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		<id>https://heroes.thelazy.net//index.php?title=Moat&amp;diff=62922</id>
		<title>Moat</title>
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		<updated>2023-03-18T14:39:56Z</updated>

		<summary type="html">&lt;p&gt;46.149.89.129: Incorrect info. There is no increased damage other than increase caused by defense reduction (and damage increase is not 10%, but depends on attack/defense ratio)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Moat&#039;&#039;&#039; is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in [[siege]] combat. Both attacking and defending creatures:&lt;br /&gt;
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round&lt;br /&gt;
* have their defense reduced by 3.&lt;br /&gt;
* take damage from entering the moat and for each round they stay in this moat.&lt;br /&gt;
Moats in {{roe}} and {{ab}} versions did not cause any damage (except Tower&#039;s land mines). That effect was introduced in {{sod}} expansion.&lt;br /&gt;
&lt;br /&gt;
=== Damage of the moat ===&lt;br /&gt;
Moats cause damage to creatures when they enter the moat, or end a turn into one.  The amount of damage depends on the town type as follows:&lt;br /&gt;
* [[Castle]] has water as moat and cause 70 points of damage&lt;br /&gt;
* [[Rampart]] has brambles as moat and cause 70 points of damage&lt;br /&gt;
* [[Stronghold]] has wooden spikes as moat and cause 70 points of damage&lt;br /&gt;
* [[Necropolis]] has boneyard as moat and cause 70 points of damage&lt;br /&gt;
* [[Fortress]] has boiling tar as moat (2 hexes wide) and cause 90 points of damage&lt;br /&gt;
* [[Dungeon]] has boiling oil as moat and cause 90 points of damage&lt;br /&gt;
* [[Inferno]] has lava as moat and cause 90 points of damage&lt;br /&gt;
* [[Tower]] does not have a moat per se, but has landmines in front of the wall (minim 150 points of damage, see below).&lt;br /&gt;
&lt;br /&gt;
There are few cases when creatures do not suffer damage from the moat:&lt;br /&gt;
* [[Teleport]]ed creatures teleported into moat&lt;br /&gt;
* Spellcasters ending their turn in moat when they have cast spell that turn&lt;br /&gt;
* The stack receives bad [[morale]] while in moat&lt;br /&gt;
* The stack is [[blind]]ed in moat&lt;br /&gt;
* The stack is paralyzed by a [[Manticore_and_Scorpicore|Scorpicore]] in moat&lt;br /&gt;
&lt;br /&gt;
=== Tower&#039;s Land Mines ===&lt;br /&gt;
Tower&#039;s land mines are a special case as they are not a moat per se. The mines work in very similar way as the spell [[Land Mine]]. The damage is calculated with the formula:&lt;br /&gt;
&lt;br /&gt;
{{Math|10 &amp;amp;times; P + L}}&lt;br /&gt;
&lt;br /&gt;
where P is the value of [[Primary Skill|power skill]], and L is a constant based on the level of expertise in [[Fire Magic]] the defending hero has (25 for Basic, 50 for Advanced, and 100 for Expert). A minimum damage for the mines of 150 was introduced in {{sod}}. To exceed the minimum damage in Shadow of Death version, a defending hero must be present and the hero must have:&lt;br /&gt;
* at least 13 spell power without Fire Magic, or with Basic Fire Magic,&lt;br /&gt;
* at least 11 spell power with Advanced Fire Magic, or&lt;br /&gt;
* at least 6 spell power with Expert Fire Magic.&lt;br /&gt;
&lt;br /&gt;
In Restoration of Erathia and Armageddon&#039;s Blade versions, there is a base damage of 55, which is only used when no defending hero is present.  To exceed this a defending hero must have:&lt;br /&gt;
* at least 4 power skill without Fire Magic or with Basic Fire Magic; or&lt;br /&gt;
* Advanced or Expert Fire Magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other noteworthy facts:&#039;&#039;&#039;&lt;br /&gt;
* [[Protection from Fire]] will reduce the damage of the land mines.&lt;br /&gt;
* The [[Orb of Tempestuous Fire]] will increase the damage of the mines by 50%.&lt;br /&gt;
* The mines can be removed with expert level [[Dispel]] spell.&lt;br /&gt;
* Creatures that are unaffected by the mines (they will not explode):&lt;br /&gt;
** All defending creatures&lt;br /&gt;
** Creatures with fire magic immunity (e.g. [[Fire Elemental]]s).&lt;br /&gt;
** Creatures with spell immunity (e.g. [[Black Dragon]]s).&lt;br /&gt;
** If either of the heroes has the [[Recanter&#039;s Cloak]] equipped, all creatures will be immune to the mines. &lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>46.149.89.129</name></author>
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