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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AdamEornom</id>
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	<updated>2026-04-04T02:28:52Z</updated>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_spells&amp;diff=186964</id>
		<title>List of spells</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_spells&amp;diff=186964"/>
		<updated>2025-10-31T14:50:13Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Combat Damage Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot; style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Lvl&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | [[File:Spell points small.png|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Damage&amp;lt;br&amp;gt;Equation&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | AOE&amp;lt;br&amp;gt;Size&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; |  1 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; |  1 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 10 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 10 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 25 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 25 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Notes&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Creature&amp;lt;br&amp;gt;Caster&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Magic Arrow}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | All&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/30 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 32.5&lt;br /&gt;
| 280&lt;br /&gt;
| 70&lt;br /&gt;
|&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Lightning Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/50 + (power × 25)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 75&lt;br /&gt;
| 9.38&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 37.5&lt;br /&gt;
| 675&lt;br /&gt;
| 84.38&lt;br /&gt;
|&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}{{cn|Thunderbird|noname=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Destroy Undead}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/50 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| 60*&lt;br /&gt;
| 5*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 150*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 12.5*&lt;br /&gt;
| 300*&lt;br /&gt;
| 25*&lt;br /&gt;
| Damages all [[undead]] troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Chain Lightning}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25/50/100 + (power × 40)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| 140*&lt;br /&gt;
| 7*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 500*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25*&lt;br /&gt;
| 1100*&lt;br /&gt;
| 55*&lt;br /&gt;
| Strikes up to 5 troops&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Titan&#039;s Lightning Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 600&lt;br /&gt;
| inf&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | inf&lt;br /&gt;
| 600&lt;br /&gt;
| inf&lt;br /&gt;
| Requires {{An|Titan&#039;s Thunder}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Death Ripple}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/30 + (power × 5)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| 35*&lt;br /&gt;
| 4.375*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 80*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10*&lt;br /&gt;
| 155*&lt;br /&gt;
| 19.38*&lt;br /&gt;
| Damages all [[living]] troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Meteor Shower}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25/50/100 + (power × 25)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 3-wide&lt;br /&gt;
| 125*&lt;br /&gt;
| 10.42*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 350*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 29.17*&lt;br /&gt;
| 725*&lt;br /&gt;
| 60.42*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Implosion}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 30/25&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 100/200/300 + (power × 75)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 375&lt;br /&gt;
| 18.75&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1050&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 52.5&lt;br /&gt;
| 2175&lt;br /&gt;
| 108.75&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fire Wall}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|10/20/50 + (power × 15)|10/20/50 + (power × 10)}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 2/3-hex&lt;br /&gt;
| {{swh|65*|60*}}&lt;br /&gt;
| {{swh|10.83*|10*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|200*|150*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|33.33*|25*}}&lt;br /&gt;
| {{swh|425*|300*}}&lt;br /&gt;
| {{swh|70.83*|50*}}&lt;br /&gt;
| Damages all units passing through hexes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fireball}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 15/30/60 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 3-wide&lt;br /&gt;
| 70*&lt;br /&gt;
| 5.83*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 160*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 13.34*&lt;br /&gt;
| 310*&lt;br /&gt;
| 25.83*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Land Mine}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 18/15&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25/50/100 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 4/6/8-hex&lt;br /&gt;
| 110*&lt;br /&gt;
| 7.33*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 200*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 13.34*&lt;br /&gt;
| 350*&lt;br /&gt;
| 23.33*&lt;br /&gt;
| Damages first unit passing through each hex&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Armageddon}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|30/60/120 + (power × 40)|30/60/120 + (power × 50)}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| {{swh|160*|170*}}&lt;br /&gt;
| {{swh|8*|8.5*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|520*|620*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|26*|31*}}&lt;br /&gt;
| {{swh|1120*|1370*}}&lt;br /&gt;
| {{swh|56*|68.5*}}&lt;br /&gt;
| Damages all troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Inferno|spell_link=Inferno (spell)}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 20/40/80 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 5-wide&lt;br /&gt;
| 90*&lt;br /&gt;
| 7.5*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 180*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 15*&lt;br /&gt;
| 330*&lt;br /&gt;
| 27.5*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Ice Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/50 + (power × 20)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 70&lt;br /&gt;
| 11.67&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 41.67&lt;br /&gt;
| 550&lt;br /&gt;
| 91.67&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Frost Ring}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 15/30/60 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 3-wide&lt;br /&gt;
| 70*&lt;br /&gt;
| 7.78*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 160*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 17.78*&lt;br /&gt;
| 310*&lt;br /&gt;
| 34.4*&lt;br /&gt;
| Does not damage center hex.&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.&lt;br /&gt;
&lt;br /&gt;
(*) NOTE: All damage/spell point efficiency is calculated based on:&lt;br /&gt;
* Hitting one target&lt;br /&gt;
* Expert proficiency&lt;br /&gt;
&lt;br /&gt;
== Combat Utility Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot; style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Lvl&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | [[File:Spell points small.png|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Creature&amp;lt;br&amp;gt;Caster&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Artifact&amp;lt;br&amp;gt;Caster&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Haste}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Disrupting Ray}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[defense]] of the selected unit by 3/4/5.&lt;br /&gt;
| {{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fortune}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| {{showwithhota|{{cn|Master Genie|noname=}}{{cn|Leprechaun|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Precision}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Air}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Air Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Storm Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Air Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Hypnotize}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 18/15&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.&lt;br /&gt;
| {{showwithhota|{{Cn|Fangarm|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Counterstrike}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Magic Mirror}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Air Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Slow}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[speed]] of the selected/all enemy unit(s) by {{swh|75%/(50% + 1)|75%/50%}}.&lt;br /&gt;
| {{cn|Enchanter|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Stone Skin}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Quicksand}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Quicksand pits are placed in 4/6/8 random hexes.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Animate Dead}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Anti-Magic}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target, allied troop becomes immune to spells with max level 3/4/5.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Earthquake}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 20/17&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Force Field}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Earth}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Magma Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Resurrection}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 20/16&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently.&lt;br /&gt;
| {{cn|Archangel|noname=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Sorrow}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Earth Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{Cn|Earth Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Bloodlust}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Curse}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.&lt;br /&gt;
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Fire}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Energy Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Blind}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength.&lt;br /&gt;
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Misfortune}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[luck]] of the selected/all enemy unit(s) by 1/2.&lt;br /&gt;
| &lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Berserk}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 20/16&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fire Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Frenzy}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Friendly troop&#039;s [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Slayer}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target allied troop&#039;s [[attack]] is increased by 8 against (Bsc) behemoths, dragons,&amp;lt;br&amp;gt; {{hidewithhota|and{{-}}}}hydras{{showwithhota|, firebirds{{-wh}}, sea serpents{{-wh}}, and couatls{{-wh}}}}/(Adv) devils and angels/(Exp) giants{{showwithhota| and dreadnoughts{{-wh}}}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Sacrifice}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target, non-[[undead]] friendly troop is sacrificed.&amp;lt;br&amp;gt;Reanimates (power + sac&#039;d troop&#039;s base HP + 3/6/10) × # sac&#039;d) HP of non-[[undead]] friendly creatures permanently.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Fire Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{swh|{{Cn|Fire Elemental|image=Fire Elemental (HotA)}}s|{{Cn|Fire Elemental}}s|noicon=}}.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Bless}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Cure}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Dispel}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s).&lt;br /&gt;
| {{Cn|Serpent Fly||noname=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{Cn|Dragon Fly||noname=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Water}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Water Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Ice Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Remove Obstacle}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.&amp;lt;br&amp;gt;Integrated obstacles (such as cliffs) are not affected.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Weakness}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6.&lt;br /&gt;
| {{Cn|Dragon Fly||noname=}}{{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}{{-}}}}{{cn|Enchanter|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Forgetfulness}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Targets a selected/all enemy ranged troop(s).&amp;lt;br&amp;gt;(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Mirth}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{showwithhota|{{cn|Satyr|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Teleport}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12/6/3&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target allied troop instantly moves to an unoccupied target hex.&amp;lt;br&amp;gt;(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Clone}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Prayer}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Angelic Alliance|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Water Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.&lt;br /&gt;
&lt;br /&gt;
== Adventure Map Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot;  style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Lvl&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | [[File:Spell points small.png|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Effect&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Visions}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | All&lt;br /&gt;
| 2&lt;br /&gt;
| 4/2&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Increases information shown in scouting reports about wandering creatures. Range = SP &amp;lt;br /&amp;gt;&#039;&#039;(Adv)&#039;&#039; Additionally reveals the information about enemy heroes. Range is increased to SP×2&amp;lt;br /&amp;gt; &#039;&#039;(Exp)&#039;&#039; Additionally reveals the information about enemy towns. Range is increased to SP×3&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|View Air}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2/1&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Displays the location of all artifacts on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Displays the location of all artifacts and heroes on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Exp)&#039;&#039; Displays the location of all artifacts, heroes, and towns on the view world screen.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Disguise}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 4/2&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Shows to enemies all the units in the caster&#039;s army as the most powerful unit.&amp;lt;br /&amp;gt;&#039;&#039;(Adv)&#039;&#039; Hides the numbers of creatures in each stack.&amp;lt;br /&amp;gt;&#039;&#039;(Exp)&#039;&#039; Shows all the units in the caster&#039;s army as the most powerful unit affiliated to the starting town.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Dimension Door}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Teleports hero to a selected location on the adventure map.&amp;lt;br&amp;gt;The spell may be cast 1/2/3/4 times per day.&amp;lt;br&amp;gt;Reduces the hero&#039;s movement by 300 &#039;&#039;(bas)&#039;&#039;/200 &#039;&#039;(exp)&#039;&#039; [[movement points]].&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fly}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 20/15&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|View Earth}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2/1&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Displays the location of all resources on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Displays the location of all resources and mines on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Exp)&#039;&#039; Displays the location of all resources, mines and terrain on the view world screen.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Town Portal}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Hero is teleported to the nearest &#039;&#039;(bas)&#039;&#039; or any &#039;&#039;(adv)&#039;&#039; allied unoccupied town.&amp;lt;br&amp;gt;Reduces the hero&#039;s [[movement]] by 300 &#039;&#039;(bas)&#039;&#039;/200 &#039;&#039;(exp)&#039;&#039; [[movement points]].&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Boat}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 8/7&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 50%/75%/100% chance to summon the closest unoccupied boat to the hero&#039;s location.&amp;lt;br&amp;gt;Can summon player/neutral owned &#039;&#039;(bas)&#039;&#039; or enemy&#039;s &#039;&#039;(adv)&#039;&#039; boats.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Creates a boat if no eligible boats exist.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Scuttle Boat}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Water Walk}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 12/8&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Allows the hero to move over water with 40%/20%/0% movement cost penalty.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[School of Air Magic]]&lt;br /&gt;
* [[School of Earth Magic]]&lt;br /&gt;
* [[School of Fire Magic]]&lt;br /&gt;
* [[School of Water Magic]]&lt;br /&gt;
* [[Fear (spell)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Horn of the Abyss]] [[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_spells&amp;diff=186963</id>
		<title>List of spells</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_spells&amp;diff=186963"/>
		<updated>2025-10-31T14:48:05Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Differentiated the Dispel of Serpent Fly and Dragon Fly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Combat Damage Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot; style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Lvl&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | [[File:Spell points small.png|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Damage&amp;lt;br&amp;gt;Equation&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | AOE&amp;lt;br&amp;gt;Size&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; |  1 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; |  1 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 10 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 10 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 25 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 25 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Notes&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Creature&amp;lt;br&amp;gt;Caster&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Magic Arrow}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | All&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/30 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 32.5&lt;br /&gt;
| 280&lt;br /&gt;
| 70&lt;br /&gt;
|&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Lightning Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/50 + (power × 25)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 75&lt;br /&gt;
| 9.38&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 37.5&lt;br /&gt;
| 675&lt;br /&gt;
| 84.38&lt;br /&gt;
|&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}{{cn|Thunderbird|noname=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Destroy Undead}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/50 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| 60*&lt;br /&gt;
| 5*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 150*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 12.5*&lt;br /&gt;
| 300*&lt;br /&gt;
| 25*&lt;br /&gt;
| Damages all [[undead]] troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Chain Lightning}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25/50/100 + (power × 40)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| 140*&lt;br /&gt;
| 7*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 500*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25*&lt;br /&gt;
| 1100*&lt;br /&gt;
| 55*&lt;br /&gt;
| Strikes up to 5 troops&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Titan&#039;s Lightning Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 600&lt;br /&gt;
| inf&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | inf&lt;br /&gt;
| 600&lt;br /&gt;
| inf&lt;br /&gt;
| Requires {{An|Titan&#039;s Thunder}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Death Ripple}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/30 + (power × 5)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| 35*&lt;br /&gt;
| 4.375*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 80*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10*&lt;br /&gt;
| 155*&lt;br /&gt;
| 19.38*&lt;br /&gt;
| Damages all [[living]] troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Meteor Shower}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25/50/100 + (power × 25)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 3-wide&lt;br /&gt;
| 125*&lt;br /&gt;
| 10.42*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 350*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 29.17*&lt;br /&gt;
| 725*&lt;br /&gt;
| 60.42*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Implosion}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 30/25&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 100/200/300 + (power × 75)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 375&lt;br /&gt;
| 18.75&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1050&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 52.5&lt;br /&gt;
| 2175&lt;br /&gt;
| 108.75&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fire Wall}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|10/20/50 + (power × 15)|10/20/50 + (power × 10)}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 2/3-hex&lt;br /&gt;
| {{swh|65*|60*}}&lt;br /&gt;
| {{swh|10.83*|10*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|200*|150*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|33.33*|25*}}&lt;br /&gt;
| {{swh|425*|300*}}&lt;br /&gt;
| {{swh|70.83*|50*}}&lt;br /&gt;
| Damages all units passing through hexes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fireball}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 15/30/60 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 3-wide&lt;br /&gt;
| 70*&lt;br /&gt;
| 5.83*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 160*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 13.34*&lt;br /&gt;
| 310*&lt;br /&gt;
| 25.83*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Land Mine}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 18/15&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25/50/100 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 4/6/8-hex&lt;br /&gt;
| 110*&lt;br /&gt;
| 7.33*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 200*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 13.34*&lt;br /&gt;
| 350*&lt;br /&gt;
| 23.33*&lt;br /&gt;
| Damages first unit passing through each hex&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Armageddon}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|30/60/120 + (power × 40)|30/60/120 + (power × 50)}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| {{swh|160*|170*}}&lt;br /&gt;
| {{swh|8*|8.5*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|520*|620*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|26*|31*}}&lt;br /&gt;
| {{swh|1120*|1370*}}&lt;br /&gt;
| {{swh|56*|68.5*}}&lt;br /&gt;
| Damages all troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Inferno|spell_link=Inferno (spell)}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 20/40/80 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 5-wide&lt;br /&gt;
| 90*&lt;br /&gt;
| 7.5*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 180*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 15*&lt;br /&gt;
| 330*&lt;br /&gt;
| 27.5*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Ice Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/50 + (power × 20)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 70&lt;br /&gt;
| 11.67&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 41.67&lt;br /&gt;
| 550&lt;br /&gt;
| 91.67&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Frost Ring}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 15/30/60 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 3-wide&lt;br /&gt;
| 70*&lt;br /&gt;
| 7.78*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 160*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 17.78*&lt;br /&gt;
| 310*&lt;br /&gt;
| 34.4*&lt;br /&gt;
| Does not damage center hex.&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.&lt;br /&gt;
&lt;br /&gt;
(*) NOTE: All damage/spell point efficiency is calculated based on:&lt;br /&gt;
* Hitting one target&lt;br /&gt;
* Expert proficiency&lt;br /&gt;
&lt;br /&gt;
== Combat Utility Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot; style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Lvl&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | [[File:Spell points small.png|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Creature&amp;lt;br&amp;gt;Caster&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Artifact&amp;lt;br&amp;gt;Caster&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Haste}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Disrupting Ray}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[defense]] of the selected unit by 3/4/5.&lt;br /&gt;
| {{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fortune}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| {{showwithhota|{{cn|Master Genie|noname=}}{{cn|Leprechaun|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Precision}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Air}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Air Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Storm Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Air Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Hypnotize}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 18/15&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.&lt;br /&gt;
| {{showwithhota|{{Cn|Fangarm|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Counterstrike}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Magic Mirror}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Air Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Slow}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[speed]] of the selected/all enemy unit(s) by {{swh|75%/(50% + 1)|75%/50%}}.&lt;br /&gt;
| {{cn|Enchanter|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Stone Skin}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Quicksand}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Quicksand pits are placed in 4/6/8 random hexes.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Animate Dead}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Anti-Magic}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target, allied troop becomes immune to spells with max level 3/4/5.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Earthquake}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 20/17&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Force Field}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Earth}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Magma Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Resurrection}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 20/16&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently.&lt;br /&gt;
| {{cn|Archangel|noname=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Sorrow}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Earth Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{Cn|Earth Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Bloodlust}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Curse}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.&lt;br /&gt;
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Fire}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Energy Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Blind}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength.&lt;br /&gt;
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Misfortune}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[luck]] of the selected/all enemy unit(s) by 1/2.&lt;br /&gt;
| &lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Berserk}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 20/16&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fire Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Frenzy}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Friendly troop&#039;s [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Slayer}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target allied troop&#039;s [[attack]] is increased by 8 against (Bsc) behemoths, dragons,&amp;lt;br&amp;gt; {{hidewithhota|and{{-}}}}hydras{{showwithhota|, firebirds{{-wh}}, sea serpents{{-wh}}, and couatls{{-wh}}}}/(Adv) devils and angels/(Exp) giants{{showwithhota| and dreadnoughts{{-wh}}}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Sacrifice}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target, non-[[undead]] friendly troop is sacrificed.&amp;lt;br&amp;gt;Reanimates (power + sac&#039;d troop&#039;s base HP + 3/6/10) × # sac&#039;d) HP of non-[[undead]] friendly creatures permanently.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Fire Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{swh|{{Cn|Fire Elemental|image=Fire Elemental (HotA)}}s|{{Cn|Fire Elemental}}s|noicon=}}.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Bless}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Cure}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Dispel}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s).&lt;br /&gt;
| {{Cn|Serpent Fly||noname=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;{{Cn|Dragon Fly||noname=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Water}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Water Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Ice Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Remove Obstacle}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.&amp;lt;br&amp;gt;Integrated obstacles (such as cliffs) are not affected.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Weakness}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6.&lt;br /&gt;
| {{Cn|Dragon Fly||noname=}}{{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}{{-}}}}{{cn|Enchanter|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Forgetfulness}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Targets a selected/all enemy ranged troop(s).&amp;lt;br&amp;gt;(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Mirth}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{showwithhota|{{cn|Satyr|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Teleport}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12/6/3&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target allied troop instantly moves to an unoccupied target hex.&amp;lt;br&amp;gt;(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Clone}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Prayer}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Angelic Alliance|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Water Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.&lt;br /&gt;
&lt;br /&gt;
== Adventure Map Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot;  style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Lvl&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | [[File:Spell points small.png|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Effect&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Visions}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | All&lt;br /&gt;
| 2&lt;br /&gt;
| 4/2&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Increases information shown in scouting reports about wandering creatures. Range = SP &amp;lt;br /&amp;gt;&#039;&#039;(Adv)&#039;&#039; Additionally reveals the information about enemy heroes. Range is increased to SP×2&amp;lt;br /&amp;gt; &#039;&#039;(Exp)&#039;&#039; Additionally reveals the information about enemy towns. Range is increased to SP×3&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|View Air}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2/1&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Displays the location of all artifacts on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Displays the location of all artifacts and heroes on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Exp)&#039;&#039; Displays the location of all artifacts, heroes, and towns on the view world screen.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Disguise}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 4/2&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Shows to enemies all the units in the caster&#039;s army as the most powerful unit.&amp;lt;br /&amp;gt;&#039;&#039;(Adv)&#039;&#039; Hides the numbers of creatures in each stack.&amp;lt;br /&amp;gt;&#039;&#039;(Exp)&#039;&#039; Shows all the units in the caster&#039;s army as the most powerful unit affiliated to the starting town.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Dimension Door}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Teleports hero to a selected location on the adventure map.&amp;lt;br&amp;gt;The spell may be cast 1/2/3/4 times per day.&amp;lt;br&amp;gt;Reduces the hero&#039;s movement by 300 &#039;&#039;(bas)&#039;&#039;/200 &#039;&#039;(exp)&#039;&#039; [[movement points]].&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fly}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 20/15&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|View Earth}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2/1&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Displays the location of all resources on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Displays the location of all resources and mines on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Exp)&#039;&#039; Displays the location of all resources, mines and terrain on the view world screen.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Town Portal}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Hero is teleported to the nearest &#039;&#039;(bas)&#039;&#039; or any &#039;&#039;(adv)&#039;&#039; allied unoccupied town.&amp;lt;br&amp;gt;Reduces the hero&#039;s [[movement]] by 300 &#039;&#039;(bas)&#039;&#039;/200 &#039;&#039;(exp)&#039;&#039; [[movement points]].&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Boat}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 8/7&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 50%/75%/100% chance to summon the closest unoccupied boat to the hero&#039;s location.&amp;lt;br&amp;gt;Can summon player/neutral owned &#039;&#039;(bas)&#039;&#039; or enemy&#039;s &#039;&#039;(adv)&#039;&#039; boats.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Creates a boat if no eligible boats exist.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Scuttle Boat}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Water Walk}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 12/8&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Allows the hero to move over water with 40%/20%/0% movement cost penalty.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[School of Air Magic]]&lt;br /&gt;
* [[School of Earth Magic]]&lt;br /&gt;
* [[School of Fire Magic]]&lt;br /&gt;
* [[School of Water Magic]]&lt;br /&gt;
* [[Fear (spell)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Horn of the Abyss]] [[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Buildings_specific_to_each_town_type&amp;diff=172971</id>
		<title>Buildings specific to each town type</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Buildings_specific_to_each_town_type&amp;diff=172971"/>
		<updated>2025-10-15T21:06:42Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Removed the last sentence in the explanation because it is now specified in the visuals below.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&#039;&#039;&#039;Buildings specific to each town type&#039;&#039;&#039; (a.k.a &#039;&#039;&#039;specific buildings&#039;&#039;&#039; or &#039;&#039;&#039;unique buildings&#039;&#039;&#039;) are structures that can&#039;t be built in all [[town]]s. They  technically include [[blacksmith]]s and [[resource silo]]s as stated in the {{roe}} manual, because their functions vary from town to town. It is also worth mentioning that shipyards and artifact merchants are not &#039;&#039;unique&#039;&#039; per say, they are simply not common.&lt;br /&gt;
&lt;br /&gt;
==Uncommon buildings==&lt;br /&gt;
{|&lt;br /&gt;
| [[Artifact Merchants]] || {{Town|Tower|noname=}} {{Town|Dungeon|noname=}} {{Town|Conflux|noname=}} &amp;lt;span class=&amp;quot;onlyhota&amp;quot;&amp;gt;{{Town|Factory|noname=}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmith]] [[File:Mini_Portrait_Ammo_Cart.png|16px|link=Ammo Cart]] || {{Town|Tower|noname=}} {{Town|Inferno|noname=}} {{Town|Stronghold|noname=}} &amp;lt;span class=&amp;quot;onlyhota&amp;quot;&amp;gt;{{Town|Factory|noname=}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmith]] [[File:Mini_Portrait_Ballista.png|16px|link=Ballista]] || {{Town|Castle|noname=}} {{Town|Dungeon|noname=}} {{Town|Conflux|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmith]] [[File:Mini_Portrait_First_Aid_Tent.png|16px|link=First Aid Tent]] || {{Town|Rampart|noname=}} {{Town|Necropolis|noname=}} {{Town|Fortress|noname=}}&lt;br /&gt;
|- class=&amp;quot;onlyhota&amp;quot;&lt;br /&gt;
| [[Resource Silo]] {{C}} || {{Town|Rampart|noname=}} {{Town|Factory|noname=}}&lt;br /&gt;
|- class=&amp;quot;onlyhota&amp;quot;&lt;br /&gt;
| [[Resource Silo]] {{Gem}} || {{Town|Tower|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Resource Silo]] {{M}} || {{Town|Inferno|noname=}} {{Town|Conflux|noname=}}&lt;br /&gt;
|- class=&amp;quot;onlyhota&amp;quot;&lt;br /&gt;
| [[Resource Silo]] {{S}} || {{Town|Dungeon|noname=}} {{Town|Cove|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Resource Silo]] {{W}}{{O}} || {{Town|Castle|noname=}} {{Town|Necropolis|noname=}} {{Town|Stronghold|noname=}} {{Town|Fortress|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shipyard]] || {{Town|Castle|noname=}} {{Town|Necropolis|noname=}} {{Town|Fortress|noname=}} {{Town|Conflux|noname=}} &amp;lt;span class=&amp;quot;onlyhota&amp;quot;&amp;gt;{{Town|Cove|noname=}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Unique buildings==&lt;br /&gt;
{| style=&amp;quot;float:left; margin-right: 8px;&amp;quot;&lt;br /&gt;
|+ Good Towns&lt;br /&gt;
| [[Brotherhood of the Sword]] || {{Town|Castle|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Colossus]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Castle|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Griffin Bastion]] || {{Town|Castle|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lighthouse]] || {{Town|Castle|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Stables]] || {{Town|Castle|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dendroid Saplings]] || {{Town|Rampart|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain of Fortune]] || {{Town|Rampart|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Miners&#039; Guild]] || {{Town|Rampart|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mystic Pond]] || {{Town|Rampart|noname=}}&lt;br /&gt;
|- class=&amp;quot;onlysod&amp;quot;&lt;br /&gt;
| [[Resource Silo]] {{C}} || {{Town|Rampart|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Spirit Guardian]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Rampart|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Treasury]] || {{Town|Rampart|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Library]] || {{Town|Tower|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lookout Tower]] || {{Town|Tower|noname=}}&lt;br /&gt;
|- class=&amp;quot;onlysod&amp;quot;&lt;br /&gt;
| [[Resource Silo]] {{Gem}} || {{Town|Tower|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Sculptor&#039;s Wings]] || {{Town|Tower|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Skyship]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Tower|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Wall of Knowledge]] || {{Town|Tower|noname=}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left; margin-right: 8px;&amp;quot;&lt;br /&gt;
|+ Evil Towns&lt;br /&gt;
| [[Birthing Pools]] || {{Town|Inferno|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Brimstone Stormclouds]] || {{Town|Inferno|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cages]] || {{Town|Inferno|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Castle Gate]] || {{Town|Inferno|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Deity of Fire]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Inferno|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Order of Fire]] || {{Town|Inferno|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cover of Darkness]] || {{Town|Necropolis|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancy Amplifier]] || {{Town|Necropolis|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton Transformer]] || {{Town|Necropolis|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Prison]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Necropolis|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Unearthed Graves]] || {{Town|Necropolis|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Scholar Academy]] || {{Town|Dungeon|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Guardian of Earth]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Dungeon|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Vortex]] || {{Town|Dungeon|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom Rings]] || {{Town|Dungeon|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Portal of Summoning]] || {{Town|Dungeon|noname=}}&lt;br /&gt;
|- class=&amp;quot;onlysod&amp;quot;&lt;br /&gt;
| [[Resource Silo]] {{S}} || {{Town|Dungeon|noname=}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left; margin-right: 8px;&amp;quot;&lt;br /&gt;
|+ Neutral Towns&lt;br /&gt;
| [[Ballista Yard]] || {{Town|Stronghold|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Escape Tunnel]] || {{Town|Stronghold|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Freelancer&#039;s Guild]] || {{Town|Stronghold|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hall of Valhalla]] || {{Town|Stronghold|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mess Hall]] || {{Town|Stronghold|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlords&#039; Monument]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Stronghold|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Obelisk]] || {{Town|Fortress|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cage of Warlords]] || {{Town|Fortress|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain&#039;s Quarters]] || {{Town|Fortress|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Carnivorous Plant]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Fortress|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Glyphs of Fear]] || {{Town|Fortress|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Aurora Borealis]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Conflux|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Garden of Life]] || {{Town|Conflux|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic University]] || {{Town|Conflux|noname=}}&lt;br /&gt;
|- class=&amp;quot;onlyhota&amp;quot;&lt;br /&gt;
| [[Vault of Ashes]]{{-wh}} || {{Town|Conflux|noname=}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left; margin-right: 8px;&amp;quot; class=&amp;quot;onlyhota&amp;quot;&lt;br /&gt;
|+ {{hota}}{{-wh}}&lt;br /&gt;
| [[Blacksmith]] [[File:Mini_Portrait_Cannon.png|16px|link=Cannon]] || {{Town|Cove|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Grotto (Cove building)|Grotto]] || {{Town|Cove|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lodestar]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Cove|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pub]] || {{Town|Cove|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Roost]] || {{Town|Cove|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Thieves&#039; Guild (Cove building)|Thieves&#039; Guild]] || {{Town|Cove|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bank]] || {{Town|Factory|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Rod]] [[File:Artifact_Grail.gif|20px|link=Grail]] || {{Town|Factory|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana Generator]] || {{Town|Factory|noname=}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pen]] || {{Town|Factory|noname=}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Special buildings]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cyclops_and_Cyclops_King&amp;diff=172771</id>
		<title>Cyclops and Cyclops King</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cyclops_and_Cyclops_King&amp;diff=172771"/>
		<updated>2025-10-07T15:34:25Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Minor typo?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{StrongholdCreaturesNew}}&lt;br /&gt;
{{Creature/Cyclops}}&lt;br /&gt;
{{Creature/Cyclops King}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyclopes and Cyclops Kings&#039;&#039;&#039; are the level 6 creatures of [[Stronghold]]. They are recruited from the [[Cyclops Cave]], and can be received as a reward from [[Wolf Raider Picket|Wolf Raider Pickets]] {{wh}}. The plural form of &amp;quot;cyclops&amp;quot; is &amp;quot;cyclopes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]... Cyclops catapult attacks are applied with [[Ballistics|Basic Ballistics]] skill. Cyclops kings do the same at the [[Ballistics|Advanced Ballistics]] skill level...&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 110|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Cyclops Cave&lt;br /&gt;
| creature1      = Cyclops&lt;br /&gt;
| creature2      = Cyclops King&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
*{{H|Yog|Barbarian}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
George-almond-cyclops1.jpg| Sketch by [[George Almond]]&lt;br /&gt;
George-almond-cyclops-color.jpg| Art by [[George Almond]]&amp;lt;br&amp;gt;(used on the [[Antagarich#Nations|MM7 Map]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. &lt;br /&gt;
&lt;br /&gt;
Their base dwelling costs 20 {{c}} and 20 {{o}}, making it the most expensive 6th level creature town structure in the game. Moreover, 20 crystals is double of what is needed for the [[Behemoth Lair]], so their dwelling is usually built a while after the [[Behemoth|Behemoths]]&#039;, which results in lower numbers and efficiency, especially on smaller maps. In {{hota}}, the cyclopes&#039; base dwelling cost has been reduced to 20 ore and no crystal, in an attempt to balance the town&#039;s building progression.&lt;br /&gt;
&lt;br /&gt;
Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they&#039;re faster than [[Swordsman and Crusader|Crusaders]] or [[Pit Fiend and Pit Lord|Pit Lords]]). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong [[Orc and Orc Chieftain|Orcs]]. Don&#039;t neglect the upgrade of Cyclopes, as fast shooter is a rare thing in the game. When playing with [[Yog]], Cyclops Kings will be unstoppable having outstanding speed 9 and stats rising throughout the game, which makes him one of the best Stronghold heroes. Destroying fortifications is not reliable, but still may help a lot during a siege.&lt;br /&gt;
&lt;br /&gt;
If you have open slots in a siege, consider splitting your Cyclopes/Cyclops Kings into as many stacks as possible. Every additional stack of these guys is roughly equal to another catapult!&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
* [[Comparison of Ranged Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Moat&amp;diff=153344</id>
		<title>Moat</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Moat&amp;diff=153344"/>
		<updated>2025-03-16T12:59:28Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Personal take on sentence structure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Moat&#039;&#039;&#039; is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in [[siege]] combat. Both attacking and defending creatures:&lt;br /&gt;
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round&lt;br /&gt;
* have their defense reduced by 3.&lt;br /&gt;
* take damage from entering the moat and for each round they stay in this moat.&lt;br /&gt;
Moats in {{roe}} and {{ab}} versions did not cause any damage (except Tower&#039;s land mines). That effect was introduced in {{sod}} expansion.&lt;br /&gt;
&lt;br /&gt;
=== Damage of the moat ===&lt;br /&gt;
Moats cause damage to creatures when they enter the moat, or end a turn into one.  The amount of damage depends on the town type as follows:&lt;br /&gt;
* [[Castle]], [[Conflux]], and [[Cove]]{{-wh}} have water as a moat that causes 70 points of damage&lt;br /&gt;
* [[Rampart]] has brambles as a moat that cause 70 points of damage&lt;br /&gt;
* [[Stronghold]] has wooden spikes as a moat that cause 70 points of damage&lt;br /&gt;
* [[Necropolis]] has a boneyard as a moat that causes 70 points of damage&lt;br /&gt;
* [[Factory]]{{-wh}} has barbs as a moat that causes 70 points of damage&lt;br /&gt;
* [[Dungeon]] has boiling oil as a moat that causes 90 points of damage&lt;br /&gt;
* [[Inferno]] has lava as a moat that causes 90 points of damage&lt;br /&gt;
* [[Fortress]] has boiling tar as a moat that is 2 hexes wide and causes 90 points of damage&lt;br /&gt;
* [[Tower]] does not have a moat per se, but has landmines in front of the wall (minim 150 points of damage, see below).&lt;br /&gt;
&lt;br /&gt;
There are few cases when creatures do not suffer damage from the moat:&lt;br /&gt;
* Creatures [[teleport]]ed into moat&lt;br /&gt;
* Spellcasters ending their turn in moat when they have cast a spell that turn&lt;br /&gt;
* The stack misses a turn while in the moat (this can occur due to: bad [[morale]], [[Blind]], [[Paralyze]], [[Petrify]], [[Fear]])&lt;br /&gt;
&lt;br /&gt;
=== Tower&#039;s Land Mines ===&lt;br /&gt;
Tower&#039;s land mines are a special case as they are not a moat per se. The mines work in very similar way as the spell [[Land Mine]]. The damage is calculated with the formula:&lt;br /&gt;
&lt;br /&gt;
{{Math|10 &amp;amp;times; P + L}}&lt;br /&gt;
&lt;br /&gt;
where P is the value of [[Primary Skill|power skill]], and L is a constant based on the level of expertise in [[Fire Magic]] the defending hero has (25 for Basic, 50 for Advanced, and 100 for Expert). A minimum damage for the mines of 150 was introduced in {{sod}}. To exceed the minimum damage in Shadow of Death version, a defending hero must be present and the hero must have:&lt;br /&gt;
* at least 13 spell power without Fire Magic, or with Basic Fire Magic,&lt;br /&gt;
* at least 11 spell power with Advanced Fire Magic, or&lt;br /&gt;
* at least 6 spell power with Expert Fire Magic.&lt;br /&gt;
&lt;br /&gt;
In Restoration of Erathia and Armageddon&#039;s Blade versions, there is a base damage of 55, which is only used when no defending hero is present.  To exceed this a defending hero must have:&lt;br /&gt;
* at least 4 power skill without Fire Magic or with Basic Fire Magic; or&lt;br /&gt;
* Advanced or Expert Fire Magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other noteworthy facts:&#039;&#039;&#039;&lt;br /&gt;
* [[Protection from Fire]] will reduce the damage of the land mines.&lt;br /&gt;
* The [[Orb of Tempestuous Fire]] will increase the damage of the mines by 50%.&lt;br /&gt;
* The mines can be removed with expert level [[Dispel]] spell.&lt;br /&gt;
* Creatures that are unaffected by the mines (they will not explode):&lt;br /&gt;
** All defending creatures&lt;br /&gt;
** Creatures with fire magic immunity (e.g. [[Fire Elemental]]s).&lt;br /&gt;
** Creatures with spell immunity (e.g. [[Black Dragon]]s).&lt;br /&gt;
** If either of the heroes has the [[Recanter&#039;s Cloak]] equipped, all creatures will be immune to the mines. &lt;br /&gt;
* If an enemy has a creature on their native terrain, it prevents the Land Mine spell from being cast, but has no effect on troops being damaged by the Tower&#039;s Land Mine moat.&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Moat&amp;diff=153343</id>
		<title>Moat</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Moat&amp;diff=153343"/>
		<updated>2025-03-16T12:57:55Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Moat&#039;&#039;&#039; is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in [[siege]] combat. Both attacking and defending creatures:&lt;br /&gt;
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round&lt;br /&gt;
* have their defense reduced by 3.&lt;br /&gt;
* take damage from entering the moat and for each round they stay in this moat.&lt;br /&gt;
Moats in {{roe}} and {{ab}} versions did not cause any damage (except Tower&#039;s land mines). That effect was introduced in {{sod}} expansion.&lt;br /&gt;
&lt;br /&gt;
=== Damage of the moat ===&lt;br /&gt;
Moats cause damage to creatures when they enter the moat, or end a turn into one.  The amount of damage depends on the town type as follows:&lt;br /&gt;
* [[Castle]], [[Conflux]], and [[Cove]]{{-wh}} have water as a moat that causes 70 points of damage&lt;br /&gt;
* [[Rampart]] has brambles as a moat that cause 70 points of damage&lt;br /&gt;
* [[Stronghold]] has wooden spikes as a moat that cause 70 points of damage&lt;br /&gt;
* [[Necropolis]] has a boneyard as a moat that causes 70 points of damage&lt;br /&gt;
* [[Factory]]{{-wh}} has barbs as a moat that causes 70 points of damage&lt;br /&gt;
* [[Dungeon]] has boiling oil as a moat that causes 90 points of damage&lt;br /&gt;
* [[Inferno]] has lava as a moat that causes 90 points of damage&lt;br /&gt;
* [[Fortress]] has boiling tar as a moat that is 2 hexes wide and causes 90 points of damage&lt;br /&gt;
* [[Tower]] does not have a moat per se, but has landmines in front of the wall (minim 150 points of damage, see below).&lt;br /&gt;
&lt;br /&gt;
There are few cases when creatures do not suffer damage from the moat:&lt;br /&gt;
* Creatures [[teleport]]ed into moat&lt;br /&gt;
* Spellcasters ending their turn in moat when they have cast a spell that turn&lt;br /&gt;
* The stack misses a turn while in the moat. This can occur due to: bad [[morale]], [[Blind]], [[Paralyze]], [[Petrify]], [[Fear]]&lt;br /&gt;
&lt;br /&gt;
=== Tower&#039;s Land Mines ===&lt;br /&gt;
Tower&#039;s land mines are a special case as they are not a moat per se. The mines work in very similar way as the spell [[Land Mine]]. The damage is calculated with the formula:&lt;br /&gt;
&lt;br /&gt;
{{Math|10 &amp;amp;times; P + L}}&lt;br /&gt;
&lt;br /&gt;
where P is the value of [[Primary Skill|power skill]], and L is a constant based on the level of expertise in [[Fire Magic]] the defending hero has (25 for Basic, 50 for Advanced, and 100 for Expert). A minimum damage for the mines of 150 was introduced in {{sod}}. To exceed the minimum damage in Shadow of Death version, a defending hero must be present and the hero must have:&lt;br /&gt;
* at least 13 spell power without Fire Magic, or with Basic Fire Magic,&lt;br /&gt;
* at least 11 spell power with Advanced Fire Magic, or&lt;br /&gt;
* at least 6 spell power with Expert Fire Magic.&lt;br /&gt;
&lt;br /&gt;
In Restoration of Erathia and Armageddon&#039;s Blade versions, there is a base damage of 55, which is only used when no defending hero is present.  To exceed this a defending hero must have:&lt;br /&gt;
* at least 4 power skill without Fire Magic or with Basic Fire Magic; or&lt;br /&gt;
* Advanced or Expert Fire Magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other noteworthy facts:&#039;&#039;&#039;&lt;br /&gt;
* [[Protection from Fire]] will reduce the damage of the land mines.&lt;br /&gt;
* The [[Orb of Tempestuous Fire]] will increase the damage of the mines by 50%.&lt;br /&gt;
* The mines can be removed with expert level [[Dispel]] spell.&lt;br /&gt;
* Creatures that are unaffected by the mines (they will not explode):&lt;br /&gt;
** All defending creatures&lt;br /&gt;
** Creatures with fire magic immunity (e.g. [[Fire Elemental]]s).&lt;br /&gt;
** Creatures with spell immunity (e.g. [[Black Dragon]]s).&lt;br /&gt;
** If either of the heroes has the [[Recanter&#039;s Cloak]] equipped, all creatures will be immune to the mines. &lt;br /&gt;
* If an enemy has a creature on their native terrain, it prevents the Land Mine spell from being cast, but has no effect on troops being damaged by the Tower&#039;s Land Mine moat.&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Moat&amp;diff=153342</id>
		<title>Moat</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Moat&amp;diff=153342"/>
		<updated>2025-03-16T12:56:40Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Tweaked a sentence for brevity(?).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Moat&#039;&#039;&#039; is a defensive structure in front of the [[wall]]s in towns with [[Citadel]] or [[Castle (structure)|Castle]]. The moat has different effects in [[siege]] combat. Both attacking and defending creatures:&lt;br /&gt;
* are not able to move across the moat during combat round, but are forced to stop on the moat for the rest of the round&lt;br /&gt;
* have their defense reduced by 3.&lt;br /&gt;
* take damage from entering the moat and for each round they stay in this moat.&lt;br /&gt;
Moats in {{roe}} and {{ab}} versions did not cause any damage (except Tower&#039;s land mines). That effect was introduced in {{sod}} expansion.&lt;br /&gt;
&lt;br /&gt;
=== Damage of the moat ===&lt;br /&gt;
Moats cause damage to creatures when they enter the moat, or end a turn into one.  The amount of damage depends on the town type as follows:&lt;br /&gt;
* [[Castle]], [[Conflux]], and [[Cove]]{{-wh}} have water as a moat that causes 70 points of damage&lt;br /&gt;
* [[Rampart]] has brambles as a moat that cause 70 points of damage&lt;br /&gt;
* [[Stronghold]] has wooden spikes as a moat that cause 70 points of damage&lt;br /&gt;
* [[Necropolis]] has a boneyard as a moat that causes 70 points of damage&lt;br /&gt;
* [[Factory]]{{-wh}} has barbs as a moat that causes 70 points of damage&lt;br /&gt;
* [[Dungeon]] has boiling oil as a moat that causes 90 points of damage&lt;br /&gt;
* [[Inferno]] has lava as a moat that causes 90 points of damage&lt;br /&gt;
* [[Fortress]] has boiling tar as a moat that is 2 hexes wide and causes 90 points of damage&lt;br /&gt;
* [[Tower]] does not have a moat per se, but has landmines in front of the wall (minim 150 points of damage, see below).&lt;br /&gt;
&lt;br /&gt;
There are few cases when creatures do not suffer damage from the moat:&lt;br /&gt;
* Creatures [[teleport]]ed into moat&lt;br /&gt;
* Spellcasters ending their turn in moat when they have cast spell that turn&lt;br /&gt;
* The stack misses a turn while in the moat. This can occur due to: bad [[morale]], [[Blind]], [[Paralyze]], [[Petrify]], [[Fear]]&lt;br /&gt;
&lt;br /&gt;
=== Tower&#039;s Land Mines ===&lt;br /&gt;
Tower&#039;s land mines are a special case as they are not a moat per se. The mines work in very similar way as the spell [[Land Mine]]. The damage is calculated with the formula:&lt;br /&gt;
&lt;br /&gt;
{{Math|10 &amp;amp;times; P + L}}&lt;br /&gt;
&lt;br /&gt;
where P is the value of [[Primary Skill|power skill]], and L is a constant based on the level of expertise in [[Fire Magic]] the defending hero has (25 for Basic, 50 for Advanced, and 100 for Expert). A minimum damage for the mines of 150 was introduced in {{sod}}. To exceed the minimum damage in Shadow of Death version, a defending hero must be present and the hero must have:&lt;br /&gt;
* at least 13 spell power without Fire Magic, or with Basic Fire Magic,&lt;br /&gt;
* at least 11 spell power with Advanced Fire Magic, or&lt;br /&gt;
* at least 6 spell power with Expert Fire Magic.&lt;br /&gt;
&lt;br /&gt;
In Restoration of Erathia and Armageddon&#039;s Blade versions, there is a base damage of 55, which is only used when no defending hero is present.  To exceed this a defending hero must have:&lt;br /&gt;
* at least 4 power skill without Fire Magic or with Basic Fire Magic; or&lt;br /&gt;
* Advanced or Expert Fire Magic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other noteworthy facts:&#039;&#039;&#039;&lt;br /&gt;
* [[Protection from Fire]] will reduce the damage of the land mines.&lt;br /&gt;
* The [[Orb of Tempestuous Fire]] will increase the damage of the mines by 50%.&lt;br /&gt;
* The mines can be removed with expert level [[Dispel]] spell.&lt;br /&gt;
* Creatures that are unaffected by the mines (they will not explode):&lt;br /&gt;
** All defending creatures&lt;br /&gt;
** Creatures with fire magic immunity (e.g. [[Fire Elemental]]s).&lt;br /&gt;
** Creatures with spell immunity (e.g. [[Black Dragon]]s).&lt;br /&gt;
** If either of the heroes has the [[Recanter&#039;s Cloak]] equipped, all creatures will be immune to the mines. &lt;br /&gt;
* If an enemy has a creature on their native terrain, it prevents the Land Mine spell from being cast, but has no effect on troops being damaged by the Tower&#039;s Land Mine moat.&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Xeron&amp;diff=149353</id>
		<title>Xeron</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Xeron&amp;diff=149353"/>
		<updated>2025-01-21T21:41:48Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Minor typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno heroes}}{{HeroNew&lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Demoniac&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = When {{gl|Xenofex}} was slain and {{gl|Lucifer Kreegan}} seized the seat of power, Xeron was the first to declare fealty to this usurper.  Highly decorated and respected, when Xeron chose to support this new king, other heroes quickly followed suit.&lt;br /&gt;
 | specialty  = Devils&lt;br /&gt;
 | s_text     = {{swh|Increases the {{gl|Speed}} of allied {{gl|Devil and Arch Devil|Devils and Arch Devils}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 10.|Increases the {{gl|Speed}} of allied {{gl|Devil and Arch Devil|Devils and Arch Devils}} by 1, their {{gl|Attack}} by 4, and their {{gl|Defense}} by 2.}}&lt;br /&gt;
 | skill_1    = Basic Leadership&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Hell Hound&lt;br /&gt;
 | troop_3    = Hell Hound&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|10–20}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|3–4|4–7}}&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|3–4|2–3}}&lt;br /&gt;
 | s_mp       = 1630&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
He is not an original {{roe}} hero, but was added in {{ab}} and is also available in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
By default, Xeron is not playable, but he may be enabled in custom scenarios in the map editor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; the starting amount of creatures is equal to the one of the common Castle hero &amp;lt;!-- a mistake in HOTRAITS.TXT:  --&amp;gt;&#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;&#039;Xeron the Terrible&#039;&#039;&#039; is leader of the [[Sons of Erebus]] and a loyal and tenacious servant of [[Lucifer Kreegan]]. He is the son of a [[Succubus]] and an [[Erathia]]n [[Knight]] whom she tainted and corrupted.&lt;br /&gt;
&amp;lt;!-- Possible continuity issue? Succubi (and other Kreegans) arrived on the Night of Shooting Stars in 1162 AS and the War of the Blade occurs in 1171 AS. Unless Kreegans age differently, there is not enough time to grow up. If they do age much faster, perhaps his father is Xarfax? --&amp;gt;&lt;br /&gt;
After [[Xenofex]] appeared to [[Lucifer Kreegan]] in a vision, Lucifer tasked Xeron with acquiring {{An|Armageddon&#039;s Blade}} and bringing it to him. Xeron set to this task with fervor, aided by his childhood friend [[Xex]]. Together they kidnapped [[Judge Sleen]] and forced him to help them find the 3 [[Conflux]] heroes protecting the artifacts required to create the blade.&lt;br /&gt;
* {{Hn|Ciele|0=|himage=_(HotA)}}: {{An|Sword of Hellfire}}&lt;br /&gt;
* {{Hn|Erdamon|0=|himage=_(HotA)}}: {{An|Breastplate of Brimstone}}&lt;br /&gt;
* {{Hn|Fiur|0=|himage=_(HotA)}}: {{An|Shield of the Damned}}&lt;br /&gt;
&lt;br /&gt;
Once Xeron had the required artifacts, he used [[Sleen]] again to locate the Grand Forgesmith [[Khazandar]] - the only one who could actually create the fabled blade. [[Khazandar]] demanded to be spared Xenon&#039;s Armageddon and be paid 30,000 {{g}}. Xeron agreed and Khazandar constructed {{An|Armageddon&#039;s Blade}} for him. Once in possession of the Blade, Xeron ordered Khazandar to be executed.&lt;br /&gt;
&lt;br /&gt;
While this was going on, {{Hn|Gelu|0=}} slew Xeron&#039;s mother, which enraged him into sending [[Gelu]] a message via a corpse spiked to a tree:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;To the murderer Gelu, this is the only warning you will receive&lt;br /&gt;
and is to inform you I will be killing you and all that you love as you have done to me.&lt;br /&gt;
This message is revenge for my mother, you monster.&amp;quot;&lt;br /&gt;
 -- Xeron, Leader of the Sons of Erebus, and bearer of Armageddon&#039;s Blade.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nearly done with his quest, Xeron had only to return to [[Lucifer Kreegan]]. However, by this time the [[Erathia]]ns (under {{Hn|Catherine|0=}}, {{Hn|Roland|0=}} and {{Hn|Gelu|0=}}) had nearly defeated the [[Kreegan]]s. Xeron confronted the [[Erathia]]ns, only to be defeated at his moment of triumph. {{An|Armageddon&#039;s Blade}} was taken from him and given to {{Hn|Gelu|0=}}, though Xeron managed to teleport away before he could be finished off. Loyal to the last, Xeron and [[Sons of Erebus]] formed the last line of defense around [[Kreelah]], but were eradicated under the combined onslaught of the [[Erathia]]ns, the [[Conflux]] and {{An|Armageddon&#039;s Blade}}.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
;[[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]]&lt;br /&gt;
:[[Seeking Armageddon]] as a player hero.&lt;br /&gt;
:[[Maker of Sorrows]] as a player hero.&lt;br /&gt;
:[[To Kill A Hero]] as an enemy.&lt;br /&gt;
:[[Oblivion&#039;s Edge]] as an enemy.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Demoniacs]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Tavern&amp;diff=144018</id>
		<title>Talk:Tavern</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Tavern&amp;diff=144018"/>
		<updated>2024-11-10T21:57:47Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: /* Valuable Information */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==defeated heroes==&lt;br /&gt;
Can we have something about how dead heroes (or heroes that have &amp;quot;abandoned your cause&amp;quot;) can end up in taverns? I&#039;ve seen it happen several times but I know little how it works.&lt;br /&gt;
:I think this behavior might have been changed in some way in {{hota}}. [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 18:34, 18 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Valuable Information ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Default rumors can, for example, reveal the terrain of which the grail is buried or which player has the most artifacts.&amp;quot; How so, exactly? Is this related to some of the [[rumor]]s here?&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dungeon&amp;diff=144017</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dungeon&amp;diff=144017"/>
		<updated>2024-11-10T20:51:48Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Changed &amp;quot;Erathia&amp;quot; to &amp;quot;Antagarich&amp;quot;. Maybe &amp;quot;the planet&amp;quot; or &amp;quot;Enroth&amp;quot; would fit better?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Dungeon&#039;&#039;&#039; is an [[alignment|evil alignment]] [[town]] with the [[Warlock]] and [[Overlord]] [[hero class]]es. Dungeon represents [[Nighon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 88|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dungeon&#039;s [[native terrain]] is [[subterranean]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dungeon building tree==&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| [[File:DungeonBuildingTree.png|left|600px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Dungeon-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;25|{{M}}&amp;lt;br&amp;gt;28|{{O}}&amp;lt;br&amp;gt;25|{{S}}&amp;lt;br&amp;gt;28|{{C}}&amp;lt;br&amp;gt;28|{{Gem}}&amp;lt;br&amp;gt;28|{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;67|{{M}}&amp;lt;br&amp;gt;12|{{O}}&amp;lt;br&amp;gt;67|{{S}}&amp;lt;br&amp;gt;54|{{C}}&amp;lt;br&amp;gt;4|{{Gem}}&amp;lt;br&amp;gt;17|{{G}}&amp;lt;br&amp;gt;53900}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;5||{{O}}&amp;lt;br&amp;gt;10||||{{G}}&amp;lt;br&amp;gt;15500}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;142|{{M}}&amp;lt;br&amp;gt;40|{{O}}&amp;lt;br&amp;gt;142|{{S}}&amp;lt;br&amp;gt;82|{{C}}&amp;lt;br&amp;gt;32|{{Gem}}&amp;lt;br&amp;gt;45|{{G}}&amp;lt;br&amp;gt;112400}}&lt;br /&gt;
|troop    = 27205 {{G}}, 4 {{S}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Dungeon common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Dungeon creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Dungeon unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{Hero table}}&lt;br /&gt;
{{{{PAGENAME}} hero table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[overlord]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}}{{swh|,| and|noicon=}} {{ss|Resistance}}{{showwithhota| and {{ss|Interference}}{{-wh}}}} are not available for [[warlock]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{Creature table}}&lt;br /&gt;
{{{{PAGENAME}} creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=80px | Blindroot || width=80px | Castigare || width=80px | Chillwater || width=80px | Coldshadow&lt;br /&gt;
|-&lt;br /&gt;
| Darkburrow || Darkhold || Deepshadow || Dragonnade&lt;br /&gt;
|-&lt;br /&gt;
| Evernight || Lost Hold || Malev || Scar&lt;br /&gt;
|-&lt;br /&gt;
| Shade || Shadowden || Sorrow Crown || Veks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6-&amp;gt;9) and gain no retaliation.&lt;br /&gt;
&lt;br /&gt;
* Upgrading [[Medusa]]s to Medusa Queens is more crucial than [[Beholder]]s to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an [[Ammo Cart]] (from Inferno&#039;s, Stronghold&#039;s or Tower&#039;s [[Blacksmith]], or at a [[War Machine Factory]]), will help a lot, since Medusa Queen&#039;s eight shoots are still not sufficient for a fierce battle.&lt;br /&gt;
&lt;br /&gt;
* [[Bless]] your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, [[Curse]] the enemy&#039;s Harpies/Harpy Hags ([[Slow]] would also be useful since Harpy Hags have a decent speed).&lt;br /&gt;
&lt;br /&gt;
* [[Haste]] your [[Minotaur]]s/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beware of Red and Black Dragons&#039; breath attack which can damage your own troops.&#039;&#039;&#039; If you have both Black Dragons and [[Giant and Titan|Titans]] in the army, due to reciprocal [[hate]] Black Dragons will do 150% damage on their own Titans having attacked them by mistake.&lt;br /&gt;
&lt;br /&gt;
* Having only Black Dragons in your army, you may rush through the map with [[Dragogeddon]] manoeuvre. Red Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.&lt;br /&gt;
&lt;br /&gt;
*Spells &#039;&#039;&#039;not&#039;&#039;&#039; appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).&lt;br /&gt;
&lt;br /&gt;
*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Antagarich]].&lt;br /&gt;
&lt;br /&gt;
*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.&lt;br /&gt;
&lt;br /&gt;
* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons&#039; losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons&#039; hate against them. It works even if Black Dragons targeted another stack, and Titans won&#039;t retaliate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Two ranged units, both of which have no [[melee penalty]].&lt;br /&gt;
* Mana Vortex: doubles your max spell points once a week.&lt;br /&gt;
* Black Dragons are immune to all damage or debuffing spells.&lt;br /&gt;
* [[Armageddon]] spell is available in Dungeon, unlike [[Rampart]] or [[Conflux]] which also have units immune to it.&lt;br /&gt;
* [[Warlock]]s gain more Spell Power than other hero classes.&lt;br /&gt;
* [[Harpy and Harpy Hag|Harpy Hags]] are among the best 2 level units.&lt;br /&gt;
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.&lt;br /&gt;
* Powerful heroes, e.g. [[Gunnar]] with Logistics specialty, and [[Jeddite]] and [[Alamar]] with [[Resurrection]] spell.&lt;br /&gt;
* [[Portal of Summoning]] may be used to gain additional creatures.&lt;br /&gt;
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.&lt;br /&gt;
* On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on [[subterranean]] terrain, thus Dungeon units will get speed bonus.&lt;br /&gt;
* Dungeon is the only evil town where [[Bless]] is not banned.&lt;br /&gt;
* Dungeon doesn&#039;t suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, [[Tower]], and [[Stronghold]] have some prominent units with speed 3-4).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* Dungeon is quite expensive to build it up.&lt;br /&gt;
* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]]. Scorpicores are also quite too expensive for their strength, costing more than [[Unicorn and War Unicorn|War Unicorns]].&lt;br /&gt;
* Black Dragons are immune to any benevolent spells, including Resurrection. &lt;br /&gt;
* Moreover, Black Dragons are slower than upgraded 7th level units of [[Castle]], Rampart, [[Inferno]], and Conflux. They are immune to Haste and [[Prayer]], which allows [[Necropolis]] and [[Fortress]] to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.&lt;br /&gt;
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level.&lt;br /&gt;
* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren&#039;t that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).&lt;br /&gt;
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.&lt;br /&gt;
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Archangel]]s, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons&#039; resurrection makes it a big problem.&lt;br /&gt;
* [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they&#039;re immune to Bless, Bloodlust, and Haste. (Rampart&#039;s [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.)&lt;br /&gt;
* Subterranean which is Dungeon&#039;s [[native terrain]] doesn&#039;t give any [[movement penalty]] to the enemy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{Town &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon]]&lt;br /&gt;
__notoc__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon%27s_Blade_(artifact)&amp;diff=143795</id>
		<title>Armageddon&#039;s Blade (artifact)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon%27s_Blade_(artifact)&amp;diff=143795"/>
		<updated>2024-11-01T14:23:21Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
 | name   = Armageddon&#039;s Blade&lt;br /&gt;
 | class  = Relic&lt;br /&gt;
 | slot   = Weapon&lt;br /&gt;
 | cost   = 50000&lt;br /&gt;
 | event  = Deep beneath the earth, you find a vault of the Ancients from before the Silence. Inside, you find a sealed casket, deeply etched with dire warnings. Ignoring them, you break the seal. Inside, you find Armageddon&#039;s Blade.&lt;br /&gt;
 | effect = Increases attack +3, defense +3, knowledge +6 and power +3. Places expert [[Armageddon]] spell in hero&#039;s spell book. All allied creatures become immune to Armageddon.}} While equipped, the blade increases hero&#039;s [[attack]], [[defense]] and [[power skill]] by +3 and [[knowledge skill]] by +6. Additionally, it places expert level [[Armageddon]] [[spell]] in the hero&#039;s [[spell book]], and makes all creatures in the hero&#039;s army immune to the Armageddon spell.&lt;br /&gt;
&lt;br /&gt;
Armageddon&#039;s Blade is the key artifact in the [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade campaign]]. In the campaign&#039;s story the artifact is created by the great forgesmith [[Khazandar]]; combining the [[Sword of Hellfire]], the [[Shield of the Damned]] and the [[Breastplate of Brimstone]]. However, the blade is not an actual [[combination artifact]].&lt;br /&gt;
&lt;br /&gt;
Using Armageddon&#039;s Blade and [[Orb of Vulnerability]] at the same time makes even enemy troops that are usually unaffected by [[Armageddon]] vulnerable to the spell, with your [[creatures]] still immune to the spell. &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Typically, Armageddon&#039;s Blade is banned in multiplayer maps, as it makes the wielder hero extremely powerful.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Artifact &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Relic artifacts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon%27s_Blade_(artifact)&amp;diff=143794</id>
		<title>Armageddon&#039;s Blade (artifact)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon%27s_Blade_(artifact)&amp;diff=143794"/>
		<updated>2024-11-01T14:22:45Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
 | name   = Armageddon&#039;s Blade&lt;br /&gt;
 | class  = Relic&lt;br /&gt;
 | slot   = Weapon&lt;br /&gt;
 | cost   = 50000&lt;br /&gt;
 | event  = Deep beneath the earth, you find a vault of the Ancients from before the Silence. Inside, you find a sealed casket, deeply etched with dire warnings. Ignoring them, you break the seal. Inside, you find Armageddon&#039;s Blade.&lt;br /&gt;
 | effect = Increases attack +3, defense +3, knowledge +6 and power +3. Places expert [[Armageddon]] spell in hero&#039;s spell book. All allied creatures become immune to Armageddon.}} While equipped, the blade increases hero&#039;s [[attack]], [[defense]] and [[power skill]] by +3 and [[knowledge skill]] by +6. Additionally, it places expert level [[Armageddon]] [[spell]] in the hero&#039;s [[spell book]], and makes all creatures in the hero&#039;s army immune to the Armageddon spell.&lt;br /&gt;
&lt;br /&gt;
Armageddon&#039;s Blade is the key artifact in the [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade campaign]]. In the campaign&#039;s story the artifact is created by the great forgesmith [[Khazandar]] combining the [[Sword of Hellfire]], the [[Shield of the Damned]] and the [[Breastplate of Brimstone]]. However, the blade is not an actual [[combination artifact]].&lt;br /&gt;
&lt;br /&gt;
Using Armageddon&#039;s Blade and [[Orb of Vulnerability]] at the same time makes even enemy troops that are usually unaffected by [[Armageddon]] vulnerable to the spell, with your [[creatures]] still immune to the spell. &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Typically, Armageddon&#039;s Blade is banned in multiplayer maps, as it makes the wielder hero extremely powerful.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Artifact &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Relic artifacts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon%27s_Blade_(artifact)&amp;diff=143793</id>
		<title>Armageddon&#039;s Blade (artifact)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon%27s_Blade_(artifact)&amp;diff=143793"/>
		<updated>2024-11-01T14:21:30Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Sphere of Permanence doesn&amp;#039;t appear to be part of the combination.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
 | name   = Armageddon&#039;s Blade&lt;br /&gt;
 | class  = Relic&lt;br /&gt;
 | slot   = Weapon&lt;br /&gt;
 | cost   = 50000&lt;br /&gt;
 | event  = Deep beneath the earth, you find a vault of the Ancients from before the Silence. Inside, you find a sealed casket, deeply etched with dire warnings. Ignoring them, you break the seal. Inside, you find Armageddon&#039;s Blade.&lt;br /&gt;
 | effect = Increases attack +3, defense +3, knowledge +6 and power +3. Places expert [[Armageddon]] spell in hero&#039;s spell book. All allied creatures become immune to Armageddon.}} While equipped, the blade increases hero&#039;s [[attack]], [[defense]] and [[power skill]] by +3 and [[knowledge skill]] by +6. Additionally, it places expert level [[Armageddon]] [[spell]] in the hero&#039;s [[spell book]], and makes all creatures in the hero&#039;s army immune to the Armageddon spell.&lt;br /&gt;
&lt;br /&gt;
Armageddon&#039;s Blade is the key artifact in the [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade campaign]]. In the campaign&#039;s story the artifact is created by the great forgesmith [[Khazandar]] combining the [[Sword of Hellfire]], [[Shield of the Damned]] and the [[Breastplate of Brimstone]]. However, the blade is not an actual [[combination artifact]].&lt;br /&gt;
&lt;br /&gt;
Using Armageddon&#039;s Blade and [[Orb of Vulnerability]] at the same time makes even enemy troops that are usually unaffected by [[Armageddon]] vulnerable to the spell, with your [[creatures]] still immune to the spell. &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Typically, Armageddon&#039;s Blade is banned in multiplayer maps, as it makes the wielder hero extremely powerful.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Artifact &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Relic artifacts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Lost_Lore&amp;diff=143041</id>
		<title>Lost Lore</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Lost_Lore&amp;diff=143041"/>
		<updated>2024-10-26T10:11:35Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Preparing links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inll}}&lt;br /&gt;
Several of the people who worked on {{homm3}} wrote short stories related to the lore, but these stories were never incorporated in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: The stories are marked with the era/order they occur in. Stories that are purely lore and make no mention of current events are marked with a &#039;0&#039;.&#039;&#039;&lt;br /&gt;
* {{whc-}}Ancient History: ~0-1000 [[AS]]&lt;br /&gt;
* {{ws}} {{sod}}: ~1160-1164 [[AS]]&lt;br /&gt;
* {{wr}} {{roe}}: ~1165-1167 [[AS]]&lt;br /&gt;
* {{wa}} {{ab}}: ~1171 [[AS]]&lt;br /&gt;
* {{wd}} [[The Reckoning]]: ~1177 [[AS]] &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Story&lt;br /&gt;
! Narrator&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[NWC]] employees&amp;lt;br&amp;gt;(published on the now-defunct &amp;quot;The Nether Gods&amp;quot; fan site)&lt;br /&gt;
| 0. [[Deyja#Necromancy origin|Necromancy origin]]&amp;lt;br&amp;gt;0. [[Inferno#The Inferno|The Inferno]]&amp;lt;br&amp;gt;0. [[Rampart#The Rampart|The Rampart]]&amp;lt;br&amp;gt;{{ws-}}3. [[Kreegan#Kreegan reference|Kreegan reference]]&amp;lt;br&amp;gt;{{ws-}}4. [[Antagarich#Geography|Geography]]&amp;lt;br&amp;gt;{{ws-}}5. [[Catherine#Queen Catherine|Queen Catherine]]&amp;lt;br&amp;gt;{{ws-}}6. [[Marcus Finch#Parallel world|Parallel world]]&lt;br /&gt;
| [[Marcus Finch]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ws}} 2. [[Tatalia#Tale from the Swamps|Tale from the Swamps]]&amp;lt;br&amp;gt;{{ws}} 15. [[Royal Erathian Military Command#The Legacy|The Legacy]]&amp;lt;br&amp;gt;{{ws}} 16. [[Royal Erathian Military Command#Unlikely Alliance|Unlikely Alliance]]&lt;br /&gt;
| {{Hn|Xanthor|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{ws}} 8. Rumors from the Court: Introductions&amp;lt;br&amp;gt;{{ws}} 9. Rumors from the Court: The Letter&amp;lt;br&amp;gt;{{ws}} 10. Rumors from the Court: Annihilation&amp;lt;br&amp;gt;{{ws}} 11. Rumors from the Court: Death&amp;lt;br&amp;gt;{{ws}} 13. Rumors from the Court: Battle Results&lt;br /&gt;
| [[The Courtier]]&lt;br /&gt;
|-&lt;br /&gt;
| {{ws}} 12. [[Dannil Darvin#Rumors from the Court: Proclamation|Rumors from the Court: Proclamation]]&amp;lt;br&amp;gt;{{ws-}}14. [[Dannil Darvin#Rumors from the Court: A Word of Courage...|Rumors from the Court: A Word of Courage...]]&lt;br /&gt;
| [[Dannil Darvin]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | Jennifer Bullard&amp;lt;br&amp;gt; (a member of the original {{homm3}} team)&lt;br /&gt;
| {{wd}} 1. [[Lost Manuscripts]]&lt;br /&gt;
| {{Hn|General Kendal|0=}}&amp;lt;br&amp;gt;{{Hn|Lysander|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{wd}} 2. [[The Reckoning#Lysander&#039;s account of The Reckoning|The Reckoning (Lysander&#039;s account)]]&lt;br /&gt;
| {{Hn|Lysander|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| Official stories&amp;lt;br&amp;gt;(published on the now-defunct official Might and Magic VII website)&lt;br /&gt;
| 0. [[Rose|The Black Rose]]&amp;lt;br&amp;gt;{{whc-}}1. [[Day of Fire]]&amp;lt;br&amp;gt;{{whc-}}2. [[AvLee#History of the Elves: the &#039;Pure Bloods&#039; and the &#039;Renegades&#039;|History of the Elves]]&lt;br /&gt;
| [[Bard Tanni]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stories from the manuals ==&lt;br /&gt;
Although these works are canonical, many people do not encounter them due to them being in print and not in the game. Included here merely for ease of reference.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Source&lt;br /&gt;
! Story&lt;br /&gt;
! Narrator&lt;br /&gt;
|-&lt;br /&gt;
| {{mm6}}&lt;br /&gt;
| {{ws}} 1. [[Roland#Letters to Catherine|Letters to Catherine]]&lt;br /&gt;
| {{Hn|Roland|0=}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{homm3}}: {{sod}}&lt;br /&gt;
| {{ws}} 7. [[Yog#Shadow of Death Introduction|Letter to the Wizards of Bracada]]&lt;br /&gt;
| {{Hn|Yog|0=}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{homm3}}: {{roe}}&lt;br /&gt;
| {{wr}} 1. [[Wilbur Humphrey#Restoration of Erathia Introduction|Letter to the Commander]]&lt;br /&gt;
| [[Wilbur Humphrey]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{mm7}}&lt;br /&gt;
| {{wr}} 2. [[Archibald#The Diaries of Archibald|The Diaries of Archibald]]&lt;br /&gt;
| {{Hn|Archibald|0=}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{homm3}}: {{ab}}&lt;br /&gt;
| {{wa}} 1. [[Lucifer Kreegan#Armageddon&#039;s Blade Introduction|Letter to Xeron]]&lt;br /&gt;
| [[Lucifer Kreegan]]&lt;br /&gt;
|-&lt;br /&gt;
| {{wa}} 0. Alternate Biographies:&amp;lt;br&amp;gt;{{---}}{{---}}{{---}}• [[Kilgor]]&amp;lt;br&amp;gt;{{---}}{{---}}{{---}}• [[Adrienne]]&amp;lt;br&amp;gt;{{---}}{{---}}{{---}}• [[Catherine]]&amp;lt;br&amp;gt;{{---}}{{---}}{{---}}• [[Roland]]&amp;lt;br&amp;gt;{{---}}{{---}}{{---}}• [[Dracon]]&amp;lt;br&amp;gt;{{---}}{{---}}{{---}}• [[Gelu]]&amp;lt;br&amp;gt;{{---}}{{---}}{{---}}• [[Mutare]]&lt;br /&gt;
| n/a&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of games set in Enroth (world)]]&lt;br /&gt;
* [[List of wars in Enroth (world)]]&lt;br /&gt;
* [[Heroes from previous games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:External Projects]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Storyline]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Lost_Lore&amp;diff=142339</id>
		<title>Talk:Lost Lore</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Lost_Lore&amp;diff=142339"/>
		<updated>2024-10-17T19:31:21Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: A delayed response.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would &amp;quot;The Inferno&amp;quot;, &amp;quot;The Rampart&amp;quot;, &amp;quot;Rumors from the Court&amp;quot; and &amp;quot;Parallel world&amp;quot; also fit here?&lt;br /&gt;
* Not sure - what are those? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:00, 16 October 2024 (UTC)&lt;br /&gt;
* Parallel World I didn&#039;t know where to place, as it wasn&#039;t directly related to any topic back when I added those. Inferno and Rampart are kind of dry, just explanations of the factions. More mechanical than lore-related IMO. Rumors, I forgot what it was about. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 13:37, 16 October 2024 (UTC)&lt;br /&gt;
* I mean - Are these short stories? Do you have the text of the stories or a link to them? Do you know who wrote them? I haven&#039;t seen any pages on the wiki yet that refer to these? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:28, 16 October 2024 (UTC)&lt;br /&gt;
** Very interesting! The style of these stories seem to closely match what is already in Lost Lore. If we can trace their origin back to some official employee, we should definitely add them here! How did you come across these? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:39, 16 October 2024 (UTC)&lt;br /&gt;
*** They&#039;re just more of the &amp;quot;Nether Gods&amp;quot; stories. They can now be found on the bad f*ndom wiki. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 17:19, 17 October 2024 (UTC)&lt;br /&gt;
*** Nice. The intro makes a reference to different colored text implying commentary by...probably Marcus Finch? Did the other site have anything like that? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:52, 17 October 2024 (UTC)&lt;br /&gt;
*** If you are referring to the other wiki, yes. I just checked their page related to the &amp;quot;Kreegan reference&amp;quot; and they used a darker shade of blue to not get it mixed up with the links. I don&#039;t think that would solve the problem here though; the links automatically turn darker once you click on them, right? If viable, perhaps something in the middle?&lt;br /&gt;
*** Plus, the user Turnam summed it up pretty well, then went ahead and ported everything nice and tidy; but I have no idea who wrote them or whether they should be in this section. I don&#039;t where the references for the stories we currently have in store come from. Though I think their addition might be worthwhile: &amp;quot;Parallel world&amp;quot; opens up a whole another realm of possibilities, &amp;quot;Rumors from the Court&amp;quot; sheds a bit more light on the background events (I find the Overlord dominion thing there particularly interesting) and even &amp;quot;the Inferno&amp;quot; confirms that the familiars deal with dimensional rifts. So, maybe we could add something like &amp;quot;..., mechanics-related...&amp;quot; into the explanation here and get them? If there are no information about them whatsoever, perhaps we could link to another page and put a warning up front?&lt;br /&gt;
&lt;br /&gt;
Here are the texts:&lt;br /&gt;
&lt;br /&gt;
===Rumors from the Court===&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;It seems as though a new guest speaker will be appearing at the board now... He claims to be somewhat of a rumor man, and speaks of many things said in King Gryphonhearts&#039;s Court Room. He has already made refernces about Xanthor and Marcus Finch, I personally wonder if they will be returning... Anyway, he only posted the following below so far. Now being that he is a rumor man, the info he may refer to could be phony and/or real. This makes it all the more interesting really... But anyway, I will try to post my personal thoughts after each of his to express what exactly I make of it. But all you see in quotes are the exact words of the Courtier and not mine, my messages will appear in a different colored font. Here is what has been said so far, and if we do get important topics, we may develope a frame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Introductions&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;posted by the Courtier&lt;br /&gt;
    September 20,1998&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Well, if you&#039;re here for rumors, you&#039;ve certainly come to the right place. Half the things said here are made up anyway, usually by some local Baron attempting to gain King Gryphonheart&#039;s favor. It&#039;s nonsense, I tell you! Why just last week a letter arrived from some poor fool claiming to be a descendant of the family of Phynaxia, claiming that troops were needed in the east. He claimed that an army &amp;quot;greater in number than there are stars in the sky&amp;quot; was massing in Eeofol.&lt;br /&gt;
&lt;br /&gt;
    Sounds to me like some insane farmer saw an imp steal a chicken, but that wasn&#039;t the end of it. The very next day we received a letter from the University, claiming that one of their professors had seen this army from a gremlin skyship. But wait, it gets better! According to the professor, he was travelling through some sort of dimensional gate when it happened! Baaahhhhahahahaha! Insanity, I tell you! I can&#039;t believe they allow people like that to actually teach others!&lt;br /&gt;
    Baaahhhhahahahaha!&lt;br /&gt;
&lt;br /&gt;
    *cough!*&lt;br /&gt;
&lt;br /&gt;
    Hmm, please forgive my outburst, *snicker* but it really was quite amusing *chuckle* when that letter arrived. We read it aloud several times, and it just got funnier every time. I do wonder what the King&#039;s opinion of it was, though come to think of it, I don&#039;t think the letter ever made it TO the king. Ah well, he needn&#039;t be bothered by such lunacy.&lt;br /&gt;
&lt;br /&gt;
    Well, stick around, I&#039;m sure we&#039;ll hear more soon.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Letter&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;psted by the Courtier&lt;br /&gt;
    September 22, 1998&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Bah! Another letter talking of armies. Not the Kreegans this time, though. No no, now it&#039;s the Dungeon Overlords. Will these people never cease? And this one… another professor at the University! Are they ALL mad!? What was this one&#039;s name… ah yes, Xanthor. Said he was on his way here with a first hand account of the story. Hah! We should all get a good laugh out of this one, mark my words!&lt;br /&gt;
&lt;br /&gt;
    Bah!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Yes, this is really something for me... I love when the guest speakers post and after waiting months to hear from a new one, we have Xanthor returning to tell another story!!! Remember Tales from the Swamps? It could be as highly anticipated as that... His story will appear on a new page entitled &amp;quot;Zoological Accounts.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Annihilation&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;psted by the Courtier&lt;br /&gt;
    September 24, 1998&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Well, we&#039;ve finally received word from one of our *official* outposts on the Eeofol/Nighon border. Apparently there *is* some truth to what the locals, and even the University Professors, have been saying. According to the report, two massive armies, one formed from the Infernos, the other from the Dungeons below Nighon, are moving toward each other. The King, it seems, has decided to hold off on sending troops to the region. If they wish to annihilate themselves they apparently can do it alone. It&#039;s a smart move, because having an Erathian army in the area might cause the Kreegans and the Dungeon Overlords to decide they&#039;d rather kill *us* than each other.&lt;br /&gt;
&lt;br /&gt;
    I must admit this is not the first time these two nations have fought with each other, but if these numbers are to be trusted then this is something more than just the Dungeon Overlords attempting to put down another Kreegan rebellion.&lt;br /&gt;
&lt;br /&gt;
    Ah well, fear not, for we are safe here under the wise leadership of King Gryphonheart.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Death&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;posted by the Courtier&lt;br /&gt;
    September 28, 1998&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;A terrible thing has happened! The King! The Kiiiing! *SOB* He… He… *SOB* King Gryphonheart is dead! DEAD!&lt;br /&gt;
&lt;br /&gt;
    They say he died in his sleep… but… bwahhhhhhh! *SOB* How could he be… dead? I mean, he was no spring chicken, but 54 years isn&#039;t THAT old, even for a King. Ack! What am I saying!? Bwahhhhhhh!&lt;br /&gt;
&lt;br /&gt;
    It has just come to my attention that the King&#039;s personal food taster also died in his sleep! Since none of the other guests at last night&#039;s feast took ill, this can mean only one thing… POISON! Oh what has this world come to!? &amp;quot;&lt;br /&gt;
&lt;br /&gt;
    The Dungeon Overlords and Kreegans rise to power and the king unfortunately died, how can Phynaxia possibly survive a time of war while missing their beloved King Gryphonheart... The story continues...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Proclamation&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;posted by Dannil Darvin&lt;br /&gt;
    September 29, 1998&lt;br /&gt;
&lt;br /&gt;
    May I please have everyone&#039;s attention! Thank you. My name is Dannil Darvin, Lieutenant of the Royal Erathian Military Command, and I&#039;ve been instructed to come here and read this, uh, proclamation to you so, uh, here it goes.&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;In light of the recent tragedy of the loss of the Nation of Erathia&#039;s King, Nicolas Gryphonheart I, and in light of the fact that no bloodline heir to the Throne of Erathia exists, rule of the Kingdom of Erathia shall pass to the Royal Erathian Military Command until such time as a proper successor can be found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Know, too, that the murder of the King will not go unpunished. An investigation has already provided several leads, and it is only a matter of time before the guilty party is brought to justice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;So signed, General Morgan Kendal, Commander, REMC.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Well, uh, that&#039;s it I guess. I&#039;ve also been assigned to the Palace, so I&#039;ll be here until I receive new orders. Please try to stay calm, I&#039;m sure this will all blow over soon enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Battle Results&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;posted by the Courtier&lt;br /&gt;
    October 2, 1998&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I was listening in at the door of… well, I can&#039;t say, really, but let me tell you what I&#039;ve heard! The Dungeon Overlord and Kreegan armies met just south of Eeofol in what was sure to be a spectacular battle. Instead, they set up camp for two days, and according to the scout reports, the Dungeon Overlord army gradually vanished! Thousands of creatures just disappeared! After that, the Kreegan army split in two. One broke camp and headed north back toward Eeofol. The other, however, turned west. They overran the border into the Contested Lands, laying waste to everything in their path, including the Erathian Garrison forces stationed there! I did not hear an exact number of casualties, only that the Garrison was a total loss.&lt;br /&gt;
&lt;br /&gt;
    What will we do!? The Military Command already have their hands full keeping the peace throughout Erathia following the King&#039;s death, and it took the full might of the REMC to stop the Kreegans two years ago. How will they stop this attack!?&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Word of Courage...&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;posted by Dannil Darvin&lt;br /&gt;
    October 2, 1998&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Well, it would seem that for once the Kreegans have managed to defeat the Dungeon Overlords. We just received a report that after two days of fighting, the Dungeon Overlords were driven underground, most likely in a retreat back to their Nighon homeland.&lt;br /&gt;
&lt;br /&gt;
    Not only that, but following the battle, half the Kreegan army began its retreat to Eeofol, while the other half, apparently as some sort of diversion, attacked the Erathian Garrison forces stationed in the Contested Lands. Heavy losses were inflicted to both sides, but our latest information shows a victory for the REMC, though reinforcements will be sent to the region over the next several days should another attack occur.&lt;br /&gt;
&lt;br /&gt;
    Fear not, friends. We have defeated the Kreegans in the past. We shall defeat them again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Parallel world===&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;&amp;quot; *cough!* *cough!* Oh, thank goodness I&#039;m finally in the right place. I think I&#039;ve been stuck in some sort of &amp;quot;parallel world&amp;quot; for the last week. It was all very strange - filled with people who looked just like you, but acted very differently. I thought I was going mad when I spotted Guthwulf in the middle of the University building a dollhouse out StormMaster&#039;s supply of, what did he call them… nukes? It was dreadful, I barely made it out through a portal before he blew up the place, and I&#039;ve been portal hopping ever since!&lt;br /&gt;
&lt;br /&gt;
    Well, now that I appear to be back in reality, I can only hope that some of the things I have seen in the last week are not happening here as well. You see, my last hop took me to a Gremlin skyship (believe me, they were just as surprised as I was) that was on a sulfur gathering expedition to the Eeofol volcanic range. After I told them my tale of what had happened, they said they might be able to return me to the correct world, and began to work on opening a portal. While I waited, I decided to take in some of the scenery, especially since I had never actually seen Eeofol, either before or after the Kreegans arrived.&lt;br /&gt;
&lt;br /&gt;
    I was amazed by what I saw. Instead of admiring the stark scenery of the many volcanic ranges, I saw a massive army gathered below! I informed the Gremlins, who seemed unconcerned, saying that this army had been gathering for nearly two months. I had never seen so many of the Inferno creatures in one place, and I became so frightened I had to look away. I laid down on the deck of the skyship, choosing instead to watch the smoke from the ship&#039;s furnace swirl around the twin balloons that held us aloft.&lt;br /&gt;
&lt;br /&gt;
    Perhaps an hour later, one of the Gremlins approached me to say that they were almost ready with the portal. He took me to the back of the skyship where half a dozen of his shipmates were working some bizarre machine with dozens of moving parts and gears. They told me to get ready, and one of them took hold of a long lever that looked like some sort of switch. The machine buzzed and whirred, and as the Gremlin threw the switch there was a blinding flash of light but… no portal.&lt;br /&gt;
&lt;br /&gt;
    Not sure what had gone wrong, the Gremlins began looking around, convinced that a portal should have appeared. Finally a shout of &amp;quot;I found it!&amp;quot; at the back of the skyship got our attention, and I realized that the Gremlin who had spotted it was pointing over the railing behind us. With a gulp, I approached and cautiously looked over the rail. There, nearly twenty feet below us, was a flat, black square, slowly floating along behind us.&lt;br /&gt;
&lt;br /&gt;
    I flatly refused to jump. One of them said, &amp;quot;okay, if that&#039;s the way you want it.&amp;quot; When I told them it was, they surrounded me, picked me up, and threw me off the ship. I suppose I should be glad their aim was true, yes?&lt;br /&gt;
&lt;br /&gt;
    Regardless, I&#039;m home now, and I must send word to King Gryphonheart. I only hope that what I saw in that other world is not going on in this one as well!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    -Finch&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Inferno===&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;My friends, in all my studies of Erathia, there is but one thing that fills me with dread more than the silent, cold death of the Necropolis, and that is the twisted, black-hearted evil of the Infernos. Foul creatures, ripped from the depths of the Hells and beyond, are bound into the service of the Demoniaks and Heretics who call them forth. They serve unquestioningly, and without fear, but are always looking for the one chance to break free from their master. Fortunately, I have never actually seen one of these creatures loose.&lt;br /&gt;
&lt;br /&gt;
    None of the creatures of the Inferno cities are native to this land. Because of this, there are few actual dwellings to be found. Instead, a great number of altars, halls, towers and pyres need to be erected in order to summon the Inferno&#039;s armies.&lt;br /&gt;
&lt;br /&gt;
    The lowliest creature to be found here is the Imp. Honestly, they are like rats, and no matter how many times you think you have killed them all, more seem to appear. Through research I was able to determine that once an Imp becomes a Familiar, it can create a dimensional rift within the city, allowing an even greater influx of these vermin.&lt;br /&gt;
&lt;br /&gt;
    After the Imps come the summoning halls of the Gogs and the furnaces of the Hell Hounds. Both appear in great numbers, though fortunately nothing near the influx of the Imps and Familiars. The Hell Hounds, when properly summoned, can not only take the form of a stronger Cerberus, but in the best cases can also be summoned in greater numbers.&lt;br /&gt;
&lt;br /&gt;
    As many of you have asked, there are in fact Demons to be found in Erathia. They, along with the weaker Hell Hounds and the stronger Pit Fiends, seem to make up the bulk of many armies of the Infernos. Strong alone, and deadly in great numbers, these creatures make even the holiest and hardiest of souls tremble.&lt;br /&gt;
&lt;br /&gt;
    Yet there are two creatures that outclass those that I have already mentioned. The first, summoned from great towers, are the Efreet. These monsters bear a striking similarity to the Genies, riding about on great waves of fire that always surround them. However, even the Efreet Sultans quiver with fear in the presence of the purest of all evil creatures, the Devils. Though they pledge their service willingly (for the right price, of course), it always seems like they come to this land for their own reasons.&lt;br /&gt;
&lt;br /&gt;
    Fear these creatures, friends, for they represent all that opposes Good. So ends today&#039;s lesson.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Rampart===&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;Based on many of your questions, I have chosen the Rampart city as my topic for today. The Rampart cities of Erathia are most similar to the Sorceress cities of Enroth. Found mostly in remote and heavily forested areas, they are, as one would imagine, populated by creatures of nature.&lt;br /&gt;
&lt;br /&gt;
    To start with, the Rangers and Druids no longer serve as troops in the armies of Erathia. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them.&lt;br /&gt;
&lt;br /&gt;
    Whenever a new Rampart is constructed, it is the gentle Centaurs and sturdy Dwarves who arrive first to pledge their loyalty. In fact, once you offer proper training to the Dwarves, they will begin to &amp;quot;horde,&amp;quot; bringing both additional units and income to your city.&lt;br /&gt;
&lt;br /&gt;
    Before you know it, Elves will begin to join your city, Wood Elves at first, then Grand Elves as time passes. More amazingly, once they are convinced of the cause you fight for, the Elves will begin to bring to the Rampart their great Pegasi mounts, creatures both beautiful and deadly, to join your armies.&lt;br /&gt;
&lt;br /&gt;
    One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble Treefolk, who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical Unicorns will show themselves, also ready to do battle in the name of good.&lt;br /&gt;
&lt;br /&gt;
    But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive Green Dragons, and their elder Golden kin, will begin to arrive. Your success is almost assured!&lt;br /&gt;
&lt;br /&gt;
    Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of Erathia.&lt;br /&gt;
&lt;br /&gt;
    So ends our discussion for today. If you have any requests for which of Erathia&#039;s cities you would like to learn about next, please voice them here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Other stories that may fit ==&lt;br /&gt;
&lt;br /&gt;
I found a few stories originally written by Bard Tannim (in a Polish translation). I wasn&#039;t able to locate the english source, even using the web archive - I suspect it may be lost to time. &lt;br /&gt;
&lt;br /&gt;
Link to the stories: [https://www.gildia.acidcave.net/zaginiona_ksiega.html Zaginiona Księga] (eng.: The Lost Book) - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
* Several of these are stories from the H3 manuals (and are already included on their various pages). We should go through the rest and see if they belong on the wiki! Likely they don&#039;t belong with lost lore...at least in my mind Lost Lore is fan-fiction written by official employees. Somewhere between Bob&#039;s random heroes 3 internet story and lore officially included in the game. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:36, 17 October 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Lost_Lore&amp;diff=142308</id>
		<title>Talk:Lost Lore</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Lost_Lore&amp;diff=142308"/>
		<updated>2024-10-15T22:41:21Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Asking about the relevant pages from the MM fandom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would &amp;quot;The Inferno&amp;quot;, &amp;quot;The Rampart&amp;quot;, &amp;quot;Rumors from the Court&amp;quot; and &amp;quot;Parallel world&amp;quot; also fit here?&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Buildings_specific_to_each_town_type&amp;diff=141718</id>
		<title>Buildings specific to each town type</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Buildings_specific_to_each_town_type&amp;diff=141718"/>
		<updated>2024-10-08T10:04:04Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Added Brotherhood of the Sword.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&#039;&#039;&#039;Buildings specific to each town type&#039;&#039;&#039; (a.k.a &#039;&#039;&#039;specific buildings&#039;&#039;&#039; or &#039;&#039;&#039;unique buildings&#039;&#039;&#039;) are structures that can&#039;t be built in all [[town]]s. They  technically include [[blacksmith]]s and [[resource silo]]s as stated in the {{roe}} manual, because their functions vary from town to town. It is also worth mentioning that shipyards and artifact merchants are not &#039;&#039;unique&#039;&#039; per say, they are simply not common. Shipyards are specific to Castle, Necropolis, Fortress, Conflux, and Cove {{withhota}}; followed by artifact merchants specific to Tower, Dungeon and Conflux.&lt;br /&gt;
&lt;br /&gt;
* [[Grail buildings]]&lt;br /&gt;
* [[Artifact Merchants]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Horde building]]&lt;br /&gt;
* [[Brotherhood of the Sword]]&lt;br /&gt;
* [[Lighthouse]]&lt;br /&gt;
* [[Stables]]&lt;br /&gt;
* [[Treasury]]&lt;br /&gt;
* [[Fountain of Fortune]]&lt;br /&gt;
* [[Mystic Pond]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Lookout Tower]]&lt;br /&gt;
* [[Wall of Knowledge]]&lt;br /&gt;
* [[Brimstone Stormclouds]]&lt;br /&gt;
* [[Castle Gate]]&lt;br /&gt;
* [[Order of Fire]]&lt;br /&gt;
* [[Cover of Darkness]]&lt;br /&gt;
* [[Necromancy Amplifier]]&lt;br /&gt;
* [[Skeleton Transformer]]&lt;br /&gt;
* [[Portal of Summoning]]&lt;br /&gt;
* [[Mana Vortex]]&lt;br /&gt;
* [[Battle Scholar Academy]]&lt;br /&gt;
* [[Ballista Yard]]&lt;br /&gt;
* [[Freelancer&#039;s Guild]]&lt;br /&gt;
* [[Escape Tunnel]]&lt;br /&gt;
* [[Hall of Valhalla]]&lt;br /&gt;
* [[Blood Obelisk]]&lt;br /&gt;
* [[Cage of Warlords]]&lt;br /&gt;
* [[Glyphs of Fear]]&lt;br /&gt;
* [[Magic University]]&lt;br /&gt;
* [[Grotto (Cove building)|Grotto]]{{-wh}}&lt;br /&gt;
* [[Thieves&#039; Guild (Cove building)|Thieves&#039; Guild]]{{-wh}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special buildings]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Neutral_creature&amp;diff=141454</id>
		<title>Neutral creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Neutral_creature&amp;diff=141454"/>
		<updated>2024-10-05T16:42:02Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|For the neutral town alignment, see [[alignment]].}}{{Neutral creatures}}&#039;&#039;&#039;Neutral creature&#039;&#039;&#039; is a term referring to a creature that is not associated to any particular town type but may be found wandering the lands of [[Antagarich]]. Neutral creatures can be recruited from associated [[creature dwelling]]s on [[Adventure Map]], with the exception of [[Dungeon]]&#039;s [[Portal of Summoning]]. Elemental creatures can also be summoned during a battle using the level 5 spell of the corresponding school of magic.&lt;br /&gt;
&lt;br /&gt;
Neutral creatures have no [[alignment]], they do not count as troops from a neutral town, so they do not get the [[luck]] buff from [[Clover Field]], or [[morale]] buff from [[Angelic Alliance]]. In calculations of [[morale]] debuff for having creatures from different towns in one army, neutral creatures considered as their own town.&lt;br /&gt;
&lt;br /&gt;
In terms of battle bonuses, neutral creatures don&#039;t have a [[native terrain]]; they don&#039;t get attack/defense or speed buffs from any terrain. &lt;br /&gt;
The generation of neutral zones on random maps, though, with neutral [[dwelling]]s and neutral troops in [[Pandora&#039;s Box]]es, by default takes place on [[dirt]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral creatures in Restoration of Erathia:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Air Elemental}}&lt;br /&gt;
* {{Cn|Water Elemental}}&lt;br /&gt;
* {{Cn|Fire Elemental|image=Fire Elemental (HotA)}}&lt;br /&gt;
* {{Cn|Earth Elemental}}&lt;br /&gt;
* {{Cn|Gold Golem}}&lt;br /&gt;
* {{Cn|Diamond Golem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral creatures in Armageddon&#039;s Blade and Shadow of Death:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Peasant}}&lt;br /&gt;
* {{Cn|Halfling|image=Halfling (HotA)}}&lt;br /&gt;
* {{Cn|Rogue}}&lt;br /&gt;
* {{Cn|Boar}}&lt;br /&gt;
* {{Cn|Nomad}}&lt;br /&gt;
* {{Cn|Mummy}}&lt;br /&gt;
* {{Cn|Sharpshooter|image=Sharpshooter (HotA)}}&lt;br /&gt;
* {{Cn|Troll|image=Troll (HotA)}}&lt;br /&gt;
* {{Cn|Gold Golem}}&lt;br /&gt;
* {{Cn|Diamond Golem}}&lt;br /&gt;
* {{Cn|Enchanter}}&lt;br /&gt;
* {{Cn|Faerie Dragon|image=Faerie Dragon (HotA)}}&lt;br /&gt;
* {{Cn|Rust Dragon}}&lt;br /&gt;
* {{Cn|Crystal Dragon}}&lt;br /&gt;
* {{Cn|Azure Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional neutral creatures in [[Horn of the Abyss]]:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Leprechaun}}&lt;br /&gt;
* {{Cn|Satyr}}&lt;br /&gt;
* {{Cn|Steel Golem}}&lt;br /&gt;
* {{Cn|Fangarm}}&lt;br /&gt;
NOTE: In {{hota}}{{-wh}} v1.7, {{Cn|Halfling|image=Halfling (HotA)}} was changed to {{Cn|Halfling (Factory)}}, the tier 1 creature of the [[Factory]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Luck&amp;diff=135872</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Luck&amp;diff=135872"/>
		<updated>2024-07-26T19:24:17Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center; margin:0 0 10px 7px; float:right;&amp;quot;&lt;br /&gt;
! Rating&lt;br /&gt;
! Chance&lt;br /&gt;
! %&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 1/8 || 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 1/12 || 8.3%&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 1/24 || 4.2%&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| -1{{-wh}} || 1/12|| 8.3%&lt;br /&gt;
|-&lt;br /&gt;
| -2{{-wh}} || 1/6 || 16.7%&lt;br /&gt;
|-&lt;br /&gt;
| -3{{-wh}} || 1/4 || 25.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Luck-3 HotA.gif&lt;br /&gt;
File:Luck-2 HotA.gif&lt;br /&gt;
File:Luck-1 HotA.gif&lt;br /&gt;
File:LuckN.gif&lt;br /&gt;
File:Luck.gif&lt;br /&gt;
File:Luck+2.gif&lt;br /&gt;
File:Luck+3.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a &amp;quot;lucky strike&amp;quot;. Creature stack&#039;s luck modifier depends mainly on hero&#039;s luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]]s that can affect luck modifiers. Hero&#039;s luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.&lt;br /&gt;
&lt;br /&gt;
There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. However, this additional &amp;quot;lucky damage&amp;quot; is not multiplied by high [[attack]] and other factors listed in [[Damage#Damage calculation of creature stacks|damage formula]]. Thus, in such conditions, the final damage is not actually doubled.&lt;br /&gt;
&lt;br /&gt;
== Luck affecting features ==&lt;br /&gt;
&#039;&#039;&#039;Adventure Map locations:&#039;&#039;&#039;&lt;br /&gt;
* [[Faerie Ring]] increases luck +1 until next battle&lt;br /&gt;
* [[Fountain of Fortune (adventure map)|Fountain of Fortune]] gives random amount of luck from -1 to +3 until next battle&lt;br /&gt;
* [[Idol of Fortune]] increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)&lt;br /&gt;
* [[Mermaids]] increases luck +1 until next battle &lt;br /&gt;
* [[Rally Flag]] increases luck +1 (and morale +1) until next battle &lt;br /&gt;
* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)&lt;br /&gt;
* [[Event]]s may increase or decrease luck from -3 to +3.&lt;br /&gt;
* [[Pyramid]] decreases a hero&#039;s luck by -2 if visited after the guards have been defeated.&lt;br /&gt;
* [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2&lt;br /&gt;
* [[Cursed Ground]] entirely disables luck effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts:&#039;&#039;&#039;&lt;br /&gt;
* {{An| Cards of Prophecy}} increases luck +1&lt;br /&gt;
* {{An| Clover of Fortune}} increases luck +1&lt;br /&gt;
* {{An| Ladybird of Luck}} increases luck +1&lt;br /&gt;
* {{An| Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])&lt;br /&gt;
* {{An| Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])&lt;br /&gt;
* {{An| Hourglass of the Evil Hour}} negates all positive luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings:&#039;&#039;&#039;&lt;br /&gt;
* [[Rampart]]&#039;s [[Fountain of Fortune]] increases luck of defending hero by +2 when defending against siege.&lt;br /&gt;
* [[Rampart]]&#039;s grail building [[Spirit Guardian]] increases owners all heroes&#039; luck by +2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Devil}} decreases enemy luck by -1&lt;br /&gt;
* {{Cn|Arch Devil}} decreases enemy luck by -1 (-2 with [[HotA]])&lt;br /&gt;
* {{Cn|Halfling}} always has luck value of at least +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous:&#039;&#039;&#039;&lt;br /&gt;
* [[Luck (secondary skill)|Luck]] secondary skill increases luck by +1, +2 or +3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
* {{Sn|Fortune}} increases luck by +1 or +2 (or +3, if the hero has a [[hero specialty|specialty]] in fortune)&lt;br /&gt;
* {{Sn|Misfortune}} decreases luck by -1 or -2.&lt;br /&gt;
&lt;br /&gt;
== [[Horn of the Abyss]] ==&lt;br /&gt;
* Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.&lt;br /&gt;
* The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them.&lt;br /&gt;
* {{cn|Arch Devil}} decreases enemy luck by 2 (instead of 1 from the original).&lt;br /&gt;
* {{cn|Leprechaun}} doubles friendly unit luck chance.&lt;br /&gt;
* {{an|Runes of Imminency}} decrease enemy&#039;s luck by 1.&lt;br /&gt;
* {{an|Demon&#039;s Horseshoe}} decreases enemy&#039;s luck by 1.&lt;br /&gt;
* {{an|Shaman&#039;s Puppet}} decreases enemy&#039;s luck by 2.&lt;br /&gt;
* [[Mineral Spring]] grants +1 luck until next battle and +600 [[movement points]] until the end of the day.&lt;br /&gt;
* [[Fields of Glory]] magical terrain gives all troops -2 luck.&lt;br /&gt;
&lt;br /&gt;
{{luck navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Never_Deal_with_a_Demon&amp;diff=134784</id>
		<title>Never Deal with a Demon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Never_Deal_with_a_Demon&amp;diff=134784"/>
		<updated>2024-06-19T16:35:36Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Quest Guard completion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}&lt;br /&gt;
{{campaign navigational box|hc=expanded|conquestoftheunderworld=expanded}}&lt;br /&gt;
{{scenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison.  &lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 6/1&lt;br /&gt;
| size           = M&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = def_hero&lt;br /&gt;
| victory_hint   = &amp;lt;br&amp;gt;{{---}}{{H|Deezelisk|image=Axsis|noname=}} Deezelisk the Demoniac&lt;br /&gt;
| loss           = hero&lt;br /&gt;
| loss_hint      = {{H|Tarnum|image=Tarnum Knight|noname=}}&lt;br /&gt;
| allies         = {{red}}{{purple}}&lt;br /&gt;
| enemies        = {{---}}{{---}}1:{{blue}}{{green}}{{orange}}{{pink}}&lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| bonus          = {{BonusCr|Royal Griffin|20|loc=Tarnum}}{{BonusCr|Sharpshooter|25|loc=Tarnum}}&lt;br /&gt;
| Cmap           = [[File:Cmap hota 4.png|400px|xxx]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1A-smk-GOOD1A|src=HC-02|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} Unnamed male historian: Never trust a Demon.  [[Tarnum]] knew this, but he still fell into [[Deezelisk]]&#039;s trap.  If he had been mortal, his story would&#039;ve ended here, but Tarnum returned.  This time, nothing was going to stop him from saving his only blood kin, Queen [[Allison]], from the torture chambers of the Duke of the [[Underworld]].&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |Day 1|loc={{red}}{{purple}}|Treachery!&amp;lt;p&amp;gt;What makes it worse is I suspected it all along and I still fell into Deezelisk&#039;s trap.  I mourn the loss of my captains - all killed by the demon troops they commanded in our rescue of Rion Gryphonheart&#039;s soul.  At least I was able to save his soul from Jorm&#039;s clutches.  Who knows what happened to Mensor?  Probably dead as well.&amp;lt;p&amp;gt;What bothers me most is Allison&#039;s capture.  I never should&#039;ve let her agree to command Deezelisk&#039;s demon army in our battle against Jorm.  They turned on her when I was distracted with Jorm and spirited her away to Deezelisk.  I should&#039;ve realized earlier than Jorm was never powerful enough to control so many demons in the Underworld.  All our troubles, all our endless battles in this dark land must have been carefully orchestrated by Duke Deezelisk himself.&amp;lt;p&amp;gt;I was attacked too, but the demons didn&#039;t realize I was immortal.  I managed to slip away after they believed I was dead, and I returned to a Castle in one of the upper levels.  With a small force, we&#039;ve tracked the force that kidnapped Allison to this hidden layer of the Underworld and managed to build a small Castle in one its empty caverns.&amp;lt;p&amp;gt;And I&#039;ve sworn both as a Barbarian and as a Knight that Deezelisk will pay!}}&lt;br /&gt;
{{TErow| 4 |Day 4|I threw back the flap to my tent and froze.&amp;lt;p&amp;gt;Standing there, a shimmering transparent image, was the soul of Rion Gryphonheart, looking much stronger than when I rescued him.  Saying nothing, I entered and closed the flap behind me.&amp;lt;p&amp;gt;&amp;quot;You&#039;re here to help,&amp;quot; said Gryphonheart.  His voice was barely a whisper.  &amp;quot;I can see that.  The past, as far as I&#039;m concerned, is forgotten.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;For me as well.  I hold no grudge,&amp;quot; I said, surprising myself because I truly meant it.&amp;lt;p&amp;gt;&amp;quot;I beg you to help Allison.  Deezelisk is tormenting her to get at me.  He knows I won&#039;t leave as long as Allison is in danger, but neither is there anything I can do to help her!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;To get at you?&amp;quot; I said.  &amp;quot;Why does Deezelisk hate you so much?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Because he tried to take over Erathia and failed - a long story.  To put it simply, I defeated his troops, blinded him, and sent him back to the Underworld!&amp;quot;}}&lt;br /&gt;
{{TErow| 6 |Day 6|I can&#039;t believe it, but Mensor is alive!  One of the scouts spotted a Prison not to far from here, but he couldn&#039;t rescue Mensor because a guard post blocks access to the jail.  A rescue mission must be arranged, and quickly before these Demons puts another one of my friends to death. }}&lt;br /&gt;
{{TErow| 9 |Day 9|Rion Gryphonheart returned last night with tears in his eyes.  It must take a great pain indeed to bring such sorrow to a ghost.&amp;lt;p&amp;gt;&amp;quot;I can&#039;t stand it anymore, Tarnum!  She&#039;s in such pain, and all because of me.  She&#039;s my daughter and I can do nothing!&amp;quot;  Gryphonheart said.&amp;lt;p&amp;gt;&amp;quot;She&#039;s strong, Gryphonheart, stronger than you think.  Just stay at her side, give her your strength.  I&#039;ll make Deezelisk pay for every day he touched her!&amp;quot; I said.&amp;lt;p&amp;gt;My words seem to give Gryphonheart some courage.  He even smiles.&amp;lt;p&amp;gt;&amp;quot;I recognize that tone, Tarnum.  When you want to be, you can be quite vindictive, can&#039;t you?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes.  Deezelisk has no idea how dangerous my anger can be, but he&#039;ll soon learn!&amp;quot;}}&lt;br /&gt;
{{TErow| 16 |Day 16|My nights are wrought with nightmares, but not the ones the Underworld sometimes causes.  These are my own fears as I imagine my niece, Allison, in the cruel hands of that Demon.&amp;lt;p&amp;gt;Last night, I woke to find Gryphonheart sitting by my bedroll.  He looked haunted and weak.&amp;lt;p&amp;gt;&amp;quot;I&#039;ve discovered that I&#039;m able to protect Allison from some of the pain at least, but I&#039;m on Deezelisk&#039;s ground - he&#039;s powerful down here.  He knew I would try this.  I realize that now.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What do you mean?&amp;quot; I said.  He was making little sense.&amp;lt;p&amp;gt;&amp;quot;I was the bait, Tarnum,&amp;quot; Gryphonheart said.  &amp;quot;Deezelisk ordered Jorm to kidnap me from Paradise so he could lure Allison down here.  Allison&#039;s dream wasn&#039;t my cry for help - that was the work of Deezelisk.  He knew if he tortured Allison, I would join with her soul to protect her, then he&#039;d finally be able to destroy me.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Then he manipulated us from the beginning?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes, and he&#039;s winning.  I don&#039;t know how much longer I can last.  When my soul becomes too weak, it will fade into nothingness - and then Allison will be alone with that cursed Demon!&amp;quot;&amp;lt;p&amp;gt;I reach out to place a comforting hand on Gryphonheart&#039;s shoulder before I remember that he is no more solid than a soft breeze.&amp;lt;p&amp;gt;&amp;quot;There is one thing Deezelisk didn&#039;t plan on.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What?&amp;quot; Gryphonheart said.&amp;lt;p&amp;gt;&amp;quot;Me!&amp;quot;}}&lt;br /&gt;
{{TErow| 22 |Day 22|A cave-in buried some of our supply wagons.  It took some time to clear the tunnel for passage, but all that was found was the splintered wagons and dead drivers.  It was probably the work of Deezelisk.|effect=-4 {{w}} [[Wood]], -3 {{m}} [[Mercury]], -3 {{s}} [[Sulfur]], -2350 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 29 |Day 29|Mensor&#039;s interrogation of the captured Demons has turned up very little information about Deezelisk&#039;s whereabouts.  Our prisoners are more afraid of the Demon Duke than my Captain of Information.  If I still had the taste for torture, I would interrogate them myself and show them who they really should fear.&amp;lt;p&amp;gt;But those days are gone, thankfully.&amp;lt;p&amp;gt;All we&#039;ve been able to determine is that Deezelisk&#039;s secret manor lies somewhere behind a Subterranean Gate.}}&lt;br /&gt;
{{TErow| 35 |Day 35|Today, I remembered that the Ancestors sent me on this mission to save Gryphonheart&#039;s soul.  It&#039;s been so long, and I&#039;ve become so involved that I&#039;ve accepted this mission as my own.&amp;lt;p&amp;gt;So, what did they want me to learn?  That vengeance gets you nowhere?  That is obvious.  My blind vengeance against the Bracaduun Wizards only disgraced me into my present state as the Immortal Hero.  Allison&#039;s drive for vengeance against Jorm led her into a trap she should&#039;ve seen coming.&amp;lt;p&amp;gt;And I swear I&#039;m going to make Deezelisk suffer for his attempt to gain revenge for the loss of his sight.}}&lt;br /&gt;
{{TErow| 41 |Day 41|During one of those brief moments when Rion Gryphonheart was able to slip away from Allison, he searched the tunnels for a way to find Deezelisk.  Nothing like having a ghost for a spy.&amp;lt;p&amp;gt;Apparently, Deezelisk isn&#039;t easy to reach.  In a tunnel far to the northeast is a Monolith that will take me to the Red Keymaster&#039;s Tent.  Beyond the Red Border Guards lies a Subterranean Gate that will take me directly to the Demon I seek.}}&lt;br /&gt;
{{TErow| 47 |Day 47|I have sent word through a fast rider to the lords of Erathia that I am in need of their aid.&amp;lt;p&amp;gt;&amp;quot;Queen Allison has been kidnapped and we need reinforcements in order to rescue her.  We fight a war against a terrible foe.  So far, we&#039;ve been able to hold our own, but soon we shall be overwhelmed.  Please send what you can.  Every moment Queen Allison is in the hands of this Demon she will be tortured.  Please hurry!&amp;quot;}}&lt;br /&gt;
{{TErow| 59 |Day 59|Rion Gryphonheart appeared in my tent once again last night but it took some time for me to notice he was there.  His soul was so faint, barely discernable from the tent fabric behind him.  After a while, he raised his head to look at me.  He blinked twice, too tired to speak.&amp;lt;p&amp;gt;Even without words, I understood.  Soon, Gryphonheart&#039;s soul would be no more - and Allison would then die.}}&lt;br /&gt;
{{TErow| 62 |Day 62|I received a message today that reinforcements will soon arrive.  The nobles of Erathia have rallied to save their Queen from the claws of Deezelisk.  The reports are sketchy, but the upper levels of the Underworld are under full assault and will soon be free of demon influence.  In their anger, they&#039;re destroying every inch of this unholy land.}}&lt;br /&gt;
{{TErow| 73 |Day 73|Deezelisk has had plenty of time to prepare for my arrival.  I fear for both Allison and Rion Gryphonheart because the dead king hasn&#039;t visited me in quite a while and the last time I saw him his soul was fading before my eyes.&amp;lt;p&amp;gt;Still, it shouldn&#039;t be long now.  To keep Deezelisk from escaping, some of the ex-slaves who dwell on this layer built a guard post before the Subterranean Gate.  They&#039;ll only allow me or one of my captains through.&amp;lt;p&amp;gt;Soon, Deezelisk, it&#039;ll be over!  I promise.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 33, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | For a generation, your people have lived in these dark tunnels, but you hear rumors filtering in from the Underworld.  The Demons are in danger.  Finally, someone has entered this cursed land.  And you even hear a name whispered by the Imps.&amp;lt;p&amp;gt;&amp;quot;Tarnum!&amp;quot; they curse.  &amp;quot;He&#039;s the scourge on all us Demons, and it&#039;s that blasted Deezelisk who brought him here!&amp;quot;&amp;lt;p&amp;gt;This Tarnum sounds like someone you&#039;d like to meet.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 38, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You see many thatched huts ahead, a town in the middle of this darkness.  Nearby, pale Peasants tend their sparse gardens.  What are they doing down here?&amp;lt;p&amp;gt;Your question is soon answered.&amp;lt;p&amp;gt;&amp;quot;Greetings, sir!&amp;quot; says one of the Peasants.  &amp;quot;Hope things are well with you.  We haven&#039;t seen a human in more years than I can recall.  But we knew someone would come for us some day.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;How did you get here?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Well, we&#039;re prisoners actually.  At least, my poppa was.  Long ago, the Demons sent us into this remote cave to mine for gold.  When all the resources were mined out, they just left us down here to rot.  The jokes on them though - we&#039;ve managed to survive all these years!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 40, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You can see that the Peasants have encouraged a few bits of shrub and flowers to grow here.  There is even a large, wonderful tree in the center of the town.  All together their efforts are commendable.  Maybe you can recruit them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 46, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | At first you think it&#039;s an abandoned prison, but then you spot a man behind one of the barred windows.  Although he&#039;s covered in filth, you still recognize your friend, Mensor.&amp;lt;p&amp;gt;&amp;quot;Deezelisk lied to us!&amp;quot; Mensor shouts.  &amp;quot;He plans to kidnap Queen Allison.  I have managed to befriend the troops trapped in this dungeon and we&#039;ve concealed a few items as well.&amp;quot;&amp;lt;p&amp;gt;He pauses for a moment and then roars, &amp;quot;Let me out of here so I can lop that treacherous Demon&#039;s head off!&amp;quot;&amp;lt;p&amp;gt;You hurry forward to free Mensor and his companions.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Color&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 6, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 41, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 5, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{orange}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 17, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 58, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 19, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{green}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50, 15, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 57, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{pink}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69, 17, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Necropolis}} (2, 6, 0)|Resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{red}}{{orange}} {{town|Inferno}} (4, 41, 0)|resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{orange}} {{town|Inferno}} (8, 5, 1)|Resources|freq=7|This is for the locked in computer player.|effect=+14 {{w}} [[Wood]], +7 {{m}} [[Mercury]], +14 {{o}} [[Ore]], +7 {{s}} [[Sulfur]], +7 {{c}} [[Crystal]]s, +7 {{gem}} [[Gem]]s, +7000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{red}}{{blue}}{{green}}{{orange}}{{pink}} {{town|Castle}} (9, 17, 0)|resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Inferno}} (26, 19, 0)|Resources|freq=1|effect= +4 {{w}} [[Wood]], +2 {{m}} [[Mercury]], +4 {{o}} [[Ore]], +2 {{s}} [[Sulfur]], +2 {{c}} [[Crystal]]s, +2 {{gem}} [[Gem]]s, +3000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Inferno}} (54, 57, 0)|resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Castle}} (14, 58, 0)|Day 54|Reinforcements were quick to come.  Those troops you have left behind to guard the way out of the Underworld have done an excellent job of securing their positions and are freeing up people to fight at your side now.|effect=30 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}, 20 {{Cn|Archer|noname=}}{{Cn|Marksman|name=Archers and Marksmen}}, 10 {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=Griffins and Royal Griffins}}, 10 {{Cn|Swordsman|noname=}}{{Cn|Crusader|name=Swordsmen and Crusaders}}}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Castle}} (14, 58, 0)|Day 78|More reinforcements have arrived, all anxious to help free their Queen from Duke Deezelisk.  Not only have they brought troops, but over the past weeks several hidden caches of resources have also been discovered in the upper levels of the Underworld.  These treasures will go a long way toward Deezelisk&#039;s defeat.|effect=+50 {{w}} [[Wood]], +25 {{m}} [[Mercury]], +50 {{o}} [[Ore]], +25 {{s}} [[Sulfur]], +25 {{c}} [[Crystal]]s, +25 {{gem}} [[Gem]]s, +80000 {{g}} [[Gold]]&amp;lt;p&amp;gt;100 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}, 80 {{Cn|Archer|noname=}}{{Cn|Marksman|name=Archers and Marksmen}}, 60 {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=Griffins and Royal Griffins}}, 40 {{Cn|Swordsman|noname=}}{{Cn|Crusader|name=Swordsmen and Crusaders}}, 20 {{Cn|Monk|noname=}}{{Cn|Zealot|name=Monks and Zealots}}, 10 {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions}}, 5 {{Cn|Angel|noname=}}{{Cn|Archangel|name=Angels and Archangels}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Color&lt;br /&gt;
! Hero&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 7, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Vidomina|Necromancer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 42, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Olema|Heretic}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 31, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Trynn|image=Mephala|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 59, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Tarnum|image=Tarnum Knight|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 33, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Norvan|image=Ivor|Cleric}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 20, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{green}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Fiona|Demoniac}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 36, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{orange}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Deezelisk|image=Axsis|Demoniac}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34, 45, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{imprisoned}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Mensor|image=Roland|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 58, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{pink}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Nymus|Demoniac}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 46, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Arch Devil}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Our master has said not to let anyone pass.  You do not scare us, we will fight to the very last!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=8, 18, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2}} Level 30&amp;lt;/br&amp;gt;|prop=I am sorry, but this is a guildhouse, and those experienced enough can join. Only those who are part of the guildhouse can pass. Until you reach level 30, you may not join.|prog=There is no way we are going to let a wimp like you into our guild. Not until you are 30 level can you join.|comp=Now that you have reached 30 level you may join our guild. Membership is free. Do you wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=16, 33, 1|quest=Be:&amp;lt;br&amp;gt;{{H|Tarnum|image=Tarnum Knight|Knight}}&amp;lt;/br&amp;gt;|prop=We will only let Sir Tarnum through!|prog=The guards here will only let Tarnum pass.|comp=You have found us!  Do you want us to join your forces now?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=37, 37, 0|quest=Be:&amp;lt;br&amp;gt;{{red}}&amp;lt;/br&amp;gt;|prop=The guards here say they will only let those who fly the Red flag pass.|comp=The guards note your red flag and offer to let you pass. Do you accept?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=50, 16, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2}} Level 30&amp;lt;/br&amp;gt;|prop=The lands beyond are very dangerous. The guards eye you dubiously but agree to let you by when you have achieved the experience level 30.|prog=The guards here simply will not permit anyone below level 30 to pass.|comp=The guards acknowledge that you have indeed reached level 30. Do you wish to pass at this time?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETC-smk-SECRETC|src=HC-02|thumbtime=0:00|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} Unnamed male historian: On the crisp winter morning when [[Tarnum]] was to be named the Queen&#039;s Protector, [[Allison]] searched the Castle for the man who had saved her [[Rion Gryphonheart|father]]&#039;s soul.  He was missing and resting on his bed was his freshly polished armor.  The [[Knight]] who conquered the [[Underworld]] was never seen again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Never_Deal_with_a_Demon&amp;diff=134776</id>
		<title>Never Deal with a Demon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Never_Deal_with_a_Demon&amp;diff=134776"/>
		<updated>2024-06-19T16:27:16Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}&lt;br /&gt;
{{campaign navigational box|hc=expanded|conquestoftheunderworld=expanded}}&lt;br /&gt;
{{scenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison.  &lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 6/1&lt;br /&gt;
| size           = M&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = def_hero&lt;br /&gt;
| victory_hint   = &amp;lt;br&amp;gt;{{---}}{{H|Deezelisk|image=Axsis|noname=}} Deezelisk the Demoniac&lt;br /&gt;
| loss           = hero&lt;br /&gt;
| loss_hint      = {{H|Tarnum|image=Tarnum Knight|noname=}}&lt;br /&gt;
| allies         = {{red}}{{purple}}&lt;br /&gt;
| enemies        = {{---}}{{---}}1:{{blue}}{{green}}{{orange}}{{pink}}&lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| bonus          = {{BonusCr|Royal Griffin|20|loc=Tarnum}}{{BonusCr|Sharpshooter|25|loc=Tarnum}}&lt;br /&gt;
| Cmap           = [[File:Cmap hota 4.png|400px|xxx]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1A-smk-GOOD1A|src=HC-02|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} Unnamed male historian: Never trust a Demon.  [[Tarnum]] knew this, but he still fell into [[Deezelisk]]&#039;s trap.  If he had been mortal, his story would&#039;ve ended here, but Tarnum returned.  This time, nothing was going to stop him from saving his only blood kin, Queen [[Allison]], from the torture chambers of the Duke of the [[Underworld]].&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |Day 1|loc={{red}}{{purple}}|Treachery!&amp;lt;p&amp;gt;What makes it worse is I suspected it all along and I still fell into Deezelisk&#039;s trap.  I mourn the loss of my captains - all killed by the demon troops they commanded in our rescue of Rion Gryphonheart&#039;s soul.  At least I was able to save his soul from Jorm&#039;s clutches.  Who knows what happened to Mensor?  Probably dead as well.&amp;lt;p&amp;gt;What bothers me most is Allison&#039;s capture.  I never should&#039;ve let her agree to command Deezelisk&#039;s demon army in our battle against Jorm.  They turned on her when I was distracted with Jorm and spirited her away to Deezelisk.  I should&#039;ve realized earlier than Jorm was never powerful enough to control so many demons in the Underworld.  All our troubles, all our endless battles in this dark land must have been carefully orchestrated by Duke Deezelisk himself.&amp;lt;p&amp;gt;I was attacked too, but the demons didn&#039;t realize I was immortal.  I managed to slip away after they believed I was dead, and I returned to a Castle in one of the upper levels.  With a small force, we&#039;ve tracked the force that kidnapped Allison to this hidden layer of the Underworld and managed to build a small Castle in one its empty caverns.&amp;lt;p&amp;gt;And I&#039;ve sworn both as a Barbarian and as a Knight that Deezelisk will pay!}}&lt;br /&gt;
{{TErow| 4 |Day 4|I threw back the flap to my tent and froze.&amp;lt;p&amp;gt;Standing there, a shimmering transparent image, was the soul of Rion Gryphonheart, looking much stronger than when I rescued him.  Saying nothing, I entered and closed the flap behind me.&amp;lt;p&amp;gt;&amp;quot;You&#039;re here to help,&amp;quot; said Gryphonheart.  His voice was barely a whisper.  &amp;quot;I can see that.  The past, as far as I&#039;m concerned, is forgotten.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;For me as well.  I hold no grudge,&amp;quot; I said, surprising myself because I truly meant it.&amp;lt;p&amp;gt;&amp;quot;I beg you to help Allison.  Deezelisk is tormenting her to get at me.  He knows I won&#039;t leave as long as Allison is in danger, but neither is there anything I can do to help her!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;To get at you?&amp;quot; I said.  &amp;quot;Why does Deezelisk hate you so much?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Because he tried to take over Erathia and failed - a long story.  To put it simply, I defeated his troops, blinded him, and sent him back to the Underworld!&amp;quot;}}&lt;br /&gt;
{{TErow| 6 |Day 6|I can&#039;t believe it, but Mensor is alive!  One of the scouts spotted a Prison not to far from here, but he couldn&#039;t rescue Mensor because a guard post blocks access to the jail.  A rescue mission must be arranged, and quickly before these Demons puts another one of my friends to death. }}&lt;br /&gt;
{{TErow| 9 |Day 9|Rion Gryphonheart returned last night with tears in his eyes.  It must take a great pain indeed to bring such sorrow to a ghost.&amp;lt;p&amp;gt;&amp;quot;I can&#039;t stand it anymore, Tarnum!  She&#039;s in such pain, and all because of me.  She&#039;s my daughter and I can do nothing!&amp;quot;  Gryphonheart said.&amp;lt;p&amp;gt;&amp;quot;She&#039;s strong, Gryphonheart, stronger than you think.  Just stay at her side, give her your strength.  I&#039;ll make Deezelisk pay for every day he touched her!&amp;quot; I said.&amp;lt;p&amp;gt;My words seem to give Gryphonheart some courage.  He even smiles.&amp;lt;p&amp;gt;&amp;quot;I recognize that tone, Tarnum.  When you want to be, you can be quite vindictive, can&#039;t you?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes.  Deezelisk has no idea how dangerous my anger can be, but he&#039;ll soon learn!&amp;quot;}}&lt;br /&gt;
{{TErow| 16 |Day 16|My nights are wrought with nightmares, but not the ones the Underworld sometimes causes.  These are my own fears as I imagine my niece, Allison, in the cruel hands of that Demon.&amp;lt;p&amp;gt;Last night, I woke to find Gryphonheart sitting by my bedroll.  He looked haunted and weak.&amp;lt;p&amp;gt;&amp;quot;I&#039;ve discovered that I&#039;m able to protect Allison from some of the pain at least, but I&#039;m on Deezelisk&#039;s ground - he&#039;s powerful down here.  He knew I would try this.  I realize that now.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What do you mean?&amp;quot; I said.  He was making little sense.&amp;lt;p&amp;gt;&amp;quot;I was the bait, Tarnum,&amp;quot; Gryphonheart said.  &amp;quot;Deezelisk ordered Jorm to kidnap me from Paradise so he could lure Allison down here.  Allison&#039;s dream wasn&#039;t my cry for help - that was the work of Deezelisk.  He knew if he tortured Allison, I would join with her soul to protect her, then he&#039;d finally be able to destroy me.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Then he manipulated us from the beginning?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes, and he&#039;s winning.  I don&#039;t know how much longer I can last.  When my soul becomes too weak, it will fade into nothingness - and then Allison will be alone with that cursed Demon!&amp;quot;&amp;lt;p&amp;gt;I reach out to place a comforting hand on Gryphonheart&#039;s shoulder before I remember that he is no more solid than a soft breeze.&amp;lt;p&amp;gt;&amp;quot;There is one thing Deezelisk didn&#039;t plan on.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What?&amp;quot; Gryphonheart said.&amp;lt;p&amp;gt;&amp;quot;Me!&amp;quot;}}&lt;br /&gt;
{{TErow| 22 |Day 22|A cave-in buried some of our supply wagons.  It took some time to clear the tunnel for passage, but all that was found was the splintered wagons and dead drivers.  It was probably the work of Deezelisk.|effect=-4 {{w}} [[Wood]], -3 {{m}} [[Mercury]], -3 {{s}} [[Sulfur]], -2350 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 29 |Day 29|Mensor&#039;s interrogation of the captured Demons has turned up very little information about Deezelisk&#039;s whereabouts.  Our prisoners are more afraid of the Demon Duke than my Captain of Information.  If I still had the taste for torture, I would interrogate them myself and show them who they really should fear.&amp;lt;p&amp;gt;But those days are gone, thankfully.&amp;lt;p&amp;gt;All we&#039;ve been able to determine is that Deezelisk&#039;s secret manor lies somewhere behind a Subterranean Gate.}}&lt;br /&gt;
{{TErow| 35 |Day 35|Today, I remembered that the Ancestors sent me on this mission to save Gryphonheart&#039;s soul.  It&#039;s been so long, and I&#039;ve become so involved that I&#039;ve accepted this mission as my own.&amp;lt;p&amp;gt;So, what did they want me to learn?  That vengeance gets you nowhere?  That is obvious.  My blind vengeance against the Bracaduun Wizards only disgraced me into my present state as the Immortal Hero.  Allison&#039;s drive for vengeance against Jorm led her into a trap she should&#039;ve seen coming.&amp;lt;p&amp;gt;And I swear I&#039;m going to make Deezelisk suffer for his attempt to gain revenge for the loss of his sight.}}&lt;br /&gt;
{{TErow| 41 |Day 41|During one of those brief moments when Rion Gryphonheart was able to slip away from Allison, he searched the tunnels for a way to find Deezelisk.  Nothing like having a ghost for a spy.&amp;lt;p&amp;gt;Apparently, Deezelisk isn&#039;t easy to reach.  In a tunnel far to the northeast is a Monolith that will take me to the Red Keymaster&#039;s Tent.  Beyond the Red Border Guards lies a Subterranean Gate that will take me directly to the Demon I seek.}}&lt;br /&gt;
{{TErow| 47 |Day 47|I have sent word through a fast rider to the lords of Erathia that I am in need of their aid.&amp;lt;p&amp;gt;&amp;quot;Queen Allison has been kidnapped and we need reinforcements in order to rescue her.  We fight a war against a terrible foe.  So far, we&#039;ve been able to hold our own, but soon we shall be overwhelmed.  Please send what you can.  Every moment Queen Allison is in the hands of this Demon she will be tortured.  Please hurry!&amp;quot;}}&lt;br /&gt;
{{TErow| 59 |Day 59|Rion Gryphonheart appeared in my tent once again last night but it took some time for me to notice he was there.  His soul was so faint, barely discernable from the tent fabric behind him.  After a while, he raised his head to look at me.  He blinked twice, too tired to speak.&amp;lt;p&amp;gt;Even without words, I understood.  Soon, Gryphonheart&#039;s soul would be no more - and Allison would then die.}}&lt;br /&gt;
{{TErow| 62 |Day 62|I received a message today that reinforcements will soon arrive.  The nobles of Erathia have rallied to save their Queen from the claws of Deezelisk.  The reports are sketchy, but the upper levels of the Underworld are under full assault and will soon be free of demon influence.  In their anger, they&#039;re destroying every inch of this unholy land.}}&lt;br /&gt;
{{TErow| 73 |Day 73|Deezelisk has had plenty of time to prepare for my arrival.  I fear for both Allison and Rion Gryphonheart because the dead king hasn&#039;t visited me in quite a while and the last time I saw him his soul was fading before my eyes.&amp;lt;p&amp;gt;Still, it shouldn&#039;t be long now.  To keep Deezelisk from escaping, some of the ex-slaves who dwell on this layer built a guard post before the Subterranean Gate.  They&#039;ll only allow me or one of my captains through.&amp;lt;p&amp;gt;Soon, Deezelisk, it&#039;ll be over!  I promise.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 33, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | For a generation, your people have lived in these dark tunnels, but you hear rumors filtering in from the Underworld.  The Demons are in danger.  Finally, someone has entered this cursed land.  And you even hear a name whispered by the Imps.&amp;lt;p&amp;gt;&amp;quot;Tarnum!&amp;quot; they curse.  &amp;quot;He&#039;s the scourge on all us Demons, and it&#039;s that blasted Deezelisk who brought him here!&amp;quot;&amp;lt;p&amp;gt;This Tarnum sounds like someone you&#039;d like to meet.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 38, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You see many thatched huts ahead, a town in the middle of this darkness.  Nearby, pale Peasants tend their sparse gardens.  What are they doing down here?&amp;lt;p&amp;gt;Your question is soon answered.&amp;lt;p&amp;gt;&amp;quot;Greetings, sir!&amp;quot; says one of the Peasants.  &amp;quot;Hope things are well with you.  We haven&#039;t seen a human in more years than I can recall.  But we knew someone would come for us some day.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;How did you get here?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Well, we&#039;re prisoners actually.  At least, my poppa was.  Long ago, the Demons sent us into this remote cave to mine for gold.  When all the resources were mined out, they just left us down here to rot.  The jokes on them though - we&#039;ve managed to survive all these years!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 40, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You can see that the Peasants have encouraged a few bits of shrub and flowers to grow here.  There is even a large, wonderful tree in the center of the town.  All together their efforts are commendable.  Maybe you can recruit them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 46, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | At first you think it&#039;s an abandoned prison, but then you spot a man behind one of the barred windows.  Although he&#039;s covered in filth, you still recognize your friend, Mensor.&amp;lt;p&amp;gt;&amp;quot;Deezelisk lied to us!&amp;quot; Mensor shouts.  &amp;quot;He plans to kidnap Queen Allison.  I have managed to befriend the troops trapped in this dungeon and we&#039;ve concealed a few items as well.&amp;quot;&amp;lt;p&amp;gt;He pauses for a moment and then roars, &amp;quot;Let me out of here so I can lop that treacherous Demon&#039;s head off!&amp;quot;&amp;lt;p&amp;gt;You hurry forward to free Mensor and his companions.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Color&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 6, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 41, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 5, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{orange}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 17, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 58, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 19, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{green}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50, 15, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 57, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{pink}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69, 17, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Necropolis}} (2, 6, 0)|Resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{red}}{{orange}} {{town|Inferno}} (4, 41, 0)|resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{orange}} {{town|Inferno}} (8, 5, 1)|Resources|freq=7|This is for the locked in computer player.|effect=+14 {{w}} [[Wood]], +7 {{m}} [[Mercury]], +14 {{o}} [[Ore]], +7 {{s}} [[Sulfur]], +7 {{c}} [[Crystal]]s, +7 {{gem}} [[Gem]]s, +7000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{red}}{{blue}}{{green}}{{orange}}{{pink}} {{town|Castle}} (9, 17, 0)|resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Inferno}} (26, 19, 0)|Resources|freq=1|effect= +4 {{w}} [[Wood]], +2 {{m}} [[Mercury]], +4 {{o}} [[Ore]], +2 {{s}} [[Sulfur]], +2 {{c}} [[Crystal]]s, +2 {{gem}} [[Gem]]s, +3000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Inferno}} (54, 57, 0)|resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Castle}} (14, 58, 0)|Day 54|Reinforcements were quick to come.  Those troops you have left behind to guard the way out of the Underworld have done an excellent job of securing their positions and are freeing up people to fight at your side now.|effect=30 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}, 20 {{Cn|Archer|noname=}}{{Cn|Marksman|name=Archers and Marksmen}}, 10 {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=Griffins and Royal Griffins}}, 10 {{Cn|Swordsman|noname=}}{{Cn|Crusader|name=Swordsmen and Crusaders}}}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Castle}} (14, 58, 0)|Day 78|More reinforcements have arrived, all anxious to help free their Queen from Duke Deezelisk.  Not only have they brought troops, but over the past weeks several hidden caches of resources have also been discovered in the upper levels of the Underworld.  These treasures will go a long way toward Deezelisk&#039;s defeat.|effect=+50 {{w}} [[Wood]], +25 {{m}} [[Mercury]], +50 {{o}} [[Ore]], +25 {{s}} [[Sulfur]], +25 {{c}} [[Crystal]]s, +25 {{gem}} [[Gem]]s, +80000 {{g}} [[Gold]]&amp;lt;p&amp;gt;100 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}, 80 {{Cn|Archer|noname=}}{{Cn|Marksman|name=Archers and Marksmen}}, 60 {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=Griffins and Royal Griffins}}, 40 {{Cn|Swordsman|noname=}}{{Cn|Crusader|name=Swordsmen and Crusaders}}, 20 {{Cn|Monk|noname=}}{{Cn|Zealot|name=Monks and Zealots}}, 10 {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions}}, 5 {{Cn|Angel|noname=}}{{Cn|Archangel|name=Angels and Archangels}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Color&lt;br /&gt;
! Hero&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 7, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Vidomina|Necromancer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 42, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Olema|Heretic}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 31, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Trynn|image=Mephala|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 59, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Tarnum|image=Tarnum Knight|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 33, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Norvan|image=Ivor|Cleric}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 20, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{green}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Fiona|Demoniac}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 36, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{orange}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Deezelisk|image=Axsis|Demoniac}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34, 45, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{imprisoned}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Mensor|image=Roland|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 58, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{pink}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Nymus|Demoniac}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 46, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Arch Devil}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Our master has said not to let anyone pass.  You do not scare us, we will fight to the very last!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=8, 18, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2}} Level 30&amp;lt;/br&amp;gt;|prop=I am sorry, but this is a guildhouse, and those experienced enough can join. Only those who are part of the guildhouse can pass. Until you reach level 30, you may not join.|prog=There is no way we are going to let a wimp like you into our guild. Not until you are 30 level can you join.|comp=Now that you have reached 30 level you may join our guild. Membership is free. Do you wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=16, 33, 1|quest=Be:&amp;lt;br&amp;gt;{{H|Tarnum|image=Tarnum Knight|Knight}}&amp;lt;/br&amp;gt;|prop=We will only let Sir Tarnum through!|prog=The guards here will only let Tarnum pass.|comp=You have found us!  Do you want us to join your forces now?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=37, 37, 0|quest=Be:&amp;lt;br&amp;gt;{{red}}&amp;lt;/br&amp;gt;|prop=The guards here say they will only let those who fly the Red flag pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=50, 16, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2}} Level 30&amp;lt;/br&amp;gt;|prop=The lands beyond are very dangerous. The guards eye you dubiously but agree to let you by when you have achieved the experience level 30.|prog=The guards here simply will not permit anyone below level 30 to pass.|comp=The guards acknowledge that you have indeed reached level 30. Do you wish to pass at this time?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETC-smk-SECRETC|src=HC-02|thumbtime=0:00|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} Unnamed male historian: On the crisp winter morning when [[Tarnum]] was to be named the Queen&#039;s Protector, [[Allison]] searched the Castle for the man who had saved her [[Rion Gryphonheart|father]]&#039;s soul.  He was missing and resting on his bed was his freshly polished armor.  The [[Knight]] who conquered the [[Underworld]] was never seen again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Never_Deal_with_a_Demon&amp;diff=134775</id>
		<title>Never Deal with a Demon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Never_Deal_with_a_Demon&amp;diff=134775"/>
		<updated>2024-06-19T16:26:32Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Quest Guard monologues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}&lt;br /&gt;
{{campaign navigational box|hc=expanded|conquestoftheunderworld=expanded}}&lt;br /&gt;
{{scenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Tarnum must defeat Deezelisk and all of his allies in order to rescue Queen Allison.  &lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 6/1&lt;br /&gt;
| size           = M&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = def_hero&lt;br /&gt;
| victory_hint   = &amp;lt;br&amp;gt;{{---}}{{H|Deezelisk|image=Axsis|noname=}} Deezelisk the Demoniac&lt;br /&gt;
| loss           = hero&lt;br /&gt;
| loss_hint      = {{H|Tarnum|image=Tarnum Knight|noname=}}&lt;br /&gt;
| allies         = {{red}}{{purple}}&lt;br /&gt;
| enemies        = {{---}}{{---}}1:{{blue}}{{green}}{{orange}}{{pink}}&lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| bonus          = {{BonusCr|Royal Griffin|20|loc=Tarnum}}{{BonusCr|Sharpshooter|25|loc=Tarnum}}&lt;br /&gt;
| Cmap           = [[File:Cmap hota 4.png|400px|xxx]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1A-smk-GOOD1A|src=HC-02|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} Unnamed male historian: Never trust a Demon.  [[Tarnum]] knew this, but he still fell into [[Deezelisk]]&#039;s trap.  If he had been mortal, his story would&#039;ve ended here, but Tarnum returned.  This time, nothing was going to stop him from saving his only blood kin, Queen [[Allison]], from the torture chambers of the Duke of the [[Underworld]].&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |Day 1|loc={{red}}{{purple}}|Treachery!&amp;lt;p&amp;gt;What makes it worse is I suspected it all along and I still fell into Deezelisk&#039;s trap.  I mourn the loss of my captains - all killed by the demon troops they commanded in our rescue of Rion Gryphonheart&#039;s soul.  At least I was able to save his soul from Jorm&#039;s clutches.  Who knows what happened to Mensor?  Probably dead as well.&amp;lt;p&amp;gt;What bothers me most is Allison&#039;s capture.  I never should&#039;ve let her agree to command Deezelisk&#039;s demon army in our battle against Jorm.  They turned on her when I was distracted with Jorm and spirited her away to Deezelisk.  I should&#039;ve realized earlier than Jorm was never powerful enough to control so many demons in the Underworld.  All our troubles, all our endless battles in this dark land must have been carefully orchestrated by Duke Deezelisk himself.&amp;lt;p&amp;gt;I was attacked too, but the demons didn&#039;t realize I was immortal.  I managed to slip away after they believed I was dead, and I returned to a Castle in one of the upper levels.  With a small force, we&#039;ve tracked the force that kidnapped Allison to this hidden layer of the Underworld and managed to build a small Castle in one its empty caverns.&amp;lt;p&amp;gt;And I&#039;ve sworn both as a Barbarian and as a Knight that Deezelisk will pay!}}&lt;br /&gt;
{{TErow| 4 |Day 4|I threw back the flap to my tent and froze.&amp;lt;p&amp;gt;Standing there, a shimmering transparent image, was the soul of Rion Gryphonheart, looking much stronger than when I rescued him.  Saying nothing, I entered and closed the flap behind me.&amp;lt;p&amp;gt;&amp;quot;You&#039;re here to help,&amp;quot; said Gryphonheart.  His voice was barely a whisper.  &amp;quot;I can see that.  The past, as far as I&#039;m concerned, is forgotten.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;For me as well.  I hold no grudge,&amp;quot; I said, surprising myself because I truly meant it.&amp;lt;p&amp;gt;&amp;quot;I beg you to help Allison.  Deezelisk is tormenting her to get at me.  He knows I won&#039;t leave as long as Allison is in danger, but neither is there anything I can do to help her!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;To get at you?&amp;quot; I said.  &amp;quot;Why does Deezelisk hate you so much?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Because he tried to take over Erathia and failed - a long story.  To put it simply, I defeated his troops, blinded him, and sent him back to the Underworld!&amp;quot;}}&lt;br /&gt;
{{TErow| 6 |Day 6|I can&#039;t believe it, but Mensor is alive!  One of the scouts spotted a Prison not to far from here, but he couldn&#039;t rescue Mensor because a guard post blocks access to the jail.  A rescue mission must be arranged, and quickly before these Demons puts another one of my friends to death. }}&lt;br /&gt;
{{TErow| 9 |Day 9|Rion Gryphonheart returned last night with tears in his eyes.  It must take a great pain indeed to bring such sorrow to a ghost.&amp;lt;p&amp;gt;&amp;quot;I can&#039;t stand it anymore, Tarnum!  She&#039;s in such pain, and all because of me.  She&#039;s my daughter and I can do nothing!&amp;quot;  Gryphonheart said.&amp;lt;p&amp;gt;&amp;quot;She&#039;s strong, Gryphonheart, stronger than you think.  Just stay at her side, give her your strength.  I&#039;ll make Deezelisk pay for every day he touched her!&amp;quot; I said.&amp;lt;p&amp;gt;My words seem to give Gryphonheart some courage.  He even smiles.&amp;lt;p&amp;gt;&amp;quot;I recognize that tone, Tarnum.  When you want to be, you can be quite vindictive, can&#039;t you?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes.  Deezelisk has no idea how dangerous my anger can be, but he&#039;ll soon learn!&amp;quot;}}&lt;br /&gt;
{{TErow| 16 |Day 16|My nights are wrought with nightmares, but not the ones the Underworld sometimes causes.  These are my own fears as I imagine my niece, Allison, in the cruel hands of that Demon.&amp;lt;p&amp;gt;Last night, I woke to find Gryphonheart sitting by my bedroll.  He looked haunted and weak.&amp;lt;p&amp;gt;&amp;quot;I&#039;ve discovered that I&#039;m able to protect Allison from some of the pain at least, but I&#039;m on Deezelisk&#039;s ground - he&#039;s powerful down here.  He knew I would try this.  I realize that now.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What do you mean?&amp;quot; I said.  He was making little sense.&amp;lt;p&amp;gt;&amp;quot;I was the bait, Tarnum,&amp;quot; Gryphonheart said.  &amp;quot;Deezelisk ordered Jorm to kidnap me from Paradise so he could lure Allison down here.  Allison&#039;s dream wasn&#039;t my cry for help - that was the work of Deezelisk.  He knew if he tortured Allison, I would join with her soul to protect her, then he&#039;d finally be able to destroy me.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Then he manipulated us from the beginning?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes, and he&#039;s winning.  I don&#039;t know how much longer I can last.  When my soul becomes too weak, it will fade into nothingness - and then Allison will be alone with that cursed Demon!&amp;quot;&amp;lt;p&amp;gt;I reach out to place a comforting hand on Gryphonheart&#039;s shoulder before I remember that he is no more solid than a soft breeze.&amp;lt;p&amp;gt;&amp;quot;There is one thing Deezelisk didn&#039;t plan on.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What?&amp;quot; Gryphonheart said.&amp;lt;p&amp;gt;&amp;quot;Me!&amp;quot;}}&lt;br /&gt;
{{TErow| 22 |Day 22|A cave-in buried some of our supply wagons.  It took some time to clear the tunnel for passage, but all that was found was the splintered wagons and dead drivers.  It was probably the work of Deezelisk.|effect=-4 {{w}} [[Wood]], -3 {{m}} [[Mercury]], -3 {{s}} [[Sulfur]], -2350 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 29 |Day 29|Mensor&#039;s interrogation of the captured Demons has turned up very little information about Deezelisk&#039;s whereabouts.  Our prisoners are more afraid of the Demon Duke than my Captain of Information.  If I still had the taste for torture, I would interrogate them myself and show them who they really should fear.&amp;lt;p&amp;gt;But those days are gone, thankfully.&amp;lt;p&amp;gt;All we&#039;ve been able to determine is that Deezelisk&#039;s secret manor lies somewhere behind a Subterranean Gate.}}&lt;br /&gt;
{{TErow| 35 |Day 35|Today, I remembered that the Ancestors sent me on this mission to save Gryphonheart&#039;s soul.  It&#039;s been so long, and I&#039;ve become so involved that I&#039;ve accepted this mission as my own.&amp;lt;p&amp;gt;So, what did they want me to learn?  That vengeance gets you nowhere?  That is obvious.  My blind vengeance against the Bracaduun Wizards only disgraced me into my present state as the Immortal Hero.  Allison&#039;s drive for vengeance against Jorm led her into a trap she should&#039;ve seen coming.&amp;lt;p&amp;gt;And I swear I&#039;m going to make Deezelisk suffer for his attempt to gain revenge for the loss of his sight.}}&lt;br /&gt;
{{TErow| 41 |Day 41|During one of those brief moments when Rion Gryphonheart was able to slip away from Allison, he searched the tunnels for a way to find Deezelisk.  Nothing like having a ghost for a spy.&amp;lt;p&amp;gt;Apparently, Deezelisk isn&#039;t easy to reach.  In a tunnel far to the northeast is a Monolith that will take me to the Red Keymaster&#039;s Tent.  Beyond the Red Border Guards lies a Subterranean Gate that will take me directly to the Demon I seek.}}&lt;br /&gt;
{{TErow| 47 |Day 47|I have sent word through a fast rider to the lords of Erathia that I am in need of their aid.&amp;lt;p&amp;gt;&amp;quot;Queen Allison has been kidnapped and we need reinforcements in order to rescue her.  We fight a war against a terrible foe.  So far, we&#039;ve been able to hold our own, but soon we shall be overwhelmed.  Please send what you can.  Every moment Queen Allison is in the hands of this Demon she will be tortured.  Please hurry!&amp;quot;}}&lt;br /&gt;
{{TErow| 59 |Day 59|Rion Gryphonheart appeared in my tent once again last night but it took some time for me to notice he was there.  His soul was so faint, barely discernable from the tent fabric behind him.  After a while, he raised his head to look at me.  He blinked twice, too tired to speak.&amp;lt;p&amp;gt;Even without words, I understood.  Soon, Gryphonheart&#039;s soul would be no more - and Allison would then die.}}&lt;br /&gt;
{{TErow| 62 |Day 62|I received a message today that reinforcements will soon arrive.  The nobles of Erathia have rallied to save their Queen from the claws of Deezelisk.  The reports are sketchy, but the upper levels of the Underworld are under full assault and will soon be free of demon influence.  In their anger, they&#039;re destroying every inch of this unholy land.}}&lt;br /&gt;
{{TErow| 73 |Day 73|Deezelisk has had plenty of time to prepare for my arrival.  I fear for both Allison and Rion Gryphonheart because the dead king hasn&#039;t visited me in quite a while and the last time I saw him his soul was fading before my eyes.&amp;lt;p&amp;gt;Still, it shouldn&#039;t be long now.  To keep Deezelisk from escaping, some of the ex-slaves who dwell on this layer built a guard post before the Subterranean Gate.  They&#039;ll only allow me or one of my captains through.&amp;lt;p&amp;gt;Soon, Deezelisk, it&#039;ll be over!  I promise.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 33, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | For a generation, your people have lived in these dark tunnels, but you hear rumors filtering in from the Underworld.  The Demons are in danger.  Finally, someone has entered this cursed land.  And you even hear a name whispered by the Imps.&amp;lt;p&amp;gt;&amp;quot;Tarnum!&amp;quot; they curse.  &amp;quot;He&#039;s the scourge on all us Demons, and it&#039;s that blasted Deezelisk who brought him here!&amp;quot;&amp;lt;p&amp;gt;This Tarnum sounds like someone you&#039;d like to meet.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 38, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You see many thatched huts ahead, a town in the middle of this darkness.  Nearby, pale Peasants tend their sparse gardens.  What are they doing down here?&amp;lt;p&amp;gt;Your question is soon answered.&amp;lt;p&amp;gt;&amp;quot;Greetings, sir!&amp;quot; says one of the Peasants.  &amp;quot;Hope things are well with you.  We haven&#039;t seen a human in more years than I can recall.  But we knew someone would come for us some day.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;How did you get here?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Well, we&#039;re prisoners actually.  At least, my poppa was.  Long ago, the Demons sent us into this remote cave to mine for gold.  When all the resources were mined out, they just left us down here to rot.  The jokes on them though - we&#039;ve managed to survive all these years!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 40, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You can see that the Peasants have encouraged a few bits of shrub and flowers to grow here.  There is even a large, wonderful tree in the center of the town.  All together their efforts are commendable.  Maybe you can recruit them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 46, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | At first you think it&#039;s an abandoned prison, but then you spot a man behind one of the barred windows.  Although he&#039;s covered in filth, you still recognize your friend, Mensor.&amp;lt;p&amp;gt;&amp;quot;Deezelisk lied to us!&amp;quot; Mensor shouts.  &amp;quot;He plans to kidnap Queen Allison.  I have managed to befriend the troops trapped in this dungeon and we&#039;ve concealed a few items as well.&amp;quot;&amp;lt;p&amp;gt;He pauses for a moment and then roars, &amp;quot;Let me out of here so I can lop that treacherous Demon&#039;s head off!&amp;quot;&amp;lt;p&amp;gt;You hurry forward to free Mensor and his companions.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Color&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 6, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 41, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 5, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{orange}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 17, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 58, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 19, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{green}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50, 15, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 57, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{pink}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69, 17, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Necropolis}} (2, 6, 0)|Resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{red}}{{orange}} {{town|Inferno}} (4, 41, 0)|resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{orange}} {{town|Inferno}} (8, 5, 1)|Resources|freq=7|This is for the locked in computer player.|effect=+14 {{w}} [[Wood]], +7 {{m}} [[Mercury]], +14 {{o}} [[Ore]], +7 {{s}} [[Sulfur]], +7 {{c}} [[Crystal]]s, +7 {{gem}} [[Gem]]s, +7000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{red}}{{blue}}{{green}}{{orange}}{{pink}} {{town|Castle}} (9, 17, 0)|resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Inferno}} (26, 19, 0)|Resources|freq=1|effect= +4 {{w}} [[Wood]], +2 {{m}} [[Mercury]], +4 {{o}} [[Ore]], +2 {{s}} [[Sulfur]], +2 {{c}} [[Crystal]]s, +2 {{gem}} [[Gem]]s, +3000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Inferno}} (54, 57, 0)|resources|freq=1|effect=+2 {{w}} [[Wood]], +1 {{m}} [[Mercury]], +2 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +1 {{c}} [[Crystal]], +1 {{gem}} [[Gem]], +2000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Castle}} (14, 58, 0)|Day 54|Reinforcements were quick to come.  Those troops you have left behind to guard the way out of the Underworld have done an excellent job of securing their positions and are freeing up people to fight at your side now.|effect=30 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}, 20 {{Cn|Archer|noname=}}{{Cn|Marksman|name=Archers and Marksmen}}, 10 {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=Griffins and Royal Griffins}}, 10 {{Cn|Swordsman|noname=}}{{Cn|Crusader|name=Swordsmen and Crusaders}}}}&lt;br /&gt;
{{TErow| 1 |loc={{town|Castle}} (14, 58, 0)|Day 78|More reinforcements have arrived, all anxious to help free their Queen from Duke Deezelisk.  Not only have they brought troops, but over the past weeks several hidden caches of resources have also been discovered in the upper levels of the Underworld.  These treasures will go a long way toward Deezelisk&#039;s defeat.|effect=+50 {{w}} [[Wood]], +25 {{m}} [[Mercury]], +50 {{o}} [[Ore]], +25 {{s}} [[Sulfur]], +25 {{c}} [[Crystal]]s, +25 {{gem}} [[Gem]]s, +80000 {{g}} [[Gold]]&amp;lt;p&amp;gt;100 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}, 80 {{Cn|Archer|noname=}}{{Cn|Marksman|name=Archers and Marksmen}}, 60 {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=Griffins and Royal Griffins}}, 40 {{Cn|Swordsman|noname=}}{{Cn|Crusader|name=Swordsmen and Crusaders}}, 20 {{Cn|Monk|noname=}}{{Cn|Zealot|name=Monks and Zealots}}, 10 {{Cn|Cavalier|noname=}}{{Cn|Champion|name=Cavaliers and Champions}}, 5 {{Cn|Angel|noname=}}{{Cn|Archangel|name=Angels and Archangels}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Color&lt;br /&gt;
! Hero&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 7, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Vidomina|Necromancer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 42, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Olema|Heretic}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 31, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Trynn|image=Mephala|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 59, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Tarnum|image=Tarnum Knight|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 33, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Norvan|image=Ivor|Cleric}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 20, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{green}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Fiona|Demoniac}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 36, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{orange}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Deezelisk|image=Axsis|Demoniac}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34, 45, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{imprisoned}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Mensor|image=Roland|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 58, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{pink}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Nymus|Demoniac}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 46, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Arch Devil}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Our master has said not to let anyone pass.  You do not scare us, we will fight to the very last!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=8, 18, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2}} Level 30&amp;lt;/br&amp;gt;|prop=I am sorry, but this is a guildhouse, and those experienced enough can join. Only those who are part of the guildhouse can pass. Until you rach level 30, you may not join.|prog=There is no way we are going to let a wimp like you into our guild. Not until you are 30 level can you join.|comp=Now that you have reached 30 level you may join our guild. Membership is free. Do you wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=16, 33, 1|quest=Be:&amp;lt;br&amp;gt;{{H|Tarnum|image=Tarnum Knight|Knight}}&amp;lt;/br&amp;gt;|prop=We will only let Sir Tarnum through!|prog=The guards here will only let Tarnum pass.|comp=You have found us!  Do you want us to join your forces now?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=37, 37, 0|quest=Be:&amp;lt;br&amp;gt;{{red}}&amp;lt;/br&amp;gt;|prop=The guards here say they will only let those who fly the Red flag pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=50, 16, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2}} Level 30&amp;lt;/br&amp;gt;|prop=The lands beyond are very dangerous. The guards eye you dubiously but agree to let you by when you have achieved the experience level 30.|prog=The guards here simply will not permit anyone below level 30 to pass.|comp=The guards acknowledge that you have indeed reached level 30. Do you wish to pass at this time?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETC-smk-SECRETC|src=HC-02|thumbtime=0:00|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} Unnamed male historian: On the crisp winter morning when [[Tarnum]] was to be named the Queen&#039;s Protector, [[Allison]] searched the Castle for the man who had saved her [[Rion Gryphonheart|father]]&#039;s soul.  He was missing and resting on his bed was his freshly polished armor.  The [[Knight]] who conquered the [[Underworld]] was never seen again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stone_Gargoyle_and_Obsidian_Gargoyle&amp;diff=134080</id>
		<title>Stone Gargoyle and Obsidian Gargoyle</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stone_Gargoyle_and_Obsidian_Gargoyle&amp;diff=134080"/>
		<updated>2024-06-17T10:04:40Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: A small typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower creatures}}&lt;br /&gt;
{{Creature&lt;br /&gt;
 | AI_Value  = 165&lt;br /&gt;
 | Name      = Stone Gargoyle&lt;br /&gt;
 | Attack    = 6&lt;br /&gt;
 | Defense   = 6&lt;br /&gt;
 | Speed     = 6&lt;br /&gt;
 | Growth    = 9 [[Sculptor&#039;s Wings|(+4)]]&lt;br /&gt;
 | Damage    = 2–3&lt;br /&gt;
 | Health    = 16 &lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | Cost      = 130&lt;br /&gt;
 | Special   = • [[Non-living]] (Bloodless{{-wh}})&lt;br /&gt;
 | U_AI_Value= 201&lt;br /&gt;
 | U_name    = Obsidian Gargoyle&lt;br /&gt;
 | U_attack  = &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
 | U_defense = &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 160&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Parapet|Stone Gargoyle|Obsidian Gargoyle|no_dwelling=|-={{---}}|pad=3px 7px 3px 5px}}&lt;br /&gt;
&#039;&#039;&#039;Stone Gargoyles and Obsidian Gargoyles&#039;&#039;&#039; are the second level creatures of [[Tower]]. They are recruited from the [[Parapet]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Stone and Obsidian Gargoyles are demon-form statues animated for use as troops. They attack with raking claws.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 113|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Building the [[Sculptor&#039;s Wings]] increases gargoyles&#039; growth by 4 per week.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Non-living (Bloodless{{-wh}}) ==&lt;br /&gt;
Though Stone and Obsidian Gargoyles are considered as non-living, they are still affected by [[morale]] and [[mind spells]]. In [[Horn of the Abyss]]{{-wh}}, they are called &amp;quot;Bloodless&amp;quot; instead of non-living.&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Piquedram|Alchemist}} has gargoyles as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any stone or obsidian gargoyles for each level attained after 2nd level, and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Their stats are considered to be pretty low for a level 2 unit, but they are usually used as cannon fodder to protect the [[Gremlin and Master Gremlin|gremlins]] in the early game anyway. Unfortunately, Gargoyles are immune to [[Resurrection]] and cannot be risen by [[Animate Dead]] as they aren&#039;t [[undead]].&lt;br /&gt;
&lt;br /&gt;
Despite their average [[Attack]] and [[Defense]], only 2-3 [[damage]] and mediocre 16 [[health]] they are quite fast after upgrade, having [[Speed]] of 9. Obsidian Gargoyles can be used offensively to block enemy ranged troops or tie up melee stacks while your [[Master Gremlin]]s deal damage from distance.&lt;br /&gt;
&lt;br /&gt;
[[Bless]] and [[Curse]] have drastic effect on Gargoyles as despite just 1 point of damage range with 2-3 it means 1/3rd average damage more or less. When cast with Advanced [[Water Magic]] or [[Fire Magic]], Bless almost doubles their damage (2,5 to 4), and Curse more than halves it (2,5 to 1).&lt;br /&gt;
&lt;br /&gt;
The most important buff for Gargoyles should be [[Shield]] or [[Stone Skin]], as they are fragile but not particularly strong, so anything that helps them live and distract the enemy just a bit longer while your ranged stacks shoot at them is good.&lt;br /&gt;
&lt;br /&gt;
[[Non-living]] nature means some of the most debilitating spells and abilities will not work against Gargoyles. This includes [[Vampire Lord|life drain]], [[Ghost Dragon|aging]], [[Zombie|disease]], [[Wyvern Monarch|poison]]. However they have [[morale]] and [[mind spell]]s still work on them.&lt;br /&gt;
&lt;br /&gt;
Because they are relatively cheap, numerous, and fast, they make for good troops to overwhelm mainly ranged armies. They cannot keep up with real hard-hitters, though.&lt;br /&gt;
&lt;br /&gt;
Against [[Necropolis]] army, they can be used to stop [[Power Lich]]es from shooting, denying them their powerful death cloud attack, or soak up [[Vampire Lord]]s retaliation, similarly to [[Stone Golem and Iron Golem|Golems]] - Vampire Lords are not healed by attacking non-living target. Keep in mind that Gargoyles are not nearly as tough as Golems and are not likely to survive long in melee against powerful stacks like Vampire Lords.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 2 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Jorm%27s_Ambush&amp;diff=134078</id>
		<title>Talk:Jorm&#039;s Ambush</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Jorm%27s_Ambush&amp;diff=134078"/>
		<updated>2024-06-15T21:02:58Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Friendly Foes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have seen someone talk about it in &amp;quot;The Boatman&amp;quot; scenario as well, but I think we have an enemy-turned-ally here: Teal wiped Purple out, Teal opened some of my fog of war, Teal completed the objective by taking the Spirit of Oppression... I even got a gift from them when I was running out of cash. Should we create a trivia section and add this information?&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Jorm%27s_Ambush&amp;diff=134077</id>
		<title>Jorm&#039;s Ambush</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Jorm%27s_Ambush&amp;diff=134077"/>
		<updated>2024-06-15T15:34:16Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Seer&amp;#039;s Hut, Progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|hc=expanded|conquestoftheunderworld=expanded}}&lt;br /&gt;
{{scenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Tarnum must gain access to the Spirit of Oppression without getting himself killed.  All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience.  &lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 3/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = get_art&lt;br /&gt;
| victory_hint   = {{An|Spirit of Oppression|noname=}}&lt;br /&gt;
| loss           = hero&lt;br /&gt;
| loss_hint      = {{H|Tarnum|image=Tarnum Knight|noname=}}&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = {{teal}}{{purple}}&lt;br /&gt;
| difficulty     = Hard&lt;br /&gt;
| bonus          = {{BonusPri|Knowledge|1|loc=Tarnum}}{{BonusPri|Power|1|loc=Tarnum}}&lt;br /&gt;
| carry          = {{Hn|Tarnum (Knight)|noname=}}&amp;lt;br&amp;gt;{{carry|2}}&lt;br /&gt;
| max_lvl        = 24&lt;br /&gt;
| Cmap           = [[File:Cmap hota 4.png|400px|xxx]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 UAl-smk-H3x2 UAl|src=HC-02|thumbtime=0:04|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} Unnamed male historian: Every army that has entered the [[Underworld]] has been repelled, and [[Tarnum]] soon found out what kind of effect sleepless nights and the absence of the sun can have on troops.  He watched the mental state of his troops crumble slowly, knowing all the while that if he didn&#039;t find a way to defeat the Underworld itself, he would lose.&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |Day 1|I wonder if I&#039;ll ever get used to the endless bending tunnels of the Underworld.  How could this chaos be natural?  But then if I ever did grow accustomed to these mad caverns, would it mean I too have gone insane?&amp;lt;p&amp;gt;Well, I&#039;ve learned a lesson from my mistakes.  To defend my Castle, I&#039;ll have to assign one of my Captains to guard it, and maybe a week or two worth of recruits as well.}}&lt;br /&gt;
{{TErow| 5 |Day 5|The Clerics have discovered that another piece of the Angelic Alliance is located on this level.  It is called the Celestial Necklace of Bliss, a powerful holy artifact that was lost in the Underworld by a crusading Knight he failed to return from this cursed place.&amp;lt;p&amp;gt;However, rumor has it that no one can possess the Celestial Necklace without first proving their worth.  I wonder what test lies ahead of me.}}&lt;br /&gt;
{{TErow| 9 |Day 9|The Demons flying the Purple banner are well entrenched behind several Garrisons guarding the paths to their lands.  It&#039;s as if they were waiting for my arrival.  We can&#039;t move on unless we remove that threat - I don&#039;t want them at my back.  So, we need to defeat them as soon as possible.  A long, drawn-out battle will only benefit the enemy.}}&lt;br /&gt;
{{TErow| 15 |Day 15|The scouts have returned with some interesting information.  Apparently, Jorm knows of our presence here in the Underworld, and he knows our quest.  So, there will be no chance of surprising the Demon.&amp;lt;p&amp;gt;Just as I suspected, the Demons of this level were prepared for our arrival.  They&#039;re under orders to stop us at all costs.  Apparently, they fear Jorm more than my troops, so I know they&#039;ll battle me to the bitter end.&amp;lt;p&amp;gt;As if that wasn&#039;t enough, Jorm has built barriers around the gateway to the next realm.  Thankfully, he couldn&#039;t destroy the gateways.  But we cannot pass unless a Keymaster sends word that we have clearance.  There are three gates.  Two show the colors Blue and Red, but the third does not fly a flag.  Rumor is, only one of the gates will lead to my destination.}}&lt;br /&gt;
{{TErow| 23 |Day 23|Another report.  As much as I hate writing them, I wish I had something other than bad news to give to my niece.&amp;lt;p&amp;gt;&amp;quot;Queen Allison,&amp;lt;p&amp;gt;I have experienced some setbacks over the last week.  Worthington was attacked four days ago.  The attack came at night, a cowardly yet destructive assault that left several buildings burned to the ground.  The only good part is we lost no troops.  The enemy wasn&#039;t trying to kill - just demoralize.&amp;lt;p&amp;gt;A warning to you, my Queen.  The tunnels are not safe.  Do not travel them without a heavy escort, for me and my Captains have been ambushed many times already.  I do not want anything to happen to you.&amp;lt;p&amp;gt;Tarnum&amp;quot;|effect=-12 {{w}} [[Wood]], -12 {{o}} [[Ore]], -8000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 29 |Day 29|A runner from Worthington arrives with word from the Castle.&amp;lt;p&amp;gt;&amp;quot;The troops stationed in Worthington are tired, Sir.  For the second night in a row, they&#039;ve been harassed as the enemy tried to scale the walls.  This Demon, Jorm, does not have any trouble throwing his troops against our battlements.  Although the moat and towers have kept the enemy out, the men grow weary of having their sleep interrupted each night by the screams of these horrific beasts.  Morale is low.&amp;quot;&amp;lt;p&amp;gt;You nod and tell the runner to get some rest himself before he returns.&amp;lt;p&amp;gt;Morale is low all over.  The men have been down in this dank hole for too long.  Perhaps I should send for Allison - she has a way of brightening their thoughts.  And I wouldn&#039;t mind seeing her either.}}&lt;br /&gt;
{{TErow| 34 |Day 34|Night after night the enemy taunts us.  Hiding in the shadows, they scream obscenities, throw firebrands at our tents, and make sounds like tortured cats.&amp;lt;p&amp;gt;Lack of sleep has made the men sloppy, so the Demons have been able to get close enough at times to actually cause injury.  Tempers are flaring as well, and it is hard to maintain order.  Six fights broke out yesterday, and the participants can&#039;t even remember what they were fighting about.  I realize now this is exactly what Jorm wants.  If this keeps up, my troops will be useless by the time I catch up to him.}}&lt;br /&gt;
{{TErow| 39 |Day 39|Tired men make mistakes, and that&#039;s what happened at Worthington.  When one night the attacks and noises stopped, many of the soldiers were finally able to fall asleep.  Some while still on duty.&amp;lt;p&amp;gt;The enemy must&#039;ve counted on that, because they managed to sneak into the vaults and steal a large sum of Gold.  No one saw anything.  Something has to be done because I&#039;m afraid next time the enemy won&#039;t take Gold.  Next time, they&#039;ll take lives.|effect=-14 {{w}} [[Wood]], -7 {{m}} [[Mercury]], -12 {{o}} [[Ore]], -7 {{s}} [[Sulfur]], -7 {{c}} [[Crystal]]s, -7 {{gem}} [[Gems]], -7000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 43 |Day 43|The Demons have been quiet these last few nights.  Whatever they&#039;re planning, I hope it comes soon.  After so many nights of chaos, the men find the silence even more disturbing.  It is the feeling one gets in those soft, breezy moments before a great storm.&amp;lt;p&amp;gt;Only the Monks seem unaffected.  They go about their duties with the same precision and commitment as always.}}&lt;br /&gt;
{{TErow| 48 |Day 48|I spoke with the Monks about their apparent immunity to the enemy&#039;s taunts.  Apparently, the meditation techniques they learned when they first joined the Monastery allows them to feel rested even when they&#039;ve had little sleep.  So, whether they like it or not, the men will soon be learning how to meditate.}}&lt;br /&gt;
{{TErow| 53 |Day 53|To my surprise, not a single man complained when they were forced to learn meditation.  They welcomed anything that might help them sleep and regain their focus.  Even a few hours of deep sleep makes all the difference.}}&lt;br /&gt;
{{TErow| 59 |Day 59|Fights among the troops have dropped drastically, and last night the Demons tried to sneak into the vaults again.  They found my men awake and ready.  The Demons were easily dispatched and everyone settled back down for the night.&amp;lt;p&amp;gt;Jorm will probably soon learn that his psychological attacks will no longer work.  He&#039;ll just have to resort to real combat.}}&lt;br /&gt;
{{TErow| 65 |Day 64|I have finally discovered what Deezelisk wants.  He was blinded long ago and only remains in power because no one has dared to challenge him.  With the Pendant of Second Sight, however, he can regain his vision.  That Pendant is my bargaining chip!  These Demons have little loyalty to each other, so I imagine Deezelisk will choose sight over the life of one of his lessers.&amp;lt;p&amp;gt;Unfortunately, by now Jorm knows about the powers of the Pendant of Second Sight as well.  One of the Clerics that discovered this artifact was captured during an ambush.  We haven&#039;t seen the man, and assume he&#039;s dead.  I pity the priest and only hope he finds peace in Paradise.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 14, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The sign reads:&amp;lt;p&amp;gt;&amp;quot;Pay or go away!&amp;quot;&amp;lt;p&amp;gt;So, you drop the Gold in a bucket beneath the sign and move on.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; -1000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 24, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are ambushed!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 5 {{Cn|Pit Fiend|name=Pit Fiends}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are ambushed!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 40 {{Cn|Imp|name=Imps}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 15, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The ground in front of you splits open, spitting a foul smoke that makes you choke.  For a moment you expect an ambush, but when the Troglodytes start crawling from the stinking pit, you realize they are just as surprised to see you, as you are to see them.&amp;lt;p&amp;gt;They&#039;re just workers, but they know an enemy when they see one and raise their crude weapons, attacking.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 15 {{Cn|Troglodyte|name=Troglodytes}}, 14 {{Cn|Troglodyte|name=Troglodytes}}, 9 {{Cn|Infernal Troglodyte|name=Infernal Troglodytes}}, 18 {{Cn|Troglodyte|name=Troglodytes}}, 12 {{Cn|Troglodyte|name=Troglodytes}}&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +12 {{s}} [[Sulfur]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are ambushed!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 20 {{Cn|Gog|name=Gogs}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 10, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Sir!  Wait up!&amp;quot;&amp;lt;p&amp;gt;You come to a stop and wait for the young man to catch up.&amp;lt;p&amp;gt;&amp;quot;I have information, sir,&amp;quot; he says.  &amp;quot;There is a valuable purse to the north being guarded by Bone Dragons.  This Purse will keep you well supplied with Gold for a long time.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I thank you for this information.  What would you like as a reward?&amp;quot; you ask.&amp;lt;p&amp;gt;&amp;quot;To join your army!  I&#039;m just a cook&#039;s assistant right now.  I collect firewood mostly, but I would love to carry a sword into battle, fight by your side!&amp;quot;&amp;lt;p&amp;gt;A brave lad.&amp;lt;p&amp;gt;&amp;quot;Very well.  You&#039;re relieved of your present duties.  Go to Worthington and talk to the sergeant-at-arms there.  He&#039;ll give you all you need.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I will sir!  And I&#039;ll get my friends to join too!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are ambushed!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 15 {{Cn|Hell Hound|name=Hell Hounds}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 34, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are ambushed!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Demon|name=Demons}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;No one sees the Keymaster unless they first pay the toll,&amp;quot;  says a grizzled old Troglodyte guard.&amp;lt;p&amp;gt;He extends his hand expectantly.  Sighing, you hand over the required fee.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; -1000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30, 4, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As you try to move towards the Spirit of Oppression you realize that Jorm was no fool.  He raised special, invisible walls to stop you from getting to it.  The worst part is, he has covered the flag of the gate so you don&#039;t know which Keymaster Tent to visit!  At least you might be able to get to the Celestial Necklace of Bliss.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34, 4, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As you try to move towards the Spirit of Oppression you realize that Jorm was no fool.  He raised special, invisible walls to stop you from getting to it.  The worst part is, he has covered the flag of the gate so you don&#039;t know which Keymaster Tent to visit!  There is a Tree of Knowledge here, so at least the trip won&#039;t be wasted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Color&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 28, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 7, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 33, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{teal}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Dungeon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25, 9, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | [[Worthington (Underworld)|Worthington]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 5 |loc={{town|Castle}} Worthington|Day 5|The young man who told you about the sack of gold took his time getting his buddies together, but he did get them.  Now you have some extra Pikemen ready and waiting.|effect=20 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Color&lt;br /&gt;
! Hero&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 29, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Zydar|Heretic}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 8, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Aislinn|Necromancer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19, 5, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{mph|1|Twisted Tunnels}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 34, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{teal}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Synca|Overlord}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25, 10, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Tarnum|image=Tarnum Knight|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32, 10, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{mph|1|Twisted Tunnels}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28, 2, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Celestial Necklace of Bliss}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A sect of fanatical Zealots brought the Celestial Necklace of Bliss down to the Underworld years ago, and now they protect it with their lives.  Do you wish to attack?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Zealot|name=Zealots}}, 10 {{Cn|Zealot|name=Zealots}}, 10 {{Cn|Zealot|name=Zealots}}, 10 {{Cn|Zealot|name=Zealots}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 1, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Spirit of Oppression}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | This is the Spirit of Oppression you will need in order to activate the gate.  Now you can continue with your hunt of Jorm unblocked by his pestering forces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=3|loc=3, 7, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Dead Man&#039;s Boots}}&amp;lt;/br&amp;gt;|rew=13349 {{g}} [[Gold]]}}&lt;br /&gt;
{{SorQrow|seer=3|loc=19, 9, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Inexhaustible Cart of Ore}}&amp;lt;/br&amp;gt;|rew=9127 {{exp2}} [[Experience]]|prop=I&#039;ve spent my life buying, selling and collecting artefacts, but lately I&#039;ve been spending so much money acquiring new pieces I can hardly turn a profit. I think I might be able to start mass-producing artefacts, but I&#039;ve got to have one first to copy. If you could bring me the Inexhaustible Cart of Ore, I will reward your efforts.|prog=You still haven&#039;t found the Inexhaustible Cart of Ore? Well please keep looking, I lose money with each passing day!}}&lt;br /&gt;
{{SorQrow|seer=3|loc=28, 30, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Cards of Prophecy}}&amp;lt;/br&amp;gt;|rew=25879 {{g}} [[Gold]]|prop=The old Seer woman comes out of her hut as you approach and smiles.&amp;lt;p&amp;gt;&amp;quot;Would you believe me if I said I knew you were coming?&amp;quot; she asks.&amp;lt;p&amp;gt;&amp;quot;No,&amp;quot; you say.&amp;lt;p&amp;gt;Frowning, she says, &amp;quot;Me neither.  I came down here because Imps and things are stupid and superstitious - an easy living.  Now, even they are getting the idea that I&#039;m a fraud.  But, if you can bring me the Cards of Prophecy, I could pay you for them.  I have a lot of Gold.&amp;quot;|prog=For one so young, you sure do have a short memory.  It was the Cards of Prophecy I needed.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Cards of Prophecy, yes?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=2, 34, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Endless Purse of Gold}}&amp;lt;/br&amp;gt;|prop=&amp;quot;Hah!&amp;quot; shouts the wrinkled old man in the tower.  &amp;quot;I knew sooner or later somebody&#039;d want to see the Keymaster!  Well, I don&#039;t want any one-time fee.  I&#039;m not dumb.  What I want is the Endless Purse of Gold.  Bring it and I&#039;ll let you by!&amp;quot;|prog=&amp;quot;No Endless Purse of Gold, no pass!  Go away!&amp;quot;|comp=&amp;quot;That&#039;s it all right!  Gimme the Purse and you won&#039;t be seeing me again.&amp;quot;}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 16, 1|quest=Be:&amp;lt;br&amp;gt;{{red}}&amp;lt;/br&amp;gt;}}&lt;br /&gt;
{{SorQrow|guard=1|loc=7, 3, 0|quest=Return with:&amp;lt;br&amp;gt;6 {{Cn|Demon}}s&amp;lt;/br&amp;gt;|prop=The King wants to employ six Demons.  In order for him to do so we need to look outside the kingdom.  Bring us them and we&#039;ll let you through.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=25, 9, 0|quest=Return with:&amp;lt;br&amp;gt;9 {{Cn|Hell Hound}}s&amp;lt;/br&amp;gt;|prop=The King would like some Hell Hounds as hunting dogs - nine should do.  We need to look outside the kingdom though.  Bring them and we&#039;ll let you through.|prog=I am sorry, but the King only wants nine Hell Hounds, nothing else will do.|comp=Excellent!  You have found the nine Hell Hounds the King is so anxious to see.  Let them go with us and you may pass.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Jorm%27s_Ambush&amp;diff=134076</id>
		<title>Jorm&#039;s Ambush</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Jorm%27s_Ambush&amp;diff=134076"/>
		<updated>2024-06-15T15:31:52Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: Seer&amp;#039;s Hut, Proposal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|hc=expanded|conquestoftheunderworld=expanded}}&lt;br /&gt;
{{scenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Tarnum must gain access to the Spirit of Oppression without getting himself killed.  All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience.  &lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 3/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = get_art&lt;br /&gt;
| victory_hint   = {{An|Spirit of Oppression|noname=}}&lt;br /&gt;
| loss           = hero&lt;br /&gt;
| loss_hint      = {{H|Tarnum|image=Tarnum Knight|noname=}}&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = {{teal}}{{purple}}&lt;br /&gt;
| difficulty     = Hard&lt;br /&gt;
| bonus          = {{BonusPri|Knowledge|1|loc=Tarnum}}{{BonusPri|Power|1|loc=Tarnum}}&lt;br /&gt;
| carry          = {{Hn|Tarnum (Knight)|noname=}}&amp;lt;br&amp;gt;{{carry|2}}&lt;br /&gt;
| max_lvl        = 24&lt;br /&gt;
| Cmap           = [[File:Cmap hota 4.png|400px|xxx]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 UAl-smk-H3x2 UAl|src=HC-02|thumbtime=0:04|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} Unnamed male historian: Every army that has entered the [[Underworld]] has been repelled, and [[Tarnum]] soon found out what kind of effect sleepless nights and the absence of the sun can have on troops.  He watched the mental state of his troops crumble slowly, knowing all the while that if he didn&#039;t find a way to defeat the Underworld itself, he would lose.&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |Day 1|I wonder if I&#039;ll ever get used to the endless bending tunnels of the Underworld.  How could this chaos be natural?  But then if I ever did grow accustomed to these mad caverns, would it mean I too have gone insane?&amp;lt;p&amp;gt;Well, I&#039;ve learned a lesson from my mistakes.  To defend my Castle, I&#039;ll have to assign one of my Captains to guard it, and maybe a week or two worth of recruits as well.}}&lt;br /&gt;
{{TErow| 5 |Day 5|The Clerics have discovered that another piece of the Angelic Alliance is located on this level.  It is called the Celestial Necklace of Bliss, a powerful holy artifact that was lost in the Underworld by a crusading Knight he failed to return from this cursed place.&amp;lt;p&amp;gt;However, rumor has it that no one can possess the Celestial Necklace without first proving their worth.  I wonder what test lies ahead of me.}}&lt;br /&gt;
{{TErow| 9 |Day 9|The Demons flying the Purple banner are well entrenched behind several Garrisons guarding the paths to their lands.  It&#039;s as if they were waiting for my arrival.  We can&#039;t move on unless we remove that threat - I don&#039;t want them at my back.  So, we need to defeat them as soon as possible.  A long, drawn-out battle will only benefit the enemy.}}&lt;br /&gt;
{{TErow| 15 |Day 15|The scouts have returned with some interesting information.  Apparently, Jorm knows of our presence here in the Underworld, and he knows our quest.  So, there will be no chance of surprising the Demon.&amp;lt;p&amp;gt;Just as I suspected, the Demons of this level were prepared for our arrival.  They&#039;re under orders to stop us at all costs.  Apparently, they fear Jorm more than my troops, so I know they&#039;ll battle me to the bitter end.&amp;lt;p&amp;gt;As if that wasn&#039;t enough, Jorm has built barriers around the gateway to the next realm.  Thankfully, he couldn&#039;t destroy the gateways.  But we cannot pass unless a Keymaster sends word that we have clearance.  There are three gates.  Two show the colors Blue and Red, but the third does not fly a flag.  Rumor is, only one of the gates will lead to my destination.}}&lt;br /&gt;
{{TErow| 23 |Day 23|Another report.  As much as I hate writing them, I wish I had something other than bad news to give to my niece.&amp;lt;p&amp;gt;&amp;quot;Queen Allison,&amp;lt;p&amp;gt;I have experienced some setbacks over the last week.  Worthington was attacked four days ago.  The attack came at night, a cowardly yet destructive assault that left several buildings burned to the ground.  The only good part is we lost no troops.  The enemy wasn&#039;t trying to kill - just demoralize.&amp;lt;p&amp;gt;A warning to you, my Queen.  The tunnels are not safe.  Do not travel them without a heavy escort, for me and my Captains have been ambushed many times already.  I do not want anything to happen to you.&amp;lt;p&amp;gt;Tarnum&amp;quot;|effect=-12 {{w}} [[Wood]], -12 {{o}} [[Ore]], -8000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 29 |Day 29|A runner from Worthington arrives with word from the Castle.&amp;lt;p&amp;gt;&amp;quot;The troops stationed in Worthington are tired, Sir.  For the second night in a row, they&#039;ve been harassed as the enemy tried to scale the walls.  This Demon, Jorm, does not have any trouble throwing his troops against our battlements.  Although the moat and towers have kept the enemy out, the men grow weary of having their sleep interrupted each night by the screams of these horrific beasts.  Morale is low.&amp;quot;&amp;lt;p&amp;gt;You nod and tell the runner to get some rest himself before he returns.&amp;lt;p&amp;gt;Morale is low all over.  The men have been down in this dank hole for too long.  Perhaps I should send for Allison - she has a way of brightening their thoughts.  And I wouldn&#039;t mind seeing her either.}}&lt;br /&gt;
{{TErow| 34 |Day 34|Night after night the enemy taunts us.  Hiding in the shadows, they scream obscenities, throw firebrands at our tents, and make sounds like tortured cats.&amp;lt;p&amp;gt;Lack of sleep has made the men sloppy, so the Demons have been able to get close enough at times to actually cause injury.  Tempers are flaring as well, and it is hard to maintain order.  Six fights broke out yesterday, and the participants can&#039;t even remember what they were fighting about.  I realize now this is exactly what Jorm wants.  If this keeps up, my troops will be useless by the time I catch up to him.}}&lt;br /&gt;
{{TErow| 39 |Day 39|Tired men make mistakes, and that&#039;s what happened at Worthington.  When one night the attacks and noises stopped, many of the soldiers were finally able to fall asleep.  Some while still on duty.&amp;lt;p&amp;gt;The enemy must&#039;ve counted on that, because they managed to sneak into the vaults and steal a large sum of Gold.  No one saw anything.  Something has to be done because I&#039;m afraid next time the enemy won&#039;t take Gold.  Next time, they&#039;ll take lives.|effect=-14 {{w}} [[Wood]], -7 {{m}} [[Mercury]], -12 {{o}} [[Ore]], -7 {{s}} [[Sulfur]], -7 {{c}} [[Crystal]]s, -7 {{gem}} [[Gems]], -7000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 43 |Day 43|The Demons have been quiet these last few nights.  Whatever they&#039;re planning, I hope it comes soon.  After so many nights of chaos, the men find the silence even more disturbing.  It is the feeling one gets in those soft, breezy moments before a great storm.&amp;lt;p&amp;gt;Only the Monks seem unaffected.  They go about their duties with the same precision and commitment as always.}}&lt;br /&gt;
{{TErow| 48 |Day 48|I spoke with the Monks about their apparent immunity to the enemy&#039;s taunts.  Apparently, the meditation techniques they learned when they first joined the Monastery allows them to feel rested even when they&#039;ve had little sleep.  So, whether they like it or not, the men will soon be learning how to meditate.}}&lt;br /&gt;
{{TErow| 53 |Day 53|To my surprise, not a single man complained when they were forced to learn meditation.  They welcomed anything that might help them sleep and regain their focus.  Even a few hours of deep sleep makes all the difference.}}&lt;br /&gt;
{{TErow| 59 |Day 59|Fights among the troops have dropped drastically, and last night the Demons tried to sneak into the vaults again.  They found my men awake and ready.  The Demons were easily dispatched and everyone settled back down for the night.&amp;lt;p&amp;gt;Jorm will probably soon learn that his psychological attacks will no longer work.  He&#039;ll just have to resort to real combat.}}&lt;br /&gt;
{{TErow| 65 |Day 64|I have finally discovered what Deezelisk wants.  He was blinded long ago and only remains in power because no one has dared to challenge him.  With the Pendant of Second Sight, however, he can regain his vision.  That Pendant is my bargaining chip!  These Demons have little loyalty to each other, so I imagine Deezelisk will choose sight over the life of one of his lessers.&amp;lt;p&amp;gt;Unfortunately, by now Jorm knows about the powers of the Pendant of Second Sight as well.  One of the Clerics that discovered this artifact was captured during an ambush.  We haven&#039;t seen the man, and assume he&#039;s dead.  I pity the priest and only hope he finds peace in Paradise.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 14, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The sign reads:&amp;lt;p&amp;gt;&amp;quot;Pay or go away!&amp;quot;&amp;lt;p&amp;gt;So, you drop the Gold in a bucket beneath the sign and move on.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; -1000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 24, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are ambushed!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 5 {{Cn|Pit Fiend|name=Pit Fiends}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are ambushed!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 40 {{Cn|Imp|name=Imps}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 15, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The ground in front of you splits open, spitting a foul smoke that makes you choke.  For a moment you expect an ambush, but when the Troglodytes start crawling from the stinking pit, you realize they are just as surprised to see you, as you are to see them.&amp;lt;p&amp;gt;They&#039;re just workers, but they know an enemy when they see one and raise their crude weapons, attacking.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 15 {{Cn|Troglodyte|name=Troglodytes}}, 14 {{Cn|Troglodyte|name=Troglodytes}}, 9 {{Cn|Infernal Troglodyte|name=Infernal Troglodytes}}, 18 {{Cn|Troglodyte|name=Troglodytes}}, 12 {{Cn|Troglodyte|name=Troglodytes}}&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +12 {{s}} [[Sulfur]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are ambushed!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 20 {{Cn|Gog|name=Gogs}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 10, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Sir!  Wait up!&amp;quot;&amp;lt;p&amp;gt;You come to a stop and wait for the young man to catch up.&amp;lt;p&amp;gt;&amp;quot;I have information, sir,&amp;quot; he says.  &amp;quot;There is a valuable purse to the north being guarded by Bone Dragons.  This Purse will keep you well supplied with Gold for a long time.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I thank you for this information.  What would you like as a reward?&amp;quot; you ask.&amp;lt;p&amp;gt;&amp;quot;To join your army!  I&#039;m just a cook&#039;s assistant right now.  I collect firewood mostly, but I would love to carry a sword into battle, fight by your side!&amp;quot;&amp;lt;p&amp;gt;A brave lad.&amp;lt;p&amp;gt;&amp;quot;Very well.  You&#039;re relieved of your present duties.  Go to Worthington and talk to the sergeant-at-arms there.  He&#039;ll give you all you need.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I will sir!  And I&#039;ll get my friends to join too!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are ambushed!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 15 {{Cn|Hell Hound|name=Hell Hounds}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 34, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are ambushed!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Demon|name=Demons}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;No one sees the Keymaster unless they first pay the toll,&amp;quot;  says a grizzled old Troglodyte guard.&amp;lt;p&amp;gt;He extends his hand expectantly.  Sighing, you hand over the required fee.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; -1000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30, 4, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As you try to move towards the Spirit of Oppression you realize that Jorm was no fool.  He raised special, invisible walls to stop you from getting to it.  The worst part is, he has covered the flag of the gate so you don&#039;t know which Keymaster Tent to visit!  At least you might be able to get to the Celestial Necklace of Bliss.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34, 4, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As you try to move towards the Spirit of Oppression you realize that Jorm was no fool.  He raised special, invisible walls to stop you from getting to it.  The worst part is, he has covered the flag of the gate so you don&#039;t know which Keymaster Tent to visit!  There is a Tree of Knowledge here, so at least the trip won&#039;t be wasted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Color&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 28, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 7, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 33, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{teal}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Dungeon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25, 9, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | [[Worthington (Underworld)|Worthington]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 5 |loc={{town|Castle}} Worthington|Day 5|The young man who told you about the sack of gold took his time getting his buddies together, but he did get them.  Now you have some extra Pikemen ready and waiting.|effect=20 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Color&lt;br /&gt;
! Hero&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 29, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Zydar|Heretic}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 8, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{purple}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Aislinn|Necromancer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19, 5, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{mph|1|Twisted Tunnels}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 34, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{teal}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Synca|Overlord}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25, 10, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Tarnum|image=Tarnum Knight|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32, 10, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{mph|1|Twisted Tunnels}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28, 2, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Celestial Necklace of Bliss}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A sect of fanatical Zealots brought the Celestial Necklace of Bliss down to the Underworld years ago, and now they protect it with their lives.  Do you wish to attack?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Zealot|name=Zealots}}, 10 {{Cn|Zealot|name=Zealots}}, 10 {{Cn|Zealot|name=Zealots}}, 10 {{Cn|Zealot|name=Zealots}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 1, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Spirit of Oppression}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | This is the Spirit of Oppression you will need in order to activate the gate.  Now you can continue with your hunt of Jorm unblocked by his pestering forces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=3|loc=3, 7, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Dead Man&#039;s Boots}}&amp;lt;/br&amp;gt;|rew=13349 {{g}} [[Gold]]}}&lt;br /&gt;
{{SorQrow|seer=3|loc=19, 9, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Inexhaustible Cart of Ore}}&amp;lt;/br&amp;gt;|rew=9127 {{exp2}} [[Experience]]|prop=I&#039;ve spent my life buying, selling and collecting artefacts, but lately I&#039;ve been spending so much money acquiring new pieces I can hardly turn a profit. I think I might be able to start mass-producing artefacts, but I&#039;ve got to have one first to copy. If you could bring me the Inexhaustible Cart of Ore, I will reward your efforts.}}&lt;br /&gt;
{{SorQrow|seer=3|loc=28, 30, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Cards of Prophecy}}&amp;lt;/br&amp;gt;|rew=25879 {{g}} [[Gold]]|prop=The old Seer woman comes out of her hut as you approach and smiles.&amp;lt;p&amp;gt;&amp;quot;Would you believe me if I said I knew you were coming?&amp;quot; she asks.&amp;lt;p&amp;gt;&amp;quot;No,&amp;quot; you say.&amp;lt;p&amp;gt;Frowning, she says, &amp;quot;Me neither.  I came down here because Imps and things are stupid and superstitious - an easy living.  Now, even they are getting the idea that I&#039;m a fraud.  But, if you can bring me the Cards of Prophecy, I could pay you for them.  I have a lot of Gold.&amp;quot;|prog=For one so young, you sure do have a short memory.  It was the Cards of Prophecy I needed.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Cards of Prophecy, yes?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=2, 34, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Endless Purse of Gold}}&amp;lt;/br&amp;gt;|prop=&amp;quot;Hah!&amp;quot; shouts the wrinkled old man in the tower.  &amp;quot;I knew sooner or later somebody&#039;d want to see the Keymaster!  Well, I don&#039;t want any one-time fee.  I&#039;m not dumb.  What I want is the Endless Purse of Gold.  Bring it and I&#039;ll let you by!&amp;quot;|prog=&amp;quot;No Endless Purse of Gold, no pass!  Go away!&amp;quot;|comp=&amp;quot;That&#039;s it all right!  Gimme the Purse and you won&#039;t be seeing me again.&amp;quot;}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 16, 1|quest=Be:&amp;lt;br&amp;gt;{{red}}&amp;lt;/br&amp;gt;}}&lt;br /&gt;
{{SorQrow|guard=1|loc=7, 3, 0|quest=Return with:&amp;lt;br&amp;gt;6 {{Cn|Demon}}s&amp;lt;/br&amp;gt;|prop=The King wants to employ six Demons.  In order for him to do so we need to look outside the kingdom.  Bring us them and we&#039;ll let you through.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=25, 9, 0|quest=Return with:&amp;lt;br&amp;gt;9 {{Cn|Hell Hound}}s&amp;lt;/br&amp;gt;|prop=The King would like some Hell Hounds as hunting dogs - nine should do.  We need to look outside the kingdom though.  Bring them and we&#039;ll let you through.|prog=I am sorry, but the King only wants nine Hell Hounds, nothing else will do.|comp=Excellent!  You have found the nine Hell Hounds the King is so anxious to see.  Let them go with us and you may pass.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Main_Page&amp;diff=113108</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Main_Page&amp;diff=113108"/>
		<updated>2024-01-29T22:26:37Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: /* Mod Downloads */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Talk pages==&lt;br /&gt;
Please click the &amp;quot;+&amp;quot; tab to ad a new section (new sections should be added at the end of a talk page), or if you are replying to someone, indent your contribution with one or more colons (:).  Finally, please sign your contributions with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;).  Regards, [[User:Memetics|Memetics]] 09:01, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==untitled (first discussion post)==&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I am new here..First post to just say hi to all community.&lt;br /&gt;
&lt;br /&gt;
Thanks &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:212.235.107.146|212.235.107.146]] ([[User talk:212.235.107.146|talk]] • [[Special:Contributions/212.235.107.146|contribs]]) 00:04, 28 February 2010&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==untitled==&lt;br /&gt;
&lt;br /&gt;
Nice wiki you got here, but some tips, change the headline &amp;quot;Comments&amp;quot; to &amp;quot;notes&amp;quot; and use the talk page  &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:81.236.214.237|81.236.214.237]] ([[User talk:81.236.214.237|talk]] • [[Special:Contributions/81.236.214.237|contribs]]) 18:58, 6 September 2011&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Suplementy==&lt;br /&gt;
&lt;br /&gt;
Hello everyone   &lt;br /&gt;
   &lt;br /&gt;
First of all sorry that I write in this topic but I have some technical problem with the use of this forum. When I&#039;m trying to enter in the appropriate topic, I received a 404 error It&#039;s about the only topic in which I was able to enter. Do you have the same problems? What&#039;s going on?  &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:127.0.0.1|127.0.0.1]] ([[User talk:127.0.0.1|talk]] • [[Special:Contributions/127.0.0.1|contribs]]) 11:28, 17 February 2011&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clean-up of Talk page==&lt;br /&gt;
&lt;br /&gt;
Just cleaned up this Talk page: re-ordered the posts (newest section &amp;lt;strike&amp;gt;up top&amp;lt;/strike&amp;gt; at bottom, oldest &amp;lt;strike&amp;gt;at bottom&amp;lt;/strike&amp;gt; at the top; replies within sections indented below the original post), and added missing signatures with subst:Template:Unsigned.  For newbies: Please sign your contributions on Talk pages by adding four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) at the end of your comment.  See the Wikipedia page on [[Wikipedia:Wikipedia:Signatures|signatures]] for help.  [[User:Memetics|Memetics]] 10:02, 26 June 2012 (UTC)&lt;br /&gt;
:Re-organized to conform with Wikimedia standards: newest sections go at end of Talk page.  Adding a section at the top to inform the wiki newbies about post order and signature requirements.  [[User:Memetics|Memetics]] 09:01, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deleting Current events link ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t maintain the &#039;&#039;Current events&#039;&#039; page (the last edit was 20:59, 5 May 2008), should we delete it and remove the link in the Navigation box?  [[User:Memetics|Memetics]] 09:05, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching Rampart and Tower in Towns Section ==&lt;br /&gt;
&lt;br /&gt;
The Campaign of Towns is ordered to Castle, Rampart, Tower, Inferno, Necropolis, Dungeon, Stronghold, Fortress, and Conflux.&lt;br /&gt;
&lt;br /&gt;
== What happened? ==&lt;br /&gt;
&lt;br /&gt;
This site used to be the top on search engines - and it seems to have lost content too. What&#039;s the deal?&lt;br /&gt;
&lt;br /&gt;
== Where can we gather beyond this site? ==&lt;br /&gt;
&lt;br /&gt;
I subscribed to Discord channel using a link on Main Page, but it seems to be inactive since 2018.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 09:50, 28 March 2021 (UTC)&lt;br /&gt;
:Wouldn&#039;t a new place to gather be technically just as inactive?--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 10:15, 28 March 2021 (UTC)&lt;br /&gt;
::If you&#039;re looking for other people that like Heroes 3, the other [[discord servers]] have more active people. [[user:imahero|→ima]] 14:01, 28 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibility of other Heroes wikis? ==&lt;br /&gt;
&lt;br /&gt;
Just wondering whether the site owner/admins would want to branch out to the other Heroes games (probably work through I and II first before tackling IV and V, etc.) as this wiki is near a state of total completion, minus lore bits and bobs. Once I (or anyone else) finishes uploading the SoD and HotA map images, the only things missing are a possible map templates list &amp;amp; pages, and of course the Factory information that nobody has yet. I know there are other wikis but I feel like none of them have the charm or dedication to total completion that this one and its contributors have. Thoughts? [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 04:37, 30 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add Keybinds to Pages list? ==&lt;br /&gt;
It might be useful for people to have a quick shortcut to the [[Keybinds]] page between [[Horn of the Abyss]] and [[Movement]] on the main page for ease of access. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 11:30, 4 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod Downloads ==&lt;br /&gt;
&lt;br /&gt;
The new outlook seems handy, but can&#039;t we transfer the download links down below to the &amp;quot;HD Mod&amp;quot; section or somewhere alike? I guess HotA is so big at this point it kind of solidified its position, but should these links stay here? I would do it myself but;&lt;br /&gt;
&lt;br /&gt;
1.I don&#039;t know how to (I could probably just cut and import though),&lt;br /&gt;
&lt;br /&gt;
2.I don&#039;t want to change something purely aesthetic without asking first (in the main page of all places),&lt;br /&gt;
&lt;br /&gt;
3.I think it has been prohibited in order to minimize interference,&lt;br /&gt;
&lt;br /&gt;
4.I don&#039;t know where to. The &amp;quot;HD Mod&amp;quot; section is, well, for that purpose alone. Perhaps we could replace that icon with something more generic and rename it to something like &amp;quot;Related Mods&amp;quot;? Just spitballing really.&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Main_Page&amp;diff=113099</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Main_Page&amp;diff=113099"/>
		<updated>2024-01-29T22:19:28Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: /* Mod Downloads */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Talk pages==&lt;br /&gt;
Please click the &amp;quot;+&amp;quot; tab to ad a new section (new sections should be added at the end of a talk page), or if you are replying to someone, indent your contribution with one or more colons (:).  Finally, please sign your contributions with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;).  Regards, [[User:Memetics|Memetics]] 09:01, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==untitled (first discussion post)==&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I am new here..First post to just say hi to all community.&lt;br /&gt;
&lt;br /&gt;
Thanks &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:212.235.107.146|212.235.107.146]] ([[User talk:212.235.107.146|talk]] • [[Special:Contributions/212.235.107.146|contribs]]) 00:04, 28 February 2010&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==untitled==&lt;br /&gt;
&lt;br /&gt;
Nice wiki you got here, but some tips, change the headline &amp;quot;Comments&amp;quot; to &amp;quot;notes&amp;quot; and use the talk page  &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:81.236.214.237|81.236.214.237]] ([[User talk:81.236.214.237|talk]] • [[Special:Contributions/81.236.214.237|contribs]]) 18:58, 6 September 2011&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Suplementy==&lt;br /&gt;
&lt;br /&gt;
Hello everyone   &lt;br /&gt;
   &lt;br /&gt;
First of all sorry that I write in this topic but I have some technical problem with the use of this forum. When I&#039;m trying to enter in the appropriate topic, I received a 404 error It&#039;s about the only topic in which I was able to enter. Do you have the same problems? What&#039;s going on?  &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:127.0.0.1|127.0.0.1]] ([[User talk:127.0.0.1|talk]] • [[Special:Contributions/127.0.0.1|contribs]]) 11:28, 17 February 2011&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clean-up of Talk page==&lt;br /&gt;
&lt;br /&gt;
Just cleaned up this Talk page: re-ordered the posts (newest section &amp;lt;strike&amp;gt;up top&amp;lt;/strike&amp;gt; at bottom, oldest &amp;lt;strike&amp;gt;at bottom&amp;lt;/strike&amp;gt; at the top; replies within sections indented below the original post), and added missing signatures with subst:Template:Unsigned.  For newbies: Please sign your contributions on Talk pages by adding four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) at the end of your comment.  See the Wikipedia page on [[Wikipedia:Wikipedia:Signatures|signatures]] for help.  [[User:Memetics|Memetics]] 10:02, 26 June 2012 (UTC)&lt;br /&gt;
:Re-organized to conform with Wikimedia standards: newest sections go at end of Talk page.  Adding a section at the top to inform the wiki newbies about post order and signature requirements.  [[User:Memetics|Memetics]] 09:01, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deleting Current events link ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t maintain the &#039;&#039;Current events&#039;&#039; page (the last edit was 20:59, 5 May 2008), should we delete it and remove the link in the Navigation box?  [[User:Memetics|Memetics]] 09:05, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching Rampart and Tower in Towns Section ==&lt;br /&gt;
&lt;br /&gt;
The Campaign of Towns is ordered to Castle, Rampart, Tower, Inferno, Necropolis, Dungeon, Stronghold, Fortress, and Conflux.&lt;br /&gt;
&lt;br /&gt;
== What happened? ==&lt;br /&gt;
&lt;br /&gt;
This site used to be the top on search engines - and it seems to have lost content too. What&#039;s the deal?&lt;br /&gt;
&lt;br /&gt;
== Where can we gather beyond this site? ==&lt;br /&gt;
&lt;br /&gt;
I subscribed to Discord channel using a link on Main Page, but it seems to be inactive since 2018.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 09:50, 28 March 2021 (UTC)&lt;br /&gt;
:Wouldn&#039;t a new place to gather be technically just as inactive?--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 10:15, 28 March 2021 (UTC)&lt;br /&gt;
::If you&#039;re looking for other people that like Heroes 3, the other [[discord servers]] have more active people. [[user:imahero|→ima]] 14:01, 28 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibility of other Heroes wikis? ==&lt;br /&gt;
&lt;br /&gt;
Just wondering whether the site owner/admins would want to branch out to the other Heroes games (probably work through I and II first before tackling IV and V, etc.) as this wiki is near a state of total completion, minus lore bits and bobs. Once I (or anyone else) finishes uploading the SoD and HotA map images, the only things missing are a possible map templates list &amp;amp; pages, and of course the Factory information that nobody has yet. I know there are other wikis but I feel like none of them have the charm or dedication to total completion that this one and its contributors have. Thoughts? [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 04:37, 30 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add Keybinds to Pages list? ==&lt;br /&gt;
It might be useful for people to have a quick shortcut to the [[Keybinds]] page between [[Horn of the Abyss]] and [[Movement]] on the main page for ease of access. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 11:30, 4 July 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Main_Page&amp;diff=113097</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Main_Page&amp;diff=113097"/>
		<updated>2024-01-29T22:18:52Z</updated>

		<summary type="html">&lt;p&gt;AdamEornom: /* Mod Downloads */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Guidelines for Talk pages==&lt;br /&gt;
Please click the &amp;quot;+&amp;quot; tab to ad a new section (new sections should be added at the end of a talk page), or if you are replying to someone, indent your contribution with one or more colons (:).  Finally, please sign your contributions with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;).  Regards, [[User:Memetics|Memetics]] 09:01, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==untitled (first discussion post)==&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I am new here..First post to just say hi to all community.&lt;br /&gt;
&lt;br /&gt;
Thanks &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:212.235.107.146|212.235.107.146]] ([[User talk:212.235.107.146|talk]] • [[Special:Contributions/212.235.107.146|contribs]]) 00:04, 28 February 2010&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==untitled==&lt;br /&gt;
&lt;br /&gt;
Nice wiki you got here, but some tips, change the headline &amp;quot;Comments&amp;quot; to &amp;quot;notes&amp;quot; and use the talk page  &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:81.236.214.237|81.236.214.237]] ([[User talk:81.236.214.237|talk]] • [[Special:Contributions/81.236.214.237|contribs]]) 18:58, 6 September 2011&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Suplementy==&lt;br /&gt;
&lt;br /&gt;
Hello everyone   &lt;br /&gt;
   &lt;br /&gt;
First of all sorry that I write in this topic but I have some technical problem with the use of this forum. When I&#039;m trying to enter in the appropriate topic, I received a 404 error It&#039;s about the only topic in which I was able to enter. Do you have the same problems? What&#039;s going on?  &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:127.0.0.1|127.0.0.1]] ([[User talk:127.0.0.1|talk]] • [[Special:Contributions/127.0.0.1|contribs]]) 11:28, 17 February 2011&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clean-up of Talk page==&lt;br /&gt;
&lt;br /&gt;
Just cleaned up this Talk page: re-ordered the posts (newest section &amp;lt;strike&amp;gt;up top&amp;lt;/strike&amp;gt; at bottom, oldest &amp;lt;strike&amp;gt;at bottom&amp;lt;/strike&amp;gt; at the top; replies within sections indented below the original post), and added missing signatures with subst:Template:Unsigned.  For newbies: Please sign your contributions on Talk pages by adding four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) at the end of your comment.  See the Wikipedia page on [[Wikipedia:Wikipedia:Signatures|signatures]] for help.  [[User:Memetics|Memetics]] 10:02, 26 June 2012 (UTC)&lt;br /&gt;
:Re-organized to conform with Wikimedia standards: newest sections go at end of Talk page.  Adding a section at the top to inform the wiki newbies about post order and signature requirements.  [[User:Memetics|Memetics]] 09:01, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deleting Current events link ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t maintain the &#039;&#039;Current events&#039;&#039; page (the last edit was 20:59, 5 May 2008), should we delete it and remove the link in the Navigation box?  [[User:Memetics|Memetics]] 09:05, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching Rampart and Tower in Towns Section ==&lt;br /&gt;
&lt;br /&gt;
The Campaign of Towns is ordered to Castle, Rampart, Tower, Inferno, Necropolis, Dungeon, Stronghold, Fortress, and Conflux.&lt;br /&gt;
&lt;br /&gt;
== What happened? ==&lt;br /&gt;
&lt;br /&gt;
This site used to be the top on search engines - and it seems to have lost content too. What&#039;s the deal?&lt;br /&gt;
&lt;br /&gt;
== Where can we gather beyond this site? ==&lt;br /&gt;
&lt;br /&gt;
I subscribed to Discord channel using a link on Main Page, but it seems to be inactive since 2018.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 09:50, 28 March 2021 (UTC)&lt;br /&gt;
:Wouldn&#039;t a new place to gather be technically just as inactive?--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 10:15, 28 March 2021 (UTC)&lt;br /&gt;
::If you&#039;re looking for other people that like Heroes 3, the other [[discord servers]] have more active people. [[user:imahero|→ima]] 14:01, 28 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibility of other Heroes wikis? ==&lt;br /&gt;
&lt;br /&gt;
Just wondering whether the site owner/admins would want to branch out to the other Heroes games (probably work through I and II first before tackling IV and V, etc.) as this wiki is near a state of total completion, minus lore bits and bobs. Once I (or anyone else) finishes uploading the SoD and HotA map images, the only things missing are a possible map templates list &amp;amp; pages, and of course the Factory information that nobody has yet. I know there are other wikis but I feel like none of them have the charm or dedication to total completion that this one and its contributors have. Thoughts? [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 04:37, 30 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add Keybinds to Pages list? ==&lt;br /&gt;
It might be useful for people to have a quick shortcut to the [[Keybinds]] page between [[Horn of the Abyss]] and [[Movement]] on the main page for ease of access. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 11:30, 4 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mod Downloads ==&lt;br /&gt;
&lt;br /&gt;
The new outlook here looks really handy, but can&#039;t we import the download links down below to the &amp;quot;HD Mod&amp;quot; section or somewhere alike? I guess HotA is so big at this point it kind of solidified its position, but should these links stay in the main page? I would do it myself but;&lt;br /&gt;
&lt;br /&gt;
1.I don&#039;t know how to (I mean I could probably cut and transfer), &lt;br /&gt;
&lt;br /&gt;
2.I think it has been prohibited in order to minimize interference,&lt;br /&gt;
&lt;br /&gt;
3.I don&#039;t want to change something purely aesthetic without asking first,&lt;br /&gt;
&lt;br /&gt;
4.I am not certain where would be a good place for an import. The &amp;quot;HD Mod&amp;quot; section is, well, for that purpose alone. Perhaps we could use something more generic instead of that specific icon and rename it to something like &amp;quot;Related Mods&amp;quot;? Just spitballing here really.&lt;/div&gt;</summary>
		<author><name>AdamEornom</name></author>
	</entry>
</feed>