<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FeraCZ</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FeraCZ"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/FeraCZ"/>
	<updated>2026-05-12T16:43:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=142854</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=142854"/>
		<updated>2024-10-23T10:26:33Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: /* Faction Specific Strategies */ Changed Strategy to user commentary (dead link anchor)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good primary (main) hero ===&lt;br /&gt;
&lt;br /&gt;
* A good main hero should be good in battle, and some heroes are equipped with unnecessary secondary skills like [[Eagle Eye]] and [[Learning]]. Avoid them. [[Archery]], [[Offense]] or [[Armorer]] are much better.&lt;br /&gt;
* Might heroes are better with big armies than magic heroes. Every point in [[Attack]] and [[Defense]] is useful for every creature, while too much [[Spell Power]] or too much [[Knowledge]] can be of limited use. Sometimes you need a simple spell more than very advanced spells, that need much more power and knowledge to be effective.&lt;br /&gt;
* Heroes that can be better with each level are better than ones that do not benefit much from having a lot of experience. [[Crag Hack]], [[Mephala]] or [[Malekith]] are better and better with each level, while also combining their specialty with specific primary skills.&lt;br /&gt;
* Good hero can move fast. Someone with [[Logistics]] (or [[Navigation]] on water maps) is much better than slow heroes. Not only can fast heroes collect more resources, they also gain experience faster. So, [[Gunnar]] or [[Kyrre]] are good options.&lt;br /&gt;
* [[Estates]], [[Scholar]], and other similar skills are useful, but normally the main hero does not have enough skill slots to have room for them. There are simply more important skills needed for those slots.&lt;br /&gt;
* No magic skills? Not good. Try to obtain at least one or two. Your main hero shouldn&#039;t have all four though since there will be not enough slots for other important skills.&lt;br /&gt;
* Some [[Secondary Skills]] are great in combination. For example, if you like to use the spell [[Chain Lightning]], the combination of [[Air Magic]], [[Sorcery]] and [[Wisdom]] is very powerful. Adding [[Intelligence]] can improve it even more.&lt;br /&gt;
* Some heroes start with a lot of creatures. With heroes that have unit tier 1, 2, or 3 specializations, you can clear mine defenders easier. However, choose units that you will use in the final phases of the game as well.&lt;br /&gt;
* There are a lot of good heroes and bad heroes. Use the forums and Wiki to know more about them.&lt;br /&gt;
* Find your build. Different towns need different heroes, but some of the heroes are great in any town, while others are usable only in one town. For example, [[Valeska]] is only good in [[Castle]] towns, while [[Orrin]] is good in every town - and even better in towns with more ranged units - or when using archers from multiple towns. Having [[Marksmen]], [[Magi]], [[Zealot]]s and [[Titans]] in one army is great for this hero.&lt;br /&gt;
* Choose your hero based on the map. For example, are you playing on a map with lots of snow or swamp? If so, consider a hero with [[Pathfinding]].&lt;br /&gt;
* Some magic heroes are great in the hands of a skilled player. Some examples include [[Eovacius]] {{withhota}}, [[Thant]], and [[Jeddite]].&lt;br /&gt;
* Overall, [[Overlords]] and [[Barbarians]] are among the stronger heroes, while [[Planeswalkers]] and [[Alchemists]] are among the weaker heroes.&lt;br /&gt;
&lt;br /&gt;
Some of the best primary heroes: [[Orrin]], [[Mephala]], [[Crag Hack]], [[Gunnar]], [[Dessa]], and [[Tazar]].&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good secondary (helper) hero ===&lt;br /&gt;
&lt;br /&gt;
* [[Estates]], [[scholar]] and [[logistics]] are some of the very good secondary skills for heroes, that are not designed for fighting.&lt;br /&gt;
* Normally, secondary heroes will have much less experience than main heroes. It is possible that they will learn only a small amount of secondary skills.&lt;br /&gt;
* Gold and estates specialities are extremely good. They can provide you with gold, so you can have capitol, level 7 creature generator and many other buildings faster.&lt;br /&gt;
* During 4 months, single gold specialist can provide you with 39 200 gold. Enough for 4 capitols or 1 entire week of all creatures from single town. Leena can get you about 150 000 gold.&lt;br /&gt;
* Logistics is good, if you need to move new fresh forces from your town to the main hero, fighting several days from your town.&lt;br /&gt;
* In need of gems? Crystals? Mercury? Sulfur? Or simply you have many towns and you can trade surplus? There are heroes like [[Rissa]] that can help you out.&lt;br /&gt;
* Scholar can help you with two things: Exchanging spells between important heroes, and also so your fighting hero can get a special spell, that some of your new heroes have. Great, if you need [[Prayer]] and you find [[Loynis]] in the tavern etc.&lt;br /&gt;
* Ballista costs as much as a hero. So it is better to recruit a new hero and swap ballista to your main hero. Same with cannon (and cannon is much more expensive than Jeremy the captain). You can also use [[Rion]], if you need first aid tent in the castle town.&lt;br /&gt;
&lt;br /&gt;
Some of the best secondary heroes: [[Leena]], [[Lord Haart]], [[Octavia]], [[Aine]], [[Rissa]], [[Sephinroth]], [[Jeremy]]...&lt;br /&gt;
&lt;br /&gt;
It is up to a player, if his first hero is a good primary or a good secondary hero.&lt;br /&gt;
&lt;br /&gt;
=== Early Capitol ===&lt;br /&gt;
This tactics is great on closed maps, when all enemies are far and not doing any problems in the first turns. If you rush for early capitol, you can have more gold than other players.&lt;br /&gt;
Pros: You can have more income, so you can build new units and buildings with enough gold. You can also have more heroes than usual.&lt;br /&gt;
Cons: With limited amount of creature buildings, you cannot make a good defense early. You also cannot attack all the mine protectors. So while you will not have a problem with gold, you may miss enought ore, crystals etc in the city development.&lt;br /&gt;
&lt;br /&gt;
Rushing for capitol is of course hard on higher difficulty. Capitol costs 10 000 gold, castle and citadel costs 7 500 gold. Many buildings, like blacksmiths, are not that useful early on (or almost useless for some time), yet you simply need them. However, difference in two weeks, with capitol and without capitol, is 14 x 2000 gold, 28 000 gold in total.&lt;br /&gt;
&lt;br /&gt;
For early capitol, it is a good idea to pick a good secondary hero (or start with someone) with gold speciality and/or estates. [[Lord Haart]] and [[Leena]] are two best choices.&lt;br /&gt;
&lt;br /&gt;
Example build order:&lt;br /&gt;
&lt;br /&gt;
# Town Hall&lt;br /&gt;
# Magic Guild&lt;br /&gt;
# Marketplace&lt;br /&gt;
# Blacksmith&lt;br /&gt;
# City Hall&lt;br /&gt;
# Citadel&lt;br /&gt;
# Castle&lt;br /&gt;
# Capitol&lt;br /&gt;
# Resource silo (if needed)&lt;br /&gt;
# unupgraded creature dwellings (so you can have as much units as possible)&lt;br /&gt;
# other buildings&lt;br /&gt;
&lt;br /&gt;
=== Dragogeddon ===&lt;br /&gt;
A tactical maneuver, wherein the hero aims to cast the [[Armageddon]] spell without harming his own troops. In the original {{roe}}, [[Black Dragon]]s and [[Gold Dragon]]s were the best creatures to have when using this tactic, hence the name dragogeddon. Important note is that [[Red Dragon|Red]] and [[Green Dragon]]s, who are, respectively, basic versions of Black and Gold ones, are immune only to 1-3 level spells, and thus will be normally damaged by Armageddon which is level 4 spell.&lt;br /&gt;
&lt;br /&gt;
In order for dragogeddon tactics to work in the best possible way, the hero requires:&lt;br /&gt;
* at least advanced [[Wisdom]] to learn Armageddon&lt;br /&gt;
* high [[Primary skill#power_skill|power skill]] for Armageddon to cause as much damage as possible&lt;br /&gt;
* reasonable [[Primary skill#knowledge_skill|knowledge]] for sufficient spell points to cast the spell at least few times&lt;br /&gt;
* creatures with appropriate spell immunity to cause damage only to enemy units.&lt;br /&gt;
&lt;br /&gt;
Possible creatures for the dragogeddon tactics are:&lt;br /&gt;
* [[Black Dragon]]s from [[Dungeon]] (but not Red!)&lt;br /&gt;
* [[Gold Dragon]]s from [[Rampart]] (but not Green!)&lt;br /&gt;
* [[Efreet Sultan]]s from [[Inferno]]&lt;br /&gt;
* [[Fire Elemental]]s, [[Magma Elemental]]s, [[Magic Elemental]]s or [[Phoenix]]es from [[Conflux]]&lt;br /&gt;
&lt;br /&gt;
Additionally, [[golem]]s may be used for the tactic because of their [[Spell damage reduction]] ability. For this purpose, [[Tower]]&#039;s [[Stone and Iron Golem]]s are typically the easiest to gather. However, dragogeddon tactics are often used in situations where it is essential to rapidly – preferably in the first round of combat – destroy enemy forces, and therefore golems with a slow [[speed]] rating are not a preferable choice. Conflux&#039;s Fire Elementals and Magic Elementals are not significantly better. Another option is using [[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]] who are faster than Gold or Black Dragons, casting [[Anti-magic]] on them in the first turn and Armageddon afterwards (beware that Anti-magic disallows you to [[Resurrection|resurrect]] units).&lt;br /&gt;
&lt;br /&gt;
The combination artifact [[Power of the Dragon Father]], while hard to obtain, makes all of the hero&#039;s units immune to Armageddon, allowing dragogeddon usage with any army.&lt;br /&gt;
&lt;br /&gt;
Another situation for dragogeddon is when a player needs to weaken an enemy hero&#039;s main force. When used for this purpose, the attacking method is typically hit-and-run, which makes speed essential and Phoenixes the best choice. It is vital for the hero to act first in the combat, cast Armageddon and then [[surrender]] (or [[retreat]]), and then repeat the process. In an ideal situation, the enemy hero&#039;s movement has ended up near the defending player&#039;s town, when it is a short distance to attack the enemy hero over and over again with Phoenixes combined with Armageddon.&lt;br /&gt;
&lt;br /&gt;
The biggest threats for dragogeddon are [[Orb of Inhibition]], disallowing the use of all spells in combat and [[Recanter&#039;s Cloak]], suppressing spells any higher than level 3.&lt;br /&gt;
&lt;br /&gt;
In general, Dungeon&#039;s Black Dragons are more likely to be part of Dragogeddon than Rampart&#039;s Gold Dragons, since Armageddon spell appears only in [[Alignment|evil alignment]] towns (Inferno, [[Necropolis]], and Dungeon). If a map has Rampart and/or Conflux but no evil alignment towns, it is almost impossible to use dragogeddon tactics.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Monopoly ===&lt;br /&gt;
A tactic for the turn&#039;s first human player of every month. Since all [[Artifact Merchants]] carry the same stock, the human player who is first in the turn order gets the first choice of artifacts to buy every month. This can be a huge advantage during multiplayer games, as the computers always act after the human players.&lt;br /&gt;
&lt;br /&gt;
If playing with {{sod}} expansion, a solid use of the strategy is to buy every [[combination artifact]] piece they can afford at the first round of the month. After a few months, and with some luck in adventuring, the first player - using this tactic - may combine few of the easier combination artifacts like [[Bow of the Sharpshooter]],  [[Cloak of the Undead King]] or [[Wizard&#039;s Well]] - all quite powerful.&lt;br /&gt;
&lt;br /&gt;
=== A mite, but not an enemy, very charming, no enmities ===&lt;br /&gt;
If you don&#039;t have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force. Losses are 500 (basic city) over 1000 (with [[Town Hall]] building) over 2000 ([[City Hall]]) gold to 4000 gold  ([[Capitol]] city, losing the [[Capitol]] to the enemy destroys the 10k gold [[Capitol]] building) each day and the added costs of recapturing the town - but the [[Resources]] needed for better buildings might even be harder to come by and you want that high level unit buildings to be built in the long term, why not let the enemy build them.&lt;br /&gt;
&lt;br /&gt;
=== Stack divide, and conquer ===&lt;br /&gt;
Flanking has its uses, [[Cyclops]], [[Wraith]] and  [[Genie]] units with their casting or castle wall damage feature work &#039;&#039;&#039;without considering the unit amount&#039;&#039;&#039; of the stack , so [[Cyclops]] that have damage castle walls as a special will get one castle wall attack per [[Cyclops]] stack (or even advanced [[Ballistics]] and thus two shots when the stack is a [[Cyclops King]] stack), the number of [[Cyclops]] in the stack is not relevant and [[Genie]]s will get their usual allotment of spells without regarding the stack size too - one [[Genie]] and his utility spells is as important as 100 considering spells that they can cast - as opposed to [[Faerie Dragon]]s that use damaging spells that depend on the number of units the stack has. [[Genie]]s are level 5 creatures, a [[Cyclops]] is a level 6 creature, both are a little bit faster than level 1 or 2 units in general - and those tend to die off easily midgame so the open places in the army of the hero are not actually wasted given utility spells on worthwhile creatures or faster sieges and additionally higher level creatures also tend to move faster on the adventure map.&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Strategies ==&lt;br /&gt;
* [[Castle#User_commentary|Castle]]&lt;br /&gt;
* [[Rampart#User_commentary|Rampart]]&lt;br /&gt;
* [[Tower#User_commentary|Tower]]&lt;br /&gt;
* [[Inferno#User_commentary|Inferno]]&lt;br /&gt;
* [[Necropolis#User_commentary|Necropolis]]&lt;br /&gt;
* [[Dungeon#User_commentary|Dungeon]]&lt;br /&gt;
* [[Stronghold#User_commentary|Stronghold]]&lt;br /&gt;
* [[Fortress#User_commentary|Fortress]]&lt;br /&gt;
* [[Conflux#User_commentary|Conflux]]&lt;br /&gt;
* [[Cove#User_commentary|Cove]]&lt;br /&gt;
* [[Factory#User_commentary|Factory]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: User commentary]]&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=142853</id>
		<title>Secondary skill</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=142853"/>
		<updated>2024-10-23T10:10:52Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: reworded the heroes after level 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary skills&#039;&#039;&#039; are beneficial qualities of [[hero]]es. There are 28 different secondary skills and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential.  Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.&lt;br /&gt;
&lt;br /&gt;
Secondary skills can be divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero&#039;s command; magic skills affect hero&#039;s abilities to cast spells; and adventure skills improves hero&#039;s adventure map qualities.&lt;br /&gt;
&lt;br /&gt;
Once secondary skill is learned, it cannot be removed. As a result, secondary skill choices on level-ups are among the most important decisions in the game.&lt;br /&gt;
&lt;br /&gt;
==Secondary skill advancement rules==&lt;br /&gt;
&lt;br /&gt;
If a hero does not already possess eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already has but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero&#039;s [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills pool this hero is allowed to have.&lt;br /&gt;
&lt;br /&gt;
There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]], [[University|universities]], and [[Seafaring Academy|seafaring acadamies]] on the [[adventure map]]. In {{ab}}, [[Conflux]] has a special building [[Magic University|magic university]] that can teach any number of the four [[Schools of magic|schools of magic]]. Additionally, heroes can learn secondary skills thanks to [[Event|events]] or [[Pandora&#039;s Box]]es. &lt;br /&gt;
&lt;br /&gt;
The random seed for offering skills is separate for every hero and is fixed at start of the scenario, not excluding for heroes not yet hired by any player; therefore, even when reloading, or hiring, re-hiring and levelling your heroes in different order, they still will be offered the same sequence of skills upon reaching the next level. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]]. Every choice affects future upgrade options, so upon replaying the same saved game the alteration of choices may actually lead to the entirely different final combination of skills.&lt;br /&gt;
&lt;br /&gt;
Heroes are also guaranteed to be offered [[Wisdom]] or [[Schools of magic|school of magic]] every few levels: Wisdom will be offered at level 6 for Might heroes, and at level 3 for Magic heroes if it was not offered before. It will be offered again from whenever it was offered at most 6 levels later for Might heroes, and at most 3 levels later for Magic heroes. The same applies to one of the schools of magic every 4 levels for Might heroes and every 3 levels for Magic heroes. The only exception is the [[Elementalist]] class, which uses the same counter as Might heroes. In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic heroes.&lt;br /&gt;
&lt;br /&gt;
The algorithm can be summed as following:&lt;br /&gt;
# Create two categories of skills: The ones hero has at the Basic/Advanced level, and the ones the hero has not learned yet. Ignore Expert level skills and globally banned skills (e.g. Navigation).&lt;br /&gt;
# If one of the categories is empty, offer two skills from the other category; if there is only one skill to offer, it will be forcefully added to the hero; if there is none, level-up with gaining only primary skill.&lt;br /&gt;
# If the hero is guaranteed to get offered Wisdom or School of Magic, do as such. This applies to both slots (left and right skill). Wisdom has always priority, the Schools of Magic are resolved based on the relative probabilities (see 4.)&lt;br /&gt;
# For each slot, if the skill is not guaranteed to the rule above, select the skill based on the weighed probability, according to the hero class. If the hero&#039;s class is banned from obtaining a specific skill but the hero has it, consider the weight to be equal to 1.&lt;br /&gt;
# If a Wisdom or School of Magic was offered (either by chance or by force), reset the respective counter.&lt;br /&gt;
&lt;br /&gt;
Heroes starting at higher levels, such as those from [[Prison]], are assumed to have always selected the left-hand skill option during their fictious level-ups, meaning they will prioritize upgrading their existing skills over learning new ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequency Across All Hero Classes==&lt;br /&gt;
The following chart is a chart for all hero classes and what skills are the most and least common in the game; the percentage represents roughly the frequency a skill is offered. Calculating the average frequency at which a skill is offered in a category is simple; each hero has probabilities to be offered a skill in increments of 1/112. Taking [[Necromancy]] as a simple example, all heroes except for Necropolis heroes have a 0/112 chance of being offered it; while both Necropolis hero classes have a 10/112 chance of being offered it (if not starting with it). This would bring the sum of lots to 20. Given that there are 18 hero classes, 18 x 112 = 2016 lots in total calculation. Thus, we can divide 20 by 2016 to get the frequency the skill is offered among all hero classes, which is roughly 0.99%, making it the rarest naturally offered skill in the game.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 3&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 5&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 8&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 10&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 11&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 12&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 13&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 14&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 15&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 16&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 17&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 18&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 19&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 20&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 21&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 22&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 23&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 24&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 25&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 26&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 27&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 28&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %)&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! align=left height=50px |{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.5	||	2.0	||	3.0	||	3.0	||	2.7	||	1.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.2	||	5.2	||	2.7	||	4.2	||	4.6	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.1	||	5.9	||	2.3	||	4.2	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.7	||	5.0	||	1.8	||	2.8	||	4.5	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.2	||	4.7	||	4.5	||	6.1	||	5.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	2.9	||	2.4	||	3.5	||	3.9	||	1.9	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.9	||	6.3	||	4.2	||	4.2	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.3	||	2.7	||	3.9	||	2.7	||	3.1	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.5	||	2.3	||	2.6	||	3.4	||	1.6	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.1	||	1.4	||	2.9	||	1.0	||	2.5	||	2.8&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.4	||	2.5	||	5.1	||	4.6	||	3.6	||	2.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.0	||	2.4	||	6.3	||	4.5	||	3.4	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.2	||	4.1	||	2.1	||	4.0	||	3.1	||	2.4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.2	||	3.6	||	4.5	||	4.2	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.8	||	5.7	||	3.4	||	4.0	||	5.5	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	2.6	||	2.4	||	3.1	||	4.3	||	2.2	||	1.3&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.4	||	3.1	||	6.2	||	4.0	||	4.2	||	4.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Navigation.png|22px|link=]]{{-}}[[Navigation]]		||	3.7	||	4.6	||	2.9	||	3.3	||	3.7	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	1.0	||	1.0	||	1.0	||	0.0	||	0.0	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.5	||	5.8	||	2.5	||	3.6	||	5.2	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	3.9	||	4.6	||	2.9	||	3.6	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Resistance.png|22px|link=]]{{-}}[[Resistance]]		||	3.0	||	4.7	||	1.1	||	3.3	||	2.5	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.9	||	6.1	||	4.2	||	3.3	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	4.6	||	2.2	||	3.3	||	4.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.0	||	2.5	||	6.3	||	3.7	||	3.7	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	3.8	||	5.2	||	1.8	||	3.0	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.3	||	1.8	||	3.0	||	3.0	||	2.4	||	1.6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.2	||	3.7	||	7.2	||	5.5	||	4.2	||	5.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], the calculations are trickier, as each hero class does not have an exact 112 lots of skills, but rather each hero class has 112 to 121 lots of all skills. Things are further complicated by [[Resistance]] being banned by default on all maps and templates and consequently the vast majority of games played not having it in the lots. Furthermore, [[Navigation]] is also banned by default on all random map templates without water (and the vast majority of templates were created with the &amp;quot;None&amp;quot; water setting in mind, as with water, border guards and other barriers can often be bypassed). Removing both Navigation and Resistance from the lots make the lots range from 102 to 111.&lt;br /&gt;
&lt;br /&gt;
In this chart, the sum of each column will be over 100%, as Navigation and Resistance are not counted, and their listed percentages are not their true percentages, but are there only to compare to other skills.&lt;br /&gt;
&lt;br /&gt;
An example calculation: on average, each hero class has 107 lots if Resistance and Navigation are both disabled. There are currently (as of 1.6.1) 20 hero classes in Horn of the Abyss, which makes the grand sum of lots 107 x 20 = 2140. [[Interference]] has 54 lots across all hero classes, making its percent 54 / 2140 ≈ 2.52%. Resistance has 68 lots across all hero classes, making its percent 68 / 2140 ≈ 3.18%; but this is only a comparative value, rather than a true percentage, as the chance to get Resistance if it is disabled is 0. A real value could be computed if Resistance was enabled and Interference disabled, or if both were enabled; however enabling or disabling any skill will change the grand sum and thus change the percentages of all skills. For example, if all skills are enabled, the grand sum becomes 2294. Interference&#039;s average chances becomes 54 / 2294 ≈ 2.35%; while Resistance&#039;s average chances becomes 68 / 2294 ≈ 2.96%; while Artillery&#039;s chances go from roughly 4.63% to 4.32%.&lt;br /&gt;
&lt;br /&gt;
The chart below assumes Resistance and Navigation are both disabled and the figures given for those skills are only for comparison rather than true percentages.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 3&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 5&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 8&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 10&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 11&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 12&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 13&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 14&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 15&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 16&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 17&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 18&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 19&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 20&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 21&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 22&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 23&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 24&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 25&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 26&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 27&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 28&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | 29&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %) {{withhota}}&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! height=50px align=left|{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.8	||	2.1	||	3.5	||	3.1	||	3.2	||	2.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.6	||	6.2	||	3.1	||	4.3	||	5.4	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.0	||	5.8	||	2.2	||	4.3	||	3.9	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.8	||	5.8	||	1.8	||	2.9	||	4.2	||	4.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.3	||	4.6	||	4.6	||	5.6	||	5.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	3.1	||	2.7	||	3.5	||	4.0	||	2.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.3	||	6.1	||	4.3	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.5	||	2.9	||	4.1	||	2.8	||	3.5	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.7	||	2.7	||	2.6	||	3.6	||	2.0	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.2	||	1.5	||	2.9	||	1.1	||	2.5	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.5	||	1.9	||	5.1	||	4.8	||	3.5	||	2.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.3	||	2.0	||	6.6	||	4.6	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Interference.png|22px|link=]]{{-}}[[Interference]]		||	2.5	||	4.9	||	0.2	||	2.9	||	2.1	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.4	||	4.6	||	2.1	||	4.2	||	3.4	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.5	||	3.7	||	4.6	||	4.0	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.9	||	6.4	||	3.5	||	4.2	||	5.4	||	5.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	3.0	||	2.7	||	3.3	||	4.5	||	3.1	||	1.4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.3	||	2.5	||	6.1	||	4.2	||	3.8	||	5.1&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
| height=24px | [[File: Expert Navigation.png|22px|link=]]{{-}}&#039;&#039;[[Navigation]]&#039;&#039;		||	4.0	||	4.8	||	3.3	||	3.4	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	0.9	||	0.9	||	0.9	||	0.0	||	0.0	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.8	||	6.9	||	2.7	||	3.7	||	5.6	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	4.3	||	5.4	||	3.3	||	3.7	||	5.2	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
| height=24px | [[File: Expert Resistance.png|22px|link=]]{{-}}&#039;&#039;[[Resistance]]&#039;&#039;		||	3.2	||	4.9	||	1.5	||	3.4	||	2.9	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.3	||	6.2	||	4.3	||	3.3	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	5.1	||	2.2	||	3.4	||	4.1	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.2	||	1.9	||	6.4	||	3.9	||	3.9	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	4.1	||	6.1	||	2.1	||	3.1	||	4.6	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.7	||	1.8	||	3.6	||	3.1	||	3.2	||	1.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.3	||	3.0	||	7.6	||	5.7	||	4.3	||	6.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Primary skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills|*]]&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=142844</id>
		<title>Secondary skill</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=142844"/>
		<updated>2024-10-22T22:00:05Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: Breaking down the sentence structure for Elementalists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary skills&#039;&#039;&#039; are beneficial qualities of [[hero]]es. There are 28 different secondary skills and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential.  Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.&lt;br /&gt;
&lt;br /&gt;
Secondary skills are divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero&#039;s command; magic skills affect hero&#039;s abilities to cast spells; and adventure skills improves hero&#039;s adventure map qualities.&lt;br /&gt;
&lt;br /&gt;
Once secondary skill is learned, it can not be removed. The fact that hero can not remove secondary skill, makes the choosing of them one of the most important decisions in the game.&lt;br /&gt;
&lt;br /&gt;
==Secondary skill advancement rules==&lt;br /&gt;
&lt;br /&gt;
If a hero does not already possess eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already has but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero&#039;s [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills pool this hero is allowed to have.&lt;br /&gt;
&lt;br /&gt;
There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]] or [[University|universities]] on the [[adventure map]]. In {{ab}} [[Conflux]] has a special building [[Magic University|magic university]] that can teach any number of the four [[Schools of magic|schools of magic]]. Additionally, at map editor it is possible to set [[event]]s on the map, that teaches secondary skills.&lt;br /&gt;
&lt;br /&gt;
The random seed for offering skills is separate for every hero and is fixed at start of the scenario, not excluding for heroes not yet hired by any player; therefore, even when reloading, or hiring, re-hiring and levelling your heroes in different order, they still will be offered the same sequence of skills upon reaching the next level. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]]. Every choice affects future upgrade options, so upon replaying the same saved game the alteration of choices may actually lead to the entirely different final combination of skills.&lt;br /&gt;
&lt;br /&gt;
Heroes are also guaranteed to be offered [[Wisdom]] or [[Schools of magic|school of magic]] every few levels: Wisdom will be offered at level 6 for Might heroes, and at level 3 for Magic heroes if it was not offered before. It will be offered again from whenever it was offered at most 6 levels later for Might heroes, and at most 3 levels later for Magic heroes. The same applies to one of the schools of magic every 4 levels for Might heroes and every 3 levels for Magic heroes. The only exception is the [[Elementalist]] class, which uses the same counter as Might heroes. In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic heroes.&lt;br /&gt;
&lt;br /&gt;
The algorithm can be summed as following:&lt;br /&gt;
# Create two categories of skills: The ones hero has at the Basic/Advanced level, and the ones the hero has not learned yet. Ignore Expert level skills and globally banned skills (e.g. Navigation).&lt;br /&gt;
# If one of the categories is empty, offer two skills from the other category; if there is only one skill to offer, it will be forcefully added to the hero; if there is none, level-up with gaining only primary skill.&lt;br /&gt;
# If the hero is guaranteed to get offered Wisdom or School of Magic, do as such. This applies to both slots (left and right skill). Wisdom has always priority, the Schools of Magic are resolved based on the relative probabilities (see 4.)&lt;br /&gt;
# For each slot, if the skill is not guaranteed to the rule above, select the skill based on the weighed probability, according to the hero class. If the hero&#039;s class is banned from obtaining a specific skill but the hero has it, consider the weight to be equal to 1.&lt;br /&gt;
# If a Wisdom or School of Magic was offered (either by chance or by force), reset the respective counter.&lt;br /&gt;
# Heroes starting at higher level than 1, e.g. in [[Prison]], are considered to have always picked the left skill, so they will prioritize upgrading to learning new skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Frequency Across All Hero Classes==&lt;br /&gt;
The following chart is a chart for all hero classes and what skills are the most and least common in the game; the percentage represents roughly the frequency a skill is offered. Calculating the average frequency at which a skill is offered in a category is simple; each hero has probabilities to be offered a skill in increments of 1/112. Taking [[Necromancy]] as a simple example, all heroes except for Necropolis heroes have a 0/112 chance of being offered it; while both Necropolis hero classes have a 10/112 chance of being offered it (if not starting with it). This would bring the sum of lots to 20. Given that there are 18 hero classes, 18 x 112 = 2016 lots in total calculation. Thus, we can divide 20 by 2016 to get the frequency the skill is offered among all hero classes, which is roughly 0.99%, making it the rarest naturally offered skill in the game.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 1&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 2&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 3&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 4&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 5&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 6&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 7&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 8&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 9&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 10&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 11&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 12&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 13&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 14&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 15&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 16&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 17&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 18&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 19&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 20&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 21&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 22&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 23&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 24&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 25&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 26&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 27&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 28&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %)&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! align=left height=50px |{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.5	||	2.0	||	3.0	||	3.0	||	2.7	||	1.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.2	||	5.2	||	2.7	||	4.2	||	4.6	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.1	||	5.9	||	2.3	||	4.2	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.7	||	5.0	||	1.8	||	2.8	||	4.5	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.2	||	4.7	||	4.5	||	6.1	||	5.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	2.9	||	2.4	||	3.5	||	3.9	||	1.9	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.9	||	6.3	||	4.2	||	4.2	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.3	||	2.7	||	3.9	||	2.7	||	3.1	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.5	||	2.3	||	2.6	||	3.4	||	1.6	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.1	||	1.4	||	2.9	||	1.0	||	2.5	||	2.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.4	||	2.5	||	5.1	||	4.6	||	3.6	||	2.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.0	||	2.4	||	6.3	||	4.5	||	3.4	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.2	||	4.1	||	2.1	||	4.0	||	3.1	||	2.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.2	||	3.6	||	4.5	||	4.2	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.8	||	5.7	||	3.4	||	4.0	||	5.5	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	2.6	||	2.4	||	3.1	||	4.3	||	2.2	||	1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.4	||	3.1	||	6.2	||	4.0	||	4.2	||	4.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}[[Navigation]]		||	3.7	||	4.6	||	2.9	||	3.3	||	3.7	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	1.0	||	1.0	||	1.0	||	0.0	||	0.0	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.5	||	5.8	||	2.5	||	3.6	||	5.2	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	3.9	||	4.6	||	2.9	||	3.6	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}[[Resistance]]		||	3.0	||	4.7	||	1.1	||	3.3	||	2.5	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.9	||	6.1	||	4.2	||	3.3	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	4.6	||	2.2	||	3.3	||	4.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.0	||	2.5	||	6.3	||	3.7	||	3.7	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	3.8	||	5.2	||	1.8	||	3.0	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.3	||	1.8	||	3.0	||	3.0	||	2.4	||	1.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.2	||	3.7	||	7.2	||	5.5	||	4.2	||	5.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], the calculations are trickier, as each hero class does not have an exact 112 lots of skills, but rather each hero class has 112 to 121 lots of all skills. Things are further complicated by [[Resistance]] being banned by default on all maps and templates and consequently the vast majority of games played not having it in the lots. Furthermore, [[Navigation]] is also banned by default on all random map templates without water (and the vast majority of templates were created with the &amp;quot;None&amp;quot; water setting in mind, as with water, border guards and other barriers can often be bypassed). Removing both Navigation and Resistance from the lots make the lots range from 102 to 111.&lt;br /&gt;
&lt;br /&gt;
In this chart, the sum of each column will be over 100%, as Navigation and Resistance are not counted, and their listed percentages are not their true percentages, but are there only to compare to other skills.&lt;br /&gt;
&lt;br /&gt;
An example calculation: on average, each hero class has 107 lots if Resistance and Navigation are both disabled. There are currently (as of 1.6.1) 20 hero classes in Horn of the Abyss, which makes the grand sum of lots 107 x 20 = 2140. [[Interference]] has 54 lots across all hero classes, making its percent 54 / 2140 ≈ 2.52%. Resistance has 68 lots across all hero classes, making its percent 68 / 2140 ≈ 3.18%; but this is only a comparative value, rather than a true percentage, as the chance to get Resistance if it is disabled is 0. A real value could be computed if Resistance was enabled and Interference disabled, or if both were enabled; however enabling or disabling any skill will change the grand sum and thus change the percentages of all skills. For example, if all skills are enabled, the grand sum becomes 2294. Interference&#039;s average chances becomes 54 / 2294 ≈ 2.35%; while Resistance&#039;s average chances becomes 68 / 2294 ≈ 2.96%; while Artillery&#039;s chances go from roughly 4.63% to 4.32%.&lt;br /&gt;
&lt;br /&gt;
The chart below assumes Resistance and Navigation are both disabled and the figures given for those skills are only for comparison rather than true percentages.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 1&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 2&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 3&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 4&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 5&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 6&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 7&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 8&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 9&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 10&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 11&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 12&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 13&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 14&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 15&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 16&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 17&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 18&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 19&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 20&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 21&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 22&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 23&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 24&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 25&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 26&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 27&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 28&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 29&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %) {{withhota}}&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! height=50px align=left|{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.8	||	2.1	||	3.5	||	3.1	||	3.2	||	2.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.6	||	6.2	||	3.1	||	4.3	||	5.4	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.0	||	5.8	||	2.2	||	4.3	||	3.9	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.8	||	5.8	||	1.8	||	2.9	||	4.2	||	4.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.3	||	4.6	||	4.6	||	5.6	||	5.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	3.1	||	2.7	||	3.5	||	4.0	||	2.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.3	||	6.1	||	4.3	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.5	||	2.9	||	4.1	||	2.8	||	3.5	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.7	||	2.7	||	2.6	||	3.6	||	2.0	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.2	||	1.5	||	2.9	||	1.1	||	2.5	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.5	||	1.9	||	5.1	||	4.8	||	3.5	||	2.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.3	||	2.0	||	6.6	||	4.6	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Interference.png|22px|link=]]{{-}}[[Interference]]		||	2.5	||	4.9	||	0.2	||	2.9	||	2.1	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.4	||	4.6	||	2.1	||	4.2	||	3.4	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.5	||	3.7	||	4.6	||	4.0	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.9	||	6.4	||	3.5	||	4.2	||	5.4	||	5.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	3.0	||	2.7	||	3.3	||	4.5	||	3.1	||	1.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.3	||	2.5	||	6.1	||	4.2	||	3.8	||	5.1&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}&#039;&#039;[[Navigation]]&#039;&#039;		||	4.0	||	4.8	||	3.3	||	3.4	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	0.9	||	0.9	||	0.9	||	0.0	||	0.0	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.8	||	6.9	||	2.7	||	3.7	||	5.6	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	4.3	||	5.4	||	3.3	||	3.7	||	5.2	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}&#039;&#039;[[Resistance]]&#039;&#039;		||	3.2	||	4.9	||	1.5	||	3.4	||	2.9	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.3	||	6.2	||	4.3	||	3.3	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	5.1	||	2.2	||	3.4	||	4.1	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.2	||	1.9	||	6.4	||	3.9	||	3.9	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	4.1	||	6.1	||	2.1	||	3.1	||	4.6	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.7	||	1.8	||	3.6	||	3.1	||	3.2	||	1.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.3	||	3.0	||	7.6	||	5.7	||	4.3	||	6.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Primary skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills|*]]&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=142843</id>
		<title>Secondary skill</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=142843"/>
		<updated>2024-10-22T20:58:55Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: moved the secondary skill unlearning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary skills&#039;&#039;&#039; are beneficial qualities of [[hero]]es. There are 28 different secondary skills and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential.  Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.&lt;br /&gt;
&lt;br /&gt;
Secondary skills are divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero&#039;s command; magic skills affect hero&#039;s abilities to cast spells; and adventure skills improves hero&#039;s adventure map qualities.&lt;br /&gt;
&lt;br /&gt;
Once secondary skill is learned, it can not be removed. The fact that hero can not remove secondary skill, makes the choosing of them one of the most important decisions in the game.&lt;br /&gt;
&lt;br /&gt;
==Secondary skill advancement rules==&lt;br /&gt;
&lt;br /&gt;
If a hero does not already possess eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already has but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero&#039;s [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills pool this hero is allowed to have.&lt;br /&gt;
&lt;br /&gt;
There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]] or [[University|universities]] on the [[adventure map]]. In {{ab}} [[Conflux]] has a special building [[Magic University|magic university]] that can teach any number of the four [[Schools of magic|schools of magic]]. Additionally, at map editor it is possible to set [[event]]s on the map, that teaches secondary skills.&lt;br /&gt;
&lt;br /&gt;
The random seed for offering skills is separate for every hero and is fixed at start of the scenario, not excluding for heroes not yet hired by any player; therefore, even when reloading, or hiring, re-hiring and levelling your heroes in different order, they still will be offered the same sequence of skills upon reaching the next level. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]]. Every choice affects future upgrade options, so upon replaying the same saved game the alteration of choices may actually lead to the entirely different final combination of skills.&lt;br /&gt;
&lt;br /&gt;
Heroes are also guaranteed to be offered [[Wisdom]] or [[Schools of magic|school of magic]] every few levels: Wisdom will be offered at level 6 for Might heroes, and at level 3 for Magic heroes if it was not offered before. It will be offered again from whenever it was offered at most 6 levels later for Might heroes, and at most 3 levels later for Magic heroes. The same applies to one of the schools of magic every 4 levels for Might heroes and every 3 levels for Magic heroes. The [[Elementalist]] class uses the same counter as Might heroes. In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic heroes.&lt;br /&gt;
&lt;br /&gt;
The algorithm can be summed as following:&lt;br /&gt;
# Create two categories of skills: The ones hero has at the Basic/Advanced level, and the ones the hero has not learned yet. Ignore Expert level skills and globally banned skills (e.g. Navigation).&lt;br /&gt;
# If one of the categories is empty, offer two skills from the other category; if there is only one skill to offer, it will be forcefully added to the hero; if there is none, level-up with gaining only primary skill.&lt;br /&gt;
# If the hero is guaranteed to get offered Wisdom or School of Magic, do as such. This applies to both slots (left and right skill). Wisdom has always priority, the Schools of Magic are resolved based on the relative probabilities (see 4.)&lt;br /&gt;
# For each slot, if the skill is not guaranteed to the rule above, select the skill based on the weighed probability, according to the hero class. If the hero&#039;s class is banned from obtaining a specific skill but the hero has it, consider the weight to be equal to 1.&lt;br /&gt;
# If a Wisdom or School of Magic was offered (either by chance or by force), reset the respective counter.&lt;br /&gt;
# Heroes starting at higher level than 1, e.g. in [[Prison]], are considered to have always picked the left skill, so they will prioritize upgrading to learning new skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Frequency Across All Hero Classes==&lt;br /&gt;
The following chart is a chart for all hero classes and what skills are the most and least common in the game; the percentage represents roughly the frequency a skill is offered. Calculating the average frequency at which a skill is offered in a category is simple; each hero has probabilities to be offered a skill in increments of 1/112. Taking [[Necromancy]] as a simple example, all heroes except for Necropolis heroes have a 0/112 chance of being offered it; while both Necropolis hero classes have a 10/112 chance of being offered it (if not starting with it). This would bring the sum of lots to 20. Given that there are 18 hero classes, 18 x 112 = 2016 lots in total calculation. Thus, we can divide 20 by 2016 to get the frequency the skill is offered among all hero classes, which is roughly 0.99%, making it the rarest naturally offered skill in the game.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 1&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 2&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 3&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 4&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 5&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 6&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 7&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 8&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 9&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 10&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 11&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 12&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 13&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 14&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 15&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 16&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 17&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 18&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 19&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 20&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 21&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 22&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 23&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 24&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 25&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 26&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 27&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 28&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %)&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! align=left height=50px |{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.5	||	2.0	||	3.0	||	3.0	||	2.7	||	1.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.2	||	5.2	||	2.7	||	4.2	||	4.6	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.1	||	5.9	||	2.3	||	4.2	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.7	||	5.0	||	1.8	||	2.8	||	4.5	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.2	||	4.7	||	4.5	||	6.1	||	5.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	2.9	||	2.4	||	3.5	||	3.9	||	1.9	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.9	||	6.3	||	4.2	||	4.2	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.3	||	2.7	||	3.9	||	2.7	||	3.1	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.5	||	2.3	||	2.6	||	3.4	||	1.6	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.1	||	1.4	||	2.9	||	1.0	||	2.5	||	2.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.4	||	2.5	||	5.1	||	4.6	||	3.6	||	2.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.0	||	2.4	||	6.3	||	4.5	||	3.4	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.2	||	4.1	||	2.1	||	4.0	||	3.1	||	2.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.2	||	3.6	||	4.5	||	4.2	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.8	||	5.7	||	3.4	||	4.0	||	5.5	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	2.6	||	2.4	||	3.1	||	4.3	||	2.2	||	1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.4	||	3.1	||	6.2	||	4.0	||	4.2	||	4.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}[[Navigation]]		||	3.7	||	4.6	||	2.9	||	3.3	||	3.7	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	1.0	||	1.0	||	1.0	||	0.0	||	0.0	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.5	||	5.8	||	2.5	||	3.6	||	5.2	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	3.9	||	4.6	||	2.9	||	3.6	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}[[Resistance]]		||	3.0	||	4.7	||	1.1	||	3.3	||	2.5	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.9	||	6.1	||	4.2	||	3.3	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	4.6	||	2.2	||	3.3	||	4.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.0	||	2.5	||	6.3	||	3.7	||	3.7	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	3.8	||	5.2	||	1.8	||	3.0	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.3	||	1.8	||	3.0	||	3.0	||	2.4	||	1.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.2	||	3.7	||	7.2	||	5.5	||	4.2	||	5.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], the calculations are trickier, as each hero class does not have an exact 112 lots of skills, but rather each hero class has 112 to 121 lots of all skills. Things are further complicated by [[Resistance]] being banned by default on all maps and templates and consequently the vast majority of games played not having it in the lots. Furthermore, [[Navigation]] is also banned by default on all random map templates without water (and the vast majority of templates were created with the &amp;quot;None&amp;quot; water setting in mind, as with water, border guards and other barriers can often be bypassed). Removing both Navigation and Resistance from the lots make the lots range from 102 to 111.&lt;br /&gt;
&lt;br /&gt;
In this chart, the sum of each column will be over 100%, as Navigation and Resistance are not counted, and their listed percentages are not their true percentages, but are there only to compare to other skills.&lt;br /&gt;
&lt;br /&gt;
An example calculation: on average, each hero class has 107 lots if Resistance and Navigation are both disabled. There are currently (as of 1.6.1) 20 hero classes in Horn of the Abyss, which makes the grand sum of lots 107 x 20 = 2140. [[Interference]] has 54 lots across all hero classes, making its percent 54 / 2140 ≈ 2.52%. Resistance has 68 lots across all hero classes, making its percent 68 / 2140 ≈ 3.18%; but this is only a comparative value, rather than a true percentage, as the chance to get Resistance if it is disabled is 0. A real value could be computed if Resistance was enabled and Interference disabled, or if both were enabled; however enabling or disabling any skill will change the grand sum and thus change the percentages of all skills. For example, if all skills are enabled, the grand sum becomes 2294. Interference&#039;s average chances becomes 54 / 2294 ≈ 2.35%; while Resistance&#039;s average chances becomes 68 / 2294 ≈ 2.96%; while Artillery&#039;s chances go from roughly 4.63% to 4.32%.&lt;br /&gt;
&lt;br /&gt;
The chart below assumes Resistance and Navigation are both disabled and the figures given for those skills are only for comparison rather than true percentages.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 1&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 2&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 3&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 4&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 5&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 6&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 7&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 8&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 9&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 10&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 11&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 12&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 13&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 14&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 15&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 16&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 17&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 18&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 19&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 20&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 21&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 22&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 23&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 24&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 25&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 26&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 27&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 28&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 29&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %) {{withhota}}&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! height=50px align=left|{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.8	||	2.1	||	3.5	||	3.1	||	3.2	||	2.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.6	||	6.2	||	3.1	||	4.3	||	5.4	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.0	||	5.8	||	2.2	||	4.3	||	3.9	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.8	||	5.8	||	1.8	||	2.9	||	4.2	||	4.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.3	||	4.6	||	4.6	||	5.6	||	5.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	3.1	||	2.7	||	3.5	||	4.0	||	2.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.3	||	6.1	||	4.3	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.5	||	2.9	||	4.1	||	2.8	||	3.5	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.7	||	2.7	||	2.6	||	3.6	||	2.0	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.2	||	1.5	||	2.9	||	1.1	||	2.5	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.5	||	1.9	||	5.1	||	4.8	||	3.5	||	2.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.3	||	2.0	||	6.6	||	4.6	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Interference.png|22px|link=]]{{-}}[[Interference]]		||	2.5	||	4.9	||	0.2	||	2.9	||	2.1	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.4	||	4.6	||	2.1	||	4.2	||	3.4	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.5	||	3.7	||	4.6	||	4.0	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.9	||	6.4	||	3.5	||	4.2	||	5.4	||	5.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	3.0	||	2.7	||	3.3	||	4.5	||	3.1	||	1.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.3	||	2.5	||	6.1	||	4.2	||	3.8	||	5.1&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}&#039;&#039;[[Navigation]]&#039;&#039;		||	4.0	||	4.8	||	3.3	||	3.4	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	0.9	||	0.9	||	0.9	||	0.0	||	0.0	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.8	||	6.9	||	2.7	||	3.7	||	5.6	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	4.3	||	5.4	||	3.3	||	3.7	||	5.2	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}&#039;&#039;[[Resistance]]&#039;&#039;		||	3.2	||	4.9	||	1.5	||	3.4	||	2.9	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.3	||	6.2	||	4.3	||	3.3	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	5.1	||	2.2	||	3.4	||	4.1	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.2	||	1.9	||	6.4	||	3.9	||	3.9	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	4.1	||	6.1	||	2.1	||	3.1	||	4.6	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.7	||	1.8	||	3.6	||	3.1	||	3.2	||	1.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.3	||	3.0	||	7.6	||	5.7	||	4.3	||	6.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Primary skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills|*]]&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=142837</id>
		<title>Secondary skill</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=142837"/>
		<updated>2024-10-22T19:14:11Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: Clarified the level-up algorithm based on VCMI implementation, Tribute to Strategists and summary of the text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary skills&#039;&#039;&#039; are beneficial qualities of [[hero]]es. There are 28 different secondary skills and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential.  Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.&lt;br /&gt;
&lt;br /&gt;
Secondary skills are divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero&#039;s command; magic skills affect hero&#039;s abilities to cast spells; and adventure skills improves hero&#039;s adventure map qualities.&lt;br /&gt;
&lt;br /&gt;
==Secondary skill advancement rules==&lt;br /&gt;
&lt;br /&gt;
If a hero does not already possess eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already has but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero&#039;s [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills pool this hero is allowed to have.&lt;br /&gt;
&lt;br /&gt;
There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]] or [[University|universities]] on the [[adventure map]]. In {{ab}} [[Conflux]] has a special building [[Magic University|magic university]] that can teach any number of the four [[Schools of magic|schools of magic]]. Additionally, at map editor it is possible to set [[event]]s on the map, that teaches secondary skills.&lt;br /&gt;
&lt;br /&gt;
Once secondary skill is learned, it can not be removed. The fact that hero can not remove secondary skill, makes the choosing of them one of the most important decisions in the game.&lt;br /&gt;
&lt;br /&gt;
The random seed for offering skills is separate for every hero and is fixed at start of the scenario, not excluding for heroes not yet hired by any player; therefore, even when reloading, or hiring, re-hiring and levelling your heroes in different order, they still will be offered the same sequence of skills upon reaching the next level. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]]. Every choice affects future upgrade options, so upon replaying the same saved game the alteration of choices may actually lead to the entirely different final combination of skills.&lt;br /&gt;
&lt;br /&gt;
Heroes are also guaranteed to be offered [[Wisdom]] or [[Schools of magic|school of magic]] every few levels: Wisdom will be offered at level 6 for Might heroes, and at level 3 for Magic heroes if it was not offered before. It will be offered again from whenever it was offered at most 6 levels later for Might heroes, and at most 3 levels later for Magic heroes. The same applies to one of the schools of magic every 4 levels for Might heroes and every 3 levels for Magic heroes. The [[Elementalist]] class uses the same counter as Might heroes. In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic heroes.&lt;br /&gt;
&lt;br /&gt;
The algorithm can be summed as following:&lt;br /&gt;
# Create two categories of skills: The ones hero has at the Basic/Advanced level, and the ones the hero has not learned yet. Ignore Expert level skills and globally banned skills (e.g. Navigation).&lt;br /&gt;
# If one of the categories is empty, offer two skills from the other category; if there is only one skill to offer, it will be forcefully added to the hero; if there is none, level-up with gaining only primary skill.&lt;br /&gt;
# If the hero is guaranteed to get offered Wisdom or School of Magic, do as such. This applies to both slots (left and right skill). Wisdom has always priority, the Schools of Magic are resolved based on the relative probabilities (see 4.)&lt;br /&gt;
# For each slot, if the skill is not guaranteed to the rule above, select the skill based on the weighed probability, according to the hero class. If the hero&#039;s class is banned from obtaining a specific skill but the hero has it, consider the weight to be equal to 1.&lt;br /&gt;
# If a Wisdom or School of Magic was offered (either by chance or by force), reset the respective counter.&lt;br /&gt;
# Heroes starting at higher level than 1, e.g. in [[Prison]], are considered to have always picked the left skill, so they will prioritize upgrading to learning new skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Frequency Across All Hero Classes==&lt;br /&gt;
The following chart is a chart for all hero classes and what skills are the most and least common in the game; the percentage represents roughly the frequency a skill is offered. Calculating the average frequency at which a skill is offered in a category is simple; each hero has probabilities to be offered a skill in increments of 1/112. Taking [[Necromancy]] as a simple example, all heroes except for Necropolis heroes have a 0/112 chance of being offered it; while both Necropolis hero classes have a 10/112 chance of being offered it (if not starting with it). This would bring the sum of lots to 20. Given that there are 18 hero classes, 18 x 112 = 2016 lots in total calculation. Thus, we can divide 20 by 2016 to get the frequency the skill is offered among all hero classes, which is roughly 0.99%, making it the rarest naturally offered skill in the game.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 1&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 2&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 3&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 4&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 5&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 6&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 7&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 8&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 9&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 10&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 11&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 12&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 13&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 14&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 15&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 16&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 17&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 18&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 19&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 20&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 21&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 22&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 23&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 24&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 25&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 26&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 27&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 28&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %)&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! align=left height=50px |{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.5	||	2.0	||	3.0	||	3.0	||	2.7	||	1.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.2	||	5.2	||	2.7	||	4.2	||	4.6	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.1	||	5.9	||	2.3	||	4.2	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.7	||	5.0	||	1.8	||	2.8	||	4.5	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.2	||	4.7	||	4.5	||	6.1	||	5.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	2.9	||	2.4	||	3.5	||	3.9	||	1.9	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.9	||	6.3	||	4.2	||	4.2	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.3	||	2.7	||	3.9	||	2.7	||	3.1	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.5	||	2.3	||	2.6	||	3.4	||	1.6	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.1	||	1.4	||	2.9	||	1.0	||	2.5	||	2.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.4	||	2.5	||	5.1	||	4.6	||	3.6	||	2.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.0	||	2.4	||	6.3	||	4.5	||	3.4	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.2	||	4.1	||	2.1	||	4.0	||	3.1	||	2.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.2	||	3.6	||	4.5	||	4.2	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.8	||	5.7	||	3.4	||	4.0	||	5.5	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	2.6	||	2.4	||	3.1	||	4.3	||	2.2	||	1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.4	||	3.1	||	6.2	||	4.0	||	4.2	||	4.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}[[Navigation]]		||	3.7	||	4.6	||	2.9	||	3.3	||	3.7	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	1.0	||	1.0	||	1.0	||	0.0	||	0.0	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.5	||	5.8	||	2.5	||	3.6	||	5.2	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	3.9	||	4.6	||	2.9	||	3.6	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}[[Resistance]]		||	3.0	||	4.7	||	1.1	||	3.3	||	2.5	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.9	||	6.1	||	4.2	||	3.3	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	4.6	||	2.2	||	3.3	||	4.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.0	||	2.5	||	6.3	||	3.7	||	3.7	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	3.8	||	5.2	||	1.8	||	3.0	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.3	||	1.8	||	3.0	||	3.0	||	2.4	||	1.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.2	||	3.7	||	7.2	||	5.5	||	4.2	||	5.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], the calculations are trickier, as each hero class does not have an exact 112 lots of skills, but rather each hero class has 112 to 121 lots of all skills. Things are further complicated by [[Resistance]] being banned by default on all maps and templates and consequently the vast majority of games played not having it in the lots. Furthermore, [[Navigation]] is also banned by default on all random map templates without water (and the vast majority of templates were created with the &amp;quot;None&amp;quot; water setting in mind, as with water, border guards and other barriers can often be bypassed). Removing both Navigation and Resistance from the lots make the lots range from 102 to 111.&lt;br /&gt;
&lt;br /&gt;
In this chart, the sum of each column will be over 100%, as Navigation and Resistance are not counted, and their listed percentages are not their true percentages, but are there only to compare to other skills.&lt;br /&gt;
&lt;br /&gt;
An example calculation: on average, each hero class has 107 lots if Resistance and Navigation are both disabled. There are currently (as of 1.6.1) 20 hero classes in Horn of the Abyss, which makes the grand sum of lots 107 x 20 = 2140. [[Interference]] has 54 lots across all hero classes, making its percent 54 / 2140 ≈ 2.52%. Resistance has 68 lots across all hero classes, making its percent 68 / 2140 ≈ 3.18%; but this is only a comparative value, rather than a true percentage, as the chance to get Resistance if it is disabled is 0. A real value could be computed if Resistance was enabled and Interference disabled, or if both were enabled; however enabling or disabling any skill will change the grand sum and thus change the percentages of all skills. For example, if all skills are enabled, the grand sum becomes 2294. Interference&#039;s average chances becomes 54 / 2294 ≈ 2.35%; while Resistance&#039;s average chances becomes 68 / 2294 ≈ 2.96%; while Artillery&#039;s chances go from roughly 4.63% to 4.32%.&lt;br /&gt;
&lt;br /&gt;
The chart below assumes Resistance and Navigation are both disabled and the figures given for those skills are only for comparison rather than true percentages.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 1&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 2&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 3&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 4&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 5&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 6&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 7&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 8&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 9&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 10&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 11&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 12&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 13&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 14&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 15&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 16&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 17&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 18&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 19&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 20&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 21&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 22&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 23&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 24&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 25&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 26&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 27&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 28&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 29&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %) {{withhota}}&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! height=50px align=left|{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.8	||	2.1	||	3.5	||	3.1	||	3.2	||	2.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.6	||	6.2	||	3.1	||	4.3	||	5.4	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.0	||	5.8	||	2.2	||	4.3	||	3.9	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.8	||	5.8	||	1.8	||	2.9	||	4.2	||	4.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.3	||	4.6	||	4.6	||	5.6	||	5.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	3.1	||	2.7	||	3.5	||	4.0	||	2.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.3	||	6.1	||	4.3	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.5	||	2.9	||	4.1	||	2.8	||	3.5	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.7	||	2.7	||	2.6	||	3.6	||	2.0	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.2	||	1.5	||	2.9	||	1.1	||	2.5	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.5	||	1.9	||	5.1	||	4.8	||	3.5	||	2.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.3	||	2.0	||	6.6	||	4.6	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Interference.png|22px|link=]]{{-}}[[Interference]]		||	2.5	||	4.9	||	0.2	||	2.9	||	2.1	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.4	||	4.6	||	2.1	||	4.2	||	3.4	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.5	||	3.7	||	4.6	||	4.0	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.9	||	6.4	||	3.5	||	4.2	||	5.4	||	5.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	3.0	||	2.7	||	3.3	||	4.5	||	3.1	||	1.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.3	||	2.5	||	6.1	||	4.2	||	3.8	||	5.1&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}&#039;&#039;[[Navigation]]&#039;&#039;		||	4.0	||	4.8	||	3.3	||	3.4	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	0.9	||	0.9	||	0.9	||	0.0	||	0.0	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.8	||	6.9	||	2.7	||	3.7	||	5.6	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	4.3	||	5.4	||	3.3	||	3.7	||	5.2	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}&#039;&#039;[[Resistance]]&#039;&#039;		||	3.2	||	4.9	||	1.5	||	3.4	||	2.9	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.3	||	6.2	||	4.3	||	3.3	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	5.1	||	2.2	||	3.4	||	4.1	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.2	||	1.9	||	6.4	||	3.9	||	3.9	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	4.1	||	6.1	||	2.1	||	3.1	||	4.6	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.7	||	1.8	||	3.6	||	3.1	||	3.2	||	1.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.3	||	3.0	||	7.6	||	5.7	||	4.3	||	6.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Primary skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills|*]]&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Scuttle_Boat&amp;diff=142149</id>
		<title>Scuttle Boat</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Scuttle_Boat&amp;diff=142149"/>
		<updated>2024-10-14T13:30:16Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: added notion to usfulness copared to summon boat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|35|25|33|25|18|24|25|25|25|20|45|25&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Spell has 50% chance of destroying a boat, unless occupied.&lt;br /&gt;
 | a_effect    = Spell has 75% chance of destroying a boat, unless occupied.&lt;br /&gt;
 | e_effect    = Spell destroys a boat, unless occupied.&lt;br /&gt;
}} It destroys unoccupied [[boat]]s.&lt;br /&gt;
AI cannot cast this spell. &lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
It might seem unassuming at first, but a hero that knows this spell camping out enemy shipyards or towns with shipyards built can force enemy players to ration their resources rather than wasting them on new boats that just get immediately scuttled. Also handy for cutting off an enemy hero&#039;s escape route (assuming they can&#039;t use Water Walk, Fly or possess the artifacts that grant either effects).&lt;br /&gt;
&lt;br /&gt;
Note that Summon Boat cannot be used for stealing enemy boats, even if they are unoccupied.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Summon_Boat&amp;diff=142147</id>
		<title>Summon Boat</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Summon_Boat&amp;diff=142147"/>
		<updated>2024-10-14T11:18:09Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|20|32|39|31|31|20|30|31|20|20|31|31&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 8/7&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Summons one of your hero&#039;s boats to their current location. If none of those boats are available, then one of your other heroes&#039; boats is summoned. Spell has a 50% chance of working. The spell fails if there are no unoccupied boats available.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.&lt;br /&gt;
 | e_effect    = Same as advanced effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;background-color: ; text-align:center; float: left; margin:7px 10px 5px 0;&amp;quot;&lt;br /&gt;
| [[File: Summon boat priority scheme.gif]]&amp;lt;br&amp;gt;&#039;&#039;Summon Boat&amp;lt;br&amp;gt;priority scheme&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
The spell may only be cast on the [[adventure map]] and next to a shoreline. In order to Summon Boat spell to work, there must be an unoccupied (free) [[tile]] to summon the [[boat]]. If there are several available tiles, a boat appears at one of the top priority (see the scheme).&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;basic level&#039;&#039;&#039; there must be an unoccupied boat somewhere on the map: neutral one or belonging to a player. The boat counts as &#039;&#039;&amp;quot;one of your hero&#039;s&amp;quot;&#039;&#039; if it was disembarked or summoned by any of your heroes or was bought by you in a shipyard - no matter if a shipyard belongs to a player or an ally. Enemy or allied boats cannot be summoned with the basic Summon Boat. A boat which was the pre-generated or set by a map-maker counts as a neutral one. Boats belonging to a defeated player do not turn into neutral.&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;advanced&#039;&#039;&#039; and &#039;&#039;&#039;expert level&#039;&#039;&#039;, a boat will be created if there are no free boats to summon.&lt;br /&gt;
&lt;br /&gt;
An unsuccessful (&#039;&#039;%hero tried to summon a boat, but failed&#039;&#039;) attempt to summon a boat consumes spell points, but not in case of (&#039;&#039;There are no boats to summon&#039;&#039;) message for a basic level spell. Note if there are no boats to summon, the success is still checked first, so a player can waste some spell points just to find out the attempt is futile.&lt;br /&gt;
&lt;br /&gt;
Summoning a boat will make the closest unoccupied boat to disappear, which sometimes can lead to tactical choice to cast the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Summon Boat:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Gem|Druid}}&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
The spell is banned by default on templates without water. Which means:&lt;br /&gt;
* It cannot appear in a [[Mage Guild]], [[Shrine of Magic Incantation]], [[Spell Scroll]], or be taught by a [[Scholar (adventure map)]].&lt;br /&gt;
* It is removed from the following [[Pandora&#039;s Box]] sets: &amp;quot;all water spells&amp;quot; and &amp;quot;all 1st level spells&amp;quot;.&lt;br /&gt;
* It cannot be obtained by [[Sea Captain&#039;s Hat]] or [[Admiral&#039;s Hat]] artifacts because they are banned as well. [[Tome of Water]] will not include Summon Boat.&lt;br /&gt;
* {{H|Gem|Druid|0=}}&#039;s starting spell changed to [[Bless]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
It is referred in the description of expert level Summon Boat spell, that the spell could fail if all possible 64 boats are occupied. However, boats cannot be summoned if a hero is already in a boat, and there can only be 64 heroes wandering on the Adventure Map at the same time. This leads to a situation, that if all heroes are in the boats, none of them can cast the spell.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=110439</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=110439"/>
		<updated>2024-01-12T13:39:08Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: horn of the abyss patch commentary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = gives control of the first aid tent to the hero, healing 1–50{{-wr}} (40–50{{-wh}}) points of damage to the first unit of the selected stack.&lt;br /&gt;
| A_effect = gives control of the first aid tent to the hero, healing 1–75{{-wr}} (60–75{{-wh}}) points of damage to the first unit of the selected stack.&lt;br /&gt;
| E_effect = gives control of the first aid tent to the hero, healing 1–100{{-wr}} (80–100{{-wh}}) points of damage to the first unit of the selected stack. }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid&#039;&#039;&#039; is a [[secondary skill]], that gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates 1–25{{-wr}} (20–25{{-wh}}) points of damage (without the skill) of the top creature of the stack.&lt;br /&gt;
First Aid Tent can not &amp;quot;heal&amp;quot; war machines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes unable to learn {{PAGENAME}} skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es).&#039;&#039;&lt;br /&gt;
* [[File:Death Knight portrait.gif]] [[Death Knight]]s&lt;br /&gt;
* [[File:Necromancer portrait.gif]] [[Necromancer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Gem|Druid}} (Basic First Aid)&lt;br /&gt;
* {{H2|Rion|Cleric}} (Basic First Aid)&lt;br /&gt;
* {{H2|Verdish|Witch}} (Basic First Aid)&lt;br /&gt;
* {{H2|Floribert|Mercenary}}{{-wh}} (Basic First Aid)&lt;br /&gt;
&lt;br /&gt;
The specialty increases the secondary skill effect by 5% per hero level.&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 2|10 (highest)| 3| 7| 2| 7| 2| 5| 0 (impossible)| 0 (impossible)| 1| 6| 1| 4| 6| 8| 1| 4| 2| 4| 3| 6}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
First Aid is useful on early stage of the mission in those cities, whose [[Blacksmith]] produces First Aid tents (apart from [[Necropolis]]). Healing [[Unicorn and War Unicorn|Unicorns]] or [[Wyvern and Wyvern Monarch|Wyverns]] will help rushing through the map without slow and weak units in the army. However, in major battles a tent is not that useful. Therefore, First Aid secondary skill is better on small maps, and of course useless if you play for a town unable to produce tents (and there&#039;s no opportunity to get one somewhere else).&lt;br /&gt;
&lt;br /&gt;
First Aid is one of the less used secondary skills in the game. At Expert level it only heals up to 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed . However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid isn&#039;t useless, most other skills in the game are generally more useful. &lt;br /&gt;
&lt;br /&gt;
The most common situation where First Aid can be worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. [[Refugee Camp]]), as these units can receive the full 1–100 health provided by this skill. Furthermore, it should be noted that unlike most other skills in the game, the effect from First Aid can never run out of mana or ammunition. As a result, it can be very effective during long battles in the early game where the player has at least one level 6 or 7 unit, because as long as the First Aid tent survives and the high leveled units do not take more than 100 damage per turn, they are effectively made imperishable by First Aid. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on, as the 1–100 health provided by it becomes less and less substantial.&lt;br /&gt;
&lt;br /&gt;
In patch 1.7.0 of Horn of the Abyss, the First Aid Tent now also has its minimum healing increased, making it more reliable in the aforementioned scenarios.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
* [[War machine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spirit_of_Oppression&amp;diff=85610</id>
		<title>Spirit of Oppression</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spirit_of_Oppression&amp;diff=85610"/>
		<updated>2024-01-08T20:13:24Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: Explicit mention of effects of negative morale and positive morale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Miscellaneous artifacts}}{{Artifact&lt;br /&gt;
 | normal =&lt;br /&gt;
 | class  = treasure&lt;br /&gt;
 | slot   = misc&lt;br /&gt;
 | cost   = 2000&lt;br /&gt;
 | event  = Walking through the ruins of an ancient walled city, you find the instrument of the city&#039;s destruction, the Spirit of Oppression.&lt;br /&gt;
 | effect = This item negates all [[morale]] bonuses during combat for both you and your opponent.&lt;br /&gt;
}} When equipped, it prevents units from getting extra turns from high morale, even [[Minotaur]]s&#039; fixed positive morale value. It does not prevent creatures from receiving bad morale and &amp;quot;freezing from panic&amp;quot;. The negation of morale happens after all calculations, so if you have e.g. +3 bonus and -1 penalty, your morale will be still evaluated as zero instead of -1.&lt;br /&gt;
&lt;br /&gt;
== Related artifacts ==&lt;br /&gt;
* {{An| Hourglass of the Evil Hour}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The Spirit of Oppression can be very useful when your army has no [[morale]]-boosting skills or items, and is especially useful for [[Necropolis]] ([[undead]] always have neutral [[morale]]) or [[Conflux]] armies (5 of the 7 creatures in the [[Conflux]] also have fixed neutral [[morale]]).  Against neutral stacks it will prevent extra [[morale]]-based moves which may thwart an otherwise perfect tactical plan (neutral creatures subject to [[morale]] will always be +1 otherwise).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{Artifact &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box|pic=N}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Treasure artifacts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Implosion&amp;diff=64581</id>
		<title>Implosion</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Implosion&amp;diff=64581"/>
		<updated>2023-07-27T17:05:12Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: Replaced zero chance with crossed out (cannot build this level of mage guild)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|-|16|28|14|16|20|12|-|-|13|-&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 30/25&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Target, enemy troop receives (100 + (power &amp;amp;times; 75)) damage.&lt;br /&gt;
 | a_effect    = Target, enemy troop receives (200 + (power &amp;amp;times; 75)) damage.&lt;br /&gt;
 | e_effect    = Target, enemy troop receives (300 + (power &amp;amp;times; 75)) damage.&lt;br /&gt;
}} From the [[direct damage spells]] with a damage dealing capability of 300 + (power &amp;amp;times; 75), it is the most destructive spell for a single creature stack. From the spells that can cause collateral damage, [[Armageddon]] is the most destructive.&lt;br /&gt;
&lt;br /&gt;
Implosion also has the highest slope value of 75, which means that for every point [[power]] increases Implosion does 75 points more damage. In comparison, Armageddon has 50, [[Chain Lightning]] has 40 and [[Magic Arrow]] has 10.&lt;br /&gt;
&lt;br /&gt;
The highest possible damage for Implosion cast by a player is 22711 points of damage. This requires Expert Earth Magic (or [[Rockland]], or [[Magic plains]]), Expert [[Sorcery]], Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (108) and [[Orb of Silt]]. 14986 (ca. 66%)  points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to one unit by one spell by a player. It is, however, possible for [[Faerie Dragon]] to cast spells of theoretically infinite strength. For highest possible damage to deal to multiple units at once by one spell, see [[Armageddon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Implosion:&#039;&#039;&#039;&lt;br /&gt;
* [[War Machine]]s&lt;br /&gt;
{{immune|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Knee_Deep_in_the_Dead&amp;diff=64519</id>
		<title>Knee Deep in the Dead</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Knee_Deep_in_the_Dead&amp;diff=64519"/>
		<updated>2023-07-18T14:33:12Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{scenario&lt;br /&gt;
|scenario={{PAGENAME}}&lt;br /&gt;
|description=You awaken to a world greatly changed. Zombies are everywhere. You appear to be Knee Deep in the Dead.&lt;br /&gt;
|no_underground=&lt;br /&gt;
}}{{keywords}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
With Advanced Pathfinding and some luck, you might be able to capture your enemy&#039;s town in the first week. Then just wait until the enemy hero attacks and you win in the second week.&lt;br /&gt;
}}{{end of user commentary}}&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sorrow&amp;diff=64412</id>
		<title>Sorrow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sorrow&amp;diff=64412"/>
		<updated>2023-07-12T15:21:19Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|10|10|16|10|10|10|10|-|-|10|10&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, enemy troop&#039;s morale rating is reduced by 1.&lt;br /&gt;
 | a_effect    = Target, enemy troop&#039;s morale rating is reduced by 2.&lt;br /&gt;
 | e_effect    = All enemy troops&#039; morale rating is reduced by 2.&lt;br /&gt;
}} It is one of the [[mind spell]]s, and therefore some creatures are immune to it.&lt;br /&gt;
It reduces the [[morale]] of target enemy creature stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Sorrow:&#039;&#039;&#039;&lt;br /&gt;
{{immune|mind=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts rendering units immune to Sorrow:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Badge of Courage}} (not in {{hota}})&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Expert level of Sorrow is quite useful against [[wandering creature]]s at least in situations where it is essential that they do not receive an extra turn due to their +1 morale. However, casting Sorrow against a computer or a human player is questionable. Depending on the enemy morale, it will either reduce the chance (or eliminate) of enemy troops getting the extra turn or increase the chance of them to lose a turn. As the chances for bad morale are higher, the latter it is more favourable option. In other words, reducing enemy morale to -3 is better than reducing it to +1 - and if your opponent has morale in excess of 3, Sorrow might only reduce it to +2, or not at all. In conclusion, against wandering monsters the Sorrow is sometimes useful, but against human and computer players there are typically better spells to cast than Sorrow. In general, Sorrow is not as powerful as many other 4th level spells ([[Armageddon]], [[Berserk]], [[Resurrection]]), and possibly takes too much spell points than it is worthy of.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Mind Spells]]&lt;br /&gt;
* [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wisdom&amp;diff=64249</id>
		<title>Wisdom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wisdom&amp;diff=64249"/>
		<updated>2023-06-21T19:21:54Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to learn third level spells.&lt;br /&gt;
 | A_effect = allows your hero to learn fourth level spells.&lt;br /&gt;
 | E_effect = allows your hero to learn fifth level spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; is a [[secondary skill]] that enables hero to learn 3rd, 4th and 5th level [[Spell|spells]] depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells.&lt;br /&gt;
&lt;br /&gt;
As opposed to what the manual states, Wisdom is not required to &#039;&#039;cast&#039;&#039; third or higher level spells, only to &#039;&#039;learn&#039;&#039; them. For example [[Solmyr]] has 4th level spell ([[Chain Lightning]]) but he is still able to cast it without Advanced Wisdom. Also [[spell scroll]]s, Tomes of [[Tome of Air|Air]], [[Tome of Earth|Earth]], [[Tome of Fire|Fire]] and [[Tome of Water|Water]], and [[Spellbinder&#039;s Hat]] enable hero to cast any level of spell regardless of their level of Wisdom skill.&lt;br /&gt;
&lt;br /&gt;
Wisdom will be offered at level 6 for Might heroes and [[Elementalists]], and at level 3 for Magic heroes (exept Elementalists) if it was not offered before and the hero does not know Wisdom yet. In case Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (except Elementalists). In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with basic Wisdom as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Cleric portrait.gif]] All [[Cleric]]s, except for [[Adelaide]], who starts with Advanced Wisdom&lt;br /&gt;
* [[File:Druid portrait.gif]] All [[Druid]]s, except for [[Uland]], who starts with Advanced Wisdom (basic in [[HotA]]{{-wh}})&lt;br /&gt;
* [[File:Wizard portrait.gif]] All [[Wizard]]s, except for [[Astral]] and [[Dracon]], who start with Advanced Wisdom&lt;br /&gt;
* [[File:Heretic portrait.gif]] All [[Heretic]]s&lt;br /&gt;
* [[File:Warlock portrait.gif]] All [[Warlock]]s, except for [[Jeddite]], who starts with Advanced Wisdom&lt;br /&gt;
* [[File:Battle Mage portrait.gif]] All [[Battle Mage]]s&lt;br /&gt;
* [[File:Witch portrait.gif]] All [[Witch]]es, except for [[Mirlanda]], who starts with Advanced Wisdom&lt;br /&gt;
* [[File:Elementalist portrait.gif]] All [[Elementalist]]s&lt;br /&gt;
* [[File:Navigator portrait.gif]] All [[Navigator]]s{{-wh}}&lt;br /&gt;
&lt;br /&gt;
Additionally, the following heroes also start with basic wisdom:&lt;br /&gt;
* {{H2|Aislinn|Necromancer}}&lt;br /&gt;
* {{H2|Rashka|Demoniac}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 3| 7| 3| 8| 6|10 (highest)| 4| 8| 6| 8| 3|10 (highest)| 2 (lowest) {{withsod}}| 6| 2 (lowest) {{withsod}}| 8| 2 (lowest) {{withsod}}| 8| 1 (lowest){{-wh}}| 8}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by &#039;&#039;every&#039;&#039; hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy&#039;s troops with [[Armageddon]], to get quickly to a town via [[Town Portal]], and/or to [[Resurrection|resurrect]]/[[Animate Dead|animate]] units killed by enemy. In general, expert wisdom is not &#039;&#039;always&#039;&#039; a must (while [[Dimension Door]], [[Fly]], and [[Implosion]] are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, and [[Chain Lightning]], [[Clone]], and [[Berserk]] are also very powerful. 4th level of [[Mage Guild]] is arguably the best in the game. Moreover, it is the highest level of spells which can be learned by [[Eagle Eye]], [[Scholar]], or in a [[Shrine]] (the latter can provide 4th-level spells only in {{hota}}{{-wh}}).&lt;br /&gt;
&lt;br /&gt;
Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if [[Orb of Inhibition]] or [[Recanter&#039;s Cloak]] is found early in the game.&lt;br /&gt;
&lt;br /&gt;
Heroes starting with Advanced Wisdom can guarantee themselves a random Magic school if they pick Expert Wisdom at second level (unlike Might heroes, e.g. Tazar, whose upgrade to Expert skill at level 2 might get them offered two useless skills).&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Wisdom ===&lt;br /&gt;
* [[Spellbinder&#039;s Hat]]&lt;br /&gt;
* [[Tome of Air]]&lt;br /&gt;
* [[Tome of Earth]]&lt;br /&gt;
* [[Tome of Fire]]&lt;br /&gt;
* [[Tome of Water]]&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=64228</id>
		<title>Breath attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=64228"/>
		<updated>2023-06-19T21:09:25Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: Tips for artificial intelligence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Breath attack&#039;&#039;&#039; is a [[special ability]] typical for living [[dragon]]s, but also for [[Firebird and Phoenix|Firebirds and Phoenixes]]. It enables them to attack two consecutive hexes at once, making individual damage to both hexes. However, creatures that are two hexes wide do not suffer double damage from the breath attack. Although creatures with breath attack specialty cannot directly attack allied creatures, they can - similar to [[Lich]]es&#039; [[Lich and Power Lich#Special Ability|Death Cloud]] and [[Magog]]s&#039; [[Fireball Attack]] - cause damage to allied creatures located on the second hex. In other words, breath attack will also damage the hero&#039;s own troops if they are standing directly behind the attacked hex.&lt;br /&gt;
&lt;br /&gt;
Damage for each attacked stack is calculated separately. [[Red Dragon and Black Dragon|Black Dragons&#039;]] [[hate]] against [[Giant and Titan|Titans]] works even if the latter were not attacked directly and suffered from breath attack. If your Black Dragons by mistake attacked Titans who are part of your army, they will still deal 150% damage.&lt;br /&gt;
&lt;br /&gt;
[[Bone Dragon and Ghost Dragon|Bone Dragons, Ghost Dragons]] , [[Faerie Dragon]]s and [[Crystal Dragon]]s don&#039;t have breath attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}&lt;br /&gt;
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}&lt;br /&gt;
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}&lt;br /&gt;
* {{Cn|Rust Dragon}}&lt;br /&gt;
* {{Cn|Azure Dragon}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User commentary]]&lt;br /&gt;
The AI can play rather well around breath attack, so do not expect to bait enemy dragons into retaliation onto their own stack.&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=War_Machine&amp;diff=64001</id>
		<title>War Machine</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=War_Machine&amp;diff=64001"/>
		<updated>2023-06-02T20:29:21Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: /* Ballista vs. Cannon */ - included extra attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;War machine&#039;&#039;&#039; is a common term used for referring to either an Ammo Cart, Ballista, First Aid Tent or Catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creature bank]]s and [[shipwreck]]s, where none of the war machines are used. Furthermore, Catapults are only used in siege combats. All war machines have a special [[Artifacts#Artifact_slots|slot]] reserved just for that particular war machine.&lt;br /&gt;
&lt;br /&gt;
Typically, war machines except the Catapult are bought from [[Blacksmith]]s, which sell different war machine depending on the [[town]]. Additionally, war machines can be bought from an Adventure Map location called the [[War Machine Factory]], which sell all war machines (except Catapults). [[Stronghold]] has the special building [[Ballista Yard]], where a visiting hero can buy a Ballista. All heroes have the Catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero&#039;s catapult slot.&lt;br /&gt;
&lt;br /&gt;
All war machines are immobile and unaffected by [[morale]] ([[Ballista]] and [[Cannon]]{{-wh}} can have a [[luck]]y strike, and in the [[Horn of the Abyss]] they both can have bad luck). Additionally, war machines do not affect the hero&#039;s [[movement]]. On the battlefield AI considers [[Catapult]], [[Ballista]] and [[Cannon]]{{-wh}} as ranged units, ignoring the moment they can not be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War machines are immune to:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;|Spells !! colspan=2 style=&amp;quot;text-align:left;&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Implosion}}|| • [[Aging]]||{{cn|Ghost Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Clone}}|| • [[Death cloud]]||{{cn|Lich|noname=}}{{cn|Power Lich|name=Liches}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Bloodlust}}|| • [[Death stare]]||{{cn|Mighty Gorgon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right:20px;|• [[Mind spell]]s - ([[Berserk]], [[Blind]], [[Forgetfulness]], [[Frenzy]], [[Hypnotize]], [[Mirth]], [[Sorrow]])|| • [[Disease]]||{{cn|Zombie}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px;&amp;quot;|• &#039;&#039;{{Sn|Berserk}} can be cast without any effect.&#039;&#039;|| • [[Fear]]||{{cn|Azure Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px;&amp;quot;|• &#039;&#039;{{Sn|Frenzy}} can be cast by the {{an|Orb of Vulnerability}} owner.&#039;&#039;|| • [[Life drain]]||{{cn|Vampire Lord}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Death Ripple}} and {{Sn|Destroy Undead}}|| • [[Paralyze]]||{{cn|Scorpicore}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Slow}} and {{Sn|Haste}}|| • [[Petrify]]||{{cn|Medusa|noname=}}{{cn|Medusa Queen|name=Medusas}} {{cn|Basilisk|noname=}}{{cn|Greater Basilisk|name=Basilisks}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Teleport}}|| • [[Poison]]||{{cn|Wyvern Monarch}} {{cn|Sea Serpent|noname=}}{{cn|Haspid|name=Sea Serpent and Haspid}}&lt;br /&gt;
|-{{cn|&lt;br /&gt;
| • {{Sn|Resurrection}} and {{Sn|Sacrifice}}|| style=&amp;quot;padding-right:20px;&amp;quot;| • [[Summon demons]]||{{cn|Pit Lord}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Counterstrike}}|| • [[Accurate shot]]{{-wh}}||{{cn|Sea Dog}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some spells are effective for [[Ballista]] and [[Cannon]]{{-wh}} only:&lt;br /&gt;
{|&lt;br /&gt;
| • {{Sn|Fortune}} and {{Sn|Misfortune}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Bless}} and {{Sn|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Slayer}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Precision}} &#039;&#039;(can be cast on {{cn|Catapult}})&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo Cart ===&lt;br /&gt;
{|  border=0 style=&amp;quot;float:right; margin-left:10px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{War machine&lt;br /&gt;
 | Image     = [[Image: Ammo cart.png]]&lt;br /&gt;
 | Name      = Ammo cart&lt;br /&gt;
 | No_attack = &lt;br /&gt;
 | Defense   = 5&lt;br /&gt;
 | No_damage = &lt;br /&gt;
 | Health    = 100&lt;br /&gt;
 | Cost      = 1000 {{G}}&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Ammo Сart provides unlimited [[shots]] for creatures and War Machines with [[ranged attack]]s. The shots start to decrease right after the Ammo Cart is destroyed. Despite the fact that The Ammo Cart is not used during a creature bank or shipwreck battle, it still provides unlimited ammo. In damage calculations, Ammo Cart goes as level 1 unit, its [[AI Value]] is 400. For the Map Editor its an [[artifact]] equipped in the War Machine 2 slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ammo Cart can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Inferno}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Stronghold}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Tower}} - [[Blacksmith]]&lt;br /&gt;
*[[file:War Machine Factory.gif|War Machine Factory|50px]] [[War Machine Factory]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== First Aid Tent ===&lt;br /&gt;
{|  border=0 style=&amp;quot;float:right; margin-left:10px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{War machine&lt;br /&gt;
 | Image      = [[Image:First aid tent.png]] &lt;br /&gt;
 | Name       = First aid tent&lt;br /&gt;
 | No_attack  = &lt;br /&gt;
 | No_defense = &lt;br /&gt;
 | No_damage  = &lt;br /&gt;
 | Health     = 75&lt;br /&gt;
 | Cost       = 750 {{G}}&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;First Aid Tent&#039;&#039;&#039; heals 1-25 [[Health|hit points]] of the top creature in target allied stack. The amount of health restored is affected by [[First aid|First Aid secondary skill]], which also gives the player control over the tent rather than being chosen by computer. First Aid Tents act last at the combat round.  In damage calculations, First Aid Tent goes as level 1 unit, its [[AI Value]] is 300. For the Map Editor its an [[artifact]] equipped in the War Machine 3 slot. Oddly enough, [[Necropolis]]&#039; heroes cannot learn [[First Aid]], even though their blacksmith produces First Aid Tents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid Tent can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Rampart}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Fortress}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Necropolis}} - [[Blacksmith]]&lt;br /&gt;
*[[file:War Machine Factory.gif|War Machine Factory|50px]] [[War Machine Factory]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with First Aid specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(88% &#039;&#039;(100%{{-wh}})&#039;&#039; chance to start with a First Aid Tent)&lt;br /&gt;
* {{H2|Rion|Cleric}}&lt;br /&gt;
* {{H2|Gem|Druid}}&lt;br /&gt;
* {{H2|Verdish|Witch}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Catapult ===&lt;br /&gt;
{|  border=0 style=&amp;quot;float:right; margin-left:10px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{War machine&lt;br /&gt;
 | Name       = Catapult&lt;br /&gt;
 | float      = left&lt;br /&gt;
 | Image      = [[Image: Catapult.png]]&lt;br /&gt;
 | Align      = left&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | No_damage  = &lt;br /&gt;
 | Health     = 1000&lt;br /&gt;
 | Cost       = N/A&lt;br /&gt;
 | Shots      = 24 &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
The Catapult only appears on the battlefield when [[siege attack]]ing enemy towns with [[wall]]s, which requires the town to have a [[fort]], [[citadel]], or [[Castle (structure)|castle]]. Its main use is to attack and destroy the walls in order to enable ground troops to attack the defenders. The Catapult can also attack and destroy the [[arrow tower]]s of citadels and castles. The [[ballistics]] secondary skill enhances the performance of the Catapult. Basic ballistics gives the player control over the Catapult making it possible to aim at particular parts of the siege structures. During a siege, the Catapult shoots after the arrow towers, but before any other troop. In damage calculations Catapult goes as level 1 unit, its [[AI Value]] is 500.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ballista ===&lt;br /&gt;
{|  border=0 style=&amp;quot;float:right; margin-left:10px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{War machine&lt;br /&gt;
 | Image     = [[Image: Ballista.png]]&lt;br /&gt;
 | Align     = left&lt;br /&gt;
 | Name      = Ballista &lt;br /&gt;
 | Attack    = 10&lt;br /&gt;
 | Defense   = 10&lt;br /&gt;
 | Damage    = 2–3&lt;br /&gt;
 | Health    = 250&lt;br /&gt;
 | Cost      = 2500 {{G}}&lt;br /&gt;
 | Shots     = 24 &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
A ballista is a missile weapon that, like ranged units, shoots projectiles toward enemy troops, but is unable to [[retaliation|retaliate]] against attacks. It can shoot even if one or several enemy stacks are adjacent to it. It has a basic damage range (of 2–3) like creatures, but the damage calculation is different. The formula for the calculation of damage is (2–3)*(hero&#039;s attack + 1). The [[Artillery]] and [[Archery]] secondary skills increase this damage. The ballista acts at the end of every combat round, followed only by the [[First Aid Tent]], and can be controlled when a hero has learned any level of Artillery. Contrary to what its in-game statistics indicate, a ballista has unlimited shots (fixed in {{hota}}){{-wh}}.&lt;br /&gt;
&lt;br /&gt;
In damage calculations Ballista goes as level 5 unit, its [[AI Value]] is 600. For the Map Editor its an [[artifact]] equipped in the War Machine 1 slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballista can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Castle}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Dungeon}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Conflux}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Stronghold}} - [[Ballista Yard]]&lt;br /&gt;
*[[file:War Machine Factory.gif|War Machine Factory|50px]] [[War Machine Factory]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Ballista specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(88% &#039;&#039;(100%{{-wh}})&#039;&#039; chance to start with a Ballista)&lt;br /&gt;
* {{H2|Christian|Knight}}&lt;br /&gt;
* {{H2|Torosar|Alchemist}}&lt;br /&gt;
* {{H2|Pyre|Demoniac}}&lt;br /&gt;
* {{H2|Arlach|Overlord}}&lt;br /&gt;
* {{H2|Gurnisson|Barbarian}}&lt;br /&gt;
* {{H2|Gerwulf|Beastmaster}}&lt;br /&gt;
* {{H2|Ranloo|Death Knight}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
===Cannon===&lt;br /&gt;
{|  border=0 style=&amp;quot;float:right; margin-left:10px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{War machine&lt;br /&gt;
 | Name       = Cannon&lt;br /&gt;
 | float      = left&lt;br /&gt;
 | Image      = [[Image: Cannon.png]]&lt;br /&gt;
 | Align      = left&lt;br /&gt;
 | Attack     = 20&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 4–7&lt;br /&gt;
 | Health     = 250&lt;br /&gt;
 | Cost       = 4000 {{G}}&lt;br /&gt;
 | Shots      = 8 &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Cove War Machine. The formula for the calculation of damage is (4–7)*(hero&#039;s attack + 1). It costs 4000 gold.&lt;br /&gt;
&lt;br /&gt;
* Is put in the Ballista (War Machine 1) slot of a hero. It cannot be put in a backpack.&lt;br /&gt;
* Assault battle machine. Only attacks by shooting. Is not blocked by standing next to an enemy unit. Can attack enemy troops and fortifications. One does not need to destroy the cannon to win the battle. No experience is given for its destruction.&lt;br /&gt;
* Is put in place of Ballista during battle. Does not participate in the battle on the side of the defender during the siege, as well as the battles in vaults and banks. Moves at the same time as Ballista (before the First Aid Tent). Controlled by the AI.&lt;br /&gt;
* In damage calculations, Cannon goes as level 6 unit, its [[AI Value]] is 875.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect of Artillery skill&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;None.&amp;lt;/span&amp;gt; All features work as described above.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;Basic.&amp;lt;/span&amp;gt; Gives you control of the cannon. Aimed shot with increased damage on the fortifications.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;Advanced.&amp;lt;/span&amp;gt; Gives you control of the cannon. Double damage on unit, aimed shot with increased damage on the fortifications.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;Expert.&amp;lt;/span&amp;gt; Gives you control of the cannon. Triple damage on unit, aimed shot with maximum damage on the fortifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannon can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Cove}} - [[Blacksmith]]&lt;br /&gt;
*[[file:Cannon Yard.gif|Cannon Yard|46px]] [[Cannon Yard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Cannon specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(always starts with a Cannon)&lt;br /&gt;
* {{H2|Jeremy|Captain}}&lt;br /&gt;
&lt;br /&gt;
== Ballista vs. Cannon ==&lt;br /&gt;
Here a table showing the average damage of a Ballista and Cannon with and without Artillery skill. Note that the Cannon has 20 Attack and 8 shots while the Ballista has only 10 Attack but 24 shots:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot; | Hero   Attack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Average damage&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Average damage against creature with 10 defense (including bonus from attack)&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Ballista (10 Attack)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Cannon (20 Attack!)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Ballista (10 Attack)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Cannon (20 Attack!)&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Base&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Artillery&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Base&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Artillery&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Base&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Artillery&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Base&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Artillery&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Basic&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Advanced&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Expert&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Basic&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Advanced&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Expert&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Basic&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Advanced&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Expert&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Basic&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Advanced&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Expert&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 2.5 || 3.75 || 8.75 || 10 || 5.5 || 5.5 || 11 || 16.5 || 2.5 || 3.75 || 8.75 || 10 || 8.25 || 8.25 || 13.75 || 19.25&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 5 || 7.5 || 17.5 || 20 || 11 || 11 || 22 || 33 || 5.25 || 7.75 || 18 || 20.5 || 17.05 || 17.05 || 28.05 || 39.05&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7.5 || 11.25 || 26.25 || 30 || 16.5 || 16.5 || 33 || 49.5 || 8.25 || 12 || 27.75 || 31.5 || 26.4 || 26.4 || 42.9 || 59.4&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 10 || 15 || 35 || 40 || 22 || 22 || 44 || 66 || 11.5 || 16.5 || 38 || 43 || 36.3 || 36.3 || 58.3 || 80.3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12.5 || 18.75 || 43.75 || 50 || 27.5 || 27.5 || 55 || 82.5 || 15 || 21.25 || 48.75 || 55 || 46.75 || 46.75 || 74.25 || 101.75&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 15 || 22.5 || 52.5 || 60 || 33 || 33 || 66 || 99 || 18.75 || 26.25 || 60 || 67.5 || 57.75 || 57.75 || 90.75 || 123.75&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 27.5 || 41.25 || 96.25 || 110 || 60.5 || 60.5 || 121 || 181.5 || 41.25 || 55 || 123.75 || 137.5 || 121 || 121 || 181.5 || 242&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 40 || 60 || 140 || 160 || 88 || 88 || 176 || 264 || 70 || 90 || 200 || 220 || 198 || 198 || 286 || 374&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 52.5 || 78.75 || 183.75 || 210 || 115.5 || 115.5 || 231 || 346.5 || 105 || 131.25 || 288.75 || 315 || 288.75 || 288.75 || 404.25 || 519.75&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 65 || 97.5 || 227.5 || 260 || 143 || 143 || 286 || 429 || 146.25 || 178.75 || 390 || 422.5 || 393.25 || 393.25 || 536.25 || 679.25&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 77.5 || 116.25 || 271.25 || 310 || 170.5 || 170.5 || 341 || 511.5 || 193.75 || 232.5 || 503.75 || 542.5 || 511.5 || 511.5 || 682 || 852.5&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 90 || 135 || 315 || 360 || 198 || 198 || 396 || 594 || 247.5 || 292.5 || 630 || 675 || 643.5 || 643.5 || 841.5 || 1039.5&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 102.5 || 153.75 || 358.75 || 410 || 225.5 || 225.5 || 451 || 676.5 || 307.5 || 358.75 || 768.75 || 820 || 789.25 || 789.25 || 1014.75 || 1240.25&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 127.5 || 191.25 || 446.25 || 510 || 280.5 || 280.5 || 561 || 841.5 || 446.25 || 510 || 1083.75 || 1147.5 || 1122 || 1122 || 1402.5 || 1683&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 152.5 || 228.75 || 533.75 || 610 || 335.5 || 335.5 || 671 || 1006.5 || 610 || 686.25 || 1448.75 || 1525 || 1342 || 1342 || 1677.5 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 177.5 || 266.25 || 621.25 || 710 || 390.5 || 390.5 || 781 || 1171.5 || 710 || 798.75 || 1686.25 || 1775 || 1562 || 1562 || 1952.5 || 2343&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 202.5 || 303.75 || 708.75 || 810 || 445.5 || 445.5 || 891 || 1336.5 || 810 || 911.25 || 1923.75 || 2025 || 1782 || 1782 || 2227.5 || 2673&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 227.5 || 341.25 || 796.25 || 910 || 500.5 || 500.5 || 1001 || 1501.5 || 910 || 1023.75 || 2161.25 || 2275 || 2002 || 2002 || 2502.5 || 3003&lt;br /&gt;
|-&lt;br /&gt;
| 99 || 250 || 375 || 875 || 1000 || 550 || 550 || 1100 || 1650 || 1000 || 1125 || 2375 || 2500 || 2200 || 2200 || 2750 || 3300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In general, the importance of War Machines is decreasing throughout the game, as you have big army and powerful damage spells.&lt;br /&gt;
&lt;br /&gt;
The Ballista is a war machine of some limited use, however it requires a high (25+) Attack skill before it starts dealing enough damage to justify its 2500 Gold cost. The [[Artillery]] skill can offset this somewhat, but comes with the high opportunity cost of omitting a potentially more useful [[secondary skill]] such as [[Offense]] or [[Armorer]]. The above restrictions generally limit the Ballista to might heroes with high Attack skill. Of the four towns that sell Ballistae, Barbarians from [[Stronghold]] are most likely to reach this skill - more defensive heroes such as those from [[Fortress]] will not be able to make use of the Ballista as efficiently. Note that if you don&#039;t have [[Artillery]] skill, Ballista can spoil the battle if you want to [[blind]] the only remaining enemy stack and [[Resurrection|resurrect]]/[[Animate Dead|animate]] your whole army. It will shoot and unblind the enemy.&lt;br /&gt;
&lt;br /&gt;
The First Aid tent is most often useless, even with the (also nearly useless) [[First Aid]] skill at its top level. Its main limitation is that it cannot resurrect killed creatures, so it&#039;s useless for low-level creatures. The only case in which a First Aid Tent is useful is when a player obtains a high-level creature early in the game. Setting a hero up with 1-2 high level creatures and a first-aid tent ensures that the healing is not wasted and allows the player to clear wandering monsters from the map more easily. You may start with a hero with First Aid tent, even if your blacksmith doesn&#039;t produce it, and rush through the map using 1-2 sixth level creatures.&lt;br /&gt;
&lt;br /&gt;
The Ammo Cart&#039;s unlimited ammunition is usually unnecessary besides a very long battle, but is extremely useful in the few situations when it is needed. Most shooters in the game have enough ammunition to attack 12 times, with many carrying more. The few exceptions are [[Master Gremlin]]s and [[Medusa Queen]]s (8 shots), and Medusas, [[Pirate]]s, and Corsairs (only 4 shots!). With good Morale, these creatures run the risk of quickly depleting their ammunition over the course of a battle. This can be the difference between defeat and victory, particularly in a bloody castle siege. If the enemy Catapult can be destroyed and their flying units killed, even a single shooter with an ammunition cart can eventually drive of the enemy if the walls are still intact. &lt;br /&gt;
&lt;br /&gt;
As every hero gets a Catapult free of cost which is only deployed for siege warfare, there is little choice involved in catapult usage other than targeting with the [[Ballistics]] skill. &lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=War_Machine&amp;diff=64000</id>
		<title>War Machine</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=War_Machine&amp;diff=64000"/>
		<updated>2023-06-02T19:49:29Z</updated>

		<summary type="html">&lt;p&gt;FeraCZ: Moved ballista to the bottom, for better comparison with HotA cannon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;War machine&#039;&#039;&#039; is a common term used for referring to either an Ammo Cart, Ballista, First Aid Tent or Catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creature bank]]s and [[shipwreck]]s, where none of the war machines are used. Furthermore, Catapults are only used in siege combats. All war machines have a special [[Artifacts#Artifact_slots|slot]] reserved just for that particular war machine.&lt;br /&gt;
&lt;br /&gt;
Typically, war machines except the Catapult are bought from [[Blacksmith]]s, which sell different war machine depending on the [[town]]. Additionally, war machines can be bought from an Adventure Map location called the [[War Machine Factory]], which sell all war machines (except Catapults). [[Stronghold]] has the special building [[Ballista Yard]], where a visiting hero can buy a Ballista. All heroes have the Catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero&#039;s catapult slot.&lt;br /&gt;
&lt;br /&gt;
All war machines are immobile and unaffected by [[morale]] ([[Ballista]] and [[Cannon]]{{-wh}} can have a [[luck]]y strike, and in the [[Horn of the Abyss]] they both can have bad luck). Additionally, war machines do not affect the hero&#039;s [[movement]]. On the battlefield AI considers [[Catapult]], [[Ballista]] and [[Cannon]]{{-wh}} as ranged units, ignoring the moment they can not be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;War machines are immune to:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;|Spells !! colspan=2 style=&amp;quot;text-align:left;&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Implosion}}|| • [[Aging]]||{{cn|Ghost Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Clone}}|| • [[Death cloud]]||{{cn|Lich|noname=}}{{cn|Power Lich|name=Liches}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Bloodlust}}|| • [[Death stare]]||{{cn|Mighty Gorgon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-right:20px;|• [[Mind spell]]s - ([[Berserk]], [[Blind]], [[Forgetfulness]], [[Frenzy]], [[Hypnotize]], [[Mirth]], [[Sorrow]])|| • [[Disease]]||{{cn|Zombie}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px;&amp;quot;|• &#039;&#039;{{Sn|Berserk}} can be cast without any effect.&#039;&#039;|| • [[Fear]]||{{cn|Azure Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:20px;&amp;quot;|• &#039;&#039;{{Sn|Frenzy}} can be cast by the {{an|Orb of Vulnerability}} owner.&#039;&#039;|| • [[Life drain]]||{{cn|Vampire Lord}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Death Ripple}} and {{Sn|Destroy Undead}}|| • [[Paralyze]]||{{cn|Scorpicore}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Slow}} and {{Sn|Haste}}|| • [[Petrify]]||{{cn|Medusa|noname=}}{{cn|Medusa Queen|name=Medusas}} {{cn|Basilisk|noname=}}{{cn|Greater Basilisk|name=Basilisks}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Teleport}}|| • [[Poison]]||{{cn|Wyvern Monarch}} {{cn|Sea Serpent|noname=}}{{cn|Haspid|name=Sea Serpent and Haspid}}&lt;br /&gt;
|-{{cn|&lt;br /&gt;
| • {{Sn|Resurrection}} and {{Sn|Sacrifice}}|| style=&amp;quot;padding-right:20px;&amp;quot;| • [[Summon demons]]||{{cn|Pit Lord}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Counterstrike}}|| • [[Accurate shot]]{{-wh}}||{{cn|Sea Dog}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some spells are effective for [[Ballista]] and [[Cannon]]{{-wh}} only:&lt;br /&gt;
{|&lt;br /&gt;
| • {{Sn|Fortune}} and {{Sn|Misfortune}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Bless}} and {{Sn|Curse}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Slayer}}&lt;br /&gt;
|-&lt;br /&gt;
| • {{Sn|Precision}} &#039;&#039;(can be cast on {{cn|Catapult}})&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo Cart ===&lt;br /&gt;
{|  border=0 style=&amp;quot;float:right; margin-left:10px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{War machine&lt;br /&gt;
 | Image     = [[Image: Ammo cart.png]]&lt;br /&gt;
 | Name      = Ammo cart&lt;br /&gt;
 | No_attack = &lt;br /&gt;
 | Defense   = 5&lt;br /&gt;
 | No_damage = &lt;br /&gt;
 | Health    = 100&lt;br /&gt;
 | Cost      = 1000 {{G}}&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Ammo Сart provides unlimited [[shots]] for creatures and War Machines with [[ranged attack]]s. The shots start to decrease right after the Ammo Cart is destroyed. Despite the fact that The Ammo Cart is not used during a creature bank or shipwreck battle, it still provides unlimited ammo. In damage calculations, Ammo Cart goes as level 1 unit, its [[AI Value]] is 400. For the Map Editor its an [[artifact]] equipped in the War Machine 2 slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ammo Cart can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Inferno}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Stronghold}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Tower}} - [[Blacksmith]]&lt;br /&gt;
*[[file:War Machine Factory.gif|War Machine Factory|50px]] [[War Machine Factory]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== First Aid Tent ===&lt;br /&gt;
{|  border=0 style=&amp;quot;float:right; margin-left:10px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{War machine&lt;br /&gt;
 | Image      = [[Image:First aid tent.png]] &lt;br /&gt;
 | Name       = First aid tent&lt;br /&gt;
 | No_attack  = &lt;br /&gt;
 | No_defense = &lt;br /&gt;
 | No_damage  = &lt;br /&gt;
 | Health     = 75&lt;br /&gt;
 | Cost       = 750 {{G}}&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;First Aid Tent&#039;&#039;&#039; heals 1-25 [[Health|hit points]] of the top creature in target allied stack. The amount of health restored is affected by [[First aid|First Aid secondary skill]], which also gives the player control over the tent rather than being chosen by computer. First Aid Tents act last at the combat round.  In damage calculations, First Aid Tent goes as level 1 unit, its [[AI Value]] is 300. For the Map Editor its an [[artifact]] equipped in the War Machine 3 slot. Oddly enough, [[Necropolis]]&#039; heroes cannot learn [[First Aid]], even though their blacksmith produces First Aid Tents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid Tent can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Rampart}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Fortress}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Necropolis}} - [[Blacksmith]]&lt;br /&gt;
*[[file:War Machine Factory.gif|War Machine Factory|50px]] [[War Machine Factory]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with First Aid specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(88% &#039;&#039;(100%{{-wh}})&#039;&#039; chance to start with a First Aid Tent)&lt;br /&gt;
* {{H2|Rion|Cleric}}&lt;br /&gt;
* {{H2|Gem|Druid}}&lt;br /&gt;
* {{H2|Verdish|Witch}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Catapult ===&lt;br /&gt;
{|  border=0 style=&amp;quot;float:right; margin-left:10px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{War machine&lt;br /&gt;
 | Name       = Catapult&lt;br /&gt;
 | float      = left&lt;br /&gt;
 | Image      = [[Image: Catapult.png]]&lt;br /&gt;
 | Align      = left&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | No_damage  = &lt;br /&gt;
 | Health     = 1000&lt;br /&gt;
 | Cost       = N/A&lt;br /&gt;
 | Shots      = 24 &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
The Catapult only appears on the battlefield when [[siege attack]]ing enemy towns with [[wall]]s, which requires the town to have a [[fort]], [[citadel]], or [[Castle (structure)|castle]]. Its main use is to attack and destroy the walls in order to enable ground troops to attack the defenders. The Catapult can also attack and destroy the [[arrow tower]]s of citadels and castles. The [[ballistics]] secondary skill enhances the performance of the Catapult. Basic ballistics gives the player control over the Catapult making it possible to aim at particular parts of the siege structures. During a siege, the Catapult shoots after the arrow towers, but before any other troop. In damage calculations Catapult goes as level 1 unit, its [[AI Value]] is 500.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ballista ===&lt;br /&gt;
{|  border=0 style=&amp;quot;float:right; margin-left:10px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{War machine&lt;br /&gt;
 | Image     = [[Image: Ballista.png]]&lt;br /&gt;
 | Align     = left&lt;br /&gt;
 | Name      = Ballista &lt;br /&gt;
 | Attack    = 10&lt;br /&gt;
 | Defense   = 10&lt;br /&gt;
 | Damage    = 2–3&lt;br /&gt;
 | Health    = 250&lt;br /&gt;
 | Cost      = 2500 {{G}}&lt;br /&gt;
 | Shots     = 24 &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
A ballista is a missile weapon that, like ranged units, shoots projectiles toward enemy troops, but is unable to [[retaliation|retaliate]] against attacks. It can shoot even if one or several enemy stacks are adjacent to it. It has a basic damage range (of 2–3) like creatures, but the damage calculation is different. The formula for the calculation of damage is (2–3)*(hero&#039;s attack + 1). The [[Artillery]] and [[Archery]] secondary skills increase this damage. The ballista acts at the end of every combat round, followed only by the [[First Aid Tent]], and can be controlled when a hero has learned any level of Artillery. Contrary to what its in-game statistics indicate, a ballista has unlimited shots (fixed in {{hota}}){{-wh}}.&lt;br /&gt;
&lt;br /&gt;
In damage calculations Ballista goes as level 5 unit, its [[AI Value]] is 600. For the Map Editor its an [[artifact]] equipped in the War Machine 1 slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballista can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Castle}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Dungeon}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Conflux}} - [[Blacksmith]]&lt;br /&gt;
*{{town|Stronghold}} - [[Ballista Yard]]&lt;br /&gt;
*[[file:War Machine Factory.gif|War Machine Factory|50px]] [[War Machine Factory]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Ballista specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(88% &#039;&#039;(100%{{-wh}})&#039;&#039; chance to start with a Ballista)&lt;br /&gt;
* {{H2|Christian|Knight}}&lt;br /&gt;
* {{H2|Torosar|Alchemist}}&lt;br /&gt;
* {{H2|Pyre|Demoniac}}&lt;br /&gt;
* {{H2|Arlach|Overlord}}&lt;br /&gt;
* {{H2|Gurnisson|Barbarian}}&lt;br /&gt;
* {{H2|Gerwulf|Beastmaster}}&lt;br /&gt;
* {{H2|Ranloo|Death Knight}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
===Cannon===&lt;br /&gt;
{|  border=0 style=&amp;quot;float:right; margin-left:10px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{War machine&lt;br /&gt;
 | Name       = Cannon&lt;br /&gt;
 | float      = left&lt;br /&gt;
 | Image      = [[Image: Cannon.png]]&lt;br /&gt;
 | Align      = left&lt;br /&gt;
 | Attack     = 20&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 4–7&lt;br /&gt;
 | Health     = 250&lt;br /&gt;
 | Cost       = 4000 {{G}}&lt;br /&gt;
 | Shots      = 8 &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Cove War Machine. The formula for the calculation of damage is (4–7)*(hero&#039;s attack + 1). It costs 4000 gold.&lt;br /&gt;
&lt;br /&gt;
* Is put in the Ballista (War Machine 1) slot of a hero. It cannot be put in a backpack.&lt;br /&gt;
* Assault battle machine. Only attacks by shooting. Is not blocked by standing next to an enemy unit. Can attack enemy troops and fortifications. One does not need to destroy the cannon to win the battle. No experience is given for its destruction.&lt;br /&gt;
* Is put in place of Ballista during battle. Does not participate in the battle on the side of the defender during the siege, as well as the battles in vaults and banks. Moves at the same time as Ballista (before the First Aid Tent). Controlled by the AI.&lt;br /&gt;
* In damage calculations, Cannon goes as level 6 unit, its [[AI Value]] is 875.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effect of Artillery skill&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;None.&amp;lt;/span&amp;gt; All features work as described above.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;Basic.&amp;lt;/span&amp;gt; Gives you control of the cannon. Aimed shot with increased damage on the fortifications.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;Advanced.&amp;lt;/span&amp;gt; Gives you control of the cannon. Double damage on unit, aimed shot with increased damage on the fortifications.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #0000C0&amp;quot;&amp;gt;Expert.&amp;lt;/span&amp;gt; Gives you control of the cannon. Triple damage on unit, aimed shot with maximum damage on the fortifications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannon can be purchased at:&#039;&#039;&#039;&lt;br /&gt;
*{{town|Cove}} - [[Blacksmith]]&lt;br /&gt;
*[[file:Cannon Yard.gif|Cannon Yard|46px]] [[Cannon Yard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Cannon specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(always starts with a Cannon)&lt;br /&gt;
* {{H2|Jeremy|Captain}}&lt;br /&gt;
&lt;br /&gt;
== Ballista vs. Cannon ==&lt;br /&gt;
Here a table showing the average damage of a Ballista and Cannon with and without Artillery skill. Note that the Cannon has 20 Attack and 8 shots while the Ballista has only 10 Attack but 24 shots:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:normal;&amp;quot; | Hero   Attack&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Average damage&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Ballista (10 Attack)&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Cannon (20 Attack!)&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Base&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Artillery&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Base&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Artillery&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Basic&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Advanced&lt;br /&gt;
| style=&amp;quot;background-color:#FCE4D6;&amp;quot; | Expert&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Basic&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Advanced&lt;br /&gt;
| style=&amp;quot;background-color:#D9E1F2;&amp;quot; | Expert&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 3.75&lt;br /&gt;
| 8.75&lt;br /&gt;
| 10&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 5.5&lt;br /&gt;
| 11&lt;br /&gt;
| 16.5&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 7.5&lt;br /&gt;
| 17.5&lt;br /&gt;
| 20&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 11&lt;br /&gt;
| 22&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 7.5&lt;br /&gt;
| 11.25&lt;br /&gt;
| 26.25&lt;br /&gt;
| 30&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 16.5&lt;br /&gt;
| 33&lt;br /&gt;
| 49.5&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
| 40&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 22&lt;br /&gt;
| 44&lt;br /&gt;
| 66&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 12.5&lt;br /&gt;
| 18.75&lt;br /&gt;
| 43.75&lt;br /&gt;
| 50&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 27.5&lt;br /&gt;
| 55&lt;br /&gt;
| 82.5&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 22.5&lt;br /&gt;
| 52.5&lt;br /&gt;
| 60&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 33&lt;br /&gt;
| 66&lt;br /&gt;
| 99&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 27.5&lt;br /&gt;
| 41.25&lt;br /&gt;
| 96.25&lt;br /&gt;
| 110&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 60.5&lt;br /&gt;
| 121&lt;br /&gt;
| 181.5&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 40&lt;br /&gt;
| 60&lt;br /&gt;
| 140&lt;br /&gt;
| 160&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 88&lt;br /&gt;
| 176&lt;br /&gt;
| 264&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 52.5&lt;br /&gt;
| 78.75&lt;br /&gt;
| 183.75&lt;br /&gt;
| 210&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 115.5&lt;br /&gt;
| 231&lt;br /&gt;
| 346.5&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 65&lt;br /&gt;
| 97.5&lt;br /&gt;
| 227.5&lt;br /&gt;
| 260&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 143&lt;br /&gt;
| 286&lt;br /&gt;
| 429&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 77.5&lt;br /&gt;
| 116.25&lt;br /&gt;
| 271.25&lt;br /&gt;
| 310&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 170.5&lt;br /&gt;
| 341&lt;br /&gt;
| 511.5&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
| 90&lt;br /&gt;
| 135&lt;br /&gt;
| 315&lt;br /&gt;
| 360&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 198&lt;br /&gt;
| 396&lt;br /&gt;
| 594&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 102.5&lt;br /&gt;
| 153.75&lt;br /&gt;
| 358.75&lt;br /&gt;
| 410&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 225.5&lt;br /&gt;
| 451&lt;br /&gt;
| 676.5&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 127.5&lt;br /&gt;
| 191.25&lt;br /&gt;
| 446.25&lt;br /&gt;
| 510&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 280.5&lt;br /&gt;
| 561&lt;br /&gt;
| 841.5&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 152.5&lt;br /&gt;
| 228.75&lt;br /&gt;
| 533.75&lt;br /&gt;
| 610&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 335.5&lt;br /&gt;
| 671&lt;br /&gt;
| 1006.5&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 177.5&lt;br /&gt;
| 266.25&lt;br /&gt;
| 621.25&lt;br /&gt;
| 710&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 390.5&lt;br /&gt;
| 781&lt;br /&gt;
| 1171.5&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 202.5&lt;br /&gt;
| 303.75&lt;br /&gt;
| 708.75&lt;br /&gt;
| 810&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 445.5&lt;br /&gt;
| 891&lt;br /&gt;
| 1336.5&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 227.5&lt;br /&gt;
| 341.25&lt;br /&gt;
| 796.25&lt;br /&gt;
| 910&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 500.5&lt;br /&gt;
| 1001&lt;br /&gt;
| 1501.5&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| 250&lt;br /&gt;
| 375&lt;br /&gt;
| 875&lt;br /&gt;
| 1000&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 550&lt;br /&gt;
| 1100&lt;br /&gt;
| 1650&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In general, the importance of War Machines is decreasing throughout the game, as you have big army and powerful damage spells.&lt;br /&gt;
&lt;br /&gt;
The Ballista is a war machine of some limited use, however it requires a high (25+) Attack skill before it starts dealing enough damage to justify its 2500 Gold cost. The [[Artillery]] skill can offset this somewhat, but comes with the high opportunity cost of omitting a potentially more useful [[secondary skill]] such as [[Offense]] or [[Armorer]]. The above restrictions generally limit the Ballista to might heroes with high Attack skill. Of the four towns that sell Ballistae, Barbarians from [[Stronghold]] are most likely to reach this skill - more defensive heroes such as those from [[Fortress]] will not be able to make use of the Ballista as efficiently. Note that if you don&#039;t have [[Artillery]] skill, Ballista can spoil the battle if you want to [[blind]] the only remaining enemy stack and [[Resurrection|resurrect]]/[[Animate Dead|animate]] your whole army. It will shoot and unblind the enemy.&lt;br /&gt;
&lt;br /&gt;
The First Aid tent is most often useless, even with the (also nearly useless) [[First Aid]] skill at its top level. Its main limitation is that it cannot resurrect killed creatures, so it&#039;s useless for low-level creatures. The only case in which a First Aid Tent is useful is when a player obtains a high-level creature early in the game. Setting a hero up with 1-2 high level creatures and a first-aid tent ensures that the healing is not wasted and allows the player to clear wandering monsters from the map more easily. You may start with a hero with First Aid tent, even if your blacksmith doesn&#039;t produce it, and rush through the map using 1-2 sixth level creatures.&lt;br /&gt;
&lt;br /&gt;
The Ammo Cart&#039;s unlimited ammunition is usually unnecessary besides a very long battle, but is extremely useful in the few situations when it is needed. Most shooters in the game have enough ammunition to attack 12 times, with many carrying more. The few exceptions are [[Master Gremlin]]s and [[Medusa Queen]]s (8 shots), and Medusas, [[Pirate]]s, and Corsairs (only 4 shots!). With good Morale, these creatures run the risk of quickly depleting their ammunition over the course of a battle. This can be the difference between defeat and victory, particularly in a bloody castle siege. If the enemy Catapult can be destroyed and their flying units killed, even a single shooter with an ammunition cart can eventually drive of the enemy if the walls are still intact. &lt;br /&gt;
&lt;br /&gt;
As every hero gets a Catapult free of cost which is only deployed for siege warfare, there is little choice involved in catapult usage other than targeting with the [[Ballistics]] skill. &lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FeraCZ</name></author>
	</entry>
</feed>