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	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-05-13T20:14:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Eagle_Eye&amp;diff=63131</id>
		<title>Eagle Eye</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Eagle_Eye&amp;diff=63131"/>
		<updated>2023-04-27T08:00:15Z</updated>

		<summary type="html">&lt;p&gt;Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = gives your hero a 40% chance to learn any 1st or 2nd level spell used in combat.&lt;br /&gt;
 | A_effect = gives your hero a 50% chance to learn any spell up to 3rd level used in combat.&lt;br /&gt;
 | E_effect = gives your hero a 60% chance to learn any spell up to 4th level used in combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eagle Eye&#039;&#039;&#039; gives heroes a chance to learn [[spells]] cast by enemy hero spellcasters in battles. The spells are learned after the fight is won. The chances for each level of Eagle Eye can be seen on the table below. Also requires Wisdom of the appropriate level, to learn spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Eagle Eye (basic) as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
*{{H2|Ash|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes, having {{PAGENAME}} as a specialty and a starting skill (basic):&#039;&#039;&#039;&lt;br /&gt;
*{{H2|Geon|Warlock}}&lt;br /&gt;
*{{H2|Malcom|Druid}}&lt;br /&gt;
*{{H2|Nimbus|Necromancer}}&lt;br /&gt;
*{{H2|Oris|Battle Mage}}&lt;br /&gt;
*{{H2|Sanya|Cleric}}&lt;br /&gt;
*{{H2|Serena|Wizard}}&lt;br /&gt;
*{{H2|Tiva|Witch}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts affecting Eagle Eye:&#039;&#039;&#039;&lt;br /&gt;
*{{An|Bird of Perception}} - gives a 5% bonus to Eagle Eye&lt;br /&gt;
*{{An|Stoic Watchman}} - gives a 10% bonus to Eagle Eye&lt;br /&gt;
*{{An|Emblem of Cognizance}} - gives a 15% bonus to Eagle Eye&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 2| 6| 2| 7| 3| 8| 3| 4| 4| 7| 2| 8| 2| 5| 1 (lowest)|10 (highest)| 2| 8| 4| 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Generally, Eagle Eye is considered one of the least desirable secondary skills, as the preferred ones are those which improve units&#039; strength ([[Archery]], [[Armorer]], [[Offense]]), help in casting spells (various schools of magic), or make gameplay significantly easier ([[Diplomacy]], [[Logistics]], [[Tactics]]). However, it may sometimes help when it&#039;s impossible to get a spell from your town&#039;s [[Mage Guild]] (e.g. [[Bless]] in [[Inferno]], or [[Curse]] in [[Castle]] and [[Rampart]]) and you are expecting to fight a battle against another player early on in the game, before you capture their town. For that reason, Eagle Eye is compatible with [[Scholar]]. Together with advanced or expert [[Wisdom]], Expert Eagle Eye may be situationally usable for [[Stronghold]] and [[Fortress]] heroes, as their Mage Guilds are limited to 3rd level, and learning [[Resurrection]] and having Advanced [[Earth Magic]] could change the whole dynamics of battle.&lt;br /&gt;
&lt;br /&gt;
Part of the criticism behind Eagle Eye is that even with Expert Eagle Eye and all three of the Eagle Eye artifacts equipped, it still can not guarantee learning a spell used in combat, totalling to a 90% effectiveness rate. Other flaws include requiring the battle to be completed before the spells are added into the spell book (i.e. they won&#039;t appear there during the battle which could have been really helpful), inability to learn 5th level spells, and inability to learn adventure map spells.&lt;br /&gt;
&lt;br /&gt;
Problem with skills like eagle eye and learning is also with the limit on how many skills can heto have. Adding eagle eye or learning will make sure, that some of the omportant skills will be missing, giving enemies an advantage.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Eagle Eye ===&lt;br /&gt;
* Starting spells&lt;br /&gt;
* [[Mage Guild]]s&lt;br /&gt;
* [[Shrine]]s&lt;br /&gt;
* [[Scholar]]&lt;br /&gt;
* [[Tome of Air]]&lt;br /&gt;
* [[Tome of Earth]]&lt;br /&gt;
* [[Tome of Fire]]&lt;br /&gt;
* [[Tome of Water]]&lt;br /&gt;
* [[Aurora Borealis]]&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Orrin&amp;diff=63129</id>
		<title>Orrin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Orrin&amp;diff=63129"/>
		<updated>2023-04-25T05:19:03Z</updated>

		<summary type="html">&lt;p&gt;Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Castle heroes}}{{Hero&lt;br /&gt;
 | town       = Castle&lt;br /&gt;
 | class      = Knight&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Orrin trained with one of [[Erathia]]&#039;s best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles.&lt;br /&gt;
 | specialty  = Archery&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to archery skill percentage.&lt;br /&gt;
 | skill_1    = Basic Leadership&lt;br /&gt;
 | skill_2    = Basic Archery&lt;br /&gt;
 | troop_1    = Pikeman&lt;br /&gt;
 | troop_2    = Archer&lt;br /&gt;
 | troop_3    = Griffin&lt;br /&gt;
 | nmb_1      = 10–20 &lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = 2–3  &lt;br /&gt;
 | nospell    = &lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
 | hota_same_troops = 1&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Exceptionally good for any town that has a half decent archer unit. First priority as main hero for [[Tower]].&lt;br /&gt;
&lt;br /&gt;
Orrin is also good when using multiple ranged units from different towns. Master gremlins, marksmen, orc chieftains, magi... When using units from multiple towns, morale is not a problem, because orrin have leadership. However, for mostly ranged army, offense is nearly useless, while armorer can be very handy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[Comparison of Armorer, Offense and Archery]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Knights]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Loynis&amp;diff=63128</id>
		<title>Loynis</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Loynis&amp;diff=63128"/>
		<updated>2023-04-24T15:16:51Z</updated>

		<summary type="html">&lt;p&gt;Elven: /* Specialty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Castle heroes}}{{Hero&lt;br /&gt;
 | town       = Castle&lt;br /&gt;
 | class      = Cleric&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Loynis has always believed that physical violence was never necessary as long as proper magic and prayer could be invoked.  Amazingly enough, he made it work, and now is regarded as a successful, though unconventional, leader.&lt;br /&gt;
 | specialty  = Prayer&lt;br /&gt;
 | s_text     = Casts [[Prayer]] with increased effect, based on the level of the target unit.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Learning&lt;br /&gt;
 | spell      = Prayer&lt;br /&gt;
 | troop_1    = Pikeman&lt;br /&gt;
 | troop_2    = Archer&lt;br /&gt;
 | troop_3    = Griffin&lt;br /&gt;
 | nmb_1      = 10–20 &lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = 2–3   &lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
 | hota_same_troops = 1&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
}}&lt;br /&gt;
==Specialty==&lt;br /&gt;
His specialty adds to [[Prayer]]&#039;s normal speed, attack and defense bonuses:&lt;br /&gt;
&amp;lt;br /&amp;gt;{{---}} +3 to creatures on level 1–2&lt;br /&gt;
&amp;lt;br /&amp;gt;{{---}} +2 to creatures on level 3–4&lt;br /&gt;
&amp;lt;br /&amp;gt;{{---}} +1 to creatures on level 5–6&lt;br /&gt;
&amp;lt;br /&amp;gt;{{---}} No additional bonus for creatures on level 7.&lt;br /&gt;
&lt;br /&gt;
Although the in-game description of the specialty states, &amp;quot;based on hero level compared to the level of the target unit&amp;quot;, Loynis&#039; level has no effect on the specialty.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Prayer as a specialty would be most excellent, but Loynis&#039; learning skill - which some consider less useful than any other skill - makes him a better choice for a secondary hero. Loynis is also less effective if he will bot be able to learn water magic. However, combination of mass bless and mass prayer is very good for huge and powerful army.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Clerics]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Neela&amp;diff=63124</id>
		<title>Neela</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Neela&amp;diff=63124"/>
		<updated>2023-04-22T07:20:14Z</updated>

		<summary type="html">&lt;p&gt;Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower heroes}}{{Hero&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Alchemist&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Genie&lt;br /&gt;
 | biography  = Neela is one of the strongest of her kind, being able to resist an incredible amount of punishment.  She somehow is able to instill this resistance in the troops she commands.&lt;br /&gt;
 | specialty  = Armorer&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to [[armorer]] skill percentage.&lt;br /&gt;
 | skill_1    = Basic Scholar&lt;br /&gt;
 | skill_2    = Basic Armorer&lt;br /&gt;
 | spell      = Shield&lt;br /&gt;
 | troop_1    = Gremlin&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Golem&lt;br /&gt;
 | nmb_1      = 30–40 &lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 2–3&lt;br /&gt;
 | hota_nmb_2 = 5-7&lt;br /&gt;
 | hota_nmb_3 = 4-5 &lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1500&lt;br /&gt;
 | max_mp     = 1560&lt;br /&gt;
 | hota_mp    = 1500&lt;br /&gt;
 | s_mp       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Neela&#039;s only flaw is, that she has Scholar as a starting skill. Even with Scholar, the Armorer specialty makes her one of the best starting heroes in {{homm3}}. Neela allows master gremlins to last more in siege and longer battles, so you can have more units in the long run. Neela is usable in any town.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[Comparison of Armorer, Offense and Archery]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Alchemists]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=63122</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=63122"/>
		<updated>2023-04-21T18:57:42Z</updated>

		<summary type="html">&lt;p&gt;Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good primary (main) hero ===&lt;br /&gt;
&lt;br /&gt;
* Good main hero is good in battle. Some heroes are simply equipped with unnecessary secondary skills like Eagly Eye and Learning. Avoid them. Archery, Offense or Armorer is much better.&lt;br /&gt;
* Might heroes are better with big armies than magic heroes. Every point in attack and defense is useful for every creature, while too much spell power or too much knowledge can be of limited use. Sometimes you need a simple spell more than very advanced spells, that need much more power and knowledge to be effective.&lt;br /&gt;
* Heroes that can be better with each level are better than ones that do not benefit much from having a lot of experience. [[Crag Hack]], [[Mephala]] or [[Malekith]] are better and better with each level, while also combinating their speciality with specific primary skills.&lt;br /&gt;
* Good hero can move fast. Someone with logistics (od navigation on water maps) is much better than slow heroes. Not only fast heroes can better attack or collect resources, they also gain experience faster. So, [[Gunnar]] or [[Kyrre]] are good options.&lt;br /&gt;
* Estates, Scholar and similar skills are useful, but normally main hero do not have enough skills slots to have them. There are simply more important skills.&lt;br /&gt;
* No magic skill? Not good. Get one. Or two. Main hero should not have all four of them, because there will be not enough slots for other, might or magic related skills.&lt;br /&gt;
* Some secondary skills are great in combination. For example, if you like spell [[Chain lightning]], combination of [[Air Magic]], [[Sorcery]] and [[Wisdom]] is a way to go. It can be also even more improved with [[Intelligence]].&lt;br /&gt;
* Some heroes start with a lot of creatures. With specialist for level 1, 2 or 3 units, you can clear the mine defenders easier. However, choose units, that you will use in the final phases of the game as well.&lt;br /&gt;
* There is a lot of good heroes and bad heroes. Use forums and Wiki to know more about them.&lt;br /&gt;
* Find your build. Different towns needs different heroes, but some of the heroes are great in any town, while others are usable only in one town. For example, [[Valeska]] is good in castle town, while [[Orrin]] is good in every town - and even better in towns with more ranged units - or when using archers from multiple towns. Having Marksmen, Magi, Zealots and Titans in one army is great for this hero.&lt;br /&gt;
* Choose based on map. Are you playing a map with lots of snow or swamp? Take someone with pathfinding.&lt;br /&gt;
* Some magic heroes are great in the hands of a skilled player. For example [[Eovacius]], [[Thant]], [[Jeddite]]...&lt;br /&gt;
* Overall, [[overlords]] and [[barbarians]] are ones with the stronger heroes, while [[planeswalkers]] and [[alchemists]] are among the worse ones.&lt;br /&gt;
&lt;br /&gt;
Some of the best primary heroes: [[Orrin]], [[Mephala]], [[Crag Hack]], [[Gunnar]], [[Dessa]], [[Tazar]]...&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good secondary (helper) hero ===&lt;br /&gt;
&lt;br /&gt;
* [[Estates]], [[scholar]] and [[logistics]] are some of the very good secondary skills for heroes, that are not designed for fighting.&lt;br /&gt;
* Normally, secondary heroes will have much less experience than main heroes. It is possible that they will learn only a small amount of secondary skills.&lt;br /&gt;
* Gold and estates specialities are extremely good. They can provide you with gold, so you can have capitol, level 7 creature generator and many other buildings faster.&lt;br /&gt;
* During 4 months, single gold specialist can provide you with 39 200 gold. Enough for 4 capitols or 1 entire week of all creatures from single town. Leena can get you about 150 000 gold.&lt;br /&gt;
* Logistics is good, if you need to move new fresh forces from your town to the main hero, fighting several days from your town.&lt;br /&gt;
* In need of gems? Crystals? Mercury? Sulfur? Or simply you have many towns and you can trade surplus? There are heroes like [[Rissa]] that can help you out.&lt;br /&gt;
* Scholar can help you with two things: Exchanging spells between important heroes, and also so your fighting hero can get a special spell, that some of your new heroes have. Great, if you need [[Prayer]] and you find [[Loynis]] in the tavern etc.&lt;br /&gt;
* Ballista costs as much as a hero. So it is better to recruit a new hero and swap ballista to your main hero. Same with cannon (and cannon is much more expensive than Jeremy the captain). You can also use [[Rion]], if you need first aid tent in the castle town.&lt;br /&gt;
&lt;br /&gt;
Some of the best secondary heroes: [[Leena]], [[Lord Haart]], [[Octavia]], [[Aine]], [[Rissa]], [[Sephinroth]], [[Jeremy]]...&lt;br /&gt;
&lt;br /&gt;
It is up to a player, if his first hero is a good primary or a good secondary hero.&lt;br /&gt;
&lt;br /&gt;
=== Early Capitol ===&lt;br /&gt;
This tactics is great on closed maps, when all enemies are far and not doing any problems in the first turns. If you rush for early capitol, you can have more gold than other players.&lt;br /&gt;
Pros: You can have more income, so you can build new units and buildings with enough gold. You can also have more heroes than usual.&lt;br /&gt;
Cons: With limited amount of creature buildings, you cannot make a good defense early. You also cannot attack all the mine protectors. So while you will not have a problem with gold, you may miss enought ore, crystals etc in the city development.&lt;br /&gt;
&lt;br /&gt;
Rushing for capitol is of course hard on higher difficulty. Capitol costs 10 000 gold, castle and citadel costs 7 500 gold. Many buildings, like blacksmiths, are not that useful early on (or almost useless for some time), yet you simply need them. However, difference in two weeks, with capitol and without capitol, is 14 x 2000 gold, 28 000 gold in total.&lt;br /&gt;
&lt;br /&gt;
For early capitol, it is a good idea to pick a good secondary hero (or start with someone) with gold speciality and/or estates. [[Lord Haart]] and [[Leena]] are two best choices.&lt;br /&gt;
&lt;br /&gt;
Example build order:&lt;br /&gt;
&lt;br /&gt;
# Town Hall&lt;br /&gt;
# Magic Guild&lt;br /&gt;
# Marketplace&lt;br /&gt;
# Blacksmith&lt;br /&gt;
# City Hall&lt;br /&gt;
# Citadel&lt;br /&gt;
# Castle&lt;br /&gt;
# Capitol&lt;br /&gt;
# Resource silo (if needed)&lt;br /&gt;
# unupgraded creature dwellings (so you can have as much units as possible)&lt;br /&gt;
# other buildings&lt;br /&gt;
&lt;br /&gt;
=== Dragogeddon ===&lt;br /&gt;
A tactical maneuver, wherein the hero aims to cast the [[Armageddon]] spell without harming his own troops. In the original {{roe}}, [[Black Dragon]]s and [[Gold Dragon]]s were the best creatures to have when using this tactic, hence the name dragogeddon. Important note is that [[Red Dragon|Red]] and [[Green Dragon]]s, who are, respectively, basic versions of Black and Gold ones, are immune only to 1-3 level spells, and thus will be normally damaged by Armageddon which is level 4 spell.&lt;br /&gt;
&lt;br /&gt;
In order for dragogeddon tactics to work in the best possible way, the hero requires:&lt;br /&gt;
* at least advanced [[Wisdom]] to learn Armageddon&lt;br /&gt;
* high [[Primary skill#power_skill|power skill]] for Armageddon to cause as much damage as possible&lt;br /&gt;
* reasonable [[Primary skill#knowledge_skill|knowledge]] for sufficient spell points to cast the spell at least few times&lt;br /&gt;
* creatures with appropriate spell immunity to cause damage only to enemy units.&lt;br /&gt;
&lt;br /&gt;
Possible creatures for the dragogeddon tactics are:&lt;br /&gt;
* [[Black Dragon]]s from [[Dungeon]] (but not Red!)&lt;br /&gt;
* [[Gold Dragon]]s from [[Rampart]] (but not Green!)&lt;br /&gt;
* [[Efreet Sultan]]s from [[Inferno]]&lt;br /&gt;
* [[Fire Elemental]]s, [[Magma Elemental]]s, [[Magic Elemental]]s or [[Phoenix]]es from [[Conflux]]&lt;br /&gt;
&lt;br /&gt;
Additionally, [[golem]]s may be used for the tactic because of their [[Spell damage resistance]] ability. For this purpose, [[Tower]]&#039;s [[Stone and Iron Golem]]s are typically the easiest to gather. However, dragogeddon tactics are often used in situations where it is essential to rapidly – preferably in the first round of combat – destroy enemy forces, and therefore golems with a slow [[speed]] rating are not a preferable choice. Conflux&#039;s Fire Elementals and Magic Elementals are not significantly better. Another option is using [[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]] who are faster than Gold or Black Dragons, casting [[Anti-magic]] on them in the first turn and Armageddon afterwards (beware that Anti-magic disallows you to [[Resurrection|resurrect]] units).&lt;br /&gt;
&lt;br /&gt;
The combination artifact [[Power of the Dragon Father]], while hard to obtain, makes all of the hero&#039;s units immune to Armageddon, allowing dragogeddon usage with any army.&lt;br /&gt;
&lt;br /&gt;
Another situation for dragogeddon is when a player needs to weaken an enemy hero&#039;s main force. When used for this purpose, the attacking method is typically hit-and-run, which makes speed essential and Phoenixes the best choice. It is vital for the hero to act first in the combat, cast Armageddon and then [[surrender]] (or [[retreat]]), and then repeat the process. In an ideal situation, the enemy hero&#039;s movement has ended up near the defending player&#039;s town, when it is a short distance to attack the enemy hero over and over again with Phoenixes combined with Armageddon.&lt;br /&gt;
&lt;br /&gt;
The biggest threats for dragogeddon are [[Orb of Inhibition]], disallowing the use of all spells in combat and [[Recanter&#039;s Cloak]], suppressing spells any higher than level 3.&lt;br /&gt;
&lt;br /&gt;
In general, Dungeon&#039;s Black Dragons are more likely to be part of Dragogeddon than Rampart&#039;s Gold Dragons, since Armageddon spell appears only in [[Alignment|evil alignment]] towns (Inferno, [[Necropolis]], and Dungeon). If a map has Rampart and/or Conflux but no evil alignment towns, it is almost impossible to use dragogeddon tactics.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Monopoly ===&lt;br /&gt;
A tactic for the turn&#039;s first human player of every month. Since all [[Artifact Merchants]] carry the same stock, the human player who is first in the turn order gets the first choice of artifacts to buy every month. This can be a huge advantage during multiplayer games, as the computers always act after the human players.&lt;br /&gt;
&lt;br /&gt;
If playing with {{sod}} expansion, a solid use of the strategy is to buy every [[combination artifact]] piece they can afford at the first round of the month. After a few months, and with some luck in adventuring, the first player - using this tactic - may combine few of the easier combination artifacts like [[Bow of the Sharpshooter]],  [[Cloak of the Undead King]] or [[Wizard&#039;s Well]] - all quite powerful.&lt;br /&gt;
&lt;br /&gt;
=== A mite, but not an enemy, very charming, no enmities ===&lt;br /&gt;
If you don&#039;t have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force. Losses are 500 (basic city) over 1000 (with [[Town Hall]] building) over 2000 ([[City Hall]]) gold to 4000 gold  ([[Capitol]] city, losing the [[Capitol]] to the enemy destroys the 10k gold [[Capitol]] building) each day and the added costs of recapturing the town - but the [[Resources]] needed for better buildings might even be harder to come by and you want that high level unit buildings to be built in the long term, why not let the enemy build them.&lt;br /&gt;
&lt;br /&gt;
=== Stack divide, and conquer ===&lt;br /&gt;
Flanking has its uses, [[Cyclops]] and  [[Genie]] units with their casting or castle wall damage feature work &#039;&#039;&#039;without considering the unit amount&#039;&#039;&#039; of the stack , so [[Cyclops]] that have damage castle walls as a special will get one castle wall attack per [[Cyclops]] stack (or even advanced [[Ballistics]] and thus two shots when the stack is a [[Cyclops King]] stack), the number of [[Cyclops]] in the stack is not relevant and [[Genie]]s will get their usual allotment of spells without regarding the stack size too - one [[Genie]] and his utility spells is as important as 100 considering spells that they can cast - as opposed to [[Faerie Dragon]]s that use damaging spells that depend on the number of units the stack has. [[Genie]]s are level 5 creatures, a [[Cyclops]] is a level 6 creature, both are a little bit faster than level 1 or 2 units in general - and those tend to die off easily midgame so the open places in the army of the hero are not actually wasted given utility spells on worthwhile creatures or faster sieges and additionally higher level creatures also tend to move faster on the adventure map.&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Strategies ==&lt;br /&gt;
* [[Castle#Strategy|Castle]]&lt;br /&gt;
* [[Rampart#Strategy|Rampart]]&lt;br /&gt;
* [[Tower#Strategy|Tower]]&lt;br /&gt;
* [[Inferno#Strategy|Inferno]]&lt;br /&gt;
* [[Necropolis#Strategy|Necropolis]]&lt;br /&gt;
* [[Dungeon#Strategy|Dungeon]]&lt;br /&gt;
* [[Stronghold#Strategy|Stronghold]]&lt;br /&gt;
* [[Fortress#Strategy|Fortress]]&lt;br /&gt;
* [[Conflux#Strategy|Conflux]]&lt;br /&gt;
* [[Cove#Strategy|Cove]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=63121</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=63121"/>
		<updated>2023-04-21T18:48:02Z</updated>

		<summary type="html">&lt;p&gt;Elven: /* Choosing a good secondary (helper) hero */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good primary (main) hero ===&lt;br /&gt;
&lt;br /&gt;
* Good main hero is good in battle. Some heroes are simply equipped with unnecessary secondary skills like Eagly Eye and Learning. Avoid them. Archery, Offense or Armorer is much better.&lt;br /&gt;
* Might heroes are better with big armies than magic heroes. Every point in attack and defense is useful for every creature, while too much spell power or too much knowledge can be of limited use. Sometimes you need a simple spell more than very advanced spells, that need much more power and knowledge to be effective.&lt;br /&gt;
* Heroes that can be better with each level are better than ones that do not benefit much from having a lot of experience. [[Crag Hack]], [[Mephala]] or [[Malekith]] are better and better with each level, while also combinating their speciality with specific primary skills.&lt;br /&gt;
* Good hero can move fast. Someone with logistics (od navigation on water maps) is much better than slow heroes. Not only fast heroes can better attack or collect resources, they also gain experience faster. So, [[Gunnar]] or [[Kyrre]] are good options.&lt;br /&gt;
* Estates, Scholar and similar skills are useful, but normally main hero do not have enough skills slots to have them. There are simply more important skills.&lt;br /&gt;
* No magic skill? Not good. Get one. Or two. Main hero should not have all four of them, because there will be not enough slots for other, might or magic related skills.&lt;br /&gt;
* Some secondary skills are great in combination. For example, if you like spell [[Chain lightning]], combination of [[Air Magic]], [[Sorcery]] and [[Wisdom]] is a way to go. It can be also even more improved with [[Intelligence]].&lt;br /&gt;
* Some heroes start with a lot of creatures. With specialist for level 1, 2 or 3 units, you can clear the mine defenders easier. However, choose units, that you will use in the final phases of the game as well.&lt;br /&gt;
* There is a lot of good heroes and bad heroes. Use forums and Wiki to know more about them.&lt;br /&gt;
* Find your build. Different towns needs different heroes, but some of the heroes are great in any town, while others are usable only in one town. For example, [[Valeska]] is good in castle town, while [[Orrin]] is good in every town - and even better in towns with more ranged units - or when using archers from multiple towns. Having Marksmen, Magi, Zealots and Titans in one army is great for this hero.&lt;br /&gt;
* Choose based on map. Are you playing a map with lots of snow or swamp? Take someone with pathfinding.&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good secondary (helper) hero ===&lt;br /&gt;
&lt;br /&gt;
* [[Estates]], [[scholar]] and [[logistics]] are some of the very good secondary skills for heroes, that are not designed for fighting.&lt;br /&gt;
* Normally, secondary heroes will have much less experience than main heroes. It is possible that they will learn only a small amount of secondary skills.&lt;br /&gt;
* Gold and estates specialities are extremely good. They can provide you with gold, so you can have capitol, level 7 creature generator and many other buildings faster.&lt;br /&gt;
* During 4 months, single gold specialist can provide you with 39 200 gold. Enough for 4 capitols or 1 entire week of all creatures from single town. Leena can get you about 150 000 gold.&lt;br /&gt;
* Logistics is good, if you need to move new fresh forces from your town to the main hero, fighting several days from your town.&lt;br /&gt;
* In need of gems? Crystals? Mercury? Sulfur? Or simply you have many towns and you can trade surplus? There are heroes like [[Rissa]] that can help you out.&lt;br /&gt;
* Scholar can help you with two things: Exchanging spells between important heroes, and also so your fighting hero can get a special spell, that some of your new heroes have. Great, if you need [[Prayer]] and you find [[Loynis]] in the tavern etc.&lt;br /&gt;
* Ballista costs as much as a hero. So it is better to recruit a new hero and swap ballista to your main hero. Same with cannon (and cannon is much more expensive than Jeremy the captain). You can also use [[Rion]], if you need first aid tent in the castle town.&lt;br /&gt;
&lt;br /&gt;
Some of the best secondary heroes: [[Leena]], [[Lord Haart]], [[Octavia]], [[Aine]], [[Rissa]], [[Sephinroth]], [[Jeremy]]...&lt;br /&gt;
&lt;br /&gt;
It is up to a player, if his first hero is a good primary or a good secondary hero.&lt;br /&gt;
&lt;br /&gt;
=== Early Capitol ===&lt;br /&gt;
This tactics is great on closed maps, when all enemies are far and not doing any problems in the first turns. If you rush for early capitol, you can have more gold than other players.&lt;br /&gt;
Pros: You can have more income, so you can build new units and buildings with enough gold. You can also have more heroes than usual.&lt;br /&gt;
Cons: With limited amount of creature buildings, you cannot make a good defense early. You also cannot attack all the mine protectors. So while you will not have a problem with gold, you may miss enought ore, crystals etc in the city development.&lt;br /&gt;
&lt;br /&gt;
Rushing for capitol is of course hard on higher difficulty. Capitol costs 10 000 gold, castle and citadel costs 7 500 gold. Many buildings, like blacksmiths, are not that useful early on (or almost useless for some time), yet you simply need them. However, difference in two weeks, with capitol and without capitol, is 14 x 2000 gold, 28 000 gold in total.&lt;br /&gt;
&lt;br /&gt;
For early capitol, it is a good idea to pick a good secondary hero (or start with someone) with gold speciality and/or estates. [[Lord Haart]] and [[Leena]] are two best choices.&lt;br /&gt;
&lt;br /&gt;
=== Dragogeddon ===&lt;br /&gt;
A tactical maneuver, wherein the hero aims to cast the [[Armageddon]] spell without harming his own troops. In the original {{roe}}, [[Black Dragon]]s and [[Gold Dragon]]s were the best creatures to have when using this tactic, hence the name dragogeddon. Important note is that [[Red Dragon|Red]] and [[Green Dragon]]s, who are, respectively, basic versions of Black and Gold ones, are immune only to 1-3 level spells, and thus will be normally damaged by Armageddon which is level 4 spell.&lt;br /&gt;
&lt;br /&gt;
In order for dragogeddon tactics to work in the best possible way, the hero requires:&lt;br /&gt;
* at least advanced [[Wisdom]] to learn Armageddon&lt;br /&gt;
* high [[Primary skill#power_skill|power skill]] for Armageddon to cause as much damage as possible&lt;br /&gt;
* reasonable [[Primary skill#knowledge_skill|knowledge]] for sufficient spell points to cast the spell at least few times&lt;br /&gt;
* creatures with appropriate spell immunity to cause damage only to enemy units.&lt;br /&gt;
&lt;br /&gt;
Possible creatures for the dragogeddon tactics are:&lt;br /&gt;
* [[Black Dragon]]s from [[Dungeon]] (but not Red!)&lt;br /&gt;
* [[Gold Dragon]]s from [[Rampart]] (but not Green!)&lt;br /&gt;
* [[Efreet Sultan]]s from [[Inferno]]&lt;br /&gt;
* [[Fire Elemental]]s, [[Magma Elemental]]s, [[Magic Elemental]]s or [[Phoenix]]es from [[Conflux]]&lt;br /&gt;
&lt;br /&gt;
Additionally, [[golem]]s may be used for the tactic because of their [[Spell damage resistance]] ability. For this purpose, [[Tower]]&#039;s [[Stone and Iron Golem]]s are typically the easiest to gather. However, dragogeddon tactics are often used in situations where it is essential to rapidly – preferably in the first round of combat – destroy enemy forces, and therefore golems with a slow [[speed]] rating are not a preferable choice. Conflux&#039;s Fire Elementals and Magic Elementals are not significantly better. Another option is using [[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]] who are faster than Gold or Black Dragons, casting [[Anti-magic]] on them in the first turn and Armageddon afterwards (beware that Anti-magic disallows you to [[Resurrection|resurrect]] units).&lt;br /&gt;
&lt;br /&gt;
The combination artifact [[Power of the Dragon Father]], while hard to obtain, makes all of the hero&#039;s units immune to Armageddon, allowing dragogeddon usage with any army.&lt;br /&gt;
&lt;br /&gt;
Another situation for dragogeddon is when a player needs to weaken an enemy hero&#039;s main force. When used for this purpose, the attacking method is typically hit-and-run, which makes speed essential and Phoenixes the best choice. It is vital for the hero to act first in the combat, cast Armageddon and then [[surrender]] (or [[retreat]]), and then repeat the process. In an ideal situation, the enemy hero&#039;s movement has ended up near the defending player&#039;s town, when it is a short distance to attack the enemy hero over and over again with Phoenixes combined with Armageddon.&lt;br /&gt;
&lt;br /&gt;
The biggest threats for dragogeddon are [[Orb of Inhibition]], disallowing the use of all spells in combat and [[Recanter&#039;s Cloak]], suppressing spells any higher than level 3.&lt;br /&gt;
&lt;br /&gt;
In general, Dungeon&#039;s Black Dragons are more likely to be part of Dragogeddon than Rampart&#039;s Gold Dragons, since Armageddon spell appears only in [[Alignment|evil alignment]] towns (Inferno, [[Necropolis]], and Dungeon). If a map has Rampart and/or Conflux but no evil alignment towns, it is almost impossible to use dragogeddon tactics.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Monopoly ===&lt;br /&gt;
A tactic for the turn&#039;s first human player of every month. Since all [[Artifact Merchants]] carry the same stock, the human player who is first in the turn order gets the first choice of artifacts to buy every month. This can be a huge advantage during multiplayer games, as the computers always act after the human players.&lt;br /&gt;
&lt;br /&gt;
If playing with {{sod}} expansion, a solid use of the strategy is to buy every [[combination artifact]] piece they can afford at the first round of the month. After a few months, and with some luck in adventuring, the first player - using this tactic - may combine few of the easier combination artifacts like [[Bow of the Sharpshooter]],  [[Cloak of the Undead King]] or [[Wizard&#039;s Well]] - all quite powerful.&lt;br /&gt;
&lt;br /&gt;
=== A mite, but not an enemy, very charming, no enmities ===&lt;br /&gt;
If you don&#039;t have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force. Losses are 500 (basic city) over 1000 (with [[Town Hall]] building) over 2000 ([[City Hall]]) gold to 4000 gold  ([[Capitol]] city, losing the [[Capitol]] to the enemy destroys the 10k gold [[Capitol]] building) each day and the added costs of recapturing the town - but the [[Resources]] needed for better buildings might even be harder to come by and you want that high level unit buildings to be built in the long term, why not let the enemy build them.&lt;br /&gt;
&lt;br /&gt;
=== Stack divide, and conquer ===&lt;br /&gt;
Flanking has its uses, [[Cyclops]] and  [[Genie]] units with their casting or castle wall damage feature work &#039;&#039;&#039;without considering the unit amount&#039;&#039;&#039; of the stack , so [[Cyclops]] that have damage castle walls as a special will get one castle wall attack per [[Cyclops]] stack (or even advanced [[Ballistics]] and thus two shots when the stack is a [[Cyclops King]] stack), the number of [[Cyclops]] in the stack is not relevant and [[Genie]]s will get their usual allotment of spells without regarding the stack size too - one [[Genie]] and his utility spells is as important as 100 considering spells that they can cast - as opposed to [[Faerie Dragon]]s that use damaging spells that depend on the number of units the stack has. [[Genie]]s are level 5 creatures, a [[Cyclops]] is a level 6 creature, both are a little bit faster than level 1 or 2 units in general - and those tend to die off easily midgame so the open places in the army of the hero are not actually wasted given utility spells on worthwhile creatures or faster sieges and additionally higher level creatures also tend to move faster on the adventure map.&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Strategies ==&lt;br /&gt;
* [[Castle#Strategy|Castle]]&lt;br /&gt;
* [[Rampart#Strategy|Rampart]]&lt;br /&gt;
* [[Tower#Strategy|Tower]]&lt;br /&gt;
* [[Inferno#Strategy|Inferno]]&lt;br /&gt;
* [[Necropolis#Strategy|Necropolis]]&lt;br /&gt;
* [[Dungeon#Strategy|Dungeon]]&lt;br /&gt;
* [[Stronghold#Strategy|Stronghold]]&lt;br /&gt;
* [[Fortress#Strategy|Fortress]]&lt;br /&gt;
* [[Conflux#Strategy|Conflux]]&lt;br /&gt;
* [[Cove#Strategy|Cove]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=63120</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=63120"/>
		<updated>2023-04-21T18:31:29Z</updated>

		<summary type="html">&lt;p&gt;Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good primary (main) hero ===&lt;br /&gt;
&lt;br /&gt;
* Good main hero is good in battle. Some heroes are simply equipped with unnecessary secondary skills like Eagly Eye and Learning. Avoid them. Archery, Offense or Armorer is much better.&lt;br /&gt;
* Might heroes are better with big armies than magic heroes. Every point in attack and defense is useful for every creature, while too much spell power or too much knowledge can be of limited use. Sometimes you need a simple spell more than very advanced spells, that need much more power and knowledge to be effective.&lt;br /&gt;
* Heroes that can be better with each level are better than ones that do not benefit much from having a lot of experience. [[Crag Hack]], [[Mephala]] or [[Malekith]] are better and better with each level, while also combinating their speciality with specific primary skills.&lt;br /&gt;
* Good hero can move fast. Someone with logistics (od navigation on water maps) is much better than slow heroes. Not only fast heroes can better attack or collect resources, they also gain experience faster. So, [[Gunnar]] or [[Kyrre]] are good options.&lt;br /&gt;
* Estates, Scholar and similar skills are useful, but normally main hero do not have enough skills slots to have them. There are simply more important skills.&lt;br /&gt;
* No magic skill? Not good. Get one. Or two. Main hero should not have all four of them, because there will be not enough slots for other, might or magic related skills.&lt;br /&gt;
* Some secondary skills are great in combination. For example, if you like spell [[Chain lightning]], combination of [[Air Magic]], [[Sorcery]] and [[Wisdom]] is a way to go. It can be also even more improved with [[Intelligence]].&lt;br /&gt;
* Some heroes start with a lot of creatures. With specialist for level 1, 2 or 3 units, you can clear the mine defenders easier. However, choose units, that you will use in the final phases of the game as well.&lt;br /&gt;
* There is a lot of good heroes and bad heroes. Use forums and Wiki to know more about them.&lt;br /&gt;
* Find your build. Different towns needs different heroes, but some of the heroes are great in any town, while others are usable only in one town. For example, [[Valeska]] is good in castle town, while [[Orrin]] is good in every town - and even better in towns with more ranged units - or when using archers from multiple towns. Having Marksmen, Magi, Zealots and Titans in one army is great for this hero.&lt;br /&gt;
* Choose based on map. Are you playing a map with lots of snow or swamp? Take someone with pathfinding.&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good secondary (helper) hero ===&lt;br /&gt;
&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
=== Early Capitol ===&lt;br /&gt;
This tactics is great on closed maps, when all enemies are far and not doing any problems in the first turns. If you rush for early capitol, you can have more gold than other players.&lt;br /&gt;
Pros: You can have more income, so you can build new units and buildings with enough gold. You can also have more heroes than usual.&lt;br /&gt;
Cons: With limited amount of creature buildings, you cannot make a good defense early. You also cannot attack all the mine protectors. So while you will not have a problem with gold, you may miss enought ore, crystals etc in the city development.&lt;br /&gt;
&lt;br /&gt;
Rushing for capitol is of course hard on higher difficulty. Capitol costs 10 000 gold, castle and citadel costs 7 500 gold. Many buildings, like blacksmiths, are not that useful early on (or almost useless for some time), yet you simply need them. However, difference in two weeks, with capitol and without capitol, is 14 x 2000 gold, 28 000 gold in total.&lt;br /&gt;
&lt;br /&gt;
For early capitol, it is a good idea to pick a good secondary hero (or start with someone) with gold speciality and/or estates. [[Lord Haart]] and [[Leena]] are two best choices.&lt;br /&gt;
&lt;br /&gt;
=== Dragogeddon ===&lt;br /&gt;
A tactical maneuver, wherein the hero aims to cast the [[Armageddon]] spell without harming his own troops. In the original {{roe}}, [[Black Dragon]]s and [[Gold Dragon]]s were the best creatures to have when using this tactic, hence the name dragogeddon. Important note is that [[Red Dragon|Red]] and [[Green Dragon]]s, who are, respectively, basic versions of Black and Gold ones, are immune only to 1-3 level spells, and thus will be normally damaged by Armageddon which is level 4 spell.&lt;br /&gt;
&lt;br /&gt;
In order for dragogeddon tactics to work in the best possible way, the hero requires:&lt;br /&gt;
* at least advanced [[Wisdom]] to learn Armageddon&lt;br /&gt;
* high [[Primary skill#power_skill|power skill]] for Armageddon to cause as much damage as possible&lt;br /&gt;
* reasonable [[Primary skill#knowledge_skill|knowledge]] for sufficient spell points to cast the spell at least few times&lt;br /&gt;
* creatures with appropriate spell immunity to cause damage only to enemy units.&lt;br /&gt;
&lt;br /&gt;
Possible creatures for the dragogeddon tactics are:&lt;br /&gt;
* [[Black Dragon]]s from [[Dungeon]] (but not Red!)&lt;br /&gt;
* [[Gold Dragon]]s from [[Rampart]] (but not Green!)&lt;br /&gt;
* [[Efreet Sultan]]s from [[Inferno]]&lt;br /&gt;
* [[Fire Elemental]]s, [[Magma Elemental]]s, [[Magic Elemental]]s or [[Phoenix]]es from [[Conflux]]&lt;br /&gt;
&lt;br /&gt;
Additionally, [[golem]]s may be used for the tactic because of their [[Spell damage resistance]] ability. For this purpose, [[Tower]]&#039;s [[Stone and Iron Golem]]s are typically the easiest to gather. However, dragogeddon tactics are often used in situations where it is essential to rapidly – preferably in the first round of combat – destroy enemy forces, and therefore golems with a slow [[speed]] rating are not a preferable choice. Conflux&#039;s Fire Elementals and Magic Elementals are not significantly better. Another option is using [[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]] who are faster than Gold or Black Dragons, casting [[Anti-magic]] on them in the first turn and Armageddon afterwards (beware that Anti-magic disallows you to [[Resurrection|resurrect]] units).&lt;br /&gt;
&lt;br /&gt;
The combination artifact [[Power of the Dragon Father]], while hard to obtain, makes all of the hero&#039;s units immune to Armageddon, allowing dragogeddon usage with any army.&lt;br /&gt;
&lt;br /&gt;
Another situation for dragogeddon is when a player needs to weaken an enemy hero&#039;s main force. When used for this purpose, the attacking method is typically hit-and-run, which makes speed essential and Phoenixes the best choice. It is vital for the hero to act first in the combat, cast Armageddon and then [[surrender]] (or [[retreat]]), and then repeat the process. In an ideal situation, the enemy hero&#039;s movement has ended up near the defending player&#039;s town, when it is a short distance to attack the enemy hero over and over again with Phoenixes combined with Armageddon.&lt;br /&gt;
&lt;br /&gt;
The biggest threats for dragogeddon are [[Orb of Inhibition]], disallowing the use of all spells in combat and [[Recanter&#039;s Cloak]], suppressing spells any higher than level 3.&lt;br /&gt;
&lt;br /&gt;
In general, Dungeon&#039;s Black Dragons are more likely to be part of Dragogeddon than Rampart&#039;s Gold Dragons, since Armageddon spell appears only in [[Alignment|evil alignment]] towns (Inferno, [[Necropolis]], and Dungeon). If a map has Rampart and/or Conflux but no evil alignment towns, it is almost impossible to use dragogeddon tactics.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Monopoly ===&lt;br /&gt;
A tactic for the turn&#039;s first human player of every month. Since all [[Artifact Merchants]] carry the same stock, the human player who is first in the turn order gets the first choice of artifacts to buy every month. This can be a huge advantage during multiplayer games, as the computers always act after the human players.&lt;br /&gt;
&lt;br /&gt;
If playing with {{sod}} expansion, a solid use of the strategy is to buy every [[combination artifact]] piece they can afford at the first round of the month. After a few months, and with some luck in adventuring, the first player - using this tactic - may combine few of the easier combination artifacts like [[Bow of the Sharpshooter]],  [[Cloak of the Undead King]] or [[Wizard&#039;s Well]] - all quite powerful.&lt;br /&gt;
&lt;br /&gt;
=== A mite, but not an enemy, very charming, no enmities ===&lt;br /&gt;
If you don&#039;t have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force. Losses are 500 (basic city) over 1000 (with [[Town Hall]] building) over 2000 ([[City Hall]]) gold to 4000 gold  ([[Capitol]] city, losing the [[Capitol]] to the enemy destroys the 10k gold [[Capitol]] building) each day and the added costs of recapturing the town - but the [[Resources]] needed for better buildings might even be harder to come by and you want that high level unit buildings to be built in the long term, why not let the enemy build them.&lt;br /&gt;
&lt;br /&gt;
=== Stack divide, and conquer ===&lt;br /&gt;
Flanking has its uses, [[Cyclops]] and  [[Genie]] units with their casting or castle wall damage feature work &#039;&#039;&#039;without considering the unit amount&#039;&#039;&#039; of the stack , so [[Cyclops]] that have damage castle walls as a special will get one castle wall attack per [[Cyclops]] stack (or even advanced [[Ballistics]] and thus two shots when the stack is a [[Cyclops King]] stack), the number of [[Cyclops]] in the stack is not relevant and [[Genie]]s will get their usual allotment of spells without regarding the stack size too - one [[Genie]] and his utility spells is as important as 100 considering spells that they can cast - as opposed to [[Faerie Dragon]]s that use damaging spells that depend on the number of units the stack has. [[Genie]]s are level 5 creatures, a [[Cyclops]] is a level 6 creature, both are a little bit faster than level 1 or 2 units in general - and those tend to die off easily midgame so the open places in the army of the hero are not actually wasted given utility spells on worthwhile creatures or faster sieges and additionally higher level creatures also tend to move faster on the adventure map.&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Strategies ==&lt;br /&gt;
* [[Castle#Strategy|Castle]]&lt;br /&gt;
* [[Rampart#Strategy|Rampart]]&lt;br /&gt;
* [[Tower#Strategy|Tower]]&lt;br /&gt;
* [[Inferno#Strategy|Inferno]]&lt;br /&gt;
* [[Necropolis#Strategy|Necropolis]]&lt;br /&gt;
* [[Dungeon#Strategy|Dungeon]]&lt;br /&gt;
* [[Stronghold#Strategy|Stronghold]]&lt;br /&gt;
* [[Fortress#Strategy|Fortress]]&lt;br /&gt;
* [[Conflux#Strategy|Conflux]]&lt;br /&gt;
* [[Cove#Strategy|Cove]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=63119</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=63119"/>
		<updated>2023-04-21T16:34:07Z</updated>

		<summary type="html">&lt;p&gt;Elven: /* General Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good primary (main) hero ===&lt;br /&gt;
&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good secondary (helper) hero ===&lt;br /&gt;
&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
* a&lt;br /&gt;
&lt;br /&gt;
=== Early Capitol ===&lt;br /&gt;
This tactics is great on closed maps, when all enemies are far and not doing any problems in the first turns. If you rush for early capitol, you can have more gold than other players.&lt;br /&gt;
Pros: You can have more income, so you can build new units and buildings with enough gold. You can also have more heroes than usual.&lt;br /&gt;
Cons: With limited amount of creature buildings, you cannot make a good defense early. You also cannot attack all the mine protectors. So while you will not have a problem with gold, you may miss enought ore, crystals etc in the city development.&lt;br /&gt;
&lt;br /&gt;
Rushing for capitol is of course hard on higher difficulty. Capitol costs 10 000 gold, castle and citadel costs 7 500 gold. Many buildings, like blacksmiths, are not that useful early on (or almost useless for some time), yet you simply need them. However, difference in two weeks, with capitol and without capitol, is 14 x 2000 gold, 28 000 gold in total.&lt;br /&gt;
&lt;br /&gt;
For early capitol, it is a good idea to pick a good secondary hero (or start with someone) with gold speciality and/or estates. [[Lord Haart]] and [[Leena]] are two best choices.&lt;br /&gt;
&lt;br /&gt;
=== Dragogeddon ===&lt;br /&gt;
A tactical maneuver, wherein the hero aims to cast the [[Armageddon]] spell without harming his own troops. In the original {{roe}}, [[Black Dragon]]s and [[Gold Dragon]]s were the best creatures to have when using this tactic, hence the name dragogeddon. Important note is that [[Red Dragon|Red]] and [[Green Dragon]]s, who are, respectively, basic versions of Black and Gold ones, are immune only to 1-3 level spells, and thus will be normally damaged by Armageddon which is level 4 spell.&lt;br /&gt;
&lt;br /&gt;
In order for dragogeddon tactics to work in the best possible way, the hero requires:&lt;br /&gt;
* at least advanced [[Wisdom]] to learn Armageddon&lt;br /&gt;
* high [[Primary skill#power_skill|power skill]] for Armageddon to cause as much damage as possible&lt;br /&gt;
* reasonable [[Primary skill#knowledge_skill|knowledge]] for sufficient spell points to cast the spell at least few times&lt;br /&gt;
* creatures with appropriate spell immunity to cause damage only to enemy units.&lt;br /&gt;
&lt;br /&gt;
Possible creatures for the dragogeddon tactics are:&lt;br /&gt;
* [[Black Dragon]]s from [[Dungeon]] (but not Red!)&lt;br /&gt;
* [[Gold Dragon]]s from [[Rampart]] (but not Green!)&lt;br /&gt;
* [[Efreet Sultan]]s from [[Inferno]]&lt;br /&gt;
* [[Fire Elemental]]s, [[Magma Elemental]]s, [[Magic Elemental]]s or [[Phoenix]]es from [[Conflux]]&lt;br /&gt;
&lt;br /&gt;
Additionally, [[golem]]s may be used for the tactic because of their [[Spell damage resistance]] ability. For this purpose, [[Tower]]&#039;s [[Stone and Iron Golem]]s are typically the easiest to gather. However, dragogeddon tactics are often used in situations where it is essential to rapidly – preferably in the first round of combat – destroy enemy forces, and therefore golems with a slow [[speed]] rating are not a preferable choice. Conflux&#039;s Fire Elementals and Magic Elementals are not significantly better. Another option is using [[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]] who are faster than Gold or Black Dragons, casting [[Anti-magic]] on them in the first turn and Armageddon afterwards (beware that Anti-magic disallows you to [[Resurrection|resurrect]] units).&lt;br /&gt;
&lt;br /&gt;
The combination artifact [[Power of the Dragon Father]], while hard to obtain, makes all of the hero&#039;s units immune to Armageddon, allowing dragogeddon usage with any army.&lt;br /&gt;
&lt;br /&gt;
Another situation for dragogeddon is when a player needs to weaken an enemy hero&#039;s main force. When used for this purpose, the attacking method is typically hit-and-run, which makes speed essential and Phoenixes the best choice. It is vital for the hero to act first in the combat, cast Armageddon and then [[surrender]] (or [[retreat]]), and then repeat the process. In an ideal situation, the enemy hero&#039;s movement has ended up near the defending player&#039;s town, when it is a short distance to attack the enemy hero over and over again with Phoenixes combined with Armageddon.&lt;br /&gt;
&lt;br /&gt;
The biggest threats for dragogeddon are [[Orb of Inhibition]], disallowing the use of all spells in combat and [[Recanter&#039;s Cloak]], suppressing spells any higher than level 3.&lt;br /&gt;
&lt;br /&gt;
In general, Dungeon&#039;s Black Dragons are more likely to be part of Dragogeddon than Rampart&#039;s Gold Dragons, since Armageddon spell appears only in [[Alignment|evil alignment]] towns (Inferno, [[Necropolis]], and Dungeon). If a map has Rampart and/or Conflux but no evil alignment towns, it is almost impossible to use dragogeddon tactics.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Monopoly ===&lt;br /&gt;
A tactic for the turn&#039;s first human player of every month. Since all [[Artifact Merchants]] carry the same stock, the human player who is first in the turn order gets the first choice of artifacts to buy every month. This can be a huge advantage during multiplayer games, as the computers always act after the human players.&lt;br /&gt;
&lt;br /&gt;
If playing with {{sod}} expansion, a solid use of the strategy is to buy every [[combination artifact]] piece they can afford at the first round of the month. After a few months, and with some luck in adventuring, the first player - using this tactic - may combine few of the easier combination artifacts like [[Bow of the Sharpshooter]],  [[Cloak of the Undead King]] or [[Wizard&#039;s Well]] - all quite powerful.&lt;br /&gt;
&lt;br /&gt;
=== A mite, but not an enemy, very charming, no enmities ===&lt;br /&gt;
If you don&#039;t have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force. Losses are 500 (basic city) over 1000 (with [[Town Hall]] building) over 2000 ([[City Hall]]) gold to 4000 gold  ([[Capitol]] city, losing the [[Capitol]] to the enemy destroys the 10k gold [[Capitol]] building) each day and the added costs of recapturing the town - but the [[Resources]] needed for better buildings might even be harder to come by and you want that high level unit buildings to be built in the long term, why not let the enemy build them.&lt;br /&gt;
&lt;br /&gt;
=== Stack divide, and conquer ===&lt;br /&gt;
Flanking has its uses, [[Cyclops]] and  [[Genie]] units with their casting or castle wall damage feature work &#039;&#039;&#039;without considering the unit amount&#039;&#039;&#039; of the stack , so [[Cyclops]] that have damage castle walls as a special will get one castle wall attack per [[Cyclops]] stack (or even advanced [[Ballistics]] and thus two shots when the stack is a [[Cyclops King]] stack), the number of [[Cyclops]] in the stack is not relevant and [[Genie]]s will get their usual allotment of spells without regarding the stack size too - one [[Genie]] and his utility spells is as important as 100 considering spells that they can cast - as opposed to [[Faerie Dragon]]s that use damaging spells that depend on the number of units the stack has. [[Genie]]s are level 5 creatures, a [[Cyclops]] is a level 6 creature, both are a little bit faster than level 1 or 2 units in general - and those tend to die off easily midgame so the open places in the army of the hero are not actually wasted given utility spells on worthwhile creatures or faster sieges and additionally higher level creatures also tend to move faster on the adventure map.&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Strategies ==&lt;br /&gt;
* [[Castle#Strategy|Castle]]&lt;br /&gt;
* [[Rampart#Strategy|Rampart]]&lt;br /&gt;
* [[Tower#Strategy|Tower]]&lt;br /&gt;
* [[Inferno#Strategy|Inferno]]&lt;br /&gt;
* [[Necropolis#Strategy|Necropolis]]&lt;br /&gt;
* [[Dungeon#Strategy|Dungeon]]&lt;br /&gt;
* [[Stronghold#Strategy|Stronghold]]&lt;br /&gt;
* [[Fortress#Strategy|Fortress]]&lt;br /&gt;
* [[Conflux#Strategy|Conflux]]&lt;br /&gt;
* [[Cove#Strategy|Cove]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=63118</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=63118"/>
		<updated>2023-04-21T16:27:25Z</updated>

		<summary type="html">&lt;p&gt;Elven: early capitol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Early Capitol ===&lt;br /&gt;
This tactics is great on closed maps, when all enemies are far and not doing any problems in the first turns. If you rush for early capitol, you can have more gold than other players.&lt;br /&gt;
Pros: You can have more income, so you can build new units and buildings with enough gold. You can also have more heroes than usual.&lt;br /&gt;
Cons: With limited amount of creature buildings, you cannot make a good defense early. You also cannot attack all the mine protectors. So while you will not have a problem with gold, you may miss enought ore, crystals etc in the city development.&lt;br /&gt;
&lt;br /&gt;
Rushing for capitol is of course hard on higher difficulty. Capitol costs 10 000 gold, castle and citadel costs 7 500 gold. Many buildings, like blacksmiths, are not that useful early on (or almost useless for some time), yet you simply need them. However, difference in two weeks, with capitol and without capitol, is 14 x 2000 gold, 28 000 gold in total.&lt;br /&gt;
&lt;br /&gt;
For early capitol, it is a good idea to pick a good secondary hero (or start with someone) with gold speciality and/or estates. [[Lord Haart]] and [[Leena]] are two best choices.&lt;br /&gt;
&lt;br /&gt;
=== Dragogeddon ===&lt;br /&gt;
A tactical maneuver, wherein the hero aims to cast the [[Armageddon]] spell without harming his own troops. In the original {{roe}}, [[Black Dragon]]s and [[Gold Dragon]]s were the best creatures to have when using this tactic, hence the name dragogeddon. Important note is that [[Red Dragon|Red]] and [[Green Dragon]]s, who are, respectively, basic versions of Black and Gold ones, are immune only to 1-3 level spells, and thus will be normally damaged by Armageddon which is level 4 spell.&lt;br /&gt;
&lt;br /&gt;
In order for dragogeddon tactics to work in the best possible way, the hero requires:&lt;br /&gt;
* at least advanced [[Wisdom]] to learn Armageddon&lt;br /&gt;
* high [[Primary skill#power_skill|power skill]] for Armageddon to cause as much damage as possible&lt;br /&gt;
* reasonable [[Primary skill#knowledge_skill|knowledge]] for sufficient spell points to cast the spell at least few times&lt;br /&gt;
* creatures with appropriate spell immunity to cause damage only to enemy units.&lt;br /&gt;
&lt;br /&gt;
Possible creatures for the dragogeddon tactics are:&lt;br /&gt;
* [[Black Dragon]]s from [[Dungeon]] (but not Red!)&lt;br /&gt;
* [[Gold Dragon]]s from [[Rampart]] (but not Green!)&lt;br /&gt;
* [[Efreet Sultan]]s from [[Inferno]]&lt;br /&gt;
* [[Fire Elemental]]s, [[Magma Elemental]]s, [[Magic Elemental]]s or [[Phoenix]]es from [[Conflux]]&lt;br /&gt;
&lt;br /&gt;
Additionally, [[golem]]s may be used for the tactic because of their [[Spell damage resistance]] ability. For this purpose, [[Tower]]&#039;s [[Stone and Iron Golem]]s are typically the easiest to gather. However, dragogeddon tactics are often used in situations where it is essential to rapidly – preferably in the first round of combat – destroy enemy forces, and therefore golems with a slow [[speed]] rating are not a preferable choice. Conflux&#039;s Fire Elementals and Magic Elementals are not significantly better. Another option is using [[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]] who are faster than Gold or Black Dragons, casting [[Anti-magic]] on them in the first turn and Armageddon afterwards (beware that Anti-magic disallows you to [[Resurrection|resurrect]] units).&lt;br /&gt;
&lt;br /&gt;
The combination artifact [[Power of the Dragon Father]], while hard to obtain, makes all of the hero&#039;s units immune to Armageddon, allowing dragogeddon usage with any army.&lt;br /&gt;
&lt;br /&gt;
Another situation for dragogeddon is when a player needs to weaken an enemy hero&#039;s main force. When used for this purpose, the attacking method is typically hit-and-run, which makes speed essential and Phoenixes the best choice. It is vital for the hero to act first in the combat, cast Armageddon and then [[surrender]] (or [[retreat]]), and then repeat the process. In an ideal situation, the enemy hero&#039;s movement has ended up near the defending player&#039;s town, when it is a short distance to attack the enemy hero over and over again with Phoenixes combined with Armageddon.&lt;br /&gt;
&lt;br /&gt;
The biggest threats for dragogeddon are [[Orb of Inhibition]], disallowing the use of all spells in combat and [[Recanter&#039;s Cloak]], suppressing spells any higher than level 3.&lt;br /&gt;
&lt;br /&gt;
In general, Dungeon&#039;s Black Dragons are more likely to be part of Dragogeddon than Rampart&#039;s Gold Dragons, since Armageddon spell appears only in [[Alignment|evil alignment]] towns (Inferno, [[Necropolis]], and Dungeon). If a map has Rampart and/or Conflux but no evil alignment towns, it is almost impossible to use dragogeddon tactics.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Monopoly ===&lt;br /&gt;
A tactic for the turn&#039;s first human player of every month. Since all [[Artifact Merchants]] carry the same stock, the human player who is first in the turn order gets the first choice of artifacts to buy every month. This can be a huge advantage during multiplayer games, as the computers always act after the human players.&lt;br /&gt;
&lt;br /&gt;
If playing with {{sod}} expansion, a solid use of the strategy is to buy every [[combination artifact]] piece they can afford at the first round of the month. After a few months, and with some luck in adventuring, the first player - using this tactic - may combine few of the easier combination artifacts like [[Bow of the Sharpshooter]],  [[Cloak of the Undead King]] or [[Wizard&#039;s Well]] - all quite powerful.&lt;br /&gt;
&lt;br /&gt;
=== A mite, but not an enemy, very charming, no enmities ===&lt;br /&gt;
If you don&#039;t have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force. Losses are 500 (basic city) over 1000 (with [[Town Hall]] building) over 2000 ([[City Hall]]) gold to 4000 gold  ([[Capitol]] city, losing the [[Capitol]] to the enemy destroys the 10k gold [[Capitol]] building) each day and the added costs of recapturing the town - but the [[Resources]] needed for better buildings might even be harder to come by and you want that high level unit buildings to be built in the long term, why not let the enemy build them.&lt;br /&gt;
&lt;br /&gt;
=== Stack divide, and conquer ===&lt;br /&gt;
Flanking has its uses, [[Cyclops]] and  [[Genie]] units with their casting or castle wall damage feature work &#039;&#039;&#039;without considering the unit amount&#039;&#039;&#039; of the stack , so [[Cyclops]] that have damage castle walls as a special will get one castle wall attack per [[Cyclops]] stack (or even advanced [[Ballistics]] and thus two shots when the stack is a [[Cyclops King]] stack), the number of [[Cyclops]] in the stack is not relevant and [[Genie]]s will get their usual allotment of spells without regarding the stack size too - one [[Genie]] and his utility spells is as important as 100 considering spells that they can cast - as opposed to [[Faerie Dragon]]s that use damaging spells that depend on the number of units the stack has. [[Genie]]s are level 5 creatures, a [[Cyclops]] is a level 6 creature, both are a little bit faster than level 1 or 2 units in general - and those tend to die off easily midgame so the open places in the army of the hero are not actually wasted given utility spells on worthwhile creatures or faster sieges and additionally higher level creatures also tend to move faster on the adventure map.&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Strategies ==&lt;br /&gt;
* [[Castle#Strategy|Castle]]&lt;br /&gt;
* [[Rampart#Strategy|Rampart]]&lt;br /&gt;
* [[Tower#Strategy|Tower]]&lt;br /&gt;
* [[Inferno#Strategy|Inferno]]&lt;br /&gt;
* [[Necropolis#Strategy|Necropolis]]&lt;br /&gt;
* [[Dungeon#Strategy|Dungeon]]&lt;br /&gt;
* [[Stronghold#Strategy|Stronghold]]&lt;br /&gt;
* [[Fortress#Strategy|Fortress]]&lt;br /&gt;
* [[Conflux#Strategy|Conflux]]&lt;br /&gt;
* [[Cove#Strategy|Cove]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cyra&amp;diff=63115</id>
		<title>Cyra</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cyra&amp;diff=63115"/>
		<updated>2023-04-21T08:26:54Z</updated>

		<summary type="html">&lt;p&gt;Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower heroes}}{{Hero&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Wizard&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Cyra originally sought to learn magic so that she could cast spells on men to make them love her.  She gave up that dream, however, when she discovered that she had real mystical talents that could be put to better use.&lt;br /&gt;
 | specialty  = Haste&lt;br /&gt;
 | s_text     = Casts [[Haste]] with increased effect, based on the level of the target unit.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Diplomacy&lt;br /&gt;
 | spell      = Haste&lt;br /&gt;
 | troop_1    = Gremlin&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Golem&lt;br /&gt;
 | nmb_1      = 30–40 &lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 2–3&lt;br /&gt;
 | hota_nmb_2 = 5-7&lt;br /&gt;
 | hota_nmb_3 = 4-5&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1500&lt;br /&gt;
 | max_mp     = 1560&lt;br /&gt;
 | hota_mp    = 1500&lt;br /&gt;
 | s_mp       = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
Cyra&#039;s specialty gives in addition to normal [[Haste]] speed bonuses&lt;br /&gt;
&amp;lt;br&amp;gt;{{---}} +3 to creatures on level 1–2&lt;br /&gt;
&amp;lt;br&amp;gt;{{---}} +2 to creatures on level 3–4&lt;br /&gt;
&amp;lt;br&amp;gt;{{---}} +1 to creatures on level 5–6&lt;br /&gt;
&amp;lt;br&amp;gt;{{---}} No additional bonus for creatures on level 7.&lt;br /&gt;
&lt;br /&gt;
Although the in-game description of the specialty states, &amp;quot;based on hero level compared to the level of the target unit&amp;quot;, the hero&#039;s level has no effect on the specialty.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
This specialty is especially useful in early game. With Expert [[Haste]], Cyra&#039;s [[Gremlin and Master Gremlin|Master Gremlin]]s will be faster than any creature below level 7 (and be tied with the [[Serpent Fly and Dragon Fly|Dragon Fly]] and the [[Efreeti and Efreet Sultan|Efreet Sultan]]). This means at least two shots without distance penalty which can reduce losses significantly. Haste also make slow and defensive units like stone golem better in attacking and controling the more important hexes on the battlefield.&lt;br /&gt;
&lt;br /&gt;
As [[Haste]] is one of the most useful spells, starting with it along with the ability to boost low-level creatures (which tend to have lower speed) further, makes her a powerful starting hero.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|style=|bottom=* [[Haste specialty]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wizards]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Terek&amp;diff=63114</id>
		<title>Terek</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Terek&amp;diff=63114"/>
		<updated>2023-04-21T08:22:59Z</updated>

		<summary type="html">&lt;p&gt;Elven: /* Specialty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stronghold heroes}}{{Hero&lt;br /&gt;
 | town       = Stronghold&lt;br /&gt;
 | class      = Battle Mage&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest.  One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army.&lt;br /&gt;
 | specialty  = Haste&lt;br /&gt;
 | s_text     = Casts [[Haste]] with increased effect, based on the level of the target unit.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Goblin&lt;br /&gt;
 | troop_2    = Wolf Rider&lt;br /&gt;
 | troop_3    = Orc&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 5–7&lt;br /&gt;
 | nmb_3      = 4–6&lt;br /&gt;
 | spell      = Haste&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1560&lt;br /&gt;
 | max_mp     = 1630&lt;br /&gt;
 | hota_mp    = 1560&lt;br /&gt;
 | s_mp       = &lt;br /&gt;
 | hota_same_troops = 1&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
&lt;br /&gt;
Terek&#039;s specialty gives in addition to normal [[Haste]] speed bonuses&lt;br /&gt;
&amp;lt;br&amp;gt;{{---}} +3 to creatures on level 1–2&lt;br /&gt;
&amp;lt;br&amp;gt;{{---}} +2 to creatures on level 3–4&lt;br /&gt;
&amp;lt;br&amp;gt;{{---}} +1 to creatures on level 5–6&lt;br /&gt;
&amp;lt;br&amp;gt;{{---}} No additional bonus for creatures on level 7.&lt;br /&gt;
&lt;br /&gt;
Although the in-game description of the specialty states, &#039;&#039;&amp;quot;based on hero level compared to the level of the target unit&amp;quot;&#039;&#039;, the hero&#039;s level has no effect on the specialty.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Haste is very useful spell for offense oriented factions like stronghold. Units with low health and defense are much more effective, because they can strike first and at much greater distance. This is great for fragile units like wolf raiders. Haste is also useful for slow units, because they can be in the middle of the map (or close to enemy casters and archers) much faster.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|style=|bottom=* [[Haste specialty]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Battle mages]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Corkes&amp;diff=63113</id>
		<title>Corkes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Corkes&amp;diff=63113"/>
		<updated>2023-04-20T21:18:27Z</updated>

		<summary type="html">&lt;p&gt;Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Cove heroes}}{{Hero&lt;br /&gt;
 | town       = Cove&lt;br /&gt;
 | class      = Captain&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Not many wish to get into Corkes&#039; enemy list. This quick-tempered pirate is one of the most experienced and cruel sea dogs. Many merchants know that it is better to submit the goods willingly than to start a suicidal battle with him. He is easily distinguishable by the eye patch that he never takes off.&lt;br /&gt;
 | specialty  = Offense&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Offense skill percentage.&lt;br /&gt;
 | skill_1    = Basic Offense&lt;br /&gt;
 | skill_2    = Basic Pathfinding&lt;br /&gt;
 | troop_1    = Nymph&lt;br /&gt;
 | troop_2    = Crew Mate&lt;br /&gt;
 | troop_3    = Pirate&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-9&lt;br /&gt;
 | nmb_3      = 4-7&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | nospell    =&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1630&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Corkes is basically a Cove version of a [[barbarian]] [[Crag Hack]]. There are two differences: Corkes is starting with pathfinding, what is useful in swamp and similar terrains, and he is also much more balanced than Crag Hack. In battle, Crag Hack is very might oriented, while Corkes is better with spells, similar to [[Gundula]].&lt;br /&gt;
&lt;br /&gt;
Corkes have high offense strengh, what is great for [[Ayssid|Ayssids]] with their double attack.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[Comparison of Armorer, Offense and Archery]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Captains]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Elven&amp;diff=63112</id>
		<title>User:Elven</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Elven&amp;diff=63112"/>
		<updated>2023-04-20T19:44:47Z</updated>

		<summary type="html">&lt;p&gt;Elven: Created page with &amp;quot;EN: Player from Slovakia, maintainer of [hxxp://greenie.elist.sk/ Greenie knižnica]. Here is my book (in slovak language) about Heroes 3: [hxxp://greenie.elist.sk/knihy/priru...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EN: Player from Slovakia, maintainer of [hxxp://greenie.elist.sk/ Greenie knižnica]. Here is my book (in slovak language) about Heroes 3: [hxxp://greenie.elist.sk/knihy/prirucka-k-hre-heroes-3 Príručka k hre Heroes 3]&lt;br /&gt;
&lt;br /&gt;
SK: Hráč zo Slovenska, správca [hxxp://greenie.elist.sk/ Greenie knižnice]. Tu je moja kniha (v slovenskom jazyku) o Heroes 3: [hxxp://greenie.elist.sk/knihy/prirucka-k-hre-heroes-3 Príručka k hre Heroes 3]&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Rissa&amp;diff=63111</id>
		<title>Rissa</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Rissa&amp;diff=63111"/>
		<updated>2023-04-20T19:40:35Z</updated>

		<summary type="html">&lt;p&gt;Elven: user comm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower heroes}}{{Hero&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Alchemist&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Rissa was the first [[Alchemist]] to perfect the art of converting useless soft metals into [[Resource#Mercury|mercury]].  Though now commanding her own army, she spends much of her idle time experimenting with other materials.&lt;br /&gt;
 | specialty  = Mercury&lt;br /&gt;
 | s_text     = Increases kingdom&#039;s mercury production by +1 [[Resource#Mercury|Mercury]] per day.&lt;br /&gt;
 | skill_1    = Basic Mysticism&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | spell      = Magic Arrow&lt;br /&gt;
 | troop_1    = Gremlin&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Golem&lt;br /&gt;
 | nmb_1      = 30–40 &lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 2–3&lt;br /&gt;
 | hota_nmb_2 = 5-7&lt;br /&gt;
 | hota_nmb_3 = 4-5 &lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1500&lt;br /&gt;
 | max_mp     = 1560&lt;br /&gt;
 | hota_mp    = 1500&lt;br /&gt;
 | s_mp       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Rissa is great secondary hero for these towns:&lt;br /&gt;
* [[Inferno]]&lt;br /&gt;
* [[Necropolis]]&lt;br /&gt;
* [[Conflux]]&lt;br /&gt;
&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Alchemists]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Calid&amp;diff=63110</id>
		<title>Calid</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Calid&amp;diff=63110"/>
		<updated>2023-04-20T19:39:08Z</updated>

		<summary type="html">&lt;p&gt;Elven: user comm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno heroes}}{{Hero&lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Heretic&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Demon&lt;br /&gt;
 | biography  = Calid possesses an unusual (though useful) ability to sniff out hidden sulfur deposits.  The [[Dungeon]] Overlords have used her on several occasions when collecting sulfur for their fearsome dragons.&lt;br /&gt;
 | specialty  = Sulfur&lt;br /&gt;
 | s_text     = Increases kingdom&#039;s sulfur production by 1 per day.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Learning&lt;br /&gt;
 | spell      = Haste&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Gog&lt;br /&gt;
 | troop_3    = Hell Hound&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = 3–4 &lt;br /&gt;
 | hota_nmb_1 = 20-30 &lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1560&lt;br /&gt;
 | max_mp     = 1630&lt;br /&gt;
 | hota_mp    = 1560&lt;br /&gt;
 | s_mp       =  &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Calid is great secondary hero for these towns:&lt;br /&gt;
* [[Dungeon]]&lt;br /&gt;
* [[Fortress]]&lt;br /&gt;
* [[Cove]]&lt;br /&gt;
&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Heretics]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sephinroth&amp;diff=63109</id>
		<title>Sephinroth</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sephinroth&amp;diff=63109"/>
		<updated>2023-04-20T19:36:06Z</updated>

		<summary type="html">&lt;p&gt;Elven: user comm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dungeon heroes}}{{Hero&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Warlock&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Sephinroth claims to be the illegitimate child of King Gryphonheart. His refusal to acknowledge her has served to fuel her hatred against the Throne of [[Erathia]], which she one day hopes to claim for herself. Having joined the ranks of the Warlocks, she is the only known female ever to bear that title.&lt;br /&gt;
 | specialty  = Crystal&lt;br /&gt;
 | s_text     = Increases kingdom&#039;s crystal production by 1 per day.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Intelligence&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = 30–40&lt;br /&gt;
 | nmb_2      = 4–6&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | spell      = Protection from Air&lt;br /&gt;
 | nowar      = &lt;br /&gt;
 | hota_nmb_1 = 20-30&lt;br /&gt;
 | hota_nmb_2 = 6-8&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Sephinroth is a great secondary hero for these towns:&lt;br /&gt;
* [[Rampart]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Warlocks]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Saurug&amp;diff=63108</id>
		<title>Saurug</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Saurug&amp;diff=63108"/>
		<updated>2023-04-20T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Elven: user comm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stronghold heroes}}{{Hero&lt;br /&gt;
 | town       = Stronghold&lt;br /&gt;
 | class      = Battle Mage&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Ogre&lt;br /&gt;
 | biography  = It is believed that Saurug once studied alchemy in an attempt to make himself wealthy.  Though unsuccessful, his magics have made him of great value to the armies of [[Krewlod]].&lt;br /&gt;
 | specialty  = Gems&lt;br /&gt;
 | s_text     = Increases kingdom&#039;s [[Gem (resource)|gem]] production by 1 per day.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Resistance&lt;br /&gt;
 | troop_1    = Goblin&lt;br /&gt;
 | troop_2    = Wolf Rider&lt;br /&gt;
 | troop_3    = Orc&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 5–7&lt;br /&gt;
 | nmb_3      = 4–6&lt;br /&gt;
 | spell      = Bloodlust&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1560&lt;br /&gt;
 | max_mp     = 1630&lt;br /&gt;
 | hota_mp    = 1560&lt;br /&gt;
 | s_mp       = &lt;br /&gt;
 | hota_same_troops = 1&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Saurug is a great secondary hero for these towns:&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
* [[Tower]]&lt;br /&gt;
&lt;br /&gt;
A bit ironically, Stronghold is among the least benefited factions as it only needs gems to upgraded [[Ogre Fort]] and [[Mage Guild]]s level 2 and 3.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Battle mages]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Andal&amp;diff=63107</id>
		<title>Andal</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Andal&amp;diff=63107"/>
		<updated>2023-04-20T19:30:03Z</updated>

		<summary type="html">&lt;p&gt;Elven: user comm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Cove heroes}}{{Hero&lt;br /&gt;
 | town       = Cove&lt;br /&gt;
 | class      = Navigator&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = While being an experienced pirate, Andal did not always consider himself as a mage or a rogue. He was an ordinary merchant until bankrupting and getting too many debts one day. He started searching for a way to get fast and easy money. After leaving his home, he shortly returned as a known smuggler. He usually trades gems and mountain crystals. It is a mystery where he gets them from, however.&lt;br /&gt;
 | specialty  = Crystal&lt;br /&gt;
 | s_text     = Increases kingdom&#039;s crystal production by 1 per day.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Pathfinding&lt;br /&gt;
 | troop_1    = Nymph&lt;br /&gt;
 | troop_2    = Crew Mate&lt;br /&gt;
 | troop_3    = Pirate&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-9&lt;br /&gt;
 | nmb_3      = 4-7&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | spell      = Slow&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1630&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Andal is a great secondary hero for these towns:&lt;br /&gt;
* [[Rampart]]&lt;br /&gt;
* [[Stronghold]]&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Navigators]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Corkes&amp;diff=63106</id>
		<title>Corkes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Corkes&amp;diff=63106"/>
		<updated>2023-04-20T19:27:38Z</updated>

		<summary type="html">&lt;p&gt;Elven: user commentary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Cove heroes}}{{Hero&lt;br /&gt;
 | town       = Cove&lt;br /&gt;
 | class      = Captain&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Not many wish to get into Corkes&#039; enemy list. This quick-tempered pirate is one of the most experienced and cruel sea dogs. Many merchants know that it is better to submit the goods willingly than to start a suicidal battle with him. He is easily distinguishable by the eye patch that he never takes off.&lt;br /&gt;
 | specialty  = Offense&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Offense skill percentage.&lt;br /&gt;
 | skill_1    = Basic Offense&lt;br /&gt;
 | skill_2    = Basic Pathfinding&lt;br /&gt;
 | troop_1    = Nymph&lt;br /&gt;
 | troop_2    = Crew Mate&lt;br /&gt;
 | troop_3    = Pirate&lt;br /&gt;
 | nmb_1      = 15-25&lt;br /&gt;
 | nmb_2      = 6-9&lt;br /&gt;
 | nmb_3      = 4-7&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | nospell    =&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1630&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Corkes is basically a Cove version of a [[barbarian]] [[Crag Hack]]. There are two differences: Corkes is starting with pathfinding, what is useful in swamp and similar terrains, and he is also much more balanced than Crag Hack. In battle, Crag Hack is very might oriented, while Corkes is better with spells, similar to [[Gundula]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[Comparison of Armorer, Offense and Archery]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Captains]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Crag_Hack&amp;diff=63105</id>
		<title>Crag Hack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Crag_Hack&amp;diff=63105"/>
		<updated>2023-04-20T19:22:20Z</updated>

		<summary type="html">&lt;p&gt;Elven: corkes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stronghold heroes}}{{Hero&lt;br /&gt;
 | town       = Stronghold&lt;br /&gt;
 | class      = Barbarian&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = A decorated hero in [[Enroth]], Crag Hack became bored with his home, deciding to seek out a new life in [[Erathia]]. He boldly set sail for this new frontier, and was delighted to find a land in turmoil where his skills could be best put to use.&lt;br /&gt;
 | specialty  = Offense&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to [[Offense]] skill percentage.&lt;br /&gt;
 | skill_1    = Advanced Offense&lt;br /&gt;
 | oneskill   = &lt;br /&gt;
 | troop_1    = Goblin&lt;br /&gt;
 | troop_2    = Wolf Rider&lt;br /&gt;
 | troop_3    = Orc&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 5–7&lt;br /&gt;
 | nmb_3      = 4–6&lt;br /&gt;
 | nospell    = &lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1560&lt;br /&gt;
 | max_mp     = 1630&lt;br /&gt;
 | hota_mp    = 1560&lt;br /&gt;
 | s_mp       =&lt;br /&gt;
 | hota_same_troops = 1&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Crag Hack was an easygoing man, with a passion for combat, wine and lots of women. He made me smile and forget my own troubles for a while.&amp;quot;&#039;&#039; - [[Yog]]&#039;s letter to the Wizards of [[Bracada]]{{-}}&amp;lt;sup&amp;gt;[[Shadow of Death Manual Page 5|SoD manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crag Hack is recognizable in several Heroes of Might and Magic games, and in {{sod}} campaigns where he plays a prominent role.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
As a [[Barbarian]], Crag Hack typically has an excellent [[Primary skill|Attack]] skill, which together with his [[Offense]] specialty makes his army very hard to vanquish (taking into account that [[Stronghold]] is one of the most offensive towns in the game). In some way, the passionately offensive Crag Hack is an &amp;quot;opposite hero&amp;quot; to the aggressively defensive [[Beastmaster]] [[Tazar]]. Cove have a very similar hero to Crag Hack, [[captain]] [[Corkes]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[Comparison of Armorer, Offense and Archery]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Barbarians]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sandro&amp;diff=63104</id>
		<title>Sandro</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sandro&amp;diff=63104"/>
		<updated>2023-04-20T19:19:50Z</updated>

		<summary type="html">&lt;p&gt;Elven: user commentary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necropolis heroes}}{{Hero&lt;br /&gt;
 | town       = Necropolis&lt;br /&gt;
 | class      = Necromancer&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Lich&lt;br /&gt;
 | biography  = Sandro first studied Necromancy under the tutelage of the Wizard, and later the Lich, Ethric. Sandro has seen nearly all of [[Enroth]] and [[Erathia]], and now serves [[Finneas|Finneas Vilmar]], leader of the Necromancers of [[Deyja]].&lt;br /&gt;
 | specialty  = Sorcery&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to [[Sorcery]] skill percentage.&lt;br /&gt;
 | skill_1    = Basic Necromancy&lt;br /&gt;
 | skill_2    = Basic Sorcery&lt;br /&gt;
 | troop_1    = Skeleton&lt;br /&gt;
 | troop_2    = Walking Dead&lt;br /&gt;
 | troop_3    = Wight&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 4–6&lt;br /&gt;
 | nmb_3      = 4–6 &lt;br /&gt;
 | spell      = Slow&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1500&lt;br /&gt;
 | max_mp     = 1560&lt;br /&gt;
 | hota_mp    = 1500&lt;br /&gt;
 | s_mp       = &lt;br /&gt;
 | hota_same_troops = 1&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File: Hero Sandro Before.png|Sandro as a [[Necromancer]] in disguise.]]&lt;br /&gt;
Sandro as a [[Necromancer]] in disguise.&lt;br /&gt;
&lt;br /&gt;
Sandro (or self-identified as &#039;&#039;&#039;Sandro the Great&#039;&#039;&#039;) has been in each of the first four games of &#039;&#039;Heroes of Might and Magic&#039;&#039;, his picture even donned one side of the box of Heroes I. Sandro is the main and most important character of [[Shadow of Death]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Sandro is similar to a [[Warlock]] [[Malekith]], but necromancer have different use than a warlock. Most important spells for necromancers are focused on improving durability like [[stone skin]], [[slow]]ing enemies and resurrecting undead armies ([[animate dead]]). None of them are a destructive spells. Even with high spellpower and sorcery speciallist, undead-specific spells do very little damage. Necromancers simply do not have much time to cast destructive spells.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
[[Category: Necromancers]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Aislinn&amp;diff=63103</id>
		<title>Aislinn</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Aislinn&amp;diff=63103"/>
		<updated>2023-04-20T18:41:55Z</updated>

		<summary type="html">&lt;p&gt;Elven: Twice the same info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necropolis heroes}}{{Hero&lt;br /&gt;
 | town       = Necropolis&lt;br /&gt;
 | class      = Necromancer&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Vampire&lt;br /&gt;
 | biography  = Aislinn has always preferred the feel of the earth over the sky, and many believe she can draw life from the ground merely by being in contact with it.&lt;br /&gt;
 | specialty  = Meteor Shower&lt;br /&gt;
 | s_text     = Casts [[Meteor Shower]] with increased effect, based on hero level compared to the level of the target unit.&lt;br /&gt;
 | skill_1    = Basic Necromancy&lt;br /&gt;
 | skill_2    = Basic Wisdom&lt;br /&gt;
 | troop_1    = Skeleton&lt;br /&gt;
 | troop_2    = Walking Dead&lt;br /&gt;
 | troop_3    = Wight&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 4–6&lt;br /&gt;
 | nmb_3      = 4–6 &lt;br /&gt;
 | spell      = Meteor Shower&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1500&lt;br /&gt;
 | max_mp     = 1560&lt;br /&gt;
 | hota_mp    = 1500&lt;br /&gt;
 | s_mp       = &lt;br /&gt;
 | hota_same_troops = 1&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Aislinn is one of the few heroes that start with a spell higher than level 1. [[Meteor Shower]] is a level four spell, and posses one of the highest damage rating in the game. It makes Aislinn a good choice for starting hero possibly enabling quick advancement on the Adventure Map. She is also a solid choice for main hero specially in shorter games and smaller maps. However, in longer maps her usefulness tend to fall off.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Necromancers]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Elven</name></author>
	</entry>
</feed>