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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dennevolt</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dennevolt"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/Dennevolt"/>
	<updated>2026-04-09T06:25:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Trivia&amp;diff=28130</id>
		<title>Trivia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Trivia&amp;diff=28130"/>
		<updated>2017-08-11T21:40:32Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: /* Verified statements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Did you know&#039;&#039;&#039; is collection of small bits of information about {{homm3}}. &lt;br /&gt;
&lt;br /&gt;
== Verified statements ==&lt;br /&gt;
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]].&lt;br /&gt;
* All effects of creature abilities (e.g. [[dendroids]]&#039; [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s&#039; [[poison]], which can be [[cure]]d though.&lt;br /&gt;
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.&lt;br /&gt;
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side.&lt;br /&gt;
* [[Anti-Magic]] can only be removed with expert level [[Dispel]] or with [[Dragon Fly]]&#039;s dispel ability (the ability was introduced in {{roe}} 1.4).&lt;br /&gt;
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.&lt;br /&gt;
* [[Arrow tower]]s causes more damage to heroes with [[Armorer]], although it should be the other way round. This also applies to [[Air Shield]].&lt;br /&gt;
* Artifacts affect also [[Clone]]d creatures.&lt;br /&gt;
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but spells like [[Berserk]] will have no effect.&lt;br /&gt;
* Battles in the subterranean  level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.&lt;br /&gt;
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].&lt;br /&gt;
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].&lt;br /&gt;
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].&lt;br /&gt;
* [[Dispel]] nor [[Cure]] cannot remove the effect of [[Disrupting Ray]].&lt;br /&gt;
* Even though [[Black Dragon]]s are immune to all creature abilites (e.g. [[stone gaze]]), they can still be [[bind]]ed by [[dendroid]]s.&lt;br /&gt;
* Even though [[Black Dragon]]s are immune to all spells, they still receive damage from [[Efreet Sultan]]s&#039; Fire Shield.&lt;br /&gt;
* Having at least one [[Rogue]] in hero&#039;s army has the same effect basic [[Visions]] has.&lt;br /&gt;
* [[Land Mine]]s do no affect creatures with magic immunity (e.g. [[Magic Elemental]]s) (&#039;&#039;Heroes v1.4 or Complete only&#039;&#039;)&lt;br /&gt;
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.&lt;br /&gt;
* [[Master Genie]]s can and will cast Cure on friendlies.&lt;br /&gt;
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].&lt;br /&gt;
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).&lt;br /&gt;
* Only spell that can affect [[Black Dragon]]s is expert level of [[Dispel]].&lt;br /&gt;
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).&lt;br /&gt;
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]] unlike [[Golem]]s or [[Elemental]]s.&lt;br /&gt;
* [[Orb of Vulnerability]] breaks creatures&#039; natural immunities to magic, but not artifact-granted immunities.&lt;br /&gt;
* [[Tower]] [[moat]]&#039;s [[Land Mine]]s are treated similarly as the spell, and therefore they can be [[Dispel]]led, creatures with magic immunities are unaffected by them, and [[Orb of Tempestuous Fire]] increase their damage.&lt;br /&gt;
* [[Tree of Knowledge]] gives experience equal to the difference between hero&#039;s next level and current level.&lt;br /&gt;
* [[Windmill]] never produces [[wood]] ({{W}}).&lt;br /&gt;
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).&lt;br /&gt;
* It&#039;s possible for a hero to have no troops if you deposit them at [[Seer&#039;s Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as pre-battle music ends.&lt;br /&gt;
* Spells casted by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in an [[Anti-Magic Garrison]].&lt;br /&gt;
* Luck stacks with the [[Dread Knight]]&#039;s Death Blow.&lt;br /&gt;
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally.&lt;br /&gt;
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you&#039;re dragging it) as the other player exits the trade window.&lt;br /&gt;
&lt;br /&gt;
== Unverified claims ==&lt;br /&gt;
* [[Archangel]]s resurrect less creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?&lt;br /&gt;
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?&lt;br /&gt;
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon&#039;s Aging, War Unicorn&#039;s Blinding and Medusa Queen&#039;s Stone Gaze?&lt;br /&gt;
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?&lt;br /&gt;
* [[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?&lt;br /&gt;
&lt;br /&gt;
== False claims ==&lt;br /&gt;
* Battles in [[mine]]s are always considered to take place in [[Subterranean]] terrain. (Version 4.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 28 March 2014 (CET))&lt;br /&gt;
* Elementals that are summoned in combat are not affected by Planeswalkers&#039; (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)&lt;br /&gt;
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Troll&amp;diff=27927</id>
		<title>Troll</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Troll&amp;diff=27927"/>
		<updated>2017-05-06T22:20:01Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 3&lt;br /&gt;
 | Name       = Troll&lt;br /&gt;
 | Attack     = 14&lt;br /&gt;
 | Defense    = 7&lt;br /&gt;
 | Damage     = 10–15&lt;br /&gt;
 | Health     = 40&lt;br /&gt;
 | Speed      = 7&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 500&lt;br /&gt;
 | Special    = [[Regenerating]]&lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trolls&#039;&#039;&#039; are [[neutral creature]]s recruited from the [[troll bridge]]. Unlike their [[Enroth]]ian cousins, [[Antagarich|Antagrich]] trolls prefer a more personal [[Melee|hand-to-hand attack]]. Like their Enrothian cousins, Antagrich trolls do [[Regenerating|regenerate]] damage taken in battle.&lt;br /&gt;
&lt;br /&gt;
Boars have an [[AI Value]] of 1024&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sharpshooter&amp;diff=27926</id>
		<title>Sharpshooter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sharpshooter&amp;diff=27926"/>
		<updated>2017-05-06T22:19:00Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 4&lt;br /&gt;
 | Name       = Sharpshooter&lt;br /&gt;
 | Attack     = 12&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 8–10&lt;br /&gt;
 | Health     = 15&lt;br /&gt;
 | Speed      = 9&lt;br /&gt;
 | Shots      = 32&lt;br /&gt;
 | Cost       = 400&lt;br /&gt;
 | Special    = • [[Ranged attack]]&amp;lt;br&amp;gt;• No [[range penalty]]&amp;lt;br&amp;gt;• No [[obstacle penalty]]&lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sharpshooters&#039;&#039;&#039; are [[neutral creature]] recruited from the [[Treetop Tower]]. Specially trained by the guerilla warrior [[Gelu]], Sharpshooters are recruited from the ranks of [[Archer and marksman|archers]], [[Archer and marksman|marksmen]], [[Wood and grand elf|wood elves]] and [[Wood and grand elf|grand elves]]. Sharpshooters use huge recurve, compound longbows to aid in the power and precision of their attacks. With their training, distance and siege [[wall]]s are not a hindrance.&lt;br /&gt;
&lt;br /&gt;
Sharpshooters have an [[AI Value]] of 585&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes related to Sharpshooters:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Gelu|Ranger}} can upgrade [[Wood Elf and Grand Elf|Wood Elves, Grand Elves]], [[Archer and Marksman|Archers and Marksmen]] to Sharpshooters.&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Rogue&amp;diff=27925</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Rogue&amp;diff=27925"/>
		<updated>2017-05-06T22:17:24Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 8&lt;br /&gt;
 | Name       = Rogue&lt;br /&gt;
 | Attack     = 8&lt;br /&gt;
 | Defense    = 3&lt;br /&gt;
 | Damage     = 2–4&lt;br /&gt;
 | Health     = 10&lt;br /&gt;
 | Speed      = 6&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 100&lt;br /&gt;
 | Special    = [[Spying]]&lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogues&#039;&#039;&#039; are [[neutral creature]]s recruited from the [[rogue cavern]].&lt;br /&gt;
&lt;br /&gt;
Rogues abound in [[Antagarich|Antagrich]]. If you are able to employ them in your ranks, you will be able to spy on any nearby enemies simply by right-clicking on them.&lt;br /&gt;
&lt;br /&gt;
Rouges have an [[AI Value]] of 135&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Peasant&amp;diff=27924</id>
		<title>Peasant</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Peasant&amp;diff=27924"/>
		<updated>2017-05-06T22:15:45Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 25&lt;br /&gt;
 | Name       = Peasant&lt;br /&gt;
 | Attack     = 1&lt;br /&gt;
 | Defense    = 1&lt;br /&gt;
 | Damage     = 1&lt;br /&gt;
 | Health     = 1&lt;br /&gt;
 | Speed      = 3&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 10&lt;br /&gt;
 | No_spec    = &lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peasant&#039;&#039;&#039; is a [[neutral creature]] recruited from the [[Hovel]] found only in the [[Adventure Map]]. They are recruited for free from the Hovel, but from [[Portal of Summoning]] their cost is 10 {{gold}}.&lt;br /&gt;
&lt;br /&gt;
Peasants have the lowest [[AI Value]] in the game at 15&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Basically only [[Necropolis]] heroes might be interested in recruiting or fighting against peasants, as they are cheap and easy way to [[Necromancy|rise]] them as [[Skeleton and skeleton warrior|skeletons]] after battle or transform them into one in the [[Skeleton Transformer]]. Additionally, they can be used in [[Freelancer&#039;s Guild]] to trade for [[resource]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Nomad&amp;diff=27923</id>
		<title>Nomad</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Nomad&amp;diff=27923"/>
		<updated>2017-05-06T22:14:15Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 7&lt;br /&gt;
 | Name       = Nomad&lt;br /&gt;
 | Attack     = 9&lt;br /&gt;
 | Defense    = 8&lt;br /&gt;
 | Damage     = 2–6&lt;br /&gt;
 | Health     = 30&lt;br /&gt;
 | Speed      = 7&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Size       = 2&lt;br /&gt;
 | Cost       = 200&lt;br /&gt;
 | Special    = [[Sandwalker]]&lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nomads&#039;&#039;&#039; are [[neutral creature]]s recruited from the [[nomad tent]]. [[Native terrain|Native]] to the desert [[sand]]s, nomads are fast riders able to traverse sand with the ease most travel over [[grass]].&lt;br /&gt;
&lt;br /&gt;
== Special ability ==&lt;br /&gt;
Nomads&#039; sandwalker special ability causes hero to ignore [[terrain penalty]] on [[sand]]. This ability applies if the hero has at least one nomad in his army.&lt;br /&gt;
&lt;br /&gt;
Nomads have an [[AI Value]] of 345&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mummy&amp;diff=27922</id>
		<title>Mummy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mummy&amp;diff=27922"/>
		<updated>2017-05-06T22:12:50Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 7&lt;br /&gt;
 | Name       = Mummy&lt;br /&gt;
 | Attack     = 7&lt;br /&gt;
 | Defense    = 7&lt;br /&gt;
 | Damage     = 3–5&lt;br /&gt;
 | Health     = 30&lt;br /&gt;
 | Speed      = 5&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 300&lt;br /&gt;
 | Special    =  • [[Undead]]&amp;lt;br&amp;gt;• [[Curse]]s enemies&lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mummies&#039;&#039;&#039; are [[neutral creature]]s recruited from the [[tomb of curses]].&lt;br /&gt;
&lt;br /&gt;
Mummies roam the earth seeking vengeance upon those who have disturbed their eternal slumber. Those suffering the attack of the mummy often find themselves [[curse]]d and unable to effectively mount a strong attack.&lt;br /&gt;
&lt;br /&gt;
=== Special ability ===&lt;br /&gt;
Mummies curse ability behaves slightly different from the [[Curse]] spell as it is not considered [[School of Fire Magic|fire school]] spell. This is due to a fact that the ability is not affected by [[Fiery Fields]] [[terrain]], and creatures with immunity to fire magic (e.g. [[Fire Elemental]]s) are not affected by it. However, the ability is affected by the [[Magic Plains]].&lt;br /&gt;
&lt;br /&gt;
Mummies have an [[AI Value]] of 270&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Halfling&amp;diff=27921</id>
		<title>Halfling</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Halfling&amp;diff=27921"/>
		<updated>2017-05-06T22:09:53Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 15&lt;br /&gt;
 | Name       = Halfling&lt;br /&gt;
 | Attack     = 4&lt;br /&gt;
 | Defense    = 2&lt;br /&gt;
 | Damage     = 1–3&lt;br /&gt;
 | Health     = 4&lt;br /&gt;
 | Speed      = 5&lt;br /&gt;
 | Shots      = 24&lt;br /&gt;
 | Cost       = 40&lt;br /&gt;
 | Special    = • [[Ranged attack]]&amp;lt;br&amp;gt;• Always have +1 [[luck]]&lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halfling&#039;&#039;&#039; are [[neutral creature]] recruited from the [[thatched hut]]. Their cost is 40 {{Gold}}, but when recruited from the [[adventure map]], they are recruited for free.&lt;br /&gt;
&lt;br /&gt;
Armed with sling and stone, halflings have found a harsh existence in [[Antagarich|Antagrich]]. Driven from their homes by the [[Kreegan]]s, halflings have been scattered to the winds. These noble fighters take refuge in the earth and have an uncanny sense of luck.&lt;br /&gt;
&lt;br /&gt;
Halflings are unable to get luck unless being commanded by a hero, despite the game saying that they have +1 luck (they even have +1 luck when on [[Terrain#Magical_Terrains|Clover Fields]], when they should have +3)&lt;br /&gt;
&lt;br /&gt;
Halflings have an [[AI Value]] of 75&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Gold_Golem&amp;diff=27920</id>
		<title>Gold Golem</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Gold_Golem&amp;diff=27920"/>
		<updated>2017-05-06T22:07:11Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 3&lt;br /&gt;
 | Name       = Gold Golem&lt;br /&gt;
 | Attack     = 11&lt;br /&gt;
 | Defense    = 12&lt;br /&gt;
 | Damage     = 8–10&lt;br /&gt;
 | Health     = 50&lt;br /&gt;
 | Speed      = 5&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 500&lt;br /&gt;
 | Special    = 85% [[damage resistance]]&lt;br /&gt;
| Onlyone     = }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold golems&#039;&#039;&#039; are [[neutral creature]]s recruited from the [[golem factory]] but only when found on the [[adventure map]]. Like the [[stone and iron golem]]s found in [[tower town]]s, gold golems are highly crafted statues animated through magic. [[Spell]]s only do 15% of their normal damage to them. They are quite slow, but their substantial health points and [[damage resistance]] makes them very durable.&lt;br /&gt;
&lt;br /&gt;
Gold Golems have an [[AI Value]] of 600&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Enchanter&amp;diff=27919</id>
		<title>Enchanter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Enchanter&amp;diff=27919"/>
		<updated>2017-05-06T22:04:52Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 2&lt;br /&gt;
 | Name       = Enchanter&lt;br /&gt;
 | Attack     = 17&lt;br /&gt;
 | Defense    = 12&lt;br /&gt;
 | Damage     = 14&lt;br /&gt;
 | Health     = 30&lt;br /&gt;
 | Speed      = 9&lt;br /&gt;
 | Shots      = 32&lt;br /&gt;
 | Cost       = 750&lt;br /&gt;
 | Special    = • [[Ranged attack]]&amp;lt;br&amp;gt;• No [[melee]] penalty&amp;lt;br&amp;gt;• [[Spellcaster]]&lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &#039;&#039;&#039;Enchanters&#039;&#039;&#039; are [[neutral creature]] recruited from the [[Enchanter&#039;s Hollow]]. They are [[spellcaster]]s and automatically cast:&lt;br /&gt;
* {{Sn|Haste}}&lt;br /&gt;
* {{Sn|Bless}}&lt;br /&gt;
* {{Sn|Stone Skin}}&lt;br /&gt;
* {{Sn|Cure}}&lt;br /&gt;
* {{Sn|Bloodlust}}&lt;br /&gt;
* {{Sn|Air Shield}}&lt;br /&gt;
* {{Sn|Slow}}&lt;br /&gt;
* {{Sn|Weakness}} &lt;br /&gt;
&lt;br /&gt;
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).&lt;br /&gt;
&lt;br /&gt;
Enchanters have an [[AI Value]] of 1210&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Enchanters specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Dracon}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Enchanter&amp;diff=27918</id>
		<title>Enchanter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Enchanter&amp;diff=27918"/>
		<updated>2017-05-06T22:04:34Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 2&lt;br /&gt;
 | Name       = Enchanter&lt;br /&gt;
 | Attack     = 17&lt;br /&gt;
 | Defense    = 12&lt;br /&gt;
 | Damage     = 14&lt;br /&gt;
 | Health     = 30&lt;br /&gt;
 | Speed      = 9&lt;br /&gt;
 | Shots      = 32&lt;br /&gt;
 | Cost       = 750&lt;br /&gt;
 | Special    = • [[Ranged attack]]&amp;lt;br&amp;gt;• No [[melee]] penalty&amp;lt;br&amp;gt;• [[Spellcaster]]&lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &#039;&#039;&#039;Enchanters&#039;&#039;&#039; are [[neutral creature]] recruited from the [[Enchanter&#039;s Hollow]]. They are [[spellcaster]]s and automatically cast:&lt;br /&gt;
* {{Sn|Haste}}&lt;br /&gt;
* {{Sn|Bless}}&lt;br /&gt;
* {{Sn|Stone Skin}}&lt;br /&gt;
* {{Sn|Cure}}&lt;br /&gt;
* {{Sn|Bloodlust}}&lt;br /&gt;
* {{Sn|Air Shield}}&lt;br /&gt;
* {{Sn|Slow}}&lt;br /&gt;
* {{Sn|Weakness}} &lt;br /&gt;
&lt;br /&gt;
The spell are cast at expert level every three rounds, lasting for three rounds. Air Shield is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).&lt;br /&gt;
Enchanters have an [[AI Value]] of 1210&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Enchanters specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Dracon}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Diamond_Golem&amp;diff=27917</id>
		<title>Diamond Golem</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Diamond_Golem&amp;diff=27917"/>
		<updated>2017-05-06T22:03:25Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = &lt;br /&gt;
 | Name       = Diamond Golem&lt;br /&gt;
 | Image      = [[File:Creature Diamondgolem.gif]]&lt;br /&gt;
 | Attack     = 13&lt;br /&gt;
 | Defense    = 12&lt;br /&gt;
 | Damage     = 10–14&lt;br /&gt;
 | Health     = 60&lt;br /&gt;
 | Speed      = 5&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 750&lt;br /&gt;
 | Special    = 95% of [[damage resistance]] from [[spell]]s + [[Unliving]]&lt;br /&gt;
 | Onlyone    =&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Golem&#039;&#039;&#039; is a [[neutral creature]] that can only be recruited from [[Golem Factory]] founded on [[Adventure Map]].&lt;br /&gt;
&lt;br /&gt;
Diamond Golems have an [[AI Value]] of 775&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
*Diamond golems can be very effective in the [[Dragogeddon]] tactic because of their spell damage resistance. While they &#039;&#039;will&#039;&#039; take damage from [[Armageddon]], unlike for example [[Black Dragon]]s, they will be unaffected by the [[Orb of Vulnerability]]. This has multiple advantages: Firstly it makes the Dragogeddon strategy resistant to an enemy player holding the Orb of Vulnerability, and secondly it allows Armageddon to kill creatures that would otherwise be immune to Armageddon if the player has the Orb of Vulnerability. &lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Boar&amp;diff=27916</id>
		<title>Boar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Boar&amp;diff=27916"/>
		<updated>2017-05-06T22:02:16Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = 8&lt;br /&gt;
 | Size       = 2&lt;br /&gt;
 | Name       = Boar&lt;br /&gt;
 | Attack     = 6&lt;br /&gt;
 | Defense    = 5&lt;br /&gt;
 | Damage     = 2–3&lt;br /&gt;
 | Health     = 15&lt;br /&gt;
 | Speed      = 6&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 150&lt;br /&gt;
 | No_spec    = &lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boars&#039;&#039;&#039; are [[neutral creature]]s recruited from the [[boar glen]].&lt;br /&gt;
&lt;br /&gt;
Boars have an [[AI Value]] of 145&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tower&amp;diff=27915</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tower&amp;diff=27915"/>
		<updated>2017-05-06T21:52:45Z</updated>

		<summary type="html">&lt;p&gt;Dennevolt: /* Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Towns}}&lt;br /&gt;
&#039;&#039;&#039;Tower town&#039;&#039;&#039; is a good [[alignment]] [[town type]] with [[Alchemist]] and [[Wizard]] [[hero class]]es. Tower populations are comprised of [[creature]]s bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. Tower respresent [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
Tower&#039;s [[native terrain]] is [[snow]].&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
{{StandardBuildings|Ammo Cart|5|[[Gem]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower Specific Buildings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Artifact Merchants]] (like in [[Conflux]] and [[Dungeon]] towns)&lt;br /&gt;
* [[Library]] (unique &#039;&#039;&#039;Tower&#039;&#039;&#039; building, [[Mage Guild]] provides an additional spell per level)&lt;br /&gt;
* [[Lookout Tower]] (unique &#039;&#039;&#039;Tower&#039;&#039;&#039; building, the contrary to the [[Cover of Darkness]] of [[Necropolis]] towns, breaks their cover too, 20 squares lookout radius)&lt;br /&gt;
* [[Sculptor&#039;s Wings]] ([[Gargoyle]] [[horde building]], +4/week)&lt;br /&gt;
* [[Wall of Knowledge]] (+1 [[Knowledge]] to visiting hero)&lt;br /&gt;
* [[Skyship]] ([[Grail]] building, reveals all undiscovered map parts, +15 [[knowledge]] of defending hero, 5k extra gold and +50% creature growth)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower creature dwellings:&#039;&#039;&#039;&lt;br /&gt;
* Workshop&lt;br /&gt;
* Parapet&lt;br /&gt;
* Golem Factory&lt;br /&gt;
* Mage Tower&lt;br /&gt;
* Altar of Wishes&lt;br /&gt;
* Golden Pavilion&lt;br /&gt;
* Cloud Temple&lt;br /&gt;
&lt;br /&gt;
[[Image:Tower-in.png|thumb|500px|Tower town seen from inside]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | &amp;lt;span title=&amp;quot;The type of resource required.&amp;quot;&amp;gt;Resource&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.&amp;quot;&amp;gt;Basic&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Cost of upgrading all creature dwellings, including any associated prerequisites.&amp;quot;&amp;gt;Upgrades&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;All buildings built and fully upgraded.&amp;quot;&amp;gt;All&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gold}}||28300||37500||111300&lt;br /&gt;
|-&lt;br /&gt;
|{{Wood}}||50||25||135&lt;br /&gt;
|-&lt;br /&gt;
|{{Ore}}||65||20||135&lt;br /&gt;
|-&lt;br /&gt;
|{{Crystal}}||13||8||49&lt;br /&gt;
|-&lt;br /&gt;
|{{Gem}}||23||38||89&lt;br /&gt;
|-&lt;br /&gt;
|{{Mercury}}||7||13||48&lt;br /&gt;
|-&lt;br /&gt;
|{{Sulfur}}||7||8||43&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Troop cost/week: !!colspan=2| 30800 {{Gold}} + 4 {{Gem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Heroes ==&lt;br /&gt;
{{Herotable}}&lt;br /&gt;
{{Herotablerow Tower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{Creature table}}&lt;br /&gt;
{{Tower creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
A good strategy at the beginning of the map is to upgrade [[Workshop]] in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around the stack of Master Gremlins, and take down enemies  – especially [[wandering creature]]s – with ranged attacks one by one. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first.&lt;br /&gt;
&lt;br /&gt;
Another useful strategy is to form few strong troops and fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies&#039; can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–5 spells per turn.&lt;br /&gt;
&lt;br /&gt;
[[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
*Powerful units&lt;br /&gt;
*Three ranged units and two fliers&lt;br /&gt;
*Magic themed town&lt;br /&gt;
**[[Library]] allows extra spells for each level of the [[Mage Guild]]&lt;br /&gt;
**Both hero types begin with a [[Spell Book]]&lt;br /&gt;
**Magi/Arch magi decreases spell cost by 2&lt;br /&gt;
*Good support heroes, with many [[Scholar]]s&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week&lt;br /&gt;
*Requires lots of valuable [[resources]]&lt;br /&gt;
*Relatively slow town (fastest troops move at speed 11)&lt;br /&gt;
*Fairly poor pool of potential main heroes&lt;br /&gt;
*Some of the worst non-upgraded units&lt;br /&gt;
*The most expensive town to buildup&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Tower]]&lt;/div&gt;</summary>
		<author><name>Dennevolt</name></author>
	</entry>
</feed>