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	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-05-13T16:09:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_immunity&amp;diff=126195</id>
		<title>Spell immunity</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_immunity&amp;diff=126195"/>
		<updated>2024-02-22T16:33:55Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: /* Creature abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spell immunity&#039;&#039;&#039; is creature [[special ability]] which makes them unable to be target of the specific spell or a range of spells. The immunity also regards creature abilities which cause the same effect as the specific spell or spells (for example, [[Troglodyte]]s are immune to the [[Blind]] spell as well as [[Unicorn]]s&#039; blinding special ability), even if technically this ability doesn&#039;t mean respective spell (for example, [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]] are immune to the [[Resurrection]] spell as well as [[Angel and Archangel|Archangels]]&#039; resurrecting special ability).&lt;br /&gt;
&lt;br /&gt;
The {{An|Orb of Vulnerability}} can bypass some spell immunities. See its page for details.&lt;br /&gt;
&lt;br /&gt;
{{Spell Immunity Table}}&lt;br /&gt;
&lt;br /&gt;
==Creature abilities==&lt;br /&gt;
Many creature abilities can be classified as magical or similar to magical. The question arises: if the ability is magical, then how is it influenced by various factors limiting the use of magic? The next table explains how all the creature abilities are working against various magic immunities.&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=0 cellspacing=0 class=&amp;quot;sortable whiteSortArrows&amp;quot; style=&amp;quot;vertical-align:bottom; background-color:#{{Green 3}}; border: 2px solid white; text-align:center;&amp;quot;&lt;br /&gt;
|- valign=center align=center style=&amp;quot;background-color:#{{Green 1}}; color:white; height:25px; border: 2px solid #{{green 1}}&amp;quot;&lt;br /&gt;
! width=140| Ability&lt;br /&gt;
! width=68 |&lt;br /&gt;
! width=80| Spell immunity &amp;lt;small&amp;gt;([[Dragon|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Dragons&amp;lt;/span&amp;gt;]], [[Magic Elemental|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Magic Elemental&amp;lt;/span&amp;gt;]]) &amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[file:artifact Power of the Dragon Father.gif|link=Power of the Dragon Father]]&lt;br /&gt;
! width=80| Spell Inhibition &amp;lt;small&amp;gt;([[Anti-Magic Garrison|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Anti-Magic Garrison&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; [[file:artifact Orb of Inhibition.gif|link=Orb of Inhibition]]&lt;br /&gt;
! width=80| Level 2-5 spell inhibition &amp;lt;small&amp;gt;([[Cursed Ground|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Cursed Ground&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt;&lt;br /&gt;
! width=80| Level 3-5 spell inhibition [[file:artifact Recanter&#039;s Cloak.gif|link=Recanter&#039;s Cloak]]&lt;br /&gt;
! width=80| Level 1-2 spell inhibition [[file:artifact Cape of Silence.gif|link=Cape of Silence]]{{-wh}}&lt;br /&gt;
! width=80| [[Fire Magic|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;]] Immunity&lt;br /&gt;
! width=80| [[Mind spell|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Mind&amp;lt;/span&amp;gt;]] Immunity&lt;br /&gt;
! width=80| [[Undead|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Undead&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| [[Elementals|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Elementals&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| [[Golem|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Golems&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| {{cn|Stone Gargoyle|noname=|border={{!}}border}} {{cn|Obsidian Gargoyle|noname=|border={{!}}border}}Gargoyles&lt;br /&gt;
! width=80| [[War Machines|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;War machines&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| {{cn|Troglodyte|noname=|border={{!}}border}} {{cn|Infernal Troglodyte|noname=|border={{!}}border}} {{cn|Sandworm|noname=|border={{!}}border}} {{cn|Olgoi-Khorkhoi|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;Troglodytes and Sandworms{{-wh}}&lt;br /&gt;
! width=80| [[Mechanicals|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Mechanicals&amp;lt;/span&amp;gt;]]{{-wh}}&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; border: 2px solid #{{green 1}}&amp;quot;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
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! &amp;lt;br /&amp;gt;&lt;br /&gt;
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! &amp;lt;br /&amp;gt;&lt;br /&gt;
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! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Resurrection]] || {{cn|Archangel|noname=|border={{!}}border}} || Works as a level 4 spell || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| +1 [[Morale]] ||{{cn|Angel|noname=|border={{!}}border}}{{cn|Archangel|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Binding]] ||{{cn|Dendroid Guard|noname=|border={{!}}border}}{{cn|Dendroid Soldier|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind]] ||{{cn|Unicorn|noname=|border={{!}}border}}{{cn|War Unicorn|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Master Genie]]&#039;s random spell (levels 1-5) ||{{cn|Master Genie|noname=|border={{!}}border}}|| {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{no}} || {{no}} || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;except for [[School of Fire Magic|Fire Spells]] || {{yes}}&amp;lt;br /&amp;gt;except for [[Mind spell]]s ([[Mirth]], [[Frenzy]]) || {{yes}}&amp;lt;br /&amp;gt;except for [[Bless]], [[Mirth]], [[Frenzy]] || {{yes}}&amp;lt;br /&amp;gt;except for [[Mirth]], [[Frenzy]] || {{yes}}&amp;lt;br /&amp;gt;except for [[Mirth]], [[Frenzy]] || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Bloodlust]], [[Mirth]], [[Counterstrike]], [[Frenzy]], [[Haste]]|| {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Precision]], [[Mirth]], [[Frenzy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease]] || {{cn|Zombie|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Regeneration]] ||{{cn|Wight|noname=|border={{!}}border}}{{cn|Wraith|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Troll|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana drain]] || {{cn|Wraith|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Life drain]] || {{cn|Vampire Lord|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Death cloud]] ||{{cn|Lich|noname=|border={{!}}border}}{{cn|Power Lich|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse]] || {{cn|Mummy|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Black Knight|noname=|border={{!}}border}}{{cn|Dread Knight|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Death blow]] || {{cn|Dread Knight|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| -1 [[Morale]] ||{{cn|Bone Dragon|noname=|border={{!}}border}}{{cn|Ghost Dragon|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Aging]] || {{cn|Ghost Dragon|noname=|border={{!}}border}} || Works as a level 5 spell || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrify]] ||{{cn|Medusa|noname=|border={{!}}border}}{{cn|Medusa Queen|noname=|border={{!}}border}} {{cn|Basilisk|noname=|border={{!}}border}}{{cn|Greater Basilisk|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Paralyzing Venom]] || {{cn|Scorpicore|noname=|border={{!}}border}} || Works as a level 4 spell || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic channel]] || {{cn|Familiar|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireball Attack]] || {{cn|Magog|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;(central hex only{{-wh}}) || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon demons]] || {{cn|Pit Lord|noname=|border={{!}}border}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Shield]] || {{cn|Efreet Sultan|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| -1 (-2{{-wh}}) [[Luck]] ||{{cn|Devil|noname=|border={{!}}border}}{{cn|Arch Devil|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]] beneficial spells ||{{cn|Serpent Fly|noname=|border={{!}}border}}{{cn|Dragon Fly|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness]] ||{{cn|Dragon Fly|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Sea Witch|noname=|border={{!}}border}}{{cn|Sorceress|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Death stare]] || {{cn|Mighty Gorgon|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Poisonous|Poison]] ||{{cn|Wyvern Monarch|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Sea Serpent|noname=|border={{!}}border}}{{cn|Haspid|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodlust]] ||{{cn|Ogre Mage|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning strike]] || {{cn|Thunderbird|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Air]] ||{{cn|Storm Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Water]] ||{{cn|Ice Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Fire]] ||{{cn|Energy Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Fire Elemental|Fire]] and [[Energy Elemental]]s|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Earth]] ||{{cn|Magma Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Rebirth]] || {{cn|Phoenix|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Spying]] || {{cn|Rogue|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&#039;s random spell (levels 1-3) ||{{cn|Enchanter|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Air Shield]] || {{no}} || {{yes}}&amp;lt;br /&amp;gt;except for [[School of Fire Magic|Fire Spell]]s || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Bless]] || {{yes}} || {{yes}} || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Haste]], [[Slow]] and [[Bless]] || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Faerie Dragon]]&#039;s random spell (levels 1-4) ||{{cn|Faerie Dragon|noname=|border={{!}}border}}|| {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;with pressed F (G{{-wh}}) hotkey|| {{no}}&amp;lt;br /&amp;gt;except for [[Magic Arrow]] with pressed F (G{{-wh}}) hotkey || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;except for [[School of Fire Magic|Fire Spell]]s || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Mirror]] || {{cn|Faerie Dragon|noname=|border={{!}}border}} || {{yes}} || - || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Acid breath]] || {{cn|Rust Dragon|noname=|border={{!}}border}} || {{yes}} || {{yes}} || Works without the bonus acid damage animation || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fear]] || {{cn|Azure Dragon|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Accurate shot]]{{-wh}} || {{cn|Sea Dog|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupting Ray]]{{-wh}} || {{cn|Sea Witch|noname=|border={{!}}border}}{{cn|Sorceress|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune]]{{-wh}} ||{{cn|Leprechaun|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirth]]{{-wh}} ||{{cn|Satyr|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypnotize]]{{-wh}} || {{cn|Fangarm|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Repair]]{{-wh}} || {{cn|Mechanic|noname=|border={{!}}border}}{{cn|Engineer|noname=|border={{!}}border}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creature specialties]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_immunity&amp;diff=111070</id>
		<title>Spell immunity</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_immunity&amp;diff=111070"/>
		<updated>2024-01-17T19:12:23Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spell immunity&#039;&#039;&#039; is [[creature specialty]] which makes them unable to be target of the specific spell or a range of spells. The immunity also regards creature specialties which cause the same effect as the specific spell or spells (for example, [[Troglodyte]]s are immune to the [[Blind]] spell as well as [[Unicorn]]s&#039; blinding special ability), even if technically this ability doesn&#039;t mean respective spell (for example, [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]] are immune to the [[Resurrection]] spell as well as [[Angel and Archangel|Archangels]]&#039; resurrecting special ability).&lt;br /&gt;
{| border=0&lt;br /&gt;
! Creatures immune to spells&lt;br /&gt;
! colspan=2 | Creatures immune to mind spells&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
* {{Cn|Troglodyte|noname=}}{{Cn|Infernal Troglodyte|name=Troglodytes and Infernal Troglodyte}}s are immune to the [[Blind]] spell.&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elemental}}s are immune to the [[Meteor Shower]] spell.&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elemental}}s are immune to the [[Ice Bolt]] spell and the [[Frost Ring]] spell.&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elemental}}s are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]].&lt;br /&gt;
* {{cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elemental}}s are immune to the [[Armageddon]], [[Lightning Bolt]], [[Chain Lightning]] and [[Titan&#039;s Lightning Bolt]] spells.&lt;br /&gt;
* {{Cn|Magic Elemental}}s are immune to all spells.&lt;br /&gt;
* {{Cn|Efreeti|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultans}} are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]]&lt;br /&gt;
* {{Cn|Firebird}}s are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]] (immunity was replaced by 50% resistance in {{hota}}){{-wh}}&lt;br /&gt;
* {{Cn|Phoenix}}es are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]]&lt;br /&gt;
* {{Cn|Green Dragon}}s are immune to level 1–3 spells.&lt;br /&gt;
* {{Cn|Red Dragon}}s are immune to level 1–3 spells.&lt;br /&gt;
* {{Cn|Black Dragon}}s are immune to all spells.&lt;br /&gt;
* {{Cn|Gold Dragon}}s are immune to level 1–4 spells.&lt;br /&gt;
* {{Cn|Azure Dragon}}s are immune to level 1–3 spells.&lt;br /&gt;
* {{cn|Nymph|noname=}}{{cn|Oceanid|name=Nymphs and Oceanids}}{{-wh}} are immune to the [[Ice Bolt]] spell and the [[Frost Ring]] spell.{{-wh}}&lt;br /&gt;
* {{Cn|Sandworm|noname=}}{{Cn|Olgoi-Khorkhoi|name=Sandworms and Olgoi-Khorkhoi}}s are immune to the [[Blind]] spell.{{-wh}}&lt;br /&gt;
| {{Undead}}&lt;br /&gt;
| {{Elementals}}&lt;br /&gt;
| {{Mechanicals}}&lt;br /&gt;
&#039;&#039;&#039;Additionally:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Giant|noname=}}{{Cn|Titan|name=Giants and Titan}}s&lt;br /&gt;
* {{cn|Fangarm}}s{{-wh}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Golems]] are immune to [[Sacrifice]], [[Resurrection]] and [[mind spells]].&lt;br /&gt;
*[[Gargoyles]] are immune to [[Sacrifice]] and [[Resurrection]].&lt;br /&gt;
*All the [[undead]] are immune to [[Bless]], [[Curse]], [[Sacrifice]], [[Resurrection]] and [[mind spells]].&lt;br /&gt;
*All the [[elementals]] are immune to [[Sacrifice]], [[Resurrection]] and [[mind spells]].&lt;br /&gt;
*All the [[mechanicals]] are immune to [[Sacrifice]], [[Resurrection]] and [[mind spells]].&lt;br /&gt;
*[[War machines]] are immune to [[mind spells]], [[Implosion]], [[Clone]], [[Bloodlust]], [[Teleport]], [[Counterstrike]], [[Death Ripple]], [[Destroy Undead]], [[Resurrection]], [[Sacrifice]], [[Haste]] and [[Slow]].&lt;br /&gt;
&lt;br /&gt;
==Creature abilities==&lt;br /&gt;
Many creature abilities can be classified as magical or similar to magical. The question arises: if the ability is magical, then how is it influenced by various factors limiting the use of magic? The next table explains how all the creature abilities are working against various magic immunities.&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=0 cellspacing=0 class=&amp;quot;sortable whiteSortArrows&amp;quot; style=&amp;quot;vertical-align:bottom; background-color:#{{Green 3}}; border: 2px solid white; text-align:center;&amp;quot;&lt;br /&gt;
|- valign=center align=center style=&amp;quot;background-color:#{{Green 1}}; color:white; height:25px; border: 2px solid #{{green 1}}&amp;quot;&lt;br /&gt;
! width=140| Ability&lt;br /&gt;
! width=68 |&lt;br /&gt;
! width=80| Spell immunity &amp;lt;small&amp;gt;([[Dragon|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Dragons&amp;lt;/span&amp;gt;]], [[Magic Elemental|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Magic Elemental&amp;lt;/span&amp;gt;]]) &amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[file:artifact Power of the Dragon Father.gif|link=Power of the Dragon Father]]&lt;br /&gt;
! width=80| Spell Inhibition &amp;lt;small&amp;gt;([[Anti-Magic Garrison|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Anti-Magic Garrison&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; [[file:artifact Orb of Inhibition.gif|link=Orb of Inhibition]]&lt;br /&gt;
! width=80| Level 2-5 spell inhibition &amp;lt;small&amp;gt;([[Cursed Ground|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Cursed Ground&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt;&lt;br /&gt;
! width=80| Level 3-5 spell inhibition [[file:artifact Recanter&#039;s Cloak.gif|link=Recanter&#039;s Cloak]]&lt;br /&gt;
! width=80| Level 1-2 spell inhibition [[file:artifact Cape of Silence.gif|link=Cape of Silence]]{{-wh}}&lt;br /&gt;
! width=80| [[Fire Magic|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;]] Immunity&lt;br /&gt;
! width=80| [[Mind spell|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Mind&amp;lt;/span&amp;gt;]] Immunity&lt;br /&gt;
! width=80| [[Undead|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Undead&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| [[Elementals|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Elementals&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| [[Golem|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Golems&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| {{cn|Stone Gargoyle|noname=|border={{!}}border}} {{cn|Obsidian Gargoyle|noname=|border={{!}}border}}Gargoyles&lt;br /&gt;
! width=80| [[War Machines|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;War machines&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| {{cn|Troglodyte|noname=|border={{!}}border}} {{cn|Infernal Troglodyte|noname=|border={{!}}border}} {{cn|Sandworm|noname=|border={{!}}border}} {{cn|Olgoi-Khorkhoi|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;Troglodytes and Sandworms&lt;br /&gt;
! width=80| [[Mechanicals|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Mechanicals&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; border: 2px solid #{{green 1}}&amp;quot;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Resurrection]] || {{cn|Archangel|noname=|border={{!}}border}} || Works as a level 4 spell || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| +1 [[Morale]] ||{{cn|Angel|noname=|border={{!}}border}}{{cn|Archangel|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Binding]] ||{{cn|Dendroid Guard|noname=|border={{!}}border}}{{cn|Dendroid Soldier|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind]] ||{{cn|Unicorn|noname=|border={{!}}border}}{{cn|War Unicorn|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Master Genie]]&#039;s random spell (levels 1-5) ||{{cn|Master Genie|noname=|border={{!}}border}}|| {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{no}} || {{no}} || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;except for [[School of Fire Magic|Fire Spells]] || {{yes}}&amp;lt;br /&amp;gt;except for [[Mind spell]]s ([[Mirth]], [[Frenzy]]) || {{yes}}&amp;lt;br /&amp;gt;except for [[Bless]], [[Mirth]], [[Frenzy]] || {{yes}}&amp;lt;br /&amp;gt;except for [[Mirth]], [[Frenzy]] || {{yes}}&amp;lt;br /&amp;gt;except for [[Mirth]], [[Frenzy]] || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Bloodlust]], [[Mirth]], [[Counterstrike]], [[Frenzy]], [[Haste]]|| {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Precision]], [[Mirth]], [[Frenzy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease]] || {{cn|Zombie|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Regeneration]] ||{{cn|Wight|noname=|border={{!}}border}}{{cn|Wraith|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Troll|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana drain]] || {{cn|Wraith|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Life drain]] || {{cn|Vampire Lord|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Death cloud]] ||{{cn|Lich|noname=|border={{!}}border}}{{cn|Power Lich|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse]] || {{cn|Mummy|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Black Knight|noname=|border={{!}}border}}{{cn|Dread Knight|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Death blow]] || {{cn|Dread Knight|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| -1 [[Morale]] ||{{cn|Bone Dragon|noname=|border={{!}}border}}{{cn|Ghost Dragon|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Aging]] || {{cn|Ghost Dragon|noname=|border={{!}}border}} || Works as a level 5 spell || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrify]] ||{{cn|Medusa|noname=|border={{!}}border}}{{cn|Medusa Queen|noname=|border={{!}}border}} {{cn|Basilisk|noname=|border={{!}}border}}{{cn|Greater Basilisk|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Paralyzing Venom]] || {{cn|Scorpicore|noname=|border={{!}}border}} || Works as a level 4 spell || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic channel]] || {{cn|Familiar|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireball Attack]] || {{cn|Magog|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;(central hex only{{-wh}}) || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon demons]] || {{cn|Pit Lord|noname=|border={{!}}border}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Shield]] || {{cn|Efreet Sultan|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| -1 (-2{{-wh}}) [[Luck]] ||{{cn|Devil|noname=|border={{!}}border}}{{cn|Arch Devil|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]] beneficial spells ||{{cn|Serpent Fly|noname=|border={{!}}border}}{{cn|Dragon Fly|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness]] ||{{cn|Dragon Fly|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Sea Witch|noname=|border={{!}}border}}{{cn|Sorceress|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Death stare]] || {{cn|Mighty Gorgon|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Poisonous|Poison]] ||{{cn|Wyvern Monarch|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Sea Serpent|noname=|border={{!}}border}}{{cn|Haspid|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodlust]] ||{{cn|Ogre Mage|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning strike]] || {{cn|Thunderbird|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Air]] ||{{cn|Storm Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Water]] ||{{cn|Ice Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Fire]] ||{{cn|Energy Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Fire Elemental|Fire]] and [[Energy Elemental]]s|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Earth]] ||{{cn|Magma Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Rebirth]] || {{cn|Phoenix|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Spying]] || {{cn|Rogue|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&#039;s random spell (levels 1-3) ||{{cn|Enchanter|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Air Shield]] || {{no}} || {{yes}}&amp;lt;br /&amp;gt;except for [[School of Fire Magic|Fire Spell]]s || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Bless]] || {{yes}} || {{yes}} || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Haste]], [[Slow]] and [[Bless]] || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Faerie Dragon]]&#039;s random spell (levels 1-4) ||{{cn|Faerie Dragon|noname=|border={{!}}border}}|| {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;with pressed F (G{{-wh}}) hotkey|| {{no}}&amp;lt;br /&amp;gt;except for [[Magic Arrow]] with pressed F (G{{-wh}}) hotkey || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;except for [[School of Fire Magic|Fire Spell]]s || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Mirror]] || {{cn|Faerie Dragon|noname=|border={{!}}border}} || {{yes}} || - || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Acid breath]] || {{cn|Rust Dragon|noname=|border={{!}}border}} || {{yes}} || {{yes}} || Works without the bonus acid damage animation || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fear]] || {{cn|Azure Dragon|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Accurate shot]]{{-wh}} || {{cn|Sea Dog|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupting Ray]]{{-wh}} || {{cn|Sea Witch|noname=|border={{!}}border}}{{cn|Sorceress|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune]]{{-wh}} ||{{cn|Leprechaun|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirth]]{{-wh}} ||{{cn|Satyr|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypnotize]]{{-wh}} || {{cn|Fangarm|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Repair]]{{-wh}} || {{cn|Mechanic|noname=|border={{!}}border}}{{cn|Engineer|noname=|border={{!}}border}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creature specialties]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_immunity&amp;diff=111069</id>
		<title>Spell immunity</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_immunity&amp;diff=111069"/>
		<updated>2024-01-17T19:10:35Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: /* Creature abilities */ filled slots for mechanicals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spell immunity&#039;&#039;&#039; is [[creature specialty]] which makes them unable to be target of the specific spell or a range of spells. The immunity also regards creature specialties which cause the same effect as the specific spell or spells (for example, [[Troglodyte]]s are immune to the [[Blind]] spell as well as [[Unicorn]]s&#039; blinding special ability), even if technically this ability doesn&#039;t mean respective spell (for example, [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]] are immune to the [[Resurrection]] spell as well as [[Angel and Archangel|Archangels]]&#039; resurrecting special ability).&lt;br /&gt;
{| border=0&lt;br /&gt;
! Creatures immune to spells&lt;br /&gt;
! colspan=2 | Creatures immune to mind spells&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
* {{Cn|Troglodyte|noname=}}{{Cn|Infernal Troglodyte|name=Troglodytes and Infernal Troglodyte}}s are immune to the [[Blind]] spell.&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elemental}}s are immune to the [[Meteor Shower]] spell.&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elemental}}s are immune to the [[Ice Bolt]] spell and the [[Frost Ring]] spell.&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elemental}}s are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]].&lt;br /&gt;
* {{cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elemental}}s are immune to the [[Armageddon]], [[Lightning Bolt]], [[Chain Lightning]] and [[Titan&#039;s Lightning Bolt]] spells.&lt;br /&gt;
* {{Cn|Magic Elemental}}s are immune to all spells.&lt;br /&gt;
* {{Cn|Efreeti|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultans}} are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]]&lt;br /&gt;
* {{Cn|Firebird}}s are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]] (immunity was replaced by 50% resistance in {{hota}}){{-wh}}&lt;br /&gt;
* {{Cn|Phoenix}}es are immune to all spells from the [[School of Fire Magic]] including [[Magic Arrow]]&lt;br /&gt;
* {{Cn|Green Dragon}}s are immune to level 1–3 spells.&lt;br /&gt;
* {{Cn|Red Dragon}}s are immune to level 1–3 spells.&lt;br /&gt;
* {{Cn|Black Dragon}}s are immune to all spells.&lt;br /&gt;
* {{Cn|Gold Dragon}}s are immune to level 1–4 spells.&lt;br /&gt;
* {{Cn|Azure Dragon}}s are immune to level 1–3 spells.&lt;br /&gt;
* {{cn|Nymph|noname=}}{{cn|Oceanid|name=Nymphs and Oceanids}}{{-wh}} are immune to the [[Ice Bolt]] spell and the [[Frost Ring]] spell.{{-wh}}&lt;br /&gt;
| {{Undead}}&lt;br /&gt;
| {{Elementals}}&lt;br /&gt;
| {{Mechanicals}}&lt;br /&gt;
&#039;&#039;&#039;Additionally:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Giant|noname=}}{{Cn|Titan|name=Giants and Titan}}s&lt;br /&gt;
* {{cn|Fangarm}}s{{-wh}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*[[Golems]] are immune to [[Sacrifice]], [[Resurrection]] and [[mind spells]].&lt;br /&gt;
*[[Gargoyles]] are immune to [[Sacrifice]] and [[Resurrection]].&lt;br /&gt;
*All the [[undead]] are immune to [[Bless]], [[Curse]], [[Sacrifice]], [[Resurrection]] and [[mind spells]].&lt;br /&gt;
*All the [[elementals]] are immune to [[Sacrifice]], [[Resurrection]] and [[mind spells]].&lt;br /&gt;
*All the [[mechanicals]] are immune to [[Sacrifice]], [[Resurrection]] and [[mind spells]].&lt;br /&gt;
*[[War machines]] are immune to [[mind spells]], [[Implosion]], [[Clone]], [[Bloodlust]], [[Teleport]], [[Counterstrike]], [[Death Ripple]], [[Destroy Undead]], [[Resurrection]], [[Sacrifice]], [[Haste]] and [[Slow]].&lt;br /&gt;
&lt;br /&gt;
==Creature abilities==&lt;br /&gt;
Many creature abilities can be classified as magical or similar to magical. The question arises: if the ability is magical, then how is it influenced by various factors limiting the use of magic? The next table explains how all the creature abilities are working against various magic immunities.&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=0 cellspacing=0 class=&amp;quot;sortable whiteSortArrows&amp;quot; style=&amp;quot;vertical-align:bottom; background-color:#{{Green 3}}; border: 2px solid white; text-align:center;&amp;quot;&lt;br /&gt;
|- valign=center align=center style=&amp;quot;background-color:#{{Green 1}}; color:white; height:25px; border: 2px solid #{{green 1}}&amp;quot;&lt;br /&gt;
! width=140| Ability&lt;br /&gt;
! width=68 |&lt;br /&gt;
! width=80| Spell immunity &amp;lt;small&amp;gt;([[Dragon|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Dragons&amp;lt;/span&amp;gt;]], [[Magic Elemental|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Magic Elemental&amp;lt;/span&amp;gt;]]) &amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;[[file:artifact Power of the Dragon Father.gif|link=Power of the Dragon Father]]&lt;br /&gt;
! width=80| Spell Inhibition &amp;lt;small&amp;gt;([[Anti-Magic Garrison|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Anti-Magic Garrison&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt; [[file:artifact Orb of Inhibition.gif|link=Orb of Inhibition]]&lt;br /&gt;
! width=80| Level 2-5 spell inhibition &amp;lt;small&amp;gt;([[Cursed Ground|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Cursed Ground&amp;lt;/span&amp;gt;]])&amp;lt;/small&amp;gt;&lt;br /&gt;
! width=80| Level 3-5 spell inhibition [[file:artifact Recanter&#039;s Cloak.gif|link=Recanter&#039;s Cloak]]&lt;br /&gt;
! width=80| Level 1-2 spell inhibition [[file:artifact Cape of Silence.gif|link=Cape of Silence]]{{-wh}}&lt;br /&gt;
! width=80| [[Fire Magic|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;]] Immunity&lt;br /&gt;
! width=80| [[Mind spell|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Mind&amp;lt;/span&amp;gt;]] Immunity&lt;br /&gt;
! width=80| [[Undead|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Undead&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| [[Elementals|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Elementals&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| [[Golem|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Golems&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| {{cn|Stone Gargoyle|noname=|border={{!}}border}} {{cn|Obsidian Gargoyle|noname=|border={{!}}border}}Gargoyles&lt;br /&gt;
! width=80| [[War Machines|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;War machines&amp;lt;/span&amp;gt;]]&lt;br /&gt;
! width=80| {{cn|Troglodyte|noname=|border={{!}}border}} {{cn|Infernal Troglodyte|noname=|border={{!}}border}} {{cn|Sandworm|noname=|border={{!}}border}} {{cn|Olgoi-Khorkhoi|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;Troglodytes and Sandworms&lt;br /&gt;
! width=80| [[Mechanicals|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Mechanicals&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 1}}; border: 2px solid #{{green 1}}&amp;quot;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
! &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Resurrection]] || {{cn|Archangel|noname=|border={{!}}border}} || Works as a level 4 spell || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| +1 [[Morale]] ||{{cn|Angel|noname=|border={{!}}border}}{{cn|Archangel|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Binding]] ||{{cn|Dendroid Guard|noname=|border={{!}}border}}{{cn|Dendroid Soldier|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind]] ||{{cn|Unicorn|noname=|border={{!}}border}}{{cn|War Unicorn|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Master Genie]]&#039;s random spell (levels 1-5) ||{{cn|Master Genie|noname=|border={{!}}border}}|| {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{no}} || {{no}} || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;except for [[School of Fire Magic|Fire Spells]] || {{yes}}&amp;lt;br /&amp;gt;except for [[Mind spell]]s ([[Mirth]], [[Frenzy]]) || {{yes}}&amp;lt;br /&amp;gt;except for [[Bless]], [[Mirth]], [[Frenzy]] || {{yes}}&amp;lt;br /&amp;gt;except for [[Mirth]], [[Frenzy]] || {{yes}}&amp;lt;br /&amp;gt;except for [[Mirth]], [[Frenzy]] || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Bloodlust]], [[Mirth]], [[Counterstrike]], [[Frenzy]], [[Haste]]|| {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Precision]], [[Mirth]], [[Frenzy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Disease]] || {{cn|Zombie|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Regeneration]] ||{{cn|Wight|noname=|border={{!}}border}}{{cn|Wraith|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Troll|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mana drain]] || {{cn|Wraith|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Life drain]] || {{cn|Vampire Lord|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Death cloud]] ||{{cn|Lich|noname=|border={{!}}border}}{{cn|Power Lich|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse]] || {{cn|Mummy|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Black Knight|noname=|border={{!}}border}}{{cn|Dread Knight|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Death blow]] || {{cn|Dread Knight|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| -1 [[Morale]] ||{{cn|Bone Dragon|noname=|border={{!}}border}}{{cn|Ghost Dragon|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Aging]] || {{cn|Ghost Dragon|noname=|border={{!}}border}} || Works as a level 5 spell || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrify]] ||{{cn|Medusa|noname=|border={{!}}border}}{{cn|Medusa Queen|noname=|border={{!}}border}} {{cn|Basilisk|noname=|border={{!}}border}}{{cn|Greater Basilisk|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Paralyzing Venom]] || {{cn|Scorpicore|noname=|border={{!}}border}} || Works as a level 4 spell || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic channel]] || {{cn|Familiar|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireball Attack]] || {{cn|Magog|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;(central hex only{{-wh}}) || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon demons]] || {{cn|Pit Lord|noname=|border={{!}}border}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Shield]] || {{cn|Efreet Sultan|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| -1 (-2{{-wh}}) [[Luck]] ||{{cn|Devil|noname=|border={{!}}border}}{{cn|Arch Devil|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]] beneficial spells ||{{cn|Serpent Fly|noname=|border={{!}}border}}{{cn|Dragon Fly|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness]] ||{{cn|Dragon Fly|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Sea Witch|noname=|border={{!}}border}}{{cn|Sorceress|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Death stare]] || {{cn|Mighty Gorgon|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Poisonous|Poison]] ||{{cn|Wyvern Monarch|noname=|border={{!}}border}}&amp;lt;br /&amp;gt;{{cn|Sea Serpent|noname=|border={{!}}border}}{{cn|Haspid|noname=|border={{!}}border}}|| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodlust]] ||{{cn|Ogre Mage|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning strike]] || {{cn|Thunderbird|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Air]] ||{{cn|Storm Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Water]] ||{{cn|Ice Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Fire]] ||{{cn|Energy Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Fire Elemental|Fire]] and [[Energy Elemental]]s|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Earth]] ||{{cn|Magma Elemental|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Rebirth]] || {{cn|Phoenix|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Spying]] || {{cn|Rogue|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Enchanter]]&#039;s random spell (levels 1-3) ||{{cn|Enchanter|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Air Shield]] || {{no}} || {{yes}}&amp;lt;br /&amp;gt;except for [[School of Fire Magic|Fire Spell]]s || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Bless]] || {{yes}} || {{yes}} || {{yes}} || {{yes}}&amp;lt;br /&amp;gt;except for [[Haste]], [[Slow]] and [[Bless]] || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Faerie Dragon]]&#039;s random spell (levels 1-4) ||{{cn|Faerie Dragon|noname=|border={{!}}border}}|| {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;with pressed F (G{{-wh}}) hotkey|| {{no}}&amp;lt;br /&amp;gt;except for [[Magic Arrow]] with pressed F (G{{-wh}}) hotkey || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;with level restrictions || {{yes}}&amp;lt;br /&amp;gt;except for [[School of Fire Magic|Fire Spell]]s || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Mirror]] || {{cn|Faerie Dragon|noname=|border={{!}}border}} || {{yes}} || - || {{yes}} || {{yes}} || {{yes}} || - || - || - || - || - || - || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Acid breath]] || {{cn|Rust Dragon|noname=|border={{!}}border}} || {{yes}} || {{yes}} || Works without the bonus acid damage animation || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fear]] || {{cn|Azure Dragon|noname=|border={{!}}border}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Accurate shot]]{{-wh}} || {{cn|Sea Dog|noname=|border={{!}}border}}|| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupting Ray]]{{-wh}} || {{cn|Sea Witch|noname=|border={{!}}border}}{{cn|Sorceress|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune]]{{-wh}} ||{{cn|Leprechaun|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirth]]{{-wh}} ||{{cn|Satyr|noname=|border={{!}}border}}|| {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypnotize]]{{-wh}} || {{cn|Fangarm|noname=|border={{!}}border}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Repair]]{{-wh}} || {{cn|Mechanic|noname=|border={{!}}border}}{{cn|Engineer|noname=|border={{!}}border}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creature specialties]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tower&amp;diff=110471</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tower&amp;diff=110471"/>
		<updated>2024-01-12T22:16:28Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; is a [[alignment|good alignment]] [[town]] with [[alchemist]] and [[wizard]] [[hero class]]es. Tower represents [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 112|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tower&#039;s [[native terrain]] is [[snow]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Tower building tree==&lt;br /&gt;
&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
In{{-}}{{hota}} the building tree was changed:&lt;br /&gt;
* [[Altar of Wishes]], [[Golden Pavilion]], [[Golden Pavilion|Upg. Golden Pavilion]], [[Cloud Temple]] and [[Cloud Temple|Upg. Cloud Temple]]&amp;lt;br /&amp;gt;no longer require [[Mage Guild]] and [[Mage Tower]].&lt;br /&gt;
* [[Golden Pavilion]] and [[Golden Pavilion|Upg. Golden Pavilion]] now require [[Altar of Wishes]].&lt;br /&gt;
* [[Altar of Wishes|Upg. Altar of Wishes]] no longer requires [[Mage Tower]] ([[Mage Guild]] is still required).}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]}}&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;25|{{M}}&amp;lt;br&amp;gt;28|{{O}}&amp;lt;br&amp;gt;25|{{S}}&amp;lt;br&amp;gt;28|{{C}}&amp;lt;br&amp;gt;28|{{Gem}}&amp;lt;br&amp;gt;28|{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;55|{{M}}&amp;lt;br&amp;gt;15|{{O}}&amp;lt;br&amp;gt;60|{{S}}&amp;lt;br&amp;gt;10|{{C}}&amp;lt;br&amp;gt;16|{{Gem}}&amp;lt;br&amp;gt;56|{{G}}&amp;lt;br&amp;gt;54300{{-wa}}&amp;lt;br&amp;gt;47800{{-wh}}}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;10|{{M}}&amp;lt;br&amp;gt;5|{{O}}&amp;lt;br&amp;gt;10|{{S}}&amp;lt;br&amp;gt;5|{{C}}&amp;lt;br&amp;gt;5|{{Gem}}&amp;lt;br&amp;gt;5|{{G}}&amp;lt;br&amp;gt;14500}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;135|{{M}}&amp;lt;br&amp;gt;48|{{O}}&amp;lt;br&amp;gt;135|{{S}}&amp;lt;br&amp;gt;43|{{C}}&amp;lt;br&amp;gt;49|{{Gem}}&amp;lt;br&amp;gt;89|{{G}}&amp;lt;br&amp;gt;111800{{-wa}}&amp;lt;br&amp;gt;105300{{-wh}}}}&lt;br /&gt;
|troop    = 30800 {{G}}, 4 {{Gem}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Tower common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Tower creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Tower unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Shadow of Death)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table}}&lt;br /&gt;
{{T!}}|content2=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table (HotA)}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} is not available for [[alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[wizard]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{creature table||bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures}}&lt;br /&gt;
{{tower creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=75px | Athenaeum || width=75px | Ayer || width=75px | Cloudfire || width=75px | Cloudspire &lt;br /&gt;
|- &lt;br /&gt;
| Corona || Equinox || Facture || Fallen Star&lt;br /&gt;
|-&lt;br /&gt;
| Machina || Manufactury || Mystos || Silverspire&lt;br /&gt;
|-&lt;br /&gt;
| Silverwing || Stronggale || Tirith || Valtara&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Tower towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Tower armies have some of the best ranged-attack units available.&lt;br /&gt;
&lt;br /&gt;
* A good strategy for Tower is to upgrade [[Workshop]] as soon as possible  in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first.&lt;br /&gt;
&lt;br /&gt;
* Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies&#039; can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time.&lt;br /&gt;
&lt;br /&gt;
* Tower&#039;s town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like [[Fireball]], [[Meteor Shower]], [[Frost Ring]], [[Inferno]], etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don&#039;t attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems.&lt;br /&gt;
&lt;br /&gt;
* [[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive.&lt;br /&gt;
&lt;br /&gt;
* Tower towns are very powerful in the late game, and draw much of their lore from the &amp;quot;wizard&amp;quot; hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary.&lt;br /&gt;
&lt;br /&gt;
* The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game.&lt;br /&gt;
&lt;br /&gt;
* However, after assembling a decent army consisting mostly of [[Titans]], [[Naga Queen|Naga Queens]] and several other support units like a few [[Master Genie]] stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows [[Slow|Expert Slow]].&lt;br /&gt;
&lt;br /&gt;
* If you have in the army both [[Giant and Titan|Titans]] and [[Red Dragon and Black Dragon|Black Dragons]] who [[hate]] each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
*Powerful units.&lt;br /&gt;
*Three ranged units and two fliers.&lt;br /&gt;
*Blacksmith is producing [[Ammo Cart]]s, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots.&lt;br /&gt;
*Magic themed town.&lt;br /&gt;
**[[Library]] allows extra spells for each level of the [[Mage Guild]].&lt;br /&gt;
**Both hero types begin with a [[Spell Book]] and a starting spell.&lt;br /&gt;
**[[Stone Golem and Iron Golem|Golems]] take lower spell damage than any other town units (not regarding those who are completely immune to this or that spell), thus are very good for defending towns.&lt;br /&gt;
**[[Mage and Arch Mage|Magi and Arch magi]] decrease spell cost by 2.&lt;br /&gt;
**[[Master Genie|Master Genies]] cast spells.&lt;br /&gt;
*Good support heroes, with many [[Scholar]]s.&lt;br /&gt;
*Powerful protection of the town via [[Land Mine]]s.&lt;br /&gt;
*Tower&#039;s [[native terrain]] is [[snow]], so without [[Logistics]] and [[Pathfinding]], the enemy will have complications to reach you.&lt;br /&gt;
*If you play against [[Dungeon]], your Titans will have [[Hate|150% damage output]] against [[Red Dragon and Black Dragon|Black Dragons]] and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way.&lt;br /&gt;
*Tower is the only good town where [[Curse]] is not banned.&lt;br /&gt;
* Giants and Titans are the only 7th level units against whom [[Slayer]] spell does not work until your enemy has Expert [[Fire Magic]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week.&lt;br /&gt;
*[[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] and [[Stone Golem and Iron Golem|Golems]] cannot be resurrected in any way.&lt;br /&gt;
*Requires lots of valuable [[resources]].&lt;br /&gt;
*Relatively slow town (fastest troops move at speed 11). [[Naga and Naga Queen|Nagas]] which are often Tower&#039;s main power are among the slowest on 5-7 level.&lt;br /&gt;
*Prior to their upgrade, many units have significant weaknesses, and basic [[Gremlin]]s and [[Giant]]s are on the bottom of their level.&lt;br /&gt;
*Spellcasting of [[Genie and Master Genie|Master Genies]] is random, and they can cast a generally useless spell like [[Magic Mirror]], a spell which doesn&#039;t make much sense in the current situation (e.g. [[Cure]] on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now ([[Anti-magic]], [[Frenzy]]).&lt;br /&gt;
*The most expensive town to build up.&lt;br /&gt;
*Apart from [[Dungeon]], Tower is perhaps the worst town to play on Impossible level, as [[Mage Tower]] which is necessary for 5-7 level dwellings requires [[Mage Guild]] and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources). The ability of Master Gremlins to shoot is a big advantage, though.&lt;br /&gt;
*Playing against [[Inferno]], beware of [[Efreet]] who can easily destroy your [[Genie]]s due to [[Hate|150% damage output]]. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have [[Fire Shield]] ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies.&lt;br /&gt;
*3rd level creatures&#039; dwellings on the map are guarded, which may cause complications in the early game.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tower]]&lt;br /&gt;
__notoc__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Non-living&amp;diff=110469</id>
		<title>Template:Non-living</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Non-living&amp;diff=110469"/>
		<updated>2024-01-12T21:57:07Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: more structured template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 cellspacing=0 cellpadding=0&lt;br /&gt;
|- valign=top&lt;br /&gt;
| &#039;&#039;&#039;Elementals:&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Undead:&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Gargoyles:&#039;&#039;&#039;&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}&lt;br /&gt;
| &lt;br /&gt;
* {{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=Skeletons and Skeleton Warriors}}&lt;br /&gt;
* {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=Walking Dead and Zombies}}&lt;br /&gt;
* {{Cn|Wight|noname=}}{{Cn|Wraith|name=Wights and Wraiths}}&lt;br /&gt;
* {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=Vampires and Vampire Lords}}&lt;br /&gt;
* {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}&lt;br /&gt;
* {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}}&lt;br /&gt;
* {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}}&lt;br /&gt;
* {{Cn|Mummy|name=Mummies}}&lt;br /&gt;
|&lt;br /&gt;
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}&lt;br /&gt;
&#039;&#039;&#039;Golems&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Stone Golem|noname=}}{{Cn|Iron Golem|name=Stone and Iron Golems}}&lt;br /&gt;
* {{Cn|Gold Golem}}s&lt;br /&gt;
* {{Cn|Diamond Golem}}s&lt;br /&gt;
* {{Cn|Steel Golem}}s{{-wh}}&lt;br /&gt;
|- valign=bottom&lt;br /&gt;
|- valign=bottom&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Mechanicals&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Automaton|noname=}}{{Cn|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}}&lt;br /&gt;
* {{Cn|Juggernaut|noname=}}{{Cn|Dreadnought|name=Juggernauts and Dreadnoughts}}{{-wh}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Haste&amp;diff=110468</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Haste&amp;diff=110468"/>
		<updated>2024-01-12T21:50:59Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|32|54|39|31|31|32|52|31|53|53|53|{{unk}}&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6/5&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Increases the speed of the selected allied unit by 3.&lt;br /&gt;
 | a_effect    = Increases the speed of the selected allied unit by &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Increases the speed of &#039;&#039;&#039;all&#039;&#039;&#039; allied units by 5.&lt;br /&gt;
 | appeareverywhere =&lt;br /&gt;
}} It increases the [[movement|speed]] of the target allied creature(s). &#039;&#039;&#039;Haste&#039;&#039;&#039; is a [[counter]] to the spell [[Slow]] and will remove it when cast upon an affected creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with  Haste:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Cyra|Wizard}}&lt;br /&gt;
* {{Hn|Dracon|Wizard}}&lt;br /&gt;
* {{Hn|Fafner|Alchemist}}&lt;br /&gt;
* {{Hn|Josephine|Alchemist}}&lt;br /&gt;
* {{Hn|Calid|Heretic}}&lt;br /&gt;
* {{Hn|Straker|Death Knight}}&lt;br /&gt;
* {{H|Ranloo|Death Knight}} {{withhota}}&lt;br /&gt;
* {{Hn|Terek|Battle Mage}}&lt;br /&gt;
* {{Hn|Brissa|Elementalist}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Haste:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Cyra|Wizard}}&lt;br /&gt;
* {{Hn|Terek|Battle Mage}}&lt;br /&gt;
* {{Hn|Brissa|Elementalist}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Haste:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Haste:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level){{-wh}}&lt;br /&gt;
* {{Cn|Enchanter}}s (Expert level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=95968</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=95968"/>
		<updated>2024-01-10T23:37:26Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: /* Faction Specific Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good primary (main) hero ===&lt;br /&gt;
&lt;br /&gt;
* A good main hero should be good in battle, and some heroes are equipped with unnecessary secondary skills like [[Eagle Eye]] and [[Learning]]. Avoid them. [[Archery]], [[Offense]] or [[Armorer]] are much better.&lt;br /&gt;
* Might heroes are better with big armies than magic heroes. Every point in [[Attack]] and [[Defense]] is useful for every creature, while too much [[Spell Power]] or too much [[Knowledge]] can be of limited use. Sometimes you need a simple spell more than very advanced spells, that need much more power and knowledge to be effective.&lt;br /&gt;
* Heroes that can be better with each level are better than ones that do not benefit much from having a lot of experience. [[Crag Hack]], [[Mephala]] or [[Malekith]] are better and better with each level, while also combining their specialty with specific primary skills.&lt;br /&gt;
* Good hero can move fast. Someone with [[Logistics]] (or [[Navigation]] on water maps) is much better than slow heroes. Not only can fast heroes collect more resources, they also gain experience faster. So, [[Gunnar]] or [[Kyrre]] are good options.&lt;br /&gt;
* [[Estates]], [[Scholar]], and other similar skills are useful, but normally the main hero does not have enough skill slots to have room for them. There are simply more important skills needed for those slots.&lt;br /&gt;
* No magic skills? Not good. Try to obtain at least one or two. Your main hero shouldn&#039;t have all four though since there will be not enough slots for other important skills.&lt;br /&gt;
* Some [[Secondary Skills]] are great in combination. For example, if you like to use the spell [[Chain Lightning]], the combination of [[Air Magic]], [[Sorcery]] and [[Wisdom]] is very powerful. Adding [[Intelligence]] can improve it even more.&lt;br /&gt;
* Some heroes start with a lot of creatures. With heroes that have unit tier 1, 2, or 3 specializations, you can clear mine defenders easier. However, choose units that you will use in the final phases of the game as well.&lt;br /&gt;
* There are a lot of good heroes and bad heroes. Use the forums and Wiki to know more about them.&lt;br /&gt;
* Find your build. Different towns need different heroes, but some of the heroes are great in any town, while others are usable only in one town. For example, [[Valeska]] is only good in [[Castle]] towns, while [[Orrin]] is good in every town - and even better in towns with more ranged units - or when using archers from multiple towns. Having [[Marksmen]], [[Magi]], [[Zealot]]s and [[Titans]] in one army is great for this hero.&lt;br /&gt;
* Choose your hero based on the map. For example, are you playing on a map with lots of snow or swamp? If so, consider a hero with [[Pathfinding]].&lt;br /&gt;
* Some magic heroes are great in the hands of a skilled player. Some examples include [[Eovacius]] {{withhota}}, [[Thant]], and [[Jeddite]].&lt;br /&gt;
* Overall, [[Overlords]] and [[Barbarians]] are among the stronger heroes, while [[Planeswalkers]] and [[Alchemists]] are among the weaker heroes.&lt;br /&gt;
&lt;br /&gt;
Some of the best primary heroes: [[Orrin]], [[Mephala]], [[Crag Hack]], [[Gunnar]], [[Dessa]], and [[Tazar]].&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good secondary (helper) hero ===&lt;br /&gt;
&lt;br /&gt;
* [[Estates]], [[scholar]] and [[logistics]] are some of the very good secondary skills for heroes, that are not designed for fighting.&lt;br /&gt;
* Normally, secondary heroes will have much less experience than main heroes. It is possible that they will learn only a small amount of secondary skills.&lt;br /&gt;
* Gold and estates specialities are extremely good. They can provide you with gold, so you can have capitol, level 7 creature generator and many other buildings faster.&lt;br /&gt;
* During 4 months, single gold specialist can provide you with 39 200 gold. Enough for 4 capitols or 1 entire week of all creatures from single town. Leena can get you about 150 000 gold.&lt;br /&gt;
* Logistics is good, if you need to move new fresh forces from your town to the main hero, fighting several days from your town.&lt;br /&gt;
* In need of gems? Crystals? Mercury? Sulfur? Or simply you have many towns and you can trade surplus? There are heroes like [[Rissa]] that can help you out.&lt;br /&gt;
* Scholar can help you with two things: Exchanging spells between important heroes, and also so your fighting hero can get a special spell, that some of your new heroes have. Great, if you need [[Prayer]] and you find [[Loynis]] in the tavern etc.&lt;br /&gt;
* Ballista costs as much as a hero. So it is better to recruit a new hero and swap ballista to your main hero. Same with cannon (and cannon is much more expensive than Jeremy the captain). You can also use [[Rion]], if you need first aid tent in the castle town.&lt;br /&gt;
&lt;br /&gt;
Some of the best secondary heroes: [[Leena]], [[Lord Haart]], [[Octavia]], [[Aine]], [[Rissa]], [[Sephinroth]], [[Jeremy]]...&lt;br /&gt;
&lt;br /&gt;
It is up to a player, if his first hero is a good primary or a good secondary hero.&lt;br /&gt;
&lt;br /&gt;
=== Early Capitol ===&lt;br /&gt;
This tactics is great on closed maps, when all enemies are far and not doing any problems in the first turns. If you rush for early capitol, you can have more gold than other players.&lt;br /&gt;
Pros: You can have more income, so you can build new units and buildings with enough gold. You can also have more heroes than usual.&lt;br /&gt;
Cons: With limited amount of creature buildings, you cannot make a good defense early. You also cannot attack all the mine protectors. So while you will not have a problem with gold, you may miss enought ore, crystals etc in the city development.&lt;br /&gt;
&lt;br /&gt;
Rushing for capitol is of course hard on higher difficulty. Capitol costs 10 000 gold, castle and citadel costs 7 500 gold. Many buildings, like blacksmiths, are not that useful early on (or almost useless for some time), yet you simply need them. However, difference in two weeks, with capitol and without capitol, is 14 x 2000 gold, 28 000 gold in total.&lt;br /&gt;
&lt;br /&gt;
For early capitol, it is a good idea to pick a good secondary hero (or start with someone) with gold speciality and/or estates. [[Lord Haart]] and [[Leena]] are two best choices.&lt;br /&gt;
&lt;br /&gt;
Example build order:&lt;br /&gt;
&lt;br /&gt;
# Town Hall&lt;br /&gt;
# Magic Guild&lt;br /&gt;
# Marketplace&lt;br /&gt;
# Blacksmith&lt;br /&gt;
# City Hall&lt;br /&gt;
# Citadel&lt;br /&gt;
# Castle&lt;br /&gt;
# Capitol&lt;br /&gt;
# Resource silo (if needed)&lt;br /&gt;
# unupgraded creature dwellings (so you can have as much units as possible)&lt;br /&gt;
# other buildings&lt;br /&gt;
&lt;br /&gt;
=== Dragogeddon ===&lt;br /&gt;
A tactical maneuver, wherein the hero aims to cast the [[Armageddon]] spell without harming his own troops. In the original {{roe}}, [[Black Dragon]]s and [[Gold Dragon]]s were the best creatures to have when using this tactic, hence the name dragogeddon. Important note is that [[Red Dragon|Red]] and [[Green Dragon]]s, who are, respectively, basic versions of Black and Gold ones, are immune only to 1-3 level spells, and thus will be normally damaged by Armageddon which is level 4 spell.&lt;br /&gt;
&lt;br /&gt;
In order for dragogeddon tactics to work in the best possible way, the hero requires:&lt;br /&gt;
* at least advanced [[Wisdom]] to learn Armageddon&lt;br /&gt;
* high [[Primary skill#power_skill|power skill]] for Armageddon to cause as much damage as possible&lt;br /&gt;
* reasonable [[Primary skill#knowledge_skill|knowledge]] for sufficient spell points to cast the spell at least few times&lt;br /&gt;
* creatures with appropriate spell immunity to cause damage only to enemy units.&lt;br /&gt;
&lt;br /&gt;
Possible creatures for the dragogeddon tactics are:&lt;br /&gt;
* [[Black Dragon]]s from [[Dungeon]] (but not Red!)&lt;br /&gt;
* [[Gold Dragon]]s from [[Rampart]] (but not Green!)&lt;br /&gt;
* [[Efreet Sultan]]s from [[Inferno]]&lt;br /&gt;
* [[Fire Elemental]]s, [[Magma Elemental]]s, [[Magic Elemental]]s or [[Phoenix]]es from [[Conflux]]&lt;br /&gt;
&lt;br /&gt;
Additionally, [[golem]]s may be used for the tactic because of their [[Spell damage reduction]] ability. For this purpose, [[Tower]]&#039;s [[Stone and Iron Golem]]s are typically the easiest to gather. However, dragogeddon tactics are often used in situations where it is essential to rapidly – preferably in the first round of combat – destroy enemy forces, and therefore golems with a slow [[speed]] rating are not a preferable choice. Conflux&#039;s Fire Elementals and Magic Elementals are not significantly better. Another option is using [[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]] who are faster than Gold or Black Dragons, casting [[Anti-magic]] on them in the first turn and Armageddon afterwards (beware that Anti-magic disallows you to [[Resurrection|resurrect]] units).&lt;br /&gt;
&lt;br /&gt;
The combination artifact [[Power of the Dragon Father]], while hard to obtain, makes all of the hero&#039;s units immune to Armageddon, allowing dragogeddon usage with any army.&lt;br /&gt;
&lt;br /&gt;
Another situation for dragogeddon is when a player needs to weaken an enemy hero&#039;s main force. When used for this purpose, the attacking method is typically hit-and-run, which makes speed essential and Phoenixes the best choice. It is vital for the hero to act first in the combat, cast Armageddon and then [[surrender]] (or [[retreat]]), and then repeat the process. In an ideal situation, the enemy hero&#039;s movement has ended up near the defending player&#039;s town, when it is a short distance to attack the enemy hero over and over again with Phoenixes combined with Armageddon.&lt;br /&gt;
&lt;br /&gt;
The biggest threats for dragogeddon are [[Orb of Inhibition]], disallowing the use of all spells in combat and [[Recanter&#039;s Cloak]], suppressing spells any higher than level 3.&lt;br /&gt;
&lt;br /&gt;
In general, Dungeon&#039;s Black Dragons are more likely to be part of Dragogeddon than Rampart&#039;s Gold Dragons, since Armageddon spell appears only in [[Alignment|evil alignment]] towns (Inferno, [[Necropolis]], and Dungeon). If a map has Rampart and/or Conflux but no evil alignment towns, it is almost impossible to use dragogeddon tactics.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Monopoly ===&lt;br /&gt;
A tactic for the turn&#039;s first human player of every month. Since all [[Artifact Merchants]] carry the same stock, the human player who is first in the turn order gets the first choice of artifacts to buy every month. This can be a huge advantage during multiplayer games, as the computers always act after the human players.&lt;br /&gt;
&lt;br /&gt;
If playing with {{sod}} expansion, a solid use of the strategy is to buy every [[combination artifact]] piece they can afford at the first round of the month. After a few months, and with some luck in adventuring, the first player - using this tactic - may combine few of the easier combination artifacts like [[Bow of the Sharpshooter]],  [[Cloak of the Undead King]] or [[Wizard&#039;s Well]] - all quite powerful.&lt;br /&gt;
&lt;br /&gt;
=== A mite, but not an enemy, very charming, no enmities ===&lt;br /&gt;
If you don&#039;t have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force. Losses are 500 (basic city) over 1000 (with [[Town Hall]] building) over 2000 ([[City Hall]]) gold to 4000 gold  ([[Capitol]] city, losing the [[Capitol]] to the enemy destroys the 10k gold [[Capitol]] building) each day and the added costs of recapturing the town - but the [[Resources]] needed for better buildings might even be harder to come by and you want that high level unit buildings to be built in the long term, why not let the enemy build them.&lt;br /&gt;
&lt;br /&gt;
=== Stack divide, and conquer ===&lt;br /&gt;
Flanking has its uses, [[Cyclops]], [[Wraith]] and  [[Genie]] units with their casting or castle wall damage feature work &#039;&#039;&#039;without considering the unit amount&#039;&#039;&#039; of the stack , so [[Cyclops]] that have damage castle walls as a special will get one castle wall attack per [[Cyclops]] stack (or even advanced [[Ballistics]] and thus two shots when the stack is a [[Cyclops King]] stack), the number of [[Cyclops]] in the stack is not relevant and [[Genie]]s will get their usual allotment of spells without regarding the stack size too - one [[Genie]] and his utility spells is as important as 100 considering spells that they can cast - as opposed to [[Faerie Dragon]]s that use damaging spells that depend on the number of units the stack has. [[Genie]]s are level 5 creatures, a [[Cyclops]] is a level 6 creature, both are a little bit faster than level 1 or 2 units in general - and those tend to die off easily midgame so the open places in the army of the hero are not actually wasted given utility spells on worthwhile creatures or faster sieges and additionally higher level creatures also tend to move faster on the adventure map.&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Strategies ==&lt;br /&gt;
* [[Castle#Strategy|Castle]]&lt;br /&gt;
* [[Rampart#Strategy|Rampart]]&lt;br /&gt;
* [[Tower#Strategy|Tower]]&lt;br /&gt;
* [[Inferno#Strategy|Inferno]]&lt;br /&gt;
* [[Necropolis#Strategy|Necropolis]]&lt;br /&gt;
* [[Dungeon#Strategy|Dungeon]]&lt;br /&gt;
* [[Stronghold#Strategy|Stronghold]]&lt;br /&gt;
* [[Fortress#Strategy|Fortress]]&lt;br /&gt;
* [[Conflux#Strategy|Conflux]]&lt;br /&gt;
* [[Cove#Strategy|Cove]]&lt;br /&gt;
* [[Factory#Strategy|Factory]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: User commentary]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Water_Magic&amp;diff=95679</id>
		<title>Water Magic</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Water_Magic&amp;diff=95679"/>
		<updated>2024-01-10T23:26:12Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: mercos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the secondary skill. For the school of magic, see [[School of Water Magic]].}}&lt;br /&gt;
&lt;br /&gt;
{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = allows your hero to cast water spells at reduced cost.&lt;br /&gt;
| A_effect = allows your hero to cast water spells at reduced cost and increased effectiveness.&lt;br /&gt;
| E_effect = allows your hero to cast water spells at reduced cost and maximum effectiveness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Magic&#039;&#039;&#039; is a [[secondary skill]] that increases the effectiveness and reduces costs of the [[spell]]s from [[School of Water Magic]].&lt;br /&gt;
&lt;br /&gt;
Water Magic is a school of magic, along with Earth, Fire and Air Magic. There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: A new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. It can be offered more often by chance. Example: The Might hero was not offered a school of magic when reaching levels 2 and 3. The hero will then be guaranteed to be offered a magic school at level 4. At level 8, the hero will be offered again a new magic school if none was offered at levels 5, 6 and 7.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes unable to learn {{PAGENAME}} skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es).&#039;&#039;&lt;br /&gt;
* [[File:Overlord portrait.gif]] [[Overlord]]s&lt;br /&gt;
* [[File:Barbarian portrait.gif]] [[Barbarian]]s&lt;br /&gt;
* [[File:Mercenary portrait.gif]] [[Mercenary|Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Basic Water Magic as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ciele|Elementalist}} &lt;br /&gt;
* {{H2|Gelare|Elementalist}}&lt;br /&gt;
* {{H2|Casmetra|Navigator}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 3| 4| 2| 3| 1| 2| 3| 3| 0 (impossible)| 2| 0 (impossible)| 3| 2| 3| 2| 6 (highest) {{withsod}}| 2| 9 (highest){{-wh}}| 0 (impossible)| 3}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Like other magic schools, Water Magic is important. It has three essential Level 1 spells - [[Bless]], [[Cure]], and [[Dispel]]. Units with big damage range (e.g. [[Harpy and Harpy Hag|Harpy Hags]]) will become mighty when Blessed. Beware when casting Dispel though, as positive magic from your units and negative magic from the enemies will also be removed. [[Weakness]] will help your units survive, reducing enemy&#039;s damage. Mass [[Forgetfulness]] is a must when fighting neutral ranged units, as otherwise they will very likely kill some of your troops even being easily defeated. [[Clone]] is very good to units with magic abilities, as, for example, every clone of [[Archangel]]s will [[Resurrection|resurrect]] allies separately. [[Prayer]] is just making units stronger and faster, [[Summon Boat]] is helpful when there is no [[Shipyard]] nearby (or no resources for a [[boat]]), and [[Scuttle Boat]] is a useful tactical feature (e.g. to scuttle your own boat so as to force an enemy hero into a battle). [[Teleport]] will drive slow troops to the heat of the battle, as they wouldn&#039;t reach enemies by their natural speed; this spell can be also an unexpected maneuver (e.g. for a stack who can attack all adjacent troops).&lt;br /&gt;
&lt;br /&gt;
While Water magic does not have the same utility as Earth and Air magic in terms of adventure spells, it is not to be underestimated on the battlefield, especially for having one of the most formidable buff spells in the game, [[Prayer]]. This powerful buff spell also can stack with [[Bless]], and if both are [[mass cast]] heroes will have a reliable, mana-efficient combat strategy to use for the entire game.&lt;br /&gt;
&lt;br /&gt;
Expert [[Teleport]] is extremely useful in siege situations, and [[Clone]] can double the damage output of your most powerful units or force the opponent to waste an attack. Expert [[Cure]] is also a good way to remove mass debuffs on your army.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Summon_Fire_Elemental&amp;diff=95576</id>
		<title>Summon Fire Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Summon_Fire_Elemental&amp;diff=95576"/>
		<updated>2024-01-10T23:22:18Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|0|0|16|0|12|0|0|12|0|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 25/20&lt;br /&gt;
 | duration    = combat&lt;br /&gt;
 | b_effect    = A troop containing (2 x power) fire elementals appears on the side of the casting player.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that (3 x power) fire elementals are summoned. In {{-wh}} (power x 2.5) elementals are summoned.&lt;br /&gt;
 | e_effect    = Same as basic effect, except that (4 x power) fire elementals are summoned. In {{-wh}} (power x 3) elementals are summoned.&lt;br /&gt;
}} It summons [[Fire and energy elemental|fire elementals]]. Only one type of [[elemental]]s may be summoned each combat (restriction removed in {{hota}}{{-wh}}).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Creature&lt;br /&gt;
 | float      = left&lt;br /&gt;
 | Growth     = 5&lt;br /&gt;
 | AI_Value   = 345&lt;br /&gt;
 | Name       = Fire Elemental&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 8&lt;br /&gt;
 | Damage     = 4–6&lt;br /&gt;
 | Health     = 35&lt;br /&gt;
 | Speed      = 6&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 350&lt;br /&gt;
 | Special    = • [[Elemental]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[fire magic|fire]] ([[Magic Arrow]] included)&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&lt;br /&gt;
 | Onlyone =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sacrifice&amp;diff=95571</id>
		<title>Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sacrifice&amp;diff=95571"/>
		<updated>2024-01-10T23:22:09Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|0|0|20|16|12|0|0|0|0|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 25/20&lt;br /&gt;
 | duration    = permanent&lt;br /&gt;
 | b_effect    = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop&#039;s base health + 3) x # of creatures sacrificed) in health total of creatures returned to life.&lt;br /&gt;
 | a_effect    = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop&#039;s base health + 6) x # of creatures sacrificed) in health total of creatures returned to life.&lt;br /&gt;
 | e_effect    = Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((power + destroyed troop&#039;s base health + 10) x # of creatures sacrificed) in health total of creatures returned to life.&lt;br /&gt;
}} The spell destroys (sacrifices) the target [[Non-living|living]] troop in order to resurrect creatures of another stack back to life. The other stack must be receptive to the [[Resurrection]] spell. A sacrificed stack leaves an empty hex on the battlefield without anything to be [[Resurrection|resurrected]] or [[Pit Fiend and Pit Lord#Special ability|summoned]] as Demons, i.e. without leaving a [[Corpse (combat)|corpse]] for any uses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Sacrifice (or resurrection via Sacrifice):&#039;&#039;&#039;&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
* [[Golems]]&lt;br /&gt;
* [[Elementals]]&lt;br /&gt;
* [[Mechanicals]]&lt;br /&gt;
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}&lt;br /&gt;
* {{Cn|Gold Dragon}}{{-}}&amp;lt;sup&amp;gt;*&#039;&#039;can be sacrificed but not resurrected&amp;lt;/sup&amp;gt; NOTE: In HotA{{-wh}}, Gold Dragons can be resurrected with Sacrifice as both parts of the spell are now considered level 5.&lt;br /&gt;
{{immune|spell12345=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Typically, it is better to sacrifice a troop with a greater number of creatures than a troop with the same total health but fewer units. &lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Slayer&amp;diff=95567</id>
		<title>Slayer</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Slayer&amp;diff=95567"/>
		<updated>2024-01-10T23:22:00Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target allied troop&#039;s attack rating is increased by eight against behemoths, dragons, hydras, &#039;&#039;(firebirds, haspids and couatls)&amp;lt;sup&amp;gt;{{-wh}}&amp;lt;/sup&amp;gt;&#039;&#039;.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that attack bonus also affects devils and angels.&lt;br /&gt;
 | e_effect    = Same as advanced effect, except attack bonus also affects giants/titans.&lt;br /&gt;
}} It grants the target troop the fixed +8 [[attack]] bonus against the specified lvl 7 units, depending on the level of expertise in [[fire magic]].&lt;br /&gt;
&lt;br /&gt;
This spell is the strongest attack-increasing effect in game, except possibly [[Frenzy]] but also without its defensive drawback, granting +8 attack, but only against very specific 7th level units, and only ever to a single stack per cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Slayer:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Coronius|Druid}}&lt;br /&gt;
* {{Hn|Ordwald|Druid}} {{withab}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Slayer:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Coronius|Druid}}&lt;br /&gt;
* {{Hn|Ordwald|Druid}} {{withab}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Slayer:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Slayer:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Slayer depends on your enemies&#039; army makeup - if you never encounter any valid targets, this spell becomes useless. On the other hand, if you regularly fight dragons or other &amp;quot;monstrous&amp;quot; level 7+ units, it can be a great damage buff, especially in endgame when direct damage spells are less effective than buffs/debuffs due to raw hit points/damage numbers.&lt;br /&gt;
&lt;br /&gt;
Against &amp;quot;valid&amp;quot; targets Slayer is slightly stronger than [[Bloodlust]]/[[Precision]], as it grants +8 attack regardless of situation, but it is also more expensive and cannot affect more than 1 stack per cast.&lt;br /&gt;
&lt;br /&gt;
Being 4th level spell, unlike most buffs it can be cast on [[Green Dragon]]s and [[Red Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
[[Fire Magic]] skill increases Slayer&#039;s potential, allowing it to affect wider pool of targets. Typically (without Fire Magic skill) it will only have an effect when fighting Dragons, [[Hydras]] and [[Behemoths]]. On Advanced level [[Angels]] and [[Devils]] are also included. Finally with Expert Fire Magic [[Giant]]s/[[Titan]]s also suffer increased attacker&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
It is costly and inefficient spell, though, with relatively high mana cost and quite specialized effect - always targets 1 stack, only works vs specific targets, requires Fire Magic to achieve its full potential, and if you do have Expert Fire Magic chances are you prefer AoE [[Berserk]] anyway to use your enemies&#039; own strength against them or [[Blind]]ing them one by one.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Inferno_(spell)&amp;diff=95564</id>
		<title>Inferno (spell)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Inferno_(spell)&amp;diff=95564"/>
		<updated>2024-01-10T23:21:52Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|20|10|10|0|0|20|10|??&lt;br /&gt;
 | name        = Inferno&lt;br /&gt;
 | image       = Inferno.png&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Strikes target hex, and all hexes within two hexes for (20 + (power x 10)) damage.&lt;br /&gt;
 | a_effect    = Strikes target hex, and all hexes within two hexes for (40 + (power x 10)) damage.&lt;br /&gt;
 | e_effect    = Strikes target hex, and all hexes within two hexes for (80 + (power x 10)) damage.&lt;br /&gt;
}} It creates massive flames, that covers the target hex and two hexes around it causing damage to all creatures within range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Inferno:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Adrienne|Witch}}&lt;br /&gt;
* {{H2|Xyron|Heretic}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Inferno:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Xyron|Heretic}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Inferno:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell1234=1|spell12345=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures [[vulnerability|vulnerable]] to Inferno:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Inferno|Inferno (town)]]&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Inferno:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Frenzy&amp;diff=95561</id>
		<title>Frenzy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Frenzy&amp;diff=95561"/>
		<updated>2024-01-10T23:21:45Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = Until target troop&#039;s action turn in the next round&lt;br /&gt;
 | b_effect    = Target troop&#039;s attack rating is increased by 100% of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
 | a_effect    = Target troop&#039;s attack rating is increased by 150% of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
 | e_effect    = Target troop&#039;s attack rating is increased by 200% of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
}} It is a [[mind spell]] that reduces a target allied troop&#039;s [[Primary skill#Defense_skill|defense]] to 0 whilst raising their [[Primary_skill#Attack_skill|attack]] considerably.&lt;br /&gt;
&lt;br /&gt;
[[Behemoth]]s’ &#039;&#039;&#039;reduce defense&#039;&#039;&#039; ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature&#039;s 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Wrathmont|Artificer}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Wrathmont|Artificer}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Frenzy:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell12345=1|spell1234=1|mind=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (advanced level){{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Badge of Courage}} (not in {{hota}})&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fire_Shield&amp;diff=95556</id>
		<title>Fire Shield</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fire_Shield&amp;diff=95556"/>
		<updated>2024-01-10T23:21:37Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = 20% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
 | a_effect    = 25% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
 | e_effect    = 30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
}} Target allied stack gains a shield of fire, that damages all units trying to attack it in [[melee]]. Damage is based on damage done to enchanted unit, considering all attack bonuses of the attacker but not considering all defensive bonuses (Armorer, Attack-Defense difference, Shield etc) of the enchanted unit. If the enchanted unit is totally destroyed, only the damage needed to kill it is used as a base for calculations. It&#039;s a bug when a unit that should be totally destroyed is alive due to the &amp;quot;negative luck&amp;quot; effect, and it is calculated based on total HP. (Since the negative luck effect was added to HoTA, the game logic determines that the stack is dead.)&lt;br /&gt;
&lt;br /&gt;
Damage taken by the enchanted unit must be greater than 4 or the fire shield will have no effect.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that even creatures that are normally immune to (fire) magic, for example [[black dragon]]s, [[gold dragon]]s or [[magic elemental]]s, can take damage from this spell.&lt;br /&gt;
&lt;br /&gt;
All friendly unit fire shields (from hero magic, from [[Ironfist of the Ogre]]{{-wh}} and [[Efreet Sultan]]) can be strengthened via [[Orb of Tempestuous Fire]] and [[Sorcery]], but weakened by [[Protection from Fire]] spell.&lt;br /&gt;
&lt;br /&gt;
[[Efreet Sultan]]s have an innate fire shield equivalent to basic fire shield. You can cast [[Fire Shield]] onto Efreet Sultans, but only the better one will be applied as a result. That means only advanced or expert fire shield will improve the shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Fire Shield:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to enemy Fire Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Efreeti|noname=}}{{Cn|Efreet Sultan|name=Efreeti and Efreet Sultan}}&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}&lt;br /&gt;
* {{Cn|Firebird}} &amp;lt;sup&amp;gt;*&#039;&#039;(not in {{hota}}){{-wh}}&#039;&#039;&amp;lt;/sup&amp;gt; and {{Cn|Phoenix}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Fire Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level){{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Creatures with natural Fire Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Efreet Sultan}}s (Basic level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
Fire Shield has good synergy with defensive spells like [[Shield]] or [[Stone Skin]], since damage returned is based on damage dealt to shielded target pre mitigation. Spells like [[Cure]], [[Animate Dead]], or [[Resurrection]] will help to keep shielded troop alive for longer. [[Vampire Lord]]s in particular might be better served with [[Counterstrike]], as Fire Shield damage does not heal/resurrect their casualties and lowers their potential healing.&lt;br /&gt;
&lt;br /&gt;
Because its damage is pretty much unavoidable, Fire Shield can be used as psychological warfare tool to present unwinnable situation to opponent - either ignore the shielded troop and possibly let it run wild, or take almost guaranteed heavy losses trying to kill it in melee if they cannot remove the Fire Shield or deal with the shielded stack in non-melee way.&lt;br /&gt;
&lt;br /&gt;
Countering Fire Shield generally means either [[Dispel]]ling it, ignoring the Fire Shielded stack by either spells like [[Blind]], [[Slow]] or just hoping it will not deal too much damage if left unchecked, or circumventing its mechanic by using ranged attacks and damage spells instead of melee. Otherwise prepare to take at least some losses, unless attacking with high health troops that might not be killed by Fire Shield damage. [[Protection from Fire]] greatly decreases power of Fire Shield. [[Iron Golem]]s&#039; magic resistance is at least partially effective against Fire Shield - they seem to take only about half of damage percentage that other units suffer. Also, sending a [[Serpent Fly]] or Dragon Fly to attack a unit with Fire Shield will result in it getting dispelled.&lt;br /&gt;
&lt;br /&gt;
Fire Shield is best used on stacks that are going to be attacked often in melee, like [[Griffin]]s or [[Vampire Lord]]s. It only works in melee, so it is of limited use against ranged troops. This spell works very well with [[Counterstrike]], adding extra damage that ignores most damage reductions to retaliation and doesn&#039;t count against limit of counterattacks per turn, and ensuring the attacker will take at least some damage even if they destroy your stack completely. This also means Fire Shield is great against high level melee troops (as shown in Examples section), as it makes &amp;quot;clean&amp;quot; sweeping enemy stacks up impossible by reflecting part of their usually high damage back to them, and ignoring their high [[defense]].&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* 100 Archangels attack 1 Imp with expert Fire Shield. 11750 damage is done by the Archangels. 4 health multiplied by 30% equals 1.2 health. The Fire Shield will do 1 damage to the Archangels.&lt;br /&gt;
* 100 Archangels attack 100 Imps with expert Fire Shield. 11750 damage is done by the Archangels. 400 health multiplied by 30% equals 120 health. The Fire Shield will do 120 damage to the Archangels.&lt;br /&gt;
* 10 Archangels attack 1 Efreet Sultan. 900 damage is done by the Archangels. 90 health multiplied by 20% equals 18 health. The Fire Shield will do 18 damage to the Archangels.&lt;br /&gt;
* 10 Archangels attack 10 Efreet Sultans. 900 damage is done by the Archangels. All Efreet Sultans die. 900 health multiplied by 20% equals 180 health. The Fire Shield will do 180 damage to the Archangels. No Archangels die.&lt;br /&gt;
* 14 Archangels attack 14 Efreet Sultans. 1260 damage is done by the Archangels. All Efreet Sultans die. 1260 health multiplied by 20% equals 252 health. The Fire Shield will do 252 damage to the Archangels. One Archangel dies.&lt;br /&gt;
* 14 Archangels attack 14 Efreet Sultans with 12 bonus Defense. 840 damage is done by the Archangels. 9 Efreet Sultans die, 5 survive. 840 health multiplied by 20% equals 168 health. The Fire Shield will do 168 damage to the Archangels. No Archangels die.&lt;br /&gt;
* 14 Archangels attack 14 Efreet Sultans with 16 bonus Defense. 700 damage is done by the Archangels. 7 Efreet Sultans die, 7 survive. 700 health multiplied by 20% equals 140 health. The Fire Shield will do 140 damage to the Archangels. No Archangels die.&lt;br /&gt;
* 14 Archangels attack 14 Efreet Sultans with 20 bonus Defense. 630 damage is done by the Archangels. 7 Efreet Sultans die, 7 survive. Since the defensive bonus from Defense is not considered, 700 health, which could be done without defensive bonuses, multiplied by 20% equals 140 health. The Fire Shield will do 140 damage to the Archangels. No Archangels die.&lt;br /&gt;
* 14 Archangels attack 14 Efreet Sultans with Expert Armorer. 1070 damage is done by the Archangels. 11 Efreet Sultans die, 3 survive. Since the defensive bonus from Armorer is not considered, 1260 health, which could be done without defensive bonuses, multiplied by 20% equals 252 health. The Fire Shield will do 252 damage to the Archangels. One Archangel dies.&lt;br /&gt;
* 1000 Archangels attack 1000 Efreet Sultans. 90000 damage is done by the Archangels. All Efreet Sultans die. 90000 health multiplied by 20% equals 18000 health. The Fire Shield will do 18000 damage to the Archangels. 72 Archangels die.&lt;br /&gt;
* 1000 Archangels attack 1000 Efreet Sultans with 20 bonus Defense and Expert Armorer. 38249 damage is done by the Archangels. 424 Efreet Sultans die, 576 survive. Since the defensive bonuses from bonus Defense and Armorer are not considered, 50000 damage, which could be done without defensive bonuses, multiplied by 20% equals 10000 health. The Fire Shield will do 10000 damage to the Archangels. 40 Archangels die.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Berserk&amp;diff=95552</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Berserk&amp;diff=95552"/>
		<updated>2024-01-10T23:21:28Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4&lt;br /&gt;
 | cost        = 20/16&lt;br /&gt;
 | duration    = 1 attack&lt;br /&gt;
 | b_effect    = Target attacks nearest troop. 1 hex affected.&lt;br /&gt;
 | a_effect    = Target attacks nearest troop. All creatures in a 2 hex radius affected.&lt;br /&gt;
 | e_effect    = Target attacks nearest troop. All creatures in a 3 hex radius affected.&lt;br /&gt;
}} It is a [[mind spell]] that makes the target attack the nearest troop whether it is an ally or enemy. This also includes [[war machine]]s. If the creature cannot attack anyone, the spell expires after 255 turns.&lt;br /&gt;
&lt;br /&gt;
AI cannot cast this spell &#039;&#039;(fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Berserk:&#039;&#039;&#039;&lt;br /&gt;
{{immune|mind=1|fire=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Berserk:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Badge of Courage}} (not in {{hota}})&lt;br /&gt;
* {{An|Pendant of Dispassion}}&lt;br /&gt;
&lt;br /&gt;
== [[HD+|HD mod]] ==&lt;br /&gt;
&#039;&#039;&#039;Fixed creature bugs while under the &amp;quot;Berserk&amp;quot; spell.&#039;&#039;&#039;&lt;br /&gt;
* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).&lt;br /&gt;
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=95547</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=95547"/>
		<updated>2024-01-10T23:21:14Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell |0|0|0|0|10|10|20|0|0|0|0|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 24/20&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All troops take (30 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
 | a_effect    = All troops take (60 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
 | e_effect    = All troops take (120 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
}} It damages all creatures on the battlefield, including the caster&#039;s own troops. However, a few creatures can resist the spell due to their [[Spell immunity|spell immunities]]. This allows to use specific tactics, including:&lt;br /&gt;
* &#039;&#039;&#039;[[Dragogeddon]]&#039;&#039;&#039; (using only Gold and/or Black Dragons in the battle. Green and Red Dragons will suffer from Armageddon, as they are not immune to level 4 spells, and are therefore useless in Dragogeddon);&lt;br /&gt;
* [[Conflux]]&#039;s &#039;&#039;&#039;Armageddon squad&#039;&#039;&#039;, consisting of 4-7 tier Conflux units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Armageddon:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
{{immune|spell1234=1|spell12345=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Armageddon:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Armageddon&#039;s Blade|link=Armageddon&#039;s Blade (artifact)}}&lt;br /&gt;
* {{An|Power of the Dragon Father|link=Power of the Dragon Father}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Armageddon can cause even more damage to creatures than the [[Implosion]] if collateral damage is taken into account. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called [[Dragogeddon]]. The tactic requires fast creatures immune to Armageddon. In the original {{roe}}, [[Green Dragon and Gold Dragon|Gold Dragons]] and [[Red Dragon and Black Dragon|Black Dragons]] were the fastest creatures with immunity to Armageddon, and that is where the name of the tactic was probably derived. Later in {{ab}} and {{sod}}, the [[Phoenix]] became the fastest creature with immunity to Armageddon. In [[Inferno]], you may get Armageddon in the Mage Guild and use only [[Efreet and Efreet Sultan]]s who are immune to the spell. When the hero&#039;s army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy. &#039;&#039;&#039;Note that Green and Red Dragons are not immune to Armageddon, thus they&#039;re useless for Dragogeddon.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The town with the highest amount of creatures immune to Armageddon is [[Conflux]], with 4 out of 7 fully upgraded creatures being completely immune. On top of that, it&#039;s their highest-tier creatures. However, to balance that, Conflux can only learn Armageddon if they have the [[Aurora Borealis]]. This does not work in Horn of the Abyss. The only towns that can learn Armageddon are [[Inferno]], [[Dungeon]], and [[Necropolis]].&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Misfortune&amp;diff=95541</id>
		<title>Misfortune</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Misfortune&amp;diff=95541"/>
		<updated>2024-01-10T23:20:58Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|13|13|17|13|25|25|13|13|9|13|13|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 12/9&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Luck of target, enemy troop is reduced by one.&lt;br /&gt;
 | a_effect    = Luck of target, enemy troop is reduced by two.&lt;br /&gt;
 | e_effect    = Luck of all enemy troops is reduced by two.&lt;br /&gt;
}} It reduces the [[luck]] of the target enemy creature(s). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Misfortune:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
* {{Cn|Halfling}} ([[Luck]] cannot be decreased below +1)&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Misfortune is quite expensive for what it is worth, since the luck can not be negative. The original manual refers to negative luck, and there is even a sound reserved for it, but no &amp;quot;bad luck&amp;quot; can occur in the game. In theory, if the bad luck would be possible, misfortune could have tremendous consquenses affecting the damage of the enemy.&lt;br /&gt;
&lt;br /&gt;
*There IS negative luck in HotA.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Land_Mine&amp;diff=95537</id>
		<title>Land Mine</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Land_Mine&amp;diff=95537"/>
		<updated>2024-01-10T23:20:51Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|24|24|32|24|25|25|35|24|9|13|13|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 18/15&lt;br /&gt;
 | duration    = Until touched&lt;br /&gt;
 | b_effect    = Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their [[native terrain]] can see the mines and can cross them safely. To all others they are invisible.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that six mines are placed, and damage is ((Power x 10) + 50).&lt;br /&gt;
 | e_effect    = Same as basic effect, except that eight mines are placed, and damage is ((Power x 10) + 100).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Produces a number of land mines at random locations. All friendly troops can cross the mines safely.  All enemy troops, except those immune, will take damage from the mines, but this spell cannot be cast if the enemy started the battle with &#039;&#039;at least one&#039;&#039; unit fighting on its [[Native Terrain]] which is &#039;&#039;not&#039;&#039; immune to the effects of the spell.&lt;br /&gt;
&lt;br /&gt;
In the event the enemy started the battle with only troops that &#039;&#039;are&#039;&#039; immune to the effects of this spell, whether or not said enemy units are fighting on native terrain, the spell can still be cast, and the mines will be placed, but this of course will be a waste unless the enemy summons elementals later in the battle.&lt;br /&gt;
&lt;br /&gt;
The Tower garrison land mines will do damage to any enemy troop not immune to the effects of this spell, even Tower troops native to snow.  As with the Land Mine spell, all friendly creatures can cross the mines safely.&lt;br /&gt;
&lt;br /&gt;
AI cannot cast this spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Land Mine:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Victoria|Artificer}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Land Mine:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Victoria|Artificer}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Land Mine:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Land Mine is a terrible spell really, far too expensive, deals far too little damage and it lacks the stopping power of Quicksand.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fireball&amp;diff=95532</id>
		<title>Fireball</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fireball&amp;diff=95532"/>
		<updated>2024-01-10T23:20:42Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|24|24|32|24|90|35|44|35|9|35|7|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 3&lt;br /&gt;
 | cost        = 15/12&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Troops within target hex and adjacent hexes take (15 + (power x 10)) damage.&lt;br /&gt;
 | a_effect    = Troops within target hex and adjacent hexes take (30 + (power x 10)) damage.&lt;br /&gt;
 | e_effect    = Troops within target hex and adjacent hexes take (60 + (power x 10)) damage.&lt;br /&gt;
}} Stacks in target hex and it&#039;s surrounding hexes take damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Fireball:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Xarfax|Heretic}}&lt;br /&gt;
* {{H2|Manfred|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Fireball:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Xarfax|Heretic}}&lt;br /&gt;
* {{H2|Manfred|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Fireball:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures [[vulnerability|vulnerable]] to Fireball:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Fireball:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Magog}}s (sort of: It doesn&#039;t count as a fire spell and therefore bypasses immunities/vulnerability)&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Most useful for destroying [[Clone]]s and damaging something else at the same time. Can also destroy your own clones.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Inferno (spell)]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fire_Wall&amp;diff=95528</id>
		<title>Fire Wall</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fire_Wall&amp;diff=95528"/>
		<updated>2024-01-10T23:20:33Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|25|25|33|25|47|24|25|25|25|37|25|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = 2 rounds&lt;br /&gt;
 | b_effect    =  Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10) damage. In {{-wh}} damage is given by (10 + (power x 15)).&lt;br /&gt;
 | a_effect    = Places a &#039;&#039;&#039;3-hex&#039;&#039;&#039; wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 10)) damage. In {{-wh}} damage is given by (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 15)).&lt;br /&gt;
 | e_effect    = Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (&#039;&#039;&#039;50&#039;&#039;&#039; + (power x 10)) damage. In {{-wh}} damage is given by (&#039;&#039;&#039;50&#039;&#039;&#039; + (power x 15)).&lt;br /&gt;
}}&lt;br /&gt;
Produces a wall of fire. Any unit that&#039;s not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]] or expert [[Dispel]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] &amp;amp; [[Cape of Conjuring]]).&lt;br /&gt;
&lt;br /&gt;
AI cannot cast this spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Fire Wall:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Luna|Elementalist}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising  in Fire Wall:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Luna|Elementalist}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Fire Wall:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Blind&amp;diff=95524</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Blind&amp;diff=95524"/>
		<updated>2024-01-10T23:20:25Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|25|35|18|13|47|24|25|25|35|37|0|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10/8&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.&lt;br /&gt;
 | a_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at &#039;&#039;&#039;25&#039;&#039;&#039;% of base attack rating.&lt;br /&gt;
 | e_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is &#039;&#039;&#039;not retaliated&#039;&#039;&#039;.&lt;br /&gt;
}}  It is a [[mind spell]] that makes the blinded creature stack immobile and completely lose its turn to act in combat. Blind can be removed with [[Cure]] and [[Dispel]], and it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its [[Speed#Speed as initiative|initiative]], or if its turn has already passed for the round, it will act immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Blind:&#039;&#039;&#039;&lt;br /&gt;
{{immune|mind=1|fire=1|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
* {{Cn|Troglodyte|noname=}}{{Cn|Infernal Troglodyte|name=Troglodyte and Infernal Troglodyte}}&lt;br /&gt;
* {{Cn|Sandworm|noname=}}{{Cn|Olgoi-Khorkhoi|name=Sandworm and Olgoi-Khorkhoi}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Blind (after attacking):&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Unicorn}}&lt;br /&gt;
* {{Cn|War Unicorn}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Blind:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Second Sight}}&lt;br /&gt;
* {{An|Badge of Courage}} &amp;lt;sup&amp;gt;*&#039;&#039;(not in {{hota}}{{-wh}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* {{An|Sleepkeeper}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with [[Resurrection]] spell, and managing to blind opponent&#039;s last creature stack. This leads to a situation where the opponent will have no chance to [[retreat]], and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is [[War Machine]]s, which cannot be blinded and therefore with [[Artillery]] or [[First Aid]] secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles [[Ballistics]] secondary skill may offer a chance for the enemy hero to escape.&lt;br /&gt;
&lt;br /&gt;
The only drawback of Blind is, that there are some creatures immune to it. Solution to this problem is to find a relic artifact [[Orb of Vulnerability]], which disables spell immunities and enables hero to blind even naturally magic immune creatures, for example [[Black Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
=== Blind with Ballista or Arrow Towers ===&lt;br /&gt;
One annoying thing is that if you don&#039;t have the [[Artillery]] skill, sometimes [[Ballista]] or [[Arrow Towers]] (or [[Cannon]] in {{hota}}) will shoot at blinded targets, unintentionally removing Blind. Therefore it&#039;s sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don&#039;t have Artillery, for example, by destroying it by magic (using spells like [[Meteor Shower]] which can damage both enemy troops and units of the caster).&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mind Spells]]&lt;br /&gt;
* [[Hindering Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Protection_from_Fire&amp;diff=95516</id>
		<title>Protection from Fire</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Protection_from_Fire&amp;diff=95516"/>
		<updated>2024-01-10T23:20:10Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Protects the selected friendly unit, reducing damage it received from Fire spells by 30%.&lt;br /&gt;
 | a_effect    = Protects the selected friendly unit, reducing damage it received from Fire spells by &#039;&#039;&#039;50%&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Protects &#039;&#039;&#039;all&#039;&#039;&#039; friendly units, reducing damage they received from Fire spells by 50%.&lt;br /&gt;
 | appeareverywhere =&lt;br /&gt;
}} It reduces the damage the target allied creature takes from spells in the [[school of fire magic]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Protection From Fire:&#039;&#039;&#039;&lt;br /&gt;
*{{H2|Verdish|Witch}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Protection from Fire:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Protection from Fire:&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Master Genie}}s (Advanced level)&lt;br /&gt;
*{{Cn|Energy Elemental}}s (Advanced level)&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Curse&amp;diff=95512</id>
		<title>Curse</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Curse&amp;diff=95512"/>
		<updated>2024-01-10T23:20:03Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|25|20|31|54|30|0|0|0|0|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6/5&lt;br /&gt;
 | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]&lt;br /&gt;
 | b_effect    = Causes the selected enemy unit to inflict minimum damage when attacking.&lt;br /&gt;
 | a_effect    = Causes the selected enemy unit to inflict (minimum damage &#039;&#039;&#039;-1&#039;&#039;&#039;) when attacking. Base damage for each creature cannot be reduced to below 1.&lt;br /&gt;
 | e_effect    = Causes &#039;&#039;&#039;all&#039;&#039;&#039; enemy units to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1.&lt;br /&gt;
 | no_appear   = {{Town|Castle}}&amp;lt;br&amp;gt;{{Town|Rampart}}&lt;br /&gt;
}} It is a [[counter]]part for the spell [[Bless]].  The game manual incorrectly states that curse makes a unit deal &amp;quot;80% of minimum damage - 1&amp;quot; (to a minimum of 1 damage).  It actually makes the troop deal &amp;quot;minimum damage - 1&amp;quot; (to a minimum of 1).&lt;br /&gt;
&lt;br /&gt;
For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 	1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Curse:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Aine|Wizard}}&lt;br /&gt;
* {{H2|Elleshar|Druid}}&lt;br /&gt;
* {{H2|Ingham|Cleric}}&lt;br /&gt;
* {{H2|Vidomina|Necromancer}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Curse:&#039;&#039;&#039;&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Curse (after attacking):&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}}&lt;br /&gt;
*{{Cn|Mummy}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Curse:&#039;&#039;&#039;&lt;br /&gt;
*{{An|Pendant of Holiness}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bloodlust&amp;diff=95508</id>
		<title>Bloodlust</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bloodlust&amp;diff=95508"/>
		<updated>2024-01-10T23:19:54Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|0|0|53|32|30|53|31|31|31|??&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Increases the selected friendly unit&#039;s attack strength for hand-to-hand attacks by 3.&lt;br /&gt;
 | a_effect    = Increases the selected friendly unit&#039;s attack strength for hand-to-hand attacks by &#039;&#039;&#039;6&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Increases the attack strength for hand-to-hand attacks of &#039;&#039;&#039;all&#039;&#039;&#039; friendly units by 6.&lt;br /&gt;
 | no_appear   = {{Town|Castle}}&amp;lt;br&amp;gt;{{Town|Rampart}}&amp;lt;br&amp;gt;{{Town|Tower}}&lt;br /&gt;
 | &lt;br /&gt;
}} It increases the [[Primary skill#Attack_skill|attack skill]] of target allied creature for [[Melee|melee attacks]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Bloodlust:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ash|Heretic}}&lt;br /&gt;
* {{H2|Gird|Battle Mage}}&lt;br /&gt;
* {{H2|Inteus|Elementalist}}&lt;br /&gt;
* {{H2|Malekith|Warlock}}&lt;br /&gt;
* {{H2|Saurug|Battle Mage}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Bloodlust:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ash|Heretic}}&lt;br /&gt;
* {{H2|Inteus|Elementalist}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Bloodlust:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Bloodlust:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Ogre Mage}}s&lt;br /&gt;
* {{Cn|Master Genie}}s&lt;br /&gt;
* {{Cn|Enchanter}}s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Summon_Earth_Elemental&amp;diff=95498</id>
		<title>Summon Earth Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Summon_Earth_Elemental&amp;diff=95498"/>
		<updated>2024-01-10T23:19:33Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|0|16|28|14|16|16|12|0|0|12|0|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 25/20&lt;br /&gt;
 | duration    = combat&lt;br /&gt;
 | b_effect    = A troop containing (power x 2) earth elementals appears on the side of the casting  player.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that (power x 3) earth elementals are summoned. In {{-wh}} (power x 2.5) elementals are summoned.&lt;br /&gt;
 | e_effect    = Same as basic effect, except that (power x 4) earth elementals are summoned. In {{-wh}} (power x 3) elementals are summoned.&lt;br /&gt;
}}{{Creature&lt;br /&gt;
 | float      = right&lt;br /&gt;
 | Town       = Conflux&lt;br /&gt;
 | lvl        = 5&lt;br /&gt;
 | Growth     = 4&lt;br /&gt;
 | AI_Value   = 330&lt;br /&gt;
 | Name       = Earth Elemental&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Onlyone =&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 4–8&lt;br /&gt;
 | Health     = 40&lt;br /&gt;
 | Speed      = 4&lt;br /&gt;
 | No_shots   =&lt;br /&gt;
 | Movement   = Ground&lt;br /&gt;
 | Cost       = 400&lt;br /&gt;
 | Special    = • [[Elemental]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to&amp;lt;br&amp;gt;{{---}}• [[Armageddon]]&amp;lt;br&amp;gt;{{---}}• [[Lightning Bolt]]&amp;lt;br&amp;gt;{{---}}• [[Chain Lightning]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&lt;br /&gt;
}} It summons [[Earth and magma elemental|Earth Elementals]]. They disappear after the combat ends even if any of them survived, so if you killed all enemies but lost all your army besides the summoned elementals, both sides lose the battle. Only one type of [[elemental]]s may be summoned each combat (restriction removed in {{hota}}{{-wh}}).&lt;br /&gt;
&lt;br /&gt;
{{user commentary|Earth Elementals are the best Elementals to summon. Even though they may be actually the worst elemental overall to recruit since they are slow and the weakest level 5 unit, Earth Elementals have the most HP and damage per unit of all elementals. Since elemental summon spells only care for the number summoned (according to Spell Power) and not total HP or other stats, summoning Earth Elementals gives more raw power and toughness than any other type. A great deal of their speed disadvantage is negated, since you don&#039;t need (and can&#039;t) have the summoned elementals in your adventure map army.&lt;br /&gt;
&lt;br /&gt;
The immunity to Armageddon also allows using this spell to decimate the enemy army while the elementals remain untouched.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Implosion&amp;diff=95492</id>
		<title>Implosion</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Implosion&amp;diff=95492"/>
		<updated>2024-01-10T23:19:24Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|-|16|28|14|16|20|12|-|-|13|-|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 30/25&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Target, enemy troop receives (100 + (power &amp;amp;times; 75)) damage.&lt;br /&gt;
 | a_effect    = Target, enemy troop receives (200 + (power &amp;amp;times; 75)) damage.&lt;br /&gt;
 | e_effect    = Target, enemy troop receives (300 + (power &amp;amp;times; 75)) damage.&lt;br /&gt;
}} From the [[direct damage spells]] with a damage dealing capability of 300 + (power &amp;amp;times; 75), it is the most destructive spell for a single creature stack. From the spells that can cause collateral damage, [[Armageddon]] is the most destructive.&lt;br /&gt;
&lt;br /&gt;
Implosion also has the highest slope value of 75, which means that for every point [[power]] increases Implosion does 75 points more damage. In comparison, Armageddon has 50, [[Chain Lightning]] has 40 and [[Magic Arrow]] has 10.&lt;br /&gt;
&lt;br /&gt;
The highest possible damage for Implosion cast by a player is 22711 points of damage. This requires Expert Earth Magic (or [[Rockland]], or [[Magic plains]]), Expert [[Sorcery]], Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (108) and [[Orb of Silt]]. 14986 (ca. 66%)  points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to one unit by one spell by a player. It is, however, possible for [[Faerie Dragon]] to cast spells of theoretically infinite strength. For highest possible damage to deal to multiple units at once by one spell, see [[Armageddon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Implosion:&#039;&#039;&#039;&lt;br /&gt;
* [[War Machine]]s&lt;br /&gt;
{{immune|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Town_Portal&amp;diff=95486</id>
		<title>Town Portal</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Town_Portal&amp;diff=95486"/>
		<updated>2024-01-10T23:19:14Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Adventure Map Teleport, casting hero is teleported to the nearest allied town. 300 movement points are expended when the spell is cast.&lt;br /&gt;
 | a_effect    = Adventure Map Teleport, casting hero may teleport to any allied town with no visiting hero. 300 movement points are expended when the spell is cast.&lt;br /&gt;
 | e_effect    = Adventure Map Teleport, any allied unoccupied town, deducted movement points are 200 points.}}&lt;br /&gt;
&lt;br /&gt;
At a basic level, it teleports the casting hero to the nearest allied town. However, if the hero has Advanced or Expert [[Earth Magic]], Town Portal teleports the hero to any allied town, at the players choice. The hero cannot teleport to a town which has a visiting hero, thus, if the hero doesn&#039;t have at least Advanced Earth Magic and the nearest town is occupied, spell cannot be cast. If there is a hero in the garrison but no visiting one, the town can be reached by the spell.&lt;br /&gt;
&lt;br /&gt;
It is possible, that in some versions of the game, that hero is unable to use Town Portal spell underground if all towns are in the upper world, and if the hero has no Earth Magic at least on the Advanced level.&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]]{{-wh}}, when [[spell research]] is enabled, the Town Portal do not drop in the normal guild slots without research, but are guaranteed to drop if 3 research attempts have been made before.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Town Portal is possibly the most powerful spell in the game. It is severely imbalanced as it allows hero to travel immense distances instantaneously. Hero with Town Portal can hire great amount of troops, upgrade them and take them far away simultaneously, will have a great chance to defend a town with no losses if an enemy hero comes close (sometimes the strongest hero is far from home, and there&#039;s a low level hero near the starting town, but Town Portal solves this problem), afterwards getting to a town which is on the other edge of the map and close to enemy towns. The hero can learn &#039;&#039;all&#039;&#039; spells and, if possible, improve primary skills, get experience in Dungeon and learn Magic Schools in Conflux, visit adventure map locations ([[creature bank]]s, primary skill modifiers, [[Seer&#039;s Hut]]s, [[shrine]]s), give troops or artifacts to another hero. The only downside of that travelling is wasting spell points, but it often makes almost no sense as their maximum amount can easily exceed 100 - if an enemy tries to besiege the town, the defender has an advantage of fortifications and [[Arrow Towers]], and if not, spell points are reloaded. &lt;br /&gt;
&lt;br /&gt;
If you lose a town with Town Portal in the Mage Guild, it may be fatal as since then, your enemy will be able to travel anywhere. Also, sometimes the desired town is occupied by two heroes (both the in garrison and the visiting one) - simply move the visiting hero somewhere, or even fire this hero if he or she doesn&#039;t have high stats, proper secondary skills and good spells. However, the spell is so powerful that it &#039;&#039;should&#039;&#039; be banned in multiplayer or tournament games (unless [[Earth Magic]] is banned at all, as mass [[Slow]] and permanent [[Resurrection]] is also a big imbalance).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sorrow&amp;diff=95483</id>
		<title>Sorrow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sorrow&amp;diff=95483"/>
		<updated>2024-01-10T23:19:06Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|10|10|16|10|10|10|10|-|-|10|10|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, enemy troop&#039;s morale rating is reduced by 1.&lt;br /&gt;
 | a_effect    = Target, enemy troop&#039;s morale rating is reduced by 2.&lt;br /&gt;
 | e_effect    = All enemy troops&#039; morale rating is reduced by 2.&lt;br /&gt;
}} It a [[mind spell]] that reduces the [[morale]] of the target enemy creature(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Sorrow:&#039;&#039;&#039;&lt;br /&gt;
{{immune|mind=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Sorrow:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Badge of Courage}} (not in {{hota}}{{-wh}})&lt;br /&gt;
* {{An|Sleepkeeper}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Expert level of Sorrow is quite useful against [[wandering creature]]s at least in situations where it is essential that they do not receive an extra turn due to their +1 morale. However, casting Sorrow against a computer or a human player is questionable. Depending on the enemy morale, it will either reduce the chance (or eliminate) of enemy troops getting the extra turn or increase the chance of them to lose a turn. As the chances for bad morale are higher, the latter it is more favourable option. In other words, reducing enemy morale to -3 is better than reducing it to +1 - and if your opponent has morale in excess of 3, Sorrow might only reduce it to +2, or not at all. In conclusion, against wandering monsters the Sorrow is sometimes useful, but against human and computer players there are typically better spells to cast than Sorrow. In general, Sorrow is not as powerful as many other 4th level spells ([[Armageddon]], [[Berserk]], [[Resurrection]]), and possibly takes too much spell points than it is worthy of.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Mind Spells]]&lt;br /&gt;
* [[Mirth]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Resurrection&amp;diff=95478</id>
		<title>Resurrection</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Resurrection&amp;diff=95478"/>
		<updated>2024-01-10T23:18:57Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|10|10|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 20/16&lt;br /&gt;
 | duration    = combat/permanent&lt;br /&gt;
 | b_effect    = Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently. &lt;br /&gt;
 | e_effect    = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently.&lt;br /&gt;
}} It resurrects dead creatures of the target allied stack.&lt;br /&gt;
&lt;br /&gt;
If your Spell Power and Earth Magic secondary skill level don&#039;t allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an [[Azure Dragon]] with 1000 hit points.&lt;br /&gt;
&lt;br /&gt;
If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons&#039;]] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs&#039;]] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):&lt;br /&gt;
* 8 [[Naga and Naga Queen|Nagas]] which suffered from aging get resurrected instead of 4, as they have 55 hit points instead of 110.&lt;br /&gt;
* 51 [[Pikeman and Halberdier|Pikemen]] which are poisoned get resurrected instead of 46, as they have 9 hit points instead of 10.&lt;br /&gt;
With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alamar|Warlock}}&lt;br /&gt;
* {{Hn|Jeddite|Warlock}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alamar|Warlock}}&lt;br /&gt;
* {{Hn|Jeddite|Warlock}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* [[Golems]]&lt;br /&gt;
* [[Undead]] &lt;br /&gt;
* [[Mechanicals]]&lt;br /&gt;
* [[Elemental]]s&lt;br /&gt;
* [[War Machine]]s&lt;br /&gt;
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}&lt;br /&gt;
{{immune|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Archangel}}{{-}}&amp;lt;sup&amp;gt;&#039;&#039;*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.&#039;&#039;&amp;lt;/sup&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Resurrection is one the most powerful spells in the game. Using it together with Expert [[Earth Magic]] and [[Intelligence]], a hero can basically resurrect their entire army if successful with the [[Blind]] spell. Interestingly enough, the spell does not work on [[undead]] but can still appear in mage guilds of [[Necropolis]].&lt;br /&gt;
&lt;br /&gt;
Resurrected creatures are only permanent if casted with Advanced or Expert Earth Magic.&lt;br /&gt;
&lt;br /&gt;
The number of HP restored by Animate Dead and Resurrection is almost equal. Both give 50 times spell power at all levels. The flat bonus for Basic/Advanced/Expert level is 30/60/160 for Animate Dead and 40/80/160 for Resurrection, giving Resurrection a slight edge before Expert level. Note that Resurrection costs more spell points to cast and its effect is only permanent with at least Advanced Earth Magic.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Meteor_Shower&amp;diff=95474</id>
		<title>Meteor Shower</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Meteor_Shower&amp;diff=95474"/>
		<updated>2024-01-10T23:18:50Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Troops in target hex and adjacent hexes take (25 + (power x 25)) damage.&lt;br /&gt;
 | a_effect    = Troops in target hex and adjacent hexes take (50 + (power x 25)) damage.&lt;br /&gt;
 | e_effect    = Troops in target hex and adjacent hexes take (100 + (power x 25)) damage.&lt;br /&gt;
}} It does damage to all creatures in target hex and all adjacent hexes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aislinn|Necromancer}}&lt;br /&gt;
* {{Hn|Deemer|Warlock}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aislinn|Necromancer}}&lt;br /&gt;
* {{Hn|Deemer|Warlock}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
{{immune|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures [[vulnerability|vulnerable]] to Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting  Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Protection_from_Earth&amp;diff=95471</id>
		<title>Protection from Earth</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Protection_from_Earth&amp;diff=95471"/>
		<updated>2024-01-10T23:18:43Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|13|13|17|13|9|13|13|13|0|13|13|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 12/9&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Damage from earth magic spells is reduced by 30% for target, allied troop.&lt;br /&gt;
 | a_effect    = Damage from earth magic spells is reduced by 50% for target, allied troop.&lt;br /&gt;
 | e_effect    = Damage from earth magic spells is reduced by 50% for all allied troops.&lt;br /&gt;
}} It reduces the damage the target allied creature takes from spells in the [[school of earth magic]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Protection from Earth:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Protection from Earth:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level){{-wh}}&lt;br /&gt;
* {{Cn|Magma Elemental}}s (Advanced level)&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Force_Field&amp;diff=95467</id>
		<title>Force Field</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Force_Field&amp;diff=95467"/>
		<updated>2024-01-10T23:18:37Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|13|13|32|24|9|25|24|13|17|24|13|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 12/9&lt;br /&gt;
 | duration    = 2 rounds&lt;br /&gt;
 | b_effect    = A two hex-wide force wall is created at target hex. Movement through these hexes is blocked.&lt;br /&gt;
 | a_effect    = Same as basic effect, except the force wall is three hexes wide. &lt;br /&gt;
 | e_effect    = Same as advanced effect.&lt;br /&gt;
}} The spell creates an impassable wall, that can only be removed by expert [[Remove Obstacle]] or expert [[Dispel]]. It should be noted, that the duration of force field is always two rounds. It can not be increased with spell power or artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] or [[Cape of Conjuring]]).&lt;br /&gt;
AI cannot cast this spell.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Force field is used to block enemy ground troops from advancing. It is often used in this purpose to protect shooters or at least give them more time to thin enemy troops. It becomes very useful in battle fields with suitable obstacles, that create narrow paths or pockets. Even in a totally clear battle field, with expert [[earth magic]] a three wide force field can protect one hex size troops on the edge of the field. Although quite hypotetical situtation, a basic force field can be used to protect troops using defending hero&#039;s corners. &lt;br /&gt;
&lt;br /&gt;
Force field is specially useful against CPU-players, because they never use [[remove obstacle]] spell against you, although sometimes they use expert [[dispel]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Earthquake&amp;diff=95455</id>
		<title>Earthquake</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Earthquake&amp;diff=95455"/>
		<updated>2024-01-10T23:18:12Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|13|24|17|13|25|13|13|13|90|13|24|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 20/17&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Does one point of damage to two random castle walls during siege combat.&lt;br /&gt;
 | a_effect    = Does one point of damage to three random castle walls during siege combat.&lt;br /&gt;
 | e_effect    = Does one point of damage to four random castle walls during siege combat.&lt;br /&gt;
}} The spell does one point of damage to random castle [[wall]]s and/or [[arrow towers]].&lt;br /&gt;
&lt;br /&gt;
Earthquake cannot be cast in non-siege combat or combat in a town lacking at least a [[Fort]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
When invading a town, Earthquake can make the job much easier. Together with [[Ballistics]], the siege walls can be brought down within the first rounds of combat. For might-oriented heroes, however, the spell point cost can be quite steep.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Anti-Magic&amp;diff=95451</id>
		<title>Anti-Magic</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Anti-Magic&amp;diff=95451"/>
		<updated>2024-01-10T23:18:04Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|35|24|32|24|17|25|24|35|40|35|30|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 15/12&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, allied troop can only be affected by level 4 or 5 spells.&lt;br /&gt;
 | a_effect    = Target, allied troop can only be affected by level 5 spells.&lt;br /&gt;
 | e_effect    = Target, allied troop is immune to spell effects.&lt;br /&gt;
}} It makes the target, allied [[troop]] immune to [[spell]]s below certain level. Additionally, it removes negative spell effects (e.g. [[curse]]) but not positive spell effects (e.g. [[bless]]). Only spell powerful enough to pierce through anti-magic spell&#039;s protection is [[dispel]]. &lt;br /&gt;
&lt;br /&gt;
[[Master Genie]]s are known to cast anti-magic from time to time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Anti-Magic:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Anti-Magic:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (advanced level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Anti-magic can limit the number of creature stacks available for negative spells, which one of the most common ones is [[blind]]. However, the downside for anti-magic is, that you can not cast [[resurrection]] (or [[animate dead]]) to bring back lost creatures, unless the stack is completely dead. Even though dispel can cancel the effect of anti-magic, it uses enemy hero&#039;s spellcasting for that combat round. Also, dispel at expert level can have some unwanted affects.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Animate_Dead&amp;diff=95448</id>
		<title>Animate Dead</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Animate_Dead&amp;diff=95448"/>
		<updated>2024-01-10T23:17:56Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|0|0|0|0|0|44|0|0|0|0|0|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 15/12&lt;br /&gt;
 | duration    = permanent&lt;br /&gt;
 | b_effect    = Reanimates (30 + (power &amp;amp;times; 50)) health points worth of killed undead creatures in target, allied troop.&lt;br /&gt;
 | a_effect    = Reanimates (60 + (power &amp;amp;times; 50)) health points worth of killed undead creatures in target, allied troop.&lt;br /&gt;
 | e_effect    = Reanimates (160 + (power &amp;amp;times; 50)) health points worth of killed undead creatures in target, allied troop.&lt;br /&gt;
}} It permanently reanimates killed [[undead]], allied units similar to [[Resurrection]] spell. However, unlike Resurrection, the effect is always permanent regardless of whether the hero has [[Earth Magic]] or on what level it is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Animate Dead:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Thant|Necromancer}}&lt;br /&gt;
* {{Hn|Finneas|Necromancer}} {{withsod}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Animate Dead:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Thant|Necromancer}}&lt;br /&gt;
* {{Hn|Finneas|Necromancer}} {{withsod}}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
The number of HP restored by Animate Dead and Resurrection is almost equal. Both give 50 times spell power at all levels. The flat bonus for Basic/Advanced/Expert level is 30/60/160 for Animate Dead and 40/80/160 for Resurrection, giving Resurrection a slight edge before Expert level. Note that Resurrection costs more spell points to cast and its effect is only permanent with at least Advanced Earth Magic.&lt;br /&gt;
&lt;br /&gt;
Animate dead has a 44% probability to show up in Necropolis&#039; Mage Guild which is a lot higher than the chance for Resurrection (Stronghold and Fortress have 0% chance, Cove and Conflux 10% and all others 20%; Tower with a Library has 29%). Additionally, Animate Dead is level 3 while Resurrection is level 4. Thus, in the early game Necropolis has a much higher chance to be able to revive its creatures. With multiple cities, the chance to obtain the spell increases (assuming an average of 20% probability for Resurrection per town and only Necropolis cities for Animate Dead):&lt;br /&gt;
{{:Animate Dead/table1}}&lt;br /&gt;
As can be seen, one would need about 3/5/8 cities to have the same chance to learn Resurrection as with 1/2/3 Necropolis cities to learn Animate Dead.&lt;br /&gt;
Note that it is less likely for Necropolis to capture another Necropolis city than for another faction to capture a city other than Stronghold and Fortress. Thus, in the mid- and late-game, obtaining Resurrection will be likely for any player.&lt;br /&gt;
&lt;br /&gt;
The spell can appear only in Necropolis mage guild or on the adventure map (scholars or magic shrines). Basically Animate Dead is a better version of Resurrection, because its casting cost is cheaper and as a level three spell it is easier to acquire. It &amp;quot;resurrects&amp;quot; undead creatures as efficiently as Resurrection resurrects alive creatures.&lt;br /&gt;
Naturally, the downside is that Animate Dead is only usable to undead creatures.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Quicksand&amp;diff=95443</id>
		<title>Quicksand</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Quicksand&amp;diff=95443"/>
		<updated>2024-01-10T23:17:47Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|25|25|46|35|18|24|25|35|35|20|25|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = until end of combat&lt;br /&gt;
 | b_effect    = Quicksand pits are placed in 4 random hexes. &lt;br /&gt;
 | a_effect    = Quicksand pits are placed in 6 random hexes. &lt;br /&gt;
 | e_effect    = Quicksand pits are placed in 8 random hexes. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The spell places quicksand pits randomly in combat field hexes. They are invisible to enemy hero, unless the hero has a creature fighting on [[native terrain]]. A creature stack that tries to move through a hex with quicksand pit is halted and cannot act until next round. Once a pit is stepped on, it is revealed for all to see. A unique property of the Quicksand spell is that it lasts infinitely during any battle, regardless of the user&#039;s spell power. &lt;br /&gt;
&lt;br /&gt;
AI cannot cast this spell.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Quicksand can be particularly useful in town sieges, since a large portion of the battlefield is blocked by walls and moats. It is also useful when fighting neutral army stacks, since wandering creatures will always attempt to attack foes that are within reach, making them predictable and thereby easy to &amp;quot;trick&amp;quot; into stepping on the quicksand. This strategy can potentially give your shooters many more turns to shoot before the enemy reaches them.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=95431</id>
		<title>Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=95431"/>
		<updated>2024-01-10T23:17:22Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0|0|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10/8&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (10 + (power x 5)) damage to them.&lt;br /&gt;
 | a_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 5)) damage to them.&lt;br /&gt;
 | e_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (&#039;&#039;&#039;30&#039;&#039;&#039; + (power x 5)) damage to them.&lt;br /&gt;
}} It damages all [[living]] and even [[non-living]] creatures. Death ripple can only appear in [[necropolis]]&#039; [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Death Ripple:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Septienna|Necromancer}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Death Ripple:&#039;&#039;&#039;&lt;br /&gt;
* [[War Machine]]s&lt;br /&gt;
* [[Undead]] &lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Death Ripple:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Life}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pendant of Life. &lt;br /&gt;
&lt;br /&gt;
;Using Death Ripple&lt;br /&gt;
Death Ripple deals damage to all enemy stacks on the battlefield. As a result, it becomes stronger the more enemy stacks are present. In order to maximize the effectiveness of Death Ripple, it is therefore advised to use it when attacking a neutral army stack that has a significant army advantage. When doing this, the AI will split the units in that group to 7 stacks and therefore multiplying Death Ripple&#039;s damage by 7. This works best on low-leveled units, as they are easily killed by the damage from Death Ripple. Higher level units will survive because of their higher health. &lt;br /&gt;
&lt;br /&gt;
Wights and Walking Dead are useful for this strategy for several reasons. They are both undead and easy to acquire early on in the game, walking dead can take high amounts of damage before dying and wights can regenerate health. Aside from clearing enemy stacks, another use of Death Ripple is to remove Blind from your own units by dealing damage to them. It can also be used to kill enemy scouts (as they often have 7 weak creature stacks). &lt;br /&gt;
&lt;br /&gt;
;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s&lt;br /&gt;
Because 100 Pixies has a much higher [[army strength]] than 4 wights, the pixies will split up into 7 stacks with 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septienna&#039;s turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them off alone because of their ability to regenerate health every turn. &lt;br /&gt;
&lt;br /&gt;
After the battle, Septienna can use a nearby [[Magic Well]] if present, and repeat this strategy with the Skeletons she has risen. &lt;br /&gt;
&lt;br /&gt;
;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]]&lt;br /&gt;
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=View_Earth&amp;diff=95425</id>
		<title>View Earth</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=View_Earth&amp;diff=95425"/>
		<updated>2024-01-10T23:17:10Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 2/1&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Displays the location of all loose resources on the view world screen.&lt;br /&gt;
 | a_effect    = Displays the location of all mines and loose resources on the view world screen.&lt;br /&gt;
 | e_effect    = Displays the entire terrain, all mines and loose resources on the view world screen.&lt;br /&gt;
}} It shows the spots of interest on the [[View World|view world]] screen.  View Earth is a charting [[Spell#Adventure spells|adventure spell]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that start with View Earth:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ayden|Heretic}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=95421</id>
		<title>Stone Skin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=95421"/>
		<updated>2024-01-10T23:17:02Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|32|32|63|53|31|54|30|53|31|31|31|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Increases the selected friendly unit&#039;s defense strength by 3.&lt;br /&gt;
 | a_effect    = Increases the selected friendly unit&#039;s defense strength by &#039;&#039;&#039;6&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Increases the defense strength of &#039;&#039;&#039;all&#039;&#039;&#039; friendly units by 6.&lt;br /&gt;
}} It increases the target allied troop&#039;s [[primary skill#Defense skill|defense]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Rion|Cleric}}&lt;br /&gt;
* {{Hn|Halon|Wizard}}&lt;br /&gt;
* {{Hn|Zydar|Heretic}}&lt;br /&gt;
* {{Hn|Vokial|Death Knight}}&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Dessa|Battle Mage}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Tiva|Witch}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level){{-wh}}&lt;br /&gt;
* {{Cn|Enchanter}}s (Expert level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Stone skin is often compared to [[shield]], which has similar effects. They both reduce the amount of [[damage]] creature stacks receives. The main difference between these two spells are, that stone skin also works against ranged creatures while shield only reduces hand-to-hand damage. A rule of thumb whether to use shield or stone skin in hand-to-hand combat is, that if enemy&#039;s attack skill is greater than your defense skill, use stone skin. Of course, with both spells active, your troops will receive considerably less damage.&lt;br /&gt;
&lt;br /&gt;
Advanced/Expert Stone Skin is only strictly better than equal-skill Shield if the difference between your unit&#039;s defense and the opponent&#039;s attack is exactly 21 or 22.  &amp;lt;!-- At 20 difference, defense reduces the damage by 50%.  So 6 extra points of defense bring the damage to 35% of base, and so does Shield: 50%*(100%-30%)=35%.  At 21 or 22 difference, the unit takes 47.5% or 45% of base damage, and Shield is even less effective; however, the effect of defense is capped at 28 difference, so at 23 or more, +6 defense becomes less effective due to the cap. --&amp;gt;  That means Shield is almost always preferable, unless you expect ranged attacks.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Slow&amp;diff=95417</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Slow&amp;diff=95417"/>
		<updated>2024-01-10T23:16:56Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|32|54|63|53|53|32|30|31|31|53|31|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6/5&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Reduces the speed of the selected enemy unit by 25%.&lt;br /&gt;
 | a_effect    = Reduces the speed of the selected enemy unit by &#039;&#039;&#039;50%&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Reduces the speed of &#039;&#039;&#039;all&#039;&#039;&#039; enemy units by 50%.&lt;br /&gt;
}} It reduces the speed of the target enemy creature(s). It is one of the game&#039;s strongest [[hindering spells]]. The new speed is rounded down. &#039;&#039;&#039;Slow&#039;&#039;&#039; is a [[counter]] to the spell [[Haste]] and will remove it when cast upon an affected creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Slow:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Moandor|Death Knight}}&lt;br /&gt;
* {{H|Sandro|Necromancer}}&lt;br /&gt;
* {{H|Geon|Warlock}}&lt;br /&gt;
* {{H|Gundula|Battle Mage}}&lt;br /&gt;
* {{H|Voy|Witch}}&lt;br /&gt;
* {{H|Kinkeria|Witch}} {{withhota}}&lt;br /&gt;
* {{H|Grindan|Elementalist}}&lt;br /&gt;
* {{H|Andal|Navigator}} {{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Slow:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Enchanter}}s (Expert level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], Advanced and Expert Slow&#039;s effect is reduced: the enemy&#039;s speed is lowered to 50% of normal +1. For example, the [[Zombie]]&#039;s base speed is 4. Without Horn of the Abyss, Advanced Slow halves the speed to 2 (4 × 0.5). With Horn of The Abyss, Advanced Slow reduces the speed to 3 (4 × 0.5 + 1).&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Slow is one of the best spells in the game, even though it is only level 1.  Especially useful early in the game it can allow one&#039;s units to have first option at attacking.  Ranged attackers such as [[Marksman|Marksmen]] and [[Grand Elf|Grand Elves]] can easily clear out slow, yet powerful guardians like [[Dendroid]]s or [[Golems]] with this spell in effect.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shield&amp;diff=95413</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shield&amp;diff=95413"/>
		<updated>2024-01-10T23:16:46Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|54|20|39|31|20|54|30|31|31|31|20|??&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Shields a selected friendly unit, reducing the amount of damage it received from hand-to-hand attacks by 15%.&lt;br /&gt;
 | a_effect    = Shields a selected friendly unit, reducing the amount of damage it received from hand-to-hand attacks by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Shields &#039;&#039;&#039;all&#039;&#039;&#039; friendly units, reducing the amount of damage they received from hand-to-hand attacks by 30%.&lt;br /&gt;
}} It reduces [[melee]] damage done to the target allied stack(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that start with Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Theodorus|Wizard}}&lt;br /&gt;
* {{Hn|Neela|Alchemist}}&lt;br /&gt;
* {{Hn|Piquedram|Alchemist}}&lt;br /&gt;
* {{Hn|Galthran|Death Knight}}&lt;br /&gt;
* {{Hn|Jaegar|Warlock}}&lt;br /&gt;
* {{Hn|Nimbus|Necromancer}}&lt;br /&gt;
* {{Hn|Styg|Witch}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Shield:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Unlike spells like [[Stone Skin]] that affect [[Defense]], Shield directly multiplies the total damage by 70% (or 85% for Basic).  (See the [[Damage#Damage calculation of creature stacks|damage calculation]] page for details.)  Since Defense is somewhat more complicated, it&#039;s hard to directly compare its effects, but a very rough estimate is that Shield is worth about 10 (5 for Basic) extra points of Defense.  &amp;lt;!-- Depending on the difference between defense and attack, it can grow from 5 to 12 to 8 to 12 again, and even higher for very high attack. --&amp;gt;&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Titan%27s_Lightning_Bolt&amp;diff=95407</id>
		<title>Titan&#039;s Lightning Bolt</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Titan%27s_Lightning_Bolt&amp;diff=95407"/>
		<updated>2024-01-10T23:16:33Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|0|0|0|0|0|0|0|0|0|0|0|0&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 0/0&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Does 600 damage. Requires [[Titan&#039;s Thunder]].&lt;br /&gt;
 | a_effect    = Does 600 damage. Requires [[Titan&#039;s Thunder]].&lt;br /&gt;
 | e_effect    = Does 600 damage. Requires [[Titan&#039;s Thunder]].&lt;br /&gt;
}} It was introduced to {{homm3}} in {{sod}} expansion with the [[combination artifact]] [[Titan&#039;s Thunder]].&lt;br /&gt;
&lt;br /&gt;
While the assembled artifact is equipped, Titan&#039;s Lightning bolt is set into hero&#039;s [[spell book]].  The spell has no (zero) casting cost and always does 600 points of [[damage]] regardless of [[hero]]&#039;s [[spell power]] or level of expertise in [[Air Magic]]. However, if the [[Orb of the Firmament]] is equipped, the damage is increased to 900 points.&lt;br /&gt;
&lt;br /&gt;
[[Earth Elemental and Magma Elemental|Earth and Magma Elementals]] are [[Spell immunity|immune]] to Titan&#039;s Lightning Bolt, while [[Air Elemental and Storm Elemental|Air and Storm Elementals]] are [[Vulnerability|vulnerable]] to it. However, although Titan&#039;s Lightning Bolt appears to be a lightning-based spell, [[Pendant of Negativity]] does not make hero&#039;s creatures immune to it, as it does for example in the case of [[Lightning Bolt]] or [[Chain Lightning]].&lt;br /&gt;
&lt;br /&gt;
Because of the zero casting cost, Titan&#039;s Lightning Bolt is the most effective damage per spell point spent ratio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Titan&#039;s Lightning Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
{{immune|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures [[vulnerability|vulnerable]] to Titan&#039;s Lightning Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Summon_Air_Elemental&amp;diff=95402</id>
		<title>Summon Air Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Summon_Air_Elemental&amp;diff=95402"/>
		<updated>2024-01-10T23:16:23Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|0|0|28|14|0|16|0|0|0|12|0|??&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 25/20&lt;br /&gt;
 | duration    = until end of combat&lt;br /&gt;
 | b_effect    = Summons a troop of air elementals containing creatures amount of (power x 2). &lt;br /&gt;
 | a_effect    = Summons a troop of air elementals containing creatures amount of (power x 3).&lt;br /&gt;
 | e_effect    = Summons a troop of air elementals containing creatures amount of (power x 4).&lt;br /&gt;
}}{{Creature&lt;br /&gt;
 | AI_Value   = 356&lt;br /&gt;
 | Growth     = 6&lt;br /&gt;
 | Name       = Air Elemental&lt;br /&gt;
 | float      = right&lt;br /&gt;
 | Attack     = 9&lt;br /&gt;
 | Defense    = 9&lt;br /&gt;
 | Damage     = 2–8&lt;br /&gt;
 | Health     = 25&lt;br /&gt;
 | Speed      = 7&lt;br /&gt;
 | Movement   = Ground&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Onlyone =&lt;br /&gt;
 | Cost       = 250&lt;br /&gt;
 | Special    = • [[Elemental]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Meteor Shower]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]] and [[Armageddon]]&lt;br /&gt;
}} It summons a stack of [[Air Elemental]]s on the first row of combat field; on casting hero&#039;s side. The stack will remain among the hero&#039;s army for the rest of the combat, or until killed. Only one type of [[elemental]]s may be summoned during combat, which means that if air elementals have been summoned, then [[Earth elemental|earth]], [[Fire elemental|fire]] or [[water elemental]]s can not be summoned (restriction removed in {{hota}}{{-wh}}).&lt;br /&gt;
&lt;br /&gt;
Summoned numbers of elementals are equal to twice the hero&#039;s power at basic level.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
All Summon Elemental spells are quite powerful. That being said, Air Elementals have the lowest stats amongst the elementals. Since they are summoned equal to hero&#039;s power just as all others, this makes the Summon Air Elemental spell weaker than the others.&lt;br /&gt;
&lt;br /&gt;
On the plus side, Air Elementals are the fastest among their kind. This makes them the best disposable troop to take retaliations off slow, hard-hitting enemies. Also it is on a popular magic school with powerful spells like Chain Lightning, Fly and Dimension Door; thus, you are more likely to have chosen to advance to Expert Air Magic for reduced cost and up to twice the quantity (4x hero&#039;s Spell Power primary skill). At least, that is when compared to summoning Fire and Water elementals.&lt;br /&gt;
&lt;br /&gt;
When comparing Air Elementals and Earth Elementals, Air Elementals have a lot less of HP (25 vs 40) and deal less average damage (though they are equal with [[Bless]]), but are faster. Having one less in Attack and Defense stats is a disadvantage too, though a slight one.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Magic_Mirror&amp;diff=95398</id>
		<title>Magic Mirror</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Magic_Mirror&amp;diff=95398"/>
		<updated>2024-01-10T23:16:16Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|0|16|28|14|0|0|12|0|0|13|0|??&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 25/20&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Enemy spells cast on targeted, allied troop has a 20% chance of being redirected to a random enemy troop.&lt;br /&gt;
 | a_effect    = Enemy spells cast on targeted, allied troop has a 30% chance of being redirected to a random enemy troop.&lt;br /&gt;
 | e_effect    = Enemy spells cast on targeted, allied troop has a 40% chance of being redirected to a random enemy troop.&lt;br /&gt;
}} It causes enemy spells cast on target allied troop to have a chance to be redirected to a random enemy troop. &lt;br /&gt;
&lt;br /&gt;
In addition to its main effect, Magic Mirror also makes its target immune to [[Hypnotize]] spell (the original owner of the already hypnotized creature still can cast Magic Mirror on it but Hypnotize effect won&#039;t be removed).&lt;br /&gt;
&lt;br /&gt;
In {{sod}}, [[Faerie Dragon]]s have Magic Mirror affecting on them on basic level as a [[special ability]].&lt;br /&gt;
&lt;br /&gt;
Bug: does not work against the AI. The AI will always ignore the reflect chance.&lt;br /&gt;
&lt;br /&gt;
The Magic Mirror will also not work against creature spells (such as the ones cast by [[Faerie Dragon]]s themselves). Spells cast by creatures (unlike the ones cast by human-controlled heroes) will never be reflected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Magic Mirror:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Magic Mirror:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level)&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Despite being flashy and a 5th level spell, Magic Mirror serves very little function in the game. [[Faerie Dragon]]s are well-protected by its effects, but by the time you have a hero with the mana and a [[Mage guild]] upgraded to the highest level, there are likely at least a few spells in your spell book you&#039;ll more want to cast in combat. Arguably this spell would not have been overpowered even if it could be [[mass cast]] like [[slow]], [[prayer]], or [[curse]]. And because only one [[troop stack]] can be targeted for protection, it will almost never be the ideal choice to cast in combat.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fly&amp;diff=95395</id>
		<title>Fly</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fly&amp;diff=95395"/>
		<updated>2024-01-10T23:16:09Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the Adventure map spell. For the creature ability, see [[Flying]].}}&lt;br /&gt;
&lt;br /&gt;
{{Air spells}}{{Spell|0|16|32|16|16|16|12|0|0|13|0|??&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 20/15&lt;br /&gt;
 | duration    = 1 day&lt;br /&gt;
 | b_effect    = Allows the casting hero to move over water and any obstacles on the map with 40% penalty.&lt;br /&gt;
 | a_effect    = Allows the casting hero to move over water and any obstacles on the map with 20% penalty.&lt;br /&gt;
 | e_effect    = Allows the casting hero to move over water and any obstacles on the map without penalty.&lt;br /&gt;
}} It allows casting hero to fly over terrain (except [[rock]]) obstacles to an unoccupied map location. When flying over terrain that has its own penalty for the hero, the lesser of the penalties is applied. Cannot be used by a hero on a boat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; if [[Air Magic]] secondary skill was upgraded after the spell cast, the effect stays at the initial level even after re-casting. ([[Angel Wings]]&#039; expert Fly is not affected). &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; if Fly spell is cast while [[Angel Wings]] equipped, the effect disappears after the artifact is unequipped. &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
[[Fly]], [[Water Walk]] and [[Dimension Door]] spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).&lt;br /&gt;
* To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians.&lt;br /&gt;
* Fixed bugs with interruption the flight on forbidden cells. Interrupting the flight above a guarded tile will now trigger combat.&lt;br /&gt;
[[Fly]] cast works when hero wears Angel Wings or has lower level Fly effect.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related artifacts:==&lt;br /&gt;
* {{An|Angel Wings}} - gives expert Fly while equipped.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In almost all multiplayer games, fly is banned, along with [[dimension door]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{Flying movepoints consumption table|style+=margin: 0 0 10px 3px; float: left;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dimension_Door&amp;diff=95390</id>
		<title>Dimension Door</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dimension_Door&amp;diff=95390"/>
		<updated>2024-01-10T23:16:00Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|0|20|28|14|16|16|16|0|0|13|0|??&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 25/20&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Teleports hero to a selected (unoccupied and visible) location on the adventure map. The spell may be cast twice per day and reduces the hero&#039;s movement by three tiles for each casting. Spends 300 movement points.&lt;br /&gt;
 | a_effect    = Same as basic effect, except the spell may be cast three times in a day.&lt;br /&gt;
 | e_effect    = Same as advanced effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles. Spends 200 movement points.&lt;br /&gt;
}} It teleports the hero to a selected (unoccupied) location on the adventure map. If the movement reduction reduces movement to zero or below, the spell may not be cast. The radius of the spell is 8 squares in top direction and 9 squares in any other direction, diagonal movement included.&lt;br /&gt;
&lt;br /&gt;
If the destination of the spell is invalid, for example water or shoreline, the spell fails and the attempt is lost along with the mana and movement points. Other invalid destinations, such as those already containing objects, will cause the dimension door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud. Additionally, dimension door can be cast if the hero is in a [[boat]], and the effects of the invalid location are the same, except the hero can not teleport to dry land.&lt;br /&gt;
&lt;br /&gt;
Although the manual (and infobox on the right) states that Dimension Door can only teleport hero to a &#039;&#039;visible&#039;&#039; location, this is not true. A hero can transfer onto a shrouded square with Dimension Door provided that the square is unoccupied.&lt;br /&gt;
&lt;br /&gt;
Like with [[monolith]]s, a hero can travel to an unoccupied square next to a wandering monster stack without engaging in combat (patched in HDmod). A hero may pick up nearby objects from adjacent squares without causing wandering monsters to attack. In other words, a hero can turn within the square but if the hero tries to move to a square adjacent to the monster stack, combat will ensue.&lt;br /&gt;
&lt;br /&gt;
AI heroes can cast Dimension Door while standing on [[cursed ground]].&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]]{{-wh}}, when [[spell research]] is enabled, Dimension Door do not drop in the normal guild slots without research, but are guaranteed to drop if 3 research attempts have been made before.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Dimension Door is commonly banned or used with restrictions in tournament and multiplayer games due to its overpowered effects.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Counterstrike&amp;diff=95388</id>
		<title>Counterstrike</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Counterstrike&amp;diff=95388"/>
		<updated>2024-01-10T23:15:53Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|10|20|16|10|10|10|10|0|0|10|10|??&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 24/20&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, allied troop can retaliate against one additional attack per round.&lt;br /&gt;
 | a_effect    = Target, allied troop can retaliate against two additional attacks per round.&lt;br /&gt;
 | e_effect    = All allied troops can retaliate against two additional attacks per round.&lt;br /&gt;
}} It enables allied troops to [[Retaliation|retaliate]] extra times. The effect becomes a [[List of mass spells|mass spell]] at expert level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; There is a bug with Counterstrike, so even if it is dispelled, it will still work for the current round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Counterstrike:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Royal Griffin|name=Royal Griffin}} (Counterstrike can be cast on Royal Griffins, but it&#039;s a waste, since they already have unlimited retaliations.)&lt;br /&gt;
* {{Cn|Fangarm}} {{withhota}} (Counterstrike can be cast on Fangarms, but it&#039;s a waste, since they already have unlimited retaliations.)&lt;br /&gt;
{{immune|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Counterstrike:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (advanced level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Most effectively cast on strong troops like [[Vampire Lord|Vampire Lords]] or those that strike all around, or &#039;&#039;massively&#039;&#039; numbered troops like [[Halberdier|Halberdiers]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Chain_Lightning&amp;diff=95385</id>
		<title>Chain Lightning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Chain_Lightning&amp;diff=95385"/>
		<updated>2024-01-10T23:15:47Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20|??&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 24/20&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Lightning bolt strikes target troop for (25 + (power x 40)) damage. Bolt strikes four troops.&lt;br /&gt;
 | a_effect    = Lightning bolt strikes target troop for (50 + (power x 40)) damage. Bolt strikes five troops.&lt;br /&gt;
 | e_effect    = Lightning bolt strikes target troop for (100 + (power x 40)) damage. Bolt strikes five troops.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Chain Lightning strikes up to four or five creature stacks causing full damage for the initial target, and halving for each target after that. The closest creature stack to the initial target becomes the second target of the spell whether it is a friend or a foe, and this method repeats itself for all the spell&#039;s targets. However, the same creature stack cannot be targeted twice. If two or more targets are at the equal distance from previous target, then the stack is randomly chosen. If the spell is [[Magic Resistance|resisted]] after it has already struck at least one target, it will continue arcing to the next target.&lt;br /&gt;
&lt;br /&gt;
If the casting hero is equipped with the {{An|Pendant of Negativity}}, the lightning strikes will only jump to enemy creatures, even if friendly creatures are closer.&lt;br /&gt;
&lt;br /&gt;
* This spell deals up to (46 + power x 75) damage on basic level, (96 + power x 77.5) on advanced level and (193 + power x 77.5) with expert air magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Chain Lightning:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Solmyr|Wizard}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Chain Lightning:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Solmyr|Wizard}}&lt;br /&gt;
* {{Hn|Yog|hero_link=Yog (Birth of a Barbarian)|image=Yog (Birth of a Barbarian)|Wizard}} {{withsod}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Chain Lightning:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
{{immune|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures [[Vulnerability|vulnerable]] to Chain Lightning:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Chain Lightning:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Chain Lightning:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Negativity}}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
In a big battle, Chain Lightning is mighty, especially at the beginning of the combat. It can wipe out great amounts of units and weaken the enemy significantly. However, when fighting against an enemy with a low amount of stacks, it is not very welcome since it may destroy some of our troops. Ironically, when [[Air Magic]] secondary skill level is increased, there are more situations where Chain Lightning is not a good choice, as it strikes 5 stacks instead of 4 (i.e. fighting against enemy with 4 stacks makes Chain Lightning undesirable). Thus, low amount of stacks is a way to resist this powerful spell. If you fight against wandering monsters, consider having a little army, so that your enemies will form many small stacks, and you kill them with Chain Lightning.&lt;br /&gt;
&lt;br /&gt;
Chain Lightning on the other hand only strikes the closest creature from last one, so if enemies have a lot of stacks, ar machines and etc it will still only attack the enemy.&lt;br /&gt;
&lt;br /&gt;
A way to defend your tower army from lightning strikes is just to have Golems as your closest impact creature. Iron Golems will absorb 75% of the magic damage, making your losses negligible.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hypnotize&amp;diff=95381</id>
		<title>Hypnotize</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hypnotize&amp;diff=95381"/>
		<updated>2024-01-10T23:15:39Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|32|24|25|0|24|13|17|35|13|??&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 18/15&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Target, enemy troop of less than (10 + (power x 25)) health is put under your control.&lt;br /&gt;
 | a_effect    = Target, enemy troop of less than (20 + (power x 25)) health is put under your control.&lt;br /&gt;
 | e_effect    = Target, enemy troop of less than (50 + (power x 25)) health is put under your control.&lt;br /&gt;
}} It is a [[mind spell]] that puts an enemy creature stack under the caster&#039;s control and treats them as an allied unit for the spell&#039;s duration. Although the spell description says the hypnotized troop can be attacked without fear of [[retaliation]], this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters. However, a ranged hypnotized unit can be blocked by its previous owner&#039;s troops. Hypnotize limitation is based on the current stack size as if it was full health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Astral|Wizard}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Astral|Wizard}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
{{immune|mind=1|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Fangarm}}: (advanced level){{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Free Will}}&lt;br /&gt;
* {{An|Badge of Courage}} (not in {{hota}}{{-wh}})&lt;br /&gt;
* {{An|Sleepkeeper}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Destroy_Undead&amp;diff=95376</id>
		<title>Destroy Undead</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Destroy_Undead&amp;diff=95376"/>
		<updated>2024-01-10T23:15:33Z</updated>

		<summary type="html">&lt;p&gt;Frosch kloti: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|35|24|32|24|9|0|13|13|9|13|7|??&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 15/12&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All undead creature troops receive ((power x 10) + 10) damage. &lt;br /&gt;
 | a_effect    = All undead creature troops receive ((power x 10) + 20) damage.&lt;br /&gt;
 | e_effect    = All undead creature troops receive ((power x 10) + 50) damage.&lt;br /&gt;
}} It causes damage to all [[undead]] creatures on the battlefield – including the caster&#039;s troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Destroy Undead:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Death}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Destroy Undead is at its best when fighting against small number of scattered low-tier undead creatures. The damage does not scale enough to cause serious damage when fighting against larger armies with stronger forces. One can easily calculate, that with a power skill of 20, Destroy Undead spell only does 250 points of damage at expert level, which is worth about two [[Dread Knight]]s. Naturally, [[Orb of the Firmament]] and/or [[Sorcery]] can increase the damage, but typically there are more useful spells available than Destroy Undead for harming the enemy.&lt;br /&gt;
&lt;br /&gt;
If you have access to very fast units like [[Serpent Fly and Dragon Fly|Dragon Flies]] or [[Efreet and Efreet Sultan|Efreet Sultans]], use only one creature in your army and attack a group of wandering undead troops which are slower than your sole warrior. When your army is significantly weaker than the [[wandering creature]]s, they are divided in many small stacks, so pressing Destroy Undead just one or two times will be enough.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Frosch kloti</name></author>
	</entry>
</feed>