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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GroundhogYear</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/GroundhogYear"/>
	<updated>2026-05-13T11:36:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cove&amp;diff=65903</id>
		<title>Cove</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cove&amp;diff=65903"/>
		<updated>2023-12-03T05:08:31Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{towns|noswitch=[[file:Adventure Map Cove capitol (HotA).gif]]&amp;lt;br&amp;gt;Fully built Cove, as seen on the [[adventure map]]}}&lt;br /&gt;
&#039;&#039;&#039;Cove&#039;&#039;&#039; is a neutral [[alignment]] [[town]] with the [[captain]] and [[navigator]] [[hero class]]es. Cove armies are composed of pirates, smugglers, and thieves, as well as those with whom they have forged alliances. Cove represents [[Regna]].&lt;br /&gt;
&lt;br /&gt;
Cove&#039;s [[native terrain]] is [[swamp]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Cove building tree==&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| [[File:CoveBuildingTree.png|600px|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Cove-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;20|{{M}}&amp;lt;br&amp;gt;18|{{O}}&amp;lt;br&amp;gt;20|{{S}}&amp;lt;br&amp;gt;18|{{C}}&amp;lt;br&amp;gt;18|{{Gem}}&amp;lt;br&amp;gt;18|{{G}}&amp;lt;br&amp;gt;5000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;85|{{M}}&amp;lt;br&amp;gt;5|{{O}}&amp;lt;br&amp;gt;65|{{S}}&amp;lt;br&amp;gt;40|{{C}}&amp;lt;br&amp;gt;19|{{Gem}}&amp;lt;br&amp;gt;9|{{G}}&amp;lt;br&amp;gt;54300}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;40||{{O}}&amp;lt;br&amp;gt;15||||{{G}}&amp;lt;br&amp;gt;12000}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;190|{{M}}&amp;lt;br&amp;gt;23|{{O}}&amp;lt;br&amp;gt;140|{{S}}&amp;lt;br&amp;gt;58|{{C}}&amp;lt;br&amp;gt;37|{{Gem}}&amp;lt;br&amp;gt;27|{{G}}&amp;lt;br&amp;gt;108300}}&lt;br /&gt;
|troop    = 29935 {{G}}, 4 {{S}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Cove common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Cove creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Cove unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes}}&lt;br /&gt;
{{Cove hero table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
Neither {{PAGENAME}} hero classes can learn {{ss|Necromancy}}.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures}}&lt;br /&gt;
{{Cove creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Cove towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=90px | Brown&#039;s Bay || width=90px | Downhaven || width=90px | Hitchgrove || width=90px | Jordanhall&lt;br /&gt;
|-&lt;br /&gt;
| Lakenshire || Lewindale || Nithenes || Noral&lt;br /&gt;
|-&lt;br /&gt;
| Port Crowland || Port Evendore || Rotunda || Sleepy Creek&lt;br /&gt;
|-&lt;br /&gt;
| Tartaglia || Walendale || Watergate || Westland Pier&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Cove towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Cove&#039;s strategy revolves around offensive powers, with troops having excellent attacking skills and [[Nix and Nix Warrior|Nix and Nix Warriors]] acting as tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* 2 fast ranged attackers, with very nice specials.&lt;br /&gt;
* Strong and offensive units. (Cove units have the highest attack ratings of all towns creatures.)&lt;br /&gt;
* Only town with access to the powerful [[cannon]].&lt;br /&gt;
* Native terrain is [[swamp]], which makes it hard for other units to traverse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* Fastest creature is [[Haspid]] with speed 12.&lt;br /&gt;
* Units and heroes relatively low on defence.&lt;br /&gt;
* Only 2 fragile flying units.&lt;br /&gt;
* [[Mage Guild]] is limited to level 4.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Cove]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Castle&amp;diff=65902</id>
		<title>Castle</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Castle&amp;diff=65902"/>
		<updated>2023-12-03T04:57:57Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the [[town]]. For the town structure named Castle, see [[Fortifications]].}}&lt;br /&gt;
&lt;br /&gt;
{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Castle&#039;&#039;&#039; is a [[alignment|good alignment]] [[town]] with the [[knight]] and [[cleric]] [[hero class]]es. Castle represents [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the griffins and are under the protection of angels. With two types of ranged attack units and two flying unit types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 84|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Castle&#039;s [[native terrain]] is [[grass]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Castle buiding tree==&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| [[File:CastleBuildingTree.png|600px|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Castle-in.png|border|none|500px|thumb|right|Fully upgraded {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;20|{{M}}&amp;lt;br&amp;gt;18|{{O}}&amp;lt;br&amp;gt;20|{{S}}&amp;lt;br&amp;gt;18|{{C}}&amp;lt;br&amp;gt;18|{{Gem}}&amp;lt;br&amp;gt;18|{{G}}&amp;lt;br&amp;gt;5000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;47|{{M}}&amp;lt;br&amp;gt;24|{{O}}&amp;lt;br&amp;gt;52|{{S}}&amp;lt;br&amp;gt;24|{{C}}&amp;lt;br&amp;gt;29|{{Gem}}&amp;lt;br&amp;gt;24|{{G}}&amp;lt;br&amp;gt;61500}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;35||{{O}}&amp;lt;br&amp;gt;10||||{{G}}&amp;lt;br&amp;gt;7500}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;147|{{M}}&amp;lt;br&amp;gt;42|{{O}}&amp;lt;br&amp;gt;122|{{S}}&amp;lt;br&amp;gt;42|{{C}}&amp;lt;br&amp;gt;47|{{Gem}}&amp;lt;br&amp;gt;42|{{G}}&amp;lt;br&amp;gt;111000}}&lt;br /&gt;
|troop    = 29580 {{G}}, 6 {{Gem}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Castle common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Castle creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Castle unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Shadow of Death)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table}}&lt;br /&gt;
{{T!}}|content2=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}&lt;br /&gt;
		{{Hero table row|Christian|image=Christian|Knight|Ballista|Basic Leadership|Basic Artillery|no_spell=}}&lt;br /&gt;
{{Hero table row|Edric|image=Edric|Knight|Griffins|Basic Leadership|Basic Armorer|no_spell=}}&lt;br /&gt;
{{Hero table row|Orrin|image=Orrin|Knight|Archery|Basic Leadership|Basic Archery|no_spell=}}&lt;br /&gt;
{{Hero table row|Sorsha|image=Sorsha|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}}&lt;br /&gt;
{{Hero table row|Sylvia|image=Sylvia|Knight|Navigation|Basic Leadership|Basic Navigation|no_spell=}}&lt;br /&gt;
{{Hero table row|Tyris|image=Tyris|Knight|Cavaliers|Basic Leadership|Basic Tactics|no_spell=}}&lt;br /&gt;
{{Hero table row|Valeska|image=Valeska (HotA)|Knight|Archers|Basic Leadership|Basic Archery|no_spell=}}&lt;br /&gt;
{{Hero table row|Catherine|image=Catherine|Knight|Swordsmen|Basic Leadership|Basic Offense|no_spell=}}&lt;br /&gt;
{{Hero table row|Lord{{-}}Haart|source={{-}}{{withroe}}|image=Lord Haart|Knight|Estates|Basic Leadership|Basic Estates|no_spell=}}&lt;br /&gt;
{{Hero table row|Roland|source={{-}}{{withab}}|image=Roland|Knight|Swordsmen|Basic Leadership|Basic Armorer|no_spell=}}&lt;br /&gt;
{{Hero table row|Sir Mullich|source={{-}}{{withab}}|image=Sir Mullich (HotA)|Knight|Speed|Advanced Leadership||{{Empty}}|no_spell=}}&lt;br /&gt;
{{Hero table row|Adela|image=Adela|Cleric|Bless|Basic Wisdom|Basic Diplomacy|spell=Bless}}&lt;br /&gt;
{{Hero table row|Adelaide|image=Adelaide (HotA)|Cleric|Frost Ring|Advanced Wisdom||{{Empty}}|spell=Frost Ring}}&lt;br /&gt;
{{Hero table row|Caitlin|image=Caitlin (HotA)|Cleric|Gold|Basic Wisdom|Basic Intelligence|spell=Cure}}&lt;br /&gt;
{{Hero table row|Cuthbert|image=Cuthbert|Cleric|Weakness|Basic Wisdom|Basic Estates|spell=Weakness}}&lt;br /&gt;
{{Hero table row|Ingham|image=Ingham|Cleric|Monks|Basic Wisdom|Basic Mysticism|spell=Curse}}&lt;br /&gt;
{{Hero table row|Loynis|image=Loynis|Cleric|Prayer|Basic Wisdom|Basic Learning|spell=Prayer}}&lt;br /&gt;
{{Hero table row|Rion|image=Rion|Cleric|First Aid|Basic Wisdom|Basic First Aid|spell=Stone Skin}}&lt;br /&gt;
{{Hero table row|Sanya|image=Sanya|Cleric|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Dispel}}&lt;br /&gt;
{{Hero table row|Beatrice|source={{-}}{{withhota}}|image=Beatrice|Knight|Scouting|Basic Leadership|Basic Scouting|no_spell=}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} is not available for [[knight]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[cleric]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures (Shadow of Death)}}&lt;br /&gt;
		{{{{PAGENAME}} creature table}}&lt;br /&gt;
{{T!}}|content2=		{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures (Horn of the Abyss)}}&lt;br /&gt;
		{{{{PAGENAME}} creature table (HotA)}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Castle towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=75px | Alexandretta || width=75px | Armitage || width=75px | Brettonia || width=75px | Castellatus&lt;br /&gt;
|-&lt;br /&gt;
| Claxton || Cornerstone || Dunwall || Gateway&lt;br /&gt;
|-&lt;br /&gt;
| Highcastle || Kanan || Kildare || Middleheim&lt;br /&gt;
|-&lt;br /&gt;
| Transom || Whistledale || Whitemoon || Whitestone&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Castle towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.&lt;br /&gt;
* Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.&lt;br /&gt;
* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.&lt;br /&gt;
* Brothehood of the Sword increases the morale bonus of defending creatures&#039; by +2 in additon to [[Tavern]]&#039;s bonus. In other words, creatures defending a Castle towns with Brotherhood of the Sword have morale of +3. This becomes very useful if you want to mix troops from different town types together. However, because all [[Knight]]s start with [[Leadership]], the bonus is only valuable when using [[Cleric]] (or other [[hero class]]es) to defend the town.	&amp;lt;!-- Revision as of 09:27, 9 August 2014 by Kapteeni Ruoska from &#039;Castle specific buildings&#039; deleted page --&amp;gt;&lt;br /&gt;
* [https://www.celestialheavens.com/viewpage.php?id{{=}}441 Strategy Guide for Castle from Jolly Joker on Celestial Heavens]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Many useful creature specialties.&lt;br /&gt;
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]].&lt;br /&gt;
* [[Stables]] can provide heroes +400 [[movement]] points per remaining day of the week, which means roughly +20% more movement for heroes.&lt;br /&gt;
* [[Shipyard]], [[Lighthouse]], and [[Sylvia]] with [[Navigation]] specialty are all very useful on maps with significant water area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week.&lt;br /&gt;
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}.&lt;br /&gt;
* No units with immunity or resistance.&lt;br /&gt;
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.&lt;br /&gt;
* Fragile ranged units.&lt;br /&gt;
* Grass which is Castle&#039;s [[native terrain]] doesn&#039;t give any [[movement penalty]] to the enemy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Castle]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Rampart&amp;diff=65901</id>
		<title>Rampart</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Rampart&amp;diff=65901"/>
		<updated>2023-12-03T04:57:52Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Rampart&#039;&#039;&#039; is a [[alignment|good alignment]] [[town]] with the [[ranger]] and [[druid]] [[hero class]]es. Rampart represents [[AvLee]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents — especially those dependent on magical attacks.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 104|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rampart&#039;s [[native terrain]] is [[grass]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Rampart building tree==&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| [[File:RampartBuildingTree.png|600px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Rampart-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;25|{{M}}&amp;lt;br&amp;gt;28|{{O}}&amp;lt;br&amp;gt;25|{{S}}&amp;lt;br&amp;gt;28|{{C}}&amp;lt;br&amp;gt;28|{{Gem}}&amp;lt;br&amp;gt;28|{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;65||{{C}}&amp;lt;br&amp;gt;55|{{Gem}}&amp;lt;br&amp;gt;15|{{G}}&amp;lt;br&amp;gt;51500}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;7|{{M}}&amp;lt;br&amp;gt;2|{{O}}&amp;lt;br&amp;gt;12|{{S}}&amp;lt;br&amp;gt;2|{{C}}&amp;lt;br&amp;gt;12|{{Gem}}&amp;lt;br&amp;gt;2|{{G}}&amp;lt;br&amp;gt;11500}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;122|{{M}}&amp;lt;br&amp;gt;30|{{O}}&amp;lt;br&amp;gt;142|{{S}}&amp;lt;br&amp;gt;30|{{C}}&amp;lt;br&amp;gt;95|{{Gem}}&amp;lt;br&amp;gt;45|{{G}}&amp;lt;br&amp;gt;106000}}&lt;br /&gt;
|troop    = 26620 {{G}}, 4 {{C}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Rampart common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Rampart creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Rampart unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Shadow of Death)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table}}&lt;br /&gt;
{{T!}}|content2=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}&lt;br /&gt;
		{{Hero table row|Clancy|image=Clancy|Ranger|Unicorns|Basic Interference|Basic Pathfinding|no_spell=}}&lt;br /&gt;
{{Hero table row|Ivor|image=Ivor|Ranger|Elves|Basic Archery|Basic Offense|no_spell=}}&lt;br /&gt;
{{Hero table row|Jenova|image=Jenova|Ranger|Gold|Advanced Archery|||no_spell=}}&lt;br /&gt;
{{Hero table row|Kyrre|image=Kyrre|Ranger|Logistics|Basic Archery|Basic Logistics|no_spell=}}&lt;br /&gt;
{{Hero table row|Mephala|image=Mephala|Ranger|Armorer|Basic Leadership|Basic Armorer|no_spell=}}&lt;br /&gt;
{{Hero table row|Ryland|image=Ryland|Ranger|Dendroids|Basic Leadership|Basic Diplomacy|no_spell=}}&lt;br /&gt;
{{Hero table row|Thorgrim|image=Thorgrim (HotA)|Ranger|Resistance|Advanced Resistance|||no_spell=}}&lt;br /&gt;
{{Hero table row|Ufretin|image=Ufretin|Ranger|Dwarves|Basic Interference|Basic Luck|no_spell=}}&lt;br /&gt;
{{Hero table row|Gelu|source={{-}}{{withab}}|image=Gelu|Ranger|Sharpshooters|Basic Leadership|Basic Archery|no_spell=}}&lt;br /&gt;
{{Hero table row|Aeris|image=Aeris|Druid|Pegasi|Basic Wisdom|Basic Scouting|spell=Protection from Air}}&lt;br /&gt;
{{Hero table row|Alagar|image=Alagar|Druid|Ice Bolt|Basic Wisdom|Basic Sorcery|spell=Ice Bolt}}&lt;br /&gt;
{{Hero table row|Coronius|image=Coronius (HotA)|Druid|Slayer|Basic Wisdom|Basic Scholar|spell=Slayer}}&lt;br /&gt;
{{Hero table row|Elleshar|image=Elleshar|Druid|Intelligence|Basic Wisdom|Basic Intelligence|spell=Curse}}&lt;br /&gt;
{{Hero table row|Gem|image=Gem (HotA)|Druid|First Aid|Basic Wisdom|Basic First Aid|spell=Summon Boat}}&lt;br /&gt;
{{Hero table row|Malcom|image=Malcom|Druid|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Magic Arrow}}&lt;br /&gt;
{{Hero table row|Melodia|image=Melodia|Druid|Fortune|Basic Wisdom|Basic Luck|spell=Fortune}}&lt;br /&gt;
{{Hero table row|Uland|image=Uland|Druid|Cure|Basic Wisdom|Basic Ballistics|spell=Cure}}&lt;br /&gt;
{{Hero table row|Giselle|source={{-}}{{withhota}}|image=Giselle|Ranger|Interference|Advanced Interference|||no_spell=}}&lt;br /&gt;
{{T!}}&lt;br /&gt;
Notes:&lt;br /&gt;
* [[Gem]]&#039;s starting {{Sn|Summon Boat}} is replaced by {{Sn|Bless}} on maps without water.&lt;br /&gt;
* [[Thorgrim]] is banned by default for having [[Resistance]] specialty, being replaced with [[Giselle]], as Resistance is also banned by default.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[ranger]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[druid]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures}}&lt;br /&gt;
{{Rampart creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Rampart towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=80px | Bath&#039;iere || width=80px | Ceiliedgh || width=80px | Elfwind || width=80px | Emerald Moor&lt;br /&gt;
|-&lt;br /&gt;
| Forest || Forest Glen || Fortune Keep || Gladeroot&lt;br /&gt;
|-&lt;br /&gt;
| Green Falls || Marishen || Rainhaven || Serenity&lt;br /&gt;
|-&lt;br /&gt;
| Still Water || Strongglen || Wild Willow || Wise Oak&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Rampart towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* With  two  slow  creature types, [[Dwarf and Battle Dwarf|dwarves]]  and  [[Dendroid Guard and Dendroid Soldier|dendroids]], rampart armies may be best suited to defensive tactics. Most of Rampart creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.&lt;br /&gt;
* [[Silver Pegasus|Silver Pegasi]] are among the fastest creatures in the game, which often offers chance to act first in combat. However, they are quite fragile and should be used with caution.&lt;br /&gt;
* [[Gold Dragon]]s&#039; [[spell immunity]] is a double-edged sword, their skills cannot be enhanced but nor can they be diminished. &lt;br /&gt;
* &#039;&#039;&#039;Beware of Green and Gold Dragons&#039; breath attack which can damage your own troops.&#039;&#039;&#039; &lt;br /&gt;
* Having only Gold Dragons in your army and having learnt [[Armageddon]] spell somewhere, you may rush through the map with [[Dragogeddon]] manoeuvre. Green Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.&lt;br /&gt;
* [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters). &lt;br /&gt;
* The [[Grand Elf]] is a nice shooter, but is often [[blind]]ed or [[direct damage spells|damaged]] through spells. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.&lt;br /&gt;
* It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings.&lt;br /&gt;
* Defending a town, it is possible to use [[Dendroid]]s to bind enemies in the moats.&lt;br /&gt;
* Try to build [[Treasury]] as soon as possible. Having a Treasury, don&#039;t spend money on Days 5-7 if it isn&#039;t necessary, and try to sell resources for gold at a [[Marketplace]] or [[Trading Post]]. You will earn interest when the new week begins.&lt;br /&gt;
* [https://www.celestialheavens.com/viewpage.php?id{{=}}446 Strategy Guide for Rampart von Jolly Joker on Celestial Heavens]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* [[Centaur]]s and [[Centaur Captain]]s are among the best 1st level creatures.&lt;br /&gt;
* Several [[Treasury|Treasuries]] can become extremely powerful in longer games as every treasury&#039;s 10% bonus is cumulative.&lt;br /&gt;
* [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game and, what is even more important, shoot twice.&lt;br /&gt;
* Several units with high speed rating can form a very potent force in the late game.&lt;br /&gt;
* Rampart produces the most hit points per week of all towns.&lt;br /&gt;
* Many anti-magic abilities of creatures. This includes [[Dwarf and Battle Dwarf|Dwarves&#039;]] resistance, ability of [[Pegasus and Silver Pegasus|Pegasi]] to increase cost of a spell casted by the enemy hero, [[Unicorn and War Unicorn|Unicorns&#039;]] aura of resistance, and finally [[Green Dragon and Gold Dragon|Green and Gold Dragons&#039;]] immunity to the majority of spells (Gold Dragons can be part of [[Dragogeddon]]).&lt;br /&gt;
* Unicorns are versatile high-level warriors, useful in both attack and defense. After being upgraded, they become one of the fastest creatures unable to fly, and have brilliant health. Moreover, they are very cheap, as [[Manticore and Scorpicore|Scorpicores]] and [[Wyvern and Wyvern Monarch|Wyvern Monarchs]] have higher price and lower stats than War Unicorns (while being quite faster than the latter and able to fly).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) which is only 3 lvl and has low hit points.&lt;br /&gt;
* [[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down.&lt;br /&gt;
* [[Gold Dragon]]s can not be [[Resurrection|resurrected]], but unlike [[Black Dragon]]s can be killed by [[Implosion]].&lt;br /&gt;
* Gold Dragons are very fast, but they are immune to [[Haste]] and [[Prayer]]. Therefore, [[Necropolis]] and [[Fortress]] have an opportunity to overtake Rampart by top speed since they both have creatures faster than [[Pegasus and Silver Pegasus|Silver Pegasi]].&lt;br /&gt;
* [[Pegasus and Silver Pegasus|Pegasi]] are very fragile and not very strong, having the lowest HP among 4th-level melee units and no combat abilities like [[Crusader]]s&#039; [[double attack]] or [[Basilisk]]s&#039; [[petrifying attack|petrification]]. Moreover, their dwelling requires high amount of [[Crystal]]s, and without it you will never get [[Unicorn and War Unicorn|Unicorns]] and Dragons.&lt;br /&gt;
* Unlike [[Dungeon]], Rampart cannot have [[Armageddon]] in the [[Mage Guild]], decreasing the possibility of [[Dragogeddon]]. Moreover, Rangers cannot learn [[Fire Magic]], which disallows them to use Armageddon spell in the most effective way. On the other hand, [[Prayer]] spell is allowed in Rampart and banned in Dungeon, and it strongly buffs Green Dragons (but not Gold Dragons).&lt;br /&gt;
* Grass which is Rampart&#039;s [[native terrain]] doesn&#039;t give any [[movement penalty]] to the enemy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Rampart]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necropolis&amp;diff=65900</id>
		<title>Necropolis</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necropolis&amp;diff=65900"/>
		<updated>2023-12-03T04:57:47Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Necropolis&#039;&#039;&#039; is an evil [[alignment]] [[town]] with [[necromancer]] and [[Death Knight|death knight]] [[hero class]]es. Necropolis represents [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 100|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Necropolis&#039; [[native terrain]] is [[dirt]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Necropolis building tree==&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| [[File:NecropolisBuildingTree.png|left|600px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Necropolis-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;25|{{M}}&amp;lt;br&amp;gt;28|{{O}}&amp;lt;br&amp;gt;25|{{S}}&amp;lt;br&amp;gt;28|{{C}}&amp;lt;br&amp;gt;28|{{Gem}}&amp;lt;br&amp;gt;28|{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;60|{{M}}&amp;lt;br&amp;gt;32{{-wa}}&amp;lt;br&amp;gt;31{{-wh}}|{{O}}&amp;lt;br&amp;gt;70{{-wa}}&amp;lt;br&amp;gt;65{{-wh}}|{{S}}&amp;lt;br&amp;gt;22{{-wa}}&amp;lt;br&amp;gt;15{{-wh}}|{{C}}&amp;lt;br&amp;gt;17|{{Gem}}&amp;lt;br&amp;gt;17|{{G}}&amp;lt;br&amp;gt;48400}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;20||||||{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;150|{{M}}&amp;lt;br&amp;gt;60{{-wa}}&amp;lt;br&amp;gt;59{{-wh}}|{{O}}&amp;lt;br&amp;gt;135{{-wa}}&amp;lt;br&amp;gt;130{{-wh}}|{{S}}&amp;lt;br&amp;gt;50{{-wa}}&amp;lt;br&amp;gt;43{{-wh}}|{{C}}&amp;lt;br&amp;gt;45|{{Gem}}&amp;lt;br&amp;gt;45|{{G}}&amp;lt;br&amp;gt;97400}}&lt;br /&gt;
|troop    = 26920 {{G}}, 2 {{M}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Necropolis common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Necropolis creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Necropolis unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Shadow of Death)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table}}&lt;br /&gt;
{{T!}}|content2=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}&lt;br /&gt;
		{{Hero table row|Charna|image=Charna|Death{{-}}Knight|Wights|Basic Necromancy|Basic Tactics|spell=Magic Arrow}}&lt;br /&gt;
{{Hero table row|Clavius|image=Clavius|Death{{-}}Knight|Gold|Basic Necromancy|Basic Offense|spell=Magic Arrow}}&lt;br /&gt;
{{Hero table row|Galthran|image=Galthran (HotA)|Death{{-}}Knight|Skeletons|Basic Necromancy|Basic Armorer|spell=Shield}}&lt;br /&gt;
{{Hero table row|Isra|image=Isra|Death{{-}}Knight|Necromancy|Advanced Necromancy|||spell=Magic Arrow}}&lt;br /&gt;
{{Hero table row|Moandor|image=Moandor|Death{{-}}Knight|Liches|Basic Necromancy|Basic Learning|spell=Slow}}&lt;br /&gt;
{{Hero table row|Straker|image=Straker|Death{{-}}Knight|Walking Dead|Basic Necromancy|Basic Interference|spell=Haste}}&lt;br /&gt;
{{Hero table row|Tamika|image=Tamika|Death{{-}}Knight|Black Knights|Basic Necromancy|Basic Offense|spell=Magic Arrow}}&lt;br /&gt;
{{Hero table row|Vokial|image=Vokial|Death{{-}}Knight|Vampires|Basic Necromancy|Basic Artillery|spell=Stone Skin}}&lt;br /&gt;
{{Hero table row|Haart Lich|source={{-}}{{withab}}|image=Lord Haart Death Knight|Death{{-}}Knight|Black Knights|Advanced Necromancy|||spell=Slow}}&lt;br /&gt;
{{Hero table row|Aislinn|image=Aislinn|Necromancer|Meteor Shower|Basic Necromancy|Basic Wisdom|spell=Meteor Shower}}&lt;br /&gt;
{{Hero table row|Nagash|image=Nagash|Necromancer|Gold|Basic Necromancy|Basic Intelligence|spell=Protection from Air}}&lt;br /&gt;
{{Hero table row|Nimbus|image=Nimbus (HotA)|Necromancer|Eagle Eye|Basic Necromancy|Basic Eagle Eye|spell=Shield}}&lt;br /&gt;
{{Hero table row|Sandro|image=Sandro|Necromancer|Sorcery|Basic Necromancy|Basic Sorcery|spell=Slow}}&lt;br /&gt;
{{Hero table row|Septienna|image=Septienna|Necromancer|Death Ripple|Basic Necromancy|Basic Scholar|spell=Death Ripple}}&lt;br /&gt;
{{Hero table row|Thant|image=Thant|Necromancer|Animate Dead|Basic Necromancy |Basic Mysticism|spell=Animate Dead}}&lt;br /&gt;
{{Hero table row|Vidomina|image=Vidomina|Necromancer|Necromancy|Advanced Necromancy|||spell=Curse}}&lt;br /&gt;
{{Hero table row|Xsi|image=Xsi|Necromancer|Stone Skin|Basic Necromancy|Basic Learning|spell=Stone Skin}}&lt;br /&gt;
{{Hero table row|Ranloo|source={{-}}{{withhota}}|image=Ranloo|Death{{-}}Knight|Ballista|Basic Necromancy|Basic Artillery|spell=Haste}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Leadership}}, {{ss|First Aid}} and {{ss|Estates}} are not available for [[death knight]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Leadership}}, {{ss|First Aid}} and {{ss|Interference}}{{-wh}} are not available for [[necromancer]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures}}&lt;br /&gt;
{{Necropolis creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Necropolis towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=85px | Agony || width=85px | Blackquarter || width=85px | Blight || width=85px | Cessacioun&lt;br /&gt;
|-&lt;br /&gt;
| Coldreign || Coldsoul || Death&#039;s Gate || Dark Cloud&lt;br /&gt;
|-&lt;br /&gt;
| Dark Eternal || Ghostwind || Grave Raven || Haunt&#039;s Wind&lt;br /&gt;
|-&lt;br /&gt;
| Sanctum || Shadow Keep || Terminus || Worm Warren&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Necropolis towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent.&lt;br /&gt;
&lt;br /&gt;
* All Necropolis&#039; creatures are [[undead]], which means that they are unaffected by [[morale]]. They are also immune to all [[mind spell]]s as well as [[Curse]], [[Bless]], [[Resurrection]] and [[Death Ripple]].&lt;br /&gt;
&lt;br /&gt;
* Necropolis is one of the most powerful towns. It has very strong 4th and 6th level creatures, as well as mighty shooters. [[Vampire Lord]]s and [[Dread Knight]]s are among the strongest in their respective levels, and while having [[Power Lich]]es in an army consisting of living creatures may have problematic because of the [[death cloud]] attack, in the army of undead it is an advantage. Skeletons are around average rank of 1st level creatures, but due to [[Necromancy]] secondary skill, their numbers can be signifcantly greater than other 1st level creatures. The downside is, that [[Walking Dead]]s, [[Wight]]s, and [[Bone Dragon]]s are all among the weakest creatures of their respective levels. In fact, [[Bone Dragon]] is perhaps the weakest 7th level creature.&lt;br /&gt;
&lt;br /&gt;
* Bone Dragons and Ghost Dragons are underrated. Their -1 to enemy morale means that neutral mobs except for Minotaurs will never get an extra turn in battle, which gives the Necromancer greater control of the battlefield, reducing losses over time, and eventually resulting in a larger, stronger army. When upgraded to Ghost Dragons, they become faster than all units below level 7, allowing the Necromancer to cast the first spell unless the opponent has a Firebird/Phoenix or an upgraded Black Dragon, Gold Dragon, Arch Angel, or Arch Devil. The Ghost Dragon&#039;s aging attack is useless in small battles, but is terrifying in huge battles when split into 3 stacks and used to age the opponent&#039;s best stacks.&lt;br /&gt;
&lt;br /&gt;
* Necropolis has excellent magic capabilities. It can build level 5th [[Mage Guild]] and has few special spells like [[Animate Dead]] and [[Death Ripple]] to support the armies. Also, undead hordes are immune to [[mind spell]]s, which greatest advantage is that they cannot be [[blind]]ed or &amp;quot;[[berserk]]ed&amp;quot;. In addition, undead do not suffer from negative [[morale]] (nor do they benefit from positive). This makes the [[Spirit of Oppression]] a useful tool for Necropolis armies.&lt;br /&gt;
&lt;br /&gt;
* Perhaps the most outstanding feature closely related to Necropolis is [[Necromancy]] [[secondary skill]]. It enables heroes with the skill to &amp;quot;harvest&amp;quot; [[Skeleton]]s (or [[Skeleton Warrior]]s) from enemy armies as well as allied creatures. It is possible for a hero with Necromancy skill to come out from a battle with more troops than he went to it.&lt;br /&gt;
&lt;br /&gt;
* An advantageous tactics with Necropolis is &amp;quot;harvesting&amp;quot; skeletons with the [[Necromancy]] [[secondary skill]]. At expert level Necromancy allows 30% (15% in {{hota}}) of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with two structures: [[Necromancy Amplifier]](s) and [[Soul Prison]]. Amplifiers can typicallly be constructed in necropolis towns, while Soul Prison is the [[grail building]] of Necropolis. Each amplifier increases the percentage points by +10% (5% in {{hota}}). &lt;br /&gt;
&lt;br /&gt;
* There are also artifacts that can increase the skill: [[Amulet of the Undertaker]] increases the percentage points by +5% (2.5% in {{hota}}), [[Vampire&#039;s Cowl]] by +10% (5% in {{hota}}) and [[Dead Man&#039;s Boots]] by +15% (7.5% in {{hota}}). The artifacts combine to the [[Cloak of the Undead King]] which gives another +30% (15% in {{hota}}) to the [[Necromancy]] skill. With these artifacts and one amplifier, the Necromancy secondary skill can be increased to 100% (50% in {{hota}}). Additionally, two heroes specialize in Necromancy, [[Isra]] and [[Vidomina]]. Combining either of them with one amplifier and all three artifacts, it is possible in {{hota}} to reach 100% skill level in necromancy at level 67, which means that possibly all the creatures killed in combat will be brought back as skeletons.&lt;br /&gt;
&lt;br /&gt;
* Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see [[growth]]) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. This is especially valid for low-level creatures that come in large numbers, like hobgoblins. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional [[Skeleton]]s.&lt;br /&gt;
&lt;br /&gt;
* Even without necromancy, you can turn any creature into [[Skeletons]]. This means that free level 1 map dwelling (like for [[Gremlins]] and [[Imps]]) will give you free skeletons indirectly, thanks to the [[Skeleton Transformer]]. That means you don&#039;t even need wandering enemies or the Necromancy secondary skill to raise huge hordes of skeletons as the Necropolis, and outnumber other towns.&lt;br /&gt;
&lt;br /&gt;
* [https://www.celestialheavens.com/viewpage.php?id{{=}}445 Strategy Guide for Necropolis from Jolly Joker on Celestial Heavens]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
*A variety of good heroes to choose from.&lt;br /&gt;
*A variety of strategies available.&lt;br /&gt;
*Units are unaffected by negative [[Morale]] thus unaffected also by [[Sorrow]] or [[Spirit of Oppression]], mixing with other [[Town]] type units still has a penalty on units of other towns.&lt;br /&gt;
*Unaffected by [[Mind spells]] like [[Elemental]]s, even [[Blind]] does not function on [[Undead]] units.&lt;br /&gt;
*[[Necromancy]] is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every [[Necropolis]] hero typically has. Given affordable [[Necromancy amplifier]] buildings (10% point building bonus to [[Necromancy]], &#039;&#039;&#039;unique&#039;&#039;&#039; town [[secondary skill]] boost building feature for all own heroes on the map, safe the [[Navigation]] centric building [[Lighthouse]] the only [[secondary skill]] bonus enhancer building available in the game) in [[Necropolis]] towns and a range of artifacts that further enhance the skill percentage like [[Vampire%27s_Cowl|Vampire&#039;s Cowl]] it is rather easy to recruit a small but steady number of [[Undead]] from most other creatures after fights. Every successful fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. [[Undead]] generally are [[Animate Dead]] resurrectable during combat additionally and the [[Skeleton Transformer]] in a [[Necropolis]] town can change foreign units to [[Skeleton]]s so mixing foreign units with [[Necropolis]] town units does not make them suffer [[morale]] penalty when converting them to [[Skeleton]]s first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or [[Necromancy]] skill bonus points which are readily available via buildings or artifacts or even hero specials.&lt;br /&gt;
*[[Vampire Lord]]s are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like [[Undead]], [[Unliving|Construct]]s or [[Elemental]]s) immune to the Vampire Lords&#039; [[Life drain]] ability and as long as the Vampire Lords are used properly (with [[Blind]] on extra enemy stacks for example or [[Counterstrike]] on the [[Vampire Lord]]s amidst low number/low hp enemy stacks, alternated with [[Animate Dead]] to help out if the [[Life Drain]] to damage inbound ratio is proving destructive to the [[Vampire Lord]] stack - perhaps also using [[Haste]] and the [[Flying]] feature of the [[Vampire Lord]]s to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via [[Animate Dead]], [[Cure]] or [[First Aid]]).&lt;br /&gt;
* The level 3 spell [[Animate Dead]] (which the necromancer hero [[Thant]] has built in) can resurrect units in combat, and they &#039;&#039;&#039;stay&#039;&#039;&#039; resurrected after combat. So given a good balance of [[Thant]]s undead and repairable units compared to the opponent, enough mana for the resurrects and having [[Shackles of War]] for unlimited turns (a smaller version would be using [[Blind]] on all remaining enemy units and killing one [[blind]]ed stack each turn, keeping the enemy locked until  the enemy hero is lost to the opponent and the artifacts if any are transferred) he would not lose any units in combat but also often get additional [[Necromancy]] created skeletons (which would hamper movement on the adventure map a little, as [[Skeleton]]s are slow creatures (and even with [[Town Portal]] and [[Dimension Door]] there&#039;s an [[adventure map]] movement penalty to consider)).&lt;br /&gt;
*There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill [[Necromancy]] like [[Cloak of the Undead King]], but also [[Pendant of Death]] which counters the mini, undead-only version of [[Armageddon]], damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).&lt;br /&gt;
*Both Necropolis hero types begin with a spell book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* Necropolis produces the least amount of units per week. (Not counting Necromancy).&lt;br /&gt;
* [[Walking Dead]] and [[Zombie]]s slow armies down.&lt;br /&gt;
* Only one ranged attacker [[Lich]]/[[Power Lich]] which also has a [[Melee penalty]], no [[Double attack]] and cannot attack Siege Walls.&lt;br /&gt;
* Unaffected by [[Bless]].&lt;br /&gt;
* Unaffected by positive [[Morale]]. Mixing creatures of other town types without converting them to [[Skeleton]]s via [[Skeleton Transformer]] first will get them negative [[Morale]] of course, on the other hand [[Spirit of Oppression]] is a very nice thing to have for any Necropolis hero with only Necropolis units in the party as it does not do any harm to [[Necropolis]] units. The [[Dread Knight]]s&#039; [[Death blow]] feature works largely (no [[Luck]] bonus for the second strike) like an attack only, no movement [[Morale]] bonus would, but at a higher probability of 20% (high [[Morale]] has 12.5% of activating a second action each creature) and it is a natural feature.&lt;br /&gt;
* Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat resurrectable skeletons might hamper adventure map transfers (to re-flag buildings for instance) safe for [[Town Portal]] which is a nice (and often &#039;&#039;banned&#039;&#039;) spell to jump the adventure map)).&lt;br /&gt;
* Bone and [[Ghost Dragon]]s are near the bottom of the Level 7&#039;s in strength and usefulness.&lt;br /&gt;
* Necropolis heroes cannot learn first aid, even though their blacksmith produces first aid tents.&lt;br /&gt;
* [[Armageddon]] spell is in the Mage Guild, but is useless for Necropolis units since the undead don&#039;t have fire magic immunity. Moreover, a [[Rampart]], [[Inferno]], [[Dungeon]], or [[Conflux]] hero may capture a Necropolis and learn Armageddon, which will be used in a proper way via [[dragogeddon]].&lt;br /&gt;
* Dirt which is Necropolis&#039;s [[native terrain]] doesn&#039;t give any [[movement penalty]] to the enemy.&lt;br /&gt;
* This town is often considered too strong and thus is &#039;&#039;banned&#039;&#039; in many multiplayer games/tournaments. In {{hota}} all percentages for [[Necromancy]] got halved in an attempt to balance this and also [[Galthran]] got replaced by [[Ranloo]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some thoughts&#039;&#039;&#039;&lt;br /&gt;
If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to single-handedly take out large numbers of low-level creatures. Combine with &amp;quot;counterstrike&amp;quot; to get even better effect. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The month of the Hobgoblin&amp;quot; and the like are [[Necromancers]]&#039; wet dream. Just take your strongest hero and stockpile Skeletons. [[Necromancy]] adds a little bit of motivation on clearing maps - who needs experience and levelups, when there&#039;s [[Skeletons]] aplenty?&lt;br /&gt;
&lt;br /&gt;
The Necropolis has only a few units they can rely on, the others can wait with being bought and, in time, even be ignored. The reliable units are: [[Skeleton Warrior]]s, [[Vampire Lord]]s, [[Power Lich]]es and [[Dread Knight]]s.&lt;br /&gt;
&lt;br /&gt;
You get [[Skeleton Warrior]]s only if your ranks are full at the *end* of combat and if you have a stack of [[Skeleton Warrior]]s and no stack of [[Skeleton]]s. The downpart is that you get less than if you&#039;d get normal [[Skeleton]]s (2/3rds as many). Therefore, if it is logistically managable, it would be better to try and get a horde of normal [[Skeleton]]s first, and then upgrade them at a Necropolis or Hill Fort for the last battle.&lt;br /&gt;
&lt;br /&gt;
If there are any Level 1 dwellings nearby, recruit them and take them to the Necropolis. If you have a [[Skeleton Transformer]], you&#039;re practically getting free [[skeleton]]s, and even free [[Skeleton warrior]]s if there is a [[Hill Fort]] close by too.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necropolis]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tower&amp;diff=65899</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tower&amp;diff=65899"/>
		<updated>2023-12-03T04:57:41Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; is a [[alignment|good alignment]] [[town]] with [[alchemist]] and [[wizard]] [[hero class]]es. Tower represents [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 112|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tower&#039;s [[native terrain]] is [[snow]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Tower building tree==&lt;br /&gt;
&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
In{{-}}{{hota}} the building tree was changed:&lt;br /&gt;
* [[Altar of Wishes]], [[Golden Pavilion]], [[Golden Pavilion|Upg. Golden Pavilion]], [[Cloud Temple]] and [[Cloud Temple|Upg. Cloud Temple]]&amp;lt;br /&amp;gt;no longer require [[Mage Guild]] and [[Mage Tower]].&lt;br /&gt;
* [[Golden Pavilion]] and [[Golden Pavilion|Upg. Golden Pavilion]] now require [[Altar of Wishes]].&lt;br /&gt;
* [[Altar of Wishes|Upg. Altar of Wishes]] no longer requires [[Mage Tower]] ([[Mage Guild]] is still required).}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]}}&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;25|{{M}}&amp;lt;br&amp;gt;28|{{O}}&amp;lt;br&amp;gt;25|{{S}}&amp;lt;br&amp;gt;28|{{C}}&amp;lt;br&amp;gt;28|{{Gem}}&amp;lt;br&amp;gt;28|{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;55|{{M}}&amp;lt;br&amp;gt;15|{{O}}&amp;lt;br&amp;gt;60|{{S}}&amp;lt;br&amp;gt;10|{{C}}&amp;lt;br&amp;gt;16|{{Gem}}&amp;lt;br&amp;gt;56|{{G}}&amp;lt;br&amp;gt;54300{{-wa}}&amp;lt;br&amp;gt;47800{{-wh}}}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;10|{{M}}&amp;lt;br&amp;gt;5|{{O}}&amp;lt;br&amp;gt;10|{{S}}&amp;lt;br&amp;gt;5|{{C}}&amp;lt;br&amp;gt;5|{{Gem}}&amp;lt;br&amp;gt;5|{{G}}&amp;lt;br&amp;gt;14500}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;135|{{M}}&amp;lt;br&amp;gt;48|{{O}}&amp;lt;br&amp;gt;135|{{S}}&amp;lt;br&amp;gt;43|{{C}}&amp;lt;br&amp;gt;49|{{Gem}}&amp;lt;br&amp;gt;89|{{G}}&amp;lt;br&amp;gt;111800{{-wa}}&amp;lt;br&amp;gt;105300{{-wh}}}}&lt;br /&gt;
|troop    = 30800 {{G}}, 4 {{Gem}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Tower common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Tower creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Tower unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Shadow of Death)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table}}&lt;br /&gt;
{{T!}}|content2=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table (HotA)}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} is not available for [[alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[wizard]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{creature table||bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures}}&lt;br /&gt;
{{tower creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=75px | Athenaeum || width=75px | Ayer || width=75px | Cloudfire || width=75px | Cloudspire &lt;br /&gt;
|- &lt;br /&gt;
| Corona || Equinox || Facture || Fallen Star&lt;br /&gt;
|-&lt;br /&gt;
| Machina || Manufactury || Mystos || Silverspire&lt;br /&gt;
|-&lt;br /&gt;
| Silverwing || Stronggale || Tirith || Valtara&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Tower towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Tower armies have some of the best ranged-attack units available.&lt;br /&gt;
&lt;br /&gt;
* A good strategy for Tower is to upgrade [[Workshop]] as soon as possible  in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first.&lt;br /&gt;
&lt;br /&gt;
* Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies&#039; can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time.&lt;br /&gt;
&lt;br /&gt;
* Tower&#039;s town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like [[Fireball]], [[Meteor Shower]], [[Frost Ring]], [[Inferno]], etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don&#039;t attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems.&lt;br /&gt;
&lt;br /&gt;
* [[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive.&lt;br /&gt;
&lt;br /&gt;
* Tower towns are very powerful in the late game, and draw much of their lore from the &amp;quot;wizard&amp;quot; hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary.&lt;br /&gt;
&lt;br /&gt;
* The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game.&lt;br /&gt;
&lt;br /&gt;
* However, after assembling a decent army consisting mostly of [[Titans]], [[Naga Queen|Naga Queens]] and several other support units like a few [[Master Genie]] stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows [[Slow|Expert Slow]].&lt;br /&gt;
&lt;br /&gt;
* If you have in the army both [[Giant and Titan|Titans]] and [[Red Dragon and Black Dragon|Black Dragons]] who [[hate]] each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
*Powerful units.&lt;br /&gt;
*Three ranged units and two fliers.&lt;br /&gt;
*Blacksmith is producing [[Ammo Cart]]s, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots.&lt;br /&gt;
*Magic themed town.&lt;br /&gt;
**[[Library]] allows extra spells for each level of the [[Mage Guild]].&lt;br /&gt;
**Both hero types begin with a [[Spell Book]] and a starting spell.&lt;br /&gt;
**[[Stone Golem and Iron Golem|Golems]] take lower spell damage than any other town units (not regarding those who are completely immune to this or that spell), thus are very good for defending towns.&lt;br /&gt;
**[[Mage and Arch Mage|Magi and Arch magi]] decrease spell cost by 2.&lt;br /&gt;
**[[Master Genie|Master Genies]] cast spells.&lt;br /&gt;
*Good support heroes, with many [[Scholar]]s.&lt;br /&gt;
*Powerful protection of the town via [[Land Mine]]s.&lt;br /&gt;
*Tower&#039;s [[native terrain]] is [[snow]], so without [[Logistics]] and [[Pathfinding]], the enemy will have complications to reach you.&lt;br /&gt;
*If you play against [[Dungeon]], your Titans will have [[Hate|150% damage output]] against [[Red Dragon and Black Dragon|Black Dragons]] and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way.&lt;br /&gt;
*Tower is the only town besides the evil ones where [[Curse]] is not banned.&lt;br /&gt;
* Giants and Titans are the only 7th level units against whom [[Slayer]] spell does not work until your enemy has Expert [[Fire Magic]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week.&lt;br /&gt;
*[[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] and [[Stone Golem and Iron Golem|Golems]] cannot be resurrected in any way.&lt;br /&gt;
*Requires lots of valuable [[resources]].&lt;br /&gt;
*Relatively slow town (fastest troops move at speed 11). [[Naga and Naga Queen|Nagas]] which are often Tower&#039;s main power are among the slowest on 5-7 level.&lt;br /&gt;
*Prior to their upgrade, many units have significant weaknesses, and basic [[Gremlin]]s and [[Giant]]s are on the bottom of their level.&lt;br /&gt;
*Spellcasting of [[Genie and Master Genie|Master Genies]] is random, and they can cast a generally useless spell like [[Magic Mirror]], a spell which doesn&#039;t make much sense in the current situation (e.g. [[Cure]] on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now ([[Anti-magic]], [[Frenzy]]).&lt;br /&gt;
*The most expensive town to build up.&lt;br /&gt;
*Apart from [[Dungeon]], Tower is perhaps the worst town to play on Impossible level, as [[Mage Tower]] which is necessary for 5-7 level dwellings requires [[Mage Guild]] and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources). The ability of Master Gremlins to shoot is a big advantage, though.&lt;br /&gt;
*Playing against [[Inferno]], beware of [[Efreet]] who can easily destroy your [[Genie]]s due to [[Hate|150% damage output]]. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have [[Fire Shield]] ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies.&lt;br /&gt;
*3rd level creatures&#039; dwellings on the map are guarded, which may cause complications in the early game.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tower]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Conflux&amp;diff=65898</id>
		<title>Conflux</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Conflux&amp;diff=65898"/>
		<updated>2023-12-03T04:57:36Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inab}}&lt;br /&gt;
{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Conflux&#039;&#039;&#039; is a [[alignment|neutral alignment]] [[town]] with the [[planeswalker]] and [[elementalist]] [[hero class]]es. Conflux is focused around magic and magic-related units. Conflux represents [[Elemental Planes|the elemental planes.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A Conflux is home to the Elementalist and Planeswalker. Composed primarily of elemental creatures, the Conflux also offers home to the Sprites and the elusive Phoenix. What makes Conflux towns unique is their emphasis on creatures of mid-range power. Generals continue to debate if this is the strategic strength or weakness of the town. Regardless, all agree it takes an astute commander to effectively lead a Conflux army...&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 14|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Conflux&#039;s [[native terrain]] is [[grass]] (replaced with [[highlands]] in [[Horn of the Abyss]]){{-wh}}.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Conflux building tree==&lt;br /&gt;
&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]&amp;lt;br /&amp;gt;&lt;br /&gt;
In{{-}}{{hota}} the building tree was changed:&lt;br /&gt;
* [[Magic Lantern|Upg. Magic Lantern]] now requires [[Mage Guild|Mage Guild Level 1]] and [[Magic University]]&lt;br /&gt;
* New building [[Vault of Ashes]] was added. It increases the growth of the [[Firebird|Firebirds/Phoenix]]es and requires&amp;lt;br /&amp;gt;[[Conflux creature dwellings|Pyre]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=[[file:Conflux-in.png|thumb|none|Fully upgraded Conflux in Shadow of Death{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]|content2=[[file:Conflux-in (HotA).png|thumb|none|Fully upgraded Conflux in Horn of the Abyss{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]}}&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;25|{{M}}&amp;lt;br&amp;gt;28|{{O}}&amp;lt;br&amp;gt;25|{{S}}&amp;lt;br&amp;gt;28|{{C}}&amp;lt;br&amp;gt;28|{{Gem}}&amp;lt;br&amp;gt;28|{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;37|{{M}}&amp;lt;br&amp;gt;47{{-wa}}&amp;lt;br&amp;gt;57{{-wh}}|{{O}}&amp;lt;br&amp;gt;65|{{S}}&amp;lt;br&amp;gt;10|{{C}}&amp;lt;br&amp;gt;5|{{Gem}}&amp;lt;br&amp;gt;7|{{G}}&amp;lt;br&amp;gt;45800{{-wa}}&amp;lt;br&amp;gt;50800{{-wh}}}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;30|{{M}}&amp;lt;br&amp;gt;0{{-wa}}&amp;lt;br&amp;gt;5{{-wh}}|{{O}}&amp;lt;br&amp;gt;10||||{{G}}&amp;lt;br&amp;gt;18000{{-wa}}&amp;lt;br&amp;gt;23000{{-wh}}}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;137|{{M}}&amp;lt;br&amp;gt;75{{-wa}}&amp;lt;br&amp;gt;90{{-wh}}|{{O}}&amp;lt;br&amp;gt;140|{{S}}&amp;lt;br&amp;gt;38|{{C}}&amp;lt;br&amp;gt;33|{{Gem}}&amp;lt;br&amp;gt;35|{{G}}&amp;lt;br&amp;gt;106800{{-wa}}&amp;lt;br&amp;gt;116800{{-wh}}}}&lt;br /&gt;
|troop    = 28500 {{G}}, 4 {{M}}{{-wa}}&amp;lt;br&amp;gt;31100 {{G}}, 3 {{M}}{{-wh}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Conflux common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Conflux creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Conflux unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 111%; color:white; height:28px; text-align:center;&amp;quot; {{!}} Conflux heroes}}&lt;br /&gt;
{{Conflux hero table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} is not available for [[planeswalker]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[elementalist]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} Conflux creatures (Shadow of Death)}}&lt;br /&gt;
		{{Conflux creature table}}&lt;br /&gt;
{{T!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*&#039;&#039; [[Ice Elemental]]s are considered by the game to be level 4, [[Energy Elemental]]s level 5 and [[Magma Elemental]]s level 3.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;**&#039;&#039; Abilities not mentioned in the creature&#039;s in-game description.|content2=		{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} Conflux creatures (Horn of the Abyss)}}&lt;br /&gt;
		{{Conflux creature table (HotA)}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Conflux towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=80px | Ceald || width=80px | Electrasing || width=80px | Elementon || width=80px | Fenderen&lt;br /&gt;
|-&lt;br /&gt;
| Fleogan Mills || Frosian || Igne || Lagumoor&lt;br /&gt;
|-&lt;br /&gt;
| Lanting || Magmetin || Massein || Solium&lt;br /&gt;
|-&lt;br /&gt;
| Styriam || Ventu || Vluchton || Wazzar&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Conflux towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Upgrade your three first level creature dwellings as soon as possible: the upgraded versions are much better than the base versions (no retaliation against sprites; storm and ice elementals are range shooters).&lt;br /&gt;
* Both storm and ice elemental have a wide range of damage: 2-8 for storm elementals, 3-7 for ice elementals. It is both a curse and a blessing, literally speaking: you want to cast [[Bless]] on them but avoid having them [[Curse]]d as well.&lt;br /&gt;
* &#039;&#039;&#039;Beware of Firebirds&#039; and Phoenixes&#039; breath attack which can damage your own troops.&#039;&#039;&#039;&lt;br /&gt;
* A simple [[Ring of Vitality]] makes your pixies/sprites 33% more durable; this plus a [[Vial of Lifeblood]] doubles their durability.&lt;br /&gt;
*Statistically, the conflux&#039;s higher tier units are weaker than average. However, this is compensated by their strong low tier units, which gives the conflux an advantage over the other factions in the early game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
*Conflux has the highest growth of units of all towns. (excluding Necropolis with Necromancy).&lt;br /&gt;
*All [[Elementalist]]s start with one of four schools of magic as secondary skills.&lt;br /&gt;
*[[Phoenix]]es are the fastest creature in the game, out-speeding all competition by a large margin, and also have a base [[growth]] of 2 (1 in {{hota}}, but with Castle and Vault of Ashes will be 3 finally which is still higher than 2 for the level 7 unit of all other towns).&lt;br /&gt;
*Average speed of Conflux units are the fastest of all towns.&lt;br /&gt;
*Many units unaffected by [[Mind spells]].&lt;br /&gt;
*All 4 top-level units immune to [[Armageddon]], opening up for the [[Dragogeddon]] tactic.&lt;br /&gt;
*Low level units are great for efficient map-clearing.&lt;br /&gt;
*[[Magic University]] allows heroes to learn all 4 Magic secondary skills for 2000 Gold each.&lt;br /&gt;
*The [[Aurora Borealis]] is the best [[Grail]] building, handing out all [[spell]]s.&lt;br /&gt;
*The Elementals are unaffected by bad Morale.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* No ranged units without upgrading.&lt;br /&gt;
* [[Pixie and Sprite|Pixies and Sprites]] have extremely low hit points.&lt;br /&gt;
* [[Magma Elemental]]s are the worst level 5 unit.&lt;br /&gt;
* [[Energy Elemental]]s are below average.&lt;br /&gt;
* Many units have vulnerabilities to certain [[spell]]s.&lt;br /&gt;
* Cannot have [[Armageddon]] in the [[Mage Guild]] unless you have the [[Grail]] building, decreasing the possibility of [[Dragogeddon]].&lt;br /&gt;
* The Elementals are unaffected by positive Morale, and cannot be resurrected in any way.&lt;br /&gt;
* Even though some town creatures can be used in [[Dragogeddon]] tactic, town creatures are still going to be easily overpowered after you use [[Armageddon]] spell if you can&#039;t retreat. So using this tactic is advised only if you have large amount of [[Phoenix]] troops.&lt;br /&gt;
* The [[Planeswalkers]] only have [[Hero specialty|creature specialties]] that don&#039;t scale with level and don&#039;t increase the speed of elementals, making for poor main heroes.&lt;br /&gt;
* This town is often considered too strong and thus is banned in many multiplayer games/tournaments. In an attempt to balance Conflux in {{hota}} the growth of Firebirds/Phoenixes was reduced from 2 to 1, but the Vault of Ashes together with a Castle allows a total growth of 3 which is still more than all other towns. Also, the gold cost of Psychic and Magic Elementals and also Firebirds and Phoenixes got increased significantly. Firebirds&#039; fire spell immunity also got downgraded to 50% fire resistance. Finally, in HotA you are unable to get [[Pixie and Sprite|Sprites]] without the [[Mage Guild]] and [[Magic University]], while Pixies are completely useless.&lt;br /&gt;
* Total cost to buy all weekly troops is 28,500 gold while a Conflux town with a capital only gains 28,000 gold per week.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Conflux]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Inferno&amp;diff=65897</id>
		<title>Inferno</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Inferno&amp;diff=65897"/>
		<updated>2023-12-03T04:57:31Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Inferno&#039;&#039;&#039; is an [[alignment|evil alignment]] [[town]] with the [[demoniac]] and [[heretic]] [[hero class]]es. Inferno represents [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting devil and arch devil units can be brought into play.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 96|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inferno&#039;s [[native terrain]] is [[lava]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Inferno building tree==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| {{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]&amp;lt;br /&amp;gt;{{wh-}}In {{hota}} [[Hell Hole|Upg. Hell Hole]] requires [[Mage Guild |Mage Guild Level 1]] instead of Level 2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]}}&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;25|{{M}}&amp;lt;br&amp;gt;28|{{O}}&amp;lt;br&amp;gt;25|{{S}}&amp;lt;br&amp;gt;28|{{C}}&amp;lt;br&amp;gt;28|{{Gem}}&amp;lt;br&amp;gt;28|{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;40|{{M}}&amp;lt;br&amp;gt;58{{-wa}}&amp;lt;br&amp;gt;57{{-wh}}|{{O}}&amp;lt;br&amp;gt;50|{{S}}&amp;lt;br&amp;gt;18{{-wa}}&amp;lt;br&amp;gt;17{{-wh}}||{{Gem}}&amp;lt;br&amp;gt;8|{{G}}&amp;lt;br&amp;gt;58300}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;10||{{O}}&amp;lt;br&amp;gt;5|{{S}}&amp;lt;br&amp;gt;5|||{{G}}&amp;lt;br&amp;gt;14000}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;120|{{M}}&amp;lt;br&amp;gt;86{{-wa}}&amp;lt;br&amp;gt;85{{-wh}}|{{O}}&amp;lt;br&amp;gt;120|{{S}}&amp;lt;br&amp;gt;51{{-wa}}&amp;lt;br&amp;gt;50{{-wh}}|{{C}}&amp;lt;br&amp;gt;28|{{Gem}}&amp;lt;br&amp;gt;36|{{G}}&amp;lt;br&amp;gt;115300}}&lt;br /&gt;
|troop    = 28090 {{G}}, 4 {{M}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Inferno common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Inferno creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Inferno unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Shadow of Death)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table}}&lt;br /&gt;
{{T!}}|content2=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table (HotA)}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} is not available for [[demoniac]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} and {{ss|Interference}}{{-wh}} are not available for [[heretic]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures (Shadow of Death)}}&lt;br /&gt;
		{{{{PAGENAME}} creature table}}&lt;br /&gt;
{{T!}}|content2=		{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures (Horn of the Abyss)}}&lt;br /&gt;
		{{{{PAGENAME}} creature table (HotA)}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Inferno towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=80px | Abaddon || width=80px | Acheron || width=80px | Ashcombe || width=80px | Ashden&lt;br /&gt;
|-&lt;br /&gt;
| Blackburn || Brimstone || Candent || Cinderspire&lt;br /&gt;
|-&lt;br /&gt;
| Daemon Gate || Enkindle || Firebrand || Gehenna&lt;br /&gt;
|-&lt;br /&gt;
| Hellwind || Stygius || Styx || Tartaros&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Inferno towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting [[Devil and Arch Devil|devils]] can be brought into play, as well as strong and fast [[Efreeti and Efreet Sultan|efreet]].&lt;br /&gt;
&lt;br /&gt;
* [[Castle Gate]] is a significant advantage of Inferno. It enables to only upgrade creature dwellings in one town, and use the gate to transfer them to be upgraded between towns. However, it&#039;s useless if the map has only one Inferno, where Castle Gate is possible.&lt;br /&gt;
&lt;br /&gt;
* Creating a Demon horde easily: Attack any creep on the map. Blind it, so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise Demons, then finish the enemy.&lt;br /&gt;
&lt;br /&gt;
* Another good thing about the [[Castle Gate]] is that one hero can be used to defend all towns.&lt;br /&gt;
&lt;br /&gt;
* After the [[Lich and Power Lich|Lich]], the Magog is the only one with attack in area but, unlike Lich, is compatible with Frenzy and Bless (the latter not present in Inferno).&lt;br /&gt;
&lt;br /&gt;
* The manual states that Inferno armies have great hand-to-hand attack units, and are slightly hampered at the lower levels by a lack of flying units until the devils arrive. The statement is supported by the fact that compared to their levels, many of the Inferno&#039;s creatures have relatively high speed values and maximum damage values. However, lack of flying units is untrue in the sense that Efreeti and Efreet sultans are definitely noteworthy adversaries. While Inferno troops are great for attacking they are not strong defenders which means that combat strategy with Inferno should be based on first strike.&lt;br /&gt;
&lt;br /&gt;
* Another weakness in Inferno&#039;s army is lack of shooters. Gogs and Magogs are the slowest creatures in Inferno&#039;s arsenal, which makes them a somewhat liability considering the mobility of heroes. Additionally, usefulness of Magogs&#039; special ability to throw fireballs is controversial as they may inflict damage to allied troops as well (fixed in Horn of the Abyss as they can target any hex).&lt;br /&gt;
&lt;br /&gt;
* A good tactical idea is to use only Arch Devils and Efreeti, cast [[Anti-magic]] on Arch Devils and then [[Armageddon]]. It would also ruin your opponent&#039;s [[Dragogeddon]] tactics as Arch Devils are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]].&lt;br /&gt;
&lt;br /&gt;
* [https://www.celestialheavens.com/viewpage.php?id{{=}}444 Strategy Guide for Inferno from Jolly Joker on Celestial Heavens]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town.&lt;br /&gt;
* [[Pit Lord]]&#039;s [[Summon Demons|Demon summon]] ability: Lets you horde demons. Consider using [[Marius]] whose specialty is [[Demon]]s as your main hero if using this strategy (she will increase Demons&#039; speed as well). If using this strategy, there is almost no need to spend time and resources to upgrade Imps and Gogs or to even build the upgraded buildings since the upgrade does not increase their health (see [[Summon demons]]).&lt;br /&gt;
* [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dragogeddon]] combo. Consider splitting them into many stacks of 1 unit only in the early game without carrying any other creatures to reduce losses and to increase your hero&#039;s [[movement]] points.&lt;br /&gt;
* This town has the highest chance to get the [[Blind]] spell in the Mage Guild.&lt;br /&gt;
* Cerberus are very powerful with Bless/Haste/Counterstrike.&lt;br /&gt;
* Both Devils/Arch Devils and Cerberi have no enemy retaliation. The [[hate]] between [[Angel and Archangel|Angels]] and Devils gives a slight advantage to the latter, since Devils don&#039;t have retaliation, unlike Angels.&lt;br /&gt;
* Moreover, hate between [[Genie and Master Genie|Genies]] and Efreeti is also useful to Inferno, because Efreeti are much stronger.&lt;br /&gt;
* The -2 Luck decrease of enemies&#039; Luck is a lot more useful in {{Hota}} than without the mod because it introduced negative [[Luck]]. Negative Luck gives every stack a chance of 1/12, 1/6, 1/4 with -1, -2, -3 luck to do about half damage only. Assuming the opponent has 7 stacks, on average 0.58/1.17/1.75 stacks will only do about half damage every round if the opponent has -1/-2/-3 luck. This is a significant advantage. Additionally equipped with artifacts that decrease the opponent&#039;s luck, this can prove to be devastating, especially against wandering creatures who do not have a hero increasing their luck through artifacts.&lt;br /&gt;
* Familiars have 7 Speed. You can give them to secondary heroes to increase their movement points without affecting your primary hero&#039;s army strength. If you want, you could even hand out Cerberi for a speed of 8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* If all buildings can be built, Inferno costs the most gold to fully build up. ([[Castle Gate]] alone costs 10,000 gold and is not essential; Furthermore, Imps&#039; and Gogs&#039; upgraded buildings are not necessary when using the Demon Farming Strategy).&lt;br /&gt;
*Lacking in the [[Heroes|Hero]] department. (When using Demon Farming, Marius is not terrible at least, and Octavia gives gold when playing at Difficult/Impossible Difficulty).&lt;br /&gt;
*[[Imp]]s and [[Familiar]]s are weak first level units, and have no redeeming features save their speed (the [[Familiar]]s&#039; [[Magic Channel]] ability is hardly noticeable). (But, they can be sacrificed to be raised as Demons).&lt;br /&gt;
*The Inferno produces the least hit points per week of all the towns. (But it can [[Summon Demons]] which partially makes up for it. Also, it has a 20% chance of getting [[Resurrection]] in the Mage Guild).&lt;br /&gt;
*Only one low-level ranged unit, and [[Gog and Magog|Magogs]] are ambiguous due to their opportunity to kill your own troops (which, on the other hand, may help in Demon farming).&lt;br /&gt;
*No [[Bless]] spell in the Mage Guild, while Cerberi have a very big damage range (if they are [[curse]]d, they are very weak).&lt;br /&gt;
* Lava which is Inferno&#039;s [[native terrain]] doesn&#039;t give any [[movement penalty]] to the enemy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Inferno]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dungeon&amp;diff=65896</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dungeon&amp;diff=65896"/>
		<updated>2023-12-03T04:57:23Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Dungeon&#039;&#039;&#039; is an [[alignment|evil alignment]] [[town]] with [[warlock]] and [[overlord]] [[hero class]]es. Dungeon represents [[Nighon]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Dungeons towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 88|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dungeon&#039;s [[native terrain]] is [[subterranean]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dungeon building tree==&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| [[File:DungeonBuildingTree.png|left|600px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Dungeon-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;25|{{M}}&amp;lt;br&amp;gt;28|{{O}}&amp;lt;br&amp;gt;25|{{S}}&amp;lt;br&amp;gt;28|{{C}}&amp;lt;br&amp;gt;28|{{Gem}}&amp;lt;br&amp;gt;28|{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;67|{{M}}&amp;lt;br&amp;gt;12|{{O}}&amp;lt;br&amp;gt;67|{{S}}&amp;lt;br&amp;gt;54|{{C}}&amp;lt;br&amp;gt;4|{{Gem}}&amp;lt;br&amp;gt;17|{{G}}&amp;lt;br&amp;gt;53900}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;5||{{O}}&amp;lt;br&amp;gt;10||||{{G}}&amp;lt;br&amp;gt;15500}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;142|{{M}}&amp;lt;br&amp;gt;40|{{O}}&amp;lt;br&amp;gt;142|{{S}}&amp;lt;br&amp;gt;82|{{C}}&amp;lt;br&amp;gt;32|{{Gem}}&amp;lt;br&amp;gt;45|{{G}}&amp;lt;br&amp;gt;112400}}&lt;br /&gt;
|troop    = 27205 {{G}}, 4 {{S}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Dungeon common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Dungeon creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Dungeon unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Shadow of Death)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table}}&lt;br /&gt;
{{T!}}|content2=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table (HotA)}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[overlord]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[warlock]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures}}&lt;br /&gt;
{{dungeon creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=80px | Blindroot || width=80px | Castigare || width=80px | Chillwater || width=80px | Coldshadow&lt;br /&gt;
|-&lt;br /&gt;
| Darkburrow || Darkhold || Deepshadow || Dragonnade&lt;br /&gt;
|-&lt;br /&gt;
| Evernight || Lost Hold || Malev || Scar&lt;br /&gt;
|-&lt;br /&gt;
| Shade || Shadowden || Sorrow Crown || Veks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6-&amp;gt;9) and gain no retaliation.&lt;br /&gt;
&lt;br /&gt;
* Upgrading [[Medusa]]s to Medusa Queens is more crucial than [[Beholder]]s to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an [[Ammo Cart]] (from Inferno&#039;s, Stronghold&#039;s or Tower&#039;s [[Blacksmith]], or at a [[War Machine Factory]]), will help a lot, since Medusa Queen&#039;s eight shoots are still not sufficient for a fierce battle.&lt;br /&gt;
&lt;br /&gt;
* [[Bless]] your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, [[Curse]] the enemy&#039;s Harpies/Harpy Hags ([[Slow]] would also be useful since Harpy Hags have a decent speed).&lt;br /&gt;
&lt;br /&gt;
* [[Haste]] your [[Minotaur]]s/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beware of Red and Black Dragons&#039; breath attack which can damage your own troops.&#039;&#039;&#039; If you have both Black Dragons and [[Giant and Titan|Titans]] in the army, due to reciprocal [[hate]] Black Dragons will do 150% damage on their own Titans having attacked them by mistake.&lt;br /&gt;
&lt;br /&gt;
* Having only Black Dragons in your army, you may rush through the map with [[Dragogeddon]] manoeuvre. Red Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells.&lt;br /&gt;
&lt;br /&gt;
*Spells &#039;&#039;&#039;not&#039;&#039;&#039; appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).&lt;br /&gt;
&lt;br /&gt;
*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons.&lt;br /&gt;
&lt;br /&gt;
* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons&#039; losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons&#039; hate against them. It works even if Black Dragons targeted another stack, and Titans won&#039;t retaliate.&lt;br /&gt;
&lt;br /&gt;
* [https://www.celestialheavens.com/viewpage.php?id{{=}}442 Strategy Guide for Dungeon from Jolly Joker on Celestial Heavens]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Two ranged units, both of which have no [[melee penalty]].&lt;br /&gt;
* Mana Vortex: doubles your max spell points once a week.&lt;br /&gt;
* Black Dragons are immune to all damage or debuffing spells.&lt;br /&gt;
* [[Armageddon]] spell is available in Dungeon, unlike [[Rampart]] or [[Conflux]] which also have units immune to it.&lt;br /&gt;
* [[Warlock]]s gain more Spell Power than other hero classes.&lt;br /&gt;
* [[Harpy and Harpy Hag|Harpy Hags]] are among the best 2 level units.&lt;br /&gt;
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.&lt;br /&gt;
* Powerful heroes, e.g. [[Gunnar]] with Logistics specialty, and [[Jeddite]] and [[Alamar]] with [[Resurrection]] spell.&lt;br /&gt;
* [[Portal of Summoning]] may be used to gain additional creatures.&lt;br /&gt;
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.&lt;br /&gt;
* On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on [[subterranean]] terrain, thus Dungeon units will get speed bonus.&lt;br /&gt;
* Dungeon is the only evil town where [[Bless]] is not banned.&lt;br /&gt;
* Dungeon doesn&#039;t suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, [[Tower]], and [[Stronghold]] have some prominent units with speed 3-4).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* Dungeon is quite expensive to build it up.&lt;br /&gt;
* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]]. Scorpicores are also quite too expensive for their strength, costing more than [[Unicorn and War Unicorn|War Unicorns]].&lt;br /&gt;
* Black Dragons are immune to any benevolent spells, including Resurrection. &lt;br /&gt;
* Moreover, Black Dragons are slower than upgraded 7th level units of [[Castle]], Rampart, [[Inferno]], and Conflux. They are immune to Haste and [[Prayer]], which allows [[Necropolis]] and [[Fortress]] to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive.&lt;br /&gt;
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level.&lt;br /&gt;
* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren&#039;t that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs).&lt;br /&gt;
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon.&lt;br /&gt;
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Archangel]]s, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons&#039; resurrection makes it a big problem.&lt;br /&gt;
* [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they&#039;re immune to Bless, Bloodlust, and Haste. (Rampart&#039;s [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.)&lt;br /&gt;
* Subterranean which is Dungeon&#039;s [[native terrain]] doesn&#039;t give any [[movement penalty]] to the enemy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeon]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stronghold&amp;diff=65895</id>
		<title>Stronghold</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stronghold&amp;diff=65895"/>
		<updated>2023-12-03T04:57:13Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Stronghold&#039;&#039;&#039; is a neutral [[alignment]] [[town]] with the [[barbarian]] and [[Battle Mage|battle mage]] [[hero class]]es. Stronghold represents [[Krewlod]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Stronghold towns are built by alliances of tribes and are frequented by the Barbarian and Battle Mage hero types. Armies composed of Stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 108|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stronghold&#039;s [[native terrain]] is [[rough]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Stronghold building tree==&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| [[File:StrongholdBuildingTree.png|600px|left]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[file:Stronghold-in.png|thumb|none|Fully upgraded Stronghold|500px]]&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;15|{{M}}&amp;lt;br&amp;gt;10|{{O}}&amp;lt;br&amp;gt;15|{{S}}&amp;lt;br&amp;gt;10|{{C}}&amp;lt;br&amp;gt;10|{{Gem}}&amp;lt;br&amp;gt;10|{{G}}&amp;lt;br&amp;gt;4000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;87||{{O}}&amp;lt;br&amp;gt;92||{{C}}&amp;lt;br&amp;gt;50{{-wa}}&amp;lt;br&amp;gt;40{{-wh}}|{{Gem}}&amp;lt;br&amp;gt;5|{{G}}&amp;lt;br&amp;gt;45200}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;10||{{O}}&amp;lt;br&amp;gt;5||||{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;157|{{M}}&amp;lt;br&amp;gt;10|{{O}}&amp;lt;br&amp;gt;152|{{S}}&amp;lt;br&amp;gt;10|{{C}}&amp;lt;br&amp;gt;60{{-wa}}&amp;lt;br&amp;gt;50{{-wh}}|{{Gem}}&amp;lt;br&amp;gt;15|{{G}}&amp;lt;br&amp;gt;92200}}&lt;br /&gt;
|troop    = 24530 {{G}}, 2 {{C}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Stronghold common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Stronghold creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Stronghold unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} Stronghold heroes (Shadow of Death)}}&lt;br /&gt;
		{{Stronghold hero table}}&lt;br /&gt;
{{T!}}|content2=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} Stronghold heroes (Horn of the Abyss)}}&lt;br /&gt;
		{{Stronghold hero table (HotA)}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[barbarian]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} and {{ss|Navigation}} are not available for [[battle mage]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} Stronghold creatures}}&lt;br /&gt;
{{Stronghold creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Stronghold towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=80px | Battlement || width=80px | Bocc || width=80px | Cragmoor || width=80px | Dolere&lt;br /&gt;
|-&lt;br /&gt;
| Drago Breach || Dragonspire || Hartgrim || Kragg&lt;br /&gt;
|-&lt;br /&gt;
| Kruber || Morganheim || Rockwarren || Rovener&lt;br /&gt;
|-&lt;br /&gt;
| Sandflash || Slau || Strongglen || Tormina&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Stronghold towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.&lt;br /&gt;
* [[Hobgoblin]]s are excellent 1st level creatures due to their high speed. Giving them to secondary heroes they will give them a lot more movement points (only [[Sprite]]s and [[Centaur Captain]]s are faster). With 70-80 Hobgoblins, you can already take down 3 [[Behemoth]]s and conquer a [[Behemoth Crag]] in the first week. Similar for other tough but slow monsters that are a single stack. This is possible due to their speed. Make 6 stacks of one Hobgoblin and the last stack has all remaining. This big stack is in the last slot (on the bottom when fighting). The strategy is as follows: The Behemoths are in reach of the Hobgoblins but the Hobgoblins are just outside the Behemoths reach. The big stack of Hobgoblins waits. One single Hobgoblin attacks the Behemoths to take the retaliation. Then, the Behemoths approach but can&#039;t attack because nothing is in range. After the Behemoths moved, the big stack attacks on the side where they have more space to run away. The round ends. In the next round, everyone runs out of reach in one direction, only one Hobgoblin stays behind in reach of the Behemoths to lure them away. Then, you get the same situation as before and repeat until the Behemoths are dead. You should get ~4 hits before they retaliated once against you. That is sufficient to take down the rest in melee 1v1.&lt;br /&gt;
* Be aware that [[Tactics]] and [[Haste]] are incredibly important to get the rather slow Stronghold units engaged into combat.&lt;br /&gt;
* Always have your [[Wolf Rider]]s strike not as the first one so they won&#039;t receive the retaliation. They deal an immense amount of damage but are very fragile.&lt;br /&gt;
* Expert [[Teleport]] and [[Earthquake]] are your spells when besieging a town with a castle (Teleport is hard to get though). Expert Teleport lets you teleport troops behind walls. You have only two mediocre damage-dealing shooters and one expensive flier. You need to get the Behemoths and/or [[Ogre]]s involved. Consider splitting your [[Cyclops King]]s into 2-4 stacks so you can take down the walls effectively. After 18 hits, the entire defensive structures are destroyed. With Expert [[Ballistics]] and two stacks of Cyclops Kings you can get 2 + 2*2 {{=}} 6 attacks onto walls per round this way. After 3 rounds, you have destroyed everything. In Round 2, some towers will already be destroyed. If you additionally have Expert Earthquake, you can take down the entire defensive structures in only two rounds. With four Cyclops King stacks and neither Ballistics nor Earthquake you will still destroy all defensive structures within two rounds.&lt;br /&gt;
* Don&#039;t be fooled by the low AI value of Behemoths. Yes, they don&#039;t have a 2-hex breath attack, they can&#039;t resurrect dead allies and they are not immune to spells. However, they defeat all other level 7 units in 1v1 combat, except [[Haspid]]s, and are also the cheapest level 7 unit. Because they are not immune to spells, they *can* get [[Resurrection|resurrected]]. Their only downside is that they are slow - but that&#039;s what you can fix with Tactics and Haste. Their building has the fewest prerequisites of all level 7 buildings so you can start amassing them early. In late-game their defense-reducing ability scales very well and they deal absurd amounts of damage.&lt;br /&gt;
* Beware of saving lives of your [[Thunderbird]]s. The more Thunderbirds is in a stack, the more additional damage will their [[lightning strike]] do. [[Cure]] them if necessary.&lt;br /&gt;
* [https://www.celestialheavens.com/viewpage.php?id{{=}}447 Strategy Guide for Stronghold from Jolly Joker on Celestial Heavens]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Stronghold is the cheapest town to fully build up.&lt;br /&gt;
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.&lt;br /&gt;
* [[Escape Tunnel]]: it is great to be able to retreat from a siege, so that you don&#039;t lose your best hero this way. However, it doesn&#039;t allow surrender and thus won&#039;t save your army.&lt;br /&gt;
* [[Cyclops|Cyclopes]] and [[Cyclops King]]s can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force&#039;s favor very quickly, especially when combined with a fast initiative-giving unit and [[Haste]] (Expert level for best effect). If you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 [[Cyclops King]] &#039;sieges&#039; as well as a stack of 1,000 (and twice as well as a stack of Cyclops).&lt;br /&gt;
* [[Ancient Behemoth]] can win a 1vs1 against most 7th level creatures.&lt;br /&gt;
* [[Crag Hack]] is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty.&lt;br /&gt;
* Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Treasury]].&lt;br /&gt;
* Possible to get [[Behemoths]] on third day, provided sufficient resources.&lt;br /&gt;
* [[Freelancer&#039;s Guild]] may be helpful to get resources you need by getting rid of units which aren&#039;t very important (being weak, slow, and/or not from Stronghold).&lt;br /&gt;
* Opportunity to get two war machines.&lt;br /&gt;
* [[Gurnisson]] with his artillery ability and high attack, can quickly take many mines, artifacts, enemy heroes, and artifacts quite easily in early-game. The ballista doesn&#039;t phase out with a high attack Barbarian until way later in late-game, so this is a great strategy to get a fast start on Stronghold, and get Behemoths quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* Stronghold creatures have the lowest defense rating of all towns.&lt;br /&gt;
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. [[Ancient Behemoth]] has 9.&lt;br /&gt;
* Magic, [[Mage Guild]] is limited to level 3.&lt;br /&gt;
* Only one flying unit, namely the [[Thunderbird]].&lt;br /&gt;
* [[Cyclops]] and [[Behemoth]] lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Stronghold]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fortress&amp;diff=65894</id>
		<title>Fortress</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fortress&amp;diff=65894"/>
		<updated>2023-12-03T04:57:03Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Fortress&#039;&#039;&#039; is a [[alignment|neutral alignment]] [[town]] with the [[beastmaster]] and [[witch]] [[hero class]]es. Fortress represents [[Tatalia]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures — born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 92|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fortress&#039; [[native terrain]] is [[swamp]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Fortress building tree==&lt;br /&gt;
{| style=&amp;quot;margin-right:20px; float:left&amp;quot;&lt;br /&gt;
|[[File:FortressBuildingTree.png|left|600px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[file:Fortress-in.png|thumb|none|Fully upgraded Fortress|500px]]&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;15|{{M}}&amp;lt;br&amp;gt;10|{{O}}&amp;lt;br&amp;gt;15|{{S}}&amp;lt;br&amp;gt;10|{{C}}&amp;lt;br&amp;gt;10|{{Gem}}&amp;lt;br&amp;gt;10|{{G}}&amp;lt;br&amp;gt;4000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;105|{{M}}&amp;lt;br&amp;gt;19|{{O}}&amp;lt;br&amp;gt;50|{{S}}&amp;lt;br&amp;gt;39|||{{G}}&amp;lt;br&amp;gt;45400}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;20||||||{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;185|{{M}}&amp;lt;br&amp;gt;29|{{O}}&amp;lt;br&amp;gt;105|{{S}}&amp;lt;br&amp;gt;49|{{C}}&amp;lt;br&amp;gt;10|{{Gem}}&amp;lt;br&amp;gt;10|{{G}}&amp;lt;br&amp;gt;92400}}&lt;br /&gt;
|troop    = 26660 {{G}}, 2 {{S}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Fortress common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Fortress creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Fortress unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} Fortress heroes (Shadow of Death)}}&lt;br /&gt;
		{{Fortress hero table}}&lt;br /&gt;
{{T!}}|content2=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} Fortress heroes (Horn of the Abyss)}}&lt;br /&gt;
		{{Fortress hero table (HotA)}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} and {{ss|Fire Magic}} are not available for [[beastmaster]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[witch]]es.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} Fortress creatures}}&lt;br /&gt;
{{Fortress creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Fortress towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=80px | Backwater || width=80px | Coolmire || width=80px | Deadfall || width=80px | Deadwood&lt;br /&gt;
|-&lt;br /&gt;
| Drakenmoor || Edgewater || Hermit Cove || Lostmoor&lt;br /&gt;
|-&lt;br /&gt;
| Marshank || Marshchoke || Marshwall || Mossden&lt;br /&gt;
|-&lt;br /&gt;
| Mosswood || Mudshire || Silt || Stillbog&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Fortress towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* While among them there is only one ranged-attack creature, Fortress units possess many special abilities to offset this deficiency.&lt;br /&gt;
&lt;br /&gt;
* [https://www.celestialheavens.com/viewpage.php?id{{=}}443 Strategy Guide for Fortress from Jolly Joker on Celestial Heavens]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
*High defense (Defense themed town)&lt;br /&gt;
*With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.&lt;br /&gt;
*Hand-to-hand troops with excellent specials ([[Dispel]], [[Death Stare]], [[Petrify]], [[Poison]]).&lt;br /&gt;
*[[Serpent Fly and Dragon Fly|Dragon Flies]] are extremely fast. They share 8th place by speed among town units with [[Efreet and Efreet Sultan|Efreet Sultans]] (not including 7 level creatures, these two are fastest in the game), being faster than &#039;&#039;all&#039;&#039; creatures in [[Tower]] and [[Stronghold]] - and it&#039;s on level 3! For early development, it rocks, since the hero may simply rush through the map having Dragon Flies only (even basic Serpent Flies are ok, as their speed 9 is decent); and in a big battle, they are a major problem since they [[Dispel|remove]] positive spells casted on enemy units and cast [[Weakness]], making them less effective.&lt;br /&gt;
*Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp.&lt;br /&gt;
*The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.&lt;br /&gt;
*[[Bron]] is the only hero in the game to bring level 4 units - [[Basilisks]] - with him at the start of the game. (Except [[Illor]] in HotA.) {{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
*Fortress creatures have the lowest attack ratings of all towns.&lt;br /&gt;
*The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense.&lt;br /&gt;
**The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities than the other factions.&lt;br /&gt;
*Magic, [[Mage Guild]] is limited to level 3.&lt;br /&gt;
*Some creatures have poor stats (in {{sod}}, as well as {{roe}} patch 1.3 and {{ab}} patch 2.1, some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak).&lt;br /&gt;
*Very slow 7 level creature, especially the basic version (with speed 5, [[Hydra]] is slower than six lvl 1 creatures, and there is no upgraded lvl 1 creature slower than Hydra; among lvl 2 melee units, only [[Dwarf]], [[Walking Dead]], and [[Zombie]] are slower). Moreover, Chaos Hydras are more expensive than [[Behemoth and Ancient Behemoth|Ancient Behemoths]] who are stronger, faster and more resilient.&lt;br /&gt;
*[[Wyvern and Wyvern Monarch|Wyverns]] are on the bottom of the 6th level, have low HP, and are too expensive for their strength (Monarchs cost as much as [[Efreeti and Efreet Sultan|Efreet Sultans]], and more than [[Unicorn and War Unicorn|War Unicorns]]).&lt;br /&gt;
*With two fragile fliers (lvl 3 with 20 hp, lvl 6 with 70 hp) and one low-level shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must.&lt;br /&gt;
&lt;br /&gt;
The fortress is a &amp;quot;Defense&amp;quot; themed town. It&#039;s evident all throughout the design of this faction. The castle itself has a double-thickness moat, and many tough, resilient creatures such as Basilisks, Gorgons, and the immovable Hydra which can make fortress hypothetically the hardest town to [[siege]]. Even the native terrain of [[swamp]] plays into this theme because many opposing heroes will be severely hindered in the area around your town.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, having a tough defense is usually not ideal strategy in Heroes III as it is a game that favors aggression and outward expansion. Most players rank the fortress as among the weakest towns, and typically if you don&#039;t expand to other towns in the first few weeks, you&#039;ll most likely be outpaced by other players or NPCs. Pick a strong beastmaster as your hero and begin pounding on [[wandering creatures]] as early as possible (you&#039;ll suffer losses, but fortress creatures are hard to wipe out).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Fortress]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tower&amp;diff=65893</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tower&amp;diff=65893"/>
		<updated>2023-12-03T04:36:40Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: /* Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{towns}}&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; is a [[alignment|good alignment]] [[town]] with [[alchemist]] and [[wizard]] [[hero class]]es. Tower represents [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 112|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tower&#039;s [[native terrain]] is [[snow]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;{{switch_content|tag1=sod|tag2=hota|content1=Tower building tree ({{sod}})|content2=Tower building tree ({{hota}})}}&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}BuildingTree.png|600px|left]]|content2=[[file:{{PAGENAME}}BuildingTree(HotA).png|600px|left]]}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=[[file:{{PAGENAME}}-in.png|thumb|none|Fully upgraded {{PAGENAME}} in Shadow of Death{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]|content2=[[file:{{PAGENAME}}-in (HotA).png|thumb|none|Fully upgraded {{PAGENAME}} in Horn of the Abyss{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}|500px]]}}&lt;br /&gt;
&lt;br /&gt;
{{Town cost summary|&lt;br /&gt;
|common   = {{Building cost|{{W}}&amp;lt;br&amp;gt;45||{{O}}&amp;lt;br&amp;gt;40||||{{G}}&amp;lt;br&amp;gt;37000}}&lt;br /&gt;
|mage     = {{Building cost|{{W}}&amp;lt;br&amp;gt;25|{{M}}&amp;lt;br&amp;gt;28|{{O}}&amp;lt;br&amp;gt;25|{{S}}&amp;lt;br&amp;gt;28|{{C}}&amp;lt;br&amp;gt;28|{{Gem}}&amp;lt;br&amp;gt;28|{{G}}&amp;lt;br&amp;gt;6000}}&lt;br /&gt;
|dwelling = {{Building cost|{{W}}&amp;lt;br&amp;gt;55|{{M}}&amp;lt;br&amp;gt;15|{{O}}&amp;lt;br&amp;gt;60|{{S}}&amp;lt;br&amp;gt;10|{{C}}&amp;lt;br&amp;gt;16|{{Gem}}&amp;lt;br&amp;gt;56|{{G}}&amp;lt;br&amp;gt;54300{{-wa}}&amp;lt;br&amp;gt;47800{{-wh}}}}&lt;br /&gt;
|unique   = {{Building cost|{{W}}&amp;lt;br&amp;gt;10|{{M}}&amp;lt;br&amp;gt;5|{{O}}&amp;lt;br&amp;gt;10|{{S}}&amp;lt;br&amp;gt;5|{{C}}&amp;lt;br&amp;gt;5|{{Gem}}&amp;lt;br&amp;gt;5|{{G}}&amp;lt;br&amp;gt;14500}}&lt;br /&gt;
|total    = {{Building cost|{{W}}&amp;lt;br&amp;gt;135|{{M}}&amp;lt;br&amp;gt;48|{{O}}&amp;lt;br&amp;gt;135|{{S}}&amp;lt;br&amp;gt;43|{{C}}&amp;lt;br&amp;gt;49|{{Gem}}&amp;lt;br&amp;gt;89|{{G}}&amp;lt;br&amp;gt;111800{{-wa}}&amp;lt;br&amp;gt;105300{{-wh}}}}&lt;br /&gt;
|troop    = 30800 {{G}}, 4 {{Gem}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
In {{hota}} building tree was changed:&lt;br /&gt;
* [[Altar of Wishes]], [[Golden Pavilion]], [[Golden Pavilion|Upg. Golden Pavilion]], [[Cloud Temple]] and [[Cloud Temple|Upg. Cloud Temple]] no longer require [[Mage Guild]] and [[Mage Tower]].&lt;br /&gt;
* [[Golden Pavilion]] and [[Golden Pavilion|Upg. Golden Pavilion]] now require [[Altar of Wishes]].&lt;br /&gt;
* [[Altar of Wishes|Upg. Altar of Wishes]] no longer requires [[Mage Tower]] ([[Mage Guild]] is still required).&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
===Common Buildings and Mage Guild===&lt;br /&gt;
{{Tower common buildings}}&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
{{Tower creature dwellings}}&lt;br /&gt;
&lt;br /&gt;
===Unique Buildings===&lt;br /&gt;
{{Tower unique buildings}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Heroes==&lt;br /&gt;
{{switch|tag1=sod|tag2=hota|switch1=[Switch to Horn of the Abyss]|switch2=[Switch to Shadow of Death]|style1=color:blue;|style2=color:blue;}}&lt;br /&gt;
&lt;br /&gt;
{{switch_content|tag1=sod|tag2=hota|content1=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Shadow of Death)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table}}&lt;br /&gt;
{{T!}}|content2=		{{hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;&amp;quot; {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}}&lt;br /&gt;
		{{{{PAGENAME}} hero table (HotA)}}&lt;br /&gt;
{{T!}}}}&lt;br /&gt;
&lt;br /&gt;
===Banned secondary skills===&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} is not available for [[alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[wizard]]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
{{creature table||bgc=#{{Blue 1b}}|head=!+ colspan = 14 style=&amp;quot;background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;&amp;quot; {{!}} {{PAGENAME}} creatures}}&lt;br /&gt;
{{tower creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Town names==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Tower towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=75px | Athenaeum || width=75px | Ayer || width=75px | Cloudfire || width=75px | Cloudspire &lt;br /&gt;
|- &lt;br /&gt;
| Corona || Equinox || Facture || Fallen Star&lt;br /&gt;
|-&lt;br /&gt;
| Machina || Manufactury || Mystos || Silverspire&lt;br /&gt;
|-&lt;br /&gt;
| Silverwing || Stronggale || Tirith || Valtara&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Tower towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Tower armies have some of the best ranged-attack units available.&lt;br /&gt;
&lt;br /&gt;
* A good strategy for Tower is to upgrade [[Workshop]] as soon as possible  in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first.&lt;br /&gt;
&lt;br /&gt;
* Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies&#039; can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time.&lt;br /&gt;
&lt;br /&gt;
* Tower&#039;s town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like [[Fireball]], [[Meteor Shower]], [[Frost Ring]], [[Inferno]], etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don&#039;t attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems.&lt;br /&gt;
&lt;br /&gt;
* [[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive.&lt;br /&gt;
&lt;br /&gt;
* Tower towns are very powerful in the late game, and draw much of their lore from the &amp;quot;wizard&amp;quot; hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary.&lt;br /&gt;
&lt;br /&gt;
* The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game.&lt;br /&gt;
&lt;br /&gt;
* However, after assembling a decent army consisting mostly of [[Titans]], [[Naga Queen|Naga Queens]] and several other support units like a few [[Master Genie]] stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows [[Slow|Expert Slow]].&lt;br /&gt;
&lt;br /&gt;
* If you have in the army both [[Giant and Titan|Titans]] and [[Red Dragon and Black Dragon|Black Dragons]] who [[hate]] each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*Powerful units.&lt;br /&gt;
*Three ranged units and two fliers.&lt;br /&gt;
*Blacksmith is producing [[Ammo Cart]]s, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots.&lt;br /&gt;
*Magic themed town.&lt;br /&gt;
**[[Library]] allows extra spells for each level of the [[Mage Guild]].&lt;br /&gt;
**Both hero types begin with a [[Spell Book]] and a starting spell.&lt;br /&gt;
**[[Stone Golem and Iron Golem|Golems]] take lower spell damage than any other town units (not regarding those who are completely immune to this or that spell), thus are very good for defending towns.&lt;br /&gt;
**[[Mage and Arch Mage|Magi and Arch magi]] decrease spell cost by 2.&lt;br /&gt;
**[[Master Genie|Master Genies]] cast spells.&lt;br /&gt;
*Good support heroes, with many [[Scholar]]s.&lt;br /&gt;
*Powerful protection of the town via [[Land Mine]]s.&lt;br /&gt;
*Tower&#039;s [[native terrain]] is [[snow]], so without [[Logistics]] and [[Pathfinding]], the enemy will have complications to reach you.&lt;br /&gt;
*If you play against [[Dungeon]], your Titans will have [[Hate|150% damage output]] against [[Red Dragon and Black Dragon|Black Dragons]] and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way.&lt;br /&gt;
*Tower is the only town besides the evil ones where [[Curse]] is not banned.&lt;br /&gt;
* Giants and Titans are the only 7th level units against whom [[Slayer]] spell does not work until your enemy has Expert [[Fire Magic]].&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week.&lt;br /&gt;
*[[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] and [[Stone Golem and Iron Golem|Golems]] cannot be resurrected in any way.&lt;br /&gt;
*Requires lots of valuable [[resources]].&lt;br /&gt;
*Relatively slow town (fastest troops move at speed 11). [[Naga and Naga Queen|Nagas]] which are often Tower&#039;s main power are among the slowest on 5-7 level.&lt;br /&gt;
*Prior to their upgrade, many units have significant weaknesses, and basic [[Gremlin]]s and [[Giant]]s are on the bottom of their level.&lt;br /&gt;
*Spellcasting of [[Genie and Master Genie|Master Genies]] is random, and they can cast a generally useless spell like [[Magic Mirror]], a spell which doesn&#039;t make much sense in the current situation (e.g. [[Cure]] on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now ([[Anti-magic]], [[Frenzy]]).&lt;br /&gt;
*The most expensive town to build up.&lt;br /&gt;
*Apart from [[Dungeon]], Tower is perhaps the worst town to play on Impossible level, as [[Mage Tower]] which is necessary for 5-7 level dwellings requires [[Mage Guild]] and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources). The ability of Master Gremlins to shoot is a big advantage, though.&lt;br /&gt;
*Playing against [[Inferno]], beware of [[Efreet]] who can easily destroy your [[Genie]]s due to [[Hate|150% damage output]]. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have [[Fire Shield]] ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies.&lt;br /&gt;
*3rd level creatures&#039; dwellings on the map are guarded, which may cause complications in the early game.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
* [[List of creatures (HotA)]]&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
* [[List of heroes (HotA)]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Tower]]&lt;br /&gt;
__notoc__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Halls&amp;diff=65566</id>
		<title>Halls</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Halls&amp;diff=65566"/>
		<updated>2023-11-30T18:55:18Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{{Halls}}&lt;br /&gt;
&lt;br /&gt;
As described in the [[Restoration of Erathia Manual Page 82|manual]], the hall is the center of leadership, that provides the kingdom with income in the form of [[gold]] ({{G}}). There are four types of halls available for every faction: Village Hall, Town Hall, City Hall and Capitol. Village Hall is present in every town and it produces 500 {{g}} per day. Village Hall can be upgraded to Town Hall (1000 {{g}} per day) and Town Hall can be upgraded to City Hall (2000 {{g}} per day).&lt;br /&gt;
&lt;br /&gt;
Additionally, every kingdom may upgrade one City Hall into Capitol (4000 {{G}} per day income). If the enemy captures the town with the Capitol, it is downgraded into City Hall if the enemy already possesses a Capitol. This is the only occasion a building can be downgraded. It is possible to control more than one Capitol, if the map creator has set two or more towns of the same player to have a Capitol, or has created a town specific event for Capitol to be built in one or more of the towns. On the [[adventure map]] a town with a [[Capitol]] looks like a [[Fort]] with an additional flag on top of it (even if it was built via [[Map Editor]] and there are no fortifications).&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Fortifications|fortification]] level, the hall level in the rightclick town window is visible just for allies.&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Village Hall.gif|border|75px]] || [[File:Castle Town Hall.gif|border|75px]] || [[File:Castle City Hall.gif|border|75px]] || [[File:Castle Capitol.gif|border|75px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart Village Hall.gif|border|75px]] || [[File:Rampart Town Hall.gif|border|75px]] || [[File:Rampart City Hall.gif|border|75px]] || [[File:Rampart Capitol.gif|border|75px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower Village Hall.gif|border|75px]] || [[File:Tower Town Hall.gif|border|75px]] || [[File:Tower City Hall.gif|border|75px]] || [[File:Tower Capitol.gif|border|75px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno Village Hall.gif|border|75px]] || [[File:Inferno Town Hall.gif|border|75px]] || [[File:Inferno City Hall.gif|border|75px]] || [[File:Inferno Capitol.gif|border|75px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis Village Hall.gif|border|75px]] || [[File:Necropolis Town Hall.gif|border|75px]] || [[File:Necropolis City Hall.gif|border|75px]] || [[File:Necropolis Capitol.gif|border|75px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon Village Hall.gif|border|75px]] || [[File:Dungeon Town Hall.gif|border|75px]] || [[File:Dungeon City Hall.gif|border|75px]] || [[File:Dungeon Capitol.gif|border|75px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold Village Hall.gif|border|75px]] || [[File:Stronghold Town Hall.gif|border|75px]] || [[File:Stronghold City Hall.gif|border|75px]] || [[File:Stronghold Capitol.gif|border|75px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Village Hall.gif|border|75px]] || [[File:Fortress Town Hall.gif|border|75px]] || [[File:Fortress City Hall.gif|border|75px]] || [[File:Fortress Capitol.gif|border|75px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Village Hall.gif|border|75px]] || [[File:Conflux Town Hall.gif|border|75px]] || [[File:Conflux City Hall.gif|border|75px]] || [[File:Conflux Capitol.gif|border|75px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}} || [[File:Cove Village Hall.gif|border|75px]] || [[File:Cove Town Hall.gif|border|75px]] || [[File:Cove City Hall.gif|border|75px]] || [[File:Cove Capitol.gif|border|75px]]&lt;br /&gt;
|}&lt;br /&gt;
{{Resource generator navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings common to all towns]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fortifications&amp;diff=65565</id>
		<title>Fortifications</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fortifications&amp;diff=65565"/>
		<updated>2023-11-30T18:54:18Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Fortifications}}&lt;br /&gt;
As stated in the manual, castles provide increased security for towns. Fort adds [[wall]] to town&#039;s defenses. The wall is impassable by non-flying enemy creatures (without advanced [[Teleport]] spell), but has a drawbridge for defending creatures to pass through, back and forth if needed. Fort is a prerequisite for all [[creature dwelling]]s. Additionally, building a Fort to a town changes the town&#039;s appearance on the [[adventure map]].&lt;br /&gt;
&lt;br /&gt;
The upgrade to Fort is Citadel, which adds primary [[arrow tower]] to town&#039;s defenses, and also adds a [[moat]] in front of the wall. An exception to this are [[Tower]] towns, which do not have a moat but instead building a Citadel adds several [[Land Mine]]s in front of the wall. One of the greatest advantages of the moat is, that ground units end their movement to it, and cannot move further until their next round (see additional features [[Moat]] page). Note that this also works for defending creatures trying to get across the moat. Additionally, Citadel increases the creature dwellings&#039; growth by 50%.&lt;br /&gt;
&lt;br /&gt;
The final defense structure is Castle, which adds two more (secondary) arrow towers and strengthens the wall. The two arrow towers have half the strength of the primary tower added by Citadel. Further, production of creature dwellings is increased by another 50% for a total of 100%.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Types of fortifications ==&lt;br /&gt;
&lt;br /&gt;
There are three different types of fortifications:&lt;br /&gt;
* [[Walls|Town walls]], including [[Drawbridge]]&lt;br /&gt;
* [[Arrow Towers]]&lt;br /&gt;
* [[Moat|Moats]]&lt;br /&gt;
&lt;br /&gt;
== Fortifications strength==&lt;br /&gt;
&lt;br /&gt;
With the exception of [[moat]] every part of the fortications has a number of hitpoints which enable them to withstand only up to several attacks during a [[siege]]. Fortifications can only be damaged by:&lt;br /&gt;
* {{Cn|Catapult}}&lt;br /&gt;
* {{Cn|Cannon}}&lt;br /&gt;
* {{sn|Earthquake}} spell&lt;br /&gt;
* {{Cn|Cyclops|noname=}}{{Cn|Cyclops King|name=Cyclopes and Cyclops Kings}}&lt;br /&gt;
&lt;br /&gt;
The following table shows the number of hitpoints for each type of fortifications:&lt;br /&gt;
&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{grey 4}}; text-align:center; margin:5px 20px 10px 0px; border: 1px white;&amp;quot;&lt;br /&gt;
|- bgcolor={{Grey 1}}&lt;br /&gt;
! colspan=4 style=&amp;quot;color:white&amp;quot; | Fortifications&#039; hitpoints&lt;br /&gt;
|- style=&amp;quot;background-color:#{{grey 2}};&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot;|[[File:buildings_Fort.gif|50px|link=]]&amp;lt;br&amp;gt;Fort !! [[File:buildings_Citadel.gif|50px|link=]]&amp;lt;br&amp;gt;Citadel  !! [[File:buildings_Castle.gif|50px|link=]]&amp;lt;br&amp;gt;Castle &lt;br /&gt;
|-&lt;br /&gt;
! Wall segment (4 segments)&lt;br /&gt;
| 2 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
! Drawbridge&lt;br /&gt;
| 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Keep&lt;br /&gt;
| - || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Secondary Arrow Towers&lt;br /&gt;
| - || - || 2&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adventure map ==&lt;br /&gt;
In {{sod}} there are just three visual appearances of a town: [[Village Hall|Village]], [[Fort]] and [[Capitol]] (as a [[Fort]] with a flag). But the exact fortification level (fort/citadel/castle) always can be checked by an icon in the rightclick menu (the [[Halls|hall]] level is visible just for allies).&lt;br /&gt;
&lt;br /&gt;
[[Horn of the Abyss]] represents towns accurately to their level of fortification.&lt;br /&gt;
{{towns on adventure map table}}&lt;br /&gt;
&lt;br /&gt;
==In-town appearance==&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Fort large.gif|border|150px]] || [[File:Castle Citadel large.gif|border|150px]] || [[File:Castle Castle large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart Fort large.gif|border|150px]] || [[File:Rampart Citadel large.gif|border|150px]] || [[File:Rampart Castle large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower Fort large.gif|border|150px]] || [[File:Tower Citadel large.gif|border|150px]] || [[File:Tower Castle large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno Fort large.gif|border|150px]] || [[File:Inferno Citadel large.gif|border|150px]] || [[File:Inferno Castle large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis Fort large.gif|border|150px]] || [[File:Necropolis Citadel large.gif|border|150px]] || [[File:Necropolis Castle large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon Fort large.gif|border|150px]] || [[File:Dungeon Citadel large.gif|border|150px]] || [[File:Dungeon Castle large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold Fort large.gif|border|150px]] || [[File:Stronghold Citadel large.gif|border|150px]] || [[File:Stronghold Castle large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Fort large.gif|border|150px]] || [[File:Fortress Citadel large.gif|border|150px]] || [[File:Fortress Castle large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Fort large.gif|border|150px]] || [[File:Conflux Citadel large.gif|border|150px]] || [[File:Conflux Castle large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}} || [[File:Cove Fort large.gif|border|150px]] || [[File:Cove Citadel large.gif|border|150px]] || [[File:Cove Castle large.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings common to all towns]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Mage_Guilds&amp;diff=65564</id>
		<title>Template:Mage Guilds</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Mage_Guilds&amp;diff=65564"/>
		<updated>2023-11-30T18:48:25Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border cellspacing=0 cellpadding=5 style=&amp;quot;float:right; margin: 0 0 1em 1em; background-color:#{{Purple 3}}; width: 500px; border: 1px solid white&amp;quot;&lt;br /&gt;
|- bgcolor={{Purple 1}}&lt;br /&gt;
! colspan=9 style=&amp;quot;color:white&amp;quot; | Mage Guilds&lt;br /&gt;
|- bgcolor=mediumorchid style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! text-align:left;&amp;quot; align=center |Structure &lt;br /&gt;
! text-align:left;&amp;quot; width=144px align=center |Cost &lt;br /&gt;
! text-align:left;&amp;quot; width=70px|Requirements &lt;br /&gt;
! text-align:left;&amp;quot; width=140px align=center |Benefits&lt;br /&gt;
|-&lt;br /&gt;
| align=center |Mage Guild Level 1&lt;br /&gt;
| {{Building cost|{{W}}&amp;lt;br&amp;gt;5||{{O}}&amp;lt;br&amp;gt;5||||{{G}}&amp;lt;br&amp;gt;2000}}&lt;br /&gt;
| &amp;amp;bull; Village Hall&lt;br /&gt;
| &amp;lt;small&amp;gt;Five level 1 spells become available for heroes to learn. Heroes are able to purchase a [[spell book]] for 500 {{G}}.&lt;br /&gt;
|-&lt;br /&gt;
| align=center |Mage Guild Level 2&lt;br /&gt;
| {{Building cost|{{W}}&amp;lt;br&amp;gt;5|{{M}}&amp;lt;br&amp;gt;4|{{O}}&amp;lt;br&amp;gt;5|{{S}}&amp;lt;br&amp;gt;4|{{C}}&amp;lt;br&amp;gt;4|{{Gem}}&amp;lt;br&amp;gt;4|{{G}}&amp;lt;br&amp;gt;1000}}&lt;br /&gt;
| &amp;amp;bull; Mage Guild Level 1&lt;br /&gt;
| &amp;lt;small&amp;gt;Four level 2 spells become available for heroes to learn.&lt;br /&gt;
|-&lt;br /&gt;
| align=center |Mage Guild Level 3&lt;br /&gt;
| {{Building cost|{{W}}&amp;lt;br&amp;gt;5|{{M}}&amp;lt;br&amp;gt;6|{{O}}&amp;lt;br&amp;gt;5|{{S}}&amp;lt;br&amp;gt;6|{{C}}&amp;lt;br&amp;gt;6|{{Gem}}&amp;lt;br&amp;gt;6|{{G}}&amp;lt;br&amp;gt;1000}}&lt;br /&gt;
| &amp;amp;bull; Mage Guild Level 2&lt;br /&gt;
| &amp;lt;small&amp;gt;Three level 3 spells become available for heroes to learn.&lt;br /&gt;
|-&lt;br /&gt;
| align=center |Mage Guild Level 4&lt;br /&gt;
| {{Building cost|{{W}}&amp;lt;br&amp;gt;5|{{M}}&amp;lt;br&amp;gt;8|{{O}}&amp;lt;br&amp;gt;5|{{S}}&amp;lt;br&amp;gt;8|{{C}}&amp;lt;br&amp;gt;8|{{Gem}}&amp;lt;br&amp;gt;8|{{G}}&amp;lt;br&amp;gt;1000}}&lt;br /&gt;
| &amp;amp;bull; Mage Guild Level 3&lt;br /&gt;
| &amp;lt;small&amp;gt;Two level 4 spells become available for heroes to learn.&lt;br /&gt;
|-&lt;br /&gt;
| align=center |Mage Guild Level 5&lt;br /&gt;
| {{Building cost|{{W}}&amp;lt;br&amp;gt;5|{{M}}&amp;lt;br&amp;gt;10|{{O}}&amp;lt;br&amp;gt;5|{{S}}&amp;lt;br&amp;gt;10|{{C}}&amp;lt;br&amp;gt;10|{{Gem}}&amp;lt;br&amp;gt;10|{{G}}&amp;lt;br&amp;gt;1000}}&lt;br /&gt;
| &amp;amp;bull; Mage Guild Level 4&lt;br /&gt;
| &amp;lt;small&amp;gt;One level 5 spell becomes available for heroes to learn.&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Table templates]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Halls&amp;diff=65563</id>
		<title>Template:Halls</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Halls&amp;diff=65563"/>
		<updated>2023-11-30T18:47:41Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border cellspacing=0 cellpadding=4 style=&amp;quot;float:right; margin: 0 0 1em 1em; background-color:#{{Purple 3}}; width: 500px; border: 1px solid white&amp;quot;&lt;br /&gt;
|- bgcolor={{Purple 1}}&lt;br /&gt;
! colspan=9 style=&amp;quot;color:white&amp;quot; | Halls&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=mediumorchid style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! width=24% | Structure &lt;br /&gt;
! width=10% | Cost &lt;br /&gt;
! width=28% | Requirements &lt;br /&gt;
! width=38% | Benefits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Buildings Village Hall.gif|50px]]&amp;lt;br&amp;gt;Village Hall &lt;br /&gt;
| {{Building cost||||N/A|||}}&lt;br /&gt;
| &amp;amp;bull; N/A&lt;br /&gt;
| &amp;lt;small&amp;gt;Automatically a part of all towns; provides an income of 500 {{G}} per day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Buildings Town Hall.gif|50px]]&amp;lt;br&amp;gt;Town Hall&lt;br /&gt;
| {{Building cost||||{{G}}&amp;lt;br&amp;gt;2500|||}}&lt;br /&gt;
| &amp;amp;bull; Village Hall&amp;lt;br&amp;gt;&amp;amp;bull; [[Tavern]]&lt;br /&gt;
| &amp;lt;small&amp;gt;Provides 1000 {{G}} per day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Buildings City Hall.gif|50px]]&amp;lt;br&amp;gt;City Hall&lt;br /&gt;
| {{Building cost||||{{G}}&amp;lt;br&amp;gt;5000|||}}&lt;br /&gt;
| &amp;amp;bull; Town Hall&amp;lt;br&amp;gt;&amp;amp;bull; [[Blacksmith]]&amp;lt;br&amp;gt;&amp;amp;bull; [[Mage Guild]]&amp;lt;br&amp;gt;&amp;amp;bull; [[Marketplace]]&lt;br /&gt;
| &amp;lt;small&amp;gt;Provides 2000 {{G}} per day.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Buildings Capitol.gif|50px]]&amp;lt;br&amp;gt;Capitol&lt;br /&gt;
| {{Building cost||||{{G}}&amp;lt;br&amp;gt;10000|||}}&lt;br /&gt;
| &amp;amp;bull; City Hall&amp;lt;br&amp;gt;&amp;amp;bull; [[Castle (structure)|Castle]]&lt;br /&gt;
| &amp;lt;small&amp;gt;Provides 4000 {{G}} per day.&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Table templates]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Fortifications&amp;diff=65562</id>
		<title>Template:Fortifications</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Fortifications&amp;diff=65562"/>
		<updated>2023-11-30T18:47:19Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border cellspacing=0 cellpadding=4 style=&amp;quot;float:right; margin: 0 0 1em 1em; background-color:#{{Purple 3}}; width: 500px; border:1px solid white;&amp;quot;&lt;br /&gt;
|- bgcolor={{Purple 1}}&lt;br /&gt;
! colspan=9 style=&amp;quot;color:white&amp;quot; | Fortifications&lt;br /&gt;
|-&lt;br /&gt;
|- bgcolor=mediumorchid style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Structure &lt;br /&gt;
! width=110px align=center|Cost &lt;br /&gt;
! Requirements&lt;br /&gt;
! Benefits&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:buildings_Fort.gif|50px|link=]]&amp;lt;br&amp;gt;Fort&lt;br /&gt;
| {{Building cost||{{W}}&amp;lt;br&amp;gt;{{-}}20||{{O}}&amp;lt;br&amp;gt;{{-}}20||{{G}}&amp;lt;br&amp;gt;{{-}}5000|}}&lt;br /&gt;
| &amp;amp;bull; Village Hall&lt;br /&gt;
| &amp;lt;small&amp;gt;Adds walls to a town&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:buildings_Citadel.gif|50px|link=]]&amp;lt;br&amp;gt;Citadel&lt;br /&gt;
| {{Building cost||||{{O}}&amp;lt;br&amp;gt;{{-}}5||{{G}}&amp;lt;br&amp;gt;{{-}}2500|}}&lt;br /&gt;
| &amp;amp;bull; Fort&lt;br /&gt;
| &amp;lt;small&amp;gt;Adds [[moat]] and primary [[arrow tower]] to a town. Increases production of creature dwellings by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|[[File:buildings_Castle.gif|50px|link=]]&amp;lt;br&amp;gt;Castle &lt;br /&gt;
| {{Building cost||{{W}}&amp;lt;br&amp;gt;{{-}}10||{{O}}&amp;lt;br&amp;gt;{{-}}10||{{G}}&amp;lt;br&amp;gt;{{-}}5000|}}&lt;br /&gt;
| &amp;amp;bull; Citadel&lt;br /&gt;
| &amp;lt;small&amp;gt;Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Table templates]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mage_Guild&amp;diff=65561</id>
		<title>Mage Guild</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mage_Guild&amp;diff=65561"/>
		<updated>2023-11-30T18:44:33Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Mage Guilds}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
Mage guilds are structures that teach heroes new [[spell]]s, refill hero&#039;s [[spell points]] when they stay overnight in town, and the place where heroes can acquire a [[spell book]] for a price of 500 {{G}}. Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are [[Stronghold]] and [[Fortress]] which may only upgrade mage guild up to level three, and [[Castle]] and [[Cove]]{{-}}{{withhota}} which may upgrade mage guild up to level four. For each level, a random set of spells becomes available at the guild, based on the given town&#039;s probabilities for specific spells. For example, [[Inferno]] towns have higher odds of having [[School of Fire Magic|fire school]] spells. A mage guild upgraded up to level five will teach:&lt;br /&gt;
* Five 1st level spells&lt;br /&gt;
* Four 2nd level spells&lt;br /&gt;
* Three 3rd level spells (highest mage guild in Stronghold and Fortress)&lt;br /&gt;
* Two 4th level spells (highest mage guild in Castle and Cove{{-}}{{withhota}})&lt;br /&gt;
* One 5th level spell&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Tower]] with [[Library]] will teach one extra spell of each level, and [[Conflux]]{{-}}{{withab}} with [[Aurora Borealis]] will teach every non-banned spell. It should be noted that the map maker can disable almost all spells in the map editor, although at least one spell has to be left available. In such case, some of the slots may be left empty when the mage guild is built or upgraded. In addition to variances in spell probabilities, there are several spells that cannot appear in each town&#039;s mage guild.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{Spell probability table}}&lt;br /&gt;
&lt;br /&gt;
{{Unavailable spells by town}}&lt;br /&gt;
&lt;br /&gt;
==Mage guilds appearance==&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Mage Guild level 1 large.gif|border|150px]] || [[File:Castle Mage Guild level 2 large.gif|border|150px]] || [[File:Castle Mage Guild level 3 large.gif|border|150px]] || [[File:Castle Mage Guild level 4 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart Mage Guild level 1 large.gif|border|150px]] || [[File:Rampart Mage Guild level 2 large.gif|border|150px]] || [[File:Rampart Mage Guild level 3 large.gif|border|150px]] || [[File:Rampart Mage Guild level 4 large.gif|border|150px]] || [[File:Rampart Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower Mage Guild level 1 large.gif|border|150px]] || [[File:Tower Mage Guild level 2 large.gif|border|150px]] || [[File:Tower Mage Guild level 3 large.gif|border|150px]] || [[File:Tower Mage Guild level 4 large.gif|border|150px]] || [[File:Tower Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno Mage Guild level 1 large.gif|border|150px]] || [[File:Inferno Mage Guild level 2 large.gif|border|150px]] || [[File:Inferno Mage Guild level 3 large.gif|border|150px]] || [[File:Inferno Mage Guild level 4 large.gif|border|150px]] || [[File:Inferno Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis Mage Guild level 1 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 2 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 3 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 4 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon Mage Guild level 1 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 2 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 3 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 4 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold Mage Guild level 1 large.gif|border|150px]] || [[File:Stronghold Mage Guild level 2 large.gif|border|150px]] || [[File:Stronghold Mage Guild level 3 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Mage Guild level 1 large.gif|border|150px]] || [[File:Fortress Mage Guild level 2 large.gif|border|150px]] || [[File:Fortress Mage Guild level 3 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Mage Guild level 1 large.gif|border|150px]] || [[File:Conflux Mage Guild level 2 large.gif|border|150px]] || [[File:Conflux Mage Guild level 3 large.gif|border|150px]] || [[File:Conflux Mage Guild level 4 large.gif|border|150px]] || [[File:Conflux Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot; &lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove Mage Guild level 1 large.gif|border|150px]] || [[File:Cove Mage Guild level 2 large.gif|border|150px]] || [[File:Cove Mage Guild level 3 large.gif|border|150px]] || [[File:Cove Mage Guild level 4 large.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Buildings common to all towns]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Ballista_specialty&amp;diff=65560</id>
		<title>Template:Ballista specialty</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Ballista_specialty&amp;diff=65560"/>
		<updated>2023-11-30T18:35:09Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| border=&amp;quot;0&amp;quot; style=&amp;quot;&amp;quot; style=&amp;quot;width; background-color:#{{Green 3}}; border: 0px; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{Green 1}}&amp;quot;| [[File:Hero {{PAGENAME}}.png|{{PAGENAME}}|link=]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#{{Green 1}}&amp;quot;|[[File:Ballista portrait.gif|Ballista|link=Ballista]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| [[File:Exp.png|29px|Level|link=Experience]]||style=&amp;quot;background-color:#{{Green 2}}&amp;quot;| [[File:Attack skill.png|28px|Attack]]||style=&amp;quot;background-color:#{{Green 2}}&amp;quot;|[[File:Defense skill.png|28px|Defense]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| &#039;&#039;&#039;Level&#039;&#039;&#039;||style=&amp;quot;text-align:center; background-color:#{{Green 2}}&amp;quot;|&#039;&#039;&#039;10&#039;&#039;&#039;||style=&amp;quot;text-align:center; background-color:#{{Green 2}}&amp;quot;|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| &#039;&#039;&#039;5&#039;&#039;&#039;||style=&amp;quot;text-align:center&amp;quot;|+1||style=&amp;quot;text-align:center&amp;quot;|+1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| &#039;&#039;&#039;15&#039;&#039;&#039;||style=&amp;quot;text-align:center&amp;quot;|+2||style=&amp;quot;text-align:center&amp;quot;|+2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| &#039;&#039;&#039;25&#039;&#039;&#039;||style=&amp;quot;text-align:center&amp;quot;|+3||style=&amp;quot;text-align:center&amp;quot;|+3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| &#039;&#039;&#039;30&#039;&#039;&#039;||style=&amp;quot;text-align:center&amp;quot;|+4||style=&amp;quot;text-align:center&amp;quot;|+4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| &#039;&#039;&#039;45&#039;&#039;&#039;||style=&amp;quot;text-align:center&amp;quot;|+5||style=&amp;quot;text-align:center&amp;quot;|+5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| &#039;&#039;&#039;55&#039;&#039;&#039;||style=&amp;quot;text-align:center&amp;quot;|+6||style=&amp;quot;text-align:center&amp;quot;|+6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| &#039;&#039;&#039;60&#039;&#039;&#039;||style=&amp;quot;text-align:center&amp;quot;|+7||style=&amp;quot;text-align:center&amp;quot;|+7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| &#039;&#039;&#039;70&#039;&#039;&#039;||style=&amp;quot;text-align:center&amp;quot;|+8||style=&amp;quot;text-align:center&amp;quot;|+8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color:#{{Green 1}}; color:white;&amp;quot;| &#039;&#039;&#039;75/88&#039;&#039;&#039;||style=&amp;quot;text-align:center&amp;quot;|+9||style=&amp;quot;text-align:center&amp;quot;|+9&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{ballista specialty}}&lt;br /&gt;
{{hcs templates &#039;see also&#039;}}&lt;br /&gt;
[[category:misc templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Fire_spells&amp;diff=65559</id>
		<title>Template:Fire spells</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Fire_spells&amp;diff=65559"/>
		<updated>2023-11-30T18:25:42Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=0 cellspacing=0 style=&amp;quot;border:1px solid; border-color:rgba(0,0,0,0); background-color:#{{teal 3}}; width: 160px; float:right; margin: 0 0 0 {{{margin|0}}}&amp;quot;&lt;br /&gt;
| align=center bgcolor={{teal 1}} style=&amp;quot;height: 25px;&amp;quot; | &#039;&#039;&#039;[[School of Fire Magic]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| bgcolor={{teal 1}} | [[File: School of Fire Magic.gif|Symbol for School of Earth Magic|School of Earth Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 1&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Bloodlust]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Curse]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d4ffff;&amp;quot;&lt;br /&gt;
| {{-}}[[Magic Arrow]] &amp;lt;span title=&amp;quot;All schools of magic&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Protection from Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 2&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Blind]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Fire Wall]]&lt;br /&gt;
|-  style=&amp;quot;background-color:#d4ffff;&amp;quot;&lt;br /&gt;
| {{-}}[[Visions]] &amp;lt;span title=&amp;quot;All schools of magic&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 3&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Fireball]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Land Mine]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Misfortune]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Armageddon]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Berserk]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Fire Shield]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Frenzy]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Inferno (spell)|Inferno]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Slayer]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Sacrifice]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Summon Fire Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Air Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Earth Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Water Magic]]&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related templates ==&lt;br /&gt;
* [[:Template: Air spells]]&lt;br /&gt;
* [[:Template: Earth spells]]&lt;br /&gt;
* [[:Template: Water spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigational boxes|Spells, fire]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Water_spells&amp;diff=65558</id>
		<title>Template:Water spells</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Water_spells&amp;diff=65558"/>
		<updated>2023-11-30T18:25:26Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=0 cellspacing=0 style=&amp;quot;border:1px solid; border-color:rgba(0,0,0,0); background-color:#{{teal 3}}; width: 160px; float:right; margin: 0 0 0 {{{margin|0}}}&amp;quot;&lt;br /&gt;
| align=center bgcolor={{teal 1}} style=&amp;quot;height: 25px;&amp;quot; | &#039;&#039;&#039;[[School of Water Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor={{teal 1}} | [[File: School of Water Magic.gif|Symbol for School of Water Magic|link=School of Water Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 1&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Bless]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}[[Cure]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}[[Dispel]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d4ffff;&amp;quot;&lt;br /&gt;
| {{-}}[[Magic Arrow]] &amp;lt;span title=&amp;quot;All schools of magic&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}[[Protection from Water]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}[[Summon Boat]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 2&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Ice Bolt]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Remove Obstacle]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Scuttle Boat]]&lt;br /&gt;
|-  style=&amp;quot;background-color:#d4ffff;&amp;quot;&lt;br /&gt;
| {{-}}[[Visions]] &amp;lt;span title=&amp;quot;All schools of magic&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Weakness]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 3&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Forgetfulness]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Frost Ring]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Mirth]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Teleport]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Clone]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Prayer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Water Walk]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Summon Water Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Air Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Earth Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Fire Magic]]&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related templates ==&lt;br /&gt;
* [[:Template: Air spells]]&lt;br /&gt;
* [[:Template: Earth spells]]&lt;br /&gt;
* [[:Template: Fire spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigational boxes|School of Water Magic]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Earth_spells&amp;diff=65557</id>
		<title>Template:Earth spells</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Earth_spells&amp;diff=65557"/>
		<updated>2023-11-30T18:25:16Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=0 cellspacing=0 style=&amp;quot;border:1px solid; border-color:rgba(0,0,0,0); background-color:#{{teal 3}}; width: 160px; float:right; margin: 0 0 0 {{{margin|0}}}&amp;quot;&lt;br /&gt;
| align=center bgcolor=00C0C0 style=&amp;quot;height: 25px;&amp;quot; | &#039;&#039;&#039;[[School of Earth Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor={{teal 1}}| [[File: School of Earth Magic.gif|Symbol for School of Earth Magic|link=School of Earth Magic]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 1&#039;&#039;&#039;&lt;br /&gt;
|-  style=&amp;quot;background-color:#d4ffff;&amp;quot;&lt;br /&gt;
| {{-}}[[Magic Arrow]] &amp;lt;span title=&amp;quot;All schools of magic&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}[[Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}[[Slow]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}[[Stone Skin]]&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}[[View Earth]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 2&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Death Ripple]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Quicksand]]&lt;br /&gt;
|-  style=&amp;quot;background-color:#d4ffff;&amp;quot;&lt;br /&gt;
| {{-}}[[Visions]] &amp;lt;span title=&amp;quot;All schools of magic&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 3&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Animate Dead]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Anti-Magic]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Earthquake]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Force Field]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Protection from Earth]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Meteor Shower]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Resurrection]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Sorrow]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Town Portal]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor=54D2D2 | &#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Implosion]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Summon Earth Elemental]]&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Air Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Fire Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Water Magic]]&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related templates ==&lt;br /&gt;
* [[:Template: Air spells]]&lt;br /&gt;
* [[:Template: Fire spells]]&lt;br /&gt;
* [[:Template: Water spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigational boxes|School of Earth Magic]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Air_spells&amp;diff=65556</id>
		<title>Template:Air spells</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Air_spells&amp;diff=65556"/>
		<updated>2023-11-30T18:25:04Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right cellpadding=0 cellspacing=0 style=&amp;quot;border:1px solid; border-color:rgba(0,0,0,0); background-color:#{{teal 3}}; width: 160px; float:right; margin: 0 0 0 {{{margin|0}}}&amp;quot;&lt;br /&gt;
| align=center bgcolor={{teal 1}} style=&amp;quot;height: 25px;&amp;quot; | &#039;&#039;&#039;[[School of Air Magic]]&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| bgcolor={{teal 1}} | [[Image: School of Air Magic.gif|Symbol for the School of Air Magic|link=School of Air Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 1&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Haste]]&lt;br /&gt;
|- style=&amp;quot;background-color:#d4ffff;&amp;quot;&lt;br /&gt;
| {{-}}[[Magic Arrow]] &amp;lt;span title=&amp;quot;All schools of magic&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{-}}[[View Air]]&lt;br /&gt;
|-&lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 2&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Disguise]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Disrupting Ray]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Fortune]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Lightning Bolt]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Precision]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Protection from Air]]&lt;br /&gt;
|-  style=&amp;quot;background-color:#d4ffff;&amp;quot;&lt;br /&gt;
| {{-}}[[Visions]] &amp;lt;span title=&amp;quot;All schools of magic&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 3&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Air Shield]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Destroy Undead]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Hypnotize]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 4&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Chain Lightning]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Counterstrike]]&lt;br /&gt;
|- &lt;br /&gt;
| align=center bgcolor={{teal 2}} | &#039;&#039;&#039;Level 5&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Dimension Door]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Fly]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Magic Mirror]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}[[Summon Air Elemental]]&lt;br /&gt;
|- &lt;br /&gt;
| {{-}}&#039;&#039;[[Titan&#039;s Lightning Bolt]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Earth Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Fire Magic]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align= center bgcolor={{teal 1}} | &#039;&#039;&#039;[[School of Water Magic]]&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related templates ==&lt;br /&gt;
* [[:Template: Earth spells]]&lt;br /&gt;
* [[:Template: Fire spells]]&lt;br /&gt;
* [[:Template: Water spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigational boxes|School of Air Magic]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_spells&amp;diff=65555</id>
		<title>List of spells</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_spells&amp;diff=65555"/>
		<updated>2023-11-30T18:22:44Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: mechanics of these creatures&amp;#039; abilities are just similar, its not the same spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Combat Damage Spells ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;  style=&amp;quot;color:darkgoldenrod;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#182a5b; vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! School&lt;br /&gt;
! Lvl&lt;br /&gt;
! [[File:Spell points.gif|x30px|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! Damage&amp;lt;br&amp;gt;Equation&lt;br /&gt;
! AOE&amp;lt;br&amp;gt;Size&lt;br /&gt;
!  1 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
!  1 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! 10 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! 10 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! 25 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! 25 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! Notes&lt;br /&gt;
! Creature&amp;lt;br&amp;gt;Caster&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Magic Arrow}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | All&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/30 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 32.5&lt;br /&gt;
| 280&lt;br /&gt;
| 70&lt;br /&gt;
|&lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Lightning Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/50 + (power × 25)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1&lt;br /&gt;
| 75&lt;br /&gt;
| 9.38&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 37.5&lt;br /&gt;
| 675&lt;br /&gt;
| 84.38&lt;br /&gt;
|&lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Destroy Undead}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/50 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | *&lt;br /&gt;
| 60*&lt;br /&gt;
| 5*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 150*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 12.5*&lt;br /&gt;
| 300*&lt;br /&gt;
| 25*&lt;br /&gt;
| Damages all [[undead]] troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Chain Lightning}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 25/50/100 + (power × 40)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | *&lt;br /&gt;
| 140*&lt;br /&gt;
| 7*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 500*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 25*&lt;br /&gt;
| 1100*&lt;br /&gt;
| 55*&lt;br /&gt;
| Strikes up to 5 troops&lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Titan&#039;s Lightning Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1&lt;br /&gt;
| 600&lt;br /&gt;
| inf&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | inf&lt;br /&gt;
| 600&lt;br /&gt;
| inf&lt;br /&gt;
| Requires [[Titan&#039;s Thunder]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Death Ripple}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/30 + (power × 5)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | *&lt;br /&gt;
| 35*&lt;br /&gt;
| 4.375*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 80*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10*&lt;br /&gt;
| 155*&lt;br /&gt;
| 19.38*&lt;br /&gt;
| Damages all [[living]] troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Meteor Shower}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 25/50/100 + (power × 25)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 3-wide&lt;br /&gt;
| 125*&lt;br /&gt;
| 10.42*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 350*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 29.17*&lt;br /&gt;
| 725*&lt;br /&gt;
| 60.42*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Implosion}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 100/200/300 + (power × 75)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1&lt;br /&gt;
| 375&lt;br /&gt;
| 18.75&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1050&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 52.5&lt;br /&gt;
| 2175&lt;br /&gt;
| 108.75&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Fire Wall}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/50 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 2/3-hex&lt;br /&gt;
| 60*&lt;br /&gt;
| 10*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 150*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 25*&lt;br /&gt;
| 300*&lt;br /&gt;
| 50*&lt;br /&gt;
| Damages all units passing through hexes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Fireball}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 15/30/60 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 3-wide&lt;br /&gt;
| 70*&lt;br /&gt;
| 5.83*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 160*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 13.34*&lt;br /&gt;
| 310*&lt;br /&gt;
| 25.83*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Land Mine}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 18/15&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 25/50/100 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4/6/8-hex&lt;br /&gt;
| 110*&lt;br /&gt;
| 7.33*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 200*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 13.34*&lt;br /&gt;
| 350*&lt;br /&gt;
| 23.33*&lt;br /&gt;
| Damages first unit passing through each hex&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Armageddon}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 30/60/120 + (power × 50) {{withab}}&amp;lt;br&amp;gt;30/60/120 + (power × 40) {{withhota}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | *&lt;br /&gt;
| 170* {{withab}}&amp;lt;br&amp;gt;160* {{withhota}}&lt;br /&gt;
| 8.5* {{withab}}&amp;lt;br&amp;gt;8* {{withhota}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 620* {{withab}}&amp;lt;br&amp;gt;520* {{withhota}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 31* {{withab}}&amp;lt;br&amp;gt;26* {{withhota}}&lt;br /&gt;
| 1370* {{withab}}&amp;lt;br&amp;gt;1120* {{withhota}}&lt;br /&gt;
| 68.5* {{withab}}&amp;lt;br&amp;gt;56* {{withhota}}&lt;br /&gt;
| Damages all troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Inferno}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 20/40/80 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 5-wide&lt;br /&gt;
| 90*&lt;br /&gt;
| 7.5*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 180*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 15*&lt;br /&gt;
| 330*&lt;br /&gt;
| 27.5*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Ice Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/50 + (power × 20)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1&lt;br /&gt;
| 70&lt;br /&gt;
| 11.67&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 41.67&lt;br /&gt;
| 550&lt;br /&gt;
| 91.67&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Frost Ring}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 15/30/60 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 3-wide&lt;br /&gt;
| 70*&lt;br /&gt;
| 7.78*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 160*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 17.78*&lt;br /&gt;
| 310*&lt;br /&gt;
| 34.4*&lt;br /&gt;
| Does not damage center hex.&lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*)NOTE: All damage/spell point efficiency is calculated based on:&lt;br /&gt;
* Hitting one target&lt;br /&gt;
* Expert proficiency&lt;br /&gt;
&lt;br /&gt;
=== Combat Non-Damage Spells ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;  style=&amp;quot;color:darkgoldenrod;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#182a5b; vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! School&lt;br /&gt;
! Lvl&lt;br /&gt;
! [[File:Spell points.gif|x30px|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Creature&amp;lt;br&amp;gt;Caster&lt;br /&gt;
! Artifact&amp;lt;br&amp;gt;Caster&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Haste}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5.&lt;br /&gt;
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Disrupting Ray}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the [[defense]] of the selected/all enemy unit(s) by 3/4/5.&lt;br /&gt;
| {{cn|Sea Witch|noname=}}{{cn|Sorceress|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Fortune}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| {{cn|Leprechaun|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Precision}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Protection from Air}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{withab}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.&amp;lt;br&amp;gt;{{withhota}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.&lt;br /&gt;
| {{cn|Storm Elemental|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Air Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%.&lt;br /&gt;
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Hypnotize}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 18/15&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.&lt;br /&gt;
| {{Cn|Fangarm|noname=}}{{withhota}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Counterstrike}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Magic Mirror}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Summon Air Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Slow}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{withab}} Reduces the [[speed]] of by the selected/all enemy unit(s) to 75%/50%.&amp;lt;br&amp;gt;{{withhota}} Reduces the [[speed]] of by the selected/all enemy unit(s) to 75%/(50% + 1).&lt;br /&gt;
| {{cn|Enchanter|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Stone Skin}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Quicksand}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Quicksand pits are placed in 4/6/8 random hexes.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Animate Dead}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Anti-Magic}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target, allied troop becomes immune to spells with max level 3/4/5.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Earthquake}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 20/17&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Force Field}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Protection from Earth}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{withab}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.&amp;lt;br&amp;gt;{{withhota}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.&lt;br /&gt;
| {{cn|Magma Elemental|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Resurrection}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 20/16&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Sorrow}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Summon Earth Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Earth Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Bloodlust}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Curse}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.&lt;br /&gt;
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Protection from Fire}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{withab}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.&amp;lt;br&amp;gt;{{withhota}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.&lt;br /&gt;
| {{cn|Energy Elemental|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Blind}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength.&lt;br /&gt;
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Misfortune}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the [[luck]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| &lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Berserk}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 20/16&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Fire Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Frenzy}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Friendly troop&#039;s [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Slayer}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target allied troop&#039;s [[attack]] is increased by 8 against (Bsc) behemoths, dragons, hydras,&amp;lt;br&amp;gt;firebirds {{withhota}}, and sea serpents/haspids {{withhota}}/(Adv) devils and angels/(Exp) giants/titans.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Sacrifice}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target, non-[[undead]] friendly troop is sacrificed.&amp;lt;br&amp;gt;Reanimates (power + sac&#039;d troop&#039;s base HP + 3/6/10) × # sac&#039;d) HP of non-[[undead]] friendly creatures permanently.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Summon Fire Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Fire Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Bless}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking.&lt;br /&gt;
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Cure}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP&lt;br /&gt;
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Dispel}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s).&lt;br /&gt;
| {{Cn|Serpent Fly||noname=}}{{Cn|Dragon Fly||noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Protection from Water}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{withab}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.&amp;lt;br&amp;gt;{{withhota}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.&lt;br /&gt;
| {{cn|Ice Elemental|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Remove Obstacle}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.&amp;lt;br&amp;gt;Integrated obstacles (such as cliffs) are not affected.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Weakness}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6.&lt;br /&gt;
| {{cn|Sea Witch|noname=}}{{cn|Sorceress|noname=}}{{cn|Enchanter|noname=}}{{Cn|Dragon Fly||noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Forgetfulness}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Targets a selected/all enemy ranged troop(s).&amp;lt;br&amp;gt;(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Mirth}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| {{cn|Satyr|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Teleport}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12/6/3&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target allied troop instantly moves to an unoccupied target hex.&amp;lt;br&amp;gt;(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Clone}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Prayer}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Angelic Alliance|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Summon Water Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Map Spells ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;  style=&amp;quot;color:darkgoldenrod;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#182a5b; vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! School&lt;br /&gt;
! Lvl&lt;br /&gt;
! [[File:Spell points.gif|x30px|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Visions}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | All&lt;br /&gt;
| 2&lt;br /&gt;
| 4/2&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Increases information shown in scouting reports about vandering creatures. Range = SP &amp;lt;br /&amp;gt;&#039;&#039;(Adv)&#039;&#039; Additionally reveals the information about enemy heroes. Range is increased to SP×2&amp;lt;br /&amp;gt; &#039;&#039;(Exp)&#039;&#039; Additionally reveals the information about enemy towns. Range is increased to SP×3&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|View Air}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2/1&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Displays the location of all artifacts on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Displays the location of all artifacts and heroes on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Exp)&#039;&#039; Displays the location of all artifacts, heroes, and towns on the view world screen.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Disguise}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 4/2&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Shows to enemies all the units in the caster&#039;s army as the most powerful unit.&amp;lt;br /&amp;gt;&#039;&#039;(Adv)&#039;&#039; Hides the numbers of creatures in each stack.&amp;lt;br /&amp;gt;&#039;&#039;(Exp)&#039;&#039; Shows all the units in the caster&#039;s army as the most powerful unit affiliated to the starting town.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Dimension Door}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Teleports hero to a selected location on the adventure map.&amp;lt;br&amp;gt;The spell may be cast 1/2/3/4 times per day.&amp;lt;br&amp;gt;Reduces the hero&#039;s movement by 300 &#039;&#039;(bas)&#039;&#039;/200 &#039;&#039;(exp)&#039;&#039; [[movement points]].&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Fly}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 20/15&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|View Earth}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2/1&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Displays the location of all resources on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Displays the location of all resources and mines on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Exp)&#039;&#039; Displays the location of all resources, mines and terrain on the view world screen.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Town Portal}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hero is teleported to the nearest &#039;&#039;(bas)&#039;&#039; or any &#039;&#039;(adv)&#039;&#039; allied unoccupied town.&amp;lt;br&amp;gt;Reduces the hero&#039;s [[movement]] by 300 &#039;&#039;(bas)&#039;&#039;/200 &#039;&#039;(exp)&#039;&#039; [[movement points]].&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Summon Boat}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 8/7&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 50%/75%/100% chance to summon the closest unoccupied boat to the hero&#039;s location.&amp;lt;br&amp;gt;Can summon player/neutral owned &#039;&#039;(bas)&#039;&#039; or enemy&#039;s &#039;&#039;(adv)&#039;&#039; boats.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Creates a boat if no eligible boats exist.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Scuttle Boat}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Water Walk}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 12/8&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Allows the hero to move over water with 40%/20%/0% movement cost penalty.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Horn of the Abyss (Documentation)#Spells 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Horn of the Abyss]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_spells&amp;diff=65554</id>
		<title>List of spells</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_spells&amp;diff=65554"/>
		<updated>2023-11-30T18:18:47Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: /* Adventure Map Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Combat Damage Spells ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;  style=&amp;quot;color:darkgoldenrod;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#182a5b; vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! School&lt;br /&gt;
! Lvl&lt;br /&gt;
! [[File:Spell points.gif|x30px|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! Damage&amp;lt;br&amp;gt;Equation&lt;br /&gt;
! AOE&amp;lt;br&amp;gt;Size&lt;br /&gt;
!  1 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
!  1 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! 10 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! 10 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! 25 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! 25 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! Notes&lt;br /&gt;
! Creature&amp;lt;br&amp;gt;Caster&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Magic Arrow}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | All&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/30 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 32.5&lt;br /&gt;
| 280&lt;br /&gt;
| 70&lt;br /&gt;
|&lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Lightning Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/50 + (power × 25)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1&lt;br /&gt;
| 75&lt;br /&gt;
| 9.38&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 37.5&lt;br /&gt;
| 675&lt;br /&gt;
| 84.38&lt;br /&gt;
|&lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}{{cn|Thunderbird|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Destroy Undead}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/50 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | *&lt;br /&gt;
| 60*&lt;br /&gt;
| 5*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 150*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 12.5*&lt;br /&gt;
| 300*&lt;br /&gt;
| 25*&lt;br /&gt;
| Damages all [[undead]] troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Chain Lightning}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 25/50/100 + (power × 40)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | *&lt;br /&gt;
| 140*&lt;br /&gt;
| 7*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 500*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 25*&lt;br /&gt;
| 1100*&lt;br /&gt;
| 55*&lt;br /&gt;
| Strikes up to 5 troops&lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Titan&#039;s Lightning Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1&lt;br /&gt;
| 600&lt;br /&gt;
| inf&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | inf&lt;br /&gt;
| 600&lt;br /&gt;
| inf&lt;br /&gt;
| Requires [[Titan&#039;s Thunder]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Death Ripple}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/30 + (power × 5)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | *&lt;br /&gt;
| 35*&lt;br /&gt;
| 4.375*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 80*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10*&lt;br /&gt;
| 155*&lt;br /&gt;
| 19.38*&lt;br /&gt;
| Damages all [[living]] troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Meteor Shower}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 25/50/100 + (power × 25)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 3-wide&lt;br /&gt;
| 125*&lt;br /&gt;
| 10.42*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 350*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 29.17*&lt;br /&gt;
| 725*&lt;br /&gt;
| 60.42*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Implosion}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 100/200/300 + (power × 75)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1&lt;br /&gt;
| 375&lt;br /&gt;
| 18.75&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1050&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 52.5&lt;br /&gt;
| 2175&lt;br /&gt;
| 108.75&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Fire Wall}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/50 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 2/3-hex&lt;br /&gt;
| 60*&lt;br /&gt;
| 10*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 150*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 25*&lt;br /&gt;
| 300*&lt;br /&gt;
| 50*&lt;br /&gt;
| Damages all units passing through hexes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Fireball}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 15/30/60 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 3-wide&lt;br /&gt;
| 70*&lt;br /&gt;
| 5.83*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 160*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 13.34*&lt;br /&gt;
| 310*&lt;br /&gt;
| 25.83*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Land Mine}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 18/15&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 25/50/100 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 4/6/8-hex&lt;br /&gt;
| 110*&lt;br /&gt;
| 7.33*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 200*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 13.34*&lt;br /&gt;
| 350*&lt;br /&gt;
| 23.33*&lt;br /&gt;
| Damages first unit passing through each hex&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Armageddon}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 30/60/120 + (power × 50) {{withab}}&amp;lt;br&amp;gt;30/60/120 + (power × 40) {{withhota}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | *&lt;br /&gt;
| 170* {{withab}}&amp;lt;br&amp;gt;160* {{withhota}}&lt;br /&gt;
| 8.5* {{withab}}&amp;lt;br&amp;gt;8* {{withhota}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 620* {{withab}}&amp;lt;br&amp;gt;520* {{withhota}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 31* {{withab}}&amp;lt;br&amp;gt;26* {{withhota}}&lt;br /&gt;
| 1370* {{withab}}&amp;lt;br&amp;gt;1120* {{withhota}}&lt;br /&gt;
| 68.5* {{withab}}&amp;lt;br&amp;gt;56* {{withhota}}&lt;br /&gt;
| Damages all troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Inferno}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 20/40/80 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 5-wide&lt;br /&gt;
| 90*&lt;br /&gt;
| 7.5*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 180*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 15*&lt;br /&gt;
| 330*&lt;br /&gt;
| 27.5*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Ice Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 10/20/50 + (power × 20)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 1&lt;br /&gt;
| 70&lt;br /&gt;
| 11.67&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 41.67&lt;br /&gt;
| 550&lt;br /&gt;
| 91.67&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Frost Ring}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 15/30/60 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 3-wide&lt;br /&gt;
| 70*&lt;br /&gt;
| 7.78*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 160*&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 17.78*&lt;br /&gt;
| 310*&lt;br /&gt;
| 34.4*&lt;br /&gt;
| Does not damage center hex.&lt;br /&gt;
| {{cn|Faerie Dragon|noname=}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*)NOTE: All damage/spell point efficiency is calculated based on:&lt;br /&gt;
* Hitting one target&lt;br /&gt;
* Expert proficiency&lt;br /&gt;
&lt;br /&gt;
=== Combat Non-Damage Spells ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;  style=&amp;quot;color:darkgoldenrod;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#182a5b; vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! School&lt;br /&gt;
! Lvl&lt;br /&gt;
! [[File:Spell points.gif|x30px|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Creature&amp;lt;br&amp;gt;Caster&lt;br /&gt;
! Artifact&amp;lt;br&amp;gt;Caster&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Haste}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5.&lt;br /&gt;
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Disrupting Ray}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the [[defense]] of the selected/all enemy unit(s) by 3/4/5.&lt;br /&gt;
| {{cn|Sea Witch|noname=}}{{cn|Sorceress|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Fortune}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| {{cn|Leprechaun|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Precision}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Protection from Air}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{withab}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 30%/50%.&amp;lt;br&amp;gt;{{withhota}} Reduces the damage received from Air Spells by the selected/all friendly unit(s) by 50%/75%.&lt;br /&gt;
| {{cn|Storm Elemental|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Air Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%.&lt;br /&gt;
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Hypnotize}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 18/15&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.&lt;br /&gt;
| {{Cn|Fangarm|noname=}}{{withhota}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Counterstrike}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Magic Mirror}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Summon Air Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Slow}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{withab}} Reduces the [[speed]] of by the selected/all enemy unit(s) to 75%/50%.&amp;lt;br&amp;gt;{{withhota}} Reduces the [[speed]] of by the selected/all enemy unit(s) to 75%/(50% + 1).&lt;br /&gt;
| {{cn|Enchanter|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Stone Skin}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Quicksand}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Quicksand pits are placed in 4/6/8 random hexes.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Animate Dead}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Anti-Magic}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target, allied troop becomes immune to spells with max level 3/4/5.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Earthquake}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 20/17&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Force Field}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Protection from Earth}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{withab}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 30%/50%.&amp;lt;br&amp;gt;{{withhota}} Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by 50%/75%.&lt;br /&gt;
| {{cn|Magma Elemental|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Resurrection}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 20/16&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently.&lt;br /&gt;
| {{cn|Archangel|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Sorrow}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Summon Earth Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Earth Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Bloodlust}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Curse}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.&lt;br /&gt;
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Protection from Fire}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{withab}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 30%/50%.&amp;lt;br&amp;gt;{{withhota}} Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by 50%/75%.&lt;br /&gt;
| {{cn|Energy Elemental|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Blind}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength.&lt;br /&gt;
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Misfortune}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the [[luck]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| &lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Berserk}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 20/16&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Fire Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Ironfist of the Ogre|noname=}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Frenzy}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Friendly troop&#039;s [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Slayer}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target allied troop&#039;s [[attack]] is increased by 8 against (Bsc) behemoths, dragons, hydras,&amp;lt;br&amp;gt;firebirds {{withhota}}, and sea serpents/haspids {{withhota}}/(Adv) devils and angels/(Exp) giants/titans.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Sacrifice}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target, non-[[undead]] friendly troop is sacrificed.&amp;lt;br&amp;gt;Reanimates (power + sac&#039;d troop&#039;s base HP + 3/6/10) × # sac&#039;d) HP of non-[[undead]] friendly creatures permanently.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Summon Fire Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Fire Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Bless}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking.&lt;br /&gt;
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Cure}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP&lt;br /&gt;
| {{cn|Enchanter|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Dispel}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s).&lt;br /&gt;
| {{Cn|Serpent Fly||noname=}}{{Cn|Dragon Fly||noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Protection from Water}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{withab}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 30%/50%.&amp;lt;br&amp;gt;{{withhota}} Reduces the damage received from Water Spells by the selected/all friendly unit(s) by 50%/75%.&lt;br /&gt;
| {{cn|Ice Elemental|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Remove Obstacle}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.&amp;lt;br&amp;gt;Integrated obstacles (such as cliffs) are not affected.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Weakness}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6.&lt;br /&gt;
| {{cn|Sea Witch|noname=}}{{cn|Sorceress|noname=}}{{cn|Enchanter|noname=}}{{Cn|Dragon Fly||noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Forgetfulness}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Targets a selected/all enemy ranged troop(s).&amp;lt;br&amp;gt;(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Mirth}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| {{cn|Satyr|noname=}}{{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Teleport}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12/6/3&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Target allied troop instantly moves to an unoccupied target hex.&amp;lt;br&amp;gt;(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Clone}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Prayer}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Angelic Alliance|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Summon Water Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventure Map Spells ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;  style=&amp;quot;color:darkgoldenrod;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#182a5b; vertical-align:bottom;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! School&lt;br /&gt;
! Lvl&lt;br /&gt;
! [[File:Spell points.gif|x30px|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt; !! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Visions}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | All&lt;br /&gt;
| 2&lt;br /&gt;
| 4/2&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Increases information shown in scouting reports about vandering creatures. Range = SP &amp;lt;br /&amp;gt;&#039;&#039;(Adv)&#039;&#039; Additionally reveals the information about enemy heroes. Range is increased to SP×2&amp;lt;br /&amp;gt; &#039;&#039;(Exp)&#039;&#039; Additionally reveals the information about enemy towns. Range is increased to SP×3&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|View Air}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2/1&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Displays the location of all artifacts on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Displays the location of all artifacts and heroes on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Exp)&#039;&#039; Displays the location of all artifacts, heroes, and towns on the view world screen.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Disguise}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 4/2&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Shows to enemies all the units in the caster&#039;s army as the most powerful unit.&amp;lt;br /&amp;gt;&#039;&#039;(Adv)&#039;&#039; Hides the numbers of creatures in each stack.&amp;lt;br /&amp;gt;&#039;&#039;(Exp)&#039;&#039; Shows all the units in the caster&#039;s army as the most powerful unit affiliated to the starting town.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Dimension Door}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Teleports hero to a selected location on the adventure map.&amp;lt;br&amp;gt;The spell may be cast 1/2/3/4 times per day.&amp;lt;br&amp;gt;Reduces the hero&#039;s movement by 300 &#039;&#039;(bas)&#039;&#039;/200 &#039;&#039;(exp)&#039;&#039; [[movement points]].&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Fly}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 20/15&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|View Earth}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2/1&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Displays the location of all resources on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Displays the location of all resources and mines on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Exp)&#039;&#039; Displays the location of all resources, mines and terrain on the view world screen.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Town Portal}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Hero is teleported to the nearest &#039;&#039;(bas)&#039;&#039; or any &#039;&#039;(adv)&#039;&#039; allied unoccupied town.&amp;lt;br&amp;gt;Reduces the hero&#039;s [[movement]] by 300 &#039;&#039;(bas)&#039;&#039;/200 &#039;&#039;(exp)&#039;&#039; [[movement points]].&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Summon Boat}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 8/7&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 50%/75%/100% chance to summon the closest unoccupied boat to the hero&#039;s location.&amp;lt;br&amp;gt;Can summon player/neutral owned &#039;&#039;(bas)&#039;&#039; or enemy&#039;s &#039;&#039;(adv)&#039;&#039; boats.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Creates a boat if no eligible boats exist.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Scuttle Boat}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | {{Sn|Water Walk}}&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 12/8&lt;br /&gt;
| style=&amp;quot;background-color:#D9D9D9;&amp;quot; | Allows the hero to move over water with 40%/20%/0% movement cost penalty.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Horn of the Abyss (Documentation)#Spells 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Horn of the Abyss]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Spell/descriptions_(HotA)&amp;diff=65552</id>
		<title>Talk:Spell/descriptions (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Spell/descriptions_(HotA)&amp;diff=65552"/>
		<updated>2023-11-30T18:06:42Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable mw-collapsible mw-{{{col|expanded}}}&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap;&amp;quot;|Information from HotA_lng.lod &amp;gt; SPTRAITS.TXT (v. 1.6){{---}}&lt;br /&gt;
|-&lt;br /&gt;
!Name !! class=&amp;quot;unsortable&amp;quot;| Normal !! class=&amp;quot;unsortable&amp;quot;| Basic !! class=&amp;quot;unsortable&amp;quot;| Advanced !! class=&amp;quot;unsortable&amp;quot;| Expert !! Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Summon Boat]] || Summons an existing, neutral or own, unoccupied boat from anywhere in the world to your location.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Chances for success are 50%. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Summons an existing, neutral or own, unoccupied boat from anywhere in the world to your location. If no such boats exist, one is created.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Chances for success are 75%. || Summons an existing, neutral or own, unoccupied boat from anywhere in the world to your location. If no such boats exist, one is created. || ADV_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Scuttle Boat]] || Destroys a boat of caster&#039;s choice in hero visibility zone. Use with caution, the effects are permanent.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Chances for success are 50%. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Destroys a boat of caster&#039;s choice in hero visibility zone. Use with caution, the effects are permanent.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Chances for success are 75%. || Destroys a boat of caster&#039;s choice in hero visibility zone. Use with caution, the effects are permanent. || ADV_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Visions]] || Provides you with exact numbers of wandering monsters and tells you if they would be willing to join your hero, flee or be acquired via Diplomacy skill (exact fee will be revealed). Range is equal to Spell Power or three, whichever is greater. Valid for 1 turn. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Provides you with exact numbers of wandering monsters and tells you if they would be willing to join your hero, flee or be acquired via Diplomacy skill (exact fee will be revealed). Allows you to view a nearby enemy hero&#039;s general statistics, creature type and quantity, as if the hero was part of your kingdom. Range is (Spell Power{{-}}×{{-}}2) or three, whichever is greater. Valid for 1 turn. || Provides you with exact numbers of wandering monsters and tells you if they would be willing to join your hero, flee or be acquired via Diplomacy skill (exact fee will be revealed). Allows you to view a nearby enemy hero&#039;s general statistics, creature type and quantity, as if the hero was part of your kingdom, as well as a nearby town&#039;s statistics, garrison creatures and quantity. Range is (Spell Power{{-}}×{{-}}3) or three, whichever is greater. Valid for 1 turn. || ADV_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[View Earth]] || Reveals the location of all resources to the caster. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Reveals the location of all resources and mines to the caster. || Reveals the location of all resources and mines and reveals all terrain to the caster. || ADV_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Disguise]] || Makes all units in your hero army look like your most powerful unit to enemies trying to view your hero for 1 turn. Numbers in each group are unchanged. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Makes all units in your hero army look like your most powerful unit to enemies trying to view your hero for 1 turn. Numbers in each group appear as zero. || Makes all units in your hero army look like the most powerful unit affiliated to player starting town to enemies trying to view your hero for 1 turn. Numbers in each group appear as zero. || ADV_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[View Air]] || Reveals the location of all unclaimed artifacts to the caster. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Reveals the location of all unclaimed artifacts, plus enemy heroes to the caster. || Reveals the location of all unclaimed artifacts, plus enemy heroes and all towns to the caster. || ADV_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Fly]] || Allows your army to fly over obstacles and rough terrain with 40% penalty to movement cost. Valid for 1 turn. You must land at the end of the turn. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Allows your army to fly over obstacles and rough terrain with 20% penalty to movement cost. Valid for 1 turn. You must land at the end of the turn. || Allows your army to fly over obstacles and rough terrain without any penalty. Valid for 1 turn. You must land at the end of the turn. || ADV_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Walk]] || Allows your army to walk across bodies of water with 40% penalty to movement cost. Valid for 1 turn. You must end your movement on dry land. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Allows your army to walk across bodies of water with 20% penalty to movement cost. Valid for 1 turn. You must end your movement on dry land. || Allows your army to walk across bodies of water without any penalty. Valid for 1 turn. You must end your movement on dry land. || ADV_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Dimension Door]] || Once per day (for each hero), you may teleport your hero to an unoccupied location on the adventure map in hero visibility zone. This spends 300 movement points. || Twice per day (for each hero), you may teleport your hero to an unoccupied location on the adventure map in hero visibility zone. This spends 300 movement points. || Three times per day (for each hero), you may teleport your hero to an unoccupied location on the adventure map in hero visibility zone. This spends 300 movement points. || Four times per day (for each hero), you may teleport your hero to an unoccupied location on the adventure map in hero visibility zone. This spends 200 movement points. || ADV_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Town Portal]] || Teleports your hero to the nearest friendly town. Requires 300 movement points. The town must be unoccupied. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Teleports your hero to any chosen friendly town. Requires 300 movement points. The town must be unoccupied. || Teleports your hero to any chosen friendly town. Requires 200 movement points. The town must be unoccupied. || ADV_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Quicksand]] || Randomly places four small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a non-flying unit&#039;s movement for the turn and makes quicksand visible to all. Quicksand duration is unlimited. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Randomly places six small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a non-flying unit&#039;s movement for the turn and makes quicksand visible to all. Quicksand duration is unlimited. || Randomly places eight small patches of quicksand on the battlefield which are only visible to the caster and creatures native to the terrain. Walking into quicksand ends a non-flying unit&#039;s movement for the turn and makes quicksand visible to all. Quicksand duration is unlimited. || LOCATION_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Land Mine]] || Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts (Spell Power{{-}}×{{-}}10{{-}}+{{-}}25) damage to any unit walking over it, which doesn’t see it, and disappears. Otherwise landmine duration is unlimited. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Randomly places six small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts (Spell Power{{-}}×{{-}}10{{-}}+{{-}}50) damage to any unit walking over it, which doesn’t see it, and disappears. Otherwise landmine duration is unlimited. || Randomly places eight small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts (Spell Power{{-}}×{{-}}10{{-}}+{{-}}100) damage to any unit walking over it, which doesn’t see it, and disappears. Otherwise landmine duration is unlimited. || LOCATION_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Force Field]] || Places a 2-hex Force Field on the battlefield at a point specified by the caster for 2 rounds. Movement through these hexes is blocked. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Places a 3-hex Force Field on the battlefield at a point specified by the caster for 2 rounds. Movement through these hexes is blocked. || &#039;&#039;(Text identical to the Advanced column)&#039;&#039; || LOCATION_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Wall]] || Places a 2-hex wildfire on the battlefield at a point specified by the caster for 2 rounds. Any units passing through the wall take (Spell Power{{-}}×{{-}}10{{-}}+{{-}}10) damage. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Places a 3-hex wildfire on the battlefield at a point specified by the caster for 2 rounds. Any units passing through the wall take (Spell Power{{-}}×{{-}}10{{-}}+{{-}}20) damage. || Places a 3-hex wildfire on the battlefield at a point specified by the caster for 2 rounds. Any units passing through the wall take (Spell Power{{-}}×{{-}}10{{-}}+{{-}}50) damage. || LOCATION_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Earthquake]] || Randomly damages two sections of castle wall, gate or tower in combat. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Randomly damages three sections of castle wall, gate or tower in combat. || Randomly damages four sections of castle wall, gate or tower in combat. || COMBAT_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Arrow]] || Causes a bolt of magical energy to strike the selected enemy unit. Inflicts (Spell Power{{-}}×{{-}}10{{-}}+{{-}}10) damage. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Causes a bolt of magical energy to strike the selected enemy unit. Inflicts (Spell Power{{-}}×{{-}}10{{-}}+{{-}}20) damage. || Causes a bolt of magical energy to strike the selected enemy unit. Inflicts (Spell Power{{-}}×{{-}}10{{-}}+{{-}}30) damage. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Bolt]] || Ice drains the body heat from the selected enemy unit. Inflicts (Spell Power{{-}}×{{-}}20{{-}}+{{-}}10) damage. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Ice drains the body heat from the selected enemy unit. Inflicts (Spell Power{{-}}×{{-}}20{{-}}+{{-}}20) damage. || Ice drains the body heat from the selected enemy unit. Inflicts (Spell Power{{-}}×{{-}}20{{-}}+{{-}}50) damage. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Bolt]] || Causes a bolt of lightning to strike the selected enemy unit. It takes (Spell Power{{-}}×{{-}}25{{-}}+{{-}}10) damage. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Causes a bolt of lightning to strike the selected enemy unit. It takes (Spell Power{{-}}×{{-}}25{{-}}+{{-}}20) damage. || Causes a bolt of lightning to strike the selected enemy unit. It takes (Spell Power{{-}}×{{-}}25{{-}}+{{-}}50) damage. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Implosion]] || Inflicts (Spell Power{{-}}×{{-}}75{{-}}+{{-}}100) damage to a single enemy creature stack. Does not affect War Machines. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Inflicts (Spell Power{{-}}×{{-}}75{{-}}+{{-}}200) damage to a single enemy creature stack. Does not affect War Machines. || Inflicts (Spell Power{{-}}×{{-}}75{{-}}+{{-}}300) damage to a single enemy creature stack. Does not affect War Machines. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Chain Lightning]] || Fires a bolt of lightning at the selected enemy unit for (Spell Power{{-}}×{{-}}40{{-}}+{{-}}25) damage which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half of previous target damage, etc. Strikes four units. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Fires a bolt of lightning at the selected enemy unit for (Spell Power{{-}}×{{-}}40{{-}}+{{-}}50) damage which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half of previous target damage, etc. Strikes five units. || Fires a bolt of lightning at the selected enemy unit for (Spell Power{{-}}×{{-}}40{{-}}+{{-}}100) damage which then travels to the nearest adjacent unit, inflicting half damage before traveling to the next adjacent unit, again inflicting half of previous target damage, etc. Strikes five units. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Frost Ring]] || Ice drains the body heat of any units adjacent to the target location. Each unit takes (Spell Power{{-}}×{{-}}10{{-}}+{{-}}15) damage. Target hex is unaffected. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Ice drains the body heat of any units adjacent to the target location. Each unit takes (Spell Power{{-}}×{{-}}10{{-}}+{{-}}30) damage. Target hex is unaffected. || Ice drains the body heat of any units adjacent to the target location. Each unit takes (Spell Power{{-}}×{{-}}10{{-}}+{{-}}60) damage. Target hex is unaffected. || LOCATION_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireball]] || Causes the selected target to burst into flames, inflicting (Spell Power{{-}}×{{-}}10{{-}}+{{-}}15) fire damage to the target and any units adjacent to target location. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Causes the selected target to burst into flames, inflicting (Spell Power{{-}}×{{-}}10{{-}}+{{-}}30) fire damage to the target and any units adjacent to target location. || Causes the selected target to burst into flames, inflicting (Spell Power{{-}}×{{-}}10{{-}}+{{-}}60) fire damage to the target and any units adjacent to target location. || LOCATION_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno (spell)|Inferno]] || Causes a huge blast of fire to strike the selected target and any units 1 and 2 hexes away from target location. Each unit takes (Spell Power{{-}}×{{-}}10{{-}}+{{-}}20) damage. Don&#039;t be near this when it goes off! || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Causes a huge blast of fire to strike the selected target and any units 1 and 2 hexes away from target location. Each unit takes (Spell Power{{-}}×{{-}}10{{-}}+{{-}}40) damage. Don&#039;t be near this when it goes off! || Causes a huge blast of fire to strike the selected target and any units 1 and 2 hexes away from target location. Each unit takes (Spell Power{{-}}×{{-}}10{{-}}+{{-}}80) damage. Don&#039;t be near this when it goes off! || LOCATION_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Meteor Shower]] || Causes a meteor shower to rain down on the selected target and any units adjacent to target location. Each unit takes (Spell Power{{-}}×{{-}}25{{-}}+{{-}}25) damage. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Causes a meteor shower to rain down on the selected target and any units adjacent to target location. Each unit takes (Spell Power{{-}}×{{-}}25{{-}}+{{-}}50) damage. || Causes a meteor shower to rain down on the selected target and any units adjacent to target location. Each unit takes (Spell Power{{-}}×{{-}}25{{-}}+{{-}}100) damage. || LOCATION_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Death Ripple]] || Sends a wave of death across the battlefield which damages all units except undead and War Maсhines for (Spell Power{{-}}×{{-}}5{{-}}+{{-}}10) hit points. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Sends a wave of death across the battlefield which damages all units except undead and War Maсhines for (Spell Power{{-}}×{{-}}5{{-}}+{{-}}20) hit points. || Sends a wave of death across the battlefield which damages all units except undead and War Maсhines for (Spell Power{{-}}×{{-}}5{{-}}+{{-}}30) hit points. || COMBAT_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Destroy Undead]] || Attempts to destroy any undead creatures on the battlefield. Each undead unit takes (Spell Power{{-}}×{{-}}10{{-}}+{{-}}10) damage. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Attempts to destroy any undead creatures on the battlefield. Each undead unit takes (Spell Power{{-}}×{{-}}10{{-}}+{{-}}20) damage. || Attempts to destroy any undead creatures on the battlefield. Each undead unit takes (Spell Power{{-}}×{{-}}10{{-}}+{{-}}50) damage. || COMBAT_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Armageddon]] || Rains fire down upon the battlefield, damaging all units for (Spell Power{{-}}×{{-}}40{{-}}+{{-}}30) hit points. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Rains fire down upon the battlefield, damaging all units for (Spell Power{{-}}×{{-}}40{{-}}+{{-}}60) hit points. || Rains fire down upon the battlefield, damaging all units for (Spell Power{{-}}×{{-}}40{{-}}+{{-}}120) hit points. || COMBAT_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield]] || Shields a selected friendly unit, reducing the amount of damage received from hand-to-hand attacks by 15%. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Shields a selected friendly unit, reducing the amount of damage received from hand-to-hand attacks by 30%. Spell is active for number of rounds equal to hero Spell Power. || Shields all friendly units, reducing the amount of damage received from hand-to-hand attacks by 30%. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Shield]] || Shields a selected friendly unit, reducing the amount of damage received from ranged attacks by 25%. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Shields a selected friendly unit, reducing the amount of damage received from ranged attacks by 50%. Spell is active for number of rounds equal to hero Spell Power. || Shields all friendly units, reducing the amount of damage received from ranged attacks by 50%. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Shield]] || Cast on a friendly unit, it does not provide any additional protection, but any enemy making hand-by-hand attack through the fire shield will suffer damage equal to 20% of what it inflicts. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Cast on a friendly unit, it does not provide any additional protection, but any enemy making hand-by-hand attack through the fire shield will suffer damage equal to 25% of what it inflicts. Spell is active for number of rounds equal to hero Spell Power. || Cast on a friendly unit, it does not provide any additional protection, but any enemy making hand-by-hand attack through the fire shield will suffer damage equal to 30% of what it inflicts. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Air]] || Protects the selected friendly unit, reducing damage received from Air spells by 50%. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Protects the selected friendly unit, reducing damage received from Air spells by 75%. Spell is active for number of rounds equal to hero Spell Power. || Protects all friendly units, reducing damage received from Air spells by 75%. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Fire]] || Protects the selected friendly unit, reducing damage received from Fire spells by 50%. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Protects the selected friendly unit, reducing damage received from Fire spells by 75%. Spell is active for number of rounds equal to hero Spell Power. || Protects all friendly units, reducing damage received from Fire spells by 75%. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Water|Prot. from Water]] || Protects the selected friendly unit, reducing damage received from Water spells by 50%. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Protects the selected friendly unit, reducing damage received from Water spells by 75%. Spell is active for number of rounds equal to hero Spell Power. || Protects all friendly units, reducing damage received from Water spells by 75%. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Protection from Earth|Prot. from Earth]] || Protects the selected friendly unit, reducing damage received from Earth spells by 50%. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Protects the selected friendly unit, reducing damage received from Earth spells by 75%. Spell is active for number of rounds equal to hero Spell Power. || Protects all friendly units, reducing damage received from Earth spells by 75%. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Anti-Magic]] || Protects the selected friendly unit from all 1-3 level spells except Dispel. Removes negative spells level 1-3 except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Protects the selected friendly unit from all 1-4 level spells except Dispel. Removes negative spells level 1-4 except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power. || Protects the selected friendly unit from all spells except Dispel. Removes all negative spells except Disrupting Ray. Does not affect duplicates created with Clone spell. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Dispel]] || Removes all spells and effects except Disrupting Ray and poison from a friendly unit. Ignores target creature natural immunities to magic. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Removes all spells and effects except Disrupting Ray and poison from a friendly or hostile unit. Ignores target creature chances to resist a spell and natural immunities. || Removes all spells and effects except Disrupting Ray and poison from all units on the battlefield and destroys all magic obstacles. Ignores target creature chances to resist a spell and natural immunities. || CREATURE_TARGET_1&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Mirror]] || Reflects hostile spells from selected friendly unit towards a random enemy creature 20% of the time. Protects from Hypnotize spell. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Reflects hostile spells from selected friendly unit towards a random enemy creature 30% of the time. Protects from Hypnotize spell. Spell is active for number of rounds equal to hero Spell Power. || Reflects hostile spells from selected friendly unit towards a random enemy creature 40% of the time. Protects from Hypnotize spell. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Cure]] || Removes all negative spells and effects except Disrupting Ray and dendroid binding and heals (Spell Power{{-}}×{{-}}5{{-}}+{{-}}10) hit points on the selected friendly unit. Restores health decremented with poison. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Removes all negative spells and effects except Disrupting Ray and dendroid binding and heals (Spell Power{{-}}×{{-}}5{{-}}+{{-}}20) hit points on the selected friendly unit. Restores health decremented with poison. || Removes all negative spells and effects except Disrupting Ray and dendroid binding and heals (Spell Power{{-}}×{{-}}5{{-}}+{{-}}30) hit points on all friendly units. Restores health decremented with poison. || CREATURE_TARGET_1&lt;br /&gt;
|-&lt;br /&gt;
| [[Resurrection]] || Resurrects units in the selected friendly group of living creatures until the end of the battle by restoring (Spell Power{{-}}×{{-}}50{{-}}+{{-}}40) hit points to the target. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Resurrects units in the selected friendly group of living creatures permanently by restoring (Spell Power{{-}}×{{-}}50{{-}}+{{-}}80) hit points to the target. || Resurrects units in the selected friendly group of living creatures permanently by restoring (Spell Power{{-}}×{{-}}50{{-}}+{{-}}160) hit points to the target. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Animate Dead]] || Re-animates any destroyed undead in the selected friendly group by restoring (Spell Power{{-}}×{{-}}50{{-}}+{{-}}30) hit points to the target. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Re-animates any destroyed undead in the selected friendly group by restoring (Spell Power{{-}}×{{-}}50{{-}}+{{-}}60) hit points to the target. || Re-animates any destroyed undead in the selected friendly group by restoring (Spell Power{{-}}×{{-}}50{{-}}+{{-}}160) hit points to the target. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacrifice]] || Permanently destroys a friendly living creature group in order to resurrect another friendly living creature group. Resurrection power is ((Spell Power{{-}}+{{-}}Sacrificed Troop&#039;s Creature Base Health{{-}}+{{-}}3){{-}}×{{-}}Number of Creatures Sacrificed) hit points. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Permanently destroys a friendly living creature group in order to resurrect another friendly living creature group. Resurrection power is ((Spell Power{{-}}+{{-}}Sacrificed Troop&#039;s Creature Base Health{{-}}+{{-}}6){{-}}×{{-}}Number of Creatures Sacrificed) hit points. || Permanently destroys a friendly living creature group in order to resurrect another friendly living creature group. Resurrection power is ((Spell Power{{-}}+{{-}}Sacrificed Troop&#039;s Creature Base Health{{-}}+{{-}}10){{-}}×{{-}}Number of Creatures Sacrificed) hit points. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Bless]] || Causes the selected friendly unit to inflict maximum damage in combat. Removes Curse effect. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Causes the selected friendly unit to inflict damage, greater than their normal maximum damage in combat by 1. Removes Curse effect. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power. || Causes all friendly units to inflict damage, greater than their normal maximum damage in combat by 1. Removes Curse effect. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse]] || Causes the selected enemy unit to inflict minimum damage in combat. Removes Bless effect. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Causes the selected enemy unit to inflict damage, less than their normal minimum damage in combat by 1. Removes Bless effect. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power. || Causes all enemy units to inflict damage, less than their normal minimum damage in combat by 1. Removes Bless effect. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodlust]] || Increases the hand-to-hand attack strength of the selected friendly unit by 3. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Increases the hand-to-hand attack strength of the selected friendly unit by 6. Spell is active for number of rounds equal to hero Spell Power. || Increases the hand-to-hand attack strength of all friendly units by 6. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Precision]] || Increases the attack strength of the selected friendly unit ranged attack by 3. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Increases the attack strength of the selected friendly unit ranged attack by 6. Spell is active for number of rounds equal to hero Spell Power. || Increases the attack strength of any friendly units ranged attack by 6. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Weakness]] || Reduces the selected enemy unit&#039;s attack strength by 3. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Reduces the selected enemy unit&#039;s attack strength by 6. Spell is active for number of rounds equal to hero Spell Power. || Reduces the attack strength of all enemy units by 6. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Skin]] || Increases the selected friendly unit&#039;s defense strength by 3. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Increases the selected friendly unit&#039;s defense strength by 6. Spell is active for number of rounds equal to hero Spell Power. || Increases the defense strength of all friendly units by 6. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Disrupting Ray]] || Reduces the selected enemy unit&#039;s defense strength by 3. A single enemy may be targeted multiple times by this spell. Undispellable. The effect persists through death and resurrection of a unit. Disrupting Ray duration is unlimited. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Reduces the selected enemy unit&#039;s defense strength by 4. A single enemy may be targeted multiple times by this spell. Undispellable. The effect persists through death and resurrection of a unit. Disrupting Ray duration is unlimited. || Reduces the selected enemy unit&#039;s defense strength by 5. A single enemy may be targeted multiple times by this spell. Undispellable. The effect persists through death and resurrection of a unit. Disrupting Ray duration is unlimited. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Prayer]] || Bestows a +2 bonus to the attack strength, defense strength and speed of the selected friendly unit. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Bestows a +4 bonus to the attack strength, defense strength and speed of the selected friendly unit. Spell is active for number of rounds equal to hero Spell Power. || Bestows a +4 bonus to the attack strength, defense strength and speed of all friendly units. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirth]] || Mind spell. Increases the selected friendly unit&#039;s morale by 1. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Mind spell. Increases the selected friendly unit&#039;s morale by 2. Spell is active for number of rounds equal to hero Spell Power. || Mind spell. Increases the morale of all friendly units by 2. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2|MIND_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorrow]] || Mind spell. Reduces the morale of the selected enemy unit by 1. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Mind spell. Reduces the morale of the selected enemy unit by 2. Spell is active for number of rounds equal to hero Spell Power. || Mind spell. Reduces the morale of all enemy units by 2. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2|MIND_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortune]] || Increases the selected friendly unit&#039;s luck by 1. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Increases the selected friendly unit&#039;s luck by 2. Spell is active for number of rounds equal to hero Spell Power. || Increases the luck of all friendly units by 2. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Misfortune]] || Reduces the luck of the selected enemy unit by 1. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Reduces the luck of the selected enemy unit by 2. Spell is active for number of rounds equal to hero Spell Power. || Reduces the luck of all enemy units by 2. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Haste]] || Increases the speed of the selected friendly unit by 3. Removes Slow effect. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Increases the speed of the selected friendly unit by 5. Removes Slow effect. Spell is active for number of rounds equal to hero Spell Power. || Increases the speed of all friendly units by 5. Removes Slow effect. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Slow]] || Reduces the speed of the selected enemy unit by 25%. Removes Haste effect. Spell is active for number of rounds equal to hero Spell Power. || Reduces the speed of the selected enemy unit by the formula (old speed{{-}}×{{-}}0.75). Removes Haste effect. Spell is active for number of rounds equal to hero Spell Power. || Reduces the speed of the selected enemy unit by the formula (old speed{{-}}×{{-}}0.5{{-}}+{{-}}1). Removes Haste effect. Spell is active for number of rounds equal to hero Spell Power. || Reduces the speed of all enemy units by the formula (old speed{{-}}×{{-}}0.5{{-}}+{{-}}1). Removes Haste effect. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Slayer]] || Increases the selected friendly unit&#039;s attack strength against Dragons, Behemoths, Hydras, Firebirds and Sea Serpents by 8. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Increases the selected friendly unit&#039;s attack strength against Dragons, Behemoths, Hydras, Firebirds, Sea Serpents, Devils and Angels by 8. Spell is active for number of rounds equal to hero Spell Power. || Increases the selected friendly unit&#039;s attack strength against Dragons, Behemoths, Hydras, Firebirds, Sea Serpents, Devils, Angels and Titans by 8. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Frenzy]] || Mind spell. Selected friendly troop intentionally lowers its defenses to 0 to increase the ferocity of its attack. Bonus to attack strength is equal to unit’s former defense. The spell takes effect immediately and lasts until the closest creature turn. After that, the spell effect until the next creature turn. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Mind spell. Selected friendly troop intentionally lowers its defenses to 0 to increase the ferocity of its attack. Bonus to attack strength is 1.5 times more than unit’s former defense. The spell takes effect immediately and lasts until the closest creature turn. After that, the spell effect until the next creature turn. || Mind spell. Selected friendly troop intentionally lowers its defenses to 0 to increase the ferocity of its attack. Bonus to attack strength is 2 times more than unit’s former defense. The spell takes effect immediately and lasts until the closest creature turn. After that, the spell effect until the next creature turn. || CREATURE_TARGET|MIND_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Titan&#039;s Lightning Bolt]] || Does 600 points of damage to selected enemy unit at no spell cost to the spellcaster. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| [[Counterstrike]] || The selected friendly unit will retaliate against one additional attack each round. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || The selected friendly unit will retaliate against two additional attacks each round. Spell is active for number of rounds equal to hero Spell Power. || All friendly units will retaliate against two additional attacks each round. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET_2&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserk]] || Mind spell. The targeted unit will randomly attack the nearest unit, be it friend or foe. Hypnotize effect is dispelled from target. Spell effect is valid until target make an attack, otherwise Berserk duration is unlimited. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Mind spell. The targeted unit as well as units adjacent to the target location will randomly attack the nearest units, be they friends or foes. Hypnotize effect is dispelled from targets. Spell effect is valid until target make an attack, otherwise Berserk duration is unlimited. || Mind spell. The targeted unit as well as any units 1 and 2 hexes away from target location will randomly attack the nearest units, be they friends or foes. Hypnotize effect is dispelled from targets. Spell effect is valid until target make an attack, otherwise Berserk duration is unlimited. || CREATURE_TARGET|MIND_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Hypnotize]] || Mind spell. Puts the selected enemy unit of not more than (Spell Power{{-}}×{{-}}25{{-}}+{{-}}10) Health temporarily under your control. Removes Berserk effect. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Mind spell. Puts the selected enemy unit of not more than (Spell Power{{-}}×{{-}}25{{-}}+{{-}}20) Health temporarily under your control. Removes Berserk effect. Spell is active for number of rounds equal to hero Spell Power. || Mind spell. Puts the selected enemy unit of not more than (Spell Power{{-}}×{{-}}25{{-}}+{{-}}50) Health temporarily under your control. Removes Berserk effect. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET|MIND_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Forgetfulness]] || Mind spell. Half of the selected enemy ranged unit forgets to use its attack. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Mind spell. Causes the selected enemy ranged unit to forget to use its ranged attack in combat. Half of unit also forget to use hand-to-hand attack. Spell is active for number of rounds equal to hero Spell Power. || Mind spell. Causes all enemy ranged troops to forget to use their ranged attack in combat. Half of each unit also forget to use hand-to-hand attack. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET|MIND_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Blind]] || Mind spell. Temporary blinds the selected enemy unit so that it cannot move and causes it to counterattack at half its normal damage. Blindness persists until the unit is attacked or dispelled. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Mind spell. Temporary blinds the selected enemy unit so that it cannot move and causes it to counterattack at one-quarter of its normal damage. Blindness persists until the unit is attacked or dispelled. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power. || Mind spell. Temporary blinds the selected enemy unit so that it cannot move or counterattack. Blindness persists until the unit is attacked or dispelled. Does not affect undead. Spell is active for number of rounds equal to hero Spell Power. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Teleport]] || Teleports any friendly unit to any unoccupied spot on the battlefield. Removes dendroid binding effect.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Troop cannot teleport over walls or moats. || Teleports any friendly unit to an unoccupied spot on the battlefield. Removes dendroid binding effect.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Troop cannot teleport over walls or moats. || Teleports any friendly unit to an unoccupied spot on the battlefield. Removes dendroid binding effect.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Troop cannot teleport over walls. || Teleports any friendly unit to any unoccupied spot on the battlefield. Removes dendroid binding effect. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Remove Obstacle]] || Removes any normal non-integrated obstacle (trees, rocks, etc.) of the caster&#039;s choice from the battlefield. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Removes any normal non-integrated obstacle (trees, rocks, etc.) or Fire Wall of the caster&#039;s choice from the battlefield. || Removes any normal non-integrated or magical obstacle of the caster&#039;s choice from the battlefield. || OBSTACLE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Clone]] || Creates a temporary duplicate of the selected friendly unit stack. The image is dispelled if it is damaged or if prototype dies. Each unit may have only one clone. Does not affect War Machines. Clone is alive for number of rounds equal to hero Spell Power.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Clones creatures of levels 1-5. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Creates a temporary duplicate of the selected friendly unit stack. The image is dispelled if it is damaged or if prototype dies. Each unit may have only one clone. Does not affect War Machines. Clone is alive for number of rounds equal to hero Spell Power.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Clones creatures of levels 1-6. || Creates a temporary duplicate of the selected friendly unit stack. The image is dispelled if it is damaged or if prototype dies. Each unit may have only one clone. Does not affect War Machines. Clone is alive for number of rounds equal to hero Spell Power.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Clones creatures of any level. || CREATURE_TARGET&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Elemental]] || Allows you to summon (Spell Power{{-}}×{{-}}2) fire elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Allows you to summon (Spell Power{{-}}×{{-}}3) fire elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || Allows you to summon (Spell Power{{-}}×{{-}}4) fire elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || COMBAT_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Elemental]] || Allows you to summon (Spell Power{{-}}×{{-}}2) earth elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Allows you to summon (Spell Power{{-}}×{{-}}3) earth elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || Allows you to summon (Spell Power{{-}}×{{-}}4) earth elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || COMBAT_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Elemental]] || Allows you to summon (Spell Power{{-}}×{{-}}2) water elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Allows you to summon (Spell Power{{-}}×{{-}}3) water elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || Allows you to summon (Spell Power{{-}}×{{-}}4) water elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || COMBAT_SPELL&lt;br /&gt;
|-&lt;br /&gt;
| [[Air Elemental]] || Allows you to summon (Spell Power{{-}}×{{-}}2) air elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || &#039;&#039;(Text identical to the Normal column)&#039;&#039; || Allows you to summon (Spell Power{{-}}×{{-}}3) air elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || Allows you to summon (Spell Power{{-}}×{{-}}4) air elementals on the random position of your edge of the battlefield. Elementals will serve you until the end of the battle. Once cast, no other elemental types may be summoned in that battle. || COMBAT_SPELL&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Summon_Boat&amp;diff=65551</id>
		<title>Summon Boat</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Summon_Boat&amp;diff=65551"/>
		<updated>2023-11-30T18:01:35Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|20|32|39|31|31|20|30|31|20|20|31&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 8/7&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Summons one of your hero&#039;s boats to their current location. If none of those boats are available, then one of your other heroes&#039; boats is summoned. Spell has a 50% chance of working. The spell fails if there are no unoccupied boats available.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.&lt;br /&gt;
 | e_effect    = Same as advanced effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|  style=&amp;quot;background-color: ; text-align:center; float: left; margin:7px 10px 5px 0;&amp;quot;&lt;br /&gt;
| [[File: Summon boat priority scheme.gif]]&amp;lt;br&amp;gt;&#039;&#039;Summon Boat&amp;lt;br&amp;gt;priority scheme&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
The spell may only be cast on the [[adventure map]] and next to a shoreline. In order to Summon Boat spell to work, there must be an unoccupied (free) [[tile]] to summon the [[boat]]. If there are several available tiles, a boat appears at one of the top priority (see the scheme).&lt;br /&gt;
&lt;br /&gt;
On &#039;&#039;&#039;basic level&#039;&#039;&#039; there must be an unoccupied boat somewhere on the map: neutral one or belonging to a player. The boat counts as &#039;&#039;&amp;quot;one of your hero&#039;s&amp;quot;&#039;&#039; if it was disembarked or summoned by any of your heroes or was bought by you in a shipyard - no matter if a shipyard belongs to a player or an ally. Enemy or allied boats cannot be summoned with the basic Summon Boat. A boat which was the pre-generated or set by a map-maker counts as a neutral one. Boats belonging to a defeated player do not turn into neutral.&lt;br /&gt;
&lt;br /&gt;
At &#039;&#039;&#039;advanced&#039;&#039;&#039; and &#039;&#039;&#039;expert level&#039;&#039;&#039;, a boat will be created if there are no free boats to summon.&lt;br /&gt;
&lt;br /&gt;
An unsuccessful (&#039;&#039;%hero tried to summon a boat, but failed&#039;&#039;) attempt to summon a boat consumes spell points, but not in case of (&#039;&#039;There are no boats to summon&#039;&#039;) message for a basic level spell.&lt;br /&gt;
&lt;br /&gt;
Summoning a boat will make the closest unoccupied boat to disappear, which sometimes can lead to tactical choice to cast the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Summon Boat:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Gem|Druid}}&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
The spell is banned by default on templates without water. Which means:&lt;br /&gt;
* It cannot appear in a [[Mage Guild]], [[Shrine of Magic Incantation]], [[Spell Scroll]], or be taught by a [[Scholar (adventure map)]].&lt;br /&gt;
* It is removed from the following [[Pandora&#039;s Box]] sets: &amp;quot;all water spells&amp;quot; and &amp;quot;all 1st level spells&amp;quot;.&lt;br /&gt;
* It cannot be obtained by [[Sea Captain&#039;s Hat]] or [[Admiral&#039;s Hat]] artifacts because they are banned as well. [[Tome of Water]] will not include Summon Boat.&lt;br /&gt;
* {{H2|Gem|Druid|0=}}&#039;s starting spell changed to [[Bless]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
It is referred in the description of expert level Summon Boat spell, that the spell could fail if all possible 64 boats are occupied. However, boats cannot be summoned if a hero is already in a boat, and there can only be 64 heroes wandering on the Adventure Map at the same time. This leads to a situation, that if all heroes are in the boats, none of them can cast the spell.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mage_Guild&amp;diff=65538</id>
		<title>Mage Guild</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mage_Guild&amp;diff=65538"/>
		<updated>2023-11-30T04:50:42Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: probably not the most important information ure looking for at the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Mage Guilds}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
Mage guilds are structures that teach heroes new [[spell]]s, refill hero&#039;s [[spell points]] when they stay overnight in town, and the place where heroes can acquire a [[spell book]] for a price of 500 {{G}}. Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are [[Stronghold]] and [[Fortress]] which may only upgrade mage guild up to level three, and [[Castle]] and [[Cove]]{{-}}{{withhota}} which may upgrade mage guild up to level four. For each level, a random set of spells becomes available at the guild, based on the given town&#039;s probabilities for specific spells. For example, [[Inferno]] towns have higher odds of having [[School of Fire Magic|fire school]] spells. A mage guild upgraded up to level five will teach:&lt;br /&gt;
* Five 1st level spells&lt;br /&gt;
* Four 2nd level spells&lt;br /&gt;
* Three 3rd level spells (highest mage guild in Stronghold and Fortress)&lt;br /&gt;
* Two 4th level spells (highest mage guild in Castle and Cove{{-}}{{withhota}})&lt;br /&gt;
* One 5th level spell&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Tower]] with [[Library]] will teach one extra spell of each level, and [[Conflux]]{{-}}{{withab}} with [[Aurora Borealis]] will teach every non-banned spell. It should be noted that the map maker can disable almost all spells in the map editor, although at least one spell has to be left available. In such case, some of the slots may be left empty when the mage guild is built or upgraded. In addition to variances in spell probabilities, there are several spells that cannot appear in each town&#039;s mage guild.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Spell probability table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Unavailable spells by town}}&lt;br /&gt;
&lt;br /&gt;
==Mage guilds appearance==&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Mage Guild level 1 large.gif|border|150px]] || [[File:Castle Mage Guild level 2 large.gif|border|150px]] || [[File:Castle Mage Guild level 3 large.gif|border|150px]] || [[File:Castle Mage Guild level 4 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart Mage Guild level 1 large.gif|border|150px]] || [[File:Rampart Mage Guild level 2 large.gif|border|150px]] || [[File:Rampart Mage Guild level 3 large.gif|border|150px]] || [[File:Rampart Mage Guild level 4 large.gif|border|150px]] || [[File:Rampart Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower Mage Guild level 1 large.gif|border|150px]] || [[File:Tower Mage Guild level 2 large.gif|border|150px]] || [[File:Tower Mage Guild level 3 large.gif|border|150px]] || [[File:Tower Mage Guild level 4 large.gif|border|150px]] || [[File:Tower Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno Mage Guild level 1 large.gif|border|150px]] || [[File:Inferno Mage Guild level 2 large.gif|border|150px]] || [[File:Inferno Mage Guild level 3 large.gif|border|150px]] || [[File:Inferno Mage Guild level 4 large.gif|border|150px]] || [[File:Inferno Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis Mage Guild level 1 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 2 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 3 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 4 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon Mage Guild level 1 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 2 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 3 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 4 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold Mage Guild level 1 large.gif|border|150px]] || [[File:Stronghold Mage Guild level 2 large.gif|border|150px]] || [[File:Stronghold Mage Guild level 3 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Mage Guild level 1 large.gif|border|150px]] || [[File:Fortress Mage Guild level 2 large.gif|border|150px]] || [[File:Fortress Mage Guild level 3 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Mage Guild level 1 large.gif|border|150px]] || [[File:Conflux Mage Guild level 2 large.gif|border|150px]] || [[File:Conflux Mage Guild level 3 large.gif|border|150px]] || [[File:Conflux Mage Guild level 4 large.gif|border|150px]] || [[File:Conflux Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot; &lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove Mage Guild level 1 large.gif|border|150px]] || [[File:Cove Mage Guild level 2 large.gif|border|150px]] || [[File:Cove Mage Guild level 3 large.gif|border|150px]] || [[File:Cove Mage Guild level 4 large.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Buildings common to all towns]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:HD_Mod_Icon2.png&amp;diff=65537</id>
		<title>File:HD Mod Icon2.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:HD_Mod_Icon2.png&amp;diff=65537"/>
		<updated>2023-11-30T04:39:28Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[category: miscellaneous pictures]]&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Horde_building&amp;diff=65536</id>
		<title>Horde building</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Horde_building&amp;diff=65536"/>
		<updated>2023-11-30T04:35:35Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Town&#039;&#039;&#039; || &#039;&#039;&#039;Picture&#039;&#039;&#039; || &#039;&#039;&#039;Name&#039;&#039;&#039; || &#039;&#039;&#039;Creature&#039;&#039;&#039; || &#039;&#039;&#039;Growth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] &lt;br /&gt;
| [[File:Castle Horde Griffin Bastion.gif|border|150px]]&lt;br /&gt;
| [[Griffin Bastion]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Griffin}}&amp;lt;br&amp;gt;{{Cn|Royal Griffin}}&lt;br /&gt;
| +3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]]&lt;br /&gt;
| [[File:Rampart Horde Miners&#039; Guild.gif|border|150px]]&lt;br /&gt;
| [[Miners&#039; Guild]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Dwarf}}&amp;lt;br&amp;gt;{{Cn|Battle Dwarf}}&lt;br /&gt;
| +4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rampart Horde Dendroid Saplings.gif|border|150px]]&lt;br /&gt;
| [[Dendroid Saplings]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Dendroid Guard}}&amp;lt;br&amp;gt;{{Cn|Dendroid Soldier}}&lt;br /&gt;
| +2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]]&lt;br /&gt;
| [[File:Tower Horde Sculptor&#039;s Wings.gif|border|150px]]&lt;br /&gt;
| [[Sculptor&#039;s Wings]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Stone Gargoyle}}&amp;lt;br&amp;gt;{{Cn|Obsidian Gargoyle}}&lt;br /&gt;
| +3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]]&lt;br /&gt;
| [[File:Inferno Horde Birthing Pool.gif|border|150px]]&lt;br /&gt;
| [[Birthing Pool]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Imp}}&amp;lt;br&amp;gt;{{Cn|Familiar}}&lt;br /&gt;
| +8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inferno Horde Cages.gif|border|150px]]&lt;br /&gt;
| [[Cages]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Hell Hound}}&amp;lt;br&amp;gt;{{Cn|Cerberus}}&lt;br /&gt;
| +3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]]&lt;br /&gt;
| [[File:Necropolis Horde Unearthed Graves.gif|border|150px]]&lt;br /&gt;
| [[Unearthed Graves]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Skeleton}}&amp;lt;br&amp;gt;{{Cn|Skeleton Warrior}}&lt;br /&gt;
| +6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]]&lt;br /&gt;
| [[File:Dungeon Horde Mushroom Rings.gif|border|150px]]&lt;br /&gt;
| [[Mushroom Rings]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Troglodyte}}&amp;lt;br&amp;gt;{{Cn|Infernal Troglodyte}}&lt;br /&gt;
| +7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]]&lt;br /&gt;
| [[File:Stronghold Horde Mess Hall.gif|border|150px]]&lt;br /&gt;
| [[Mess Hall]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Goblin}}&amp;lt;br&amp;gt;{{Cn|Hobgoblin}}&lt;br /&gt;
| +8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]]&lt;br /&gt;
| [[File:Fortress Horde Captain&#039;s Quarters.gif|border|150px]]&lt;br /&gt;
| [[Captain&#039;s Quarters]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Gnoll}}&amp;lt;br&amp;gt;{{Cn|Gnoll Marauder}}&lt;br /&gt;
| +6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]]&lt;br /&gt;
| [[File:Conflux Horde Garden of Life.gif|border|150px]]&lt;br /&gt;
| [[Garden of Life]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Pixie}}&amp;lt;br&amp;gt;{{Cn|Sprite}}&lt;br /&gt;
| +10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conflux Horde Vault of Ashes.gif|border|150px]]&lt;br /&gt;
| [[Vault of Ashes]]{{-wh}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Firebird}}&amp;lt;br&amp;gt;{{Cn|Phoenix}}&lt;br /&gt;
| +1&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot;&lt;br /&gt;
| rowspan=2 | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]&lt;br /&gt;
| [[File:Cove Horde Pub.gif|border|150px]]&lt;br /&gt;
| [[Pub]]{{-wh}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Crew Mate}}&amp;lt;br&amp;gt;{{Cn|Seaman}}&lt;br /&gt;
| +4&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot;&lt;br /&gt;
| [[File:Cove Horde Roost.gif|border|150px]]&lt;br /&gt;
| [[Roost]]{{-wh}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Stormbird}}&amp;lt;br&amp;gt;{{Cn|Ayssid}}&lt;br /&gt;
| +3&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Horde building&#039;&#039;&#039; is a special building which increases weekly [[growth]] of particular creatures in that town.&lt;br /&gt;
&lt;br /&gt;
[[Category:Horde buildings|*]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Horde_building&amp;diff=65535</id>
		<title>Horde building</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Horde_building&amp;diff=65535"/>
		<updated>2023-11-30T04:35:19Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Town&#039;&#039;&#039; || &#039;&#039;&#039;Picture&#039;&#039;&#039; || &#039;&#039;&#039;Name&#039;&#039;&#039; || &#039;&#039;&#039;Creature&#039;&#039;&#039; || &#039;&#039;&#039;Growth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] &lt;br /&gt;
| [[File:Castle Horde Griffin Bastion.gif|border|150px]]&lt;br /&gt;
| [[Griffin Bastion]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Griffin}}&amp;lt;br&amp;gt;{{Cn|Royal Griffin}}&lt;br /&gt;
| +3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]]&lt;br /&gt;
| [[File:Rampart Horde Miners&#039; Guild.gif|border|150px]]&lt;br /&gt;
| [[Miners&#039; Guild]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Dwarf}}&amp;lt;br&amp;gt;{{Cn|Battle Dwarf}}&lt;br /&gt;
| +4&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rampart Horde Dendroid Saplings.gif|border|150px]]&lt;br /&gt;
| [[Dendroid Saplings]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Dendroid Guard}}&amp;lt;br&amp;gt;{{Cn|Dendroid Soldier}}&lt;br /&gt;
| +2&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]]&lt;br /&gt;
| [[File:Tower Horde Sculptor&#039;s Wings.gif|border|150px]]&lt;br /&gt;
| [[Sculptor&#039;s Wings]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Stone Gargoyle}}&amp;lt;br&amp;gt;{{Cn|Obsidian Gargoyle}}&lt;br /&gt;
| +3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]]&lt;br /&gt;
| [[File:Inferno Horde Birthing Pool.gif|border|150px]]&lt;br /&gt;
| [[Birthing Pool]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Imp}}&amp;lt;br&amp;gt;{{Cn|Familiar}}&lt;br /&gt;
| +8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Inferno Horde Cages.gif|border|150px]]&lt;br /&gt;
| [[Cages]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Hell Hound}}&amp;lt;br&amp;gt;{{Cn|Cerberus}}&lt;br /&gt;
| +3&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]]&lt;br /&gt;
| [[File:Necropolis Horde Unearthed Graves.gif|border|150px]]&lt;br /&gt;
| [[Unearthed Graves]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Skeleton}}&amp;lt;br&amp;gt;{{Cn|Skeleton Warrior}}&lt;br /&gt;
| +6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]]&lt;br /&gt;
| [[File:Dungeon Horde Mushroom Rings.gif|border|150px]]&lt;br /&gt;
| [[Mushroom Rings]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Troglodyte}}&amp;lt;br&amp;gt;{{Cn|Infernal Troglodyte}}&lt;br /&gt;
| +7&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]]&lt;br /&gt;
| [[File:Stronghold Horde Mess Hall.gif|border|150px]]&lt;br /&gt;
| [[Mess Hall]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Goblin}}&amp;lt;br&amp;gt;{{Cn|Hobgoblin}}&lt;br /&gt;
| +8&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]]&lt;br /&gt;
| [[File:Fortress Horde Captain&#039;s Quarters.gif|border|150px]]&lt;br /&gt;
| [[Captain&#039;s Quarters]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Gnoll}}&amp;lt;br&amp;gt;{{Cn|Gnoll Marauder}}&lt;br /&gt;
| +6&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]]&lt;br /&gt;
| [[File:Conflux Horde Garden of Life.gif|border|150px]]&lt;br /&gt;
| [[Garden of Life]]&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Pixie}}&amp;lt;br&amp;gt;{{Cn|Sprite}}&lt;br /&gt;
| +10&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Conflux Horde Vault of Ashes.gif|border|150px]]&lt;br /&gt;
| [[Vault of Ashes]]{{-wh}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Firebird}}&amp;lt;br&amp;gt;{{Cn|Phoenix}}&lt;br /&gt;
| +1&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot;&lt;br /&gt;
| rowspan=2 | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]{{-wh}}&lt;br /&gt;
| [[File:Cove Horde Pub.gif|border|150px]]&lt;br /&gt;
| [[Pub]]{{-wh}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Crew Mate}}&amp;lt;br&amp;gt;{{Cn|Seaman}}&lt;br /&gt;
| +4&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot;&lt;br /&gt;
| [[File:Cove Horde Roost.gif|border|150px]]&lt;br /&gt;
| [[Roost]]{{-wh}}&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot; | {{Cn|Stormbird}}&amp;lt;br&amp;gt;{{Cn|Ayssid}}&lt;br /&gt;
| +3&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Horde building&#039;&#039;&#039; is a special building which increases weekly [[growth]] of particular creatures in that town.&lt;br /&gt;
&lt;br /&gt;
[[Category:Horde buildings|*]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Grail&amp;diff=65534</id>
		<title>Grail</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Grail&amp;diff=65534"/>
		<updated>2023-11-30T04:34:29Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=0 cellpadding=7 style=&amp;quot;border-style: double; border-color: silver; border-width: 3px; color:dimgray; background-color:honeydew; margin:0 15px 5px 0; float:left;&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
| [[File:Grail.gif]]&lt;br /&gt;
|}&lt;br /&gt;
The &#039;&#039;&#039;Grail&#039;&#039;&#039; is an item similar to an [[artifact]] in the sense that heroes can carry it and exchange it between them in the same way as artifacts. Also it can be sold for 1 unit of any resource. In fact, the Grail is sometimes unofficially referred to as &#039;&#039;the ultimate artifact&#039;&#039;. The Grail is typically hidden somewhere in the ground of [[adventure map]], and finding it requires digging it with a hero. Recovering the Grail artifact and taking it to any town enables the player to build town specific Grail Building.&lt;br /&gt;
&lt;br /&gt;
The primary bonuses of Grail Building for all towns are extra 5000 {{g}} generation per day and 50% additional creature growth per week (rounded down). The growth bonus applies after all the modifiers: external dwellings and [[Statue of Legion]] or its components. Additionally, every town has its own unique bonuses.&lt;br /&gt;
&lt;br /&gt;
== Finding the Grail ==&lt;br /&gt;
In order to recover the Grail, a hero must dig it out of the ground. A hero without empty slots in a backpack cannot dig. Digging demands the whole amount of a hero&#039;s movement points so it is impossible to dig at the same day when a hero crossed even just one tile on the map without tinkering with fast/slow units in the hero&#039;s army. Only one Grail may be hidden in the adventure map. However, it is also possible for a mapmaker to set any number of heroes and towns to carry the Grail in their backpack or have their Grail structure built, respectively. When the Grail is buried into the ground, clues to its location can be found at [[obelisk]]s. Every visited obelisk reveals a part of the [[puzzle map]], which shows the location of the Grail marked with X. Typically the X becomes visible when the entire [[puzzle map]] is revealed, but occasionally it will be shown before the last obelisk is visited. However, it is often possible to guess roughly the area where the Grail might lie, and systematically start digging it. In fact, the AI at hard difficulty levels starts digging the Grail even if only a third of the puzzle map is completed. &lt;br /&gt;
&lt;br /&gt;
If the hero carrying the Grail [[retreat]]s, [[surrender]]s or is defeated in battle, the Grail is lost forever. But when he is &#039;&#039;dismissed&#039;&#039;, it is possible to find him in a [[tavern]] with a Grail in his backpack.&lt;br /&gt;
&lt;br /&gt;
The Grail can be sold to [[artifact merchants]] for 1 of any [[resource]].&lt;br /&gt;
&lt;br /&gt;
If the map has no obelisks, it is completely impossible to find the grail (even if every single block on the map is dug on). Also, using &amp;quot;nwcoracle&amp;quot;, a cheat that reveals the [[puzzle map]], will have no effect and the puzzle will not show anything.&lt;br /&gt;
&lt;br /&gt;
== Grail Buildings and their special bonuses ==&lt;br /&gt;
{{buildings}}&lt;br /&gt;
When the Grail is taken to a town and the visiting hero with the Grail &amp;quot;visits&amp;quot; the Town Hall ([[Town Hall|Village Hall/Town Hall/City Hall/Capitol]]), a town-specific Grail Building will be built. It can be the second town building per turn, but nothing can be built on the same day after it. Also, Grail can be built in an allied town, which can be helpful if you don&#039;t have your own [[Tower]] or [[Conflux]]. All unique Grail building features will be effective for allies (except [[Castle]], [[Rampart]] and [[Necropolis]] buildings).&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:left; background-color:lightyellow; margin-right:20px; margin-bottom:10px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Town&#039;&#039;&#039; || &#039;&#039;&#039;Picture&#039;&#039;&#039; || &#039;&#039;&#039;Name&#039;&#039;&#039; || &#039;&#039;&#039;Effect&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]]&lt;br /&gt;
| [[File:Grail Castle Colossus.gif|border|150px]]&lt;br /&gt;
| &#039;&#039;&#039;Colossus&#039;&#039;&#039;&lt;br /&gt;
| Increases the [[morale]] of all of the owner&#039;s heroes by 2.&lt;br /&gt;
| Although the documentation states that it increases all allied heroes morale,&amp;lt;br&amp;gt;this appears to be wrong.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]]&lt;br /&gt;
| [[File:Grail Rampart Spirit Guardian.gif|border|150px]]&lt;br /&gt;
| &#039;&#039;&#039;Spirit&amp;lt;br&amp;gt;Guardian&#039;&#039;&#039;&lt;br /&gt;
| Increases all owners heroes&#039; [[luck]] by 2.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]]&lt;br /&gt;
| [[File:Grail Tower Skyship.gif|border|150px]]&lt;br /&gt;
| &#039;&#039;&#039;Skyship&#039;&#039;&#039;&lt;br /&gt;
| &amp;amp;bull; Reveals the entire map for the player who owns it&amp;lt;br&amp;gt;&amp;amp;bull; Increases the [[spell points]] of the defending hero by 150,&amp;lt;br&amp;gt;replenishing immediately after the battle.&lt;br /&gt;
| Does not cancel out [[Cover of Darkness]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]]&lt;br /&gt;
| [[File:Grail Inferno Deity of Fire.gif|border|150px]]&lt;br /&gt;
| &#039;&#039;&#039;Deity&amp;lt;br&amp;gt;of Fire&#039;&#039;&#039;&lt;br /&gt;
| Causes every week to be The Week of Imp (+15 [[Imp]] / [[Familiar]] growth).&lt;br /&gt;
| External dwellings are not affected by this special week. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]]&lt;br /&gt;
| [[File:Grail Necropolis Soul Prison.gif|border|150px]]&lt;br /&gt;
| &#039;&#039;&#039;Soul&amp;lt;br&amp;gt;Prison&#039;&#039;&#039;&lt;br /&gt;
| Increases the [[Necromancy]] skill of all the owners&#039; heroes by 20%.&lt;br /&gt;
| Although the documentation states that it increases all allied heroes Necromancy skill,&amp;lt;br&amp;gt;this appears to be wrong.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]]&lt;br /&gt;
| [[File:Grail Dungeon Guardian of Earth.gif|border|150px]]&lt;br /&gt;
| &#039;&#039;&#039;Guardian&amp;lt;br&amp;gt;of Earth&#039;&#039;&#039;&lt;br /&gt;
| Increases [[spell power]] skill of the defending hero by 12.&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]]&lt;br /&gt;
| [[File:Grail Stronghold Warlords&#039; Monument.gif|border|150px]]&lt;br /&gt;
| &#039;&#039;&#039;Warlords&#039;&amp;lt;br&amp;gt;Monument&#039;&#039;&#039;&lt;br /&gt;
| Increases the [[Attack]] of the defending hero by 20.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]]&lt;br /&gt;
| [[File:Grail Fortress Carnivorous Plant.gif|border|150px]]&lt;br /&gt;
| &#039;&#039;&#039;Carnivorous&amp;lt;br&amp;gt;Plant&#039;&#039;&#039;&lt;br /&gt;
| Increases the [[Attack]] and [[Defense]] of the defending hero by 10.&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]]&lt;br /&gt;
| [[File:Grail Conflux Aurora Borealis.gif|border|150px]]&lt;br /&gt;
| &#039;&#039;&#039;Aurora&amp;lt;br&amp;gt;Borealis&#039;&#039;&#039;&lt;br /&gt;
| Fills the town&#039;s [[Mage Guild]] with all [[spell]]s&amp;lt;br&amp;gt; {{withhota}} Allows learning spells up to the level of the currently built [[Mage Guild]] only&amp;lt;br&amp;gt;and doesn&#039;t allow learning spells that are never available in Conflux.&lt;br /&gt;
| In earlier versions, any hero that enters the town learns all spells that are in the game,&amp;lt;br&amp;gt;including [[Titan&#039;s Lightning Bolt]][[Talk: Titan&#039;s Lightning Bolt#Titan&#039;s Lightning Bolt from Aurora Borealis|&amp;lt;sup&amp;gt;*]], and not considering the [[Wisdom]] level.&amp;lt;br&amp;gt;Fixed in the [[4.0|complete edition]], {{ab}} patch [[2.2]] and {{sod}} patch [[3.2]].&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]]&lt;br /&gt;
| [[File:Grail Cove Lodestar.gif|border|150px]]&lt;br /&gt;
| &#039;&#039;&#039;Lodestar&#039;&#039;&#039;&lt;br /&gt;
| Makes any terrain [[Native terrain|native]] to all [[Cove]] units&amp;lt;br&amp;gt;(No [[movement penalty]], +1 to [[attack]]/[[defense]]/[[speed]],&amp;lt;br&amp;gt;ability to see and ignore [[land mine]]s and see [[quicksand]]).&lt;br /&gt;
| &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
*Castle: One of the less impactful grails, which is often made redundant by Knights&#039; [[Leadership]] skill. The bonus can be seen as Advanced Leadership without needing to waste a skill slot.&lt;br /&gt;
*Rampart: Similar to the Castle grail, but even less impactful. It is generically useful and should be picked over any defensive or faction-restricted grail buildings available to you if you&#039;re looking to end the game.&lt;br /&gt;
*Tower: Having this building gives a massive tactical advantage, and any player will be perfectly able to spot any attempt of siege or attack not only to this town but to all friendly heroes and buildings.&lt;br /&gt;
*Inferno: The problem with Inferno&#039;s Deity of Fire is that typically grail buildings are built long after the imps, low tier creatures, are useful. However, the scrupulous Inferno player can turn this into an incredibly powerful advantage. A high level Marius equipped with any of the extra hitpoint artifacts can turn these extra imps into more demons with pit lords. A vial of lifeblood makes conversion 50% more efficient, requiring six imps per demon as opposed to nine. This means with the addition of the grail, birthing pools and castle, one can expect an additional 11 demons per week. &amp;lt;!-- 74.75.4.12 02:19, 31 May 2019‎ --&amp;gt;&lt;br /&gt;
*Necropolis: Typically grail buildings will be acquired long after skeletons have already been farmed from neutral encounters, but the 20% boost is still appreciated for whatever fights there are. It&#039;s also completely worthless for non-Necro opponents, which is nice. Notably, this is the only source of Necromancy that wasn&#039;t halved in [[Horn of the Abyss]], making the boost even more significant.&lt;br /&gt;
*Dungeon: Having a +12 Spell Power boost together with 5 level of [[Mage Guild]] allows to cast tremendous spells like [[Chain Lightning]] or [[Implosion]] dealing horrific damage, or to make essential spells like [[Slow]], [[Haste]], [[Bless]] or [[Curse]] everlasting.&lt;br /&gt;
*Stronghold: This bonus gives an absurd damage bonus, able to increase the damage output of even the highest leveled creatures by about 50%, any hero holding a town with this building is nearly unbeatable except by an overwhelming army or an opposing hero with a very high level.&lt;br /&gt;
*Fortress: This boost is considered to be the best in terms of siege defense, not only does it make all units tanky but also gives them a powerful damage steroid, this is particularly useful for the [[Fortress]] creatures, who have somewhat low stats (but extremely powerful and annoying abilities) and allows them to achieve a powerful combination of destruction, tankiness and annoyingness.&lt;br /&gt;
*Conflux: Arguably the best Grail building. Having guaranteed access to [[Town Portal]], [[Dimension Door]], and [[Fly]] by itself is already incredible. Getting every single other spell is just bonus. Even with the nerfs in Horn of the Abyss, this Grail is still the most powerful.&lt;br /&gt;
*Cove: Effectively provides a global buff to all Cove units while preventing [[movement penalty]] with mono-Cove armies. The speed is particularly appreciated given how sluggish most Cove units are.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Blacksmith&amp;diff=65533</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Blacksmith&amp;diff=65533"/>
		<updated>2023-11-30T04:33:48Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; float:left;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle blacksmith (outline).gif|border|150px]]&lt;br /&gt;
| style=&amp;quot;width:70px;&amp;quot;| [[File:ballista portrait.gif|Ballista|link=War Machine|Ballista|link=War Machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart blacksmith (outline).gif|border|150px]]&lt;br /&gt;
| style=&amp;quot;width:70px;&amp;quot;| [[File:First Aid Tent portrait.gif|First Aid Tent|link=War Machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower  blacksmith (outline).gif|border|150px]]&lt;br /&gt;
| style=&amp;quot;width:70px;&amp;quot;| [[File:Ammo Cart portrait.gif|Ammo Cart|link=War Machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno blacksmith (outline).gif|border|150px]]&lt;br /&gt;
| style=&amp;quot;width:70px;&amp;quot;| [[File:Ammo Cart portrait.gif|Ammo Cart|link=War Machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis blacksmith (outline).gif|border|150px]]&lt;br /&gt;
| style=&amp;quot;width:70px;&amp;quot;| [[File:First Aid Tent portrait.gif|First Aid Tent|link=War Machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon blacksmith (outline).gif|border|150px]]&lt;br /&gt;
| style=&amp;quot;width:70px;&amp;quot;| [[File:ballista portrait.gif|Ballista|link=War Machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold blacksmith (outline).gif|border|150px]]&lt;br /&gt;
| style=&amp;quot;width:70px;&amp;quot;| [[File:Ammo Cart portrait.gif|Ammo Cart|link=War Machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress blacksmith (outline).gif|border|150px]]&lt;br /&gt;
| style=&amp;quot;width:70px;&amp;quot;| [[File:First Aid Tent portrait.gif|First Aid Tent|link=War Machine]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux blacksmith (outline).gif|border|150px]]&lt;br /&gt;
| style=&amp;quot;width:70px;&amp;quot;| [[File:ballista portrait.gif|Ballista|link=War Machine]]&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove blacksmith (outline).gif|border|150px]]&lt;br /&gt;
| style=&amp;quot;width:70px;&amp;quot;| [[File:Cannon portrait.gif|Cannon|link=War Machine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building cost:&#039;&#039;&#039; 1000 {{G}} 5 {{wood}}.&amp;lt;br&amp;gt;&#039;&#039;&#039;Buildings required:&#039;&#039;&#039; none.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacksmith&#039;&#039;&#039; is one of the [[standard buildings]], which can be built in every [[town]]. It enables heroes to buy [[war machine]]s.&lt;br /&gt;
&lt;br /&gt;
====[[Fortress]], [[Rampart]] and [[Necropolis]]====&lt;br /&gt;
*[[First Aid Tent]] can be purchased for the cost of 750 {{G}}.&lt;br /&gt;
*Oddly enough, Necropolis heroes cannot learn [[first aid]], even though their blacksmith produces first aid tents.&lt;br /&gt;
&lt;br /&gt;
====[[Inferno]], [[Stronghold]] and [[Tower]]====&lt;br /&gt;
*[[Ammo Cart]] can be purchased for the cost of 1000 {{G}}.&lt;br /&gt;
&lt;br /&gt;
====[[Castle]], [[Dungeon]] and [[Conflux]]====&lt;br /&gt;
*[[Ballista]] can be purchased for the cost of 2500 {{G}}.&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
====[[Cove]]====&lt;br /&gt;
*[[Cannon]] can be purchased for the cost of 4000 {{G}}.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ballista yard|Ballista Yard]] - Special building for [[Stronghold]]. Visiting heroes can purchase a [[ballista]] for 2500 gold. Blacksmith is required for building Ballista Yard.&lt;br /&gt;
* [[War Machine Factory]]&lt;br /&gt;
* [[Cannon Yard]]{{-wh}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Marketplace&amp;diff=65532</id>
		<title>Marketplace</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Marketplace&amp;diff=65532"/>
		<updated>2023-11-30T04:33:20Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle marketplace (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart marketplace (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower marketplace (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno marketplace (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis marketplace (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon marketplace (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold marketplace (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress marketplace (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux marketplace (outline).gif|border|150px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove marketplace (outline).gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
{{Marketplace}}&lt;br /&gt;
&#039;&#039;&#039;Building cost:&#039;&#039;&#039; 500 {{G}} 5 {{wood}}.&amp;lt;br&amp;gt;&#039;&#039;&#039;Buildings required:&#039;&#039;&#039; none.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marketplace&#039;&#039;&#039; is a structure where a player can trade [[resources]] to other resources, or give resources to other players. The number of marketplaces also denotes trading rates in [[Artifact Merchants]], which can only be build in [[Tower]], [[Dungeon]], and [[Conflux]] towns, as well as trading rate in [[Freelancer&#039;s Guild]], which can be built in [[Stronghold]] towns. Like in resource trading, the cheapest trading rate in these special buildings is reached with nine or more marketplaces.&lt;br /&gt;
&lt;br /&gt;
== [[HD mod]] ==&lt;br /&gt;
Marketplace window can be opened by pressing &#039;B&#039; hotkey.&lt;br /&gt;
&lt;br /&gt;
== See also: ==&lt;br /&gt;
[[Trading Post]]&lt;br /&gt;
&lt;br /&gt;
{{Resource generator navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings common to all towns]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Resource_Silo&amp;diff=65531</id>
		<title>Resource Silo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Resource_Silo&amp;diff=65531"/>
		<updated>2023-11-30T04:32:58Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Resource Silo large.gif|border|150px]] || +1 {{W}}&amp;lt;br&amp;gt;+1 {{O}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart Resource Silo large.gif|border|150px]] || +1 {{C}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower Resource Silo large.gif|border|150px]] || +1 {{Gem}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno Resource Silo large.gif|border|150px]] || +1 {{M}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis Resource Silo large.gif|border|150px]] || +1 {{W}}&amp;lt;br&amp;gt;+1 {{O}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon Resource Silo large.gif|border|150px]] || +1 {{S}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold Resource Silo large.gif|border|150px]] || +1 {{W}}&amp;lt;br&amp;gt;+1 {{O}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Resource Silo large.gif|border|150px]] || +1 {{W}}&amp;lt;br&amp;gt;+1 {{O}} &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Resource Silo large.gif|border|150px]] || +1 {{M}}&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove Resource Silo large.gif|border|150px]] || +1 {{s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building cost:&#039;&#039;&#039; 5000 {{Gold}} 5 {{Ore}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings required:&#039;&#039;&#039; [[marketplace]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource silo&#039;&#039;&#039; is one of the [[standard buildings]]. It produces additional [[resource]]s, depending on the town it is built in.  Resource silos all produce either the resource required for that town&#039;s level 7 unit, or 1 Wood and 1 Ore.   Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of its units every week (provided that there isn&#039;t a [[Growth#Special weeks and months|special week or month]]).  Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week (which they can easily recoup selling excess Mercury at the [[market]]).&lt;br /&gt;
&lt;br /&gt;
{{Resource generator navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tavern&amp;diff=65530</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tavern&amp;diff=65530"/>
		<updated>2023-11-30T04:32:35Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{|cellspacing=3 style=&amp;quot;border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:right&amp;quot;&lt;br /&gt;
| align=center | [[File: Tavern.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Tavern as seen on [[adventure map]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle tavern (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart tavern (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower  tavern (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno tavern (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis tavern (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon tavern (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold tavern (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress tavern (outline).gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux tavern (outline).gif|border|150px]] &lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove tavern (outline).gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building cost:&#039;&#039;&#039; 500 {{G}} 5 {{wood}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Buildings required:&#039;&#039;&#039; none.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General purpose&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tavern&#039;&#039;&#039; is a building where a player may hire [[heroes]], visit [[Thieves&#039; Guild]] and hear [[rumor]]s. It also increases [[morale]] of the defending hero&#039;s army by +1. Additionally, Taverns can also be found on [[adventure map]], where they have the same functions except the morale increase. In original {{roe}} the heroes available for hiring in a Tavern on adventure map were different than the ones in towns&#039; taverns. However, this was changed somewhere along the updates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiring heroes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}}, heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearing rumors&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure map troop estimates&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The number of Taverns you control determines what you see when you check on an enemy town/garrison (as far as troop types/estimated numbers go).&lt;br /&gt;
** 0 Taverns - The town/garrison will look empty, even though it is not.&lt;br /&gt;
** 1 Tavern - The town/garrison will show troop types, but no estimated sizes.&lt;br /&gt;
** 2 (or more) Taverns - The town/garrison will show troop types and estimated sizes.&lt;br /&gt;
&lt;br /&gt;
== [[HD mod]] ==&lt;br /&gt;
[[Thieves&#039; Guild]]&#039;s information can be checked by pressing &#039;G&#039; hotkey without even opening a town window.&lt;br /&gt;
&lt;br /&gt;
You can now invite heroes in taverns. For that, &amp;lt;UI.Tavern.InviteHero&amp;gt; should be set to 1 in the &#039;Tweaks&#039; tab.&lt;br /&gt;
**The feature only available in single player game.&lt;br /&gt;
**The invited hero appears available for hire after hiring another hero.&lt;br /&gt;
[[file:invite-a-hero.gif]]&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired hero appears in a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Tavern (water).gif]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left: 280px;&amp;quot;&amp;gt;&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Thieves&#039; Guild]]&lt;br /&gt;
{{map objects &#039;see also&#039;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{water object navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings common to all towns]]&lt;br /&gt;
[[Category: Adventure Map]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Unavailable_spells_by_town/restricted&amp;diff=65529</id>
		<title>Template:Unavailable spells by town/restricted</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Unavailable_spells_by_town/restricted&amp;diff=65529"/>
		<updated>2023-11-30T04:31:17Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! [[File:School of Air Magic.gif|Air Magic|link=School of Air Magic]]&lt;br /&gt;
! [[File:School of Earth Magic.gif|Earth Magic|link=School of Earth Magic]]&lt;br /&gt;
! [[File:School of Fire Magic.gif|Fire Magic|link=School of Fire Magic]]&lt;br /&gt;
! [[File:School of Water Magic.gif|Water Magic|link=School of Water Magic]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Castle fort.gif|x100px|Castle|link=Castle]]&lt;br /&gt;
| &lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Bloodlust}}&amp;lt;br&amp;gt;{{Sn|Curse}}&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Rampart fort.gif|x100px|Rampart|link=Rampart]]&lt;br /&gt;
| {{Sn|Summon Air Elemental}}&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Bloodlust}}&amp;lt;br&amp;gt;{{Sn|Curse}}&amp;lt;br&amp;gt;{{Sn|Sacrifice}}&amp;lt;br&amp;gt;{{Sn|Summon Fire Elemental}}&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Tower fort.gif|x120px|Tower|link=Tower]]&lt;br /&gt;
| &lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Bloodlust}}&amp;lt;br&amp;gt;{{Sn|Sacrifice}}&amp;lt;br&amp;gt;{{Sn|Summon Fire Elemental}}&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Inferno fort.gif|x120px|Inferno|link=Inferno]]&lt;br /&gt;
| {{Sn|Magic Mirror}}&amp;lt;br&amp;gt;{{Sn|Summon Air Elemental}}&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| &lt;br /&gt;
| {{Sn|Bless}}&amp;lt;br&amp;gt;{{Sn|Frost Ring}}&amp;lt;br&amp;gt;{{Sn|Ice Bolt}}&amp;lt;br&amp;gt;{{Sn|Prayer}}&amp;lt;br&amp;gt;{{Sn|Summon Water Elemental}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Necropolis fort.gif|x120px|Necropolis|link=Necropolis]]&lt;br /&gt;
| {{Sn|Destroy Undead}}&amp;lt;br&amp;gt;{{Sn|Hypnotize}}&amp;lt;br&amp;gt;{{Sn|Magic Mirror}}&lt;br /&gt;
| &lt;br /&gt;
| {{Sn|Summon Fire Elemental}}&lt;br /&gt;
| {{Sn|Bless}}&amp;lt;br&amp;gt;{{Sn|Cure}}&amp;lt;br&amp;gt;{{Sn|Prayer}}&amp;lt;br&amp;gt;{{Sn|Summon Water Elemental}} &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Dungeon fort.gif|x100px|Dungeon|link=Dungeon]]&lt;br /&gt;
| {{Sn|Summon Air Elemental}}&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
|&lt;br /&gt;
| {{Sn|Prayer}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Stronghold fort.gif|x80px|Stronghold|link=Stronghold]]&lt;br /&gt;
|&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| {{Sn|Curse}}&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Fortress fort.gif|x100px|Fortress|link=Fortress]]&lt;br /&gt;
| {{Sn|Disguise}}&amp;lt;br&amp;gt;&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&amp;lt;br&amp;gt;{{Sn|Protection from Earth}}&lt;br /&gt;
| {{Sn|Curse}}&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Conflux fort.gif|x100px|Conflux|link=Conflux]]&lt;br /&gt;
|&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Curse}}&amp;lt;br&amp;gt;{{Sn|Sacrifice}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color: lemonchiffon;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Cove fort (HotA).gif|x80px|Cove|link=Cove]]&lt;br /&gt;
|&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Blind}}&amp;lt;br&amp;gt;{{Sn|Curse}}&lt;br /&gt;
|&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:help templates]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Unavailable_spells_by_town/all&amp;diff=65528</id>
		<title>Template:Unavailable spells by town/all</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Unavailable_spells_by_town/all&amp;diff=65528"/>
		<updated>2023-11-30T04:30:46Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! &lt;br /&gt;
! [[File:School of Air Magic.gif|Air Magic|link=School of Air Magic]]&lt;br /&gt;
! [[File:School of Earth Magic.gif|Earth Magic|link=School of Earth Magic]]&lt;br /&gt;
! [[File:School of Fire Magic.gif|Fire Magic|link=School of Fire Magic]]&lt;br /&gt;
! [[File:School of Water Magic.gif|Water Magic|link=School of Water Magic]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Castle fort.gif|x100px|Castle|link=Castle]]&lt;br /&gt;
| {{Sn|Dimension Door}}&amp;lt;br&amp;gt;{{Sn|Fly}}&amp;lt;br&amp;gt;{{Sn|Magic Mirror}}&amp;lt;br&amp;gt;{{Sn|Summon Air Elemental}}&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&amp;lt;br&amp;gt;{{Sn|Implosion}}&amp;lt;br&amp;gt;{{Sn|Summon Earth Elemental}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Bloodlust}}&amp;lt;br&amp;gt;{{Sn|Curse}}&amp;lt;br&amp;gt;{{Sn|Sacrifice}}&amp;lt;br&amp;gt;{{Sn|Summon Fire Elemental}}&lt;br /&gt;
| {{Sn|Summon Water Elemental}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Rampart fort.gif|x100px|Rampart|link=Rampart]]&lt;br /&gt;
| {{Sn|Summon Air Elemental}}&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Bloodlust}}&amp;lt;br&amp;gt;{{Sn|Curse}}&amp;lt;br&amp;gt;{{Sn|Sacrifice}}&amp;lt;br&amp;gt;{{Sn|Summon Fire Elemental}}&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Tower fort.gif|x120px|Tower|link=Tower]]&lt;br /&gt;
| &lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Bloodlust}}&amp;lt;br&amp;gt;{{Sn|Sacrifice}}&amp;lt;br&amp;gt;{{Sn|Summon Fire Elemental}}&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Inferno fort.gif|x120px|Inferno|link=Inferno]]&lt;br /&gt;
| {{Sn|Magic Mirror}}&amp;lt;br&amp;gt;{{Sn|Summon Air Elemental}}&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| &lt;br /&gt;
| {{Sn|Bless}}&amp;lt;br&amp;gt;{{Sn|Frost Ring}}&amp;lt;br&amp;gt;{{Sn|Ice Bolt}}&amp;lt;br&amp;gt;{{Sn|Prayer}}&amp;lt;br&amp;gt;{{Sn|Summon Water Elemental}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Necropolis fort.gif|x120px|Necropolis|link=Necropolis]]&lt;br /&gt;
| {{Sn|Destroy Undead}}&amp;lt;br&amp;gt;{{Sn|Hypnotize}}&amp;lt;br&amp;gt;{{Sn|Magic Mirror}}&lt;br /&gt;
| &lt;br /&gt;
| {{Sn|Summon Fire Elemental}}&lt;br /&gt;
| {{Sn|Bless}}&amp;lt;br&amp;gt;{{Sn|Cure}}&amp;lt;br&amp;gt;{{Sn|Prayer}}&amp;lt;br&amp;gt;{{Sn|Summon Water Elemental}} &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Dungeon fort.gif|x100px|Dungeon|link=Dungeon]]&lt;br /&gt;
| {{Sn|Summon Air Elemental}}&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
|&lt;br /&gt;
| {{Sn|Prayer}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Stronghold fort.gif|x80px|Stronghold|link=Stronghold]]&lt;br /&gt;
| {{Sn|Chain Lightning}}&amp;lt;br&amp;gt;{{Sn|Counterstrike}}&amp;lt;br&amp;gt;{{Sn|Dimension Door}}&amp;lt;br&amp;gt;{{Sn|Fly}}&amp;lt;br&amp;gt;{{Sn|Magic Mirror}}&amp;lt;br&amp;gt;{{Sn|Summon Air Elemental}}&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&amp;lt;br&amp;gt;{{Sn|Implosion}}&amp;lt;br&amp;gt;{{Sn|Meteor Shower}}&amp;lt;br&amp;gt;{{Sn|Resurrection}}&amp;lt;br&amp;gt;{{Sn|Sorrow}}&amp;lt;br&amp;gt;{{Sn|Summon Earth Elemental}}&amp;lt;br&amp;gt;{{Sn|Town Portal}} &lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Berserk}}&amp;lt;br&amp;gt;{{Sn|Curse}}&amp;lt;br&amp;gt;{{Sn|Fire Shield}}&amp;lt;br&amp;gt;{{Sn|Frenzy}}&amp;lt;br&amp;gt;{{Sn|Inferno}}&amp;lt;br&amp;gt;{{Sn|Sacrifice}}&amp;lt;br&amp;gt;{{Sn|Slayer}}&amp;lt;br&amp;gt;{{Sn|Summon Fire Elemental}}&lt;br /&gt;
| {{Sn|Clone}}&amp;lt;br&amp;gt;{{Sn|Prayer}}&amp;lt;br&amp;gt;{{Sn|Summon Water Elemental}}&amp;lt;br&amp;gt;{{Sn|Water Walk}} &lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Fortress fort.gif|x100px|Fortress|link=Fortress]]&lt;br /&gt;
| {{Sn|Chain Lightning}}&amp;lt;br&amp;gt;{{Sn|Counterstrike}}&amp;lt;br&amp;gt;{{Sn|Dimension Door}}&amp;lt;br&amp;gt;{{Sn|Disguise}}&amp;lt;br&amp;gt;{{Sn|Fly}}&amp;lt;br&amp;gt;{{Sn|Magic Mirror}}&amp;lt;br&amp;gt;{{Sn|Summon Air Elemental}}&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&amp;lt;br&amp;gt;{{Sn|Implosion}}&amp;lt;br&amp;gt;{{Sn|Meteor Shower}}&amp;lt;br&amp;gt;{{Sn|Protection from Earth}}&amp;lt;br&amp;gt;{{Sn|Resurrection}}&amp;lt;br&amp;gt;{{Sn|Sorrow}}&amp;lt;br&amp;gt;{{Sn|Summon Earth Elemental}}&amp;lt;br&amp;gt;{{Sn|Town Portal}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Berserk}}&amp;lt;br&amp;gt;{{Sn|Curse}}&amp;lt;br&amp;gt;{{Sn|Fire Shield}}&amp;lt;br&amp;gt;{{Sn|Frenzy}}&amp;lt;br&amp;gt;{{Sn|Inferno}}&amp;lt;br&amp;gt;{{Sn|Sacrifice}}&amp;lt;br&amp;gt;{{Sn|Slayer}}&amp;lt;br&amp;gt;{{Sn|Summon Fire Elemental}}&lt;br /&gt;
| {{Sn|Clone}}&amp;lt;br&amp;gt;{{Sn|Prayer}}&amp;lt;br&amp;gt;{{Sn|Summon Water Elemental}}&amp;lt;br&amp;gt;{{Sn|Water Walk}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Conflux fort.gif|x100px|Conflux|link=Conflux]]&lt;br /&gt;
|&lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Curse}}&amp;lt;br&amp;gt;{{Sn|Sacrifice}}&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;background-color: lemonchiffon;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Adventure Map Cove fort (HotA).gif|x80px|Cove|link=Cove]]&lt;br /&gt;
| {{Sn|Dimension Door}}&amp;lt;br&amp;gt;{{Sn|Fly}}&amp;lt;br&amp;gt;{{Sn|Magic Mirror}}&amp;lt;br&amp;gt;{{Sn|Summon Air Elemental}} &lt;br /&gt;
| {{Sn|Animate Dead}}&amp;lt;br&amp;gt;{{Sn|Death Ripple}}&amp;lt;br&amp;gt;{{Sn|Implosion}}&amp;lt;br&amp;gt;{{Sn|Summon Earth Elemental}}&lt;br /&gt;
| {{Sn|Armageddon}}&amp;lt;br&amp;gt;{{Sn|Blind}}&amp;lt;br&amp;gt;{{Sn|Curse}}&amp;lt;br&amp;gt;{{Sn|Sacrifice}}&amp;lt;br&amp;gt;{{Sn|Summon Fire Elemental}}&lt;br /&gt;
| {{Sn|Summon Water Elemental}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:help templates]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mage_Guild&amp;diff=65527</id>
		<title>Mage Guild</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mage_Guild&amp;diff=65527"/>
		<updated>2023-11-30T04:26:35Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: hota marking is important, but -wh is killing the alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle Mage Guild level 1 large.gif|border|150px]] || [[File:Castle Mage Guild level 2 large.gif|border|150px]] || [[File:Castle Mage Guild level 3 large.gif|border|150px]] || [[File:Castle Mage Guild level 4 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart Mage Guild level 1 large.gif|border|150px]] || [[File:Rampart Mage Guild level 2 large.gif|border|150px]] || [[File:Rampart Mage Guild level 3 large.gif|border|150px]] || [[File:Rampart Mage Guild level 4 large.gif|border|150px]] || [[File:Rampart Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower Mage Guild level 1 large.gif|border|150px]] || [[File:Tower Mage Guild level 2 large.gif|border|150px]] || [[File:Tower Mage Guild level 3 large.gif|border|150px]] || [[File:Tower Mage Guild level 4 large.gif|border|150px]] || [[File:Tower Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno Mage Guild level 1 large.gif|border|150px]] || [[File:Inferno Mage Guild level 2 large.gif|border|150px]] || [[File:Inferno Mage Guild level 3 large.gif|border|150px]] || [[File:Inferno Mage Guild level 4 large.gif|border|150px]] || [[File:Inferno Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis Mage Guild level 1 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 2 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 3 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 4 large.gif|border|150px]] || [[File:Necropolis Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon Mage Guild level 1 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 2 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 3 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 4 large.gif|border|150px]] || [[File:Dungeon Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold Mage Guild level 1 large.gif|border|150px]] || [[File:Stronghold Mage Guild level 2 large.gif|border|150px]] || [[File:Stronghold Mage Guild level 3 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Mage Guild level 1 large.gif|border|150px]] || [[File:Fortress Mage Guild level 2 large.gif|border|150px]] || [[File:Fortress Mage Guild level 3 large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux Mage Guild level 1 large.gif|border|150px]] || [[File:Conflux Mage Guild level 2 large.gif|border|150px]] || [[File:Conflux Mage Guild level 3 large.gif|border|150px]] || [[File:Conflux Mage Guild level 4 large.gif|border|150px]] || [[File:Conflux Mage Guild level 5 large.gif|border|150px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot; &lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove Mage Guild level 1 large.gif|border|150px]] || [[File:Cove Mage Guild level 2 large.gif|border|150px]] || [[File:Cove Mage Guild level 3 large.gif|border|150px]] || [[File:Cove Mage Guild level 4 large.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Mage Guilds}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
Mage guilds are structures that teach heroes new [[spell]]s, refill hero&#039;s [[spell points]] when they stay overnight in town, and the place where heroes can acquire a [[spell book]] for a price of 500 {{G}}. Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are [[Stronghold]] and [[Fortress]] which may only upgrade mage guild up to level three, and [[Castle]] and [[Cove]]{{-}}{{withhota}} which may upgrade mage guild up to level four. For each level, a random set of spells becomes available at the guild, based on the given town&#039;s probabilities for specific spells. For example, [[Inferno]] towns have higher odds of having [[School of Fire Magic|fire school]] spells. A mage guild upgraded up to level five will teach:&lt;br /&gt;
* Five 1st level spells&lt;br /&gt;
* Four 2nd level spells&lt;br /&gt;
* Three 3rd level spells (highest mage guild in Stronghold and Fortress)&lt;br /&gt;
* Two 4th level spells (highest mage guild in Castle and Cove{{-}}{{withhota}})&lt;br /&gt;
* One 5th level spell&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Tower]] with [[Library]] will teach one extra spell of each level, and [[Conflux]]{{-}}{{withab}} with [[Aurora Borealis]] will teach every non-banned spell. It should be noted that the map maker can disable almost all spells in the map editor, although at least one spell has to be left available. In such case, some of the slots may be left empty when the mage guild is built or upgraded. In addition to variances in spell probabilities, there are several spells that cannot appear in each town&#039;s mage guild.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Spell probability table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Unavailable spells by town}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings common to all towns]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=65526</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=65526"/>
		<updated>2023-11-30T04:22:59Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:3px; margin-left: 3px; margin-bottom:10px; float:right;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x70px|Castle|link=Castle]] || [[File:Castle Shipyard.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x95px|Necropolis|link=Necropolis]] || [[File:Necropolis Shipyard.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Shipyard.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x85px|Conflux|link=Conflux]] || [[File:Conflux Shipyard.gif|border|150px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 0}};&amp;quot; &lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x65px|Cove|link=Cove]] || [[File:Cove Shipyard.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 cellpadding=7 style=&amp;quot;border-style: double; border-color: silver; border-width: 3px; color:dimgray; background-color:honeydew; margin:0 5px 5px 5px; float:right&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
| [[File:Shipyard.gif]]&amp;lt;br&amp;gt;&#039;&#039;Shipyard as seen&amp;lt;br&amp;gt;on the [[adventure map]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building cost:&#039;&#039;&#039; 2000 {{G}} 20 {{wood}}.&amp;lt;br&amp;gt;&#039;&#039;&#039;Buildings required:&#039;&#039;&#039; none.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipyards&#039;&#039;&#039; are structures which allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}. They can be found on the [[adventure map]] and can also be built in [[Castle]], [[Necropolis]], [[Fortress]], [[Conflux]]{{-}}{{withab}}, and [[Cove]]{{-wh}}.&lt;br /&gt;
&lt;br /&gt;
When built or flagged, a shipyard can be used by the owner or an ally (for an adventure map object - by clicking on the left tile, without visiting).&lt;br /&gt;
&lt;br /&gt;
Boats built in different towns have different appearances (see [[Boat]] for details).&lt;br /&gt;
&lt;br /&gt;
[[File: Shipyard (am) scheme.gif|border|left]]&lt;br /&gt;
Adventure map shipyard has 12 active tiles, and intown shipyard - just 2. Obviously, if none of them are on clear water, a boat cannot be built (see pictures 4 and 5).&lt;br /&gt;
&lt;br /&gt;
A boat can appear on the water tile of the highest priority only. If the tile is already occupied by another boat (no matter to whom it belongs and if there is a hero aboard or not) a shipyard cannot produce more boats. (See picture 3: a second boat cannot be built until the active tile 1 is cleared, although the active tile 2 is free).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=230px widths=170px&amp;gt;&lt;br /&gt;
File:castle_shipyard_active tiles.gif| 1. Active tiles of an intown shipyard.&lt;br /&gt;
File:castle_shipyard_example.png| 2. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example.png| 3. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example_2.png| 4. Although this Fortress was given a shipyard using [[cheats|nwczion]], it cannot build boats.&lt;br /&gt;
File:conflux_shipyard_example.png|5. Although this Conflux was given a shipyard using the map editor, it cannot build boats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also == &lt;br /&gt;
*[[Summon Boat]]&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Color_templates&amp;diff=65525</id>
		<title>Template:Color templates</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Color_templates&amp;diff=65525"/>
		<updated>2023-11-30T04:22:04Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=1px cellpadding=5px cellspacing=2 style=&amp;quot;float:right; margin: 0 0 7px 7px&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Color templates:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Template !! Hex !! &lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Blue 0}} || {{Blue 0}} || bgcolor=&amp;quot;{{Blue 0}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
| {{tl|Blue 1}} || {{Blue 1}} || bgcolor=&amp;quot;{{Blue 1}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Blue 1b}} || {{Blue 1b}} || bgcolor=&amp;quot;{{Blue 1b}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Blue 2}} || {{Blue 2}} || bgcolor=&amp;quot;{{Blue 2}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Blue 2b}} || {{Blue 2b}} || bgcolor=&amp;quot;{{Blue 2b}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Blue 3}} || {{Blue 3}} || bgcolor=&amp;quot;{{Blue 3}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Gold 0}} || {{Gold 0}} || bgcolor=&amp;quot;{{Gold 0}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Gold 1}} || {{Gold 1}} || bgcolor=&amp;quot;{{Gold 1}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Gold 2}} || {{Gold 2}} || bgcolor=&amp;quot;{{Gold 2}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Gold 3}} || {{Gold 3}} || bgcolor=&amp;quot;{{Gold 3}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Green 1}} || {{Green 1}} || bgcolor=&amp;quot;{{Green 1}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Green 2}} || {{Green 2}} || bgcolor=&amp;quot;{{Green 2}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Green 2,5}} || {{Green 2,5}} || bgcolor=&amp;quot;{{Green 2,5}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Green 3}} || {{Green 3}} || bgcolor=&amp;quot;{{Green 3}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Green 4}} || {{Green 4}} || bgcolor=&amp;quot;{{Green 4}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Grey 1}} || {{Grey 1}} || bgcolor=&amp;quot;{{Grey 1}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Grey 2}} || {{Grey 2}} || bgcolor=&amp;quot;{{Grey 2}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Grey 3}} || {{Grey 3}} || bgcolor=&amp;quot;{{Grey 3}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Grey 4}} || {{Grey 4}} || bgcolor=&amp;quot;{{Grey 4}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Olive 1}} || {{Olive 1}} || bgcolor=&amp;quot;{{Olive 1}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Olive 2}} || {{Olive 2}} || bgcolor=&amp;quot;{{Olive 2}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Olive 3}} || {{Olive 3}} || bgcolor=&amp;quot;{{Olive 3}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Purple 1}} || {{Purple 1}} || bgcolor=&amp;quot;{{Purple 1}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Purple 2}} || {{Purple 2}} || bgcolor=&amp;quot;{{Purple 2}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Purple 3}} || {{Purple 3}} || bgcolor=&amp;quot;{{Purple 3}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Purple 4}} || {{Purple 4}} || bgcolor=&amp;quot;{{Purple 4}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Red 1}} || {{Red 1}} || bgcolor=&amp;quot;{{Red 1}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Red 2}} || {{Red 2}} || bgcolor=&amp;quot;{{Red 2}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Red 3}} || {{Red 3}} || bgcolor=&amp;quot;{{Red 3}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Tan 1}} || {{Tan 1}} || bgcolor=&amp;quot;{{Tan 1}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Tan 2}} || {{Tan 2}} || bgcolor=&amp;quot;{{Tan 2}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Tan 3}} || {{Tan 3}} || bgcolor=&amp;quot;{{Tan 3}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Tan 4}} || {{Tan 4}} || bgcolor=&amp;quot;{{Tan 4}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Teal 1}} || {{Teal 1}} || bgcolor=&amp;quot;{{Teal 1}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Teal 2}} || {{Teal 2}} || bgcolor=&amp;quot;{{Teal 2}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Teal 3}} || {{Teal 3}} || bgcolor=&amp;quot;{{Teal 3}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Yellowish 1}} || {{Yellowish 1}} || bgcolor=&amp;quot;{{Yellowish 1}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Yellowish 2}} || {{Yellowish 2}} || bgcolor=&amp;quot;{{Yellowish 2}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Terrain]] colors&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Dirt}} || {{Dirt}} || bgcolor=&amp;quot;{{Dirt}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Grass}} || {{Grass}} || bgcolor=&amp;quot;{{Grass}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Highlands}} || {{Highlands}} || bgcolor=&amp;quot;{{Highlands}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Lava}} || {{Lava}} || bgcolor=&amp;quot;{{Lava}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Rough}} || {{Rough}} || bgcolor=&amp;quot;{{Rough}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Sand}} || {{Sand}} || bgcolor=&amp;quot;{{Sand}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Snow}} || {{Snow}} || bgcolor=&amp;quot;{{Snow}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Swamp}} || {{Swamp}} || bgcolor=&amp;quot;{{Swamp}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Underground}} || {{Underground}} || bgcolor=&amp;quot;{{Underground}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Wasteland}} || {{Wasteland}} || bgcolor=&amp;quot;{{Wasteland}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|Water}} || {{Water}} || bgcolor=&amp;quot;{{Water}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Kingdom]] colors&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|k red}} || {{k red}} || bgcolor=&amp;quot;{{k red}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|k blue}} || {{k blue}} || bgcolor=&amp;quot;{{k blue}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|k tan}} || {{k tan}} || bgcolor=&amp;quot;{{k tan}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|k green}} || {{k green}} || bgcolor=&amp;quot;{{k green}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|k orange}} || {{k orange}} || bgcolor=&amp;quot;{{k orange}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|k purple}} || {{k purple}} || bgcolor=&amp;quot;{{k purple}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|k teal}} || {{k teal}} || bgcolor=&amp;quot;{{k teal}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| {{tl|k pink}} || {{k pink}} || bgcolor=&amp;quot;{{k pink}}&amp;quot; style=&amp;quot;height: 25px; width: 80px;&amp;quot;|&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Color templates]]&lt;br /&gt;
[[Category:Table templates]]&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Gold_4&amp;diff=65524</id>
		<title>Template:Gold 4</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Gold_4&amp;diff=65524"/>
		<updated>2023-11-30T04:22:00Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: Created page with &amp;quot;FFF1A9&amp;lt;noinclude&amp;gt; {{Color templates}}  {| | bgcolor={{Gold 0}} style=&amp;quot;width: 100px; height:100px;&amp;quot; | |}  {{PAGENAME}}&amp;lt;noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FFF1A9&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Color templates}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| bgcolor={{Gold 0}} style=&amp;quot;width: 100px; height:100px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Color templates|{{PAGENAME}}]]&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=65523</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=65523"/>
		<updated>2023-11-30T04:11:31Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: unification seems not to work for the page, all the picture mess atmosphere is unique here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:lightyellow; margin-right:3px; margin-left: 3px; margin-bottom:10px; float:right;&amp;quot;&lt;br /&gt;
| [[File:Adventure Map Castle fort.gif|x70px|Castle|link=Castle]] || [[File:Castle Shipyard.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Necropolis fort.gif|x95px|Necropolis|link=Necropolis]] || [[File:Necropolis Shipyard.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress Shipyard.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Adventure Map Conflux fort.gif|x85px|Conflux|link=Conflux]] || [[File:Conflux Shipyard.gif|border|150px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #{{gold 1}};&amp;quot; &lt;br /&gt;
| [[File:Adventure Map Cove fort (HotA).gif|x65px|Cove|link=Cove]] || [[File:Cove Shipyard.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=0 cellpadding=7 style=&amp;quot;border-style: double; border-color: silver; border-width: 3px; color:dimgray; background-color:honeydew; margin:0 5px 5px 5px; float:right&amp;quot;&lt;br /&gt;
|- align=center&lt;br /&gt;
| [[File:Shipyard.gif]]&amp;lt;br&amp;gt;&#039;&#039;Shipyard as seen&amp;lt;br&amp;gt;on the [[adventure map]].&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building cost:&#039;&#039;&#039; 2000 {{G}} 20 {{wood}}.&amp;lt;br&amp;gt;&#039;&#039;&#039;Buildings required:&#039;&#039;&#039; none.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipyards&#039;&#039;&#039; are structures which allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}. They can be found on the [[adventure map]] and can also be built in [[Castle]], [[Necropolis]], [[Fortress]], [[Conflux]]{{-}}{{withab}}, and [[Cove]]{{-wh}}.&lt;br /&gt;
&lt;br /&gt;
When built or flagged, a shipyard can be used by the owner or an ally (for an adventure map object - by clicking on the left tile, without visiting).&lt;br /&gt;
&lt;br /&gt;
Boats built in different towns have different appearances (see [[Boat]] for details).&lt;br /&gt;
&lt;br /&gt;
[[File: Shipyard (am) scheme.gif|border|left]]&lt;br /&gt;
Adventure map shipyard has 12 active tiles, and intown shipyard - just 2. Obviously, if none of them are on clear water, a boat cannot be built (see pictures 4 and 5).&lt;br /&gt;
&lt;br /&gt;
A boat can appear on the water tile of the highest priority only. If the tile is already occupied by another boat (no matter to whom it belongs and if there is a hero aboard or not) a shipyard cannot produce more boats. (See picture 3: a second boat cannot be built until the active tile 1 is cleared, although the active tile 2 is free).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=230px widths=170px&amp;gt;&lt;br /&gt;
File:castle_shipyard_active tiles.gif| 1. Active tiles of an intown shipyard.&lt;br /&gt;
File:castle_shipyard_example.png| 2. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example.png| 3. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example_2.png| 4. Although this Fortress was given a shipyard using [[cheats|nwczion]], it cannot build boats.&lt;br /&gt;
File:conflux_shipyard_example.png|5. Although this Conflux was given a shipyard using the map editor, it cannot build boats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also == &lt;br /&gt;
*[[Summon Boat]]&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template_talk:Unique_Buildings&amp;diff=65522</id>
		<title>Template talk:Unique Buildings</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template_talk:Unique_Buildings&amp;diff=65522"/>
		<updated>2023-11-30T04:07:49Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* We are missing the town pics for all unique structures (with the exception of grail structures. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:05, 29 November 2023 (UTC)&lt;br /&gt;
: I made one: [[Image:Griffin.Bastion.gif]]&lt;br /&gt;
:: Is this the format we&#039;re looking for or something else? –[[user_talk:imahero|imahero]] 20:43, 29 November 2023 (UTC)&lt;br /&gt;
:: i like this format much more than the default [[File:Fortress Blacksmith large.gif]] just cause of the size, but the animation speed is a bit too epileptyc --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 20:53, 29 November 2023 (UTC)&lt;br /&gt;
:: I set the delay to 100 this time. Too slow? –[[user_talk:imahero|imahero]] 00:33, 30 November 2023 (UTC)&lt;br /&gt;
:: I really like that format...it takes up way less space! I would even slow it down even more. (Holy cow, just looked at the original lol. Welcome to the rave.) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:02, 30 November 2023 (UTC)&lt;br /&gt;
:: Could we name the files something easy to programmatically generate (e.g. &amp;quot;Castle Griffin Bastion.gif&amp;quot; of &amp;quot;Cove Grotto.gif&amp;quot;)? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:05, 30 November 2023 (UTC)&lt;br /&gt;
:::emmm... not sure if its a great idea to add the template to the town pages in our current picture situation. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 04:07, 30 November 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Earth_Elemental_and_Magma_Elemental&amp;diff=65491</id>
		<title>Earth Elemental and Magma Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Earth_Elemental_and_Magma_Elemental&amp;diff=65491"/>
		<updated>2023-11-29T21:30:55Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 330&lt;br /&gt;
 | Growth     = 4&lt;br /&gt;
 | Name       = Earth Elemental&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 4–8&lt;br /&gt;
 | Health     = 40&lt;br /&gt;
 | Speed      = 4&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 400&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to&amp;lt;br&amp;gt;{{---}}• [[Armageddon]]&amp;lt;br&amp;gt;{{---}}• [[Lightning Bolt]]&amp;lt;br&amp;gt;{{---}}• [[Chain Lightning]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&lt;br /&gt;
 | U_AI_Value = 490&lt;br /&gt;
 | U_name     = Magma Elemental&lt;br /&gt;
 | U_attack   = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
 | U_defense  = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
 | U_damage   = &#039;&#039;&#039;6–10&#039;&#039;&#039;&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
 | No_ushots  = &lt;br /&gt;
 | U_cost     = 500&lt;br /&gt;
 | U_special  = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to&amp;lt;br&amp;gt;{{---}}• [[Armageddon]]&amp;lt;br&amp;gt;{{---}}• [[Lightning Bolt]]&amp;lt;br&amp;gt;{{---}}• [[Chain Lightning]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Spellcaster]] ([[Protection from Earth]])&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #B1B8D2; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:Earth Elemental Conflux-dwelling.gif|Earth Elemental Conflux|link=Earth Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Earth Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Magma Elemental (adventure map).gif|text-bottom]][[Image:Altar of Earth-dwelling.gif|Altar of Earth|link=Altar of Earth|text-bottom]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Elementals and Magma Elementals&#039;&#039;&#039; are the level 5 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Earth]], or the [[Earth Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Earth Elementals can also be summoned with the [[Summon Earth Elemental]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Earth Elementals are forces of Earth Magic. They take no damage from [[Mind spells|Mind]], [[Lightning Bolt]], [[Chain Lightning]], and [[Armageddon|Firestorm]] spells. They take double damage from [[Meteor Shower|Meteor Storm]] attacks. From a source deep beneath the world&#039;s surface, roam the Magma Elementals. Slightly stronger than their earthen counter-parts, Magma Elementals can also [[Spellcaster|cast]] the spell [[Protection from Earth]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 16|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
* Earth and Magma Elementals: +100% to basic damage to [[Air Elemental|Air and Storm Elementals]].&lt;br /&gt;
* Magma Elementals: Can cast [[Protection from Earth]] three times per battle. The spell is cast on a single target at an Advanced [[Earth Magic]] level.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Though &#039;&#039;&#039;Magma Elementals&#039;&#039;&#039; are level 5 units, the game considers them as level 3 (in creature level-based calculations and &#039;random monster 3&#039; object in the map editor). &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Thunar|Planeswalker}} and&lt;br /&gt;
*{{H|Erdamon|Planeswalker}} have earth elementals as a [[Specialty#Creature_specialties|specialty]]. All Earth/Magma Elementals in their armies gain +2 Attack, +1 Defense and +5 Damage.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}} Earth Elementals are level 5 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Earth Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* Magma Elemental&#039;s level bug fixed.&lt;br /&gt;
* Adventure map view of Earth Elementals was fixed:&lt;br /&gt;
&lt;br /&gt;
[[File:Earth Elemental (adventure map).gif]]{{---}}[[File:ArrowL-R.gif]]{{-}}[[File:Earth Elemental (HotA) (adventure map).gif]]&lt;br /&gt;
&lt;br /&gt;
* The in-game description for both of them was updated.&lt;br /&gt;
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Earth Elementals are one of the worst elementals, since they are incredibly slow and also expensive. Though they will win on melee 1v1 against other elementals, for their cost they are not as good. Also, they have significantly lower growth, with just 4 per week compared to the water&#039;s 6 - meaning the Earth Elementals actually produce &#039;&#039;less&#039;&#039; weekly HP. They can neither attack ranged, fly, or have other useful abilities. &lt;br /&gt;
&lt;br /&gt;
On the other hand one very notable property is their resistance to [[Armageddon]] (along with [[Fire Elementals]]), making them useful for [[Dragogeddon]] tactics. Another pretty notable property is their resistance to Lightning and Chain Lightning. If enemy heroes forget to research Ice Bolt, Meteor Shower, or Implosion (for the last two, Magma Elementals can still cast Protection from Earth), then these guys will not be able to take much single target spell damage. Overall, this is the elemental with the best resistances.&lt;br /&gt;
----&lt;br /&gt;
Magma Elementals have the same weaknesses as their unupgraded counterparts (even with high individual HP for elementals, they have low defense for a level 5 creature: Compare their 11 Def vs the 16 Def of [[Mighty Gorgon]]s). Though it is notable that although they are weak to [[Meteor Shower]], their [[Protection from Earth]] cast spell does offer a defense against Meteor Shower itself. The most important stat upgrade is +2 speed (from 4 to 6).&lt;br /&gt;
----&lt;br /&gt;
Earth Elementals are basically only suited for garrison defense and Armageddon tactics, while Magma Elementals may find a place in your army but only if you have a lot of gold to recruit/upgrade them. If you can recruit more Storm or Ice Elementals you will be better off with them instead, much as like with Psychic and Magic Elementals. All in all they are a low priority unit.&lt;br /&gt;
----&lt;br /&gt;
There is something of note however: Earth Elemental specialty is actually good. The +5 damage means that they deal at least 50% more damage than normal, turning them into decent units along with the atk and def bonus. However, take into account this specialty is fixed (doesn&#039;t scale with hero level), so it&#039;s more important in the early game. Do note that this type of specialty sadly doesn&#039;t upgrade the speed of the creature. Both Earth Elemental specialists ([[Thunar]] and [[Erdamon]]) are identical, starting with Tactics and basic Estates. While Estates will be mostly useless for a main hero, Tactics is key to positioning your slow Earth and Magma elementals forward or in other advantageous positions when the battle starts. If you choose these heroes, your priority will be getting as many earth/magma elementals as early as possible and use their upgraded damage to clear enemies. Still, sadly, even with near +100% minimum damage from the specialty (Earth foes from 4 to 9, Magma from 6 to 11), unsupported Earth Elementals barely can go toe to toe with other level 5 units due to their still overall low stats.&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Earth|Elemental Plane of Earth]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=65489</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=65489"/>
		<updated>2023-11-29T21:20:39Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: Replaced content with &amp;quot;dear visitor, if u have some time to kill, the wiki gladly offers you some options:  # Town pages: expanding building cost tabs. --Legate (User talk:Lega...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;dear visitor, if u have some time to kill, the wiki gladly offers you some options:&lt;br /&gt;
&lt;br /&gt;
# Town pages: expanding building cost tabs. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 07:21, 27 November 2023 (UTC) In Progress ([[Castle]] page chart updated)&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Upload pictures of all town creature dwellings and town unique buildings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Cram&amp;diff=65488</id>
		<title>Template:Cram</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Cram&amp;diff=65488"/>
		<updated>2023-11-29T21:14:59Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{|style=&amp;quot;border:1px solid; border-color: #B1B8D2; background-color:#e6e6ff; padding: {{{pad|10px 3px 0px 0px}}}; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:{{{1}}}-dwelling.gif|{{{title|{{{1}}}}}}|link={{{link|{{{1}}}}}}|text-bottom]]{{-}}{{-}}[[Image:{{{2}}}{{-}}(adventure map).gif|text-bottom]]{{{-|}}}{{{no_upg|[[Image:{{{3}}}{{-}}(adventure map).gif|text-bottom]]}}}{{{no_dwelling|[[Image:{{{4}}}-dwelling.gif|{{{title|{{{1}}}}}}|link={{{link|{{{1}}}}}}|text-bottom]]}}} &lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Cram|dwelling|creature|upg.creature|dwelling2}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Template for pictures of creatures with dwellings on adventure map.&lt;br /&gt;
# - dwelling&lt;br /&gt;
# - creature&lt;br /&gt;
# - upg. creature&lt;br /&gt;
# - no_upg&lt;br /&gt;
# - add. dwelling&lt;br /&gt;
# - no_dwelling&lt;br /&gt;
&lt;br /&gt;
*link= dwelling link&lt;br /&gt;
*title= dwelling title&lt;br /&gt;
*-=&lt;br /&gt;
*pad=&lt;br /&gt;
==See also:==&lt;br /&gt;
* [[Air Elemental and Storm Elemental]]&lt;br /&gt;
* [[Water Elemental and Ice Elemental]]&lt;br /&gt;
* [[Fire Elemental and Energy Elemental]]&lt;br /&gt;
* [[Earth Elemental and Magma Elemental]]&lt;br /&gt;
* [[Pirate, Corsair, and Sea Dog]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Air_Elemental_and_Storm_Elemental&amp;diff=65487</id>
		<title>Air Elemental and Storm Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Air_Elemental_and_Storm_Elemental&amp;diff=65487"/>
		<updated>2023-11-29T21:13:47Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 356&lt;br /&gt;
 | Growth     = 6&lt;br /&gt;
 | Name       = Air Elemental&lt;br /&gt;
 | Attack     = 9&lt;br /&gt;
 | Defense    = 9&lt;br /&gt;
 | Damage     = 2–8&lt;br /&gt;
 | Health     = 25&lt;br /&gt;
 | Speed      = 7&lt;br /&gt;
 | Movement   = Ground&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 250&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Meteor Shower]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]] and [[Armageddon]]&lt;br /&gt;
 | U_AI_Value = 486&lt;br /&gt;
 | U_name     = Storm Elemental&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
 | U_shots    = &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
 | U_cost     = 275&lt;br /&gt;
 | U_special  = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Meteor Shower]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]] and [[Armageddon]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Spellcaster]] ([[Protection from Air]])&#039;&#039;&#039;&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Ranged attack]]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #B1B8D2; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:Air Elemental Conflux-dwelling.gif|Air Elemental Conflux|link=Air Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Air Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Storm Elemental (adventure map).gif|text-bottom]][[Image:Altar of Air-dwelling.gif|Altar of Air|link=Altar of Air|text-bottom]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Air Elementals and Storm Elementals&#039;&#039;&#039; are the level 2 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Air]], or the [[Air Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Air Elementals can also be summoned with the [[Summon Air Elemental]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Air Elementals are powered by the same forces as [[School of Air Magic|Air Magic]]. They are immune to [[Mind spells|Mind]] and [[Meteor Shower]] spells. They take double damage from [[Armageddon|Firestorm]], [[Lightning Bolt]] and [[Chain Lightning]] spells. Storm Elementals wield lightning as their primary attack. They also have the additional ability to cast the spell [[Protection from Air]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 15|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
* +100% to basic damage to [[Earth Elemental|Earth and Magma Elementals]].&lt;br /&gt;
* Storm Elementals: Can cast [[Protection from Air]] three times per battle. The spell is cast on a single target at an Advanced [[Air Magic]] level.&lt;br /&gt;
Although Storm Elementals&#039; informative text states that they suffer no [[melee penalty]], it is not true. In [[HotA]], this text has been removed.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}}, Air Elementals are level 4 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Air Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
* The in-game description for both of them was corrected and updated.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Air and Storm Elementals have the widest damage range in the game. This makes them awesome with [[Bless]], but useless with [[Curse]].&lt;br /&gt;
----&lt;br /&gt;
Air and Storm Elementals are the only 2nd level units without a hero specializing in them.&lt;br /&gt;
----&lt;br /&gt;
In order to combat Storm Elementals&#039; vulnerability to [[Lightning Bolt]], put 1 [[Storm Elemental]] out of your shooting stack (if you have space) and use that one to cast [[Protection from Air]] to the stronger stack.&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Air|Elemental Plane of Air]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 2 Creatures]]&lt;br /&gt;
* [[Comparison of Ranged Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Earth_Elemental_and_Magma_Elemental&amp;diff=65486</id>
		<title>Earth Elemental and Magma Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Earth_Elemental_and_Magma_Elemental&amp;diff=65486"/>
		<updated>2023-11-29T21:13:21Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 330&lt;br /&gt;
 | Growth     = 4&lt;br /&gt;
 | Name       = Earth Elemental&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 4–8&lt;br /&gt;
 | Health     = 40&lt;br /&gt;
 | Speed      = 4&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 400&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to&amp;lt;br&amp;gt;{{---}}• [[Armageddon]]&amp;lt;br&amp;gt;{{---}}• [[Lightning Bolt]]&amp;lt;br&amp;gt;{{---}}• [[Chain Lightning]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&lt;br /&gt;
 | U_AI_Value = 490&lt;br /&gt;
 | U_name     = Magma Elemental&lt;br /&gt;
 | U_attack   = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
 | U_defense  = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
 | U_damage   = &#039;&#039;&#039;6–10&#039;&#039;&#039;&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
 | No_ushots  = &lt;br /&gt;
 | U_cost     = 500&lt;br /&gt;
 | U_special  = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to&amp;lt;br&amp;gt;{{---}}• [[Armageddon]]&amp;lt;br&amp;gt;{{---}}• [[Lightning Bolt]]&amp;lt;br&amp;gt;{{---}}• [[Chain Lightning]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Spellcaster]] ([[Protection from Earth]])&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #B1B8D2; border-color:rgba(0,0,0,0); background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:Earth Elemental Conflux-dwelling.gif|Earth Elemental Conflux|link=Earth Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Earth Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Magma Elemental (adventure map).gif|text-bottom]][[Image:Altar of Earth-dwelling.gif|Altar of Earth|link=Altar of Earth|text-bottom]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth Elementals and Magma Elementals&#039;&#039;&#039; are the level 5 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Earth]], or the [[Earth Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Earth Elementals can also be summoned with the [[Summon Earth Elemental]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Earth Elementals are forces of Earth Magic. They take no damage from [[Mind spells|Mind]], [[Lightning Bolt]], [[Chain Lightning]], and [[Armageddon|Firestorm]] spells. They take double damage from [[Meteor Shower|Meteor Storm]] attacks. From a source deep beneath the world&#039;s surface, roam the Magma Elementals. Slightly stronger than their earthen counter-parts, Magma Elementals can also [[Spellcaster|cast]] the spell [[Protection from Earth]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 16|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
* Earth and Magma Elementals: +100% to basic damage to [[Air Elemental|Air and Storm Elementals]].&lt;br /&gt;
* Magma Elementals: Can cast [[Protection from Earth]] three times per battle. The spell is cast on a single target at an Advanced [[Earth Magic]] level.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Though &#039;&#039;&#039;Magma Elementals&#039;&#039;&#039; are level 5 units, the game considers them as level 3 (in creature level-based calculations and &#039;random monster 3&#039; object in the map editor). &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Thunar|Planeswalker}} and&lt;br /&gt;
*{{H|Erdamon|Planeswalker}} have earth elementals as a [[Specialty#Creature_specialties|specialty]]. All Earth/Magma Elementals in their armies gain +2 Attack, +1 Defense and +5 Damage.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}} Earth Elementals are level 5 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Earth Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* Magma Elemental&#039;s level bug fixed.&lt;br /&gt;
* Adventure map view of Earth Elementals was fixed:&lt;br /&gt;
&lt;br /&gt;
[[File:Earth Elemental (adventure map).gif]]{{---}}[[File:ArrowL-R.gif]]{{-}}[[File:Earth Elemental (HotA) (adventure map).gif]]&lt;br /&gt;
&lt;br /&gt;
* The in-game description for both of them was updated.&lt;br /&gt;
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Earth Elementals are one of the worst elementals, since they are incredibly slow and also expensive. Though they will win on melee 1v1 against other elementals, for their cost they are not as good. Also, they have significantly lower growth, with just 4 per week compared to the water&#039;s 6 - meaning the Earth Elementals actually produce &#039;&#039;less&#039;&#039; weekly HP. They can neither attack ranged, fly, or have other useful abilities. &lt;br /&gt;
&lt;br /&gt;
On the other hand one very notable property is their resistance to [[Armageddon]] (along with [[Fire Elementals]]), making them useful for [[Dragogeddon]] tactics. Another pretty notable property is their resistance to Lightning and Chain Lightning. If enemy heroes forget to research Ice Bolt, Meteor Shower, or Implosion (for the last two, Magma Elementals can still cast Protection from Earth), then these guys will not be able to take much single target spell damage. Overall, this is the elemental with the best resistances.&lt;br /&gt;
----&lt;br /&gt;
Magma Elementals have the same weaknesses as their unupgraded counterparts (even with high individual HP for elementals, they have low defense for a level 5 creature: Compare their 11 Def vs the 16 Def of [[Mighty Gorgon]]s). Though it is notable that although they are weak to [[Meteor Shower]], their [[Protection from Earth]] cast spell does offer a defense against Meteor Shower itself. The most important stat upgrade is +2 speed (from 4 to 6).&lt;br /&gt;
----&lt;br /&gt;
Earth Elementals are basically only suited for garrison defense and Armageddon tactics, while Magma Elementals may find a place in your army but only if you have a lot of gold to recruit/upgrade them. If you can recruit more Storm or Ice Elementals you will be better off with them instead, much as like with Psychic and Magic Elementals. All in all they are a low priority unit.&lt;br /&gt;
----&lt;br /&gt;
There is something of note however: Earth Elemental specialty is actually good. The +5 damage means that they deal at least 50% more damage than normal, turning them into decent units along with the atk and def bonus. However, take into account this specialty is fixed (doesn&#039;t scale with hero level), so it&#039;s more important in the early game. Do note that this type of specialty sadly doesn&#039;t upgrade the speed of the creature. Both Earth Elemental specialists ([[Thunar]] and [[Erdamon]]) are identical, starting with Tactics and basic Estates. While Estates will be mostly useless for a main hero, Tactics is key to positioning your slow Earth and Magma elementals forward or in other advantageous positions when the battle starts. If you choose these heroes, your priority will be getting as many earth/magma elementals as early as possible and use their upgraded damage to clear enemies. Still, sadly, even with near +100% minimum damage from the specialty (Earth foes from 4 to 9, Magma from 6 to 11), unsupported Earth Elementals barely can go toe to toe with other level 5 units due to their still overall low stats.&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Earth|Elemental Plane of Earth]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fire_Elemental_and_Energy_Elemental&amp;diff=65485</id>
		<title>Fire Elemental and Energy Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fire_Elemental_and_Energy_Elemental&amp;diff=65485"/>
		<updated>2023-11-29T21:12:54Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 345&lt;br /&gt;
 | Growth     = 5&lt;br /&gt;
 | Name       = Fire Elemental&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 8&lt;br /&gt;
 | Damage     = 4–6&lt;br /&gt;
 | Health     = 35&lt;br /&gt;
 | Speed      = 6&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 350&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[fire magic|fire]] ([[Magic Arrow]] included)&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&lt;br /&gt;
 | U_AI_Value = 470&lt;br /&gt;
 | U_name     = Energy Elemental&lt;br /&gt;
 | U_attack   = &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
 | U_movement = &#039;&#039;&#039;{{-}}[[Flying|Energizing]]{{-}}&#039;&#039;&#039;&lt;br /&gt;
 | No_ushots  = &lt;br /&gt;
 | U_cost     = 400&lt;br /&gt;
 | U_special  = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[fire magic|fire]] ([[Magic Arrow]] included)&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Spellcaster]] ([[Protection from Fire]])&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #B1B8D2; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:Fire Elemental Conflux-dwelling.gif|Fire Elemental Conflux|link=Fire Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Fire Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Energy Elemental (adventure map).gif|text-bottom]][[Image:Altar of Fire-dwelling.gif|Altar of Fire|link=Altar of Fire|text-bottom]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Elementals and Energy Elementals&#039;&#039;&#039; are the level 4 creatures of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Fire]], or the [[Fire Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Fire Elementals can also be summoned with the [[Summon Fire Elemental]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Fire Elementals are burning spirits of [[Fire Magic]]. They are immune to all [[Mind spell|Mind]] and [[Fire magic|Fire School]] [[spell]]s, but take double damage from [[ice bolt|Ice Ray]] and [[Frost Ring]] attacks. Energy Elementals gain the ability to [[Flying|fly]] and can also [[Spellcaster|cast]] the spell [[Protection from Fire]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 16|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Although Fire and Energy Elementals are immune to fire magic, they are not unaffected by fire-based creature attacks. For example [[Magog]]s&#039; fireball attack or [[Dragon]]s&#039; [[breath attack]]s are not considered to be magical and therefore they do harm elementals. &#039;&#039;(In {{hota}}, Fire and Energy Elementals are vulnerable only to the central hex of [[Magog]]&#039;s attack){{-wh}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +100% to basic damage to [[Water Elemental|Water and Ice Elementals]].&lt;br /&gt;
* Energy Elementals: Can cast [[Protection from Fire]] three times per battle. The spell is cast on a single target at an Advanced [[Fire Magic]] level.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Though &#039;&#039;&#039;Energy Elementals&#039;&#039;&#039; are level 4 units, the game considers them as level 5 in creature level-based calculations. &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Ignissa|Planeswalker}} and&lt;br /&gt;
*{{H|Fiur|Planeswalker}} have fire elementals as a [[Specialty#Creature_specialties|specialty]]. All Fire/Energy Elementals under their command gain +1 Attack, +2 Defense and +2 Damage.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}}, Fire Elementals are level 4 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Fire Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* Energy Elemental&#039;s level bug is fixed.&lt;br /&gt;
* The gamma of Fire Elemental was [[Creature_portraits#HotA_creature_portrait_fixes|fixed]]:&lt;br /&gt;
&lt;br /&gt;
[[File:Fire Elemental_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Fire Elemental_portrait_(HotA).gif]]{{---}}[[File:Fire Elemental (adventure map).gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Fire Elemental (HotA) (adventure map).gif]]&lt;br /&gt;
&lt;br /&gt;
* The in-game description for both of them was updated.&lt;br /&gt;
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.&lt;br /&gt;
* The in-game sprite has been changed.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Fire elementals definitely look like they fly like Superman, but actually they don&#039;t. Their movement is just walking &amp;quot;with style&amp;quot;. HotA didn&#039;t fix this.&lt;br /&gt;
----&lt;br /&gt;
HotA, however, did [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|increase the power]] of [[Protection from Fire]] (this only affects the spellcasting of the upgraded Energy Elementals, however).&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Fire|Elemental Plane of Fire]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Water_Elemental_and_Ice_Elemental&amp;diff=65484</id>
		<title>Water Elemental and Ice Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Water_Elemental_and_Ice_Elemental&amp;diff=65484"/>
		<updated>2023-11-29T21:12:44Z</updated>

		<summary type="html">&lt;p&gt;GroundhogYear: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 315&lt;br /&gt;
 | Growth     = 6&lt;br /&gt;
 | Name       = Water Elemental&lt;br /&gt;
 | Attack     = 8&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 3–7&lt;br /&gt;
 | Health     = 30&lt;br /&gt;
 | Speed      = 5&lt;br /&gt;
 | Size       = 2&lt;br /&gt;
 | No_shots   =&lt;br /&gt;
 | Cost       = 300&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]] &lt;br /&gt;
 | U_AI_Value = 380&lt;br /&gt;
 | U_name     = Ice Elemental&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
 | U_shots    = &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
 | U_cost     = 375&lt;br /&gt;
 | U_special  = • &#039;&#039;&#039;[[Ranged attack]]&#039;&#039;&#039;&amp;lt;br&amp;gt;• [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Spellcaster]] ([[Protection from Water]])&#039;&#039;&#039;&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid #B1B8D2; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:Water Elemental Conflux-dwelling.gif|Water Elemental Conflux|link=Water Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Water Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Ice Elemental (adventure map).gif|text-bottom]][[Image:Altar of Water-dwelling.gif|Altar of Water|link=Altar of Water|text-bottom]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Water Elementals and Ice Elementals&#039;&#039;&#039; are the level 3 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or the [[Water Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Water Elementals can also be summoned by the [[Summon Water Elemental]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 15|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Water and Ice Elementals are not vulnerable to [[Fire Wall]], [[Land Mine]] and [[Fire Shield]], although this is stated in the game manual and there is a &amp;quot;Vulnerable to Fire&amp;quot; line in the creature&#039;s information. However, they are vulnerable to [[Armageddon]].&lt;br /&gt;
&lt;br /&gt;
*+100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]].&lt;br /&gt;
* Ice Elementals: Can cast [[Protection from Water]] three times per battle. The spell is cast on a single target at an Advanced [[Water Magic]] level.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that although Ice Elementals&#039; information states that they suffer no [[melee penalty]], that is not true. ({{withhota}} &#039;&#039;Fixed in [[Horn of the Abyss]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Though &#039;&#039;&#039;Ice Elementals&#039;&#039;&#039; are level 3 units, the game considers them as level 4 (in creature level-based calculations and &#039;random monster 4&#039; object in the map editor). &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Kalt|Planeswalker}} and&lt;br /&gt;
*{{H|Lacus|Planeswalker}} have water elementals as a [[Specialty#Creature_specialties|specialty]]. All Water/Ice Elementals under their command gain +2 Attack.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}} Water Elementals are level 4 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Water Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* Ice Elemental&#039;s level bug fixed.&lt;br /&gt;
* [[File:Water Elemental (HotA) (adventure map).gif]] Adventure map view of Water Elemental was fixed.&lt;br /&gt;
* The in-game description for both of them was updated.&lt;br /&gt;
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force should be [[Air Elemental and Storm Elemental|Storm Elementals]], as they are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats.&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Water|Elemental Plane of Water]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
* [[Comparison of Ranged Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>GroundhogYear</name></author>
	</entry>
</feed>