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	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-05-22T15:17:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Morale&amp;diff=163955</id>
		<title>Morale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Morale&amp;diff=163955"/>
		<updated>2025-07-25T10:29:13Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: /* Morale affecting features */ Added note on neutral creatures and town types, improved syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center; margin:0 0 10px 7px; float:right;&amp;quot;&lt;br /&gt;
! Rating&lt;br /&gt;
! Chance&lt;br /&gt;
! %&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 1/8 || 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 1/12 || 8.3%&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 1/24 || 4.2%&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| -1 || 1/12|| 8.3%&lt;br /&gt;
|-&lt;br /&gt;
| -2 || 1/6 || 16.7%&lt;br /&gt;
|-&lt;br /&gt;
| -3 || 1/4 || 25.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Morale-3.gif&lt;br /&gt;
File:Morale-2.gif&lt;br /&gt;
File:Morale-1.gif&lt;br /&gt;
File:MoraleN.gif&lt;br /&gt;
File:Morale.gif&lt;br /&gt;
File:Morale+2.gif&lt;br /&gt;
File:Morale+3.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morale&#039;&#039;&#039; represents [[troop stack]]&#039;s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack&#039;s turn, and causes them to &amp;quot;freeze in panic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack&#039;s morale value is mainly determined by army&#039;s morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack&#039;s morale can differ from hero&#039;s army&#039;s morale. Army&#039;s morale can be affected in various ways, which are listed below.&lt;br /&gt;
&lt;br /&gt;
Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.&lt;br /&gt;
&lt;br /&gt;
== Morale affecting features ==&lt;br /&gt;
&#039;&#039;&#039;Adventure Map locations:&#039;&#039;&#039;&lt;br /&gt;
* [[Buoy]] increases morale +1 until next battle&lt;br /&gt;
* [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been plundered&lt;br /&gt;
* [[Cursed Ground]] negates all positive morale.&lt;br /&gt;
* [[Derelict Ship]] decreases morale -1 until next battle, if the ship has already been plundered&lt;br /&gt;
* [[Evil Fog]] increases morale of evil [[alignment|aligned]] creatures by +1 and decreases morale of good aligned creatures by -1&lt;br /&gt;
* [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points)&lt;br /&gt;
* [[Holy Ground]] increases morale of good [[alignment|aligned]] creatures by +1 and decreases morale of evil aligned creatures by -1&lt;br /&gt;
* [[Idol of Fortune]] increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)&lt;br /&gt;
* [[Temple]] increases morale +1 until next battle, or +2 if visited on day seven&lt;br /&gt;
* [[Oasis]] increases morale +1 until next battle (and +800 movement points)&lt;br /&gt;
* [[Rally Flag]] increases morale +1 and luck +1 (and gives +400 movement points) until next battle &lt;br /&gt;
* [[Shipwreck]] decreases morale -1 until next battle, if visited after the guards have been defeated&lt;br /&gt;
* [[Warrior&#039;s Tomb]] decreases morale -3 until next battle&lt;br /&gt;
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)&lt;br /&gt;
* &#039;&#039;[[Event]]s&#039;&#039; may increase or decrease morale from -3 to +3.&lt;br /&gt;
----&lt;br /&gt;
* [[Grave]] decreases morale -3 until next battle after being dug up.{{-}}{{withhota}}&lt;br /&gt;
* [[Temple of Loyalty]] removes all morale penalties for having creatures of varied alignment in the army until the next turn.{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts:&#039;&#039;&#039;&lt;br /&gt;
* {{An| Badge of Courage}} increases morale +1&lt;br /&gt;
* {{An| Crest of Valor}} increases morale +1&lt;br /&gt;
* {{An| Glyph of Gallantry}} increases morale +1&lt;br /&gt;
* {{An| Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]])&lt;br /&gt;
* {{An| Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]])&lt;br /&gt;
* {{An| Spirit of Oppression}} negates all positive morale.&lt;br /&gt;
----&lt;br /&gt;
* {{an| Ring of Suppression}} decreases enemy&#039;s morale -1{{-}}{{withhota}}&lt;br /&gt;
* {{an| Hideous Mask}} decreases enemy&#039;s morale -1{{-}}{{withhota}}&lt;br /&gt;
* {{an| Pendant of Downfall}} decreases enemy&#039;s morale -2{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings:&#039;&#039;&#039;&lt;br /&gt;
* [[Tavern]] increases defenders morale by +1 when defending against siege.&lt;br /&gt;
* [[Castle]]&#039;s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege.&lt;br /&gt;
* [[Castle]]&#039;s [[grail]] building [[Colossus]] increases owners all heroes&#039; morale by +2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Angel|noname=|}}{{Cn|Archangel|name=Angel and Archangel}} increase morale of the army they are fighting for by +1&lt;br /&gt;
* {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}} decrease morale of the enemy army they are fighting against  by -1.&lt;br /&gt;
* {{Cn|Minotaur|noname=}}{{Cn|Minotaur King|name=Minotaur and Minotaur King}} always have morale value at least +1. *&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * [[Spirit of Oppression]] or [[Cursed Ground]] will set any positive morale value down to 0.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
* {{Sn|Mirth}} increases morale by +1 or +2.&lt;br /&gt;
* {{Sn|Sorrow}} decreases morale by -1 or -2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous:&#039;&#039;&#039;&lt;br /&gt;
* If all creatures fighting in hero&#039;s army are from the same town type, their morale is increased by +1.&lt;br /&gt;
* If creatures fighting in hero&#039;s army are from three different town types, their morale is decreased by -1.&lt;br /&gt;
* If creatures fighting in hero&#039;s army are from four different town types, their morale is decreased by -2.&lt;br /&gt;
* If creatures fighting in hero&#039;s army are from five different town types, their morale is decreased by -3.&lt;br /&gt;
* If creatures fighting in hero&#039;s army are from six different town types, their morale is decreased by -4. (the game erroneously says it is -3)&lt;br /&gt;
* If creatures fighting in hero&#039;s army are from seven different town types, their morale is decreased by -5. (the game erroneously says it is -3)&lt;br /&gt;
* For purposes of mixing units from different town types and its effect on morale, [[Neutral creature|Neutral creatures]] are counted as all belonging to their own, separate town.&lt;br /&gt;
* [[Leadership]] secondary skill increases morale by +1, +2 or +3.&lt;br /&gt;
* Living creatures in a hero&#039;s army have their morale decreased by -1 if the army contains any [[Undead]] units.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
In the game files, Morale variable values have names: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3)&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=163916</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=163916"/>
		<updated>2025-07-23T09:24:44Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: /* How it works */ Fixed inconsistent capitalization of &amp;quot;hp&amp;quot;, it could be one or the other, but never both.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = {{swh|5%|10%}} of enemy creatures killed are [[Animate Dead|resurrected]].&lt;br /&gt;
 | A_effect = {{gt|{{swh|10%|20%}}}} of enemy creatures killed are [[Animate Dead|resurrected]].&lt;br /&gt;
 | E_effect = {{gt|{{swh|15%|30%}}}} of enemy creatures killed are [[Animate Dead|resurrected]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
By default, Necromancy raises killed enemy creatures as {{Cn|Skeleton}}s (or {{Cn|Skeleton Warrior}}s). See {{An|Cloak of the Undead King}} for notes on Skeleton Warriors and raising other creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich) even if they should have raised more creatures &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{Cl|Death Knight}}s&lt;br /&gt;
* {{Cl|Necromancer}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}} (Advanced)&lt;br /&gt;
* {{H2|Vidomina|Necromancer}} (Advanced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}}: {{swh|+2.5%|+5%}} Necromancy&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}}: {{swh|+5%|+10%}} Necromancy&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}}: {{swh|+7.5%|+15%}} Necromancy&lt;br /&gt;
* [[Necromancy Amplifier]]: {{swh|+5%|+10%}} Necromancy; bonus stacks if you have multiple towns with this building&lt;br /&gt;
* [[Soul Prison]]: +20% Necromancy; bonus stacks if you have multiple towns with this building via [[Map Editor]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 hp total (8 skeletons have 48 hp).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, fewer are raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-necromancy.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn [[Animate Dead]] and cast it properly won&#039;t appear for every level. However, if your hero wears [[Cloak of the Undead King]], expert Necromancy is exactly what you need, as rising [[Lich and Power Lich|Liches]], the only Necropolis shooters with good stats, will make you almost invincible. In that case you might want to avoid battles prior to getting expert Necromancy, as 2-3 level Necropolis troops are significantly weaker than many other units of those levels.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]], and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, who will increase the number of Skeletons.&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
&lt;br /&gt;
While a hero might level up from an encounter and as a result increase their necromancy expertise - e.g. from basic to advanced - the level that is applied to the encounter &#039;&#039;is the one the hero had already attained when the encounter started&#039;&#039;. Level ups in necromancy, when they are attained by winning an encounter, only apply to encounters going forward.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=163914</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=163914"/>
		<updated>2025-07-23T09:22:06Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Re-added previously deleted note on leveling up necromancy after combat under user commentary section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = {{swh|5%|10%}} of enemy creatures killed are [[Animate Dead|resurrected]].&lt;br /&gt;
 | A_effect = {{gt|{{swh|10%|20%}}}} of enemy creatures killed are [[Animate Dead|resurrected]].&lt;br /&gt;
 | E_effect = {{gt|{{swh|15%|30%}}}} of enemy creatures killed are [[Animate Dead|resurrected]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
By default, Necromancy raises killed enemy creatures as {{Cn|Skeleton}}s (or {{Cn|Skeleton Warrior}}s). See {{An|Cloak of the Undead King}} for notes on Skeleton Warriors and raising other creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich) even if they should have raised more creatures &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{Cl|Death Knight}}s&lt;br /&gt;
* {{Cl|Necromancer}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}} (Advanced)&lt;br /&gt;
* {{H2|Vidomina|Necromancer}} (Advanced)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}}: {{swh|+2.5%|+5%}} Necromancy&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}}: {{swh|+5%|+10%}} Necromancy&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}}: {{swh|+7.5%|+15%}} Necromancy&lt;br /&gt;
* [[Necromancy Amplifier]]: {{swh|+5%|+10%}} Necromancy; bonus stacks if you have multiple towns with this building&lt;br /&gt;
* [[Soul Prison]]: +20% Necromancy; bonus stacks if you have multiple towns with this building via [[Map Editor]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]] the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, fewer are raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-necromancy.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later, while an ability to learn [[Animate Dead]] and cast it properly won&#039;t appear for every level. However, if your hero wears [[Cloak of the Undead King]], expert Necromancy is exactly what you need, as rising [[Lich and Power Lich|Liches]], the only Necropolis shooters with good stats, will make you almost invincible. In that case you might want to avoid battles prior to getting expert Necromancy, as 2-3 level Necropolis troops are significantly weaker than many other units of those levels.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]], and getting somewhat 5 Skeletons after a minor battle will be a total nonsense. Thus, if Necromancy came to a non-Necropolis hero, a better decision is to reload the game and avoid the source of it, unless your game is dedicated to Necropolis - if so, you may hire a supplying hero regardless of the class, who will increase the number of Skeletons.&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
&lt;br /&gt;
While a hero might level up from an encounter and as a result increase their necromancy expertise - e.g. from basic to advanced - the level that is applied to the encounter &#039;&#039;is the one the hero had already attained when the encounter started&#039;&#039;. Level ups in necromancy, when they are attained by winning an encounter, only apply to encounters going forward.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=163913</id>
		<title>Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=163913"/>
		<updated>2025-07-23T09:08:20Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Uploaded missing image &amp;amp; adjusted size of image for HoMM 3: Day of Reckoning. Image source: https://old.reddit.com/r/heroes3/comments/1fc3q8l/heroes_3_day_of_reckoning/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{about|&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}}&lt;br /&gt;
[[File:Day of Reckoning.png|682px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; (or &#039;&#039;&#039;DoR&#039;&#039;&#039;) is a comprehensive expansion for &#039;&#039;Heroes of Might and Magic III&#039;&#039;, designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon&#039;s Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]].&lt;br /&gt;
&lt;br /&gt;
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon&#039;s Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other &#039;&#039;Might and Magic&#039;&#039; elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer [[Gregory Fulton]] to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.&lt;br /&gt;
&lt;br /&gt;
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.&lt;br /&gt;
&lt;br /&gt;
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.&lt;br /&gt;
&lt;br /&gt;
Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning&#039;s new towns are added to the game without replacing any existing towns. The mod requires &#039;&#039;[[Shadow of Death]]&#039;&#039; or &#039;&#039;[[Heroes of Might and Magic III Complete]]&#039;&#039; to run.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;New towns&lt;br /&gt;
* {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisses, and vikings&lt;br /&gt;
* {{town|Grotto|link=User:Phasma/Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes&#039; spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]].&lt;br /&gt;
* {{town|Forge|link=User:Phasma/Forge}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.&lt;br /&gt;
&lt;br /&gt;
;New terrain types &lt;br /&gt;
* [Grotto terrain]: a dark loam-like soil.&lt;br /&gt;
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.&lt;br /&gt;
&lt;br /&gt;
;New creatures&lt;br /&gt;
* Alternatives for original factions&lt;br /&gt;
** {{town|Castle|noname=}} {{Cnu|Templar|Paladin}}&lt;br /&gt;
** {{town|Rampart|noname=}} {{Cnu|Dryad|Oak Dryad}}&lt;br /&gt;
** {{town|Tower|noname=}} {{Cnu|Simurgh|image=Placeholder|Astral Simurgh|image2=Placeholder}}&lt;br /&gt;
** {{town|Inferno|noname=}} {{Cnu|Succubus|Lilim}}&lt;br /&gt;
** {{town|Necropolis|noname=}} {{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Dungeon|noname=}} {{Cnu|Illithid|Alhoon}}&lt;br /&gt;
** {{town|Stronghold|noname=}} {{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Berserker|Day of Reckoning}}&lt;br /&gt;
** {{town|Fortress|noname=}} {{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Conflux|noname=}} {{Cnu|Wood Elemental|image=Placeholder|??? Elemental|image2=Placeholder|name=Wood Elemental and ??? Elemental|Day of Reckoning}}&lt;br /&gt;
** {{town|Conflux|noname=}} {{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Palace&lt;br /&gt;
** {{Cnu|Nisse|Tomte}}&lt;br /&gt;
** {{Cnu|Viking|Einheri}}&lt;br /&gt;
** {{Cnu|Ice Maiden|Yuki Onna}}&lt;br /&gt;
** {{Cnu|White Tiger|Sabertooth}}&lt;br /&gt;
** {{Cnu|Snow Elf|High Elf}}&lt;br /&gt;
** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Yeti (DoR)}}&lt;br /&gt;
** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Kirin and Sacred Kirin|Kirin and Sacred Kirin}}&lt;br /&gt;
** {{Cnu|Palace_7|image=Placeholder|Palace_7_U|image2=Placeholder|name=Valkyrie|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}}&lt;br /&gt;
&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Grotto&lt;br /&gt;
** {{Cnu|Arachne|image=Placeholder|Crimson Arachne|image2=Placeholder}} &amp;lt;!-- definitely not the tier 1 creature, but it&#039;s the only one we know for sure right now --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Forge&lt;br /&gt;
** {{Cnu|Grunt|Foot Soldier|image=Placeholder|image2=Placeholder}}&lt;br /&gt;
&amp;lt;!-- ** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}} --&amp;gt;&lt;br /&gt;
** {{Cnu|Pyro|image=Placeholder|Pyromaniac|image2=Placeholder}}&lt;br /&gt;
&amp;lt;!-- ** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}}&lt;br /&gt;
** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}}&lt;br /&gt;
** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}}&lt;br /&gt;
** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Neutral&lt;br /&gt;
** {{Cn|Triton|image=Placeholder|name=Triton}}&lt;br /&gt;
** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}&lt;br /&gt;
** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}&lt;br /&gt;
** {Cn|Neutral_4|image=Placeholder|name=Neutral_4}&lt;br /&gt;
** {Cn|Neutral_5|image=Placeholder|name=Neutral_5}&lt;br /&gt;
** {Cn|Neutral_6|image=Placeholder|name=Neutral_6}&lt;br /&gt;
** {Cn|Neutral_7|image=Placeholder|name=Neutral_7}&lt;br /&gt;
&lt;br /&gt;
;Secondary skills&lt;br /&gt;
* Balance changes to [[Eagle Eye]].&lt;br /&gt;
* New skill: Initiative, give a bonus to a selected creature&#039;s initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.&lt;br /&gt;
* New skill: Vitality, gives a bonus to creatures&#039; health. Common skill of Wardens, and Sorcerers have a good chance of learning it.&lt;br /&gt;
* A new &amp;quot;campaign skill&amp;quot;, presumably by opposition to the faction skills above being &amp;quot;combat&amp;quot; skills.&lt;br /&gt;
&lt;br /&gt;
{{campaign navigational box}}&lt;br /&gt;
; New [[campaigns]]&lt;br /&gt;
* [Camp_1]&lt;br /&gt;
* [Camp_2]&lt;br /&gt;
* [Camp_3]&lt;br /&gt;
&lt;br /&gt;
;New heroes&lt;br /&gt;
* Palace heroes - the [Jarl] (might) and [Oracle] (magic)&lt;br /&gt;
* Grotto heroes - the [Warden] (might) and [Sorcerer] (magic)&lt;br /&gt;
* Forge heroes - the [Cyborg] (might) and [Technician] (magic)&lt;br /&gt;
** Codgur&lt;br /&gt;
* {h|Hero_1|Class}&lt;br /&gt;
* {h|Hero_2|Class}&lt;br /&gt;
* {h|Hero_3|Class}&lt;br /&gt;
* {h|Hero_4|Class}&lt;br /&gt;
* Change_1&lt;br /&gt;
* Change_2&lt;br /&gt;
* Change_3&lt;br /&gt;
* Several [[Heroes from other games|returning heroes]], such as [[Falagar]].&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new map objects, including:&lt;br /&gt;
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer&#039;s Hut]] variants, etc.&lt;br /&gt;
** Fortified walls and [[garrison]]s themed after each town faction.&lt;br /&gt;
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.&lt;br /&gt;
** New banks, including with new types of reward, such as increasing mana.&lt;br /&gt;
** New spell shrines, including for specific spell schools or spell types instead of spell levels.&lt;br /&gt;
** New types of [[Treasure Chest]]s.&lt;br /&gt;
* Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.&lt;br /&gt;
* Full compatibility with [[Heroes 3 HD]].&lt;br /&gt;
* A search function for spells and artifacts.&lt;br /&gt;
* Keyboard shortcuts for spells.&lt;br /&gt;
* A zoomable map.&lt;br /&gt;
* New water shader for the water terrain.&lt;br /&gt;
* New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.&lt;br /&gt;
* Potentially new [[road]] types, based on a hint that &amp;quot;asphalt and concrete and all that stuff&amp;quot; can have &amp;quot;other applications than a terrain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu no buttons.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Loading Screen.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.&lt;br /&gt;
File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.&lt;br /&gt;
File:DoR_teaser_offense_building.png|This building is said to increase your heroes&#039; [[Offense]] skill globally.&lt;br /&gt;
File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer&#039;s Hut]]&lt;br /&gt;
File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.&lt;br /&gt;
File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.&lt;br /&gt;
File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.&lt;br /&gt;
File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.&lt;br /&gt;
File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.&lt;br /&gt;
File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.&lt;br /&gt;
File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.&lt;br /&gt;
File:DoR_teaser_towns.png|Palace, Forge, Grotto, Paladins, Forge units including Naga Tank, Pyro, seeker droid.&lt;br /&gt;
File:DoR_teaser_aprilsfools_fight.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_aprilsfools_town.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_palace_arrow_tower.png|A teaser that shows Ice Maidens in the arrow tower.&lt;br /&gt;
File:DoR promo vid ruprecht idgrod.jpg|Adventure map screenshot from a promo video, showing a Palace, Forge&#039;s polluted terrain, a few units.&lt;br /&gt;
File:DoR_promo_vid_grotto.jpg|Adventure map screenshot from a promo video, showing the underground terrain of Grotto.&lt;br /&gt;
File:DoR cdaction battle.png ‎|Mock battle screenshot from CD Action, showing various Palace and Grotto units, including a Yeti doing the Bigfoot walk, ethereal wolves pulling the Valkyrie&#039;s chariot, and the special attack effect of the Vori High Elf.&lt;br /&gt;
File:DoR_h3gg_palace.png|The Palace town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_forge.png|The Forge town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_grotto.png|The Grotto town screen from the H3GG contest. Just a teaser, most of it has been obscured.&lt;br /&gt;
File:DoR_h3gg_combat.png|A battle screen from the H3GG contest. Castle vs. Forge units.&lt;br /&gt;
File:DoR_h3gg_cave_soil.png|Adventure map screen with a Grotto and its native terrain.&lt;br /&gt;
File:DoR_h3gg_snow.png|Adventure map screen with a Palace and its native snow terrain.&lt;br /&gt;
File:DoR_h3gg_screenshot1.png|Screenshot from the H3GG contest preview. Glowing light effects, Conflux garrison, water objects.&lt;br /&gt;
File:DoR_h3gg_screenshot2.png|Screenshot from the H3GG contest preview. Water variants of [[Sawmill]], [[Sulfur Dune]], and [[Wood]].&lt;br /&gt;
File:DoR_h3gg_screenshot3.png|Screenshot from the H3GG contest preview. Grotto and Forge, with their terrain objects, creatures, and dwellings.&lt;br /&gt;
File:DoR_h3gg_screenshot4.png|Screenshot from the H3GG contest preview. Better view of Grotto, Palace, and Forge objects and creatures.&lt;br /&gt;
File:DoR_h3gg_screenshot5.png|Screenshot from the H3GG contest preview. Final scene of the preview, with Valkyries and the two swords of the Reckoning.&lt;br /&gt;
File:DoR_teaser_forge_gremlins_fight.png|Low-level Forge units fighting Gremlins.&lt;br /&gt;
File:DoR_teaser_forge_terrain.png|Forge terrain and map objects.&lt;br /&gt;
File:DoR_teaser_swamp_rocks.png|New mossy rock mountains for the [[Swamp]] terrain, including a rock arch. A Stinger can be seen guarding the Gorgon Lair.&lt;br /&gt;
File:DoR_teaser_firstlook_updated.png|Updated first look. Several updated graphics, removal of the off-shore platform, Courtyard&#039;s mandrake replaced with mushroom unit.&lt;br /&gt;
File:DoR_siege_forge_vs_necropolis.png|Forge units attacking a necropolis held by Tower units. A gremlin Saboteur is casting Disable Construct on the Iron Golems. In the spell bar, an icon that looks like the Reconstruction spell from the Courtyard mod for VCMI.&lt;br /&gt;
File:DoR_battle_grotto_vs_dungeon.png|Subterranean battle between Grotto and Dungeon. The lizard-rider unit was not shown previously. In the spell bar, an icon that looks like the Pacifism spell from the Courtyard mod.&lt;br /&gt;
File:DoR_teaser_adventure_map_grotto_and_forge.png|More Grotto and Forge things on the map. In the Forge corner, a new version of a magic shrine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pictures for Campaigns without campaign maps ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Day of Reckoning map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki pages ==&lt;br /&gt;
*[[User:Phasma/Palace|Palace]]&lt;br /&gt;
*[[User:Phasma/Grotto|Grotto]]&lt;br /&gt;
*[[User:Phasma/Forge|Forge]]&lt;br /&gt;
*[List of heroes (DoR)]&lt;br /&gt;
*[List of creatures (DoR)]&lt;br /&gt;
*[List of artifacts (DoR)]&lt;br /&gt;
*[List of maps (DoR)]&lt;br /&gt;
*[Day of Reckoning (Changelog)]&lt;br /&gt;
*[Day of Reckoning (Documentation)]&lt;br /&gt;
*[[:Category:Pre-release_images|Pre-release images]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
;English links&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account]&lt;br /&gt;
* [https://www.youtube.com/@homm3dor Official YouTube Account]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[DoR pre-release content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Day of Reckoning|*]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Day_of_Reckoning_Splash.png&amp;diff=163909</id>
		<title>File:Day of Reckoning Splash.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Day_of_Reckoning_Splash.png&amp;diff=163909"/>
		<updated>2025-07-23T09:03:17Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Splash art for HoMM 3: Day of Reckoning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Splash art for HoMM 3: Day of Reckoning&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=135879</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=135879"/>
		<updated>2024-07-31T08:34:18Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Added note on Necromancy level ups from encounters not affecting raised skeletons from the encounter where the level up was attained&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora&#039;s Box]]es, [[Seer&#039;s Hut]]s, [[Event]]s or [[Witch Hut]]s (unavailable by default).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich), even if it should&#039;ve raised 100% of the creatures slain. In {{hota}}{{-wh}}, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be able to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Death Knight portrait.gif]] All [[Death Knight]]s&lt;br /&gt;
* [[File: Necromancer portrait.gif]] All [[Necromancer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a specialty and a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}} (Advanced Necromancy)&lt;br /&gt;
* {{H2|Vidomina|Necromancer}} (Advanced Necromancy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill-affecting factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill (calculated by adding up hero skill level, artifacts and [[Necromancy Amplifier]])&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency of raising skeletons as per table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Creature hp !! Necromancy efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1 hp || 16.6%&lt;br /&gt;
|-&lt;br /&gt;
| 2 hp || 33.3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 hp || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 hp || 66.6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 hp || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| 6+ hp || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As an example, a hero with 50% necromancy who kills 100 creatures with 6 HP or higher will obtain 50 skeletons, whereas if they were to kill 100 peasants (a creature with only 1 HP), only 8 skeletons would be obtained. In the first case the number of skeletons raised is limited by the total number of creatures available (100 creatures * 50% efficiency = 50 skeletons). In the latter case by the total HP of the killed creatures, as each skeleton requires a minimum of 6 HP to raise ((100 HP / 6 HP) * 50% efficiency = 8 + ⅓ ≈ 8 skeletons). This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
While a hero might level up from an encounter and as a result increase their necromancy expertise - e.g. from basic to advanced - the level that is applied to the encounter &#039;&#039;is the one the hero had already attained when the encounter started&#039;&#039;. Level ups in necromancy, when they are attained by winning an encounter, only apply to encounters going forward.&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]].&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Magic_University&amp;diff=135782</id>
		<title>Magic University</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Magic_University&amp;diff=135782"/>
		<updated>2024-07-20T16:07:16Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux buildings}}&lt;br /&gt;
{{Building&lt;br /&gt;
 | Building = Magic University&lt;br /&gt;
 | pre   = [[Mage Guild]]&lt;br /&gt;
 | wood    = {{W}}10&lt;br /&gt;
 | mercury = &lt;br /&gt;
 | ore     = {{O}}10&lt;br /&gt;
 | sulfur  = &lt;br /&gt;
 | crystal = &lt;br /&gt;
 | gem     = &lt;br /&gt;
 | gold    = {{G}}5000&lt;br /&gt;
 | effect  = Allows a hero to learn [[Air Magic]], [[Fire Magic]], [[Earth Magic]] or [[Water Magic]] [[secondary skills]] for the cost of 2000 {{G}} each.&lt;br /&gt;
 | SingleImage = [[File:Conflux magic university (outline).gif|200px]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Building cost:&#039;&#039;&#039; 5000 {{G}} 10 {{wood}} 10 {{ore}}.&amp;lt;br&amp;gt;&#039;&#039;&#039;Buildings required:&#039;&#039;&#039; [[Mage Guild]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic University&#039;&#039;&#039; is a special building of [[Conflux]] that allows [[hero]] to learn the four magic [[secondary skills]] (so-called magic schools): [[Air Magic]], [[Fire Magic]], [[Earth Magic]] and [[Water Magic]] (to basic level, if the hero hasn&#039;t learned these skills already). The cost for learning each skill is 2000 {{G}}. Heroes cannot use the Magic University to learn magic schools banned for their [[hero class|class]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=135248</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=135248"/>
		<updated>2024-06-26T21:03:39Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Edited the creature hp &amp;quot;table&amp;quot; into an actual table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora&#039;s Box]]es, [[Seer&#039;s Hut]]s, [[Event]]s or [[Witch Hut]]s (unavailable by default).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich), even if it should&#039;ve raised 100% of the creatures slain. In {{hota}}{{-wh}}, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be able to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Death Knight portrait.gif]] All [[Death Knight]]s&lt;br /&gt;
* [[File: Necromancer portrait.gif]] All [[Necromancer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a specialty and a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}} (Advanced Necromancy)&lt;br /&gt;
* {{H2|Vidomina|Necromancer}} (Advanced Necromancy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill-affecting factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill (calculated by adding up hero skill level, artifacts and [[Necromancy Amplifier]])&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency of raising skeletons as per table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Creature hp !! Necromancy efficiency&lt;br /&gt;
|-&lt;br /&gt;
| 1 hp || 16.6%&lt;br /&gt;
|-&lt;br /&gt;
| 2 hp || 33.3%&lt;br /&gt;
|-&lt;br /&gt;
| 3 hp || 50%&lt;br /&gt;
|-&lt;br /&gt;
| 4 hp || 66.6%&lt;br /&gt;
|-&lt;br /&gt;
| 5 hp || 83.3%&lt;br /&gt;
|-&lt;br /&gt;
| 6+ hp || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As an example, a hero with 50% necromancy who kills 100 creatures with 6 HP or higher will obtain 50 skeletons, whereas if they were to kill 100 peasants (a creature with only 1 HP), only 8 skeletons would be obtained. In the first case the number of skeletons raised is limited by the total number of creatures available (100 creatures * 50% efficiency = 50 skeletons). In the latter case by the total HP of the killed creatures, as each skeleton requires a minimum of 6 HP to raise ((100 HP / 6 HP) * 50% efficiency = 8 + ⅓ ≈ 8 skeletons). This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]].&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_adventure_map_objects&amp;diff=132305</id>
		<title>List of adventure map objects</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_adventure_map_objects&amp;diff=132305"/>
		<updated>2024-05-17T17:18:30Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Minor clarification for Warrior&amp;#039;s Tomb, formatting for Hill Fort, Scholar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Adventure Map&#039;&#039;&#039; represents the part of [[Erathia]], where the game takes place. Typically at the beginning of a scenario or a custom map, players can see only see areas within the view of their [[town]]&#039;s and/or [[hero]]es line of sight; the rest is shrouded. Heroes can be sent to explore the map, and reveal new areas as they travel. Heroes will discover treasures, [[wandering creature]]s, valuable [[resource]]s, and significant locations, like [[mine]]s, which will provide steady streams of resources; or [[creature dwelling]]s where a hero may recruit [[troop]]s for his army.&lt;br /&gt;
&lt;br /&gt;
The Adventure Map consists of two [[layer]]s: the surface and the subterranean level. Heroes can travel from one layer to another either through [[Subterranean Gate]] or [[Monolith]]s. The subterranean territory is displayed on its own map.&lt;br /&gt;
&lt;br /&gt;
At the beginning of each [[time|day]], mines and cities under player&#039;s control add to resources. Resources represent [[gold]] and raw materials a player may spend to improve towns, recruit troops, and perform other actions. Town [[Creature Dwelling|buildings producing creatures]] do so on the first day of the week. The current date appears at the lower right corner of the Adventure Map screen.&lt;br /&gt;
&lt;br /&gt;
Objects with repeatable actions may be repeated without spending movement points by pressing the space bar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:150%;&amp;quot;&amp;gt;See also:&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Movement]]&lt;br /&gt;
* [[Terrain]]&lt;br /&gt;
* [[List of adventure map objects (HotA)]]&lt;br /&gt;
* [[Adventure map object effects]]&lt;br /&gt;
* [[Object Events]]&lt;br /&gt;
----&lt;br /&gt;
==List of adventure map objects==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5 px style=&amp;quot;max-width:1080px; background-color:#{{Tan 4}}&amp;quot;&lt;br /&gt;
! height=30px class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Tan 1}}; color:white&amp;quot;|Picture&lt;br /&gt;
! style=&amp;quot;background-color:#{{Tan 1}}; color:white&amp;quot; |Adventure map object&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;background-color:#{{Tan 1}}; color:white&amp;quot;| Map{{-}}limit&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot; style=&amp;quot;background-color:#{{Tan 1}}; color:white&amp;quot;| RMG{{-}}value&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#{{Tan 1}}; color:white&amp;quot;|Visiting scheme&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Abandoned Mine 4.gif|Abandoned Mine|link=Abandoned Mine]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Abandoned Mine]]:&#039;&#039;&#039; guarded by 100-245 [[Troglodytes]]. After being released works as a random mine (except [[Sawmill]]). Up to 7 stacks of units can be left inside of it. Combat taking place in Abandoned Mine will always use subterranean [[terrain]] with all [[native terrain]] bonuses.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[mines]] and [[lighthouse]]s)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Abandoned Mine (vs).png|Abandoned Mine|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Alchemist&#039;s Lab.gif|Alchemist&#039;s Lab|link=Alchemist&#039;s Lab]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Alchemist&#039;s Lab]]:&#039;&#039;&#039; produces +1 {{mercury}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[mines]] and [[lighthouse]]s)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Alchemist&#039;s Lab (vs).png|Alchemist&#039;s Lab|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Altar of Sacrifice.gif|link=Altar of Sacrifice]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Altar of Sacrifice]]:&#039;&#039;&#039; allows hero to sacrifice artifacts and/or creatures for [[experience]]. Good [[alignment]] heroes can sacrifice only artifacts, evil alignment heroes only creatures and neutral heroes can sacrifice both.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Altar of Sacrifice (vs).png|Altar of Sacrifice|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Anti-Magic Garrison (horizontal).gif|Anti-magic Garrison|link=Anti-Magic Garrison]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Anti-Magic Garrison]]:&#039;&#039;&#039; can withhold up to seven different [[stack]]s of creatures. The garrison prevents all spellcasting during combat and in the visiting square. Anti-Magic Garrisons can be aligned both horizontally or vertically.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Garrison (horizontal) (vs).png|Garrison|link=]][[File: Garrison (vertical) (vs).png|Garrison|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Arena.gif|Arena|link=Arena]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Arena]]:&#039;&#039;&#039; when visited, offers once for every hero to increase either their [[attack]] or [[defense]] skill by 2.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Arena (vs).png|Arena|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Armor of Wonder artifact.gif|Artifact|link=Artifact]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Artifact]]:&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2000&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - Treasure&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;5000&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - Minor&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;10000&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - Major&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;20000&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - Relic&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Artifact (vs).png|Artifact|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Black Market.gif|Black Market|link=Black Market]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Black Market]]:&#039;&#039;&#039; enables visiting hero to buy artifacts for the 2,5 basic price. Each Black Market has a random set of 3 [[treasure]], 3 [[minor]], and 1 [[major]] artifact generated once for a game.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 8000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Black Market (vs).png|Black Market|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Boat spell-necro-flux.gif]][[File: Boat spell-necro-flux(d).gif]]&lt;br /&gt;
[[File: Boat shipyard-castle.gif]][[File: Boat shipyard-castle(d).gif]]&lt;br /&gt;
[[File: Boat fortress.gif]][[File: Boat fortress(d).gif]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Boat]]:&#039;&#039;&#039; enables a hero to move over water tiles.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 64&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Border Gate (8in1).gif|Border Gate|link=Border Gate]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Border Gate]]:&#039;&#039;&#039; cannot be passed unless one of the player&#039;s heroes have visited a [[Keymaster&#039;s Tent]] with the associated color.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Border Gate (vs).png|Border Gate|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Border Guard (8in1).gif|Border Guard|link=Border Guard]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Border Guard]]:&#039;&#039;&#039; cannot be passed unless one of the player&#039;s heroes have visited a Keymaster&#039;s Tent with the associated color. Disappears after being visited when this condition is fulfilled.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Border Guard (vs).png|Border Guard|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Buoy.gif|Buoy|link=Buoy]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Buoy]]:&#039;&#039;&#039; gives the visiting hero +1 [[morale]] for the next battle.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Buoy (vs).png|Buoy|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Campfire.gif|Campfire|link=Campfire]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Campfire]]:&#039;&#039;&#039; gives the player between 400–600 {{G}} and 4–6 other resources. Disappears after the visit.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Campfire (vs).png|Campfire|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Cartographer.gif|Cartographer|link=Cartographer]][[File: Cartographer (water).gif|bottom|Cartographer|link=Cartographer]][[File: Cartographer (subterranean).gif|Cartographer|link=Cartographer]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Cartographer]]:&#039;&#039;&#039; Surface, Water and Subterranean cartographers reveal all the surface, water and subterranean tiles respectively. All maps cost 1000 {{G}}.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 10000&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - Surface&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;7500&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - Subterr.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;5000&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - Water&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Cartographer (vs).png|Cartographer|link=]][[File: Cartographer (water) (vs).png|Cartographer|link=]][[File:Cartographer (subterranean) (vs).png|Cartographer|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Corpse.gif|Corpse|link=Corpse]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Corpse]]:&#039;&#039;&#039; when first visited, has 20% chance to give the hero random [[Artifact#Class|treasure]] or [[Artifact#Class|minor class]] artifact.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Corpse (vs).png|Corpse|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Cover of Darkness.gif|Cover of Darkness|link=Cover of Darkness (Adventure Map)]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Cover of Darkness (Adventure Map)|Cover of Darkness]]:&#039;&#039;&#039; creates a 20 tiles-radius shroud for non-allied players when visited.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Cover of Darkness (vs).png|Cover of Darkness|link=|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Dwelling.gif|Creature dwelling|link=Creature dwelling]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Creature dwelling]]:&#039;&#039;&#039; enables a visiting hero to hire one type of creatures. Each creature has a different structure. [[Flagged]] dwelling increases the [[growth]] for a certain creature by 1 in home [[town]]s. Creature dwellings of level 5/6/7 are guarded by 9/6/3 non-upgraded versions of the creatures the dwelling produces (with exception of Pyre guarded by 6 Firebirds).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Various&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Crypt.gif|Crypt|link=Crypt]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Crypt]]:&#039;&#039;&#039; a [[creature bank]] guarded by&amp;lt;br&amp;gt;30 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 30, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 for 1500 {{G}} ;&amp;lt;br&amp;gt;30 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 25, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 , {{Cn|Wight|border={{!}}border|noname=}} - 5 for 2000 {{G}} ;&amp;lt;br&amp;gt;30 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 20, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 , {{Cn|Wight|border={{!}}border|noname=}} - 10, {{Cn|Vampire|border={{!}}border|noname=}} -5 for 2500 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];&amp;lt;br&amp;gt;10 %: {{Cn|Skeleton|border={{!}}border|noname=}} - 20, {{Cn|Walking Dead|border={{!}}border|noname=}} - 20 , {{Cn|Wight|border={{!}}border|noname=}} - 10, {{Cn|Vampire|border={{!}}border|noname=}} -10 for 5000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]].&amp;lt;br&amp;gt;When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Crypt (vs).png|Crypt|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Crystal Cavern.gif|Crystal Cavern|link=Crystal Cavern]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Crystal Cavern]]:&#039;&#039;&#039; produces +1 {{crystal}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean [[terrain]] with all [[native terrain]] bonuses.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[mines]] and [[lighthouse]]s)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Crystal Cavern (vs).png|Crystal Cavern|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Cyclops Stockpile.gif|Cyclops Stockpile|link=Cyclops Stockpile]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Cyclops Stockpile]]:&#039;&#039;&#039; a [[creature bank]] guarded by&amp;lt;br&amp;gt;30% : {{Cn|Cyclops|border={{!}}border}} - 20 for x 4 of all [[resources]] except {{G}};&amp;lt;br&amp;gt;30% : {{Cn|Cyclops|border={{!}}border}} - 30 for x 6 of all [[resources]] except {{G}};&amp;lt;br&amp;gt;30% : {{Cn|Cyclops|border={{!}}border}} - 40 for x 8 of all [[resources]] except {{G}};&amp;lt;br&amp;gt;10% : {{Cn|Cyclops|border={{!}}border}} - 50 for x10 of all [[resources]] except {{G}}.&amp;lt;br&amp;gt;50% probability for 1/5 of the guards to be [[Cyclops King]]s.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Cyclops Stockpile (vs).png|Cyclops Stockpile|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Den of Thieves.gif|Den of Thieves|link=Den of Thieves]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Den of Thieves]]:&#039;&#039;&#039; shows full information on the relative strength of all the players (equivalent to 5 towns with a [[tavern]]).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Den of Thieves (vs).png|Den of Thieves|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Derelict Ship.gif|Derelict Ship|link=Derelict Ship]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Derelict Ship]]:&#039;&#039;&#039; a [[creature bank]] guarded by&amp;lt;br&amp;gt;30% : {{Cn|Water Elemental|border={{!}}border}} - 20 for 3000 {{G}};&amp;lt;br&amp;gt;30% : {{Cn|Water Elemental|border={{!}}border}} - 30 for 3000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];&amp;lt;br&amp;gt;30% : {{Cn|Water Elemental|border={{!}}border}} - 40 for 4000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];&amp;lt;br&amp;gt;10% : {{Cn|Water Elemental|border={{!}}border}} - 60 for 6000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].&amp;lt;br&amp;gt;When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 4000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Derelict Ship (vs).png|Derelict Ship|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Dragon Fly Hive.gif|Dragon Fly Hive|link=Dragon Fly Hive]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Dragon Fly Hive]]:&#039;&#039;&#039; a [[creature bank]] guarded by&amp;lt;br&amp;gt;30% : {{Cn|Dragon Fly|border={{!}}border}} - 30 for {{Cn|Wyvern|border={{!}}border}} x 4;&amp;lt;br&amp;gt;30% : {{Cn|Dragon Fly|border={{!}}border}} - 45 for {{Cn|Wyvern|border={{!}}border}} x 6;&amp;lt;br&amp;gt;30% : {{Cn|Dragon Fly|border={{!}}border}} - 60 for {{Cn|Wyvern|border={{!}}border}} x 8;&amp;lt;br&amp;gt;10% : {{Cn|Dragon Fly|border={{!}}border}} - 90 for {{Cn|Wyvern|border={{!}}border}} x12&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 9000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Dragon Fly Hive (vs).png|Dragon Fly Hive|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Dragon Utopia.gif|Dragon Utopia|link=Dragon Utopia]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Dragon Utopia]]:&#039;&#039;&#039; a [[creature bank]] guarded by&amp;lt;br&amp;gt;30 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 5, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 2, {{Cn|Black Dragon|border={{!}}border|noname=}} - 1 for 20000 {{G}}, 1 [[Artifact#Class|treasure]], 1 [[Artifact#Class|minor]], 1 [[Artifact#Class|major]] and 1 [[Artifact#Class|relic]] [[artifact]]s.&amp;lt;br&amp;gt;30 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 6, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 3, {{Cn|Black Dragon|border={{!}}border|noname=}} - 2 for 30000 {{G}}, 1 [[Artifact#Class|minor]], 1 [[Artifact#Class|major]] and 2 [[Artifact#Class|relic]] [[artifact]]s.&amp;lt;br&amp;gt;30 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 6, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 4, {{Cn|Black Dragon|border={{!}}border|noname=}} - 3 for 40000 {{G}}, 1 [[Artifact#Class|major]] and 3 [[Artifact#Class|relic]] [[artifact]]s.&amp;lt;br&amp;gt;10 %: {{Cn|Green Dragon|border={{!}}border|noname=}} - 8, {{Cn|Red Dragon|border={{!}}border|noname=}} - 7, {{Cn|Gold Dragon|border={{!}}border|noname=}} - 6, {{Cn|Black Dragon|border={{!}}border|noname=}} - 5 for 50000 {{G}} and 4 [[Artifact#Class|relic]] [[artifact]]s.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 10000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Dragon Utopia (vs).png|Dragon Utopia|link=|185px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Dwarven Treasury.gif|Dwarven Treasury|link=Dwarven Treasury]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Dwarven Treasury]]:&#039;&#039;&#039; a [[creature bank]] guarded by&amp;lt;br&amp;gt;30% : {{Cn|Dwarf|border={{!}}border}} - 50 for 2500 {{G}} and 2 {{crystal}};&amp;lt;br&amp;gt;30% : {{Cn|Dwarf|border={{!}}border}} - 75 for 4000 {{G}} and 3 {{crystal}};&amp;lt;br&amp;gt;30% : {{Cn|Dwarf|border={{!}}border}} - 100 for 5000 {{G}} and 5 {{crystal}};&amp;lt;br&amp;gt;10% : {{Cn|Dwarf|border={{!}}border}} - 150 for 7500 {{G}} and 10 {{crystal}}.&amp;lt;br&amp;gt;50% probability for 1/5 of the guards to be [[Battle Dwarves]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Dwarven Treasury (vs).png|Dwarven Treasury|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Event.gif|Event|link=Event]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Event]]:&#039;&#039;&#039; an invisible characteristic of the [[square]], that is triggered when a hero enters the square. Has multiple outcomes.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Eye of the Magi.gif|Eye of the Magi|link=Eye of the Magi]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Eye of the Magi]]:&#039;&#039;&#039; illuminates shrouded areas for players whose heroes visit a [[Hut of the Magi]] (unless there are not any heroes standing at the [[Eye of the Magi]]&#039;s placing tile).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Eye of the Magi (vs).png|Eye of the Magi|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Faerie Ring.gif|Faerie Ring|link=Faerie Ring]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Faerie Ring]]:&#039;&#039;&#039; gives a visiting hero +1 to [[luck]] for the next battle.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Faerie Ring (vs).png|Faerie Ring|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Flotsam.gif|Flotsam|link=Flotsam]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Flotsam]]:&#039;&#039;&#039; an ocean object which can provide:&amp;lt;br&amp;gt;25% - 5 {{wood}},&amp;lt;br&amp;gt;25% - 5 {{wood}} and 200 {{G}},&amp;lt;br&amp;gt;25% - 10 {{wood}} and 500 {{G}} &amp;lt;br&amp;gt;25% - nothing at all.&amp;lt;br&amp;gt;Disappears after being visited.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Flotsam (vs).png|Flotsam|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Fountain of Fortune.gif|Fountain of Fortune|link=Fountain of Fortune (adventure map)]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Fountain of Fortune (adventure map)|Fountain of Fortune]]:&#039;&#039;&#039; gives a random amount (from -1 to +3) of [[luck]] for the visiting hero until next battle. The effect changes randomly in the first day of every week.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Fountain of Fortune (vs).png|Fountain of Fortune|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Fountain of Youth.gif|Fountain of Youth|link=Fountain of Youth]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Fountain of Youth]]:&#039;&#039;&#039; gives visiting heroes +400 [[movement points]] until the end of the day, and +1 to [[morale]] for the next battle.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Fountain of Youth (vs).png|Fountain of Youth|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Freelancer&#039;s Guild.gif|Freelancer&#039;s Guild|link=Freelancer&#039;s Guild]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Freelancer&#039;s Guild]]:&#039;&#039;&#039; external analog of a [[Stronghold]] town&#039;s building. Visiting hero is able to sell creatures for resources here for the 70% of their cost (equivalent to 5 towns with [[marketplace]]s). Only the price of the creature in gold is taken into account, [[wood]] and [[ore]] have values of 250 gold per piece, magic resources have a value of 500 gold per piece (both rounded down).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Freelancer&#039;s Guild (vs).png|Freelancer&#039;s Guild|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Garden of Revelation.gif|Garden of Revelation|link=Garden of Revelation]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Garden of Revelation]]:&#039;&#039;&#039; gives a visiting hero +1 to knowledge skill upon his first visit.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Garden of Revelation (vs).png|Garden of Revelation|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Garrison (horizontal).gif|Garrison|link=Garrison]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Garrison]]:&#039;&#039;&#039; can withhold up to seven different [[stack]]s of creatures. Garrisons can be aligned both horizontally or vertically.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Garrison (horizontal) (vs).png|Garrison|link=]][[File: Garrison (vertical) (vs).png|Garrison|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Gem Pond.gif|Gem Pond|link=Gem Pond]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Gem Pond]]:&#039;&#039;&#039; produces +1 {{gem}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[mines]] and [[lighthouse]]s)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Gem Pond (vs).png|Gem Pond|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Gold Mine.gif|Gold Mine|link=Gold Mine]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Gold Mine]]:&#039;&#039;&#039; produces +1000 {{G}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it. Combat taking place in it will always use subterranean [[terrain]] with all [[native terrain]] bonuses.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[mines]] and [[lighthouse]]s)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 7000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Gold Mine (vs).png|Gold Mine|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Griffin Conservatory.gif|Griffin Conservatory|link=Griffin Conservatory]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Griffin Conservatory]]:&#039;&#039;&#039; a [[creature bank]] guarded by&amp;lt;br&amp;gt;30% : {{Cn|Griffin|border={{!}}border}} - 50 for{{---}}{{Cn|Angel|border={{!}}border}} x 1;&amp;lt;br&amp;gt;30% : {{Cn|Griffin|border={{!}}border}} - 100 for {{Cn|Angel|border={{!}}border}} x 2;&amp;lt;br&amp;gt;30% : {{Cn|Griffin|border={{!}}border}} - 150 for {{Cn|Angel|border={{!}}border}} x 3;&amp;lt;br&amp;gt;10% : {{Cn|Griffin|border={{!}}border}} - 200 for {{Cn|Angel|border={{!}}border}} x 4;&amp;lt;br&amp;gt;50% probability for 1/5 of the guards to be [[Royal Griffin]]s.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Griffin Conservatory (vs).png|Griffin Conservatory|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Hill Fort.gif|Hill Fort|link=Hill Fort]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Hill Fort]]:&#039;&#039;&#039; offers visiting heroes the opportunity to upgrade any upgradeable creatures in their army. The costs are as follows (as a % of normal upgrading cost in a town):&amp;lt;br&amp;gt; 1 lvl - free&amp;lt;br&amp;gt; 2 lvl - 25%&amp;lt;br&amp;gt; 3 lvl - 50%&amp;lt;br&amp;gt; 4 lvl - 75%&amp;lt;br&amp;gt; 5-7 lvl - 100%&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 7000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Hill Fort (vs).png|Hill Fort|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Hut of the Magi.gif|Hut of the Magi|link=Hut of the Magi]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Hut of the Magi]]:&#039;&#039;&#039; reveals an area with the radius of 10 tiles around all &amp;quot;[[Eye of the Magi]]&amp;quot; objects on the adventure map.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Hut of the Magi (vs).png|Hut of the Magi|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Idol of Fortune.gif|Idol of Fortune|link=Idol of Fortune]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Idol of Fortune]]:&#039;&#039;&#039; gives +1 to [[morale]] on even days and +1 to [[luck]] on odd days. On day seven it gives +1 to both.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Idol of Fortune (vs).png|Idol of Fortune|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Imp Cache.gif|Imp Cache|link=Imp Cache]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Imp Cache]]:&#039;&#039;&#039; a [[creature bank]] guarded by&amp;lt;br&amp;gt;30% : {{Cn|Imp|border={{!}}border}} - 100 for 1000 {{G}} and 2 {{mercury}};&amp;lt;br&amp;gt;30% : {{Cn|Imp|border={{!}}border}} - 150 for 1500 {{G}} and 3 {{mercury}};&amp;lt;br&amp;gt;30% : {{Cn|Imp|border={{!}}border}} - 200 for 2000 {{G}} and 4 {{mercury}};&amp;lt;br&amp;gt;10% : {{Cn|Imp|border={{!}}border}} - 300 for 3000 {{G}} and 6 {{mercury}}.&amp;lt;br&amp;gt;50% probability for 1/5 of the guards to be [[Familiar]]s.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 5000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Imp Cache (vs).png|Imp Cache|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Keymaster&#039;s Tent (8in1).gif|Keymaster&#039;s Tent|link=Keymaster&#039;s Tent]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Keymaster&#039;s Tent]]:&#039;&#039;&#039; allows to pass through [[Border Guard]]s and [[Border Gate]]s with associated colors after being visited by any of player&#039;s heroes.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Keymaster&#039;s Tent (vs).png|Keymaster&#039;s Tent|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Lean To.gif|Lean To|link=Lean To]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Lean To]]:&#039;&#039;&#039; gives the first visiting hero 1–5 units of [[resources]] other than gold.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Lean To (vs).png|Lean To|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Learning Stone.gif|Learning Stone|link=Learning Stone]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Learning Stone]]:&#039;&#039;&#039; gives visiting heroes +1000 experience upon their first visit.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Learning Stone (vs).png|Learning Stone|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Library of Enlightenment.gif|Library of Enlightenment|link=Library of Enlightenment]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Library of Enlightenment]]:&#039;&#039;&#039; increases all four primary skills of visiting heroes by +2 if they have reached level 10 (or level 8/6/4 with Basic/Advanced/Expert [[Diplomacy]] [[secondary skill]]).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 12000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Library of Enlightenment (vs).png|Library of Enlightenment|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Lighthouse.gif|Lighthouse|link=Lighthouse]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Lighthouse]]s:&#039;&#039;&#039; a [[flaggable]] adventure map object that increases daily movement on water by 500 [[movement points]] per each flagged Lighthouse for all allied heroes.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[mines]] and [[lighthouse]]s)&amp;lt;/span&amp;gt;.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Lighthouse (vs).png|Lighthouse|link=|x110px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Magic Spring.gif|Magic Spring|link=Magic Spring]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Magic Spring]]:&#039;&#039;&#039; doubles the maximum spell points of a visiting hero and revives them to the new maximum value. Has two independent active tiles, each one of them only works once a week.&amp;lt;br&amp;gt;Never guarded and can not be a part of an object group on random maps.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Magic Spring (vs).png|Magic Spring|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Magic Well.gif|Magic Well|link=Magic Well]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Magic Well]]:&#039;&#039;&#039; a hero can restore 100% of [[mana]] reserves here once per turn.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 250&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Magic Well (vs).png|Magic Well|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Market of Time.gif|Market of Time|link=Market of Time]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Market of Time]]:&#039;&#039;&#039; can be found on some of the maps made with the early version of {{roe}}. It appears to have no function.&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Marletto Tower.gif|Marletto Tower|link=Marletto Tower]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Marletto Tower]]:&#039;&#039;&#039; gives all visiting heroes +1 to [[defense]] skill upon their first visit.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Marletto Tower (vs).png|Marletto Tower|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Medusa Stores.gif|Medusa Stores|link=Medusa Stores]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Medusa Stores]]:&#039;&#039;&#039; a [[creature bank]] guarded by&amp;lt;br&amp;gt;30% : {{Cn|Medusa|border={{!}}border}} - 20 for 2000 {{G}} and 5 {{sulfur}};&amp;lt;br&amp;gt;30% : {{Cn|Medusa|border={{!}}border}} - 30 for 3000 {{G}} and 6 {{sulfur}};&amp;lt;br&amp;gt;30% : {{Cn|Medusa|border={{!}}border}} - 40 for 4000 {{G}} and 8 {{sulfur}};&amp;lt;br&amp;gt;10% : {{Cn|Medusa|border={{!}}border}} - 50 for 5000 {{G}} and 10 {{sulfur}}.&amp;lt;br&amp;gt;50% probability for 1/5 of the guards to be [[Medusa Queen]]s.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Medusa Stores (vs).png|Medusa Stores|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Mercenary Camp.gif|Mercenary Camp|link=Mercenary Camp]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Mercenary Camp]]:&#039;&#039;&#039; gives all visiting heroes +1 to [[attack]] skill upon their first visit.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Mercenary Camp (vs).png|Mercenary Camp|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Mermaids.gif|Mermaids|link=Mermaids]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Mermaids]]:&#039;&#039;&#039; give +1 [[luck]] for the next battle.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Mermaids (vs).png|Mermaids|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Monolith One Way Entrance1.gif|Monolith One Way Entrance|link=Monolith One Way Entrance]] [[File: Monolith One Way Entrance5.gif|Monolith One Way Entrance|link=Monolith One Way Entrance]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Monolith One Way Entrance]]:&#039;&#039;&#039; teleports a hero to the exit monolith of the same type.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Monolith One Way (vs).png|Monolith One Way|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Monolith One Way Exit1.gif|Monolith One Way Exit|link=Monolith One Way Exit]] [[File: Monolith One Way Exit5.gif|Monolith One Way Exit|link=Monolith One Way Exit]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Monolith One Way Exit]]:&#039;&#039;&#039; can be occupied by a hero to prevent a teleport of another hero of the same color to this exit.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Monolith One Way 2 (vs).png|Monolith One Way|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Monolith Two Way1.gif|Monolith Two Way|link=Monolith Two Way]] [[File: Monolith Two Way5.gif|Monolith Two Way|link=Monolith Two Way]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Monolith Two Way]]:&#039;&#039;&#039; teleports a hero to the monolith of the same type. Can be occupied by a hero to prevent a teleport of another hero of the same color to this monolith.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File:Monolith Two Way (vs).png|Monolith Two Way|link=]][[File: Monolith Two Way 2 (vs).png|Monolith Two Way|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Mystical Garden.gif|Mystical Garden|link=Mystical Garden]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Mystical Garden]]:&#039;&#039;&#039; brings 500 {{G}} or 5 {{gem}} to a visiting hero once a week.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Mystical Garden (vs).png|Mystical Garden|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Naga Bank.gif|Naga Bank|link=Naga Bank]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Naga Bank]]:&#039;&#039;&#039; a [[creature bank]] guarded by&amp;lt;br&amp;gt;30% : {{Cn|Naga|border={{!}}border}} - 10 for 4000 {{G}} and 8 {{sulfur}};&amp;lt;br&amp;gt;30% : {{Cn|Naga|border={{!}}border}} - 15 for 6000 {{G}} and 12 {{sulfur}};&amp;lt;br&amp;gt;30% : {{Cn|Naga|border={{!}}border}} - 20 for 8000 {{G}} and 16 {{sulfur}};&amp;lt;br&amp;gt;10% : {{Cn|Naga|border={{!}}border}} - 30 for 12000 {{G}} and 24 {{sulfur}}.&amp;lt;br&amp;gt;50% probability for 1/5 of the guards to be [[Naga Queen]]s.&amp;lt;br&amp;gt;({{sulfur}} was changed to {{gem}} in [[Heroes_3_HD|HD-mod]]).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Naga Bank (vs).png|Naga Bank|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Oasis.gif|Oasis|link=Oasis]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Oasis]]:&#039;&#039;&#039; gives a visiting hero +800 [[movement points]] until the end of the day and +1 to [[morale]] for the next battle. Can be revisited after a battle at the same day.&amp;lt;br&amp;gt;Never guarded and can not be a part of an object group on random maps.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Oasis (vs).png|Oasis|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Obelisk (8in1).gif|Obelisk|link=Obelisk]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Obelisk]]:&#039;&#039;&#039; opens a part of a [[puzzle map]] when visited.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Obelisk (vs).png|Obelisk|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Ocean Bottle.gif|Ocean Bottle|link=Ocean Bottle]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Ocean Bottle]]:&#039;&#039;&#039; contains some text - random or made by mapmaker. Disappears after being visited.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 128&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[sign]]s and [[ocean bottle]]s)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Ocean Bottle (vs).png|Ocean Bottle|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Ore Pit.gif|Ore Pit|link=Ore Pit]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Ore Pit]]:&#039;&#039;&#039; produces +2 {{ore}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[mines]] and [[lighthouse]]s)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Ore Pit (vs).png|Ore Pit|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Prison.gif|Prison|link=Prison]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Prison]]:&#039;&#039;&#039; a &amp;quot;loot&amp;quot; object that will reward you with a random hero of 1/5/10/20/30 level or a hero set by map-maker. Disappears after being visited.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2500&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - 1 level&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;5000&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - 5 level&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;10000&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - 10 level&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;20000&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - 20 level&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;30000&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt; - 30 level&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Prison (vs).png|Prison|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Pandora&#039;s Box.gif|Pandora&#039;s Box|link=Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Pandora&#039;s Box]]:&#039;&#039;&#039; various effect. Disappears after being visited.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Various&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Pandora&#039;s Box (vs).png|Pandora&#039;s Box|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Pillar of Fire.gif|Pillar of Fire|link=Pillar of Fire]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Pillar of Fire]]:&#039;&#039;&#039; immediately reveals terrain within a 20-square radius around the hero.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Pillar of Fire (vs).png|Pillar of Fire|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Pyramid.gif|Pyramid|link=Pyramid]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Pyramid]]:&#039;&#039;&#039; [[creature bank]] in which a hero can do battle with 20 [[Diamond Golem]]s and 40 [[Gold Golem]]s in exchange for a random level 5 spell &#039;&#039;&#039;Note:&#039;&#039;&#039; If hero does not possess expert [[wisdom]] skill, the spell will not be learned.&amp;lt;br&amp;gt;Visiting an empty pyramid decreases hero&#039;s luck by -2.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 5000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Pyramid (vs).png|Pyramid|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Quest Guard.gif|Quest Guard|link=Quest Guard]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Quest Guard]]:&#039;&#039;&#039; does not allow a hero to pass, unless the requirements of the quest are fullfilled.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Quest Guard (vs).png|Quest Guard|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Rally Flag.gif|Rally Flag|link=Rally Flag]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Rally Flag]]:&#039;&#039;&#039; gives a visiting heroes +400 [[movement points]] until the end of the day and +1 to [[luck]] and [[morale]] for the next battle.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Rally Flag (vs).png|Rally Flag|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Redwood Observatory.gif|Redwood Observatory|link=Redwood Observatory]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Redwood Observatory]]:&#039;&#039;&#039; immediately reveals terrain within a 20-square radius around the hero.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Redwood Observatory (vs).png|Redwood Observatory|link=|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Refugee Camp.gif|Refugee Camp|link=Refugee Camp]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Refugee Camp]]:&#039;&#039;&#039; once per week, serves as a random dwelling where almost any creature in the game can be recruited at base [[creature growth]] and resource cost. It is not possible to find [[Sharpshooter]]s, [[Enchanter]]s, [[Azure Dragon|Azure]], [[Crystal Dragon|Crystal]], [[Rust Dragon|Rust]] or [[Faerie Dragon]]s in here.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 5000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Refugee Camp (vs).png|Refugee Camp|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Resource wood.png|Resources|link=Resource]] [[File: Resource ore.png|Resources|link=Resource]] [[File: Resource sulfur.png|Resources|link=Resource]] [[File: Resource mercury.png|Resources|link=Resource]] [[File: Resource crystal.gif|Resources|link=Resource]] [[File: Resource gem.gif|Resources|link=Resource]] [[File: Resource gold.gif|Resources|link=Resource]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Resources]]:&#039;&#039;&#039; according to its type can give:&amp;lt;br&amp;gt;5-10 {{W}} or {{O}};&amp;lt;br&amp;gt;3-6 {{S}}, {{M}}, {{C}} or {{gem}};&amp;lt;br&amp;gt;500-1000 {{G}}.&amp;lt;br&amp;gt;Disappears after being visited.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| 750{{---}}- {{G}}&amp;lt;br&amp;gt;1400 - {{W}}, {{O}}&amp;lt;br&amp;gt;1500 - Random&amp;lt;br&amp;gt;2000 - {{M}}, {{S}}, {{C}}, {{gem}}&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Resource (vs).png|Resource|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sanctuary.gif|Sanctuary|link=Sanctuary]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Sanctuary]]:&#039;&#039;&#039; visiting hero cannot be attacked by enemies (but can interact with allied heroes).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sanctuary (vs).png|Sanctuary|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sawmill.gif|Sawmill|link=Sawmill]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Sawmill]]:&#039;&#039;&#039; produces +2 {{wood}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[mines]] and [[lighthouse]]s)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sawmill (vs).png|Sawmill|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Scholar.gif|Scholar (Adventure Map)|link=Scholar (Adventure Map)]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Scholar (Adventure Map)|Scholar]]:&#039;&#039;&#039; can teach a hero a random spell of any level or a [[secondary skill]] without any class limitations. If the hero already has this secondary skill, it will be upgraded to the next level. If the hero has no [[spell book]], doesn&#039;t have high enough level of [[wisdom]] for a spell, already has an expert level of offered secondary skill or has no free skill slots, they instead receive +1 to a random [[Primary skill]]. Spell or skill can be set by the mapmaker. Offered secondary skills cannot be rejected (except in [[Horn of the Abyss]]). Regardless of outcome, the scholar disappears after being visited.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Scholar (vs).png|Scholar|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: School of Magic.gif|School of Magic|link=School of Magic]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[School of Magic]]:&#039;&#039;&#039; a hero may gain either +1 to [[spell power]] or +1 to [[knowledge]] for a cost of 1000 {{G}}.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: School of Magic (vs).png|School of Magic|link=|x80px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: School of War.gif|School of War|link=School of War]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[School of War]]:&#039;&#039;&#039; increases hero&#039;s [[attack]] or [[defense]] (at the player&#039;s choice) by 1 for 1000 {{g}}.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: School of War (vs).png|School of War|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sea Chest.gif|Sea Chest|link=Sea Chest]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Sea Chest]]:&#039;&#039;&#039; a water object which can give:&amp;lt;br&amp;gt;70% - 1500 {{g}}&amp;lt;br&amp;gt;10% - 1000 {{g}} and a [[treasure]] class artifact&amp;lt;br&amp;gt;20% - nothing at all&amp;lt;br&amp;gt;Disappears after being visited.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sea Chest (vs).png|Sea Chest|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Seer&#039;s Hut 2.gif|Seer&#039;s Hut|link=Seer&#039;s Hut]][[File: Seer&#039;s Hut 3.gif|Seer&#039;s Hut|link=Seer&#039;s Hut]][[File: Seer&#039;s Hut 1.gif|Seer&#039;s Hut|link=Seer&#039;s Hut]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Seer&#039;s Hut]]:&#039;&#039;&#039; can give various types of rewards for various types of quests fulfilled. On a randomly generated PvP maps a [[treasure]] class artifact will be requested for the exchange of gold, troops or experience. The quest item and the reward can be set by the mapmaker.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Various&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Seer&#039;s Hut (vs).png|Seer&#039;s Hut|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shipwreck Survivor.gif|Shipwreck Survivor|link=Shipwreck Survivor]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Shipwreck Survivor]]:&#039;&#039;&#039; the first hero who picks the survivor up from the sea recieves:&amp;lt;br&amp;gt;55% - [[treasure]]&amp;lt;br&amp;gt;20% - [[minor]]&amp;lt;br&amp;gt;20% - [[major]]&amp;lt;br&amp;gt;5% - [[relic]] class artifact.&amp;lt;br&amp;gt;The survivor disappears after the first visit.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shipwreck Survivor (vs).png|Shipwreck Survivor|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shipwreck 1.gif|Shipwreck|link=Shipwreck]][[File: Shipwreck 2.gif|Shipwreck|link=Shipwreck]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Shipwreck]]:&#039;&#039;&#039; water [[creature bank]] guarded by&amp;lt;br&amp;gt;30% : {{Cn|Wight|border={{!}}border}} - 10 for 2000 {{G}};&amp;lt;br&amp;gt;30% : {{Cn|Wight|border={{!}}border}} - 15 for 3000 {{G}};&amp;lt;br&amp;gt;30% : {{Cn|Wight|border={{!}}border}} - 25 for 4000 {{G}} and a [[Artifact#Class|treasure class]] [[artifact]];&amp;lt;br&amp;gt;10% : {{Cn|Wight|border={{!}}border}} - 50 for 5000 {{G}} and a [[Artifact#Class|minor class]] [[artifact]].&amp;lt;br&amp;gt;Can be visited without a boat if placed next to the dry land.&amp;lt;br&amp;gt;When visited after the guards have been defeated decreases the hero&#039;s [[morale]] by 1 for the next battle.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shipwreck 1 (vs).png|90px]] [[File: Shipwreck 2 (vs).png|90px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shipyard.gif|Shipyard|link=Shipyard]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Shipyard]]:&#039;&#039;&#039; allows players to build boats for the price of 1000 {{G}} and 10 {{W}}. Once flagged, can be used by just clicking.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shipyard (vs).png|Shipyard|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shrine of Magic Incantation.gif|Shrine of Magic Incantation|link=Shrine of Magic Incantation]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Shrine of Magic Incantation]]:&#039;&#039;&#039; allows heroes to learn a 1st level spell if they have a [[spell book]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shrine (vs).png|Shrine|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shrine of Magic Gesture.gif|Shrine of Magic Gesture|link=Shrine of Magic Gesture]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Shrine of Magic Gesture]]:&#039;&#039;&#039; allows heroes to learn a 2nd level spell if they have a [[spell book]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shrine2 (vs).png|Shrine|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shrine of Magic Thought.gif|Shrine of Magic Thought|link=Shrine of Magic Thought]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Shrine of Magic Thought]]:&#039;&#039;&#039; allows heroes to learn a 3rd level spell if they have a [[spell book]] and basic [[wisdom]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Shrine3 (vs).png|Shrine|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sign.gif|Sign|link=Sign]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Sign]]s:&#039;&#039;&#039; contains some text - random or made by mapmaker.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 128&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[sign]]s and [[ocean bottle]]s)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sign (vs).png|Sign|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sirens.gif|Sirens|link=Sirens]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Sirens]]:&#039;&#039;&#039; water object where 30% of each stack in hero&#039;s army will be turned into an experience equal to the health of the lost troops. Should be visited once for each hero, but can be revisited after a battle (bug - fixed in {{hota}}{{-wh}}).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sirens (vs).png|Sirens|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Spell Scroll artifact.gif|link=Spell Scroll]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Spell Scroll]]:&#039;&#039;&#039; special artifact which allows a hero to use a spell when equipped (without the required level of [[wisdom]] skill or even without the [[spell book]] for non-battle spells).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;font-size: 90%; text-align:center;&amp;quot;| &amp;lt;span style=&amp;quot;font-size: 110%;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt; - 1st lvl&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%;&amp;quot;&amp;gt;2000&amp;lt;/span&amp;gt; - 2nd lvl&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt; - 3rd lvl&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt; - 4th lvl&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%;&amp;quot;&amp;gt;5000&amp;lt;/span&amp;gt; - 5th lvl&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Spell Scroll (vs).png|Spell Scroll|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Stables.gif|Stables|link=Stables]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Stables]]:&#039;&#039;&#039; give the visiting hero a bonus of +400 [[movement points]] per day for the rest of the week. Can upgrade [[Cavalier]]s to [[Champion]]s for free.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 200&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Stables (vs).png|Stables|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Star Axis.gif|Star Axis|link=Star Axis]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Star Axis]]:&#039;&#039;&#039; gives all visiting heroes +1 to power skill upon their first visit.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Star Axis (vs).png|Star Axis|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Subterranean Gate.gif|Subterranean Gate|link=Subterranean Gate]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Subterranean Gate]]:&#039;&#039;&#039; teleports a hero to the nearest Subterranean Gate at the opposite [[layer]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Subterranean Gate (vs).png|Subterranean Gate|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sulfur Dune.gif|Sulfur Dune|link=Sulfur Dune]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Sulfur Dune]]:&#039;&#039;&#039; produces +1 {{sulfur}} per day for a player when flagged. Up to 7 stacks of units can be left inside of it.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 144&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;(all [[mines]] and [[lighthouse]]s)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 3500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Sulfur Dune (vs).png|Sulfur Dune|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Swan Pond.gif|Swan Pond|link=Swan Pond]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Swan Pond]]:&#039;&#039;&#039; visiting hero loses all remaining [[movement points]] in exchange for a +2 boost to [[luck]] for the next battle.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Swan Pond (vs).png|Swan Pond|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Tavern.gif|Tavern|link=Tavern]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Tavern]]:&#039;&#039;&#039; works as an usual [[Tavern]] in towns. Heroes can be hired here for the price of 2500 {{G}}.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Tavern (vs).png|Tavern|link=|x110px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Temple.gif|Temple|link=Temple]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Temple]]:&#039;&#039;&#039; gives a visiting hero the bonus to [[morale]] for the next combat. On the week&#039;s first 6 days the bonus is +1, but on 7th day the bonus is +2.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Temple (vs).png|Temple|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Towns (9in1).gif|Town|link=Town]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Town]]:&#039;&#039;&#039; an essential structure for the game, where a hero can find lots of ways to spend the time and resources.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 48&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Town (vs).png|Town (vs).png|185px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Trading Post 3in1.gif|Trading Post|link=Trading Post]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Trading Post]]:&#039;&#039;&#039; enables visiting hero to trade [[resource]]s the same way the [[Marketplace]] does. The trade rate is fixed and is equal to 5 marketplaces built.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 100&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Trading Post (vs).png|Trading Post|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Treasure Chest.gif|Treasure Chest|link=Treasure Chest]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Treasure Chest]]:&#039;&#039;&#039; a loot item which can offer:&amp;lt;br&amp;gt;32% - 1000 {{g}} or 500 {{exp}}; &amp;lt;br&amp;gt;32% - 1500 {{g}} or 1000 {{exp}}; &amp;lt;br&amp;gt;31% - 2000 {{g}} or 1500 {{exp}}; &amp;lt;br&amp;gt;5% - [[treasure]] class artifact.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Treasure Chest (vs).png|Treasure Chest|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Tree of Knowledge.gif|Tree of Knowledge|link=Tree of Knowledge]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Tree of Knowledge]]:&#039;&#039;&#039; increases the visiting hero&#039;s experience once per game right to the next level either for free, for 2000 {{G}} or for 10 {{Gem}}. (The free level-up cannot be rejected).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Tree of Knowledge (vs).png|Tree of Knowledge|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: University.gif|University|link=University]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[University]]&#039;&#039;&#039; teaches visiting heroes four different [[secondary skill]]s to basic level for 2000 {{gold}} per skill.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: University (vs).png|University|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Wagon.gif|Wagon|link=Wagon]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Wagon]]&#039;&#039;&#039; may give the first visiting hero:&amp;lt;br&amp;gt;&lt;br /&gt;
10% - nothing;&amp;lt;br&amp;gt;20% - [[treasure]] class artifact;&amp;lt;br&amp;gt;20% - [[minor]] class artifact;&amp;lt;br&amp;gt;50% - 2-5 [[resource]]s (except [[gold]]).&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Wagon (vs).png|Wagon|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: War Machine Factory.gif|War Machine Factory|link=War Machine Factory]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[War Machine Factory]]:&#039;&#039;&#039; enables visiting hero to buy:&amp;lt;br&amp;gt;{{cn|Ammo Cart|border={{!}}border}} for 500 {{g}},&amp;lt;br&amp;gt;{{cn|Ballista|border={{!}}border}} for 2500 {{g}}&amp;lt;br&amp;gt;{{cn|First Aid Tent|border={{!}}border}} for 750 {{g}}.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: War Machine Factory (vs).png|War Machine Factory|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Warrior&#039;s Tomb.gif|Warrior&#039;s Tomb|link=Warrior&#039;s Tomb]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Warrior&#039;s Tomb]]:&#039;&#039;&#039; gives the first visiting hero:&amp;lt;br&amp;gt;30% - [[treasure]] class artifact;&amp;lt;br&amp;gt;50% - [[minor]] class artifact;&amp;lt;br&amp;gt;15% - [[major]] class artifact;&amp;lt;br&amp;gt;5% - [[relic]] class artifact.&amp;lt;br&amp;gt;and -3 to [[morale]] for the next battle. All subsequent visitors will get -3 [[morale]] but never an artifact.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 6000&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Warrior&#039;s Tomb (vs).png|Warrior&#039;s Tomb|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Water Wheel.gif|link=Water Wheel]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Water Wheel]]:&#039;&#039;&#039; gives a visiting hero 500 {{g}} at the first week of the first month and 1000 {{g}} at the rest of the game once per week.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 750&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Water Wheel (vs).png|Water Wheel|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Watering Hole.gif|link=Watering Hole]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Watering Hole]]:&#039;&#039;&#039; gives the visiting heroes +400 [[movement]] points until the end of the day and +1 [[morale]] for the next battle.&amp;lt;br&amp;gt;Never guarded and can not be a part of an object group on random maps.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Watering Hole (vs).png|Watering Hole (vs).png|x70px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Whirlpool.gif|link=Whirlpool]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Whirlpool]]:&#039;&#039;&#039; transfers the hero traveling on a boat to another randomly chosen whirlpool (visiting tiles are not correlated and are chosen by random). The hero loses 50% of the weakest stack&#039;s creatures (but not the last one) unless he is wearing a [[Sea Captain&#039;s Hat]].&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| Unlimited&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| -&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Whirlpool (vs).png|Whirlpool|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Windmill.gif|Windmill|link=Windmill]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Windmill]]:&#039;&#039;&#039; gives a visiting hero 3-6 of a random resource (except {{w}} and {{g}}) once a week.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 2500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Windmill (vs).png|Windmill|link=|x96px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Witch Hut.gif|Witch Hut|link=Witch Hut]]&lt;br /&gt;
| style=&amp;quot;font-size: 90%; padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;&#039;[[Witch Hut]]:&#039;&#039;&#039; will immediately teach a hero a random [[secondary skill]] if a skill slot is available. [[Leadership]] and [[Necromancy]] are unavailable by default, but can be enabled by a map-maker. Offered skill cannot be rejected.&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 32&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| 1500&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot;| [[File: Witch Hut (vs).png|Witch Hut|link=|x88px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map|*]]&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=131009</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=131009"/>
		<updated>2024-05-10T23:11:37Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora&#039;s Box]]es, [[Seer&#039;s Hut]]s, [[Event]]s or [[Witch Hut]]s (unavailable by default).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich), even if it should&#039;ve raised 100% of the creatures slain. In {{hota}}{{-wh}}, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be able to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Death Knight portrait.gif]] All [[Death Knight]]s&lt;br /&gt;
* [[File: Necromancer portrait.gif]] All [[Necromancer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a specialty and a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}} (Advanced Necromancy)&lt;br /&gt;
* {{H2|Vidomina|Necromancer}} (Advanced Necromancy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill-affecting factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill (calculated by adding up hero skill level, artifacts and [[Necromancy Amplifier]])&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an example, a hero with 50% necromancy who kills 100 creatures with 6 HP or higher will obtain 50 skeletons, whereas if they were to kill 100 peasants (a creature with only 1 HP), only 8 skeletons would be obtained. In the first case the number of skeletons raised is limited by the total number of creatures available (100 creatures * 50% efficiency = 50 skeletons). In the latter case by the total HP of the killed creatures, as each skeleton requires a minimum of 6 HP to raise ((100 HP / 6 HP) * 50% efficiency = 8 + ⅓ ≈ 8 skeletons). This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]].&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=131008</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=131008"/>
		<updated>2024-05-10T23:07:21Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Added note that the necromancy skill is amplified by artifacts &amp;amp; the Nec-Amp building&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora&#039;s Box]]es, [[Seer&#039;s Hut]]s, [[Event]]s or [[Witch Hut]]s (unavailable by default).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich), even if it should&#039;ve raised 100% of the creatures slain. In {{hota}}{{-wh}}, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be able to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Death Knight portrait.gif]] All [[Death Knight]]s&lt;br /&gt;
* [[File: Necromancer portrait.gif]] All [[Necromancer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a specialty and a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}} (Advanced Necromancy)&lt;br /&gt;
* {{H2|Vidomina|Necromancer}} (Advanced Necromancy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill-affecting factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill (plus additional bonuses from artifacts and [[Necromancy Amplifier]])&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an example, a hero with 50% necromancy who kills 100 creatures with 6 HP or higher will obtain 50 skeletons, whereas if they were to kill 100 peasants (a creature with only 1 HP), only 8 skeletons would be obtained. In the first case the number of skeletons raised is limited by the total number of creatures available (100 creatures * 50% efficiency = 50 skeletons). In the latter case by the total HP of the killed creatures, as each skeleton requires a minimum of 6 HP to raise ((100 HP / 6 HP) * 50% efficiency = 8 + ⅓ ≈ 8 skeletons). This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]].&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=131007</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=131007"/>
		<updated>2024-05-10T23:03:38Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Rewrote example to explain what limits the number of skeletons raised in the two examples, showing (simple) calculations within parentheses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora&#039;s Box]]es, [[Seer&#039;s Hut]]s, [[Event]]s or [[Witch Hut]]s (unavailable by default).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich), even if it should&#039;ve raised 100% of the creatures slain. In {{hota}}{{-wh}}, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be able to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Death Knight portrait.gif]] All [[Death Knight]]s&lt;br /&gt;
* [[File: Necromancer portrait.gif]] All [[Necromancer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a specialty and a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}} (Advanced Necromancy)&lt;br /&gt;
* {{H2|Vidomina|Necromancer}} (Advanced Necromancy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill-affecting factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an example, a hero with 50% necromancy who kills 100 creatures with 6 HP or higher will obtain 50 skeletons, whereas if they were to kill 100 peasants (a creature with only 1 HP), only 8 skeletons would be obtained. In the first case the number of skeletons raised is limited by the total number of creatures available (100 creatures * 50% efficiency = 50 skeletons). In the latter case by the total HP of the killed creatures, as each skeleton requires a minimum of 6 HP to raise ((100 HP / 6 HP) * 50% efficiency = 8 + ⅓ ≈ 8 skeletons). This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]].&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=128231</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=128231"/>
		<updated>2024-04-07T01:22:11Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = 10% of enemy creatures killed are [[Animate Dead|resurrected]] (5% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | A_effect = 20% of enemy creatures killed are [[Animate Dead|resurrected]] (10% in [[HotA]]){{-wh}}.&lt;br /&gt;
 | E_effect = 30% of enemy creatures killed are [[Animate Dead|resurrected]] (15% in [[HotA]]){{-wh}}.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that enables the hero to raise killed enemy creatures as [[Skeleton and Skeleton Warrior|Skeletons (or Skeleton Warriors)]]. All [[Death Knight]]s and [[Necromancer]]s start with basic Necromancy skill, except [[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]], who both start with advanced Necromancy. Other hero classes cannot learn Necromancy, but they can acquire it from [[Scholar (Adventure Map)|Scholar]]s, [[Pandora&#039;s Box]]es, [[Seer&#039;s Hut]]s, [[Event]]s or [[Witch Hut]]s (unavailable by default).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; AI heroes always raise exactly 1 Skeleton (or Lich), even if it should&#039;ve raised 100% of the creatures slain. In {{hota}}{{-wh}}, this bug was fixed but another bug appeared: AI somehow raises more Skeletons than it should be able to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[File:Death Knight portrait.gif]] All [[Death Knight]]s&lt;br /&gt;
* [[File: Necromancer portrait.gif]] All [[Necromancer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Necromancy as a specialty and a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Isra|Death Knight}} (Advanced Necromancy)&lt;br /&gt;
* {{H2|Vidomina|Necromancer}} (Advanced Necromancy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill-affecting factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Amulet of the Undertaker}} – artifact increases Necromancy skill +5 %. (2,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Vampire&#039;s Cowl}} – artifact increases Necromancy skill +10 %. (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* {{an|Dead Man&#039;s Boots}} – artifact increases Necromancy skill +15 %. (7,5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Necromancy Amplifier]] – structure increases Necromancy skill +10 %.  (bonus stacks if you have multiple towns with this building) (5 % in [[HotA]]){{-wh}}&lt;br /&gt;
* [[Soul prison]] – [[Necropolis]] [[grail]] structure, which increases Necromancy skill +20 %  (bonus stacks if you have multiple towns with this building via [[Map Editor]])&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], it is possible to raise other undead creatures instead of Skeletons. However, the cloak does not affect the skill percentages.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
In {{hota}}, the skill percentages are decreased to 5%, 10% and 15%.{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
All killed &#039;&#039;&#039;enemy&#039;&#039;&#039; creatures can be raised as skeletons. This includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s and even [[war machines]]. If the victorious hero&#039;s army has no empty slots available and no [[Skeleton]]s, but includes [[Skeleton Warrior]]s, the killed enemy creatures will be raised as Skeleton Warriors, but only 66.6% compared to Skeletons. If there are no available slots and no skeletons (either kind) in the army, none of the killed enemy creatures are raised.&lt;br /&gt;
&lt;br /&gt;
The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks&lt;br /&gt;
# Level of Necromancy skill&lt;br /&gt;
&lt;br /&gt;
First, the total number of raised Skeletons can never exceed the number of creatures slain in combat. Second, the total health of raised Skeletons can never exceed the total health of killed creatures. Third, the level of Necromancy skill used in calculations can never be more than 100%, although it is technically possible for a hero to have Necromancy skill above 100%. These rules in {{sod}} are applied to every killed stack individually (in {{hota}}{{-wh}} the amount of creatures raised is calculated by the overall number of killed creatures), and always rounded towards 1.&lt;br /&gt;
&lt;br /&gt;
The health of the enemy creature killed affects the efficiency that it is revived as per table:&lt;br /&gt;
&lt;br /&gt;
1 hp = 16.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
2 hp = 33.3%&amp;lt;br&amp;gt;&lt;br /&gt;
3 hp = 50% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
4 hp = 66.6% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
5 hp = 83.3% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
6 hp or higher = 100% efficiency&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So a hero with 50% necromancy, who killed 100 creatures with 6 hp or higher, will obtain 50 skeletons, whereas if he were to kill 100 peasants (who have only 1 hp), only 8 skeletons would be obtained. This can be also interpreted as the hero being able to revive only 50 HP total (8 skeletons have 48 HP).&lt;br /&gt;
&lt;br /&gt;
Additionally, with [[Cloak of the Undead King]], the same rules apply to [[Walking Dead]], [[Wight]]s and [[Lich]]es. As they have more health, less is raised. And if a hero only has upgraded versions in the army and no free slots, the &amp;quot;two thirds rule&amp;quot; is applied (the health difference between basic and upgraded creatures does not play any role in this case).&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 0| 0| 0| 0| 0| 0| 0| 0|10|10| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0| 0}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Necromancy is the basis of [[Necropolis]] faction. By default there cannot be a Necropolis hero without this skill and the chance of upgrading this skill is also very high, so if a very important basic skill like [[Wisdom]] or [[Earth Magic]] is offered together with improving Necromancy, ignore Necromancy. You will get it sooner or later.&lt;br /&gt;
&lt;br /&gt;
For heroes from other towns, the Necromancy skill is undesirable as Skeletons are weak, slow and will spoil [[morale]].&lt;br /&gt;
&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowered, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Titan%27s_Lightning_Bolt&amp;diff=128071</id>
		<title>Titan&#039;s Lightning Bolt</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Titan%27s_Lightning_Bolt&amp;diff=128071"/>
		<updated>2024-04-03T07:39:57Z</updated>

		<summary type="html">&lt;p&gt;Hannibal 1001: Math geek pointer: Dividing by zero (0) does not produce an actual number or ratio and it could therefore be disputed whether TL actually has a cost-to-damage ratio. Left sentence in with a small correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|0|0|0|0|0|0|0|0|0|0|0|0&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 0/0&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Does 600 damage. Requires [[Titan&#039;s Thunder]].&lt;br /&gt;
 | a_effect    = Does 600 damage. Requires [[Titan&#039;s Thunder]].&lt;br /&gt;
 | e_effect    = Does 600 damage. Requires [[Titan&#039;s Thunder]].&lt;br /&gt;
}} It was introduced to {{homm3}} in {{sod}} expansion with the [[combination artifact]] [[Titan&#039;s Thunder]].&lt;br /&gt;
&lt;br /&gt;
While the assembled artifact is equipped, Titan&#039;s Lightning bolt is set into hero&#039;s [[spell book]].  The spell has no (zero) casting cost and always does 600 points of [[damage]] regardless of [[hero]]&#039;s [[spell power]] or level of expertise in [[Air Magic]]. However, if the [[Orb of the Firmament]] is equipped, the damage is increased to 900 points.&lt;br /&gt;
&lt;br /&gt;
[[Earth Elemental and Magma Elemental|Earth and Magma Elementals]] are [[Spell immunity|immune]] to Titan&#039;s Lightning Bolt, while [[Air Elemental and Storm Elemental|Air and Storm Elementals]] are [[Vulnerability|vulnerable]] to it. However, although Titan&#039;s Lightning Bolt appears to be a lightning-based spell, [[Pendant of Negativity]] does not make hero&#039;s creatures immune to it, as it does for example in the case of [[Lightning Bolt]] or [[Chain Lightning]].&lt;br /&gt;
&lt;br /&gt;
Because of the zero casting cost, Titan&#039;s Lightning Bolt&#039;s damage per spell point spent is so strong it literally becomes incalculable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Titan&#039;s Lightning Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
{{immune|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures [[vulnerability|vulnerable]] to Titan&#039;s Lightning Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Hannibal 1001</name></author>
	</entry>
</feed>