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	<updated>2026-05-13T01:32:27Z</updated>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=172312</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=172312"/>
		<updated>2025-09-14T06:33:08Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Added neutral creature outcomes based on player decisions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is top-to-down, left-to-right (see image). Using a monolith or similar adventure map object does not trigger the combat (use Space to teleport back).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000 in {{roe}} or 1-9999 in {{ab}}. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the type of the creatures (see the creature description for the minimum and maximum amount).&lt;br /&gt;
&lt;br /&gt;
The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 or 9999 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who [[retreat]]s) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army in exchange for [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: The wandering creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
There are two checks which determine a wandering creature&#039;s behaviour.  The first determines whether the wandering creature fights the hero or takes some other action, and the second determines what that action is.&lt;br /&gt;
&lt;br /&gt;
===== The first check =====&lt;br /&gt;
&lt;br /&gt;
The first check simply compares the wandering creature&#039;s &#039;&#039;&#039;mood&#039;&#039;&#039; with the hero&#039;s &#039;&#039;&#039;charisma&#039;&#039;&#039;.  If charisma is equal to or greater than mood, the wandering creature will try not to fight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood&#039;&#039;&#039; is a random number determined at the start of a game from a range set by the mapmaker.  Usually this is between 1-10, but wandering creatures generated by the [[random map]] generator have a mood between 4-10. Wandering creatures generated by a special month always have mood between 1-10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; is based loosely on the ratio of [[AI_value#Army_Strength|army strengths]] plus two diplomatic factors.  Base charisma in brief (see below for full details):&lt;br /&gt;
&lt;br /&gt;
* A player army of a third or less the strength of the wandering creature gives a base charisma of -3.&lt;br /&gt;
* Between one third and one half gives a base charisma of -2.&lt;br /&gt;
* Between one half and equal gives a base charisma of -1.&lt;br /&gt;
* A hero&#039;s army which is more powerful than the wandering creature gives a base charisma between 0 and 11.&lt;br /&gt;
&lt;br /&gt;
The two diplomatic factors are 1-4 based on Diplomacy skill (for no training up to expert Diplomacy) and 0-2 based on &#039;sympathy&#039;: 1 for at least one of the same creature type in the hero&#039;s army, 2 for over half the army being that type, and 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
===== The second check =====&lt;br /&gt;
&lt;br /&gt;
Having determined that the hero&#039;s charisma is greater than or equal to the wandering creature&#039;s mood (and therefore the wandering creature doesn&#039;t want to fight), the game then compares the diplomatic factors (see above) to the creature&#039;s mood to determine whether they try to join the hero or simply run away.  If the diplomatic factors are equal to (or greater than) mood, the wandering creature will try to &#039;&#039;&#039;join&#039;&#039;&#039;, failing by 1 or 2 means the wandering creature will try to &#039;&#039;&#039;negotiate&#039;&#039;&#039;, and failing by more than 2 means they will &#039;&#039;&#039;flee&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Full Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
== Actual encounter outcome ==&lt;br /&gt;
The aforementioned equations only determine the default outcome. Based on the player&#039;s decisions and map editor&#039;s  settings, it can proceed in different ways:&lt;br /&gt;
&lt;br /&gt;
* If the creatures decide to flee, the player can always force the fight. &lt;br /&gt;
* If the player refuses negotiation, the creatures will try to flee. But if C=M (see above; this happens when player does not have significant strength advantage and is mostly carried by Diplomacy or sympathy), they will decide to fight.&lt;br /&gt;
* The creatures can be set to never flee (negotiation can still happen if mood is low).&lt;br /&gt;
* The creatures can be set to join only for money.&lt;br /&gt;
{hota} * When joining for money, the creatures can be set such that only part of them joins, but the player still pays the full price.&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Surrender&amp;diff=163347</id>
		<title>Surrender</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Surrender&amp;diff=163347"/>
		<updated>2025-07-14T17:39:44Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: max discount on surrender (melchior)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Surrender&#039;&#039;&#039; is act of a hero during [[combat]], where he pays the enemy hero an amount of [[gold]] in order to let him keep his [[artifact]]s and let his troops a safe passage. Surrendering cannot be prevented, if the hero has enough gold. A hero may surrender at any point during battle if it is the hero&#039;s turn to act, or before combat during his [[Tactics Phase]] if such a phase occurs. However, a hero can only surrender to another hero, which means that he cannot surrender to a group of wandering creatures. A hero cannot surrender when defending a siege (even defending a [[Stronghold]] with an [[Escape Tunnel]] which allows to [[retreat]] but not to surrender), or when at least one of the battling heroes wields [[Shackles of War]].&lt;br /&gt;
&lt;br /&gt;
The surrendered hero will appear in [[tavern]] immediately or at beginning of the next day. This happens also in the case where a hero surrenders after the player&#039;s seventh day of the week has passed, meaning that instead of having two new hero recruits, the other one is the hero surrendered in the past day.&lt;br /&gt;
&lt;br /&gt;
The amount of gold needed for surrendering is (by default) half the hiring price of the (remaining) creatures; magical resource cost is not included. If the hero does not have enough gold to pay for his (remaining) army, he cannot surrender. The amount of gold needed to surrender can be decreased with [[Diplomacy]] secondary skill and with artifacts. Diplomacy reduces the cost by 20%, 40% or 60%, and artifacts [[Ambassador&#039;s Sash]], [[Diplomat&#039;s Ring]] and [[Statesman&#039;s Medal]] each reduces the cost by 10%. Maximum discount is 90%.&lt;br /&gt;
&lt;br /&gt;
==Hit and Run ban==&lt;br /&gt;
In {{hota}}{{-wh}}: in two-hero combat, the attacker is forbidden to surrender in the first round of combat after casting a spell. The {{An|Diplomat&#039;s Cloak}} allows a hero to ignore this ban for surrender only.&lt;br /&gt;
&lt;br /&gt;
{{User commentary|Surrender may be a good tactical move so as to move a hero briefly to a town close to a major battle or something else important, or simply to a safe place, if you don&#039;t have [[Town Portal]] spell. It works on its best with [[Tactics]] skill or if you have a right of first turn, and only if your hero has a right to lose (i.e. it&#039;s useless in most [[campaign]]s as the head character should be invincible, otherwise the game is lost).}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{video|HC-00 Data-VIDEO VID-surrender-bik-surrender|400px}}&lt;br /&gt;
&lt;br /&gt;
== Related articles ==&lt;br /&gt;
* [[Retreat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Eagle_Eye&amp;diff=159258</id>
		<title>Eagle Eye</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Eagle_Eye&amp;diff=159258"/>
		<updated>2025-06-08T21:08:24Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: 1.7.3 update: chance 10/20/30 to learn at start and 100 when cast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = {{swh|allows the hero to view an enemy hero’s level 1 – 3 spells in combat. It gives the hero a 10% chance to learn any level 1 – 3 spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates one level of an enemy hero’s Eagle Eye skill.|gives your hero a 40% chance to learn any 1st or 2nd level spell used in combat.}}&lt;br /&gt;
 | A_effect = {{swh|allows the hero to view an enemy hero’s level {{gt|1–4}} spells in combat. It gives the hero a {{gt|20%}} chance to learn any level {{gt|1–4}} spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates {{gt|two}} levels of an enemy hero’s Eagle Eye skill.|gives your hero a {{gt|50%}} chance to learn any spell up to {{gt|3rd}} level used in combat.}}&lt;br /&gt;
 | E_effect = {{swh|allows the hero to view an enemy hero’s level {{gt|1–5}} spells in combat. It gives the hero a {{gt|30%}} chance to learn any level {{gt|1–5}} spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates {{gt|three}} levels of an enemy hero’s Eagle Eye skill.|gives your hero a {{gt|60%}} chance to learn any spell up to {{gt|4th}} level used in combat.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Spells learned by Eagle Eye are learned {{swh|before/during|after}} the fight{{hidewithhota| is won}}. For a spell to be learned, the hero must have the appropriate level of [[Wisdom]] in relation to the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Eagle Eye as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
*{{H2|Ash|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
*{{H2|Sanya|Cleric}}&lt;br /&gt;
*{{H2|Malcom|Druid}}&lt;br /&gt;
*{{H2|Serena|Wizard}}&lt;br /&gt;
*{{H2|Nimbus|Necromancer}}&lt;br /&gt;
*{{H2|Geon|Warlock}}&lt;br /&gt;
*{{H2|Oris|Battle Mage}}&lt;br /&gt;
*{{H2|Tiva|Witch}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related factors:&#039;&#039;&#039;&lt;br /&gt;
*{{An|Bird of Perception}}: +5% Eagle Eye&lt;br /&gt;
*{{An|Stoic Watchman}}: +10% Eagle Eye&lt;br /&gt;
*{{An|Emblem of Cognizance}}: +15% Eagle Eye&lt;br /&gt;
&lt;br /&gt;
== {{hota}}{{-wh}} ==&lt;br /&gt;
If two opposing heroes both have Eagle Eye, the following applies:&lt;br /&gt;
* Same level of [[Eagle Eye]]:&lt;br /&gt;
** Cancelling each other out, neither hero may learn spells from combat&lt;br /&gt;
* {{Ss2|Eagle Eye|Advanced}} (2) vs {{Ss2|Eagle Eye|Basic}} (1):&lt;br /&gt;
** 2 - 1 = 1, therefore the hero with Advanced Eagle Eye instead &amp;quot;gains&amp;quot; Basic Eagle Eye, and the hero with Basic Eagle Eye may not learn spells from combat&lt;br /&gt;
* {{Ss2|Eagle Eye|Expert}} (3) vs {{Ss2|Eagle Eye|Basic}} (1):&lt;br /&gt;
** 3 - 1 = 2, therefore the hero with Expert Eagle Eye instead &amp;quot;gains&amp;quot; Advanced Eagle Eye, and the hero with Basic Eagle Eye may not learn spells from combat&lt;br /&gt;
* {{Ss2|Eagle Eye|Expert}} (3) vs {{Ss2|Eagle Eye|Advanced}} (2):&lt;br /&gt;
** 3 - 2 = 1, therefore the hero with Expert Eagle Eye instead &amp;quot;gains&amp;quot; Basic Eagle Eye, and the hero with Advanced Eagle Eye may not learn spells from combat&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 2| 6| 2| 7| 3| 8| 3| 4| 4| 7| 2| 8| 2| 5| 1 (lowest)|10 (highest)| 2| 8| 4| 2| 2| 4}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-eagle-eye.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Generally, Eagle Eye is considered one of the least desirable secondary skills, as the preferred ones are those which improve units&#039; strength ([[Archery]], [[Armorer]], [[Offense]]), help in casting spells (various schools of magic), or make gameplay significantly easier ([[Diplomacy]], [[Logistics]], [[Tactics]]). However, it may sometimes help when it&#039;s impossible to get a spell from your town&#039;s [[Mage Guild]] (e.g. [[Bless]] in [[Inferno]], or [[Curse]] in [[Castle]] and [[Rampart]]) and you are expecting to fight a battle against another player early on in the game, before you capture their town. For that reason, Eagle Eye is compatible with [[Scholar]]. Together with advanced or expert [[Wisdom]], Expert Eagle Eye may be situationally usable for [[Stronghold]] and [[Fortress]] heroes, as their Mage Guilds are limited to 3rd level, and learning [[Resurrection]] and having Advanced [[Earth Magic]] could change the whole dynamics of battle.&lt;br /&gt;
&lt;br /&gt;
Part of the criticism behind Eagle Eye is that even with Expert Eagle Eye and all three of the Eagle Eye artifacts equipped, it still can not guarantee learning a spell used in combat, totalling to a 90% effectiveness rate. Other flaws include requiring the battle to be completed before the spells are added into the spell book (i.e. they won&#039;t appear there during the battle which could have been really helpful), inability to learn 5th level spells, and inability to learn adventure map spells.&lt;br /&gt;
&lt;br /&gt;
Problem with skills like eagle eye and learning is also with the limit on how many skills can a hero have. Adding eagle eye or learning will make sure, that some of the important skills will be missing, giving enemies an advantage.&lt;br /&gt;
&lt;br /&gt;
However, in HotA{{-wh}} version 1.7.2 the skill was reworked (see above), making it somewhat of a good situational skill.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Eagle Eye ===&lt;br /&gt;
* Starting spells&lt;br /&gt;
* [[Mage Guild]]s&lt;br /&gt;
* [[Shrine]]s&lt;br /&gt;
* [[Spell Scroll]]s&lt;br /&gt;
* [[Scholar]]&lt;br /&gt;
* [[Scholar (Adventure Map)]]&lt;br /&gt;
* [[Tome of Air]]&lt;br /&gt;
* [[Tome of Earth]]&lt;br /&gt;
* [[Tome of Fire]]&lt;br /&gt;
* [[Tome of Water]]&lt;br /&gt;
* [[Aurora Borealis]]&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Learning&amp;diff=159255</id>
		<title>Learning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Learning&amp;diff=159255"/>
		<updated>2025-06-08T21:03:26Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Update 1.7.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases the hero’s earned experience points by {{swh|20%|5%}}. {{showwithhota|Also grants an additional level upon learning the skill{{-wh}}.}}&lt;br /&gt;
 | A_effect = increases the hero’s earned experience points by {{gt|{{swh|40%|10%}}}}. {{showwithhota|Also grants a {{gt|2nd}} additional level upon learning the skill{{-wh}}.}}&lt;br /&gt;
 | E_effect = increases the hero’s earned experience points by {{gt|{{swh|60%|15%}}}}. {{showwithhota|Also grants a {{gt|3rd}} additional level upon learning the skill{{-wh}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Learning as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Loynis|Cleric}}&lt;br /&gt;
* {{H2|Calid|Heretic}}&lt;br /&gt;
* {{H2|Moandor|Death Knight}}&lt;br /&gt;
* {{H2|Xsi|Necromancer}}&lt;br /&gt;
* {{H2|Darkstorn|Warlock}}&lt;br /&gt;
* {{H2|Merist|Witch}}&lt;br /&gt;
* {{H2|Kalt|Planeswalker}}&lt;br /&gt;
* {{H2|Victoria|Artificer}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Kinkeria|Witch}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], these heroes also start with 1000 [[Experience]] (the level-up is resolved upon next experience gain).{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 4| 4|10 (highest)| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 8| 4| 2 (lowest){{-wh}}| 4| 4| 4}}&lt;br /&gt;
&lt;br /&gt;
{{showwithhota|In 1.7.3, Learning cannot be offered again if the level-up was awarded via picking Learning (unless it remains one of the only two unmaxed skill slots.)}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-learn.jpg| Art by [[Brian Kemper]]&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(note the colored candles in front of the book)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Skills like Learning, [[Eagle Eye]], and [[Mysticism]] aren&#039;t loved very much by the majority of players. They aren&#039;t bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. [[Wisdom]] or [[Earth Magic]] makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a &amp;quot;number one&amp;quot;, is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase [[primary skill]]s rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful [[Magic Arrow]] or to accumulate 30-40 [[spell point]]s does a good job). {{hota}}{{-wh}}&#039;s [[Kinkeria]] may be used as the main hero, as she will get experience very fast, soon becoming really strong.&lt;br /&gt;
&lt;br /&gt;
A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference.&lt;br /&gt;
&lt;br /&gt;
In {{hota}}{{-wh}} (v. 1.7.2) the bonus&#039;s been increased and now grants an additional level upon learning/advancing the skill, meaning the hero with it will very quickly become strong.&lt;br /&gt;
Note however, that the instant level-up also increases experience requirement, so the advantage will still be represented mostly by extra Primary skills and [[Specialty]] bonus + allowing quicker access to quests requirering you to reach a certain level, rather than learning Secondary skills quicker.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_bugs_(HotA)&amp;diff=159227</id>
		<title>List of bugs (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_bugs_(HotA)&amp;diff=159227"/>
		<updated>2025-06-07T13:40:27Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Added resurrection bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list contains all bugs and other issues that are still unresolved in HotA. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Type !! width=800px | Description !! Fix !! Tested &lt;br /&gt;
|-&lt;br /&gt;
| [[Mechanic and Engineer]]&#039;s [[Breath attack]] against 2-hex units || Bug || When attacking a 2-hex unit from the middle hex above or below it, the fire breath follows the direction of the Mechanic&#039;s or Engineer&#039;s movement rather than the direction of the sword-arrow.|| The issue remains unsolved.   || 1.7.0,  [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 18:06, 25 January 2024 (UTC) &lt;br /&gt;
|-&lt;br /&gt;
| Starting experience || Bug || Heroes with default level 1 start actually having some random amount of experience in the double digits.  || The issue remains unsolved.   || 1.7.0, --[[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 20:45, 25 January 2024 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
| Disassembling combination artifacts in the hero exchange screen in allied multiplayer || Bug || If you&#039;re playing a game with another allied human player and go to the hero exchange screen you can disassemble an artifact like the armor of the damned from their hero&#039;s equipment thus crashing the game for yourself. I imagine that disassembling a combination artifact in another players backpack when it is full would also cause a game crash.&amp;lt;p&amp;gt;In 1.7.1 hotseat, you can still disassemble artifacts in an ally&#039;s inventory, but it does not crash (only tested on empty backpack). || The issue remains unsolved. || 1.7.0, [[User:guest273|guest273]] ([[User talk:guest273|talk]])&amp;lt;p&amp;gt;1.7.1, [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 20:28, 20 August 2024 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Shield]] - Bad Luck interaction || Bug || Fire shield damage ignores Bad Luck effects. &amp;lt;br&amp;gt; This issue is potentially intended, as it favours the Inferno town, who decrease enemy luck and have the only unit with permanent Fire Shield - [[Efreet Sultan]]. || The issue remains unsolved. || 1.7.0,  [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 13:56, 24 February 2024 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthquake]] bug || Bug || See the page - Seems like an AI defender can get bugged with repeated use of this spell. || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamond Golem]] Adventure Map Sprite || Graphical || See [[Adventure map creature sprites]]: All neutral creatures face to the right, except for Diamond Golem. || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tooltip for seen Keymasters is backwards || Bug || The new text on Border Gates/Guards for v1.7.2 is backwards. It says keymasters have been seen when they have not and vice-versa. || ||&lt;br /&gt;
|-&lt;br /&gt;
| Some Creature specialties calculated incorrectly || Bug || The game incorrectly calculates bonuses for creature specializations on some levels (e.g. [[Ingham]] at level 15) || ||&lt;br /&gt;
|-&lt;br /&gt;
| Disguise not always working properly || Bug || v1.7.2 - After casting Advanced or Expert Disguise, troop numbers may be seen by the casting player as 0 when inspecting their own hero with right-click, but they will be seen by other players as 1-4... unless the other player casts Advanced or Expert Visions, which will make the numbers 0 again. || ||&lt;br /&gt;
|-&lt;br /&gt;
| Quests can become un-completable || Bug? || The Seer&#039;s Hut (and Quest Gate/Guard) quests of &#039;Defeat a specific hero&#039; or &#039;Defeat a specific wandering creature stack&#039; can only be completed by the player that actually defeated the hero/creature. If that player is subsequently defeated themselves, there is no way to complete the quest. This is mostly noticeable on multi-quest chains (new to HotA) in Seer&#039;s Huts as an entire quest chain can be unable to be completed. Not sure if this is desired or not. Perhaps if the required player is defeated, either allow any player to complete the quest or just skip to the next step of the multi-stage quest? || || &lt;br /&gt;
|-&lt;br /&gt;
| Creature ability text for Catapult/Cannon incorrect || Bug || Depending on the skill level of Artillery/Ballistics, the creature ability text for the cannon/catapult automatically updates. However, at advanced/expert, it says that the cannon shoots twice, and at advanced it does not say the catapult shoots twice.&amp;lt;br&amp;gt;This text can be seen when right-clicking on the cannon/ballista on the hero artifact paper doll (not sure if it is seen elsewhere).|| ||&lt;br /&gt;
|-&lt;br /&gt;
| Basic Resurrection no longer puts units at top of stack || Bug? || Wiki:&amp;quot;In Horn of the Abyss (1.7.2) with Basic Resurrection and no other resurrection methods, the number of destroyed creatures at the end of combat is the sum of losses throughout all phases of combat. In other words, the &#039;real&#039; creatures are always destroyed first. If this would leave a victorious hero with no creatures then a single creature will survive (of the lowest level available type).&amp;quot;&lt;br /&gt;
This was not documented in a changelog, although Resurrection was worked on in the very same patch. Originally the resurrected creatures were placed on top so you lose them only once if they get killed again. And I do not believe they would have made Earth Magic simply stricter requirement. || ||&lt;br /&gt;
|&lt;br /&gt;
}&lt;br /&gt;
[[category:Horn of the Abyss]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Artillery&amp;diff=157654</id>
		<title>Talk:Artillery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Artillery&amp;diff=157654"/>
		<updated>2025-05-25T23:03:39Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: /* Wall of text in HotA 1.7.2 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== thanks ==&lt;br /&gt;
Hi Kapteeni Ruoska,&lt;br /&gt;
&lt;br /&gt;
Thanks for critically reading the changes I made! I thought I&#039;d create an account, that might be easier :-). I like your edits about how only the defender&#039;s ballista is not deployed during sieges, how you simplified &#039;spellcasting initiative&#039;, and your change of &#039;serious&#039; into &#039;significant&#039;. I do wonder what you feel is wrong with the argument about Artillery vs. Archery, so that&#039;s why I started this discussion page - perhaps we can find a way to word it so that is better than any version so far.&lt;br /&gt;
&lt;br /&gt;
The page now reads: &amp;quot;Even with a hero with Artillery as specialty, the maximum damage of Ballista remains well below a thousand points – even if the hero has [[Archery]]and high attack skill.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A first concern I have here is that the maximum damage per round of a ballista with high attack skill and expert archery (and no other bonuses) is well above a thousand points - it is 3300. A hero with an attack of 99 gives the ballista a maximum base damage of (99+1)x3 = 300. High attack skill adds 900 damage (an attack/defense difference of more than 60 no longer adds any damage), double base damage from the artillery skill adds another 300 damage, 50% archery adds another 150 damage and the second shot adds another 1650 damage for a total of 3300 damage.&lt;br /&gt;
&lt;br /&gt;
More important, however, is that I feel the maximum damage should not be the major question here. To support the statement that Artillery, as a secondary skill, is not so useful, I think it works best here to contrast it against comparable secondary skills and evaluate in what respects or in what situations it is lacking. Put differently, if Artillery is about increasing your army&#039;s damage, can we then perhaps compare this increase of damage to the increase of damage as provided by other secondary skills? Archery then comes to mind as a useful comparison standard.&lt;br /&gt;
&lt;br /&gt;
I agree with your argument that the ballista in the late game typically does not inflict a lot of damage (certainly much less than 3300 ;-) ). Creatures usually do a lot more damage, especially as army size grows larger. Archery may therefore be more helpful in increasing this damage. I just added some calculated examples of when Archery starts to exceed the damage output of Artillery. Because in the early game this is often not the case. A level 2 Gurnisson with 5 attack and advanced artillery, for example, on average does 52 damage per round against a bone dragon, which is an increase of 37 damage due to artillery. That is often much more than the increase in damage that Gurnisson might provide with advanced offense or advanced archery to the army he is carrying in early week 1 (e.g., no less than 15 rocs would be needed for advanced offense to do more than 37 extra damage against a bone dragon). This example might also show why Gurnisson (with his high attack skill) was mentioned as an illustration of situations in which Artillery can be useful.&lt;br /&gt;
&lt;br /&gt;
Feel free to let me know what you think so we can see if there is a formulation that would be even better than the ones so far.&lt;br /&gt;
-Entelechy.&lt;br /&gt;
&lt;br /&gt;
:Ah, excellent arguments! I try to sum up my thoughts. First of all, I would like to mention that I am not a fluent with English, so it is more than probable that my texts contains (a lot of) errors – as you have probably already noticed while fixing my spellings. :) Secondly, what you wrote about the damage of Ballista is (probably) correct. However, before any more discussion, we should define what is &amp;quot;high attack skill&amp;quot;. My gut says, that 40 is high value, 60 is extremely high and 99 is maximum. I think it is quite reasonable to assume, that in most of the maps value of 60 is at least difficult to achieve, even with artifacts. So perhaps the text could be phrased differently, but I still argue that the expression &amp;quot;well below a thousand points&amp;quot; is (in most cases) quite accurate - as you said it yourself.&lt;br /&gt;
&lt;br /&gt;
:To make a comparison to another secondary skills is a good idea, and I think the damage of Ballista is the main intrest here. However, in my opinnion it could be phrased differently. A clear comparison should be made, which is of course difficult beacause damage with Archery or Offense is subjected to attacking creature&#039;s &amp;quot;strength&amp;quot;. Perhaps some kind of graph could be made, that could clearly point out the differencies between these skills. Or perhaps a standard (non-exsisting?) creature could be created to compare different settings. In any case, I would more preferably see these kind of comparisons in tables or other formats rather than in text.&lt;br /&gt;
&lt;br /&gt;
:And lastly, that Gurnisson example is actually quite interesting fact. However, in your text I got an impression that yous should specifically use Gurnisson as a main hero, which raised and question why not use Christian as a secondary hero – if you got my meaning? :) –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 14:39, 4 July 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Thanks for your thoughts! All valid points, I think, and I even made a graph already! I&#039;ll upload it with explanation and some revisions later on when I have more time, after which you are more than welcome to comment of course :-).&lt;br /&gt;
::-[[User:Entelechy|Entelechy]] 23:00, 4 July 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Nice to know we are on the &amp;quot;same page&amp;quot; here. :) And that is one wicked table! I have to explore it more closely later. Nice work! –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:36, 7 July 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
::::Great, and thanks for the help with the layout! These are the exact changes I had hoped to make, but did not manage to :-). This includes putting the caption outside the graph, so I&#039;ll try to revert back to the original graph without internal caption, so there is no double caption anymore. -[[User:Entelechy|Entelechy]] 09:20, 7 July 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Archery vs Artillery ==&lt;br /&gt;
&lt;br /&gt;
{| align=right cellspacing=3 style=&amp;quot;border:1px solid grey; font-size:90%; width:150px; float:left&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| align=center | [[File: ArcheryVSArtillery.png|670px]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &#039;&#039;&#039;Explanation&#039;&#039;&#039;: Imagine that on Week 1 Day 2 you have a [[ballista]] and 12 [[Grand Elf|Grand Elves]] (7 from your town and 5 from your heroes). If your hero has 5 [[attack]], would his army deal more damage with Advanced Artillery (e.g., a level 2 [[Gurnisson]]) or with Advanced [[Archery]] (e.g., a level 2 [[Jabarkas]])? Figure 1 shows that in this case you need at least 17 [[Grand Elf|Grand Elves]] for Advanced [[Archery]] to do more damage than Advanced Artillery on [[grass]] (see I). With only 12 [[Grand Elf|Grand Elves]] and a [[ballista]], Advanced Artillery may in this stage therefore help you most to advance your hero and kingdom. However, imagine that on Week 2 Day 1, you buy 19 extra [[Grand Elf|Grand Elves]] (14 from your town and 5 from a tavern hero) and that your hero, after gaining some levels, now has an [[attack]] of 9. Would this hero with an army of 31 [[Grand Elf|Grand Elves]] and a [[ballista]] benefit more from Expert Artillery or Expert [[Archery]]? Figure 1 shows that because this hero has more than 16 [[Grand Elf|Grand Elves]], Expert [[Archery]] is the better choice here (see II). This demonstrates that later on in most games Artillery rapidly becomes less useful than [[Archery]] (or [[Offense]]), An exception may be maps on impossible difficulty with insufficient money to recruit extra troops, which allows heroes with Artillery to gain and possibly maintain a notable advantage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The Figure is also valid for armies with other ranged units than Grand Elves (e.g., 7 [[Grand Elf|Grand Elves]] on [[grass]] equal 8 [[Medusa]]s on [[subterranean]]). Special circumstances such as [[morale]], [[hero specialty|hero specialties]], archery artifacts, [[spell]]s and ranged units getting killed or blocked during battle are not factored in.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Figure 1&#039;&#039;&#039;: &#039;&#039;Required Number of Ranged Units for Archery to Deal More Bonus Damage than Artillery Does as a Function of Hero’s Attack and Skill Level&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Wall of text in HotA 1.7.2 ==&lt;br /&gt;
&lt;br /&gt;
For this skill and other skills of battle machines, I have considered removing the &amp;quot;cannot be dealt more than 40 % of max health&amp;quot; from Advanced and Expert level, and just state that the effect is same as Basic, with just the differences. I have seen that on similar pages like [[Teleport]], where it seems less than neccesary. On the other hand, when checking the secondary skills, I have not found any.&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Learning&amp;diff=156934</id>
		<title>Learning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Learning&amp;diff=156934"/>
		<updated>2025-05-13T10:09:03Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Clarifying level-up to heroes starting with Learning; User commentary for quicker levelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases the hero’s earned experience points by {{swh|25%|5%}}. {{showwithhota|Also grants an additional level upon learning the skill{{-wh}}.}}&lt;br /&gt;
 | A_effect = increases the hero’s earned experience points by {{swh|50%|10%}}. {{showwithhota|Also grants an additional level upon learning the skill{{-wh}}.}}&lt;br /&gt;
 | E_effect = increases the hero’s earned experience points by {{swh|75%|15%}}. {{showwithhota|Also grants an additional level upon learning the skill{{-wh}}.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Learning as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Loynis|Cleric}}&lt;br /&gt;
* {{H2|Calid|Heretic}}&lt;br /&gt;
* {{H2|Moandor|Death Knight}}&lt;br /&gt;
* {{H2|Xsi|Necromancer}}&lt;br /&gt;
* {{H2|Darkstorn|Warlock}}&lt;br /&gt;
* {{H2|Merist|Witch}}&lt;br /&gt;
* {{H2|Kalt|Planeswalker}}&lt;br /&gt;
* {{H2|Victoria|Artificer}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Kinkeria|Witch}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], these heroes also start with 1000 [[Experience]] (the level-up is resolved upon next experience gain).{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 4| 4|10 (highest)| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 8| 4| 2 (lowest){{-wh}}| 4| 4| 4}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Skills like Learning, [[Eagle Eye]], and [[Mysticism]] aren&#039;t loved very much by the majority of players. They aren&#039;t bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. [[Wisdom]] or [[Earth Magic]] makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a &amp;quot;number one&amp;quot;, is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase [[primary skill]]s rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful [[Magic Arrow]] or to accumulate 30-40 [[spell point]]s does a good job). {{hota}}{{-wh}}&#039;s [[Kinkeria]] may be used as the main hero, as she will get experience very fast, soon becoming really strong.&lt;br /&gt;
&lt;br /&gt;
A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference.&lt;br /&gt;
&lt;br /&gt;
In {{hota}}{{-wh}} (v. 1.7.2) the bonus&#039;s been increased and now grants an additional level upon learning/advancing the skill, meaning the hero with it will very quickly become strong.&lt;br /&gt;
Note however, that the instant level-up also increases experience requirement, so the advantage will still be represented mostly by extra Primary skills and [[Specialty]] bonus rather than learning Secondary skills quicker.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Hero_specialty&amp;diff=156481</id>
		<title>Talk:Hero specialty</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Hero_specialty&amp;diff=156481"/>
		<updated>2025-05-02T19:04:37Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: /* Dragon specialty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Original in-game specialty descriptions from HeroSpec.txt==&lt;br /&gt;
{{:Hero_specialty/HeroSpec|col=collapsed}}&lt;br /&gt;
&lt;br /&gt;
==Dragon specialty==&lt;br /&gt;
Do Dragons need extra specialty slot? It would seem nicer if added to the table, although fitting all dragon portraits will probably be impossible.&lt;br /&gt;
* Do you mean adding a neutral creature row to the &amp;quot;List of Standard/Fixed stat/Dragon creature specialty Heroes&amp;quot; table?&lt;br /&gt;
* In the &amp;quot;List of Fixed stat creature specialty Heroes&amp;quot; where they start with Xeron, Haart Lich etc, would be Mutare/Mutare Drake and then the respective dragon units (or just in text).&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Combat&amp;diff=156470</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Combat&amp;diff=156470"/>
		<updated>2025-05-02T17:31:12Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: war machines mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Combat&#039;&#039;&#039; is a general term for hostile encounters of a hero while wandering on [[adventure map]]. Combat takes place typically when a hero attacks [[wandering creature]]s, enemy heroes, enemy towns or certain adventure map locations (e.g. [[creature bank]]s). A hero may also face combat if trying to pick up guarded artifacts or resources. Occasionally an [[event]] can trigger combat.&lt;br /&gt;
&lt;br /&gt;
The purpose of the combat is to vanquish all enemy creatures, and the combat ends when either one of the armies are entirely destroyed, or when one of the heroes [[retreat]]s or [[surrender]]s. Only heroes may retreat or surrender - wandering creatures, creatures guarding something or creatures in events cannot retreat or surrender. Wandering creatures may try to flee before the battle, but never during combat. Surrendering may occur only in a battle between heroes, but a hero defending a town cannot surrender (or flee). However, [[Stronghold]] has a unique building called [[Escape Tunnel]], which allows defending hero to retreat (but not surrender).&lt;br /&gt;
&lt;br /&gt;
Combat takes place on the battlefield, that is 11 rows of 15 hexagonal [[tile|frames (hexes)]]. Because size of most the creatures is one hex, a creature with speed of 13 can traverse across the battlefield to attack another creature stack directly opposite to that creature. Additionally, a creature with a speed of 19 can traverse diagonally from one corner to its opposite corner.&lt;br /&gt;
&lt;br /&gt;
== Order in Combat ==&lt;br /&gt;
Combat proceeds in rounds. Each hero can cast one spell each round.  Each round is divided into three phases:&lt;br /&gt;
# Initial &amp;amp; defend&lt;br /&gt;
# Morale &amp;amp; wait&lt;br /&gt;
# Wait&lt;br /&gt;
&lt;br /&gt;
These three phases occur every round in this chronological order. In the initial phase, all creatures move in order determined by their [[speed]]. The creature with the highest speed value moves first. If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative.&lt;br /&gt;
&lt;br /&gt;
A creature may wait during the initial phase, in which case the creature moves instead during the wait phase. However, due high [[morale]] a creature may receive another chance to move right after the initial move. In this case, if the creature waits it will move again during the morale &amp;amp; wait phase (before the wait phase). In contrast to the initial phase, creatures in the morale &amp;amp; wait and wait phases move in reverse order, slowest speed value first.&lt;br /&gt;
&lt;br /&gt;
A creature may defend during the initial phase, their extra morale phase, or their wait phase. Doing so grants them a 20% bonus to their [[defense]] rating (after bonuses and spell effects) and skips the rest of their turn. A creature cannot gain a morale phase after defending in their initial phase.&lt;br /&gt;
&lt;br /&gt;
If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. This rule will apply in the same way throughout all three phases. However, there are two exceptions to this rule.&lt;br /&gt;
# In the first round of combat, the attacker will have the initiative.&lt;br /&gt;
# During a siege (town with at least [[Fort]]) the attacker will always moves first at the beginning of the round if the fastest creatures are tied.&lt;br /&gt;
&lt;br /&gt;
Note that this rule in the morale-wait/wait phases leads to a situation, where the player that acted last &amp;quot;wins&amp;quot; the tie in a way, because during the wait phase, one usually wants to move later in the phase, not earlier.&lt;br /&gt;
&lt;br /&gt;
If two or more creatures on the same side have the same speed value, the creature that started in the leftmost slot, will always move first. Or in other words, the unit that started  nearest to the top of the screen (before [[tactics phase]]), will move first.&lt;br /&gt;
&lt;br /&gt;
[[Ballista]] and [[First Aid Tent]] follow these rules as well (their speed is 0). On the other hand, [[Arrow Tower]]s and [[Catapult]] attack at the start of the round.&lt;br /&gt;
&lt;br /&gt;
== Formation ==&lt;br /&gt;
Formation is the starting position of your army in a fight/battle.&lt;br /&gt;
The units are spread as evenly as possible from top to bottom without any blanks, regardless of how the units are arranged in your heroes unit bar (having units in spots 1,2,3 is the same as having them in 2,6,7)&lt;br /&gt;
&lt;br /&gt;
There are 2 options for formation &amp;quot;loose&amp;quot; and &amp;quot;tight&amp;quot; and the option can be toggled on the hero screen.&lt;br /&gt;
&lt;br /&gt;
As their names suggest this changes how the units are grouped on your side of the battle.&lt;br /&gt;
Loose spreads the units out evenly from top to bottom. &lt;br /&gt;
Where as &amp;quot;tight&amp;quot; will cluster them together at the center, leaving nothing at the top and bottom.&lt;br /&gt;
If you have 1,6, or 7 stacks in your army, the formations coincide.&lt;br /&gt;
&lt;br /&gt;
Loose has the advantage of spacing your units apart, making &amp;quot;splash&amp;quot; attacks from those [[dragons]] with [[breath attack]] or [[lich]] and their [[death cloud]] attack, and spells like [[fireball]] less likely to hit multiple units. &lt;br /&gt;
&lt;br /&gt;
Tight has an advantage of grouping units tightly, and can help protect archers and ranged attackers.&lt;br /&gt;
&lt;br /&gt;
When fighting [[Creature Bank]]s, the hero&#039;s army will be arranged in a special way, forming a hexagon (or part of one) in the center of the battlefield, while the defenders of the bank will be arranged around the outside.  Tight/loose and tactics have no impact on the formation of your army when fighting a creature bank.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&#039;&#039;&#039;Screenshot from combat on swamp terrain. The hero has cast [[Quicksand]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:HOMM3_Battlefield.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base combat grid against a single opponent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Grid-cb 5.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army organization with [[War Machine]]s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Homm3 combat grid positions.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ship-to-Ship combat grid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Grid-boat-to-boat combat.gif]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Combat Dirt-Mountains.png&lt;br /&gt;
File:Combat Dirt-Mountains (HotA).png&lt;br /&gt;
File:Combat Dirt-Trees.png&lt;br /&gt;
File:Combat Dirt-Trees (HotA).png&lt;br /&gt;
File:Combat Dirt-Dead-Trees.png&lt;br /&gt;
File:Combat Dirt-Dead-Trees (HotA).png&lt;br /&gt;
File:Combat Sand-Beach.png&lt;br /&gt;
File:Combat Sand-Desert.png&lt;br /&gt;
File:Combat Sand-Desert-Underground.png&lt;br /&gt;
File:Combat Grass-Mountains.png&lt;br /&gt;
File:Combat Grass-Trees.png&lt;br /&gt;
File:Combat Snow-Mountains.png&lt;br /&gt;
File:Combat Snow-Trees.png&lt;br /&gt;
File:Combat Swamp.png&lt;br /&gt;
File:Combat Swamp-Heathlands.png&lt;br /&gt;
File:Combat Swamp-Dead-Trees.png&lt;br /&gt;
File:Combat Rough.png&lt;br /&gt;
File:Combat Subterranean.png&lt;br /&gt;
File:Combat Lava.png&lt;br /&gt;
File:Combat Lava (HotA).png&lt;br /&gt;
File:Combat Lava-Underground.png&lt;br /&gt;
File:Combat Highlands.png&lt;br /&gt;
File:Combat Wasteland.png&lt;br /&gt;
File:Combat Boat.png&lt;br /&gt;
File:Combat Deck.png&lt;br /&gt;
File:Combat Cursed-Ground.png&lt;br /&gt;
File:Combat Magic-Plains.png&lt;br /&gt;
File:Combat Clover-Field.png&lt;br /&gt;
File:Combat Evil-Fog.png&lt;br /&gt;
File:Combat Holy-Ground.png&lt;br /&gt;
File:Combat Holy-Ground (HotA).png&lt;br /&gt;
File:Combat Fiery-Fields.png&lt;br /&gt;
File:Combat Lucid-Pools.png&lt;br /&gt;
File:Combat Magic-Clouds.png&lt;br /&gt;
File:Combat Rocklands.png&lt;br /&gt;
File:Combat Cracked-Ice.png&lt;br /&gt;
File:Combat Dunes.png&lt;br /&gt;
File:Combat Fields-of-Glory.png&lt;br /&gt;
File:Combat Favourable-Winds.png&lt;br /&gt;
File:HC-00 Data-VIDEO VID-LBstart-bik-LBstart.webm&lt;br /&gt;
File:HC-00 Data-VIDEO VID-Win3-bik-Win3.webm&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Cursors]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat|*]]&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hero_specialty&amp;diff=156467</id>
		<title>Hero specialty</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hero_specialty&amp;diff=156467"/>
		<updated>2025-05-02T17:22:34Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: /* War Machine specialties */ Fixed the cannon 20 % to 1.7.2 update; also removed the &amp;quot;any&amp;quot;, as it refers only to their own unit in combat (not global bonus).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero specialty&#039;&#039;&#039; is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into five primary types (i.e. [[secondary skill]]s, [[spell]]s, [[creature]]s, [[war machine]] and [[Hero_specialty#Production_specialties|production]]).&lt;br /&gt;
&lt;br /&gt;
== Secondary skill specialties ==&lt;br /&gt;
&lt;br /&gt;
=== Common Secondary skill specialties ===&lt;br /&gt;
Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt; A &amp;amp;times; (0.05 &amp;amp;times; B + 1)&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
!--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: transparent; font-size: 125%;&amp;quot; &lt;br /&gt;
|&amp;lt;pre&amp;gt;FORMULA:  A x (0,05 x B + 1) = BONUS &lt;br /&gt;
&lt;br /&gt;
  where   A = Secondary skill&#039;s effect percentage&lt;br /&gt;
          B = Level of the hero&lt;br /&gt;
&lt;br /&gt;
EXAMPLE:  A = 30%&lt;br /&gt;
          B = 20&lt;br /&gt;
          &lt;br /&gt;
          30% x (0,05 x 20 + 1) =&lt;br /&gt;
          30% x (1 + 1)         = 60%&amp;lt;/pre&amp;gt;&lt;br /&gt;
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[Offense]]) would actually gain +60% in total.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ComSecSkHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Common Secondary skill specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ComSecSkHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Skill&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Orrin|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Murdoch|0=}} {{withmapedhota}}}}&lt;br /&gt;
| {{Ss|Archery}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Mephala|0=}}&amp;lt;br&amp;gt;{{Hn|Neela|0=}}&amp;lt;br&amp;gt;{{Hn|Tazar|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Dury|0=}}{{-wh}}}}&lt;br /&gt;
| {{Ss|Armorer}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Geon|0=}}&amp;lt;br&amp;gt;{{Hn|Malcom|0=}}&amp;lt;br&amp;gt;{{Hn|Nimbus|0=}}&amp;lt;br&amp;gt;{{Hn|Oris|0=}}&amp;lt;br&amp;gt;{{Hn|Sanya|0=}}&amp;lt;br&amp;gt;{{Hn|Serena|0=}}&amp;lt;br&amp;gt;{{Hn|Tiva|0=}}&lt;br /&gt;
| {{Ss|Eagle Eye}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Lord Haart|0=}}&lt;br /&gt;
| {{Ss|Estates}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Gem|0=}}&amp;lt;br&amp;gt;{{Hn|Rion|0=}}&amp;lt;br&amp;gt;{{Hn|Verdish|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Floribert|0=}}{{-wh}}}}&lt;br /&gt;
| {{Ss|First Aid}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Andra|0=}}&amp;lt;br&amp;gt;{{Hn|Ayden|0=}}&amp;lt;br&amp;gt;{{Hn|Elleshar|0=}}&lt;br /&gt;
| {{Ss|Intelligence}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Giselle|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Interference}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Kinkeria|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Learning}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Dessa|0=}}&amp;lt;br&amp;gt;{{Hn|Gunnar|0=}}&amp;lt;br&amp;gt;{{Hn|Kyrre|0=}}&lt;br /&gt;
| {{Ss|Logistics}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Axsis|0=}}&amp;lt;br&amp;gt;{{Hn|Halon|0=}}&amp;lt;br&amp;gt;{{Hn|Jaegar|0=}}&amp;lt;br&amp;gt;{{Hn|Rosic|0=}}&lt;br /&gt;
| {{Ss|Mysticism}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Sylvia|0=}}&amp;lt;br&amp;gt;{{Hn|Voy|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Elmore|0=}}{{-wh}}}}&lt;br /&gt;
| {{Ss|Navigation}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Isra|0=}}&amp;lt;br&amp;gt;{{Hn|Vidomina|0=}}&lt;br /&gt;
| {{Ss|Necromancy}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Crag Hack|0=}}&amp;lt;br&amp;gt;{{Hn|Gundula|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Corkes|0=}}{{-wh}}&amp;lt;br&amp;gt;{{Hn|Tavin|0=}} {{withmapedhota}}}}&lt;br /&gt;
| {{Ss|Offense}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Thorgrim|0=}}&lt;br /&gt;
| {{Ss|Resistance}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Gird|0=}}&amp;lt;br&amp;gt;{{Hn|Malekith|0=}}&amp;lt;br&amp;gt;{{Hn|Sandro|0=}}&amp;lt;br&amp;gt;{{Hn|Styg|0=}}&amp;lt;br&amp;gt;{{Hn|Zydar|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Spint|0=}}{{-wh}}}}&lt;br /&gt;
| {{Ss|Sorcery}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unique Secondary Skill specialities ===&lt;br /&gt;
The secondary skill specialty of some heroes doesn&#039;t apply a 5% bonus per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-UnqSecSkHeroesSpec&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Unique Secondary skill specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-UnqSecSkHeroesSpec&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Beatrice|0=}}{{-wh}}&amp;lt;br&amp;gt;{{Hn|Miriam|0=}}{{-wh}}&amp;lt;br&amp;gt;{{Hn|Wynona|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Scouting}}&lt;br /&gt;
| Increases the scouting radius by 1 every 6 levels. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Adrienne|0=}} {{withmaped}}&lt;br /&gt;
| {{Ss|Fire Magic}}&lt;br /&gt;
| {{swh|Increases the damage of Fire spells by 50%.|Starts with [[Expert Fire Magic]].}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Melchior|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Diplomacy}}&lt;br /&gt;
| Receives a 5% per level bonus to Diplomacy skill percentage &#039;&#039;&#039;only when surrendering&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spell specialties == &lt;br /&gt;
All heroes who specialize in a spell start with it. Spells cast by combination artifacts are also improved by hero specialties. These include:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Artifact !! Spell !! Specialist&lt;br /&gt;
|-&lt;br /&gt;
| {{An|Angelic Alliance}}&lt;br /&gt;
| {{Sn|Prayer}}&lt;br /&gt;
| {{Hn|Loynis|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{An|Armor of the Damned}}&lt;br /&gt;
| {{Sn|Weakness}}&lt;br /&gt;
| {{Hn|Cuthbert|0=}}, {{Hn|Olema|0=}}, {{Hn|Mirlanda|0=}}, {{Hn|Eanswythe|0=}}{{-wh}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | {{An|Ironfist of the Ogre}}{{-wh}}&lt;br /&gt;
| {{Sn|Haste}}&lt;br /&gt;
| {{Hn|Cyra|0=}}, {{Hn|Terek|0=}}, {{Hn|Brissa|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Sn|Bloodlust}}&lt;br /&gt;
| {{Hn|Ash|0=}}, {{Hn|Inteus|0=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Common spell specialty ===&lt;br /&gt;
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by {{swh|10%|3%}} per level, divided by target creature&#039;s level. It can be visualized with the following formula: {{swh|C*(1+0.1 * &#039;&#039;L&#039;&#039; / &#039;&#039;n&#039;&#039;)|C*(1+0.03 * &#039;&#039;L&#039;&#039; / &#039;&#039;n&#039;&#039;)}} , where &#039;&#039;n&#039;&#039; is the creature&#039;s level, &#039;&#039;L&#039;&#039; is the hero&#039;s level and C is the base effect of the spell (including spell power and the appropriate magic skill&#039;s effects).&lt;br /&gt;
&lt;br /&gt;
{{showwithhota|{{wh}} For [[Meteor Shower]], [[Chain Lightning]], [[Resurrection]] and [[Animate Dead]] specialties, this effect is 5% instead (i.e. using the formula C*(1+0.05 * &#039;&#039;L&#039;&#039; / &#039;&#039;n&#039;&#039;)).}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-StdSpHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Common spell specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-StdSpHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Spell&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Ziph|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Lightning Bolt}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Dargem|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Air Shield}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Astral|0=}}&lt;br /&gt;
| {{Sn|Hypnotize}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Solmyr|0=}}&lt;br /&gt;
| {{Sn|Chain Lightning}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Septienna|0=}}&lt;br /&gt;
| {{Sn|Death Ripple}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Thant|0=}}&lt;br /&gt;
| {{Sn|Animate Dead}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Aislinn|0=}}&amp;lt;br&amp;gt;{{Hn|Deemer|0=}}&lt;br /&gt;
| {{Sn|Meteor Shower}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Alamar|0=}}&amp;lt;br&amp;gt;{{Hn|Jeddite|0=}}&lt;br /&gt;
| {{Sn|Resurrection}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Xarfax|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Manfred|0=}}{{-wh}}}}&lt;br /&gt;
| {{Sn|Fireball}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Victoria|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Land Mine}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Wrathmont|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Frenzy}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Xyron|0=}}&lt;br /&gt;
| {{Sn|Inferno}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlysod&#039;&lt;br /&gt;
| {{Hn|Uland|0=}}&lt;br /&gt;
| {{Sn|Cure}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Alagar|0=}}&lt;br /&gt;
| {{Sn|Ice Bolt}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Adelaide|0=}}&lt;br /&gt;
| {{Sn|Frost Ring}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unique spell specialty ===&lt;br /&gt;
The spell specialty of some heroes changes the base spell in a unique way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-UnqSpHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Unique spell specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-UnqSpHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Spell&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Adela|0=}}&lt;br /&gt;
| {{Sn|Bless}}&lt;br /&gt;
| In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:&lt;br /&gt;
* base damage * 0.03 * hero level / unit level&lt;br /&gt;
Example: At level 18 [[Adela]] will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]],&amp;lt;br&amp;gt;&lt;br /&gt;
18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Cyra|0=}}&amp;lt;br&amp;gt;{{Hn|Terek|0=}}&amp;lt;br&amp;gt;{{Hn|Brissa|0=}}&lt;br /&gt;
| {{Sn|Haste}}&lt;br /&gt;
| rowspan=2 | Regardless of hero level, increases the effect of the spell:&lt;br /&gt;
* +3 points to the effect for level {{swh|1-4|1-2}} creatures&lt;br /&gt;
* +2 points to the effect for level {{swh|5-6|3-4}} creatures&lt;br /&gt;
* +1 point to the effect for level {{swh|7|5-6}} creatures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Loynis|0=}}&lt;br /&gt;
| {{Sn|Prayer}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Cuthbert|0=}}&amp;lt;br&amp;gt;{{Hn|Olema|0=}}&amp;lt;br&amp;gt;{{Hn|Mirlanda|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Eanswythe|0=}}{{-wh}}}}&lt;br /&gt;
| {{Sn|Weakness}}&lt;br /&gt;
| Regardless of hero level, increases the effect of the spell:&lt;br /&gt;
* +{{swh|4|3}} points to the effect for level 1-2 creatures&lt;br /&gt;
* +{{swh|6|2}} points to the effect for level 3-4 creatures&lt;br /&gt;
* +{{swh|8|1}} points to the effect for level 5-6 creatures&lt;br /&gt;
&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;{{wh}} +10 points to the effect for level 7 creatures&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Zubin|0=}}&lt;br /&gt;
| {{Sn|Precision}}&lt;br /&gt;
| rowspan=3 | Regardless of hero level, increases the effect of the spell:&lt;br /&gt;
* +{{swh|10|3}} points to the effect for level 1-2 creatures&lt;br /&gt;
* +{{swh|8|2}} points to the effect for level 3-4 creatures&lt;br /&gt;
* +{{swh|6|1}} points to the effect for level 5-6 creatures&lt;br /&gt;
&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;{{wh}} +4 points to the effect for level 7 creatures&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Xsi|0=}}&amp;lt;br&amp;gt;{{Hn|Darkstorn|0=}}&amp;lt;br&amp;gt;{{Hn|Merist|0=}}&amp;lt;br&amp;gt;{{Hn|Labetha|0=}}&lt;br /&gt;
| {{Sn|Stone Skin}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Ash|0=}}&amp;lt;br&amp;gt;{{Hn|Inteus|0=}}&lt;br /&gt;
| {{Sn|Bloodlust}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Daremyth|0=}}&amp;lt;br&amp;gt;{{Hn|Melodia|0=}}&lt;br /&gt;
| {{Sn|Fortune}}&lt;br /&gt;
| Always give +3 luck, regardless of the Air Magic expertise or hero level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Ciele|0=}}&lt;br /&gt;
| {{Sn|Magic Arrow}}&lt;br /&gt;
| Increases the damage of the spell by 50%, regardless of hero level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Luna|0=}}&lt;br /&gt;
| {{Sn|Fire Wall}}&lt;br /&gt;
| Increases the damage of the spell by {{swh|25%|100%}}, regardless of hero level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Aenain|0=}}&lt;br /&gt;
| {{Sn|Disrupting Ray}}&lt;br /&gt;
| +{{swh|10|2}} points to the effect, regardless of hero level.&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Eovacius|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Clone}}&lt;br /&gt;
| The first time it is cast in a given battle, an extra clone appears. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Coronius|0=}}&lt;br /&gt;
| {{Sn|Slayer}}&lt;br /&gt;
| Regardless of hero level, increases the effect of the spell:&lt;br /&gt;
* +{{swh|20|4}} points to the effect for level {{swh|1-2|1}} creatures&lt;br /&gt;
* +{{swh|16|3}} points to the effect for level {{swh|3-4|2}} creatures&lt;br /&gt;
* +{{swh|12|2}} points to the effect for level {{swh|5-6|3}} creatures&lt;br /&gt;
* +{{swh|8|1}} points to the effect for level {{swh|7|4}} creatures&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Uland|0=}}&amp;lt;br&amp;gt;{{Hn|Astra|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Cure}}&lt;br /&gt;
| Casts Cure with effect increased by {{swh|10%|3%}} for every {{swh|(8 - N)|N}} hero levels, where N is the level of the target creature.&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Zilare|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Forgetfulness}}&lt;br /&gt;
| Increases the number of units affected by Forgetfulness in the target stack by 10% for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Spells with no specialist ===&lt;br /&gt;
Some spells have no hero specializing in them. Possible reasons for this include:&lt;br /&gt;
# The spell is already extremely powerful and a specialist would be too good.&lt;br /&gt;
# The spell has no obvious way of being improved by a specialist.&lt;br /&gt;
# The spell is very niche and a hero with this specialty would be very weak.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-SpWOspec&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Spells with no specialty Hero&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-SpWOspec&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#{{Teal 4}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 1}};&amp;quot; | {{link|white|School of Earth Magic}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 1}};&amp;quot; | {{link|white|School of Air Magic}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 1}};&amp;quot; | {{link|white|School of Fire Magic}}&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 1}};&amp;quot; | {{link|white|School of Water Magic}}&lt;br /&gt;
! rowspan=2 style=&amp;quot;background-color:#{{Teal 1}};&amp;quot; | &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;All Schools&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 1}};&amp;quot; | [[File: School of Earth Magic.gif|link=School of Earth Magic]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 1}};&amp;quot; | [[File: School of Air Magic.gif|link=School of Air Magic]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 1}};&amp;quot; | [[File: School of Fire Magic.gif|link=School of Fire Magic]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 1}};&amp;quot; | [[File: School of Water Magic.gif|link=School of Water Magic]]&lt;br /&gt;
&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Sn|Shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Slow}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|View Earth}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Quicksand}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Anti-Magic}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Earthquake}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Force Field}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Protection from Earth}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Sorrow}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Town Portal}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Implosion}}*&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Summon Earth Elemental}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{{Sn|View Air}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Disguise}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{swh|noicon=||{{Sn|Lightning Bolt}} {{ws}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{Sn|Protection from Air}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{swh|noicon=||{{Sn|Air Shield}} {{ws}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{Sn|Destroy Undead}}*&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Counterstrike}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Dimension Door}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Fly}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Magic Mirror}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Summon Air Elemental}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Titan&#039;s Lightning Bolt}}*&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{{Sn|Curse}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Protection from Fire}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Blind}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{swh|noicon=||{{Sn|Land Mine}} {{ws}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{Sn|Misfortune}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Armageddon}}*&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Berserk}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Fire Shield}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{swh|noicon=||{{Sn|Frenzy}} {{ws}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{Sn|Sacrifice}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Summon Fire Elemental}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{{Sn|Dispel}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Protection from Water}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Summon Boat}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Remove Obstacle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Scuttle Boat}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{swh|noicon=||{{Sn|Forgetfulness}} {{ws}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{Sn|Mirth}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Teleport}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{swh|noicon=||{{Sn|Clone}} {{ws}}&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{Sn|Water Walk}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Sn|Summon Water Elemental}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{{Sn|Visions}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;NOTE: Direct Damage spells are further improved by [[Sorcery]] specialists{{swh| and/or [[Adrienne]]{{-wh}}|noicon=}}.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creature specialties ==&lt;br /&gt;
There are {{swh|five|four}} types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty{{swh|noicon=|,| and}} standard creature specialties{{showwithhota| and creature ability specialties{{-wh}}}}. &lt;br /&gt;
&lt;br /&gt;
Heroes who specialize in level 1-2 creatures (as well as {{Hn|Gelu|0=}}{{swh|noicon=|,| and}} {{Hn|Dracon|0=}}{{showwithhota|, {{Hn|Tark|0=}}{{-wh}} and {{Hn|Frederick|0=}}{{-wh}}}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in.&lt;br /&gt;
&lt;br /&gt;
Heroes who specialize in level 3 creatures (as well as {{Hn|Bron|0=}}{{showwithhota|, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}}}) have their specialized creature stack in their starting army instead of 2nd level creatures. &lt;br /&gt;
&lt;br /&gt;
Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}} (in {{sod}}{{-ws}}), who only specializes in {{Cn|Crusader}}s and not {{Cn|Swordsman|name=Swordsmen}}{{swh| &#039;&#039;(fixed in {{hota}})&#039;&#039;|}}.&lt;br /&gt;
&lt;br /&gt;
=== Fixed stat creature specialties ===&lt;br /&gt;
These specialties are only present in banned-by-default campaign heroes and [[Planeswalker]]s. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-FxdCrHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Fixed stat creature specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-FxdCrHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Creature&lt;br /&gt;
! Attack&lt;br /&gt;
! Defense&lt;br /&gt;
! Damage&lt;br /&gt;
! Speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Xeron|0=}} {{withmaped}}&lt;br /&gt;
| {{Cnu|Devil|Arch Devil}}&lt;br /&gt;
| +{{swh|10|4}}&lt;br /&gt;
| +{{swh|10|2}}&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|noicon=|{{H|Haart Lich|Death Knight}} {{withmapedhota}}|{{H|Lord Haart|hero_link=Haart Lich|image=Haart Lich|Death Knight}}{{-wa}}{{-ws}}}}&lt;br /&gt;
| {{Cnu|Black Knight|Dread Knight}}&lt;br /&gt;
| +{{swh|10|5}}&lt;br /&gt;
| +{{swh|10|5}}&lt;br /&gt;
| +10&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Kilgor|0=}} {{withmaped}}&lt;br /&gt;
| {{Cnu|Behemoth|Ancient Behemoth}}&lt;br /&gt;
| +{{swh|10|5}}&lt;br /&gt;
| +{{swh|10|5}}&lt;br /&gt;
| +10&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Lacus|0=}}&amp;lt;br&amp;gt;{{Hn|Kalt|0=}}&lt;br /&gt;
| {{Cnu|Water Elemental|Ice Elemental}}&lt;br /&gt;
| +{{swh|12|2}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Ignissa|0=}}&amp;lt;br&amp;gt;{{Hn|Fiur|0=}}&lt;br /&gt;
| {{Cnu|Fire Elemental|Energy Elemental}}&lt;br /&gt;
| +{{swh|3|1}}&lt;br /&gt;
| +{{swh|4|2}}&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Thunar|0=}}&amp;lt;br&amp;gt;{{Hn|Erdamon|0=}}&lt;br /&gt;
| {{Cnu|Earth Elemental|Magma Elemental}}&lt;br /&gt;
| +{{swh|3|2}}&lt;br /&gt;
| +{{swh|2|1}}&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Pasis|0=}}&amp;lt;br&amp;gt;{{Hn|Monere|0=}}&lt;br /&gt;
| {{Cnu|Psychic Elemental|Magic Elemental}}&lt;br /&gt;
| +{{swh|5|3}}&lt;br /&gt;
| +{{swh|5|3}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creature-upgrade specialties ===&lt;br /&gt;
These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the &amp;quot;upgrade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-CrUpgHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Creature-upgrade specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-CrUpgHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Base Creature(s)&lt;br /&gt;
! Upgrade Creature&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Gelu|0=}} {{withmaped}}&lt;br /&gt;
| {{Cnu|Archer|Marksman}}&amp;lt;br&amp;gt;{{Cnu|Wood Elf|Grand Elf}}&lt;br /&gt;
| {{Cn|Sharpshooter}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Dracon|0=}} {{withmaped}}&lt;br /&gt;
| {{Cnu|Monk|Zealot}}&amp;lt;br&amp;gt;{{Cnu|Mage|Arch Mage}}&lt;br /&gt;
| {{Cn|Enchanter}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Bidley|0=}} {{withmapedhota}}&lt;br /&gt;
| {{Cnu|Pirate|Corsair}}&lt;br /&gt;
| {{Cn|Sea Dog}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Dragons specialty ===&lt;br /&gt;
This specialty is only present in the banned-by-default campaign heroes: {{Hn|Mutare|0=}} {{withmaped}} and {{Hn|Mutare Drake|0=}} {{withmaped}}. It provides {{swh|10|5}} Attack and {{swh|10|5}} Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms.&lt;br /&gt;
&lt;br /&gt;
=== Standard creature specialties ===&lt;br /&gt;
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero&#039;s [[Movement]] (unlike the [[native terrain]] speed increase). They also increase the creature&#039;s Attack and Defense by {{swh|20%|5%}} every &#039;&#039;n&#039;&#039; levels, where &#039;&#039;n&#039;&#039; is the level of the creature they specialize in {{showwithhota|({{wh}} with the exception of level 1 creatures, whose stats grow by 10% every level, starting at level 2)}}. Thus heroes who specialize in: level 1 creatures double their Attack and Defense at level {{swh|11|21}}, level 2 creature at level {{swh|10|40}}, and level 3 creatures at level {{swh|15|60}}, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-CrHeroesTable&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Standard/Fixed stat/Dragon creature specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-CrHeroesTable&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Orange cells mean the specialty is only available to banned-by-default heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; Hero has a Dragon creature specialty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; Hero has a fixed stat creature specialty.&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Town&lt;br /&gt;
! colspan=7 | Creature Level&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white; text-align:center;&amp;quot;&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Castle}}&lt;br /&gt;
| {{Cnu|Pikeman|Halberdier|noname=}}&lt;br /&gt;
| {{Cnu|Archer|Marksman|noname=}}&lt;br /&gt;
| {{Cnu|Griffin|Royal Griffin|noname=}}&lt;br /&gt;
| {{Cnu|Swordsman|Crusader|noname=}}&lt;br /&gt;
| {{Cnu|Monk|Zealot|noname=}}&lt;br /&gt;
| {{Cnu|Cavalier|Champion|noname=}}&lt;br /&gt;
| {{Cnu|Angel|Archangel|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| {{Hn|Valeska|0=}}&lt;br /&gt;
| {{Hn|Edric|0=}}&lt;br /&gt;
| {{Hn|Sorsha|0=}}&amp;lt;br&amp;gt;{{Hn|Catherine|0=}} {{withmaped}}&amp;lt;br&amp;gt;{{Hn|Roland|0=}} {{withmaped}}&lt;br /&gt;
| {{Hn|Ingham|0=}}&lt;br /&gt;
| {{Hn|Tyris|0=}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Rampart}}&lt;br /&gt;
| {{Cnu|Centaur|Centaur Captain|noname=}}&lt;br /&gt;
| {{Cnu|Dwarf|Battle Dwarf|noname=}}&lt;br /&gt;
| {{Cnu|Wood Elf|Grand Elf|noname=}}&lt;br /&gt;
| {{Cnu|Pegasus|Silver Pegasus|noname=}}&lt;br /&gt;
| {{Cnu|Dendroid Guard|Dendroid Soldier|noname=}}&lt;br /&gt;
| {{Cnu|Unicorn|War Unicorn|noname=}}&lt;br /&gt;
| {{Cnu|Green Dragon|Gold Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| {{Hn|Ufretin|0=}}&lt;br /&gt;
| {{Hn|Ivor|0=}}&lt;br /&gt;
| {{Hn|Aeris|0=}}&lt;br /&gt;
| {{Hn|Ryland|0=}}&lt;br /&gt;
| {{Hn|Clancy|0=}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Mutare|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&amp;lt;br&amp;gt;{{Hn|Mutare Drake|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Tower}}&lt;br /&gt;
| {{Cnu|Gremlin|Master Gremlin|noname=}}&lt;br /&gt;
| {{Cnu|Stone Gargoyle|Obsidian Gargoyle|noname=}}&lt;br /&gt;
| {{Cnu|Stone Golem|Iron Golem|noname=}}&lt;br /&gt;
| {{Cnu|Mage|Arch Mage|noname=}}&lt;br /&gt;
| {{Cnu|Genie|Master Genie|noname=}}&lt;br /&gt;
| {{Cnu|Naga|Naga Queen|noname=}}&lt;br /&gt;
| {{Cnu|Giant|Titan|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| {{Hn|Piquedram|0=}}&lt;br /&gt;
| {{Hn|Josephine|0=}}&lt;br /&gt;
| {{Hn|Theodorus|0=}}&lt;br /&gt;
| {{Hn|Iona|0=}}&amp;lt;br&amp;gt;{{Hn|Thane|0=}}&lt;br /&gt;
| {{Hn|Fafner|0=}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Inferno}}&lt;br /&gt;
| {{Cnu|Imp|Familiar|noname=}}&lt;br /&gt;
| {{Cnu|Gog|Magog|noname=}}&lt;br /&gt;
| {{Cnu|Hell Hound|Cerberus|noname=}}&lt;br /&gt;
| {{Cnu|Demon|Horned Demon|noname=}}&lt;br /&gt;
| {{Cnu|Pit Fiend|Pit Lord|noname=}}&lt;br /&gt;
| {{Cnu|Efreet|Efreet Sultan|noname=}}&lt;br /&gt;
| {{Cnu|Devil|Arch Devil|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Ignatius|0=}}&lt;br /&gt;
| {{Hn|Calh|0=}}&lt;br /&gt;
| {{Hn|Fiona|0=}}&lt;br /&gt;
| {{Hn|Marius|0=}}&lt;br /&gt;
| {{Hn|Nymus|0=}}&lt;br /&gt;
| {{Hn|Rashka|0=}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Xeron|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; {{withmaped}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Necropolis}}&lt;br /&gt;
| {{Cnu|Skeleton|Skeleton Warrior|noname=}}&lt;br /&gt;
| {{Cnu|Walking Dead|Zombie|noname=}}&lt;br /&gt;
| {{Cnu|Wight|Wraith|noname=}}&lt;br /&gt;
| {{Cnu|Vampire|Vampire Lord|noname=}}&lt;br /&gt;
| {{Cnu|Lich|Power Lich|noname=}}&lt;br /&gt;
| {{Cnu|Black Knight|Dread Knight|noname=}}&lt;br /&gt;
| {{Cnu|Bone Dragon|Ghost Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Galthran|0=}}&amp;lt;div style=&amp;quot;background-color:#{{Orange 3}};&amp;quot;&amp;gt;{{withmapedhota}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{Hn|Straker|0=}}&lt;br /&gt;
| {{Hn|Charna|0=}}&lt;br /&gt;
| {{Hn|Vokial|0=}}&lt;br /&gt;
| {{Hn|Moandor|0=}}&lt;br /&gt;
| {{Hn|Tamika|0=}}&amp;lt;br&amp;gt;{{swh|noicon=|{{H|Haart Lich|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; {{withmapedhota}}|{{H|Lord Haart|hero_link=Haart Lich|image=Haart Lich|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;{{-wa}}{{-ws}}}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Mutare|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&amp;lt;br&amp;gt;{{Hn|Mutare Drake|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Dungeon}}&lt;br /&gt;
| {{Cnu|Troglodyte|Infernal Troglodyte|noname=}}&lt;br /&gt;
| {{Cnu|Harpy|Harpy Hag|noname=}}&lt;br /&gt;
| {{Cnu|Beholder|Evil Eye|noname=}}&lt;br /&gt;
| {{Cnu|Medusa|Medusa Queen|noname=}}&lt;br /&gt;
| {{Cnu|Minotaur|Minotaur King|noname=}}&lt;br /&gt;
| {{Cnu|Manticore|Scorpicore|noname=}}&lt;br /&gt;
| {{Cnu|Red Dragon|Black Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Shakti|0=}}&lt;br /&gt;
| {{Hn|Lorelei|0=}}&lt;br /&gt;
| {{Hn|Ajit|0=}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| {{Hn|Dace|0=}}&lt;br /&gt;
| {{Hn|Synca|0=}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Mutare|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&amp;lt;br&amp;gt;{{Hn|Mutare Drake|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Stronghold}}&lt;br /&gt;
| {{Cnu|Goblin|Hobgoblin|noname=}}&lt;br /&gt;
| {{Cnu|Wolf Rider|Wolf Raider|noname=}}&lt;br /&gt;
| {{Cnu|Orc|Orc Chieftain|noname=}}&lt;br /&gt;
| {{Cnu|Ogre|Ogre Mage|noname=}}&lt;br /&gt;
| {{Cnu|Roc|Thunderbird|noname=}}&lt;br /&gt;
| {{Cnu|Cyclops|Cyclops King|noname=}}&lt;br /&gt;
| {{Cnu|Behemoth|Ancient Behemoth|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Gretchin|0=}}&lt;br /&gt;
| {{Hn|Tyraxor|0=}}&lt;br /&gt;
| {{Hn|Jabarkas|0=}}&lt;br /&gt;
| {{Hn|Vey|0=}}&amp;lt;br&amp;gt;{{Hn|Krellion|0=}}&amp;lt;br&amp;gt;{{Hn|Boragus|0=}} {{withmaped}}&lt;br /&gt;
| {{Hn|Shiva|0=}}&lt;br /&gt;
| {{Hn|Yog|0=}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Kilgor|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; {{withmaped}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Fortress}}&lt;br /&gt;
| {{Cnu|Gnoll|Gnoll Marauder|noname=}}&lt;br /&gt;
| {{Cnu|Lizardman|Lizard Warrior|noname=}}&lt;br /&gt;
| {{Cnu|Serpent Fly|Dragon Fly|noname=}}&lt;br /&gt;
| {{Cnu|Basilisk|Greater Basilisk|noname=}}&lt;br /&gt;
| {{Cnu|Gorgon|Mighty Gorgon|noname=}}&lt;br /&gt;
| {{Cnu|Wyvern|Wyvern Monarch|noname=}}&lt;br /&gt;
| {{Cnu|Hydra|Chaos Hydra|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Drakon|0=}}&lt;br /&gt;
| {{Hn|Wystan|0=}}&lt;br /&gt;
| {{Hn|Korbac|0=}}&lt;br /&gt;
| {{Hn|Bron|0=}}&lt;br /&gt;
| {{Hn|Alkin|0=}}&lt;br /&gt;
| {{Hn|Broghild|0=}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Conflux}}&lt;br /&gt;
| {{Cnu|Pixie|Sprite|noname=}}&lt;br /&gt;
| {{Cnu|Air Elemental|Storm Elemental|noname=}}&lt;br /&gt;
| {{Cnu|Water Elemental|Ice Elemental|noname=}}&lt;br /&gt;
| {{Cnu|Fire Elemental|Energy Elemental|noname=}}&lt;br /&gt;
| {{Cnu|Earth Elemental|Magma Elemental|noname=}}&lt;br /&gt;
| {{Cnu|Psychic Elemental|Magic Elemental|noname=}}&lt;br /&gt;
| {{Cnu|Firebird|Phoenix|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| {{Hn|Lacus|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Hn|Kalt|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Hn|Ignissa|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Hn|Fiur|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Hn|Thunar|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Hn|Erdamon|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Hn|Pasis|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Hn|Monere|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Cove}}{{-wh}}&lt;br /&gt;
| {{Cnu|Nymph|Oceanid|noname=}}&lt;br /&gt;
| {{Cnu|Crew Mate|Seaman|noname=}}&lt;br /&gt;
| {{Cnu|Pirate|Corsair|third=Sea Dog|Pirate, Corsair, and Sea Dog|noname=}}&lt;br /&gt;
| {{Cnu|Stormbird|Ayssid|noname=}}&lt;br /&gt;
| {{Cnu|Sea Witch|Sorceress|noname=}}&lt;br /&gt;
| {{Cnu|Nix|Nix Warrior|noname=}}&lt;br /&gt;
| {{Cnu|Sea Serpent|Haspid|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039; style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Cassiopeia|0=}}&lt;br /&gt;
| {{Hn|Derek|0=}}&lt;br /&gt;
| {{Hn|Anabel|0=}}&lt;br /&gt;
| {{Hn|Illor|0=}}&lt;br /&gt;
| {{Hn|Casmetra|0=}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Tark|0=}} {{withmapedhota}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Factory}}{{-wh}}&lt;br /&gt;
| {{Cnu|Halfling (Factory)|Halfling Grenadier|noname=}}&lt;br /&gt;
| {{Cnu|Mechanic|Engineer|noname=}}&lt;br /&gt;
| {{Cnu|Armadillo|Bellwether Armadillo|noname=}}&lt;br /&gt;
| {{Cnu|Automaton|Sentinel Automaton|noname=}}&lt;br /&gt;
| {{Cnu|Sandworm|Olgoi-Khorkhoi|noname=}}&lt;br /&gt;
| {{Cnu|Gunslinger|Bounty Hunter|noname=}}&lt;br /&gt;
| {{Cnu|Couatl|Crimson Couatl|noname=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cnu|Dreadnought|Juggernaut|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039; style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Henrietta|0=}}&lt;br /&gt;
| {{Hn|Sam|0=}}&lt;br /&gt;
| {{Hn|Celestine|0=}}&lt;br /&gt;
| {{Hn|Todd|0=}}&lt;br /&gt;
| {{Hn|Agar|0=}}&lt;br /&gt;
| {{Hn|Tancred|0=}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unique Creature specialties ===&lt;br /&gt;
These specialties are only present in banned-by-default heroes in {{hota}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-UnqCrHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Unique Creature specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-UnqCrHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Creature&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Sir Mullich|0=}}&lt;br /&gt;
| All&lt;br /&gt;
| Increases combat speed of all creatures under his command by 2.&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Frederick|0=}} {{withmapedhota}}&lt;br /&gt;
| {{Cnu|Automaton|Sentinel Automaton}}&lt;br /&gt;
| Increases the damage dealt by the [[Automaton#Special Ability: Detonation|detonation at death]] ability by 5% per level.&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== War Machine specialties ==&lt;br /&gt;
These specialties increase the effectiveness of specific [[war machine]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-WMHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of War Machine specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-WMHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! War Machine&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Torosar|0=}}&amp;lt;br&amp;gt;{{Hn|Arlach|0=}}&amp;lt;br&amp;gt;{{Hn|Christian|0=}}&amp;lt;br&amp;gt;{{Hn|Gerwulf|0=}}&amp;lt;br&amp;gt;{{Hn|Gurnisson|0=}}&amp;lt;br&amp;gt;{{Hn|Pyre|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Ranloo|0=}}{{-wh}}&amp;lt;br&amp;gt;{{Hn|Morton|0=}}{{-wh}}}}&lt;br /&gt;
| {{Cn|Ballista}}&lt;br /&gt;
| Increases the Attack and Defense skills of Ballista by {{swh|30%|5%}} for every 5 levels (rounded up).&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039;&lt;br /&gt;
| {{Hn|Jeremy|0=}}{{-wh}}&lt;br /&gt;
| {{Cn|Cannon}}&lt;br /&gt;
| Increases the Attack and Defense skills of Cannon by {{swh|20%|5%}} for every 6 levels (rounded up).&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production specialties ==&lt;br /&gt;
Some heroes&#039; specialties increase a kingdom&#039;s daily income of gold or [[Magical Resource|magical resources]]. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero&#039;s level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.&lt;br /&gt;
&lt;br /&gt;
This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, depending on the situation, this way of collecting magical resources may be preferable to building [[resource silo]]s for the cost of 5000 gold and 5 ore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ProductionHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Production specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ProductionHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Bonus&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Rissa|0=}}&lt;br /&gt;
| +1 {{M}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Calid|0=}}&lt;br /&gt;
| +1 {{S}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Sephinroth|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Andal||0=}}{{-wh}}}}&lt;br /&gt;
| +1 {{C}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Saurug|0=}}&lt;br /&gt;
| +1 {{Gem}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Aine|0=}}&amp;lt;br&amp;gt;{{Hn|Caitlin|0=}}&amp;lt;br&amp;gt;{{Hn|Clavius|0=}}&amp;lt;br&amp;gt;{{Hn|Damacon|0=}}&amp;lt;br&amp;gt;{{Hn|Gelare|0=}}&amp;lt;br&amp;gt;{{Hn|Grindan|0=}}&amp;lt;br&amp;gt;{{Hn|Jenova|0=}}&amp;lt;br&amp;gt;{{Hn|Nagash|0=}}&amp;lt;br&amp;gt;{{Hn|Octavia|0=}}{{showwithhota|&amp;lt;br&amp;gt;{{Hn|Bertram|0=}}{{-wh}}&amp;lt;br&amp;gt;{{Hn|Leena|0=}}{{-wh}}}}&lt;br /&gt;
| +350 {{G}}&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; For a comparison between {{Hn|Lord Haart|0=}}&#039;s [[Estates]] specialty and the +350 {{G}} specialty, see [[Lord Haart#Specialty]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of hero specialties]]&lt;br /&gt;
* [[Comparison of Creature Specialties]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Hero_specialty&amp;diff=156461</id>
		<title>Talk:Hero specialty</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Hero_specialty&amp;diff=156461"/>
		<updated>2025-05-02T17:15:38Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Original in-game specialty descriptions from HeroSpec.txt==&lt;br /&gt;
{{:Hero_specialty/HeroSpec|col=collapsed}}&lt;br /&gt;
&lt;br /&gt;
==Dragon specialty==&lt;br /&gt;
Do Dragons need extra specialty slot? It would seem nicer if added to the table, although fitting all dragon portraits will probably be impossible.&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Hero_specialty&amp;diff=156460</id>
		<title>Talk:Hero specialty</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Hero_specialty&amp;diff=156460"/>
		<updated>2025-05-02T17:15:13Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Original in-game specialty descriptions from HeroSpec.txt==&lt;br /&gt;
{{:Hero_specialty/HeroSpec|col=collapsed}}&lt;br /&gt;
&lt;br /&gt;
Do Dragons need extra specialty slot? It would seem nicer if added to the table, although fitting all dragon portraits will probably be impossible.&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Speed&amp;diff=155926</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Speed&amp;diff=155926"/>
		<updated>2025-04-09T16:49:33Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: creature specialties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the movement of creatures in combat. For the movement of heroes on the adventure map, see [[movement]].}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; text-align:center&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Verbal descriptions of speed values&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
! Value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Immobile&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Super Slow&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ultra Slow&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Very Slow&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Extra Slow&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Slow&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Swift&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Extra Swift&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Very Swift&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Ultra Swift&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Super Swift&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Quick&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Extra Quick&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Very Quick&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Ultra Quick&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Super Quick&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Fast&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Extra Fast&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Very Fast&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Ultra Fast&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Super Fast&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Blazing Fast&lt;br /&gt;
|} &#039;&#039;&#039;Speed&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;movement&#039;&#039;&#039;) is a statistic of [[creature]]s. The speed value determines how many [[hex]]es the creature can move in a fight on a [[battlefield]]. The speed value also determines the initiative of the creature (the order in which creatures move during a battle). Additionally, the speed value of the slowest creature in a hero&#039;s army affects the hero&#039;s [[movement]] points on the [[Adventure Map]].&lt;br /&gt;
&lt;br /&gt;
The fastest creature in {{hommroe}} is the [[Archangel]] with a speed of 18. In the first [[expansion]] {{ab}} and later in {{sod}}, the fastest creature is [[Conflux]]&#039;s [[Phoenix]] with a speed of 21. The slowest creatures with a speed of 3 are [[Dendroid Guard]]s, [[Dwarf|Dwarves]], [[Stone Golem]]s and [[Walking Dead]]. Additionally, the {{ab}} expansion introduced [[Peasant]]s, who have a speed of three. The verbal descriptions are listed in the table on the right. Curiously enough, none of the creatures have a speed value of 20 which would be described as &#039;&#039;super fast&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[War Machine]]s have a speed of 0, which means that they cannot move during combat and typically act last in each round of a battle. However, their speed value does not affect the hero&#039;s movement points.&lt;br /&gt;
&lt;br /&gt;
== Speed as initiative ==&lt;br /&gt;
Speed determines the initiative of creatures. A high speed value means high initiative, which means that the creature will move before creatures with smaller speed values (slower creatures). If two or more creatures on different sides of engaging armies have the same speed value, the creature on the army which did not have the latest chance to act will act first. If it is the beginning of the battle, the attacker will have the initiative. Within each army, the unit that started (before [[tactics phase]]) nearest to the top of the screen (more left in the hero&#039;s army), will move first.&lt;br /&gt;
&lt;br /&gt;
== Speed modifiers ==&lt;br /&gt;
There are several modifiers that can affect creatures&#039; speed values during combat. Modifiers that affect speed throughout the combat and which cannot be cancelled are terrain, artifact and hero specialty modifiers. Additionally, spells can have increasing or decreasing effects on creatures&#039; speed values. Creatures fighting on their [[native terrain]] receive +1 to their speed (and +1 to both [[attack]] and [[defense]] skill). There are three artifacts that affect the speed of all creature&#039;s in a hero&#039;s army:&lt;br /&gt;
* [[Cape of Velocity]] gives +2 to speed&lt;br /&gt;
* [[Necklace of Swiftness]] gives +1 to speed&lt;br /&gt;
* [[Ring of the Wayfarer]] gives +1 to speed.&lt;br /&gt;
&lt;br /&gt;
Many heroes have a creature specialty, which gives one specific creature type (and their upgraded version) in a hero&#039;s army +1 to speed during combat. For example, [[Edric]] the knight has [[Griffin]]s as his special ability, which means that [[Griffin and Royal Griffin|Griffins and Royal Griffins]] fighting in Edric&#039;s army receive +1 to speed increasing the Griffins&#039; speed to 7 and the Royal Griffins&#039; speed to 10. Additionally, [[Sir Mullich]] has speed as his hero specialty which means that all creatures in his army receive +2 to their speed values during combat (in {{hota}} Sir Mullich is banned by default for balance reasons).&lt;br /&gt;
&lt;br /&gt;
These creature-specific specialties affect also the movement speed of the hero at the start of the day, unlike bonuses granted by artifacts or terrain.&lt;br /&gt;
&lt;br /&gt;
Three spells can affect the speed of creatures: [[Haste]], [[Slow]] and [[Prayer]]. These spells affect the speed as follows:&lt;br /&gt;
* Haste&lt;br /&gt;
** +3 to speed for a single creature stack with Basic [[Air Magic]]&lt;br /&gt;
** +5 to speed for a single creature stack with Advanced Air Magic&lt;br /&gt;
** +5 to speed for all allied creature stacks with Expert Air Magic&lt;br /&gt;
* Slow&lt;br /&gt;
** reduces speed for single creature stack by -25% rounded up with Basic [[Earth Magic]]&lt;br /&gt;
** reduces speed for single creature stack by -50% rounded up with Advanced Earth Magic&lt;br /&gt;
** reduces speed for all enemy creature stacks by -50% rounded up with Expert Earth Magic&lt;br /&gt;
* Prayer&lt;br /&gt;
** +2 to speed for a single creature stack with Basic [[Water Magic]]&lt;br /&gt;
** +4 to speed for a single creature stack with Advanced Water Magic&lt;br /&gt;
** +4 to speed for all allied creatures stacks with Expert Water Magic&lt;br /&gt;
Note: Prayer also gives bonuses to attack and defense.&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Brissa]], [[Cyra]] and [[Terek]] have Haste as their hero specialty, which means that they can cast Haste with increased effect, based on their level compared to the level of the target creature stack. [[Loynis]] has Prayer as specialty, which works in a similar way. There is no hero that has Slow as their specialty.&lt;br /&gt;
* Haste or Prayer specialty&lt;br /&gt;
** +3 to creatures on level 1–2&lt;br /&gt;
** +2 to creatures on level 3–4&lt;br /&gt;
** +1 to creatures on level 5–6&lt;br /&gt;
** No additional bonus for creatures on level 7.&lt;br /&gt;
&lt;br /&gt;
In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favourable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with [[Azure Dragon]]s or [[Archangel]]s (which have the same native terrain).&lt;br /&gt;
Heroes with a specialty in [[Haste]] or [[Prayer]] can potentially give more movement than Sir Mullich to low-tier creatures (level 1 or 2), and equal him for mid-tier creatures (level 3-4). A stack of [[Sprite]]s, [[Obsidian Gargoyle]]s, or [[Harpy Hag]]s, with expert Haste and Prayer cast by Brissa, Cyra, Loynis or Terek, will have their speed increased from 9 to 21. With the three speed artifacts and the native terrain bonus, they reach 26.&lt;br /&gt;
&lt;br /&gt;
==Fast unit chart==&lt;br /&gt;
Listing only units allowing maximum [[movement]] (Speed of 11+):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Speed!!Units&lt;br /&gt;
|-&lt;br /&gt;
!11&lt;br /&gt;
|[[Devil]], [[Master Genie]], [[Red Dragon]], [[Scorpicore]], [[Thunderbird]], [[Titan]], [[Wyvern Monarch]], [[Ayssid]]{{-wh}}, [[Couatl]]{{-wh}}&lt;br /&gt;
|-&lt;br /&gt;
!12&lt;br /&gt;
|[[Angel]], [[Silver Pegasus]], [[Haspid]]{{-wh}}&lt;br /&gt;
|-&lt;br /&gt;
!13&lt;br /&gt;
|[[Dragon Fly]], [[Efreet Sultan]]&lt;br /&gt;
|-&lt;br /&gt;
!14&lt;br /&gt;
|[[Ghost Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
!15&lt;br /&gt;
|[[Black Dragon]], [[Faerie Dragon]], [[Firebird]], [[Crimson Couatl]]{{-wh}}&lt;br /&gt;
|-&lt;br /&gt;
!16&lt;br /&gt;
|[[Crystal Dragon]], [[Gold Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
!17&lt;br /&gt;
|[[Arch Devil]], [[Rust Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
!18&lt;br /&gt;
|[[Archangel]]&lt;br /&gt;
|-&lt;br /&gt;
!19&lt;br /&gt;
|[[Azure Dragon]]&lt;br /&gt;
|-&lt;br /&gt;
!20&lt;br /&gt;
|&amp;amp;mdash;&lt;br /&gt;
|-&lt;br /&gt;
!21&lt;br /&gt;
|[[Phoenix]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unit speed table==&lt;br /&gt;
{| style=&amp;quot;{{Shadow}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-shadow: 1px 1px 0px lightgray;&amp;quot;&lt;br /&gt;
! Town !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7&lt;br /&gt;
|- style=&amp;quot;background-color: #{{grass}}; color: white;&amp;quot;&lt;br /&gt;
! {{town|Castle|noname=}}&lt;br /&gt;
| {{swh|noicon=|{{cn|Pikeman|image=Pikeman_(HotA)|noname=}} 4 {{cn|Halberdier|himage=Halberdier_(HotA)|noname=}} 5|{{cn|Pikeman|noname=}} 4 {{cn|Halberdier|noname=}} 5}}&amp;amp;nbsp;&lt;br /&gt;
| {{cn|Archer|noname=}} 4 {{cn|Marksman |noname=}} 6&amp;amp;nbsp;&lt;br /&gt;
| {{cn|Griffin|noname=}} 6 {{cn|Royal Griffin |noname=}} 9&amp;amp;nbsp;&lt;br /&gt;
| {{cn|Swordsman|noname=}} 5 {{cn|Crusader|noname=}} 6&amp;amp;nbsp;&lt;br /&gt;
| {{cn|Monk|noname=}} 5 {{cn|Zealot|noname=}} 7&amp;amp;nbsp;&lt;br /&gt;
| {{cn|Cavalier|noname=}} 7 {{cn|Champion|noname=}} 9&amp;amp;nbsp;&lt;br /&gt;
| {{cn|Angel|noname=}} 12 {{cn|Archangel|noname=}} &amp;lt;span style=&amp;quot;color: #{{Blue 2}};&amp;quot;&amp;gt;18&amp;lt;/span&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{grass}}; color: white;&amp;quot;&lt;br /&gt;
! {{town|Rampart|noname=}}&lt;br /&gt;
| {{cn|Centaur|noname=}} 6 {{cn|Centaur Captain|noname=}} 8&lt;br /&gt;
| {{cn|Dwarf|noname=}} 3 {{cn|Battle Dwarf |noname=}} 5&lt;br /&gt;
| {{cn|Wood Elf|noname=}} 6 {{cn|Grand Elf|noname=}} 7&lt;br /&gt;
| {{cn|Pegasus|noname=}} 8 {{cn|Silver Pegasus|noname=}} &amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{cn|Dendroid Guard|noname=}} 3 {{cn|Dendroid Soldier|noname=}} 4&lt;br /&gt;
| {{cn|Unicorn|noname=}} 7 {{cn|War Unicorn|noname=}} 9&lt;br /&gt;
| {{cn|Green Dragon|noname=}} 10 {{cn|Gold Dragon|noname=}} &amp;lt;span style=&amp;quot;color: #{{Blue 2}};&amp;quot;&amp;gt;16&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{snow}}; text-shadow: 1px 1px 0px lightgray;&amp;quot;&lt;br /&gt;
! {{town|Tower|noname=}}&lt;br /&gt;
| {{cn|Gremlin|noname=}} 4 {{cn|Master Gremlin|noname=}} 5&lt;br /&gt;
| {{cn|Stone Gargoyle|noname=}} 6 {{cn|Obsidian Gargoyle|noname=}} &amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{cn|Stone Golem |noname=}} 3 {{cn|Iron Golem |noname=}} 5&lt;br /&gt;
| {{cn|Mage|noname=}} 5 {{cn|Arch Mage|noname=}} 7&lt;br /&gt;
| {{cn|Genie|noname=}} 7 {{cn|Master Genie|noname=}} &amp;lt;span style=&amp;quot;color: #{{Green 2}};&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&amp;amp;nbsp;&lt;br /&gt;
| {{cn|Naga|noname=}} 5 {{cn|Naga Queen|noname=}} 7&lt;br /&gt;
| {{cn|Giant|noname=}} 7&amp;amp;ensp; {{cn|Titan|noname=}} &amp;lt;span style=&amp;quot;color: #{{Blue 2}};&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{lava}}; color: white;&amp;quot;&lt;br /&gt;
! {{town|Inferno|noname=}}&lt;br /&gt;
| {{cn|Imp|noname=}} 5 {{cn|Familiar|noname=}} 7&lt;br /&gt;
| {{cn|Gog|noname=}} 4 {{cn|Magog|noname=}} 6&lt;br /&gt;
| {{cn|Hell Hound |noname=}} 7 {{cn|Cerberus|noname=}} 8&lt;br /&gt;
| {{cn|Demon|noname=}} 5 {{cn|Horned Demon|noname=}} 6&lt;br /&gt;
| {{cn|Pit Fiend |noname=}} 6 {{cn|Pit Lord|noname=}} 7&lt;br /&gt;
| {{cn|Efreeti|noname=}} 9 {{cn|Efreet Sultan|noname=}} &amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{cn|Devil|noname=}} 11 {{cn|Arch Devil|noname=}} &amp;lt;span style=&amp;quot;color: #{{Blue 2}};&amp;quot;&amp;gt;17&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{dirt}}; color: white;&amp;quot;&lt;br /&gt;
! {{town|Necropolis|noname=}}&lt;br /&gt;
| {{cn|Skeleton|noname=}} 4 {{cn|Skeleton Warrior|noname=}} 5&lt;br /&gt;
| {{cn|Walking Dead|noname=}} 3 {{cn|Zombie|noname=}} 4&lt;br /&gt;
| {{cn|Wight|noname=}} 5 {{cn|Wraith|noname=}} 7&lt;br /&gt;
| {{cn|Vampire|noname=}} 6 {{cn|Vampire Lord|noname=}} 9&lt;br /&gt;
| {{cn|Lich|noname=}} 6 {{cn|Power Lich|noname=}} 7&lt;br /&gt;
| {{cn|Black Knight|noname=}} 7 {{cn|Dread Knight|noname=}} 9&lt;br /&gt;
| {{cn|Bone Dragon |noname=}} 9&amp;amp;ensp; {{cn|Ghost Dragon|noname=}} &amp;lt;span style=&amp;quot;color: #{{Blue 2}};&amp;quot;&amp;gt;14&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{underground}}; color: white;&amp;quot;&lt;br /&gt;
! {{town|Dungeon|noname=}}&lt;br /&gt;
| {{cn|Troglodyte|noname=}} 4 {{cn|Infernal Troglodyte|noname=}} 5&lt;br /&gt;
| {{cn|Harpy|noname=}} 6 {{cn|Harpy Hag |noname=}} &amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{cn|Beholder|noname=}} 5 {{cn|Evil Eye |noname=}} 7&lt;br /&gt;
| {{cn|Medusa|noname=}} 5 {{cn|Medusa Queen |noname=}} 6&lt;br /&gt;
| {{cn|Minotaur|noname=}} 6 {{cn|Minotaur King |noname=}} 8&lt;br /&gt;
| {{cn|Manticore|noname=}} 7 {{cn|Scorpicore|noname=}} 11&lt;br /&gt;
| {{cn|Red Dragon |noname=}} 11 {{cn|Black Dragon|noname=}} &amp;lt;span style=&amp;quot;color: #{{Blue 2}};&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{rough}}; color: white;&amp;quot;&lt;br /&gt;
! {{town|Stronghold|noname=}}&lt;br /&gt;
| {{cn|Goblin|noname=}} 5 {{cn|Hobgoblin|noname=}} 7&lt;br /&gt;
| {{cn|Wolf Rider|noname=}} 6 {{cn|Wolf Raider |noname=}} 8&lt;br /&gt;
| {{swh|noicon=|{{cn|Orc|image=Orc_(HotA)|noname=}} 4 {{cn|Orc Chieftain|image=Orc Chieftain_(HotA)|noname=}} 5|{{cn|Orc|noname=}} 4 {{cn|Orc Chieftain|noname=}} 5}}&lt;br /&gt;
| {{cn|Ogre|noname=}} 4 {{cn|Ogre Mage|noname=}} 5&lt;br /&gt;
| {{cn|Roc|noname=}} 7 {{cn|Thunderbird|noname=}} &amp;lt;span style=&amp;quot;color: #{{Green 2}};&amp;quot;&amp;gt;11&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{cn|Cyclops|noname=}} 6 {{cn|Cyclops King|noname=}} 8&lt;br /&gt;
| {{cn|Behemoth|noname=}} 6&amp;amp;ensp; {{cn|Ancient Behemoth|noname=}} 9&lt;br /&gt;
|- style=&amp;quot;background-color: #{{swamp}}; color: white;&amp;quot;&lt;br /&gt;
! {{town|Fortress|noname=}}&lt;br /&gt;
| {{cn|Gnoll|noname=}} 4 {{cn|Gnoll Marauder |noname=}} 5&lt;br /&gt;
| {{cn|Lizardman|noname=}} 4 {{cn|Lizard Warrior |noname=}} 5&lt;br /&gt;
| {{cn|Serpent Fly |noname=}} 9 {{cn|Dragon Fly |noname=}} &amp;lt;span style=&amp;quot;color: #{{Green 2}};&amp;quot;&amp;gt;13&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{cn|Basilisk|noname=}} 5 {{cn|Greater Basilisk|noname=}} 7&lt;br /&gt;
| {{cn|Gorgon|noname=}} 5 {{cn|Mighty Gorgon |noname=}} 6&lt;br /&gt;
| {{cn|Wyvern|noname=}} 7 {{cn|Wyvern Monarch |noname=}} 11&lt;br /&gt;
| {{cn|Hydra|noname=}} 5&amp;amp;ensp; {{cn|Chaos Hydra|noname=}} 7&lt;br /&gt;
|- style=&amp;quot;background-color: #{{highlands}}; color: white;&amp;quot;&lt;br /&gt;
! {{town|Conflux|noname=}}&lt;br /&gt;
| {{cn|Pixie|noname=}} 7 {{cn|Sprite|noname=}} &amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&lt;br /&gt;
| {{cn|Air Elemental |noname=}} 7 {{cn|Storm Elemental |noname=}} 8&lt;br /&gt;
| {{cn|Water Elemental |noname=}} 5 {{cn|Ice Elemental |noname=}} 6&lt;br /&gt;
| {{cn|Fire Elemental |noname=}} 6 {{cn|Energy Elemental |noname=}} 8&lt;br /&gt;
| {{cn|Earth Elemental |noname=}} 4 {{cn|Magma Elemental |noname=}} 6&lt;br /&gt;
| {{cn|Psychic Elemental|noname=}} 7 {{cn|Magic Elemental |noname=}} 9&lt;br /&gt;
| {{cn|Firebird|noname=}} 15 {{cn|Phoenix|noname=}} &amp;lt;span style=&amp;quot;color: #{{Green 2}};&amp;quot;&amp;gt;21&amp;lt;/span&amp;gt;&lt;br /&gt;
|- class=&amp;quot;onlyhota&amp;quot; style=&amp;quot;background-color: #{{swamp}}; color: white;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! {{town|Cove|noname=}}&lt;br /&gt;
| {{cn|Nymph|noname=}} 6 {{cn|Oceanid|noname=}} 8&lt;br /&gt;
| {{cn|Crew Mate |noname=}} 5 {{cn|Seaman|noname=}} 6&lt;br /&gt;
| {{cn|Pirate|noname=}} 6 {{cn|Corsair|noname=}} 7&amp;lt;br/&amp;gt; {{cn|Sea Dog|noname=}} 8&lt;br /&gt;
| {{cn|Stormbird|noname=}} 9 {{cn|Ayssid|noname=}} 11&lt;br /&gt;
| {{cn|Sea Witch |noname=}} 6 {{cn|Sorceress|noname=}} 7&lt;br /&gt;
| {{cn|Nix|noname=}} 6 {{cn|Nix Warrior |noname=}} 7&lt;br /&gt;
| {{cn|Sea Serpent |noname=}} 9&amp;amp;ensp; {{cn|Haspid|noname=}} &amp;lt;span style=&amp;quot;color: #{{Blue 2}};&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&lt;br /&gt;
|- class=&amp;quot;onlyhota&amp;quot; style=&amp;quot;background-color: #{{wasteland}}; color: white;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! {{town|Factory|noname=}}&lt;br /&gt;
| {{cn|Halfling (Factory)|noname=}} 5 {{cn|Halfling Grenadier|noname=}} 6&lt;br /&gt;
| {{cn|Mechanic|noname=}} 6 {{cn|Engineer|noname=}} 7&lt;br /&gt;
| {{cn|Armadillo|noname=}} 4 {{cn|Bellwether Armadillo|noname=}} 6&lt;br /&gt;
| {{cn|Automaton|noname=}} 8 {{cn|Sentinel Automaton|noname=}} 9&lt;br /&gt;
| {{cn|Sandworm|noname=}} 8 {{cn|Olgoi-Khorkhoi|noname=}} 10&lt;br /&gt;
| {{cn|Gunslinger|noname=}} 7 {{cn|Bounty Hunter|noname=}} 8&lt;br /&gt;
| {{cn|Dreadnought|noname=}} 6&amp;amp;ensp; {{cn|Juggernaut|noname=}} 7&amp;lt;br/&amp;gt;{{cn|Couatl|noname=}} 11 {{cn|Crimson Couatl|noname=}} &amp;lt;span style=&amp;quot;color: #{{Blue 2}};&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|- class=&amp;quot;onlysod&amp;quot; style=&amp;quot;background-color: #{{dirt}}; color: white;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! {{town|Neutral|noname=}}&lt;br /&gt;
| {{cn|Peasant|noname=}} 3 {{cn|Halfling|noname=}} 5&lt;br /&gt;
| {{cn|Rogue|noname=}} 6 {{cn|Boar|noname=}} 6&lt;br /&gt;
| {{cn|Mummy|noname=}} 5 {{cn|Nomad|noname=}} 7&lt;br /&gt;
| {{cn|Sharpshooter|noname=}} 9&lt;br /&gt;
| {{cn|Gold Golem|noname=}} 5 {{cn|Troll|noname=}} 7&lt;br /&gt;
| {{cn|Diamond Golem|noname=}} 5 {{cn|Enchanter|noname=}} 9&lt;br /&gt;
| {{cn|Faerie Dragon|noname=}} 15 {{cn|Crystal Dragon|noname=}} 16&amp;lt;br/&amp;gt;{{cn|Rust Dragon|noname=}} 17 {{cn|Azure Dragon|noname=}} 19&lt;br /&gt;
|- class=&amp;quot;onlyhota&amp;quot; style=&amp;quot;background-color: #{{dirt}}; color: white;&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! {{town|Neutral|noname=}}&lt;br /&gt;
| {{cn|Peasant|noname=}} 3&lt;br /&gt;
| {{cn|Leprechaun|noname=}} 5 {{cn|Rogue|noname=}} 6&amp;lt;br/&amp;gt;{{cn|Boar|noname=}} 6&lt;br /&gt;
| {{cn|Mummy|noname=}} 5 {{cn|Nomad|noname=}} 7&lt;br /&gt;
| {{cn|Steel Golem|noname=}} 6 {{cn|Satyr|noname=}} 7&amp;lt;br/&amp;gt;{{cn|Sharpshooter|noname=}} 9&lt;br /&gt;
| {{cn|Gold Golem|noname=}} 5 {{cn|Fangarm|noname=}} 6&amp;lt;br/&amp;gt;{{cn|Troll|noname=}} 7&lt;br /&gt;
| {{cn|Diamond Golem|noname=}} 5 {{cn|Enchanter|noname=}} 9&lt;br /&gt;
| {{cn|Faerie Dragon|image=Faerie Dragon (HotA)|noname=}} 15 {{cn|Crystal Dragon|noname=}} 16&amp;lt;br/&amp;gt;{{cn|Rust Dragon|noname=}} 17 {{cn|Azure Dragon|noname=}} 19&lt;br /&gt;
|}&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: gold;&amp;quot;&amp;gt;Gold:&amp;lt;/span&amp;gt; The fastest creature for the given tier.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #{{Blue 2}};&amp;quot;&amp;gt;Blue:&amp;lt;/span&amp;gt; The fastest creature for the given faction.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #{{Green 2}};&amp;quot;&amp;gt;Green:&amp;lt;/span&amp;gt; Creatures that are both the fastest for their tier and for their faction.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Combat#Order in Combat|Order in combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ballistics&amp;diff=152060</id>
		<title>Ballistics</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ballistics&amp;diff=152060"/>
		<updated>2025-02-14T02:37:02Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: ballistics usage on ai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = {{swh|gives the hero control of the Catapult. The Catapult can be aimed and has an increased chance to hit fortifications. It cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the catapult to the hero, allowing aimed shots with increased damage.}}&lt;br /&gt;
 | A_effect = {{swh|gives the hero control of the Catapult. The Catapult can be aimed, has an increased chance to hit fortifications, and shoots twice. It cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the catapult to the hero, allowing two aimed shots with increased damage.}}&lt;br /&gt;
 | E_effect = {{swh|gives the hero control of the Catapult. The Catapult can be aimed, always hits the intended target, and shoots twice. It cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the catapult to the hero, allowing two aimed shots at maximum damage.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class= wikitable style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! None !! Basic !! Adv. !! Expert&lt;br /&gt;
|-&lt;br /&gt;
! Shots&lt;br /&gt;
| 1 || 1 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Chance to hit [[Keep]]*&lt;br /&gt;
| 5% || 7% || 7% || {{swh|100%|10%}}&lt;br /&gt;
|-&lt;br /&gt;
! Chance to hit [[Arrow Towers]]*&lt;br /&gt;
| 10% || 15% || 15% || {{swh|100%|20%}}&lt;br /&gt;
|-&lt;br /&gt;
! Chance to hit [[Drawbridge]]*&lt;br /&gt;
| 25% || 30% || 30% || {{swh|100%|40%}}&lt;br /&gt;
|-&lt;br /&gt;
! Chance to hit intended [[wall]]&lt;br /&gt;
| 50% || 60% || 60% || {{swh|100%|75%}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=99 |&lt;br /&gt;
|-&lt;br /&gt;
! Chance for no damage&lt;br /&gt;
| 10% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Chance for 1 damage&lt;br /&gt;
| 60% || 50% || 50% || 0%&lt;br /&gt;
|-&lt;br /&gt;
! Chance for 2 damage&lt;br /&gt;
| 30% || 50% || 50% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| colspan=99 | *before all walls are destroyed&amp;lt;br&amp;gt;NOTE: See [[Fortifications#Fortifications strength|Fortifications]] for the health of town defenses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If a shot &#039;&#039;&#039;misses&#039;&#039;&#039; the intended target, it will hit a different random wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Ballistics as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Uland|Druid}}&lt;br /&gt;
* {{H2|Theodorus|Wizard}}&lt;br /&gt;
* {{H2|Olema|Heretic|himage=(HotA)}}&lt;br /&gt;
* {{H2|Yog|Barbarian|himage=(HotA)}}&lt;br /&gt;
* {{H2|Morton|Mercenary}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
==Chance to get==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 4 (lowest) {{withsod}}| 4 (lowest) {{withsod}}| 4 (lowest) {{withsod}}| 6| 4 (lowest) {{withsod}}| 7| 6| 7| 5| 7| 6| 8 (highest)| 6| 7| 8 (highest)| 8 (highest)| 4 (lowest) {{withsod}}| 5| 2 (lowest){{-wh}}| 6| 8 (highest)}}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Ballistics is not something essential to everyone, but it is really useful when sieging towns, and if a map has many towns you should capture, consider using a hero with Ballistics as your starting hero, eventually improving the skill to Expert. It will make sieging a town way easier, reducing your losses, as you will destroy the [[drawbridge]] on an early stage of the battle, and the enemy&#039;s defense will worsen significantly. However, the most crucial when sieging a town is properly using your flyers, ranged units, and magic, so as to win as soon as possible and avoid major losses.&lt;br /&gt;
&lt;br /&gt;
Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn&#039;t have [[Artillery]]). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; Heroes with walker-heavy armies&lt;br /&gt;
&lt;br /&gt;
While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning).&lt;br /&gt;
&lt;br /&gt;
On AI, this skill is very often &amp;quot;make or break&amp;quot; - a defense if the enemy hero does not have it is possible even when significantly behind (if you have Castle or at least Citadel), on the other hand, if enemy hero has Ballistics, it can make its victory trivial.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forgetfulness&amp;diff=146888</id>
		<title>Forgetfulness</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forgetfulness&amp;diff=146888"/>
		<updated>2025-01-01T11:17:59Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Hota nerf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|24|24|17|13|17|13|13|13|17|24|24|13&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 12/9&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Half of the creatures in target, enemy troop, with ranged attack forget to shoot and how to use melee attack.&lt;br /&gt;
 | a_effect    = {{swh|All creatures in target enemy troop with ranged attack| All enemy troops with ranged attacks}} cannot use their ranged attacks. Half of them forget how to use melee attack.&lt;br /&gt;
 | e_effect    = All enemy troops with ranged attacks cannot use their ranged attacks. Half of each of them forget how to use melee attack.&lt;br /&gt;
}} It is a [[mind spell]] that makes an enemy creature(s) unable to use their ranged attack(s) and, to some degree, their melee attack(s).&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; Contrary to description and other spells, advanced level affects all enemy ranged units &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The property of Forgetfulness to make troops with ranged attack forget how to use melee attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Forgetfulness:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Forgetfulness:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Forgetfulness:&#039;&#039;&#039;&lt;br /&gt;
* All units without ranged attack ability&lt;br /&gt;
*{{Cn|Titan}}s&lt;br /&gt;
* {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}} (only in {{hota}}{{-wh}})&lt;br /&gt;
*{{Cn|Storm Elemental}}s&lt;br /&gt;
*{{Cn|Ice Elemental}}s&lt;br /&gt;
* {{Cn|Ballista}}&lt;br /&gt;
* {{Cn|Catapult}}&lt;br /&gt;
* {{Cn|Cannon}} {{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Forgetfulness:&#039;&#039;&#039;&lt;br /&gt;
*{{An|Pendant of Total Recall}}&lt;br /&gt;
*{{An|Badge of Courage}} (not in {{hota}}{{-wh}})&lt;br /&gt;
*{{An|Sleepkeeper}}{{-wh}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Zilare&amp;diff=146887</id>
		<title>Zilare</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Zilare&amp;diff=146887"/>
		<updated>2025-01-01T11:14:17Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Forgetfulness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Cove heroes}}{{Hero&lt;br /&gt;
 | town       = Cove&lt;br /&gt;
 | class      = Navigator&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Zilare was a library keeper in [[Erathia]], having dedicated his life to browsing through old archives. However, he couldn&#039;t always keep things together in his head. Fired over supposedly stealing a rare book, he became a cook on a pirate ship. Later life led Zilare to developing arcane powers. He learned to control the memory of allies and enemies alike.&lt;br /&gt;
 | specialty  = Forgetfulness&lt;br /&gt;
 | s_text     = Increases the number of units affected by Forgetfulness in the target stack by 10% for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Interference&lt;br /&gt;
 | troop_1    = Nymph&lt;br /&gt;
 | troop_2    = Crew Mate&lt;br /&gt;
 | troop_3    = Pirate&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 6–9&lt;br /&gt;
 | nmb_3      = 4–7&lt;br /&gt;
 | spell      = Forgetfulness&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | s_mp       = 1630&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The Forgetfulness specialty increases penalty for melee combat of the affected ranged creatures.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Navigators]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Astral&amp;diff=146883</id>
		<title>Astral</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Astral&amp;diff=146883"/>
		<updated>2025-01-01T10:19:34Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Specified specialty effect + mirrored the wording for SoD (it is different than showing in the game, but to make it more understandable, just like I have seen on Cyra)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower heroes}}{{Hero&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Wizard&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Astral arrived in [[Erathia]] nearly ten years ago, and was quickly accepted into the Wizards&#039; Guild in [[Bracada]].  His rise to power within the Guild ranks made some people joke that only magic could have brought him so much success so soon.&lt;br /&gt;
 | specialty  = Hypnotize&lt;br /&gt;
 | s_text     = {{swh|Casts Hypnotize with maximum health threshold increased by 10% for every N hero levels, where N is the level of the targeted creature.|Casts Hypnotize with maximum health threshold increased by 3% for every N hero levels, where N is the level of the targeted creature.}}&lt;br /&gt;
 | skill_1    = Advanced Wisdom&lt;br /&gt;
 | spell      = Hypnotize&lt;br /&gt;
 | troop_1    = Gremlin&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Golem&lt;br /&gt;
 | nmb_1      = 30–40&lt;br /&gt;
 | nmb_2      = {{swh|5–7|3–5}}&lt;br /&gt;
 | nmb_3      = {{swh|4–5|2–3}}&lt;br /&gt;
 | s_mp       = {{swh|1500|1500–1560}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
;[[Liberation]]&lt;br /&gt;
:[[Tunnels and Troglodytes]] as a player hero.&lt;br /&gt;
;[[Birth of a Barbarian]]&lt;br /&gt;
:[[Returning to Bracada]] as an enemy.&lt;br /&gt;
;[[Forged in Fire]]&lt;br /&gt;
:[[New Order]] as an enemy.&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
While [[Hypnotize]] is not a very commonly used spell, with high enough power, it can be used. Astral also does not start with [[Scholar]] or [[Sorcery]], so he can have other secondary skills that are better.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wizards]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146882</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146882"/>
		<updated>2025-01-01T10:13:56Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: /* Spawning of wandering creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is top-to-down, left-to-right (see image). Using a monolith or similar adventure map object does not trigger the combat (use Space to teleport back).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000 in {{roe}} or 1-9999 in {{ab}}. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the type of the creatures (see the creature description for the minimum and maximum amount).&lt;br /&gt;
&lt;br /&gt;
The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 or 9999 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who [[retreat]]s) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army in exchange for [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: The wandering creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
There are two checks which determine a wandering creature&#039;s behaviour.  The first determines whether the wandering creature fights the hero or takes some other action, and the second determines what that action is.&lt;br /&gt;
&lt;br /&gt;
===== The first check =====&lt;br /&gt;
&lt;br /&gt;
The first check simply compares the wandering creature&#039;s &#039;&#039;&#039;mood&#039;&#039;&#039; with the hero&#039;s &#039;&#039;&#039;charisma&#039;&#039;&#039;.  If charisma is equal to or greater than mood, the wandering creature will try not to fight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood&#039;&#039;&#039; is a random number determined at the start of a game from a range set by the mapmaker.  Usually this is between 1-10, but wandering creatures generated by the [[random map]] generator have a mood between 4-10. Wandering creatures generated by a special month always have mood between 1-10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; is based loosely on the ratio of [[AI_value#Army_Strength|army strengths]] plus two diplomatic factors.  Base charisma in brief (see below for full details):&lt;br /&gt;
&lt;br /&gt;
* A player army of a third or less the strength of the wandering creature gives a base charisma of -3.&lt;br /&gt;
* Between one third and one half gives a base charisma of -2.&lt;br /&gt;
* Between one half and equal gives a base charisma of -1.&lt;br /&gt;
* A hero&#039;s army which is more powerful than the wandering creature gives a base charisma between 0 and 11.&lt;br /&gt;
&lt;br /&gt;
The two diplomatic factors are 1-4 based on Diplomacy skill (for no training up to expert Diplomacy) and 0-2 based on &#039;sympathy&#039;: 1 for at least one of the same creature type in the hero&#039;s army, 2 for over half the army being that type, and 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
===== The second check =====&lt;br /&gt;
&lt;br /&gt;
Having determined that the hero&#039;s charisma is greater than or equal to the wandering creature&#039;s mood (and therefore the wandering creature doesn&#039;t want to fight), the game then compares the diplomatic factors (see above) to the creature&#039;s mood to determine whether they try to join the hero or simply run away.  If the diplomatic factors are equal to (or greater than) mood, the wandering creature will try to &#039;&#039;&#039;join&#039;&#039;&#039;, failing by 1 or 2 means the wandering creature will try to &#039;&#039;&#039;negotiate&#039;&#039;&#039;, and failing by more than 2 means they will &#039;&#039;&#039;flee&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Full Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146881</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146881"/>
		<updated>2025-01-01T10:09:49Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Fixed encounter priority description + added teleport rule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is top-to-down, left-to-right (see image). Using a monolith or similar adventure map object does not trigger the combat (use Space to teleport back).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000 in {{roe}} or 1-9999 in {{ab}}. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the level of the creatures. The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 or 9999 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who [[retreat]]s) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army in exchange for [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: The wandering creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
There are two checks which determine a wandering creature&#039;s behaviour.  The first determines whether the wandering creature fights the hero or takes some other action, and the second determines what that action is.&lt;br /&gt;
&lt;br /&gt;
===== The first check =====&lt;br /&gt;
&lt;br /&gt;
The first check simply compares the wandering creature&#039;s &#039;&#039;&#039;mood&#039;&#039;&#039; with the hero&#039;s &#039;&#039;&#039;charisma&#039;&#039;&#039;.  If charisma is equal to or greater than mood, the wandering creature will try not to fight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood&#039;&#039;&#039; is a random number determined at the start of a game from a range set by the mapmaker.  Usually this is between 1-10, but wandering creatures generated by the [[random map]] generator have a mood between 4-10. Wandering creatures generated by a special month always have mood between 1-10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; is based loosely on the ratio of [[AI_value#Army_Strength|army strengths]] plus two diplomatic factors.  Base charisma in brief (see below for full details):&lt;br /&gt;
&lt;br /&gt;
* A player army of a third or less the strength of the wandering creature gives a base charisma of -3.&lt;br /&gt;
* Between one third and one half gives a base charisma of -2.&lt;br /&gt;
* Between one half and equal gives a base charisma of -1.&lt;br /&gt;
* A hero&#039;s army which is more powerful than the wandering creature gives a base charisma between 0 and 11.&lt;br /&gt;
&lt;br /&gt;
The two diplomatic factors are 1-4 based on Diplomacy skill (for no training up to expert Diplomacy) and 0-2 based on &#039;sympathy&#039;: 1 for at least one of the same creature type in the hero&#039;s army, 2 for over half the army being that type, and 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
===== The second check =====&lt;br /&gt;
&lt;br /&gt;
Having determined that the hero&#039;s charisma is greater than or equal to the wandering creature&#039;s mood (and therefore the wandering creature doesn&#039;t want to fight), the game then compares the diplomatic factors (see above) to the creature&#039;s mood to determine whether they try to join the hero or simply run away.  If the diplomatic factors are equal to (or greater than) mood, the wandering creature will try to &#039;&#039;&#039;join&#039;&#039;&#039;, failing by 1 or 2 means the wandering creature will try to &#039;&#039;&#039;negotiate&#039;&#039;&#039;, and failing by more than 2 means they will &#039;&#039;&#039;flee&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Full Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=146880</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=146880"/>
		<updated>2025-01-01T09:18:25Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Duplicate percentage value for sod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = {{swh|5%|10%}} of enemy creatures killed are [[Animate Dead|resurrected]].&lt;br /&gt;
 | A_effect = {{swh|10%|20%}} of enemy creatures killed are [[Animate Dead|resurrected]].&lt;br /&gt;
 | E_effect = {{swh|15%|30%}} of enemy creatures killed are [[Animate Dead|resurrected]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
By default, Necromancy raises killed enemy creatures as {{Cn|Skeleton}}s (or {{Cn|Skeleton Warrior}}s). See {{An|Cloak of the Undead King}} for notes on Skeleton Warriors and raising other creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich) even if they should have raised more creatures &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{Cl|Death Knight}}s&lt;br /&gt;
* {{Cl|Necromancer}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a specialty and a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}} (Advanced)&lt;br /&gt;
* {{H2|Vidomina|Necromancer}} (Advanced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}}: {{swh|+2.5%|+5%}} Necromancy&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}}: {{swh|+5%|+10%}} Necromancy&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}}: {{swh|+7.5%|+15%}} Necromancy&lt;br /&gt;
* [[Necromancy Amplifier]]: {{swh|+5%|+10%}} Necromancy; bonus stacks if you have multiple towns with this building&lt;br /&gt;
* [[Soul Prison]]: +20% Necromancy; bonus stacks if you have multiple towns with this building via [[Map Editor]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn [[Animate Dead]] and cast it properly won&#039;t appear for every level. However, if your hero wears [[Cloak of the Undead King]], expert Necromancy is exactly what you need, as rising [[Lich and Power Lich|Liches]], the only Necropolis shooters with good stats, will make you almost invincible. In that case you might want to avoid battles prior to getting expert Necromancy, as 2-3 level Necropolis troops are significantly weaker than many other units of those levels.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]], and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, who will increase the number of Skeletons.&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Thieves%27_Guild&amp;diff=144137</id>
		<title>Thieves&#039; Guild</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Thieves%27_Guild&amp;diff=144137"/>
		<updated>2024-11-18T11:35:09Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thieves_Guild.png‎|thumb|right|300px|In game footage of the Thieves&#039; Guild. Player has acquired four Taverns and thereby unlocked eight different statistics. (Note: five Taverns are required to see income statistics.)]]&lt;br /&gt;
The Thieves&#039; Guild is a built-in part of the [[Tavern]]. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in Thieves&#039; Guilds are dependent on the number of Taverns a player controls. Most of these informations are only comparative, not showing the exact amount.&lt;br /&gt;
&lt;br /&gt;
NOTE: Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.&lt;br /&gt;
&lt;br /&gt;
{{Thieves&#039; Guild information levels}}&lt;br /&gt;
== Adventure map viewing ==&lt;br /&gt;
Additionally, the number of Taverns you own modifies what you can see when right-clicking an opponent&#039;s town/garrison on the adventure map:&lt;br /&gt;
* If you have no Taverns, an opponent&#039;s town will appear to have no garrisoned creatures (an attack icon will still be shown). &lt;br /&gt;
* With one Tavern, the creature stacks are shown but not their numbers. &lt;br /&gt;
* With two Taverns, the creature stacks and their approximate numbers are shown.&lt;br /&gt;
&lt;br /&gt;
== [[HD mod]] ==&lt;br /&gt;
[[Thieves&#039; Guild]]&#039;s information can be checked by pressing &#039;G&#039; hotkey or using the middle-mouse click menu without even opening a town window.&lt;br /&gt;
&lt;br /&gt;
== See also: ==&lt;br /&gt;
[[Den of Thieves]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Thieves&#039; Guild (Cove building)]]{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings common to all towns]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Csaros&amp;diff=144028</id>
		<title>User talk:Csaros</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Csaros&amp;diff=144028"/>
		<updated>2024-11-11T12:23:39Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: /* Interference and Water/Fire magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Pumpkin Patch - User Requests =&lt;br /&gt;
&lt;br /&gt;
== Monoliths ==&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I love the changes made to HOTA!&lt;br /&gt;
&lt;br /&gt;
Do you think it would be possible to add a function where if you click a gateway/monolith it shows you the opposite end?&lt;br /&gt;
&lt;br /&gt;
Kind regards&lt;br /&gt;
&lt;br /&gt;
* I&#039;m gonna say probably not. The best that could possibly be done is probably something similar to quest messages &amp;quot;The Grail may be found in the %s regions of the world.&amp;quot; or &amp;quot;The Grail may be found in the %s regions of the underworld.&amp;quot;. But I don&#039;t think this could work with more than 1 exit for a portal. I&#039;ll put it in the To-Do list, but I&#039;ll honestly say I don&#039;t think this can be done. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 17:38, 1 October 2024 (UTC)&lt;br /&gt;
* Update: Melkor showed me that ERA has a similar feature. I&#039;ll try to figure out how they did it. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 18:10, 6 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fix Faerie Dragon damage calculation ==&lt;br /&gt;
&lt;br /&gt;
Faerie Dragons don&#039;t increase damage based on spell damage artis for Lightning Bolt, Ice bolt and Magic Arrow. (as noted by Melkor).&lt;br /&gt;
&lt;br /&gt;
== Request - Mysticism Buff / Mana Regen Items Buff ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Changes Requested:&#039;&#039;&#039;&#039;&#039; Increased to 6/12/18 (Wouldn&#039;t even grant a &#039;&#039;Fly&#039;&#039;) - 10/20/30 (&#039;&#039;Fly&#039;&#039; + &#039;&#039;Lightning Bolt&#039;&#039;, or 1 &#039;&#039;Dimension Door&#039;&#039;) Mana per Day, or maybe 6/13/25 depending on how much viable you want the skill to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Reasoning:&#039;&#039;&#039;&#039;&#039; Even with HOTAs update to 5/10/15 and your buff of the Hero Mysticism Speciality, the skill still doesn&#039;t feel that great in play. There are just much better option like Intelligence or Magic Schools, or any kind of Combat skill for a Battle Focused Frontline Character &#039;&#039;&#039;considering that you can just regenerate Mana to &#039;&#039;Full&#039;&#039; while spending a day in Town or by drinking from a Magic Well&#039;&#039;&#039;. In WOG/ERA you could set Mysticism to regen a percentage of max mana (10%/20%/30%) instead, and it still didn&#039;t feel game breaking. &lt;br /&gt;
&lt;br /&gt;
I honestly believe that even making it 10/20/30 points per day wouldn&#039;t overbuff it - there are plentiful of better skill option - while it would lead to Mysticism being much more bearable/viable. Compared to a Mage with Intelligence, who with 10-15 Wisdom would have 150-225pt Mana (or &#039;&#039;considerably&#039;&#039; more in longer games on bigger maps), and could still regen it so much more quickly &#039;&#039;in one go&#039;&#039; even without the Mysticism skill. Point based reg. Mysticism focused to Expert in the early game would at least allow Mage Heroes to fling a few spells more frequently in exploration-encounter combat.&lt;br /&gt;
&lt;br /&gt;
Mysticism Hero Speciality could even become additonal 2/lvl regen, instead of 1pt, with those changes above, and &#039;&#039;maybe&#039;&#039; would be kinda ok/good in the late game. You can just regen Mana too easily with other options...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Mana Items:&#039;&#039;&#039;&#039;&#039; In relation to the above, mana reg. items are really weak except for the combined item &amp;quot;Wizard&#039;s Well&amp;quot;. Making the Charm/Talisman/Mystic Orb of Mana grant 2/4/6 or 3/6/9 reg. would be a really nice improvement.&lt;br /&gt;
&lt;br /&gt;
Hope my suggestions didn&#039;t sound overly &amp;quot;stiff/businesslike&amp;quot; :D&lt;br /&gt;
&lt;br /&gt;
I&#039;m greatly enjoying playing HOTA again, with your mod-patch on top. Thank you for all your hard work!&lt;br /&gt;
&lt;br /&gt;
Kind Regards, &lt;br /&gt;
&lt;br /&gt;
Eldrin&lt;br /&gt;
&lt;br /&gt;
* Granted. You&#039;ll see it in 1.3.1. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Request - Various Spell Changes ==&lt;br /&gt;
&lt;br /&gt;
Seeing as you can edit Spell Schools:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Remove Obstacle -&#039;&#039;&#039; Making it an All Schools spell would be nice (You can even make its costs higher [5/3 or 6/4] in exchange). Doesn&#039;t really feel like it should belong only to Water, or any 1 Element. Making it so it could remove 2 natural obstacles at Expert would be great, even at a higher Mana cost, but I&#039;m unsure if that&#039;s even possible to edit in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Force Field -&#039;&#039;&#039; Again as above, All Schools pls. It creates a swirling wall of blue energy, doesn&#039;t feel very &#039;Earthy&#039;. Mana Cost reduction to 11/8 or 10/7 + &#039;&#039;maybe&#039;&#039; an additional +1 Round Duration at Expert (if possible to edit in). Its a &#039;&#039;really situational&#039;&#039; 3rd LvL spell - it works against melee only field encounters, but fliers and ranged can easily ignore it, and enemy Heroes could dispel it with the updated Remove Obstacle or just nuke creatures hiding behind the wall with offensive spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Slayer -&#039;&#039;&#039; All Schools? It works well for what it does, but I usually forget that it even exists, as it needs Fire Magic to let it affect other 7th LvL Creature Types. It doesn&#039;t really feel like it would need to belong to Fire, and Fire School has already 5 other, quite powerful, 4th Tier spells, the most out of all 4 Elemental Schools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Magic Mirror -&#039;&#039;&#039; It&#039;s still the worst 5th LvL spell. 40 Mana is too high for a chance of &#039;&#039;MAYBE&#039;&#039; reflecting spells from 1 Unit Stack. Anti-Magic just gives you spells immunity at a much lower cost (and it removes already present negative effects), the only difference being that it is dispellable, for which an enemy would usually need to waste his 1 spell/round. And even if you cast Magic Mirror, enemies will just plainly choose different targets for their spells, that&#039;s all. Fix: Reduce cost to 15-20, Make it All Schools as well, change reflect % to 40/60/80/100 or 30/50/70/90 if you want for it to still have RNG at Expert. If a player wanted to make all his creature completely spell immune, he would need to spend 7 turns of casting Magic Mirror in exchange for buffing/debuffing/offense.&lt;br /&gt;
&lt;br /&gt;
Thank you for all your hard work! Can&#039;t wait for the Mysticism changes!&lt;br /&gt;
&lt;br /&gt;
Kind Regards,&lt;br /&gt;
&lt;br /&gt;
Eldrin&lt;br /&gt;
&lt;br /&gt;
** Moving spells to all schools - the base game has very few (I believe 2) spells that belong to all schools of magic. I moved TP to all schools for balance, but I don&#039;t want to now put all sorts of spells into all schoos as well. &lt;br /&gt;
** Remove Obstacle - I don&#039;t think I can make it work on 2 separate obstacles. &lt;br /&gt;
** Force Field is actually a really good spell! Try it yourself (or see a youtube video): a 150 marksmen with forcefield and some meat can take down a dragon utopia!&lt;br /&gt;
** Slayer got buffed to work on all units and is now a reasonable pick for dealing with difficult level 7 fights. Why doesn&#039;t it work on all t7? No idea, but its not really a balance issue. I &#039;&#039;could&#039;&#039; move it to another school... but I think Fire fits it very well - first of all, it&#039;s sort of a mirror image of prayer (the way frost ring and fireball are), and secondly it&#039;s about that inner fire, the will to fight. &lt;br /&gt;
** Magic Mirror - yeah, you make a good point. I think the whole concept of the spell is problematic (remember why Hota deleted Resistance?) and I think I&#039;ll have to change this spell more. &lt;br /&gt;
** I&#039;m glad you like the pumpkin patch! Thanks for the feedback! - Csaros&lt;br /&gt;
&lt;br /&gt;
Np. I was just brainstorming that maybe having 1 combat spell per tier of magic could be fun. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove Obstacle&#039;&#039; - Yeah, thought it would be impossible to script it for 2 separate obstacles. And if Force Field stays in One School, making Remove Obstacles All Schools would be a huge nerf to it. But maybe switching Remove Obstacle to Earth - as it is quasi terraforming the terrain - and Force Field to Water could work?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force Field&#039;&#039; - Saw the video of Dragon Utopia. Interesting play. Still doesn&#039;t really fit with Earth from the look of the barrier :D, maybe Water if you wanted to have it in One Elemental School (as Water usually represents &#039;Utility&#039;)? But I can understand why you would want to just let it be as-is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slayer&#039;&#039; - True, I forgot about the Mass Cast on Expert now! And Fire does usually represent &#039;Offense&#039;. Just that Fire already has Frenzy and Berserk, and the buffed Mass Cast Fire Shield works well too. But again, isn&#039;t a huge issue if it stays in its current form. Its rather specific in what it does, and with Mass Cast on Fire Expert, it works ok.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Mirror&#039;&#039; - It&#039;s a tough nut to crack. I did try to coax AI heroes to target it, even reloading a fight and casting it on units, it debuffed or bolted previously as a spell opener, but it just switches targets or buffs its own units like a human player would, once Mirror was cast. Other H3 players speculate that it was just made to make acquiring the &#039;good&#039; 5th Tier spells harder. If it was All Schools (or maybe Air+Water? But again, I feel like the coding only allows for a spell either belonging to One or All Schools, right?), with a lesser mana cost and a higher reflection percentage (maybe even only up to 75-85 on Expert), it could be a reasonable alternative to the Earth-based Anti-Magic. And if you could make it that it cleanses negative effects from targeted creatures like Anti-Magic does, Mirror would be quite good I think. On my recent playthroughs on L-H random maps whenever I got it in 5th Tier Mage Guilds, it was just such a disappointment, even if I had Air Magic on a Hero, and I did get it multiple times even in newly conquered towns, often times with heroes that had other Spell Schools mastered.&lt;br /&gt;
&lt;br /&gt;
Keep up the good work! :) &lt;br /&gt;
&lt;br /&gt;
- Eldrin&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll see the Magic Mirror at much higher % values in the next patch. I&#039;ll consider the Remove Obstacle - Force Field Swap. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 09:00, 20 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request - Small Town Changes ==&lt;br /&gt;
&#039;&#039;&#039;[Fortress]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has some good 5-7 LvL units, but the first 1-2 LvL are rather boring. Maybe that&#039;s why you can build Wyvern Nest so early? I remember that WOG added some kind of Preemptive Strike to Gnolls, and Double Attack to Lizards at Upgade. Preemptive Gnoll Atk. would be probably weird to implement (or not? Gunslingers have some Preemptive Shot, right?), and it honestly isn&#039;t that necessary, but the &#039;&#039;only&#039;&#039; Fortress Archer deserves some love :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Lizard Warrior (the Upg. Archer) -&#039;&#039;&#039;&#039;&#039; Add &#039;&#039;Double Attack&#039;&#039; (like Marksman, Grand Elf), Nerf Dmg to 2-4 from 2-5, Def to 6-7 down from 8, Health to 14 from 15. &#039;&#039;Maybe&#039;&#039; increase cost by 20-40g per unit? &#039;&#039;// It&#039;s more fun when a town has at least One viable Shooter unit. Most 2nd LvL Shooters in other towns like Marksman, Storm Elementals (especially those), Magogs, are much more powerful and even Halflings, a 1st LvL unit, have some special abilities now. A mostly &#039;defensive&#039;/&#039;tanky&#039; 1-shot Archer is kinda dumb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;-Glyphs of Fear -&#039;&#039;&#039;&#039;&#039; Cost increase by 2-4 Ore? &#039;&#039;// As a slight nerf to offset buffing Upg. Lizards, and Siege Defense Buildings usually cost something more in addition to gold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;-Blood Obelisk -&#039;&#039;&#039;&#039;&#039; Cost increase by 2-4 Ore? &#039;&#039;// As a slight nerf to offset buffing Upg. Lizards, and Siege Defense Buildings usually cost something more in addition to gold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Dungeon]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Scorpicore -&#039;&#039;&#039;&#039;&#039; Maybe a small Dmg boost from 14-20 to 15/16-21/22, +10-20 HP? And a -2 Sulfur &amp;amp; -2 Mercury cost reduction to Manticore (Base) Dwelling? - Base Manticores don&#039;t have Special Abilities like Paralyzing Venom, so the first building is a bit costly too. &#039;&#039;// They kinda suck stat-wise as an Upg. 6th lvl unit. Compared to other creatures at the same Tier, they&#039;re the weakest of them all, cost more than better equivalents, die very easily and don&#039;t do much Dmg on the frontline. Paralyze is good, but it has a lower chance of triggering than Wyvern Monarch Poison; Unicorns have much frontline stats, Blind AND Magic resistance, AND cost &#039;&#039;less&#039;&#039;; Cyclops can attack from a safe distance and Shoot walls; Cavaliers have Jousting; Efreeti have really solid stats, Fire Immunity and get Fire Shield at Upg., etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Dragon Cave (Base) -&#039;&#039;&#039;&#039;&#039; Wood cost reduced to 10 down from 15? Maybe stone down to 10 too? Potentially in exchange for making the Dwelling Upg. cost 20 Wood &amp;amp; Ore instead, up from 15?  &#039;&#039;// Wood and Ore usually aren&#039;t a problem but it would be a small boost to get Red Dragons earlier, and diversify building costs between Base and Upg. Dwelling. (Rampart Dragon Cliffs have a Gold Increase between Base/Upgrade costs, Inferno Palace lessens Wood/Ore but Increases Gold. Some Towns have the same cost for 7th Base &amp;amp; Upg. Dwellings, but I think it would fit Dungeon to have that small bit of upgrade cost variety as Rampart, with its Dragon equivalent, has it too.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Probably my last suggestions for a while :D&lt;br /&gt;
&lt;br /&gt;
Can&#039;t wait for the next patch!&lt;br /&gt;
&lt;br /&gt;
- Eldrin&lt;br /&gt;
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** You&#039;ll see a different Lizard Warrior buff in 1.3.1. Don&#039;t wanna give away too much before the big day. &lt;br /&gt;
** Scorpicores were buffed - now paralyse hits 25% of the time. &lt;br /&gt;
** Glyphs of Fear and Blood Obelisk are rather weak. &lt;br /&gt;
** Dragon Cave - There is a cost reduction for unupgraded dragon dwelling (by reducing cost of Manticore lair as a proxy). But know that I am a capricious lover and I take back everything I give, sometimes twofold. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;&#039;Lizard Warrior&#039;&#039;&#039; - OK.&lt;br /&gt;
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&#039;&#039;&#039;Glyph/Obelisk&#039;&#039;&#039; - Sure, OK.&lt;br /&gt;
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&#039;&#039;&#039;Manticores/Scorpicores&#039;&#039;&#039; - Consider that they are still relatively weak, potentially the weakest, even with better Paralyse proc chance (and you did buff other 6th Tier and Lesser Creatures procs while boosting Paralyse, like Unicorn Blind, Death Knight Blow, Thunderbird, Basilisk, Medusa, ... - I do like it, but it doesn&#039;t equalize Scorpicores that much). Iirc WOG buffed Scorpicores to 18-22 Dmg like Wyvern Monarchs (and Poison is 30% on those, right?) and they still felt borderline underwhelming, and rather not worth the Sulfur and Gold Dwelling cost. &lt;br /&gt;
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Maybe if you don&#039;t want higher Dmg on them, what about making the Scorpicores Upgrade a bit hardier with +15-20 HP, so that they can survive more to try proc some Venom, and at least Cutting Sulfur and reducing the Gold Costs (-1000g so the Base gold costs would be similar to other Unupgraded 6th Tier Dwellings - &#039;&#039;Fire Lake, Unicorn Glade, Golden Pavilion, Nix Fort, Watchtower&#039;&#039;, all 4000g for much better 6th Tier Unit Dwellings) from the Base Manticore Dwelling so that players wouldn&#039;t be inclined to skip it in favor of hoarding Sulfur for Dragon Cave. Base Manticore is &#039;&#039;really&#039;&#039; similar to Wyverns, but you can find Wyverns by freeing them from Dragonfly Dens and &#039;&#039;Wyvern Nest&#039;&#039; Costs 3500g + 15 Wood, while &#039;&#039;Manticores Lair&#039;&#039; Costs 5000g + 5 Sulfur + 5 Mercury + 5 Wood + 5 Ore. The more valuable resources Sulfur and Mercury, and 1500 higher Gold are a rather steep price considering that Manticores don&#039;t have Venom or any kind of other special ability or passive yet. Wyvern Monarch Dwelling only adds valuable resources like 10 Mercury on top to the Upgrade Cost once the creatures learn Poison. Unicorns, Efreets, Naga, etc. All have Special Abilities at Base, and so their 1st Unupgraded Dwellings cost valuable/rarer resources like Gems, Sulfur, Mercury, Crystals. &lt;br /&gt;
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Cyclops Dwelling Costs only Ore+Gold at base, and they&#039;re Shooters, with &#039;&#039;Siege Walls&#039;&#039;, similar stats to Manticores, better Minimum Dmg [16-20 vs Manticore 14-20] and Cost &#039;&#039;Less&#039;&#039; [Cyclops 750g vs Manticore 850g]. Only Cavaliers and Black Knights have a 5000g/6000g 1st Dwelling Cost, and still no special resources at Base, only Wood/Ore, and both are &#039;&#039;much&#039;&#039; better 6th Tier Units than Manticore statwise. Base Cavalier even has the Jousting ability already. And there exist Base Dwellings that Cost even less than 4000g, like &#039;&#039;Altar of Thought&#039;&#039; 3000g, &#039;&#039;Cyclops Cave&#039;&#039; 3500g, both giving better Units.&lt;br /&gt;
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An Unupgraded Efreety packs more punch (16-24), has more Health (90) and some nice passive immunity, costing 900g/unit - stronger than 1050g Scorpicore. An Upg. Efreety Sultan costing 1100g (50g more than Scorpicore), has still better Dmg and HP stats, passive immunity and Fire Shield. Unicorns have Blind/Res at base, 18-22 Dmg, 90 HP, at the Cost of 850g, while War Unicorns have Blind/Res, same Dmg, 110 HP at the Cost of 950g.&lt;br /&gt;
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&#039;&#039;&#039;Dragon Cave&#039;&#039;&#039; - Np, I develop Tabletops in my free time, so I know how balancing likes to meander XD. Should be OK tho. And feel free to add those -5 Wood/Ore as +5 Wood/Ore &#039;&#039;Cost Increase&#039;&#039; to the Upgradable Black Dragon Cave - should balance it out (like Ramparts Dragon Cliff does, just with Gold instead of Resources, Base 10000g vs Upg. 20000g, same 30 Ore + 20 Crystals on Base and Upg. Costs).&lt;br /&gt;
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And no, I don&#039;t favor Dungeon/Scorpicore as my Town/Creature of Choice, even if it sounds like that XD &#039;&#039;(The Statistics speak for themselves!)&#039;&#039;&lt;br /&gt;
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- Eldrin&lt;br /&gt;
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* Fair enough, I just checked the numbers and yeah Scorpicores are trash. They&#039;ll get a small number buff. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;And&#039;&#039; the Manticore Lair (Base) -5 Sulfur, -1000g? To 4000g, 5 Mercury, 5 Wood, 5 Ore? &#039;&#039;*Nudge, Nudge*&#039;&#039; :D&lt;br /&gt;
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The Cost of Base Lair actually started bothering me more and more the deeper I went into comparing Manticores against other, &#039;&#039;proper&#039;&#039; Tier 6 Units and &#039;&#039;their&#039;&#039; usual Dwelling Costs.&lt;br /&gt;
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The (Upg.) Manticore Lair Costs can freely remain as they are.&lt;br /&gt;
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Manticores/Scorpicores really are rather Trashtier 6th lvls. You can always reverse the Cost/Stat Changes later, if it altogether becomes a too strong Buff to Dungeon. Although I honestly doubt that it will end up feeling that way. &lt;br /&gt;
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- Eldrin.&lt;br /&gt;
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* Hey Eldrin, check out 1.3.1! A lot of the stuff you&#039;ve asked for is here! - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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Zgaduję, że skoro planujesz zrobić własne polskie tłumaczenie, to pewnie komunikacja po polsku będzie łatwiejsza? (Skoryguj mnie jeśli angielski jest dla ciebie wygodniejszy!)&lt;br /&gt;
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Ogólnie, wszystkie zmiany są raczej krokiem w dobrym kierunku, chociaż może w niektórych przypadkach nie są one aż tak dotkliwe jak bym tego pragnął :D&lt;br /&gt;
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Tylko, że coś występuje kilka problemów w mojej wersji H3. Po skopiowaniu 1.3.1 wyskakuje mi błąd (ResourceManager::GetBitmap816 could not find &amp;quot;bitmap8&amp;quot; resource &amp;quot;HPS219Sh.PCX) i zniknął polepszony wgląd Bohaterów (szczegółowe info miast tylko wyświetlania Specjalności Bohaterów) - niestety nie mam uprawnień by dzielić się tutaj linkami do screenshotów ;/ . Błąd naprawiłem, gdy po porównaniu 1.3.1 z archiwum poprzedniej wersji zauważyłem, że pliki &#039;&#039;Hota.lod&#039;&#039; i &#039;&#039;Hota_lng.lod&#039;&#039;, mają iść do folderu &#039;&#039;Data&#039;&#039; (wtedy też zmiany zaczęły funkcjonować gdy odpaliłem jakąś mapę), ale wgląd Bohaterów nadal jest &#039;uproszczony&#039;, więc zgaduję, że coś jest jeszcze nie tak? Po pierszym skopiowaniu plików nie działało, zrobiłem świeżą instalkę, update HD moda i dopiero po tym zauważyłem to z plikami do &#039;&#039;Data&#039;&#039; - dzisiaj 21.10 HD mod też dostał jakąś łatkę, to może to coś sknociło? Bo jak skopiowałem Pumpkin 1.3.0 to też szczegółowego wglądu brakowało. Chyba, że jeszcze czegoś brakuje w folderze Data 1.3.1? (Mam Angielską wersję GOG)&lt;br /&gt;
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// Update: Yup, coś jest zdecydowanie nie tak, bo po restarcie gry, zmiany Pumpkin Patcha przestały funkcjonować.&lt;br /&gt;
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- Eldrin&lt;br /&gt;
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Dla mnie polski, angielski, hiszpański - obojętnie. Spróbuj proszę pobrac ponownie 131 i przenieść Hota_lng.lod i Hota_lod do folderu Data. Czy teraz wszystko działa? Dzisiaj testowałem i było ok... Jak chodzi o szczegółowe info - co konkretnie nie działa? W jaki sposób? - Csaros&lt;br /&gt;
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Gdy przytrzymywało się prawy przycisk myszki na obrazku Bohatera, podczas obierania Zamków, przed odpaleniem mapy, przy generowaniu Random Map, dawało to zwykle szczegółowy wgląd: jaki ten Bohater ma armię, staty, zdolności, itp. Teraz po patchu 1.3.1, prawy przycisk na bohaterze tylko wyświetla mi informacje jaką bohater ma specjalność. Jeśli dobrze kojarzę, to tę opcję z większymi szczegółami wprowadził pierwotnie HD mod. Gdy zrobiłem czystą instalację dla 1.3.1, i nacisnąłem &#039;Update&#039; na Launcherze HD moda, to zupdatował się do jakieś, niby dzisiejszej (21.10.2024) wersji 5.5 R9 ze zmianami:&lt;br /&gt;
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[ ] Library patcher_x86.dll updated to version 4.18 (bug fixed)&lt;br /&gt;
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[-] HotA 1.7.1: fixed bug with bank in factory.&lt;br /&gt;
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[ ] HotA: Some changes, fixes, optimizations in the online lobby.&lt;br /&gt;
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[ ] Some changes, fixes, optimizations.&lt;br /&gt;
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[!] SoD: HoMM3 HD libraries are now built with new development tools. Incompatibility with plugins that modify these libraries is possible. If you find an incompatibility with such a plugin, contact its author.&lt;br /&gt;
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[!] WoG/ERA HoMM3 HD libraries are now built with new development tools. Incompatibility with mods/plugins that modify these libraries is possible.&lt;br /&gt;
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Dlatego też myślałem, że może HD mod jakoś zdołał wyjść nowy czasowo tuż po twoim updacie do 1.3.1 i wyszły jakieś nieścisłości.&lt;br /&gt;
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Oprócz tego, gdy parę razy wyłączyłem i ponownie odpaliłem H3 od nowa, po czym wystartowałem nową grę na nowej mapie, ustawienia jak zmiany do &#039;&#039;Lizard Warriorów&#039;&#039;, czy &#039;&#039;Manticore Lair&#039;&#039; przestały funkcjonować, zwyczajnie staty/koszty przywróciły się do standard Hota - pomimo, że te zedytowane przez ciebie pliki były nadal na swoich odpowiednich miejscach w folderze H3. &lt;br /&gt;
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&#039;&#039;&#039;Ale ogólnie, zrobiłem teraz jeszcze raz &#039;&#039;kolejną&#039;&#039; świeżą instalację i szczegółowe statystki pod prawym przyciskiem myszki wróciły, i Pumpkin Patch nadal działa jak powinien po restarcie H3, więc może ta poprzednia instalacja się u mnie coś zchraniła. Albo też to, że poprzednio raz odpaliłem grę, zanim dodałem te brakujące pliki do folderu &#039;&#039;Data&#039;&#039;, i to mogło już coś uszkodzić, zanim je później dodałem. Jakby coś znowu zaczęło się psuć, to dam znać.&#039;&#039;&#039; &lt;br /&gt;
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- Eldrin&lt;br /&gt;
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== Krytyka i Sugestie Dalszych Zmian (Post 1.3.1) ==&lt;br /&gt;
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&#039;&#039;&#039;Imps and Familiars&#039;&#039;&#039; - Nawet fajna zmiana. Dodałbym jeszcze info &#039;&#039;Flies&#039;&#039; w opisie jednostek.&lt;br /&gt;
* Jest chyba od 1.3.2. Teraz w 1.3.4 chyba wszystkie błędy naprawione z brakującym tekstem, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;&#039;Lizard Warrior&#039;&#039;&#039; - Spoko, jest to napewno coś innego niż pozostali 2-poziomowi Strzelcy, i działa całkiem w porządku za te koszta jednostki. Może zamieniłbyś też Atk.&amp;lt;-&amp;gt;Def. &#039;&#039;&#039;Podstawowych &#039;&#039;Lizardman&#039;ów&#039;&#039;&#039;&#039;&#039;, żeby miały trochę większy Atak miast Obrony? (Lizard Warrior dostaje jakąś zbroje skórzaną po ulepszeniu - to może być ten odpowiednik 1 Def. różnicy :D)&lt;br /&gt;
* Fair enough. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Nice!&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Manticore Lair&#039;&#039;&#039; - całościowo powiedziałbym, że nadal kosztuje zbyt dużo w porównaniu z tym jakie jednostki daje - większość 6-poziomowych jednostek jest nadal mocniejsza niż zwykła Mantykora [np. Cyclop, Gunslinger, Unicorn]. Zmniejszenie Bazowej Budowli o 1000g jest spoko, ale &#039;&#039;&#039;Podstawowy Manticore Lair&#039;&#039;&#039; nadal nie ma powodu by kosztować dodatkowe 5 Siarki i 5 Rtęci - jak już pisałem powyżej po angielsku, wszystkie 6-poziomowe budowle w innych zamkach, co wykorzystują &#039;&#039;rzadsze surowce niż Kamień/Drewno&#039;&#039;, produkują jednostki mające jakąś dodatkową zdolność pasywną bądź aktywną (przykładowo &#039;&#039;&#039;Unicorn Glade&#039;&#039;&#039;, 5 Drewna, 5 Kameni, 10 Klejnotów, 4000g (Bardzo zbliżone koszta Budowli do Manticore Lair, zamieniając Klejnoty na Rtęć i Siarkę) - Jednostki mające &#039;&#039;Blind + Magic Res.&#039;&#039; [Ulepszona Budowla tylko &#039;&#039;5 Klejnotów!&#039;&#039;, 3000g]; &#039;&#039;&#039;Wyvern Nest&#039;&#039;&#039;, 15 Drewna, 3500g - Najtańsza budowla 6-poziomowa, ale Wyverny nie mają żadnych dodatkowych zdolności i należą do słabszych 6-tek. Nieulepszone Wyverny można za to też &#039;uratować&#039; z Dragon Fly Hives co polepsza ich sytuację. Koszt &#039;specjalnych&#039; surowców dopiero jest dodawany, na &#039;&#039;&#039;Ulepszone Wyvern Nest&#039;&#039;&#039; - &#039;&#039;10 Rtęci&#039;&#039;, 10 Drewna, 3000g - gdy zyskują &#039;&#039;Poisonous&#039;&#039;). &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Sugestia:&#039;&#039;&#039;&#039;&#039; Wyrzucenie &#039;&#039;5 Siarki&#039;&#039; [lub redukcja na &#039;&#039;3 Siarki + 3 Rtęci&#039;&#039; - choć z tym pragnąłbym jakiś mały buff jak 10-15% Venom już u samych Mantykor] z kosztów Podstawowej Budowli &#039;&#039;&amp;lt;- moja preferowana opcja&#039;&#039;, TUDZIEŻ dodanie Mantykorom 25% &#039;&#039;Paralyzing Venom&#039;&#039;. Pragnę też zaznaczyć, że po twoim przeniesieniu 1000g z &#039;&#039;&#039;&#039;&#039;Podstawowej&#039;&#039;&#039;&#039;&#039; na &#039;&#039;&#039;&#039;&#039;Ulepszoną&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Manticore Lair&#039;&#039;&#039;, jest to teraz jedyna &#039;&#039;&#039;Ulepszona&#039;&#039;&#039; Budowla 6-poziomowa spośród wszystkich zamków, która kosztuje 4000g, wszystkie inne posiadają koszty złota wynoszące 3000g, nawet &#039;&#039;&#039;Ulepszona Hall of Darkness&#039;&#039;&#039;, produkująca najpotężniejsze 6-poziomowe jednostki. Prosiłbym więc o upuszczenie tych 1000g różnicy (Utrzymywanie równie wysokich kosztów budowli jakie były pierwotnie przed zmianami jest w przypadku Manticore Lair kompletnie niepotrzebne - nadal nie mają tak silnych istot, by gwarantować te koszta, pomimo [fajnego] polepszenie Scorpicor!). I po zmianach kosztów &#039;&#039;Mana Vortex&#039;&#039; oraz &#039;&#039;Portal of Summoning&#039;&#039;, Dungeon jest najdroższym miastem po Factory i Conflux pod względem Złota za Budowle. Te trochę zmian do &#039;&#039;Manticore Lair&#039;&#039; balansu gry nie zniszczy - &#039;&#039;a wręcz go poprawi!&#039;&#039; (Swoją drogę, pragnę zaznaczyć, że wcześniej &#039;&#039;mylnie&#039;&#039; myślałem o możliwości przeskoczenia Mantykor, by szybciej budować Smoki, ale &#039;&#039;Manticore Lair&#039;&#039; jest potrzebny by móc budować &#039;&#039;Dragon Cave&#039;&#039;, więc nawet przeskoczyć ich się nie da...)&lt;br /&gt;
* Chciałbym by Rtęć i Siarka pozostały wymaganiami, żeby budowanie Smoków było równie trudne. Ale masz rację - są strasznie drogie. Jestem gotowy zmienić koszt budynku podstawy na &#039;&#039;&#039;3&#039;&#039;&#039; rtęci, &#039;&#039;&#039;3&#039;&#039;&#039; siarki, 5 drewna, 5 kamieni, &#039;&#039;&#039;3&#039;&#039;&#039;000 złota, koszt ulepszenia cofnąć do oryginalnego. Dodawanie Venomu podstawie na innej szansie wymagałoby w zasadzie stworzenie nowej zdolności dla nich; dodawanie go w pełni na podstawie usunęłoby w ogóle potrzebę ulepszania do Skorpikor. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Ok, Super. To już powinno być w porządku nawet bez Venom na Mantykorach. --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
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&#039;&#039;&#039;Magic Mirror&#039;&#039;&#039; - Nadal jest raczej słabe, jak na 5-pz Czar. Zmieniłbym na &#039;&#039;All Schools&#039;&#039; (- naprawdę sądzę, że to by bardzo do tego Spella pasowało) i dał &#039;&#039;Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless)&#039;&#039; - tak jak posiada Anti-Magic (o ile da się to wkodować do innego Spella). Wtedy Czar byłby git. Mógłbyś też ewentualnie miast tego obniżyć poziom na 3/4th lvl, ale powiedziałbym, że większość czarów przynajmniej 4-poziomu jest od Mirror w stanie obecnym nadal o wiele lepsza. Mirror tylko byłby przesadnie zbuffowany, jeślibyś nagle zmienił go na All-Castem - to by było OP.&lt;br /&gt;
* Nie wiem jak dodać clearowanie jakiś konkretnych efektów spellem, który normalne niczego nie clearuje. Ten spell był błędem gdy powstał. Teraz daje tak wysokie szanse na odbicie, że żaden rozsądny gracz nie rzuci łańcucha piorunów ani innych spelli na kogoś obdarzonego tym czarem. Jakby go dać do all schools, to jeszcze bardziej osłabi Air magic a już słyszałem narzekanie, że Fire jest lepszy od Air teraz. Przesunięcie do 4-poziomu: nie jestem fanem; po pierwsze, wtedy trzeba by przenieść coś z 4 do 5 (by się liczba spelli zgadzała) a po drugie, wtedy Złote Smoki byłyby jeszcze gorsze (Magic Mirror to taki AntiMagic dla złotych smoków). Jedyny sposób w jaki mógłbym polepszyć ten spell to a) zmienić koszt b) zmienić szanse c) zrobić all-cast z mniejszą szansą (ale to byłoby kind of cancer jak chodzi o usuwanie wszystkich hirków z spellami z obrażeniami). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Osobiście uważam, że Air jest nadal spoko - Dimension Door był spellem, który kompletnie trywializował poruszanie się po mapie, zmiana jego na Fire całkiem dobrze mi odpowiadała i pasowała tematycznie (portal &#039;wypalając&#039; wyrwę w czasoprzestrzeni + oczywiście Gate u Inferno) no i Air ma jeszcze czar &#039;podróżny&#039; w postaci Fly. Chain Lightning poniekąd da się wycelować, zajęłoby raczej 3-4 casty Mirror by kompletnie zniesmaczyć Chain Lightning i AOE Debuffy (i nadal miałby 30% szansę na nieodbice w stanie obecnym). Counterstrike, Fortune, Air Shield, Precision są wszystkie spoko. Fly niwelujący dodatkowe koszta terenu czasem bardziej się opłaca niż DD. Ale jak tak jeszcze raz rzuciłem okiem na Elementarne Szkoły potrafię zrozumieć dlaczego inni graczę mogliby argumentować, że za bardzo nerfisz Air, gdybyś dał Mirror na All Schools. &#039;&#039;&#039;To co powiesz na to:&#039;&#039;&#039; 50/75/100% (&amp;lt;- To by było chyba najlepsze, by Air School się bardziej opłacało brać) albo 60/80/100% na Mirror i zmniejszenie kosztów do tych samych co Anti-Magic. Wiem, że 100% może brzmieć na pierwszy rzut oka przesadnie, ale bez możliwości wkodowania &#039;oczyszczenia&#039; jednostek gdy się na nich rzuca Mirror, dużo zależy od tego czy masz pierwszy ruch w walce, by uchronić daną jednostkę przed Debuffem, trochę mniej ważne w częstszych situacjach przed 1-osobowym zmiażdżeniem jak Implozja, bo nie zawsze ktoś Implozję ma - oczyścić jej już za jednym zamachem z Debuffa nie oczyścisz, więc niech już Mirror ma przynajmniej to 100% na Expercie. W przeciwnym wypadku Anti-Magic+Earth Magic Skill wydaje się nadal silniejsze/bardziej opłacalne. Ochrona złotych smoków przeciw Implozji jest silna, ale to jest za bardzo sytuacyjne, i wydaje się raczej jak patchowanie niedociągłości jednej jednostki niż jak 5-pz spell jak Mirror powinien w rzeczywistości fungować.&lt;br /&gt;
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&#039;&#039;&#039;Mysticism&#039;&#039;&#039; - Początkowa regeneracja nadal mierna, i późniejsza mogłabybyć trochę wyższa - &#039;&#039;dałbym 5/13/25&#039;&#039; albo &#039;&#039;8/16/25&#039;&#039;. Na większych mapach (L+) wydaje się wciąż, że lepiej jest ignorować ten Skill i Bohaterów mających Mysticism od początku. (Gdy gram, balansując 3/2 - Power/Wisdom, mana prawie mi się nie kończy. Zawsze znajdzie się Miasto z Gildią, albo Magic Well w pobliżu - wystarczy tylko trochę patrzeć, gdzie się rusza Bohaterów. To po co miałbym w ogóle brać Mysticism? Wolałbym nawet mieć ten nowy Learning albo Eagle Eye XD)&lt;br /&gt;
* Miło mi słyszeć, że podoba ci się nowy Learning! Jak chodzi o Mistycyzm, moim zdaniem jest już całkiem dobry jak grasz na Impossible i chcesz wysoki Score zdobyć (by się nie wracać do zamku ciągle). Na stronie [[Mysticism]] wstawiłem porównanie z inteligencją - więc mój nowy ekspercki mistycyzm działa idealnie jesli używasz 60 many dziennie (DD, TP i &amp;quot;coś extra&amp;quot;). Poza tym, nie podoba mi się 5/13/25. Prędzej bym dał 6/11/21 (i przedstawić to jako 1+5/10/25) no może 10/20/30 (choć to chyba trochę za dużo). Co sądzisz? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
Edit: szczerze mówiąc 6/11/21 bardzo mi sie podoba i chyba tak dam. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Ja bym szczerze gorąco polecał Ci wypróbować przynajmniej na kilku grach u siebie &#039;&#039;&#039;10/20/30&#039;&#039;&#039; na jakiś Większych Random Mapach L/XL/H + Podziemia, jeśli jesteś bardziej do tego skory niż 5/13/25 - 8/16/25 i inne kombinację (może &#039;&#039;&#039;5/15/25&#039;&#039;&#039; XD?). Też się zgodzę, że pod względem estetyki 10/20/30 wygląda najładniej jako liczba. Teraz na 5/10/20, Basic/Advanced jest dosyć słabe, i Expert też nie jest aż tak mocny, chyba, że ma się szybko Artefakt(y) - &#039;Mystic Orb&#039; dający dodatkowe 7 Many/dzień albo te dwa mniejsze odpowiedniki, tudzież jest to postać z Specjalnością Mistycyzm mająca już dobrą garść lvli - i nadal to, w tych specyficznych kombinacjach gdy gram, nie wydaje się &#039;aż tak silne&#039;, tylko raczej takie &#039;jakość-tak-może-ok&#039;. Jak za pierwszym razem pisałem o Mistycyzmie, wspominałem o procentowym regenerowaniu jako opcja u WOGa (10/20/30 &amp;gt;%&amp;lt;) - tą opcję testowałem wielokrotnie, wydawała się dobra [i nawet wcale nie aż tak mocna, jak się nie miało włączone 10 miast 8 Secondary Skill, niżby się na pierwszy rzut oka wydawało], ale nie przesadna - więc nie sądzę żeby nawet 10/20/30, mając tylko 8 Skill-slotów do dyspozycji, zniszczyło balans, ale sprawiłoby by Bohaterowie-Czarodzieje biliby bardziej skłonni do brania Mana-Regena nawet jeśliby nie mieli Specjalności. 30% to 90% Max Many &#039;dopiero&#039; po 3 dniach, na 15 Wisdom to 135 Many, a na mapach L+ z Podziemiami, ma się często o &#039;wiele&#039; więcej, i Procentowy Regen balansu gry nie zniszczył. Intelligence nadal wydawał się dużo mocniejszy pomimo &#039;%&#039; Regena, bo grając agresywnie i podbijając Zamki / rozplanowując ruch bohatera po już kontrolowanych terytoriach do Magicznych Studni i Zamków (+ też rzadszy Magic Spring, o którym wspomniałeś w adnotacji na stronce o Mistycyzmie), nadal o wiele prościej dało się regenerować o wiele większy zasób Many i to w pełni(!), w ciągu tylko jednego dnia(!) niż czekać na działanie &#039;procentowego&#039; Mistycyzmu do Maxa (I nawet po nerfie HOTA do 50%, Intelligence w mojej opinii jest silniejsze). 10/20/30 &#039;Punktowego&#039; Regenerowania naprawdę nie powinno się okazać nazbyt silne, da co najwyżej parę spelli w pierwszych walkach z neutralnymi NPC blokującymi drogę na mapie. Może to zwyczajnie kwestia różnych Stylów-gry - tak jak pisałeś o średniej Manie zużywanej na dzień - i ostatecznie wezmę to co dasz na Mistycyzm (HOTA z Pumpkinem jest już bardzo w porządku, i nowe Factory bardziej mi się spodobało niż w pierwszej chwili sądziłem), ale jest powód dla którego apelowałem/-uję o przynajmniej podbicie jeszcze troszkę Advanced (12-16) i Expert (przynajmniej do 25), Basic niech sobie będzie tym przysłowiowym &#039;Basic&#039;iem&#039;. Jeśli nie &#039;&#039;&#039;10/20/30&#039;&#039;&#039; to &#039;&#039;&#039;5/15/25&#039;&#039;&#039; brzmi chyba też całkiem nieźle ^^ ? --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
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Dalsze pomysły:&lt;br /&gt;
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&#039;&#039;&#039;+Scholar&#039;&#039;&#039; - Przy testowaniu 1.3.1 zauważyłem, że &#039;&#039;&#039;Scholar&#039;&#039;&#039; uczy tylko 1-2/3/4-lvl max czarów. Czy zmiana na 1-3/4/5 byłaby zbyt potężna? Komponowałby się lepiej z nowym &#039;&#039;&#039;Eagle Eye&#039;&#039;&#039;.&lt;br /&gt;
* No zmiana na 3/4/5 trochę by zrujnowała cały koncept postaci Gwenneth. Byłaby dość potężna (obecnie główne ograniczenie hirków ze scholarem to wymaganie level-upu by dzielić silniejsze czary) no i tbh ja zawsze chcę mieć co najmniej jednego hirka ze scholarem tak czy siak. No i wyobraź sobie takiego Alamara, który na 2 poz. (czyli 1. tura z Battle Scholar Academy) może już uczyć wszystkich nowych hirków Wskrzeszenia... Myślę że Scholar jest okej. &lt;br /&gt;
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&#039;&#039;// Z tym się zgodzę, za szybkie dzielenie się 4th lvl Spellami, z którymi startują niektórzy Bohaterowie, na samym &#039;Advanced Scholar&#039;, mogłoby być za silne w Early-gamie. Scholar wydawał mi się już w stanie obecnym całkiem dobry, bo samo przenoszennie 4-pz Czarów jest całkiem spoko, ale wolałem podrzucić zapytanie. - korzystam raczej sporadycznie ze Scholara, jak się natrafi, na swoich Utility-Heroesach i póżniej rozsyłam by przenosiły Spelle dalej od Zamków/Głównego Bohatera, ale też nie zawsze. Tak jak teraz piszę, to ciekawe byłoby, gdyby istniał jakiś (Major?) Artefact, który by Scholar zwiększał o 1-lvl Spelli.&#039;&#039; --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]]) &lt;br /&gt;
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&#039;&#039;&#039;Dragon Cave&#039;&#039;&#039; - Ponownie proszę o przeniesie 5 Kamieni i 5 Drewna (:D) z kosztów Bazowych do Ulepszonych, by wyglądały: &#039;&#039;&#039;Podstawowe Dragon Cave&#039;&#039;&#039; (Czerwone Smoki) &#039;&#039;10 Drewna, 10 Kamienia&#039;&#039;, 20 Siarki, 15000g; &#039;&#039;&#039;Ulepszone Dragon Cave&#039;&#039;&#039; (Czarne Smoki) &#039;&#039;20 Drewna, 20 Kamienia&#039;&#039;, 20 Siarki, 15000g (&#039;&#039;Total costs for both dwellings remain the same.&#039;&#039;). Posiadanie takich samych kosztów Bazowych i Ulepszonych Budowli, jest dosyć &#039;nudne&#039;, a wiele innych zamków ma inaczej - szczególnie Rampart, które ma niemalże lustrzane odbicia Smoków Dungeon&#039;a (Tematycznie Dobre vs. Złe Smoki?). U Rampart &#039;&#039;&#039;Bazowe Dragon Cliffs&#039;&#039;&#039; kosztuje 30 Kamienia, 20 Kryształów, &#039;&#039;10000g&#039;&#039;, a &#039;&#039;&#039;Ulepszone Dragon Cliffs&#039;&#039;&#039; 30 Kamienia, 20 Kryształów, &#039;&#039;20000g&#039;&#039;. Kamienia i Drewna raczej na mapach nie brakuje, więc na Całościowy Balans nie powinno to raczej wpłynąć (może gracz Dungeon będzie miał 250g więcej na Budowlę Czerwonych Smoków po sprzedaniu tych 5 Kamienia/Drewna na targowisku, XD)&lt;br /&gt;
* No w zasadzie... Dobra. &lt;br /&gt;
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&#039;&#039;// Nice! &#039;&#039;--[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]]) &lt;br /&gt;
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Jeszcze raz dzięki za twoją pracę nad patchowaniem H3. Nawet jeśli postuluję o dalsze działania, twoje już zaimplementowane zmiany o wiele polepszyły moją grę w Heroes&#039;y (wreszcie gram w HOTA i nie muszę się już męczyć z WOG/Era, jeśli nie chcę zbyt odbiegających, dalszych customizacji). Mam nadzieję, że moje sugestie polepszeń nie wydają się zbyt &#039;upierdliwe&#039; XD. Dzielę się nimi z własnej miłości dla Heroes III (i mając trochę bzika na punkcie statystyk i analizowania/balansowania różnych gier...).&lt;br /&gt;
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- Eldrin&lt;br /&gt;
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* No oczywiście, że mi nie przeszkadzają! Bardzo mi miło, że ktoś chce ze mną omawiać balans gier. Masz może jakiś inny komunikator poza tym czatem? Discord, acidcave.net, etc.?&lt;br /&gt;
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&#039;&#039;// Discorda w zasadzie mam, tylko raczej bardzo rzadko z niego korzystam. &#039;&#039;&#039;Założyłem konto na acidcave.net, i podesłałem wiadomość :)&#039;&#039;&#039; . Tutaj jeszcze odpisałem powyżej na dyskusję, ale jakby co to możemy już na Kwasowej pisać.&#039;&#039; --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
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== Interference and Water/Fire magic ==&lt;br /&gt;
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Would you be okay with Interference to give same values as the original Resistance? I feel like removing in completely on most magic heroes was not good idea.&lt;br /&gt;
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Also additionally some heroes originally have fire and water magic banned. In some ways this can be thought of as an advantage (these heroes can guarantee earth and air), but with the spell rebalance, it seems like unnecessary lacking.&lt;br /&gt;
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The only issue I can see with the changes would be breaking of the skill trees (same seed and same progression would result in different skills), but imo this already happens with the multiplayer maps if some skills are disallowed. And of course making some skills more viable to pick did already change that anyway.&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Csaros&amp;diff=144027</id>
		<title>User talk:Csaros</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Csaros&amp;diff=144027"/>
		<updated>2024-11-11T12:21:59Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: /* Interference and Water/Fire magic */ new section&lt;/p&gt;
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&lt;div&gt;= Pumpkin Patch - User Requests =&lt;br /&gt;
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== Monoliths ==&lt;br /&gt;
Hello,&lt;br /&gt;
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I love the changes made to HOTA!&lt;br /&gt;
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Do you think it would be possible to add a function where if you click a gateway/monolith it shows you the opposite end?&lt;br /&gt;
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Kind regards&lt;br /&gt;
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* I&#039;m gonna say probably not. The best that could possibly be done is probably something similar to quest messages &amp;quot;The Grail may be found in the %s regions of the world.&amp;quot; or &amp;quot;The Grail may be found in the %s regions of the underworld.&amp;quot;. But I don&#039;t think this could work with more than 1 exit for a portal. I&#039;ll put it in the To-Do list, but I&#039;ll honestly say I don&#039;t think this can be done. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 17:38, 1 October 2024 (UTC)&lt;br /&gt;
* Update: Melkor showed me that ERA has a similar feature. I&#039;ll try to figure out how they did it. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 18:10, 6 October 2024 (UTC)&lt;br /&gt;
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== Fix Faerie Dragon damage calculation ==&lt;br /&gt;
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Faerie Dragons don&#039;t increase damage based on spell damage artis for Lightning Bolt, Ice bolt and Magic Arrow. (as noted by Melkor).&lt;br /&gt;
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== Request - Mysticism Buff / Mana Regen Items Buff ==&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;+Changes Requested:&#039;&#039;&#039;&#039;&#039; Increased to 6/12/18 (Wouldn&#039;t even grant a &#039;&#039;Fly&#039;&#039;) - 10/20/30 (&#039;&#039;Fly&#039;&#039; + &#039;&#039;Lightning Bolt&#039;&#039;, or 1 &#039;&#039;Dimension Door&#039;&#039;) Mana per Day, or maybe 6/13/25 depending on how much viable you want the skill to be.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Reasoning:&#039;&#039;&#039;&#039;&#039; Even with HOTAs update to 5/10/15 and your buff of the Hero Mysticism Speciality, the skill still doesn&#039;t feel that great in play. There are just much better option like Intelligence or Magic Schools, or any kind of Combat skill for a Battle Focused Frontline Character &#039;&#039;&#039;considering that you can just regenerate Mana to &#039;&#039;Full&#039;&#039; while spending a day in Town or by drinking from a Magic Well&#039;&#039;&#039;. In WOG/ERA you could set Mysticism to regen a percentage of max mana (10%/20%/30%) instead, and it still didn&#039;t feel game breaking. &lt;br /&gt;
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I honestly believe that even making it 10/20/30 points per day wouldn&#039;t overbuff it - there are plentiful of better skill option - while it would lead to Mysticism being much more bearable/viable. Compared to a Mage with Intelligence, who with 10-15 Wisdom would have 150-225pt Mana (or &#039;&#039;considerably&#039;&#039; more in longer games on bigger maps), and could still regen it so much more quickly &#039;&#039;in one go&#039;&#039; even without the Mysticism skill. Point based reg. Mysticism focused to Expert in the early game would at least allow Mage Heroes to fling a few spells more frequently in exploration-encounter combat.&lt;br /&gt;
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Mysticism Hero Speciality could even become additonal 2/lvl regen, instead of 1pt, with those changes above, and &#039;&#039;maybe&#039;&#039; would be kinda ok/good in the late game. You can just regen Mana too easily with other options...&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;+Mana Items:&#039;&#039;&#039;&#039;&#039; In relation to the above, mana reg. items are really weak except for the combined item &amp;quot;Wizard&#039;s Well&amp;quot;. Making the Charm/Talisman/Mystic Orb of Mana grant 2/4/6 or 3/6/9 reg. would be a really nice improvement.&lt;br /&gt;
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Hope my suggestions didn&#039;t sound overly &amp;quot;stiff/businesslike&amp;quot; :D&lt;br /&gt;
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I&#039;m greatly enjoying playing HOTA again, with your mod-patch on top. Thank you for all your hard work!&lt;br /&gt;
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Kind Regards, &lt;br /&gt;
&lt;br /&gt;
Eldrin&lt;br /&gt;
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* Granted. You&#039;ll see it in 1.3.1. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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== Request - Various Spell Changes ==&lt;br /&gt;
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Seeing as you can edit Spell Schools:&lt;br /&gt;
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&#039;&#039;&#039;+Remove Obstacle -&#039;&#039;&#039; Making it an All Schools spell would be nice (You can even make its costs higher [5/3 or 6/4] in exchange). Doesn&#039;t really feel like it should belong only to Water, or any 1 Element. Making it so it could remove 2 natural obstacles at Expert would be great, even at a higher Mana cost, but I&#039;m unsure if that&#039;s even possible to edit in.&lt;br /&gt;
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&#039;&#039;&#039;+Force Field -&#039;&#039;&#039; Again as above, All Schools pls. It creates a swirling wall of blue energy, doesn&#039;t feel very &#039;Earthy&#039;. Mana Cost reduction to 11/8 or 10/7 + &#039;&#039;maybe&#039;&#039; an additional +1 Round Duration at Expert (if possible to edit in). Its a &#039;&#039;really situational&#039;&#039; 3rd LvL spell - it works against melee only field encounters, but fliers and ranged can easily ignore it, and enemy Heroes could dispel it with the updated Remove Obstacle or just nuke creatures hiding behind the wall with offensive spells.&lt;br /&gt;
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&#039;&#039;&#039;+Slayer -&#039;&#039;&#039; All Schools? It works well for what it does, but I usually forget that it even exists, as it needs Fire Magic to let it affect other 7th LvL Creature Types. It doesn&#039;t really feel like it would need to belong to Fire, and Fire School has already 5 other, quite powerful, 4th Tier spells, the most out of all 4 Elemental Schools.&lt;br /&gt;
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&#039;&#039;&#039;+Magic Mirror -&#039;&#039;&#039; It&#039;s still the worst 5th LvL spell. 40 Mana is too high for a chance of &#039;&#039;MAYBE&#039;&#039; reflecting spells from 1 Unit Stack. Anti-Magic just gives you spells immunity at a much lower cost (and it removes already present negative effects), the only difference being that it is dispellable, for which an enemy would usually need to waste his 1 spell/round. And even if you cast Magic Mirror, enemies will just plainly choose different targets for their spells, that&#039;s all. Fix: Reduce cost to 15-20, Make it All Schools as well, change reflect % to 40/60/80/100 or 30/50/70/90 if you want for it to still have RNG at Expert. If a player wanted to make all his creature completely spell immune, he would need to spend 7 turns of casting Magic Mirror in exchange for buffing/debuffing/offense.&lt;br /&gt;
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Thank you for all your hard work! Can&#039;t wait for the Mysticism changes!&lt;br /&gt;
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Kind Regards,&lt;br /&gt;
&lt;br /&gt;
Eldrin&lt;br /&gt;
&lt;br /&gt;
** Moving spells to all schools - the base game has very few (I believe 2) spells that belong to all schools of magic. I moved TP to all schools for balance, but I don&#039;t want to now put all sorts of spells into all schoos as well. &lt;br /&gt;
** Remove Obstacle - I don&#039;t think I can make it work on 2 separate obstacles. &lt;br /&gt;
** Force Field is actually a really good spell! Try it yourself (or see a youtube video): a 150 marksmen with forcefield and some meat can take down a dragon utopia!&lt;br /&gt;
** Slayer got buffed to work on all units and is now a reasonable pick for dealing with difficult level 7 fights. Why doesn&#039;t it work on all t7? No idea, but its not really a balance issue. I &#039;&#039;could&#039;&#039; move it to another school... but I think Fire fits it very well - first of all, it&#039;s sort of a mirror image of prayer (the way frost ring and fireball are), and secondly it&#039;s about that inner fire, the will to fight. &lt;br /&gt;
** Magic Mirror - yeah, you make a good point. I think the whole concept of the spell is problematic (remember why Hota deleted Resistance?) and I think I&#039;ll have to change this spell more. &lt;br /&gt;
** I&#039;m glad you like the pumpkin patch! Thanks for the feedback! - Csaros&lt;br /&gt;
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Np. I was just brainstorming that maybe having 1 combat spell per tier of magic could be fun. &lt;br /&gt;
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&#039;&#039;Remove Obstacle&#039;&#039; - Yeah, thought it would be impossible to script it for 2 separate obstacles. And if Force Field stays in One School, making Remove Obstacles All Schools would be a huge nerf to it. But maybe switching Remove Obstacle to Earth - as it is quasi terraforming the terrain - and Force Field to Water could work?&lt;br /&gt;
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&#039;&#039;Force Field&#039;&#039; - Saw the video of Dragon Utopia. Interesting play. Still doesn&#039;t really fit with Earth from the look of the barrier :D, maybe Water if you wanted to have it in One Elemental School (as Water usually represents &#039;Utility&#039;)? But I can understand why you would want to just let it be as-is.&lt;br /&gt;
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&#039;&#039;Slayer&#039;&#039; - True, I forgot about the Mass Cast on Expert now! And Fire does usually represent &#039;Offense&#039;. Just that Fire already has Frenzy and Berserk, and the buffed Mass Cast Fire Shield works well too. But again, isn&#039;t a huge issue if it stays in its current form. Its rather specific in what it does, and with Mass Cast on Fire Expert, it works ok.&lt;br /&gt;
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&#039;&#039;Magic Mirror&#039;&#039; - It&#039;s a tough nut to crack. I did try to coax AI heroes to target it, even reloading a fight and casting it on units, it debuffed or bolted previously as a spell opener, but it just switches targets or buffs its own units like a human player would, once Mirror was cast. Other H3 players speculate that it was just made to make acquiring the &#039;good&#039; 5th Tier spells harder. If it was All Schools (or maybe Air+Water? But again, I feel like the coding only allows for a spell either belonging to One or All Schools, right?), with a lesser mana cost and a higher reflection percentage (maybe even only up to 75-85 on Expert), it could be a reasonable alternative to the Earth-based Anti-Magic. And if you could make it that it cleanses negative effects from targeted creatures like Anti-Magic does, Mirror would be quite good I think. On my recent playthroughs on L-H random maps whenever I got it in 5th Tier Mage Guilds, it was just such a disappointment, even if I had Air Magic on a Hero, and I did get it multiple times even in newly conquered towns, often times with heroes that had other Spell Schools mastered.&lt;br /&gt;
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Keep up the good work! :) &lt;br /&gt;
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- Eldrin&lt;br /&gt;
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* You&#039;ll see the Magic Mirror at much higher % values in the next patch. I&#039;ll consider the Remove Obstacle - Force Field Swap. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 09:00, 20 October 2024 (UTC)&lt;br /&gt;
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== Request - Small Town Changes ==&lt;br /&gt;
&#039;&#039;&#039;[Fortress]&#039;&#039;&#039;&lt;br /&gt;
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It has some good 5-7 LvL units, but the first 1-2 LvL are rather boring. Maybe that&#039;s why you can build Wyvern Nest so early? I remember that WOG added some kind of Preemptive Strike to Gnolls, and Double Attack to Lizards at Upgade. Preemptive Gnoll Atk. would be probably weird to implement (or not? Gunslingers have some Preemptive Shot, right?), and it honestly isn&#039;t that necessary, but the &#039;&#039;only&#039;&#039; Fortress Archer deserves some love :D&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;+Lizard Warrior (the Upg. Archer) -&#039;&#039;&#039;&#039;&#039; Add &#039;&#039;Double Attack&#039;&#039; (like Marksman, Grand Elf), Nerf Dmg to 2-4 from 2-5, Def to 6-7 down from 8, Health to 14 from 15. &#039;&#039;Maybe&#039;&#039; increase cost by 20-40g per unit? &#039;&#039;// It&#039;s more fun when a town has at least One viable Shooter unit. Most 2nd LvL Shooters in other towns like Marksman, Storm Elementals (especially those), Magogs, are much more powerful and even Halflings, a 1st LvL unit, have some special abilities now. A mostly &#039;defensive&#039;/&#039;tanky&#039; 1-shot Archer is kinda dumb.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;-Glyphs of Fear -&#039;&#039;&#039;&#039;&#039; Cost increase by 2-4 Ore? &#039;&#039;// As a slight nerf to offset buffing Upg. Lizards, and Siege Defense Buildings usually cost something more in addition to gold.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;-Blood Obelisk -&#039;&#039;&#039;&#039;&#039; Cost increase by 2-4 Ore? &#039;&#039;// As a slight nerf to offset buffing Upg. Lizards, and Siege Defense Buildings usually cost something more in addition to gold.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;[Dungeon]&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;+Scorpicore -&#039;&#039;&#039;&#039;&#039; Maybe a small Dmg boost from 14-20 to 15/16-21/22, +10-20 HP? And a -2 Sulfur &amp;amp; -2 Mercury cost reduction to Manticore (Base) Dwelling? - Base Manticores don&#039;t have Special Abilities like Paralyzing Venom, so the first building is a bit costly too. &#039;&#039;// They kinda suck stat-wise as an Upg. 6th lvl unit. Compared to other creatures at the same Tier, they&#039;re the weakest of them all, cost more than better equivalents, die very easily and don&#039;t do much Dmg on the frontline. Paralyze is good, but it has a lower chance of triggering than Wyvern Monarch Poison; Unicorns have much frontline stats, Blind AND Magic resistance, AND cost &#039;&#039;less&#039;&#039;; Cyclops can attack from a safe distance and Shoot walls; Cavaliers have Jousting; Efreeti have really solid stats, Fire Immunity and get Fire Shield at Upg., etc.&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;+Dragon Cave (Base) -&#039;&#039;&#039;&#039;&#039; Wood cost reduced to 10 down from 15? Maybe stone down to 10 too? Potentially in exchange for making the Dwelling Upg. cost 20 Wood &amp;amp; Ore instead, up from 15?  &#039;&#039;// Wood and Ore usually aren&#039;t a problem but it would be a small boost to get Red Dragons earlier, and diversify building costs between Base and Upg. Dwelling. (Rampart Dragon Cliffs have a Gold Increase between Base/Upgrade costs, Inferno Palace lessens Wood/Ore but Increases Gold. Some Towns have the same cost for 7th Base &amp;amp; Upg. Dwellings, but I think it would fit Dungeon to have that small bit of upgrade cost variety as Rampart, with its Dragon equivalent, has it too.)&#039;&#039;&lt;br /&gt;
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Probably my last suggestions for a while :D&lt;br /&gt;
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Can&#039;t wait for the next patch!&lt;br /&gt;
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- Eldrin&lt;br /&gt;
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** You&#039;ll see a different Lizard Warrior buff in 1.3.1. Don&#039;t wanna give away too much before the big day. &lt;br /&gt;
** Scorpicores were buffed - now paralyse hits 25% of the time. &lt;br /&gt;
** Glyphs of Fear and Blood Obelisk are rather weak. &lt;br /&gt;
** Dragon Cave - There is a cost reduction for unupgraded dragon dwelling (by reducing cost of Manticore lair as a proxy). But know that I am a capricious lover and I take back everything I give, sometimes twofold. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;&#039;Lizard Warrior&#039;&#039;&#039; - OK.&lt;br /&gt;
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&#039;&#039;&#039;Glyph/Obelisk&#039;&#039;&#039; - Sure, OK.&lt;br /&gt;
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&#039;&#039;&#039;Manticores/Scorpicores&#039;&#039;&#039; - Consider that they are still relatively weak, potentially the weakest, even with better Paralyse proc chance (and you did buff other 6th Tier and Lesser Creatures procs while boosting Paralyse, like Unicorn Blind, Death Knight Blow, Thunderbird, Basilisk, Medusa, ... - I do like it, but it doesn&#039;t equalize Scorpicores that much). Iirc WOG buffed Scorpicores to 18-22 Dmg like Wyvern Monarchs (and Poison is 30% on those, right?) and they still felt borderline underwhelming, and rather not worth the Sulfur and Gold Dwelling cost. &lt;br /&gt;
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Maybe if you don&#039;t want higher Dmg on them, what about making the Scorpicores Upgrade a bit hardier with +15-20 HP, so that they can survive more to try proc some Venom, and at least Cutting Sulfur and reducing the Gold Costs (-1000g so the Base gold costs would be similar to other Unupgraded 6th Tier Dwellings - &#039;&#039;Fire Lake, Unicorn Glade, Golden Pavilion, Nix Fort, Watchtower&#039;&#039;, all 4000g for much better 6th Tier Unit Dwellings) from the Base Manticore Dwelling so that players wouldn&#039;t be inclined to skip it in favor of hoarding Sulfur for Dragon Cave. Base Manticore is &#039;&#039;really&#039;&#039; similar to Wyverns, but you can find Wyverns by freeing them from Dragonfly Dens and &#039;&#039;Wyvern Nest&#039;&#039; Costs 3500g + 15 Wood, while &#039;&#039;Manticores Lair&#039;&#039; Costs 5000g + 5 Sulfur + 5 Mercury + 5 Wood + 5 Ore. The more valuable resources Sulfur and Mercury, and 1500 higher Gold are a rather steep price considering that Manticores don&#039;t have Venom or any kind of other special ability or passive yet. Wyvern Monarch Dwelling only adds valuable resources like 10 Mercury on top to the Upgrade Cost once the creatures learn Poison. Unicorns, Efreets, Naga, etc. All have Special Abilities at Base, and so their 1st Unupgraded Dwellings cost valuable/rarer resources like Gems, Sulfur, Mercury, Crystals. &lt;br /&gt;
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Cyclops Dwelling Costs only Ore+Gold at base, and they&#039;re Shooters, with &#039;&#039;Siege Walls&#039;&#039;, similar stats to Manticores, better Minimum Dmg [16-20 vs Manticore 14-20] and Cost &#039;&#039;Less&#039;&#039; [Cyclops 750g vs Manticore 850g]. Only Cavaliers and Black Knights have a 5000g/6000g 1st Dwelling Cost, and still no special resources at Base, only Wood/Ore, and both are &#039;&#039;much&#039;&#039; better 6th Tier Units than Manticore statwise. Base Cavalier even has the Jousting ability already. And there exist Base Dwellings that Cost even less than 4000g, like &#039;&#039;Altar of Thought&#039;&#039; 3000g, &#039;&#039;Cyclops Cave&#039;&#039; 3500g, both giving better Units.&lt;br /&gt;
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An Unupgraded Efreety packs more punch (16-24), has more Health (90) and some nice passive immunity, costing 900g/unit - stronger than 1050g Scorpicore. An Upg. Efreety Sultan costing 1100g (50g more than Scorpicore), has still better Dmg and HP stats, passive immunity and Fire Shield. Unicorns have Blind/Res at base, 18-22 Dmg, 90 HP, at the Cost of 850g, while War Unicorns have Blind/Res, same Dmg, 110 HP at the Cost of 950g.&lt;br /&gt;
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&#039;&#039;&#039;Dragon Cave&#039;&#039;&#039; - Np, I develop Tabletops in my free time, so I know how balancing likes to meander XD. Should be OK tho. And feel free to add those -5 Wood/Ore as +5 Wood/Ore &#039;&#039;Cost Increase&#039;&#039; to the Upgradable Black Dragon Cave - should balance it out (like Ramparts Dragon Cliff does, just with Gold instead of Resources, Base 10000g vs Upg. 20000g, same 30 Ore + 20 Crystals on Base and Upg. Costs).&lt;br /&gt;
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And no, I don&#039;t favor Dungeon/Scorpicore as my Town/Creature of Choice, even if it sounds like that XD &#039;&#039;(The Statistics speak for themselves!)&#039;&#039;&lt;br /&gt;
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- Eldrin&lt;br /&gt;
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* Fair enough, I just checked the numbers and yeah Scorpicores are trash. They&#039;ll get a small number buff. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;And&#039;&#039; the Manticore Lair (Base) -5 Sulfur, -1000g? To 4000g, 5 Mercury, 5 Wood, 5 Ore? &#039;&#039;*Nudge, Nudge*&#039;&#039; :D&lt;br /&gt;
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The Cost of Base Lair actually started bothering me more and more the deeper I went into comparing Manticores against other, &#039;&#039;proper&#039;&#039; Tier 6 Units and &#039;&#039;their&#039;&#039; usual Dwelling Costs.&lt;br /&gt;
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The (Upg.) Manticore Lair Costs can freely remain as they are.&lt;br /&gt;
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Manticores/Scorpicores really are rather Trashtier 6th lvls. You can always reverse the Cost/Stat Changes later, if it altogether becomes a too strong Buff to Dungeon. Although I honestly doubt that it will end up feeling that way. &lt;br /&gt;
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- Eldrin.&lt;br /&gt;
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* Hey Eldrin, check out 1.3.1! A lot of the stuff you&#039;ve asked for is here! - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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Zgaduję, że skoro planujesz zrobić własne polskie tłumaczenie, to pewnie komunikacja po polsku będzie łatwiejsza? (Skoryguj mnie jeśli angielski jest dla ciebie wygodniejszy!)&lt;br /&gt;
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Ogólnie, wszystkie zmiany są raczej krokiem w dobrym kierunku, chociaż może w niektórych przypadkach nie są one aż tak dotkliwe jak bym tego pragnął :D&lt;br /&gt;
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Tylko, że coś występuje kilka problemów w mojej wersji H3. Po skopiowaniu 1.3.1 wyskakuje mi błąd (ResourceManager::GetBitmap816 could not find &amp;quot;bitmap8&amp;quot; resource &amp;quot;HPS219Sh.PCX) i zniknął polepszony wgląd Bohaterów (szczegółowe info miast tylko wyświetlania Specjalności Bohaterów) - niestety nie mam uprawnień by dzielić się tutaj linkami do screenshotów ;/ . Błąd naprawiłem, gdy po porównaniu 1.3.1 z archiwum poprzedniej wersji zauważyłem, że pliki &#039;&#039;Hota.lod&#039;&#039; i &#039;&#039;Hota_lng.lod&#039;&#039;, mają iść do folderu &#039;&#039;Data&#039;&#039; (wtedy też zmiany zaczęły funkcjonować gdy odpaliłem jakąś mapę), ale wgląd Bohaterów nadal jest &#039;uproszczony&#039;, więc zgaduję, że coś jest jeszcze nie tak? Po pierszym skopiowaniu plików nie działało, zrobiłem świeżą instalkę, update HD moda i dopiero po tym zauważyłem to z plikami do &#039;&#039;Data&#039;&#039; - dzisiaj 21.10 HD mod też dostał jakąś łatkę, to może to coś sknociło? Bo jak skopiowałem Pumpkin 1.3.0 to też szczegółowego wglądu brakowało. Chyba, że jeszcze czegoś brakuje w folderze Data 1.3.1? (Mam Angielską wersję GOG)&lt;br /&gt;
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// Update: Yup, coś jest zdecydowanie nie tak, bo po restarcie gry, zmiany Pumpkin Patcha przestały funkcjonować.&lt;br /&gt;
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- Eldrin&lt;br /&gt;
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Dla mnie polski, angielski, hiszpański - obojętnie. Spróbuj proszę pobrac ponownie 131 i przenieść Hota_lng.lod i Hota_lod do folderu Data. Czy teraz wszystko działa? Dzisiaj testowałem i było ok... Jak chodzi o szczegółowe info - co konkretnie nie działa? W jaki sposób? - Csaros&lt;br /&gt;
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Gdy przytrzymywało się prawy przycisk myszki na obrazku Bohatera, podczas obierania Zamków, przed odpaleniem mapy, przy generowaniu Random Map, dawało to zwykle szczegółowy wgląd: jaki ten Bohater ma armię, staty, zdolności, itp. Teraz po patchu 1.3.1, prawy przycisk na bohaterze tylko wyświetla mi informacje jaką bohater ma specjalność. Jeśli dobrze kojarzę, to tę opcję z większymi szczegółami wprowadził pierwotnie HD mod. Gdy zrobiłem czystą instalację dla 1.3.1, i nacisnąłem &#039;Update&#039; na Launcherze HD moda, to zupdatował się do jakieś, niby dzisiejszej (21.10.2024) wersji 5.5 R9 ze zmianami:&lt;br /&gt;
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[ ] Library patcher_x86.dll updated to version 4.18 (bug fixed)&lt;br /&gt;
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[-] HotA 1.7.1: fixed bug with bank in factory.&lt;br /&gt;
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[ ] HotA: Some changes, fixes, optimizations in the online lobby.&lt;br /&gt;
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[ ] Some changes, fixes, optimizations.&lt;br /&gt;
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[!] SoD: HoMM3 HD libraries are now built with new development tools. Incompatibility with plugins that modify these libraries is possible. If you find an incompatibility with such a plugin, contact its author.&lt;br /&gt;
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[!] WoG/ERA HoMM3 HD libraries are now built with new development tools. Incompatibility with mods/plugins that modify these libraries is possible.&lt;br /&gt;
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Dlatego też myślałem, że może HD mod jakoś zdołał wyjść nowy czasowo tuż po twoim updacie do 1.3.1 i wyszły jakieś nieścisłości.&lt;br /&gt;
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Oprócz tego, gdy parę razy wyłączyłem i ponownie odpaliłem H3 od nowa, po czym wystartowałem nową grę na nowej mapie, ustawienia jak zmiany do &#039;&#039;Lizard Warriorów&#039;&#039;, czy &#039;&#039;Manticore Lair&#039;&#039; przestały funkcjonować, zwyczajnie staty/koszty przywróciły się do standard Hota - pomimo, że te zedytowane przez ciebie pliki były nadal na swoich odpowiednich miejscach w folderze H3. &lt;br /&gt;
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&#039;&#039;&#039;Ale ogólnie, zrobiłem teraz jeszcze raz &#039;&#039;kolejną&#039;&#039; świeżą instalację i szczegółowe statystki pod prawym przyciskiem myszki wróciły, i Pumpkin Patch nadal działa jak powinien po restarcie H3, więc może ta poprzednia instalacja się u mnie coś zchraniła. Albo też to, że poprzednio raz odpaliłem grę, zanim dodałem te brakujące pliki do folderu &#039;&#039;Data&#039;&#039;, i to mogło już coś uszkodzić, zanim je później dodałem. Jakby coś znowu zaczęło się psuć, to dam znać.&#039;&#039;&#039; &lt;br /&gt;
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- Eldrin&lt;br /&gt;
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== Krytyka i Sugestie Dalszych Zmian (Post 1.3.1) ==&lt;br /&gt;
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&#039;&#039;&#039;Imps and Familiars&#039;&#039;&#039; - Nawet fajna zmiana. Dodałbym jeszcze info &#039;&#039;Flies&#039;&#039; w opisie jednostek.&lt;br /&gt;
* Jest chyba od 1.3.2. Teraz w 1.3.4 chyba wszystkie błędy naprawione z brakującym tekstem, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;&#039;Lizard Warrior&#039;&#039;&#039; - Spoko, jest to napewno coś innego niż pozostali 2-poziomowi Strzelcy, i działa całkiem w porządku za te koszta jednostki. Może zamieniłbyś też Atk.&amp;lt;-&amp;gt;Def. &#039;&#039;&#039;Podstawowych &#039;&#039;Lizardman&#039;ów&#039;&#039;&#039;&#039;&#039;, żeby miały trochę większy Atak miast Obrony? (Lizard Warrior dostaje jakąś zbroje skórzaną po ulepszeniu - to może być ten odpowiednik 1 Def. różnicy :D)&lt;br /&gt;
* Fair enough. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Nice!&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Manticore Lair&#039;&#039;&#039; - całościowo powiedziałbym, że nadal kosztuje zbyt dużo w porównaniu z tym jakie jednostki daje - większość 6-poziomowych jednostek jest nadal mocniejsza niż zwykła Mantykora [np. Cyclop, Gunslinger, Unicorn]. Zmniejszenie Bazowej Budowli o 1000g jest spoko, ale &#039;&#039;&#039;Podstawowy Manticore Lair&#039;&#039;&#039; nadal nie ma powodu by kosztować dodatkowe 5 Siarki i 5 Rtęci - jak już pisałem powyżej po angielsku, wszystkie 6-poziomowe budowle w innych zamkach, co wykorzystują &#039;&#039;rzadsze surowce niż Kamień/Drewno&#039;&#039;, produkują jednostki mające jakąś dodatkową zdolność pasywną bądź aktywną (przykładowo &#039;&#039;&#039;Unicorn Glade&#039;&#039;&#039;, 5 Drewna, 5 Kameni, 10 Klejnotów, 4000g (Bardzo zbliżone koszta Budowli do Manticore Lair, zamieniając Klejnoty na Rtęć i Siarkę) - Jednostki mające &#039;&#039;Blind + Magic Res.&#039;&#039; [Ulepszona Budowla tylko &#039;&#039;5 Klejnotów!&#039;&#039;, 3000g]; &#039;&#039;&#039;Wyvern Nest&#039;&#039;&#039;, 15 Drewna, 3500g - Najtańsza budowla 6-poziomowa, ale Wyverny nie mają żadnych dodatkowych zdolności i należą do słabszych 6-tek. Nieulepszone Wyverny można za to też &#039;uratować&#039; z Dragon Fly Hives co polepsza ich sytuację. Koszt &#039;specjalnych&#039; surowców dopiero jest dodawany, na &#039;&#039;&#039;Ulepszone Wyvern Nest&#039;&#039;&#039; - &#039;&#039;10 Rtęci&#039;&#039;, 10 Drewna, 3000g - gdy zyskują &#039;&#039;Poisonous&#039;&#039;). &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Sugestia:&#039;&#039;&#039;&#039;&#039; Wyrzucenie &#039;&#039;5 Siarki&#039;&#039; [lub redukcja na &#039;&#039;3 Siarki + 3 Rtęci&#039;&#039; - choć z tym pragnąłbym jakiś mały buff jak 10-15% Venom już u samych Mantykor] z kosztów Podstawowej Budowli &#039;&#039;&amp;lt;- moja preferowana opcja&#039;&#039;, TUDZIEŻ dodanie Mantykorom 25% &#039;&#039;Paralyzing Venom&#039;&#039;. Pragnę też zaznaczyć, że po twoim przeniesieniu 1000g z &#039;&#039;&#039;&#039;&#039;Podstawowej&#039;&#039;&#039;&#039;&#039; na &#039;&#039;&#039;&#039;&#039;Ulepszoną&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Manticore Lair&#039;&#039;&#039;, jest to teraz jedyna &#039;&#039;&#039;Ulepszona&#039;&#039;&#039; Budowla 6-poziomowa spośród wszystkich zamków, która kosztuje 4000g, wszystkie inne posiadają koszty złota wynoszące 3000g, nawet &#039;&#039;&#039;Ulepszona Hall of Darkness&#039;&#039;&#039;, produkująca najpotężniejsze 6-poziomowe jednostki. Prosiłbym więc o upuszczenie tych 1000g różnicy (Utrzymywanie równie wysokich kosztów budowli jakie były pierwotnie przed zmianami jest w przypadku Manticore Lair kompletnie niepotrzebne - nadal nie mają tak silnych istot, by gwarantować te koszta, pomimo [fajnego] polepszenie Scorpicor!). I po zmianach kosztów &#039;&#039;Mana Vortex&#039;&#039; oraz &#039;&#039;Portal of Summoning&#039;&#039;, Dungeon jest najdroższym miastem po Factory i Conflux pod względem Złota za Budowle. Te trochę zmian do &#039;&#039;Manticore Lair&#039;&#039; balansu gry nie zniszczy - &#039;&#039;a wręcz go poprawi!&#039;&#039; (Swoją drogę, pragnę zaznaczyć, że wcześniej &#039;&#039;mylnie&#039;&#039; myślałem o możliwości przeskoczenia Mantykor, by szybciej budować Smoki, ale &#039;&#039;Manticore Lair&#039;&#039; jest potrzebny by móc budować &#039;&#039;Dragon Cave&#039;&#039;, więc nawet przeskoczyć ich się nie da...)&lt;br /&gt;
* Chciałbym by Rtęć i Siarka pozostały wymaganiami, żeby budowanie Smoków było równie trudne. Ale masz rację - są strasznie drogie. Jestem gotowy zmienić koszt budynku podstawy na &#039;&#039;&#039;3&#039;&#039;&#039; rtęci, &#039;&#039;&#039;3&#039;&#039;&#039; siarki, 5 drewna, 5 kamieni, &#039;&#039;&#039;3&#039;&#039;&#039;000 złota, koszt ulepszenia cofnąć do oryginalnego. Dodawanie Venomu podstawie na innej szansie wymagałoby w zasadzie stworzenie nowej zdolności dla nich; dodawanie go w pełni na podstawie usunęłoby w ogóle potrzebę ulepszania do Skorpikor. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Ok, Super. To już powinno być w porządku nawet bez Venom na Mantykorach. --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
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&#039;&#039;&#039;Magic Mirror&#039;&#039;&#039; - Nadal jest raczej słabe, jak na 5-pz Czar. Zmieniłbym na &#039;&#039;All Schools&#039;&#039; (- naprawdę sądzę, że to by bardzo do tego Spella pasowało) i dał &#039;&#039;Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless)&#039;&#039; - tak jak posiada Anti-Magic (o ile da się to wkodować do innego Spella). Wtedy Czar byłby git. Mógłbyś też ewentualnie miast tego obniżyć poziom na 3/4th lvl, ale powiedziałbym, że większość czarów przynajmniej 4-poziomu jest od Mirror w stanie obecnym nadal o wiele lepsza. Mirror tylko byłby przesadnie zbuffowany, jeślibyś nagle zmienił go na All-Castem - to by było OP.&lt;br /&gt;
* Nie wiem jak dodać clearowanie jakiś konkretnych efektów spellem, który normalne niczego nie clearuje. Ten spell był błędem gdy powstał. Teraz daje tak wysokie szanse na odbicie, że żaden rozsądny gracz nie rzuci łańcucha piorunów ani innych spelli na kogoś obdarzonego tym czarem. Jakby go dać do all schools, to jeszcze bardziej osłabi Air magic a już słyszałem narzekanie, że Fire jest lepszy od Air teraz. Przesunięcie do 4-poziomu: nie jestem fanem; po pierwsze, wtedy trzeba by przenieść coś z 4 do 5 (by się liczba spelli zgadzała) a po drugie, wtedy Złote Smoki byłyby jeszcze gorsze (Magic Mirror to taki AntiMagic dla złotych smoków). Jedyny sposób w jaki mógłbym polepszyć ten spell to a) zmienić koszt b) zmienić szanse c) zrobić all-cast z mniejszą szansą (ale to byłoby kind of cancer jak chodzi o usuwanie wszystkich hirków z spellami z obrażeniami). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Osobiście uważam, że Air jest nadal spoko - Dimension Door był spellem, który kompletnie trywializował poruszanie się po mapie, zmiana jego na Fire całkiem dobrze mi odpowiadała i pasowała tematycznie (portal &#039;wypalając&#039; wyrwę w czasoprzestrzeni + oczywiście Gate u Inferno) no i Air ma jeszcze czar &#039;podróżny&#039; w postaci Fly. Chain Lightning poniekąd da się wycelować, zajęłoby raczej 3-4 casty Mirror by kompletnie zniesmaczyć Chain Lightning i AOE Debuffy (i nadal miałby 30% szansę na nieodbice w stanie obecnym). Counterstrike, Fortune, Air Shield, Precision są wszystkie spoko. Fly niwelujący dodatkowe koszta terenu czasem bardziej się opłaca niż DD. Ale jak tak jeszcze raz rzuciłem okiem na Elementarne Szkoły potrafię zrozumieć dlaczego inni graczę mogliby argumentować, że za bardzo nerfisz Air, gdybyś dał Mirror na All Schools. &#039;&#039;&#039;To co powiesz na to:&#039;&#039;&#039; 50/75/100% (&amp;lt;- To by było chyba najlepsze, by Air School się bardziej opłacało brać) albo 60/80/100% na Mirror i zmniejszenie kosztów do tych samych co Anti-Magic. Wiem, że 100% może brzmieć na pierwszy rzut oka przesadnie, ale bez możliwości wkodowania &#039;oczyszczenia&#039; jednostek gdy się na nich rzuca Mirror, dużo zależy od tego czy masz pierwszy ruch w walce, by uchronić daną jednostkę przed Debuffem, trochę mniej ważne w częstszych situacjach przed 1-osobowym zmiażdżeniem jak Implozja, bo nie zawsze ktoś Implozję ma - oczyścić jej już za jednym zamachem z Debuffa nie oczyścisz, więc niech już Mirror ma przynajmniej to 100% na Expercie. W przeciwnym wypadku Anti-Magic+Earth Magic Skill wydaje się nadal silniejsze/bardziej opłacalne. Ochrona złotych smoków przeciw Implozji jest silna, ale to jest za bardzo sytuacyjne, i wydaje się raczej jak patchowanie niedociągłości jednej jednostki niż jak 5-pz spell jak Mirror powinien w rzeczywistości fungować.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysticism&#039;&#039;&#039; - Początkowa regeneracja nadal mierna, i późniejsza mogłabybyć trochę wyższa - &#039;&#039;dałbym 5/13/25&#039;&#039; albo &#039;&#039;8/16/25&#039;&#039;. Na większych mapach (L+) wydaje się wciąż, że lepiej jest ignorować ten Skill i Bohaterów mających Mysticism od początku. (Gdy gram, balansując 3/2 - Power/Wisdom, mana prawie mi się nie kończy. Zawsze znajdzie się Miasto z Gildią, albo Magic Well w pobliżu - wystarczy tylko trochę patrzeć, gdzie się rusza Bohaterów. To po co miałbym w ogóle brać Mysticism? Wolałbym nawet mieć ten nowy Learning albo Eagle Eye XD)&lt;br /&gt;
* Miło mi słyszeć, że podoba ci się nowy Learning! Jak chodzi o Mistycyzm, moim zdaniem jest już całkiem dobry jak grasz na Impossible i chcesz wysoki Score zdobyć (by się nie wracać do zamku ciągle). Na stronie [[Mysticism]] wstawiłem porównanie z inteligencją - więc mój nowy ekspercki mistycyzm działa idealnie jesli używasz 60 many dziennie (DD, TP i &amp;quot;coś extra&amp;quot;). Poza tym, nie podoba mi się 5/13/25. Prędzej bym dał 6/11/21 (i przedstawić to jako 1+5/10/25) no może 10/20/30 (choć to chyba trochę za dużo). Co sądzisz? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
Edit: szczerze mówiąc 6/11/21 bardzo mi sie podoba i chyba tak dam. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Ja bym szczerze gorąco polecał Ci wypróbować przynajmniej na kilku grach u siebie &#039;&#039;&#039;10/20/30&#039;&#039;&#039; na jakiś Większych Random Mapach L/XL/H + Podziemia, jeśli jesteś bardziej do tego skory niż 5/13/25 - 8/16/25 i inne kombinację (może &#039;&#039;&#039;5/15/25&#039;&#039;&#039; XD?). Też się zgodzę, że pod względem estetyki 10/20/30 wygląda najładniej jako liczba. Teraz na 5/10/20, Basic/Advanced jest dosyć słabe, i Expert też nie jest aż tak mocny, chyba, że ma się szybko Artefakt(y) - &#039;Mystic Orb&#039; dający dodatkowe 7 Many/dzień albo te dwa mniejsze odpowiedniki, tudzież jest to postać z Specjalnością Mistycyzm mająca już dobrą garść lvli - i nadal to, w tych specyficznych kombinacjach gdy gram, nie wydaje się &#039;aż tak silne&#039;, tylko raczej takie &#039;jakość-tak-może-ok&#039;. Jak za pierwszym razem pisałem o Mistycyzmie, wspominałem o procentowym regenerowaniu jako opcja u WOGa (10/20/30 &amp;gt;%&amp;lt;) - tą opcję testowałem wielokrotnie, wydawała się dobra [i nawet wcale nie aż tak mocna, jak się nie miało włączone 10 miast 8 Secondary Skill, niżby się na pierwszy rzut oka wydawało], ale nie przesadna - więc nie sądzę żeby nawet 10/20/30, mając tylko 8 Skill-slotów do dyspozycji, zniszczyło balans, ale sprawiłoby by Bohaterowie-Czarodzieje biliby bardziej skłonni do brania Mana-Regena nawet jeśliby nie mieli Specjalności. 30% to 90% Max Many &#039;dopiero&#039; po 3 dniach, na 15 Wisdom to 135 Many, a na mapach L+ z Podziemiami, ma się często o &#039;wiele&#039; więcej, i Procentowy Regen balansu gry nie zniszczył. Intelligence nadal wydawał się dużo mocniejszy pomimo &#039;%&#039; Regena, bo grając agresywnie i podbijając Zamki / rozplanowując ruch bohatera po już kontrolowanych terytoriach do Magicznych Studni i Zamków (+ też rzadszy Magic Spring, o którym wspomniałeś w adnotacji na stronce o Mistycyzmie), nadal o wiele prościej dało się regenerować o wiele większy zasób Many i to w pełni(!), w ciągu tylko jednego dnia(!) niż czekać na działanie &#039;procentowego&#039; Mistycyzmu do Maxa (I nawet po nerfie HOTA do 50%, Intelligence w mojej opinii jest silniejsze). 10/20/30 &#039;Punktowego&#039; Regenerowania naprawdę nie powinno się okazać nazbyt silne, da co najwyżej parę spelli w pierwszych walkach z neutralnymi NPC blokującymi drogę na mapie. Może to zwyczajnie kwestia różnych Stylów-gry - tak jak pisałeś o średniej Manie zużywanej na dzień - i ostatecznie wezmę to co dasz na Mistycyzm (HOTA z Pumpkinem jest już bardzo w porządku, i nowe Factory bardziej mi się spodobało niż w pierwszej chwili sądziłem), ale jest powód dla którego apelowałem/-uję o przynajmniej podbicie jeszcze troszkę Advanced (12-16) i Expert (przynajmniej do 25), Basic niech sobie będzie tym przysłowiowym &#039;Basic&#039;iem&#039;. Jeśli nie &#039;&#039;&#039;10/20/30&#039;&#039;&#039; to &#039;&#039;&#039;5/15/25&#039;&#039;&#039; brzmi chyba też całkiem nieźle ^^ ? --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dalsze pomysły:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Scholar&#039;&#039;&#039; - Przy testowaniu 1.3.1 zauważyłem, że &#039;&#039;&#039;Scholar&#039;&#039;&#039; uczy tylko 1-2/3/4-lvl max czarów. Czy zmiana na 1-3/4/5 byłaby zbyt potężna? Komponowałby się lepiej z nowym &#039;&#039;&#039;Eagle Eye&#039;&#039;&#039;.&lt;br /&gt;
* No zmiana na 3/4/5 trochę by zrujnowała cały koncept postaci Gwenneth. Byłaby dość potężna (obecnie główne ograniczenie hirków ze scholarem to wymaganie level-upu by dzielić silniejsze czary) no i tbh ja zawsze chcę mieć co najmniej jednego hirka ze scholarem tak czy siak. No i wyobraź sobie takiego Alamara, który na 2 poz. (czyli 1. tura z Battle Scholar Academy) może już uczyć wszystkich nowych hirków Wskrzeszenia... Myślę że Scholar jest okej. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Z tym się zgodzę, za szybkie dzielenie się 4th lvl Spellami, z którymi startują niektórzy Bohaterowie, na samym &#039;Advanced Scholar&#039;, mogłoby być za silne w Early-gamie. Scholar wydawał mi się już w stanie obecnym całkiem dobry, bo samo przenoszennie 4-pz Czarów jest całkiem spoko, ale wolałem podrzucić zapytanie. - korzystam raczej sporadycznie ze Scholara, jak się natrafi, na swoich Utility-Heroesach i póżniej rozsyłam by przenosiły Spelle dalej od Zamków/Głównego Bohatera, ale też nie zawsze. Tak jak teraz piszę, to ciekawe byłoby, gdyby istniał jakiś (Major?) Artefact, który by Scholar zwiększał o 1-lvl Spelli.&#039;&#039; --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Cave&#039;&#039;&#039; - Ponownie proszę o przeniesie 5 Kamieni i 5 Drewna (:D) z kosztów Bazowych do Ulepszonych, by wyglądały: &#039;&#039;&#039;Podstawowe Dragon Cave&#039;&#039;&#039; (Czerwone Smoki) &#039;&#039;10 Drewna, 10 Kamienia&#039;&#039;, 20 Siarki, 15000g; &#039;&#039;&#039;Ulepszone Dragon Cave&#039;&#039;&#039; (Czarne Smoki) &#039;&#039;20 Drewna, 20 Kamienia&#039;&#039;, 20 Siarki, 15000g (&#039;&#039;Total costs for both dwellings remain the same.&#039;&#039;). Posiadanie takich samych kosztów Bazowych i Ulepszonych Budowli, jest dosyć &#039;nudne&#039;, a wiele innych zamków ma inaczej - szczególnie Rampart, które ma niemalże lustrzane odbicia Smoków Dungeon&#039;a (Tematycznie Dobre vs. Złe Smoki?). U Rampart &#039;&#039;&#039;Bazowe Dragon Cliffs&#039;&#039;&#039; kosztuje 30 Kamienia, 20 Kryształów, &#039;&#039;10000g&#039;&#039;, a &#039;&#039;&#039;Ulepszone Dragon Cliffs&#039;&#039;&#039; 30 Kamienia, 20 Kryształów, &#039;&#039;20000g&#039;&#039;. Kamienia i Drewna raczej na mapach nie brakuje, więc na Całościowy Balans nie powinno to raczej wpłynąć (może gracz Dungeon będzie miał 250g więcej na Budowlę Czerwonych Smoków po sprzedaniu tych 5 Kamienia/Drewna na targowisku, XD)&lt;br /&gt;
* No w zasadzie... Dobra. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Nice! &#039;&#039;--[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]]) &lt;br /&gt;
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Jeszcze raz dzięki za twoją pracę nad patchowaniem H3. Nawet jeśli postuluję o dalsze działania, twoje już zaimplementowane zmiany o wiele polepszyły moją grę w Heroes&#039;y (wreszcie gram w HOTA i nie muszę się już męczyć z WOG/Era, jeśli nie chcę zbyt odbiegających, dalszych customizacji). Mam nadzieję, że moje sugestie polepszeń nie wydają się zbyt &#039;upierdliwe&#039; XD. Dzielę się nimi z własnej miłości dla Heroes III (i mając trochę bzika na punkcie statystyk i analizowania/balansowania różnych gier...).&lt;br /&gt;
&lt;br /&gt;
- Eldrin&lt;br /&gt;
&lt;br /&gt;
* No oczywiście, że mi nie przeszkadzają! Bardzo mi miło, że ktoś chce ze mną omawiać balans gier. Masz może jakiś inny komunikator poza tym czatem? Discord, acidcave.net, etc.?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Discorda w zasadzie mam, tylko raczej bardzo rzadko z niego korzystam. &#039;&#039;&#039;Założyłem konto na acidcave.net, i podesłałem wiadomość :)&#039;&#039;&#039; . Tutaj jeszcze odpisałem powyżej na dyskusję, ale jakby co to możemy już na Kwasowej pisać.&#039;&#039; --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
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== Interference and Water/Fire magic ==&lt;br /&gt;
&lt;br /&gt;
Would you be okay with Interference to give same values as the original Resistance? I feel like removing in completely on most magic heroes was not good idea.&lt;br /&gt;
&lt;br /&gt;
Also additionally some heroes originally have fire and water magic banned. In some ways this can be thought of as an advantage (these heroes can guarantee earth and air), but with the spell rebalance, it seems like unnecessary lacking.&lt;br /&gt;
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In both cases, even stupid 1 chance would be enough.&lt;br /&gt;
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The only issue I can see with the changes would be breaking of the skill trees (some software would need to account for the new changes), but imo this already happens with the custom maps.&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Creature_Bank&amp;diff=143983</id>
		<title>Creature Bank</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Creature_Bank&amp;diff=143983"/>
		<updated>2024-11-05T12:25:42Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: dragons batte layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creature Bank&#039;&#039;&#039; is a collective term for the [[Adventure Map]] locations where a hero may fight against guards in order to receive a reward. The reward typically consists of [[gold]] and [[resource]]s, but may also contain [[creature]]s or [[artifact]]s. The combat against the guards is a unique arrangement, where the hero&#039;s troops are located in the middle of the [[battlefield]] surrounded by enemies and [[war machine]]s are not available. As with other battles, slain enemies do not respawn (should the hero retreat or be defeated). Visiting crypts or shipwrecks whose guards have already been defeated, decreases [[morale]] by -1 until the next battle.&lt;br /&gt;
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Note the shown [[experience]] is based on the total HP of guards to be defeated, not as a separate reward.&lt;br /&gt;
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[[Naga Bank]] gives [[sulfur]], which may be considered as illogical as there are three other creature banks that are coherent with the magical resource they hold and the town they represent. These three are:&lt;br /&gt;
* [[Dwarven Treasury]] guarded by [[dwarves]] from [[Rampart]] and holding [[crystal]]&lt;br /&gt;
* [[Imp Cache]] guarded by [[imps]] from [[Inferno]] and holding [[mercury]]&lt;br /&gt;
* [[Medusa Stores]] guarded by [[medusas]] from [[Dungeon]] and holding [[sulfur]]&lt;br /&gt;
The [[Heroes 3 HD]] mod addresses this by changing the Naga Bank reward from sulfur to gems. This behavior can be toggled off by unchecking the HD+ checkbox.&lt;br /&gt;
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__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creature banks==&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=2 cellspacing=0 style=&amp;quot;text-align:right; font-size:90%; background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
!+ colspan=13 height=30px style=&amp;quot;text-align:center; font-size:120%; background-color:#{{Tan 1}}; color:white;&amp;quot; | Creature banks (Shadow of Death)&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-size:110%; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! rowspan=2 | Object&lt;br /&gt;
! rowspan=2 width=258px | Guards&lt;br /&gt;
! colspan=10 | Reward&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=56px | [[File:troops icon.gif|Troops|link=Creature]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:artifact icon.gif|x30px|Artifact|link=Artifact]]&lt;br /&gt;
! width=52px style=&amp;quot;padding:0;&amp;quot;| [[File:Resource Gold 20x18.gif|x30px|Gold|link=Gold]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Wood 20x18.gif|x30px|Wood|link=Wood]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Ore 20x18.gif|x30px|Ore|link=Ore]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Mercury 20x18.gif|x30px|Mercury|link=Mercury]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=44px | [[File:Resource Sulfur 20x18.gif|x30px|Sulfur|link=Sulfur]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Gem 20x18.gif|x30px|Gem|link=Gem]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Crystal 20x18.gif|x30px|Crystal|link=Crystal]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=52px | [[File:exp2.gif|x30px|Experience|link=Experience]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|crypt}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Crypt]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|30|Walking Dead|20|g=1500 {{G}}|XP=480|T2=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[grass]], [[dirt]], [[snow]], [[swamp]], [[sand]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1000&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|25|Walking Dead|20|Wight|5|g=2000 {{G}}|XP=540|T3=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|20|Walking Dead|20|Wight|10|Vampire|5|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|g=2500 {{G}}|XP=750|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Skeleton|20|Walking Dead|20|Wight|10|Vampire|10|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|g=5000 {{G}}|XP=900|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Cyclops Stockpile}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cyclops Stockpile]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|20|w=4 {{w}}|o=4 {{o}}|m=4 {{m}}|c=4 {{c}}| s=4 {{s}}|gem=4 {{gem}}|XP=1400|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Cyclops King|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|30|w=6 {{w}}|o=6 {{o}}|m=6 {{m}}|c=6 {{c}}| s=6 {{s}}|gem=6 {{gem}}|XP=2100|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|40|w=8 {{w}}|o=8 {{o}}|m=8 {{m}}|c=8 {{c}}| s=8 {{s}}|gem=8 {{gem}}|XP=2800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Cyclops|50|w=10 {{w}}|o=10 {{o}}|m=10 {{m}}|c=10 {{c}}| s=10 {{s}}|gem=10 {{gem}}|XP=3500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Derelict Ship}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Derelict Ship]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|20|g=3000 {{G}}|XP=600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 4000&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|30|g=3000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|40|g=4000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Water Elemental|60|g=6000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dragon Fly Hive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dragon Fly Hive]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|30|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x4|XP=600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 9000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|45|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x6|XP=900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|60|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x8|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Dragon Fly|90|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x12|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dragon Utopia|misc={{!}}160px}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dragon Utopia]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|5|Gold Dragon|2|Black Dragon|1|artifact=&#039;&#039;&#039;[[Treasure artifact|t]], [[Minor artifact|m]],&amp;lt;br&amp;gt;[[Major artifact|M]], [[Relic artifact|R]]&#039;&#039;&#039; |g=20 000 {{G}}|XP=3140|T4=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 10000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|6|Gold Dragon|3|Black Dragon|2|artifact=&#039;&#039;&#039;[[Minor artifact|m]], [[Major artifact|M]]&amp;lt;br&amp;gt;[[Relic artifact|R]]&#039;&#039;&#039; x2|g=30 000 {{G}}|XP=3870|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|6|Gold Dragon|4|Black Dragon|3|artifact=&#039;&#039;&#039;[[Major artifact|M]]&amp;lt;br&amp;gt;[[Relic artifact|R]]&#039;&#039;&#039; x3|g=40 000 {{G}}|XP=4420|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Green Dragon|8|Red Dragon|7|Gold Dragon|6|Black Dragon|5|artifact=&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039; x4|g=50 000 {{G}}|XP=5700|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dwarven Treasury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dwarven Treasury]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|50|g=2500 {{G}}|c=2 {{c}}|XP=1000|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Battle Dwarf|name=Battle Dwarves|{{!}}border=border}}.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|75|g=4000 {{G}}|c=3 {{c}}|XP=1500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|100|g=5000 {{G}}|c=5 {{c}}|XP=2000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Dwarf|150|g=7500 {{G}}|c=10 {{c}}|XP=3000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Griffin Conservatory}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Griffin Conservatory]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Griffin|50|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}} x1|XP=1250|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Royal Griffin|border={{!}}border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Griffin|100|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x2|XP=2500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Griffin|150|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x3|XP=3750|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Griffin|200|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x4|XP=5000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Imp Cache}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Imp Cache]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Imp|100|g=1000 {{G}}|m=2 {{m}}|XP=400|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 5000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Familiar|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Imp|150|g=1500 {{G}}|m=3 {{m}}|XP=600|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Imp|200|g=2000 {{G}}|m=4 {{m}}|XP=800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Imp|300|g=3000 {{G}}|m=6 {{m}}|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Medusa Stores}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Medusa Stores]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Medusa|20|g=2000 {{G}}|s=5 {{s}}|XP=500 &#039;&#039;(520)&#039;&#039;|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any except [[subterranean]] and water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Medusa Queen|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Medusa|30|g=3000 {{G}}|s=6 {{s}}|XP=750 &#039;&#039;(780)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Medusa|40|g=4000 {{G}}|s=8 {{s}}|XP=1000 &#039;&#039;(1040)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Medusa|50|g=5000 {{G}}|s=10 {{s}}|XP=1250 &#039;&#039;(1300)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Naga Bank}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Naga Bank]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Naga|10|g=4000 {{G}}|s=8 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=1100|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3000&amp;lt;br&amp;gt;&lt;br /&gt;
* *Sulfur is replaced by gems in [[HD mod]] and [[Horn of the Abyss|HotA]]{{-wh}}&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Naga Queen|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Naga|15|g=6000 {{G}}|s=12 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=1650|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Naga|20|g=8000 {{G}}|s=16 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=2200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Naga|30|g=12000 {{G}}|s=24 {{s}}{{-}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=3300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Shipwreck|name=shipwreck 1}}{{-}}{{pic|Shipwreck|name=shipwreck 2}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Shipwreck]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Wight|10|g=2000 {{G}}|XP=180|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* Can be visited without a boat if placed next to the dry land.&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wight|15|g=3000 {{G}}|XP=270|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wight|25|g=4000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=450|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Wight|50|g=5000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=900|T1=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{hota}} creature banks==&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=2 cellspacing=0 style=&amp;quot;text-align:right; font-size:90%; background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
!+ colspan=13 height=30px style=&amp;quot;text-align:center; font-size:120%; background-color:#{{Tan 1}}; color:white;&amp;quot; | Creature banks (Horn of the Abyss)&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-size:110%; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! rowspan=2 | Object&lt;br /&gt;
! rowspan=2 width=302px | Guards&lt;br /&gt;
! colspan=10 | Reward&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=58px | [[File:troops icon.gif|Troops|link=Creature]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:artifact icon.gif|x30px|Artifact|link=Artifact]]&lt;br /&gt;
! width=52px style=&amp;quot;padding:0;&amp;quot;| [[File:Resource Gold 20x18.gif|x30px|Gold|link=Gold]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Wood 20x18.gif|x30px|Wood|link=Wood]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Ore 20x18.gif|x30px|Ore|link=Ore]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Mercury 20x18.gif|x30px|Mercury|link=Mercury]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Sulfur 20x18.gif|x30px|Sulfur|link=Sulfur]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Gem 20x18.gif|x30px|Gem|link=Gem]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Crystal 20x18.gif|x30px|Crystal|link=Crystal]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=52px | [[File:exp2.gif|x30px|Experience|link=Experience]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| {{pic|Ancient Altar}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ancient Altar]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-top:0px; padding-bottom=0px; padding-left:7px; padding-right:5px;&amp;quot; | {{{%|100}}} %: {{Cn|Haspid|border={{!}}border|noname=}}x25 || style=&amp;quot;text-align:left;&amp;quot; {{{+|}}} | {{{troops|}}} || style=&amp;quot;font-size:110%; text-align:center;&amp;quot; | &#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039; || || || || || || || || 7500 {{exp}} || style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 20000&amp;lt;br&amp;gt;&lt;br /&gt;
* The reward is always [[Horn of the Abyss (artifact)|Horn of the Abyss]].&lt;br /&gt;
* If the bank has been defeated, the Horn of the Abyss on the exterior disappears.&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Beholders&#039; Sanctuary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Beholders&#039; Sanctuary]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Beholder|50|g=3000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1100|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Evil Eye|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Beholder|75|g=5000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1650|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Beholder|100|g=6000 {{G}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|XP=2200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Beholder|150|g=9000 {{G}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|XP=3300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Black Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Black Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|1|g=2000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=180|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Note: Standard battle layout&#039;&#039;&#039; (war machines active)&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Red Dragon|1|g=2250 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=180|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Gold Dragon|1|g=3500 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=250|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Black Dragon|1|g=3750 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| {{pic|Churchyard}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Churchyard]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-top:0px; padding-bottom=0px; padding-left:7px; padding-right:5px;&amp;quot; | {{{%|100}}} %: {{Cn|Zombie|border={{!}}border|noname=}}x90 || style=&amp;quot;text-align:left;&amp;quot; {{{+|}}} | {{{troops|}}} || style=&amp;quot;font-size:110%; text-align:center;&amp;quot; | &#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039; || 2500 {{g}} || || || || || || || 1800 {{exp}} || style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Experimental Shop}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Experimental Shop]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|20|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x1|XP=900|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|40|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x2|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|60|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x3|XP=2700|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Steel Golem|80|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x4|XP=3600|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Ivory Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ivory Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|35|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x3|XP=1050|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[sand]], [[snow]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 7000&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|50|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x6|XP=1500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|65|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x9|XP=1950|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Arch Mage|80|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x12|XP=2400|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Mansion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mansion]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|40|g=2500 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=2 {{m}}|c=2 {{c}}| s=2 {{s}}|gem=2 {{gem}}|XP=1600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 5000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|60|g=5000 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=3 {{m}}|c=3 {{c}}| s=3 {{s}}|gem=3 {{gem}}|XP=2400|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|80|g=7500 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=4 {{m}}|c=4 {{c}}| s=4 {{s}}|gem=4 {{gem}}|XP=3200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Vampire Lord|100|g=10000 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=5 {{m}}|c=5 {{c}}| s=5 {{s}}|gem=5 {{gem}}|XP=4000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Pirate Cavern}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pirate Cavern]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Pirate|20|Corsair|20|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x1|XP=600|T2=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[rough]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/2 of [[Pirates]] to be [[Corsair]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Pirate|40|Corsair|40|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x2|XP=1200|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Pirate|60|Corsair|60|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x3|XP=1800|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Pirate|80|Corsair|80|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x4|XP=2400|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Red Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Red Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|35|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x1|XP=1225|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 4000&amp;lt;br&amp;gt;&lt;br /&gt;
* Limit per zone: 1&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Energy Elemental|{{!}}border=border}}s.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|70|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x2|XP=2450|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|105|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x3|XP=3675|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Fire Elemental|140|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x4|XP=4900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Ruins}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ruins]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|20|Wight|3|Wraith|3|Skeleton Warrior|10|Power Lich|1|g=1000 {{G}}|XP=328|T5=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[highlands]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1000&amp;lt;br&amp;gt;&lt;br /&gt;
* After defeating the guards, the shroud is removed from all tiles within 12 tiles from Ruins.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|30|Wight|5|Wraith|5|Skeleton Warrior|10|Power Lich|1|g=2000 {{G}}|XP=460|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|40|Wight|7|Wraith|7|Skeleton Warrior|20|Power Lich|2|g=3000 {{G}}|XP=692|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Skeleton|50|Wight|9|Wraith|9|Skeleton Warrior|20|Power Lich|3|g=4000 {{G}}|XP=864|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Spit}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Spit]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|16|g=3000 {{g}}|XP=560|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[swamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|24|g=4500 {{g}}|XP=840|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|32|g=6000 {{g}}|XP=1120|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Basilisk|48|g=9000 {{g}}|XP=1680|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Temple of the Sea|misc={{!}}160px}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Temple of the Sea]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|6|Chaos Hydra|3|Haspid|2|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Minor artifact|m]], [[Relic artifact|R]]&#039;&#039;&#039; |g=10 000 {{G}}|XP=3830|T4=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 10000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|7|Chaos Hydra|4|Haspid|3|artifact=&#039;&#039;&#039;[[Treasure artifact|t]], [[Minor artifact|m]],&amp;lt;br&amp;gt;[[Major artifact|M]], [[Relic artifact|R]]&#039;&#039;&#039; |g=15 000 {{G}}|XP=4560|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|7|Chaos Hydra|5|Haspid|4|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&amp;lt;br&amp;gt;[[Major artifact|M]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039;|g=20 000 {{G}}|XP=5110|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Hydra|10|Sea Serpent|9|Chaos Hydra|6|Haspid|5|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039; x2|g=30 000 {{G}}|XP=6370|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Wolf Raider Picket}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Wolf Raider Picket]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|50|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x4|XP=500|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 9500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|75|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x6|XP=750|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|100|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x8|XP=1000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Wolf Raider|150|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x12|XP=1500|T1=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guards preview table ==&lt;br /&gt;
{{creature bank preview}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; color:white; background-color:#{{Tan 1}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview !! Upgraded stack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Cyclops Stockpile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Cyclops Stockpile&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Cyclopses || pack (10-19) of Cyclopses&amp;lt;br&amp;gt;few (1-4) Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Cyclopses&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Cyclops|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Cyclopses || lots (20-49) of Cyclopses&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Dragon Fly Hive|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dragon Fly Hive&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Dragon Flies  || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x45 || style=&amp;quot;text-align:center;&amp;quot; | 9 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Dragon Flies&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Dragon Fly|noname=}}x90 || style=&amp;quot;text-align:center;&amp;quot; | 18 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Dragon Utopia|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dragon Utopia&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x5, {{cn|Gold Dragon|noname=}}x2, {{cn|Black Dragon|noname=}}x1 ||  || rowspan=2 | pack (10-19) of creatures || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x6, {{cn|Gold Dragon|noname=}}x3, {{cn|Black Dragon|noname=}}x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x6, {{cn|Gold Dragon|noname=}}x4, {{cn|Black Dragon|noname=}}x3 ||  || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Black Dragons&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x7, {{cn|Gold Dragon|noname=}}x6, {{cn|Black Dragon|noname=}}x5 ||  || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Black Dragons&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Dwarven Treasury|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dwarven Treasury&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Dwarves || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Dwarves&amp;lt;br&amp;gt;pack (10-19) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Dwarves&amp;lt;br&amp;gt;pack (10-19) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Dwarves || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Dwarves&amp;lt;br&amp;gt;lots (20-49) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Dwarf|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Dwarves&amp;lt;br&amp;gt;lots (20-49) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Griffin Conservatory|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Griffin Conservatory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Griffins  || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Griffins&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=3 | throng (100-249) of Griffins  || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Griffins&amp;lt;br&amp;gt;lots (20-49) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Griffins&amp;lt;br&amp;gt;lots (20-49) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Griffin|noname=}}x200 || style=&amp;quot;text-align:center;&amp;quot; | 40 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Imp Cache|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Imp Cache&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=3 | throng (100-249) of Imps || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Imps&amp;lt;br&amp;gt;lots (20-49) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Imps&amp;lt;br&amp;gt;lots (20-49) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x200 || style=&amp;quot;text-align:center;&amp;quot; | 40 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Imp|noname=}}x300 || style=&amp;quot;text-align:center;&amp;quot; | 60 x5 || swarm (250-499) of Imps || throng (100-249) of Imps&amp;lt;br&amp;gt;&#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Medusa Stores|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Medusa Stores&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Medusas || pack (10-19) of Medusas&amp;lt;br&amp;gt;few (1-4) Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Medusas&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Medusa|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Medusas || lots (20-49) of Medusas&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Naga Bank|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Naga Bank&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x10 || style=&amp;quot;text-align:center;&amp;quot; | 2 x5 || rowspan=2 | pack (10-19) of Nagas || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Nagas&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x15 || style=&amp;quot;text-align:center;&amp;quot; | 3 x5 || pack (10-19) of creatures&amp;lt;br&amp;gt;pack (10-19) of Nagas&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=2 | lots (20-49) of Nagas || lots (50-99) of creatures&amp;lt;br&amp;gt;few (1-4) Naga Queens&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Naga|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Naga Queens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{hota}} guards preview table ==&lt;br /&gt;
{{creature bank preview|hdmod=T}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; color:white; background-color:#{{Tan 1}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview !! Upgraded stack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Crypt|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Crypt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x30, {{cn|Walking Dead|noname=}}x20 ||  || Skeletons and Walking Dead only || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x25, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x5 ||  || several (5-9) Wights&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x20, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x10, {{cn|Vampire|noname=}}x5 ||  || several (5-9) Vampires&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Skeleton|noname=}}x20, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x10, {{cn|Vampire|noname=}}x10 ||  || pack (10-19) of Vampires&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Beholders&#039; Sanctuary|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Beholders&#039; Sanctuary&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Beholders || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Beholders&amp;lt;br&amp;gt;pack (10-19) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Beholders&amp;lt;br&amp;gt;pack (10-19) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Beholders || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Beholders&amp;lt;br&amp;gt;lots (20-49) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Beholder|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Beholders&amp;lt;br&amp;gt;lots (20-49) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Derelict Ship|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Derelict Ship&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Water Elementals || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Water Elemental|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || horde (50-99) of Water Elementals&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Experimental Shop|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Experimental Shop&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 ||  rowspan=2 | lots (20-49) of Steel Golems || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5 &lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Steel Golems&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Steel Golem|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5 &lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Ivory Tower|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x35 || style=&amp;quot;text-align:center;&amp;quot; | 7 x5 || lots (20-49) of Arch Magi || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=3 | horde (50-99) of Arch Magi&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x65 || style=&amp;quot;text-align:center;&amp;quot; | 13 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Arch Mage|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Mansion|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Mansion&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5 || lots (20-49) of Vampire Lords || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Vampire Lords&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Vampire Lord|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || throng (100-249) of Vampire Lords&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Pirate Cavern|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Pirate Cavern&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x20, {{cn|Corsair|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 10 x4 || lots (20-49) of creatures&amp;lt;br&amp;gt;lots (20-49) of Pirates || pack (10-19) of Pirates&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x40, {{cn|Corsair|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 20 x4 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;lots (20-49) of Corsairs || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;horde (50-99) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x60, {{cn|Corsair|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 30 x4 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of creatures&amp;lt;br&amp;gt;horde (50-99) of Pirates&amp;lt;br&amp;gt;horde (50-99) of Corsairs || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of creatures&amp;lt;br&amp;gt;lots (20-49) of Pirates&amp;lt;br&amp;gt;horde (50-99) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Pirate|noname=}}x80, {{cn|Corsair|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 40 x4 || throng (100-249) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Red Tower|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Red Tower&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x35 || style=&amp;quot;text-align:center;&amp;quot; | 7 x5 || lots (20-49) of Fire Elementals || lots (20-49) of Fire Elementals&amp;lt;br&amp;gt;several (5-9) Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x70 || style=&amp;quot;text-align:center;&amp;quot; | 14 x5 || horde (50-99) of Fire Elementals || horde (50-99) of Fire Elementals&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x105 || style=&amp;quot;text-align:center;&amp;quot; | 21 x5 || rowspan=2 | throng (100-249) of Fire Elementals || horde (50-99) of Fire Elementals&amp;lt;br&amp;gt;&#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Fire Elemental|noname=}}x140 || style=&amp;quot;text-align:center;&amp;quot; | 28 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Fire Elementals&amp;lt;br&amp;gt;lots (20-49) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Ruins|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Ruins&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x20, {{cn|Wight|noname=}}x3, {{cn|Wraith|noname=}}x3, {{cn|Skeleton Warrior|noname=}}x10, {{cn|Power Lich|noname=}}x1 || || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Wights/Wraiths&amp;lt;br&amp;gt;pack (10-19) of Skeleton Warriors || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x30, {{cn|Wight|noname=}}x5, {{cn|Wraith|noname=}}x5, {{cn|Skeleton Warrior|noname=}}x10, {{cn|Power Lich|noname=}}x1 || || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Wights/Wraiths&amp;lt;br&amp;gt;pack (10-19) of Skeleton Warriors&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x40, {{cn|Wight|noname=}}x7, {{cn|Wraith|noname=}}x7, {{cn|Skeleton Warrior|noname=}}x20, {{cn|Power Lich|noname=}}x2 || || lots (20-49) of Skeletons&amp;lt;br&amp;gt;lots (20-49) of Skeleton Warriors&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Skeleton|noname=}}x50, {{cn|Wight|noname=}}x9, {{cn|Wraith|noname=}}x9, {{cn|Skeleton Warrior|noname=}}x20, {{cn|Power Lich|noname=}}x3 || || horde (50-99) of Skeletons&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Shipwreck|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Shipwreck&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x10 || style=&amp;quot;text-align:center;&amp;quot; | 2 x5 || rowspan=2 | pack (10-19) of Wights || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x15 || style=&amp;quot;text-align:center;&amp;quot; | 3 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x25 || style=&amp;quot;text-align:center;&amp;quot; | 5 x5 || lots (20-49) of Wights&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Wight|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Wights&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Spit|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Spit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x16 || style=&amp;quot;text-align:center;&amp;quot; | 4 x4 || pack (10-19) of Basilisks || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x24 || style=&amp;quot;text-align:center;&amp;quot; | 6 x4 || rowspan=3 | lots (20-49) of Basilisks&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x32 || style=&amp;quot;text-align:center;&amp;quot; | 8 x4&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Basilisk|noname=}}x48 || style=&amp;quot;text-align:center;&amp;quot; | 12 x4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Temple of the Sea|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Temple of the Sea&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x6, {{cn|Chaos Hydra|noname=}}x3, {{cn|Haspid|noname=}}x2 || || pack (10-19) of creatures || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x7, {{cn|Chaos Hydra|noname=}}x4, {{cn|Haspid|noname=}}x3 || || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Chaos Hydras&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x7, {{cn|Chaos Hydra|noname=}}x5, {{cn|Haspid|noname=}}x4 || || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Chaos Hydras&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Haspids&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Hydra|noname=}}x10, {{cn|Sea Serpent|noname=}}x9, {{cn|Chaos Hydra|noname=}}x6, {{cn|Haspid|noname=}}x5 || || pack (10-19) of Hydras&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Haspids&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Wolf Raider Picket|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Wolf Raider Picket&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Wolf Raiders || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Wolf Raiders&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Wolf Raider|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature bank navigational box|img=Dragon Fly Hive}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
[[Category: Creature Banks|*]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Creature_Bank&amp;diff=143982</id>
		<title>Creature Bank</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Creature_Bank&amp;diff=143982"/>
		<updated>2024-11-05T12:20:13Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: experience column description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creature Bank&#039;&#039;&#039; is a collective term for the [[Adventure Map]] locations where a hero may fight against guards in order to receive a reward. The reward typically consists of [[gold]] and [[resource]]s, but may also contain [[creature]]s or [[artifact]]s. The combat against the guards is a unique arrangement, where the hero&#039;s troops are located in the middle of the [[battlefield]] surrounded by enemies and [[war machine]]s are not available. As with other battles, slain enemies do not respawn (should the hero retreat or be defeated). Visiting crypts or shipwrecks whose guards have already been defeated, decreases [[morale]] by -1 until the next battle.&lt;br /&gt;
&lt;br /&gt;
Note the shown [[experience]] is based on the total HP of guards to be defeated, not as a separate reward.&lt;br /&gt;
&lt;br /&gt;
[[Naga Bank]] gives [[sulfur]], which may be considered as illogical as there are three other creature banks that are coherent with the magical resource they hold and the town they represent. These three are:&lt;br /&gt;
* [[Dwarven Treasury]] guarded by [[dwarves]] from [[Rampart]] and holding [[crystal]]&lt;br /&gt;
* [[Imp Cache]] guarded by [[imps]] from [[Inferno]] and holding [[mercury]]&lt;br /&gt;
* [[Medusa Stores]] guarded by [[medusas]] from [[Dungeon]] and holding [[sulfur]]&lt;br /&gt;
The [[Heroes 3 HD]] mod addresses this by changing the Naga Bank reward from sulfur to gems. This behavior can be toggled off by unchecking the HD+ checkbox.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Creature banks==&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=2 cellspacing=0 style=&amp;quot;text-align:right; font-size:90%; background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
!+ colspan=13 height=30px style=&amp;quot;text-align:center; font-size:120%; background-color:#{{Tan 1}}; color:white;&amp;quot; | Creature banks (Shadow of Death)&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-size:110%; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! rowspan=2 | Object&lt;br /&gt;
! rowspan=2 width=258px | Guards&lt;br /&gt;
! colspan=10 | Reward&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=56px | [[File:troops icon.gif|Troops|link=Creature]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:artifact icon.gif|x30px|Artifact|link=Artifact]]&lt;br /&gt;
! width=52px style=&amp;quot;padding:0;&amp;quot;| [[File:Resource Gold 20x18.gif|x30px|Gold|link=Gold]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Wood 20x18.gif|x30px|Wood|link=Wood]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Ore 20x18.gif|x30px|Ore|link=Ore]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Mercury 20x18.gif|x30px|Mercury|link=Mercury]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=44px | [[File:Resource Sulfur 20x18.gif|x30px|Sulfur|link=Sulfur]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Gem 20x18.gif|x30px|Gem|link=Gem]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Crystal 20x18.gif|x30px|Crystal|link=Crystal]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=52px | [[File:exp2.gif|x30px|Experience|link=Experience]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|crypt}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Crypt]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|30|Walking Dead|20|g=1500 {{G}}|XP=480|T2=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[grass]], [[dirt]], [[snow]], [[swamp]], [[sand]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1000&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|25|Walking Dead|20|Wight|5|g=2000 {{G}}|XP=540|T3=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|20|Walking Dead|20|Wight|10|Vampire|5|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|g=2500 {{G}}|XP=750|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Skeleton|20|Walking Dead|20|Wight|10|Vampire|10|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|g=5000 {{G}}|XP=900|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Cyclops Stockpile}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Cyclops Stockpile]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|20|w=4 {{w}}|o=4 {{o}}|m=4 {{m}}|c=4 {{c}}| s=4 {{s}}|gem=4 {{gem}}|XP=1400|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Cyclops King|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|30|w=6 {{w}}|o=6 {{o}}|m=6 {{m}}|c=6 {{c}}| s=6 {{s}}|gem=6 {{gem}}|XP=2100|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Cyclops|40|w=8 {{w}}|o=8 {{o}}|m=8 {{m}}|c=8 {{c}}| s=8 {{s}}|gem=8 {{gem}}|XP=2800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Cyclops|50|w=10 {{w}}|o=10 {{o}}|m=10 {{m}}|c=10 {{c}}| s=10 {{s}}|gem=10 {{gem}}|XP=3500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Derelict Ship}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Derelict Ship]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|20|g=3000 {{G}}|XP=600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 4000&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|30|g=3000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Water Elemental|40|g=4000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Water Elemental|60|g=6000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dragon Fly Hive}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dragon Fly Hive]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|30|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x4|XP=600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 9000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|45|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x6|XP=900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dragon Fly|60|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x8|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Dragon Fly|90|troops={{pic|Wyvern|name=creature portrait Wyvern small|misc={{!}}border}} x12|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dragon Utopia|misc={{!}}160px}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dragon Utopia]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|5|Gold Dragon|2|Black Dragon|1|artifact=&#039;&#039;&#039;[[Treasure artifact|t]], [[Minor artifact|m]],&amp;lt;br&amp;gt;[[Major artifact|M]], [[Relic artifact|R]]&#039;&#039;&#039; |g=20 000 {{G}}|XP=3140|T4=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 10000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|6|Gold Dragon|3|Black Dragon|2|artifact=&#039;&#039;&#039;[[Minor artifact|m]], [[Major artifact|M]]&amp;lt;br&amp;gt;[[Relic artifact|R]]&#039;&#039;&#039; x2|g=30 000 {{G}}|XP=3870|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|8|Red Dragon|6|Gold Dragon|4|Black Dragon|3|artifact=&#039;&#039;&#039;[[Major artifact|M]]&amp;lt;br&amp;gt;[[Relic artifact|R]]&#039;&#039;&#039; x3|g=40 000 {{G}}|XP=4420|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Green Dragon|8|Red Dragon|7|Gold Dragon|6|Black Dragon|5|artifact=&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039; x4|g=50 000 {{G}}|XP=5700|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Dwarven Treasury}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dwarven Treasury]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|50|g=2500 {{G}}|c=2 {{c}}|XP=1000|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Battle Dwarf|name=Battle Dwarves|{{!}}border=border}}.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|75|g=4000 {{G}}|c=3 {{c}}|XP=1500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Dwarf|100|g=5000 {{G}}|c=5 {{c}}|XP=2000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Dwarf|150|g=7500 {{G}}|c=10 {{c}}|XP=3000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Griffin Conservatory}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Griffin Conservatory]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Griffin|50|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}} x1|XP=1250|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Royal Griffin|border={{!}}border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Griffin|100|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x2|XP=2500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Griffin|150|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x3|XP=3750|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Griffin|200|troops={{pic|Angel|name=creature portrait Angel small|misc={{!}}border}}  x4|XP=5000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Imp Cache}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Imp Cache]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Imp|100|g=1000 {{G}}|m=2 {{m}}|XP=400|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 5000&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Familiar|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Imp|150|g=1500 {{G}}|m=3 {{m}}|XP=600|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Imp|200|g=2000 {{G}}|m=4 {{m}}|XP=800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Imp|300|g=3000 {{G}}|m=6 {{m}}|XP=1200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Medusa Stores}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Medusa Stores]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Medusa|20|g=2000 {{G}}|s=5 {{s}}|XP=500 &#039;&#039;(520)&#039;&#039;|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any except [[subterranean]] and water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Medusa Queen|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Medusa|30|g=3000 {{G}}|s=6 {{s}}|XP=750 &#039;&#039;(780)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Medusa|40|g=4000 {{G}}|s=8 {{s}}|XP=1000 &#039;&#039;(1040)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Medusa|50|g=5000 {{G}}|s=10 {{s}}|XP=1250 &#039;&#039;(1300)&#039;&#039;|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Naga Bank}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Naga Bank]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Naga|10|g=4000 {{G}}|s=8 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=1100|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3000&amp;lt;br&amp;gt;&lt;br /&gt;
* *Sulfur is replaced by gems in [[HD mod]] and [[Horn of the Abyss|HotA]]{{-wh}}&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Naga Queen|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Naga|15|g=6000 {{G}}|s=12 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=1650|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Naga|20|g=8000 {{G}}|s=16 {{s}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=2200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Naga|30|g=12000 {{G}}|s=24 {{s}}{{-}}&amp;lt;span title=Replaced{{-}}by{{-}}gems{{-}}in{{-}}HD{{-}}mod{{-}}and{{-}}HotA&amp;gt;*&amp;lt;/span&amp;gt;|XP=3300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Shipwreck|name=shipwreck 1}}{{-}}{{pic|Shipwreck|name=shipwreck 2}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Shipwreck]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Wight|10|g=2000 {{G}}|XP=180|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2000&amp;lt;br&amp;gt;&lt;br /&gt;
* Can be visited without a boat if placed next to the dry land.&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wight|15|g=3000 {{G}}|XP=270|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wight|25|g=4000 {{G}}|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039;|XP=450|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Wight|50|g=5000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=900|T1=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{hota}} creature banks==&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=2 cellspacing=0 style=&amp;quot;text-align:right; font-size:90%; background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
!+ colspan=13 height=30px style=&amp;quot;text-align:center; font-size:120%; background-color:#{{Tan 1}}; color:white;&amp;quot; | Creature banks (Horn of the Abyss)&lt;br /&gt;
|- style=&amp;quot;text-align:center; font-size:110%; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! rowspan=2 | Object&lt;br /&gt;
! rowspan=2 width=302px | Guards&lt;br /&gt;
! colspan=10 | Reward&lt;br /&gt;
! rowspan=2 |&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=58px | [[File:troops icon.gif|Troops|link=Creature]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:artifact icon.gif|x30px|Artifact|link=Artifact]]&lt;br /&gt;
! width=52px style=&amp;quot;padding:0;&amp;quot;| [[File:Resource Gold 20x18.gif|x30px|Gold|link=Gold]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Wood 20x18.gif|x30px|Wood|link=Wood]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Ore 20x18.gif|x30px|Ore|link=Ore]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Mercury 20x18.gif|x30px|Mercury|link=Mercury]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Sulfur 20x18.gif|x30px|Sulfur|link=Sulfur]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Gem 20x18.gif|x30px|Gem|link=Gem]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=36px | [[File:Resource Crystal 20x18.gif|x30px|Crystal|link=Crystal]]&lt;br /&gt;
! style=&amp;quot;padding:0;&amp;quot; width=52px | [[File:exp2.gif|x30px|Experience|link=Experience]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| {{pic|Ancient Altar}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ancient Altar]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-top:0px; padding-bottom=0px; padding-left:7px; padding-right:5px;&amp;quot; | {{{%|100}}} %: {{Cn|Haspid|border={{!}}border|noname=}}x25 || style=&amp;quot;text-align:left;&amp;quot; {{{+|}}} | {{{troops|}}} || style=&amp;quot;font-size:110%; text-align:center;&amp;quot; | &#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039; || || || || || || || || 7500 {{exp}} || style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 20000&amp;lt;br&amp;gt;&lt;br /&gt;
* The reward is always [[Horn of the Abyss (artifact)|Horn of the Abyss]].&lt;br /&gt;
* If the bank has been defeated, the Horn of the Abyss on the exterior disappears.&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Beholders&#039; Sanctuary}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Beholders&#039; Sanctuary]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Beholder|50|g=3000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1100|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 2500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Evil Eye|{{!}}border=border}}s.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Beholder|75|g=5000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=1650|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Beholder|100|g=6000 {{G}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|XP=2200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Beholder|150|g=9000 {{G}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|XP=3300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Black Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Black Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Green Dragon|1|g=2000 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=180|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Red Dragon|1|g=2250 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=180|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Gold Dragon|1|g=3500 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=250|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Black Dragon|1|g=3750 {{G}}|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039;|XP=300|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| {{pic|Churchyard}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Churchyard]]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:left; padding-top:0px; padding-bottom=0px; padding-left:7px; padding-right:5px;&amp;quot; | {{{%|100}}} %: {{Cn|Zombie|border={{!}}border|noname=}}x90 || style=&amp;quot;text-align:left;&amp;quot; {{{+|}}} | {{{troops|}}} || style=&amp;quot;font-size:110%; text-align:center;&amp;quot; | &#039;&#039;&#039;[[Minor artifact|m]]&#039;&#039;&#039; || 2500 {{g}} || || || || || || || 1800 {{exp}} || style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Experimental Shop}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Experimental Shop]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|20|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x1|XP=900|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|40|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x2|XP=1800|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Steel Golem|60|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x3|XP=2700|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Steel Golem|80|troops={{pic|Giant|name=creature portrait Giant small|misc={{!}}border}} x4|XP=3600|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Ivory Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ivory Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|35|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x3|XP=1050|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[sand]], [[snow]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 7000&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|50|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x6|XP=1500|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Arch Mage|65|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x9|XP=1950|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Arch Mage|80|troops={{pic|Enchanter|name=creature portrait Enchanter small|misc={{!}}border}} x12|XP=2400|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Mansion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Mansion]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|40|g=2500 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=2 {{m}}|c=2 {{c}}| s=2 {{s}}|gem=2 {{gem}}|XP=1600|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 5000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|60|g=5000 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=3 {{m}}|c=3 {{c}}| s=3 {{s}}|gem=3 {{gem}}|XP=2400|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Vampire Lord|80|g=7500 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=4 {{m}}|c=4 {{c}}| s=4 {{s}}|gem=4 {{gem}}|XP=3200|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Vampire Lord|100|g=10000 {{g}}|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039;|m=5 {{m}}|c=5 {{c}}| s=5 {{s}}|gem=5 {{gem}}|XP=4000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Pirate Cavern}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Pirate Cavern]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Pirate|20|Corsair|20|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x1|XP=600|T2=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[rough]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 3500&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/2 of [[Pirates]] to be [[Corsair]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Pirate|40|Corsair|40|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x2|XP=1200|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Pirate|60|Corsair|60|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x3|XP=1800|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Pirate|80|Corsair|80|troops={{pic|Sea Serpent|name=creature portrait Sea Serpent small|misc={{!}}border}} x4|XP=2400|T2=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Red Tower}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Red Tower]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|35|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x1|XP=1225|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 4000&amp;lt;br&amp;gt;&lt;br /&gt;
* Limit per zone: 1&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% probability for 1/5 of the guards to be {{cn|Energy Elemental|{{!}}border=border}}s.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|70|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x2|XP=2450|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Fire Elemental|105|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x3|XP=3675|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Fire Elemental|140|troops={{pic|Firebird|name=creature portrait Firebird small|misc={{!}}border}} x4|XP=4900|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Ruins}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Ruins]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|20|Wight|3|Wraith|3|Skeleton Warrior|10|Power Lich|1|g=1000 {{G}}|XP=328|T5=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[highlands]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1000&amp;lt;br&amp;gt;&lt;br /&gt;
* After defeating the guards, the shroud is removed from all tiles within 12 tiles from Ruins.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|30|Wight|5|Wraith|5|Skeleton Warrior|10|Power Lich|1|g=2000 {{G}}|XP=460|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Skeleton|40|Wight|7|Wraith|7|Skeleton Warrior|20|Power Lich|2|g=3000 {{G}}|XP=692|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Skeleton|50|Wight|9|Wraith|9|Skeleton Warrior|20|Power Lich|3|g=4000 {{G}}|XP=864|T5=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Spit}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Spit]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|16|g=3000 {{g}}|XP=560|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; [[swamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 1500&amp;lt;br&amp;gt;&lt;br /&gt;
* Does not appear on random maps unless it is enabled in the template settings.&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|24|g=4500 {{g}}|XP=840|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Basilisk|32|g=6000 {{g}}|XP=1120|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Basilisk|48|g=9000 {{g}}|XP=1680|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Temple of the Sea|misc={{!}}160px}}&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Temple of the Sea]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|6|Chaos Hydra|3|Haspid|2|artifact=&#039;&#039;&#039;[[Treasure artifact|t]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Minor artifact|m]], [[Relic artifact|R]]&#039;&#039;&#039; |g=10 000 {{G}}|XP=3830|T4=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; water&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 10000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|7|Chaos Hydra|4|Haspid|3|artifact=&#039;&#039;&#039;[[Treasure artifact|t]], [[Minor artifact|m]],&amp;lt;br&amp;gt;[[Major artifact|M]], [[Relic artifact|R]]&#039;&#039;&#039; |g=15 000 {{G}}|XP=4560|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Hydra|8|Sea Serpent|7|Chaos Hydra|5|Haspid|4|artifact=&#039;&#039;&#039;[[Minor artifact|m]]&amp;lt;br&amp;gt;[[Major artifact|M]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039;|g=20 000 {{G}}|XP=5110|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Hydra|10|Sea Serpent|9|Chaos Hydra|6|Haspid|5|artifact=&#039;&#039;&#039;[[Major artifact|M]]&#039;&#039;&#039; x2&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Relic artifact|R]]&#039;&#039;&#039; x2|g=30 000 {{G}}|XP=6370|T4=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 style=&amp;quot;text-align:center;&amp;quot;| {{pic|Wolf Raider Picket}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Wolf Raider Picket]]&#039;&#039;&#039;&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|50|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x4|XP=500|T1=}} || rowspan=4 style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* &#039;&#039;&#039;Terrain:&#039;&#039;&#039; any dry land&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Value:&#039;&#039;&#039; 9500&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|75|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x6|XP=750|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=30|Wolf Raider|100|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x8|XP=1000|T1=}}&lt;br /&gt;
|-&lt;br /&gt;
{{creature banks table row|%=10|Wolf Raider|150|troops={{pic|Cyclops|name=creature portrait Cyclops small|misc={{!}}border}} x12|XP=1500|T1=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guards preview table ==&lt;br /&gt;
{{creature bank preview}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; color:white; background-color:#{{Tan 1}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview !! Upgraded stack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Cyclops Stockpile|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Cyclops Stockpile&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Cyclopses || pack (10-19) of Cyclopses&amp;lt;br&amp;gt;few (1-4) Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Cyclopses&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Cyclops|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Cyclops|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Cyclopses || lots (20-49) of Cyclopses&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Cyclops Kings&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Dragon Fly Hive|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dragon Fly Hive&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Dragon Flies  || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x45 || style=&amp;quot;text-align:center;&amp;quot; | 9 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dragon Fly|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Dragon Flies&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Dragon Fly|noname=}}x90 || style=&amp;quot;text-align:center;&amp;quot; | 18 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Dragon Utopia|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dragon Utopia&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x5, {{cn|Gold Dragon|noname=}}x2, {{cn|Black Dragon|noname=}}x1 ||  || rowspan=2 | pack (10-19) of creatures || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x6, {{cn|Gold Dragon|noname=}}x3, {{cn|Black Dragon|noname=}}x2 ||&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x6, {{cn|Gold Dragon|noname=}}x4, {{cn|Black Dragon|noname=}}x3 ||  || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Black Dragons&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Green Dragon|noname=}}x8, {{cn|Red Dragon|noname=}}x7, {{cn|Gold Dragon|noname=}}x6, {{cn|Black Dragon|noname=}}x5 ||  || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Black Dragons&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Dwarven Treasury|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Dwarven Treasury&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Dwarves || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Dwarves&amp;lt;br&amp;gt;pack (10-19) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Dwarves&amp;lt;br&amp;gt;pack (10-19) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Dwarf|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Dwarves || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Dwarves&amp;lt;br&amp;gt;lots (20-49) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Dwarf|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Dwarves&amp;lt;br&amp;gt;lots (20-49) of Battle Dwarves&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Griffin Conservatory|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Griffin Conservatory&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Griffins  || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Griffins&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=3 | throng (100-249) of Griffins  || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Griffins&amp;lt;br&amp;gt;lots (20-49) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Griffin|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Griffins&amp;lt;br&amp;gt;lots (20-49) of Royal Griffins&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Griffin|noname=}}x200 || style=&amp;quot;text-align:center;&amp;quot; | 40 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Imp Cache|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Imp Cache&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=3 | throng (100-249) of Imps || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Imps&amp;lt;br&amp;gt;lots (20-49) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Imps&amp;lt;br&amp;gt;lots (20-49) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Imp|noname=}}x200 || style=&amp;quot;text-align:center;&amp;quot; | 40 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Imp|noname=}}x300 || style=&amp;quot;text-align:center;&amp;quot; | 60 x5 || swarm (250-499) of Imps || throng (100-249) of Imps&amp;lt;br&amp;gt;&#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Familiars&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Medusa Stores|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Medusa Stores&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Medusas || pack (10-19) of Medusas&amp;lt;br&amp;gt;few (1-4) Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || rowspan=2 | lots (20-49) of Medusas&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Medusa|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Medusa|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Medusas || lots (20-49) of Medusas&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Medusa Queens&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Naga Bank|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Naga Bank&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x10 || style=&amp;quot;text-align:center;&amp;quot; | 2 x5 || rowspan=2 | pack (10-19) of Nagas || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Nagas&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x15 || style=&amp;quot;text-align:center;&amp;quot; | 3 x5 || pack (10-19) of creatures&amp;lt;br&amp;gt;pack (10-19) of Nagas&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Naga|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=2 | lots (20-49) of Nagas || lots (50-99) of creatures&amp;lt;br&amp;gt;few (1-4) Naga Queens&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Naga|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5 || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Naga Queens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== {{hota}} guards preview table ==&lt;br /&gt;
{{creature bank preview|hdmod=T}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; color:white; background-color:#{{Tan 1}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview !! Upgraded stack&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Crypt|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Crypt&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x30, {{cn|Walking Dead|noname=}}x20 ||  || Skeletons and Walking Dead only || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x25, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x5 ||  || several (5-9) Wights&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x20, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x10, {{cn|Vampire|noname=}}x5 ||  || several (5-9) Vampires&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Skeleton|noname=}}x20, {{cn|Walking Dead|noname=}}x20, {{cn|Wight|noname=}}x10, {{cn|Vampire|noname=}}x10 ||  || pack (10-19) of Vampires&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Beholders&#039; Sanctuary|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Beholders&#039; Sanctuary&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Beholders || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Beholders&amp;lt;br&amp;gt;pack (10-19) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Beholders&amp;lt;br&amp;gt;pack (10-19) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Beholder|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Beholders || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of Beholders&amp;lt;br&amp;gt;lots (20-49) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Beholder|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Beholders&amp;lt;br&amp;gt;lots (20-49) of Evil Eyes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Derelict Ship|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Derelict Ship&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 || rowspan=3 | lots (20-49) of Water Elementals || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; | 6 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Water Elemental|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Water Elemental|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || horde (50-99) of Water Elementals&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Experimental Shop|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Experimental Shop&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 4 x5 ||  rowspan=2 | lots (20-49) of Steel Golems || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5 &lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Steel Golem|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Steel Golems&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Steel Golem|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5 &lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Ivory Tower|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x35 || style=&amp;quot;text-align:center;&amp;quot; | 7 x5 || lots (20-49) of Arch Magi || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=3 | horde (50-99) of Arch Magi&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Arch Mage|noname=}}x65 || style=&amp;quot;text-align:center;&amp;quot; | 13 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Arch Mage|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Mansion|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Mansion&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 8 x5 || lots (20-49) of Vampire Lords || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 12 x5 || rowspan=2 | horde (50-99) of Vampire Lords&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Vampire Lord|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 16 x5&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Vampire Lord|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || throng (100-249) of Vampire Lords&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Pirate Cavern|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Pirate Cavern&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x20, {{cn|Corsair|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; | 10 x4 || lots (20-49) of creatures&amp;lt;br&amp;gt;lots (20-49) of Pirates || pack (10-19) of Pirates&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x40, {{cn|Corsair|noname=}}x40 || style=&amp;quot;text-align:center;&amp;quot; | 20 x4 || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;lots (20-49) of Corsairs || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;horde (50-99) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Pirate|noname=}}x60, {{cn|Corsair|noname=}}x60 || style=&amp;quot;text-align:center;&amp;quot; | 30 x4 || rowspan=2 | &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of creatures&amp;lt;br&amp;gt;horde (50-99) of Pirates&amp;lt;br&amp;gt;horde (50-99) of Corsairs || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of creatures&amp;lt;br&amp;gt;lots (20-49) of Pirates&amp;lt;br&amp;gt;horde (50-99) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Pirate|noname=}}x80, {{cn|Corsair|noname=}}x80 || style=&amp;quot;text-align:center;&amp;quot; | 40 x4 || throng (100-249) of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Red Tower|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Red Tower&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x35 || style=&amp;quot;text-align:center;&amp;quot; | 7 x5 || lots (20-49) of Fire Elementals || lots (20-49) of Fire Elementals&amp;lt;br&amp;gt;several (5-9) Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x70 || style=&amp;quot;text-align:center;&amp;quot; | 14 x5 || horde (50-99) of Fire Elementals || horde (50-99) of Fire Elementals&amp;lt;br&amp;gt;&#039;&#039;&#039;pack&#039;&#039;&#039; (10-19) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Fire Elemental|noname=}}x105 || style=&amp;quot;text-align:center;&amp;quot; | 21 x5 || rowspan=2 | throng (100-249) of Fire Elementals || horde (50-99) of Fire Elementals&amp;lt;br&amp;gt;&#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Fire Elemental|noname=}}x140 || style=&amp;quot;text-align:center;&amp;quot; | 28 x5 || &#039;&#039;&#039;throng&#039;&#039;&#039; (100-249) of Fire Elementals&amp;lt;br&amp;gt;lots (20-49) of Energy Elementals&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Ruins|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Ruins&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x20, {{cn|Wight|noname=}}x3, {{cn|Wraith|noname=}}x3, {{cn|Skeleton Warrior|noname=}}x10, {{cn|Power Lich|noname=}}x1 || || &#039;&#039;&#039;lots&#039;&#039;&#039; (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Wights/Wraiths&amp;lt;br&amp;gt;pack (10-19) of Skeleton Warriors || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x30, {{cn|Wight|noname=}}x5, {{cn|Wraith|noname=}}x5, {{cn|Skeleton Warrior|noname=}}x10, {{cn|Power Lich|noname=}}x1 || || &#039;&#039;&#039;horde&#039;&#039;&#039; (50-99) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Wights/Wraiths&amp;lt;br&amp;gt;pack (10-19) of Skeleton Warriors&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Skeleton|noname=}}x40, {{cn|Wight|noname=}}x7, {{cn|Wraith|noname=}}x7, {{cn|Skeleton Warrior|noname=}}x20, {{cn|Power Lich|noname=}}x2 || || lots (20-49) of Skeletons&amp;lt;br&amp;gt;lots (20-49) of Skeleton Warriors&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Skeleton|noname=}}x50, {{cn|Wight|noname=}}x9, {{cn|Wraith|noname=}}x9, {{cn|Skeleton Warrior|noname=}}x20, {{cn|Power Lich|noname=}}x3 || || horde (50-99) of Skeletons&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Shipwreck|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Shipwreck&amp;lt;/span&amp;gt;]]&#039;&#039;&#039; {{---}}&#039;&#039;(guards can be pre-checked in {{hota}} only).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x10 || style=&amp;quot;text-align:center;&amp;quot; | 2 x5 || rowspan=2 | pack (10-19) of Wights || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x15 || style=&amp;quot;text-align:center;&amp;quot; | 3 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wight|noname=}}x25 || style=&amp;quot;text-align:center;&amp;quot; | 5 x5 || lots (20-49) of Wights&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Wight|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || horde (50-99) of Wights&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Spit|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Spit&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x16 || style=&amp;quot;text-align:center;&amp;quot; | 4 x4 || pack (10-19) of Basilisks || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x24 || style=&amp;quot;text-align:center;&amp;quot; | 6 x4 || rowspan=3 | lots (20-49) of Basilisks&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Basilisk|noname=}}x32 || style=&amp;quot;text-align:center;&amp;quot; | 8 x4&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Basilisk|noname=}}x48 || style=&amp;quot;text-align:center;&amp;quot; | 12 x4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Temple of the Sea|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Temple of the Sea&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x6, {{cn|Chaos Hydra|noname=}}x3, {{cn|Haspid|noname=}}x2 || || pack (10-19) of creatures || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x7, {{cn|Chaos Hydra|noname=}}x4, {{cn|Haspid|noname=}}x3 || || lots (20-49) of creatures&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Chaos Hydras&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Hydra|noname=}}x8, {{cn|Sea Serpent|noname=}}x7, {{cn|Chaos Hydra|noname=}}x5, {{cn|Haspid|noname=}}x4 || || &#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Chaos Hydras&amp;lt;br&amp;gt;&#039;&#039;&#039;few&#039;&#039;&#039; (1-4) Haspids&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Hydra|noname=}}x10, {{cn|Sea Serpent|noname=}}x9, {{cn|Chaos Hydra|noname=}}x6, {{cn|Haspid|noname=}}x5 || || pack (10-19) of Hydras&amp;lt;br&amp;gt;&#039;&#039;&#039;several&#039;&#039;&#039; (5-9) Haspids&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4 style=&amp;quot;background-color:#{{Tan 2}};&amp;quot; | &#039;&#039;&#039;[[Wolf Raider Picket|&amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;Wolf Raider Picket&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Wolf Raiders || rowspan=4 | No&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5&lt;br /&gt;
|-&lt;br /&gt;
| 30 %: {{cn|Wolf Raider|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Wolf Raiders&lt;br /&gt;
|-&lt;br /&gt;
| 10 %: {{cn|Wolf Raider|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature bank navigational box|img=Dragon Fly Hive}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
[[Category: Creature Banks|*]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Secondary_skill&amp;diff=143726</id>
		<title>Talk:Secondary skill</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Secondary_skill&amp;diff=143726"/>
		<updated>2024-10-30T15:40:06Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: /* Skills are divided into 3 types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== need source ==&lt;br /&gt;
Although in the original {{roe}} there was an [[adventure map]] location called [[market of time]], which supposedly was intended to allow hero to &amp;quot;forget&amp;quot; secondary skills.&lt;br /&gt;
&lt;br /&gt;
== Bad Hero &amp;amp; No Artifacts (TheKnownWorld/MeKick) ==&lt;br /&gt;
[[Talk:Secondary_skill/Bad_Hero_No_Artifacts|Bad Hero &amp;amp; No Artifacts]]&lt;br /&gt;
&lt;br /&gt;
== static numeration ==&lt;br /&gt;
Is it just me or is the formatting terribly off for the static numeration? - juq&lt;br /&gt;
:Probably depends on your skin. Do you know which one you are using? Posting a screenshot would also help us figure it out. [https://snipboard.io snipboard.io] is pretty easy to use. [[user:imahero|ima]] 21:59, 22 March 2021 (UTC)&lt;br /&gt;
::hxxps://i.snipboard.io/H5R8bo.jpg. Because the width of the chart is shortened many of the secondary skills are taking up 2 lines, thus we have this. - juq&lt;br /&gt;
:::Mine doesn&#039;t seem to have that problem: [https://i.snipboard.io/6Cx4hu.jpg i.snipboard.io/6Cx4hu.jpg] Which internet browser are you using? [[user:imahero|ima]] 00:16, 23 March 2021 (UTC)&lt;br /&gt;
::::How does the page look here: [https://web.archive.org/web/20210323001338/https://heroes.thelazy.net/index.php/Secondary_skill web.archive.org/Secondary_skill]? [[user:imahero|ima]] 00:19, 23 March 2021 (UTC)&lt;br /&gt;
:::::I use Yandex Browser, based on Chromium. - Juq&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==...==&lt;br /&gt;
&lt;br /&gt;
  Q: Were you aware of earth magic or logistics supremacy, or how useless eagle eye or learning are?&lt;br /&gt;
  A: Keep in mind, at the time, HoMM3 was considered, first and foremost, a single player game.  If a skill or spell proved to be overpowered, it wasn’t a big concern, because the overwhelming number of games were human versus ai.  If we had known, twenty years later, HoMM3 would be a competitive multiplayer game, we would have given ‘balance’ extra attention.&lt;br /&gt;
  This being said, at the time, we did not know Earth Magic or Logistics would be considered overpowered.&lt;br /&gt;
  Learning could have used a buff, but we were worried about it becoming a ‘required skill’, so we errored on the side of ‘underpowered’.&lt;br /&gt;
  Eagle Eye was a hold over from HoMM2, and within NWC it wasn’t considered ‘useless’.  Regardless, in hindsight, it could have been cut.&lt;br /&gt;
&lt;br /&gt;
  Q: Were there dedicated testers and balance designers in the dev team of Heroes III?&lt;br /&gt;
  A: Short answer... no.  Please keep in mind, at the time, network play was a relatively new thing, and the thought of competitive HoMM3 was inconceivable.  Also, dedicated balance designers and testers didn’t really become a thing until Starcraft became an esport in South Korea.  Today, it is standard practice for any pure multiplayer game.&lt;br /&gt;
&lt;br /&gt;
Greg Fulton, the lead designer of HoMM3 (RoE and AB)&lt;br /&gt;
&lt;br /&gt;
Behemoth Cave [http://h3.heroes.net.pl/nowina/3765] Interview (2020.11.20)&lt;br /&gt;
&lt;br /&gt;
[https://www.fanstratics.com/fstnewsletter10 Fanstratics Newsletter #10	 (June 2021)]&lt;br /&gt;
&lt;br /&gt;
== Skills are divided into 3 types ==&lt;br /&gt;
&lt;br /&gt;
Are they? This seems like an arbitrary choice made by the writer than a feature existing in the game. - Csaros&lt;br /&gt;
&lt;br /&gt;
- Not much in the manual, as I have checked. I have added that they can be divided, as the author does.&lt;br /&gt;
&lt;br /&gt;
== Secondary skill weights ==&lt;br /&gt;
&lt;br /&gt;
Wasn&#039;t the table of all hero classes for all skill chances here? Where did it go?&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Join&amp;diff=143725</id>
		<title>Talk:Join</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Join&amp;diff=143725"/>
		<updated>2024-10-30T15:34:16Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Do neutral creatures flee?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar).&lt;br /&gt;
* Sounds good. Go for it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:09, 23 October 2024 (UTC)&lt;br /&gt;
** It also looks like some of this info might be duplicated/summarized on the [[Diplomacy]] page.&lt;br /&gt;
* I second this, it makes sense to merge it to me! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 17:29, 23 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
In which case the creatures will actually flee? I think it is the case charisma &amp;gt; mood but you do not satisfy the third condition, making the most sense. Because if charisma=mood and you refuse the join, the creatures also fight by default.&lt;br /&gt;
The manual also says that 25%/50%/100% of &amp;quot;neutral creatures that would normally flee will join you&amp;quot;, where it is hard to say if the math is mathing.&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=143073</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=143073"/>
		<updated>2024-10-27T21:30:41Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Reworded some features of wandering creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is counterclockwise, starting at top left.&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
If the hero has high enough [[Army Strength]] and/or [[Diplomacy]], the combat can be avoided by casing the creatures to negotiate or flee (see below).&lt;br /&gt;
&lt;br /&gt;
==Spawning of wandering creatures==&lt;br /&gt;
&lt;br /&gt;
The number of creatures in a wandering creature encounter can be set between 1–4000. If an exact number is not defined, the amount is randomly generated between 1–99 (or in other word, between few and horde) depending on the level of the creatures. The number of creatures in wandering creatures [[growth#Other meanings for growth|grows]] by 10% on the first day of every week, but cannot exceed the limit of 4000 creatures. The maximum time to reach 4000 creatures will be 87 weeks with 1 starting creature and the minimum time will be 1 week with 3636 starting creatures and up all the way to 4000. To find an exact number of weeks needed to reach 4000 for any number of creatures plug it into the formula log1.1(4000/x), where x is your starting number of creatures.&lt;br /&gt;
&lt;br /&gt;
The wandering creatures are mostly fixed during the map generation. New ones can spawn only during the new month of only specific creatures.&lt;br /&gt;
&lt;br /&gt;
==Combat with wandering creatures==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is basically dependent on the ratio between the attacking hero&#039;s [[army strength]] and the strength of the wandering creatures. The rule of thumb is, that the stronger the hero&#039;s army is, the less stacks there are on the battlefield. However, every tile on the map influences the number of stacks (towards the higher or lower bound) in a fixed way.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also upgraded creatures included in the battle, but not the other way round. Such upgrade occurs only after the fight is accepted and therefore has no bearing on the AI value of the stack on the map. Only one stack can be upgraded, therefore using smaller army can be advantageous, as it will cause only less creatures to be upgraded. Similar feature is also present at [[Creature Bank]]s.&lt;br /&gt;
&lt;br /&gt;
==Joining and fleeing==&lt;br /&gt;
See [[Join]]. &lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Wandering_stack.png&amp;diff=143072</id>
		<title>File:Wandering stack.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Wandering_stack.png&amp;diff=143072"/>
		<updated>2024-10-27T21:08:13Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: The priority of wandering stack which attacks a hero&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The priority of wandering stack which attacks a hero&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Diplomacy&amp;diff=143071</id>
		<title>Diplomacy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Diplomacy&amp;diff=143071"/>
		<updated>2024-10-27T20:53:33Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Link to Diplomacy joining&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 20%.&lt;br /&gt;
 | A_effect = allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 40%.&lt;br /&gt;
 | E_effect = allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 60%.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diplomacy&#039;&#039;&#039; is a [[secondary skill]], that increases the chance [[wandering creature]]s will offer to [[join]] the hero&#039;s army and lowers the cost of [[surrender]]ing to another hero. Additionally, Diplomacy enables hero to learn [[primary skill]]s from [[Library of Enlightenment]] earlier than experience level 10. With Basic Diplomacy the hero has to be at least on level 8, with Advanced Diplomacy on level 6 and with Expert Diplomacy on level 4 to receive +2 to all primary skills from Library of Enlightenment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Basic Diplomacy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Adela|Cleric}}&lt;br /&gt;
* {{H2|Cyra|Wizard}}&lt;br /&gt;
* {{H2|Ryland|Ranger}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Melchior|Mercenary}}{{-wh}} (Basic Diplomacy)&lt;br /&gt;
&lt;br /&gt;
== Basis of joining ==&lt;br /&gt;
Whether or not the wandering creatures will join you for &amp;quot;greater glory&amp;quot; or at price, depends not only on a hero&#039;s level of Diplomacy, but also on several other factors (for details, see [[Join]] and also External Links below). For creatures with a randomized chance to join, the chance can be summed up in the following way:&lt;br /&gt;
&lt;br /&gt;
* [[Army strength]]&lt;br /&gt;
** 40% bonus with expert [[Diplomacy]] (30% chance to hire) if the army is 3 times the strength of the creatures&lt;br /&gt;
** 30% bonus with advanced [[Diplomacy]] (20% chance to hire) if the army is 2.5 times the strength&lt;br /&gt;
** 20% bonus with basic [[Diplomacy]] (10% chance to hire) if the army is 2 times the strength&lt;br /&gt;
** 10% bonus if the army is 1.5 times the strength of the creatures&lt;br /&gt;
** 10% penalty if the army is weaker than the creatures&lt;br /&gt;
** 20% penalty if the army is less than half the strength&lt;br /&gt;
** 30% penalty if the army is less than a third of the strength&lt;br /&gt;
* Army composition&lt;br /&gt;
** 20% bonus if over 50% (creature count) of the hero&#039;s army consists of the same type (up/downgrade) of creatures&lt;br /&gt;
** 10% bonus if there&#039;s at least one creature of the same type (up/downgrade) in the hero&#039;s army&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
** 30% bonus for expert&lt;br /&gt;
** 20% bonus for advanced&lt;br /&gt;
** 10% bonus for basic&lt;br /&gt;
&lt;br /&gt;
In total, this allows for a 90% chance to join (60% free, 30% hire) if all the conditions are met.&lt;br /&gt;
&lt;br /&gt;
Note that fire and energy elementals, water and ice elementals, and earth and magma elementals are considered different creature types, even though the latter of each pair is an upgrade of the former.&lt;br /&gt;
&lt;br /&gt;
When playing at easy difficulty, heroes receive a diplomacy bonus even when they have not learned the skill. No Diplomacy acts as basic Diplomacy, basic Diplomacy acts as advanced Diplomacy, while advanced and expert diplomacy act as expert Diplomacy for the purpose of joining.&lt;br /&gt;
&lt;br /&gt;
== {{withhota}} {{hota}} ==&lt;br /&gt;
On all standard random map templates, monsters now only join for gold, and only half the group for the price of the entire group; these settings can be altered in the map and template editors.  Monsters that appear on a [[growth#Special weeks and months|special month]] can still join as normal.&lt;br /&gt;
&lt;br /&gt;
== Chance to get == &lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 4| 7 (highest)| 4| 4| 3| 4| 4| 3| 2| 4| 3| 4| 1 (lowest)| 3| 1 (lowest)| 2| 2| 4| 5| 2| 7 (highest)| 3}}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
For early development, Diplomacy really rocks. It is a good idea to bring almost all troops to the army of a hero with Diplomacy, so that his/her army is stronger at the moment of potential units&#039; joining, thus increasing the possibility to join. However, keep in mind there should be a free slot, or the hero has same units as those on the map (basic and upgraded units are the different, e.g. you cannot unite [[Swordsmen]] with [[Crusader]]s outside a [[Castle]] with the upgraded 4 level dwelling!) Otherwise, the hero will have to dismiss some of his/her units. Summoning units from the home faction is especially brilliant, as they won&#039;t spoil [[morale]] and will become an integral part of your army.&lt;br /&gt;
&lt;br /&gt;
Morale negative bonus for 3+ factions and for having [[undead]] in the army is &amp;quot;the other side of the medal&amp;quot;, however, the &amp;quot;diplomat&amp;quot; can share the newcoming troops with fellow heroes (e.g. if you play for [[Castle]], one of your heroes will use a [[Rampart]] stack, the other one gets a [[Tower]] stack, etc.). Even more useful will be putting troops summoned via Diplomacy into town garrisons, as [[Tavern]] is increasing morale and usually present in towns. Moreover, getting someone strong but without enough speed will slow your hero down when moving on the map, so that unit will be more useful for defending a town. Having a hero with [[Leadership]] is a nice thing, as that hero may be the one to use units from various factions.&lt;br /&gt;
&lt;br /&gt;
One of the units who are decent for getting via Diplomacy are [[Angel and Archangel|Angels]] who increase morale by 1 apart from being powerful units themselves, [[Minotaur and Minotaur King|Minotaurs]] who have always positive morale, as well as [[Elementals]] and [[Stone Golem and Iron Golem|Golems]], as they are immune to it. Summoning [[undead]] will spoil morale of anyone else, but undead creatures themselves aren&#039;t affected by that factor, and a good stack of [[Vampire and Vampire Lord|Vampire Lords]], [[Lich and Power Lich|Liches]], or [[Black Knight and Dread Knight|Black/Dread Knights]] is a big reinforcement to any army.&lt;br /&gt;
&lt;br /&gt;
Diplomacy together with [[Visions]] spell forms a powerful combination that allows a hero to easily see which wandering monsters will join and which will flee. This will greatly enhance the hero&#039;s ability to scout areas, giving an early lead in the game and possibly an early victory. As other towns typically cause differently [[alignment|aligned]] creatures to suffer from bad morale, [[Necropolis]] can transform 1st level creatures into [[Skeleton]]s and avoid this side effect, using [[Skeleton Transformer]].&lt;br /&gt;
&lt;br /&gt;
In the endgame, Diplomacy is losing its power, as most wandering monsters are already eliminated from the map, and it&#039;s unlikely that someone who could really help your army which is already very big will join (i.e. there is a low opportunity to get 10 [[Angel and Archangel|Archangels]] or someone like this) - strong wanderers usually don&#039;t join, as they are in map&#039;s keypoints and guard something important. Often in tournament and multiplayer games, Diplomacy skill is regarded as an overpowered secondary skill and is frequently banned from competitive play.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; At least one hero, typically a support, on maps with wandering monsters that are not set to &#039;savage&#039;, but  preferably to &#039;aggressive&#039; (i.e., the default setting).&lt;br /&gt;
&lt;br /&gt;
Although a main hero&#039;s attack and defense skill help in convincing wandering monsters to join, it typically works well to let a support hero learn this skill instead. This support hero can then borrow troops from your main hero to convince wandering monsters to join and return the troops immediately after. This saves your main hero a skill slot and potentially a lot of movement points.&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID{{=}}28341 Diplomacy internals] - thread on [http://heroescommunity.com HeroesCommunity]&lt;br /&gt;
* [https://www.scribd.com/doc/215189069/Heroes-of-might-and-magic-III-strategy-guide Tribute to strategists: Heroes of Might and Magic III Manual] by Rainalkar, pp. 22-25.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Artillery&amp;diff=142929</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Artillery&amp;diff=142929"/>
		<updated>2024-10-24T13:40:13Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: clrifying on damage formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | width = 380px&lt;br /&gt;
 | B_effect = gives control of the ballista and defense towers to the hero. The ballista has 50% chance to inflict double damage.&amp;lt;br /&amp;gt;{{wh}}{{-}}[[HotA]]: + control of the cannon, which inflicts additional damage to fortifications.&lt;br /&gt;
 | A_effect = gives control of the ballista and defense towers to the hero. The ballista has shoots twice with a 75% chance to inflict double damage.&amp;lt;br /&amp;gt;{{wh}}{{-}}[[HotA]]: + control of the cannon, which inflicts double damage and additional damage to fortifications.&lt;br /&gt;
 | E_effect = gives control of the ballista and defense towers to the hero. The ballista inflicts double damage and shoots twice.&amp;lt;br /&amp;gt;{{wh}}{{-}}[[HotA]]: + control of the cannon, which inflicts triple damage and maximum damage to fortifications.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039; is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] (or [[Cannon]]{{-wh}}) during [[combat]] and control over the [[arrow towers]] when defending a town during [[siege]]. Artillery provides control over the arrow towers also in the original game, even though it is not mentioned in the in-game description of the skill. It is interesting that [[Ballista]] is controlled by Artillery secondary skill rather than [[Ballistics]], which is responsible for [[Catapult]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Double damage&amp;quot; in the skill description does not mean that the final damage is necessarily duplicated, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - compare [[Damage#Damage calculation of creature stacks|damage formula]]. Due to the additive nature, the resulting damage will never be twice more than with this skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Basic Artillery as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ignissa|Planeswalker}}&lt;br /&gt;
* {{H2|Pasis|Planeswalker}}&lt;br /&gt;
* {{H2|Vokial|Death Knight}}&lt;br /&gt;
* {{H2|Zubin|Battle Mage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Ballista as a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Torosar|Alchemist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Ballista as a specialty and {{PAGENAME}} as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Arlach|Overlord}}&lt;br /&gt;
* {{H2|Christian|Knight}}&lt;br /&gt;
* {{H2|Gerwulf|Beastmaster}}&lt;br /&gt;
* {{H2|Gurnisson|Barbarian}}&lt;br /&gt;
* {{H2|Pyre|Demoniac}}&lt;br /&gt;
* {{H2|Ranloo|Death Knight}}{{-wh}}&lt;br /&gt;
* {{H2|Morton|Mercenary}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Cannon as a specialty and {{PAGENAME}} as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Jeremy|Captain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Effects on cannon:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Basic Artillery or Advanced Artillery the cannon does randomly 1 or 2 points of damage to [[fortifications]]. With Expert Artillery the cannon always does 2 points of damage to fortifications. With Advanced Artillery the cannon does double damage and with Expert Artillery triple damage to enemies. As opposed to ballistas, cannons always shoot once.&lt;br /&gt;
&lt;br /&gt;
==Chance to get==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 6| 1 (lowest)| 4| 1 (lowest)| 5| 4| 5| 3| 8 (highest)| 1 (lowest)| 8 (highest)| 4| 8 (highest)| 1 (lowest)| 8 (highest)| 1 (lowest)| 5| 1 (lowest)| 6| 6}}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Artillery is useful if you have access to [[Ballista]], and even better choice would be selecting a hero with this speciality as your &amp;quot;number one&amp;quot;, especially on small maps. If the [[Blacksmith]] of your home town doesn&#039;t produce Ballistas, but you have an opportunity to get it (by capturing a town with Ballista, on the map, or building a [[Ballista Yard]] in a [[Stronghold]]), Artillery is a good choice. Moreover, it allows you to fully control the town&#039;s defense (as sometimes [[arrow tower]]s kill enemy&#039;s least valuable troops, i.e. neither ranged nor flying). High price of a Ballista is &amp;quot;the other side of the medal&amp;quot;. A secondary hero may learn Artillery so as to shoot wandering creatures and weak enemy troops, avoiding melee attack and thus decreasing losses. Always learn Artillery if you rely much on [[Blind]] spell, as otherwise Ballista may shoot blinded creatures, making them able to fight.&lt;br /&gt;
&lt;br /&gt;
The only redeeming feature of Artillery skill is that while defending a siege, it gives the defending hero control over the [[arrow tower]](s). Sometimes more valuable than the damage of the towers is the chance of defending hero to cast the first spell in each round. Additionally, heroes with Artillery specialty start with a ballista, which can be useful in the combat as the AI sometimes attacks it wasting an otherwise possibly harmful attack on the &amp;quot;free&amp;quot; ballista. However, purchasing a ballista for this purpose is typically purposeless unless the kingdom has plenty of gold to spare.&lt;br /&gt;
&lt;br /&gt;
The problem with Artillery skill is the ballista, which is not only ineffective but also expensive, weak and possible risk factor during combat. An example of the ineffectiveness is that even if the hero has Expert Artillery, Expert Archery, Attack skill value of 20 and the target is within range, the ballista only deals approximately 200 damage against a neutral stack of Archangel. Moreover, the ballista has only 250 [[health]] and acts last during the combat round, which means it  may be destroyed in battles even before it can inflict any damage at all. Another major disadvantage of ballista is, that in a combat it may provide creatures with [[breath attack]] an opportunity to attack troops behind ballista without fear of [[retaliation]]. Not to mention the fact, that ballista is not deployed when attacking [[creature bank]]s or defending against a siege.&lt;br /&gt;
&lt;br /&gt;
When playing on 200% difficulty (eg., the setting usually reserved for competitive games), players start with minimal resources. In this instance, heroes that start with Artillery can be a godsend, especially if your town lacks ranged units by default and you cannot afford to upgrade units during the first few turns. Because of their large pool of hitpoints, you can kite a single flying stack around, out of danger, while the artillery softens the enemy stacks to the point where your stack can one-shot them.&lt;br /&gt;
&lt;br /&gt;
Also, Ballista/Cannon specialty can be very strong on campaign heroes as they start with a ballista and good stats on subsequent scenarios and can usually start clearing the map with no additional troops&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Join&amp;diff=142877</id>
		<title>Talk:Join</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Join&amp;diff=142877"/>
		<updated>2024-10-23T12:59:52Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Created page with &amp;quot;Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar).&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since the Join is exclusive only for wandering creatures, might I merge this page with it? I intend to add some more text to the wandering creature as well (mostly regarding the upgraded stack and similar).&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=142847</id>
		<title>Secondary skill</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=142847"/>
		<updated>2024-10-22T23:00:57Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: opinionated division of secondary skills (categories) - see Discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary skills&#039;&#039;&#039; are beneficial qualities of [[hero]]es. There are 28 different secondary skills and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential.  Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.&lt;br /&gt;
&lt;br /&gt;
Secondary skills can be divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero&#039;s command; magic skills affect hero&#039;s abilities to cast spells; and adventure skills improves hero&#039;s adventure map qualities.&lt;br /&gt;
&lt;br /&gt;
Once secondary skill is learned, it cannot be removed. As a result, secondary skill choices on level-ups are among the most important decisions in the game.&lt;br /&gt;
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==Secondary skill advancement rules==&lt;br /&gt;
&lt;br /&gt;
If a hero does not already possess eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already has but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero&#039;s [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills pool this hero is allowed to have.&lt;br /&gt;
&lt;br /&gt;
There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]] or [[University|universities]] on the [[adventure map]]. In {{ab}} [[Conflux]] has a special building [[Magic University|magic university]] that can teach any number of the four [[Schools of magic|schools of magic]]. Additionally, at map editor it is possible to set [[event]]s on the map, that teaches secondary skills.&lt;br /&gt;
&lt;br /&gt;
The random seed for offering skills is separate for every hero and is fixed at start of the scenario, not excluding for heroes not yet hired by any player; therefore, even when reloading, or hiring, re-hiring and levelling your heroes in different order, they still will be offered the same sequence of skills upon reaching the next level. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]]. Every choice affects future upgrade options, so upon replaying the same saved game the alteration of choices may actually lead to the entirely different final combination of skills.&lt;br /&gt;
&lt;br /&gt;
Heroes are also guaranteed to be offered [[Wisdom]] or [[Schools of magic|school of magic]] every few levels: Wisdom will be offered at level 6 for Might heroes, and at level 3 for Magic heroes if it was not offered before. It will be offered again from whenever it was offered at most 6 levels later for Might heroes, and at most 3 levels later for Magic heroes. The same applies to one of the schools of magic every 4 levels for Might heroes and every 3 levels for Magic heroes. The only exception is the [[Elementalist]] class, which uses the same counter as Might heroes. In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic heroes.&lt;br /&gt;
&lt;br /&gt;
The algorithm can be summed as following:&lt;br /&gt;
# Create two categories of skills: The ones hero has at the Basic/Advanced level, and the ones the hero has not learned yet. Ignore Expert level skills and globally banned skills (e.g. Navigation).&lt;br /&gt;
# If one of the categories is empty, offer two skills from the other category; if there is only one skill to offer, it will be forcefully added to the hero; if there is none, level-up with gaining only primary skill.&lt;br /&gt;
# If the hero is guaranteed to get offered Wisdom or School of Magic, do as such. This applies to both slots (left and right skill). Wisdom has always priority, the Schools of Magic are resolved based on the relative probabilities (see 4.)&lt;br /&gt;
# For each slot, if the skill is not guaranteed to the rule above, select the skill based on the weighed probability, according to the hero class. If the hero&#039;s class is banned from obtaining a specific skill but the hero has it, consider the weight to be equal to 1.&lt;br /&gt;
# If a Wisdom or School of Magic was offered (either by chance or by force), reset the respective counter.&lt;br /&gt;
# Heroes starting at higher level than 1, e.g. in [[Prison]], are considered to have always picked the left skill, so they will prioritize upgrading to learning new skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Frequency Across All Hero Classes==&lt;br /&gt;
The following chart is a chart for all hero classes and what skills are the most and least common in the game; the percentage represents roughly the frequency a skill is offered. Calculating the average frequency at which a skill is offered in a category is simple; each hero has probabilities to be offered a skill in increments of 1/112. Taking [[Necromancy]] as a simple example, all heroes except for Necropolis heroes have a 0/112 chance of being offered it; while both Necropolis hero classes have a 10/112 chance of being offered it (if not starting with it). This would bring the sum of lots to 20. Given that there are 18 hero classes, 18 x 112 = 2016 lots in total calculation. Thus, we can divide 20 by 2016 to get the frequency the skill is offered among all hero classes, which is roughly 0.99%, making it the rarest naturally offered skill in the game.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
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{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %)&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! align=left height=50px |{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.5	||	2.0	||	3.0	||	3.0	||	2.7	||	1.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.2	||	5.2	||	2.7	||	4.2	||	4.6	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.1	||	5.9	||	2.3	||	4.2	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.7	||	5.0	||	1.8	||	2.8	||	4.5	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.2	||	4.7	||	4.5	||	6.1	||	5.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	2.9	||	2.4	||	3.5	||	3.9	||	1.9	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.9	||	6.3	||	4.2	||	4.2	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.3	||	2.7	||	3.9	||	2.7	||	3.1	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.5	||	2.3	||	2.6	||	3.4	||	1.6	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.1	||	1.4	||	2.9	||	1.0	||	2.5	||	2.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.4	||	2.5	||	5.1	||	4.6	||	3.6	||	2.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.0	||	2.4	||	6.3	||	4.5	||	3.4	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.2	||	4.1	||	2.1	||	4.0	||	3.1	||	2.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.2	||	3.6	||	4.5	||	4.2	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.8	||	5.7	||	3.4	||	4.0	||	5.5	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	2.6	||	2.4	||	3.1	||	4.3	||	2.2	||	1.3&lt;br /&gt;
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|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.4	||	3.1	||	6.2	||	4.0	||	4.2	||	4.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}[[Navigation]]		||	3.7	||	4.6	||	2.9	||	3.3	||	3.7	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	1.0	||	1.0	||	1.0	||	0.0	||	0.0	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.5	||	5.8	||	2.5	||	3.6	||	5.2	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	3.9	||	4.6	||	2.9	||	3.6	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}[[Resistance]]		||	3.0	||	4.7	||	1.1	||	3.3	||	2.5	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.9	||	6.1	||	4.2	||	3.3	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	4.6	||	2.2	||	3.3	||	4.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.0	||	2.5	||	6.3	||	3.7	||	3.7	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	3.8	||	5.2	||	1.8	||	3.0	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.3	||	1.8	||	3.0	||	3.0	||	2.4	||	1.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.2	||	3.7	||	7.2	||	5.5	||	4.2	||	5.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], the calculations are trickier, as each hero class does not have an exact 112 lots of skills, but rather each hero class has 112 to 121 lots of all skills. Things are further complicated by [[Resistance]] being banned by default on all maps and templates and consequently the vast majority of games played not having it in the lots. Furthermore, [[Navigation]] is also banned by default on all random map templates without water (and the vast majority of templates were created with the &amp;quot;None&amp;quot; water setting in mind, as with water, border guards and other barriers can often be bypassed). Removing both Navigation and Resistance from the lots make the lots range from 102 to 111.&lt;br /&gt;
&lt;br /&gt;
In this chart, the sum of each column will be over 100%, as Navigation and Resistance are not counted, and their listed percentages are not their true percentages, but are there only to compare to other skills.&lt;br /&gt;
&lt;br /&gt;
An example calculation: on average, each hero class has 107 lots if Resistance and Navigation are both disabled. There are currently (as of 1.6.1) 20 hero classes in Horn of the Abyss, which makes the grand sum of lots 107 x 20 = 2140. [[Interference]] has 54 lots across all hero classes, making its percent 54 / 2140 ≈ 2.52%. Resistance has 68 lots across all hero classes, making its percent 68 / 2140 ≈ 3.18%; but this is only a comparative value, rather than a true percentage, as the chance to get Resistance if it is disabled is 0. A real value could be computed if Resistance was enabled and Interference disabled, or if both were enabled; however enabling or disabling any skill will change the grand sum and thus change the percentages of all skills. For example, if all skills are enabled, the grand sum becomes 2294. Interference&#039;s average chances becomes 54 / 2294 ≈ 2.35%; while Resistance&#039;s average chances becomes 68 / 2294 ≈ 2.96%; while Artillery&#039;s chances go from roughly 4.63% to 4.32%.&lt;br /&gt;
&lt;br /&gt;
The chart below assumes Resistance and Navigation are both disabled and the figures given for those skills are only for comparison rather than true percentages.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
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{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %) {{withhota}}&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! height=50px align=left|{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.8	||	2.1	||	3.5	||	3.1	||	3.2	||	2.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.6	||	6.2	||	3.1	||	4.3	||	5.4	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.0	||	5.8	||	2.2	||	4.3	||	3.9	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.8	||	5.8	||	1.8	||	2.9	||	4.2	||	4.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.3	||	4.6	||	4.6	||	5.6	||	5.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	3.1	||	2.7	||	3.5	||	4.0	||	2.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.3	||	6.1	||	4.3	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.5	||	2.9	||	4.1	||	2.8	||	3.5	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.7	||	2.7	||	2.6	||	3.6	||	2.0	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.2	||	1.5	||	2.9	||	1.1	||	2.5	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.5	||	1.9	||	5.1	||	4.8	||	3.5	||	2.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.3	||	2.0	||	6.6	||	4.6	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Interference.png|22px|link=]]{{-}}[[Interference]]		||	2.5	||	4.9	||	0.2	||	2.9	||	2.1	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.4	||	4.6	||	2.1	||	4.2	||	3.4	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.5	||	3.7	||	4.6	||	4.0	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.9	||	6.4	||	3.5	||	4.2	||	5.4	||	5.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	3.0	||	2.7	||	3.3	||	4.5	||	3.1	||	1.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.3	||	2.5	||	6.1	||	4.2	||	3.8	||	5.1&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}&#039;&#039;[[Navigation]]&#039;&#039;		||	4.0	||	4.8	||	3.3	||	3.4	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	0.9	||	0.9	||	0.9	||	0.0	||	0.0	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.8	||	6.9	||	2.7	||	3.7	||	5.6	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	4.3	||	5.4	||	3.3	||	3.7	||	5.2	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}&#039;&#039;[[Resistance]]&#039;&#039;		||	3.2	||	4.9	||	1.5	||	3.4	||	2.9	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.3	||	6.2	||	4.3	||	3.3	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	5.1	||	2.2	||	3.4	||	4.1	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.2	||	1.9	||	6.4	||	3.9	||	3.9	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	4.1	||	6.1	||	2.1	||	3.1	||	4.6	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.7	||	1.8	||	3.6	||	3.1	||	3.2	||	1.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.3	||	3.0	||	7.6	||	5.7	||	4.3	||	6.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
*[[Primary skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills|*]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Scholar_(Adventure_Map)&amp;diff=142483</id>
		<title>Scholar (Adventure Map)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Scholar_(Adventure_Map)&amp;diff=142483"/>
		<updated>2024-10-21T09:28:28Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: scholar monk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right cellspacing=3 style=&amp;quot;border:1px solid grey; font-size:90%; width:150px&amp;quot;&lt;br /&gt;
| align=center | [[File: Scholar.gif|Scholar]]&lt;br /&gt;
|-&lt;br /&gt;
| Scholar as seen on the [[adventure map]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholar&#039;&#039;&#039; is an [[adventure map]] object, that teaches a hero +1 to one of the [[primary skill]]s, or one level of [[secondary skill]], or a [[spell]]. The map-maker can define which primary skill, which secondary skill or which spell the scholar teaches, or it can be random.&lt;br /&gt;
&lt;br /&gt;
If the Scholar teaches a secondary skill that a hero already has, it will teach it to the next level (e.g. from basic to advanced). If the hero has the secondary skill already at expert level, the teaching will be random. The same happens if the Scholar teaches a spell and the hero has already learned it, doesn&#039;t have [[spell book]] or sufficient level of [[Wisdom]] to learn it. Thus, the Scholar always teaches the hero something and disappears after that.&lt;br /&gt;
&lt;br /&gt;
A Scholar can also teach a secondary skill that a hero cannot learn due to his [[Hero class|class]]. For example, a Scholar can teach [[Water Magic]] to [[Barbarian]]s.&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In {{hota}}, heroes can refuse to learn a [[secondary skill]] from a Scholar. Rejecting a skill still causes the Scholar to disappear. Primary skills and spells cannot be rejected.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The problem with Scholars is, that one cannot know what it teaches before it teaches it. This becomes problematic, if the Scholar teaches an unwanted secondary skill which occupies a slot for something more important. Sometimes a Scholar teaches a spell which is not the most essential or useful; thus, try to learn &#039;&#039;all&#039;&#039; spells in your Mage Guilds (even ones used very rarely), as if you have already learnt a spell provided by a Scholar, you will get instead +1 to a primary skill which is way more useful.&lt;br /&gt;
&lt;br /&gt;
Be careful not to confuse Scholar with [[Monk]], a wandering creature.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also == &lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{primary skill navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hero_specialty&amp;diff=142403</id>
		<title>Hero specialty</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hero_specialty&amp;diff=142403"/>
		<updated>2024-10-19T18:45:46Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: /* Secondary skill specialties */  - Kinkeria moved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero specialty&#039;&#039;&#039; is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into five primary types (i.e. [[secondary skill]]s, [[spell]]s, [[creature]]s, [[war machine]] and [[Hero_specialty#Production_specialties|production]]).&lt;br /&gt;
&lt;br /&gt;
== Secondary skill specialties ==&lt;br /&gt;
&lt;br /&gt;
=== Common Secondary skill specialties ===&lt;br /&gt;
Common secondary skill specialties increase the secondary skill by 5% per level. The formula for the calculation is as follows:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt; A &amp;amp;times; (0.05 &amp;amp;times; B + 1)&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
!--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: transparent; font-size: 125%;&amp;quot; &lt;br /&gt;
|&amp;lt;pre&amp;gt;FORMULA:  A x (0,05 x B + 1) = BONUS &lt;br /&gt;
&lt;br /&gt;
  where   A = Secondary skill&#039;s effect percentage&lt;br /&gt;
          B = Level of the hero&lt;br /&gt;
&lt;br /&gt;
EXAMPLE:  A = 30%&lt;br /&gt;
          B = 20&lt;br /&gt;
          &lt;br /&gt;
          30% x (0,05 x 20 + 1) =&lt;br /&gt;
          30% x (1 + 1)         = 60%&amp;lt;/pre&amp;gt;&lt;br /&gt;
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[Offense]]) would actually gain +60% in total.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ComSecSkHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Common Secondary skill specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ComSecSkHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Skill&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Orrin|0=}}&amp;lt;br&amp;gt;{{Hn|Murdoch|0=}} {{withmapedhota}}&lt;br /&gt;
| {{Ss|Archery}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Mephala|0=}}&amp;lt;br&amp;gt;{{Hn|Neela|0=}}&amp;lt;br&amp;gt;{{Hn|Tazar|0=}}&amp;lt;br&amp;gt;{{Hn|Dury|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Armorer}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Geon|0=}}&amp;lt;br&amp;gt;{{Hn|Malcom|0=}}&amp;lt;br&amp;gt;{{Hn|Nimbus|0=}}&amp;lt;br&amp;gt;{{Hn|Oris|0=}}&amp;lt;br&amp;gt;{{Hn|Sanya|0=}}&amp;lt;br&amp;gt;{{Hn|Serena|0=}}&amp;lt;br&amp;gt;{{Hn|Tiva|0=}}&lt;br /&gt;
| {{Ss|Eagle Eye}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Lord Haart|0=}}&lt;br /&gt;
| {{Ss|Estates}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Gem|0=}}&amp;lt;br&amp;gt;{{Hn|Rion|0=}}&amp;lt;br&amp;gt;{{Hn|Verdish|0=}}&amp;lt;br&amp;gt;{{Hn|Floribert|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|First Aid}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Andra|0=}}&amp;lt;br&amp;gt;{{Hn|Ayden|0=}}&amp;lt;br&amp;gt;{{Hn|Elleshar|0=}}&lt;br /&gt;
| {{Ss|Intelligence}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Giselle|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Interference}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Dessa|0=}}&amp;lt;br&amp;gt;{{Hn|Gunnar|0=}}&amp;lt;br&amp;gt;{{Hn|Kyrre|0=}}&lt;br /&gt;
| {{Ss|Logistics}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Axsis|0=}}&amp;lt;br&amp;gt;{{Hn|Halon|0=}}&amp;lt;br&amp;gt;{{Hn|Jaegar|0=}}&amp;lt;br&amp;gt;{{Hn|Rosic|0=}}&lt;br /&gt;
| {{Ss|Mysticism}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Sylvia|0=}}&amp;lt;br&amp;gt;{{Hn|Voy|0=}}&amp;lt;br&amp;gt;{{Hn|Elmore|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Navigation}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Isra|0=}}&amp;lt;br&amp;gt;{{Hn|Vidomina|0=}}&lt;br /&gt;
| {{Ss|Necromancy}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Crag Hack|0=}}&amp;lt;br&amp;gt;{{Hn|Gundula|0=}}&amp;lt;br&amp;gt;{{Hn|Corkes|0=}}{{-wh}}&amp;lt;br&amp;gt;{{Hn|Tavin|0=}} {{withmapedhota}}&lt;br /&gt;
| {{Ss|Offense}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Thorgrim|0=}}&lt;br /&gt;
| {{Ss|Resistance}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Gird|0=}}&amp;lt;br&amp;gt;{{Hn|Malekith|0=}}&amp;lt;br&amp;gt;{{Hn|Sandro|0=}}&amp;lt;br&amp;gt;{{Hn|Styg|0=}}&amp;lt;br&amp;gt;{{Hn|Zydar|0=}}&amp;lt;br&amp;gt;{{Hn|Spint|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Sorcery}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unique Secondary Skill specialities ===&lt;br /&gt;
The secondary skill specialty of some heroes doesn&#039;t apply a 5% bonus per level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-UnqSecSkHeroesSpec&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Unique Secondary skill specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-UnqSecSkHeroesSpec&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Beatrice|0=}}{{-wh}}&amp;lt;br&amp;gt;{{Hn|Miriam|0=}}{{-wh}}&amp;lt;br&amp;gt;{{Hn|Wynona|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Scouting}}&lt;br /&gt;
| Increases the scouting radius by 1 every 6 levels. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Kinkeria|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Learning}}&lt;br /&gt;
| Bonus experience points for [[Learning]] are doubled.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Adrienne|0=}} {{withmaped}}&lt;br /&gt;
| {{Ss|Fire Magic}}&lt;br /&gt;
| Starts with [[Expert Fire Magic]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Melchior|0=}}{{-wh}}&lt;br /&gt;
| {{Ss|Diplomacy}}&lt;br /&gt;
| Receives a 5% per level bonus to Diplomacy skill percentage &#039;&#039;&#039;only when surrendering&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spell specialties == &lt;br /&gt;
All heroes who specialize in a spell start with it.&lt;br /&gt;
&lt;br /&gt;
=== Common spell specialty ===&lt;br /&gt;
The normal/common spell specialty increases the efficiency of the spell (after spell power and base spell effect is calculated) by 3% per level, divided by target creature&#039;s level. It can be visualised with the following formula: C*(1+0.03 * &#039;&#039;L&#039;&#039; / &#039;&#039;n&#039;&#039;) , where &#039;&#039;n&#039;&#039; is the creature&#039;s level, &#039;&#039;L&#039;&#039; is the hero&#039;s level and C is the base effect of the spell (including spell power and the appropriate magic skill&#039;s effects). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-StdSpHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Common spell specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-StdSpHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Ziph|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Lightning Bolt}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Dargem|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Air Shield}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Astral|0=}}&lt;br /&gt;
| {{Sn|Hypnotize}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Solmyr|0=}}&lt;br /&gt;
| {{Sn|Chain Lightning}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Septienna|0=}}&lt;br /&gt;
| {{Sn|Death Ripple}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Thant|0=}}&lt;br /&gt;
| {{Sn|Animate Dead}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Aislinn|0=}}&amp;lt;br&amp;gt;{{Hn|Deemer|0=}}&lt;br /&gt;
| {{Sn|Meteor Shower}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Alamar|0=}}&amp;lt;br&amp;gt;{{Hn|Jeddite|0=}}&lt;br /&gt;
| {{Sn|Resurrection}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Xarfax|0=}}&amp;lt;br&amp;gt;{{Hn|Manfred|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Fireball}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Victoria|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Land Mine}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Wrathmont|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Frenzy}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Xyron|0=}}&lt;br /&gt;
| {{Sn|Inferno}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Uland|0=}}&amp;lt;br&amp;gt;{{Hn|Astra|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Cure}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Alagar|0=}}&lt;br /&gt;
| {{Sn|Ice Bolt}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Adelaide|0=}}&lt;br /&gt;
| {{Sn|Frost Ring}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unique spell specialty ===&lt;br /&gt;
The spell specialty of some heroes changes the base spell in a unique way.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-UnqSpHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Unique spell specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-UnqSpHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Spell&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Adela|0=}}&lt;br /&gt;
| {{Sn|Bless}}&lt;br /&gt;
| In addition to the normal effect, the spell also increases damage of the target unit based on the following equation:&lt;br /&gt;
* base damage * 0.03 * hero level / unit level&lt;br /&gt;
Example: At level 18 [[Adela]] will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]],&amp;lt;br&amp;gt;&lt;br /&gt;
18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Cyra|0=}}&amp;lt;br&amp;gt;{{Hn|Terek|0=}}&amp;lt;br&amp;gt;{{Hn|Brissa|0=}}&lt;br /&gt;
| {{Sn|Haste}}&lt;br /&gt;
| rowspan=6 | Regardless of hero level, increases the effect of the spell:&lt;br /&gt;
* +3 points to the effect for level 1-2 creatures&lt;br /&gt;
* +2 points to the effect for level 3-4 creatures&lt;br /&gt;
* +1 point to the effect for level 5-6 creatures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Loynis|0=}}&lt;br /&gt;
| {{Sn|Prayer}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Zubin|0=}}&lt;br /&gt;
| {{Sn|Precision}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Xsi|0=}}&amp;lt;br&amp;gt;{{Hn|Darkstorn|0=}}&amp;lt;br&amp;gt;{{Hn|Merist|0=}}&amp;lt;br&amp;gt;{{Hn|Labetha|0=}}&lt;br /&gt;
| {{Sn|Stone Skin}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Ash|0=}}&amp;lt;br&amp;gt;{{Hn|Inteus|0=}}&lt;br /&gt;
| {{Sn|Bloodlust}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Cuthbert|0=}}&amp;lt;br&amp;gt;{{Hn|Olema|0=}}&amp;lt;br&amp;gt;{{Hn|Mirlanda|0=}}&amp;lt;br&amp;gt;{{Hn|Eanswythe|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Weakness}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Daremyth|0=}}&amp;lt;br&amp;gt;{{Hn|Melodia|0=}}&lt;br /&gt;
| {{Sn|Fortune}}&lt;br /&gt;
| Always give +3 luck, regardless of the Air Magic expertise or hero level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Ciele|0=}}&lt;br /&gt;
| {{Sn|Magic Arrow}}&lt;br /&gt;
| Increases the damage of the spell by 50%, regardless of hero level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Luna|0=}}&lt;br /&gt;
| {{Sn|Fire Wall}}&lt;br /&gt;
| Increases the damage of the spell by 100% (25%{{-wh}}), regardless of hero level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Aenain|0=}}&lt;br /&gt;
| {{Sn|Disrupting Ray}}&lt;br /&gt;
| +2 points to the effect, regardless of hero level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Eovacius|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Clone}}&lt;br /&gt;
| The first time it is cast in a given battle, an extra clone appears. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Coronius|0=}}&lt;br /&gt;
| {{Sn|Slayer}}&lt;br /&gt;
| Regardless of hero level, increases the effect of the spell:&lt;br /&gt;
* +4 points to the effect for level 1 creatures&lt;br /&gt;
* +3 points to the effect for level 2 creatures&lt;br /&gt;
* +2 points to the effect for level 3 creatures&lt;br /&gt;
* +1 point to the effect for level 4 creatures&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Zilare|0=}}{{-wh}}&lt;br /&gt;
| {{Sn|Forgetfulness}}&lt;br /&gt;
| Spell duration is doubled.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creature specialties ==&lt;br /&gt;
There are five types of creature specialties: Fixed stat creature specialties, creature upgrade specialties, Dragons specialty, standard creature specialties and creature ability specialties{{-wh}}. &lt;br /&gt;
&lt;br /&gt;
Heroes who specialize in level 1-2 creatures (as well as {{Hn|Gelu|0=}}, {{Hn|Dracon|0=}}, {{Hn|Tark|0=}}{{-wh}} and {{Hn|Frederick|0=}}{{-wh}}) have their entire starting army consisting of 3 stacks of the creatures they specialize in.&lt;br /&gt;
&lt;br /&gt;
Heroes who specialize in level 3 creatures (as well as {{Hn|Bron|0=}}, {{Hn|Illor|0=}}{{-wh}} and {{Hn|Todd|0=}}{{-wh}}) have their specialized creature stack in their starting army instead of 2nd level creatures. &lt;br /&gt;
&lt;br /&gt;
Creature specialties apply to both upgraded and unupgraded units. The only exception to this is {{Hn|Catherine|0=}} (in {{sod}}{{-ws}}), who only specializes in {{Cn|Crusader}}s and not {{Cn|Swordsman|Swordsmen}} (this was fixed in {{hota}}{{-wh}}). &lt;br /&gt;
&lt;br /&gt;
=== Fixed stat creature specialties ===&lt;br /&gt;
These specialties are only present in banned-by-default campaign heroes and [[Planeswalker]]s. Fixed stat creature specialties provide a fixed bonus to attack, defense, damage, and/or speed, regardless of hero level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-FxdCrHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Fixed stat creature specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-FxdCrHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Creature&lt;br /&gt;
! Attack&lt;br /&gt;
! Defense&lt;br /&gt;
! Damage&lt;br /&gt;
! Speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Xeron|0=}} {{withmaped}}&lt;br /&gt;
| {{Cnu|Devil|Arch Devil}}&lt;br /&gt;
| +4&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
| +1&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|noicon=|{{H|Haart Lich|Death Knight}} {{withmapedhota}}|{{H|Lord Haart|hero_link=Haart Lich|image=Haart Lich|Death Knight}}{{-wa}}{{-ws}}}}&lt;br /&gt;
| {{Cnu|Black Knight|Dread Knight}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Kilgor|0=}} {{withmaped}}&lt;br /&gt;
| {{Cnu|Behemoth|Ancient Behemoth}}&lt;br /&gt;
| +5&lt;br /&gt;
| +5&lt;br /&gt;
| +10&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Lacus|0=}}&amp;lt;br&amp;gt;{{Hn|Kalt|0=}}&lt;br /&gt;
| {{Cnu|Water Elemental|Ice Elemental}}&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Ignissa|0=}}&amp;lt;br&amp;gt;{{Hn|Fiur|0=}}&lt;br /&gt;
| {{Cnu|Fire Elemental|Energy Elemental}}&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Thunar|0=}}&amp;lt;br&amp;gt;{{Hn|Erdamon|0=}}&lt;br /&gt;
| {{Cnu|Earth Elemental|Magma Elemental}}&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +5&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Pasis|0=}}&amp;lt;br&amp;gt;{{Hn|Monere|0=}}&lt;br /&gt;
| {{Cnu|Psychic Elemental|Magic Elemental}}&lt;br /&gt;
| +3&lt;br /&gt;
| +3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creature-upgrade specialties ===&lt;br /&gt;
These specialties are only present in banned-by-default campaign heroes. Creature-upgrade specialties allow the hero to upgrade specific creatures into the creature they specialize in, as long as they are placed in their army. The cost is equal to the difference in costs between the owned creature and the &amp;quot;upgrade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-CrUpgHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Creature-upgrade specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-CrUpgHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Base Creature(s)&lt;br /&gt;
! Upgrade Creature&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Gelu|0=}} {{withmaped}}&lt;br /&gt;
| {{Cnu|Archer|Marksman}}&amp;lt;br&amp;gt;{{Cnu|Wood Elf|Grand Elf}}&lt;br /&gt;
| {{Cn|Sharpshooter}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Dracon|0=}} {{withmaped}}&lt;br /&gt;
| {{Cnu|Monk|Zealot}}&amp;lt;br&amp;gt;{{Cnu|Mage|Arch Mage}}&lt;br /&gt;
| {{Cn|Enchanter}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Bidley|0=}} {{withmapedhota}}&lt;br /&gt;
| {{Cnu|Pirate|Corsair}}&lt;br /&gt;
| {{Cn|Sea Dog}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Dragons specialty ===&lt;br /&gt;
This specialty is only present in the banned-by-default campaign heroes: {{Hn|Mutare|0=}} {{withmaped}} and {{Hn|Mutare Drake|0=}} {{withmaped}}. It provides 5 Attack and 5 Defense to all [[Dragon]]s, including both their upgraded and unupgraded forms.&lt;br /&gt;
&lt;br /&gt;
=== Standard creature specialties ===&lt;br /&gt;
Standard creature specialties, regardless of hero level, provide +1 speed to the creatures they specialize in. This bonus applies outside of combat and can therefore increase hero&#039;s [[Movement]]. They also apply +5% Attack and +5% Defense bonuses every &#039;&#039;n&#039;&#039; levels obtained after &#039;&#039;n&#039;&#039;th level, where &#039;&#039;n&#039;&#039; is the level of the creature they specialize in. Thus heroes who specialize in level 1 creatures double their Attack and Defense at level 21; heroes who specialize in level 2 creature at level 42, those who specialize in level 3 creatures at level 63, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-CrHeroesTable&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Standard/Fixed stat/Dragon creature specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-CrHeroesTable&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Orange cells mean the specialty is only available to banned-by-default heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; Hero has a Dragon creature specialty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;:&#039;&#039;&#039; Hero has a fixed stat creature specialty.&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 3}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white; text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Town&lt;br /&gt;
! colspan=7 | Creature Level&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white; text-align:center;&amp;quot;&lt;br /&gt;
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Castle}}&lt;br /&gt;
| {{Cnu|Pikeman|Halberdier|image=Pikeman (HotA)|image2=Halberdier (HotA)|noname=}}&lt;br /&gt;
| {{Cnu|Archer|Marksman|noname=}}&lt;br /&gt;
| {{Cnu|Griffin|Royal Griffin|noname=}}&lt;br /&gt;
| {{Cnu|Swordsman|Crusader|noname=}}&lt;br /&gt;
| {{Cnu|Monk|Zealot|noname=}}&lt;br /&gt;
| {{Cnu|Cavalier|Champion|noname=}}&lt;br /&gt;
| {{Cnu|Angel|Archangel|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| {{Hn|Valeska|0=}}&lt;br /&gt;
| {{Hn|Edric|0=}}&lt;br /&gt;
| {{Hn|Sorsha|0=}}&amp;lt;br&amp;gt;{{Hn|Catherine|0=}} {{withmaped}}&amp;lt;br&amp;gt;{{Hn|Roland|0=}} {{withmaped}}&lt;br /&gt;
| {{Hn|Ingham|0=}}&lt;br /&gt;
| {{Hn|Tyris|0=}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Rampart}}&lt;br /&gt;
| {{Cnu|Centaur|Centaur Captain|noname=}}&lt;br /&gt;
| {{Cnu|Dwarf|Battle Dwarf|noname=}}&lt;br /&gt;
| {{Cnu|Wood Elf|Grand Elf|noname=}}&lt;br /&gt;
| {{Cnu|Pegasus|Silver Pegasus|noname=}}&lt;br /&gt;
| {{Cnu|Dendroid Guard|Dendroid Soldier (HotA)|noname=}}&lt;br /&gt;
| {{Cnu|Unicorn|War Unicorn|noname=}}&lt;br /&gt;
| {{Cnu|Green Dragon|Gold Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| {{Hn|Ufretin|0=}}&lt;br /&gt;
| {{Hn|Ivor|0=}}&lt;br /&gt;
| {{Hn|Aeris|0=}}&lt;br /&gt;
| {{Hn|Ryland|0=}}&lt;br /&gt;
| {{Hn|Clancy|0=}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Mutare|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&amp;lt;br&amp;gt;{{Hn|Mutare Drake|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Tower}}&lt;br /&gt;
| {{Cnu|Gremlin|Master Gremlin|noname=}}&lt;br /&gt;
| {{Cnu|Stone Gargoyle|Obsidian Gargoyle|noname=}}&lt;br /&gt;
| {{Cnu|Stone Golem|Iron Golem|noname=}}&lt;br /&gt;
| {{Cnu|Mage|Arch Mage|noname=}}&lt;br /&gt;
| {{Cnu|Genie|Master Genie|noname=}}&lt;br /&gt;
| {{Cnu|Naga|Naga Queen|noname=}}&lt;br /&gt;
| {{Cnu|Giant|Titan|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| {{Hn|Piquedram|0=}}&lt;br /&gt;
| {{Hn|Josephine|0=}}&lt;br /&gt;
| {{Hn|Theodorus|0=}}&lt;br /&gt;
| {{Hn|Iona|0=}}&amp;lt;br&amp;gt;{{Hn|Thane|0=}}&lt;br /&gt;
| {{Hn|Fafner|0=}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Inferno}}&lt;br /&gt;
| {{Cnu|Imp|Familiar|noname=}}&lt;br /&gt;
| {{Cnu|Gog|Magog|noname=}}&lt;br /&gt;
| {{Cnu|Hell Hound|Cerberus|noname=}}&lt;br /&gt;
| {{Cnu|Demon|Horned Demon|noname=}}&lt;br /&gt;
| {{Cnu|Pit Fiend|Pit Lord|noname=}}&lt;br /&gt;
| {{Cnu|Efreet|Efreet Sultan|noname=}}&lt;br /&gt;
| {{Cnu|Devil|Arch Devil|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Ignatius|0=}}&lt;br /&gt;
| {{Hn|Calh|0=}}&lt;br /&gt;
| {{Hn|Fiona|0=}}&lt;br /&gt;
| {{Hn|Marius|0=}}&lt;br /&gt;
| {{Hn|Nymus|0=}}&lt;br /&gt;
| {{Hn|Rashka|0=}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Xeron|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; {{withmaped}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Necropolis}}&lt;br /&gt;
| {{Cnu|Skeleton|Skeleton Warrior|noname=}}&lt;br /&gt;
| {{Cnu|Walking Dead|Zombie|noname=}}&lt;br /&gt;
| {{Cnu|Wight|Wraith|noname=}}&lt;br /&gt;
| {{Cnu|Vampire|Vampire Lord|noname=}}&lt;br /&gt;
| {{Cnu|Lich|Power Lich|noname=}}&lt;br /&gt;
| {{Cnu|Black Knight|Dread Knight|noname=}}&lt;br /&gt;
| {{Cnu|Bone Dragon|Ghost Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Galthran|0=}} &amp;lt;div style=&amp;quot;background-color:#{{Orange 3}};&amp;quot;&amp;gt;{{withmapedhota}}&amp;lt;/div&amp;gt;&lt;br /&gt;
| {{Hn|Straker|0=}}&lt;br /&gt;
| {{Hn|Charna|0=}}&lt;br /&gt;
| {{Hn|Vokial|0=}}&lt;br /&gt;
| {{Hn|Moandor|0=}}&lt;br /&gt;
| {{Hn|Tamika|0=}}&amp;lt;br&amp;gt;{{swh|noicon=|{{H|Haart Lich|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; {{withmapedhota}}|{{H|Lord Haart|hero_link=Haart Lich|image=Haart Lich|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;{{-wa}}{{-ws}}}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Mutare|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&amp;lt;br&amp;gt;{{Hn|Mutare Drake|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Dungeon}}&lt;br /&gt;
| {{Cnu|Troglodyte|Infernal Troglodyte|noname=}}&lt;br /&gt;
| {{Cnu|Harpy|Harpy Hag|noname=}}&lt;br /&gt;
| {{Cnu|Beholder|Evil Eye|noname=}}&lt;br /&gt;
| {{Cnu|Medusa|Medusa Queen|noname=}}&lt;br /&gt;
| {{Cnu|Minotaur|Minotaur King|noname=}}&lt;br /&gt;
| {{Cnu|Manticore|Scorpicore|noname=}}&lt;br /&gt;
| {{Cnu|Red Dragon|Black Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Shakti|0=}}&lt;br /&gt;
| {{Hn|Lorelei|0=}}&lt;br /&gt;
| {{Hn|Ajit|0=}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| {{Hn|Dace|0=}}&lt;br /&gt;
| {{Hn|Synca|0=}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Mutare|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&amp;lt;br&amp;gt;{{Hn|Mutare Drake|0=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; {{withmaped}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Stronghold}}&lt;br /&gt;
| {{Cnu|Goblin|Hobgoblin|noname=}}&lt;br /&gt;
| {{Cnu|Wolf Rider|Wolf Raider|noname=}}&lt;br /&gt;
| {{Cnu|Orc (HotA)|Orc Chieftain (HotA)|noname=}}&lt;br /&gt;
| {{Cnu|Ogre|Ogre Mage|noname=}}&lt;br /&gt;
| {{Cnu|Roc|Thunderbird|noname=}}&lt;br /&gt;
| {{Cnu|Cyclops|Cyclops King|noname=}}&lt;br /&gt;
| {{Cnu|Behemoth|Ancient Behemoth|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Gretchin|0=}}&lt;br /&gt;
| {{Hn|Tyraxor|0=}}&lt;br /&gt;
| {{Hn|Jabarkas|0=}}&lt;br /&gt;
| {{Hn|Vey|0=}}&amp;lt;br&amp;gt;{{Hn|Krellion|0=}}&amp;lt;br&amp;gt;{{Hn|Boragus|0=}} {{withmaped}}&lt;br /&gt;
| {{Hn|Shiva|0=}}&lt;br /&gt;
| {{Hn|Yog|0=}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Kilgor|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; {{withmaped}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Fortress}}&lt;br /&gt;
| {{Cnu|Gnoll|Gnoll Marauder|noname=}}&lt;br /&gt;
| {{Cnu|Lizardman|Lizard Warrior|noname=}}&lt;br /&gt;
| {{Cnu|Serpent Fly|Dragon Fly|noname=}}&lt;br /&gt;
| {{Cnu|Basilisk|Greater Basilisk|noname=}}&lt;br /&gt;
| {{Cnu|Gorgon|Mighty Gorgon|noname=}}&lt;br /&gt;
| {{Cnu|Wyvern|Wyvern Monarch|noname=}}&lt;br /&gt;
| {{Cnu|Hydra|Chaos Hydra|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Drakon|0=}}&lt;br /&gt;
| {{Hn|Wystan|0=}}&lt;br /&gt;
| {{Hn|Korbac|0=}}&lt;br /&gt;
| {{Hn|Bron|0=}}&lt;br /&gt;
| {{Hn|Alkin|0=}}&lt;br /&gt;
| {{Hn|Broghild|0=}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Conflux}}&lt;br /&gt;
| {{Cnu|Pixie|Sprite|noname=}}&lt;br /&gt;
| {{Cnu|Air Elemental|Storm Elemental|noname=}}&lt;br /&gt;
| {{Cnu|Water Elemental|Ice Elemental|noname=}}&lt;br /&gt;
| {{Cnu|Fire Elemental (HotA)|Energy Elemental|noname=}}&lt;br /&gt;
| {{Cnu|Earth Elemental|Magma Elemental|noname=}}&lt;br /&gt;
| {{Cnu|Psychic Elemental|Magic Elemental|noname=}}&lt;br /&gt;
| {{Cnu|Firebird|Phoenix|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
| {{Hn|Lacus|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Hn|Kalt|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Hn|Ignissa|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Hn|Fiur|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Hn|Thunar|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Hn|Erdamon|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Hn|Pasis|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;{{Hn|Monere|0=}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Cove}}{{-wh}}&lt;br /&gt;
| {{Cnu|Nymph|Oceanid|noname=}}&lt;br /&gt;
| {{Cnu|Crew Mate|Seaman|noname=}}&lt;br /&gt;
| {{Cnu|Pirate|Corsair|third=Sea Dog|Pirate, Corsair, and Sea Dog|noname=}}&lt;br /&gt;
| {{Cnu|Stormbird|Ayssid|noname=}}&lt;br /&gt;
| {{Cnu|Sea Witch|Sorceress|noname=}}&lt;br /&gt;
| {{Cnu|Nix|Nix Warrior|noname=}}&lt;br /&gt;
| {{Cnu|Sea Serpent|Haspid|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Cassiopeia|0=}}&lt;br /&gt;
| {{Hn|Derek|0=}}&lt;br /&gt;
| {{Hn|Anabel|0=}}&lt;br /&gt;
| {{Hn|Illor|0=}}&lt;br /&gt;
| {{Hn|Casmetra|0=}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Orange 3}};&amp;quot; | {{Hn|Tark|0=}} {{withmapedhota}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{town|Factory}}{{-wh}}&lt;br /&gt;
| {{Cnu|Halfling (Factory)|Halfling Grenadier|noname=}}&lt;br /&gt;
| {{Cnu|Mechanic|Engineer|noname=}}&lt;br /&gt;
| {{Cnu|Armadillo|Bellwether Armadillo|noname=}}&lt;br /&gt;
| {{Cnu|Automaton|Sentinel Automaton|noname=}}&lt;br /&gt;
| {{Cnu|Sandworm|Olgoi-Khorkhoi|noname=}}&lt;br /&gt;
| {{Cnu|Gunslinger|Bounty Hunter|noname=}}&lt;br /&gt;
| {{Cnu|Couatl|Crimson Couatl|noname=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Cnu|Dreadnought|Juggernaut|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| {{Hn|Henrietta|0=}}&lt;br /&gt;
| {{Hn|Sam|0=}}&lt;br /&gt;
| {{Hn|Celestine|0=}}&lt;br /&gt;
| {{Hn|Todd|0=}}&lt;br /&gt;
| {{Hn|Agar|0=}}&lt;br /&gt;
| {{Hn|Tancred|0=}}&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Red 4}};&amp;quot; | (none)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unique Creature specialties ===&lt;br /&gt;
These specialties are only present in banned-by-default heroes in {{hota}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-UnqCrHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Unique Creature specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-UnqCrHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Creature&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Sir Mullich|0=|image=Sir Mullich (HotA)}}&lt;br /&gt;
| All&lt;br /&gt;
| Increases combat speed of all creatures under his command by 2.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Frederick|0=}} {{withmapedhota}}&lt;br /&gt;
| {{Cnu|Automaton|Sentinel Automaton}}&lt;br /&gt;
| Increases the damage dealt by the [[Automaton#Special Ability: Detonation|detonation at death]] ability by 5% per level.&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== War Machine specialties ==&lt;br /&gt;
These specialties increase the effectiveness of specific [[war machine]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-WMHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of War Machine specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-WMHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! War Machine&lt;br /&gt;
! Effect&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Torosar|0=}}&amp;lt;br&amp;gt;{{Hn|Arlach|0=}}&amp;lt;br&amp;gt;{{Hn|Christian|0=}}&amp;lt;br&amp;gt;{{Hn|Gerwulf|0=}}&amp;lt;br&amp;gt;{{Hn|Gurnisson|0=}}&amp;lt;br&amp;gt;{{Hn|Pyre|0=}}&amp;lt;br&amp;gt;{{Hn|Ranloo|0=}}{{-wh}}&amp;lt;br&amp;gt;{{Hn|Morton|0=}}{{-wh}}&lt;br /&gt;
| {{Cn|Ballista}}&lt;br /&gt;
| Increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Jeremy|0=}}{{-wh}}&lt;br /&gt;
| {{Cn|Cannon}}&lt;br /&gt;
| Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up).&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production specialties ==&lt;br /&gt;
Some heroes&#039; specialties increase a kingdom&#039;s daily income of gold or [[Magical Resource|magical resources]]. No hero produces the resource needed to recruit the level 7 creature of their native town. These specialties do not improve with the hero&#039;s level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater.&lt;br /&gt;
&lt;br /&gt;
This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building [[resource silo|resource silos]] for the cost of 5000 gold and 5 ore.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ProductionHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;List of Production specialty Heroes&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ProductionHeroes&amp;quot;&amp;gt;&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:#{{Green 4}}; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; color: white;&amp;quot;&lt;br /&gt;
! Hero&lt;br /&gt;
! Bonus&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Rissa|0=}}&lt;br /&gt;
| +1 {{M}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Calid|0=}}&lt;br /&gt;
| +1 {{S}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Sephinroth|0=}}&amp;lt;br&amp;gt;{{Hn|Andal||0=}}{{-wh}}&lt;br /&gt;
| +1 {{C}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Saurug|0=}}&lt;br /&gt;
| +1 {{Gem}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Hn|Aine|0=}}&amp;lt;br&amp;gt;{{Hn|Caitlin|0=}}&amp;lt;br&amp;gt;{{Hn|Clavius|0=}}&amp;lt;br&amp;gt;{{Hn|Damacon|0=}}&amp;lt;br&amp;gt;{{Hn|Gelare|0=}}&amp;lt;br&amp;gt;{{Hn|Grindan|0=}}&amp;lt;br&amp;gt;{{Hn|Jenova|0=}}&amp;lt;br&amp;gt;{{Hn|Nagash|0=}}&amp;lt;br&amp;gt;{{Hn|Octavia|0=}}&amp;lt;br&amp;gt;{{Hn|Bertram|0=}}{{-wh}}&amp;lt;br&amp;gt;{{Hn|Leena|0=}}{{-wh}}&lt;br /&gt;
| +350 {{G}}&lt;br /&gt;
|}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; For a comparison between {{Hn|Lord Haart|0=}}&#039;s [[Estates]] specialty and the +350 {{G}} specialty, see [[Lord Haart#Specialty]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of hero specialties]]&lt;br /&gt;
* [[List of hero specialties (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cyclops_and_Cyclops_King&amp;diff=142400</id>
		<title>Cyclops and Cyclops King</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cyclops_and_Cyclops_King&amp;diff=142400"/>
		<updated>2024-10-19T18:18:56Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stronghold creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 1266&lt;br /&gt;
 | Name      = Cyclops&lt;br /&gt;
 | Attack    = 15&lt;br /&gt;
 | Defense   = 12&lt;br /&gt;
 | Speed     = 6&lt;br /&gt;
 | Growth    = 2&lt;br /&gt;
 | Damage    = 16–20&lt;br /&gt;
 | Health    = 70&lt;br /&gt;
 | Shots     = 16&lt;br /&gt;
 | Cost      = 750&lt;br /&gt;
 | Special   = • [[Ranged attack]]&amp;lt;br&amp;gt; • Can attack siege [[wall]]s (Basic Ballistics)&lt;br /&gt;
 | U_AI_Value= 1443&lt;br /&gt;
 | U_name    = Cyclops King&lt;br /&gt;
 | U_attack  = &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
 | U_defense = &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
 | U_shots   = &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 1100&lt;br /&gt;
 | U_special   = • [[Ranged attack]]&amp;lt;br&amp;gt; • Can attack siege [[wall]]s (Advanced Ballistics)&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Cyclops Cave|Cyclops|Cyclops King|no_dwelling=|pad=7px 14px 3px 3px|-={{---}}}}&lt;br /&gt;
&#039;&#039;&#039;Cyclopes and Cyclops Kings&#039;&#039;&#039; are the level 6 creatures of [[Stronghold]]. They are recruited from the [[Cyclops Cave]], and can be received as a reward from [[Wolf Raider Picket]]s {{wh}}. &#039;&#039;(Note that the plural form of &#039;cyclops&#039; is &#039;cyclopes&#039;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]... Cyclops catapult attacks are applied with [[Ballistics|Basic Ballistics]] skill. Cyclops kings do the same at the [[Ballistics|Advanced Ballistics]] skill level...&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 110|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Yog|Barbarian}} has cyclopes as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Cyclops or Cyclops King he commands for each level he attains after the 6th level, and gives them a [[speed]] bonus of 1. Note that in [[Birth of a Barbarian]] campaign, Yog is a [[Wizard]] and thus doesn&#039;t have cyclopes specialty (he is based on [[Solmyr]]).&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals {{c}}, double of what is needed for the [[Behemoth Lair]], so their dwelling is usually built a while after the [[Behemoth]]&#039;s, which results in lower numbers and efficiency on smaller maps especially.&lt;br /&gt;
&lt;br /&gt;
Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they&#039;re faster than [[Swordsman and Crusader|Crusaders]] or [[Pit Fiend and Pit Lord|Pit Lords]]). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong [[Orc and Orc Chieftain|Orcs]]. Don&#039;t neglect the upgrade of Cyclopes, as fast shooter is a rare thing in the game. When playing with [[Yog]], Cyclops Kings will be unstoppable having outstanding speed 9 and stats rising throughout the game, which makes him one of the best Stronghold heroes. Destroying fortifications is not reliable, but still may help a lot during a siege.&lt;br /&gt;
&lt;br /&gt;
If you have open slots in a siege, consider splitting your Cyclopes/Cyclops Kings into as many stacks as possible. Every additional stack of these guys is ~{{=}} another catapult!&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
* [[Comparison of Ranged Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cyclops_and_Cyclops_King&amp;diff=142399</id>
		<title>Cyclops and Cyclops King</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cyclops_and_Cyclops_King&amp;diff=142399"/>
		<updated>2024-10-19T18:18:28Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: clarified strength of siege skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stronghold creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 1266&lt;br /&gt;
 | Name      = Cyclops&lt;br /&gt;
 | Attack    = 15&lt;br /&gt;
 | Defense   = 12&lt;br /&gt;
 | Speed     = 6&lt;br /&gt;
 | Growth    = 2&lt;br /&gt;
 | Damage    = 16–20&lt;br /&gt;
 | Health    = 70&lt;br /&gt;
 | Shots     = 16&lt;br /&gt;
 | Cost      = 750&lt;br /&gt;
 | Special   = • [[Ranged attack]]&amp;lt;br&amp;gt; • Can attack siege [[wall]]s (Basic Ballistics)&lt;br /&gt;
 | U_AI_Value= 1443&lt;br /&gt;
 | U_name    = Cyclops King&lt;br /&gt;
 | U_attack  = &#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
 | U_defense = &#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
 | U_shots   = &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 1100&lt;br /&gt;
 | U_Special   = • [[Ranged attack]]&amp;lt;br&amp;gt; • Can attack siege [[wall]]s (Advanced Ballistics)&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Cyclops Cave|Cyclops|Cyclops King|no_dwelling=|pad=7px 14px 3px 3px|-={{---}}}}&lt;br /&gt;
&#039;&#039;&#039;Cyclopes and Cyclops Kings&#039;&#039;&#039; are the level 6 creatures of [[Stronghold]]. They are recruited from the [[Cyclops Cave]], and can be received as a reward from [[Wolf Raider Picket]]s {{wh}}. &#039;&#039;(Note that the plural form of &#039;cyclops&#039; is &#039;cyclopes&#039;)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]... Cyclops catapult attacks are applied with [[Ballistics|Basic Ballistics]] skill. Cyclops kings do the same at the [[Ballistics|Advanced Ballistics]] skill level...&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 110|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Yog|Barbarian}} has cyclopes as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Cyclops or Cyclops King he commands for each level he attains after the 6th level, and gives them a [[speed]] bonus of 1. Note that in [[Birth of a Barbarian]] campaign, Yog is a [[Wizard]] and thus doesn&#039;t have cyclopes specialty (he is based on [[Solmyr]]).&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals {{c}}, double of what is needed for the [[Behemoth Lair]], so their dwelling is usually built a while after the [[Behemoth]]&#039;s, which results in lower numbers and efficiency on smaller maps especially.&lt;br /&gt;
&lt;br /&gt;
Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they&#039;re faster than [[Swordsman and Crusader|Crusaders]] or [[Pit Fiend and Pit Lord|Pit Lords]]). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong [[Orc and Orc Chieftain|Orcs]]. Don&#039;t neglect the upgrade of Cyclopes, as fast shooter is a rare thing in the game. When playing with [[Yog]], Cyclops Kings will be unstoppable having outstanding speed 9 and stats rising throughout the game, which makes him one of the best Stronghold heroes. Destroying fortifications is not reliable, but still may help a lot during a siege.&lt;br /&gt;
&lt;br /&gt;
If you have open slots in a siege, consider splitting your Cyclopes/Cyclops Kings into as many stacks as possible. Every additional stack of these guys is ~{{=}} another catapult!&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
* [[Comparison of Ranged Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tricks&amp;diff=142397</id>
		<title>Tricks</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tricks&amp;diff=142397"/>
		<updated>2024-10-19T18:14:47Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Harpy Hag Hoodoo ==&lt;br /&gt;
Since they are fast and strike with no retaliation, [[Harpy Hag]]s can be used to attack neutral stacks which are much more powerful than they are. To make this work, you need to be facing enemy troops with a speed of 4 or less, or use the [[Slow]] or [[Haste]] spells so that your Harpy Hags are moving more than twice as fast as the enemy (or some fortuitously-placed obstacles).  You can then choose to wait, to make the enemy move first, swoop in and attack, then, when they get close, hustle to a new location and repeat (beware [[Morale]] bonuses by the enemy, however!). In a multiplayer game, this can take some time to do and hence is frowned upon, but early on in a SP game you can use it to clear mines/guardians you would otherwise not be able to, at least until your Dragons become available.  This tactic can basically be done with any non-retaliatory creature (Cerberi, Arch Devils, Sprites, Vampire Lords), but the HH&#039;s are the only one to return to their original hex.&lt;br /&gt;
&lt;br /&gt;
== Cooking the Books with the Treasury ==&lt;br /&gt;
The [[Treasury]] can be extremely useful during long games on larger maps.  If you let your gold accumulate week to week, buying only essential troops and buildings, in a month or so your gold stockpile can mushroom to humongous levels (1 million gold or more).  The interest rate is equal to Treasuries Owned x 10%, so if you have 4&lt;br /&gt;
[[Rampart]] towns with Treasuries, that&#039;s 40% per week.  If you start with say 100,000 gold, with a daily income of 10,000, you will, after 4 weeks, indeed have over 1 million gold.  But the downside is that a [[Plague]] will kill off half of all unpurchased troops in your towns, so I&#039;d start saving AFTER a Plague (as I&#039;ve never seen two Plagues happen within 2-4 months of each other).  (On the contrary: I&#039;ve seen a plague at the end of both Month 1 and Month 2, but it&#039;s very rare.  --[[user:Memetics|Memetics]])&lt;br /&gt;
&lt;br /&gt;
== Wraith Bomb ==&lt;br /&gt;
[[Wraith]]s can be useful after all!  Send out waves of expendable heroes against a dangerous invader, each with 7 1-Wraith stacks, with the aim of reducing his spell points.  You will need lots of extra gold of course to make this work. This, of course, works better against the AI than it does vs. another human and is countered by [[Destroy Undead]], but if you have the [[Pendant of Death]]...!   And even getting your enemy to cast Destroy Undead over and over is going to cause him to lose spell points.  Considered a &amp;quot;gamey&amp;quot; strategy by some...&lt;br /&gt;
&lt;br /&gt;
== Castle Siege ==&lt;br /&gt;
&#039;&#039;&#039;Attacker&#039;&#039;&#039;&lt;br /&gt;
[[Hypnotize]] an enemy troop and open the drawbridge.&lt;br /&gt;
&lt;br /&gt;
If the enemy has only Fort (early sieges) and you have strong shooters, block the drawbridge with your unit, preventing enemy from getting out of the castle.&lt;br /&gt;
&lt;br /&gt;
Six or seven stacks of [[cyclops king]]s can reduce a castle to rubble in as little as two rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defender&#039;&#039;&#039;&lt;br /&gt;
Block an open drawbridge with [[Force Field]].&lt;br /&gt;
&lt;br /&gt;
In a [[Tower]] town defending against an AI, send a lone gargoyle to stand on the top or bottom mine after at least one ground troop has advanced all the way to the castle wall, leaving several hexes between the gargoyle and the nearest ground troop.  In many cases, the ground troop will walk through every mine on the way to kill the lone gargoyle, and sometimes die before it reaches its target.&lt;br /&gt;
&lt;br /&gt;
In a [[Fortress]] town defending against an AI, when a wall is at risk for coming down or has already come down, send a lone serpent or dragon fly to stand immediately outside an intact section of castle wall, not adjacent to an enemy.  The two-wide moat means that no creature will be able to attack you without getting morale.  AI creatures will typically prefer to approach your dragon fly rather than try to make their way to the weakness or hole, thus ceding their turn.  As soon as your fly gets another turn, move it to another location against the wall and watch the AI waste its turn walking up to you again.&lt;br /&gt;
&lt;br /&gt;
When the enemy has no or relatively weak flying or ranged units, and you have the [[Castle]] built, don&#039;t ever attack with non-ranged units until he can get within the siege wall. By the time he manages to get closer, his army will be much weakened by the arrow towers and your ranged unit(s), so you can beat even much stronger enemies.&lt;br /&gt;
&lt;br /&gt;
If the attacker has strong walker units, destroy the catapult as soon as possible by spells and/or ranged units. The arrow towers will do rest of the work.&lt;br /&gt;
&lt;br /&gt;
In order to bait enemy to attack your castle, put your hero into the visiting section and units (no hero) into the garrison. The enemy will attack your &amp;quot;weak&amp;quot; hero outside, only to be met by siege battle. This can also be peacefully used to get movement advantage next turn by having only your fastest unit outside.&lt;br /&gt;
&lt;br /&gt;
== Open-field battle ==&lt;br /&gt;
[[Remove Obstacle]] is a possibility when:&lt;br /&gt;
* a troop in your army is blocked in its starting position by a battlefield obstacle.&lt;br /&gt;
* an enemy shooter is protected by a battlefield obstacle.&lt;br /&gt;
&lt;br /&gt;
==Extra nasty Berserk==&lt;br /&gt;
If you have [[Berserk]], and are fighting at least two stacks of [[Dendroid Guard]]s and/or [[Dendroid Soldier]]s, try using it to get them to attack each other. If you do, they will bind each other, making them both unable to move. &lt;br /&gt;
&lt;br /&gt;
== Using Master Genies ==&lt;br /&gt;
When you have [[Master Genie]]s on your hero and have several creatures slots free, split your Master Genies to several stacks so you could benefit from their spell casting ability with additional casts.&lt;br /&gt;
&lt;br /&gt;
==No spells, or?==&lt;br /&gt;
The [[Orb of Inhibition]] seems slightly bugged. It doesn&#039;t stop the [[Armor of the Damned]] or the [[Angelic Alliance]] from casting their spells at the start of combat. Especially in the first case, this can give you an enormous advantage.&lt;br /&gt;
&lt;br /&gt;
==It goes on and on==&lt;br /&gt;
&lt;br /&gt;
[[Clone]] helps double your manpower if you cast it on troops that number well over 500 (5 or 10 if it&#039;s concerning LV4+ troops). They also still retain their abilities, so that means you can spam [[Resurrection]] with [[Archangel]]s, general blessings from [[Master Genie]]s, destroy fortifications with [[Cyclops King]]s, or even deliver the extra deathblow with [[Dread Knight]]s.&lt;br /&gt;
&lt;br /&gt;
== Decoy ==&lt;br /&gt;
When a strong enemy approaches your castle, buy some random heroes and spread them in different directions. If placed correctly (not always an option), the enemy can&#039;t capture your castle the next day because he has no movement left. Useful when you need that extra day for troops, or when your main hero is just a few turns out of reach.&lt;br /&gt;
You can also trigger the enemy&#039;s &amp;quot;bonus till next battle&amp;quot; this way.&lt;br /&gt;
&lt;br /&gt;
== The Admiral&#039;s Way ==&lt;br /&gt;
The [[Admiral&#039;s Hat]] negates the movement speed loss while boarding or disembarking a boat. For AI opponents, this is &#039;impossible&#039;, so you can trick them easily.&lt;br /&gt;
Requires: The artifact, enemy castle nearby water. This trick is very useful when you have to attack a well-guarded enemy castle.&lt;br /&gt;
Approach the castle (by boat). While enough movement remains, disembark and flag some nearby mines/dwellings. Before your turn ends, board and make sure&lt;br /&gt;
the enemy can&#039;t attack your boat from the shore. Since AI opponents think you need an extra turn to disembark, they will re-flag their mines/dwellings.&lt;br /&gt;
If they can&#039;t make it back to their castle, you can simply take it the next turn so you are the one defending the castle. You can also quickly refresh your&lt;br /&gt;
troops if you happen to have Town Portal and Expert Earth Magic.&lt;br /&gt;
You can combine this trick with Decoy (above): Instead of flagging mines/dwellings, pull him out with a decoy hero while your real hero waits at sea.&lt;br /&gt;
&lt;br /&gt;
=== Grand Theft Boat ===&lt;br /&gt;
Related to the above, this is a hilarious tactic which involves stranding an enemy hero on a desert island. Tactics like having a secondary hero rescue the primary one are usually too advanced for the AI, so you can take a powerful army out of the game with this simple trick. There are several ways to pull it off:&lt;br /&gt;
&lt;br /&gt;
1. A means of water-walking, flying or [[Dimension Door]] and either [[Scuttle Boat]] or the [[Admiral&#039;s Hat]]. If you catch an enemy disembarking on a small island, get to the island using one of the aforementioned methods, then either scuttle their boat and get away (usually only possible with Dimension Door), or grab their boat and set sail.&lt;br /&gt;
2. You can do this with just the Admiral&#039;s Hat: land on an island, let the enemy land to attack you, scuttle one boat and abscond with the other.&lt;br /&gt;
3. Same as the above, but with just Scuttle Boat: let the enemy land to attack you and scuttle both your boats, trapping the two of you. Then use [[Town Portal]], engage the enemy then retreat/surrender, or sacrifice your hero.&lt;br /&gt;
&lt;br /&gt;
This will not work if the enemy has water-walking, flying, Dimension Door, Town Portal or (possibly) Summon Boat.&lt;br /&gt;
&lt;br /&gt;
== Mix and match ==&lt;br /&gt;
&lt;br /&gt;
If you like to play the diplomacy way, make sure you always have an extra hero following your main hero. Either split one stack in two or just keep one slot open. When a non-matching group joins you for free, dump them on your extra hero for the time being. When full, replace the weakest stacks if necessary.&lt;br /&gt;
You now have an extra army at your disposal.&lt;br /&gt;
- Weaken an enemy with a wave of accumulated creatures before attacking them with your real army. (optionally bring a third hero for this)&lt;br /&gt;
- Adapt to the combat situation. Need more ranged creatures? Missing that fast-moving troop that grants you the first turn? Simply swap before attacking.&lt;br /&gt;
- When you get a decent stack of pit lords, you can change all your random creatures into a big pile of demons.&lt;br /&gt;
- Get a lot of profit from a freelancer&#039;s guild or an altar of sacrifice.&lt;br /&gt;
- You can leave guards wherever you&#039;d like them.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category: User commentary]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=142396</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=142396"/>
		<updated>2024-10-19T18:06:23Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Isra and Vidomina also start with Necro advanced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora&#039;s Box]]es, [[Event]]s or [[Witch Hut]]s (unavailable by default).&lt;br /&gt;
&lt;br /&gt;
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich), even if it should&#039;ve raise 100% of the creatures slain. In {{hota}}{{-wh}} this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* All [[Death Knight]]s.&lt;br /&gt;
* All [[Necromancer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with a specialty in Necromancy and starting at Advanced level:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}}&lt;br /&gt;
* {{H2|Vidomina|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill affecting factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn [[Animate Dead]] and cast it properly won&#039;t appear for every level. However, if your hero wears [[Cloak of the Undead King]], expert Necromancy is exactly what you need, as rising [[Lich and Power Lich|Liches]], the only Necropolis shooters with good stats, will make you almost invincible. In that case you might want to avoid battles prior to getting expert Necromancy, as 2-3 level Necropolis troops are significantly weaker than many other units of those levels.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]], and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, who will increase the number of Skeletons.&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=60781</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=60781"/>
		<updated>2022-09-30T15:44:44Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora&#039;s Box]]es, [[Event]]s or [[Witch Hut]]s (unavailable by default).&lt;br /&gt;
&lt;br /&gt;
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich), even if it should&#039;ve raise 100% of the creatures slain. In {{hota}}{{-wh}} this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* All [[Death Knight]]s.&lt;br /&gt;
* All [[Necromancer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with a specialty in Necromancy:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}}&lt;br /&gt;
* {{H2|Vidomina|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill affecting factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn [[Animate Dead]] and cast it properly won&#039;t appear for every level. However, if your hero wears [[Cloak of the Undead King]], expert Necromancy is exactly what you need, as rising [[Lich and Power Lich|Liches]], the only Necropolis shooters with good stats, will make you almost invincible. In that case you might want to avoid battles prior to getting expert Necromancy, as 2-3 level Necropolis troops are significantly weaker than many other units of those levels.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]], and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, who will increase the number of Skeletons.&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=60780</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=60780"/>
		<updated>2022-09-30T15:42:56Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Shortening max skeletons count, fixed sentence joining&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora&#039;s Box]]es, [[Event]]s or [[Witch Hut]]s (unavailable by default).&lt;br /&gt;
&lt;br /&gt;
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich), even if it should&#039;ve raise 100% of the creatures slain. In {{hota}}{{-wh}} this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* All [[Death Knight]]s.&lt;br /&gt;
* All [[Necromancer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with a specialty in Necromancy:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}}&lt;br /&gt;
* {{H2|Vidomina|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill affecting factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn [[Animate Dead]] and cast it properly won&#039;t appear for every level. However, if your hero wears [[Cloak of the Undead King]], expert Necromancy is exactly what you need, as rising [[Lich and Power Lich|Liches]], the only Necropolis shooters with good stats, will make you almost invincible. In that case you might want to avoid battles prior to getting expert Necromancy, as 2-3 level Necropolis troops are significantly weaker than many other units of those levels.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]], and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, who will increase the number of Skeletons.&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=60779</id>
		<title>Secondary skill</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=60779"/>
		<updated>2022-09-30T15:31:19Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: More specific example on fixed level-up seed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary skills&#039;&#039;&#039; are beneficial qualities of [[hero]]es. There are 28 different secondary skills and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential.  Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.&lt;br /&gt;
&lt;br /&gt;
If a hero does not already possess eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already has but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero&#039;s [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills pool this hero is allowed to have.&lt;br /&gt;
&lt;br /&gt;
There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]] or [[University|universities]] on the [[adventure map]]. In {{ab}} [[Conflux]] has a special building [[Magic University|magic university]] that can teach one of the four schools of magic. Additionally, at map editor it is possible to set [[event]]s on the map, that teaches secondary skills.&lt;br /&gt;
&lt;br /&gt;
Once secondary skill is learned, it can not be removed. The fact that hero can not remove secondary skill, makes the choosing of them one of the most important decisions in the game.&lt;br /&gt;
&lt;br /&gt;
The random seed for offering skills is separate for every hero; therefore, even when reloading and levelling your heroes in different order, they will will be offered the same skills upon reaching the next level. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]].&lt;br /&gt;
&lt;br /&gt;
Heroes are also guaranteed to be offered [[Wisdom]] or school of magic [[Earth Magic]], [[Fire Magic]], [[Water Magic]], [[Air Magic]] every few levels: Wisdom will be offered at level 6 for Might heroes and [[Elementalists]], and at level 3 for Magic heroes (exept Elementalists) if it was not offered before. It will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (exept Elementalists). The same applies to one of the schools of magic every 4 levels for Might heroes and every 3 levels for Magic heroes. In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.&lt;br /&gt;
&lt;br /&gt;
Secondary skills are divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero&#039;s command; magic skills affect hero&#039;s abilities to cast spells; and adventure skills improves hero&#039;s adventure map qualities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Frequency Across All Hero Classes==&lt;br /&gt;
The following chart is a chart for all hero classes and what skills are the most and least common in the game; the percentage represents roughly the frequency a skill is offered. Calculating the average frequency at which a skill is offered in a category is simple; each hero has probabilities to be offered a skill in increments of 1/112. Taking [[Necromancy]] as a simple example, all heroes except for Necropolis heroes have a 0/112 chance of being offered it; while both Necropolis hero classes have a 10/112 chance of being offered it (if not starting with it). This would bring the sum of lots to 20. Given that there are 18 hero classes, 18 x 112 = 2016 lots in total calculation. Thus, we can divide 20 by 2016 to get the frequency the skill is offered among all hero classes, which is roughly 0.99%, making it the rarest naturally offered skill in the game.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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| height=25px | 28&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %)&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! align=left height=50px |{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.5	||	2.0	||	3.0	||	3.0	||	2.7	||	1.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.2	||	5.2	||	2.7	||	4.2	||	4.6	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.1	||	5.9	||	2.3	||	4.2	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.7	||	5.0	||	1.8	||	2.8	||	4.5	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.2	||	4.7	||	4.5	||	6.1	||	5.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	2.9	||	2.4	||	3.5	||	3.9	||	1.9	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.9	||	6.3	||	4.2	||	4.2	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.3	||	2.7	||	3.9	||	2.7	||	3.1	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.5	||	2.3	||	2.6	||	3.4	||	1.6	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.1	||	1.4	||	2.9	||	1.0	||	2.5	||	2.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.4	||	2.5	||	5.1	||	4.6	||	3.6	||	2.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.0	||	2.4	||	6.3	||	4.5	||	3.4	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.2	||	4.1	||	2.1	||	4.0	||	3.1	||	2.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.2	||	3.6	||	4.5	||	4.2	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.8	||	5.7	||	3.4	||	4.0	||	5.5	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	2.6	||	2.4	||	3.1	||	4.3	||	2.2	||	1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.4	||	3.1	||	6.2	||	4.0	||	4.2	||	4.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}[[Navigation]]		||	3.7	||	4.6	||	2.9	||	3.3	||	3.7	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	1.0	||	1.0	||	1.0	||	0.0	||	0.0	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.5	||	5.8	||	2.5	||	3.6	||	5.2	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	3.9	||	4.6	||	2.9	||	3.6	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}[[Resistance]]		||	3.0	||	4.7	||	1.1	||	3.3	||	2.5	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.9	||	6.1	||	4.2	||	3.3	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	4.6	||	2.2	||	3.3	||	4.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.0	||	2.5	||	6.3	||	3.7	||	3.7	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	3.8	||	5.2	||	1.8	||	3.0	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.3	||	1.8	||	3.0	||	3.0	||	2.4	||	1.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.2	||	3.7	||	7.2	||	5.5	||	4.2	||	5.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], the calculations are trickier, as each hero class does not have an exact 112 lots of skills, but rather each hero class has 112 to 121 lots of all skills. Things are further complicated by [[Resistance]] being banned by default on all maps and templates and consequently the vast majority of games played not having it in the lots. Furthermore, [[Navigation]] is also banned by default on all random map templates without water (and the vast majority of templates were created with the &amp;quot;None&amp;quot; water setting in mind, as with water, border guards and other barriers can often be bypassed). Removing both Navigation and Resistance from the lots make the lots range from 102 to 111.&lt;br /&gt;
&lt;br /&gt;
In this chart, the sum of each column will be over 100%, as Navigation and Resistance are not counted, and their listed percentages are not their true percentages, but are there only to compare to other skills.&lt;br /&gt;
&lt;br /&gt;
An example calculation: on average, each hero class has 107 lots if Resistance and Navigation are both disabled. There are currently (as of 1.6.1) 20 hero classes in Horn of the Abyss, which makes the grand sum of lots 107 x 20 = 2140. [[Interference]] has 54 lots across all hero classes, making its percent 54 / 2140 ≈ 2.52%. Resistance has 68 lots across all hero classes, making its percent 68 / 2140 ≈ 3.18%; but this is only a comparative value, rather than a true percentage, as the chance to get Resistance if it is disabled is 0. A real value could be computed if Resistance was enabled and Interference disabled, or if both were enabled; however enabling or disabling any skill will change the grand sum and thus change the percentages of all skills. For example, if all skills are enabled, the grand sum becomes 2294. Interference&#039;s average chances becomes 54 / 2294 ≈ 2.35%; while Resistance&#039;s average chances becomes 68 / 2294 ≈ 2.96%; while Artillery&#039;s chances go from roughly 4.63% to 4.32%.&lt;br /&gt;
&lt;br /&gt;
The chart below assumes Resistance and Navigation are both disabled and the figures given for those skills are only for comparison rather than true percentages.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 1&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
| height=25px | 28&lt;br /&gt;
|-&lt;br /&gt;
| height=25px | 29&lt;br /&gt;
|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %) {{withhota}}&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! height=50px align=left|{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.8	||	2.1	||	3.5	||	3.1	||	3.2	||	2.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.6	||	6.2	||	3.1	||	4.3	||	5.4	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.0	||	5.8	||	2.2	||	4.3	||	3.9	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.8	||	5.8	||	1.8	||	2.9	||	4.2	||	4.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.3	||	4.6	||	4.6	||	5.6	||	5.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	3.1	||	2.7	||	3.5	||	4.0	||	2.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.3	||	6.1	||	4.3	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.5	||	2.9	||	4.1	||	2.8	||	3.5	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.7	||	2.7	||	2.6	||	3.6	||	2.0	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.2	||	1.5	||	2.9	||	1.1	||	2.5	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.5	||	1.9	||	5.1	||	4.8	||	3.5	||	2.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.3	||	2.0	||	6.6	||	4.6	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Interference.png|22px|link=]]{{-}}[[Interference]]		||	2.5	||	4.9	||	0.2	||	2.9	||	2.1	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.4	||	4.6	||	2.1	||	4.2	||	3.4	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.5	||	3.7	||	4.6	||	4.0	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.9	||	6.4	||	3.5	||	4.2	||	5.4	||	5.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	3.0	||	2.7	||	3.3	||	4.5	||	3.1	||	1.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.3	||	2.5	||	6.1	||	4.2	||	3.8	||	5.1&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}&#039;&#039;[[Navigation]]&#039;&#039;		||	4.0	||	4.8	||	3.3	||	3.4	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	0.9	||	0.9	||	0.9	||	0.0	||	0.0	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.8	||	6.9	||	2.7	||	3.7	||	5.6	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	4.3	||	5.4	||	3.3	||	3.7	||	5.2	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}&#039;&#039;[[Resistance]]&#039;&#039;		||	3.2	||	4.9	||	1.5	||	3.4	||	2.9	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.3	||	6.2	||	4.3	||	3.3	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	5.1	||	2.2	||	3.4	||	4.1	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.2	||	1.9	||	6.4	||	3.9	||	3.9	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	4.1	||	6.1	||	2.1	||	3.1	||	4.6	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.7	||	1.8	||	3.6	||	3.1	||	3.2	||	1.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.3	||	3.0	||	7.6	||	5.7	||	4.3	||	6.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills|*]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ranged_attack&amp;diff=59501</id>
		<title>Ranged attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ranged_attack&amp;diff=59501"/>
		<updated>2021-07-30T06:34:55Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Renamed &amp;quot;other&amp;quot; to neutral to fit the description more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ranged attack&#039;&#039;&#039; is a [[special ability]] of creatures, which allows them to attack without engaging into [[hand-to-hand]] combat. Visually typical ranged creature is armed with bows, e.g. [[Archer]]s and [[Elves]], but there are also several creatures, that use some kind of magic or elements (lightning, etc.), like [[Monk]]s or [[Titan]]s. However, this is only a visual effect and has no effect on the gameplay.  When attacking in melee, most ranged creatures suffer [[melee penalty]], which halves their damage. Some creatures have only melee attacks in basic variant but have ranged attack in upgraded version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with ranged attack:&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
! Basic&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Upgraded only&lt;br /&gt;
! Neutral&lt;br /&gt;
|- valign=top&lt;br /&gt;
| &lt;br /&gt;
* {{Cn|Archer}}&lt;br /&gt;
* {{Cn|Beholder}}&lt;br /&gt;
* {{Cn|Cyclops}}&lt;br /&gt;
* {{Cn|Gog}}&lt;br /&gt;
* {{Cn|Lich}}&lt;br /&gt;
* {{Cn|Lizardman}}&lt;br /&gt;
* {{Cn|Mage}}&lt;br /&gt;
* {{Cn|Medusa}}&lt;br /&gt;
* {{Cn|Monk}}&lt;br /&gt;
* {{Cn|Orc}}&lt;br /&gt;
* {{Cn|Wood Elf}}&lt;br /&gt;
* {{Cn|Sea Witch}}{{-}}{{withhota}}&lt;br /&gt;
* {{Cn|Pirate}}{{-}}{{withhota}}&lt;br /&gt;
| &lt;br /&gt;
* {{Cn|Marksman}}&lt;br /&gt;
* {{Cn|Evil Eye}}&lt;br /&gt;
* {{Cn|Cyclops King}}&lt;br /&gt;
* {{Cn|Magog}}&lt;br /&gt;
* {{Cn|Power Lich}}&lt;br /&gt;
* {{Cn|Lizard Warrior}}&lt;br /&gt;
* {{Cn|Arch Mage}}&lt;br /&gt;
* {{Cn|Medusa Queen}}&lt;br /&gt;
* {{Cn|Zealot}}&lt;br /&gt;
* {{Cn|Orc Chieftain}}&lt;br /&gt;
* {{Cn|Grand Elf}}&lt;br /&gt;
* {{Cn|Sorceress}}{{-}}{{withhota}}&lt;br /&gt;
* {{Cn|Corsair}}{{-}}{{withhota}}&lt;br /&gt;
* {{Cn|Sea Dog}}{{-}}{{withhota}}&lt;br /&gt;
|&lt;br /&gt;
* {{Cn|Ice Elemental}}&lt;br /&gt;
* {{Cn|Master Gremlin}}&lt;br /&gt;
* {{Cn|Storm Elemental}}&lt;br /&gt;
* {{Cn|Titan}}&lt;br /&gt;
|&lt;br /&gt;
* {{Cn|Enchanter}}&lt;br /&gt;
* {{Cn|Halfling}}&lt;br /&gt;
* {{Cn|Sharpshooter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! Town !! width=&amp;quot;64px&amp;quot; | 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! width=&amp;quot;64px&amp;quot; | 7&lt;br /&gt;
|- style=&amp;quot;background-color: #{{grass}};&amp;quot;&lt;br /&gt;
! {{town|Castle|noname=}}&lt;br /&gt;
| ||{{cn|Archer|noname=}}{{cn|Marksman|noname=}} || || || {{cn|Monk|noname=}}{{cn|Zealot|noname=}} || ||&lt;br /&gt;
|- style=&amp;quot;background-color: #{{highlands}};&amp;quot;&lt;br /&gt;
! {{town|Conflux|noname=}}&lt;br /&gt;
| || style=&amp;quot;text-align: right;&amp;quot; | {{cn|Storm Elemental|noname=}} || style=&amp;quot;text-align: center;&amp;quot; | {{cn|Ice Elemental|noname=}} || || || ||&lt;br /&gt;
|- style=&amp;quot;background-color: #{{swamp}};&amp;quot;&lt;br /&gt;
! {{town|Cove|noname=}}&lt;br /&gt;
| || || {{cn|Pirate|noname=}}{{cn|Corsair|noname=}}{{cn|Sea Dog|noname=}} || || {{cn|Sea Witch|noname=}}{{cn|Sorceress|noname=}} || ||&lt;br /&gt;
|- style=&amp;quot;background-color: #{{underground}};&amp;quot;&lt;br /&gt;
! {{town|Dungeon|noname=}}&lt;br /&gt;
| || || {{cn|Beholder|noname=}}{{cn|Evil Eye|noname=}} || {{cn|Medusa|noname=}}{{cn|Medusa Queen|noname=}} || || ||&lt;br /&gt;
|- style=&amp;quot;background-color: #{{swamp}};&amp;quot;&lt;br /&gt;
! {{town|Fortress|noname=}}&lt;br /&gt;
| || {{cn|Lizardman|noname=}}{{cn|Lizard Warrior|noname=}} || || || || ||&lt;br /&gt;
|- style=&amp;quot;background-color: #{{lava}};&amp;quot;&lt;br /&gt;
! {{town|Inferno|noname=}}&lt;br /&gt;
| || {{cn|Gog|noname=}}{{cn|Magog|noname=}} || || || || ||&lt;br /&gt;
|- style=&amp;quot;background-color: #{{dirt}};&amp;quot;&lt;br /&gt;
! {{town|Necropolis|noname=}}&lt;br /&gt;
| || || || || {{cn|Lich|noname=}}{{cn|Power Lich|noname=}} || ||&lt;br /&gt;
|- style=&amp;quot;background-color: #{{grass}};&amp;quot;&lt;br /&gt;
! {{town|Rampart|noname=}}&lt;br /&gt;
| || || {{cn|Wood Elf|noname=}}{{cn|Grand Elf|noname=}} || || || ||&lt;br /&gt;
|- style=&amp;quot;background-color: #{{rough}};&amp;quot;&lt;br /&gt;
! {{town|Stronghold|noname=}}&lt;br /&gt;
| || || {{cn|Orc|noname=}}{{cn|Orc Chieftain|noname=}} || || || {{cn|Cyclops|noname=}}{{cn|Cyclops King|noname=}} ||&lt;br /&gt;
|- style=&amp;quot;background-color: #{{snow}};&amp;quot;&lt;br /&gt;
! {{town|Tower|noname=}}&lt;br /&gt;
| style=&amp;quot;text-align: right;&amp;quot; | {{cn|Master Gremlin|noname=}} || || || {{cn|Mage|noname=}}{{cn|Arch Mage|noname=}} || || || style=&amp;quot;text-align: right;&amp;quot; | {{cn|Titan|noname=}}&lt;br /&gt;
|- style=&amp;quot;background-color: #{{dirt}};&amp;quot;&lt;br /&gt;
! {{town|Neutral|noname=}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{cn|Halfling|noname=}} || || || style=&amp;quot;text-align: center;&amp;quot; | {{cn|Sharpshooter|noname=}} || || style=&amp;quot;text-align: center;&amp;quot; | {{cn|Enchanter|noname=}} ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hero_class&amp;diff=59444</id>
		<title>Hero class</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hero_class&amp;diff=59444"/>
		<updated>2021-07-24T18:43:08Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: /* Secondary skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hero classes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero class&#039;&#039;&#039; is a characteristic of a [[hero]]. It defines the probabilities of [[primary skill|primary]] and [[secondary skill]]s when [[Experience|leveling up]]. Additionally, it designates the starting primary skills. There are 16 different hero classes in {{roe}}, two for every [[town]]. {{ab}} expansion introduces [[Conflux]], which adds two new classes increasing the number of different classes to 18.&lt;br /&gt;
&lt;br /&gt;
== Primary skills ==&lt;br /&gt;
By default, heroes have standard initial [[primary skill]]s on level 1, which are defined by the hero class. The table on the right lists all the initial primary skills for each hero class. However, the map-maker can modify them with the map editor.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; color:darkolivegreen; text-align:center; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:#E8F5E9; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot; | &#039;&#039;&#039;Initial primary skills and chances to rise them at 2-9 and 10+ level-ups&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}}; color:#E8F5E9&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! align=left |{{-}}Hero class&lt;br /&gt;
! Town&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot; |[[File:Attack skill.png|26px|Attack]]&lt;br /&gt;
![[File:Defense skill.png|26px|Defense]]&lt;br /&gt;
![[File:Power skill.png|26px|Spell Power]]&lt;br /&gt;
![[File:Knowledge skill.png|26px|Knowledge]]&lt;br /&gt;
![[File:Attack skill.png|26px|Attack]]&lt;br /&gt;
![[File:Defense skill.png|26px|Defense]]&lt;br /&gt;
![[File:Power skill.png|26px|Spell Power]]&lt;br /&gt;
![[File:Knowledge skill.png|26px|Knowledge]]&lt;br /&gt;
![[File:Attack skill.png|26px|Attack]]&lt;br /&gt;
![[File:Defense skill.png|26px|Defense]]&lt;br /&gt;
![[File:Power skill.png|26px|Spell Power]]&lt;br /&gt;
![[File:Knowledge skill.png|26px|Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=left | {{-}}[[Knight]]&lt;br /&gt;
| [[File:Town portrait Castle small.gif|40px|Castle|link=Castle]] || 2 || 2 || 1 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|35%||&#039;&#039;&#039;45%&#039;&#039;&#039;||10%||10%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Cleric]]&lt;br /&gt;
| [[File:Town portrait Castle small.gif|40px|Castle|link=Castle]] || 1 || 0 || 2 || 2 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|20%||15%||30%||&#039;&#039;&#039;35%&#039;&#039;&#039;|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|20%||20%||&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=left | {{-}}[[Ranger]]&lt;br /&gt;
| [[File:Town portrait Rampart small.gif|40px|Rampart|link=Rampart]] || 1 || 3 || 1 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|35%||&#039;&#039;&#039;45%&#039;&#039;&#039;||10%||10%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Druid]]&lt;br /&gt;
| [[File:Town portrait Rampart small.gif|40px|Rampart|link=Rampart]] || 0 || 2 || 1 || 2 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|10%||20%||&#039;&#039;&#039;35%&#039;&#039;&#039;||&#039;&#039;&#039;35%&#039;&#039;&#039;|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|20%||20%||&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=left | {{-}}[[Alchemist]]&lt;br /&gt;
| [[File:Town portrait Tower small.gif|40px|Tower|link=Tower]] || 1 || 1 || 2 || 2 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Wizard]]&lt;br /&gt;
| [[File:Town portrait Tower small.gif|40px|Tower|link=Tower]] || 0 || 0 || 2 || 3 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|10%||10%||&#039;&#039;&#039;40%&#039;&#039;&#039;||&#039;&#039;&#039;40%&#039;&#039;&#039;|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%||&#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=left | {{-}}[[Demoniac]]&lt;br /&gt;
| [[File:Town portrait Inferno small.gif|40px|Inferno|link=Inferno]] || 2 || 2 || 1 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;35%&#039;&#039;&#039;||&#039;&#039;&#039;35%&#039;&#039;&#039;||15%||15%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Heretic]]&lt;br /&gt;
| [[File:Town portrait Inferno small.gif|40px|Inferno|link=Inferno]] || 1 || 1 || 2 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|15%||15%||&#039;&#039;&#039;35%&#039;&#039;&#039;||&#039;&#039;&#039;35%&#039;&#039;&#039;|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|20%||20%||&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=left | {{-}}[[Death Knight]]&lt;br /&gt;
| [[File:Town portrait Necropolis small.gif|40px|Necropolis|link=Necropolis]] || 1 || 2 || 2 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||25%||20%||25%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|25%||25%||25%||25%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Necromancer]]&lt;br /&gt;
| [[File:Town portrait Necropolis small.gif|40px|Necropolis|link=Necropolis]] || 1 || 0 || 2 || 2 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|15%||15%||&#039;&#039;&#039;35%&#039;&#039;&#039;||&#039;&#039;&#039;35%&#039;&#039;&#039;|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|25%||25%||25%||25%&lt;br /&gt;
|-&lt;br /&gt;
| align=left | {{-}}[[Overlord]]&lt;br /&gt;
| [[File:Town portrait Dungeon small.gif|40px|Dungeon|link=Dungeon]] || 2 || 2 || 1 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;35%&#039;&#039;&#039;||&#039;&#039;&#039;35%&#039;&#039;&#039;||15%||15%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Warlock]]&lt;br /&gt;
| [[File:Town portrait Dungeon small.gif|40px|Dungeon|link=Dungeon]] || 0 || 0 || 3 || 2 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|10%||10%||&#039;&#039;&#039;50%&#039;&#039;&#039;||30%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|20%||20%||&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=left | {{-}}[[Barbarian]]&lt;br /&gt;
| [[File:Town portrait Stronghold small.gif|40px|Stronghold|link=Stronghold]] || 4 || 0 || 1 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;55%&#039;&#039;&#039;||35%|| 5%|| 5%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Battle Mage]]&lt;br /&gt;
| [[File:Town portrait Stronghold small.gif|40px|Stronghold|link=Stronghold]] || 2 || 1 || 1 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||25%||25%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|25%||25%||25%||25%&lt;br /&gt;
|-&lt;br /&gt;
| align=left | {{-}}[[Beastmaster]]&lt;br /&gt;
| [[File:Town portrait Fortress small.gif|40px|Fortress|link=Fortress]] || 0 || 4 || 1 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|30%||&#039;&#039;&#039;50%&#039;&#039;&#039;||10%||10%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Witch]]&lt;br /&gt;
| [[File:Town portrait Fortress small.gif|40px|Fortress|link=Fortress]] || 0 || 1 || 2 || 2 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;| 5%||15%||&#039;&#039;&#039;40%&#039;&#039;&#039;||&#039;&#039;&#039;40%&#039;&#039;&#039;|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|20%||20%||&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=left | {{-}}[[Planeswalker]]&lt;br /&gt;
| [[File:Town portrait Conflux small.gif|40px|Conflux|link=Conflux]] || 3 || 1 || 1 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;45%&#039;&#039;&#039;||25%||15%||15%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Elementalist]]&lt;br /&gt;
| [[File:Town portrait Conflux small.gif|40px|Conflux|link=Conflux]] || 0 || 0 || 3 || 3 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|15%||15%||&#039;&#039;&#039;35%&#039;&#039;&#039;||&#039;&#039;&#039;35%&#039;&#039;&#039;|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|25%||25%||25%||25%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{yellowish 2}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Captain]]{{-}}{{withhota}}&lt;br /&gt;
| [[File:Town portrait Cove small.gif|40px|Cove|link=Cove]] || 3 || 0 || 2 || 1 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;45%&#039;&#039;&#039;||25%||20%||10%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot;&lt;br /&gt;
| align=left | {{-}}[[Navigator]]{{-}}{{withhota}}&lt;br /&gt;
| [[File:Town portrait Cove small.gif|40px|Cove|link=Cove]] || 2 || 0 || 1 || 2 || style=&amp;quot;border-left: 1px solid silver;&amp;quot;|15%||10%||&#039;&#039;&#039;40%&#039;&#039;&#039;||35%|| style=&amp;quot;border-left: 1px solid silver;&amp;quot;|&#039;&#039;&#039;30%&#039;&#039;&#039;||20%||20%||&#039;&#039;&#039;30%&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secondary skills ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic School/Wisdom&#039;&#039;&#039;&lt;br /&gt;
* If a might hero (or an [[Elementalist]]) hasn&#039;t been offered a [[Magic school]] yet, he will be offered one on levels 4, 8, 12… (i.e. every four levels). If he gets offered a [[Magic school]] on one of other levels (according to the probability table above), the counter will be reset: e.g. if he is offered [[Magic school]] at level 3, it will be also offered on 7, 11, 15…, etc. unless the counter is reset. &lt;br /&gt;
* If a might hero (or an [[Elementalist]]) hasn&#039;t been offered [[Wisdom]] yet, it will be offered on levels 6, 12, 18… (i.e. every six levels). If the counter is reset it just restarts from the reset point.&lt;br /&gt;
* If a magic hero (except an [[Elementalist]]) hasn&#039;t been offered a [[Magic school]] yet, he will be offered one on levels 3, 6, 9… (i.e. every three levels). If he gets offered a [[Magic school]] on one of other levels (according to the probability table above), the counter will be reset: e.g. if he is offered [[Magic school]] at level 4, it will be also offered on 7, 10, 13…, etc. unless the counter is reset. &lt;br /&gt;
* If a magic hero (except an [[Elementalist]]) hasn&#039;t been offered [[Wisdom]] yet, it will be offered on levels 3, 6, 9… (i.e. every three levels). If the counter is reset it just restarts from the reset point.&lt;br /&gt;
&lt;br /&gt;
* The above is true when learning a [[Magic school]]/[[Wisdom]], or improving the existing one. If there is a conflict, and both [[Wisdom]] and [[Magic school]] are to appear according to the rule above, then [[Wisdom]] has the priority and will appear always.&lt;br /&gt;
&lt;br /&gt;
* In [[Hota]]{{-wh}} rules for learning a [[Magic school]]/[[Wisdom]] for an Elementalist have been changed to match the rules for magic oriented classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Restricted skills&#039;&#039;&#039;&lt;br /&gt;
* It is possible to learn level-up restricted skills by visiting [[Witch Hut]]s, [[Seer&#039;s Hut]]s, [[Scholar (Adventure Map)|Scholars]] and through [[event]]s. [[University|Universities]] however do not allow learning of restricted skills.&lt;br /&gt;
&lt;br /&gt;
* If a hero possesses a skill normally unattainable save if born with, or learned through [[Witch Hut]] and [[Scholar]] (e.g. [[Water Magic]] for [[Barbarian]]s) then his chances of advancement in that skill will be the minimal possible (that is, they equal  1 according to the table).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Probability table sortable by hero classes ===&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 class=&amp;quot;sortable&amp;quot; style=&amp;quot;background-color:#{{Green 3}}; color:darkolivegreen; border: 1px solid; text-align:center;&amp;quot;&lt;br /&gt;
|- valign=top align=center style=&amp;quot;background-color:#{{Green 1}}; height:25px&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;vertical-align:bottom; color:#E8F5E9&amp;quot; | Skill&lt;br /&gt;
! width=25 | [[File:Knight portrait.gif|Knight|link=Knight]] !! width=25 | [[File:Cleric portrait.gif|Cleric|link=Cleric]] !! width=25 | [[File:Ranger portrait.gif|Ranger|link=Ranger]] !! width=25 | [[File:Druid portrait.gif|Druid|link=Druid]] !! width=25 | [[File:Alchemist portrait.gif|Alchemist|link=Alchemist]] !! width=25 | [[File:Wizard portrait.gif|Wizard|link=Wizard]] !! width=25 | [[File:Demoniac portrait.gif|Demoniac|link=Demoniac]] !! width=25 | [[File:Heretic portrait.gif|Heretic|link=Heretic]] !! width=25 | [[File:Death Knight portrait.gif|Death Knight|link=Death Knight]] !! width=25 | [[File:Necromancer portrait.gif|Necromancer|link=Necromancer]] !! width=25 | [[File:Overlord portrait.gif|Overlord|link=Overlord]] !! width=25 | [[File:Warlock portrait.gif|Warlock|link=Warlock]] !! width=25 | [[File:Barbarian portrait.gif|Barbarian|link=Barbarian]] !! width=25 | [[File:Battle Mage portrait.gif|Battle Mage|link=Battle Mage]] !! width=25 | [[File:Beastmaster portrait.gif|Beastmaster|link=Beastmaster]] !! width=25 | [[File:Witch portrait.gif|Witch|link=Witch]] !! width=25 | [[File:Planeswalker portrait.gif|Planeswalker|link=Planeswalker]] !! width=25 | [[File:Elementalist portrait.gif|Elementalist|link=Elementalist]] !! width=25 | [[File:Captain portrait.gif|Captain|link=Captain]] !! width=25 | [[File:Navigator portrait.gif|Navigator|link=Navigator]]&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot;&lt;br /&gt;
! colspan=2 | &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt;&lt;br /&gt;
{{Secondary skill probability table row|Air Magic|	3| 4| 1| 2| 4| 6| 2| 3| 2| 3| 1| 2| 3| 3| 1| 3| 2| 6| 3| 6}}&lt;br /&gt;
{{Secondary skill probability table row|Archery|	5| 3| 8| 5| 5| 2| 6| 4| 5| 2| 6| 2| 7| 4| 7| 3| 8| 2| 9| 6}}&lt;br /&gt;
{{Secondary skill probability table row|Armorer|	5| 3| 8| 3| 8| 1| 7| 4| 5| 2| 6| 1| 6| 4|10| 4| 5| 1| 2| 1}}&lt;br /&gt;
{{Secondary skill probability table row|Artillery|	5| 2| 6| 1| 4| 1| 5| 4| 5| 3| 8| 1| 8| 4| 8| 1| 8| 1| 5| 1}}&lt;br /&gt;
{{Secondary skill probability table row|Ballistics|	8| 4| 4| 4| 6| 4| 7| 6| 7| 5| 7| 6| 8| 6| 7| 8| 8| 4| 5| 2}}&lt;br /&gt;
{{Secondary skill probability table row|Diplomacy|	4| 7| 4| 4| 3| 4| 4| 3| 2| 4| 3| 4| 1| 3| 1| 2| 2| 4| 5| 2}}&lt;br /&gt;
{{Secondary skill probability table row|Eagle Eye|	2| 6| 2| 7| 3| 8| 3| 4| 4| 7| 2| 8| 2| 5| 1|10| 2| 8| 4| 2}}&lt;br /&gt;
{{Secondary skill probability table row|Earth Magic|	2| 3| 3| 4| 3| 3| 3| 4| 4| 8| 3| 5| 3| 3| 3| 3| 3| 6| 4| 5}}&lt;br /&gt;
{{Secondary skill probability table row|Estates|	6| 3| 2| 3| 4| 5| 3| 2| 0| 3| 4| 5| 2| 1| 1| 1| 3| 3| 4| 2}}&lt;br /&gt;
{{Secondary skill probability table row|Fire Magic|	1| 2| 0| 1| 1| 2| 4| 5| 1| 2| 2| 5| 2| 3| 0| 3| 3| 6| 2| 2}}&lt;br /&gt;
{{Secondary skill probability table row|First Aid|	2|10| 3| 7| 2| 7| 2| 5| 0| 0| 1| 6| 1| 4| 6| 8| 1| 4| 2| 4}}&lt;br /&gt;
{{Secondary skill probability table row|Intelligence|	1| 6| 2| 7| 4|10| 2| 6| 5| 6| 1| 8| 1| 5| 1| 7| 1| 8| 3| 8}}&lt;br /&gt;
{{Secondary skill probability table row|Leadership|	10| 2| 6| 2| 3| 4| 3| 2| 0| 0| 8| 3| 5| 4| 5| 1| 3| 3| 6| 2}}&lt;br /&gt;
{{Secondary skill probability table row|Learning|	4| 4| 4| 4|10| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 8| 4| 2| 4}}&lt;br /&gt;
{{Secondary skill probability table row|Logistics|	5| 4| 5| 5| 6| 2|10| 3| 5| 4| 8| 2| 7| 9| 8| 3| 8| 2| 6| 3}}&lt;br /&gt;
{{Secondary skill probability table row|Luck|		3| 5| 6| 9| 2| 4| 2| 2| 1| 1| 1| 2| 3| 2| 2| 4| 2| 2| 7| 4}}&lt;br /&gt;
{{Secondary skill probability table row|Mysticism|	2| 4| 3| 6| 4| 8| 2|10| 4| 6| 3| 8| 3| 4| 2| 8| 3| 8| 1| 3}}&lt;br /&gt;
{{Secondary skill probability table row|Navigation|	8| 5| 3| 2| 3| 1| 4| 2| 8| 5| 4| 4| 2| 0| 8| 6| 5| 4| 6| 6}}&lt;br /&gt;
{{Secondary skill probability table row|Necromancy|	0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
{{Secondary skill probability table row|Offense|	7| 4| 5| 1| 6| 1| 8| 4| 7| 3| 8| 1|10| 8| 5| 2| 9| 1| 9| 4}}&lt;br /&gt;
{{Secondary skill probability table row|Pathfinding|	4| 2| 7| 5| 4| 2| 4| 4| 4| 6| 5| 2| 8| 4| 8| 2| 6| 2| 8| 6}}&lt;br /&gt;
{{Secondary skill probability table row|Resistance|	5| 2| 9| 1| 5| 0| 6| 3| 5| 1| 6| 0| 6| 4| 5| 0| 2| 0| 3| 5}}&lt;br /&gt;
{{Secondary skill probability table row|Scholar|	1| 6| 1| 8| 3| 9| 2| 5| 2| 6| 1| 8| 1| 4| 1| 7| 1| 8| 1| 5}}&lt;br /&gt;
{{Secondary skill probability table row|Scouting|	4| 3| 7| 2| 4| 2| 5| 3| 4| 2| 5| 2| 8| 4| 7| 2| 6| 2| 4| 2}}&lt;br /&gt;
{{Secondary skill probability table row|Sorcery|	1| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10| 1| 6| 1| 8| 1| 8| 2| 6}}&lt;br /&gt;
{{Secondary skill probability table row|Tactics|	7| 2| 5| 1| 4| 1| 6| 4| 5| 2|10| 1| 8| 5| 6| 1| 8| 1| 6| 4}}&lt;br /&gt;
{{Secondary skill probability table row|Water Magic|	4| 4| 3| 4| 2| 3| 1| 2| 3| 3| 0| 2| 0| 3| 2| 3| 2| 6| 2| 9}}&lt;br /&gt;
{{Secondary skill probability table row|Wisdom|		3| 7| 3| 8| 6|10| 4| 8| 6| 8| 3|10| 2| 6| 2| 8| 2| 8| 1| 8}}&lt;br /&gt;
|- style=&amp;quot;background-color:#{{yellowish 2}};&amp;quot;&lt;br /&gt;
| [[File: Basic Interference small.gif|Interference|link=Interference]]&lt;br /&gt;
| align=left | {{-}}[[Interference]]&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;background-color:#{{yellowish 1}};&amp;quot;| 0&lt;br /&gt;
| 9&lt;br /&gt;
| style=&amp;quot;background-color:#{{yellowish 1}};&amp;quot;| 0&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;background-color:#{{yellowish 1}};&amp;quot;| 0&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;background-color:#{{yellowish 1}};&amp;quot;| 0&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;background-color:#{{yellowish 1}};&amp;quot;| 0&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;background-color:#{{yellowish 1}};&amp;quot;| 0&lt;br /&gt;
| 6&lt;br /&gt;
| style=&amp;quot;background-color:#{{yellowish 1}};&amp;quot;| 1&lt;br /&gt;
| 5&lt;br /&gt;
| style=&amp;quot;background-color:#{{yellowish 1}};&amp;quot;| 0&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#{{yellowish 1}};&amp;quot;| 0&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#{{yellowish 1}};&amp;quot;| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Probability table sortable by secondary skills ===&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 class=&amp;quot;sortable&amp;quot; style=&amp;quot;background-color:#{{Green 3}}; color:darkolivegreen; border: 1px solid; text-align:center;&amp;quot;&lt;br /&gt;
|- valign=top align=center style=&amp;quot;background-color:#{{Green 1}}; height:25px&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:bottom; color:#E8F5E9;&amp;quot;| Town&lt;br /&gt;
! style=&amp;quot;vertical-align:bottom; color:#E8F5E9;&amp;quot;| Hero class&lt;br /&gt;
! width=30 | [[File: Basic Air Magic small.gif|Air Magic|link=Air Magic]] &lt;br /&gt;
! width=30 | [[File: Basic Archery small.gif|Archery|link=Archery]]&lt;br /&gt;
! width=30 | [[File: Basic Armorer small.gif|Armorer|link=Armorer]]&lt;br /&gt;
! width=30 | [[File: Basic Artillery small.gif|Artillery|link=Artillery]]&lt;br /&gt;
! width=30 | [[File: Basic Ballistics small.gif|Ballistics|link=Ballistics]]&lt;br /&gt;
! width=30 | [[File: Basic Diplomacy small.gif|Diplomacy|link=Diplomacy]]&lt;br /&gt;
! width=30 | [[File: Basic Eagle Eye small.gif|Eagle Eye|link=Eagle Eye]]&lt;br /&gt;
! width=30 | [[File: Basic Earth Magic small.gif|Earth Magic|link=Earth Magic]]&lt;br /&gt;
! width=30 | [[File: Basic Estates small.gif|Estates|link=Estates]]&lt;br /&gt;
! width=30 | [[File: Basic Fire Magic small.gif|Fire Magic|link=Fire Magic]]&lt;br /&gt;
! width=30 | [[File: Basic First Aid small.gif|First Aid|link=First Aid]]&lt;br /&gt;
! width=30 | [[File: Basic Intelligence small.gif|Intelligence|link=Intelligence]]&lt;br /&gt;
! width=30 | [[File: Basic Leadership small.gif|Leadership|link=Leadership]]&lt;br /&gt;
! width=30 | [[File: Basic Learning small.gif|Learning|link=Learning]]&lt;br /&gt;
! width=30 | [[File: Basic Logistics small.gif|Logistics|link=Logistics]]&lt;br /&gt;
! width=30 | [[File: Basic Luck small.gif|Luck|link=Luck (secondary skill)]]&lt;br /&gt;
! width=30 | [[File: Basic Mysticism small.gif|Mysticism|link=Mysticism]]&lt;br /&gt;
! width=30 | [[File: Basic Navigation small.gif|Navigation|link=Navigation]]&lt;br /&gt;
! width=30 | [[File: Basic Necromancy small.gif|Necromancy|link=Necromancy]]&lt;br /&gt;
! width=30 | [[File: Basic Offense small.gif|Offense|link=Offense]]&lt;br /&gt;
! width=30 | [[File: Basic Pathfinding small.gif|Pathfinding|link=Pathfinding]]&lt;br /&gt;
! width=30 | [[File: Basic Resistance small.gif|Resistance|link=Resistance]]&lt;br /&gt;
! width=30 | [[File: Basic Scholar small.gif|Scholar|link=Scholar]]&lt;br /&gt;
! width=30 | [[File: Basic Scouting small.gif|Scouting|link=Scouting]]&lt;br /&gt;
! width=30 | [[File: Basic Sorcery small.gif|Sorcery|link=Sorcery]]&lt;br /&gt;
! width=30 | [[File: Basic Tactics small.gif|Tactics|link=Tactics]]&lt;br /&gt;
! width=30 | [[File: Basic Water Magic small.gif|Water Magic|link=Water Magic]]&lt;br /&gt;
! width=30 | [[File: Basic Wisdom small.gif|Wisdom|link=Wisdom]]&lt;br /&gt;
! width=30 | [[File: Basic Interference small.gif|Interference|link=Interference]]&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot;&lt;br /&gt;
! !! !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Castle small.gif|40px|Castle|link=Castle]]&lt;br /&gt;
| align=left | {{-}}[[Knight]]&lt;br /&gt;
| 3 || 5 || 5 || 5 || 8 || 4 || 2 || 2 || 6 || 1 || 2 || 1 ||10 || 4 || 5 || 3 || 2 || 8 || 0 || 7 || 4 || 5 || 1 || 4 || 1 || 7 || 4 || 3 || style=&amp;quot;background-color:#{{Yellowish 2}};&amp;quot; | 5&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Castle small.gif|40px|Castle|link=Castle]]&lt;br /&gt;
| align=left | {{-}}[[Cleric]]&lt;br /&gt;
| 4 || 3 || 3 || 2 || 4 || 7 || 6 || 3 || 3 || 2 ||10 || 6 || 2 || 4 || 4 || 5 || 4 || 5 || 0 || 4 || 2 || 2 || 6 || 3 || 5 || 2 || 4 || 7 || style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Rampart small.gif|40px|Rampart|link=Rampart]]&lt;br /&gt;
| align=left | {{-}}[[Ranger]]&lt;br /&gt;
| 1 || 8 || 8 || 6 || 4 || 4 || 2 || 3 || 2 || 0 || 3 || 2 || 6 || 4 || 5 || 6 || 3 || 3 || 0 || 5 || 7 || 9 || 1 || 7 || 2 || 5 || 3 || 3 || style=&amp;quot;background-color:#{{Yellowish 2}};&amp;quot; | 9&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Rampart small.gif|40px|Rampart|link=Rampart]]&lt;br /&gt;
| align=left | {{-}}[[Druid]]&lt;br /&gt;
| 2 || 5 || 3 || 1 || 4 || 4 || 7 || 4 || 3 || 1 || 7 || 7 || 2 || 4 || 5 || 9 || 6 || 2 || 0 || 1 || 5 || 1 || 8 || 2 || 6 || 1 || 4 || 8 || style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Tower small.gif|40px|Tower|link=Tower]]&lt;br /&gt;
| align=left | {{-}}[[Alchemist]]&lt;br /&gt;
| 4 || 5 || 8 || 4 || 6 || 3 || 3 || 3 || 4 || 1 || 2 || 4 || 3 ||10 || 6 || 2 || 4 || 3 || 0 || 6 || 4 || 5 || 3 || 4 || 3 || 4 || 2 || 6 || style=&amp;quot;background-color:#{{Yellowish 2}};&amp;quot; | 5&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Tower small.gif|40px|Tower|link=Tower]]&lt;br /&gt;
| align=left | {{-}}[[Wizard]]&lt;br /&gt;
| 6 || 2 || 1 || 1 || 4 || 4 || 8 || 3 || 5 || 2 || 7 ||10 || 4 || 4 || 2 || 4 || 8 || 1 || 0 || 1 || 2 || 0 || 9 || 2 || 8 || 1 || 3 ||10 || style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Inferno small.gif|40px|Inferno|link=Inferno]]&lt;br /&gt;
| align=left | {{-}}[[Demoniac]]&lt;br /&gt;
| 2 || 6 || 7 || 5 || 7 || 4 || 3 || 3 || 3 || 4 || 2 || 2 || 3 || 4 ||10 || 2 || 2 || 4 || 0 || 8 || 4 || 6 || 2 || 5 || 3 || 6 || 1 || 4 || style=&amp;quot;background-color:#{{Yellowish 2}};&amp;quot; | 6&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Inferno small.gif|40px|Inferno|link=Inferno]]&lt;br /&gt;
| align=left | {{-}}[[Heretic]]&lt;br /&gt;
| 3 || 4 || 4 || 4 || 6 || 3 || 4 || 4 || 2 || 5 || 5 || 6 || 2 || 4 || 3 || 2 ||10 || 2 || 0 || 4 || 4 || 3 || 5 || 3 || 6 || 4 || 2 || 8 || style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Necropolis small.gif|40px|Necropolis|link=Necropolis]]&lt;br /&gt;
| align=left | {{-}}[[Death Knight]]&lt;br /&gt;
| 2 || 5 || 5 || 5 || 7 || 2 || 4 || 4 || 0 || 1 || 0 || 5 || 0 || 4 || 5 || 1 || 4 || 8 ||10 || 7 || 4 || 5 || 2 || 4 || 4 || 5 || 3 || 6 || style=&amp;quot;background-color:#{{Yellowish 2}};&amp;quot; | 5&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Necropolis small.gif|40px|Necropolis|link=Necropolis]]&lt;br /&gt;
| align=left | {{-}}[[Necromancer]]&lt;br /&gt;
| 3 || 2 || 2 || 3 || 5 || 4 || 7 || 8 || 3 || 2 || 0 || 6 || 0 || 4 || 4 || 1 || 6 || 5 ||10 || 3 || 6 || 1 || 6 || 2 || 6 || 2 || 3 || 8 || style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Dungeon small.gif|40px|Dungeon|link=Dungeon]]&lt;br /&gt;
| align=left | {{-}}[[Overlord]]&lt;br /&gt;
| 1 || 6 || 6 || 8 || 7 || 3 || 2 || 3 || 4 || 2 || 1 || 1 || 8 || 4 || 8 || 1 || 3 || 4 || 0 || 8 || 5 || 6 || 1 || 5 || 2 ||10 || 0 || 3 || style=&amp;quot;background-color:#{{Yellowish 2}};&amp;quot; | 6&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Dungeon small.gif|40px|Dungeon|link=Dungeon]]&lt;br /&gt;
| align=left | {{-}}[[Warlock]]&lt;br /&gt;
| 2 || 2 || 1 || 1 || 6 || 4 || 8 || 5 || 5 || 5 || 6 || 8 || 3 || 4 || 2 || 2 || 8 || 4 || 0 || 1 || 2 || 0 || 8 || 2 ||10 || 1 || 2 ||10 || style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Stronghold small.gif|40px|Stronghold|link=Stronghold]]&lt;br /&gt;
| align=left | {{-}}[[Barbarian]]&lt;br /&gt;
| 3 || 7 || 6 || 8 || 8 || 1 || 2 || 3 || 2 || 2 || 1 || 1 || 5 || 4 || 7 || 3 || 3 || 2 || 0 ||10 || 8 || 6 || 1 || 8 || 1 || 8 || 0 || 2 || style=&amp;quot;background-color:#{{Yellowish 2}};&amp;quot; | 6&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Stronghold small.gif|40px|Stronghold|link=Stronghold]]&lt;br /&gt;
| align=left | {{-}}[[Battle Mage]]&lt;br /&gt;
| 3 || 4 || 4 || 4 || 6 || 3 || 5 || 3 || 1 || 3 || 4 || 5 || 4 || 4 || 9 || 2 || 4 || 0 || 0 || 8 || 4 || 4 || 4 || 4 || 6 || 5 || 3 || 6 || style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Fortress small.gif|40px|Fortress|link=Fortress]]&lt;br /&gt;
| align=left | {{-}}[[Beastmaster]]&lt;br /&gt;
| 1 || 7 ||10 || 8 || 7 || 1 || 1 || 3 || 1 || 0 || 6 || 1 || 5 || 4 || 8 || 2 || 2 || 8 || 0 || 5 || 8 || 5 || 1 || 7 || 1 || 6 || 2 || 2 || style=&amp;quot;background-color:#{{Yellowish 2}};&amp;quot; | 5&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Fortress small.gif|40px|Fortress|link=Fortress]]&lt;br /&gt;
| align=left | {{-}}[[Witch]]&lt;br /&gt;
| 3 || 3 || 4 || 1 || 8 || 2 ||10 || 3 || 1 || 3 || 8 || 7 || 1 || 4 || 3 || 4 || 8 || 6 || 0 || 2 || 2 || 0 || 7 || 2 || 8 || 1 || 3 || 8 || style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Conflux small.gif|40px|Conflux|link=Conflux]]&lt;br /&gt;
| align=left | {{-}}[[Planeswalker]]&lt;br /&gt;
| 2 || 8 || 5 || 8 || 8 || 2 || 2 || 3 || 3 || 3 || 1 || 1 || 3 || 8 || 8 || 2 || 3 || 5 || 0 || 9 || 6 || 2 || 1 || 6 || 1 || 8 || 2 || 2 || style=&amp;quot;background-color:#{{Yellowish 2}};&amp;quot; | 2&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Conflux small.gif|40px|Conflux|link=Conflux]]&lt;br /&gt;
| align=left | {{-}}[[Elementalist]]&lt;br /&gt;
| 6 || 2 || 1 || 1 || 4 || 4 || 8 || 6 || 3 || 6 || 4 || 8 || 3 || 4 || 2 || 2 || 8 || 4 || 0 || 1 || 2 || 0 || 8 || 2 || 8 || 1 || 6 || 8 || style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot; | 0&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Yellowish 2}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Cove small.gif|40px|Cove|link=Cove]]&lt;br /&gt;
| align=left | {{-}}[[Captain]]{{-}}{{withhota}}&lt;br /&gt;
| 3 || 9 || 2 || 5 || 5 || 5 || 4 || 4 || 4 || 2 || 2 || 3 || 6 || 2 || 6 || 7 || 1 || 6 || 0 || 9 || 8 || 3 || 1 || 4 || 2 || 6 || 2 || 1 || 3&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Cove small.gif|40px|Cove|link=Cove]]&lt;br /&gt;
| align=left | {{-}}[[Navigator]]{{-}}{{withhota}}&lt;br /&gt;
| 6 || 6 || 1 || 1 || 2 || 2 || 2 || 5 || 2 || 2 || 4 || 8 || 2 || 4 || 3 || 4 || 3 || 6 || 0 || 4 || 6 || 5 || 5 || 2 || 6 || 4 || 9 || 8 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Aggression level ==&lt;br /&gt;
Each hero class has a hidden Aggression level. This parameter affects the decisions of AI heroes on Adventure Map to attack neutral creatures or not. An AI hero attacks only if his Aggression level is equal or higher than strength of neutral creature stack, compared to hero&#039;s [[army strength]]. In this case, the strength of the army is determined by the total [[AI value]]s of its creatures. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;Aggression ≥ Neutral_army_strength &amp;amp;divide; Hero_army_strength&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next table lists Aggression level for each hero class.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=250px class=&amp;quot;sortable&amp;quot; style=&amp;quot;background-color:#{{Green 3}}; color:darkolivegreen; border: 1px solid; text-align:center;&amp;quot;&lt;br /&gt;
|- valign=top align=center style=&amp;quot;background-color:#{{Green 1}}; height:25px&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align:bottom; color:#E8F5E9;&amp;quot;| Town&lt;br /&gt;
! style=&amp;quot;vertical-align:bottom; color:#E8F5E9;&amp;quot;| Hero class&lt;br /&gt;
! style=&amp;quot;vertical-align:bottom; color:#E8F5E9;&amp;quot;| Aggression level&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot;&lt;br /&gt;
! !! !! &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Castle small.gif|40px|Castle|link=Castle]]&lt;br /&gt;
| align=left | {{-}}[[Knight]] || 1.0 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Castle small.gif|40px|Castle|link=Castle]]&lt;br /&gt;
| align=left | {{-}}[[Cleric]] || 0.8 ||&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Rampart small.gif|40px|Rampart|link=Rampart]]&lt;br /&gt;
| align=left | {{-}}[[Ranger]] || 1.0 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Rampart small.gif|40px|Rampart|link=Rampart]]&lt;br /&gt;
| align=left | {{-}}[[Druid]] || 0.8 ||&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Tower small.gif|40px|Tower|link=Tower]]&lt;br /&gt;
| align=left | {{-}}[[Alchemist]] || 1.0 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Tower small.gif|40px|Tower|link=Tower]]&lt;br /&gt;
| align=left | {{-}}[[Wizard]] || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Inferno small.gif|40px|Inferno|link=Inferno]]&lt;br /&gt;
| align=left | {{-}}[[Demoniac]] || 1.2 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Inferno small.gif|40px|Inferno|link=Inferno]]&lt;br /&gt;
| align=left | {{-}}[[Heretic]] || 1.1 ||&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Necropolis small.gif|40px|Necropolis|link=Necropolis]]&lt;br /&gt;
| align=left | {{-}}[[Death Knight]] || 1.2 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Necropolis small.gif|40px|Necropolis|link=Necropolis]]&lt;br /&gt;
| align=left | {{-}}[[Necromancer]] || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Dungeon small.gif|40px|Dungeon|link=Dungeon]]&lt;br /&gt;
| align=left | {{-}}[[Overlord]] || 1.0 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Dungeon small.gif|40px|Dungeon|link=Dungeon]]&lt;br /&gt;
| align=left | {{-}}[[Warlock]] || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Stronghold small.gif|40px|Stronghold|link=Stronghold]]&lt;br /&gt;
| align=left | {{-}}[[Barbarian]] || 1.1 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Stronghold small.gif|40px|Stronghold|link=Stronghold]]&lt;br /&gt;
| align=left | {{-}}[[Battle Mage]] || 1.1 ||&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Fortress small.gif|40px|Fortress|link=Fortress]]&lt;br /&gt;
| align=left | {{-}}[[Beastmaster]] || 0.9 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Fortress small.gif|40px|Fortress|link=Fortress]]&lt;br /&gt;
| align=left | {{-}}[[Witch]] || 1.0 ||&lt;br /&gt;
|-&lt;br /&gt;
| align=left |[[File:Town portrait Conflux small.gif|40px|Conflux|link=Conflux]]&lt;br /&gt;
| align=left | {{-}}[[Planeswalker]] || 0.9 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 4}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Conflux small.gif|40px|Conflux|link=Conflux]]&lt;br /&gt;
| align=left | {{-}}[[Elementalist]] || 1.0 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{yellowish 2}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Cove small.gif|40px|Cove|link=Cove]]&lt;br /&gt;
| align=left | {{-}}[[Captain]]{{-}}{{withhota}} || 1.0 ||&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Yellowish 1}};&amp;quot;&lt;br /&gt;
| align=left |[[File:Town portrait Cove small.gif|40px|Cove|link=Cove]]&lt;br /&gt;
| align=left | {{-}}[[Navigator]]{{-}}{{withhota}} || 1.0 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:heroes]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=59443</id>
		<title>Secondary skill</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=59443"/>
		<updated>2021-07-24T18:42:00Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: removed &amp;quot;however&amp;quot; as it doesn&amp;#039;t work within the sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary skills&#039;&#039;&#039; are beneficial qualities of [[hero]]es. There are 28 different secondary skills and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential.  Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.&lt;br /&gt;
&lt;br /&gt;
If a hero does not already possess eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already has but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero&#039;s [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills hero has.&lt;br /&gt;
&lt;br /&gt;
There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]] or [[University|universities]] on the [[adventure map]]. In {{ab}} [[Conflux]] has a special building [[Magic University|magic university]] that can teach one of the four schools of magic. Additionally, at map editor it is possible to set [[event]]s on the map, that teaches secondary skills.&lt;br /&gt;
&lt;br /&gt;
Once secondary skill is learned, it can not be removed. The fact that hero can not remove secondary skill, makes the choosing of them one of the most important decisions in the game.&lt;br /&gt;
&lt;br /&gt;
The random seed for offering skills is separate for every hero; therefore, when saving and reloading the game, your hero will be offered the same skills upon reaching the next level. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]].&lt;br /&gt;
&lt;br /&gt;
Heroes are also guaranteed to be offered [[Wisdom]] or school of magic [[Earth Magic]], [[Fire Magic]], [[Water Magic]], [[Air Magic]] every few levels: Wisdom will be offered at level 6 for Might heroes and [[Elementalists]], and at level 3 for Magic heroes (exept Elementalists) if it was not offered before. It will be offered again from whenever it was offered at most 6 levels later for Might heroes and Elementalists, and at most 3 levels later for Magic heroes (exept Elementalists). The same applies to one of the schools of magic every 4 levels for Might heroes and every 3 levels for Magic heroes. In [[HotA]]{{-wh}} numbers for Elementalist class were changed to match the numbers for Magic oriented heroes.&lt;br /&gt;
&lt;br /&gt;
Secondary skills are divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero&#039;s command; magic skills affect hero&#039;s abilities to cast spells; and adventure skills improves hero&#039;s adventure map qualities.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Frequency Across All Hero Classes==&lt;br /&gt;
The following chart is a chart for all hero classes and what skills are the most and least common in the game; the percentage represents roughly the frequency a skill is offered. Calculating the average frequency at which a skill is offered in a category is simple; each hero has probabilities to be offered a skill in increments of 1/112. Taking [[Necromancy]] as a simple example, all heroes except for Necropolis heroes have a 0/112 chance of being offered it; while both Necropolis hero classes have a 10/112 chance of being offered it (if not starting with it). This would bring the sum of lots to 20. Given that there are 18 hero classes, 18 x 112 = 2016 lots in total calculation. Thus, we can divide 20 by 2016 to get the frequency the skill is offered among all hero classes, which is roughly 0.99%, making it the rarest naturally offered skill in the game.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
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{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %)&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! align=left height=50px |{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.5	||	2.0	||	3.0	||	3.0	||	2.7	||	1.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.2	||	5.2	||	2.7	||	4.2	||	4.6	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.1	||	5.9	||	2.3	||	4.2	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.7	||	5.0	||	1.8	||	2.8	||	4.5	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.2	||	4.7	||	4.5	||	6.1	||	5.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	2.9	||	2.4	||	3.5	||	3.9	||	1.9	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.9	||	6.3	||	4.2	||	4.2	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.3	||	2.7	||	3.9	||	2.7	||	3.1	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.5	||	2.3	||	2.6	||	3.4	||	1.6	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.1	||	1.4	||	2.9	||	1.0	||	2.5	||	2.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.4	||	2.5	||	5.1	||	4.6	||	3.6	||	2.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.0	||	2.4	||	6.3	||	4.5	||	3.4	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.2	||	4.1	||	2.1	||	4.0	||	3.1	||	2.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.2	||	3.6	||	4.5	||	4.2	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.8	||	5.7	||	3.4	||	4.0	||	5.5	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	2.6	||	2.4	||	3.1	||	4.3	||	2.2	||	1.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.4	||	3.1	||	6.2	||	4.0	||	4.2	||	4.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}[[Navigation]]		||	3.7	||	4.6	||	2.9	||	3.3	||	3.7	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	1.0	||	1.0	||	1.0	||	0.0	||	0.0	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.5	||	5.8	||	2.5	||	3.6	||	5.2	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	3.9	||	4.6	||	2.9	||	3.6	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}[[Resistance]]		||	3.0	||	4.7	||	1.1	||	3.3	||	2.5	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.9	||	6.1	||	4.2	||	3.3	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	4.6	||	2.2	||	3.3	||	4.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.0	||	2.5	||	6.3	||	3.7	||	3.7	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	3.8	||	5.2	||	1.8	||	3.0	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.3	||	1.8	||	3.0	||	3.0	||	2.4	||	1.6&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.2	||	3.7	||	7.2	||	5.5	||	4.2	||	5.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], the calculations are trickier, as each hero class does not have an exact 112 lots of skills, but rather each hero class has 112 to 121 lots of all skills. Things are further complicated by [[Resistance]] being banned by default on all maps and templates and consequently the vast majority of games played not having it in the lots. Furthermore, [[Navigation]] is also banned by default on all random map templates without water (and the vast majority of templates were created with the &amp;quot;None&amp;quot; water setting in mind, as with water, border guards and other barriers can often be bypassed). Removing both Navigation and Resistance from the lots make the lots range from 102 to 111.&lt;br /&gt;
&lt;br /&gt;
In this chart, the sum of each column will be over 100%, as Navigation and Resistance are not counted, and their listed percentages are not their true percentages, but are there only to compare to other skills.&lt;br /&gt;
&lt;br /&gt;
An example calculation: on average, each hero class has 107 lots if Resistance and Navigation are both disabled. There are currently (as of 1.6.1) 20 hero classes in Horn of the Abyss, which makes the grand sum of lots 107 x 20 = 2140. [[Interference]] has 54 lots across all hero classes, making its percent 54 / 2140 ≈ 2.52%. Resistance has 68 lots across all hero classes, making its percent 68 / 2140 ≈ 3.18%; but this is only a comparative value, rather than a true percentage, as the chance to get Resistance if it is disabled is 0. A real value could be computed if Resistance was enabled and Interference disabled, or if both were enabled; however enabling or disabling any skill will change the grand sum and thus change the percentages of all skills. For example, if all skills are enabled, the grand sum becomes 2294. Interference&#039;s average chances becomes 54 / 2294 ≈ 2.35%; while Resistance&#039;s average chances becomes 68 / 2294 ≈ 2.96%; while Artillery&#039;s chances go from roughly 4.63% to 4.32%.&lt;br /&gt;
&lt;br /&gt;
The chart below assumes Resistance and Navigation are both disabled and the figures given for those skills are only for comparison rather than true percentages.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
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|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %) {{withhota}}&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! height=50px align=left|{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.8	||	2.1	||	3.5	||	3.1	||	3.2	||	2.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.6	||	6.2	||	3.1	||	4.3	||	5.4	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.0	||	5.8	||	2.2	||	4.3	||	3.9	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.8	||	5.8	||	1.8	||	2.9	||	4.2	||	4.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.3	||	4.6	||	4.6	||	5.6	||	5.9&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	3.1	||	2.7	||	3.5	||	4.0	||	2.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.3	||	6.1	||	4.3	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.5	||	2.9	||	4.1	||	2.8	||	3.5	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.7	||	2.7	||	2.6	||	3.6	||	2.0	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.2	||	1.5	||	2.9	||	1.1	||	2.5	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.5	||	1.9	||	5.1	||	4.8	||	3.5	||	2.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.3	||	2.0	||	6.6	||	4.6	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Interference.png|22px|link=]]{{-}}[[Interference]]		||	2.5	||	4.9	||	0.2	||	2.9	||	2.1	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.4	||	4.6	||	2.1	||	4.2	||	3.4	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.5	||	3.7	||	4.6	||	4.0	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.9	||	6.4	||	3.5	||	4.2	||	5.4	||	5.0&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	3.0	||	2.7	||	3.3	||	4.5	||	3.1	||	1.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.3	||	2.5	||	6.1	||	4.2	||	3.8	||	5.1&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Navigation.png|22px|link=]]{{-}}&#039;&#039;[[Navigation]]&#039;&#039;		||	4.0	||	4.8	||	3.3	||	3.4	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	0.9	||	0.9	||	0.9	||	0.0	||	0.0	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.8	||	6.9	||	2.7	||	3.7	||	5.6	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	4.3	||	5.4	||	3.3	||	3.7	||	5.2	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
|[[File: Expert Resistance.png|22px|link=]]{{-}}&#039;&#039;[[Resistance]]&#039;&#039;		||	3.2	||	4.9	||	1.5	||	3.4	||	2.9	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.3	||	6.2	||	4.3	||	3.3	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	5.1	||	2.2	||	3.4	||	4.1	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.2	||	1.9	||	6.4	||	3.9	||	3.9	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	4.1	||	6.1	||	2.1	||	3.1	||	4.6	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.7	||	1.8	||	3.6	||	3.1	||	3.2	||	1.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.3	||	3.0	||	7.6	||	5.7	||	4.3	||	6.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills|*]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Yog&amp;diff=59438</id>
		<title>Yog</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Yog&amp;diff=59438"/>
		<updated>2021-07-23T18:14:16Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stronghold heroes}}{{Hero&lt;br /&gt;
 | town       = Stronghold&lt;br /&gt;
 | class      = Barbarian&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Genie&lt;br /&gt;
 | biography  = Yog studied for many years with the Wizards of [[Bracada]], but he was often found reading texts on war rather than those on magic.  The [[Boragus|Duke of Krewlod]] offered him a military command, allowing Yog to happily use his knowledge of war.&lt;br /&gt;
 | specialty  = Cyclops&lt;br /&gt;
 | s_text     = Yog increases the [[Attack]] and [[Defense]] skills of any [[Cyclops]]es or [[Cyclops King|Cyclops Lords]] he commands for each 6th level.&lt;br /&gt;
 | skill_1    = Basic Offense&lt;br /&gt;
 | skill_2    = Basic Ballistics&lt;br /&gt;
 | troop_1    = Goblin&lt;br /&gt;
 | troop_2    = Wolf Rider&lt;br /&gt;
 | troop_3    = Orc&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 5–7&lt;br /&gt;
 | nmb_3      = 4–6&lt;br /&gt;
 | nospell    =&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | min_mp     = 1560&lt;br /&gt;
 | max_mp     = 1630&lt;br /&gt;
 | hota_mp    = 1560&lt;br /&gt;
 | s_mp       = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
In the {{sod}} campaign [[Birth of a Barbarian]], Yog&#039;s hero class is [[wizard]].&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
Besides the ability mentioned in his description, Yog also gives +1 [[speed]] to [[Cyclops]]es and [[Cyclops King]]s.&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hero = Yog&lt;br /&gt;
| cr   = Cyclops&lt;br /&gt;
| ucr  = Cyclops King&lt;br /&gt;
| batt = 15&lt;br /&gt;
| bdef = 12&lt;br /&gt;
| ubatt= 17&lt;br /&gt;
| ubdef= 13&lt;br /&gt;
}}&lt;br /&gt;
{{hcs_table_row|6	|1	|1	|1	|1}}&lt;br /&gt;
{{hcs_table_row|12	|2	|2	|2	|2}}&lt;br /&gt;
{{hcs_table_row|18	|3	|2	|3	|2	|b=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|24	|3	|3	|4	|3	|a=1}}&lt;br /&gt;
{{hcs_table_row|30	|4	|3	|5	|4	|b=1}}&lt;br /&gt;
{{hcs_table_row|36	|5	|4	|6	|4	|d=1}}&lt;br /&gt;
{{hcs_table_row|42	|6	|5	|6	|5	|c=1}}&lt;br /&gt;
{{hcs_table_row|48	|6	|5	|7	|6	|a=1	|b=1}}&lt;br /&gt;
{{hcs_table_row|54	|7	|6	|8	|6	|d=1}}&lt;br /&gt;
{{hcs_table_row|60	|8	|6	|9	|7	|b=1}}&lt;br /&gt;
{{hcs_table_row|66	|9	|7	|10	|8}}&lt;br /&gt;
{{hcs_table_row|72	|10	|8	|11	|8	|d=1}}&lt;br /&gt;
{{hcs_table_row|75/88	|11	|9	|12	|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[Yog (Birth of a Barbarian)]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Barbarians]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=59437</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=59437"/>
		<updated>2021-07-23T18:06:52Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora&#039;s Box]]es, [[Event]]s or [[Witch Hut]]s (unavailable by default).&lt;br /&gt;
&lt;br /&gt;
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich), even if it should&#039;ve raise 100% of the creatures slain. In {{hota}}{{-wh}} this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* All [[Death Knight]]s.&lt;br /&gt;
* All [[Necromancer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with a specialty in Necromancy:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}}&lt;br /&gt;
* {{H2|Vidomina|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill affecting factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%. Although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded down. In addition, one creature is always received from the combat where the winning hero has Necromancy skill of any level and at least one creature is killed.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn [[Animate Dead]] and cast it properly won&#039;t appear for every level. However, if your hero wears [[Cloak of the Undead King]], expert Necromancy is exactly what you need, as rising [[Lich and Power Lich|Liches]], the only Necropolis shooters with good stats, will make you almost invincible. In that case you might want to avoid battles prior to getting expert Necromancy, as 2-3 level Necropolis troops are significantly weaker than many other units of those levels.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]], and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, who will increase the number of Skeletons.&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fangarm&amp;diff=59436</id>
		<title>Fangarm</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fangarm&amp;diff=59436"/>
		<updated>2021-07-23T18:00:35Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: Guaranteed chance for Hypnotize&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 929&lt;br /&gt;
 | Name      = Fangarm&lt;br /&gt;
 | Attack    = 12&lt;br /&gt;
 | Defense   = 12&lt;br /&gt;
 | Speed     = 6&lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | Growth    = 3&lt;br /&gt;
 | Damage    = 8–12&lt;br /&gt;
 | Health    = 50&lt;br /&gt;
 | Cost      = 600&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | Special   =  • [[Mind spell]] immunity.&amp;lt;br&amp;gt;• Unlimited retaliations.&amp;lt;br&amp;gt;• Hypnotize. Casts Advanced [[Hypnotize]] for 3 rounds on an attacked stack.&lt;br /&gt;
 | Onlyone   =  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Ziggurat|Fangarm|no_upg=|no_dwelling=|pad=5px 10px 3px 0px}}&lt;br /&gt;
&#039;&#039;&#039;Fangarm&#039;&#039;&#039; is a level 5 [[neutral creature]] recruited from [[Ziggurat]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Special ability Hypnotize ==&lt;br /&gt;
Spell Power of [[Hypnotize]] spell is equal to the number of creatures in a Fangarm squad while checking the possibility of applying Hypnotize (this means it affects a squad with total health (counting damage of current attack) not greater than 20 + 25*(Fangarm count)). If the requirements of casting Hypnotize are met, it will be cast with 100% chance. In case of a successful cast of Hypnotize attacked stack won&#039;t retaliate (or won&#039;t attack twice if Fangarms are counterattacking).&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
With [[Horn of the Abyss (artifact)|Horn of the Abyss artifact]] equipped hero is automatically raising Fangarms from all the dead stacks of living creatures at a battlefield. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Total Hit Points of this stack will be equal to half of the slain stack&#039;s total Hit Points, but the quantity of the Fangarms summoned thus should not exceed half of the quantity of creatures in the slain stack. Slaying Fangarms will not trigger the Horn effect.&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Horn of the Abyss (artifact)]]&lt;br /&gt;
* [[Neutral creature]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures (HotA)]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Air_Elemental_and_Storm_Elemental&amp;diff=59435</id>
		<title>Air Elemental and Storm Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Air_Elemental_and_Storm_Elemental&amp;diff=59435"/>
		<updated>2021-07-23T17:56:12Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 356&lt;br /&gt;
 | Growth     = 6&lt;br /&gt;
 | Name       = Air Elemental&lt;br /&gt;
 | Attack     = 9&lt;br /&gt;
 | Defense    = 9&lt;br /&gt;
 | Damage     = 2–8&lt;br /&gt;
 | Health     = 25&lt;br /&gt;
 | Speed      = 7&lt;br /&gt;
 | Movement   = Ground&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 250&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Meteor Shower]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]] and [[Armageddon]]&lt;br /&gt;
 | U_AI_Value = 486&lt;br /&gt;
 | U_name     = Storm Elemental&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
 | U_shots    = &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
 | U_cost     = 275&lt;br /&gt;
 | U_special  = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Meteor Shower]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]] and [[Armageddon]]&amp;lt;br&amp;gt;• [[Spellcaster]] ([[Protection from Air]])&amp;lt;br&amp;gt;• [[Ranged attack]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:Air Elemental Conflux-dwelling.gif|Air Elemental Conflux|link=Air Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Air Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Storm Elemental (adventure map).gif|text-bottom]][[Image:Altar of Air-dwelling.gif|Altar of Air|link=Altar of Air|text-bottom]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Air and Storm Elementals&#039;&#039;&#039; are level 2 [[creature]]s of [[Conflux town]]. They are recruited from the [[Conflux creature dwellings|Altar of Air]], or (unupgraded) from an [[Elemental Conflux]].  Air Elementals can also be summoned with the [[Summon Air Elemental]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Air Elementals are powered by the same forces as [[School of Air Magic|Air Magic]]. They are immune to [[Mind spells|Mind]] and [[Meteor Shower]] spells. They take double damage from [[Armageddon|Firestorm]], [[Lightning Bolt]] and [[Chain Lightning]] spells. Storm Elementals wield lightning as their primary attack. They also have the additional ability to cast the spell [[Protection from Air]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 15|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special abilities ==&lt;br /&gt;
* +100% to basic damage to [[Earth Elemental|Earth and Magma Elementals]].&lt;br /&gt;
* Storm Elementals cast [[Protection from Air]] at an advanced [[Air Magic]] level.&lt;br /&gt;
Although Storm Elementals&#039; informative text states that they suffer no [[melee penalty]], it is not true. In HotA this text has been removed.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}} Air Elementals are level 4 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Air Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
* The in-game description for both of them was corrected and updated.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Air and Storm Elementals have the widest damage range in the game. This makes them awesome with [[Bless]], but useless with [[Curse]].&lt;br /&gt;
----&lt;br /&gt;
Air and Storm Elementals are the only 2nd level units without a hero specializing in them.&lt;br /&gt;
----&lt;br /&gt;
In order to combat [[Storm Elementals]]&#039; vulnerability to [[Lightning Bolt]], put 1 [[Storm Elemental]] out of your shooting stack (if you have space) and use that one to cast [[Protection from Air]] to the stronger stack.&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Air|Elemental Plane of Air]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fireball_attack&amp;diff=59349</id>
		<title>Fireball attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fireball_attack&amp;diff=59349"/>
		<updated>2021-07-08T12:48:19Z</updated>

		<summary type="html">&lt;p&gt;FerynaCZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In addition to the target, [[Magog]]s&#039; fireball attack damages all units (even those normally immune to [[Fire Magic]] (fixed in {{hota}}{{-wh}})) standing in hexes surrounding the target. This is often seen as more of a hindrance than a help, due to the fact that it can hit allied troops next to the target. ([[Horn of the Abyss]] update allows shooting on empty hexes, increasing the versatility to the level of normal [[Fireball]] spell).  Fireball Attack is very similar to [[Lich and Power Lich|Liches&#039;]] [[Lich and Power Lich#Special ability|Death Cloud]] attack.&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>FerynaCZ</name></author>
	</entry>
</feed>