<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=1760s</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=1760s"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/1760s"/>
	<updated>2026-04-13T02:39:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:King&amp;diff=152035</id>
		<title>Talk:King</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:King&amp;diff=152035"/>
		<updated>2025-02-13T18:58:13Z</updated>

		<summary type="html">&lt;p&gt;1760s: Created page with &amp;quot;Just to clarify, since this page doesn&amp;#039;t list them: does Slayer work against Bone/Ghost Dragons and the four AB neutral dragons? The Slayer page lists &amp;quot;dragons&amp;quot; generally but doesn&amp;#039;t specify, while the wording on the dragon page suggests it should work. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just to clarify, since this page doesn&#039;t list them: does [[Slayer]] work against Bone/Ghost Dragons and the four AB neutral dragons? The Slayer page lists &amp;quot;dragons&amp;quot; generally but doesn&#039;t specify, while the wording on the [[dragon]] page suggests it should work. [[User:1760s|1760s]] ([[User talk:1760s|talk]]) 18:57, 13 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Heroes_from_other_games&amp;diff=148697</id>
		<title>Talk:Heroes from other games</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Heroes_from_other_games&amp;diff=148697"/>
		<updated>2025-01-09T18:22:25Z</updated>

		<summary type="html">&lt;p&gt;1760s: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m all for tables, but this one looks horribly messy compared to the simple list we had before. The portraits are already on the heroes&#039; pages now - I think I prefer the previous list unless we can tidy this up. [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 23:31, 13 March 2024 (UTC)&lt;br /&gt;
* Any better? I think it is nice to have all the pics on one page if possible (as well as on the hero pages) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:11, 14 March 2024 (UTC)&lt;br /&gt;
** So much better! It&#039;s clean and concise, well done! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 13:35, 14 March 2024 (UTC)&lt;br /&gt;
* Other ideas:&lt;br /&gt;
** Add &amp;quot;|frame&amp;quot; to the picture descriptions to always show the caption.&lt;br /&gt;
** Change images to something like this: &amp;lt;pre&amp;gt;&amp;lt;gallery heights=64px mode=packed-hover&amp;gt;Image:Hero Lord Haart (Heroes II).png|[[Knight]]&amp;lt;/gallery&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &amp;lt;gallery heights=64px mode=packed-hover&amp;gt;Image:Hero Lord Haart (Heroes II).png|[[Knight]]&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portraits==&lt;br /&gt;
* The 58x64 are bad quality, personally I would change them to 101x93 what do you guys think?&lt;br /&gt;
** They are not bad quality as they are taken directly from the game&#039;s files and downscaled without aliasing to preserve their original style; in their original size they would not nicely fit in with the rest of the pages and templates without becoming blurred when resized and losing the homogeneous design of the template/page [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 12:48, 21 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Maximus==&lt;br /&gt;
I&#039;m not sure if Maximus should be in the table as it seems that like with Kastore there is two (one from Enroth and one from Terra) of them: https://mightandmagic.fandom.com/wiki/Maximus_(Enroth)&lt;br /&gt;
: &amp;lt;s&amp;gt;This Maximus is the same one - his design is the same despite the difference in art styles.&amp;lt;/s&amp;gt; Similarly, Balfour is a reference to Heroes IV where you play as Tawni Balfour, who is this Balfour&#039;s (adopted) daughter (Tevye, a HOTA crew member, confirmed this). [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:52, 7 January 2025 (UTC)&lt;br /&gt;
: Tevye has since confirmed: &amp;quot;To clear things up, we are aware that Maximus of Enroth from H1 and H2 and Maximus of Terra from MM7 are not the same person; Maximus from All In is the &#039;&#039;&#039;latter&#039;&#039;&#039;, but he is similar enough to the former in appearance, so we decided to incorporate some features from both in our portrait, for better in-HoMM coherence.&amp;quot; – so the person is not the same, you are correct, and they merged the styles of both into Maximus (Terra)&#039;s new appearance! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:25, 8 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
Now that the page is called Heroes from other games it seems we should include the heroes who appear in Heroes 4 (and in M&amp;amp;M I-IX if there are any). This However will make the list very long. These are all the heroes we would have to include, assuming I didn&#039;t miss any:&lt;br /&gt;
&lt;br /&gt;
{{homm4}}&lt;br /&gt;
*Haven:&lt;br /&gt;
**Sorsha, Tyris, Christian, Orrin, Mullich, Adelaide, Caitlin, Mirlanda, Sanya, Rion, Ingham&lt;br /&gt;
*Preserve:&lt;br /&gt;
**Jenova, Mephala, Ignatius, Ivor, Kyrre, Ryland, &#039;&#039;&#039;Gem&#039;&#039;&#039;, Melodia, Labetha, Oris, Aeris, Coronius, Elleshar&lt;br /&gt;
*Asylum:&lt;br /&gt;
**Gretchin, Lorelei, Octavia, Ajit, Dace, Gruezak, Sephinroth, Darkstorm, Jeddite, Xyron&lt;br /&gt;
*Necropolis:&lt;br /&gt;
**Charna, Fiona, Tamika, Calh, Moander, Straker, Aislinn, Ash, Vidomina, Ayden, &#039;&#039;&#039;Sandro&#039;&#039;&#039;&lt;br /&gt;
*Academy:&lt;br /&gt;
**Iona, Neela, Rissa, Fafner, Piquedram, Ufretin, Aine, Brissa, Cyra, Daremyth, Aenain, Astral, Grindan, Solymr, Theodorus, Malcom&lt;br /&gt;
*Stronghold:&lt;br /&gt;
**Shiva, &#039;&#039;&#039;Crag Hack&#039;&#039;&#039;, Bron, Krellion, Tazar, &#039;&#039;&#039;Yog&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{mm8}}&lt;br /&gt;
* Catherine?, Roland?&lt;br /&gt;
&lt;br /&gt;
=== Discussion ===&lt;br /&gt;
* Interesting - I didn&#039;t know there were so many reused in H4 (i.e. heroes that survived the Reckoning). For the M&amp;amp;M games, it should only be mm6-8 as those are the only ones on Enroth, but no guarantees. Based on the lore I have seen, I believe Catherine/Roland should appear in mm8. --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the matter of Heroes II for Game Boy Color, which despite the name is not a port of the main Heroes II game. It re-uses a lot of Heroes III graphics (heavily compressed) including [https://www.mobygames.com/game/9888/heroes-of-might-and-magic-ii/screenshots/gameboy-color/536186/ dozens of heroes with their according portraits]. But then, I don&#039;t know if that game has anything resembling canonicity, let alone whether it&#039;s relevant for this page as it&#039;s currently used. [[User:1760s|1760s]] ([[User talk:1760s|talk]]) 18:21, 9 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Maximus&amp;diff=148253</id>
		<title>Maximus</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Maximus&amp;diff=148253"/>
		<updated>2025-01-08T03:51:51Z</updated>

		<summary type="html">&lt;p&gt;1760s: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CampaignHero&lt;br /&gt;
 | name         = Maximus&lt;br /&gt;
 | class        = Death Knight&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Orc}}&lt;br /&gt;
 | biography    = Maximus is one of {{gl|Kastore|Kastore&#039;s}} closest associates, a strong and fierce warrior. He is in charge of the necromancer country&#039;s defenses while Kastore is away.&lt;br /&gt;
 | specialty  = Black Knights&lt;br /&gt;
 | s_text     = Increases allied {{gl|Black Knight and Dread Knight|Black Knights and Dread Knights&#039;}} {{gl|Attack}}, {{gl|Defense}}, and {{gl|Damage}} by 10.&lt;br /&gt;
 | level      = 30&lt;br /&gt;
 | atk        = 35&lt;br /&gt;
 | def        = 25&lt;br /&gt;
 | sp         = 30&lt;br /&gt;
 | know       = 25&lt;br /&gt;
 | skill_1      = Expert Leadership&lt;br /&gt;
 | skill_2      = Expert Air Magic&lt;br /&gt;
 | skill_3      = Expert Water Magic&lt;br /&gt;
 | skill_4      = Expert Earth Magic&lt;br /&gt;
 | skill_5      = Expert Tactics&lt;br /&gt;
 | skill_6      = Expert Offense&lt;br /&gt;
 | skill_7      = Expert Armorer&lt;br /&gt;
 | skill_8      = Expert Interference&lt;br /&gt;
 | troop_1      = Skeleton Warrior&lt;br /&gt;
 | troop_2      = Wolf Raider&lt;br /&gt;
 | troop_3      = Orc Chieftain&lt;br /&gt;
 | troop_3_img  = Orc Chieftain (HotA)&lt;br /&gt;
 | troop_4      = Vampire Lord&lt;br /&gt;
 | troop_5      = Power Lich&lt;br /&gt;
 | troop_6      = Dread Knight&lt;br /&gt;
 | troop_7      = Ghost Dragon&lt;br /&gt;
 | nmb_1        = 1500&lt;br /&gt;
 | nmb_2        = 700&lt;br /&gt;
 | nmb_3        = 425&lt;br /&gt;
 | nmb_4        = 200&lt;br /&gt;
 | nmb_5        = 115&lt;br /&gt;
 | nmb_6        = 50&lt;br /&gt;
 | nmb_7        = 21&lt;br /&gt;
 | spart_1      = {{Sng|Air Shield}}&lt;br /&gt;
 | spart_2      = {{Sng|Animate Dead}}&lt;br /&gt;
 | spart_3      = {{Sng|Anti-Magic}}&lt;br /&gt;
 | spart_4      = {{Sng|Bloodlust}}&lt;br /&gt;
 | spart_5      = {{Sng|Counterstrike}}&lt;br /&gt;
 | spart_6      = {{Sng|Curse}}&lt;br /&gt;
 | spart_7      = {{Sng|Disrupting Ray}}&lt;br /&gt;
 | spart_8      = {{Sng|Frenzy}}&lt;br /&gt;
 | spart_9      = {{Sng|Haste}}&lt;br /&gt;
 | spart_10     = {{Sng|Precision}}&lt;br /&gt;
 | spart_11     = {{Sng|Protection from Air}}&lt;br /&gt;
 | spart_12     = {{Sng|Protection from Earth}}&lt;br /&gt;
 | spart_13     = {{Sng|Shield}}&lt;br /&gt;
 | spart_14     = {{Sng|Slow}}&lt;br /&gt;
 | spart_15     = {{Sng|Stone Skin}}&lt;br /&gt;
 | spart_16     = {{Sng|Weakness}}&lt;br /&gt;
 | spart_17     = {{Ang|Seal of Sunset}}&lt;br /&gt;
 | spart_18     = {{Ang|Buckler of the Gnoll King}}&lt;br /&gt;
 | spart_19     = {{Ang|Blackshard of the Dead Knight}}&lt;br /&gt;
 | spart_20     = {{Ang|Charm of Eclipse}}&lt;br /&gt;
 | spart_21     = {{Ang|Skull Helmet}}&lt;br /&gt;
 | spart_22     = {{Ang|Cape of Conjuring}}&lt;br /&gt;
 | spart_23     = {{Ang|Necklace of Swiftness}}&lt;br /&gt;
 | s_mp         = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Hero Maximus (MM VII).png]]  Maximus&#039; portrait from {{mm7}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
;[[All In]]&lt;br /&gt;
:[[Knee-Deep In The Undead]] as an enemy hero.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This Maximus is the Maximus who hails from Terra ({{mm7}}), not from Enroth ({{homm2}}); his design was inspired by a mixture of elements from both characters.&lt;br /&gt;
[[File:Hero Maximus (Heroes I).png]]  Enrothian Maximus&#039; portrait from {{homm1}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hero Maximus (Heroes II).png]]  Enrothian Maximus&#039; portrait from {{homm2}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Minor hero]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=147454</id>
		<title>Forge (NWC)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=147454"/>
		<updated>2025-01-04T02:17:19Z</updated>

		<summary type="html">&lt;p&gt;1760s: adding many more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Forgetown.jpg|thumb|400px|Development screenshot of the Forge town and units.]]&lt;br /&gt;
 &#039;&#039;&amp;quot;Just sit right back and you&#039;ll hear a tale,&amp;lt;br /&amp;gt;a tale of a sci-fi trip,&amp;lt;br /&amp;gt;that started in Agoura Hills,&amp;lt;br /&amp;gt;aboard the New World ship.&amp;lt;br /&amp;gt;Big Mike was a mighty tired dad,&amp;lt;br /&amp;gt;and Ryan made us stuffed.&amp;lt;br /&amp;gt;Five others worked upon the game&amp;lt;br /&amp;gt;for five long months. (for five long months.)&amp;lt;br /&amp;gt;Thunder Clap!!!!&amp;lt;br /&amp;gt;The fans they started getting rough,&amp;lt;br /&amp;gt;the Forge Town it was tossed,&amp;lt;br /&amp;gt;if not for the courage of the design crew&amp;lt;br /&amp;gt;the Expansion would be lost. (the Expansion would be lost)...&amp;quot;&#039;&#039;&lt;br /&gt;
 {{---}}{{---}}- [[Hurry Up and Wait]], the final scenario of the [[Foolhardy Waywardness]] campaign.{{withab}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; was a town type planned for {{ab}}. It was a predominantly technologically oriented town, stylistically being a mix of Star Trek-esque high technology already known from the Might &amp;amp; Magic universe, as well as dieselpunk, cyberpunk and art deco. Its unit lineup included [[Goblins]], [[Zombies]], humans and other creatures  &amp;quot;borrowed&amp;quot; from other factions, armed with, among other things: chainsaws, guns, jetpacks, and rocket launchers. However, the town was scrapped in the end and replaced with [[Conflux town]] (which was supposed to appear later, in an untitled expansion, according to an interview with Gregory Fulton) – due to fan backlash, which involved threats of boycotting the game and even letters with death threats towards the developers. The issue was exacerbated by a few bloggers who encouraged the fans to hate the faction even more. In the end, the faction was scrapped and [[Conflux]]&#039;s release moved to {{ab}} expansion, as 3DO was in financial dire straits and couldn&#039;t afford to take the risk of even a projected 5% of potential buyers boycotting the game. The expansion&#039;s storyline was reworked to accomodate the change.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Heavenly Forges themselves were machines much akin to universal constructors (or glorified 3D printers), capable of producing extremely intricate, durable and effective equipment based on pre-loaded blueprints, seemingly out of thin air - as well as scanning the molecular structure of any existing equipment and duplicating it flawlessly and in what appeared to be unlimited numbers. Even low-tech, traditional weaponry such as daggers or spears turned out by the Forges was of such quality, that it looked as new as the day it was made even over a thousand years later. The Forges were created by the [[Ancients]], a futuristic race that exists in the HoMM and MM universe known for having established a glorious civilization of high magic and technology and for conducting planetary-scale experiments on seeding worlds with life. Several such Forges were also present on [[Enroth (planet)|Enroth]], however after the intergalactic web ([[Web of Worlds]]) that connected the [[Ancients|Ancients&#039;]] worlds with the Spinward Rim (the quadrant of the galaxy where [[Enroth (planet)|Enroth]] and [[Axeoth]], among others, are located) was heavily damaged by the alien race of [[Kreegan]]s, the [[Ancients]] lost connection with the entirety of the Spinward Rim - an event known as [[The Silence]]. Without contact with the Ancients, no proper maintenance could be offered to the Heavenly Forges and one by one they eventually either failed and became inoperable on their own, or got destroyed in raids and stripped down for raw materials. The last Heavenly Forge ceased functioning in year 113 [[A.S.]] (after the Silence), and without the know-how from the Ancients, they couldn&#039;t be rebuilt and the entirety of the high technology they afforded was eventually lost, bringing a definitive end to what was later termed the [[Age of Wonders]] and kickstarting [[Enroth (planet)|Enroth&#039;s]] long descent into barbarism.  &lt;br /&gt;
&lt;br /&gt;
=== Might and Magic VII: For Blood and Honor===&lt;br /&gt;
The party of Might and Magic III&#039;s eight &amp;quot;Ultimate Adventurers&amp;quot; from Terra, strayed off course when pursuing Corak and Sheltem and crash landed on planet [[Enroth (planet)|Enroth]], in the sea east of the town of Spaward in Avlee. They donned their high-tech wetsuits and made their way out of their spaceship, The Lincoln, to the surface - where they were noticed by a Deyjan Goblin raiding party and an elven border partrol from Avlee, who had been engaged in a skirmish. The &amp;quot;sea people&amp;quot; were seen to engage in an argument, and promptly split into two factions, a &amp;quot;good&amp;quot; and an &amp;quot;evil&amp;quot; one. The good adventurers, led by Resurectra and joined by Crag Hack, Sir Caneghem and Robert the Wise, made their way to Bracada and became advisors to king Gavin Magnus. The evil adventurers, comprised of [[Kastore]], Maximus, Dark Shade and Tolberti, instead travelled to Deyja and installed themselves as advisors to as-of-then king of the land, Archibald Ironfist. Uninterested with progress in studying the art of necromancy and more leaning towards ambitions of world conquest, Kastore and his fellows betrayed Archibald, formed a splinter faction in Deyja, and eventually managed to oust him and usurp his throne (with Kastore serving as the figurehead), casting Archibald out to a small island off the eastern shores of Avlee. During the events of Might and Magic 7&#039;s Dark path (the one originally intended as canonical), they soon turned their attention to recreating one of the Heavenly Forges with the intention of duplicating the Ancient weaponry (laser blasters and rifles) they had brought with them in their spaceship. The goal was to raise a technologically superior army and conquer the planet for their own benefit. They were able to find all necessary materials and parts on [[Antagarich]], with the exception of one, known as the &amp;quot;Oscillation Overthruster&amp;quot;, which they tasked the protagonist party with retrieving after the latter returned from assassinating the Kreegan leader Xenofex and rescuing Roland Ironfist from the Kreegan lair in Eeofol. The party later donned the Terrans&#039; high-tech wetsuits and took a dive in the shoals just east of the town of Spaward in Avlee, where the Lincoln lay hidden beneath the sea; entered it, defeated the security droids, retrieved the Overthruster and thus the Heavenly Forge was successfully completed. Not long afterwards, rumors of an army of goblins armed with ancient weaponry being amassed in Deyja swept the land. &lt;br /&gt;
&lt;br /&gt;
=== Heroes of Might and Magic III: Armageddon&#039;s Blade (Original) ===&lt;br /&gt;
In the original script for the [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]] campaign, [[Gelu]], [[Catherine]] and [[Roland]], cornered by the superior military might of the Forge faction and on the brink of defeat, were supposed to obtain the [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] from of one the [[Ancients|Ancients&#039;]] vaults, and then use it to destroy the Heavenly Forge itself, which in turn would also immediately destroy all Forge towns and remove any evidence of the technology from the face of the planet once again. The threat of the Kreegans was initially supposed to have been neutralized with the assassination of [[Xenofex]], thus making room for the new Deyjan army to be a world-threatening force and the antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
==Town details==&lt;br /&gt;
Forge&#039;s [[alignment]] was evil. Its might [[hero class]] was the Cyborg and its magic hero class was the Technician.&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
Forge creatures were planned to be stronger compared to other towns, but more expensive and perhaps lower in [[Growth|population]].&lt;br /&gt;
&lt;br /&gt;
*Level 1: Grunt and Foot Soldier. [[Goblin]]s armed with futuristic guns; [[ranged attack]]ers.&lt;br /&gt;
*Level 2: Cyber-Dead and Cyber-Zombie. [[Zombie]]s with rotating chainsaws for hands.&lt;br /&gt;
*Level 3: Pyro and Pyromaniac. Humanoids armed with backpack flamethrowers.&lt;br /&gt;
*Level 4: Stinger and Bruiser. [[Ogre]]s armed with rocket launchers; [[ranged attack]]ers.&lt;br /&gt;
*Level 5: Jump Soldier and Jump Trooper. [[Minotaurs]] using jetpacks; [[flying]] unit.&lt;br /&gt;
*Level 6: Tank and Heavy Tank. Half-mechanical tanks built around [[Naga]]s.&lt;br /&gt;
*Level 7: Juggernaut and Dreadnought. Purely mechanical, robotic creatures; a &amp;quot;dragon-like Mech&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cyber-Zombie concept art.png|Cyber-Zombie concept art.&lt;br /&gt;
File:Cyber-Zombie loading screen.jpg|Cyber-Zombie loading screen.&lt;br /&gt;
File:Pyro concept art.jpg|Pyro concept art.&lt;br /&gt;
File:Stinger concept art.png|Stinger concept art.&lt;br /&gt;
File:Stinger loading screen.jpg|Stinger loading screen.&lt;br /&gt;
File:Tank concept art.png|Tank concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buildings===&lt;br /&gt;
Besides [[buildings common to all towns]], the Forge was intended to have a unique building based on an oil pump. Its [[Grail]] building was the Tesla Coil.&lt;br /&gt;
&lt;br /&gt;
===Other information===&lt;br /&gt;
[[File:Forge obelisk puzzle.jpg|thumb|250px|Forge&#039;s [[Obelisk]] illustration.]]&lt;br /&gt;
*The only screenshot of a Forge town used the name Dolere; this is a [[Stronghold]] town name and was presumably a placeholder.&lt;br /&gt;
*The [[Obelisk]] puzzle illustration for Forge also included the four [[neutral creature|neutral]] [[dragon]]s added in Armageddon&#039;s Blade: the [[Rust Dragon]], [[Crystal Dragon]], [[Faerie Dragon]], and [[Azure Dragon]]. It&#039;s unclear whether these dragons were to have any particular connection to Forge, or were simply included in the illustration because they were set to debut in the same expansion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leftovers and re-uses==&lt;br /&gt;
Some subtle elements of the Forge remain in the final version of Armageddon&#039;s Blade. For example, the box art image of {{ab}} features the Forge&#039;s [[blacksmith]] building in the background behind [[Adrienne]] and [[Catherine]]. A menu image of [[Gelu]] depicts him with a dead Stinger. Another menu image of [[Mutare Drake]] shows her targeted with a laser.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
File:Homm ab.jpg|Blacksmith.&lt;br /&gt;
File:Armageddon&#039;s blade menu no buttons.png|Gelu and dead Stinger.&lt;br /&gt;
File:Complete Mutare.png|Mutare with a laser designator.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another remaining element can be found in the [[Farming Towns]] Day 20 event text: &amp;quot;We have been attacked by hideous beasts wielding powerful weaponry.&amp;quot; That mention of powerful weaponry makes sense in the context of the originally planned campaign against the Forge faction, but less so in the finally released campaign which is a second war between [[Erathia]] and the [[Kreegan]] of [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
The concept art of the Stinger was used as the basis for [[Boragus]]&#039;s portrait.&lt;br /&gt;
&lt;br /&gt;
[[Phoenix]]es, originally planned as [[neutral creature]]s, were moved to Conflux.&lt;br /&gt;
&lt;br /&gt;
{{wh-}} {{hota}} used many aspects of the cancelled Forge as inspiration for the [[Factory]] town and its associated story, but substantially reworked with a steampunk aesthetic rather than cyberpunk. In the story of the [[Forged in Fire]] campaign, Kastore achieves some technological progress with the help of [[Frederick]] but ultimately fails to activate the Heavenly Forges.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.heroesofmightandmagic.com/heroes3ab/forgetown.shtml Age Of Heroes]&lt;br /&gt;
* [https://tcrf.net/Prerelease:Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia/Heroes_of_Might_and_Magic_III:_Armageddon%27s_Blade The Cutting Room Floor article]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cut content trivia]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Cut Content]]&lt;br /&gt;
[[Category: Forge]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Forge_obelisk_puzzle.jpg&amp;diff=147453</id>
		<title>File:Forge obelisk puzzle.jpg</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Forge_obelisk_puzzle.jpg&amp;diff=147453"/>
		<updated>2025-01-04T02:16:00Z</updated>

		<summary type="html">&lt;p&gt;1760s: Category:Cut Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Stinger_loading_screen.jpg&amp;diff=147451</id>
		<title>File:Stinger loading screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Stinger_loading_screen.jpg&amp;diff=147451"/>
		<updated>2025-01-04T02:15:45Z</updated>

		<summary type="html">&lt;p&gt;1760s: Category:Cut Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Unused_content&amp;diff=147386</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Unused_content&amp;diff=147386"/>
		<updated>2025-01-03T22:36:59Z</updated>

		<summary type="html">&lt;p&gt;1760s: /* Unused creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!&lt;br /&gt;
=={{roe}}==&lt;br /&gt;
&lt;br /&gt;
===Adventure Map Objects===&lt;br /&gt;
&amp;lt;gallery mode=traditional widths=80px heights=80px style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
Image: Market of Time.gif| Certain maps include [[Market of Time]] (e.g., Titan&#039;s Winter, Warmongers in RoE [[1.4|1.0]]).&lt;br /&gt;
Image: Windmill (unused).gif| Alternative [[Windmill]]&lt;br /&gt;
Image: Gnoll Hut2-dwelling.gif| Alternative [[Gnoll Hut]] (present in Gelea&#039;s Champions scenario)&lt;br /&gt;
Image: School of Magic (unused).gif| Alternative [[School of Magic]]&lt;br /&gt;
File:HoMM3 sprite ADCFRA0.gif| Alternative [[Campfire]]&lt;br /&gt;
File:HoMM3 sprite avxoblr.png| Red [[Obelisk]] for underground terrain &amp;lt;sup&amp;gt;*&#039;&#039;(realized in {{hota}}{{-wh}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:HoMM3 Sprites AVLholu0.png| Alternative underground hole (current is identical to sand hole) &amp;lt;sup&amp;gt;*&#039;&#039;(realized in {{hota}}{{-wh}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however only with placeholder graphics&lt;br /&gt;
&lt;br /&gt;
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your &amp;quot;data&amp;quot; directory or insert it in H3Bitmap.lod using Grayface&#039;s MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your &amp;quot;data&amp;quot; directory or insert it in HotA.lod using Grayface&#039;s MMArchive. All unused objects can be found under &amp;quot;Towns&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
=== Unused creatures ===&lt;br /&gt;
&amp;lt;gallery mode=traditional&amp;gt;&lt;br /&gt;
File:Banshee render.jpg|[[Will-o-the-Wisp]]&lt;br /&gt;
File:Lobstrosity concept art.jpg|[[Lobstrosity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Animations ====&lt;br /&gt;
&amp;lt;gallery mode=traditional&amp;gt;&lt;br /&gt;
File:HoMM3 Sprites czealt.gif|Spell casting animations for [[Zealot]]s&lt;br /&gt;
File:HoMM3 Sprites ccentr.gif|[[Centaur]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).&lt;br /&gt;
File:HoMM3 Sprites Cecent.gif|[[Centaur Captain]]s have unused shooting animation and unused shooting sound (HoMM2 leftover).&lt;br /&gt;
File:HoMM3 Sprites cbtree.gif|Spell casting animations for [[Dendroid Soldier]]s&lt;br /&gt;
File:HoMM3 Sprites cwunic.gif|Spell casting animations for [[War Unicorn]]s&lt;br /&gt;
File:HoMM3 Sprites cefree.gif|Spell casting animations for [[Efreet]]&lt;br /&gt;
File:HoMM3 Sprites cefres.gif|Spell casting animations for [[Efreet|Efreet Sultans]]&lt;br /&gt;
File:HoMM3 Sprites cnosfe.gif|Spell casting animations for [[Vampire Lord]]s&lt;br /&gt;
File:HoMM3 Sprites cblord.gif|Spell casting animations for [[Dread Knight]]s&lt;br /&gt;
File:HoMM3_Sprites_charph.gif|Spell casting animations for [[Harpy Hag]]s&lt;br /&gt;
File:HoMM3 Sprites cbehol.gif|Alternative [[Beholder]]&#039;s death animation and death sound &amp;lt;sup&amp;gt;*&#039;&#039;(realized in {{hota}}{{-wh}} as a result of death from a spell)&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:HoMM3 Sprites ceveye.gif|Alternative [[Evil Eye]]&#039;s death animation and death sound &amp;lt;sup&amp;gt;*&#039;&#039;(realized in {{hota}}{{-wh}} as a result of death from a spell)&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:HoMM3 Sprites cminok.gif|Spell casting animations for [[Minotaur King]]s&lt;br /&gt;
File:HoMM3 Sprites ccycllor.gif|Spell casting animations for [[Cyclops King]]s&lt;br /&gt;
File:HoMM3 Sprites cggole.gif|Alternative [[Gold Golem]] death animation &amp;lt;sup&amp;gt;*&#039;&#039;(realized in {{hota}}{{-wh}} as a result of death from a spell)&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sounds ====&lt;br /&gt;
*Spellcasting sounds for:&lt;br /&gt;
**[[War Unicorn]]s&lt;br /&gt;
**[[Efreet Sultan]]s&lt;br /&gt;
**[[Harpy Hag]]s&lt;br /&gt;
**[[Minotaur King]]s&lt;br /&gt;
**[[Manticore]]s&lt;br /&gt;
**[[Scorpicore]]s&lt;br /&gt;
**[[Serpent Fly and Dragon Fly|Dragon Flies]]&lt;br /&gt;
*Unused sound of [[Magog|Magog&#039;s]] Fireball&lt;br /&gt;
*[[Devils|Devils&#039;]] moving sound&lt;br /&gt;
*Alternative [[Lich|Liches&#039;]] melee sound (HoMM2 leftover)&lt;br /&gt;
*Leftover HoMM2 shooting turret sound&lt;br /&gt;
&lt;br /&gt;
===Alternative spell effects and sounds===&lt;br /&gt;
*The game contains alternative animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They&#039;re very similar to the final animations, just slightly slower coming up and fading out.&lt;br /&gt;
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.&lt;br /&gt;
*Alternative [[Fire Shield]] sound&lt;br /&gt;
&amp;lt;gallery mode=traditional&amp;gt;&lt;br /&gt;
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation&lt;br /&gt;
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa]]s and [[Basilisk]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* Negative [[luck]] &amp;lt;sup&amp;gt;*&#039;&#039;(realized in {{hota}}{{-wh}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Fear.png | Fear spell |link=Fear (spell)&lt;br /&gt;
File:Scroll_Fear.png | Fear spell scroll|link=Fear (spell)&lt;br /&gt;
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]&lt;br /&gt;
Unnamed Hero render.jpg | Unnamed Hero render&lt;br /&gt;
Unnamed Heroine render.jpg | Unnamed Heroine render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{ab}}==&lt;br /&gt;
*Sounds for [[Rogue]]&lt;br /&gt;
*Shooting sound for [[Faerie Dragon]] &amp;lt;sup&amp;gt;*&#039;&#039;(realized in {{hota}}{{-wh}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{sod}}==&lt;br /&gt;
*Combination artifacts:&lt;br /&gt;
**Diplomat&#039;s Suit &amp;lt;sup&amp;gt;*&#039;&#039;(realized in {{hota}}{{-wh}} as [[Diplomat&#039;s Cloak]])&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Mire of Neutrality &amp;lt;sup&amp;gt;*&#039;&#039;(realized in {{hota}}{{-wh}} as [[Pendant of Reflection]])&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
**[[Ironfist of the Ogre]] &amp;lt;sup&amp;gt;*&#039;&#039;(realized in {{hota}}{{-wh}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Bofcship.png | [[Airship]] building for [[Factory]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The original concept for the airship was to have it tied to the Factory. Ultimately the decision was made to have airship yards only as map objects instead, cf. point #14 of [http://heroescommunity.com/viewthread.php3?TID=39830&amp;amp;PID=1579750#focus this interview].&lt;br /&gt;
&lt;br /&gt;
[[category: Game Content]]&lt;br /&gt;
[[category: Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Lobstrosity&amp;diff=147385</id>
		<title>Lobstrosity</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Lobstrosity&amp;diff=147385"/>
		<updated>2025-01-03T22:36:19Z</updated>

		<summary type="html">&lt;p&gt;1760s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lobstrosity render.png|thumb|250px|The Lobstrosity creature render.]]&lt;br /&gt;
The &#039;&#039;&#039;Lobstrosity&#039;&#039;&#039; was a cancelled [[creature]] planned for [[Restoration of Erathia]]. It resembles a mutated lobster. It received both concept art and a 3D model render, but no screenshots are known that depict it actually appearing in-game. Its model was rendered by Kenneth Thomson Jr., based on concept art by George Almond. [https://heroes3wog.net/heroes-3-recollection-lobstrosity/ According to Gregory Fulton], Almond&#039;s concept art that became the Lobstrosity was a first pass at designing the [[Behemoth]]; he rejected the design and requested a redesign similar to the Rancor from &#039;&#039;Star Wars: Return of the Jedi&#039;&#039;. Fulton also claimed that the Lobstrosity design was going to be used as a &#039;secret&#039; troop but that he was not aware that it had ever been modeled.&lt;br /&gt;
&lt;br /&gt;
Its name, a portmanteau of &amp;quot;lobster&amp;quot; and &amp;quot;monstrosity&amp;quot;, is seemingly an homage to [[wikipedia:Stephen King|Stephen King]]&#039;s &#039;&#039;[[wikipedia:The Dark Tower (series)|The Dark Tower]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lobstrosity concept art.jpg|Lobstrosity concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Will-o-the-Wisp&amp;diff=147383</id>
		<title>Will-o-the-Wisp</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Will-o-the-Wisp&amp;diff=147383"/>
		<updated>2025-01-03T22:29:25Z</updated>

		<summary type="html">&lt;p&gt;1760s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Banshee render.jpg|thumb|250px|The Will-o-the-Wisp creature render.]]&lt;br /&gt;
The &#039;&#039;&#039;Will-o-the-Wisp&#039;&#039;&#039;, also referred to in some fan sources as the &#039;&#039;&#039;Banshee&#039;&#039;&#039; or &#039;&#039;&#039;Demilich&#039;&#039;&#039;, was a cancelled [[creature]] planned for [[Restoration of Erathia]]. It resembles a flying skull with horns surrounded by a green aura. It received a 3D model render and was implemented into the game at one point, and was shown in a prerelease screenshot, but was removed before release. It was intended as a [[Fortress]] unit, and was seemingly replaced by either the [[Serpent Fly]] or [[Gorgon]], as all the other Fortress units appear alongside it in the prerelease screenshot.&lt;br /&gt;
&lt;br /&gt;
Enemies similar to the Will-o-the-Wisp have appeared in other &#039;&#039;Might and Magic&#039;&#039; games, but not with this design.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&amp;quot;As you call it, the Demilich was supposed to be a Will-o-the-Wisp, for the Fortress. It was inspired by the Lost Soul monster from Doom, and was cut because we couldn’t get it to &#039;glow&#039; properly.&amp;quot;&#039;&#039;&lt;br /&gt;
:-- [https://www.fanstratics.com/fstnewsletter09 Gregory Fulton&#039;s interview for Behemoth&#039;s Lair]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Banshee battle prerelease.jpg|Prerelease battle screenshot including the Will-o-the-Wisp.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Banshee&amp;diff=147382</id>
		<title>Banshee</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Banshee&amp;diff=147382"/>
		<updated>2025-01-03T22:22:45Z</updated>

		<summary type="html">&lt;p&gt;1760s: 1760s moved page Banshee to Will-o-the-Wisp: correct title discovered from primary source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Will-o-the-Wisp]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Will-o-the-Wisp&amp;diff=147381</id>
		<title>Will-o-the-Wisp</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Will-o-the-Wisp&amp;diff=147381"/>
		<updated>2025-01-03T22:22:44Z</updated>

		<summary type="html">&lt;p&gt;1760s: 1760s moved page Banshee to Will-o-the-Wisp: correct title discovered from primary source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Banshee render.jpg|thumb|250px|The Banshee creature render.]]&lt;br /&gt;
The &#039;&#039;&#039;Banshee&#039;&#039;&#039; was a cancelled [[creature]] planned for [[Restoration of Erathia]]. It resembles a flying skull with horns surrounded by a green aura. It received a 3D model render and was implemented into the game at one point, and was shown in a prerelease screenshot, but was removed before release. In the prerelease screenshot, it was depicted alongside [[Fortress]] units, suggesting it may have been associated with that [[town]]; if it were, it would seemingly have been replaced by either the [[Serpent Fly]] or [[Gorgon]], as all the other Fortress units appear alongside it.&lt;br /&gt;
&lt;br /&gt;
Banshees have appeared in other &#039;&#039;Might and Magic&#039;&#039; games, but not with this design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Banshee battle prerelease.jpg|Prerelease battle screenshot including the Banshee.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Scholar_(Adventure_Map)&amp;diff=147148</id>
		<title>Scholar (Adventure Map)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Scholar_(Adventure_Map)&amp;diff=147148"/>
		<updated>2025-01-02T23:23:30Z</updated>

		<summary type="html">&lt;p&gt;1760s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the [[adventure map]] object. For the [[Secondary Skill]], see [[Scholar]].}}&lt;br /&gt;
{| align=right cellspacing=3 style=&amp;quot;border:1px solid grey; font-size:90%; width:150px&amp;quot;&lt;br /&gt;
| align=center | [[File: Scholar.gif|Scholar]]&lt;br /&gt;
|-&lt;br /&gt;
| Scholar as seen on the [[adventure map]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholar&#039;&#039;&#039; is an [[adventure map]] object, that teaches a hero +1 to one of the [[primary skill]]s, or one level of [[secondary skill]], or a [[spell]]. The map-maker can define which primary skill, which secondary skill or which spell the scholar teaches, or it can be random.&lt;br /&gt;
&lt;br /&gt;
If the Scholar teaches a secondary skill that a hero already has, it will teach it to the next level (e.g. from basic to advanced). If the hero has the secondary skill already at expert level, the teaching will be random. The same happens if the Scholar teaches a spell and the hero has already learned it, doesn&#039;t have [[spell book]] or sufficient level of [[Wisdom]] to learn it. Thus, the Scholar always teaches the hero something and disappears after that.&lt;br /&gt;
&lt;br /&gt;
A Scholar can also teach a secondary skill that a hero cannot learn due to his [[Hero class|class]]. For example, a Scholar can teach [[Water Magic]] to [[Barbarian]]s.&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In {{hota}}, heroes can refuse to learn a [[secondary skill]] from a Scholar. Rejecting a skill still causes the Scholar to disappear. Primary skills and spells cannot be rejected.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The problem with Scholars is, that one cannot know what it teaches before it teaches it. This becomes problematic, if the Scholar teaches an unwanted secondary skill which occupies a slot for something more important. Sometimes a Scholar teaches a spell which is not the most essential or useful; thus, try to learn &#039;&#039;all&#039;&#039; spells in your Mage Guilds (even ones used very rarely), as if you have already learnt a spell provided by a Scholar, you will get instead +1 to a primary skill which is way more useful.&lt;br /&gt;
&lt;br /&gt;
Be careful not to confuse the Scholar with a [[Monk]], a wandering creature.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Scholar Xanthor prerelease.jpg|thumb|200px|Xanthor as the Scholar.]]&lt;br /&gt;
*A prerelease screenshot identifies the Scholar as specifically being [[Xanthor]]. In the final game, the text for the event was re-worded and the Scholar is never identified by name.&lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{primary skill navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Scholar_Xanthor_prerelease.jpg&amp;diff=147147</id>
		<title>File:Scholar Xanthor prerelease.jpg</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Scholar_Xanthor_prerelease.jpg&amp;diff=147147"/>
		<updated>2025-01-02T23:23:10Z</updated>

		<summary type="html">&lt;p&gt;1760s: Category:Cut Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Lobstrosity&amp;diff=147071</id>
		<title>Lobstrosity</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Lobstrosity&amp;diff=147071"/>
		<updated>2025-01-02T17:04:48Z</updated>

		<summary type="html">&lt;p&gt;1760s: Created page with &amp;quot;The Lobstrosity creature render. The &amp;#039;&amp;#039;&amp;#039;Lobstrosity&amp;#039;&amp;#039;&amp;#039; was a cancelled creature planned for Restoration of Erathia. It resembles a mutated lobster. It received both concept art and a 3D model render, but no screenshots are known that depict it actually appearing in-game. It&amp;#039;s unclear which town it may have been planned for, if any. A write-up on Wikia/Fandom claims it was intended to be a joke creature accessible vi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lobstrosity render.png|thumb|250px|The Lobstrosity creature render.]]&lt;br /&gt;
The &#039;&#039;&#039;Lobstrosity&#039;&#039;&#039; was a cancelled [[creature]] planned for [[Restoration of Erathia]]. It resembles a mutated lobster. It received both concept art and a 3D model render, but no screenshots are known that depict it actually appearing in-game. It&#039;s unclear which [[town]] it may have been planned for, if any. A write-up on Wikia/Fandom claims it was intended to be a joke creature accessible via cheat code, although this claim is not cited to a particular source.&lt;br /&gt;
&lt;br /&gt;
Its name, a portmanteau of &amp;quot;lobster&amp;quot; and &amp;quot;monstrosity&amp;quot;, is seemingly an homage to [[wikipedia:Stephen King|Stephen King]]&#039;s &#039;&#039;[[wikipedia:The Dark Tower (series)|The Dark Tower]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lobstrosity concept art.jpg|Lobstrosity concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Lobstrosity_concept_art.jpg&amp;diff=147070</id>
		<title>File:Lobstrosity concept art.jpg</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Lobstrosity_concept_art.jpg&amp;diff=147070"/>
		<updated>2025-01-02T17:04:10Z</updated>

		<summary type="html">&lt;p&gt;1760s: Category:Cut Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Lobstrosity_render.png&amp;diff=147069</id>
		<title>File:Lobstrosity render.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Lobstrosity_render.png&amp;diff=147069"/>
		<updated>2025-01-02T17:03:11Z</updated>

		<summary type="html">&lt;p&gt;1760s: Category:Creature renders
Category:Cut Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Creature renders]]&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Will-o-the-Wisp&amp;diff=147067</id>
		<title>Will-o-the-Wisp</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Will-o-the-Wisp&amp;diff=147067"/>
		<updated>2025-01-02T16:43:42Z</updated>

		<summary type="html">&lt;p&gt;1760s: Created page with &amp;quot;The Banshee creature render. The &amp;#039;&amp;#039;&amp;#039;Banshee&amp;#039;&amp;#039;&amp;#039; was a cancelled creature planned for Restoration of Erathia. It resembles a flying skull with horns surrounded by a green aura. It received a 3D model render and was implemented into the game at one point, and was shown in a prerelease screenshot, but was removed before release. In the prerelease screenshot, it was depicted alongside Fortress units, suggesting it may have b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Banshee render.jpg|thumb|250px|The Banshee creature render.]]&lt;br /&gt;
The &#039;&#039;&#039;Banshee&#039;&#039;&#039; was a cancelled [[creature]] planned for [[Restoration of Erathia]]. It resembles a flying skull with horns surrounded by a green aura. It received a 3D model render and was implemented into the game at one point, and was shown in a prerelease screenshot, but was removed before release. In the prerelease screenshot, it was depicted alongside [[Fortress]] units, suggesting it may have been associated with that [[town]]; if it were, it would seemingly have been replaced by either the [[Serpent Fly]] or [[Gorgon]], as all the other Fortress units appear alongside it.&lt;br /&gt;
&lt;br /&gt;
Banshees have appeared in other &#039;&#039;Might and Magic&#039;&#039; games, but not with this design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Banshee battle prerelease.jpg|Prerelease battle screenshot including the Banshee.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:PRSS_Battle_Skull.jpg&amp;diff=147066</id>
		<title>File:PRSS Battle Skull.jpg</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:PRSS_Battle_Skull.jpg&amp;diff=147066"/>
		<updated>2025-01-02T16:33:02Z</updated>

		<summary type="html">&lt;p&gt;1760s: Category:Cut Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Banshee_render.jpg&amp;diff=147065</id>
		<title>File:Banshee render.jpg</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Banshee_render.jpg&amp;diff=147065"/>
		<updated>2025-01-02T16:32:11Z</updated>

		<summary type="html">&lt;p&gt;1760s: Category:Creature renders
Category:Cut Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Creature renders]]&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wineyard&amp;diff=146118</id>
		<title>Wineyard</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wineyard&amp;diff=146118"/>
		<updated>2024-12-23T04:55:05Z</updated>

		<summary type="html">&lt;p&gt;1760s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
&lt;br /&gt;
{{Location|image=Wineyard-dwelling|Wineyard as seen on the adventure map.}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a [[neutral]] [[creature dwelling]] for {{Cn|Satyr}}. It can only be found on the [[Adventure Map]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures available in {{PAGENAME}}:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Satyr}} x4 for 300 {{g}}&lt;br /&gt;
&lt;br /&gt;
{{dwelling &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Neutral dwellings navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[category: creature dwellings (HotA)]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=145732</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=145732"/>
		<updated>2024-12-19T19:56:44Z</updated>

		<summary type="html">&lt;p&gt;1760s: /* Desired Additions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Specific =&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.}}&lt;br /&gt;
# [[Breath Attack]] could use a diagram of how it works (specifically when attacking straight up or down)&lt;br /&gt;
#* See [[Talk: Breath attack]] for discussion.&lt;br /&gt;
# &amp;quot;RMG Value&amp;quot; is referenced on [[List of adventure map objects]] and [[AI value]], but never explained. Maybe add explanation to [[Random Map]]? Add links from these pages when done.&lt;br /&gt;
# [[Champion]]&#039;s jousting ability - I think this increases damage by the distance between the starting/ending hex and NOT the distance travelled by the unit during the attack?&lt;br /&gt;
#* If it is the travelled distance, I think there is a bug in the damage calculation for the Hota UI expected damage tooltip.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* [[The Story]]: Should we keep this? This seems to be a small summary of {{mm7}} and doesn&#039;t really add much to the [[Lost Lore]]. Thoughts? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:46, 21 October 2024 (UTC)&lt;br /&gt;
** Maybe paraphrase/reference this on [[List of games set in Enroth (world)]]?&lt;br /&gt;
* Lore question: Are the Kreegans eradicated (what I thought) or just vastly reduced from Antagarich between [[Conquest of the Underworld]] (~200s AS?) and the [[Night of Shooting Stars]] (~1162 AS)? --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
** I&#039;m trying to reconcile Sandro running into some pit fiends in [[Target]] (~1157 AS) and [[Xeron]] (a decorated commander in ~1171 AS) being the son of an Erathian Knight and a succubus.&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Talk to HotA team)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* &amp;quot;Kreegan&#039;s Horns&amp;quot; - [[Frontier]]&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]]&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]]&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# Flesh out pages for all [[Jadame]] regions and all [[Enroth (continent)]] regions.&lt;br /&gt;
#* Include some basic info and a map where possible.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Timeline]] double-check (see [[Talk:Timeline]])&lt;br /&gt;
#* Status: First pass of notes complete. I think I have looked at everything available within Homm3/Lost Lore. Let me know if you find any errors or more info! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 16:25, 16 December 2024 (UTC)&lt;br /&gt;
#* To Do: Look at info from other M&amp;amp;M games.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait for timeline double-check to be finished)&amp;lt;/span&amp;gt; Update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(May be easiest for someone with math/programming skills)&amp;lt;/span&amp;gt; [[Template:Spell probability table]] uses a rough calculation for spell chance. Use the more detailed equation detailed on the page and update the numbers (see [[Template talk:Spell probability table#The real chances|talk page]] for details).&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[The Courtier]] mentions &amp;quot;Zoological Accounts&amp;quot; as supposedly another tale by [[Xanthor]]. Is this 1) Another [[Lost Lore]] story we don&#039;t have yet, 2) a story that was never published, or 3) A reference to the faction descriptions currently attributed to [[Marcus Finch]]?&lt;br /&gt;
# [[List of adventure map objects]]: I assume that some of these objects got added with ab/sod? If so, mark the source accordingly.&lt;br /&gt;
# [[List of adventure map objects]]: Keymaster&#039;s tent has various RMG values for HotA. What are these referring to? Do different colors spawn at different rates? Is this even accurate?&lt;br /&gt;
#* NOTE: ShushMaster added these values on Sept. 20, 2018 (in case that helps)&lt;br /&gt;
# [[Josephine]]&#039;s starting creatures in SoD. For all other default heroes, the 2nd stack holds to a certain variable range for creature type. I suspect her second stacks should be 2-3 {{Cn|Stone Golem}}s instead of just 2. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:30, 6 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Add story info to hero pages.&lt;br /&gt;
#* Standard heroes. Complete with exceptions:&lt;br /&gt;
#** Factory: {{Hn|Henrietta|0=}}, &amp;lt;s&amp;gt;{{Hn|Sam|0=}},&amp;lt;/s&amp;gt; {{Hn|Wynona|0=}}&amp;lt;s&amp;gt;, Any updates from [[Homecoming (HotA)]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* Campaign heroes with profiles: See [[Template:Campaign hero (profile) table]]. Status:&lt;br /&gt;
#** ab: [[Catherine]], [[Roland]], [[Gelu]], &amp;lt;s&amp;gt;[[Dracon]], [[Xeron]], [[Haart Lich]],&amp;lt;/s&amp;gt; [[Mutare]], [[Mutare Drake]], &amp;lt;s&amp;gt;[[Boragus]], [[Kilgor]], [[Adrienne]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#** hota: [[Bidley]], &amp;lt;s&amp;gt;[[Tark]], [[Tavin]], [[Murdoch]], [[Frederick]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;Campaign heroes with portraits: See [[Template:Campaign hero (pic) table]].&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;Reskins: See list in [[Template:Campaign hero table (reskins)]].&amp;lt;/s&amp;gt;&lt;br /&gt;
# Go through all artifact pages and remove information duplicated by the body text and templates on the right.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{-}}{{-}}&#039;&#039;&#039;NOTES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{-}}{{-}}{{-}}{{-}}• In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&amp;lt;br&amp;gt;&lt;br /&gt;
{{-}}{{-}}{{-}}{{-}}• Animated png files will play on pages if they are full size. Animated gif files will play regardless.&amp;lt;br&amp;gt;&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(May need someone with Heroes 4 installed)&amp;lt;/span&amp;gt; I think we should add the intro video of Heroes 4 to [[The Reckoning]] with a note. Although this isn&#039;t part of Heroes 3, that video is really the final event in the Heroes 3 timeline/story. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:55, 6 March 2024 (UTC)&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Talk to HotA team?)&amp;lt;/span&amp;gt; Add missing pics for Factory puzzle map to [[Obelisk#Factory]]&lt;br /&gt;
# Some visiting schemes from [[List of adventure map objects]] (See [[Special:WantedFiles]])&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Change all [[Adventure map creature sprites]] shadows to be semi-transparent black&lt;br /&gt;
# Add pictures of the Letters to Catherine from the mm6 manual. These can be found with a quick Google search. Add to the [[Roland]] page once uploaded.&lt;br /&gt;
#* See [[Lucifer]] or [[Wilbur Humphrey]] for examples.&lt;br /&gt;
# Add pictures of the Diaries of Archibald from the mm7 manual. These can be found with a quick Google search. Add to the [[Archibald]] page once uploaded.&lt;br /&gt;
# Add pictures of the Day of the Destroyer tale from the mm8 manual. This can be found with a quick Google search. Add to the [[Escaton]] page once uploaded.&lt;br /&gt;
# [[The Shores of Hell]]: Update map screenshots&lt;br /&gt;
# Let&#039;s rename the Proposals icon to something more welcoming (and add a more welcoming message to the top of this page). Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
* [[Template:Artifact sidebar]]: Odd behavior when disabling, then enabling content switches. Hota rows are shown when when should be suppressed.&lt;br /&gt;
* Content Switching error: The table &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt; seems to erroneously negate style settings for the row (style settings for the cell still work fine). --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:13, 24 September 2024 (UTC)&lt;br /&gt;
** Which file holds the logic for the class content switches? I can&#039;t find it. I think it is one of the backend wiki files? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:54, 3 October 2024 (UTC)&lt;br /&gt;
** Pages to fix once this error is solved:&lt;br /&gt;
*** Remove duplicates from all class tables (e.g. [[Template:Knight hero table]]) using &amp;lt;nowiki&amp;gt;{{Campaign hero table (profile)|Knight}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*** [[Template: Spell probability table]]&lt;br /&gt;
*** [[Template: CrComprow]]&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
# Maps (Lead: Legate)&lt;br /&gt;
#* Questions:&lt;br /&gt;
#*# Does [[Land of the Giants]] belong to [[AvLee]], [[Eeofol]] or [[Nighon]]?&lt;br /&gt;
#*#* Nighon: The [[Antagarich]] physical map colors it like [[Nighon]].&lt;br /&gt;
#*#** This agrees with [[Antagarich#Geography]] that Turnam just added. This states: &amp;quot;The Dungeon Overlords rule the eastern shores of the Erathian continent, as well as the Nighon islands off the coast.&amp;quot;&lt;br /&gt;
#*#* Eeofol: [[World on Fire]] intro makes it seem like part of the halfling homeland.&lt;br /&gt;
#*#** Aren&#039;t &amp;quot;Eeofol&amp;quot; and &amp;quot;Land of the Giants&amp;quot; synonyms anyway? In MM7, the &amp;quot;tunnels to Eeofol&amp;quot; lead you to the Land of the Giants region. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 08:43, 30 June 2024 (UTC)&lt;br /&gt;
#*#* AvLee: What we currently have on the maps.&lt;br /&gt;
#*#* RESOLUTION: [[Land of the Giants]] was part of the halfling homeland of [[Eeofol]] before the [[Night of Shooting Stars]]. It seems as though when the [[Kreegan]]s conquered [[Eeofol]], [[Nighon]] opportunistically grabbed it to create a foothold on the main continent. Since our maps are based ~1167 AS, lets change it to Nighon and add some explanation about this. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:24, 18 September 2024 (UTC)&lt;br /&gt;
#*# I think the [[Contested Lands]] section is not entirely accurate. I think some of the regions listed may actually be part of Erathia.&lt;br /&gt;
#*#* [[Forestdale (region)]] should be part of [[Erathia]] (See [[Talk:Contested Lands]]). Pages/maps need to be updated.&lt;br /&gt;
#*#* Possibly move regions to [[Contested Lands]]. Consider: [[Marble Garden]], [[Forestdon]], [[Forestbury]], [[Forestlow]], [[Strongwillow]], [[Woodgrove]].&lt;br /&gt;
#*#** If we move these areas, they should be double-listed in [[Erathia]] and [[Contested Lands]] as both are true over the course of the game.&lt;br /&gt;
#*#* RESOLUTION: It seems like most of the [[AvLee]]-[[Erathia]] border was considered &amp;quot;Contested Lands&amp;quot; at some point. Only a portion of this region broke off from [[Erathia]] to form the nation of the &amp;quot;Contested Lands&amp;quot;. Change maps/listings appropriately.&lt;br /&gt;
#* Still need:&lt;br /&gt;
#*# Countries: [[Regna]], [[Terra Nova]]&lt;br /&gt;
#*# Make a modified version of each country map that shows the country in question with the regions written in? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 04:50, 26 June 2024 (UTC)&lt;br /&gt;
# [[List of games set in Enroth (world)]] (Lead: None)&lt;br /&gt;
# Update Town building trees. (Lead: Phasma)&lt;br /&gt;
#* Base: [[Tower]], [[Inferno]], [[Conflux]]&lt;br /&gt;
#* HotA-specific: [[Factory]]&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#* This is all phenomenal info! Good job condensing it all to one page. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:16, 19 September 2024 (UTC)&lt;br /&gt;
#* Are there any pictures that would add to the readability of this page? Maybe screenshots of the hex editor at specific locations?&lt;br /&gt;
#* Maybe it would be helpful to color the text to show how it line up better? Example:&lt;br /&gt;
#**&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TT&amp;lt;/span&amp;gt;000000 &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ID&amp;lt;/span&amp;gt;000000 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;AA&amp;lt;/span&amp;gt;000000 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DD&amp;lt;/span&amp;gt;000000 &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;DM&amp;lt;/span&amp;gt;000000 &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;U4&amp;lt;/span&amp;gt;000000 &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;U5&amp;lt;/span&amp;gt;000000&lt;br /&gt;
#***&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;TT&amp;lt;/span&amp;gt; - item 1&lt;br /&gt;
#***&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;ID&amp;lt;/span&amp;gt; - item 2&lt;br /&gt;
#***&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;AA&amp;lt;/span&amp;gt; - item 3&lt;br /&gt;
#***&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DD&amp;lt;/span&amp;gt; - item 4&lt;br /&gt;
#***&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;DM&amp;lt;/span&amp;gt; - item 5&lt;br /&gt;
#***&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;U4&amp;lt;/span&amp;gt; - item 6&lt;br /&gt;
#***&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;U5&amp;lt;/span&amp;gt; - item 7&lt;br /&gt;
#****That&#039;s actually a great idea. I think color-coding it would make it much easier to find appropriate explanations. At the same time, I don&#039;t know if there&#039;s a point in screenshoting the hex editor. I can screenshot the editor or the results of modding the game, but idk how that helps understand the coding. &lt;br /&gt;
#*****At the same time, I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Prepare a detailed table for heroes, creatures, spells etc. with reference IDS and all relevant offsets.&lt;br /&gt;
#** Is there an easy way to create tables for the wiki, other than rewriting values row by row one by one? [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 15:35, 18 October 2024 (UTC)&lt;br /&gt;
# H3CSS Graphical overhaul for the wiki. (Lead: None)&lt;br /&gt;
#* Phasma added a bunch of pics for the desired look to the discord channel, just need someone with CSS knowledge (or desire to learn) to run with it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:18, 30 September 2024 (UTC)&lt;br /&gt;
# Create a [[Campaign Editor]] page. (Lead: Csaros)&lt;br /&gt;
#* Include the no-campaign map watercolor paintings (e.g. [[:File:Cmap hota 4.png]]).&lt;br /&gt;
#** Status: Started adding maps. Need to check what is available in the campaign editor and correct this page/add captions. I am not sure if we have all of the actual maps uploaded or not. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:05, 31 October 2024 (UTC)&lt;br /&gt;
#*** Just went into the campaign editor, here are the maps we are missing:&lt;br /&gt;
#**** Song for the Father&lt;br /&gt;
#**** Long Live the Queen (although it&#039;s a 3-map copy of Dungeons and Devils)&lt;br /&gt;
#**** Long Live the King (near-identical to Song for the Father)&lt;br /&gt;
#**** Islands (it contains 3 islands, first two are star with 4-points shaped the last one is squarish; I think it may be Foolhardy Waywardness map, but I may misremember it)&lt;br /&gt;
#**** Unholy Alliance&lt;br /&gt;
#**** Terror of the Seas (4 islands + what appears to be Erathia)&lt;br /&gt;
#**** Horn of the Abyss&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Low Priority/Backburner&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Low Priority/Backburner =&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], [[The Mandate of Heaven]], [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
# Figure out who the narrator in the {{hc}} campaigns is.&lt;br /&gt;
#* [[Old Wounds]] intro implies he is a descendant of [[Mensor]]. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:28, 24 June 2024 (UTC)&lt;br /&gt;
#* I doubt he&#039;s ever been given an actual name. If you want an identifier for him, how about calling him &amp;quot;The Chronicler&amp;quot;? Since he narrates the Chronicles... --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 07:32, 25 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [[https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg | standard wiki colors]] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Consider standardizing buildings to use templates seen on [[Skeleton Transformer]].&lt;br /&gt;
# Go through the campaign videos and copy them into an &amp;quot;Appearance&amp;quot; section of the pages of the heroes/creatures/etc. that they depict. (See [[Behemoth]]).&lt;br /&gt;
#* Also go through manuals and copy Dev Concept Art to proper pages.&lt;br /&gt;
#** e.g. [[Devil]] - [[Restoration of Erathia Manual Page 56]], [[Angel]] - p87&lt;br /&gt;
#** Look at pics at bottom of categories (e.g. [[:Category:Restoration of Erathia Manual]]) to easily find pages with concept art.&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Concept art, pre-release screenshots, and other such promotional material.&lt;br /&gt;
#* Here are some websites/galleries we can use to add material from: [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 17:59, 25 April 2024 (UTC)&lt;br /&gt;
#** https://tcrf.net/Prerelease:Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#** https://h3.heroes.net.pl/galeria/modele-3d&lt;br /&gt;
#** https://www.h3.acidcave.net/galeria_i_filmy_oryginalne_hd.html&lt;br /&gt;
#** George Almond&#039;s portfolio: [https://www.artstation.com/universalexport/albums/838900 Heroes sketchbook] &amp;amp; [https://www.artstation.com/universalexport/albums/841166 Hero portraits]&lt;br /&gt;
#** Phelan Sykes&#039; portfolio is dead, some content may be salvageable through the Internet Archive: [https://web.archive.org/web/20050507155014/http://phelansykes.com/Heroes3.htm Heroes 3] and [https://web.archive.org/web/20050507155046/http://phelansykes.com/Heroes3x.htm Heroes 3 expansions]&lt;br /&gt;
#** Came across this...we are missing some of it from [[Unused content]]. [https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia] --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:29, 20 August 2024 (UTC)&lt;br /&gt;
#** Acidcave has an entire subdivision to cut content, which includes a lot of stuff we&#039;re missing such as Nobleman Elves: [https://www.acidcave.net/ciekawostki.php?trivia=2]] - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#*TCRF also has [hxxps://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia_(Dreamcast) a page on the cancelled Dreamcast port of RoE], which has some interesting tidbits from a prototype build. There doesn&#039;t seem to be any mention of this version on this wiki yet.&lt;br /&gt;
# Developer interviews and other articles with important information about the game and its universe.&lt;br /&gt;
#* (For this and previous bullet) A lot of this material is now lost or hard to find, and this will only get worse as time passes. Some other wikis for other franchises have been pretty good at safekeeping such documents (I&#039;m thinking for example of the UESP for Elder Scrolls games). --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:51, 25 April 2024 (UTC)&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] [[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]] –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([[https://en.wikipedia.org/wiki/Template:Overlay]] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# Looking at the campaign videos again, I don&#039;t think we fully solved the problem. Some videos look good, but at least [[Warlords of the Wasteland]] still looks bad.&lt;br /&gt;
#* Maybe was an issue of the cc or something? I deleted it to check. Maybe undelete if it doesn&#039;t actually fix the problem. –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* [[Dead or Alive]] epilogue video is currently the one voiced in Russian.&lt;br /&gt;
#** Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#** I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{-}}{{-}}&#039;&#039;&#039; Hide all HotA / DoR game content (not lore content) when not enabled:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{-}}{{-}}{{-}}{{-}}• For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{-}}{{-}}{{-}}{{-}}• For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
{{-}}{{-}}{{-}}{{-}}• In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{-}}{{-}}{{-}}{{-}}• For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
{{-}}{{-}}{{-}}{{-}}• See [[User:Imahero/hide]] for more examples.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List Numbering ==&lt;br /&gt;
* Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
* Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Gunslinger_and_Bounty_Hunter&amp;diff=145373</id>
		<title>Gunslinger and Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Gunslinger_and_Bounty_Hunter&amp;diff=145373"/>
		<updated>2024-12-16T11:28:41Z</updated>

		<summary type="html">&lt;p&gt;1760s: /* Special Ability: Preemptive Shot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 1351&lt;br /&gt;
 | Name      = Gunslinger&lt;br /&gt;
 | Attack    = 17&lt;br /&gt;
 | Defense   = 12&lt;br /&gt;
 | Speed     = 7&lt;br /&gt;
 | Growth    = 2&lt;br /&gt;
 | Damage    = 14–24&lt;br /&gt;
 | Health    = 45&lt;br /&gt;
 | Shots     = 16&lt;br /&gt;
 | Cost      = 800&lt;br /&gt;
 | Special   = • [[Ranged attack]]&amp;lt;br&amp;gt;• [[Preemptive shot]] once per round&lt;br /&gt;
 | U_AI_Value= 1454&lt;br /&gt;
 | U_name    = Bounty Hunter&lt;br /&gt;
 | U_attack   = &#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
 | U_defense   = &#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
 | U_shots   = &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 1100&lt;br /&gt;
 | U_special = • [[Ranged attack]]&amp;lt;br&amp;gt;• [[Preemptive shot]] &#039;&#039;&#039;infinitely&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Watchtower|ext1=png|Gunslinger|Bounty Hunter|no_dwelling=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslingers and Bounty Hunters&#039;&#039;&#039; are the level 6 creatures of [[Factory]]. They are recruited from the [[Watchtower]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
&lt;br /&gt;
*{{H|Tancred|Mercenary}} has Gunslingers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Gunslingers or Bounty Hunters for each level attained after 6th level, and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Preemptive Shot ==&lt;br /&gt;
Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot &#039;&#039;&#039;before&#039;&#039;&#039; the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times. Preemptive Shot deals the same damage as a normal attack and consumes 1 shot.&lt;br /&gt;
&lt;br /&gt;
Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches&#039; [[Death Cloud]]s and Magogs&#039; [[Fireball Attack]]s, even if target Gunslingers or Bounty Hunters as a central hex. It also does not activate against the ranged attacking [[war machine]]s, the [[Ballista]] and [[Cannon]].&lt;br /&gt;
&lt;br /&gt;
Preemptive Shot does not trigger if the Gunslinger or Bounty Hunter is prevented from performing a ranged attack, such as if it is under the effect of the [[Forgetfulness]] spell or there is an enemy unit adjacent to it and the hero does not have the [[Bow of the Sharpshooter]] equipped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures whose ranged attacks are immune to Preemptive Shots&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Magog|name= Magogs}}&lt;br /&gt;
*{{Cnu|Lich|Power Lich|name= Liches and Power Liches}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Gunslingers and Bounty Hunters are quintessential glass cannons. They deal incredible damage and have good speed for a ranged unit, but have the lowest HP for a town tier 6, with 25 less than their closest competition. Their Preemptive Shot can help defend them against enemy shooters, but they will quickly fall to [[Arrow tower]]s and spells. They benefit greatly from [[Bless]] and [[Haste]] to make the most of their offensive punch.&lt;br /&gt;
&lt;br /&gt;
A stack of Gunslingers or Bounty Hunters can be used to easily clear ranged wandering monsters. Monsters will usually avoid shooting them, especially if the Preemptive Shot would kill them. If you have no other creatures to shoot, they will often walk or cast spells instead of shooting, making them very easy to pick off. Note that this will not work against Liches and Magogs, which are smart enough to know that Preemptive Shot does not work against them.}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== Official Renders ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Bounty Hunter render.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=War_Machine&amp;diff=145372</id>
		<title>War Machine</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=War_Machine&amp;diff=145372"/>
		<updated>2024-12-16T11:26:24Z</updated>

		<summary type="html">&lt;p&gt;1760s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;War machine&#039;&#039;&#039; is a common term used for referring to either an Ammo Cart, Ballista, Cannon{{-wh}}, First Aid Tent or Catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creature bank]]s and [[shipwreck]]s, where none of the war machines are used. Furthermore, Catapults are only used in siege combats. All war machines have a special [[Artifacts#Artifact_slots|slot]] reserved just for that particular war machine.&lt;br /&gt;
&lt;br /&gt;
Typically, war machines except the Catapult are bought from [[Blacksmith]]s, which sell different war machine depending on the [[town]]. Additionally, war machines can be bought from an Adventure Map location called the [[War Machine Factory]], which sell all war machines (except Catapults and Cannons{{-wh}}). Cannons{{-wh}} can be purchased from a [[Cannon Yard]]{{-wh}}. [[Stronghold]] has the special building [[Ballista Yard]], where a visiting hero can buy a Ballista. All heroes have the Catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero&#039;s catapult slot.&lt;br /&gt;
&lt;br /&gt;
All war machines are immobile and unaffected by [[morale]] ([[Ballista]] and [[Cannon]]{{-wh}} can have a [[luck]]y strike, and in the [[Horn of the Abyss]], they both can have bad luck). Additionally, war machines do not affect the hero&#039;s [[movement]]. On the battlefield AI considers [[Catapult]], [[Ballista]] and [[Cannon]]{{-wh}} as ranged units, ignoring the moment they can not be blocked.&lt;br /&gt;
&lt;br /&gt;
War machines can be traded between heroes, but can not be dismissed or put in the hero&#039;s backpack. In {{hota}}{{-wh}}, war machines (except the catapult) can be dismissed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War machines are immune to:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;|Spells !! colspan=2 style=&amp;quot;text-align:left;&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Implosion}}|| • [[Aging]]||{{cn|Ghost Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Clone}}|| • [[Death cloud]]||{{cn|Lich|noname=}}{{cn|Power Lich|name=Liches}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Bloodlust}}|| • [[Death stare]]||{{cn|Mighty Gorgon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right:20px;|• [[Mind spell]]s - ([[Berserk]], [[Blind]], [[Forgetfulness]], [[Frenzy]], [[Hypnotize]], [[Mirth]], [[Sorrow]])|| • [[Disease]]||{{cn|Zombie}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px;&amp;quot;|• &#039;&#039;{{Sn|Berserk}} can be cast without any effect.&#039;&#039;|| • [[Fear]]||{{cn|Azure Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px;&amp;quot;|• &#039;&#039;{{Sn|Frenzy}} can be cast by the {{an|Orb of Vulnerability}} owner.&#039;&#039;|| • [[Life drain]]||{{cn|Vampire Lord}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Death Ripple}} and {{Sn|Destroy Undead}}|| • [[Paralyze]]||{{cn|Scorpicore}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Slow}} and {{Sn|Haste}}|| • [[Petrify]]||{{cn|Medusa|noname=}}{{cn|Medusa Queen|name=Medusas}} {{cn|Basilisk|noname=}}{{cn|Greater Basilisk|name=Basilisks}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Teleport}}|| • [[Poison]]||{{cn|Wyvern Monarch}} {{cn|Sea Serpent|noname=}}{{cn|Haspid|name=Sea Serpent and Haspid}}&lt;br /&gt;
|-{{cn|&lt;br /&gt;
| • {{Sn|Resurrection}} and {{Sn|Sacrifice}}|| style=&amp;quot;padding-right:20px;&amp;quot;| • [[Summon demons]]||{{cn|Pit Lord}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Counterstrike}}|| • [[Accurate shot]]{{-wh}}||{{cn|Sea Dog}}&lt;br /&gt;
|-&lt;br /&gt;
|   {{-}}|| • [[Preemptive shot]]{{-wh}}||{{cn|Gunslinger|noname=}}{{cn|Bounty Hunter|name=Gunslinger and Bounty Hunter}}&lt;br /&gt;
|-&lt;br /&gt;
|   {{-}}|| • [[Repair]]{{-wh}}||{{cn|Mechanic|noname=}}{{cn|Engineer|name=Mechanic and Engineer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War machines are affected by these spells:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note that damage dealing related buffs are effective for [[Ballista]] and [[Cannon]]{{-wh}} only:&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| • {{Sn|Cure}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Anti-Magic}} and {{Sn|Dispel}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Fortune}} and {{Sn|Misfortune}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Bless}} and {{Sn|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Slayer}}, {{Sn|Prayer}} and {{Sn|Precision}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Shield}} and {{Sn|Stone Skin}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Air Shield}} and {{Sn|Magic Mirror}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Protection from Air}} and [[Protection from Earth|ot]][[Protection from Fire|he]][[Protection from Water|rs]]&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Fire Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo Cart ===&lt;br /&gt;
{{War machine&lt;br /&gt;
 | Name      = Ammo Cart&lt;br /&gt;
 | Defense   = 5&lt;br /&gt;
 | Health    = 100&lt;br /&gt;
 | Cost      = 1000 {{G}}&lt;br /&gt;
}}&lt;br /&gt;
Ammo Сart provides unlimited [[shots]] for creatures and War Machines with [[ranged attack]]s. The shots start to decrease right after the Ammo Cart is destroyed. Despite the fact that the Ammo Cart is not used during a creature bank or shipwreck battle, it still provides unlimited ammo. In damage calculations, Ammo Cart goes as level 1 unit, its [[AI Value]] is 400. For the Map-Editor, it is an [[artifact]] equipped in the War Machine 2 slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ammo Cart can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Tower}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Inferno}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Stronghold}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Factory}} - [[Blacksmith]]{{-wh}}&lt;br /&gt;
*[[file:War Machine Factory.gif|War Machine Factory|50px]] [[War Machine Factory]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== First Aid Tent ===&lt;br /&gt;
{{War machine&lt;br /&gt;
 | Name       = First Aid Tent&lt;br /&gt;
 | Health     = 75&lt;br /&gt;
 | Cost       = 750 {{G}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;First Aid Tent&#039;&#039;&#039; heals 1-25{{-wr}} (20-25{{-wh}}) [[Health|hit points]] of the top creature in target allied stack. The amount of health restored is affected by [[First aid|First Aid secondary skill]], which also gives the player control over the tent rather than being chosen by computer. First Aid Tents act last at the combat round.  In damage calculations, First Aid Tent goes as level 1 unit, its [[AI Value]] is 300. For the Map-Editor, it is an [[artifact]] equipped in the War Machine 3 slot. Oddly enough, [[Necropolis]]&#039; heroes cannot learn [[First Aid]], even though their blacksmith produces First Aid Tents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid Tent can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Rampart}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Necropolis}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Fortress}} - [[Blacksmith]]&lt;br /&gt;
*[[file:War Machine Factory.gif|War Machine Factory|50px]] [[War Machine Factory]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with First Aid specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(88% &#039;&#039;(100%{{-wh}})&#039;&#039; chance to start with a First Aid Tent)&lt;br /&gt;
* {{H2|Rion|Cleric}}&lt;br /&gt;
* {{H2|Gem|Druid}}&lt;br /&gt;
* {{H2|Verdish|Witch}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Catapult ===&lt;br /&gt;
{{War machine&lt;br /&gt;
 | Name       = Catapult&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Health     = 1000&lt;br /&gt;
 | Cost       = n/a&lt;br /&gt;
 | Shots      = 24 &lt;br /&gt;
}}&lt;br /&gt;
The Catapult only appears on the battlefield when [[siege attack]]ing enemy towns with [[wall]]s, which requires the town to have a [[fort]], [[citadel]], or [[Castle (structure)|castle]]. Its main use is to attack and destroy the walls in order to enable ground troops to attack the defenders. The Catapult can also attack and destroy the [[arrow tower]]s of citadels and castles. The [[ballistics]] secondary skill enhances the performance of the Catapult. Basic ballistics gives the player control over the Catapult making it possible to aim at particular parts of the siege structures. During a siege, the Catapult shoots after the arrow towers, but before any other troop. In damage calculations, Catapult goes as level 1 unit, its [[AI Value]] is 500.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ballista ===&lt;br /&gt;
{{War machine&lt;br /&gt;
 | Name      = Ballista &lt;br /&gt;
 | Attack    = 10&lt;br /&gt;
 | Defense   = 10&lt;br /&gt;
 | Damage    = 2–3&lt;br /&gt;
 | Health    = 250&lt;br /&gt;
 | Cost      = 2500 {{G}}&lt;br /&gt;
 | Shots     = 24 &lt;br /&gt;
}}&lt;br /&gt;
A ballista is a missile weapon that, like ranged units, shoots projectiles toward enemy troops, but is unable to [[retaliation|retaliate]] against attacks. It can shoot even if one or several enemy stacks are adjacent to it. It has a basic damage range (of 2–3) like creatures, but the damage calculation is different. The formula for the calculation of damage is (2–3)*(hero&#039;s attack + 1). The [[Artillery]] and [[Archery]] secondary skills increase this damage. The ballista acts at the end of every combat round, followed only by the [[First Aid Tent]], and can be controlled when a hero has learned any level of Artillery. Contrary to what its in-game statistics indicate, a ballista has unlimited shots &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In damage calculations, Ballista goes as level 5 unit, its [[AI Value]] is 600. For the Map-Editor, it is an [[artifact]] equipped in the War Machine 1 slot. Sometime when AI calculate that you have less army to survive for next run in the battle, and before Ballista to shot, you&#039;ll get a message only once, for retreat your hero. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballista can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*{{town|Castle}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Dungeon}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Stronghold}} - [[Ballista Yard]]&lt;br /&gt;
*{{town|Conflux}} - [[Blacksmith]]{{-wa}}&lt;br /&gt;
*[[file:War Machine Factory.gif|War Machine Factory|50px]] [[War Machine Factory]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Ballista specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(88% &#039;&#039;(100%{{-wh}})&#039;&#039; chance to start with a Ballista)&lt;br /&gt;
* {{H2|Christian|Knight}}&lt;br /&gt;
* {{H2|Torosar|Alchemist}}&lt;br /&gt;
* {{H2|Pyre|Demoniac}}&lt;br /&gt;
* {{H2|Arlach|Overlord}}&lt;br /&gt;
* {{H2|Gurnisson|Barbarian}}&lt;br /&gt;
* {{H2|Gerwulf|Beastmaster}}&lt;br /&gt;
* {{H2|Ranloo|Death Knight}}{{-wh}}&lt;br /&gt;
* {{H2|Morton|Mercenary}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
===Cannon===&lt;br /&gt;
{{War machine&lt;br /&gt;
 | Name       = Cannon&lt;br /&gt;
 | Attack     = 20&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 4–7&lt;br /&gt;
 | Health     = 250&lt;br /&gt;
 | Cost       = 4000 {{G}}&lt;br /&gt;
 | Shots      = 8 &lt;br /&gt;
}}&lt;br /&gt;
Cove War Machine. The formula for the calculation of damage is (4–7)*(hero&#039;s attack + 1). It costs 4000 gold.&lt;br /&gt;
&lt;br /&gt;
* Is put in the Ballista (War Machine 1) slot of a hero. It cannot be put in a backpack.&lt;br /&gt;
* Assault battle machine. Only attacks by shooting. Is not blocked by standing next to an enemy unit. Can attack enemy troops and fortifications. One does not need to destroy the cannon to win the battle. No experience is given for its destruction.&lt;br /&gt;
* Is put in place of Ballista during battle. Does not participate in the battle on the side of the defender during the siege, as well as the battles in vaults and banks. Moves at the same time as Ballista (before the First Aid Tent). Controlled by the AI.&lt;br /&gt;
* In damage calculations, Cannon goes as level 6 unit, its [[AI Value]] is 825.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect of Artillery skill&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;None.&amp;lt;/span&amp;gt; All features work as described above.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;Basic.&amp;lt;/span&amp;gt; Gives you control of the cannon. Aimed shot with increased damage on the fortifications.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;Advanced.&amp;lt;/span&amp;gt; Gives you control of the cannon. Double damage on unit, aimed shot with increased damage on the fortifications.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;Expert.&amp;lt;/span&amp;gt; Gives you control of the cannon. Triple damage on unit, aimed shot with maximum damage on the fortifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannon can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Cove}} - [[Blacksmith]]&lt;br /&gt;
*[[file:Cannon Yard.gif|Cannon Yard|46px]] [[Cannon Yard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Cannon specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(always starts with a Cannon)&lt;br /&gt;
* {{H2|Jeremy|Captain}}&lt;br /&gt;
&lt;br /&gt;
== Ballista vs. Cannon ==&lt;br /&gt;
Here a table showing the average damage of a Ballista and Cannon with and without Artillery skill. Note that the Cannon has 20 Attack and 8 shots while the Ballista has only 10 Attack but 24 shots:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot; | Hero   Attack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Average damage&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Average damage against creature with 10 defense (including bonus from attack)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Ballista (10 Attack)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Cannon (20 Attack)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Ballista (10 Attack)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Cannon (20 Attack)&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Base&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Artillery&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Base&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Artillery&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Base&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Artillery&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Base&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Artillery&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Basic&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Advanced&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Expert&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Basic&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Advanced&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Expert&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Basic&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Advanced&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Expert&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Basic&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Advanced&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Expert&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2.5 || 3.75 || 8.75 || 10 || 5.5 || 5.5 || 11 || 16.5 || 2.5 || 3.75 || 8.75 || 10 || 8.25 || 8.25 || 13.75 || 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 7.5 || 17.5 || 20 || 11 || 11 || 22 || 33 || 5.25 || 7.75 || 18 || 20.5 || 17.05 || 17.05 || 28.05 || 39.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7.5 || 11.25 || 26.25 || 30 || 16.5 || 16.5 || 33 || 49.5 || 8.25 || 12 || 27.75 || 31.5 || 26.4 || 26.4 || 42.9 || 59.4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10 || 15 || 35 || 40 || 22 || 22 || 44 || 66 || 11.5 || 16.5 || 38 || 43 || 36.3 || 36.3 || 58.3 || 80.3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12.5 || 18.75 || 43.75 || 50 || 27.5 || 27.5 || 55 || 82.5 || 15 || 21.25 || 48.75 || 55 || 46.75 || 46.75 || 74.25 || 101.75&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15 || 22.5 || 52.5 || 60 || 33 || 33 || 66 || 99 || 18.75 || 26.25 || 60 || 67.5 || 57.75 || 57.75 || 90.75 || 123.75&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 27.5 || 41.25 || 96.25 || 110 || 60.5 || 60.5 || 121 || 181.5 || 41.25 || 55 || 123.75 || 137.5 || 121 || 121 || 181.5 || 242&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 40 || 60 || 140 || 160 || 88 || 88 || 176 || 264 || 70 || 90 || 200 || 220 || 198 || 198 || 286 || 374&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 52.5 || 78.75 || 183.75 || 210 || 115.5 || 115.5 || 231 || 346.5 || 105 || 131.25 || 288.75 || 315 || 288.75 || 288.75 || 404.25 || 519.75&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 65 || 97.5 || 227.5 || 260 || 143 || 143 || 286 || 429 || 146.25 || 178.75 || 390 || 422.5 || 393.25 || 393.25 || 536.25 || 679.25&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 77.5 || 116.25 || 271.25 || 310 || 170.5 || 170.5 || 341 || 511.5 || 193.75 || 232.5 || 503.75 || 542.5 || 511.5 || 511.5 || 682 || 852.5&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 90 || 135 || 315 || 360 || 198 || 198 || 396 || 594 || 247.5 || 292.5 || 630 || 675 || 643.5 || 643.5 || 841.5 || 1039.5&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 102.5 || 153.75 || 358.75 || 410 || 225.5 || 225.5 || 451 || 676.5 || 307.5 || 358.75 || 768.75 || 820 || 789.25 || 789.25 || 1014.75 || 1240.25&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 127.5 || 191.25 || 446.25 || 510 || 280.5 || 280.5 || 561 || 841.5 || 446.25 || 510 || 1083.75 || 1147.5 || 1122 || 1122 || 1402.5 || 1683&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 152.5 || 228.75 || 533.75 || 610 || 335.5 || 335.5 || 671 || 1006.5 || 610 || 686.25 || 1448.75 || 1525 || 1342 || 1342 || 1677.5 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 177.5 || 266.25 || 621.25 || 710 || 390.5 || 390.5 || 781 || 1171.5 || 710 || 798.75 || 1686.25 || 1775 || 1562 || 1562 || 1952.5 || 2343&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 202.5 || 303.75 || 708.75 || 810 || 445.5 || 445.5 || 891 || 1336.5 || 810 || 911.25 || 1923.75 || 2025 || 1782 || 1782 || 2227.5 || 2673&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 227.5 || 341.25 || 796.25 || 910 || 500.5 || 500.5 || 1001 || 1501.5 || 910 || 1023.75 || 2161.25 || 2275 || 2002 || 2002 || 2502.5 || 3003&lt;br /&gt;
|-&lt;br /&gt;
| 99 || 250 || 375 || 875 || 1000 || 550 || 550 || 1100 || 1650 || 1000 || 1125 || 2375 || 2500 || 2200 || 2200 || 2750 || 3300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Official Renders ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Cannon render.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In general, the importance of War Machines is decreasing throughout the game, as you have big army and powerful damage spells.&lt;br /&gt;
&lt;br /&gt;
The Ballista is a war machine of some limited use, however it requires a high (25+) Attack skill before it starts dealing enough damage to justify its 2500 Gold cost. The [[Artillery]] skill can offset this somewhat, but comes with the high opportunity cost of omitting a potentially more useful [[secondary skill]] such as [[Offense]] or [[Armorer]]. The above restrictions generally limit the Ballista to might heroes with high Attack skill. Of the four towns that sell Ballistae, Barbarians from [[Stronghold]] are most likely to reach this skill - more defensive heroes such as those from [[Fortress]] will not be able to make use of the Ballista as efficiently. Note that if you don&#039;t have [[Artillery]] skill, Ballista can spoil the battle if you want to [[blind]] the only remaining enemy stack and [[Resurrection|resurrect]]/[[Animate Dead|animate]] your whole army. It will shoot and unblind the enemy. Most of this applies to the Cannon{{-wh}} as well.&lt;br /&gt;
&lt;br /&gt;
The First Aid tent is most often useless, even with the (also nearly useless) [[First Aid]] skill at its top level. Its main limitation is that it cannot resurrect killed creatures, so it&#039;s useless for low-level creatures. The only case in which a First Aid Tent is useful is when a player obtains a high-level creature early in the game. Setting a hero up with 1-2 high level creatures and a first-aid tent ensures that the healing is not wasted and allows the player to clear wandering monsters from the map more easily. You may start with a hero with First Aid tent, even if your blacksmith doesn&#039;t produce it, and rush through the map using 1-2 sixth level creatures.&lt;br /&gt;
&lt;br /&gt;
The Ammo Cart&#039;s unlimited ammunition is usually unnecessary besides a very long battle, but is extremely useful in the few situations when it is needed. Most shooters in the game have enough ammunition to attack 12 times, with many carrying more. The few exceptions are [[Master Gremlin]]s and [[Medusa Queen]]s (8 shots), and Medusas, [[Pirate]]s, and Corsairs (only 4 shots!). With good Morale, these creatures run the risk of quickly depleting their ammunition over the course of a battle. This can be the difference between defeat and victory, particularly in a bloody castle siege. If the enemy Catapult can be destroyed and their flying units killed, even a single shooter with an ammunition cart can eventually drive of the enemy if the walls are still intact. &lt;br /&gt;
&lt;br /&gt;
As every hero gets a Catapult free of cost which is only deployed for siege warfare, there is little choice involved in catapult usage other than targeting with the [[Ballistics]] skill. &lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Refugee_Camp&amp;diff=145370</id>
		<title>Refugee Camp</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Refugee_Camp&amp;diff=145370"/>
		<updated>2024-12-15T01:15:34Z</updated>

		<summary type="html">&lt;p&gt;1760s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right cellspacing=3 style=&amp;quot;border:1px solid grey; font-size:90%; width:150px&amp;quot;&lt;br /&gt;
| align=center | [[File: Refugee Camp.gif|Refugee Camp]]&lt;br /&gt;
|-&lt;br /&gt;
| Refugee Camp as seen on the [[adventure map]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refugee Camp&#039;&#039;&#039; is an [[adventure map]] location, where a hero can hire a small number of random type creatures (including neutral creatures). The creature type changes every week, and the number available is their basic [[growth]]. Unlike External [[Creature Dwelling]]s, Refugee Camps do not give you first level units for free. Also unlike external creature dwellings, Refugee Camps cannot be flagged, and therefore can&#039;t be used with [[Portal of Summoning]].&lt;br /&gt;
&lt;br /&gt;
It is not possible to find {{cn|Sharpshooter}}s, {{cn|Enchanter}}s, {{cn|Azure Dragon|name=Azure}}, {{cn|Crystal Dragon|name=Crystal}}, {{cn|Rust Dragon|name=Rust}} or {{cn|Faerie Dragon}}s in a Refugee Camp. &lt;br /&gt;
&lt;br /&gt;
{{cn|Steel Golem}}s{{-wh}} can randomly appear at and be recruited from a Refugee Camp despite having no standard creature dwelling.&lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Steel_Golem&amp;diff=145369</id>
		<title>Steel Golem</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Steel_Golem&amp;diff=145369"/>
		<updated>2024-12-15T01:09:30Z</updated>

		<summary type="html">&lt;p&gt;1760s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 597&lt;br /&gt;
 | Growth     = 4&lt;br /&gt;
 | Name       = Steel Golem&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 11&lt;br /&gt;
 | Damage     = 6–8&lt;br /&gt;
 | Health     = 45&lt;br /&gt;
 | Speed      = 6&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 400&lt;br /&gt;
 | Special    = • [[Spell damage reduction]] 80%&amp;lt;br&amp;gt;• [[Non-living]]&lt;br /&gt;
 | Onlyone    =&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|{{---}}[[Image:Steel Golem (adventure map).gif|text-bottom]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steel Golems&#039;&#039;&#039; are level 4 [[neutral creature]]s. Uniquely, they have no dwelling from which they can be recruited.&lt;br /&gt;
&lt;br /&gt;
Steel Golems are exclusive to [[Horn of the Abyss]] and, by default, are only used to guard the [[Experimental Shop]]. However, mapmakers may place them in the adventure map as normal. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Official Renders ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Steel Golem render.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Steel Golems are a logical midpoint between the level 3 [[Iron Golem]]s and level 5 [[Gold Golem]]s. If you do manage to obtain some by whatever means, they can be used in much the same fashion as other golem units. They are marginally faster than other kinds of golem, but still quite slow.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Leprechaun&amp;diff=145368</id>
		<title>Leprechaun</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Leprechaun&amp;diff=145368"/>
		<updated>2024-12-15T01:03:57Z</updated>

		<summary type="html">&lt;p&gt;1760s: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 190&lt;br /&gt;
 | Name      = Leprechaun&lt;br /&gt;
 | Attack    = 8&lt;br /&gt;
 | Defense   = 5&lt;br /&gt;
 | Speed     = 5&lt;br /&gt;
 | Growth    = 9&lt;br /&gt;
 | Damage    = 3–5&lt;br /&gt;
 | Health    = 15&lt;br /&gt;
 | Cost      = 100&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | Special  =  • Doubles friendly unit [[Luck]] chance.&amp;lt;br&amp;gt;• Casts [[Fortune]]. 3 times per battle can cast Advanced Fortune on allied unit. Spell lasts 6 turns.&lt;br /&gt;
 | Onlyone    =  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Alehouse|Leprechaun|no_upg=|no_dwelling=}}&lt;br /&gt;
&#039;&#039;&#039;Leprechauns&#039;&#039;&#039; are level 2 [[neutral creature]]s recruited from the [[Alehouse]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Official Renders ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Leprechaun render.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Compared to other level 2 creatures, Leprechauns have decent power, and their Luck-related bonuses can be useful even if they never actually attack. They are also inexpensive and have the best weekly growth of any neutral creature except the [[Peasant]]. However, their unimpressive Speed and the usual downsides of neutral creatures limit their overall usefulness. They may make for mildly useful support or filler troops, if nothing else.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
* [[Comparison of Level 2 Creatures]]&lt;br /&gt;
&lt;br /&gt;
{{luck navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures (HotA)]]&lt;/div&gt;</summary>
		<author><name>1760s</name></author>
	</entry>
</feed>