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		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=3952</id>
		<title>Necromancy</title>
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		<updated>2013-04-11T08:49:32Z</updated>

		<summary type="html">&lt;p&gt;85.235.188.74: /* Afterword */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background information==&lt;br /&gt;
&lt;br /&gt;
Necromancy is one of many [[Secondary Skills]]. Unlike the other secondary skills, Necromancy is not learned. That is to say that only the [[Necropolis]] heroes [[Necromancers]] and [[Death Knights]] can normally have this skill, and each of them already starts with it. [[Witches]] were sometimes able to learn Necromancy when leveling, but this was changed in later versions. Non-necropolis heroes can learn Necromancy from [[Witch Hut]]s or [[Scholar (Adventure Map)|Scholar]]s if the mapmakers allow it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; N/A. Necropolis heroes already start with Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
When a hero wins a battle, a portion of the opposition killed is resurrected as skeletons and added to the hero&#039;s army.&lt;br /&gt;
&lt;br /&gt;
*Basic effect: 10% of enemy battlefield dead are resurrected as [[Skeleton]]s.&lt;br /&gt;
*Advanced effect: 20% of enemy battlefield dead are resurrected as [[Skeleton]]s.&lt;br /&gt;
*Expert effect: 30% of enemy battlefield dead are resurrected as [[Skeleton]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroes with a specialty in this skill==&lt;br /&gt;
*[[Isra]] the [[Death Knight]]&lt;br /&gt;
*[[Vidomina]] the [[Necromancer]]&lt;br /&gt;
&lt;br /&gt;
==Artifacts affecting this skill==&lt;br /&gt;
*[[Amulet of the Undertaker]]&lt;br /&gt;
*[[Vampire&#039;s Cowl]]&lt;br /&gt;
*[[Dead Man&#039;s Boots]]&lt;br /&gt;
*[[Cloak of the Undead King]] {{insod}}&lt;br /&gt;
&lt;br /&gt;
==Buildings affecting this skill==&lt;br /&gt;
*[[Necromancy Amplifier]] &lt;br /&gt;
*[[Soul prison]]&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
If you don&#039;t have [[Skeleton]]s or an empty army slot, but do have [[Skeleton warrior]]s, you will get [[skeleton warrior]]s, but only 2/3 of normal numbers.&lt;br /&gt;
&lt;br /&gt;
==In-depth==&lt;br /&gt;
&lt;br /&gt;
 This is copied from http://www.heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784,&lt;br /&gt;
 and originally written by angelito.  Edited for clarity.&lt;br /&gt;
&lt;br /&gt;
Many times I thought about the necromancy skill and how it works exactly. When I read my &amp;quot;Heroes-updater-list&amp;quot;, where there is described what was changed with which patch, there was a point about the &amp;quot;reworking&amp;quot; of that skill coming with the 1.3 patch.&lt;br /&gt;
So I think since this version, that skill works fine and could be explained very easy (with one exception....but read that later...).&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
Some question had to be figured out:&lt;br /&gt;
&lt;br /&gt;
;Which necromancy skill counts, the one you have before you go into a fight, or the one which you have after the fight?  Normally the level-up happens first, and then the result of the risen [[skeleton]]s is shown. : After some testing, it&#039;s clear. The skill you have before you get into a fight is counted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;How do the necromancy bonuses count? Are they cumulative, or are they all based on your necromancy skill? : I also did some testing here. They are all cumulative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that if you have expert necromancy, have built the [[Necromancy amplifier]], and have the [[Vampire&#039;s Cowl]], then your effective necromancy skill is 50%.&lt;br /&gt;
&lt;br /&gt;
;One exception : The skill specialty &amp;quot;Necromancy&amp;quot;, like [[Isra]] has, is always based on the &amp;quot;natural&amp;quot; necromancy skill the hero has. That means, if [[Isra]] is level 20, his necromancy skill does NOT rise to 100%, but up to 80% (30% expert necromancy, 30% specialty (20*5% of 30), 10% amplifier, 10% [[Vampire&#039;s Cowl]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;When I have expert necromancy (30%) and fight against a stack of 100 creatures, how come there are not exactly 30 [[skeleton]]s raised after the fight? :This is the most misunderstood fact of this skill, and I think that is what is meant with the &amp;quot;reworking of that skill&amp;quot;. The number of raised skeletons is &#039;&#039;not&#039;&#039; based on the number of creatures you are fighting, but rather on the total of their [[health|hit points]]! &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This is not entirely true. Both Health and numbers are calculated, and the smaller of those are used. This means that numbers are the limiting factor in almost all cases.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
====Example 1====&lt;br /&gt;
&lt;br /&gt;
You fight against 1000 [[Gremlin]]s and have expert necromancy.&lt;br /&gt;
How many [[Skeleton]]s will be raised?&lt;br /&gt;
&lt;br /&gt;
*Total [[health|hit points]] of the gremlins were 1000*4 = 4000&lt;br /&gt;
*Expert necromancy means 30% of &amp;quot;hit points&amp;quot; will raise = 1200&lt;br /&gt;
*How many skeletons will you &amp;quot;get&amp;quot; for 1200 hit points?&lt;br /&gt;
Right...exactly 200.&lt;br /&gt;
&lt;br /&gt;
====Example 2====&lt;br /&gt;
&lt;br /&gt;
You fight against 30 [[Gremlin]]s and have basic necromancy.&lt;br /&gt;
How many [[Skeleton]]s will be raised?&lt;br /&gt;
&lt;br /&gt;
*Total [[health|hit points]] of the gremlins were 30*4 = 120&lt;br /&gt;
*Basic necromancy means 10% of &amp;quot;hit points&amp;quot; will raise = 12&lt;br /&gt;
*How many skeletons will you &amp;quot;get&amp;quot; for 12 hit points?&lt;br /&gt;
Exactly 2.&lt;br /&gt;
&lt;br /&gt;
====Example 3====&lt;br /&gt;
&lt;br /&gt;
You fight against 500 [[Gremlin]]s and have expert necromancy, a [[Necromancy amplifier]], the [[Amulet of the Undertaker]], and [[Isra]] Level 10.&lt;br /&gt;
How many [[Skeleton]]s will be raised?&lt;br /&gt;
&lt;br /&gt;
*Total [[health|hit points]] of the gremlins were 500*4 = 2000&lt;br /&gt;
*Expert necromancy (30%), [[Isra]] Level 10 (10*5% of 30% = 15%), amplifier (10%), amulet (5%); that makes 60%&lt;br /&gt;
*60% of 2000 hit points = 1200 hit points.&lt;br /&gt;
*How many skeletons will you &amp;quot;get&amp;quot; for 1200 hit points?&lt;br /&gt;
Exactly 200.&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
So there are some points to notice:&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t raise more [[skeleton]]s than the number of creatures you are fighting against.&lt;br /&gt;
*Your necromancy skill can&#039;t rise above 100%.&lt;br /&gt;
&lt;br /&gt;
This fact is especially relevant when you play with [[Isra]] or [[Vidomina]], who have necromancy as their specialty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take a look at this situation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are an expert necromancer, have all 3 necromancy artifacts ([[Amulet of the Undertaker]], [[Vampire&#039;s Cowl]], and [[Dead Man&#039;s Boots]], but not as a [[combination artifact]]) and 2 towns where the [[Necromancy amplifier]] is built. That will give a total of 80% necromancy skill. When your hero now is Level 20, normally this number will rise to 110% (Level 20= 20*5% of 30 = 30%).&lt;br /&gt;
&amp;lt;br&amp;gt;But that is not possible.&lt;br /&gt;
&lt;br /&gt;
If you fight against 1000 [[gremlin]]s with 100% necromancy skill, you will raise 666 [[skeleton]]s (1000*4=4000, 4000/6=666).&lt;br /&gt;
There is nothing you can do to raise this number of skeletons after that fight. (I made [[Isra]] a level 50 hero and he raised exactly 666 skeletons).&lt;br /&gt;
&lt;br /&gt;
===The 3 stack thing===&lt;br /&gt;
But now I will mention the one exception I could not figure out.&lt;br /&gt;
&lt;br /&gt;
When I did those test fights, the [[gremlin]]s were split into 1 or 2 [[stack]]s (I fought with 100 [[Titan]]s) and the calculations were all great, in theory and in practice.&lt;br /&gt;
But sometimes, the gremlins were split into 3 stacks, and then the calculation did not work exactly: the number of risen skeletons was smaller than calculated.&lt;br /&gt;
&lt;br /&gt;
So I tried to figure out when 1 or 2 stacks would appear and when there were more stacks of gremlins.&lt;br /&gt;
&lt;br /&gt;
I tried it with nearly every number between 10 and 100.&lt;br /&gt;
Only when there were 40 gremlins were they separated into 3 stacks. I tried 80, 120, 160... every time there were 2 stacks.  I tried 400, 4000... every time 2 stacks (I changed the number of my [[titan]]s, I changed the spreading... always the same).&lt;br /&gt;
The next number I could figure out where the gremlins were split into 3 stacks was 2000 (I chose some random numbers and was lucky).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the test results against a neutral stack of 40 gremlins (which were split in 3 stacks: 14, 13, and 13):&lt;br /&gt;
&lt;br /&gt;
With basic necromancy, only 1 skeleton was raised after the fight (normally it would be at least 2: 40*4=160, 10% of 160=16; this makes 2 skeletons with 4 hit points left).&lt;br /&gt;
&lt;br /&gt;
With expert necromancy, only 6 skeletons were raised after the fight&lt;br /&gt;
(normally it would be exactly 8: 30% of 160 = 48; this makes exactly 8 skeletons).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then I did the same fight against a hero with 40 gremlins:&lt;br /&gt;
&lt;br /&gt;
Against 1 stack.............. 8 skeletons raised&lt;br /&gt;
Against 2 stacks (20, 20).... 8 skeletons raised&lt;br /&gt;
Against 3 stacks (14, 13, 13) 6 skeletons raised???&lt;br /&gt;
&lt;br /&gt;
I tried it with more than 3 stacks (500 gremlins in 5 stacks to 100), and it works fine, exactly as calculated.&lt;br /&gt;
&lt;br /&gt;
Tried it with different numbers per stack (4 times 100, 1 time 101), works fine also.&lt;br /&gt;
&lt;br /&gt;
So there has to be a (for me) &amp;quot;unknown&amp;quot; factor when fighting against a stack of creatures which were split into 3 stacks... does anybody know this? &#039;&#039;Or it&#039;s just a bug. --[[User:Terra|Terra]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m not quite sure, but I think the program may calculate each stack separately.&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s look at the above 3-stack case.&lt;br /&gt;
With expert necromacy, the stack of 14 skeleton gives you only 2 as:&lt;br /&gt;
14*4=56 hit points, 30% of 56 = 16.8; this makes 2 skeletons with 4.8 hit points left(or wasted..).&lt;br /&gt;
Similarly, two stacks of 13 also give you only 2 each. &lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure whether the program uses round-up or round-down, but &lt;br /&gt;
This explains your question. &lt;br /&gt;
&lt;br /&gt;
This seems a little bit ridiculous to you. However, in my opinion, &lt;br /&gt;
this is something should be. For instance, you may fight with a force which consists of 40 gremlins&lt;br /&gt;
(assuming one stack) and 1 titan. Then you will get 9 skeleton: &lt;br /&gt;
8 from one stack of 40 gremlins and 1 from one stack of one titan.&lt;br /&gt;
So actually this is natural and `should be&#039; to me.  -- a Guest&lt;br /&gt;
&lt;br /&gt;
===Afterword===&lt;br /&gt;
Please remember, that this calculation works only since version 1.3!&lt;br /&gt;
Hope I helped some guys to figure out how they can raise 3000 skeletons on week 6...&lt;br /&gt;
&lt;br /&gt;
Though I know necro is banned in the zone mostly, this could be interesting stuff for some of you.&lt;br /&gt;
&lt;br /&gt;
So it is safe to conclude that Necromancy re-raises Skeletons equal to damage you caused required to fill up one Skeleton. As above, If you fight 1000 Gremlins with 4HP and your Necromancy is capped at 100%, you will re-raise 666 (Gremlin&#039;s 4HP X 1000 = 4000 / Skeleton&#039;s 6HP = 666 re-raised).&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary Skills]]&lt;/div&gt;</summary>
		<author><name>85.235.188.74</name></author>
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