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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=HauntedSpy</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-05-22T12:12:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Enchanter&amp;diff=193142</id>
		<title>Enchanter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Enchanter&amp;diff=193142"/>
		<updated>2026-02-07T13:47:35Z</updated>

		<summary type="html">&lt;p&gt;HauntedSpy: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeutralCreaturesNew}}&lt;br /&gt;
{{Creature/Enchanter}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanters&#039;&#039;&#039; are level 6 [[neutral creature|neutral creatures]] recruited from the [[Enchanter&#039;s Hollow]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds...&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 19|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitSmallNoExp&lt;br /&gt;
| dwelling       = Enchanter&#039;s Hollow&lt;br /&gt;
| creature1      = Enchanter&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Dracon|Wizard}} {{withmaped}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Spellcaster ==&lt;br /&gt;
Enchanters automatically cast following spells:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=2 cellspacing=0 style=&amp;quot;background-color:#{{Teal 3}}; color:#{{Teal 1}}; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Teal 2}};&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! Lvl&lt;br /&gt;
! %&lt;br /&gt;
! School&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Sn|Haste}} || 1 || 17.9% || Air&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Sn|Bless}} || 1 || 17.9% || Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Sn|Stone Skin}} || 1 || 11.9% || Earth&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Sn|Cure}} || 1 || 11.9% || Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Sn|Bloodlust}} || 1 || 6.0% || Fire&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Sn|Slow}} || 1 || 11.9% || Earth&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Sn|Weakness}} || 2 || 4.8% || Water&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{Sn|Air Shield}} || 3 || 11.9% || Air&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The spells are cast at the expert level every three rounds, lasting for three rounds.&lt;br /&gt;
&lt;br /&gt;
[[Air Shield]] is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).&lt;br /&gt;
&lt;br /&gt;
[[Cure]] will be cast if only there is a stack with a non-full health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; the spell relevance is calculated based on stats of the first stack only &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Despite the fact most of their spells are lvl 1, Enchanters cannot cast on [[Cursed Ground]] magical terrain.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Enchanter|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Enchanters were added in {{ab}} so there are no Enchanters or [[Enchanter&#039;s Hollow|Enchanter&#039;s Hollows]] in {{roe}}.&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
The Enchanter&#039;s health and defense values are the lowest for a level 6 troop, 30 health (some 4th level units and even 3rd level [[Stone Golem and Iron Golem|Iron Golems]] have more!) and 12 defense, sharing the same defense as the [[Efreet]], [[Cyclops]] and [[Diamond Golem]]. However, they are ranged attackers.&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
They have an under-average fixed damage value, but an over-average attack stat. They have the most shots in the game, 32, and also a no melee penalty.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
The Enchanters are relatively cheap units, for their total growth of 2, and also a good addition to an army, but not due to their stats.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
The tactics of using them are very simple: keep them alive, so they can cast mass spells on either your troops or the enemy&#039;s. Keep in mind, their low health makes them very vulnerable to any kind of damage, so they&#039;re very easy to get rid of, and should be defeated before they manage to use their casting ability if they are on the enemy&#039;s side.&lt;br /&gt;
&lt;br /&gt;
Multiple stacks of Enchanters still only cast mass effect spells once every 3 turns.&lt;br /&gt;
&lt;br /&gt;
=== Facing Enchanters ===&lt;br /&gt;
If you cast [[Hypnotize]] on enemy Enchanters, they will instead cast mass spells on you!&lt;br /&gt;
&lt;br /&gt;
=== Skill bonuses ===&lt;br /&gt;
Since they are usually only a support unit, the Enchanters don&#039;t necessarily need any hero skill to enhance them.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
* [[Comparison of Ranged Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>HauntedSpy</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Upper_Kingdom&amp;diff=193141</id>
		<title>Upper Kingdom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Upper_Kingdom&amp;diff=193141"/>
		<updated>2026-02-07T12:46:49Z</updated>

		<summary type="html">&lt;p&gt;HauntedSpy: /* Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = Upper Kingdom&lt;br /&gt;
| description    = Fleeing from pursuing Nighon guards, you find a well hidden cave. Nix live here and while without much enthusiasm, they agreed to shelter you. They also hinted clearly that somewhere near here there is a way out.&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{teal}}&lt;br /&gt;
| enemies        = {{blue}}&lt;br /&gt;
| smap           = hota tower&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
===Events===&lt;br /&gt;
{{LEheader}}&lt;br /&gt;
{{LErow|26, 27, 1| Getting back to the boat is not as easy – the pursuing harpies are here already.&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to HUMAN player.&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|4, 4, 0|blue|Tower}}&lt;br /&gt;
{{Town row|15, 12, 1|teal|Cove}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|6, 4, 0|blue|Solmyr|Wizard}}&lt;br /&gt;
{{hero row|25, 25, 1|teal|Random}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Seer&#039;s Huts===&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=3|loc=17, 2, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Negativity}} |rew=8500 {{Exp2}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{Encounter row|14, 12, 1|{{Map object|Sign}}| Passage to the Upper Kingdom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other encounters====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|21, 5, 0|{{map object|Scholar|am}}|{{ps|Spell Power}}}}&lt;br /&gt;
{{encounter row|23, 0, 0|{{map object|Shrine of Magic Gesture}}|{{spell name|Lightning Bolt}}}}&lt;br /&gt;
{{encounter row|23, 24, 0|{{map object|Shrine of Magic Thought}}|{{spell name|Anti-Magic}}}}&lt;br /&gt;
{{encounter row|26, 15, 0|{{map object|Shrine of Magic Incantation}}|{{spell name|Bloodlust}}}}&lt;br /&gt;
{{encounter row|27, 27, 0|{{map object|Shrine of Magic Gesture}}|{{spell name|Weakness}}}}&lt;br /&gt;
{{encounter row|5, 3, 1|{{map object|Shrine of Magic Gesture}}|{{spell name|Lightning Bolt}}}}&lt;br /&gt;
{{encounter row|16, 26, 1|{{map object|Shrine of Magic Incantation}}|{{spell name|Bless}}}}&lt;br /&gt;
{{encounter row|23, 6, 1|{{map object|Shrine of Magic Thought}}|{{spell name|Air Shield}}}}&lt;br /&gt;
{{encounter row|25, 18, 1|{{map object|Scholar|am}}|{{ss|Pathfinding|Basic}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Maps &#039;see also&#039;}}&lt;/div&gt;</summary>
		<author><name>HauntedSpy</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Upper_Kingdom&amp;diff=193140</id>
		<title>Upper Kingdom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Upper_Kingdom&amp;diff=193140"/>
		<updated>2026-02-07T08:23:43Z</updated>

		<summary type="html">&lt;p&gt;HauntedSpy: Added additional information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = Upper Kingdom&lt;br /&gt;
| description    = Fleeing from pursuing Nighon guards, you find a well hidden cave. Nix live here and while without much enthusiasm, they agreed to shelter you. They also hinted clearly that somewhere near here there is a way out.&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{teal}}&lt;br /&gt;
| enemies        = {{blue}}&lt;br /&gt;
| smap           = hota tower&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
===Events===&lt;br /&gt;
{{LEheader}}&lt;br /&gt;
{{LErow|26, 27, 1| Getting back to the boat is not as easy – the pursuing harpies are here already.&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to HUMAN player.&#039;&#039;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Towns===&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|4, 4, 0|blue|Tower}}&lt;br /&gt;
{{Town row|15, 12, 0|red|Cove}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heroes===&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|6, 4, 0|blue  |Solmyr|Wizard}}&lt;br /&gt;
{{hero row|25, 25, 1|red|Random}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Seer&#039;s Huts===&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=3|loc=17, 2, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Negativity}} |rew=8500 {{Exp2}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{Encounter row|14, 12, 1|{{Map object|Sign}}| Passage to the Upper Kingdom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other encounters====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|21, 5, 0|{{map object|Scholar|am}}|{{ps|Spell Power}}}}&lt;br /&gt;
{{encounter row|23, 0, 0|{{map object|Shrine of Magic Gesture}}|{{spell name|Lightning Bolt}}}}&lt;br /&gt;
{{encounter row|23, 24, 0|{{map object|Shrine of Magic Thought}}|{{spell name|Anti-Magic}}}}&lt;br /&gt;
{{encounter row|26, 15, 0|{{map object|Shrine of Magic Incantation}}|{{spell name|Bloodlust}}}}&lt;br /&gt;
{{encounter row|27, 27, 0|{{map object|Shrine of Magic Gesture}}|{{spell name|Weakness}}}}&lt;br /&gt;
{{encounter row|5, 3, 1|{{map object|Shrine of Magic Gesture}}|{{spell name|Lightning Bolt}}}}&lt;br /&gt;
{{encounter row|16, 26, 1|{{map object|Shrine of Magic Incantation}}|{{spell name|Bless}}}}&lt;br /&gt;
{{encounter row|23, 6, 1|{{map object|Shrine of Magic Thought}}|{{spell name|Air Shield}}}}&lt;br /&gt;
{{encounter row|25, 18, 1|{{map object|Scholar|am}}|{{ss|Pathfinding|Basic}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Maps &#039;see also&#039;}}&lt;/div&gt;</summary>
		<author><name>HauntedSpy</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:HauntedSpy&amp;diff=193000</id>
		<title>User:HauntedSpy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:HauntedSpy&amp;diff=193000"/>
		<updated>2026-02-05T15:36:07Z</updated>

		<summary type="html">&lt;p&gt;HauntedSpy: Created page with &amp;quot;Long-time Heroes enjoyer (casually, not competitively) and translator of custom scenarios/campaigns from all across the world.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Long-time Heroes enjoyer (casually, not competitively) and translator of custom scenarios/campaigns from all across the world.&lt;/div&gt;</summary>
		<author><name>HauntedSpy</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Imp_and_Familiar&amp;diff=192976</id>
		<title>Imp and Familiar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Imp_and_Familiar&amp;diff=192976"/>
		<updated>2026-02-03T20:32:09Z</updated>

		<summary type="html">&lt;p&gt;HauntedSpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfernoCreaturesNew}}&lt;br /&gt;
{{Creature/Imp}}&lt;br /&gt;
{{Creature/Familiar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imps and Familiars&#039;&#039;&#039; are level 1 creatures of [[Inferno]]. They are recruited from the [[Imp Crucible]]. Building the [[Birthing Pool]] increases [[Imp and Familiar]] growth by 8 per week. With the [[Grail]] building of Inferno built, the Deity of Fire, will also make every upcoming week to be the week of the imp, which will double their growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of [[spell points]] spent by enemy spellcasters directly into their hero&#039;s [[spell point]] pool. &amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 97|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Imp Crucible&lt;br /&gt;
| creature1      = Imp&lt;br /&gt;
| creature2      = Familiar&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
*{{H|Ignatius|Demoniac}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Magic Channel ==&lt;br /&gt;
While Imps possess no special abilities, Familiars have ability phrased as magic channel. It enables hero to gain spell points during combat if the enemy hero casts any spells and at least one stack of familiars are alive. Mana received this way is 20% of the points the enemy hero uses for the spell (rounded down). The points go straight to hero&#039;s mana pool and are at disposal the next time hero wishes to cast a spell.&lt;br /&gt;
&lt;br /&gt;
However, the effect is not cumulative, which means that the channeling works only once no matter the number of familiar stacks. Naturally, the channeling does not work if all the familiar stacks have died during combat.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Imp}}&lt;br /&gt;
{{CreatureSounds|Familiar}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Imp render.gif&lt;br /&gt;
George-almond-imp.jpg| Sketch by [[George Almond]]&lt;br /&gt;
George-almond-familiar6.jpg| Sketch by [[George Almond]]&lt;br /&gt;
George-almond-familiar-color.jpg| Art by [[George Almond]]&amp;lt;br&amp;gt;[[Conquest of the Underworld]] &amp;quot;Campaign Map&amp;quot; image&amp;lt;br&amp;gt;(See [[Cerberus Gate]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Imps and Familiars are literally one of the worst creatures in the game, upgraded or not, except for the [[Peasant]], [[Pixie]] which becomes a strong and fast unit when upgraded to [[Sprite]], and the regular [[Gremlin]], who becomes a useful shooter when upgraded. However, they are nice to have as cannon fodder and also to steal some mana from the enemy hero. They can also be farmed for [[Demons]], or, with the [[Grail]] building of [[Inferno]], become more than a decent stack, with their double growth. Still, they are more expensive than they should be.&lt;br /&gt;
&lt;br /&gt;
Enemy shooters will often prefer Imps to other Inferno creatures.  Therefore, if you intend to turn them into Demons anyway, a good tactic is to let them soak ranged attacks while the rest of your army closes the distance.&lt;br /&gt;
&lt;br /&gt;
Familiars have decent speed for a level 1 creature and can be given to army-less scouting heroes to boost their overland movement.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 1 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>HauntedSpy</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dead_Man%27s_Tales&amp;diff=192968</id>
		<title>Dead Man&#039;s Tales</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dead_Man%27s_Tales&amp;diff=192968"/>
		<updated>2026-02-03T13:04:02Z</updated>

		<summary type="html">&lt;p&gt;HauntedSpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = Dead Man&#039;s Tales&lt;br /&gt;
| description    = This archipelago is known only to Regnans. A legend says there&#039;s a town deep under the isles, from where the portals can take you to Jadame or to Enroth; it&#039;s called the Crossroads.&lt;br /&gt;
...Erathian fleet was chasing the pirates, and they had to land on unknown isles. This time there&#039;s nowhere to run.&lt;br /&gt;
| num_play       = 3/2&lt;br /&gt;
| size           = XL&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Capture Town {{gl|Dungeon|The Crossroads}}.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Opponent fulfills victory condition OR&amp;lt;br&amp;gt;Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{red}}/ {{blue}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}+ {{tan}}&lt;br /&gt;
| smap           = hota castle&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Maps &#039;see also&#039;}}&lt;/div&gt;</summary>
		<author><name>HauntedSpy</name></author>
	</entry>
</feed>