<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=87.228.97.18</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=87.228.97.18"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/87.228.97.18"/>
	<updated>2026-05-31T11:14:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Inferno&amp;diff=30128</id>
		<title>Inferno</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Inferno&amp;diff=30128"/>
		<updated>2018-01-21T12:08:58Z</updated>

		<summary type="html">&lt;p&gt;87.228.97.18: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Inferno&#039;&#039;&#039; is an evil [[alignment]] [[town]] with the [[demoniac]] and [[heretic]] [[hero class]]es. Infernos can be found in [[Erathia]]n regions blighted by the emergence of the underworld on the surface. Demoniac and heretic heroes stand in an uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting [[Devil and Arch Devil|devils]] can be brought into play. Inferno represents [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
Inferno&#039;s [[native terrain]] is [[lava]].&lt;br /&gt;
&lt;br /&gt;
=== Structures ===&lt;br /&gt;
&#039;&#039;&#039;Inferno Creature Dwellings&#039;&#039;&#039;&lt;br /&gt;
*[[Inferno creature dwellings|Imp Crucible]]&lt;br /&gt;
*[[Inferno creature dwellings|Hall of Sins]]&lt;br /&gt;
*[[Inferno creature dwellings|Kennels]]&lt;br /&gt;
*[[Inferno creature dwellings|Demon Gate]]&lt;br /&gt;
*[[Inferno creature dwellings|Hell Hole]]&lt;br /&gt;
*[[Inferno creature dwellings|Fire Lake]]&lt;br /&gt;
*[[Inferno creature dwellings|Forsaken Palace]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inferno Specific Buildings&#039;&#039;&#039;&lt;br /&gt;
*[[Birthing Pool]] - ([[Imp]] [[horde building]], +8/week))&lt;br /&gt;
*[[Brimstone Clouds]] - (+2 [[spell power]] to a hero defending against a siege)&lt;br /&gt;
*[[Cages]] - ([[Hell Hound]] [[horde building]], +3/week)&lt;br /&gt;
*[[Castle Gate]] - (Unique &#039;&#039;&#039;Inferno&#039;&#039;&#039; building, allows visiting hero to teleport to another town with a Castle Gate)&lt;br /&gt;
*[[Order of Fire]] - (+1 [[Spell Power]] to visiting hero)&lt;br /&gt;
*[[Deity of Fire]] - ([[Grail]] building)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Common buildings|Inferno|Ammo cart|+1 {{M}}}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Inferno-in.png|right|border|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | &amp;lt;span title=&amp;quot;The type of resource required.&amp;quot;&amp;gt;Resource&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.&amp;quot;&amp;gt;Basic&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Cost of upgrading all creature dwellings, including any associated prerequisites.&amp;quot;&amp;gt;Upgrades&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;All buildings built and fully upgraded.&amp;quot;&amp;gt;All&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gold}}||38300||32500||115300&lt;br /&gt;
|-&lt;br /&gt;
|{{Wood}}||45||15||120&lt;br /&gt;
|-&lt;br /&gt;
|{{Ore}}||55||20||120&lt;br /&gt;
|-&lt;br /&gt;
|{{Crystal}}||0||4||28&lt;br /&gt;
|-&lt;br /&gt;
|{{Gem}}||3||9||36&lt;br /&gt;
|-&lt;br /&gt;
|{{Mercury}}||23||39||86&lt;br /&gt;
|-&lt;br /&gt;
|{{Sulfur}}||3||19||51&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Troop cost/week: !!colspan=2| 28090 {{Gold}} + 4 {{Mercury}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Heroes ==&lt;br /&gt;
&lt;br /&gt;
{{Hero table}}&lt;br /&gt;
{{Inferno hero table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{Creature table}}&lt;br /&gt;
{{Inferno creature table }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The [[Castle Gate]] is an enormous advantage. Use it. Often. One of the good things about it is that you only have to upgrade all the creature buildings in ONE town, just use a backup hero to teleport between the different towns to pick up creatures, then teleport to upgrade them all at once at the upgraded town.&lt;br /&gt;
&lt;br /&gt;
Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy.&lt;br /&gt;
&lt;br /&gt;
Another good thing about the [[Castle Gate]] is that one hero can be used to defend all towns.&lt;br /&gt;
&lt;br /&gt;
After the lich the magog is the only one with attack in area but is compatible with Frenzy and Bless.&lt;br /&gt;
&lt;br /&gt;
The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno&#039;s creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that efreeti and efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike.&lt;br /&gt;
&lt;br /&gt;
Another weakness in Inferno&#039;s army is lack of shooters. Gogs and magogs are the slowest creatures in Inferno&#039;s arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of magogs&#039; special ability to throw fireballs is controversial as they may inflict damage to allied troops as well. &lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town.&lt;br /&gt;
* [[Pit Lord]]&#039;s [[Summon Demons|Demon summon]] ability: Lets you horde demons.&lt;br /&gt;
* [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dragogeddon]] combo.&lt;br /&gt;
* This town has the highest chance to get the [[Blind]] spell in the Mage Guild.&lt;br /&gt;
* Cerberus are very powerful with Bless/Haste/Counterstrike.&lt;br /&gt;
* Both Devils/Arch Devils and Cerberi have no enemy retaliation.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
*[[Arch Devil]]s are very expensive.&lt;br /&gt;
*Lacking in the [[Heroes|Hero]] department.&lt;br /&gt;
*[[Imp]]s and [[Familiar]]s are incredibly weak first level units, and have no redeeming features save their speed (the [[Familiar]]s&#039; [[Magic Channel]] ability is hardly noticeable).&lt;br /&gt;
*The Inferno produces the least hit points per week of all the towns.&lt;br /&gt;
*Only one ranged unit, and small tier units have low mobility.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Inferno (spell)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Inferno]]&lt;br /&gt;
__notoc__&lt;/div&gt;</summary>
		<author><name>87.228.97.18</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Orb_of_Vulnerability&amp;diff=30127</id>
		<title>Orb of Vulnerability</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Orb_of_Vulnerability&amp;diff=30127"/>
		<updated>2018-01-21T11:45:04Z</updated>

		<summary type="html">&lt;p&gt;87.228.97.18: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic artifacts}}{{Artifact&lt;br /&gt;
 | class  = relic&lt;br /&gt;
 | slot   = miscellaneous&lt;br /&gt;
 | cost   = 25000&lt;br /&gt;
 | effect = During combat, this orb negates the natural magic resistance of all creatures on the battlefield. }} While equipped, the orb negates natural [[Magic Resistance]] of all creaures.&lt;br /&gt;
&lt;br /&gt;
Relic class artifacts can not be purchased from [[Artifact Merchants]].&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Orb of Vulnerability can be a huge against enemy creatures with strong magical resistance, but it can also be used to strip allied troops immunities. For example, with the Orb [[Red Dragon and Black Dragon|Black Dragons]] can be [[Resurrection|resurrected]]. Additionally, using [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] and Orb of Vulnerability at the same time makes all enemy troops vulnerable to the [[Armageddon]] spell, but still leaves allied troops immune to it. That makes a perfect combination for the [[Dragogeddon]] tactic.&lt;br /&gt;
&lt;br /&gt;
[[Category: Relic artifacts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>87.228.97.18</name></author>
	</entry>
</feed>