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		<title>Damage</title>
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		<updated>2024-01-28T11:43:46Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: inclusion of Hota negative luck to /* Damage calculation of creature stacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage&#039;&#039;&#039; is a general term for the amount of [[health]] loss a [[creature]] or a [[spell]] can cause to a single creature or to a creatures [[stack]]. If a creature suffers more damage than its current health, it is eliminated, while in a stack of creatures, the topmost dies. The remainder of the damage is dealt to the next one and so forth until all damage is dealt or the whole stack is eliminated.&lt;br /&gt;
&lt;br /&gt;
Creature&#039;s ability to deal damage typically has a range, which means that it causes randomly chosen damage between the minimum and maximum value. Some creatures like [[Naga]]s do not have a damage range, meaning they deal a fixed amount of damage. This is also true for creatures that are [[bless]]ed or [[curse]]d. Creatures in a stack cause individual damages, and the combined damage of the stack is calculated by adding them together (see External Links below). However, the final damage can deviate from the combined damage greatly because of different additions and reductions, which are covered in the next section.&lt;br /&gt;
&lt;br /&gt;
Spells can deal damage much like creatures do, except that the amount of inflicted damage does not vary within a range but is fixed. The exact amount of unmodified spell damage can always be calculated with a linear formula. For example, basic [[Lightning Bolt]] cast by a hero with 7 [[Primary skill#Power skill|spell power]] does 7 &amp;amp;times; 25 + 10 = 185 damage. For other spells different values than 25 and 10 need to be substituted. The eventual amount of spell damage is modified as follows:&lt;br /&gt;
*The [[Sorcery]] secondary skill increases spell damage.&lt;br /&gt;
*Some Heroes increase spell damage by 3% per hero level when casting the spell they [[Hero specialty#Spell specialties|specialize]] in.&lt;br /&gt;
*Other Heroes increase spell damage of the spell they specialize in by a percentage which never changes.&lt;br /&gt;
*[[Elemental]]s take double damage from certain spells. [[Fire Elemental]]s, for example, are vulnerable to [[Ice Bolt]].   &lt;br /&gt;
*The damage that [[Stone Golem]]s, [[Iron Golem]]s, [[Gold Golem]]s and [[Diamond Golem]]s take from spells is reduced by, respectively, 50%, 75%, 85% and 95%.&lt;br /&gt;
*The spells [[Protection from Air]], [[Protection from Earth|Earth]], [[Protection from Fire|Fire]] and [[Protection from Water|Water]] reduce spell damage from the school they protect against by 30%, or even by 50% when cast at basic or advanced/expert level.&lt;br /&gt;
&lt;br /&gt;
Moreover, [[magic resistance]] ability, [[Resistance]] secondary skill and resistance artifacts such as the [[Boots of Polarity]] give a chance to completely avoid spell damage. Some creatures are naturally [[immunity|immune]] to some damage spells, or even to all spells. Finally, there are some artifacts which make your units immune to a certain damage spell, or disallow casting certain spells to both sides. [[Orb of Inhibition]] and [[Anti-Magic Garrison]] ban all spells with no exceptions.&lt;br /&gt;
&lt;br /&gt;
== Damage calculation of creature stacks ==&lt;br /&gt;
=== The damage calculation formula ===&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;margin: 0 0 0 1em; float:right; border: 1px solid; background:#{{Grey 3}};&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Table 1: Damage calculation variables&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- bgcolor={{Grey 1}} &lt;br /&gt;
! {{-}}Description{{-}}&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt; = Base damage&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;amp;thinsp;&amp;amp;thinsp; = 0.05 &amp;amp;times; ([[Attack]] - [[Defense]]) (if A ≥ D)&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;amp;thinsp;&amp;amp;thinsp; = 0.10, 0.25, 0.50 for basic, advanced, expert [[Archery]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 0.10, 0.20, 0.30 for basic, advanced, expert [[Offense]]{{-}}&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&amp;amp;thinsp;&amp;amp;thinsp; = 0.05 &amp;amp;times; I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; &amp;amp;times; hero level for Archery/Offense [[Hero_specialty#Secondary_skill_specialties|specialty]]&lt;br /&gt;
&amp;amp;emsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 0.03 &amp;amp;times; (hero &#039;&#039;&#039;&amp;amp;divide;&#039;&#039;&#039; creature level) for [[Adela]]&#039;s [[bless]]&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{-}}I&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt;&amp;amp;thinsp;&amp;amp;thinsp; = 1.00 for [[luck]]y strikes&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;&amp;amp;thinsp;&amp;amp;thinsp; = 2.00 for [[Cannon]]{{-wh}} triple damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 1.00 for [[Death Blow]], [[Ballista]] or cannon{{-wh}} double damage&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;emsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 1.00 if [[Elemental]] attacks opposite [[Elemental]] type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 0.50 for [[hate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 0.05 &amp;amp;times; [[hex]]es travelled for [[Cavalier]]s, [[Champion]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; = 0.025 &amp;amp;times; ([[Defense]] - [[Attack]]) (if D ≥ A)&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; = 0.05, 0.10, 0.15 for basic, advanced, expert [[Armorer]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; = 0.05 &amp;amp;times; R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; &amp;amp;times; hero level for Armorer [[Hero_specialty#Secondary_skill_specialties|specialty]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; = 0.15, 0.30 for basic, advanced/expert level [[Shield]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.25, 0.50 for basic, advanced/expert level [[Air Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; = 0.50 if attacker has [[range penalty|range]] or [[melee penalty]]{{-}}&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; = 0.50 if target is behind a wall ([[obstacle penalty]]){{-}}&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; = 0.50 for retaliation after being [[Blind]]ed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.75 for retaliation after advanced [[Blind]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.50 for shooter with basic [[Forgetfulness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.50 for shooter&#039;s melee attack with [[Forgetfulness]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; = 0.50 for Psychic Elemental vs. [[mind spell]] immunity&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.50 for Magic Elemental vs. lvl 1-5 [[spell immunity]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.50 if target is [[Petrify|petrified]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.75 for retaliation after being [[paralyze]]d&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;9&amp;lt;/sub&amp;gt; =  0.50 for [[Luck|unlucky]] {{wh}} strikes &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mathematical formula for calculating the final damage (DMG&amp;lt;small&amp;gt;f&amp;lt;/small&amp;gt;) is:&lt;br /&gt;
&lt;br /&gt;
{{Math|DMG&amp;lt;sub&amp;gt;f&amp;lt;/sub&amp;gt; &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt; &amp;amp;times; (1 + I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; - R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;9&amp;lt;/sub&amp;gt;{{wh}})}}&lt;br /&gt;
&lt;br /&gt;
Primary determinant for the final damage is the base damage (DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt;), which is affected by the number of attacking creatures and their damage range. All other variables are basically modifiers of the base damage. Variables are denoted as I if they (i)ncrease damage and as R if they (r)educe it. I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; and R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; are mutually exclusive, but all other variables may simultaneously affect the final damage (DMG&amp;lt;sub&amp;gt;f&amp;lt;/sub&amp;gt;). A brief summary of the variables have been given in the table on the right. To summarize the above formula, the content in the first parentheses increase the base damage by multiplying it with a modifier varying from 1.00 to 8.00, and the content in the second parentheses reduces the damage with a modifier varying from ~0.01 to 1.00.&lt;br /&gt;
&lt;br /&gt;
=== Offense variables ===&lt;br /&gt;
==== Base damage – variable DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt;  ====&lt;br /&gt;
&lt;br /&gt;
Damage range for a single unit type is displayed in its stats. Base damage for a stack of creatures is calculated as such:&lt;br /&gt;
&lt;br /&gt;
* If there are less than or equal to 10 creatures in a stack then a random integer is chosen in a damage range for each creature, and they are added up. &lt;br /&gt;
* If there are more than 10 creatures in a stack, 10 random integers are chosen in a damage range of the creature  and  added up.  The  result  is  multiplied  by  N/10,  where N is  the  number  of  creatures in the stack, and rounded down.&lt;br /&gt;
&lt;br /&gt;
==== Attack-Defense difference – variables I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; and R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
The Attack-Defense difference (ADD), denoted by I&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt; and R&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt; in the formula, is typically the main modifier of the base damage. It is calculated as the difference between the attacker&#039;s attack value and the defender&#039;s defense value. These are determined by adding up the attack skill of the attacking hero and of the attacking creature type, and by adding up defense skill of the defending hero and defending creature type. Spells and creature abilities that affect attack or defense values, such as [[Bloodlust]] or [[disease]], are also taken into account in this part of the formula, as are any bonuses from [[native terrain]] or hero&#039;s [[Hero_specialty#Creature_specialties|creature specialties]].&lt;br /&gt;
&lt;br /&gt;
If the attacking creature&#039;s total attack value is higher than the defending creature&#039;s total defense value (i.e., the difference is positive), then the attacking creature receives a 5% bonus to its base damage for every point the attack value is higher. If the difference is negative, then the attacking creature receives a 2.5% penalty to its total damage for every point the attack value is lower. A positive ADD therefore increases damage, meaning that the variable I&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt; in the formula is positive whereas R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; is 0. Conversely, a negative ADD decreases damage, meaning that R&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt; is positive whereas I&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt; is 0. An Attack-Defense difference of 0 does not modify base damage.&lt;br /&gt;
&lt;br /&gt;
The ADD can modify base damage only up to +300% (400% damage dealt) if ADD is positive, and up to -70% (30% damage dealt) if ADD is negative. These limits are reached by a positive ADD of +60 and a negative ADD of -28. This means that a high attack skill can grant no more than +300% bonus damage, whereas a high defense skill can grant no more than a -70% penalty. Thus, the Attack-Defense difference can modify a base damage of 100 to no more than 400, and to no less than 30.&lt;br /&gt;
&lt;br /&gt;
==== Secondary skill factors – variables I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
Variable I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; represents [[secondary skill]] modifier of either [[Archery]] or [[Offense]] depending on the attack type. Creatures able to [[Ranged attack|attack from the distance]] gain bonus from the Archery secondary skill when using their ability, and if a creature engages into [[melee]] combat, it gains bonus to its damage from Offense secondary skill. For ranged attacks, Archery secondary skill may give 0, 0.10, 0.25 or 0.50 for I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; depending on what level the skill is (if any). Similarly, Offense may give 0, 0.10, 0.20 or 0.30 to melee attacks. Because creatures cannot peform ranged and melee attacks at the same time, Archery and Offense modifiers cannot affect damage simultaneously.&lt;br /&gt;
&lt;br /&gt;
Variable I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; is related to Archery and Offense modifiers through heroes who specilize in these skills. There are three heroes specializing in Archery or Offense; Orrin specializes in Archery, while Gundula and Crag Hack specialize Offense (also Corkes in HotA). They receive additional bonus from Archery or Offense secondary skill, as calculated with the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; = 0.05 &amp;amp;times; hero level &amp;amp;times; I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen from the formula, the specialty bonus requires that the hero has the appropriate secondary skill, otherwise I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; becomes 0, which leads I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; to become 0 as well. In other words, Orrin does not receive his specialty bonus if he does not have Archery secondary skill; same applies to Gundula and Crag Hack with Offense (also Corkes in HotA). By default these heroes start with the skill they specialize in, but in custom maps the map-maker may change the starting skills.&lt;br /&gt;
&lt;br /&gt;
A special case of the variable I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; is [[Adela]] and her [[Bless]] specialty. Adela&#039;s Bless maximizes base damage as usual, but also deals extra damage according to the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; = 0.03 &amp;amp;times; hero level &amp;amp;divide; creature level&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of the division, Adela&#039;s Bless bonus is greater for low-tier creatures. Her Bless grants +3% damage per her level to 1st level creatures, whereas it grants +0.6% per her level for 5th level creatures.&lt;br /&gt;
&lt;br /&gt;
==== Luck as combat modifier – variable I&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
The [[luck]] variable may be either 0 or 1.00, depending on whether or not the attacking creatures gets &amp;quot;a lucky strike&amp;quot;. This is determined by the combat variable luck, which may be 0 (neutral), +1 (positive), +2 (good) or +3 (excellent). These values determine how often lucky strikes occur. These probabilities are, respectively, 0/24 (0%), 1/24 (4.17%), 1/12 (8.33%) and 1/8 (12.5%). Luck may be affected by artifacts, creature special abilities, adventure map locations, spells and the [[Luck (secondary skill)|Luck]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
==== Creature abilities – variable I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
The final variable capable of increasing total damage is I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;, which denotes creature specialties from [[Cavalier and Champion|Cavaliers and Champions]], [[Dread Knight]]s, [[Ballista]]s, [[Cannon]]s{{-wh}}, [[elemental]]s, and creatures that [[hate]] each other. Dread Knights may deliver [[Death Blow]]s, which gives variable I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; a value of 1.00, effectively doubling base damage (though not necessarily total damage). The I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; variable is also 1.00 for a ballista or cannon{{-wh}} whose shots deal double (base) damage, and 2.00 for cannon&#039;s triple damage. Additionally, there are a few creatures who [[hate]] each other, which gives I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; a value of 0.50 when they attack each other. This is true for [[Angel]]s and [[Devil]]s, [[Titan]]s and [[Black Dragon]]s, and [[Genie]]s and [[Efreet]]i. Although [[Fire Elemental]]s and [[Water Elemental]]s, as well as [[Air Elemental]]s and [[Earth Elemental]]s do not hate each other, they also do double base damage against each other (i.e., I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; = 1.00). Finally, unless they are attacking [[Pikeman and Halberdier| pikemen or halberdiers]], the jousting specialty of Cavaliers and Champions lets them deal 5% extra damage for every hex they travel during the combat turn in which they attack their target:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; = 0.05 &amp;amp;times; squares travelled&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defense only variables ===&lt;br /&gt;
==== Secondary skill factors – variables R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;====&lt;br /&gt;
Similarly to the variables I&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt; and I&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt; variables R&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt; and R&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt; denote how [[Armorer]] and specializing in the skill affects the value of final damage. The reduction due to Armorer is not dependable on the attack type, but is the same for both ranged and melee damage. R&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt; can receive values 0, 0.05, 0.10 or 0.15, respectively indicating that a hero does not posses the skill, has it on basic, advanced or expert level. The three heroes with an Armorer specialty - [[Mephala]], [[Neela]] and [[Tazar]] - increase the effectiveness of Armorer secondary skill by 5% for every level. Thus, as can be seen from the following formula, they double the effectiveness of the Armorer skill when they reach level 20:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; = 0.05 &amp;amp;times; Hero level &amp;amp;times; R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armorer has two unexpected side effects. First, heroes with Armorer take extra damage from [[arrow tower]]s. The damage reduction is reversed, as if the sign within the parenthesis would be plus instead of minus. Second, damage is reduced by 1 if creatures from a hero with Armorer take an amount of damage that is exactly an integer value. Thus, if 100 [[Peasant]]s attack a stack of Peasants commanded by a hero with basic Armorer (and the ADD is 0), damage is not 100 &amp;amp;times; 1 &amp;amp;times;(1 - 0.05) = 95, but 94. If the attack had instead been performed by 99 Peasants, the damage would be 99 &amp;amp;times; 1 &amp;amp;times;(1 - 0.05) = 94.05, which is not an integer value and therefore rounded off in the usual way, that is, to 94.&lt;br /&gt;
&lt;br /&gt;
==== Magic shields - variable R&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
There are many spells that modify damage, but most do so by increasing or decreasing the attack and defense skills of allied or enemy troops. [[Stone Skin]], for example, increases an allied unit&#039;s defense skill, and therefore modifies damage by affecting variable R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;. The only spells that modify damage directly are [[Shield]], [[Air Shield]], and [[Forgetfulness]]. Shield reduces all [[melee]] damage done to the hero&#039;s troops by 15% (R&amp;lt;small&amp;gt;4&amp;lt;/small&amp;gt; = 0.15), or even by 30% when cast with advanced or expert proficiency. [[Air shield]] reduces all [[ranged attack|ranged]] damage done to the hero&#039;s troops by 25% (R&amp;lt;small&amp;gt;4&amp;lt;/small&amp;gt; = 0.25), or by 50% when cast with advanced or expert proficiency. Similarly to Armorer and arrow towers, also Air Shield actually increases the damage from arrow towers instead of decreasing it.&lt;br /&gt;
&lt;br /&gt;
==== Range and Melee penalty - variable R&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
[[Ranged attack|Ranged units]] do only 50% damage (R&amp;lt;small&amp;gt;5&amp;lt;/small&amp;gt; = 0.50) to targets that are situated at a distance of ten or more [[hex]]es on the combat field. This range penalty is negated by [[Sharpshooter]]s and by heroes carrying the [[Golden Bow]] or [[Bow of the Sharpshooter]]. When a target occupies two hexes, it is possible for a range penalty to apply to the second hex, but not to the first hex the creature is standing on.&lt;br /&gt;
&lt;br /&gt;
When a hex adjacent to a ranged unit is occupied by an enemy unit, the ranged unit is unable to shoot (i.e., blocked). It has to resort to melee attacks. This typically reduces its damage by 50% (R&amp;lt;small&amp;gt;5&amp;lt;/small&amp;gt; = 0.50). However, [[Beholder]]s, [[Evil Eye]]s, [[Medusa]]s, [[Medusa Queen]]s, [[Mage|Magi]], [[Arch Mage|Arch Magi]], [[Zealot]]s, [[Enchanter]]s and [[Titan]]s are the only ranged units that do not suffer from this [[melee penalty]].&lt;br /&gt;
&lt;br /&gt;
==== Obstacle Penalty - variable R&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
[[Ranged attack|Ranged units]] that during a siege attack a target behind the wall receive an [[obstacle penalty]] if the wall protecing the target is not destroyed. As a result, their damage is reduced by 50% (R&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt; = 0.50). This damage is halved once again if a range penalty applies. The obstacle penalty is negated by [[Mage|Magi]], [[Arch Mage|Arch Magi]], [[Enchanter]]s and [[Sharpshooter]]s, and by heroes carrying the [[Golden Bow]] or [[Bow of the Sharpshooter]].&lt;br /&gt;
&lt;br /&gt;
==== Mind spells - variable R&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
The spell [[Blind]] is deactivated when a blinded creature stack is attacked. Any retaliation against this attack will not be at full strength. It will be at only 50% strength (R&amp;lt;small&amp;gt;7&amp;lt;/small&amp;gt; = 0.50) when Blind is cast with basic or no proficiency, and at 25% (R&amp;lt;small&amp;gt;7&amp;lt;/small&amp;gt; = 0.25) when cast with advanced proficiency. An attack that deactivates expert Blind cannot be retaliated against, but the targeted creature stack does retain its ability to retaliate against another attack in that same combat round. [[Unicorn]]s and [[War Unicorn]]s cast Blind with basic proficiency, unless the battle takes place on [[Magic Plains]]. &lt;br /&gt;
&lt;br /&gt;
Additionally, when [[Forgetfulness]] cast with basic or no proficiency, it causes half of an enemy creature stack to forget to use its ranged attack, effectively halving its ranged damage (R&amp;lt;small&amp;gt;7&amp;lt;/small&amp;gt; = 0.50). Due to a bug, shooter&#039;s melee attack damage, affected by Forgetfulness, is also decreased by half (R&amp;lt;small&amp;gt;7&amp;lt;/small&amp;gt; = 0.50).&lt;br /&gt;
&lt;br /&gt;
==== Creature Specialties - variable R&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Damage may also be reduced by some special abilities from creatures:&lt;br /&gt;
&lt;br /&gt;
* [[Psychic Elemental]]s deal half damage (R&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt; = 0.50) against creatures that are immune to [[Mind spell]]s, such as [[Giant]]s and [[Undead]]. This is not affected by the [[Orb of Vulnerability]].&lt;br /&gt;
* [[Magic Elemental]]s deal half damage (R&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt; = 0.50) against [[Magic Elemental]]s and [[Black Dragon]]s. This is not affected by the [[Orb of Vulnerability]], [[Anti-Magic]], or [[Magic Resistance]].&lt;br /&gt;
* Creatures that are petrified by a [[Basilisk]]&#039;s [[Petrifying attack]] or a [[Medusa]]&#039;s [[Stone gaze]] take 50% damage (R&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt; = 0.50) from [[ranged attack|ranged]] and [[melee]] attacks. Taking damage also deactivates the effect. &lt;br /&gt;
* Creatures that are paralyzed by a [[Scorpicore]]&#039;s [[Paralyzing Venom]] retaliate at only 25% of their full strength against the attack that deactivates the effect.&lt;br /&gt;
&lt;br /&gt;
A special case of damage calculation concerns the spell and creature ability [[Fire Shield]]. [[Efreet Sultan]]s and any creatures that have Fire Shield cast on them counter-inflict damage from [[melee]] attacks. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;Fire Shield damage =  FS &amp;amp;times; DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt; &amp;amp;times; (1 + I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;)&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FS is a percentage that equals 0.20 for Efreet Sultans and (basic) Fire Shield, 0.25 for advanced Fire Shield, and 0.30 for expert Fire Shield.&lt;br /&gt;
&lt;br /&gt;
==== Unluck as combat modifier - variable R&amp;lt;sub&amp;gt;9&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
[[Horn of the Abyss]] {{wh}} introduced negative effects of [[luck]]. R&amp;lt;sub&amp;gt;9&amp;lt;/sub&amp;gt; variable may be either 0 or 0.50, depending on whether or not the attacking creatures gets &amp;quot;an unlucky strike&amp;quot;. This is determined by combat variable luck, which may range from -3 to 3. Negative values can trigger unlucky strike to occur. The probability of such a strike is 1/12 (8.33%) if luck variable is -1, 1/6 (16.7%) for luck equal to -2, and 1/4 (25%) for luck equal to -3. Luck variable may be affected by artifacts, creature special abilities, adventure map locations, spells and the [[Luck (secondary skill)|Luck]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
On [[lava]] terrain, one hundred [[Archangel]]s that benefit from basic [[Bless]] cast by a level 14 [[Adela]] with expert [[Offense]] and an Attack Skill of 8 deliver a [[luck]]y strike against a stack of [[Petrify|petrified]] [[Arch Devil]]s that adopted a defensive stance right after a level 20 [[Tazar]] with advanced [[Armorer]] and 14 Defense casted expert [[Shield]] and expert [[Stone Skin]] at the beginning of the present combat round. How much damage do the Archangels inflict?&lt;br /&gt;
&lt;br /&gt;
First, base damage (DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt;) is calculated. Because Bless has been cast with basic (rather than advanced or expert) proficiency and Archangels always deal a fixed amount of damage, base damage is equal to 100 &amp;amp;times; 50 = 5000.&lt;br /&gt;
 &lt;br /&gt;
This base damage is modified by several I and R variables. Let’s calculate I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; and R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; first. The Archangels have a base Attack Skill of 30, to which +8 Attack from Adela is added, for a total of 38. The Arch Devils have a base Defense Skill of 28, to which +14 Defense from Tazar is added, +6 due to Stone Skin and +1 due to [[Native Terrain]], for a total of 49. Because the Arch Devils adopted a defensive stance only after Stone Skin was cast, they receive a 20% Defense bonus over a Defense Skill of 49 (rather than 43), meaning their defense is 1.2 &amp;amp;times; 49 = 58.8, which is rounded down to 58. This is 58 - 38 points higher than the Attack Skill of the Archangels, meaning that I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; = 0 and R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; = 20 &amp;amp;times; 0.025 = 0.5.&lt;br /&gt;
&lt;br /&gt;
Because Adela has learned expert Offense, I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; = 0.30.&lt;br /&gt;
&lt;br /&gt;
Adela’s Bless specialty at Hero level 14 means that I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;  = 0.03 &amp;amp;times; 14 / 7 = 0.06.&lt;br /&gt;
&lt;br /&gt;
Because the Archangels deliver a lucky strike, I&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; = 1.00&lt;br /&gt;
&lt;br /&gt;
Archangels hate Arch Devils, so I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; = 0.50.&lt;br /&gt;
      &lt;br /&gt;
Because Tazar has learned advanced Armorer, R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; = 0.10.&lt;br /&gt;
 &lt;br /&gt;
Tazar’s Armorer specialty at Hero level 20 means that R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; = 0.05 &amp;amp;times; 20 &amp;amp;times; 0.10 = 0.10.&lt;br /&gt;
&lt;br /&gt;
Tazar has cast expert Shield, meaning that R&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; = 0.30.&lt;br /&gt;
&lt;br /&gt;
Because the Arch Devils are petrified, R&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; = 0.50&lt;br /&gt;
&lt;br /&gt;
Substituting these values in the damage formula above shows that total damage is equal to 100 &amp;amp;times; 50 &amp;amp;times; (1 + 0.30 + 0.06 + 1.00 + 0.50) &amp;amp;times; (1 - 0.50) &amp;amp;times; (1 - 0.10 - 0.10) &amp;amp;times; (1 - 0.30) &amp;amp;times; (1 - 0.50) = 2002.&lt;br /&gt;
&lt;br /&gt;
However, because this damage is exactly 2002 (i.e., an integer value) and Tazar has learned Armorer, damage is reduced by one additional damage point, for a total of 2001.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
Thread at [http://heroescommunity.com HeroesCommunity], started by Ecoris: [http://heroescommunity.com/viewthread.php3?TID=20955 Base damage calculation]&amp;lt;br&amp;gt;&lt;br /&gt;
Thread at [http://heroescommunity.com HeroesCommunity], started by Angelito: [http://heroescommunity.com/viewthread.php3?TID=11801 How do the Offense and Armorer skills work exactly?] &amp;lt;br&amp;gt;&lt;br /&gt;
Thread at [http://heroescommunity.com HeroesCommunity], started by Ecoris: [http://heroescommunity.com/viewthread.php3?TID=21273 Rules for (Creature) Spells and Orbs] &amp;lt;br&amp;gt;&lt;br /&gt;
[http://homm3.plazacraft.com/damagesymulator HOMM3 Damage Simulator] is an implementation of the damage calculation based on this article.&amp;lt;br&amp;gt;&lt;br /&gt;
[http://heroes3wog.net/download/%5BManual%5D%20Tribute%20to%20Strategists.pdf Tribute to Strategists]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Eanswythe&amp;diff=111632</id>
		<title>Eanswythe</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Eanswythe&amp;diff=111632"/>
		<updated>2024-01-24T20:28:14Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Artificer&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = According to hearsay, it was Eanswythe who concocted the potion that poisoned Regna&#039;s first emperor Hareck before fleeing for Jadame. If that is indeed the case, then she must be at least 6 centuries old. Ordinary people don&#039;t live that long, and whoever his enigmatic crone is, everyone knows: she merely has to raise an eyebrow to make even those most formidable solders drop their swords and spears.&lt;br /&gt;
 | specialty  = Weakness&lt;br /&gt;
 | s_text     = Casts Weakness with effect increased by 3 for 1-2 level creatures, by 2 for 3-4 level creatures, and by 1 for 5-6 level creatures.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Estates&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 5-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | spell      = Weakness&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Artificers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Victoria&amp;diff=111631</id>
		<title>Victoria</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Victoria&amp;diff=111631"/>
		<updated>2024-01-24T20:27:22Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Artificer&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Higher magic can restore the dead, but can a simple infantryman who stepped on a landmine count on having someone work it on him? Victoria&#039;s fascination with such an insidious weapon did not earn her colleagues&#039; respect, yet she committed her life to perfecting it. After meeting Floribert, the inventor found another use for her engineering knowledge, designing mechanical limbs for crippled warriors.&lt;br /&gt;
 | specialty  = Land Mine&lt;br /&gt;
 | s_text     = Casts Land Mine with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Learning&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 5-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | spell      = Land Mine&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Artificers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ziph&amp;diff=111630</id>
		<title>Ziph</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ziph&amp;diff=111630"/>
		<updated>2024-01-24T20:27:05Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Artificer&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Gremlin&lt;br /&gt;
 | biography  = Ziph had long served as a maid to an old mage who looked down on her and her kin. The wizard had no idea that &amp;quot;ziph&amp;quot; meant &amp;quot;freedom&amp;quot; in Gremlish, much less did he suspect that she was listening in on his lectures. One day, Ziph crammed half of her master&#039;s lab into a magic bag, hid in a ship&#039;s hold, and fled Bracada for good.&lt;br /&gt;
 | specialty  = Lightning Bolt&lt;br /&gt;
 | s_text     = Casts Lightning with damage increased by 3% for every n hero levels, where n is the level of the targeted creature.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Sorcery&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | spell      = Lightning Bolt&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Artificers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wrathmont&amp;diff=111629</id>
		<title>Wrathmont</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wrathmont&amp;diff=111629"/>
		<updated>2024-01-24T20:26:44Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Artificer&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Wrathmont&#039;s volatile temper got him into countless problems in his life, most notably during the carve-up of [[Archibald Ironfist|Archibald Ironfist&#039;s]] estate, when former colleagues banded together against the warlock, weary of his tantrums Barely escaping them, Wrathmont fled to Enroth. He spent years searching for and studying old stone tablets, learning to control his fury and stoke it in others instead.&lt;br /&gt;
 | specialty  = Frenzy&lt;br /&gt;
 | s_text     = Casts Frenzy with Attack bonus increased by 3% for ever n hero levels, where n is the level of the targeted creature.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Intelligence&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | spell      = Frenzy&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Artificers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bertram&amp;diff=111628</id>
		<title>Bertram</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bertram&amp;diff=111628"/>
		<updated>2024-01-24T20:26:17Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Artificer&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Dwarf&lt;br /&gt;
 | biography  = Few dwarves are capable of not just making a fortune, but also of making it work. Bertram left his father&#039;s house as soon as his beard grew two fingers long. Wandering around Antagarich, he grew fabulously rich through investing in alchemical and magical ventures. His gold paid for the embodiment of many ideas that today underpin Burton&#039;s power.&lt;br /&gt;
 | specialty  = Gold&lt;br /&gt;
 | s_text     = Increases kingdom&#039;s income by 350 gold per day.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Scholar&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | spell      = Magic Arrow&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Artificers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Agar&amp;diff=111627</id>
		<title>Agar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Agar&amp;diff=111627"/>
		<updated>2024-01-24T20:26:00Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Artificer&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Many thought that the warlock Agar was a madman, and then a dead man. While the latter has been proven incorrect, there is still no unanimity in [[Enroth]]&#039;s scientific community on the former. Indeed, Agar&#039;s creations are undeniably viable and functional - but could a scientist in his right mind think of instilling such nasty inclinations and proclivities in a living being?&lt;br /&gt;
 | specialty  = Sandworms&lt;br /&gt;
 | s_text     = Increases Speed of any Sandworms or Olgoi-Khorkhois by 1 and their Attack and Defense skills by 5% for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1    = Advanced Wisdom&lt;br /&gt;
 | oneskill   = &lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | spell      = View Earth&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Artificers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Todd&amp;diff=111626</id>
		<title>Todd</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Todd&amp;diff=111626"/>
		<updated>2024-01-24T20:25:43Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Artificer&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Few Bracada scientists have actually seen, let alone handled, a hammer or a furnace. Todd, however, had to learn how to use them, unable to convey his esoteric ideas to blacksmiths and coppersmiths. There was also a scarcity of instruments and materials vital to his research in Bracada; Todd journeyed halfway around the world in search of them before finding what he sought in Burton.&lt;br /&gt;
 | specialty  = Automatons&lt;br /&gt;
 | s_text     = Increases Speed of any Automatons or Sentinel Automatons by 1 and their Attack and Defense skills by 5% for every 4 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Automaton&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 3-5&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | spell      = Shield&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Todd is one of three heroes (not including campaign-only heroes) that starts with troops above level 3, the other two being [[Bron]] and [[Illor]].&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Artificers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Murdoch&amp;diff=111625</id>
		<title>Murdoch</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Murdoch&amp;diff=111625"/>
		<updated>2024-01-24T20:25:23Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Mercenary&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Murdoch is a man to call a professional soldier of fortune. He barely likes anything more than money and fame. That is why Murdoch gathered a company of daredevils of his own kind and went to seek adventures on the landscapes of Jadame. Who knows where his fate will take him next time?&lt;br /&gt;
 | specialty  = Archery&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Archery skill percentage.&lt;br /&gt;
 | skill_1    = Basic Archery&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | nospell    = &lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Murdoch is typically only available in the campaigns, unless the map-maker has enabled him in custom scenarios.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mercenaries]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tavin&amp;diff=111624</id>
		<title>Tavin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tavin&amp;diff=111624"/>
		<updated>2024-01-24T20:25:05Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Mercenary&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Halfling&lt;br /&gt;
 | biography  = Tavin is barely the only halfling who joined the army of Erathia. Other halflings disapprove his way of living as these creatures do not like adventures. however, his folks respect Tavin, even if they fear a bit and tend to avoid him. When Kreegans invaded Eeofol, Tavin quickly became a leader of local resistance, and is still ready to defend his homeland.&lt;br /&gt;
 | specialty  = Offense&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Offense skill percentage.&lt;br /&gt;
 | skill_1    = Basic Offense&lt;br /&gt;
 | skill_2    = Basic Scouting&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | nospell    = &lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tavin is typically only available in the campaigns, unless the map-maker has enabled him in custom scenarios.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mercenaries]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Morton&amp;diff=111623</id>
		<title>Morton</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Morton&amp;diff=111623"/>
		<updated>2024-01-24T20:23:07Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Mercenary&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Goblin&lt;br /&gt;
 | biography  = Morton, a veteran of Goblin-Ogre Wars and one of the few who survived the assault on Gowdar Deep, vowed vengeance on the &amp;quot;dirtskins&amp;quot; for the massacre that wiped his home off the face of Jadame. He gauges the quality of his ballistae by the number of ogres they can piece with a single shot.&lt;br /&gt;
 | specialty  = Ballista&lt;br /&gt;
 | s_text     = Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Artillery&lt;br /&gt;
 | skill_2    = Basic Ballistics&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | notroop_2  =  &lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 4-6&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | warmachine = Ballista&lt;br /&gt;
 | hota_wm    = Always&lt;br /&gt;
 | nospell    = &lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mercenaries]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dury&amp;diff=111622</id>
		<title>Dury</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dury&amp;diff=111622"/>
		<updated>2024-01-24T20:22:49Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Mercenary&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Dury spent the longest time in search for a magician who would not just promise to, but actually eliminate the repercussions of wounds she had sustained in dozens of clashes. One excellent blacksmith was able to forge a siertal plate to replace the part of her skull caved in by a wyvern&#039;s tail, and the mercenary now values fine armor far more than any magical malarkey.&lt;br /&gt;
 | specialty  = Armorer&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Armorer skill percentage.&lt;br /&gt;
 | skill_1    = Basic Offense&lt;br /&gt;
 | skill_2    = Basic Armorer&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | nospell    = &lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mercenaries]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wynona&amp;diff=111621</id>
		<title>Wynona</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wynona&amp;diff=111621"/>
		<updated>2024-01-24T20:22:23Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Mercenary&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Dark Elf&lt;br /&gt;
 | biography  = Jadamean dark elves&#039; natural element is the towns and deserts they cross with their caravans. Wynona, however, had always preferred exploring the wilderness outside Alvar and the Murmurwoods, tracking animals and taking notes of their habits. She eventually became the foremost authority on Jadamean fauna, having learned a great deal from her flying, crawling, and hopping friends.&lt;br /&gt;
 | specialty  = Scouting&lt;br /&gt;
 | s_text     = Increases Scouting radius by 1 for every 6 levels.&lt;br /&gt;
 | skill_1    = Basic Archery&lt;br /&gt;
 | skill_2    = Basic Scouting&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | nospell    = &lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mercenaries]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Floribert&amp;diff=111620</id>
		<title>Floribert</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Floribert&amp;diff=111620"/>
		<updated>2024-01-24T20:21:34Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Mercenary&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Floribert is regarded as one of Enroth&#039;s finest field surgeons, having introduced numerous new tools that speed up manipulations and therefore alleviate the suffering of the wounded. Floribert gets a steady supply of practicing material from his girlfriend [[Victoria|Victoria&#039;s]] experiments.&lt;br /&gt;
 | specialty  = First Aid&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to First Aid Tent healing efficiency.&lt;br /&gt;
 | skill_1    = Basic Armorer&lt;br /&gt;
 | skill_2    = Basic First Aid&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | notroop_2  =  &lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 4-6&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | warmachine = First aid tent&lt;br /&gt;
 | hota_wm    = Always&lt;br /&gt;
 | nospell    = &lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mercenaries]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tancred&amp;diff=111619</id>
		<title>Tancred</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tancred&amp;diff=111619"/>
		<updated>2024-01-24T20:20:52Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: armadillo has 4 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Mercenary&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Back in his alchemist days, Tancred discovered an ancient recipe for a concoction that exploded without the use of magic. To his great dismay, the crucial component - saltpeter - was nearly entirely absent from Antagarich. Only in Jadame did Tancred discover vast caves full of this rare element and perfect the design of the arquebus that hurls tiny bullets with this awesome power.&lt;br /&gt;
 | specialty  = Gunslingers&lt;br /&gt;
 | s_text     = Increases the speed of Gunslingers or Bounty Hunters by 1 and their Attack and Defense skills by 5% for every 6 levels (rounded up).&lt;br /&gt;
 | skill_1    = Advanced Archery&lt;br /&gt;
 | oneskill   = &lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Armadillo&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-8&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | nospell    = &lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mercenaries]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Henrietta&amp;diff=111618</id>
		<title>Henrietta</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Henrietta&amp;diff=111618"/>
		<updated>2024-01-24T20:19:05Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: Henrietta spec makes her halflings 6 speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Factory heroes}}{{Hero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Mercenary&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Halfling&lt;br /&gt;
 | biography  = Even a humble halfling from the Eeofol backwoods is capable of a feat when an unprecedented calamity knocks at the door. The new world, devoid of thatched roofs, carrot beds, or the incessant grumbling of geezers, has changed Henrietta, and she is now ready to change it herself. Kreegan fire reduces her homeland to ashes and scorched her heart, but she used it to forge herself a steel will.&lt;br /&gt;
 | specialty  = Halflings&lt;br /&gt;
 | s_text     = Increases Speed of any Halflings (Factory) or Halfling Grenadiers by 1 and their Attack and Defense skills by 5% for every level (rounded up).&lt;br /&gt;
 | skill_1    = Basic Leadership&lt;br /&gt;
 | skill_2    = Basic Luck&lt;br /&gt;
 | troop_1    = Halfling (Factory)&lt;br /&gt;
 | troop_2    = Halfling (Factory)&lt;br /&gt;
 | troop_3    = Halfling (Factory)&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 15-25&lt;br /&gt;
 | nmb_3      = 15-25&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | nospell    =&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1700&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hota =&lt;br /&gt;
| hero = Henrietta&lt;br /&gt;
| cr   = Halfling (Factory)&lt;br /&gt;
| ucr  = Halfling Grenadier&lt;br /&gt;
| batt = 4&lt;br /&gt;
| bdef = 2&lt;br /&gt;
| ubatt= 5&lt;br /&gt;
| ubdef= 2&lt;br /&gt;
| herospec=Increases Speed of any Halflings or Halfling Grenadiers by 1 and their Attack and Defense skills by 5% for every level (rounded up).&lt;br /&gt;
}}&lt;br /&gt;
{{hcs_table_row|1	|1	|1	|1	|1}}&lt;br /&gt;
{{hcs_table_row|5	|1	|1	|2	|1 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|6	|2	|1	|2	|1 |b=1 |c=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|9	|2	|1	|3	|1 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|10	|2	|1	|3	|1 |a=1 |b=1 |c=1}}&lt;br /&gt;
{{hcs_table_row|11	|3	|2	|3	|2 |c=1}}&lt;br /&gt;
{{hcs_table_row|13	|3	|2	|4	|2 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|16	|4	|2	|4	|2 |b=1 |c=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|17	|4	|2	|5	|2 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|21	|5	|3	|6	|3 |}}&lt;br /&gt;
{{hcs_table_row|25	|5	|3	|7	|3 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|26	|6	|3	|7	|3 |b=1 |c=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|29	|6	|3	|8	|3 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|31	|7	|4	|8	|4 |c=1}}&lt;br /&gt;
{{hcs_table_row|33	|7	|4	|9	|4 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|36	|8	|4	|9	|4 |b=1 |c=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|37	|8	|4	|10	|4 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|41	|9	|5	|11	|5}}&lt;br /&gt;
{{hcs_table_row|45	|9	|5	|12	|5 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|46	|10	|5	|12	|5 |b=1 |c=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|49	|10	|5	|13	|5 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|51	|11	|6	|13	|6 |c=1}}&lt;br /&gt;
{{hcs_table_row|53	|11	|6	|14	|6 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|56	|12	|6	|14	|6 |b=1 |c=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|57	|12	|6	|15	|6 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|61	|13	|7	|16	|7}}&lt;br /&gt;
{{hcs_table_row|65	|13	|7	|17	|7 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|66	|14	|7	|17	|7 |b=1 |c=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|69	|14	|7	|18	|7 |a=1 |b=1 |d=1}}&lt;br /&gt;
{{hcs_table_row|71	|15	|8	|18	|8 |c=1}}&lt;br /&gt;
{{hcs_table_row|73	|15	|8	|19	|8 |a=1 |b=1 |d=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mercenaries]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Movement&amp;diff=81174</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Movement&amp;diff=81174"/>
		<updated>2024-01-06T20:14:11Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: /* Diagonal move exception */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the movement of heroes on the [[Adventure Map]]. For the movement of creatures in combat, see [[speed]].}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; refers to a hero&#039;s capability to travel on the [[Adventure Map]]. At the beginning of each [[time|day]] a hero has certain amount of movement points, which are consumed as the hero moves on the map. Moving from one [[tile]] to another consumes movement points at different rate depending on [[terrain]], [[road]]s and direction of the movement. The hero cannot move any further, when he has no movement points or he has too few of them to move to the next square.&lt;br /&gt;
&lt;br /&gt;
Moving on the map from one square to another consumes hero&#039;s movement points. The amount of reduction depends mainly on the direction a hero moves and the [[terrain]]. Moving diagonally on the map consumes 1.41 (square root of 2) times the points compared to moving vertically or horizontally. Moving on [[swamp]], [[snow]], [[sand]] or [[rough]] terrains consumes hero&#039;s movement points more than other types of terrain. This is called [[terrain penalty]].&lt;br /&gt;
&lt;br /&gt;
The movement points of heroes are completely renewed at the beginning of each day. They cannot be stored or preserved over to next day. The amount of movement points depends on many factors, but mainly on the [[speed]] of the slowest creature in hero&#039;s army and possible [[Logistics]]/[[Navigation]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that in original manual of {{homm3}}, &#039;&#039;movement&#039;&#039; refers to the method of moving, which is either [[flying]] or ground. The main difference between these two is, that flying creatures can fly over obstacles (e.g. [[wall]]s) while creatures moving on ground must go around them (if able).&lt;br /&gt;
&lt;br /&gt;
== Initial points at the beginning of the day ==&lt;br /&gt;
{{Table|Creature&amp;lt;br&amp;gt;speed|Base&amp;lt;br&amp;gt;movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1560&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1630&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1700&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1760&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 1830&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 1900&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1960&lt;br /&gt;
|-&lt;br /&gt;
| 11 or more&lt;br /&gt;
| 2000&lt;br /&gt;
|} The movement points of heroes are renewed at the beginning of each day, and the exact amount given depends on the following factors:&lt;br /&gt;
* [[Logistics]] or [[Navigation]]&lt;br /&gt;
* [[Hero specialty]] Logistics or Navigation&lt;br /&gt;
* The [[speed]] of slowest creature in hero&#039;s army&lt;br /&gt;
* [[Adventure Map]] locations:&lt;br /&gt;
** [[Stables]] (also a Castle specific structure) &lt;br /&gt;
** [[Lighthouse]] (also a Castle specific structure) &lt;br /&gt;
* [[Artifact]]s:&lt;br /&gt;
** [[Boots of Speed]]&lt;br /&gt;
** [[Equestrian&#039;s Gloves]]&lt;br /&gt;
** [[Admiral&#039;s Hat]] (only in {{sod}})&lt;br /&gt;
** [[Necklace of Ocean Guidance]]&lt;br /&gt;
** [[Sea Captain&#039;s Hat]] &lt;br /&gt;
&lt;br /&gt;
The main factor for movement affecting all the heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest to the movement initial movement points creature can be seen in the table on the right. Artifacts increasing creatures&#039; speed (like [[Necklace of Swiftness]]), the hero speciality of [[Sir Mullich]] and [[native terrain]] bonuses don&#039;t affect the base movement, but hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.&lt;br /&gt;
&lt;br /&gt;
Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom&#039;s heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.&lt;br /&gt;
&lt;br /&gt;
During a single day, a hero can gain additional movement points by visiting [[Fountain of youth]], [[Oasis]], [[Rally Flag]], [[Watering Hole]] or [[Mineral Spring]] {{withhota}}. They all give certain amount of points for the rest of the day or until next battle. Their effect is not cumulative, but if there happens to be chance to fight nearby, they can give their movement (and other) bonus several times per day. Additionally, [[Swan Pond]] can consume all the remaining movement points when visited effectively ending the hero&#039;s movement for that day. [[Watering Place]] {{withhota}} works similarly and consumes all the remaining movement points but it also gives +1000 movement points for the next day.&lt;br /&gt;
&lt;br /&gt;
== Consumption of the movement points ==&lt;br /&gt;
{| cellspacing=0 cellpadding=2 style=&amp;quot;border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Grey 2}}; float:right;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot; | Movepoints consumption&lt;br /&gt;
|- style=&amp;quot;background-color:#{{grey 3}};&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! width=35px| %&lt;br /&gt;
! width=35px| Str.&amp;lt;br&amp;gt;step&lt;br /&gt;
! width=35px| Diag.&amp;lt;br&amp;gt;step&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| [[File:Dirt (s).gif]] [[Dirt]]&amp;lt;br&amp;gt;[[File:Grass (s).gif]] [[Grass]]&amp;lt;br&amp;gt;[[File:Lava (s).gif]] [[Lava]]&amp;lt;br&amp;gt;[[File:Subterranean (s).gif]] [[Subterranean]]&amp;lt;br&amp;gt;[[File:Water (s).gif]] [[Water]]&amp;lt;br&amp;gt;[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Rough (s).gif]] [[Rough]]&amp;lt;br /&amp;gt;[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Sand (s).gif]] [[Sand]]&amp;lt;br&amp;gt;[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[Favorable Winds]] || 66% || 66 || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hero consumes the movement points while moving on the map. The basic cost for moving horizontally or vertically is 100 points and 141 points for moving diagonally (100 times square root of 2). [[Terrain penalty]] will increase this cost to 175% on [[swamp]], 150% on [[snow]] or [[sand]] and 125% on [[rough]] or [[wasteland]] {{withhota}}. Other types of terrain do not cause penalty. To move into a new tile hero must have at least as many movement points as the basic cost. The preceding is true with one notable, complex and buggy [[#Diagonal move exception|exception]]. &lt;br /&gt;
&lt;br /&gt;
All creatures (except [[Neutral creature|neutral creatures]]) have a [[native terrain]], which means that if a hero is moving on a terrain with terrain penalty, and all the creatures in hero&#039;s army are native to that terrain, the terrain penalty is eliminated. This basically concerns the following towns: [[Fortress]] and [[Cove]] {{withhota}} whose creatures have swamp as native terrain, [[Tower]] whose creatures have snow, [[Stronghold]] whose creatures have rough, and [[Factory]] {{withhota}} whose creatures have wasteland. Additionally, a hero can eliminate the sand terrain penalty if he has at least one [[Nomad]] on his army, because of their [[sandwalker]] special ability. Visiting a [[Trailblazer]] {{withhota}} will reduce the penalty for wasteland to 75% until the end of the week. Also, the expert level of the [[Pathfinding]] secondary skill completely eliminates terrain penalties.&lt;br /&gt;
&lt;br /&gt;
Moving on [[road]]s is also an exception to terrain penalty rule. No matter where the roads are laid, they always have a fixed movement cost.&lt;br /&gt;
&lt;br /&gt;
If a hero moves from one terrain to another, the movement points consumption will depend on:&lt;br /&gt;
*Terrain ⇄ Terrain move - starting tile;&lt;br /&gt;
*[[Road]] ⇄ Terrain move - terrain tile;&lt;br /&gt;
*[[Road]] ⇄ [[Road]] move - starting tile;&lt;br /&gt;
*[[Water]] ⇄ [[Favorable Winds]] move - starting tile.&lt;br /&gt;
&lt;br /&gt;
=== Diagonal move exception ===&lt;br /&gt;
If a hero has fewer movement points than the number of points needed for a diagonal move on a roadless terrain (basic cost 141 points), but at least the number of points needed to make a straight move on a roadless terrain (basic cost 100 points), it&#039;s still possible to make a diagonal move as the last move in the hero&#039;s turn. The above applies to both penalty and non-penalty terrains - so e. g. for the hero on a swamp the diagonal move is possible when the hero has fewer than 247 but at least 175 movement points. &lt;br /&gt;
&lt;br /&gt;
The above holds on terrain tiles without roads. Roads complicate the issue &#039;&#039;significantly&#039;&#039;, because their presence isn&#039;t taken into account when calculating the conditions for the cheaper diagonal move, but is taken into account when the game deducts movement points after the move. As a result the cheaper diagonal move along the road might not be the last move of the hero. E. g. when the hero is on a grass terrain (basic movement cost 100 points) and has more than 100 but less than 141 points, he can move diagonally along the [[cobblestone road]] for the cost of only 50 points. He will be left with less than 100 but more than 50 points, which enables him to move along the road once again. On high penalty terrains like swamp it&#039;s even possible to achieve two diagonal moves at a cheaper cost in a row. &lt;br /&gt;
&lt;br /&gt;
Due to the bug the cheaper diagonal move also isn&#039;t the last possible move for heroes who find themselves on a penalty terrain when they lead armies comprised entirely of creatures native to that terrain. In this case the game oddly &#039;forgets&#039; about the terrain penalty elimination and allows the diagonal move only if the hero has at least the number of movement points needed to make a straight move calculated including terrain penalty. As a result the cheaper diagonal last move is generally unattainable for armies native to swamp and snow - because straight off-road move with penalty costs 175 and 150 points, respectively, which is greater than at most 140 points remaining with hero in this scenario.&lt;br /&gt;
&lt;br /&gt;
As a corollary to the above the cheaper diagonal last move is possible for native armies of rough and wasteland{{-wh}} - if a hero leading it has less than 141 movement points but at least 125 points. &lt;br /&gt;
It&#039;s also possible if there are other than terrain nativity means of reducing penalty to movement, namely:&lt;br /&gt;
* [[Pathfinding]] skill &lt;br /&gt;
* [[Wayfarer&#039;s Boots]] {{withhota}}&lt;br /&gt;
&lt;br /&gt;
In case of the latter or Expert Pathfinding, the cheaper diagonal movement is possible in the same way as on non-penalty terrain. With lower levels of Pathfinding the last cheaper diagonal move for creatures native to penalty terrain is possible if the number of remaining hero&#039;s movement points is greater or equal to the straight move cost calculated after applying the skill. E. g. Advanced Pathfinding reduces the cost of straight move on roadless swamp to 125 points, hence the cheaper last diagonal move for swamp creatures is possible when the hero has at least that number of movement points. On roadless snow Advanced Pathfinding reduces straight move cost to 100 points, hence the cheaper last diagonal move for snow creatures is possible in the same way as on non-penalty terrain.&lt;br /&gt;
&lt;br /&gt;
While possibility of using the diagonal move exception as a last move is limited because of the above bug, the game enables heroes with armies comprised solely of creatures native to the given terrain to move diagonally off-road at a reduced cost of 100 points when straight movement cost calculated after applying Pathfinding skill (but not including native terrain penalty elimination):&lt;br /&gt;
* equals 125 and the hero has between 141 and 176 movement points left,&lt;br /&gt;
* equals 150 and the hero has between 150 and 212 movement points left,&lt;br /&gt;
* equals 175 and the hero has between 175 and 247 movement points left.&lt;br /&gt;
&lt;br /&gt;
In case of movement along the road the above conditions for cheaper moves are the same but reduced cost might be less than 100 points, sometimes giving the hero opportunity to move diagonally for a lower prices twice.&lt;br /&gt;
&lt;br /&gt;
=== Movement points consumption when flying ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Flying movepoints consumption table|col=collapsed|style+=margin: 0 10px 3px 0; float: left;}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
{{Math|M &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; (B + L + A + S) &amp;amp;times; T}}&lt;br /&gt;
&lt;br /&gt;
where:&amp;lt;br /&amp;gt;&lt;br /&gt;
*M = movement points&lt;br /&gt;
*B = base movement&lt;br /&gt;
*L = Logistic/Navigation bonus&lt;br /&gt;
*A = Artifact bonus&lt;br /&gt;
*S = Stable/Lighthouse bonus&lt;br /&gt;
*T = Terrain penalty &lt;br /&gt;
&lt;br /&gt;
Base movement is a hero&#039;s number of movement points before any bonuses from secondary skills, artifacts, or adventure map locations are included. On water, base movement is always 1500. On land, it is determined by the slowest creature in a hero&#039;s army. Base movement is as low as 1500 when the slowest creature has a speed of 3, and as high as 2000 when it has a speed of 11 or more (see table). Base movement is calculated only at the beginning of each day. As a result, heroes cannot earn movement points during the day by transferring their slowest creatures, nor do they lose movement points when receiving even slower creatures.&lt;br /&gt;
&lt;br /&gt;
Two secondary skills, [[Logistics]] and [[Navigation]], increase a hero&#039;s movement. Basic Logistics increases base movement on land by 10% (5% in [[HotA]]), advanced Logistics adds 20% (10% in [[HotA]]), and expert Logistics 30% (20% in [[HotA]]). Basic Navigation increases base movement on water by 50%, advanced Navigation adds 100%, and expert Navigation 150%. Logistics and Navigation do not affect bonuses from artifacts and adventure map locations. This bonus can furthermore increased if the hero has Logistics or Navigation [[Hero specialty|specialty]].&lt;br /&gt;
&lt;br /&gt;
Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.&lt;br /&gt;
* {{An|Boots of Speed}} give +600 (+400 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Equestrian&#039;s Gloves}} give +300 (+200 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water&lt;br /&gt;
* {{An|Sea Captain&#039;s Hat}} gives +500 points on water.&lt;br /&gt;
&lt;br /&gt;
Furthermore, Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points. When all these area summed up, it is multiplied with (possible) terrain penalty. And that is how the initial movement points for each day is calculated.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11979 Thread: How do the logistics and pathfinding skills work exactly?]&lt;br /&gt;
&lt;br /&gt;
{{movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map concepts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Movement&amp;diff=81173</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Movement&amp;diff=81173"/>
		<updated>2024-01-06T19:59:20Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: fml, previous version turned out to be oversimplified. also small hota change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the movement of heroes on the [[Adventure Map]]. For the movement of creatures in combat, see [[speed]].}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; refers to a hero&#039;s capability to travel on the [[Adventure Map]]. At the beginning of each [[time|day]] a hero has certain amount of movement points, which are consumed as the hero moves on the map. Moving from one [[tile]] to another consumes movement points at different rate depending on [[terrain]], [[road]]s and direction of the movement. The hero cannot move any further, when he has no movement points or he has too few of them to move to the next square.&lt;br /&gt;
&lt;br /&gt;
Moving on the map from one square to another consumes hero&#039;s movement points. The amount of reduction depends mainly on the direction a hero moves and the [[terrain]]. Moving diagonally on the map consumes 1.41 (square root of 2) times the points compared to moving vertically or horizontally. Moving on [[swamp]], [[snow]], [[sand]] or [[rough]] terrains consumes hero&#039;s movement points more than other types of terrain. This is called [[terrain penalty]].&lt;br /&gt;
&lt;br /&gt;
The movement points of heroes are completely renewed at the beginning of each day. They cannot be stored or preserved over to next day. The amount of movement points depends on many factors, but mainly on the [[speed]] of the slowest creature in hero&#039;s army and possible [[Logistics]]/[[Navigation]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that in original manual of {{homm3}}, &#039;&#039;movement&#039;&#039; refers to the method of moving, which is either [[flying]] or ground. The main difference between these two is, that flying creatures can fly over obstacles (e.g. [[wall]]s) while creatures moving on ground must go around them (if able).&lt;br /&gt;
&lt;br /&gt;
== Initial points at the beginning of the day ==&lt;br /&gt;
{{Table|Creature&amp;lt;br&amp;gt;speed|Base&amp;lt;br&amp;gt;movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1560&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1630&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1700&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1760&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 1830&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 1900&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1960&lt;br /&gt;
|-&lt;br /&gt;
| 11 or more&lt;br /&gt;
| 2000&lt;br /&gt;
|} The movement points of heroes are renewed at the beginning of each day, and the exact amount given depends on the following factors:&lt;br /&gt;
* [[Logistics]] or [[Navigation]]&lt;br /&gt;
* [[Hero specialty]] Logistics or Navigation&lt;br /&gt;
* The [[speed]] of slowest creature in hero&#039;s army&lt;br /&gt;
* [[Adventure Map]] locations:&lt;br /&gt;
** [[Stables]] (also a Castle specific structure) &lt;br /&gt;
** [[Lighthouse]] (also a Castle specific structure) &lt;br /&gt;
* [[Artifact]]s:&lt;br /&gt;
** [[Boots of Speed]]&lt;br /&gt;
** [[Equestrian&#039;s Gloves]]&lt;br /&gt;
** [[Admiral&#039;s Hat]] (only in {{sod}})&lt;br /&gt;
** [[Necklace of Ocean Guidance]]&lt;br /&gt;
** [[Sea Captain&#039;s Hat]] &lt;br /&gt;
&lt;br /&gt;
The main factor for movement affecting all the heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest to the movement initial movement points creature can be seen in the table on the right. Artifacts increasing creatures&#039; speed (like [[Necklace of Swiftness]]), the hero speciality of [[Sir Mullich]] and [[native terrain]] bonuses don&#039;t affect the base movement, but hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.&lt;br /&gt;
&lt;br /&gt;
Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom&#039;s heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.&lt;br /&gt;
&lt;br /&gt;
During a single day, a hero can gain additional movement points by visiting [[Fountain of youth]], [[Oasis]], [[Rally Flag]], [[Watering Hole]] or [[Mineral Spring]] {{withhota}}. They all give certain amount of points for the rest of the day or until next battle. Their effect is not cumulative, but if there happens to be chance to fight nearby, they can give their movement (and other) bonus several times per day. Additionally, [[Swan Pond]] can consume all the remaining movement points when visited effectively ending the hero&#039;s movement for that day. [[Watering Place]] {{withhota}} works similarly and consumes all the remaining movement points but it also gives +1000 movement points for the next day.&lt;br /&gt;
&lt;br /&gt;
== Consumption of the movement points ==&lt;br /&gt;
{| cellspacing=0 cellpadding=2 style=&amp;quot;border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Grey 2}}; float:right;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot; | Movepoints consumption&lt;br /&gt;
|- style=&amp;quot;background-color:#{{grey 3}};&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! width=35px| %&lt;br /&gt;
! width=35px| Str.&amp;lt;br&amp;gt;step&lt;br /&gt;
! width=35px| Diag.&amp;lt;br&amp;gt;step&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| [[File:Dirt (s).gif]] [[Dirt]]&amp;lt;br&amp;gt;[[File:Grass (s).gif]] [[Grass]]&amp;lt;br&amp;gt;[[File:Lava (s).gif]] [[Lava]]&amp;lt;br&amp;gt;[[File:Subterranean (s).gif]] [[Subterranean]]&amp;lt;br&amp;gt;[[File:Water (s).gif]] [[Water]]&amp;lt;br&amp;gt;[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Rough (s).gif]] [[Rough]]&amp;lt;br /&amp;gt;[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Sand (s).gif]] [[Sand]]&amp;lt;br&amp;gt;[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[Favorable Winds]] || 66% || 66 || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hero consumes the movement points while moving on the map. The basic cost for moving horizontally or vertically is 100 points and 141 points for moving diagonally (100 times square root of 2). [[Terrain penalty]] will increase this cost to 175% on [[swamp]], 150% on [[snow]] or [[sand]] and 125% on [[rough]] or [[wasteland]] {{withhota}}. Other types of terrain do not cause penalty. To move into a new tile hero must have at least as many movement points as the basic cost. The preceding is true with one notable, complex and buggy [[#Diagonal move exception|exception]]. &lt;br /&gt;
&lt;br /&gt;
All creatures (except [[Neutral creature|neutral creatures]]) have a [[native terrain]], which means that if a hero is moving on a terrain with terrain penalty, and all the creatures in hero&#039;s army are native to that terrain, the terrain penalty is eliminated. This basically concerns the following towns: [[Fortress]] and [[Cove]] {{withhota}} whose creatures have swamp as native terrain, [[Tower]] whose creatures have snow, [[Stronghold]] whose creatures have rough, and [[Factory]] {{withhota}} whose creatures have wasteland. Additionally, a hero can eliminate the sand terrain penalty if he has at least one [[Nomad]] on his army, because of their [[sandwalker]] special ability. Visiting a [[Trailblazer]] {{withhota}} will reduce the penalty for wasteland to 75% until the end of the week. Also, the expert level of the [[Pathfinding]] secondary skill completely eliminates terrain penalties.&lt;br /&gt;
&lt;br /&gt;
Moving on [[road]]s is also an exception to terrain penalty rule. No matter where the roads are laid, they always have a fixed movement cost.&lt;br /&gt;
&lt;br /&gt;
If a hero moves from one terrain to another, the movement points consumption will depend on:&lt;br /&gt;
*Terrain ⇄ Terrain move - starting tile;&lt;br /&gt;
*[[Road]] ⇄ Terrain move - terrain tile;&lt;br /&gt;
*[[Road]] ⇄ [[Road]] move - starting tile;&lt;br /&gt;
*[[Water]] ⇄ [[Favorable Winds]] move - starting tile.&lt;br /&gt;
&lt;br /&gt;
=== Diagonal move exception ===&lt;br /&gt;
If a hero has fewer movement points than the number of points needed for a diagonal move on a roadless terrain (basic cost 141 points), but at least the number of points needed to make a straight move on a roadless terrain (basic cost 100 points), it&#039;s still possible to make a diagonal move as the last move in the hero&#039;s turn. The above applies to both penalty and non-penalty terrains - so e. g. for the hero on a swamp the diagonal move is possible when the hero has fewer than 247 but at least 175 movement points. &lt;br /&gt;
&lt;br /&gt;
The above holds on terrain tiles without roads. Roads complicate the issue &#039;&#039;significantly&#039;&#039;, because their presence isn&#039;t taken into account when calculating the conditions for the cheaper diagonal move, but is taken into account when the game deducts movement points after the move. As a result the cheaper diagonal move along the road might not be the last move of the hero. E. g. when the hero is on a grass terrain (basic movement cost 100 points) and has more than 100 but less than 141 points, he can move diagonally along the [[cobblestone road]] for the cost of only 50 points. He will be left with less than 100 but more than 50 points, which enables him to move along the road once again. On high penalty terrains like swamp it&#039;s even possible to achieve two diagonal moves at a cheaper cost in a row. &lt;br /&gt;
&lt;br /&gt;
Due to the bug the cheaper diagonal move also isn&#039;t the last possible move for heroes who find themselves on a penalty terrain when they lead armies comprised entirely of creatures native to that terrain. In this case the game oddly &#039;forgets&#039; about the terrain penalty elimination and allows the diagonal move only if the hero has at least the number of movement points needed to make a straight move calculated including terrain penalty. As a result the cheaper diagonal last move is generally unattainable for armies native to swamp and snow - because straight roadless move with penalty costs 175 and 150 points, respectively, which is greater than at most 140 points remaining with hero in this scenario.&lt;br /&gt;
&lt;br /&gt;
As a corollary to the above the cheaper diagonal last move is possible for native armies of rough and wasteland{{-wh}} - if a hero leading it has less than 141 movement points but at least 125 points. &lt;br /&gt;
It&#039;s also possible if there are other than terrain nativity means of reducing penalty to movement, namely:&lt;br /&gt;
* [[Pathfinding]] skill &lt;br /&gt;
* [[Wayfarer&#039;s Boots]] {{withhota}}&lt;br /&gt;
&lt;br /&gt;
In case of the latter or Expert Pathfinding, the cheaper diagonal movement is possible in the same way as on non-penalty terrain. With lower levels of Pathfinding the last cheaper diagonal move for creatures native to penalty terrain is possible if the number of remaining hero&#039;s movement points is greater or equal to the straight move cost calculated after applying the skill. E. g. Advanced Pathfinding reduces the cost of straight move on roadless swamp to 125 points, hence the cheaper last diagonal move for swamp creatures is possible when the hero has at least that number of movement points. On roadless snow Advanced Pathfinding reduces straight move cost to 100 points, hence the cheaper last diagonal move for snow creatures is possible in the same way as on non-penalty terrain.&lt;br /&gt;
&lt;br /&gt;
While possibility of using the diagonal move exception as a last move is limited because of the above bug, the game enables heroes with armies comprised solely of creatures native to the given terrain to move diagonally off-road at a reduced cost of 100 points when straight movement cost calculated after applying Pathfinding skill (but not including native terrain penalty elimination):&lt;br /&gt;
* equals 125 and the hero has between 141 and 176 movement points left,&lt;br /&gt;
* equals 150 and the hero has between 150 and 212 movement points left,&lt;br /&gt;
* equals 175 and the hero has between 175 and 247 movement points left.&lt;br /&gt;
&lt;br /&gt;
In case of movement along the road the above conditions for cheaper moves are the same but reduced cost might be less than 100 points, sometimes giving the hero opportunity to move diagonally for a lower prices twice.&lt;br /&gt;
&lt;br /&gt;
=== Movement points consumption when flying ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Flying movepoints consumption table|col=collapsed|style+=margin: 0 10px 3px 0; float: left;}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
{{Math|M &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; (B + L + A + S) &amp;amp;times; T}}&lt;br /&gt;
&lt;br /&gt;
where:&amp;lt;br /&amp;gt;&lt;br /&gt;
*M = movement points&lt;br /&gt;
*B = base movement&lt;br /&gt;
*L = Logistic/Navigation bonus&lt;br /&gt;
*A = Artifact bonus&lt;br /&gt;
*S = Stable/Lighthouse bonus&lt;br /&gt;
*T = Terrain penalty &lt;br /&gt;
&lt;br /&gt;
Base movement is a hero&#039;s number of movement points before any bonuses from secondary skills, artifacts, or adventure map locations are included. On water, base movement is always 1500. On land, it is determined by the slowest creature in a hero&#039;s army. Base movement is as low as 1500 when the slowest creature has a speed of 3, and as high as 2000 when it has a speed of 11 or more (see table). Base movement is calculated only at the beginning of each day. As a result, heroes cannot earn movement points during the day by transferring their slowest creatures, nor do they lose movement points when receiving even slower creatures.&lt;br /&gt;
&lt;br /&gt;
Two secondary skills, [[Logistics]] and [[Navigation]], increase a hero&#039;s movement. Basic Logistics increases base movement on land by 10% (5% in [[HotA]]), advanced Logistics adds 20% (10% in [[HotA]]), and expert Logistics 30% (20% in [[HotA]]). Basic Navigation increases base movement on water by 50%, advanced Navigation adds 100%, and expert Navigation 150%. Logistics and Navigation do not affect bonuses from artifacts and adventure map locations. This bonus can furthermore increased if the hero has Logistics or Navigation [[Hero specialty|specialty]].&lt;br /&gt;
&lt;br /&gt;
Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.&lt;br /&gt;
* {{An|Boots of Speed}} give +600 (+400 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Equestrian&#039;s Gloves}} give +300 (+200 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water&lt;br /&gt;
* {{An|Sea Captain&#039;s Hat}} gives +500 points on water.&lt;br /&gt;
&lt;br /&gt;
Furthermore, Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points. When all these area summed up, it is multiplied with (possible) terrain penalty. And that is how the initial movement points for each day is calculated.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11979 Thread: How do the logistics and pathfinding skills work exactly?]&lt;br /&gt;
&lt;br /&gt;
{{movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map concepts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Movement_penalty&amp;diff=81082</id>
		<title>Movement penalty</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Movement_penalty&amp;diff=81082"/>
		<updated>2024-01-06T16:39:08Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: reformulation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=0 cellpadding=2 style=&amp;quot;border: 1px solid black; text-align: center; background:#{{Grey 2}}; float:right;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center&amp;quot; | Terrain penalties with different levels of [[Pathfinding]]&lt;br /&gt;
|- style=&amp;quot;background-color:#{{grey 3}};&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! width=50px| None&lt;br /&gt;
! width=50px| Basic&lt;br /&gt;
! width=50px| Advanced&lt;br /&gt;
! width=50px| Expert&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| [[File:Dirt (s).gif|link=]] [[Dirt]]&amp;lt;br&amp;gt;[[File:Grass (s).gif|link=]] [[Grass]]&amp;lt;br&amp;gt;[[File:Lava (s).gif|link=]] [[Lava]]&amp;lt;br&amp;gt;[[File:Subterranean (s).gif|link=]] [[Subterranean]]&amp;lt;br&amp;gt;[[File:Highlands (s).gif|link=]] [[Highlands]]{{-wh}}|| 100%|| 100%|| 100%|| 100%&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left; &amp;quot;| [[File:Rough (s).gif|link=]] [[Rough]]&amp;lt;/br&amp;gt;[[File:Wasteland (s).gif|link=]] [[Wasteland]]{{-wh}}|| 125%|| 100%|| 100%|| 100%&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left; &amp;quot;| [[File:Sand (s).gif|link=]] [[Sand]]&amp;lt;br&amp;gt;[[File:Snow (s).gif|link=]] [[Snow]]|| 150%|| 125%|| 100%||  100%&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[File:Swamp (s).gif|link=]] [[Swamp]]||175%||150%||125%||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement penalty&#039;&#039;&#039; is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]], [[rough]], or [[wasteland]] {{withhota}} [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Movement penalty will also be ignored if all creatures in the hero&#039;s army are [[native terrain|native]] to that terrain. Additionally, [[roads]] negate all possible movement penalties.&lt;br /&gt;
&lt;br /&gt;
{{withab}} Having at least one [[Nomad]] in your army will remove the movement penalty for sand.&lt;br /&gt;
&lt;br /&gt;
{{withhota}} Visiting a [[Trailblazer]] will cause the  &amp;quot;penalty&amp;quot; of 75% on wasteland terrain for the rest of the week, making it effectively a bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See also:&#039;&#039;&#039;&lt;br /&gt;
* [[Movement#Consumption of the movement points|Movement]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:List_of_adventure_map_objects_(HotA)&amp;diff=81080</id>
		<title>Talk:List of adventure map objects (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:List_of_adventure_map_objects_(HotA)&amp;diff=81080"/>
		<updated>2024-01-06T15:59:45Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strange lamp ==&lt;br /&gt;
[[File:Lamp - HotA.png|thumb|400px]]&lt;br /&gt;
[[File:Of the lamp - HotA.png|thumb|400px]]&lt;br /&gt;
Hi! On the map Pirate Utopia I came across a strange lamp. When you right-click on it, no description is displayed and the object generally appears inactive (the horse icon does not “rear up”). The design of the lamp is different from the usual one; it is very similar to the lamp from Heroes II; when the hero &amp;quot;steps&amp;quot; on him, a detachment of genies joins free of charge and without the right to choose. Does anyone know anything about this? &#039;&#039;&#039;--&#039;&#039;&#039; &#039;&#039;[[User:Nick Bud|Nick Bud]] ([[User talk:Nick Bud|talk]]) 15:53, 6 January 2024 (UTC)&#039;&#039;&lt;br /&gt;
:Look at the [[Ancient Lamp]] article &#039;&#039;&#039;--&#039;&#039;&#039; &#039;&#039;[[User:BasicEagleEye|BasicEagleEye]] ([[User talk:BasicEagleEye|talk]]) 16:05, 6 January 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:List_of_adventure_map_objects_(HotA)&amp;diff=81079</id>
		<title>Talk:List of adventure map objects (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:List_of_adventure_map_objects_(HotA)&amp;diff=81079"/>
		<updated>2024-01-06T15:57:26Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: resp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Strange lamp ==&lt;br /&gt;
[[File:Lamp - HotA.png|thumb|400px]]&lt;br /&gt;
[[File:Of the lamp - HotA.png|thumb|400px]]&lt;br /&gt;
Hi! On the map Pirate Utopia I came across a strange lamp. When you right-click on it, no description is displayed and the object generally appears inactive (the horse icon does not “rear up”). The design of the lamp is different from the usual one; it is very similar to the lamp from Heroes II; when the hero &amp;quot;steps&amp;quot; on him, a detachment of genies joins free of charge and without the right to choose. Does anyone know anything about this? &#039;&#039;&#039;--&#039;&#039;&#039; &#039;&#039;[[User:Nick Bud|Nick Bud]] ([[User talk:Nick Bud|talk]]) 15:53, 6 January 2024 (UTC)&#039;&#039;&lt;br /&gt;
:Look at the [[Ancient Lamp]] article&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Town_Comparison&amp;diff=81077</id>
		<title>Town Comparison</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Town_Comparison&amp;diff=81077"/>
		<updated>2024-01-06T15:49:35Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: average + small visual change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Tabular Overview ===&lt;br /&gt;
Here a tabular overview of all towns.&lt;br /&gt;
&lt;br /&gt;
=== Town comparison ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;  style=&amp;quot;color:darkgoldenrod; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#182a5b; vertical-align:center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Mage&amp;lt;br&amp;gt;Guild Lvl&lt;br /&gt;
! rowspan=2 | Silo&lt;br /&gt;
! rowspan=2 | War&amp;lt;br&amp;gt;Machine&lt;br /&gt;
! colspan=2 | Troop Cost / Week&lt;br /&gt;
! rowspan=2 | Max Grw&amp;lt;br&amp;gt;AI Val&lt;br /&gt;
! colspan=9 | Building Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! {{G}}&lt;br /&gt;
! (other)&lt;br /&gt;
! {{G}}&lt;br /&gt;
! {{BR}}&lt;br /&gt;
! {{MR}}&lt;br /&gt;
! {{W}}&lt;br /&gt;
! {{M}}&lt;br /&gt;
! {{O}}&lt;br /&gt;
! {{S}}&lt;br /&gt;
! {{C}}&lt;br /&gt;
! {{Gem}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| 4&lt;br /&gt;
| 1 {{W}}, 1 {{O}}&lt;br /&gt;
| [[Image: ballista.png|x30px|link=ballista]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 29580&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 6 {{Gem}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 49304&lt;br /&gt;
| 111000&lt;br /&gt;
| 269&lt;br /&gt;
| 173&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 147&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 42&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Rampart}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{C}}&lt;br /&gt;
| [[Image: first aid tent.png|x30px|link=first aid tent]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 26620&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{C}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 48410&lt;br /&gt;
| 106000&lt;br /&gt;
| 264&lt;br /&gt;
| 200&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 142&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 45&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Tower}}&lt;br /&gt;
| 5+&lt;br /&gt;
| 1 {{Gem}}&lt;br /&gt;
| [[Image: ammo cart.png|x30px|link=ammo cart]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 30800&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{Gem}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 48930&lt;br /&gt;
| 111800{{-wa}}&amp;lt;br&amp;gt;105300{{-wh}}&lt;br /&gt;
| 270&lt;br /&gt;
| 229&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 89&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{M}}&lt;br /&gt;
| [[Image: ammo cart.png|x30px|link=ammo cart]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 28090&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{M}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 44022{{-wa}}&amp;lt;br&amp;gt;46002{{-wh}}&lt;br /&gt;
| 115300&lt;br /&gt;
| 240&lt;br /&gt;
| 201{{-wa}}&amp;lt;br&amp;gt;199{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 86{{-wa}}&amp;lt;br&amp;gt;85{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 51{{-wa}}&amp;lt;br&amp;gt;50{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 36&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{W}}, 1 {{O}}&lt;br /&gt;
| [[Image: first aid tent.png|x30px|link=first aid tent]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 26920&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 2 {{M}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 40666&lt;br /&gt;
| 97400&lt;br /&gt;
| 285{{-wa}}&amp;lt;br&amp;gt;280{{-wh}}&lt;br /&gt;
| 200{{-wa}}&amp;lt;br&amp;gt;192{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 60{{-wa}}&amp;lt;br&amp;gt;59{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 135{{-wa}}&amp;lt;br&amp;gt;130{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 50{{-wa}}&amp;lt;br&amp;gt;43{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 45&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Dungeon}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{S}}&lt;br /&gt;
| [[Image: ballista.png|x30px|link=ballista]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 27205&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{S}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 46708&lt;br /&gt;
| 112400&lt;br /&gt;
| 284&lt;br /&gt;
| 199&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 142&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 142&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 45&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Stronghold}}&lt;br /&gt;
| 3&lt;br /&gt;
| 1 {{W}}, 1 {{O}}&lt;br /&gt;
| [[Image: ammo cart.png|x30px|link=ammo cart]] / [[Image: ballista.png|x30px|link=ballista]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 24530&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 2 {{C}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 40098&lt;br /&gt;
| 92200&lt;br /&gt;
| 309&lt;br /&gt;
| 95{{-wa}}&amp;lt;br&amp;gt;85{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 157&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 60{{-wa}}&amp;lt;br&amp;gt;50{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 15&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Fortress}}&lt;br /&gt;
| 3&lt;br /&gt;
| 1 {{W}}, 1 {{O}}&lt;br /&gt;
| [[Image: first aid tent.png|x30px|link=first aid tent]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 26660&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 2 {{S}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 39642&lt;br /&gt;
| 92400&lt;br /&gt;
| 290&lt;br /&gt;
| 98&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Conflux}}{{-wa}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{M}}&lt;br /&gt;
| [[Image: ballista.png|x30px|link=ballista]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 28500{{-wa}}&amp;lt;br&amp;gt;31100{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{M}}{{-wa}}&amp;lt;br&amp;gt;3 {{M}}{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 58694{{-wa}}&amp;lt;br&amp;gt;51973{{-wh}}&lt;br /&gt;
| 106800{{-wa}}&amp;lt;br&amp;gt;116800{{-wh}}&lt;br /&gt;
| 277&lt;br /&gt;
| 181{{-wa}}&amp;lt;br&amp;gt;196{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 137&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 75{{-wa}}&amp;lt;br&amp;gt;90{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 35&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Cove}}{{-wh}}&lt;br /&gt;
| 4&lt;br /&gt;
| 1 {{S}}&lt;br /&gt;
| [[Image: cannon.png|x30px|link=cannon]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 29935&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{S}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 47037{{-wh}}&lt;br /&gt;
| 108300&lt;br /&gt;
| 330&lt;br /&gt;
| 145&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 27&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Factory}}{{-wh}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{C}}&lt;br /&gt;
| [[Image: ammo cart.png|x30px|link=ammo cart]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 35920&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 6 {{C}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 57292{{-wh}}&lt;br /&gt;
| 131900&lt;br /&gt;
| 315&lt;br /&gt;
| 220&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 35&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#FFE699;&amp;quot;&lt;br /&gt;
| Average &lt;br /&gt;
| 4.34&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 27884{{-wa}}&amp;lt;br&amp;gt;28144{{-wh}}&lt;br /&gt;
| 3.6{{-wa}}&amp;lt;br&amp;gt;3.5{{-wh}}&lt;br /&gt;
| 46351.1{{-wa}}&amp;lt;br&amp;gt;46914.7{{-wh}}&lt;br /&gt;
| 105360{{-wa}}&amp;lt;br&amp;gt;105710{{-wh}}&lt;br /&gt;
| 281.8{{-wa}}&amp;lt;br&amp;gt;281.3{{-wh}}&lt;br /&gt;
| 172.1{{-wa}}&amp;lt;br&amp;gt;171.6{{-wh}}&lt;br /&gt;
| 148.5&lt;br /&gt;
| 44.3{{-wa}}&amp;lt;br&amp;gt;45.6{{-wh}}&lt;br /&gt;
| 133.3{{-wa}}&amp;lt;br&amp;gt;132.8{{-wh}}&lt;br /&gt;
| 45.3{{-wa}}&amp;lt;br&amp;gt;44.5{{-wh}}&lt;br /&gt;
| 43.6{{-wa}}&amp;lt;br&amp;gt;42.6{{-wh}}&lt;br /&gt;
| 38.9&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE: Max Growth AI Value is a rough measurement for how strong one week&#039;s worth of troops from that town are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;See also:&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
* [[Rampart]]&lt;br /&gt;
* [[Tower]]&lt;br /&gt;
* [[Inferno]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Dungeon]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Fortress]]&lt;br /&gt;
* [[Conflux]]{{-wa}}&lt;br /&gt;
* [[Cove]]{{-wh}}&lt;br /&gt;
* [[Horn of the Abyss (Documentation)#Creatures]]&lt;br /&gt;
* [[Horn of the Abyss (Documentation)#Town Gameplay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Town_Comparison&amp;diff=81075</id>
		<title>Town Comparison</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Town_Comparison&amp;diff=81075"/>
		<updated>2024-01-06T15:44:55Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: factory ai values max growth sum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Tabular Overview ===&lt;br /&gt;
Here a tabular overview of all towns.&lt;br /&gt;
&lt;br /&gt;
=== Town comparison ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;  style=&amp;quot;color:darkgoldenrod; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#182a5b; vertical-align:center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Name&lt;br /&gt;
! rowspan=2 | Mage&amp;lt;br&amp;gt;Guild Lvl&lt;br /&gt;
! rowspan=2 | Silo&lt;br /&gt;
! rowspan=2 | War&amp;lt;br&amp;gt;Machine&lt;br /&gt;
! colspan=2 | Troop Cost / Week&lt;br /&gt;
! rowspan=2 | Max Grw&amp;lt;br&amp;gt;AI Val&lt;br /&gt;
! colspan=9 | Building Cost&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! {{G}}&lt;br /&gt;
! (other)&lt;br /&gt;
! {{G}}&lt;br /&gt;
! {{BR}}&lt;br /&gt;
! {{MR}}&lt;br /&gt;
! {{W}}&lt;br /&gt;
! {{M}}&lt;br /&gt;
! {{O}}&lt;br /&gt;
! {{S}}&lt;br /&gt;
! {{C}}&lt;br /&gt;
! {{Gem}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| 4&lt;br /&gt;
| 1 {{W}}, 1 {{O}}&lt;br /&gt;
| [[Image: ballista.png|x30px|link=ballista]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 29580&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 6 {{Gem}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 49304&lt;br /&gt;
| 111000&lt;br /&gt;
| 269&lt;br /&gt;
| 173&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 147&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 42&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 47&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 42&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Rampart}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{C}}&lt;br /&gt;
| [[Image: first aid tent.png|x30px|link=first aid tent]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 26620&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{C}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 48410&lt;br /&gt;
| 106000&lt;br /&gt;
| 264&lt;br /&gt;
| 200&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 122&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 142&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 95&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 45&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Tower}}&lt;br /&gt;
| 5+&lt;br /&gt;
| 1 {{Gem}}&lt;br /&gt;
| [[Image: ammo cart.png|x30px|link=ammo cart]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 30800&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{Gem}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 48930&lt;br /&gt;
| 111800{{-wa}}&amp;lt;br&amp;gt;105300{{-wh}}&lt;br /&gt;
| 270&lt;br /&gt;
| 229&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 135&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 43&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 89&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{M}}&lt;br /&gt;
| [[Image: ammo cart.png|x30px|link=ammo cart]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 28090&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{M}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 44022{{-wa}}&amp;lt;br&amp;gt;46002{{-wh}}&lt;br /&gt;
| 115300&lt;br /&gt;
| 240&lt;br /&gt;
| 201{{-wa}}&amp;lt;br&amp;gt;199{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 86{{-wa}}&amp;lt;br&amp;gt;85{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 120&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 51{{-wa}}&amp;lt;br&amp;gt;50{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 28&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 36&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{W}}, 1 {{O}}&lt;br /&gt;
| [[Image: first aid tent.png|x30px|link=first aid tent]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 26920&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 2 {{M}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 40666&lt;br /&gt;
| 97400&lt;br /&gt;
| 285{{-wa}}&amp;lt;br&amp;gt;280{{-wh}}&lt;br /&gt;
| 200{{-wa}}&amp;lt;br&amp;gt;192{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 150&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 60{{-wa}}&amp;lt;br&amp;gt;59{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 135{{-wa}}&amp;lt;br&amp;gt;130{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 50{{-wa}}&amp;lt;br&amp;gt;43{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 45&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Dungeon}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{S}}&lt;br /&gt;
| [[Image: ballista.png|x30px|link=ballista]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 27205&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{S}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 46708&lt;br /&gt;
| 112400&lt;br /&gt;
| 284&lt;br /&gt;
| 199&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 142&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 142&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 82&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 45&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Stronghold}}&lt;br /&gt;
| 3&lt;br /&gt;
| 1 {{W}}, 1 {{O}}&lt;br /&gt;
| [[Image: ammo cart.png|x30px|link=ammo cart]] / [[Image: ballista.png|x30px|link=ballista]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 24530&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 2 {{C}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 40098&lt;br /&gt;
| 92200&lt;br /&gt;
| 309&lt;br /&gt;
| 95{{-wa}}&amp;lt;br&amp;gt;85{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 157&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 152&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 60{{-wa}}&amp;lt;br&amp;gt;50{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 15&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Fortress}}&lt;br /&gt;
| 3&lt;br /&gt;
| 1 {{W}}, 1 {{O}}&lt;br /&gt;
| [[Image: first aid tent.png|x30px|link=first aid tent]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 26660&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 2 {{S}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 39642&lt;br /&gt;
| 92400&lt;br /&gt;
| 290&lt;br /&gt;
| 98&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 185&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 29&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 105&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 49&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Conflux}}{{-wa}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{M}}&lt;br /&gt;
| [[Image: ballista.png|x30px|link=ballista]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 28500{{-wa}}&amp;lt;br&amp;gt;31100{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{M}}{{-wa}}&amp;lt;br&amp;gt;3 {{M}}{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 58694{{-wa}}&amp;lt;br&amp;gt;51973{{-wh}}&lt;br /&gt;
| 106800{{-wa}}&amp;lt;br&amp;gt;116800{{-wh}}&lt;br /&gt;
| 277&lt;br /&gt;
| 181{{-wa}}&amp;lt;br&amp;gt;196{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 137&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 75{{-wa}}&amp;lt;br&amp;gt;90{{-wh}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 38&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 33&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 35&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Cove}}{{-wh}}&lt;br /&gt;
| 4&lt;br /&gt;
| 1 {{S}}&lt;br /&gt;
| [[Image: cannon.png|x30px|link=cannon]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 29935&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4 {{S}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 47037&lt;br /&gt;
| 108300&lt;br /&gt;
| 330&lt;br /&gt;
| 145&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 190&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 23&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 58&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 37&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 27&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9; text-align:left;&amp;quot; | {{town|Factory}}{{-wh}}&lt;br /&gt;
| 5&lt;br /&gt;
| 1 {{C}}&lt;br /&gt;
| [[Image: ammo cart.png|x30px|link=ammo cart]]&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 35920&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 6 {{C}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 57292&lt;br /&gt;
| 131900&lt;br /&gt;
| 315&lt;br /&gt;
| 220&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 145&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 170&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 35&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#FFE699;&amp;quot;&lt;br /&gt;
| Average &lt;br /&gt;
| 4.34&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 27884{{-wa}}&amp;lt;br&amp;gt;28144{{-wh}}&lt;br /&gt;
| 3.6{{-wa}}&amp;lt;br&amp;gt;3.5{{-wh}}&lt;br /&gt;
| 46351.1{{-wa}}&amp;lt;br&amp;gt;45877.0{{-wh}}&lt;br /&gt;
| 105360{{-wa}}&amp;lt;br&amp;gt;105710{{-wh}}&lt;br /&gt;
| 281.8{{-wa}}&amp;lt;br&amp;gt;281.3{{-wh}}&lt;br /&gt;
| 172.1{{-wa}}&amp;lt;br&amp;gt;171.6{{-wh}}&lt;br /&gt;
| 148.5&lt;br /&gt;
| 44.3{{-wa}}&amp;lt;br&amp;gt;45.6{{-wh}}&lt;br /&gt;
| 133.3{{-wa}}&amp;lt;br&amp;gt;132.8{{-wh}}&lt;br /&gt;
| 45.3{{-wa}}&amp;lt;br&amp;gt;44.5{{-wh}}&lt;br /&gt;
| 43.6{{-wa}}&amp;lt;br&amp;gt;42.6{{-wh}}&lt;br /&gt;
| 38.9&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
NOTE: Max Growth AI Value is a rough measurement for how strong one week&#039;s worth of troops from that town are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;See also:&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
* [[Rampart]]&lt;br /&gt;
* [[Tower]]&lt;br /&gt;
* [[Inferno]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Dungeon]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
* [[Fortress]]&lt;br /&gt;
* [[Conflux]]{{-wa}}&lt;br /&gt;
* [[Cove]]{{-wh}}&lt;br /&gt;
* [[Horn of the Abyss (Documentation)#Creatures]]&lt;br /&gt;
* [[Horn of the Abyss (Documentation)#Town Gameplay]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Factory_creature_table&amp;diff=81073</id>
		<title>Template:Factory creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Factory_creature_table&amp;diff=81073"/>
		<updated>2024-01-06T15:24:02Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: factory ai values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|image=Halfling (Factory)|Halfling (Factory)  |Factory      |1            | 4| 2| 1| 3|  4| 5|15|   75|  40|               |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]]}}&lt;br /&gt;
{{Creature table row|Halfling Grenadier                           |Factory      |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 5| 2| 2| 3|  4| 6|15|   95|  65|               |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]], Ranged attack ignores 20% of enemy&#039;s defense skill}}&lt;br /&gt;
{{Creature table row|Mechanic                                     |Factory      |2            | 6| 5| 2| 4| 14| 6| 8|  186| 140|               |[[Breath attack]], [[Repairing]] (10 HP per Mechanic)}}&lt;br /&gt;
{{Creature table row|Engineer                                     |Factory      |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 7| 5| 2| 5| 16| 7| 8|  278| 170|               |[[Breath attack]], [[Repairing]] (20 HP per Engineer)}}&lt;br /&gt;
{{Creature table row|Armadillo                                    |Factory      |3            | 5|10| 3| 5| 25| 4| 6|  198| 200|               |}} &lt;br /&gt;
{{Creature table row|Bellwether Armadillo                         |Factory      |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 5|11| 3| 5| 25| 6| 6|  256| 230|               |}} &lt;br /&gt;
{{Creature table row|Automaton                                    |Factory      |4            |12|10| 7| 7| 30| 8| 5|  669| 350|               |[[Mechanical]], [[Detonation]]}}&lt;br /&gt;
{{Creature table row|Sentinel Automaton                           |Factory      |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12|10| 9| 9| 30| 9| 5|  947| 450|               |[[Mechanical]], [[Detonation]], No enemy [[retaliation]]}}&lt;br /&gt;
{{Creature table row|Sandworm                                     |Factory      |5            |13|12|12|16| 50| 8| 3|  991| 575|               |[[Flying|Burrowing]], Immune to Blind and Stone Gaze}}&lt;br /&gt;
{{Creature table row|Olgoi-Khorkhoi                               |Factory      |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|15|12|12|16| 60|10| 3| 1220| 650|               |[[Flying|Burrowing]], Immune to Blind and Stone Gaze, Devours corpses for additional strikes}}&lt;br /&gt;
{{Creature table row|Gunslinger                                   |Factory      |6            |17|12|14|24| 45| 7| 2| 1351| 800|               |[[Ranged attack|Ranged]] (16  shots), [[Preemptive Shot]] (once per round)}}&lt;br /&gt;
{{Creature table row|Bounty Hunter                                |Factory      |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|18|14|14|24| 45| 8| 2| 1454|1100|               |[[Ranged attack|Ranged]] (24  shots), [[Preemptive Shot]] (unlimited)}}&lt;br /&gt;
{{Creature table row|Couatl                                       |Factory      |7            |17|17|25|45|160|11| 1| 3574| 2000|  |[[Flying]], Skips a turn to get temporary invulnerability}}&lt;br /&gt;
{{Creature table row|Crimson Couatl                               |Factory      |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|21|21|25|45|200|15| 1| 5341| 3500|,{{-}}1 {{c}}  |[[Flying]], Gets temporary invulnerability without skipping a turn}}&lt;br /&gt;
{{Creature table row|Dreadnought                                  |Factory      |7            |18|20|40|50|200| 6| 1| 3879| 2500|,{{-}}1 {{c}}  |[[Mechanical]], [[Heat Stroke]]}}&lt;br /&gt;
{{Creature table row|Juggernaut                                   |Factory      |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|23|23|40|50|300| 7| 1| 6433| 4000|,{{-}}2 {{c}}  |[[Mechanical]], [[Heat Stroke]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 1]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Garden_of_Life&amp;diff=78195</id>
		<title>Garden of Life</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Garden_of_Life&amp;diff=78195"/>
		<updated>2024-01-03T22:26:40Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: hota 1.7 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux buildings}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building cost:&#039;&#039;&#039; 1000 {{G}}.&amp;lt;br&amp;gt;&#039;&#039;&#039;Buildings required:&#039;&#039;&#039; [[Magic Lantern]] (← [[Fort]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garden of Life&#039;&#039;&#039; is a [[Conflux]] structure which increases weekly [[Pixie]]/[[Sprite]] production by 10. Since 1.7 version of {{hota}}{{-wh}} this structure is necessary to upgrade [[Magic Lantern]].&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
*[[Horde Building]]&lt;br /&gt;
[[Category: Horde buildings]]&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
[[Category: Conflux]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Grave&amp;diff=78194</id>
		<title>Grave</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Grave&amp;diff=78194"/>
		<updated>2024-01-03T22:20:40Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: hota 1.7 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
&lt;br /&gt;
{{Location|image = Grave|Grave as seen on the adventure map.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave&#039;&#039;&#039; is an [[adventure map]] location. When dug up, it yields from 1500 to 4000 {{g}} with a stepsize of 500 and a random treasure/minor class [[artifact]], and also gives -3 to [[morale]] to the digging hero until the next battle. You need to have full movement points and press D button in order to dig the Grave up, as if you were searching for the [[Grail]]. It turns into a [[hole]] after being dug up, being unavailable anymore to dig.&lt;br /&gt;
&lt;br /&gt;
* Terrain: [[wasteland]]; &lt;br /&gt;
* Value: 500; &lt;br /&gt;
* Frequency: 30.&lt;br /&gt;
&lt;br /&gt;
==See also:==&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box|pic=-3}}&lt;br /&gt;
{{Resource generator navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map (HotA)]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Summon_Fire_Elemental&amp;diff=78193</id>
		<title>Summon Fire Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Summon_Fire_Elemental&amp;diff=78193"/>
		<updated>2024-01-03T22:17:31Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: hota 1.7 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|0|0|16|0|12|0|0|12|0&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 25/20&lt;br /&gt;
 | duration    = combat&lt;br /&gt;
 | b_effect    = A troop containing (2 x power) fire elementals appears on the side of the casting player.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that (3 x power) fire elementals are summoned. In {{-wh}} (power x 2.5) elementals are summoned.&lt;br /&gt;
 | e_effect    = Same as basic effect, except that (4 x power) fire elementals are summoned. In {{-wh}} (power x 3) elementals are summoned.&lt;br /&gt;
}} It summons [[Fire and energy elemental|fire elementals]]. Only one type of [[elemental]]s may be summoned each combat (restriction removed in {{hota}}{{-wh}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
 | float      = left&lt;br /&gt;
 | Growth     = 5&lt;br /&gt;
 | AI_Value   = 345&lt;br /&gt;
 | Name       = Fire Elemental&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 8&lt;br /&gt;
 | Damage     = 4–6&lt;br /&gt;
 | Health     = 35&lt;br /&gt;
 | Speed      = 6&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 350&lt;br /&gt;
 | Special    = • [[Elemental]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[fire magic|fire]] ([[Magic Arrow]] included)&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&lt;br /&gt;
 | Onlyone =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Summon_Earth_Elemental&amp;diff=78192</id>
		<title>Summon Earth Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Summon_Earth_Elemental&amp;diff=78192"/>
		<updated>2024-01-03T22:16:15Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: hota 1.7 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|0|16|28|14|16|16|12|0|0|12|0&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 25/20&lt;br /&gt;
 | duration    = combat&lt;br /&gt;
 | b_effect    = A troop containing (power x 2) earth elementals appears on the side of the casting  player.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that (power x 3) earth elementals are summoned. In {{-wh}} (power x 2.5) elementals are summoned.&lt;br /&gt;
 | e_effect    = Same as basic effect, except that (power x 4) earth elementals are summoned. In {{-wh}} (power x 3) elementals are summoned.&lt;br /&gt;
}}{{Creature&lt;br /&gt;
 | float      = right&lt;br /&gt;
 | Town       = Conflux&lt;br /&gt;
 | lvl        = 5&lt;br /&gt;
 | Growth     = 4&lt;br /&gt;
 | AI_Value   = 330&lt;br /&gt;
 | Name       = Earth Elemental&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Onlyone =&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 4–8&lt;br /&gt;
 | Health     = 40&lt;br /&gt;
 | Speed      = 4&lt;br /&gt;
 | No_shots   =&lt;br /&gt;
 | Movement   = Ground&lt;br /&gt;
 | Cost       = 400&lt;br /&gt;
 | Special    = • [[Elemental]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to&amp;lt;br&amp;gt;{{---}}• [[Armageddon]]&amp;lt;br&amp;gt;{{---}}• [[Lightning Bolt]]&amp;lt;br&amp;gt;{{---}}• [[Chain Lightning]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&lt;br /&gt;
}} It summons [[Earth and magma elemental|Earth Elementals]]. They disappear after the combat ends even if any of them survived, so if you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of [[elemental]]s may be summoned each combat (restriction removed in {{hota}}{{-wh}}).&lt;br /&gt;
&lt;br /&gt;
{{user commentary|Earth Elementals are the best Elementals to summon. Even though they may be actually the worst elemental overall to recruit since they are slow and the weakest level 5 unit, Earth Elementals have the most HP and damage per unit of all elementals. Since elemental summon spells only care for the number summoned (according to Spell Power) and not total HP or other stats, summoning Earth Elementals gives more raw power and toughness than any other type. A great deal of their speed disadvantage is negated, since you don&#039;t need (and can&#039;t) have the summoned elementals in your adventure map army.&lt;br /&gt;
&lt;br /&gt;
The immunity to Armageddon also allows using this spell to decimate the enemy army while the elementals remain untouched.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Creature_Bank&amp;diff=78191</id>
		<title>Creature Bank</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Creature_Bank&amp;diff=78191"/>
		<updated>2024-01-03T22:11:06Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: hota 1.7 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creature Bank&#039;&#039;&#039; is a collective term for the [[Adventure Map]] locations where a hero may fight against guards in order to receive a reward. The reward typically consists of [[gold]] and [[resource]]s, but may also contain [[creature]]s or [[artifact]]s. The combat against the guards is a unique arrangement, where the hero&#039;s troops are located in the middle of the [[battlefield]] surrounded by enemies and [[war machine]]s are not available. As with other battles, slain enemies do not respawn (should the hero retreat or be defeated). Visiting crypts or shipwrecks whose guards have already been defeated, decreases [[morale]] by -1 until the next battle.&lt;br /&gt;
&lt;br /&gt;
[[Naga Bank]] gives [[sulfur]], which may be considered as illogical as there are three other creature banks that are coherent with the magical resource they hold and the town they represent. These three are:&lt;br /&gt;
* [[Dwarven Treasury]] guarded by [[dwarves]] from [[Rampart]] and holding [[crystal]]&lt;br /&gt;
* [[Imp Cache]] guarded by [[imps]] from [[Inferno]] and holding [[mercury]]&lt;br /&gt;
* [[Medusa Stores]] guarded by [[medusas]] from [[Dungeon]] and holding [[sulfur]]&lt;br /&gt;
The [[Heroes 3 HD]] mod addresses this by changing the Naga Bank reward from sulfur to gems. This behavior can be toggled off by unchecking the HD+ checkbox.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creature banks==&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=2 cellspacing=0 style=&amp;quot;text-align:right; font-size:90%; background-color:#{{Grey 4}};&amp;quot;&lt;br /&gt;
!+ colspan=13 height=30px style=&amp;quot;text-align:center; font-size:120%; background-color:#{{Grey 1}}; color:white;&amp;quot; | Creature banks (Shadow of Death)&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-size:110%; background-color:#{{Grey 2}};&amp;quot;&lt;br /&gt;
! rowspan=2 | Object&lt;br /&gt;
! rowspan=2 width=258px | Guards&lt;br /&gt;
! colspan=10 | Reward&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#{{Grey 2}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=56px | [[File:troops icon.gif|Troops|link=Creature]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:artifact icon.gif|x30px|Artifact|link=Artifact]]&lt;br /&gt;
! width=52px style=&amp;quot;padding:0;&amp;quot;| [[File:Resource Gold 20x18.gif|x30px|Gold|link=Gold]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Wood 20x18.gif|x30px|Wood|link=Wood]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Ore 20x18.gif|x30px|Ore|link=Ore]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Mercury 20x18.gif|x30px|Mercury|link=Mercury]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=44px | [[File:Resource Sulfur 20x18.gif|x30px|Sulfur|link=Sulfur]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Gem 20x18.gif|x30px|Gem|link=Gem]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Crystal 20x18.gif|x30px|Crystal|link=Crystal]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=52px | [[File:exp2.gif|x30px|Experience|link=Experience]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|crypt}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Crypt]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|30|Walking Dead|20|g=1500 {{G}}|XP=480|T2=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[grass]], [[dirt]], [[snow]], [[swamp]], [[sand]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1000&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|25|Walking Dead|20|Wight|5|g=2000 {{G}}|XP=540|T3=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|20|Walking Dead|20|Wight|10|Vampire|5|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|g=2500 {{G}}|XP=750|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Skeleton|20|Walking Dead|20|Wight|10|Vampire|10|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|g=5000 {{G}}|XP=900|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Cyclops Stockpile}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cyclops Stockpile]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|20|w=4 {{w}}|o=4 {{o}}|m=4 {{m}}|c=4 {{c}}| s=4 {{s}}|gem=4 {{gem}}|XP=1400|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Cyclops King|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|30|w=6 {{w}}|o=6 {{o}}|m=6 {{m}}|c=6 {{c}}| s=6 {{s}}|gem=6 {{gem}}|XP=2100|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|40|w=8 {{w}}|o=8 {{o}}|m=8 {{m}}|c=8 {{c}}| s=8 {{s}}|gem=8 {{gem}}|XP=2800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Cyclops|50|w=10 {{w}}|o=10 {{o}}|m=10 {{m}}|c=10 {{c}}| s=10 {{s}}|gem=10 {{gem}}|XP=3500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Derelict Ship}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Derelict Ship]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|20|g=3000 {{G}}|XP=600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 4000&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|30|g=3000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|40|g=4000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Water Elemental|60|g=6000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dragon Fly Hive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dragon Fly Hive]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|30|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x4|XP=600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 9000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|45|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x6|XP=900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|60|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x8|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Dragon Fly|90|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x12|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dragon Utopia|misc={{!}}160px}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dragon Utopia]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|5|Gold Dragon|2|Black Dragon|1|artifact=&#039;&#039;&#039;[[Treasure artifact|t]], [[Minor artifact|m]],&amp;lt;br&amp;gt;[[Major artifact|M]], [[Relic artifact|R]]&#039;&#039;&#039; |g=20 000 {{G}}|XP=3140|T4=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 10000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|6|Gold Dragon|3|Black Dragon|2|artifact=&#039;&#039;&#039;[[Minor artifact|m]], [[Major artifact|M]]&amp;lt;br&amp;gt;[[Relic artifact|R]]&#039;&#039;&#039; x2|g=30 000 {{G}}|XP=3870|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|6|Gold Dragon|4|Black Dragon|3|artifact=&#039;&#039;&#039;[[Major artifact|M]]&amp;lt;br&amp;gt;[[Relic artifact|R]]&#039;&#039;&#039; x3|g=40 000 {{G}}|XP=4420|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Green Dragon|8|Red Dragon|7|Gold Dragon|6|Black Dragon|5|artifact=&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039; x4|g=50 000 {{G}}|XP=5700|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dwarven Treasury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dwarven Treasury]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|50|g=2500 {{G}}|c=2 {{c}}|XP=1000|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Battle Dwarf|name=Battle Dwarves|{{!}}border=border}}.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|75|g=4000 {{G}}|c=3 {{c}}|XP=1500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|100|g=5000 {{G}}|c=5 {{c}}|XP=2000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Dwarf|150|g=7500 {{G}}|c=10 {{c}}|XP=3000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Griffin Conservatory}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Griffin Conservatory]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Griffin|50|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}} x1|XP=1250|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Royal Griffin|border={{!}}border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Griffin|100|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x2|XP=2500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Griffin|150|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x3|XP=3750|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Griffin|200|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x4|XP=5000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Imp Cache}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Imp Cache]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Imp|100|g=1000 {{G}}|m=2 {{m}}|XP=400|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 5000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Familiar|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Imp|150|g=1500 {{G}}|m=3 {{m}}|XP=600|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Imp|200|g=2000 {{G}}|m=4 {{m}}|XP=800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Imp|300|g=3000 {{G}}|m=6 {{m}}|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Medusa Stores}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Medusa Stores]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Medusa|20|g=2000 {{G}}|s=5 {{s}}|XP=500 &#039;&#039;(520)&#039;&#039;|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any except [[subterranean]] and water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Medusa Queen|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Medusa|30|g=3000 {{G}}|s=6 {{s}}|XP=750 &#039;&#039;(780)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Medusa|40|g=4000 {{G}}|s=8 {{s}}|XP=1000 &#039;&#039;(1040)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Medusa|50|g=5000 {{G}}|s=10 {{s}}|XP=1250 &#039;&#039;(1300)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Naga Bank}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Naga Bank]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Naga|10|g=4000 {{G}}|s=8 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=1100|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3000&amp;lt;br&amp;gt;&lt;br /&gt;
* Sulfur is replaced by gems in [[HD mod]] and [[Horn of the Abyss|HotA]]{{-wh}}&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Naga Queen|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Naga|15|g=6000 {{G}}|s=12 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=1650|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Naga|20|g=8000 {{G}}|s=16 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=2200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Naga|30|g=12000 {{G}}|s=24 {{s}}{{-}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=3300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Shipwreck|name=shipwreck 1}}{{-}}{{pic|Shipwreck|name=shipwreck 2}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Shipwreck]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Wight|10|g=2000 {{G}}|XP=180|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* Can be visited without a boat if placed next to the dry land.&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wight|15|g=3000 {{G}}|XP=270|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wight|25|g=4000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=450|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Wight|50|g=5000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=900|T1=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{hota}} creature banks==&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=2 cellspacing=0 style=&amp;quot;text-align:right; font-size:90%; background-color:#{{Grey 4}};&amp;quot;&lt;br /&gt;
!+ colspan=13 height=30px style=&amp;quot;text-align:center; font-size:120%; background-color:#{{Grey 1}}; color:white;&amp;quot; | Creature banks (Horn of the Abyss)&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-size:110%; background-color:#{{Grey 2}};&amp;quot;&lt;br /&gt;
! rowspan=2 | Object&lt;br /&gt;
! rowspan=2 width=302px | Guards&lt;br /&gt;
! colspan=10 | Reward&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#{{Grey 2}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=58px | [[File:troops icon.gif|Troops|link=Creature]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:artifact icon.gif|x30px|Artifact|link=Artifact]]&lt;br /&gt;
! width=52px style=&amp;quot;padding:0;&amp;quot;| [[File:Resource Gold 20x18.gif|x30px|Gold|link=Gold]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Wood 20x18.gif|x30px|Wood|link=Wood]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Ore 20x18.gif|x30px|Ore|link=Ore]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Mercury 20x18.gif|x30px|Mercury|link=Mercury]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Sulfur 20x18.gif|x30px|Sulfur|link=Sulfur]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Gem 20x18.gif|x30px|Gem|link=Gem]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Crystal 20x18.gif|x30px|Crystal|link=Crystal]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=52px | [[File:exp2.gif|x30px|Experience|link=Experience]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Beholders&#039; Sanctuary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Beholders&#039; Sanctuary]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Beholder|50|g=3000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1100|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Evil Eye|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Beholder|75|g=5000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1650|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Beholder|100|g=6000 {{G}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|XP=2200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Beholder|150|g=9000 {{G}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|XP=3300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Black Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Black Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|1|g=2000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=180|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Red Dragon|1|g=2250 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=180|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Gold Dragon|1|g=3500 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=250|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Black Dragon|1|g=3750 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| {{pic|Churchyard}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Churchyard]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-top:0px; padding-bottom=0px; padding-left:7px; padding-right:5px;&amp;quot; | {{{%|100}}} %: {{Cn|Zombie|border={{!}}border|noname=}}x90 || style=&amp;quot;text-align:left;&amp;quot; {{{+|}}} | {{{troops|}}} || style=&amp;quot;font-size:110%; text-align:center;&amp;quot; | &#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039; || 2500 {{g}} || || || || || || || 1800 {{exp}} || style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Experimental Shop}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Experimental Shop]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|20|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x1|XP=900|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|40|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x2|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|60|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x3|XP=2700|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Steel Golem|80|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x4|XP=3600|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Ivory Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ivory Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|35|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x3|XP=1050|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[sand]], [[snow]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 7000&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|50|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x6|XP=1500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|65|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x9|XP=1950|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Arch Mage|80|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x12|XP=2400|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Mansion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mansion]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|40|g=2500 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=2 {{m}}|c=2 {{c}}| s=2 {{s}}|gem=2 {{gem}}|XP=1600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 5000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|60|g=5000 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=3 {{m}}|c=3 {{c}}| s=3 {{s}}|gem=3 {{gem}}|XP=2400|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|80|g=7500 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=4 {{m}}|c=4 {{c}}| s=4 {{s}}|gem=4 {{gem}}|XP=3200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Vampire Lord|100|g=10000 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=5 {{m}}|c=5 {{c}}| s=5 {{s}}|gem=5 {{gem}}|XP=4000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Pirate Cavern}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pirate Cavern]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Pirate|20|Corsair|20|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x1|XP=600|T2=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[rough]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/2 of [[Pirates]] to be [[Corsair]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Pirate|40|Corsair|40|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x2|XP=1200|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Pirate|60|Corsair|60|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x3|XP=1800|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Pirate|80|Corsair|80|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x4|XP=2400|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Red Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Red Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|35|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x1|XP=1225|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 4000&amp;lt;br&amp;gt;&lt;br /&gt;
* Limit per zone: 1&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Energy Elemental|{{!}}border=border}}s.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|70|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x2|XP=2450|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|105|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x3|XP=3675|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Fire Elemental|140|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x4|XP=4900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Ruins}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ruins]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|20|Wight|3|Wraith|3|Skeleton Warrior|10|Power Lich|1|g=1000 {{G}}|XP=328|T5=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[highlands]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1000&amp;lt;br&amp;gt;&lt;br /&gt;
* After defeating the guards, the shroud is removed from all tiles within 12 tiles from Ruins.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|30|Wight|5|Wraith|5|Skeleton Warrior|10|Power Lich|1|g=2000 {{G}}|XP=460|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|40|Wight|7|Wraith|7|Skeleton Warrior|20|Power Lich|2|g=3000 {{G}}|XP=692|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Skeleton|50|Wight|9|Wraith|9|Skeleton Warrior|20|Power Lich|3|g=4000 {{G}}|XP=864|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Spit}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Spit]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|16|g=3000 {{g}}|XP=560|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[swamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|24|g=4500 {{g}}|XP=840|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|32|g=6000 {{g}}|XP=1120|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Basilisk|48|g=9000 {{g}}|XP=1680|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Temple of the Sea|misc={{!}}160px}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Temple of the Sea]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|6|Chaos Hydra|3|Haspid|2|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Minor artifact|m]], [[Relic artifact|R]]&#039;&#039;&#039; |g=10 000 {{G}}|XP=3830|T4=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 10000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|7|Chaos Hydra|4|Haspid|3|artifact=&#039;&#039;&#039;[[Treasure artifact|t]], [[Minor artifact|m]],&amp;lt;br&amp;gt;[[Major artifact|M]], [[Relic artifact|R]]&#039;&#039;&#039; |g=15 000 {{G}}|XP=4560|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|7|Chaos Hydra|5|Haspid|4|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&amp;lt;br&amp;gt;[[Major artifact|M]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039;|g=20 000 {{G}}|XP=5110|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Hydra|10|Sea Serpent|9|Chaos Hydra|6|Haspid|5|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039; x2|g=30 000 {{G}}|XP=6370|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Wolf Raider Picket}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Wolf Raider Picket]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|50|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x4|XP=500|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 9500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|75|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x6|XP=750|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|100|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x8|XP=1000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Wolf Raider|150|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x12|XP=1500|T1=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guards preview table ==&lt;br /&gt;
{{creature bank preview}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{grey 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; color:white; background-color:#{{grey 1}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview !! Upgraded stack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Cyclops Stockpile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Cyclops Stockpile&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Cyclopses || pack (10-19) of Cyclopses&amp;lt;br&amp;gt;few (1-4) Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Cyclopses&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Cyclops|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Cyclopses || lots (20-49) of Cyclopses&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Dragon Fly Hive|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dragon Fly Hive&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Dragon Flies  || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x45 || style=&amp;quot;text-align:center;&amp;quot; | 9 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Dragon Flies&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Dragon Fly|noname=}}x90 || style=&amp;quot;text-align:center;&amp;quot; | 18 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Dragon Utopia|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dragon Utopia&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x5, {{cn|Gold Dragon|noname=}}x2, {{cn|Black Dragon|noname=}}x1 ||  || rowspan=2 | pack (10-19) of creatures || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x6, {{cn|Gold Dragon|noname=}}x3, {{cn|Black Dragon|noname=}}x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x6, {{cn|Gold Dragon|noname=}}x4, {{cn|Black Dragon|noname=}}x3 ||  || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Black Dragons&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x7, {{cn|Gold Dragon|noname=}}x6, {{cn|Black Dragon|noname=}}x5 ||  || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Black Dragons&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Dwarven Treasury|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dwarven Treasury&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Dwarves || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Dwarves&amp;lt;br&amp;gt;pack (10-19) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Dwarves&amp;lt;br&amp;gt;pack (10-19) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Dwarves || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Dwarves&amp;lt;br&amp;gt;lots (20-49) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Dwarf|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Dwarves&amp;lt;br&amp;gt;lots (20-49) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Griffin Conservatory|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Griffin Conservatory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Griffins  || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Griffins&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=3 | throng (100-249) of Griffins  || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Griffins&amp;lt;br&amp;gt;lots (20-49) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Griffins&amp;lt;br&amp;gt;lots (20-49) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Griffin|noname=}}x200 || style=&amp;quot;text-align:center;&amp;quot; | 40 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Imp Cache|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Imp Cache&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=3 | throng (100-249) of Imps || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Imps&amp;lt;br&amp;gt;lots (20-49) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Imps&amp;lt;br&amp;gt;lots (20-49) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x200 || style=&amp;quot;text-align:center;&amp;quot; | 40 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Imp|noname=}}x300 || style=&amp;quot;text-align:center;&amp;quot; | 60 x5 || swarm (250-499) of Imps || throng (100-249) of Imps&amp;lt;br&amp;gt;&#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Medusa Stores|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Medusa Stores&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Medusas || pack (10-19) of Medusas&amp;lt;br&amp;gt;few (1-4) Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Medusas&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Medusa|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Medusas || lots (20-49) of Medusas&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Naga Bank|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Naga Bank&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x10 || style=&amp;quot;text-align:center;&amp;quot; | 2 x5 || rowspan=2 | pack (10-19) of Nagas || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Nagas&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x15 || style=&amp;quot;text-align:center;&amp;quot; | 3 x5 || pack (10-19) of creatures&amp;lt;br&amp;gt;pack (10-19) of Nagas&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=2 | lots (20-49) of Nagas || lots (50-99) of creatures&amp;lt;br&amp;gt;few (1-4) Naga Queens&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Naga|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Naga Queens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{hota}} guards preview table ==&lt;br /&gt;
{{creature bank preview|hdmod=T}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{grey 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; color:white; background-color:#{{grey 1}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview !! Upgraded stack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Crypt|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Crypt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x30, {{cn|Walking Dead|noname=}}x20 ||  || Skeletons and Walking Dead only || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x25, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x5 ||  || several (5-9) Wights&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x20, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x10, {{cn|Vampire|noname=}}x5 ||  || several (5-9) Vampires&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Skeleton|noname=}}x20, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x10, {{cn|Vampire|noname=}}x10 ||  || pack (10-19) of Vampires&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Beholders&#039; Sanctuary|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Beholders&#039; Sanctuary&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Beholders || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Beholders&amp;lt;br&amp;gt;pack (10-19) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Beholders&amp;lt;br&amp;gt;pack (10-19) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Beholders || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Beholders&amp;lt;br&amp;gt;lots (20-49) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Beholder|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Beholders&amp;lt;br&amp;gt;lots (20-49) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Derelict Ship|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Derelict Ship&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Water Elementals || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Water Elemental|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || horde (50-99) of Water Elementals&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Experimental Shop|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Experimental Shop&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 ||  rowspan=2 | lots (20-49) of Steel Golems || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5 &lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Steel Golems&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Steel Golem|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5 &lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Ivory Tower|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x35 || style=&amp;quot;text-align:center;&amp;quot; | 7 x5 || lots (20-49) of Arch Magi || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=3 | horde (50-99) of Arch Magi&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x65 || style=&amp;quot;text-align:center;&amp;quot; | 13 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Arch Mage|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Mansion|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Mansion&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5 || lots (20-49) of Vampire Lords || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Vampire Lords&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Vampire Lord|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || throng (100-249) of Vampire Lords&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Pirate Cavern|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Pirate Cavern&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x20, {{cn|Corsair|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 10 x4 || lots (20-49) of creatures&amp;lt;br&amp;gt;lots (20-49) of Pirates || pack (10-19) of Pirates&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x40, {{cn|Corsair|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 20 x4 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;lots (20-49) of Corsairs || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;horde (50-99) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x60, {{cn|Corsair|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 30 x4 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of creatures&amp;lt;br&amp;gt;horde (50-99) of Pirates&amp;lt;br&amp;gt;horde (50-99) of Corsairs || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of creatures&amp;lt;br&amp;gt;lots (20-49) of Pirates&amp;lt;br&amp;gt;horde (50-99) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Pirate|noname=}}x80, {{cn|Corsair|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 40 x4 || throng (100-249) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Red Tower|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Red Tower&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x35 || style=&amp;quot;text-align:center;&amp;quot; | 7 x5 || lots (20-49) of Fire Elementals || lots (20-49) of Fire Elementals&amp;lt;br&amp;gt;several (5-9) Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x70 || style=&amp;quot;text-align:center;&amp;quot; | 14 x5 || horde (50-99) of Fire Elementals || horde (50-99) of Fire Elementals&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x105 || style=&amp;quot;text-align:center;&amp;quot; | 21 x5 || rowspan=2 | throng (100-249) of Fire Elementals || horde (50-99) of Fire Elementals&amp;lt;br&amp;gt;&#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Fire Elemental|noname=}}x140 || style=&amp;quot;text-align:center;&amp;quot; | 28 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Fire Elementals&amp;lt;br&amp;gt;lots (20-49) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Ruins|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Ruins&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x20, {{cn|Wight|noname=}}x3, {{cn|Wraith|noname=}}x3, {{cn|Skeleton Warrior|noname=}}x10, {{cn|Power Lich|noname=}}x1 || || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Wights/Wraiths&amp;lt;br&amp;gt;pack (10-19) of Skeleton Warriors || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x30, {{cn|Wight|noname=}}x5, {{cn|Wraith|noname=}}x5, {{cn|Skeleton Warrior|noname=}}x10, {{cn|Power Lich|noname=}}x1 || || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Wights/Wraiths&amp;lt;br&amp;gt;pack (10-19) of Skeleton Warriors&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x40, {{cn|Wight|noname=}}x7, {{cn|Wraith|noname=}}x7, {{cn|Skeleton Warrior|noname=}}x20, {{cn|Power Lich|noname=}}x2 || || lots (20-49) of Skeletons&amp;lt;br&amp;gt;lots (20-49) of Skeleton Warriors&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Skeleton|noname=}}x50, {{cn|Wight|noname=}}x9, {{cn|Wraith|noname=}}x9, {{cn|Skeleton Warrior|noname=}}x20, {{cn|Power Lich|noname=}}x3 || || horde (50-99) of Skeletons&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Shipwreck|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Shipwreck&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x10 || style=&amp;quot;text-align:center;&amp;quot; | 2 x5 || rowspan=2 | pack (10-19) of Wights || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x15 || style=&amp;quot;text-align:center;&amp;quot; | 3 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x25 || style=&amp;quot;text-align:center;&amp;quot; | 5 x5 || lots (20-49) of Wights&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Wight|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Wights&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Spit|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Spit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x16 || style=&amp;quot;text-align:center;&amp;quot; | 4 x4 || pack (10-19) of Basilisks || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x24 || style=&amp;quot;text-align:center;&amp;quot; | 6 x4 || rowspan=3 | lots (20-49) of Basilisks&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x32 || style=&amp;quot;text-align:center;&amp;quot; | 8 x4&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Basilisk|noname=}}x48 || style=&amp;quot;text-align:center;&amp;quot; | 12 x4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Temple of the Sea|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Temple of the Sea&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x6, {{cn|Chaos Hydra|noname=}}x3, {{cn|Haspid|noname=}}x2 || || pack (10-19) of creatures || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x7, {{cn|Chaos Hydra|noname=}}x4, {{cn|Haspid|noname=}}x3 || || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Chaos Hydras&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x7, {{cn|Chaos Hydra|noname=}}x5, {{cn|Haspid|noname=}}x4 || || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Chaos Hydras&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Haspids&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Hydra|noname=}}x10, {{cn|Sea Serpent|noname=}}x9, {{cn|Chaos Hydra|noname=}}x6, {{cn|Haspid|noname=}}x5 || || pack (10-19) of Hydras&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Haspids&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Wolf Raider Picket|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Wolf Raider Picket&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Wolf Raiders || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Wolf Raiders&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Wolf Raider|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature bank navigational box|img=Dragon Fly Hive}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
[[Category: Creature Banks|*]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Creature_Bank&amp;diff=78190</id>
		<title>Creature Bank</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Creature_Bank&amp;diff=78190"/>
		<updated>2024-01-03T22:07:32Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: hota 1.7 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creature Bank&#039;&#039;&#039; is a collective term for the [[Adventure Map]] locations where a hero may fight against guards in order to receive a reward. The reward typically consists of [[gold]] and [[resource]]s, but may also contain [[creature]]s or [[artifact]]s. The combat against the guards is a unique arrangement, where the hero&#039;s troops are located in the middle of the [[battlefield]] surrounded by enemies and [[war machine]]s are not available. As with other battles, slain enemies do not respawn (should the hero retreat or be defeated). Visiting crypts or shipwrecks whose guards have already been defeated, decreases [[morale]] by -1 until the next battle.&lt;br /&gt;
&lt;br /&gt;
[[Naga Bank]] gives [[sulfur]], which may be considered as illogical as there are three other creature banks that are coherent with the magical resource they hold and the town they represent. These three are:&lt;br /&gt;
* [[Dwarven Treasury]] guarded by [[dwarves]] from [[Rampart]] and holding [[crystal]]&lt;br /&gt;
* [[Imp Cache]] guarded by [[imps]] from [[Inferno]] and holding [[mercury]]&lt;br /&gt;
* [[Medusa Stores]] guarded by [[medusas]] from [[Dungeon]] and holding [[sulfur]]&lt;br /&gt;
The [[Heroes 3 HD]] mod addresses this by changing the Naga Bank reward from sulfur to gems. This behavior can be toggled off by unchecking the HD+ checkbox.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creature banks==&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=2 cellspacing=0 style=&amp;quot;text-align:right; font-size:90%; background-color:#{{Grey 4}};&amp;quot;&lt;br /&gt;
!+ colspan=13 height=30px style=&amp;quot;text-align:center; font-size:120%; background-color:#{{Grey 1}}; color:white;&amp;quot; | Creature banks (Shadow of Death)&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-size:110%; background-color:#{{Grey 2}};&amp;quot;&lt;br /&gt;
! rowspan=2 | Object&lt;br /&gt;
! rowspan=2 width=258px | Guards&lt;br /&gt;
! colspan=10 | Reward&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#{{Grey 2}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=56px | [[File:troops icon.gif|Troops|link=Creature]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:artifact icon.gif|x30px|Artifact|link=Artifact]]&lt;br /&gt;
! width=52px style=&amp;quot;padding:0;&amp;quot;| [[File:Resource Gold 20x18.gif|x30px|Gold|link=Gold]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Wood 20x18.gif|x30px|Wood|link=Wood]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Ore 20x18.gif|x30px|Ore|link=Ore]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Mercury 20x18.gif|x30px|Mercury|link=Mercury]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=44px | [[File:Resource Sulfur 20x18.gif|x30px|Sulfur|link=Sulfur]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Gem 20x18.gif|x30px|Gem|link=Gem]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Crystal 20x18.gif|x30px|Crystal|link=Crystal]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=52px | [[File:exp2.gif|x30px|Experience|link=Experience]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|crypt}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Crypt]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|30|Walking Dead|20|g=1500 {{G}}|XP=480|T2=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[grass]], [[dirt]], [[snow]], [[swamp]], [[sand]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1000&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|25|Walking Dead|20|Wight|5|g=2000 {{G}}|XP=540|T3=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|20|Walking Dead|20|Wight|10|Vampire|5|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|g=2500 {{G}}|XP=750|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Skeleton|20|Walking Dead|20|Wight|10|Vampire|10|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|g=5000 {{G}}|XP=900|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Cyclops Stockpile}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cyclops Stockpile]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|20|w=4 {{w}}|o=4 {{o}}|m=4 {{m}}|c=4 {{c}}| s=4 {{s}}|gem=4 {{gem}}|XP=1400|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Cyclops King|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|30|w=6 {{w}}|o=6 {{o}}|m=6 {{m}}|c=6 {{c}}| s=6 {{s}}|gem=6 {{gem}}|XP=2100|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|40|w=8 {{w}}|o=8 {{o}}|m=8 {{m}}|c=8 {{c}}| s=8 {{s}}|gem=8 {{gem}}|XP=2800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Cyclops|50|w=10 {{w}}|o=10 {{o}}|m=10 {{m}}|c=10 {{c}}| s=10 {{s}}|gem=10 {{gem}}|XP=3500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Derelict Ship}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Derelict Ship]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|20|g=3000 {{G}}|XP=600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 4000&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|30|g=3000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|40|g=4000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Water Elemental|60|g=6000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dragon Fly Hive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dragon Fly Hive]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|30|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x4|XP=600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 9000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|45|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x6|XP=900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|60|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x8|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Dragon Fly|90|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x12|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dragon Utopia|misc={{!}}160px}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dragon Utopia]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|5|Gold Dragon|2|Black Dragon|1|artifact=&#039;&#039;&#039;[[Treasure artifact|t]], [[Minor artifact|m]],&amp;lt;br&amp;gt;[[Major artifact|M]], [[Relic artifact|R]]&#039;&#039;&#039; |g=20 000 {{G}}|XP=3140|T4=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 10000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|6|Gold Dragon|3|Black Dragon|2|artifact=&#039;&#039;&#039;[[Minor artifact|m]], [[Major artifact|M]]&amp;lt;br&amp;gt;[[Relic artifact|R]]&#039;&#039;&#039; x2|g=30 000 {{G}}|XP=3870|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|6|Gold Dragon|4|Black Dragon|3|artifact=&#039;&#039;&#039;[[Major artifact|M]]&amp;lt;br&amp;gt;[[Relic artifact|R]]&#039;&#039;&#039; x3|g=40 000 {{G}}|XP=4420|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Green Dragon|8|Red Dragon|7|Gold Dragon|6|Black Dragon|5|artifact=&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039; x4|g=50 000 {{G}}|XP=5700|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dwarven Treasury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dwarven Treasury]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|50|g=2500 {{G}}|c=2 {{c}}|XP=1000|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Battle Dwarf|name=Battle Dwarves|{{!}}border=border}}.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|75|g=4000 {{G}}|c=3 {{c}}|XP=1500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|100|g=5000 {{G}}|c=5 {{c}}|XP=2000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Dwarf|150|g=7500 {{G}}|c=10 {{c}}|XP=3000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Griffin Conservatory}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Griffin Conservatory]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Griffin|50|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}} x1|XP=1250|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Royal Griffin|border={{!}}border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Griffin|100|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x2|XP=2500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Griffin|150|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x3|XP=3750|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Griffin|200|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x4|XP=5000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Imp Cache}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Imp Cache]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Imp|100|g=1000 {{G}}|m=2 {{m}}|XP=400|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 5000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Familiar|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Imp|150|g=1500 {{G}}|m=3 {{m}}|XP=600|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Imp|200|g=2000 {{G}}|m=4 {{m}}|XP=800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Imp|300|g=3000 {{G}}|m=6 {{m}}|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Medusa Stores}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Medusa Stores]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Medusa|20|g=2000 {{G}}|s=5 {{s}}|XP=500 &#039;&#039;(520)&#039;&#039;|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any except [[subterranean]] and water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Medusa Queen|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Medusa|30|g=3000 {{G}}|s=6 {{s}}|XP=750 &#039;&#039;(780)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Medusa|40|g=4000 {{G}}|s=8 {{s}}|XP=1000 &#039;&#039;(1040)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Medusa|50|g=5000 {{G}}|s=10 {{s}}|XP=1250 &#039;&#039;(1300)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Naga Bank}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Naga Bank]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Naga|10|g=4000 {{G}}|s=8 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=1100|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3000&amp;lt;br&amp;gt;&lt;br /&gt;
* Sulfur is replaced by gems in [[HD mod]] and [[Horn of the Abyss|HotA]]{{-wh}}&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Naga Queen|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Naga|15|g=6000 {{G}}|s=12 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=1650|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Naga|20|g=8000 {{G}}|s=16 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=2200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Naga|30|g=12000 {{G}}|s=24 {{s}}{{-}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=3300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Shipwreck|name=shipwreck 1}}{{-}}{{pic|Shipwreck|name=shipwreck 2}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Shipwreck]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Wight|10|g=2000 {{G}}|XP=180|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* Can be visited without a boat if placed next to the dry land.&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wight|15|g=3000 {{G}}|XP=270|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wight|25|g=4000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=450|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Wight|50|g=5000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=900|T1=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{hota}} creature banks==&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=2 cellspacing=0 style=&amp;quot;text-align:right; font-size:90%; background-color:#{{Grey 4}};&amp;quot;&lt;br /&gt;
!+ colspan=13 height=30px style=&amp;quot;text-align:center; font-size:120%; background-color:#{{Grey 1}}; color:white;&amp;quot; | Creature banks (Horn of the Abyss)&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-size:110%; background-color:#{{Grey 2}};&amp;quot;&lt;br /&gt;
! rowspan=2 | Object&lt;br /&gt;
! rowspan=2 width=302px | Guards&lt;br /&gt;
! colspan=10 | Reward&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#{{Grey 2}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=58px | [[File:troops icon.gif|Troops|link=Creature]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:artifact icon.gif|x30px|Artifact|link=Artifact]]&lt;br /&gt;
! width=52px style=&amp;quot;padding:0;&amp;quot;| [[File:Resource Gold 20x18.gif|x30px|Gold|link=Gold]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Wood 20x18.gif|x30px|Wood|link=Wood]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Ore 20x18.gif|x30px|Ore|link=Ore]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Mercury 20x18.gif|x30px|Mercury|link=Mercury]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Sulfur 20x18.gif|x30px|Sulfur|link=Sulfur]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Gem 20x18.gif|x30px|Gem|link=Gem]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Crystal 20x18.gif|x30px|Crystal|link=Crystal]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=52px | [[File:exp2.gif|x30px|Experience|link=Experience]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Beholders&#039; Sanctuary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Beholders&#039; Sanctuary]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Beholder|50|g=3000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1100|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Evil Eye|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Beholder|75|g=5000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1650|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Beholder|100|g=6000 {{G}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|XP=2200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Beholder|150|g=9000 {{G}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|XP=3300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Black Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Black Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|1|g=2000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=180|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Red Dragon|1|g=2250 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=180|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Gold Dragon|1|g=3500 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=250|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Black Dragon|1|g=3750 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| {{pic|Churchyard}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Churchyard]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-top:0px; padding-bottom=0px; padding-left:7px; padding-right:5px;&amp;quot; | {{{%|100}}} %: {{Cn|Zombie|border={{!}}border|noname=}}x90 || style=&amp;quot;text-align:left;&amp;quot; {{{+|}}} | {{{troops|}}} || style=&amp;quot;font-size:110%; text-align:center;&amp;quot; | &#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039; || 2500 {{g}} || || || || || || || 1800 {{exp}} || style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Experimental Shop}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Experimental Shop]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|20|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x1|XP=900|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|40|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x2|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|60|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x3|XP=2700|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Steel Golem|80|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x4|XP=3600|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Ivory Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ivory Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|35|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x3|XP=1050|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[sand]], [[snow]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 7000&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|50|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x6|XP=1500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|65|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x9|XP=1950|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Arch Mage|80|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x12|XP=2400|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Mansion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mansion]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|40|g=2500 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=2 {{m}}|c=2 {{c}}| s=2 {{s}}|gem=2 {{gem}}|XP=1600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 5000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|60|g=5000 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=3 {{m}}|c=3 {{c}}| s=3 {{s}}|gem=3 {{gem}}|XP=2400|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|80|g=7500 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=4 {{m}}|c=4 {{c}}| s=4 {{s}}|gem=4 {{gem}}|XP=3200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Vampire Lord|100|g=10000 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=5 {{m}}|c=5 {{c}}| s=5 {{s}}|gem=5 {{gem}}|XP=4000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Pirate Cavern}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pirate Cavern]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Pirate|20|Corsair|20|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x1|XP=600|T2=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[rough]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/2 of [[Pirates]] to be [[Corsair]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Pirate|40|Corsair|40|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x2|XP=1200|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Pirate|60|Corsair|60|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x3|XP=1800|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Pirate|80|Corsair|80|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x4|XP=2400|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Red Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Red Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|35|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x1|XP=1225|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 4000&amp;lt;br&amp;gt;&lt;br /&gt;
* Limit per zone: 1&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Energy Elemental|{{!}}border=border}}s.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|70|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x2|XP=2450|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|105|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x3|XP=3675|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Fire Elemental|140|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x4|XP=4900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Ruins}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ruins]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|20|Wight|3|Wraith|3|Skeleton Warrior|10|Power Lich|1|g=1000 {{G}}|XP=328|T5=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[highlands]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1000&amp;lt;br&amp;gt;&lt;br /&gt;
* After defeating the guards, the shroud is removed from all tiles within 12 tiles from Ruins.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|30|Wight|5|Wraith|5|Skeleton Warrior|10|Power Lich|1|g=2000 {{G}}|XP=460|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|40|Wight|7|Wraith|7|Skeleton Warrior|20|Power Lich|2|g=3000 {{G}}|XP=692|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Skeleton|50|Wight|9|Wraith|9|Skeleton Warrior|20|Power Lich|3|g=4000 {{G}}|XP=864|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Spit}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Spit]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|16|g=3000 {{g}}|XP=560|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[swamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|24|g=4500 {{g}}|XP=840|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|32|g=6000 {{g}}|XP=1120|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Basilisk|48|g=9000 {{g}}|XP=1680|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Temple of the Sea|misc={{!}}160px}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Temple of the Sea]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|6|Chaos Hydra|3|Haspid|2|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Minor artifact|m]], [[Relic artifact|R]]&#039;&#039;&#039; |g=10 000 {{G}}|XP=3830|T4=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 10000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|7|Chaos Hydra|4|Haspid|3|artifact=&#039;&#039;&#039;[[Treasure artifact|t]], [[Minor artifact|m]],&amp;lt;br&amp;gt;[[Major artifact|M]], [[Relic artifact|R]]&#039;&#039;&#039; |g=15 000 {{G}}|XP=4560|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|7|Chaos Hydra|5|Haspid|4|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&amp;lt;br&amp;gt;[[Major artifact|M]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039;|g=20 000 {{G}}|XP=5110|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Hydra|10|Sea Serpent|9|Chaos Hydra|6|Haspid|5|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039; x2|g=30 000 {{G}}|XP=6370|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Wolf Raider Picket}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Wolf Raider Picket]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|50|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x4|XP=500|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 9500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|75|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x6|XP=750|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|100|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x8|XP=1000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Wolf Raider|150|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x12|XP=1500|T1=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guards preview table ==&lt;br /&gt;
{{creature bank preview}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{grey 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; color:white; background-color:#{{grey 1}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview !! Upgraded stack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Cyclops Stockpile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Cyclops Stockpile&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Cyclopses || pack (10-19) of Cyclopses&amp;lt;br&amp;gt;few (1-4) Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Cyclopses&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Cyclops|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Cyclopses || lots (20-49) of Cyclopses&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Dragon Fly Hive|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dragon Fly Hive&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Dragon Flies  || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x45 || style=&amp;quot;text-align:center;&amp;quot; | 9 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Dragon Flies&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Dragon Fly|noname=}}x90 || style=&amp;quot;text-align:center;&amp;quot; | 18 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Dragon Utopia|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dragon Utopia&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x5, {{cn|Gold Dragon|noname=}}x2, {{cn|Black Dragon|noname=}}x1 ||  || rowspan=2 | pack (10-19) of creatures || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x6, {{cn|Gold Dragon|noname=}}x3, {{cn|Black Dragon|noname=}}x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x6, {{cn|Gold Dragon|noname=}}x4, {{cn|Black Dragon|noname=}}x3 ||  || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Black Dragons&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x7, {{cn|Gold Dragon|noname=}}x6, {{cn|Black Dragon|noname=}}x5 ||  || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Black Dragons&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Dwarven Treasury|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dwarven Treasury&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Dwarves || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Dwarves&amp;lt;br&amp;gt;pack (10-19) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Dwarves&amp;lt;br&amp;gt;pack (10-19) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Dwarves || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Dwarves&amp;lt;br&amp;gt;lots (20-49) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Dwarf|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Dwarves&amp;lt;br&amp;gt;lots (20-49) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Griffin Conservatory|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Griffin Conservatory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Griffins  || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Griffins&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=3 | throng (100-249) of Griffins  || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Griffins&amp;lt;br&amp;gt;lots (20-49) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Griffins&amp;lt;br&amp;gt;lots (20-49) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Griffin|noname=}}x200 || style=&amp;quot;text-align:center;&amp;quot; | 40 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Imp Cache|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Imp Cache&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=3 | throng (100-249) of Imps || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Imps&amp;lt;br&amp;gt;lots (20-49) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Imps&amp;lt;br&amp;gt;lots (20-49) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x200 || style=&amp;quot;text-align:center;&amp;quot; | 40 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Imp|noname=}}x300 || style=&amp;quot;text-align:center;&amp;quot; | 60 x5 || swarm (250-499) of Imps || throng (100-249) of Imps&amp;lt;br&amp;gt;&#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Medusa Stores|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Medusa Stores&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Medusas || pack (10-19) of Medusas&amp;lt;br&amp;gt;few (1-4) Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Medusas&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Medusa|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Medusas || lots (20-49) of Medusas&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Naga Bank|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Naga Bank&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x10 || style=&amp;quot;text-align:center;&amp;quot; | 2 x5 || rowspan=2 | pack (10-19) of Nagas || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Nagas&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x15 || style=&amp;quot;text-align:center;&amp;quot; | 3 x5 || pack (10-19) of creatures&amp;lt;br&amp;gt;pack (10-19) of Nagas&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=2 | lots (20-49) of Nagas || lots (50-99) of creatures&amp;lt;br&amp;gt;few (1-4) Naga Queens&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Naga|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Naga Queens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{hota}} guards preview table ==&lt;br /&gt;
{{creature bank preview|hdmod=T}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{grey 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; color:white; background-color:#{{grey 1}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview !! Upgraded stack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Crypt|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Crypt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x30, {{cn|Walking Dead|noname=}}x20 ||  || Skeletons and Walking Dead only || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x25, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x5 ||  || several (5-9) Wights&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x20, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x10, {{cn|Vampire|noname=}}x5 ||  || several (5-9) Vampires&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Skeleton|noname=}}x20, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x10, {{cn|Vampire|noname=}}x10 ||  || pack (10-19) of Vampires&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Beholders&#039; Sanctuary|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Beholders&#039; Sanctuary&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Beholders || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Beholders&amp;lt;br&amp;gt;pack (10-19) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Beholders&amp;lt;br&amp;gt;pack (10-19) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Beholders || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Beholders&amp;lt;br&amp;gt;lots (20-49) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Beholder|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Beholders&amp;lt;br&amp;gt;lots (20-49) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Derelict Ship|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Derelict Ship&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Water Elementals || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Water Elemental|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || horde (50-99) of Water Elementals&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Experimental Shop|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Experimental Shop&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x25 || style=&amp;quot;text-align:center;&amp;quot; | 5 x5 || lots (20-49) of Steel Golems || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Steel Golems&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Steel Golem|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || throng (100-249) of Steel Golems&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Ivory Tower|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x35 || style=&amp;quot;text-align:center;&amp;quot; | 7 x5 || lots (20-49) of Arch Magi || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=3 | horde (50-99) of Arch Magi&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x65 || style=&amp;quot;text-align:center;&amp;quot; | 13 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Arch Mage|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Mansion|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Mansion&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5 || lots (20-49) of Vampire Lords || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Vampire Lords&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Vampire Lord|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || throng (100-249) of Vampire Lords&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Pirate Cavern|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Pirate Cavern&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x20, {{cn|Corsair|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 10 x4 || lots (20-49) of creatures&amp;lt;br&amp;gt;lots (20-49) of Pirates || pack (10-19) of Pirates&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x40, {{cn|Corsair|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 20 x4 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;lots (20-49) of Corsairs || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;horde (50-99) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x60, {{cn|Corsair|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 30 x4 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of creatures&amp;lt;br&amp;gt;horde (50-99) of Pirates&amp;lt;br&amp;gt;horde (50-99) of Corsairs || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of creatures&amp;lt;br&amp;gt;lots (20-49) of Pirates&amp;lt;br&amp;gt;horde (50-99) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Pirate|noname=}}x80, {{cn|Corsair|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 40 x4 || throng (100-249) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Red Tower|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Red Tower&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x35 || style=&amp;quot;text-align:center;&amp;quot; | 7 x5 || lots (20-49) of Fire Elementals || lots (20-49) of Fire Elementals&amp;lt;br&amp;gt;several (5-9) Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x70 || style=&amp;quot;text-align:center;&amp;quot; | 14 x5 || horde (50-99) of Fire Elementals || horde (50-99) of Fire Elementals&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x105 || style=&amp;quot;text-align:center;&amp;quot; | 21 x5 || rowspan=2 | throng (100-249) of Fire Elementals || horde (50-99) of Fire Elementals&amp;lt;br&amp;gt;&#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Fire Elemental|noname=}}x140 || style=&amp;quot;text-align:center;&amp;quot; | 28 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Fire Elementals&amp;lt;br&amp;gt;lots (20-49) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Ruins|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Ruins&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x20, {{cn|Wight|noname=}}x3, {{cn|Wraith|noname=}}x3, {{cn|Skeleton Warrior|noname=}}x10, {{cn|Power Lich|noname=}}x1 || || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Wights/Wraiths&amp;lt;br&amp;gt;pack (10-19) of Skeleton Warriors || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x30, {{cn|Wight|noname=}}x5, {{cn|Wraith|noname=}}x5, {{cn|Skeleton Warrior|noname=}}x10, {{cn|Power Lich|noname=}}x1 || || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Wights/Wraiths&amp;lt;br&amp;gt;pack (10-19) of Skeleton Warriors&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x40, {{cn|Wight|noname=}}x7, {{cn|Wraith|noname=}}x7, {{cn|Skeleton Warrior|noname=}}x20, {{cn|Power Lich|noname=}}x2 || || lots (20-49) of Skeletons&amp;lt;br&amp;gt;lots (20-49) of Skeleton Warriors&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Skeleton|noname=}}x50, {{cn|Wight|noname=}}x9, {{cn|Wraith|noname=}}x9, {{cn|Skeleton Warrior|noname=}}x20, {{cn|Power Lich|noname=}}x3 || || horde (50-99) of Skeletons&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Shipwreck|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Shipwreck&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x10 || style=&amp;quot;text-align:center;&amp;quot; | 2 x5 || rowspan=2 | pack (10-19) of Wights || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x15 || style=&amp;quot;text-align:center;&amp;quot; | 3 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x25 || style=&amp;quot;text-align:center;&amp;quot; | 5 x5 || lots (20-49) of Wights&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Wight|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Wights&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Spit|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Spit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x16 || style=&amp;quot;text-align:center;&amp;quot; | 4 x4 || pack (10-19) of Basilisks || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x24 || style=&amp;quot;text-align:center;&amp;quot; | 6 x4 || rowspan=3 | lots (20-49) of Basilisks&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x32 || style=&amp;quot;text-align:center;&amp;quot; | 8 x4&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Basilisk|noname=}}x48 || style=&amp;quot;text-align:center;&amp;quot; | 12 x4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Temple of the Sea|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Temple of the Sea&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x6, {{cn|Chaos Hydra|noname=}}x3, {{cn|Haspid|noname=}}x2 || || pack (10-19) of creatures || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x7, {{cn|Chaos Hydra|noname=}}x4, {{cn|Haspid|noname=}}x3 || || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Chaos Hydras&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x7, {{cn|Chaos Hydra|noname=}}x5, {{cn|Haspid|noname=}}x4 || || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Chaos Hydras&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Haspids&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Hydra|noname=}}x10, {{cn|Sea Serpent|noname=}}x9, {{cn|Chaos Hydra|noname=}}x6, {{cn|Haspid|noname=}}x5 || || pack (10-19) of Hydras&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Haspids&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{grey 2}};&amp;quot; | &#039;&#039;&#039;[[Wolf Raider Picket|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Wolf Raider Picket&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Wolf Raiders || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Wolf Raiders&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Wolf Raider|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature bank navigational box|img=Dragon Fly Hive}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
[[Category: Creature Banks|*]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fire_Wall&amp;diff=78188</id>
		<title>Fire Wall</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fire_Wall&amp;diff=78188"/>
		<updated>2024-01-03T22:00:28Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: Hota 1.7 change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|25|25|33|25|47|24|25|25|25|37|25&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = 2 rounds&lt;br /&gt;
 | b_effect    =  Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10) damage. In {{-wh}} damage is given by (10 + (power x 15)).&lt;br /&gt;
 | a_effect    = Places a &#039;&#039;&#039;3-hex&#039;&#039;&#039; wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 10)) damage. In {{-wh}} damage is given by (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 15)).&lt;br /&gt;
 | e_effect    = Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (&#039;&#039;&#039;50&#039;&#039;&#039; + (power x 10)) damage. In {{-wh}} damage is given by (&#039;&#039;&#039;50&#039;&#039;&#039; + (power x 15)).&lt;br /&gt;
}}&lt;br /&gt;
Produces a wall of fire. Any unit that&#039;s not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]] or expert [[Dispel]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] &amp;amp; [[Cape of Conjuring]]).&lt;br /&gt;
&lt;br /&gt;
AI cannot cast this spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Fire Wall:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Luna|Elementalist}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising  in Fire Wall:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Luna|Elementalist}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Fire Wall:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Special_ability&amp;diff=60343</id>
		<title>Special ability</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Special_ability&amp;diff=60343"/>
		<updated>2022-02-15T00:32:38Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: omission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Special ability&#039;&#039;&#039; is a term typically referring to a creature&#039;s ability to actively or passively do something other than basic [[melee]] attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, [[Wyvern]]s&#039; [[poisonous]] ability requires them to attack or [[Retaliation|retaliate]]. Passive special ability means, that the creature does not have to do anything to use it. For example [[undead]] is an special ability of all [[necropolis]] creatures, which makes them - among other things - [[Immunity|immune]] to certain spells. A passive ability could also be considered a characteristic of a creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of active special abilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Hell Hound and Cerberus#Special ability|3-headed attack]]&lt;br /&gt;
* [[Accurate shot]] {{withhota}}&lt;br /&gt;
* [[Acid breath]] {{withab}}&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
* [[Binding]]&lt;br /&gt;
* [[Blind|Blinding]]&lt;br /&gt;
* [[Breath attack]]&lt;br /&gt;
* [[Sea Witch and Sorceress#Special ability Casts after shot|Casts after shot]] {{withhota}}&lt;br /&gt;
* [[Curse]]&lt;br /&gt;
* [[Death blow]]&lt;br /&gt;
* [[Death cloud]]&lt;br /&gt;
* [[Death stare]]&lt;br /&gt;
* [[Disease]]&lt;br /&gt;
* [[Dispel]]&lt;br /&gt;
* [[Double attack]]&lt;br /&gt;
* [[Stormbird and Ayssid#Special ability Ferocity|Ferocity]] {{withhota}}&lt;br /&gt;
* [[Fireball Attack|Fireball attack]]&lt;br /&gt;
* [[Flying]]&lt;br /&gt;
* [[Hate]]&lt;br /&gt;
* [[Hypnotize]] {{withhota}}&lt;br /&gt;
* [[Jousting]]&lt;br /&gt;
* [[Life drain]]&lt;br /&gt;
* [[Lightning strike]]&lt;br /&gt;
* [[Retaliation|No enemy retaliation]]&lt;br /&gt;
* [[Melee penalty|No melee penalty]]&lt;br /&gt;
* [[Obstacle penalty|No obstacle penalty]]&lt;br /&gt;
* [[Range penalty|No range penalty]] {{withab}}&lt;br /&gt;
* [[Paralyzing Venom]]&lt;br /&gt;
* [[Petrifying attack]]&lt;br /&gt;
* [[Poisonous]]&lt;br /&gt;
* [[Ranged attack]]&lt;br /&gt;
* [[Spellcaster]]&lt;br /&gt;
* [[Summon demons]]&lt;br /&gt;
* [[Retaliation|Unlimited retaliations]]&lt;br /&gt;
* [[Weakness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of passive special abilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Crystal Dragon#Crystal generation special ability|Crystal generation]] {{withab}}&lt;br /&gt;
* [[Dragon]]&lt;br /&gt;
* [[Elemental]]&lt;br /&gt;
* [[Azure_Dragon#Fear special ability|Fear]] {{withab}}&lt;br /&gt;
* [[Fire shield]]&lt;br /&gt;
* [[Nix and Nix Warrior|Ignore enemy&#039;s attack skill]] {{withhota}}&lt;br /&gt;
* [[Luck|+/- Luck]]&lt;br /&gt;
* [[Magic channel]]&lt;br /&gt;
* [[Magic Mirror]] {{withsod}}&lt;br /&gt;
* [[Magic resistance]]&lt;br /&gt;
* [[Mana drain]]&lt;br /&gt;
* [[Morale|+/- Morale]]&lt;br /&gt;
* [[Non-living]] ([[Stone Gargoyle and Obsidian Gargoyle|Bloodless]] {{withhota}})&lt;br /&gt;
* [[Rebirth]] {{withab}}&lt;br /&gt;
* [[Regeneration]]&lt;br /&gt;
* [[Revenge]] {{withhota}}&lt;br /&gt;
* [[Sandwalker]] {{withab}}&lt;br /&gt;
* [[Spell damage resistance]]&lt;br /&gt;
* [[Spell immunity]]&lt;br /&gt;
* [[Spying]] {{withab}}&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creature specialties|*]]&lt;br /&gt;
[[Category: Terms]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Movement&amp;diff=60342</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Movement&amp;diff=60342"/>
		<updated>2022-02-14T23:28:12Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: additional info about bug in diagonal move exception&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the movement of heroes on the [[Adventure Map]]. For the movement of creatures in combat, see [[speed]].}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; refers to a hero&#039;s capability to travel on the [[Adventure Map]]. At the beginning of each [[time|day]] a hero has certain amount of movement points, which are consumed as the hero moves on the map. Moving from one [[tile]] to another consumes movement points at different rate depending on [[terrain]], [[road]]s and direction of the movement. The hero cannot move any further, when he has no movement points or he has too few of them to move to the next square.&lt;br /&gt;
&lt;br /&gt;
Moving on the map from one square to another consumes hero&#039;s movement points. The amount of reduction depends mainly on the direction a hero moves and the [[terrain]]. Moving diagonally on the map consumes 1.41 (square root of 2) times the points compared to moving vertically or horizontally. Moving on [[swamp]], [[snow]], [[sand]] or [[rough]] terrains consumes hero&#039;s movement points more than other types of terrain. This is called [[terrain penalty]].&lt;br /&gt;
&lt;br /&gt;
The movement points of heroes are completely renewed at the beginning of each day. They cannot be stored or preserved over to next day. The amount of movement points depends on many factors, but mainly on the [[speed]] of the slowest creature in hero&#039;s army and possible [[Logistics]]/[[Navigation]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that in original manual of {{homm3}}, &#039;&#039;movement&#039;&#039; refers to the method of moving, which is either [[flying]] or ground. The main difference between these two is, that flying creatures can fly over obstacles (e.g. [[wall]]s) while creatures moving on ground must go around them (if able).&lt;br /&gt;
&lt;br /&gt;
== Initial points at the beginning of the day ==&lt;br /&gt;
{{Table|Creature&amp;lt;br&amp;gt;speed|Base&amp;lt;br&amp;gt;movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1560&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1630&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1700&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1760&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 1830&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 1900&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1960&lt;br /&gt;
|-&lt;br /&gt;
| 11 or more&lt;br /&gt;
| 2000&lt;br /&gt;
|} The movement points of heroes are renewed at the beginning of each day, and the exact amount given depends on the following factors:&lt;br /&gt;
* [[Logistics]] or [[Navigation]]&lt;br /&gt;
* [[Hero specialty]] Logistics or Navigation&lt;br /&gt;
* The [[speed]] of slowest creature in hero&#039;s army&lt;br /&gt;
* [[Adventure Map]] locations:&lt;br /&gt;
** [[Stables]] (also a Castle specific structure) &lt;br /&gt;
** [[Lighthouse]] (also a Castle specific structure) &lt;br /&gt;
* [[Artifact]]s:&lt;br /&gt;
** [[Boots of Speed]]&lt;br /&gt;
** [[Equestrian&#039;s Gloves]]&lt;br /&gt;
** [[Admiral&#039;s Hat]] (only in {{sod}})&lt;br /&gt;
** [[Necklace of Ocean Guidance]]&lt;br /&gt;
** [[Sea Captain&#039;s Hat]] &lt;br /&gt;
&lt;br /&gt;
The main factor for movement affecting all the heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest to the movement initial movement points creature can be seen in the table on the right. Artifacts increasing creatures&#039; speed (like [[Necklace of Swiftness]]) and [[native terrain]] bonuses don&#039;t affect the base movement, but hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.&lt;br /&gt;
&lt;br /&gt;
Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom&#039;s heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.&lt;br /&gt;
&lt;br /&gt;
During a single day, a hero can gain additional movement points by visiting [[Fountain of youth]], [[Oasis]], [[Rally Flag]], [[Watering Hole]] or [[Mineral Spring]] {{withhota}}. They all give certain amount of points for the rest of the day or until next battle. Their effect is not cumulative, but if there happens to be chance to fight nearby, they can give their movement (and other) bonus several times per day. Additionally, [[Swan Pond]] can consume all the remaining movement points when visited effectively ending the hero&#039;s movement for that day. [[Watering Place]] {{withhota}} works similarly and consumes all the remaining movement points but it also gives +1000 movement points for the next day.&lt;br /&gt;
&lt;br /&gt;
== Consumption of the movement points ==&lt;br /&gt;
{| cellspacing=0 cellpadding=2 style=&amp;quot;border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Grey 2}}; float:right;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot; | Movepoints consumption&lt;br /&gt;
|- style=&amp;quot;background-color:#{{grey 3}};&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! width=35px| %&lt;br /&gt;
! width=35px| Str.&amp;lt;br&amp;gt;step&lt;br /&gt;
! width=35px| Diag.&amp;lt;br&amp;gt;step&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| [[File:Dirt (s).gif]] [[Dirt]]&amp;lt;br&amp;gt;[[File:Grass (s).gif]] [[Grass]]&amp;lt;br&amp;gt;[[File:Lava (s).gif]] [[Lava]]&amp;lt;br&amp;gt;[[File:Subterranean (s).gif]] [[Subterranean]]&amp;lt;br&amp;gt;[[File:Water (s).gif]] [[Water]]&amp;lt;br&amp;gt;[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Rough (s).gif]] [[Rough]]&amp;lt;br /&amp;gt;[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Sand (s).gif]] [[Sand]]&amp;lt;br&amp;gt;[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[Favorable Winds]] || 66% || 66 || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hero consumes the movement points while moving on the map. The basic cost for moving horizontally or vertically is 100 points and 141 points for moving diagonally (100 times square root of 2). [[Terrain penalty]] will increase this cost to 175% on [[swamp]], 150% on [[snow]] or [[sand]] and 125% on [[rough]] or [[wasteland]] {{withhota}}. Other types of terrain do not cause penalty. To move into a new tile hero must have at least as many movement points as the basic cost. The preceding is true with one notable, complex and buggy [[#Diagonal move exception|exception]]. &lt;br /&gt;
&lt;br /&gt;
All creatures (except [[Neutral creature|neutral creatures]]) have a [[native terrain]], which means that if a hero is moving on a terrain with terrain penalty, and all the creatures in hero&#039;s army are native to that terrain, the terrain penalty is eliminated. This basically concerns the following towns: [[Fortress]] and [[Cove]] {{withhota}} whose creatures have swamp as native terrain, [[Tower]] whose creatures have snow, and [[Stronghold]] whose creatures have rough. Additionally, a hero can eliminate the sand terrain penalty if he has at least one [[Nomad]] on his army, because of their [[sandwalker]] special ability. {{withhota}} Visiting a [[Trailblazer]] will reduce the penalty for wasteland to 75% until the end of the week. Also, the expert level of the [[Pathfinding]] secondary skill completely eliminates terrain penalties.&lt;br /&gt;
&lt;br /&gt;
Moving on [[road]]s is also an exception to terrain penalty rule. No matter where the roads are laid, they always have a fixed movement cost.&lt;br /&gt;
&lt;br /&gt;
If a hero moves from one terrain to another, the movement points consumption will depend on:&lt;br /&gt;
*Terrain ⇄ Terrain move - starting tile;&lt;br /&gt;
*[[Road]] ⇄ Terrain move - terrain tile;&lt;br /&gt;
*[[Road]] ⇄ [[Road]] move - starting tile;&lt;br /&gt;
*[[Water]] ⇄ [[Favorable Winds]] move - starting tile.&lt;br /&gt;
&lt;br /&gt;
=== Diagonal move exception ===&lt;br /&gt;
If a hero has fewer movement points than the number of points needed for a diagonal move (basic cost 141 points), but at least the number of points needed to make a straight move (basic cost 100 points), it&#039;s still possible to make a diagonal move as the last move in the hero&#039;s turn. The above applies to both penalty and non-penalty terrains - so e. g. for the hero on a swamp the diagonal move is possible when the hero has fewer than 247 but at least 175 movement points. &lt;br /&gt;
&lt;br /&gt;
The exception &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; apply to movement on roads. &lt;br /&gt;
&lt;br /&gt;
Due to the bug it also &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; always apply to heroes on a penalty terrain if they lead armies comprised entirely of creatures native to that terrain. In this case the game oddly &#039;forgets&#039; about the terrain penalty elimination and allows the last diagonal move only if the hero has at least the number of movement points needed to make a straight move calculated including terrain penalty. As a result the cheaper last diagonal move is generally unattainable for armies native to swamp and snow - because straight move with penalty costs 175 and 150 points, respectively, which is greater than at most 140 points remaining with hero in this scenario.&lt;br /&gt;
&lt;br /&gt;
As a corollary to the above the cheaper diagonal move is possible for native armies of rough terrain - if a hero leading it has less than 141 movement points but at least 125 points. &lt;br /&gt;
It&#039;s also possible if there are other than terrain nativity means of reducing penalty to movement, namely:&lt;br /&gt;
* [[Pathfinding]] skill &lt;br /&gt;
* [[Wayfarer&#039;s Boots]] {{withhota}}&lt;br /&gt;
&lt;br /&gt;
In case of the latter or Expert Pathfinding, the cheaper diagonal movement is possible in the same way as on non-penalty terrain. With lower levels of Pathfinding the last cheaper diagonal move for creatures native to penalty terrain is possible if the number of remaining hero&#039;s movement points is greater or equal to the straight move cost calculated after applying the skill. E. g. Advanced Pathfinding reduces the cost of straight move on swamp to 125 points, hence the cheaper last diagonal move for swamp creatures is possible when the hero has at least that number of movement points. On snow Advanced Pathfinding reduces straight move cost to 100 points, hence the cheaper last diagonal move for snow creatures is possible in the same way as on non-penalty terrain.&lt;br /&gt;
&lt;br /&gt;
While possibility of using the diagonal move exception as a last move is limited because of the above bug, the same bug enables heroes with armies comprised solely of creatures native to the given terrain to move diagonally at a reduced cost of 100 points when straight movement cost calculated after applying Pathfinding skill (but not including native terrain penalty elimination):&lt;br /&gt;
* equals 125 and the hero has between 141 and 176 movement points left,&lt;br /&gt;
* equals 150 and the hero has between 150 and 212 movement points left,&lt;br /&gt;
* equals 175 and the hero has between 175 and 247 movement points left.&lt;br /&gt;
&lt;br /&gt;
=== Movement points consumption when flying ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Flying movepoints consumption table|col=collapsed|style+=margin: 0 10px 3px 0; float: left;}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
{{Math|M &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; (B + L + A + S) &amp;amp;times; T}}&lt;br /&gt;
&lt;br /&gt;
where:&amp;lt;br /&amp;gt;&lt;br /&gt;
*M = movement points&lt;br /&gt;
*B = base movement&lt;br /&gt;
*L = Logistic/Navigation bonus&lt;br /&gt;
*A = Artifact bonus&lt;br /&gt;
*S = Stable/Lighthouse bonus&lt;br /&gt;
*T = Terrain penalty &lt;br /&gt;
&lt;br /&gt;
Base movement is a hero&#039;s number of movement points before any bonuses from secondary skills, artifacts, or adventure map locations are included. On water, base movement is always 1500. On land, it is determined by the slowest creature in a hero&#039;s army. Base movement is as low as 1500 when the slowest creature has a speed of 3, and as high as 2000 when it has a speed of 11 or more (see table). Base movement is calculated only at the beginning of each day. As a result, heroes cannot earn movement points during the day by transferring their slowest creatures, nor do they lose movement points when receiving even slower creatures.&lt;br /&gt;
&lt;br /&gt;
Two secondary skills, [[Logistics]] and [[Navigation]], increase a hero&#039;s movement. Basic Logistics increases base movement on land by 10% (5% in [[HotA]]), advanced Logistics adds 20% (10% in [[HotA]]), and expert Logistics 30% (20% in [[HotA]]). Basic Navigation increases base movement on water by 50%, advanced Navigation adds 100%, and expert Navigation 150%. Logistics and Navigation do not affect bonuses from artifacts and adventure map locations. This bonus can furthermore increased if the hero has Logistics or Navigation [[Hero specialty|specialty]].&lt;br /&gt;
&lt;br /&gt;
Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.&lt;br /&gt;
* {{An|Boots of Speed}} give +600 (+400 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Equestrian&#039;s Gloves}} give +300 (+200 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water&lt;br /&gt;
* {{An|Sea Captain&#039;s Hat}} gives +500 points on water.&lt;br /&gt;
&lt;br /&gt;
Furthermore, Stables gives +400 movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points. When all these area summed up, it is multiplied with (possible) terrain penalty. And that is how the initial movement points for each day is calculated.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11979 Thread: How do the logistics and pathfinding skills work exactly?]&lt;br /&gt;
&lt;br /&gt;
{{movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Movement&amp;diff=60341</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Movement&amp;diff=60341"/>
		<updated>2022-02-14T18:10:29Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: another small exception&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the movement of heroes on the [[Adventure Map]]. For the movement of creatures in combat, see [[speed]].}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; refers to a hero&#039;s capability to travel on the [[Adventure Map]]. At the beginning of each [[time|day]] a hero has certain amount of movement points, which are consumed as the hero moves on the map. Moving from one [[tile]] to another consumes movement points at different rate depending on [[terrain]], [[road]]s and direction of the movement. The hero cannot move any further, when he has no movement points or he has too few of them to move to the next square.&lt;br /&gt;
&lt;br /&gt;
Moving on the map from one square to another consumes hero&#039;s movement points. The amount of reduction depends mainly on the direction a hero moves and the [[terrain]]. Moving diagonally on the map consumes 1.41 (square root of 2) times the points compared to moving vertically or horizontally. Moving on [[swamp]], [[snow]], [[sand]] or [[rough]] terrains consumes hero&#039;s movement points more than other types of terrain. This is called [[terrain penalty]].&lt;br /&gt;
&lt;br /&gt;
The movement points of heroes are completely renewed at the beginning of each day. They cannot be stored or preserved over to next day. The amount of movement points depends on many factors, but mainly on the [[speed]] of the slowest creature in hero&#039;s army and possible [[Logistics]]/[[Navigation]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that in original manual of {{homm3}}, &#039;&#039;movement&#039;&#039; refers to the method of moving, which is either [[flying]] or ground. The main difference between these two is, that flying creatures can fly over obstacles (e.g. [[wall]]s) while creatures moving on ground must go around them (if able).&lt;br /&gt;
&lt;br /&gt;
== Initial points at the beginning of the day ==&lt;br /&gt;
{{Table|Creature&amp;lt;br&amp;gt;speed|Base&amp;lt;br&amp;gt;movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1560&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1630&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1700&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1760&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 1830&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 1900&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1960&lt;br /&gt;
|-&lt;br /&gt;
| 11 or more&lt;br /&gt;
| 2000&lt;br /&gt;
|} The movement points of heroes are renewed at the beginning of each day, and the exact amount given depends on the following factors:&lt;br /&gt;
* [[Logistics]] or [[Navigation]]&lt;br /&gt;
* [[Hero specialty]] Logistics or Navigation&lt;br /&gt;
* The [[speed]] of slowest creature in hero&#039;s army&lt;br /&gt;
* [[Adventure Map]] locations:&lt;br /&gt;
** [[Stables]] (also a Castle specific structure) &lt;br /&gt;
** [[Lighthouse]] (also a Castle specific structure) &lt;br /&gt;
* [[Artifact]]s:&lt;br /&gt;
** [[Boots of Speed]]&lt;br /&gt;
** [[Equestrian&#039;s Gloves]]&lt;br /&gt;
** [[Admiral&#039;s Hat]] (only in {{sod}})&lt;br /&gt;
** [[Necklace of Ocean Guidance]]&lt;br /&gt;
** [[Sea Captain&#039;s Hat]] &lt;br /&gt;
&lt;br /&gt;
The main factor for movement affecting all the heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest to the movement initial movement points creature can be seen in the table on the right. Artifacts increasing creatures&#039; speed (like [[Necklace of Swiftness]]) and [[native terrain]] bonuses don&#039;t affect the base movement, but hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.&lt;br /&gt;
&lt;br /&gt;
Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom&#039;s heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.&lt;br /&gt;
&lt;br /&gt;
During a single day, a hero can gain additional movement points by visiting [[Fountain of youth]], [[Oasis]], [[Rally Flag]], [[Watering Hole]] or [[Mineral Spring]] {{withhota}}. They all give certain amount of points for the rest of the day or until next battle. Their effect is not cumulative, but if there happens to be chance to fight nearby, they can give their movement (and other) bonus several times per day. Additionally, [[Swan Pond]] can consume all the remaining movement points when visited effectively ending the hero&#039;s movement for that day. [[Watering Place]] {{withhota}} works similarly and consumes all the remaining movement points but it also gives +1000 movement points for the next day.&lt;br /&gt;
&lt;br /&gt;
== Consumption of the movement points ==&lt;br /&gt;
{| cellspacing=0 cellpadding=2 style=&amp;quot;border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Grey 2}}; float:right;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot; | Movepoints consumption&lt;br /&gt;
|- style=&amp;quot;background-color:#{{grey 3}};&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! width=35px| %&lt;br /&gt;
! width=35px| Str.&amp;lt;br&amp;gt;step&lt;br /&gt;
! width=35px| Diag.&amp;lt;br&amp;gt;step&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| [[File:Dirt (s).gif]] [[Dirt]]&amp;lt;br&amp;gt;[[File:Grass (s).gif]] [[Grass]]&amp;lt;br&amp;gt;[[File:Lava (s).gif]] [[Lava]]&amp;lt;br&amp;gt;[[File:Subterranean (s).gif]] [[Subterranean]]&amp;lt;br&amp;gt;[[File:Water (s).gif]] [[Water]]&amp;lt;br&amp;gt;[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Rough (s).gif]] [[Rough]]&amp;lt;br /&amp;gt;[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Sand (s).gif]] [[Sand]]&amp;lt;br&amp;gt;[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[Favorable Winds]] || 66% || 66 || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hero consumes the movement points while moving on the map. The basic cost for moving horizontally or vertically is 100 points and 141 points for moving diagonally (100 times square root of 2). [[Terrain penalty]] will increase this cost to 175% on [[swamp]], 150% on [[snow]] or [[sand]] and 125% on [[rough]] or [[wasteland]] {{withhota}}. Other types of terrain do not cause penalty. To move into a new tile hero must have at least as many movement points as the basic cost. The preceding is true with one notable and complex [[#Diagonal move exception|exception]]. &lt;br /&gt;
&lt;br /&gt;
All creatures (except [[Neutral creature|neutral creatures]]) have a [[native terrain]], which means that if a hero is moving on a terrain with terrain penalty, and all the creatures in hero&#039;s army are native to that terrain, the terrain penalty is eliminated. This basically concerns the following towns: [[Fortress]] and [[Cove]] {{withhota}} whose creatures have swamp as native terrain, [[Tower]] whose creatures have snow, and [[Stronghold]] whose creatures have rough. Additionally, a hero can eliminate the sand terrain penalty if he has at least one [[Nomad]] on his army, because of their [[sandwalker]] special ability. {{withhota}} Visiting a [[Trailblazer]] will reduce the penalty for wasteland to 75% until the end of the week. Also, the expert level of the [[Pathfinding]] secondary skill completely eliminates terrain penalties.&lt;br /&gt;
&lt;br /&gt;
Moving on [[road]]s is also an exception to terrain penalty rule. No matter where the roads are laid, they always have a fixed movement cost.&lt;br /&gt;
&lt;br /&gt;
If a hero moves from one terrain to another, the movement points consumption will depend on:&lt;br /&gt;
*Terrain ⇄ Terrain move - starting tile;&lt;br /&gt;
*[[Road]] ⇄ Terrain move - terrain tile;&lt;br /&gt;
*[[Road]] ⇄ [[Road]] move - starting tile;&lt;br /&gt;
*[[Water]] ⇄ [[Favorable Winds]] move - starting tile.&lt;br /&gt;
&lt;br /&gt;
=== Diagonal move exception ===&lt;br /&gt;
If a hero has fewer movement points than the number of points needed for a diagonal move (basic cost 141 points), but at least the number of points needed to make a straight move (basic cost 100 points), it&#039;s possible to make a diagonal move as the last move in turn. The above applies to both penalty and non-penalty terrains - so e. g. for the hero on a swamp the diagonal move is possible when the hero has fewer than 247 but at least 175 movement points. &lt;br /&gt;
&lt;br /&gt;
The exception &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; apply to movement on roads. &lt;br /&gt;
&lt;br /&gt;
It also &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; always apply to heroes on a penalty terrain if they lead armies comprised entirely of creatures native to that terrain. In this case the game oddly &#039;forgets&#039; about the terrain penalty elimination and allows the last diagonal move only if the hero has at least the number of movement points needed to make a straight move calculated including terrain penalty. As a result the cheaper diagonal move is generally unattainable for armies native to swamp and snow - because straight move with penalty costs 175 and 150 points, respectively, which is greater than at most 140 points remaining with hero in this scenario.&lt;br /&gt;
&lt;br /&gt;
As a corollary to the above the cheaper diagonal move is possible for native armies of rough terrain - if a hero leading it has less than 141 movement points but at least 125 points. &lt;br /&gt;
It&#039;s also possible if there are other than terrain nativity means of reducing penalty to movement, namely:&lt;br /&gt;
* [[Pathfinding]] skill &lt;br /&gt;
* [[Wayfarer&#039;s Boots]] {{withhota}}&lt;br /&gt;
&lt;br /&gt;
In case of the latter and Expert Pathfinding, the cheaper diagonal movement is possible in the same way as on non-penalty terrain. With lower levels of Pathfinding the cheaper diagonal move for creatures native to penalty terrain is possible if the number of remaining hero&#039;s movement points is greater or equal to the straight move cost calculated after applying the skill. E. g. Advanced Pathfinding reduces the cost of straight move on swamp to 125 points, hence the cheaper diagonal move for swamp creatures is possible when the hero has at least that number of movement points. On snow Advanced Pathfinding reduces straight move cost to 100 points, hence the cheaper diagonal move for snow creatures is possible in the same way as on non-penalty terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Flying movepoints consumption table|col=collapsed|style+=margin: 0 10px 3px 0; float: left;}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
{{Math|M &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; (B + L + A + S) &amp;amp;times; T}}&lt;br /&gt;
&lt;br /&gt;
where:&amp;lt;br /&amp;gt;&lt;br /&gt;
*M = movement points&lt;br /&gt;
*B = base movement&lt;br /&gt;
*L = Logistic/Navigation bonus&lt;br /&gt;
*A = Artifact bonus&lt;br /&gt;
*S = Stable/Lighthouse bonus&lt;br /&gt;
*T = Terrain penalty &lt;br /&gt;
&lt;br /&gt;
Base movement is a hero&#039;s number of movement points before any bonuses from secondary skills, artifacts, or adventure map locations are included. On water, base movement is always 1500. On land, it is determined by the slowest creature in a hero&#039;s army. Base movement is as low as 1500 when the slowest creature has a speed of 3, and as high as 2000 when it has a speed of 11 or more (see table). Base movement is calculated only at the beginning of each day. As a result, heroes cannot earn movement points during the day by transferring their slowest creatures, nor do they lose movement points when receiving even slower creatures.&lt;br /&gt;
&lt;br /&gt;
Two secondary skills, [[Logistics]] and [[Navigation]], increase a hero&#039;s movement. Basic Logistics increases base movement on land by 10% (5% in [[HotA]]), advanced Logistics adds 20% (10% in [[HotA]]), and expert Logistics 30% (20% in [[HotA]]). Basic Navigation increases base movement on water by 50%, advanced Navigation adds 100%, and expert Navigation 150%. Logistics and Navigation do not affect bonuses from artifacts and adventure map locations. This bonus can furthermore increased if the hero has Logistics or Navigation [[Hero specialty|specialty]].&lt;br /&gt;
&lt;br /&gt;
Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.&lt;br /&gt;
* {{An|Boots of Speed}} give +600 (+400 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Equestrian&#039;s Gloves}} give +300 (+200 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water&lt;br /&gt;
* {{An|Sea Captain&#039;s Hat}} gives +500 points on water.&lt;br /&gt;
&lt;br /&gt;
Furthermore, Stables gives +400 movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points. When all these area summed up, it is multiplied with (possible) terrain penalty. And that is how the initial movement points for each day is calculated.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11979 Thread: How do the logistics and pathfinding skills work exactly?]&lt;br /&gt;
&lt;br /&gt;
{{movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=60340</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=60340"/>
		<updated>2022-02-14T17:57:28Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: addendum and link to damage formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = increases the damage done by range attacking creatures by 10%.&lt;br /&gt;
 | A_effect = increases the damage done by range attacking creatures by 25%.&lt;br /&gt;
 | E_effect = increases the damage done by range attacking creatures by 50%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; is a [[secondary skill]] that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]] and [[cannon]]{{-wh}}. As opposed to slightly misleading in-game skill description Archery increases the &#039;&#039;base damage&#039;&#039; of ranged attacks by 10%, 25% or 50% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - compare [[Damage#Damage calculation of creature stacks|damage formula]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Archery as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Calh|Demoniac}} – Basic Archery &lt;br /&gt;
* {{H2|Gelu|Ranger}} - Basic Archery&lt;br /&gt;
* {{H2|Ivor|Ranger}} – Basic Archery &lt;br /&gt;
* {{H2|Jabarkas|Barbarian}} – Basic Archery &lt;br /&gt;
* {{H2|Jenova|Ranger}} – Advanced Archery&lt;br /&gt;
* {{H2|Kyrre|Ranger}} – Basic Archery &lt;br /&gt;
* {{H2|Orrin|Knight}} – Basic Archery &lt;br /&gt;
* {{H2|Valeska|Knight}} – Basic Archery &lt;br /&gt;
* {{H2|Wystan|Beastmaster}} – Basic Archery &lt;br /&gt;
* {{H2|Anabel|Captain}} - Basic Archery {{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Archery specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Orrin|Knight}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts affecting the skill:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Bow of Elven Cherrywood}}&lt;br /&gt;
* {{An|Bowstring of the Unicorn&#039;s Mane}}&lt;br /&gt;
* {{An|Angel Feather Arrows}}&lt;br /&gt;
* {{an|Bow of the Sharpshooter}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comparison to Attack skill==&lt;br /&gt;
&lt;br /&gt;
This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archery skill / Difference between Attack skill and Defense skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0+&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 2 || 2,1 || 2,2 || 2,3 || 2,4 || 2,5 || 2,6 || 2,7 || 2,8 || 2,9 || 3 || 3,1 || 3,2 || 3,3 || 3,4 || 3,5 || 3,6 || 3,3 || 2,9 || 2,4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 5 || 5,2 || 5,5 || 5,7 || 6 || 6,2 || 6,5 || 6,7 || 7 || 7,2 || 7,5 || 7,7 || 8 || 7,6 || 7,2 || 6,9 || 6,5 || 6,1 || 5,7 || 5,4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Expert || 10 || 10,5 || 11 || 11,5 || 12 || 12,5 || 13 || 13,2 || 13 || 12,7 || 12,5 || 12,2 || 12 || 11,7 || 11,5 || 11,2 || 11 || 10,7 || 10,5 || 10,2 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
The usefulness of the Archery secondary skills depends on how much do you rely on ranged units. It is very useful for towns with multiple shooters (e.g. [[Castle]], [[Tower]], or [[Dungeon]]). However, for towns whose primary attacking force is not ranged ([[Inferno]], [[Fortress]]) Archery can also help by increasing the potential of [[Gog and Magog|Magogs]] or [[Lizardman and Lizard Warrior|Lizardmen]].&lt;br /&gt;
&lt;br /&gt;
Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan]]s and [[Magi]] (and [[Master Gremlin]]s), or [[Stronghold]] with [[Cyclops]] and [[Orc]]s are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. &lt;br /&gt;
&lt;br /&gt;
There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn&#039;s Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=*[[Comparison of Armorer, Offense and Archery]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Offense&amp;diff=60339</id>
		<title>Offense</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Offense&amp;diff=60339"/>
		<updated>2022-02-14T17:56:44Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: addendum and link to damage formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases all hand-to-hand damage inflicted by the hero&#039;s troops by 10%.&lt;br /&gt;
 | A_effect = increases all hand-to-hand damage inflicted by the hero&#039;s troops by 20%.&lt;br /&gt;
 | E_effect = increases all hand-to-hand damage inflicted by the hero&#039;s troops by 30%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039; is a [[secondary skill]] that increases all [[hand-to-hand]] [[damage]] caused by allied creatures in hero&#039;s army. As opposed to slightly misleading in-game skill description Offense increases the &#039;&#039;base damage&#039;&#039; by 10%, 20% or 30% depending on the level of the skill. This does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - compare [[Damage#Damage calculation of creature stacks|damage formula]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Offense as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* All [[Barbarian|Barbarians]] start with Basic Offense except [[Crag Hack]] and [[Kilgor]], who start with Advanced.&lt;br /&gt;
* {{H2|Alkin|Beastmaster}} (Basic)&lt;br /&gt;
* {{H2|Arlach|Overlord}} (Basic)&lt;br /&gt;
* {{H2|Catherine|Knight}} (Basic)&lt;br /&gt;
* {{H2|Clavius|Death Knight}} (Basic)&lt;br /&gt;
* {{H2|Dace|Overlord}} (Basic)&lt;br /&gt;
* {{H2|Damacon|Overlord}} (Advanced)&lt;br /&gt;
* {{H2|Fiur|Planeswalker}} (Basic)&lt;br /&gt;
* {{H2|Gundula|Battle Mage}} (Basic)&lt;br /&gt;
* {{H2|Ignissa|Planeswalker}} (Basic)&lt;br /&gt;
* {{H2|Ivor|Ranger}} (Basic)&lt;br /&gt;
* {{H2|Monere|Planeswalker}} (Basic)&lt;br /&gt;
* {{H2|Nymus|Demoniac}} (Advanced)&lt;br /&gt;
* {{H2|Octavia|Demoniac}} (Basic)&lt;br /&gt;
* {{H2|Pasis|Planeswalker}} (Basic)&lt;br /&gt;
* {{H2|Rissa|Alchemist}} (Basic)&lt;br /&gt;
* {{H2|Shakti|Overlord}} (Basic)&lt;br /&gt;
* {{H2|Sorsha|Knight}} (Basic)&lt;br /&gt;
* {{H2|Tamika|Death Knight}} (Basic)&lt;br /&gt;
* {{H2|Anabel|Captain}} (Basic){{-wh}}&lt;br /&gt;
* {{H2|Bidley|Captain}} (Advanced){{-wh}}&lt;br /&gt;
* {{H2|Cassiopeia|Captain}} (Basic){{-wh}}&lt;br /&gt;
* {{H2|Corkes|Captain}} (Basic){{-wh}}&lt;br /&gt;
* {{H2|Derek|Captain}} (Basic){{-wh}}&lt;br /&gt;
* {{H2|Jeremy|Captain}} (Basic){{-wh}}&lt;br /&gt;
* {{H2|Tark|Captain}} (Basic){{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Offense:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Crag Hack|Barbarian}}&lt;br /&gt;
* {{H2|Gundula|Battle Mage}}&lt;br /&gt;
* {{H2|Corkes|Captain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
==Chance to get==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 7| 4| 5| 1 (lowest)| 6| 1 (lowest)| 8| 4| 7| 3| 8| 1 (lowest)|10 (highest)| 8| 5| 2| 9| 1 (lowest)| 9| 4}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Comparison to Attack skill==&lt;br /&gt;
&lt;br /&gt;
This table shows how much extra Attack skill would need the hero of attacking unit have, in order to reach the same effect in damage increasing as with the Offense skill ( = how much is the Offense skill worth in terms of attack), assuming no other damage modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offense level / Difference between Attack skill and Defense skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0+&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 2 || 2,1 || 2,2 || 2,3 || 2,4 || 2,5 || 2,6 || 2,7 || 2,8 || 2,9 || 3 || 3,1 || 3,2 || 3,3 || 3,4 || 3,5 || 3,6 || 3,3 || 2,9 || 2,4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 4 || 4,2 || 4,4 || 4,6 || 4,8 || 5 || 5,2 || 5,4 || 5,6 || 5,8 || 6 || 6,2 || 6,4 || 6,6 || 6,4 || 6 || 5,6 || 5,2 || 4,8 || 4,4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert || 6 || 6,3 || 6,6 || 6,9 || 7,2 || 7,5 || 7,8 || 8,1 || 8,4 || 8,7 || 9 || 9,1 || 8,8 || 8,4 || 8,1 || 7,7 || 7,4 || 7 || 6,7 || 6,3 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [[Damage]]&lt;br /&gt;
*[[Comparison of Armorer, Offense and Archery]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Luck&amp;diff=60338</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Luck&amp;diff=60338"/>
		<updated>2022-02-14T17:47:19Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: correction of imprecise information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the effects of luck in combat. For the secondary skill, see [[Luck (secondary skill)]].}}&lt;br /&gt;
&lt;br /&gt;
{{Table|Rating|Chance|%}}&lt;br /&gt;
{{Table row|+3|1/8|12.5%}}&lt;br /&gt;
{{Table row|+2|1/12|8.3%}}&lt;br /&gt;
{{Table row|+1|1/24|4.2%}}&lt;br /&gt;
{{Table row|0|0|0%}}&lt;br /&gt;
{{Table row|-1{{-wh}}|1/12|8.3%}}&lt;br /&gt;
{{Table row|-2{{-wh}}|1/6|16.7%}}&lt;br /&gt;
{{Table row|-3{{-wh}}|1/4|25.0%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; is a combat variable, that may cause a creature stack to do additional damage. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a &amp;quot;lucky strike&amp;quot;. Creature stack&#039;s luck modifier depends mainly on hero&#039;s luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]]s that can affect luck modifiers. Hero&#039;s luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.&lt;br /&gt;
&lt;br /&gt;
There are several references in the game, that receiving luck during combat causes double damage. However, this is not entirely accurate because the damage is not simply multiplied by two when lucky strike appears. Receiving luck when attacking means that the creature stack does additional base damage on top of the regular damage. This additional &amp;quot;lucky damage&amp;quot; is then affected by the various factors as explained in [[Damage#Damage calculation of creature stacks|damage formula]]. Thus, the final damage is not actually doubled.&lt;br /&gt;
&lt;br /&gt;
== Luck affecting features ==&lt;br /&gt;
&#039;&#039;&#039;Adventure Map locations:&#039;&#039;&#039;&lt;br /&gt;
* [[Faerie Ring]] increases luck +1 until next battle&lt;br /&gt;
* [[Fountain of Fortune (adventure map)|Fountain of Fortune]] gives random amount of luck from -1 to +3 until next battle&lt;br /&gt;
* [[Idol of Fortune]] increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)&lt;br /&gt;
* [[Mermaids]] increases luck +1 until next battle &lt;br /&gt;
* [[Rally Flag]] increases luck +1 (and morale +1) until next battle &lt;br /&gt;
* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)&lt;br /&gt;
* [[Event]]s may increase or decrease luck from -3 to +3.&lt;br /&gt;
* [[Pyramid]] decreases a hero&#039;s luck by -2 if visited after the guards have been defeated.&lt;br /&gt;
* [[Clover field]] increases luck neutrally [[alignment|aligned]] creatures by +2&lt;br /&gt;
* [[Cursed Ground]] entirely disables luck effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts:&#039;&#039;&#039;&lt;br /&gt;
* {{An| Cards of Prophecy}} increases luck +1&lt;br /&gt;
* {{An| Clover of Fortune}} increases luck +1&lt;br /&gt;
* {{An| Ladybird of Luck}} increases luck +1&lt;br /&gt;
* {{An| Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])&lt;br /&gt;
* {{An| Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])&lt;br /&gt;
* {{An| Hourglass of the Evil Hour}} negates all positive luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings:&#039;&#039;&#039;&lt;br /&gt;
* [[Rampart]]&#039;s [[Fountain of Fortune]] increases luck of defending hero by +2 when defending against siege.&lt;br /&gt;
* [[Rampart]]&#039;s grail building [[Spirit Guardian]] increases owners all heroes&#039; luck by +2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Devil}} decreases enemy luck by -1&lt;br /&gt;
* {{Cn|Arch Devil}} decreases enemy luck by -1 (-2 with [[HotA]])&lt;br /&gt;
* {{Cn|Halfling}} always has luck value of at least +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous:&#039;&#039;&#039;&lt;br /&gt;
* [[Luck (secondary skill)|Luck]] secondary skill increases luck by +1, +2 or +3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
* {{Sn|Fortune}} increases luck by +1 or +2 (or +3, if the hero has a [[hero specialty|specialty]] in fortune)&lt;br /&gt;
* {{Sn|Misfortune}} decreases luck by -1 or -2.&lt;br /&gt;
&lt;br /&gt;
== [[Horn of the Abyss]] ==&lt;br /&gt;
* Negative luck was introduced. While under effects of negative luck the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage. Hourglass of the Evil Hour neutralizes luck only if it is positive.&lt;br /&gt;
* The creatures in battle without a hero can now be subjected to the effect of good and bad luck. Originally luck never worked for creatures with no hero, even if it was positive (or negative) for them.&lt;br /&gt;
* {{cn|Arch Devil}} decreases enemy luck by 2 (instead of 1 from the original).&lt;br /&gt;
* {{cn|Leprechaun}} doubles friendly unit luck chance.&lt;br /&gt;
* {{an|Runes of Imminency}} decrease enemy&#039;s luck by 1.&lt;br /&gt;
* {{an|Demon&#039;s Horseshoe}} decreases enemy&#039;s luck by 1.&lt;br /&gt;
* {{an|Shaman&#039;s Puppet}} decreases enemy&#039;s luck by 2.&lt;br /&gt;
* [[Mineral Spring]] grants +1 luck until next battle and +600 [[movement points]] until the end of the day.&lt;br /&gt;
* [[Fields of Glory]] magical terrain gives all troops -2 luck.&lt;br /&gt;
&lt;br /&gt;
{{luck navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Movement&amp;diff=60337</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Movement&amp;diff=60337"/>
		<updated>2022-02-14T17:33:34Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: diagonal move exception correction and clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the movement of heroes on the [[Adventure Map]]. For the movement of creatures in combat, see [[speed]].}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; refers to a hero&#039;s capability to travel on the [[Adventure Map]]. At the beginning of each [[time|day]] a hero has certain amount of movement points, which are consumed as the hero moves on the map. Moving from one [[tile]] to another consumes movement points at different rate depending on [[terrain]], [[road]]s and direction of the movement. The hero cannot move any further, when he has no movement points or he has too few of them to move to the next square.&lt;br /&gt;
&lt;br /&gt;
Moving on the map from one square to another consumes hero&#039;s movement points. The amount of reduction depends mainly on the direction a hero moves and the [[terrain]]. Moving diagonally on the map consumes 1.41 (square root of 2) times the points compared to moving vertically or horizontally. Moving on [[swamp]], [[snow]], [[sand]] or [[rough]] terrains consumes hero&#039;s movement points more than other types of terrain. This is called [[terrain penalty]].&lt;br /&gt;
&lt;br /&gt;
The movement points of heroes are completely renewed at the beginning of each day. They cannot be stored or preserved over to next day. The amount of movement points depends on many factors, but mainly on the [[speed]] of the slowest creature in hero&#039;s army and possible [[Logistics]]/[[Navigation]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that in original manual of {{homm3}}, &#039;&#039;movement&#039;&#039; refers to the method of moving, which is either [[flying]] or ground. The main difference between these two is, that flying creatures can fly over obstacles (e.g. [[wall]]s) while creatures moving on ground must go around them (if able).&lt;br /&gt;
&lt;br /&gt;
== Initial points at the beginning of the day ==&lt;br /&gt;
{{Table|Creature&amp;lt;br&amp;gt;speed|Base&amp;lt;br&amp;gt;movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1560&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1630&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1700&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1760&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 1830&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 1900&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1960&lt;br /&gt;
|-&lt;br /&gt;
| 11 or more&lt;br /&gt;
| 2000&lt;br /&gt;
|} The movement points of heroes are renewed at the beginning of each day, and the exact amount given depends on the following factors:&lt;br /&gt;
* [[Logistics]] or [[Navigation]]&lt;br /&gt;
* [[Hero specialty]] Logistics or Navigation&lt;br /&gt;
* The [[speed]] of slowest creature in hero&#039;s army&lt;br /&gt;
* [[Adventure Map]] locations:&lt;br /&gt;
** [[Stables]] (also a Castle specific structure) &lt;br /&gt;
** [[Lighthouse]] (also a Castle specific structure) &lt;br /&gt;
* [[Artifact]]s:&lt;br /&gt;
** [[Boots of Speed]]&lt;br /&gt;
** [[Equestrian&#039;s Gloves]]&lt;br /&gt;
** [[Admiral&#039;s Hat]] (only in {{sod}})&lt;br /&gt;
** [[Necklace of Ocean Guidance]]&lt;br /&gt;
** [[Sea Captain&#039;s Hat]] &lt;br /&gt;
&lt;br /&gt;
The main factor for movement affecting all the heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest to the movement initial movement points creature can be seen in the table on the right. Artifacts increasing creatures&#039; speed (like [[Necklace of Swiftness]]) and [[native terrain]] bonuses don&#039;t affect the base movement, but hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.&lt;br /&gt;
&lt;br /&gt;
Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom&#039;s heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.&lt;br /&gt;
&lt;br /&gt;
During a single day, a hero can gain additional movement points by visiting [[Fountain of youth]], [[Oasis]], [[Rally Flag]], [[Watering Hole]] or [[Mineral Spring]] {{withhota}}. They all give certain amount of points for the rest of the day or until next battle. Their effect is not cumulative, but if there happens to be chance to fight nearby, they can give their movement (and other) bonus several times per day. Additionally, [[Swan Pond]] can consume all the remaining movement points when visited effectively ending the hero&#039;s movement for that day. [[Watering Place]] {{withhota}} works similarly and consumes all the remaining movement points but it also gives +1000 movement points for the next day.&lt;br /&gt;
&lt;br /&gt;
== Consumption of the movement points ==&lt;br /&gt;
{| cellspacing=0 cellpadding=2 style=&amp;quot;border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Grey 2}}; float:right;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot; | Movepoints consumption&lt;br /&gt;
|- style=&amp;quot;background-color:#{{grey 3}};&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! width=35px| %&lt;br /&gt;
! width=35px| Str.&amp;lt;br&amp;gt;step&lt;br /&gt;
! width=35px| Diag.&amp;lt;br&amp;gt;step&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| [[File:Dirt (s).gif]] [[Dirt]]&amp;lt;br&amp;gt;[[File:Grass (s).gif]] [[Grass]]&amp;lt;br&amp;gt;[[File:Lava (s).gif]] [[Lava]]&amp;lt;br&amp;gt;[[File:Subterranean (s).gif]] [[Subterranean]]&amp;lt;br&amp;gt;[[File:Water (s).gif]] [[Water]]&amp;lt;br&amp;gt;[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Rough (s).gif]] [[Rough]]&amp;lt;br /&amp;gt;[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Sand (s).gif]] [[Sand]]&amp;lt;br&amp;gt;[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[Favorable Winds]] || 66% || 66 || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hero consumes the movement points while moving on the map. The basic cost for moving horizontally or vertically is 100 points and 141 points for moving diagonally (100 times square root of 2). [[Terrain penalty]] will increase this cost to 175% on [[swamp]], 150% on [[snow]] or [[sand]] and 125% on [[rough]] or [[wasteland]] {{withhota}}. Other types of terrain do not cause penalty. To move into a new tile hero must have at least as many movement points as the basic cost. The preceding is true with one notable and complex [[#Diagonal move exception|exception]]. &lt;br /&gt;
&lt;br /&gt;
All creatures have one [[native terrain]], which means that if a hero is moving on a terrain with terrain penalty, and all the creatures in hero&#039;s army are native to that terrain, the terrain penalty is eliminated. This basically concerns the following towns: [[Fortress]] and [[Cove]] {{withhota}} whose creatures have swamp as native terrain, [[Tower]] whose creatures have snow, and [[Stronghold]] whose creatures have rough. Additionally, a hero can eliminate the sand terrain penalty if he has at least one [[Nomad]] on his army, because of their [[sandwalker]] special ability. {{withhota}} Visiting a [[Trailblazer]] will reduce the penalty for wasteland to 75% until the end of the week. Also, the expert level of the [[Pathfinding]] secondary skill completely eliminates terrain penalties.&lt;br /&gt;
&lt;br /&gt;
Moving on [[road]]s is also an exception to terrain penalty rule. No matter where the roads are laid, they always have a fixed movement cost.&lt;br /&gt;
&lt;br /&gt;
If a hero moves from one terrain to another, the movement points consumption will depend on:&lt;br /&gt;
*Terrain ⇄ Terrain move - starting tile;&lt;br /&gt;
*[[Road]] ⇄ Terrain move - terrain tile;&lt;br /&gt;
*[[Road]] ⇄ [[Road]] move - starting tile;&lt;br /&gt;
*[[Water]] ⇄ [[Favorable Winds]] move - starting tile.&lt;br /&gt;
&lt;br /&gt;
=== Diagonal move exception ===&lt;br /&gt;
If a hero has fewer movement points than the number of points needed for a diagonal move (basic cost 141 points), but at least the number of points needed to make a straight move (basic cost 100 points), it&#039;s possible to make a diagonal move as the last move in turn. The above applies to both penalty and non-penalty terrains - so e. g. for the hero on a swamp the diagonal move is possible when the hero has fewer than 247 but at least 175 movement points. &lt;br /&gt;
&lt;br /&gt;
The exception &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; apply to movement on roads. &lt;br /&gt;
&lt;br /&gt;
It also &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; always apply to heroes on a penalty terrain if they lead armies comprised entirely of creatures native to that terrain. In this case the game oddly &#039;forgets&#039; about the terrain penalty elimination and allows the last diagonal move only if the hero has at least the number of movement points needed to make a straight move calculated including terrain penalty. As a result the cheaper diagonal move is generally unattainable for armies native to swamp and snow - because straight move with penalty costs 175 and 150 points, respectively, which is greater than at most 140 points remaining with hero in this scenario.&lt;br /&gt;
&lt;br /&gt;
As a corollary to the above the cheaper diagonal move is possible for native armies of rough terrain - if a hero leading it has less than 141 movement points but at least 125 points. &lt;br /&gt;
It&#039;s also possible if there are other than terrain nativity means of reducing penalty to movement, namely:&lt;br /&gt;
* [[Pathfinding]] skill &lt;br /&gt;
* [[Wayfarer&#039;s Boots]] {{withhota}}&lt;br /&gt;
&lt;br /&gt;
In case of the latter and Expert Pathfinding, the cheaper diagonal movement is possible in the same way as on non-penalty terrain. With lower levels of Pathfinding the cheaper diagonal move for creatures native to penalty terrain is possible if the number of remaining hero&#039;s movement points is greater or equal to the straight move cost calculated after applying the skill. E. g. Advanced Pathfinding reduces the cost of straight move on swamp to 125 points, hence the cheaper diagonal move for swamp creatures is possible when the hero has at least that number of movement points. On snow Advanced Pathfinding reduces straight move cost to 100 points, hence the cheaper diagonal move for snow creatures is possible in the same way as on non-penalty terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Flying movepoints consumption table|col=collapsed|style+=margin: 0 10px 3px 0; float: left;}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
{{Math|M &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; (B + L + A + S) &amp;amp;times; T}}&lt;br /&gt;
&lt;br /&gt;
where:&amp;lt;br /&amp;gt;&lt;br /&gt;
*M = movement points&lt;br /&gt;
*B = base movement&lt;br /&gt;
*L = Logistic/Navigation bonus&lt;br /&gt;
*A = Artifact bonus&lt;br /&gt;
*S = Stable/Lighthouse bonus&lt;br /&gt;
*T = Terrain penalty &lt;br /&gt;
&lt;br /&gt;
Base movement is a hero&#039;s number of movement points before any bonuses from secondary skills, artifacts, or adventure map locations are included. On water, base movement is always 1500. On land, it is determined by the slowest creature in a hero&#039;s army. Base movement is as low as 1500 when the slowest creature has a speed of 3, and as high as 2000 when it has a speed of 11 or more (see table). Base movement is calculated only at the beginning of each day. As a result, heroes cannot earn movement points during the day by transferring their slowest creatures, nor do they lose movement points when receiving even slower creatures.&lt;br /&gt;
&lt;br /&gt;
Two secondary skills, [[Logistics]] and [[Navigation]], increase a hero&#039;s movement. Basic Logistics increases base movement on land by 10% (5% in [[HotA]]), advanced Logistics adds 20% (10% in [[HotA]]), and expert Logistics 30% (20% in [[HotA]]). Basic Navigation increases base movement on water by 50%, advanced Navigation adds 100%, and expert Navigation 150%. Logistics and Navigation do not affect bonuses from artifacts and adventure map locations. This bonus can furthermore increased if the hero has Logistics or Navigation [[Hero specialty|specialty]].&lt;br /&gt;
&lt;br /&gt;
Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.&lt;br /&gt;
* {{An|Boots of Speed}} give +600 (+400 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Equestrian&#039;s Gloves}} give +300 (+200 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water&lt;br /&gt;
* {{An|Sea Captain&#039;s Hat}} gives +500 points on water.&lt;br /&gt;
&lt;br /&gt;
Furthermore, Stables gives +400 movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points. When all these area summed up, it is multiplied with (possible) terrain penalty. And that is how the initial movement points for each day is calculated.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11979 Thread: How do the logistics and pathfinding skills work exactly?]&lt;br /&gt;
&lt;br /&gt;
{{movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:BasicEagleEye&amp;diff=60336</id>
		<title>User:BasicEagleEye</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:BasicEagleEye&amp;diff=60336"/>
		<updated>2022-02-14T17:29:02Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: ttt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;40% chance to spot minor mistakes in the wiki articles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Test [[War Machine#Cannon | link ]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sandro&amp;diff=60335</id>
		<title>Sandro</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sandro&amp;diff=60335"/>
		<updated>2022-02-14T14:26:06Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: passage of time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necropolis heroes}}{{Hero&lt;br /&gt;
 | town       = Necropolis&lt;br /&gt;
 | class      = Necromancer&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Lich&lt;br /&gt;
 | biography  = Sandro first studied Necromancy under the tutelage of the [[Wizard]], and later the [[Lich and Power Lich|Lich]], Ethric. Sandro has seen nearly all of Enroth and [[Erathia]], and now serves [[Finneas|Finneas Vilmar]], leader of the Necromancers of [[Deyja]].&lt;br /&gt;
 | specialty  = Sorcery&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to [[Sorcery]] skill percentage.&lt;br /&gt;
 | skill_1    = Basic Necromancy&lt;br /&gt;
 | skill_2    = Basic Sorcery&lt;br /&gt;
 | troop_1    = Skeleton&lt;br /&gt;
 | troop_2    = Walking Dead&lt;br /&gt;
 | troop_3    = Wight&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 4–6&lt;br /&gt;
 | nmb_3      = 4–6 &lt;br /&gt;
 | spell      = Slow&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1500&lt;br /&gt;
 | max_mp     = 1560&lt;br /&gt;
 | hota_mp    = 1500&lt;br /&gt;
 | s_mp       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File: Hero Sandro Before.png|Sandro as a necromancer in disguise.]]&lt;br /&gt;
Sandro as a necromancer in disguise.&lt;br /&gt;
&lt;br /&gt;
Sandro (or self-identified as &#039;&#039;Sandro the Great&#039;&#039;) has been in each of the first four Heroes of Might and Magic games, his picture even donned one side of the Heroes I&#039;s box.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
[[Category: Necromancers]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:BasicEagleEye&amp;diff=60334</id>
		<title>User:BasicEagleEye</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:BasicEagleEye&amp;diff=60334"/>
		<updated>2022-02-14T13:51:11Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: I hope I deserve this small page XD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;40% chance to spot minor mistakes in the wiki articles.&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Movement&amp;diff=60333</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Movement&amp;diff=60333"/>
		<updated>2022-02-14T13:43:58Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: added 2 HotA locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the movement of heroes on the [[Adventure Map]]. For the movement of creatures in combat, see [[speed]].}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; refers to a hero&#039;s capability to travel on the [[Adventure Map]]. At the beginning of each [[time|day]] a hero has certain amount of movement points, which are consumed as the hero moves on the map. Moving from one [[tile]] to another consumes movement points at different rate depending on [[terrain]], [[road]]s and direction of the movement. The hero cannot move any further, when he has no movement points or he has too few of them to move to the next square.&lt;br /&gt;
&lt;br /&gt;
Moving on the map from one square to another consumes hero&#039;s movement points. The amount of reduction depends mainly on the direction a hero moves and the [[terrain]]. Moving diagonally on the map consumes 1.41 (square root of 2) times the points compared to moving vertically or horizontally. Moving on [[swamp]], [[snow]], [[sand]] or [[rough]] terrains consumes hero&#039;s movement points more than other types of terrain. This is called [[terrain penalty]].&lt;br /&gt;
&lt;br /&gt;
The movement points of heroes are completely renewed at the beginning of each day. They cannot be stored or preserved over to next day. The amount of movement points depends on many factors, but mainly on the [[speed]] of the slowest creature in hero&#039;s army and possible [[Logistics]]/[[Navigation]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that in original manual of {{homm3}}, &#039;&#039;movement&#039;&#039; refers to the method of moving, which is either [[flying]] or ground. The main difference between these two is, that flying creatures can fly over obstacles (e.g. [[wall]]s) while creatures moving on ground must go around them (if able).&lt;br /&gt;
&lt;br /&gt;
== Initial points at the beginning of the day ==&lt;br /&gt;
{{Table|Creature&amp;lt;br&amp;gt;speed|Base&amp;lt;br&amp;gt;movement}}&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1560&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1630&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1700&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1760&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 1830&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 1900&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1960&lt;br /&gt;
|-&lt;br /&gt;
| 11 or more&lt;br /&gt;
| 2000&lt;br /&gt;
|} The movement points of heroes are renewed at the beginning of each day, and the exact amount given depends on the following factors:&lt;br /&gt;
* [[Logistics]] or [[Navigation]]&lt;br /&gt;
* [[Hero specialty]] Logistics or Navigation&lt;br /&gt;
* The [[speed]] of slowest creature in hero&#039;s army&lt;br /&gt;
* [[Adventure Map]] locations:&lt;br /&gt;
** [[Stables]] (also a Castle specific structure) &lt;br /&gt;
** [[Lighthouse]] (also a Castle specific structure) &lt;br /&gt;
* [[Artifact]]s:&lt;br /&gt;
** [[Boots of Speed]]&lt;br /&gt;
** [[Equestrian&#039;s Gloves]]&lt;br /&gt;
** [[Admiral&#039;s Hat]] (only in {{sod}})&lt;br /&gt;
** [[Necklace of Ocean Guidance]]&lt;br /&gt;
** [[Sea Captain&#039;s Hat]] &lt;br /&gt;
&lt;br /&gt;
The main factor for movement affecting all the heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest to the movement initial movement points creature can be seen in the table on the right. Artifacts increasing creatures&#039; speed (like [[Necklace of Swiftness]]) and [[native terrain]] bonuses don&#039;t affect the base movement, but hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.&lt;br /&gt;
&lt;br /&gt;
Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom&#039;s heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.&lt;br /&gt;
&lt;br /&gt;
During a single day, a hero can gain additional movement points by visiting [[Fountain of youth]], [[Oasis]], [[Rally Flag]], [[Watering Hole]] or [[Mineral Spring]] {{withhota}}. They all give certain amount of points for the rest of the day or until next battle. Their effect is not cumulative, but if there happens to be chance to fight nearby, they can give their movement (and other) bonus several times per day. Additionally, [[Swan Pond]] can consume all the remaining movement points when visited effectively ending the hero&#039;s movement for that day. [[Watering Place]] {{withhota}} works similarly and consumes all the remaining movement points but it also gives +1000 movement points for the next day.&lt;br /&gt;
&lt;br /&gt;
== Consumption of the movement points ==&lt;br /&gt;
{| cellspacing=0 cellpadding=2 style=&amp;quot;border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Grey 2}}; float:right;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:center;&amp;quot; | Movepoints consumption&lt;br /&gt;
|- style=&amp;quot;background-color:#{{grey 3}};&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! width=35px| %&lt;br /&gt;
! width=35px| Str.&amp;lt;br&amp;gt;step&lt;br /&gt;
! width=35px| Diag.&amp;lt;br&amp;gt;step&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| [[File:Dirt (s).gif]] [[Dirt]]&amp;lt;br&amp;gt;[[File:Grass (s).gif]] [[Grass]]&amp;lt;br&amp;gt;[[File:Lava (s).gif]] [[Lava]]&amp;lt;br&amp;gt;[[File:Subterranean (s).gif]] [[Subterranean]]&amp;lt;br&amp;gt;[[File:Water (s).gif]] [[Water]]&amp;lt;br&amp;gt;[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Rough (s).gif]] [[Rough]]&amp;lt;br /&amp;gt;[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Sand (s).gif]] [[Sand]]&amp;lt;br&amp;gt;[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91&lt;br /&gt;
|- style=&amp;quot;background-color:lightgray;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[Favorable Winds]] || 66% || 66 || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hero consumes the movement points while moving on the map. The basic cost for moving horizontally or vertically is 100 points and 141 points for moving diagonally (100 times square root of 2). [[Terrain penalty]] will increase this cost to 175% on [[swamp]], 150% on [[snow]] or [[sand]] and 125% on [[rough]] or [[wasteland]] {{withhota}}. Other types of terrain do not cause penalty. To move into a new tile hero must have at least as many movement points as the basic cost. The preceding is true with one notable exception - if the hero has less than 141 points but at least 100 points he will still be able to make a diagonal move on non penalty terrains.&lt;br /&gt;
&lt;br /&gt;
All creatures have one [[native terrain]], which means that if a hero is moving on a terrain with terrain penalty, and all the creatures in hero&#039;s army are native to that terrain, the terrain penalty is eliminated. This basically concerns the following towns: [[Fortress]] and [[Cove]] {{withhota}} whose creatures have swamp as native terrain, [[Tower]] whose creatures have snow, and [[Stronghold]] whose creatures have rough. Additionally, a hero can eliminate the sand terrain penalty if he has at least one [[Nomad]] on his army, because of their [[sandwalker]] special ability. {{withhota}} Visiting a [[Trailblazer]] will reduce the penalty for wasteland to 75% until the end of the week. Also, the expert level of the [[Pathfinding]] secondary skill completely eliminates terrain penalties.&lt;br /&gt;
&lt;br /&gt;
Moving on [[road]]s is also an exception to terrain penalty rule. No matter where the roads are laid, they always have a fixed movement cost.&lt;br /&gt;
&lt;br /&gt;
If a hero moves from one terrain to another, the movement points consumption will depend on:&lt;br /&gt;
*Terrain ⇄ Terrain move - starting tile;&lt;br /&gt;
*[[Road]] ⇄ Terrain move - terrain tile;&lt;br /&gt;
*[[Road]] ⇄ [[Road]] move - starting tile;&lt;br /&gt;
*[[Water]] ⇄ [[Favorable Winds]] move - starting tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Flying movepoints consumption table|col=collapsed|style+=margin: 0 10px 3px 0; float: left;}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
{{Math|M &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; (B + L + A + S) &amp;amp;times; T}}&lt;br /&gt;
&lt;br /&gt;
where:&amp;lt;br /&amp;gt;&lt;br /&gt;
*M = movement points&lt;br /&gt;
*B = base movement&lt;br /&gt;
*L = Logistic/Navigation bonus&lt;br /&gt;
*A = Artifact bonus&lt;br /&gt;
*S = Stable/Lighthouse bonus&lt;br /&gt;
*T = Terrain penalty &lt;br /&gt;
&lt;br /&gt;
Base movement is a hero&#039;s number of movement points before any bonuses from secondary skills, artifacts, or adventure map locations are included. On water, base movement is always 1500. On land, it is determined by the slowest creature in a hero&#039;s army. Base movement is as low as 1500 when the slowest creature has a speed of 3, and as high as 2000 when it has a speed of 11 or more (see table). Base movement is calculated only at the beginning of each day. As a result, heroes cannot earn movement points during the day by transferring their slowest creatures, nor do they lose movement points when receiving even slower creatures.&lt;br /&gt;
&lt;br /&gt;
Two secondary skills, [[Logistics]] and [[Navigation]], increase a hero&#039;s movement. Basic Logistics increases base movement on land by 10% (5% in [[HotA]]), advanced Logistics adds 20% (10% in [[HotA]]), and expert Logistics 30% (20% in [[HotA]]). Basic Navigation increases base movement on water by 50%, advanced Navigation adds 100%, and expert Navigation 150%. Logistics and Navigation do not affect bonuses from artifacts and adventure map locations. This bonus can furthermore increased if the hero has Logistics or Navigation [[Hero specialty|specialty]].&lt;br /&gt;
&lt;br /&gt;
Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.&lt;br /&gt;
* {{An|Boots of Speed}} give +600 (+400 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Equestrian&#039;s Gloves}} give +300 (+200 in [[HotA]]) points on land&lt;br /&gt;
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water&lt;br /&gt;
* {{An|Sea Captain&#039;s Hat}} gives +500 points on water.&lt;br /&gt;
&lt;br /&gt;
Furthermore, Stables gives +400 movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points. When all these area summed up, it is multiplied with (possible) terrain penalty. And that is how the initial movement points for each day is calculated.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11979 Thread: How do the logistics and pathfinding skills work exactly?]&lt;br /&gt;
&lt;br /&gt;
{{movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=47116</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=47116"/>
		<updated>2020-05-27T18:07:29Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: small additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from target allied creature troop.&lt;br /&gt;
 | a_effect    = Removes all spell effects from target allied or enemy creature troop.&lt;br /&gt;
 | e_effect    = Removes all spell effects from all creatures and the battlefield.&lt;br /&gt;
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell. However it can remove all other spells including [[Anti-Magic]]. Additionally, Dispel removes effects of [[Zombie]]&#039;s [[disease]], [[Scorpicore]]&#039;s [[paralyze]], [[Ghost Dragon]]&#039;s [[aging]], [[Basilisk]]&#039;s and [[Medusa]]&#039;s [[petrify|petrification]].&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Dispel as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts that render units immune to Dispel:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Diplomat%27s_Cloak&amp;diff=47114</id>
		<title>Diplomat&#039;s Cloak</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Diplomat%27s_Cloak&amp;diff=47114"/>
		<updated>2020-05-26T21:52:06Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: added wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Cape artifacts}}{{Combination artifactH&lt;br /&gt;
 | version = {{hota}}&lt;br /&gt;
 | class   = relic&lt;br /&gt;
 | slot    = shoulders&lt;br /&gt;
 | blocked = neck,&amp;lt;br&amp;gt;ring&lt;br /&gt;
 | cost    = 15000&lt;br /&gt;
 | combo_3 =&lt;br /&gt;
 | art_1   = Statesman&#039;s Medal&lt;br /&gt;
 | art_2   = Diplomat&#039;s Ring&lt;br /&gt;
 | art_3   = Ambassador&#039;s Sash&lt;br /&gt;
 | event  = You met an unusual scarecrow today. Instead of scaring the, well, crows, it was intelligently persuading them to leave the field. You agreed to help the scarecrow to find the closest seer in exchange for the secret. The scarecrow gives you its cloak.&lt;br /&gt;
 | effect = Allows your hero to [[retreat]] or [[surrender]] when battling neutral monsters or defending a town. Multiplies your hero [[army strength]] by 3 (for neutral armies and [[Thieves&#039; Guild]]).&amp;lt;br&amp;gt;&#039;&#039;&#039;Component effects:&#039;&#039;&#039; [[surrender]] cost reduced by 30%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* In addition to component effects allows your hero to [[retreat]] or [[surrender]] when battling neutral monsters or defending a town.&lt;br /&gt;
* Multiplies your hero [[army strength]] by 3 (for [[Wandering Creatures|neutral armies]] and [[Thieves&#039; Guild]]).&lt;br /&gt;
* Component effects: reduce the cost of surrendering by 30%.&lt;br /&gt;
&lt;br /&gt;
{{Artifact &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Artifacts (HotA)]]&lt;br /&gt;
[[Category: Combination artifacts (HotA)]]&lt;br /&gt;
[[Category: Relic artifacts (HotA)]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Damage&amp;diff=46917</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Damage&amp;diff=46917"/>
		<updated>2020-05-13T15:05:46Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: cannon included in formula, one other minor addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Damage&#039;&#039;&#039; is a general term for the amount of [[health]] loss a [[creature]] or a [[spell]] can cause to a single creature or to a creatures [[stack]]. If a creature suffers more damage than its current health, it is eliminated, while in a stack of creatures, the topmost dies. The remainder of the damage is dealt to the next one and so forth until all damage is dealt or the whole stack is eliminated.&lt;br /&gt;
&lt;br /&gt;
Creature&#039;s ability to deal damage typically has a range, which means that it causes randomly chosen damage between the minimum and maximum value . Some creatures like [[Naga]]s do not have a damage range, meaning they deal a fixed amount of damage. This is also true for creatures that are [[bless]]ed or [[curse]]d. Creatures in a stack cause individual damages, and the combined damage of the stack is calculated by adding them together (see External Links below). However, the final damage can deviate from the combined damage greatly because of different additions and reductions, which are covered in the next section.&lt;br /&gt;
&lt;br /&gt;
Spells can deal damage much like creatures do, except that the amount of inflicted damage does not vary within a range but is fixed. The exact amount of unmodified spell damage can always be calculated with a linear formula. For example, basic [[Lightning Bolt]] cast by a hero with 7 [[Primary skill#Power skill|spell power]] does 7 &amp;amp;times; 25 + 10 = 185 damage. For other spells different values than 25 and 10 need to be substituted. The eventual amount of spell damage is modified as follows:&lt;br /&gt;
*The [[Sorcery]] secondary skill increases spell damage.&lt;br /&gt;
*Some Heroes increase spell damage by 3% per hero level when casting the spell they [[Hero specialty#Spell specialties|specialize]] in.&lt;br /&gt;
*Other Heroes increase spell damage of the spell they specialize in by a percentage which never changes.&lt;br /&gt;
*[[Elemental]]s take double damage from certain spells. [[Fire Elemental]]s, for example, are vulnerable to [[Ice Bolt]].   &lt;br /&gt;
*The damage that [[Stone Golem]]s, [[Iron Golem]]s, [[Gold Golem]]s and [[Diamond Golem]]s take from spells is reduced by, respectively, 50%, 75%, 85% and 95%.&lt;br /&gt;
*The spells [[Protection from Air]], [[Protection from Earth|Earth]], [[Protection from Fire|Fire]] and [[Protection from Water|Water]] reduce spell damage from the school they protect against by 30%, or even by 50% when cast at advanced or expert level.&lt;br /&gt;
*[[Crystal Dragon]]s and [[Dwarf|Dwarves]] have a 20% chance and [[Battle Dwarf|Battle Dwarves]] a 40% chance to completely resist any (damage) spells. &lt;br /&gt;
*Creatures adjacent to [[Unicorn]]s and [[War Unicorn]]s have a 20% chance to completely resist any (damage) spells.&lt;br /&gt;
*The [[Resistance]] secondary skill and resistance artifacts such as the [[Boots of Polarity]] provide each creature stack of a hero&#039;s army with a chance to resist any (damage) spell.&lt;br /&gt;
*Some creatures are naturally [[immunity|immune]] to certain (damage) spells.&lt;br /&gt;
&lt;br /&gt;
== Damage calculation of creature stacks ==&lt;br /&gt;
=== The damage calculation formula ===&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;margin: 0 0 0 1em; float:right; border: 1px solid; background:#{{Grey 3}};&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Table 1: Damage calculation variables&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
|- bgcolor={{Grey 1}} &lt;br /&gt;
! {{-}}Description{{-}}&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt; = Base damage&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;amp;thinsp;&amp;amp;thinsp; = 0.05 &amp;amp;times; ([[Attack]] - [[Defense]]) (if A ≥ D)&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;amp;thinsp;&amp;amp;thinsp; = 0.10, 0.25, 0.50 for basic, advanced, expert [[Archery]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;ensp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 0.10, 0.20, 0.30 for basic, advanced, expert [[Offense]]{{-}}&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;&amp;amp;thinsp;&amp;amp;thinsp; = 0.05 &amp;amp;times; I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; &amp;amp;times; hero level for Archery/Offense [[Hero_specialty#Secondary_skill_specialties|specialty]]&lt;br /&gt;
&amp;amp;emsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 0.03 &amp;amp;times; (hero &#039;&#039;&#039;&amp;amp;divide;&#039;&#039;&#039; creature level) for [[Adela]]&#039;s [[bless]]&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| {{-}}I&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt;&amp;amp;thinsp;&amp;amp;thinsp; = 1.00 for [[luck]]y strikes&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;&amp;amp;thinsp;&amp;amp;thinsp; = 2.00 for [[Cannon]]{{-wh}} triple damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 1.00 for [[Death Blow]], [[Ballista]] or cannon{{-wh}} double damage&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;amp;emsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 1.00 if [[Elemental]] attacks opposite [[Elemental]] type&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 0.50 for [[hate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;&amp;amp;thinsp;= 0.05 &amp;amp;times; [[hex]]es travelled for [[Cavalier]]s, [[Champion]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; = 0.025 &amp;amp;times; ([[Defense]] - [[Attack]]) (if D ≥ A)&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; = 0.05, 0.10, 0.15 for basic, advanced, expert [[Armorer]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; = 0.05 &amp;amp;times; R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; &amp;amp;times; hero level for Armorer [[Hero_specialty#Secondary_skill_specialties|specialty]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; = 0.15 for [[Shield]], 0.30 at advanced, expert level&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.25 for [[Air Shield]], 0.50 at advanced, expert level&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; = 0.50 if attacker has [[range penalty|range]] or [[melee penalty]]{{-}}&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; = 0.50 if target is behind a wall ([[obstacle penalty]]){{-}}&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; = 0.50 for retaliation after being [[Blind]]ed&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.75 for retaliation after advanced [[Blind]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.50 for shooter with (basic) [[Forgetfulness]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.50 for shooter&#039;s melee attack with [[Forgetfulness]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}R&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; = 0.50 for Psychic Elemental vs. [[mind spell]] immunity&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.50 for Magic Elemental vs. lvl 1-5 [[spell immunity]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.50 if target is [[Petrify|petrified]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;emsp;&amp;amp;ensp;&amp;amp;thinsp;= 0.75 for retaliation after being [[paralyze]]d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mathematical formula for calculating the final damage (DMG&amp;lt;small&amp;gt;f&amp;lt;/small&amp;gt;) is:&lt;br /&gt;
&lt;br /&gt;
{{Math|DMG&amp;lt;sub&amp;gt;f&amp;lt;/sub&amp;gt; &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt; &amp;amp;times; (1 + I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; - R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt;) &amp;amp;times; (1 - R&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt;)}}&lt;br /&gt;
&lt;br /&gt;
Primary determinant for the final damage is the base damage (DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt;), which is affected by the number of attacking creatures and their damage range. All other variables are basically modifiers of the base damage. Variables are denoted as I if they (i)ncrease damage and as R if they (r)educe it. I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; and R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; are mutually exclusive, but all other variables may simultaneously affect the final damage (DMG&amp;lt;sub&amp;gt;f&amp;lt;/sub&amp;gt;). A brief summary of the variables have been given in the table on the right. To summarize the above formula, the content in the first parentheses increase the base damage by multiplying it with a modifier varying from 1.00 to 8.00, and the content in the second parentheses reduces the damage with a modifier varying from ~0.01 to 1.00.&lt;br /&gt;
&lt;br /&gt;
=== Offense variables ===&lt;br /&gt;
==== Base damage – variable DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt;  ====&lt;br /&gt;
&lt;br /&gt;
Damage range for a single unit type is displayed in its stats. Base damage for a stack of creatures is calculated as such:&lt;br /&gt;
&lt;br /&gt;
* If there are less than or equal to 10 creatures in a stack then a random integer is chosen in a damage range for each creature, and they are added up. &lt;br /&gt;
* If there are more than 10 creatures in a stack, 10 random integers are chosen in a damage range of the creature  and  added up.  The  result  is  multiplied  by  N/10,  where N is  the  number  of  creatures in the stack, and rounded down.&lt;br /&gt;
&lt;br /&gt;
==== Attack-Defense difference – variables I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; and R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
The Attack-Defense difference (ADD), denoted by I&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt; and R&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt; in the formula, is typically the main modifier of the base damage. It is calculated as the difference between the attacker&#039;s attack value and the defender&#039;s defense value. These are determined by adding up the attack skill of the attacking hero and of the attacking creature type, and by adding up defense skill of the defending hero and defending creature type. Spells and creature abilities that affect attack or defense values, such as [[Bloodlust]] or [[disease]], are also taken into account in this part of the formula, as are any bonuses from [[native terrain]] or hero&#039;s [[Hero_specialty#Creature_specialties|creature specialties]].&lt;br /&gt;
&lt;br /&gt;
If the attacking creature&#039;s total attack value is higher than the defending creature&#039;s total defense value (i.e., the difference is positive), then the attacking creature receives a 5% bonus to its base damage for every point the attack value is higher. If the difference is negative, then the attacking creature receives a 2.5% penalty to its total damage for every point the attack value is lower. A positive ADD therefore increases damage, meaning that the variable I&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt; in the formula is positive whereas R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; is 0. Conversely, a negative ADD decreases damage, meaning that R&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt; is positive whereas I&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt; is 0. An Attack-Defense difference of 0 does not modify base damage.&lt;br /&gt;
&lt;br /&gt;
The ADD can modify base damage only up to +300% (400% damage dealt) if ADD is positive, and up to -70% (30% damage dealt) if ADD is negative. These limits are reached by a positive ADD of +60 and a negative ADD of -28. This means that a high attack skill can grant no more than +300% bonus damage, whereas a high defense skill can grant no more than a -70% penalty. Thus, the Attack-Defense difference can modify a base damage of 100 to no more than 400, and to no less than 30.&lt;br /&gt;
&lt;br /&gt;
==== Secondary skill factors – variables I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
Variable I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; represents [[secondary skill]] modifier of either [[Archery]] or [[Offense]] depending on the attack type. Creatures able to [[Ranged attack|attack from the distance]] gain bonus from the Archery secondary skill when using their ability, and if a creature engages into [[melee]] combat, it gains bonus to its damage from Offense secondary skill. For ranged attacks, Archery secondary skill may give 0, 0.10, 0.25 or 0.50 for I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; depending on what level the skill is (if any). Similarly, Offense may give 0, 0.10, 0.20 or 0.30 to melee attacks. Because creatures cannot peform ranged and melee attacks at the same time, Archery and Offense modifiers cannot affect damage simultaneously.&lt;br /&gt;
&lt;br /&gt;
Variable I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; is related to Archery and Offense modifiers through heroes who specilize in these skills. There are three heroes specializing in Archery or Offense; Orrin specializes in Archery, while Gundula and Crag Hack specialize Offense. They receive additional bonus from Archery or Offense secondary skill, as calculated with the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; = 0.05 &amp;amp;times; hero level &amp;amp;times; I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen from the formula, the specialty bonus requires that the hero has the appropriate secondary skill, otherwise I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; becomes 0, which leads I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; to become 0 as well. In other words, Orrin does not receive his specialty bonus if he does not have Archery secondary skill; same applies to Gundula and Crag Hack with Offense. By default these heroes start with the skill they specialize in, but in custom maps the map-maker may change the starting skills.&lt;br /&gt;
&lt;br /&gt;
A special case of the variable I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; is [[Adela]] and her [[Bless]] specialty. Adela&#039;s Bless maximizes base damage as usual, but also deals extra damage according to the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; = 0.03 &amp;amp;times; hero level &amp;amp;divide; creature level&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because of the division, Adela&#039;s Bless bonus is greater for low-tier creatures. Her Bless grants +3% damage per her level to 1st level creatures, whereas it grants +0.6% per her level for 5th level creatures.&lt;br /&gt;
&lt;br /&gt;
==== Luck as combat modifier – variable I&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
The [[luck]] variable may be either 0 or 1.00, depending on whether or not the attacking creatures gets &amp;quot;a lucky strike&amp;quot;. This is determined by the combat variable luck, which may be 0 (neutral), +1 (positive), +2 (good) or +3 (excellent). These values determine how often lucky strikes occur. These probabilities are, respectively, 0/24 (0%), 1/24 (4.17%), 1/12 (8.33%) and 1/8 (12.5%). Luck may be affected by artifacts, adventure map locations, spells and the [[Luck (secondary skill)|Luck]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
==== Creature abilities – variable I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
The final variable capable of increasing total damage is I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;, which denotes creature specialties from [[Cavalier and Champion|Cavaliers and Champions]], [[Dread Knight]]s, [[Ballista]]s, [[Cannon]]s{{-wh}}, [[elemental]]s, and creatures that [[hate]] each other. Dread Knights may deliver [[Death Blow]]s, which gives variable I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; a value of 1.00, effectively doubling base damage (though not necessarily total damage). The I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; variable is also 1.00 for a ballista or cannon{{-wh}} whose shots deal double (base) damage, and 2.00 for cannon&#039;s triple damage. Additionally, there are a few creatures who [[hate]] each other, which gives I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; a value of 0.50 when they attack each other. This is true for [[Angel]]s and [[Devil]]s, [[Titan]]s and [[Black Dragon]]s, and [[Genie]]s and [[Efreet]]i. Although [[Fire Elemental]]s and [[Water Elemental]]s, as well as [[Air Elemental]]s and [[Earth Elemental]]s do not hate each other, they also do double base damage against each other (i.e., I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; = 1.00). Finally, unless they are attacking [[Pikeman and Halberdier| pikemen or halberdiers]], the jousting specialty of Cavaliers and Champions lets them deal 5% extra damage for every hex they travel during the combat turn in which they attack their target:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; = 0.05 &amp;amp;times; squares travelled&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Defense only variables ===&lt;br /&gt;
==== Secondary skill factors – variables R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;====&lt;br /&gt;
Similarly to the variables I&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt; and I&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt; variables R&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt; and R&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt; denote how [[Armorer]] and specializing in the skill affects the value of final damage. The reduction due to Armorer is not dependable on the attack type, but is the same for both ranged and melee damage. R&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt; can receive values 0, 0.05, 0.10 or 0.15, respectively indicating that a hero does not posses the skill, has it on basic, advanced or expert level. The three heroes with an Armorer specialty - [[Mephala]], [[Neela]] and [[Tazar]] - increase the effectiveness of Armorer secondary skill by 5% for every level. Thus, as can be seen from the following formula, they double the effectiveness of the Armorer skill when they reach level 20:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; = 0.05 &amp;amp;times; Hero level &amp;amp;times; R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armorer has two unexpected side effects. First, heroes with Armorer take extra damage from [[arrow tower]]s. The damage reduction is reversed, as if the sign within the parenthesis would be plus instead of minus. Second, damage is reduced by 1 if creatures from a hero with Armorer take an amount of damage that is exactly an integer value. Thus, if 100 [[Peasant]]s attack a stack of Peasants commanded by a hero with basic Armorer (and the ADD is 0), damage is not 100 &amp;amp;times; 1 &amp;amp;times;(1 - 0.05) = 95, but 94. If the attack had instead been performed by 99 Peasants, the damage would be 99 &amp;amp;times; 1 &amp;amp;times;(1 - 0.05) = 94.05, which is not an integer value and therefore rounded off in the usual way, that is, to 94.&lt;br /&gt;
&lt;br /&gt;
==== Magic shields - Variable R&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
There are many spells that modify damage, but most do so by increasing or decreasing the attack and defense skills of allied or enemy troops. [[Stone Skin]], for example, increases an allied unit&#039;s defense skill, and therefore modifies damage by affecting variable R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;. The only spells that modify damage directly are [[Shield]], [[Air Shield]], and [[Forgetfulness]]. Shield reduces all [[melee]] damage done to the hero&#039;s troops by 15% (R&amp;lt;small&amp;gt;4&amp;lt;/small&amp;gt; = 0.15), or even by 30% when cast with advanced or expert proficiency. [[Air shield]] reduces all [[ranged attack|ranged]] damage done to the hero&#039;s troops by 25% (R&amp;lt;small&amp;gt;4&amp;lt;/small&amp;gt; = 0.25), or by 50% when cast with advanced or expert proficiency. Similarly to Armorer and arrow towers, also Air Shield actually increases the damage from arrow towers instead of decreasing it.&lt;br /&gt;
&lt;br /&gt;
==== Range and Melee penalty - variable R&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
[[Ranged attack|Ranged units]] do only 50% damage (R&amp;lt;small&amp;gt;5&amp;lt;/small&amp;gt; = 0.50) to targets that are situated at a distance of ten or more [[hex]]es on the combat field. This range penalty is negated by [[Sharpshooter]]s and by heroes carrying the [[Golden Bow]] or [[Bow of the Sharpshooter]]. When a target occupies two hexes, it is possible for a range penalty to apply to the second hex, but not to the first hex the creature is standing on.&lt;br /&gt;
&lt;br /&gt;
When a hex adjacent to a ranged unit is occupied by an enemy unit, the ranged unit is unable to shoot (i.e., blocked). It has to resort to melee attacks. This typically reduces its damage by 50% (R&amp;lt;small&amp;gt;5&amp;lt;/small&amp;gt; = 0.50). However, [[Beholder]]s, [[Evil Eye]]s, [[Medusa]]s, [[Medusa Queen]]s, [[Mage|Magi]], [[Arch Mage|Arch Magi]], [[Zealot]]s, [[Enchanter]]s and [[Titan]]s are the only ranged units that do not suffer from this [[melee penalty]].&lt;br /&gt;
&lt;br /&gt;
==== Obstacle Penalty - variable R&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
[[Ranged attack|Ranged units]] that during a siege attack a target behind the wall receive an [[obstacle penalty]] if the wall protecing the target is not destroyed. As a result, their damage is reduced by 50% (R&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt; = 0.50). This damage is halved once again if a range penalty applies. The obstacle penalty is negated by [[Mage|Magi]], [[Arch Mage|Arch Magi]], [[Enchanter]]s and [[Sharpshooter]]s, and by heroes carrying the [[Golden Bow]] or [[Bow of the Sharpshooter]].&lt;br /&gt;
&lt;br /&gt;
==== Mind spells - variable R&amp;lt;sub&amp;gt;7&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
The spell [[Blind]] is deactivated when a blinded creature stack is attacked. Any retaliation against this attack will not be at full strength. It will be at only 50% strength (R&amp;lt;small&amp;gt;7&amp;lt;/small&amp;gt; = 0.50) when Blind is cast with basic or no proficiency, and at 25% (R&amp;lt;small&amp;gt;7&amp;lt;/small&amp;gt; = 0.25) when cast with advanced proficiency. An attack that deactivates expert Blind cannot be retaliated against, but the targeted creature stack does retain its ability to retaliate against another attack in that same combat round. [[Unicorn]]s and [[War Unicorn]]s cast Blind with basic proficiency, unless the battle takes place on [[Magic Plains]]. &lt;br /&gt;
&lt;br /&gt;
Additionally, when [[Forgetfulness]] cast with basic or no proficiency, it causes half of an enemy creature stack to forget to use its ranged attack, effectively halving its ranged damage (R&amp;lt;small&amp;gt;7&amp;lt;/small&amp;gt; = 0.50). Due to a bug, shooter&#039;s melee attack damage, affected by Forgetfulness, is also decreased by half (R&amp;lt;small&amp;gt;7&amp;lt;/small&amp;gt; = 0.50).&lt;br /&gt;
&lt;br /&gt;
==== Creature Specialties - variable R&amp;lt;sub&amp;gt;8&amp;lt;/sub&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
Damage may also be reduced by some special abilities from creatures:&lt;br /&gt;
&lt;br /&gt;
* [[Psychic Elemental]]s deal half damage (R&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt; = 0.50) against creatures that are immune to [[Mind spell]]s, such as [[Giant]]s and [[Undead]]. This is not affected by the [[Orb of Vulnerability]].&lt;br /&gt;
* [[Magic Elemental]]s deal half damage (R&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt; = 0.50) against [[Magic Elemental]]s and [[Black Dragon]]s. This is not affected by the [[Orb of Vulnerability]], [[Anti-Magic]], or [[Magic Resistance]].&lt;br /&gt;
* Creatures that are petrified by a [[Basilisk]]&#039;s [[Petrifying attack]] or a [[Medusa]]&#039;s [[Stone gaze]] take 50% damage (R&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt; = 0.50) from [[ranged attack|ranged]] and [[melee]] attacks. Taking damage also deactivates the effect. &lt;br /&gt;
* Creatures that are paralyzed by a [[Scorpicore]]&#039;s [[Paralyzing Venom]] retaliate at only 25% of their full strength against the attack that deactivates the effect.&lt;br /&gt;
&lt;br /&gt;
A special case of damage calculation concerns the spell and creature ability [[Fire Shield]]. [[Efreet Sultan]]s and any creatures that have Fire Shield cast on them counter-inflict damage from [[melee]] attacks. This is calculated as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;Fire Shield damage =  FS &amp;amp;times; DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt; &amp;amp;times; (1 + I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; + I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;)&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FS is a percentage that equals 0.20 for Efreet Sultans and (basic) Fire Shield, 0.25 for advanced Fire Shield, and 0.30 for expert Fire Shield.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
On [[lava]] terrain, one hundred [[Archangel]]s that benefit from basic [[Bless]] cast by a level 14 [[Adela]] with expert [[Offense]] and an Attack Skill of 8 deliver a [[luck]]y strike against a stack of [[Petrify|petrified]] [[Arch Devil]]s that adopted a defensive stance right after a level 20 [[Tazar]] with advanced [[Armorer]] and 14 Defense casted expert [[Shield]] and expert [[Stone Skin]] at the beginning of the present combat round. How much damage do the Archangels inflict?&lt;br /&gt;
&lt;br /&gt;
First, base damage (DMG&amp;lt;sub&amp;gt;b&amp;lt;/sub&amp;gt;) is calculated. Because Bless has been cast with basic (rather than advanced or expert) proficiency and Archangels always deal a fixed amount of damage, base damage is equal to 100 &amp;amp;times; 50 = 5000.&lt;br /&gt;
 &lt;br /&gt;
This base damage is modified by several I and R variables. Let’s calculate I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; and R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; first. The Archangels have a base Attack Skill of 30, to which +8 Attack from Adela is added, for a total of 38. The Arch Devils have a base Defense Skill of 28, to which +14 Defense from Tazar is added, +6 due to Stone Skin and +1 due to [[Native Terrain]], for a total of 49. Because the Arch Devils adopted a defensive stance only after Stone Skin was cast, they receive a 20% Defense bonus over a Defense Skill of 49 (rather than 43), meaning their defense is 1.2 &amp;amp;times; 49 = 58.8, which is rounded down to 58. This is 58 - 38 points higher than the Attack Skill of the Archangels, meaning that I&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; = 0 and R&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; = 20 &amp;amp;times; 0.025 = 0.5.&lt;br /&gt;
&lt;br /&gt;
Because Adela has learned expert Offense, I&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; = 0.30.&lt;br /&gt;
&lt;br /&gt;
Adela’s Bless specialty at Hero level 14 means that I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;  = 0.03 &amp;amp;times; 14 / 7 = 0.06.&lt;br /&gt;
&lt;br /&gt;
Because the Archangels deliver a lucky strike, I&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; = 1.00&lt;br /&gt;
&lt;br /&gt;
Archangels hate Arch Devils, so I&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; = 0.50.&lt;br /&gt;
      &lt;br /&gt;
Because Tazar has learned advanced Armorer, R&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; = 0.10.&lt;br /&gt;
 &lt;br /&gt;
Tazar’s Armorer specialty at Hero level 20 means that R&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; = 0.05 &amp;amp;times; 20 &amp;amp;times; 0.10 = 0.10.&lt;br /&gt;
&lt;br /&gt;
Tazar has cast expert Shield, meaning that R&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt; = 0.30.&lt;br /&gt;
&lt;br /&gt;
Because the Arch Devils are petrified, R&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; = 0.50&lt;br /&gt;
&lt;br /&gt;
Substituting these values in the damage formula above shows that total damage is equal to 100 &amp;amp;times; 50 &amp;amp;times; (1 + 0.30 + 0.06 + 1.00 + 0.50) &amp;amp;times; (1 - 0.50) &amp;amp;times; (1 - 0.10 - 0.10) &amp;amp;times; (1 - 0.30) &amp;amp;times; (1 - 0.50) = 2002.&lt;br /&gt;
&lt;br /&gt;
However, because this damage is exactly 2002 (i.e., an integer value) and Tazar has learned Armorer, damage is reduced by one additional damage point, for a total of 2001.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
Thread at [http://heroescommunity.com HeroesCommunity], started by Ecoris: [http://heroescommunity.com/viewthread.php3?TID=20955 Base damage calculation]&amp;lt;br&amp;gt;&lt;br /&gt;
Thread at [http://heroescommunity.com HeroesCommunity], started by Angelito: [http://heroescommunity.com/viewthread.php3?TID=11801 How do the offence and armorer skillls work exactly?] &amp;lt;br&amp;gt;&lt;br /&gt;
Thread at [http://heroescommunity.com HeroesCommunity], started by Ecoris: [http://heroescommunity.com/viewthread.php3?TID=21273 Rules for (Creature) Spells and Orbs] &amp;lt;br&amp;gt;&lt;br /&gt;
[hxxp://heroes3wog.net/download/&amp;lt;nowiki&amp;gt;[Manual]Tribute to Strategists.pdf&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=46916</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=46916"/>
		<updated>2020-05-13T14:44:17Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: hota changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = increases the damage done by range attacking creatures by 10%.&lt;br /&gt;
 | A_effect = increases the damage done by range attacking creatures by 25%.&lt;br /&gt;
 | E_effect = increases the damage done by range attacking creatures by 50%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; is a [[secondary skill]] that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]] and [[cannon]]{{-wh}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Archery as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Calh|Demoniac}} – Basic Archery &lt;br /&gt;
* {{H2|Gelu|Ranger}} - Basic Archery&lt;br /&gt;
* {{H2|Ivor|Ranger}} – Basic Archery &lt;br /&gt;
* {{H2|Jabarkas|Barbarian}} – Basic Archery &lt;br /&gt;
* {{H2|Jenova|Ranger}} – Advanced Archery&lt;br /&gt;
* {{H2|Kyrre|Ranger}} – Basic Archery &lt;br /&gt;
* {{H2|Orrin|Knight}} – Basic Archery &lt;br /&gt;
* {{H2|Valeska|Knight}} – Basic Archery &lt;br /&gt;
* {{H2|Wystan|Beastmaster}} – Basic Archery &lt;br /&gt;
* {{H2|Anabel|Captain}} - Basic Archery {{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Archery specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Orrin|Knight}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts affecting the skill:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Bow of Elven Cherrywood}}&lt;br /&gt;
* {{An|Bowstring of the Unicorn&#039;s Mane}}&lt;br /&gt;
* {{An|Angel Feather Arrows}}&lt;br /&gt;
&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Drawbridge&amp;diff=46915</id>
		<title>Drawbridge</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Drawbridge&amp;diff=46915"/>
		<updated>2020-05-13T10:07:50Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: due to content changes moved to the article about walls, created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Wall#Drawbridge]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wall&amp;diff=46914</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wall&amp;diff=46914"/>
		<updated>2020-05-13T10:03:22Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: moved and expanded drawbridge section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wall&#039;&#039;&#039; refers to the protective [[fortifications]] around [[town]]s in a [[siege]]. Building a [[Fort]] adds walls around the town, and then a [[Castle (structure)|Castle ]] strengthens them to fortified walls. Building a [[Citadel]] has no effect on walls - it only adds main [[Arrow Tower]] and [[Moat]] to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of [[ranged attack]]ers by 50%. Walls can be damaged and destroyed with [[Catapult]]s, [[Cannon]]s (with [[HotA]]){{-wh}} or [[Earthquake]] spell. Additionally, [[Cyclops and Cyclops King|cyclopses and cyclops kings]] have the special ability to attack walls during a siege.&lt;br /&gt;
&lt;br /&gt;
[[File: H3_townwalls.png|x200px|left]] On the [[battlefield]] walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into:&lt;br /&gt;
&#039;&#039;&#039;W&#039;&#039;&#039; hexes: 6 indestructible segments&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; hex: Upper Wall&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; hex: Mid-Upper Wall&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; hex: Mid-Lower Wall&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; hex: Lower Wall&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(D)&#039;&#039;&#039; hex: Drawbridge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Moat (if Citadel or Castle are built in the town) occupies 11 hexes (or 22 hexes in [[Fortress]]) to the left of the wall. &lt;br /&gt;
&lt;br /&gt;
Destructible wall segments have 2 hitpoints (3 with [[Castle (structure)|Castle]] built), except Drawbridge which always has 2 hitpoints. During a siege hero forces can move onto destructible wall segments after destroying them.&lt;br /&gt;
&lt;br /&gt;
== Drawbridge == &lt;br /&gt;
The &#039;&#039;&#039;drawbridge&#039;&#039;&#039; is the main pathway into a castle [[walls]] during [[siege]] combat. The drawbridge is closed by default. The drawbridge can be opened by the town defenders, but not by attackers. Creatures crossing it do not suffer [[moat]] damage. It opens automatically when defender moves his stack out of the castle through the &#039;&#039;&#039;(D)&#039;&#039;&#039; or &#039;&#039;&#039;B&#039;&#039;&#039; hex. If the drawbridge is lowered it additionally occupies the &#039;&#039;&#039;B&#039;&#039;&#039; hex on the battlefield map. The drawbridge automatically closes when there are no creatures on the &#039;&#039;&#039;(D)&#039;&#039;&#039; and &#039;&#039;&#039;B&#039;&#039;&#039; hexes. The drawbridge remains permanently lowered if it is destroyed or if there is a slain creature on at least one of the hexes. The latter is called &amp;quot;drawbridge trapping&amp;quot; and can often be utilized against computer opponents sending melee creatures into combat.&lt;br /&gt;
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If the drawbridge is closed attacker cannot move into the &#039;&#039;&#039;B&#039;&#039;&#039; hex. But if the attacker occupies hex marked as &#039;&#039;&#039;x&#039;&#039;&#039; on the illustration above, the drawbridge cannot open and the defender cannot move out of the castle. The same applies if [[Force field]] spell was cast on the &#039;&#039;&#039;x&#039;&#039;&#039; hex or if there is a slain creature on it. Note however than although it is possible to cast force field on the &#039;&#039;&#039;B&#039;&#039;&#039; hex it won&#039;t prevent the drawbridge from opening.&lt;br /&gt;
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The drawbridge has always 2 hitpoints but it&#039;s usually more resilient than other wall segments, because it&#039;s more difficult to intentionally target it (compare [[Ballistics]]). &lt;br /&gt;
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&#039;&#039;&#039;A legion of [[Wolf Raiders]] standing on the open drawbridge&#039;&#039;&#039;&lt;br /&gt;
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[[File:drawbridge.jpg|link=|caption]]&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[Arrow tower]]&lt;br /&gt;
* [[Moat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:H3_townwalls.png&amp;diff=46913</id>
		<title>File:H3 townwalls.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:H3_townwalls.png&amp;diff=46913"/>
		<updated>2020-05-13T09:47:15Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: BasicEagleEye uploaded a new version of File:H3 townwalls.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wall segments&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wall&amp;diff=46912</id>
		<title>Wall</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wall&amp;diff=46912"/>
		<updated>2020-05-12T22:49:37Z</updated>

		<summary type="html">&lt;p&gt;BasicEagleEye: expanded article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wall&#039;&#039;&#039; refers to the protective [[fortifications]] around [[town]]s in a [[siege]]. Building a [[Fort]] adds walls around the town, and then a [[Castle (structure)|Castle ]] strengthens them to fortified walls. Building a [[Citadel]] has no effect on walls - it only adds main [[Arrow Tower]] to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of [[ranged attack]]ers by 50%. Walls can be damaged and destroyed with [[Catapult]]s, [[Cannon]]s (with [[HotA]]){{-wh}} or [[Earthquake]] spell. Additionally, [[Cyclops and Cyclops King|cyclopses and cyclops kings]] have the special ability to attack walls during a siege.&lt;br /&gt;
&lt;br /&gt;
[[File: H3_townwalls.png|x200px|left]] On the [[battlefield]] walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into:&lt;br /&gt;
&#039;&#039;&#039;W&#039;&#039;&#039; hexes: 6 indestructible segments&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(1)&#039;&#039;&#039; hex: Upper Wall&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(2)&#039;&#039;&#039; hex: Mid-Upper Wall&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(3)&#039;&#039;&#039; hex: Mid-Lower Wall&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(4)&#039;&#039;&#039; hex: Lower Wall&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;(D)&#039;&#039;&#039; hex: [[Drawbridge]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Destructible wall segments have 2 hitpoints (3 with [[Castle (structure)|Castle]] built), except Drawbridge which always has 2 hitpoints. The drawbridge can be opened by the town defenders, but not by attackers.  However, if a stack dies while standing on the open drawbridge, it will not close.&lt;br /&gt;
&lt;br /&gt;
During a siege hero forces can move only onto destructible wall hexes after destroying them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Arrow tower]]&lt;br /&gt;
* [[Moat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>BasicEagleEye</name></author>
	</entry>
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