<?xml version="1.0"?>
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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alliumnsk</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Alliumnsk"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/Alliumnsk"/>
	<updated>2026-04-13T06:21:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Necromancy&amp;diff=42160</id>
		<title>Talk:Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Necromancy&amp;diff=42160"/>
		<updated>2018-11-23T09:49:27Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Random learning ==&lt;br /&gt;
In homm2 there was very small but non-zero chance for a warlock to learn Necro on level-up. So it was &amp;quot;fixed&amp;quot; in homm3? It&#039;d like someone to confirm it. [[User:Alliumnsk|Alliumnsk]] ([[User talk:Alliumnsk|talk]]) 10:49, 23 November 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
&lt;br /&gt;
== HC Thread ==&lt;br /&gt;
The thread on HeroesCommunity that is cited in this article is indeed an authoritative source on Necromancy, but the original post was later refined and corrected by other posters in that thread. I therefore rewrote most of this page in an attempt to make it shorter, more accurate, and better organized.&lt;br /&gt;
-Entelechy&lt;br /&gt;
&lt;br /&gt;
Edit 30/6: Previous edits about which creatures could be raised as skeletons contained some mistakes, as I verified through testing. They are now corrected.&lt;br /&gt;
-Entelechy&lt;br /&gt;
&lt;br /&gt;
== Creature Gathering ==&lt;br /&gt;
Hey ! What does &amp;quot;Creature Gathering&amp;quot; mean please ? You can delete my comment when you have answered and I will delete your answer when I have read it if you want. -EvilCherry&lt;br /&gt;
&lt;br /&gt;
: Hello! No need to delete any comments. I believe it is one of the unwritten principles of wikipedias that comments and questions are not deleted unless someway offensive or otherwise inappropriate. But short answer to your question is &#039;&#039;nothing&#039;&#039;, because that term is ivented by one of this wiki&#039;s users who is quite creative with his writings. The purpose is to have descriptions from the manual in those text boxes. But I believe &amp;quot;Creature Gathering&amp;quot; refers to &amp;quot;[[Necropolis#Features|harvesting]]&amp;quot; which is more widely used unofficial term. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 07:45, 24 April 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Imbalance&amp;diff=42159</id>
		<title>Imbalance</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Imbalance&amp;diff=42159"/>
		<updated>2018-11-23T07:54:18Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: lol, &amp;quot;swampbeast&amp;quot; in CAPTCHA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Imbalance&#039;&#039;&#039; &lt;br /&gt;
Imbalance is a feature of game when something (hero, creature, faction, spell, etc. ) delivers strong advantage(overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.&lt;br /&gt;
&lt;br /&gt;
== Entites ==&lt;br /&gt;
=== Factions ===&lt;br /&gt;
[[Conflux]] is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to , and Graal Building which gives all spells&lt;br /&gt;
&lt;br /&gt;
[[Necropolis]] is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords.&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
[[Dimension door]]&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
[[Sir Mullich]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Methods against imabalance ==&lt;br /&gt;
* Banning offending entities from game altogether&lt;br /&gt;
* Gentleman&#039;s accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)&lt;br /&gt;
* Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Imbalance&amp;diff=42158</id>
		<title>Imbalance</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Imbalance&amp;diff=42158"/>
		<updated>2018-11-23T07:53:27Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Imbalance&#039;&#039;&#039; &lt;br /&gt;
Imbalance is a feature of game when something (hero, creature, faction, spell, etc. ) delivers strong advantage(overpowered) against analogues of its tier, or strong disadvantage. In tournaments players of same skill are expected to have equal chances of victory regardless of random effects, so this presents a problem.&lt;br /&gt;
&lt;br /&gt;
== Factions == &lt;br /&gt;
[[Conflux]] is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to , and Graal Building which gives all spells&lt;br /&gt;
&lt;br /&gt;
[[Necropolis]] is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
[[Dimension door]]&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
[[Sir Mullich]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Methods against imabalance ===&lt;br /&gt;
* Banning offending entities from game altogether&lt;br /&gt;
* Gentleman&#039;s accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)&lt;br /&gt;
* Designing map in a way so even if entity is ingame its effect would be encountered (e.g. artifracts against necromants, or multiple mid-tier creature dwellings which are not useful for necromants)&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Imbalance&amp;diff=42157</id>
		<title>Imbalance</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Imbalance&amp;diff=42157"/>
		<updated>2018-11-23T07:50:46Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: sorry for whining -- this browser like wants me to lose my draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Imbalance&#039;&#039;&#039; &lt;br /&gt;
Imbalance is a feature of game when something (hero, creature, faction, spell, etc. ) delivers strong advantage(overpowered) against analogues of its tier, or strong disadvantage.&lt;br /&gt;
&lt;br /&gt;
== Factions == &lt;br /&gt;
[[Conflux]] is considered imbalanced because of its 1,2,6 lvl units and quick growth of 7th lvl units, immunity to , and Graal Building which gives all spells&lt;br /&gt;
[[Necropolis]] is considered imbalanced because of ability to create huge armies of skeletons, and Vampire Lords.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
[[Dimension door]]&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
[[Sir Mullich]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Methods against imabalance ===&lt;br /&gt;
* Banning offending entities from game altogether&lt;br /&gt;
* Gentleman&#039;s accords so even if its in game, it will be not used (e.g. it might be forbidden to upgrade Vampires to Vampire Lords)&lt;br /&gt;
* Designing map in a way so even it is&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Portal_of_Summoning&amp;diff=37755</id>
		<title>Portal of Summoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Portal_of_Summoning&amp;diff=37755"/>
		<updated>2018-06-26T20:38:54Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is a [[Dungeon]] building that enables players to recruit random creatures from [[flagged]] dwellings. All Dungeon towns will offer same type of creature in their Portal which will be set random at start of the week.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal_of_summoning.png|left|frame|link=|portal of summoning]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Special buildings]]&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Artifact_Merchants&amp;diff=31147</id>
		<title>Talk:Artifact Merchants</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Artifact_Merchants&amp;diff=31147"/>
		<updated>2018-03-28T09:02:02Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also disabled artifacts may be available in the Black Market/Artifact Merchants&lt;br /&gt;
&lt;br /&gt;
:No they can not. [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 01:32, 28 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Price of artifacts ==&lt;br /&gt;
&lt;br /&gt;
The source of this formula? --[[User:HaxLi|HaxLi]] 16:54, 6 March 2014 (CET)&lt;br /&gt;
:It is from [http://handbookhmm.ru/download/FizMiG_v_2_0.xlsx FizMiG&#039;s excel sheet]. But that is probably somewhat common knowledge, and can be also found elsewhere. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:57, 7 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t there a set of parentheses missing from the price formula? --Medinoc ~~&lt;br /&gt;
&lt;br /&gt;
The formula implies that at 17 marketplaces sell/buy price is equal to basic price. What is the maximum number of towns in a map?[[User:Alliumnsk|Alliumnsk]] ([[User talk:Alliumnsk|talk]]) 17:24, 17 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
:This seems to be the case. Is there a problem? Maximum number of towns is 48. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 11:43, 19 March 2018 (CET)&lt;br /&gt;
::At n=48, buy price is 39% and sell price is 255%... Unless there is a cap. Hm probably i should have checked this before writing this.[[User:Alliumnsk|Alliumnsk]] ([[User talk:Alliumnsk|talk]]) 11:02, 28 March 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Bug? ==&lt;br /&gt;
Seems there is a bug. When navigating through the backpack, the price to sell the artifact stays the same. This allows to sell cheap artifacts for a high price. Also the 5th misc slot is missing in complete version...&lt;br /&gt;
&lt;br /&gt;
:Could you check the version you were playing? –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:17, 10 October 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Artifact_Merchants&amp;diff=30721</id>
		<title>Talk:Artifact Merchants</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Artifact_Merchants&amp;diff=30721"/>
		<updated>2018-03-17T16:24:13Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also disabled artifacts may be available in the Black Market/Artifact Merchants&lt;br /&gt;
&lt;br /&gt;
:No they can not. [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 01:32, 28 August 2013 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Price of artifacts ==&lt;br /&gt;
&lt;br /&gt;
The source of this formula? --[[User:HaxLi|HaxLi]] 16:54, 6 March 2014 (CET)&lt;br /&gt;
:It is from [http://handbookhmm.ru/download/FizMiG_v_2_0.xlsx FizMiG&#039;s excel sheet]. But that is probably somewhat common knowledge, and can be also found elsewhere. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:57, 7 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
Isn&#039;t there a set of parentheses missing from the price formula? --Medinoc ~~&lt;br /&gt;
&lt;br /&gt;
The formula implies that at 17 marketplaces sell/buy price is equal to basic price. What is the maximum number of towns in a map?[[User:Alliumnsk|Alliumnsk]] ([[User talk:Alliumnsk|talk]]) 17:24, 17 March 2018 (CET)&lt;br /&gt;
== Bug? ==&lt;br /&gt;
Seems there is a bug. When navigating through the backpack, the price to sell the artifact stays the same. This allows to sell cheap artifacts for a high price. Also the 5th misc slot is missing in complete version...&lt;br /&gt;
&lt;br /&gt;
:Could you check the version you were playing? –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:17, 10 October 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=30541</id>
		<title>Angel and Archangel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=30541"/>
		<updated>2018-03-06T18:59:53Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Castle creatures}}{{Creature&lt;br /&gt;
 | Name      = Angel&lt;br /&gt;
 | Attack    = 20&lt;br /&gt;
 | Defense   = 20&lt;br /&gt;
 | Speed     = 12&lt;br /&gt;
 | Growth    = 1&lt;br /&gt;
 | Damage    = 50&lt;br /&gt;
 | Health    = 200&lt;br /&gt;
 | Cost      = 3000&lt;br /&gt;
 | Res       = [[File: Resource Gem 20x18.gif]]&lt;br /&gt;
 | ResCost   = 1&lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | Special   = • [[Hate]]s [[devil]]s&amp;lt;br&amp;gt;• +1 [[morale]] to creatures in hero&#039;s army&lt;br /&gt;
 | U_name    = Archangel&lt;br /&gt;
 | U_attack  = 30&lt;br /&gt;
 | U_defense = 30&lt;br /&gt;
 | U_speed   = 18&lt;br /&gt;
 | U_health  = 250&lt;br /&gt;
 | U_size    = 2&lt;br /&gt;
 | U_cost    = 5000&lt;br /&gt;
 | U_ResCost = 3&lt;br /&gt;
 | U_special = • [[Hate]]s [[devil]]s&amp;lt;br&amp;gt;• +1 [[morale]] to creatures in hero&#039;s army&amp;lt;br&amp;gt;• Can cast [[resurrection]]&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angels&#039;&#039;&#039; and &#039;&#039;&#039;Archangels&#039;&#039;&#039; are level 7 creatures of [[Castle]]. They are recruited from [[Castle creature dwellings|Portals of Glory]]. Additionally, Angels can be acquired from [[Griffin conservatory|griffin conservatories]]. [[Flying]] capabilities, great [[speed]] and considerable [[damage]] combined with substantial [[attack]] and [[defense]] values, Angels and especially Archangels are among the mightiest creatures in the game. Their only downsides are the lack of immunities and rather high [[cost]].&lt;br /&gt;
&lt;br /&gt;
In {{roe}} Angels and Archangels did not cost any gems, but the additional cost was added in {{sod}} expansion.&lt;br /&gt;
&lt;br /&gt;
Angels have an [[AI Value]] of 5019, while Archangels have the highest AI Value of any creature in {{roe}} with 8776.&lt;br /&gt;
The only creature which gains size on upgrade.&lt;br /&gt;
&lt;br /&gt;
== Specialties ==&lt;br /&gt;
Angels and archangels [[hate]] [[Devil and Arch Devil|devils and arch devils]], which causes them to do 50% more damage to them. They also increase the [[morale]] of the hero&#039;s army by +1. The morale bonus effect lasts until end of the combat, even if all archangels die during the fight. Additionally, a stack of archangels may cast [[Resurrection]] spell once per combat. The effect does not follow any of the Resurrection spell&#039;s formulas (including the effects caused by the [[Rockland]] terrain), and is always 100 health points per archangel. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent.&lt;br /&gt;
&lt;br /&gt;
== Special strategy ==&lt;br /&gt;
Casting the [[Clone]] spell on a stack of Archangels before the stack has cast their [[Resurrection]], enables the clone to cast it. Typically the Resurrection cast by archangels is more powerful compared to hero&#039;s Resurrection. After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast the Clone again on archangels. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone.&lt;br /&gt;
&lt;br /&gt;
It takes three archangels to resurrect one archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.&lt;br /&gt;
&lt;br /&gt;
Because their damage is not based on a range of numbers, but is instead set at 50, spells like bless and curse have almost no effect on them. Because they do a precise amount of damage in combat, they are a sure fire unit. &lt;br /&gt;
&lt;br /&gt;
Applying &amp;quot;frenzy&amp;quot; on Archangel and then applying &amp;quot;clone&amp;quot; skill, will automatically remove &amp;quot;frenzy&amp;quot; skill from both clone and Archangel.&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ranged_attack&amp;diff=30540</id>
		<title>Ranged attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ranged_attack&amp;diff=30540"/>
		<updated>2018-03-06T17:27:46Z</updated>

		<summary type="html">&lt;p&gt;Alliumnsk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ranged attack&#039;&#039;&#039; is a [[special ability]] of creatures, which allows them to attack without engaging into [[hand-to-hand]] combat. Visually typical ranged creature is armed with bows, e.g. [[Archer]]s and [[Elves]], but there are also several creatures, that use some kind of magic, like [[Monk]]s or [[Titan]]s. However, this is only a visual effect and has no affect on the gameplay.  When attacking in melee, most ranged creatures suffer [[melee penalty]], which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with ranged attack:&#039;&#039;&#039;&lt;br /&gt;
{| &lt;br /&gt;
! Basic&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Upgraded only&lt;br /&gt;
! Other&lt;br /&gt;
|- valign=top&lt;br /&gt;
| &lt;br /&gt;
* {{Cn|Archer}}&lt;br /&gt;
* {{Cn|Beholder}}&lt;br /&gt;
* {{Cn|Cyclops}}&lt;br /&gt;
* {{Cn|Gog}}&lt;br /&gt;
* {{Cn|Lich}}&lt;br /&gt;
* {{Cn|Lizardman}}&lt;br /&gt;
* {{Cn|Mage}}&lt;br /&gt;
* {{Cn|Medusa}}&lt;br /&gt;
* {{Cn|Monk}}&lt;br /&gt;
* {{Cn|Orc}}&lt;br /&gt;
* {{Cn|Wood Elf}}&lt;br /&gt;
| &lt;br /&gt;
* {{Cn|Marksman}}&lt;br /&gt;
* {{Cn|Evil Eye}}&lt;br /&gt;
* {{Cn|Cyclops King}}&lt;br /&gt;
* {{Cn|Magog}}&lt;br /&gt;
* {{Cn|Power Lich}}&lt;br /&gt;
* {{Cn|Lizard Warrior}}&lt;br /&gt;
* {{Cn|Arch Mage}}&lt;br /&gt;
* {{Cn|Medusa Queen}}&lt;br /&gt;
* {{Cn|Zealot}}&lt;br /&gt;
* {{Cn|Orc Chieftain}}&lt;br /&gt;
* {{Cn|Grand Elf}}&lt;br /&gt;
|&lt;br /&gt;
* {{Cn|Ice Elemental}}&lt;br /&gt;
* {{Cn|Master Gremlin}}&lt;br /&gt;
* {{Cn|Storm Elemental}}&lt;br /&gt;
* {{Cn|Titan}}&lt;br /&gt;
|&lt;br /&gt;
* {{Cn|Enchanter}}&lt;br /&gt;
* {{Cn|Halfling}}&lt;br /&gt;
* {{Cn|Sharpshooter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Alliumnsk</name></author>
	</entry>
</feed>