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	<updated>2026-05-12T20:58:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146310</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146310"/>
		<updated>2024-12-30T03:29:18Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: /* The first check */ the Army Strength page explains what that term means, so I guess explaining it poorly here is probably unnecessary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is counterclockwise, starting at top left.&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000 in {{roe}} or 1-9999 in {{ab}}. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the level of the creatures. The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 or 9999 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who [[retreat]]s) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army in exchange for [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: The wandering creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
There are two checks which determine a wandering creature&#039;s behaviour.  The first determines whether the wandering creature fights the hero or takes some other action, and the second determines what that action is.&lt;br /&gt;
&lt;br /&gt;
===== The first check =====&lt;br /&gt;
&lt;br /&gt;
The first check simply compares the wandering creature&#039;s &#039;&#039;&#039;mood&#039;&#039;&#039; with the hero&#039;s &#039;&#039;&#039;charisma&#039;&#039;&#039;.  If charisma is equal to or greater than mood, the wandering creature will try not to fight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood&#039;&#039;&#039; is a random number determined at the start of a game from a range set by the mapmaker.  Usually this is between 1-10, but wandering creatures generated by the [[random map]] generator have a mood between 4-10. Wandering creatures generated by a special month always have mood between 1-10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; is based loosely on the ratio of [[AI_value#Army_Strength|army strengths]] plus two diplomatic factors.  Base charisma in brief (see below for full details):&lt;br /&gt;
&lt;br /&gt;
* A player army of a third or less the strength of the wandering creature gives a base charisma of -3.&lt;br /&gt;
* Between one third and one half gives a base charisma of -2.&lt;br /&gt;
* Between one half and equal gives a base charisma of -1.&lt;br /&gt;
* A hero&#039;s army which is more powerful than the wandering creature gives a base charisma between 0 and 11.&lt;br /&gt;
&lt;br /&gt;
The two diplomatic factors are 1-4 based on Diplomacy skill (for no training up to expert Diplomacy) and 0-2 based on &#039;sympathy&#039;: 1 for at least one of the same creature type in the hero&#039;s army, 2 for over half the army being that type, and 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
===== The second check =====&lt;br /&gt;
&lt;br /&gt;
Having determined that the hero&#039;s charisma is greater than or equal to the wandering creature&#039;s mood (and therefore the wandering creature doesn&#039;t want to fight), the game then compares the diplomatic factors (see above) to the creature&#039;s mood to determine whether they try to join the hero or simply run away.  If the diplomatic factors are equal to (or greater than) mood, the wandering creature will try to &#039;&#039;&#039;join&#039;&#039;&#039;, failing by 1 or 2 means the wandering creature will try to &#039;&#039;&#039;negotiate&#039;&#039;&#039;, and failing by more than 2 means they will &#039;&#039;&#039;flee&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Full Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146309</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146309"/>
		<updated>2024-12-30T03:23:56Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: /* The second check */ spelling, grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is counterclockwise, starting at top left.&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000 in {{roe}} or 1-9999 in {{ab}}. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the level of the creatures. The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 or 9999 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who [[retreat]]s) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army in exchange for [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: The wandering creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
There are two checks which determine a wandering creature&#039;s behaviour.  The first determines whether the wandering creature fights the hero or takes some other action, and the second determines what that action is.&lt;br /&gt;
&lt;br /&gt;
===== The first check =====&lt;br /&gt;
&lt;br /&gt;
The first check simply compares the wandering creature&#039;s &#039;&#039;&#039;mood&#039;&#039;&#039; with the hero&#039;s &#039;&#039;&#039;charisma&#039;&#039;&#039;.  If charisma is equal to or greater than mood, the wandering creature will try not to fight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood&#039;&#039;&#039; is a random number determined at the start of a game from a range set by the mapmaker.  Usually this is between 1-10, but wandering creatures generated by the [[random map]] generator have a mood between 4-10. Wandering creatures generated by a special month always have mood between 1-10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; is based loosely on the ratio of army strengths plus two diplomatic factors.  Army strength is the total [[AI value]] of all creatures in an army, multiplied by a factor based on the leading hero&#039;s Attack and Defense skills (wandering creatures, having no hero, do not get this extra factor).  &lt;br /&gt;
&lt;br /&gt;
Base charisma in brief (see below for full details):&lt;br /&gt;
&lt;br /&gt;
* A player army of a third or less the strength of the wandering creature gives a base charisma of -3.&lt;br /&gt;
* Between one third and one half gives a base charisma of -2.&lt;br /&gt;
* Between one half and equal gives a base charisma of -1.&lt;br /&gt;
* A hero&#039;s army which is more powerful than the wandering creature gives a base charisma between 0 and 11.&lt;br /&gt;
&lt;br /&gt;
The two diplomatic factors are 1-4 based on Diplomacy skill (for no training up to expert Diplomacy) and 0-2 based on &#039;sympathy&#039;: 1 for at least one of the same creature type in the hero&#039;s army, 2 for over half the army being that type, and 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
===== The second check =====&lt;br /&gt;
&lt;br /&gt;
Having determined that the hero&#039;s charisma is greater than or equal to the wandering creature&#039;s mood (and therefore the wandering creature doesn&#039;t want to fight), the game then compares the diplomatic factors (see above) to the creature&#039;s mood to determine whether they try to join the hero or simply run away.  If the diplomatic factors are equal to (or greater than) mood, the wandering creature will try to &#039;&#039;&#039;join&#039;&#039;&#039;, failing by 1 or 2 means the wandering creature will try to &#039;&#039;&#039;negotiate&#039;&#039;&#039;, and failing by more than 2 means they will &#039;&#039;&#039;flee&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Full Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146308</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146308"/>
		<updated>2024-12-30T03:20:38Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: /* Join, Negotiate or Flee */ technically no new content, but presenting the maths &amp;amp; tables in an accessible way.  Any extra eyes on this will be greatly appreciated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is counterclockwise, starting at top left.&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000 in {{roe}} or 1-9999 in {{ab}}. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the level of the creatures. The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 or 9999 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who [[retreat]]s) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army in exchange for [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: The wandering creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
There are two checks which determine a wandering creature&#039;s behaviour.  The first determines whether the wandering creature fights the hero or takes some other action, and the second determines what that action is.&lt;br /&gt;
&lt;br /&gt;
===== The first check =====&lt;br /&gt;
&lt;br /&gt;
The first check simply compares the wandering creature&#039;s &#039;&#039;&#039;mood&#039;&#039;&#039; with the hero&#039;s &#039;&#039;&#039;charisma&#039;&#039;&#039;.  If charisma is equal to or greater than mood, the wandering creature will try not to fight.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood&#039;&#039;&#039; is a random number determined at the start of a game from a range set by the mapmaker.  Usually this is between 1-10, but wandering creatures generated by the [[random map]] generator have a mood between 4-10. Wandering creatures generated by a special month always have mood between 1-10.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; is based loosely on the ratio of army strengths plus two diplomatic factors.  Army strength is the total [[AI value]] of all creatures in an army, multiplied by a factor based on the leading hero&#039;s Attack and Defense skills (wandering creatures, having no hero, do not get this extra factor).  &lt;br /&gt;
&lt;br /&gt;
Base charisma in brief (see below for full details):&lt;br /&gt;
&lt;br /&gt;
* A player army of a third or less the strength of the wandering creature gives a base charisma of -3.&lt;br /&gt;
* Between one third and one half gives a base charisma of -2.&lt;br /&gt;
* Between one half and equal gives a base charisma of -1.&lt;br /&gt;
* A hero&#039;s army which is more powerful than the wandering creature gives a base charisma between 0 and 11.&lt;br /&gt;
&lt;br /&gt;
The two diplomatic factors are 1-4 based on Diplomacy skill (for no training up to expert Diplomacy) and 0-2 based on &#039;sympathy&#039;: 1 for at least one of the same creature type in the hero&#039;s army, 2 for over half the army being that type, and 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
===== The second check =====&lt;br /&gt;
&lt;br /&gt;
Having determined that the hero&#039;s charisma is greater than or equal to the wandering creature&#039;s mood (and therefore the wandering creature doesn&#039;t want to fight), the game then compares the diplomatic factors (see above) to the creature&#039;s mood to determine which whether they try to join the hero or simply run away.  If the dimplomatic factors are equal to (or greater than) mood, the wandering creature will try to &#039;&#039;&#039;join&#039;&#039;&#039;, failing by 1 or 2 means the wandering creature will try to &#039;&#039;&#039;negotiate&#039;&#039;&#039;, and failing by more than 2 means they will &#039;&#039;&#039;flee&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Full Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146307</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146307"/>
		<updated>2024-12-30T02:44:48Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: /* Spawning of wandering creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is counterclockwise, starting at top left.&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000 in {{roe}} or 1-9999 in {{ab}}. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the level of the creatures. The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 or 9999 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who [[retreat]]s) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army in exchange for [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: The wandering creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
=== Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146306</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146306"/>
		<updated>2024-12-30T02:44:16Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: /* Spawning of wandering creatures */ max 4000 -&amp;gt; max 9999 in AB/SoD according to the page &amp;#039;Troop Stack&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is counterclockwise, starting at top left.&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000 in {{roe}} or 1-9999 in {{ab}}. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the level of the creatures. The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who [[retreat]]s) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army in exchange for [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: The wandering creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
=== Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146305</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146305"/>
		<updated>2024-12-30T02:34:59Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: /* Join, Negotiate or Flee */ terminology (&amp;quot;stack&amp;quot; could be interpreted as only part of the wandering army), spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is counterclockwise, starting at top left.&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the level of the creatures. The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who [[retreat]]s) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: The wandering creatures are willing to become a part of hero&#039;s army in exchange for [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: The wandering creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
=== Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146304</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146304"/>
		<updated>2024-12-30T02:32:11Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: /* Combat with wandering creatures */ adding link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is counterclockwise, starting at top left.&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the level of the creatures. The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who [[retreat]]s) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: A stack of creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: A stack of creatures are willing to become a part of hero&#039;s army in exchange fore [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: A stack of creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
=== Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146303</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146303"/>
		<updated>2024-12-30T02:31:03Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: /* Combat with wandering creatures */ moderate rewrite. added that upgraded stacks are always in the middle, and the bug where upgraded troops can be deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is counterclockwise, starting at top left.&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the level of the creatures. The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is dependent on the ratio of [[army strength]]s between the attacking hero and the wandering creatures, with fewer stacks the greater the player&#039;s advantage.  There is some variance, but it is not random: every tile on the adventure map influences the number of stacks by plus or minus 1.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also one stack of upgraded creatures included in the battle, decided randomly at the start of a game (not by the mapmaker). This stack always appears in the middle of the army. Having an upgraded stack has no bearing on the AI or RMG values of the army on the adventure map. Since only one stack can be upgraded, using a less powerful army can sometimes be advantageous as it means the army will split into more stacks, thereby making the upgraded stack account for fewer troops. There is a bug where a defeated hero (including one who retreats) will cause a number of troops equal to the size of the upgraded stack to be deleted from the wandering army; nonetheless, the wandering creature will still contain one upgraded stack the next time it is engaged. [[Creature Bank]]s can also feature one upgraded stack.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: A stack of creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: A stack of creatures are willing to become a part of hero&#039;s army in exchange fore [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: A stack of creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
=== Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146302</id>
		<title>Wandering creature</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wandering_creature&amp;diff=146302"/>
		<updated>2024-12-30T02:11:02Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: /* Spawning of wandering creatures */ Significant rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TroopStack}}&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=3 cellspacing=0 style=&amp;quot;background-color:#{{Blue 4}}; border: 1px solid black; float:right; margin-left: 5px;&amp;quot;&lt;br /&gt;
|- bgcolor={{Blue 2}} style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Relative strength (%){{---}}&lt;br /&gt;
! Stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 50 %&lt;br /&gt;
| 6–7&lt;br /&gt;
|-&lt;br /&gt;
| 50...&amp;lt; 67 %&lt;br /&gt;
| 5–7&lt;br /&gt;
|-&lt;br /&gt;
| 67...&amp;lt; 100 %&lt;br /&gt;
| 4–6&lt;br /&gt;
|-&lt;br /&gt;
| 100...&amp;lt; 150 %&lt;br /&gt;
| 3–5&lt;br /&gt;
|-&lt;br /&gt;
| 150...&amp;lt; 200 %&lt;br /&gt;
| 2–4&lt;br /&gt;
|-&lt;br /&gt;
| 200 % or more&lt;br /&gt;
| 1–3&lt;br /&gt;
|}&lt;br /&gt;
[[File:Wandering stack.png|thumb|alt=Wandering stack combat priority|The priority of wandering stack which attacks a hero ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wandering creatures&#039;&#039;&#039; (or sometimes &#039;&#039;&#039;monsters&#039;&#039;&#039; or &#039;&#039;&#039;neutral armies/stacks&#039;&#039;&#039;) is a term for the [[creature]]s standing on the [[Adventure Map]]. The type of the creatures can be totally random, restricted by creature level or be specifically defined by the map-maker. &lt;br /&gt;
The creatures are not truly wandering, they always stay at the same place and mostly serve as a guard of a passage or an object.&lt;br /&gt;
Unlike enemy heroes, your hero initiates a fight whenever they move at the square next to the creature. In case of multiple creatures at the nearby squares, only one combat occurs. The priority is counterclockwise, starting at top left.&lt;br /&gt;
&lt;br /&gt;
== Spawning of wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering creature encounter can be set between 1–4000. If an exact number is not defined when making a map, the amount is randomly generated between 1–99, depending on the level of the creatures. The random map generator tries to match the [[List of adventure map objects|RMG value of adventure map objects]] with the total [[AI_value|RMG value of troops]] in a wandering creature encounter.  A single wandering creature may be &#039;guarding&#039; multiple adventure map objects in this way.&lt;br /&gt;
&lt;br /&gt;
The number of troops in a wandering army [[Growth#Other_meanings_for_growth|grows]] by 10% on the first day of every week except week 1, but cannot exceed the limit of 4000 creatures. Decimal values are stored by the game, but are always rounded down when a player engages a wandering creature. This means a wandering army that starts with 1 troop can grow to 2 after 8 weeks (on Month 3, Week 1, Day 1), or to the maximum of 4000 troops in 88 weeks (on Month 23, Week 1, Day 1).  The exact number of weeks needed for a wandering army to exceed a given size is log&amp;lt;sub&amp;gt;1.1&amp;lt;/sub&amp;gt;(S/x) rounded up, where &#039;&#039;S&#039;&#039; is the size and &#039;&#039;x&#039;&#039; is the starting number of troops.&lt;br /&gt;
&lt;br /&gt;
All statistics about a wandering creature encounter are defined at the time it is generated, which is either during map creation or part of a [[Growth#Special_weeks_and_months|special month event]].&lt;br /&gt;
&lt;br /&gt;
== Combat with wandering creatures ==&lt;br /&gt;
&lt;br /&gt;
The number of creature stacks on the [[battlefield]], is basically dependent on the ratio between the attacking hero&#039;s [[army strength]] and the strength of the wandering creatures. The rule of thumb is, that the stronger the hero&#039;s army is, the less stacks there are on the battlefield. However, every tile on the map influences the number of stacks (towards the higher or lower bound) in a fixed way.&lt;br /&gt;
&lt;br /&gt;
Since they only contain one type of creatures, they always have +1 [[morale]] unless they are [[undead]], [[elementals]], or other creatures unaffected by morale.&lt;br /&gt;
&lt;br /&gt;
If the creature is non-upgraded, there can be also upgraded creatures included in the battle, but not the other way round. Such upgrade occurs only after the fight is accepted and therefore has no bearing on the AI value of the stack on the map. Only one stack can be upgraded, therefore using smaller army can be advantageous, as it will cause only less creatures to be upgraded. Similar feature is also present at [[Creature Bank]]s.&lt;br /&gt;
&lt;br /&gt;
== Join, Negotiate or Flee ==&lt;br /&gt;
When a hero attacks a wandering creature, the creature may attempt to join, negotiate or flee to try to avoid combat. The attacking hero can reject the attempt and force a combat if they so desire. If the attacking hero turns down a wandering creature&#039;s attempt to join or negotiate, they creature will either fight or attempt to flee based on map settings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Join&#039;&#039;&#039;: A stack of creatures are willing to become a part of hero&#039;s army for free.&lt;br /&gt;
* &#039;&#039;&#039;Negotiate&#039;&#039;&#039;: A stack of creatures are willing to become a part of hero&#039;s army in exchange fore [[gold]].&lt;br /&gt;
* &#039;&#039;&#039;Flee&#039;&#039;&#039;: A stack of creatures are willing to disappear without fighting the combat.&lt;br /&gt;
&lt;br /&gt;
=== Calculation and factors === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
! colspan=2 | Mood values (M)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value that is set by the map creator for each wandering monster.&amp;lt;br&amp;gt;• Default level is &#039;Aggressive&#039;.&amp;lt;br&amp;gt;• If the M-value is a range, a random number is picked at the beginning of the battle.&lt;br /&gt;
|- &lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em; width:75px;&amp;quot; | M&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggression level&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Compliant&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–7&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Friendly&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Aggressive&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4–10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Hostile&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 10&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Savage&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Sympathy values (S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | How many of the hero&#039;s creatures are from the same creature type as the wandering creature (upgraded does not matter)?&amp;lt;br&amp;gt;• Exception: Water/Ice, Fire/Energy and Earth/Magma Elemental upgrades count as different types.&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Sympathy description&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Zero&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | At least one&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | Over 50% of the hero&#039;s creatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 0 0 1em; float:right; width:400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Strength values (S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | A value based on the relative strength of the 2 armies (See equation for &#039;k&#039; to left).&amp;lt;br&amp;gt;• &#039;*&#039; means rounded down&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt;&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 11&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k ≥ 7&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2 &amp;amp;times; (k-1)&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1 ≤ k &amp;lt; 7&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.5 ≤ k &amp;lt; 1&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 0.333 ≤ k &amp;lt; 0.5&lt;br /&gt;
|- &lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | -3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | k &amp;lt; 0.333&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;background-color:darkgray;&amp;quot; |&lt;br /&gt;
|- &lt;br /&gt;
! colspan=2 | Diplomacy values (D)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;padding-left: 0.5em; font-size:90%;&amp;quot; | The level of the Diplomacy skill.&amp;lt;br&amp;gt;• Add +1 if playing on Easy difficulty and not having Expert Diplomacy&lt;br /&gt;
|-&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | D&lt;br /&gt;
!  style=&amp;quot;padding-left: 0.5em;&amp;quot; | [[Diplomacy]] level&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 1&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | No [[Diplomacy]] skill&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 2&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Basic level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 3&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Advanced level [[Diplomacy]]&lt;br /&gt;
|-&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | 4&lt;br /&gt;
|  style=&amp;quot;padding-left: 0.5em;&amp;quot; | Expert level [[Diplomacy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Possible Creature Actions ====&lt;br /&gt;
{{Math|C &amp;lt; M → Creatures will fight}}&lt;br /&gt;
:* C is the Charisma value (see equation below)&lt;br /&gt;
:* M is the Mood value (see chart on right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|C ≥ M  → 3 possible outcomes}}&lt;br /&gt;
# Stack will &#039;&#039;&#039;join&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;negotiate&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 ≥ M&lt;br /&gt;
# Stack will &#039;&#039;&#039;flee&#039;&#039;&#039; if S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; + D + 2 &amp;lt; M&lt;br /&gt;
&lt;br /&gt;
==== Supporting Equations ====&lt;br /&gt;
{{Math|C &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; + D + S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt;}}&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;t&amp;lt;/sub&amp;gt; is is strength value (see table to right)&lt;br /&gt;
:* D is [[Diplomacy]] value (see table to right)&lt;br /&gt;
:* S&amp;lt;sub&amp;gt;y&amp;lt;/sub&amp;gt; is Sympathy value (see table to right)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|k &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; H &amp;amp;times; Hero army Strength&amp;lt;/sub&amp;gt; / AI army Strength}}&lt;br /&gt;
:* H is hero strength value (see equation below)&lt;br /&gt;
:* NOTE: The army strength is the sum of AI creature values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Math|H &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; {{sqrt|(1 + 0.05 &amp;amp;times; A) &amp;amp;times; (1 + 0.05 &amp;amp;times; D)}}}}&lt;br /&gt;
:* A is the hero&#039;s [[Primary skills|attack skill]] value&lt;br /&gt;
:* D is the hero&#039;s [[Primary skills|defense skill]] value&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=28341 Thread: Diplomacy internals on Heroes Community]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Army_strength&amp;diff=146275</id>
		<title>Talk:Army strength</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Army_strength&amp;diff=146275"/>
		<updated>2024-12-27T03:29:14Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge with AI value? ==&lt;br /&gt;
Army strength and [[AI value]] are such closely related topics that I can&#039;t imagine someone who would want to read about AI value and &#039;&#039;not&#039;&#039; want to read about army strength (and [[Wandering_creature#Join,_Negotiate_or_Flee|wandering creature behaviour]], but I digress), especially since both pages are so short (not counting the table over at AI value).&lt;br /&gt;
I would be bold and do it myself, but I&#039;ve forgotten (that is assuming I ever knew) how to delete pages, let alone easily redirect all the links that pointed to said deleted page. [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 03:29, 27 December 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Army_strength&amp;diff=146274</id>
		<title>Talk:Army strength</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Army_strength&amp;diff=146274"/>
		<updated>2024-12-27T03:26:13Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: proposing a merge with &amp;#039;AI value&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge with AI value? ==&lt;br /&gt;
Army strength and [[AI value]] are such closely related topics that I can&#039;t imagine someone who would want to read about AI value and &#039;&#039;not&#039;&#039; want to read about army strength (and [[Wandering_creature#Join,_Negotiate_or_Flee|wandering creature behaviour]], but I digress), especially since both pages are so short (not counting the table over at AI value).&lt;br /&gt;
I would be bold and do it myself, but I&#039;ve forgotten (that is assuming I ever knew) how to delete pages, let alone easily redirect all the links that pointed to said deleted page.&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Comparison_of_Ranged_Creatures&amp;diff=146273</id>
		<title>Comparison of Ranged Creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Comparison_of_Ranged_Creatures&amp;diff=146273"/>
		<updated>2024-12-27T03:06:47Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding &amp;#039;DPT&amp;#039; columns to key&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Averages do not include war machines.&lt;br /&gt;
{{CrCompRngheader}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Archer}}           | {{town|Castle|noname=}}     | 2 | 6 | 3 | 2 | 3 | 10 | 4 | 12 | 9 | 18 | 126 | 100 | 2.25 | 1800 | 2268 | 180 | 40.5  | 0.1   | 1.26  | 0.023 | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Marksman}}         | {{town|Castle|noname=}}     | 2+| 6 | 3 | 2 | 3 | 10 | 6 | 24 | 9 | 18 | 184 | 150 | 4.5  | 2700 | 3312 | 180 | 81    | 0.067 | 1.227 | 0.03  | [[Double attack]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Monk}}             | {{town|Castle|noname=}}     | 5 |12 | 7 |10 |12 | 30 | 5 | 12 | 3 |  6 |{{swh|582|485}}|400|12.1|2400|{{swh|3492|2910}}|180|72.6|0.075|{{swh|1.455|1.213}}|0.03| }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Zealot}}           | {{town|Castle|noname=}}     | 5+|12 |10 |10 |12 | 30 | 7 | 24 | 3 |  6 | 750 | 450 |12.1  | 2700 | 4500 | 180 | 72.6  | 0.067 | 1.667 | 0.027 | No [[melee penalty]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Wood Elf}}         | {{town|Rampart|noname=}}    | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 24 | 7 | 14 | 234 | 200 | 3.9  | 2800 | 3276 | 210 | 54.6  | 0.075 | 1.170 | 0.02  | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Grand Elf}}        | {{town|Rampart|noname=}}    | 3+| 9 | 5 | 3 | 5 | 15 | 7 | 24 | 7 | 14 | 331 | 225 | 7.8  | 3150 | 4634 | 210 |109.2  | 0.067 | 1.471 | 0.035 | [[Double attack]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Master Gremlin}}   | {{town|Tower|noname=}}      | 1+| 4 | 4 | 1 | 2 |  4 | 5 |  8 |16 | 32 |  66 |  40 | 1.275| 1280 | 2112 | 128 | 40.8  | 0.100 | 1.650 | 0.032 | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Mage}}             | {{town|Tower|noname=}}      | 4 |11 | 8 | 7 | 9 | 25 | 5 | 24 | 4 |  8 | 570 | 350 | 8.4  | 2800 | 4560 | 200 | 67.2  | 0.071 | 1.629 | 0.024 | No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Arch Mage}}        | {{town|Tower|noname=}}      | 4+|12 | 9 | 7 | 9 | 30 | 7 | 24 | 4 |  8 | 680 | 450 | 8.8  | 3600 | 5440 | 240 | 70.4  | 0.067 | 1.511 | 0.02  | No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Titan}}            | {{town|Tower|noname=}}      | 7+|24 |24 |40 |60 |300 |11 | 24 | 1 |  2 |7500 |5000 |85    |10000 |15000 | 600 |170    | 0.060 | 1.500 | 0.017 | No [[melee penalty]], [[Hate]]s [[Black Dragon]]s&amp;lt;br&amp;gt;[[Spell immunity|Immune]] to [[mind spell]]s}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Gog}}              | {{town|Inferno|noname=}}    | 2 | 6 | 4 | 2 | 4 | 13 | 4 | 12 | 8 | 16 | 159 | 125 | 2.7  | 2000 | 2544 | 208 | 43.2  | 0.104 | 1.272 | 0.022 | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Magog}}            | {{town|Inferno|noname=}}    | 2+| 7 | 4 | 2 | 4 | 13 | 6 | 24 | 8 | 16 | 240 | 175 | 2.775| 2800 | 3840 | 208 | 44.4  | 0.074 | 1.371 | 0.016 | [[Fireball Attack]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Lich}}             | {{town|Necropolis|noname=}} | 5 |13 |10 |11 |13 | 30 | 6 | 12 | 3 |  6 | 848 | 550 |13.8  | 3300 | 5088 | 180 | 82.8  | 0.055 | 1.542 | 0.025 | [[Undead]], [[Death Cloud]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Power Lich}}       | {{town|Necropolis|noname=}} | 5+|13 |10 |11 |15 | 40 | 7 | 24 | 3 |  6 |1079 | 600 |14.95 | 3600 | 6474 | 240 | 89.7  | 0.067 | 1.798 | 0.025 | [[Undead]], [[Death Cloud]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Beholder}}         | {{town|Dungeon|noname=}}    | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 12 | 7 | 14 | 336 | 250 | 3.9  | 3500 | 4704 | 308 | 54.6  | 0.088 | 1.344 | 0.016 | No [[melee penalty]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Evil Eye}}         | {{town|Dungeon|noname=}}    | 3+|10 | 8 | 3 | 5 | 22 | 7 | 24 | 7 | 14 | 367 | 280 | 4    | 3920 | 5138 | 308 | 56    | 0.079 | 1.311 | 0.014 | No [[melee penalty]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Medusa}}           | {{town|Dungeon|noname=}}    | 4 | 9 | 9 | 6 | 8 | 25 | 5 |  4 | 4 |  8 | 517 | 300 | 6.825| 2400 | 4136 | 200 | 54.6  | 0.083 | 1.723 | 0.023 | No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Medusa Queen}}     | {{town|Dungeon|noname=}}    | 4+|10 |10 | 6 | 8 | 30 | 6 |  8 | 4 |  8 | 577 | 330 | 7    | 2640 | 4616 | 240 | 56    | 0.091 | 1.748 | 0.021 | No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Orc}}              | {{town|Stronghold|noname=}} | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 12 | 7 | 14 | 192 | 150 | 3.325| 2100 | 2688 | 210 | 46.55 | 0.100 | 1.280 | 0.022 | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Orc Chieftain}}    | {{town|Stronghold|noname=}} | 3+| 8 | 4 | 2 | 5 | 20 | 5 | 24 | 7 | 14 | 240 | 165 | 3.325| 2310 | 3360 | 280 | 46.55 | 0.121 | 1.455 | 0.02  | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Cyclops}}          | {{town|Stronghold|noname=}} | 6 |15 |12 |16 |20 | 70 | 6 | 16 | 2 |  4 |1266 | 750 |22.5  | 3000 | 5064 | 280 | 90    | 0.093 | 1.688 | 0.03  | Can attack siege [[walls]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Cyclops King}}     | {{town|Stronghold|noname=}} | 6+|17 |13 |16 |20 | 70 | 8 | 24 | 2 |  4 |1443 |1100 |24.3  | 4400 | 5772 | 280 | 97.2  | 0.064 | 1.312 | 0.022 | Can attack siege [[walls]] (x2)}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Lizardman}}        | {{town|Fortress|noname=}}   | 2 | 5 | 6 | 2 | 3 | 14 | 4 | 12 | 9 | 18 | 126 | 110 | 2.188| 1980 | 2268 | 252 | 39.375| 0.127 | 1.145 | 0.02  | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Lizard Warrior}}   | {{town|Fortress|noname=}}   | 2+| 6 | 8 | 2 | 5 | 15 | 5 | 24 | 9 | 18 | 156 | 140 | 3.15 | 2520 | 2808 | 270 | 56.7  | 0.107 | 1.114 | 0.023 | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Storm Elemental}}{{-wa}}|{{town|Conflux|noname=}}| 2+| 9 | 9 | 2 | 8 | 25 | 8 | 24 | 6 | 12 | 486 | 275 | 4.875| 3300 | 5832 | 300 | 58.5  | 0.091 | 1.767 | 0.018 | [[Non-living]], [[Spellcaster]] ([[Protection from Air]])&amp;lt;br&amp;gt;[[Spell immunity|Immune]] to [[Meteor Shower]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Lightning Bolt]],[[Chain Lightning]], and [[Armageddon]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Ice Elemental}}{{-wa}}| {{town|Conflux|noname=}} | 3+| 8 |10 | 3 | 7 | 30 | 6 | 24 | 6 | 12 | 380 | 375 | 4.75 | 4500 | 4560 | 360 | 57    | 0.080 | 1.013 | 0.013 | [[Non-living]], [[Spellcaster]] ([[Protection from Water]])&amp;lt;br&amp;gt;[[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Fireball]],[[Inferno]], and [[Armageddon]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Pirate}}{{-wh}}    | {{town|Cove|noname=}}       | 3 | 8 | 6 | 3 | 7 | 15 | 6 |  4 | 7 | 14 | 312 | 225 | 4.75 | 3150 | 4368 | 210 | 66.5  | 0.067 | 1.387 | 0.021 | No [[melee penalty]] | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Corsair}}{{-wh}}   | {{town|Cove|noname=}}       | 3+|10 | 8 | 3 | 7 | 15 | 7 |  4 | 7 | 14 | 407 | 275 | 5    | 3850 | 5698 | 210 | 70    | 0.055 | 1.480 | 0.018 | No [[melee penalty]], No enemy [[retaliation]] | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Sea Dog}}{{-wh}}   | {{town|Cove|noname=}}       |3++|12 |11 | 3 | 7 | 15 | 8 | 12 | 7 | 14 | 602 | 375 | 5.5  | 5250 | 8428 | 210 | 77    | 0.040 | 1.605 | 0.015 | No [[melee penalty]], No enemy [[retaliation]], [[Accurate shot]] | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Sea Witch}}{{-wh}} | {{town|Cove|noname=}}       | 5 |12 | 7 |10 |14 | 35 | 6 | 12 | 3 |  6 | 790 | 515 |13.2  | 3090 | 4740 | 210 | 79.2  | 0.068 | 1.534 | 0.026 | [[Spellcaster]] ([[Weakness]]/[[Disrupting Ray]]) after attack (Bsc) | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Sorceress}}{{-wh}} | {{town|Cove|noname=}}       | 5+|12 | 9 |10 |16 | 35 | 7 | 12 | 3 |  6 | 852 | 565 |14.3  | 3390 | 5112 | 210 | 85.8  | 0.062 | 1.508 | 0.025 | [[Spellcaster]] ([[Weakness]]/[[Disrupting Ray]]) after attack (Adv) | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Halfling (Factory)}}{{-wh}}|{{town|Factory|noname=}}|1|4 | 2 | 1 | 3 |  4 | 5 | 24 |15 | 30 |  75 |  40 | 1.7  | 1200 | 2250 | 120 | 51    | 0.100 | 1.875 | 0.043 | Always have +1 [[luck]] | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Halfling Grenadier}}{{-wh}}|{{town|Factory|noname=}}|1+|5| 2 | 2 | 3 |  4 | 6 | 24 |15 | 30 |  95 |  60 | 2.313| 1800 | 2850 | 120 | 69.39 | 0.067 | 1.583 | 0.039 | Always have +1 [[luck]]&amp;lt;br&amp;gt;Ranged attack ignores 20% of enemy&#039;s defense skill | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Gunslinger}}{{-wh}}| {{town|Factory|noname=}}    | 6 |17 |12 |14 |24 | 45 | 7 | 16 | 2 |  4 |1351 | 800 |25.65 | 3200 | 5404 | 180 |102.6  | 0.056 | 1.689 | 0.032 | [[Preemptive shot]] once per round | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Bounty Hunter}}{{-wh}}| {{town|Factory|noname=}} | 6+|18 |14 |14 |24 | 45 | 8 | 24 | 2 |  4 |1454 |1100 |26.6  | 4400 | 5816 | 180 |106.4  | 0.041 | 1.322 | 0.024 | [[Preemptive shot]] infinitely | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Halfling}}{{-wa}}  | {{town|Neutral|noname=}}    | 1 | 4 | 2 | 1 | 3 |  4 | 5 | 24 |15 | 15 |  75 |  40 | 1.7  |  600 | 1125 |  60 | 25.5  | 0.100 | 1.875 | 0.043 | Always have +1 [[luck]] | only=onlynohota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Sharpshooter}}{{-wa}} | {{town|Neutral|noname=}} | 4 |12 |10 | 8 |10 | 15 | 9 | 32 | 4 |  4 | 585 | 400 | 9.9  | 1600 | 2340 |  60 | 39.6  | 0.038 | 1.463 | 0.025 | No [[range penalty]], No [[obstacle penalty]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Enchanter}}{{-wa}} | {{town|Neutral|noname=}}    | 6 |17 |12 |14 |14 | 30 | 9 | 32 | 2 |  2 |1210 | 750 |18.9  | 1500 | 2420 |  60 | 37.8  | 0.040 | 1.613 | 0.025 | No [[melee penalty]], No [[obstacle penalty]], [[Spellcaster]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Ballista}} (-)          | -                      | 5 |10 |10 | 2 | 3 |250 | - | 24 | - |  - | 600 |2500 | 2.5  |    - |    - |   - |  -    | 0.1   | 0.24  | 0.001 | [[War Machine]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Ballista}} (Bsc)        | -                      | 5 |10 |10 | 2 | 3 |250 | - | 24 | - |  - | 600 |2500 | 3.75 |    - |    - |   - |  -    | 0.1   | 0.24  | 0.002 | [[War Machine]], Double Damage (50% chance)}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Ballista}} (Adv)        | -                      | 5 |10 |10 | 2 | 3 |250 | - | 24 | - |  - | 600 |2500 | 8.75 |    - |    - |   - |  -    | 0.1   | 0.24  | 0.004 | [[War Machine]], [[Double attack]], Double Damage (75% chance)}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Ballista}} (Exp)        | -                      | 5 |10 |10 | 2 | 3 |250 | - | 24 | - |  - | 600 |2500 |10    |    - |    - |   - |  -    | 0.1   | 0.24  | 0.004 | [[War Machine]], [[Double attack]], Double Damage}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Cannon}} (-/Bsc){{-wh}} | -                      | 6 |20 |10 | 4 | 7 |250 | - |  8 | - |  - | 875 |4000 | 8.25 |    - |    - |   - |  -    | 0.0625| 0.219 | 0.002 | [[War Machine]], Can attack siege [[walls]] | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Cannon}} (Adv){{-wh}}   | -                      | 6 |20 |10 | 4 | 7 |250 | - |  8 | - |  - | 875 |4000 |13.75 |    - |    - |   - |  -    | 0.0625| 0.219 | 0.003 | [[War Machine]], Can attack siege [[walls]], Double Damage | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Cannon}} (Exp){{-wh}}   | -                      | 6 |20 |10 | 4 | 7 |250 | - |  8 | - |  - | 875 |4000 |19.25 |    - |    - |   - |  -    | 0.0625| 0.219 | 0.005 | [[War Machine]], Can attack siege [[walls]], Triple Damage | only=hota}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlysod&#039; style=&amp;quot;background-color:#FFE699;&amp;quot;&lt;br /&gt;
| Average&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 10.0&lt;br /&gt;
| 7.9&lt;br /&gt;
| 6.8&lt;br /&gt;
| 9.7&lt;br /&gt;
| 33.5&lt;br /&gt;
| 6.1&lt;br /&gt;
| 19.6&lt;br /&gt;
| 6.1&lt;br /&gt;
| 11.4&lt;br /&gt;
| 731.3&lt;br /&gt;
| 490.7&lt;br /&gt;
| 10.4&lt;br /&gt;
| 2937.9&lt;br /&gt;
| 4234.1&lt;br /&gt;
| 228.0&lt;br /&gt;
| 64.0&lt;br /&gt;
| 0.081&lt;br /&gt;
| 1.453&lt;br /&gt;
| 0.023&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039; style=&amp;quot;background-color:#FFE699;&amp;quot;&lt;br /&gt;
| Average{{-wh}}&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 10.4&lt;br /&gt;
| 8.1&lt;br /&gt;
| 6.9&lt;br /&gt;
| 10.4&lt;br /&gt;
| 31.9&lt;br /&gt;
| 6.3&lt;br /&gt;
| 18.3&lt;br /&gt;
| 6.0&lt;br /&gt;
| 11.8&lt;br /&gt;
| 734.3&lt;br /&gt;
| 490.4&lt;br /&gt;
| 10.8&lt;br /&gt;
| 3079.2&lt;br /&gt;
| 4511.1&lt;br /&gt;
| 221.7&lt;br /&gt;
| 68.6&lt;br /&gt;
| 0.076&lt;br /&gt;
| 1.472&lt;br /&gt;
| 0.024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Key: ==&lt;br /&gt;
* &#039;&#039;&#039;Att&#039;&#039;&#039;: [[Primary_skill#Attack_skill|Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Def&#039;&#039;&#039;: [[Primary_skill#Defense_skill|Defense]]&lt;br /&gt;
* &#039;&#039;&#039;Dmg-&#039;&#039;&#039;: Minimum damage&lt;br /&gt;
* &#039;&#039;&#039;Dmg+&#039;&#039;&#039;: Maximum damage&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;: Health&lt;br /&gt;
* &#039;&#039;&#039;Spd&#039;&#039;&#039;: Speed&lt;br /&gt;
* &#039;&#039;&#039;Gr&#039;&#039;&#039;: Growth&lt;br /&gt;
* &#039;&#039;&#039;Max Gr&#039;&#039;&#039;: Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.&lt;br /&gt;
* &#039;&#039;&#039;AI Val&#039;&#039;&#039;: [[AI value]] per troop.&lt;br /&gt;
* &#039;&#039;&#039;{{g}} Cost&#039;&#039;&#039;: Cost per troop&lt;br /&gt;
* &#039;&#039;&#039;Dmg/Turn*&#039;&#039;&#039;: Average damage dealt per troop when the creature attacks (see below).&lt;br /&gt;
* &#039;&#039;&#039;Max Gr {{g}} cost&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town&#039;s entire weekly growth of this creature.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr AI Value&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town&#039;s entirely weekly growth of this creature is.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr Total HP&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr DPT*&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by &#039;average damage per troop&#039;.  How much damage an ordinary town&#039;s entirely weekly growth of this creature will deal when it attacks, on average.&lt;br /&gt;
* &#039;&#039;&#039;HP per {{g}}&#039;&#039;&#039;: Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;AI Val per {{g}}&#039;&#039;&#039;: AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;DPT* per {{g}}&#039;&#039;&#039;: &#039;Average damage per troop&#039; divided by Cost per troop.  A higher value means you get more damage output for a given amount of gold spent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;See [[Damage]] for full damage equation/calculation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;All damage per turn (DpT) calculations are made based on the following factors:&lt;br /&gt;
* No bonuses (primary or secondary) from hero&lt;br /&gt;
* Attacking a creature with Def 10&lt;br /&gt;
* Using average damage ((MaxDmg - MinDmg)/2).&lt;br /&gt;
** NOTE: This includes random bonus damage granted to the {{Cn|Ballista}} by some levels of the {{ss|Artillery}} skill.&lt;br /&gt;
* Including:&lt;br /&gt;
** [[Double attack]]&lt;br /&gt;
** Double/Triple Damage&lt;br /&gt;
** Ranged attack ignores defense skill&lt;br /&gt;
* Ignoring:&lt;br /&gt;
** Most creature abilities (e.g. [[Fireball]], [[Death Cloud]], [[Spellcaster]], [[Accurate shot]], [[Luck]], [[Hate]], attacks against opposing elemental types)&lt;br /&gt;
** [[Range penalty]] (NOTE: This affects {{Cn|Sharpshooter}})&lt;br /&gt;
** [[Obstacle penalty]] (NOTE: This affects {{Cn|Mage}}, {{Cn|Arch Mage}}, {{Cn|Sharpshooter}}, {{Cn|Enchanter}})&lt;br /&gt;
** [[Melee penalty]]&lt;br /&gt;
&lt;br /&gt;
{{creature comparison &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Comparison_of_All_Creatures&amp;diff=146271</id>
		<title>Comparison of All Creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Comparison_of_All_Creatures&amp;diff=146271"/>
		<updated>2024-12-27T02:58:56Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: Adding a key + note about what &amp;#039;max gr&amp;#039; doesn&amp;#039;t include.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CrCompheader}}&lt;br /&gt;
{{Creature Compare Lvl1}}&lt;br /&gt;
{{Creature Compare Lvl2}}&lt;br /&gt;
{{Creature Compare Lvl3}}&lt;br /&gt;
{{Creature Compare Lvl4}}&lt;br /&gt;
{{Creature Compare Lvl5}}&lt;br /&gt;
{{Creature Compare Lvl6}}&lt;br /&gt;
{{Creature Compare Lvl7}}&lt;br /&gt;
|}&lt;br /&gt;
== Key: ==&lt;br /&gt;
* &#039;&#039;&#039;Att&#039;&#039;&#039;: [[Primary_skill#Attack_skill|Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Def&#039;&#039;&#039;: [[Primary_skill#Defense_skill|Defense]]&lt;br /&gt;
* &#039;&#039;&#039;Dmg-&#039;&#039;&#039;: Minimum damage&lt;br /&gt;
* &#039;&#039;&#039;Dmg+&#039;&#039;&#039;: Maximum damage&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;: Health&lt;br /&gt;
* &#039;&#039;&#039;Spd&#039;&#039;&#039;: Speed&lt;br /&gt;
* &#039;&#039;&#039;Gr&#039;&#039;&#039;: Growth&lt;br /&gt;
* &#039;&#039;&#039;Max Gr&#039;&#039;&#039;: Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.&lt;br /&gt;
* &#039;&#039;&#039;AI Val&#039;&#039;&#039;: [[AI value]] per troop.&lt;br /&gt;
* &#039;&#039;&#039;{{g}} Cost&#039;&#039;&#039;: Cost per troop&lt;br /&gt;
* &#039;&#039;&#039;Max Gr {{g}} cost&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town&#039;s entire weekly growth of this creature.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr AI Value&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town&#039;s entirely weekly growth of this creature is.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr Total HP&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.&lt;br /&gt;
* &#039;&#039;&#039;HP per {{g}}&#039;&#039;&#039;: Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;AI Val per {{g}}&#039;&#039;&#039;: AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.&lt;br /&gt;
{{creature comparison &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Comparison_of_Ranged_Creatures&amp;diff=146270</id>
		<title>Comparison of Ranged Creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Comparison_of_Ranged_Creatures&amp;diff=146270"/>
		<updated>2024-12-27T02:57:39Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: Adding a key + note about what &amp;#039;max gr&amp;#039; doesn&amp;#039;t include.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: Averages do not include war machines.&lt;br /&gt;
{{CrCompRngheader}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Archer}}           | {{town|Castle|noname=}}     | 2 | 6 | 3 | 2 | 3 | 10 | 4 | 12 | 9 | 18 | 126 | 100 | 2.25 | 1800 | 2268 | 180 | 40.5  | 0.1   | 1.26  | 0.023 | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Marksman}}         | {{town|Castle|noname=}}     | 2+| 6 | 3 | 2 | 3 | 10 | 6 | 24 | 9 | 18 | 184 | 150 | 4.5  | 2700 | 3312 | 180 | 81    | 0.067 | 1.227 | 0.03  | [[Double attack]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Monk}}             | {{town|Castle|noname=}}     | 5 |12 | 7 |10 |12 | 30 | 5 | 12 | 3 |  6 |{{swh|582|485}}|400|12.1|2400|{{swh|3492|2910}}|180|72.6|0.075|{{swh|1.455|1.213}}|0.03| }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Zealot}}           | {{town|Castle|noname=}}     | 5+|12 |10 |10 |12 | 30 | 7 | 24 | 3 |  6 | 750 | 450 |12.1  | 2700 | 4500 | 180 | 72.6  | 0.067 | 1.667 | 0.027 | No [[melee penalty]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Wood Elf}}         | {{town|Rampart|noname=}}    | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 24 | 7 | 14 | 234 | 200 | 3.9  | 2800 | 3276 | 210 | 54.6  | 0.075 | 1.170 | 0.02  | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Grand Elf}}        | {{town|Rampart|noname=}}    | 3+| 9 | 5 | 3 | 5 | 15 | 7 | 24 | 7 | 14 | 331 | 225 | 7.8  | 3150 | 4634 | 210 |109.2  | 0.067 | 1.471 | 0.035 | [[Double attack]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Master Gremlin}}   | {{town|Tower|noname=}}      | 1+| 4 | 4 | 1 | 2 |  4 | 5 |  8 |16 | 32 |  66 |  40 | 1.275| 1280 | 2112 | 128 | 40.8  | 0.100 | 1.650 | 0.032 | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Mage}}             | {{town|Tower|noname=}}      | 4 |11 | 8 | 7 | 9 | 25 | 5 | 24 | 4 |  8 | 570 | 350 | 8.4  | 2800 | 4560 | 200 | 67.2  | 0.071 | 1.629 | 0.024 | No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Arch Mage}}        | {{town|Tower|noname=}}      | 4+|12 | 9 | 7 | 9 | 30 | 7 | 24 | 4 |  8 | 680 | 450 | 8.8  | 3600 | 5440 | 240 | 70.4  | 0.067 | 1.511 | 0.02  | No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Titan}}            | {{town|Tower|noname=}}      | 7+|24 |24 |40 |60 |300 |11 | 24 | 1 |  2 |7500 |5000 |85    |10000 |15000 | 600 |170    | 0.060 | 1.500 | 0.017 | No [[melee penalty]], [[Hate]]s [[Black Dragon]]s&amp;lt;br&amp;gt;[[Spell immunity|Immune]] to [[mind spell]]s}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Gog}}              | {{town|Inferno|noname=}}    | 2 | 6 | 4 | 2 | 4 | 13 | 4 | 12 | 8 | 16 | 159 | 125 | 2.7  | 2000 | 2544 | 208 | 43.2  | 0.104 | 1.272 | 0.022 | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Magog}}            | {{town|Inferno|noname=}}    | 2+| 7 | 4 | 2 | 4 | 13 | 6 | 24 | 8 | 16 | 240 | 175 | 2.775| 2800 | 3840 | 208 | 44.4  | 0.074 | 1.371 | 0.016 | [[Fireball Attack]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Lich}}             | {{town|Necropolis|noname=}} | 5 |13 |10 |11 |13 | 30 | 6 | 12 | 3 |  6 | 848 | 550 |13.8  | 3300 | 5088 | 180 | 82.8  | 0.055 | 1.542 | 0.025 | [[Undead]], [[Death Cloud]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Power Lich}}       | {{town|Necropolis|noname=}} | 5+|13 |10 |11 |15 | 40 | 7 | 24 | 3 |  6 |1079 | 600 |14.95 | 3600 | 6474 | 240 | 89.7  | 0.067 | 1.798 | 0.025 | [[Undead]], [[Death Cloud]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Beholder}}         | {{town|Dungeon|noname=}}    | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 12 | 7 | 14 | 336 | 250 | 3.9  | 3500 | 4704 | 308 | 54.6  | 0.088 | 1.344 | 0.016 | No [[melee penalty]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Evil Eye}}         | {{town|Dungeon|noname=}}    | 3+|10 | 8 | 3 | 5 | 22 | 7 | 24 | 7 | 14 | 367 | 280 | 4    | 3920 | 5138 | 308 | 56    | 0.079 | 1.311 | 0.014 | No [[melee penalty]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Medusa}}           | {{town|Dungeon|noname=}}    | 4 | 9 | 9 | 6 | 8 | 25 | 5 |  4 | 4 |  8 | 517 | 300 | 6.825| 2400 | 4136 | 200 | 54.6  | 0.083 | 1.723 | 0.023 | No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Medusa Queen}}     | {{town|Dungeon|noname=}}    | 4+|10 |10 | 6 | 8 | 30 | 6 |  8 | 4 |  8 | 577 | 330 | 7    | 2640 | 4616 | 240 | 56    | 0.091 | 1.748 | 0.021 | No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Orc}}              | {{town|Stronghold|noname=}} | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 12 | 7 | 14 | 192 | 150 | 3.325| 2100 | 2688 | 210 | 46.55 | 0.100 | 1.280 | 0.022 | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Orc Chieftain}}    | {{town|Stronghold|noname=}} | 3+| 8 | 4 | 2 | 5 | 20 | 5 | 24 | 7 | 14 | 240 | 165 | 3.325| 2310 | 3360 | 280 | 46.55 | 0.121 | 1.455 | 0.02  | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Cyclops}}          | {{town|Stronghold|noname=}} | 6 |15 |12 |16 |20 | 70 | 6 | 16 | 2 |  4 |1266 | 750 |22.5  | 3000 | 5064 | 280 | 90    | 0.093 | 1.688 | 0.03  | Can attack siege [[walls]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Cyclops King}}     | {{town|Stronghold|noname=}} | 6+|17 |13 |16 |20 | 70 | 8 | 24 | 2 |  4 |1443 |1100 |24.3  | 4400 | 5772 | 280 | 97.2  | 0.064 | 1.312 | 0.022 | Can attack siege [[walls]] (x2)}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Lizardman}}        | {{town|Fortress|noname=}}   | 2 | 5 | 6 | 2 | 3 | 14 | 4 | 12 | 9 | 18 | 126 | 110 | 2.188| 1980 | 2268 | 252 | 39.375| 0.127 | 1.145 | 0.02  | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Lizard Warrior}}   | {{town|Fortress|noname=}}   | 2+| 6 | 8 | 2 | 5 | 15 | 5 | 24 | 9 | 18 | 156 | 140 | 3.15 | 2520 | 2808 | 270 | 56.7  | 0.107 | 1.114 | 0.023 | }}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Storm Elemental}}{{-wa}}|{{town|Conflux|noname=}}| 2+| 9 | 9 | 2 | 8 | 25 | 8 | 24 | 6 | 12 | 486 | 275 | 4.875| 3300 | 5832 | 300 | 58.5  | 0.091 | 1.767 | 0.018 | [[Non-living]], [[Spellcaster]] ([[Protection from Air]])&amp;lt;br&amp;gt;[[Spell immunity|Immune]] to [[Meteor Shower]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Lightning Bolt]],[[Chain Lightning]], and [[Armageddon]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Ice Elemental}}{{-wa}}| {{town|Conflux|noname=}} | 3+| 8 |10 | 3 | 7 | 30 | 6 | 24 | 6 | 12 | 380 | 375 | 4.75 | 4500 | 4560 | 360 | 57    | 0.080 | 1.013 | 0.013 | [[Non-living]], [[Spellcaster]] ([[Protection from Water]])&amp;lt;br&amp;gt;[[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Fireball]],[[Inferno]], and [[Armageddon]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Pirate}}{{-wh}}    | {{town|Cove|noname=}}       | 3 | 8 | 6 | 3 | 7 | 15 | 6 |  4 | 7 | 14 | 312 | 225 | 4.75 | 3150 | 4368 | 210 | 66.5  | 0.067 | 1.387 | 0.021 | No [[melee penalty]] | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Corsair}}{{-wh}}   | {{town|Cove|noname=}}       | 3+|10 | 8 | 3 | 7 | 15 | 7 |  4 | 7 | 14 | 407 | 275 | 5    | 3850 | 5698 | 210 | 70    | 0.055 | 1.480 | 0.018 | No [[melee penalty]], No enemy [[retaliation]] | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Sea Dog}}{{-wh}}   | {{town|Cove|noname=}}       |3++|12 |11 | 3 | 7 | 15 | 8 | 12 | 7 | 14 | 602 | 375 | 5.5  | 5250 | 8428 | 210 | 77    | 0.040 | 1.605 | 0.015 | No [[melee penalty]], No enemy [[retaliation]], [[Accurate shot]] | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Sea Witch}}{{-wh}} | {{town|Cove|noname=}}       | 5 |12 | 7 |10 |14 | 35 | 6 | 12 | 3 |  6 | 790 | 515 |13.2  | 3090 | 4740 | 210 | 79.2  | 0.068 | 1.534 | 0.026 | [[Spellcaster]] ([[Weakness]]/[[Disrupting Ray]]) after attack (Bsc) | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Sorceress}}{{-wh}} | {{town|Cove|noname=}}       | 5+|12 | 9 |10 |16 | 35 | 7 | 12 | 3 |  6 | 852 | 565 |14.3  | 3390 | 5112 | 210 | 85.8  | 0.062 | 1.508 | 0.025 | [[Spellcaster]] ([[Weakness]]/[[Disrupting Ray]]) after attack (Adv) | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Halfling (Factory)}}{{-wh}}|{{town|Factory|noname=}}|1|4 | 2 | 1 | 3 |  4 | 5 | 24 |15 | 30 |  75 |  40 | 1.7  | 1200 | 2250 | 120 | 51    | 0.100 | 1.875 | 0.043 | Always have +1 [[luck]] | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Halfling Grenadier}}{{-wh}}|{{town|Factory|noname=}}|1+|5| 2 | 2 | 3 |  4 | 6 | 24 |15 | 30 |  95 |  60 | 2.313| 1800 | 2850 | 120 | 69.39 | 0.067 | 1.583 | 0.039 | Always have +1 [[luck]]&amp;lt;br&amp;gt;Ranged attack ignores 20% of enemy&#039;s defense skill | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Gunslinger}}{{-wh}}| {{town|Factory|noname=}}    | 6 |17 |12 |14 |24 | 45 | 7 | 16 | 2 |  4 |1351 | 800 |25.65 | 3200 | 5404 | 180 |102.6  | 0.056 | 1.689 | 0.032 | [[Preemptive shot]] once per round | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Bounty Hunter}}{{-wh}}| {{town|Factory|noname=}} | 6+|18 |14 |14 |24 | 45 | 8 | 24 | 2 |  4 |1454 |1100 |26.6  | 4400 | 5816 | 180 |106.4  | 0.041 | 1.322 | 0.024 | [[Preemptive shot]] infinitely | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Halfling}}{{-wa}}  | {{town|Neutral|noname=}}    | 1 | 4 | 2 | 1 | 3 |  4 | 5 | 24 |15 | 15 |  75 |  40 | 1.7  |  600 | 1125 |  60 | 25.5  | 0.100 | 1.875 | 0.043 | Always have +1 [[luck]] | only=onlynohota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Sharpshooter}}{{-wa}} | {{town|Neutral|noname=}} | 4 |12 |10 | 8 |10 | 15 | 9 | 32 | 4 |  4 | 585 | 400 | 9.9  | 1600 | 2340 |  60 | 39.6  | 0.038 | 1.463 | 0.025 | No [[range penalty]], No [[obstacle penalty]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Enchanter}}{{-wa}} | {{town|Neutral|noname=}}    | 6 |17 |12 |14 |14 | 30 | 9 | 32 | 2 |  2 |1210 | 750 |18.9  | 1500 | 2420 |  60 | 37.8  | 0.040 | 1.613 | 0.025 | No [[melee penalty]], No [[obstacle penalty]], [[Spellcaster]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Ballista}} (-)          | -                      | 5 |10 |10 | 2 | 3 |250 | - | 24 | - |  - | 600 |2500 | 2.5  |    - |    - |   - |  -    | 0.1   | 0.24  | 0.001 | [[War Machine]]}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Ballista}} (Bsc)        | -                      | 5 |10 |10 | 2 | 3 |250 | - | 24 | - |  - | 600 |2500 | 3.75 |    - |    - |   - |  -    | 0.1   | 0.24  | 0.002 | [[War Machine]], Double Damage (50% chance)}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Ballista}} (Adv)        | -                      | 5 |10 |10 | 2 | 3 |250 | - | 24 | - |  - | 600 |2500 | 8.75 |    - |    - |   - |  -    | 0.1   | 0.24  | 0.004 | [[War Machine]], [[Double attack]], Double Damage (75% chance)}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Ballista}} (Exp)        | -                      | 5 |10 |10 | 2 | 3 |250 | - | 24 | - |  - | 600 |2500 |10    |    - |    - |   - |  -    | 0.1   | 0.24  | 0.004 | [[War Machine]], [[Double attack]], Double Damage}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Cannon}} (-/Bsc){{-wh}} | -                      | 6 |20 |10 | 4 | 7 |250 | - |  8 | - |  - | 875 |4000 | 8.25 |    - |    - |   - |  -    | 0.0625| 0.219 | 0.002 | [[War Machine]], Can attack siege [[walls]] | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Cannon}} (Adv){{-wh}}   | -                      | 6 |20 |10 | 4 | 7 |250 | - |  8 | - |  - | 875 |4000 |13.75 |    - |    - |   - |  -    | 0.0625| 0.219 | 0.003 | [[War Machine]], Can attack siege [[walls]], Double Damage | only=hota}}&lt;br /&gt;
{{CrCompRngrow | {{Cn|Cannon}} (Exp){{-wh}}   | -                      | 6 |20 |10 | 4 | 7 |250 | - |  8 | - |  - | 875 |4000 |19.25 |    - |    - |   - |  -    | 0.0625| 0.219 | 0.005 | [[War Machine]], Can attack siege [[walls]], Triple Damage | only=hota}}&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlysod&#039; style=&amp;quot;background-color:#FFE699;&amp;quot;&lt;br /&gt;
| Average&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 10.0&lt;br /&gt;
| 7.9&lt;br /&gt;
| 6.8&lt;br /&gt;
| 9.7&lt;br /&gt;
| 33.5&lt;br /&gt;
| 6.1&lt;br /&gt;
| 19.6&lt;br /&gt;
| 6.1&lt;br /&gt;
| 11.4&lt;br /&gt;
| 731.3&lt;br /&gt;
| 490.7&lt;br /&gt;
| 10.4&lt;br /&gt;
| 2937.9&lt;br /&gt;
| 4234.1&lt;br /&gt;
| 228.0&lt;br /&gt;
| 64.0&lt;br /&gt;
| 0.081&lt;br /&gt;
| 1.453&lt;br /&gt;
| 0.023&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&#039;onlyhota&#039; style=&amp;quot;background-color:#FFE699;&amp;quot;&lt;br /&gt;
| Average{{-wh}}&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 10.4&lt;br /&gt;
| 8.1&lt;br /&gt;
| 6.9&lt;br /&gt;
| 10.4&lt;br /&gt;
| 31.9&lt;br /&gt;
| 6.3&lt;br /&gt;
| 18.3&lt;br /&gt;
| 6.0&lt;br /&gt;
| 11.8&lt;br /&gt;
| 734.3&lt;br /&gt;
| 490.4&lt;br /&gt;
| 10.8&lt;br /&gt;
| 3079.2&lt;br /&gt;
| 4511.1&lt;br /&gt;
| 221.7&lt;br /&gt;
| 68.6&lt;br /&gt;
| 0.076&lt;br /&gt;
| 1.472&lt;br /&gt;
| 0.024&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Key: ==&lt;br /&gt;
* &#039;&#039;&#039;Att&#039;&#039;&#039;: [[Primary_skill#Attack_skill|Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Def&#039;&#039;&#039;: [[Primary_skill#Defense_skill|Defense]]&lt;br /&gt;
* &#039;&#039;&#039;Dmg-&#039;&#039;&#039;: Minimum damage&lt;br /&gt;
* &#039;&#039;&#039;Dmg+&#039;&#039;&#039;: Maximum damage&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;: Health&lt;br /&gt;
* &#039;&#039;&#039;Spd&#039;&#039;&#039;: Speed&lt;br /&gt;
* &#039;&#039;&#039;Gr&#039;&#039;&#039;: Growth&lt;br /&gt;
* &#039;&#039;&#039;Max Gr&#039;&#039;&#039;: Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.&lt;br /&gt;
* &#039;&#039;&#039;AI Val&#039;&#039;&#039;: [[AI value]] per troop.&lt;br /&gt;
* &#039;&#039;&#039;{{g}} Cost&#039;&#039;&#039;: Cost per troop&lt;br /&gt;
* &#039;&#039;&#039;Max Gr {{g}} cost&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town&#039;s entire weekly growth of this creature.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr AI Value&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town&#039;s entirely weekly growth of this creature is.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr Total HP&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.&lt;br /&gt;
* &#039;&#039;&#039;HP per {{g}}&#039;&#039;&#039;: Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;AI Val per {{g}}&#039;&#039;&#039;: AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;See [[Damage]] for full damage equation/calculation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;All damage per turn (DpT) calculations are made based on the following factors:&lt;br /&gt;
* No bonuses (primary or secondary) from hero&lt;br /&gt;
* Attacking a creature with Def 10&lt;br /&gt;
* Using average damage ((MaxDmg - MinDmg)/2).&lt;br /&gt;
** NOTE: This includes random bonus damage granted to the {{Cn|Ballista}} by some levels of the {{ss|Artillery}} skill.&lt;br /&gt;
* Including:&lt;br /&gt;
** [[Double attack]]&lt;br /&gt;
** Double/Triple Damage&lt;br /&gt;
** Ranged attack ignores defense skill&lt;br /&gt;
* Ignoring:&lt;br /&gt;
** Most creature abilities (e.g. [[Fireball]], [[Death Cloud]], [[Spellcaster]], [[Accurate shot]], [[Luck]], [[Hate]], attacks against opposing elemental types)&lt;br /&gt;
** [[Range penalty]] (NOTE: This affects {{Cn|Sharpshooter}})&lt;br /&gt;
** [[Obstacle penalty]] (NOTE: This affects {{Cn|Mage}}, {{Cn|Arch Mage}}, {{Cn|Sharpshooter}}, {{Cn|Enchanter}})&lt;br /&gt;
** [[Melee penalty]]&lt;br /&gt;
&lt;br /&gt;
{{creature comparison &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Comparison_of_Level_7_Creatures&amp;diff=146269</id>
		<title>Comparison of Level 7 Creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Comparison_of_Level_7_Creatures&amp;diff=146269"/>
		<updated>2024-12-27T02:56:11Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: Adding a key + note about what &amp;#039;max gr&amp;#039; doesn&amp;#039;t include.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CrCompheader}}&lt;br /&gt;
{{Creature Compare Lvl7}}&lt;br /&gt;
|}&lt;br /&gt;
== Key: ==&lt;br /&gt;
* &#039;&#039;&#039;Att&#039;&#039;&#039;: [[Primary_skill#Attack_skill|Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Def&#039;&#039;&#039;: [[Primary_skill#Defense_skill|Defense]]&lt;br /&gt;
* &#039;&#039;&#039;Dmg-&#039;&#039;&#039;: Minimum damage&lt;br /&gt;
* &#039;&#039;&#039;Dmg+&#039;&#039;&#039;: Maximum damage&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;: Health&lt;br /&gt;
* &#039;&#039;&#039;Spd&#039;&#039;&#039;: Speed&lt;br /&gt;
* &#039;&#039;&#039;Gr&#039;&#039;&#039;: Growth&lt;br /&gt;
* &#039;&#039;&#039;Max Gr&#039;&#039;&#039;: Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.&lt;br /&gt;
* &#039;&#039;&#039;AI Val&#039;&#039;&#039;: [[AI value]] per troop.&lt;br /&gt;
* &#039;&#039;&#039;{{g}} Cost&#039;&#039;&#039;: Cost per troop&lt;br /&gt;
* &#039;&#039;&#039;Max Gr {{g}} cost&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town&#039;s entire weekly growth of this creature.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr AI Value&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town&#039;s entirely weekly growth of this creature is.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr Total HP&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.&lt;br /&gt;
* &#039;&#039;&#039;HP per {{g}}&#039;&#039;&#039;: Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;AI Val per {{g}}&#039;&#039;&#039;: AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Analysis for non-neutral level 7+ creatures:&lt;br /&gt;
* Best Damage Dealer: [[Archangel]] (but with [[Bless]],{{showwithhota| [[Haspid]]s{{-wh}} and}} [[Titans]] deal more damage). &lt;br /&gt;
* Most resilient: [[Black Dragon]], closely followed by the [[Titan]]{{showwithhota| and the [[Juggernaut]]}}. &lt;br /&gt;
* Fastest: [[Phoenix]]&lt;br /&gt;
* Highest AI value: [[Archangel]], followed by [[Black Dragon]] and then [[Gold Dragon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Worst Damage Dealer: [[Chaos Hydra]]. Lowest damage (out of all level 7 creatures) to the target, but attacks all adjacent enemies, so the total damage output is higher than the nominal.{{showwithhota| If we consider the multi-headed attack as an increase in damage output, the worst damage dealer become the [[Crimson Couatl]]{{-wh}}.}}&lt;br /&gt;
* Least Resilient: [[Ghost Dragon]]{{showwithhota|, followed closely by the [[Crimson Couatl]]{{-wh}}.}}&lt;br /&gt;
* Slowest: [[Chaos Hydra]]{{showwithhota|, tying with the [[Juggernaut]]{{-wh}}}}.&lt;br /&gt;
* Lowest AI value: [[Ghost Dragon]], followed by the {{showwithhota|[[Crimson Couatl]]{{-wh}} and then the }}[[Chaos Hydra]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The best upgraded level 6 damage dealer, the [[Naga Queen]], has 16 Attack and does exactly 30 damage. The [[Chaos Hydra]] has only 2 more Attack and does on average only 5 more Damage.{{showwithhota| The [[Crimson Couatl]]{{-wh}} has only 3 Attack more than the latter.}}&lt;br /&gt;
* The most resilient upgraded level 6 creature, the [[Dread Knight]], has 1 more Defense than the [[Ghost Dragon]] and only 80 HP less.{{showwithhota| The [[Crimson Couatl]]{{-wh}} has only 2 more Defense than the latter.}}&lt;br /&gt;
* The fastest upgraded level 6 creature, the [[Efreet Sultan]], has speed 13 which is faster than the [[Chaos Hydra]], the [[Ancient Behemoth]]{{swh|,| and|noicon=}} the [[Titan]], {{showwithhota|the [[Haspid]]{{-wh}} and the [[Juggernaut]]{{-wh}}}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The worst neutral level 10 dragon, the [[Rust Dragon]], has the same attack, defence and damage as the [[Archangel]]. &lt;br /&gt;
* The least resilient neutral dragon, the level 8 [[Faerie Dragon]], has 5 less defense than the [[Black Dragon]] but 200 more HP. &lt;br /&gt;
* The fastest neutral dragon, the [[Azure Dragon]] is, at 19 speed, slower than the [[Phoenix]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{creature comparison &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Comparison_of_Level_6_Creatures&amp;diff=146268</id>
		<title>Comparison of Level 6 Creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Comparison_of_Level_6_Creatures&amp;diff=146268"/>
		<updated>2024-12-27T02:55:52Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: Adding a key + note about what &amp;#039;max gr&amp;#039; doesn&amp;#039;t include.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CrCompheader}}&lt;br /&gt;
{{Creature Compare Lvl6}}&lt;br /&gt;
|}&lt;br /&gt;
== Key: ==&lt;br /&gt;
* &#039;&#039;&#039;Att&#039;&#039;&#039;: [[Primary_skill#Attack_skill|Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Def&#039;&#039;&#039;: [[Primary_skill#Defense_skill|Defense]]&lt;br /&gt;
* &#039;&#039;&#039;Dmg-&#039;&#039;&#039;: Minimum damage&lt;br /&gt;
* &#039;&#039;&#039;Dmg+&#039;&#039;&#039;: Maximum damage&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;: Health&lt;br /&gt;
* &#039;&#039;&#039;Spd&#039;&#039;&#039;: Speed&lt;br /&gt;
* &#039;&#039;&#039;Gr&#039;&#039;&#039;: Growth&lt;br /&gt;
* &#039;&#039;&#039;Max Gr&#039;&#039;&#039;: Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.&lt;br /&gt;
* &#039;&#039;&#039;AI Val&#039;&#039;&#039;: [[AI value]] per troop.&lt;br /&gt;
* &#039;&#039;&#039;{{g}} Cost&#039;&#039;&#039;: Cost per troop&lt;br /&gt;
* &#039;&#039;&#039;Max Gr {{g}} cost&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town&#039;s entire weekly growth of this creature.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr AI Value&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town&#039;s entirely weekly growth of this creature is.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr Total HP&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.&lt;br /&gt;
* &#039;&#039;&#039;HP per {{g}}&#039;&#039;&#039;: Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;AI Val per {{g}}&#039;&#039;&#039;: AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
Analysis for non-neutral level 6+ creatures:&lt;br /&gt;
* Best Damage Dealer: [[Naga Queen]]&lt;br /&gt;
* Most resilient: [[Dread Knight]]{{showwithhota| (depending on the situation, the [[Nix Warrior]]{{-wh}} can be more resilient, especially in late-game and battles without direct damage spells)}}&lt;br /&gt;
* Fastest: [[Efreet Sultan]]&lt;br /&gt;
* In this order, they also lead the AI value for level 6 creatures&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Worst Damage Dealer: [[Scorpicore]]&lt;br /&gt;
* Least Resilient: [[Cyclops King]] ([[Wyvern Monarch]] is very close)&lt;br /&gt;
* Slowest: [[Naga Queen]]{{showwithhota| and [[Nix Warrior]]{{-wh}}}}&lt;br /&gt;
* Lowest AI value: [[Cyclops King]], followed by [[Wyvern Monarch]] and then [[Scorpicore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The best upgraded level 5 damage dealer, the [[Minotaur King]], has 15 Attack and does 16 damage on average. The [[Scorpicore]] has only one more Attack and does on average only one more Damage.&lt;br /&gt;
* The most resilient upgraded level 5 creature, the [[Mighty Gorgon]], has the same HP as the [[Cyclops King]] and [[Wyvern Monarch]], but 3 and 2 more Defense, respectively.&lt;br /&gt;
* The fastest upgraded level 5 creature, the [[Thunderbird]], has speed 11 which is matched only by the [[Scorpicore]] and [[Wyvern Monarch]], and surpassed by the [[Efreet Sultan]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The worst upgraded level 7 damage dealer, the [[Chaos Hydra]], has only 2 more Attack than a [[Naga Queen]] and does on average only 5 more Damage.&lt;br /&gt;
* The least resilient upgraded level 7 creature, the [[Phoenix]], has the same defense as the [[Dread Knight]] and only 80 more HP.&lt;br /&gt;
* The slowest upgraded level 7 creature, the [[Chaos Hydra]], is only as fast as the slowest upgraded level 6 creatures.&lt;br /&gt;
&lt;br /&gt;
{{creature comparison &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Comparison_of_Level_5_Creatures&amp;diff=146267</id>
		<title>Comparison of Level 5 Creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Comparison_of_Level_5_Creatures&amp;diff=146267"/>
		<updated>2024-12-27T02:55:21Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: Adding a key + note about what &amp;#039;max gr&amp;#039; doesn&amp;#039;t include.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CrCompheader}}&lt;br /&gt;
{{Creature Compare Lvl5}}&lt;br /&gt;
|}&lt;br /&gt;
== Key: ==&lt;br /&gt;
* &#039;&#039;&#039;Att&#039;&#039;&#039;: [[Primary_skill#Attack_skill|Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Def&#039;&#039;&#039;: [[Primary_skill#Defense_skill|Defense]]&lt;br /&gt;
* &#039;&#039;&#039;Dmg-&#039;&#039;&#039;: Minimum damage&lt;br /&gt;
* &#039;&#039;&#039;Dmg+&#039;&#039;&#039;: Maximum damage&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;: Health&lt;br /&gt;
* &#039;&#039;&#039;Spd&#039;&#039;&#039;: Speed&lt;br /&gt;
* &#039;&#039;&#039;Gr&#039;&#039;&#039;: Growth&lt;br /&gt;
* &#039;&#039;&#039;Max Gr&#039;&#039;&#039;: Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.&lt;br /&gt;
* &#039;&#039;&#039;AI Val&#039;&#039;&#039;: [[AI value]] per troop.&lt;br /&gt;
* &#039;&#039;&#039;{{g}} Cost&#039;&#039;&#039;: Cost per troop&lt;br /&gt;
* &#039;&#039;&#039;Max Gr {{g}} cost&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town&#039;s entire weekly growth of this creature.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr AI Value&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town&#039;s entirely weekly growth of this creature is.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr Total HP&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.&lt;br /&gt;
* &#039;&#039;&#039;HP per {{g}}&#039;&#039;&#039;: Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;AI Val per {{g}}&#039;&#039;&#039;: AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.&lt;br /&gt;
{{creature comparison &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Comparison_of_Level_4_Creatures&amp;diff=146266</id>
		<title>Comparison of Level 4 Creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Comparison_of_Level_4_Creatures&amp;diff=146266"/>
		<updated>2024-12-27T02:55:05Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: Adding a key + note about what &amp;#039;max gr&amp;#039; doesn&amp;#039;t include.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CrCompheader}}&lt;br /&gt;
{{Creature Compare Lvl4}}&lt;br /&gt;
|}&lt;br /&gt;
== Key: ==&lt;br /&gt;
* &#039;&#039;&#039;Att&#039;&#039;&#039;: [[Primary_skill#Attack_skill|Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Def&#039;&#039;&#039;: [[Primary_skill#Defense_skill|Defense]]&lt;br /&gt;
* &#039;&#039;&#039;Dmg-&#039;&#039;&#039;: Minimum damage&lt;br /&gt;
* &#039;&#039;&#039;Dmg+&#039;&#039;&#039;: Maximum damage&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;: Health&lt;br /&gt;
* &#039;&#039;&#039;Spd&#039;&#039;&#039;: Speed&lt;br /&gt;
* &#039;&#039;&#039;Gr&#039;&#039;&#039;: Growth&lt;br /&gt;
* &#039;&#039;&#039;Max Gr&#039;&#039;&#039;: Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.&lt;br /&gt;
* &#039;&#039;&#039;AI Val&#039;&#039;&#039;: [[AI value]] per troop.&lt;br /&gt;
* &#039;&#039;&#039;{{g}} Cost&#039;&#039;&#039;: Cost per troop&lt;br /&gt;
* &#039;&#039;&#039;Max Gr {{g}} cost&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town&#039;s entire weekly growth of this creature.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr AI Value&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town&#039;s entirely weekly growth of this creature is.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr Total HP&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.&lt;br /&gt;
* &#039;&#039;&#039;HP per {{g}}&#039;&#039;&#039;: Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;AI Val per {{g}}&#039;&#039;&#039;: AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.&lt;br /&gt;
{{creature comparison &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Comparison_of_Level_3_Creatures&amp;diff=146265</id>
		<title>Comparison of Level 3 Creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Comparison_of_Level_3_Creatures&amp;diff=146265"/>
		<updated>2024-12-27T02:54:50Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: Adding a key + note about what &amp;#039;max gr&amp;#039; doesn&amp;#039;t include.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{showwithhota| NOTE: Averages ignore {{Cn|Sea Dog}}s{{-wh}}.&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{CrCompheader}}&lt;br /&gt;
{{Creature Compare Lvl3}}&lt;br /&gt;
|}&lt;br /&gt;
== Key: ==&lt;br /&gt;
* &#039;&#039;&#039;Att&#039;&#039;&#039;: [[Primary_skill#Attack_skill|Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Def&#039;&#039;&#039;: [[Primary_skill#Defense_skill|Defense]]&lt;br /&gt;
* &#039;&#039;&#039;Dmg-&#039;&#039;&#039;: Minimum damage&lt;br /&gt;
* &#039;&#039;&#039;Dmg+&#039;&#039;&#039;: Maximum damage&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;: Health&lt;br /&gt;
* &#039;&#039;&#039;Spd&#039;&#039;&#039;: Speed&lt;br /&gt;
* &#039;&#039;&#039;Gr&#039;&#039;&#039;: Growth&lt;br /&gt;
* &#039;&#039;&#039;Max Gr&#039;&#039;&#039;: Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.&lt;br /&gt;
* &#039;&#039;&#039;AI Val&#039;&#039;&#039;: [[AI value]] per troop.&lt;br /&gt;
* &#039;&#039;&#039;{{g}} Cost&#039;&#039;&#039;: Cost per troop&lt;br /&gt;
* &#039;&#039;&#039;Max Gr {{g}} cost&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town&#039;s entire weekly growth of this creature.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr AI Value&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town&#039;s entirely weekly growth of this creature is.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr Total HP&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.&lt;br /&gt;
* &#039;&#039;&#039;HP per {{g}}&#039;&#039;&#039;: Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;AI Val per {{g}}&#039;&#039;&#039;: AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.&lt;br /&gt;
{{creature comparison &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Comparison_of_Level_2_Creatures&amp;diff=146264</id>
		<title>Comparison of Level 2 Creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Comparison_of_Level_2_Creatures&amp;diff=146264"/>
		<updated>2024-12-27T02:54:30Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: Adding a key + note about what &amp;#039;max gr&amp;#039; doesn&amp;#039;t include.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CrCompheader}}&lt;br /&gt;
{{Creature Compare Lvl2}}&lt;br /&gt;
|}&lt;br /&gt;
== Key: ==&lt;br /&gt;
* &#039;&#039;&#039;Att&#039;&#039;&#039;: [[Primary_skill#Attack_skill|Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Def&#039;&#039;&#039;: [[Primary_skill#Defense_skill|Defense]]&lt;br /&gt;
* &#039;&#039;&#039;Dmg-&#039;&#039;&#039;: Minimum damage&lt;br /&gt;
* &#039;&#039;&#039;Dmg+&#039;&#039;&#039;: Maximum damage&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;: Health&lt;br /&gt;
* &#039;&#039;&#039;Spd&#039;&#039;&#039;: Speed&lt;br /&gt;
* &#039;&#039;&#039;Gr&#039;&#039;&#039;: Growth&lt;br /&gt;
* &#039;&#039;&#039;Max Gr&#039;&#039;&#039;: Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.&lt;br /&gt;
* &#039;&#039;&#039;AI Val&#039;&#039;&#039;: [[AI value]] per troop.&lt;br /&gt;
* &#039;&#039;&#039;{{g}} Cost&#039;&#039;&#039;: Cost per troop&lt;br /&gt;
* &#039;&#039;&#039;Max Gr {{g}} cost&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town&#039;s entire weekly growth of this creature.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr AI Value&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town&#039;s entirely weekly growth of this creature is.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr Total HP&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.&lt;br /&gt;
* &#039;&#039;&#039;HP per {{g}}&#039;&#039;&#039;: Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;AI Val per {{g}}&#039;&#039;&#039;: AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.&lt;br /&gt;
{{creature comparison &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Comparison_of_Level_1_Creatures&amp;diff=146263</id>
		<title>Comparison of Level 1 Creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Comparison_of_Level_1_Creatures&amp;diff=146263"/>
		<updated>2024-12-27T02:53:07Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding a key so people can understand what these columns mean!  importantly also adding a note about what &amp;quot;max growth&amp;quot; does not include.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CrCompheader}}&lt;br /&gt;
&lt;br /&gt;
{{Creature Compare Lvl1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Key: ==&lt;br /&gt;
* &#039;&#039;&#039;Att&#039;&#039;&#039;: [[Primary_skill#Attack_skill|Attack]]&lt;br /&gt;
* &#039;&#039;&#039;Def&#039;&#039;&#039;: [[Primary_skill#Defense_skill|Defense]]&lt;br /&gt;
* &#039;&#039;&#039;Dmg-&#039;&#039;&#039;: Minimum damage&lt;br /&gt;
* &#039;&#039;&#039;Dmg+&#039;&#039;&#039;: Maximum damage&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;: Health&lt;br /&gt;
* &#039;&#039;&#039;Spd&#039;&#039;&#039;: Speed&lt;br /&gt;
* &#039;&#039;&#039;Gr&#039;&#039;&#039;: Growth&lt;br /&gt;
* &#039;&#039;&#039;Max Gr&#039;&#039;&#039;: Maximum growth.  The weekly growth of this creature in a town with a [[fortifications|castle]] and a [[horde building]] (if applicable).  Does not count artifacts such as the [[Statue of Legion]], [[Growth#Special_weeks_and_months|astrology]], creature dwellings on the adventure map, nor any other factors.&lt;br /&gt;
* &#039;&#039;&#039;AI Val&#039;&#039;&#039;: [[AI value]] per troop.&lt;br /&gt;
* &#039;&#039;&#039;{{g}} Cost&#039;&#039;&#039;: Cost per troop&lt;br /&gt;
* &#039;&#039;&#039;Max Gr {{g}} cost&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the cost per troop.  How much it costs to purchase an ordinary town&#039;s entire weekly growth of this creature.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr AI Value&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by the AI value per troop.  This approximately measures how powerful an ordinary town&#039;s entirely weekly growth of this creature is.&lt;br /&gt;
* &#039;&#039;&#039;Max Gr Total HP&#039;&#039;&#039;: &#039;Maximum growth&#039; (as above) multiplied by Health.  This is useful to know if you want to [[Pit_Fiend_and_Pit_Lord#Special_Ability:_Demon_Summoning|farm demons]], for example.&lt;br /&gt;
* &#039;&#039;&#039;HP per {{g}}&#039;&#039;&#039;: Health divided by Cost per troop.  This is useful if you want to use this creature defensively.  A higher value means you get more health for a given amount of gold spent.&lt;br /&gt;
* &#039;&#039;&#039;AI Val per {{g}}&#039;&#039;&#039;: AI value per troop divided by Cost per troop.  A higher value means you get a scarier army for a given amount of gold spent.&lt;br /&gt;
&lt;br /&gt;
{{creature comparison &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Comparisons]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Trivia&amp;diff=43052</id>
		<title>Trivia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Trivia&amp;diff=43052"/>
		<updated>2019-11-20T06:56:11Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: Undo revision 43050 by 172.26.0.5 (talk).  &amp;quot;Magi&amp;quot; is the correct plural of &amp;quot;Mage&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Did you know&#039;&#039;&#039; is a collection of small bits of information about {{homm3}}. &lt;br /&gt;
&lt;br /&gt;
== Verified statements ==&lt;br /&gt;
* Adventure map objects can be reactivated by pressing the space bar. This action doesn&#039;t cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}}).&lt;br /&gt;
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]. [[Bone Dragon]]s will turn to simple [[Skeleton]]s.&lt;br /&gt;
* All effects of creature abilities (e.g. [[dendroids]]&#039; [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s&#039; [[poison]], which can be [[cure]]d though.&lt;br /&gt;
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.&lt;br /&gt;
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. (Exceptions are [[Water Elemental|Water]] and [[Earth Elemental]]s.&lt;br /&gt;
* [[Anti-Magic]] can only be removed with expert level [[Dispel]] or with [[Dragon Fly]]&#039;s dispel ability (the ability was introduced in {{roe}} 1.4).&lt;br /&gt;
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.&lt;br /&gt;
* [[Arrow tower]]s cause more damage to heroes with [[Armorer]], although it should be the other way round. This also applies to [[Air Shield]].&lt;br /&gt;
* Artifacts affect also [[Clone]]d creatures.&lt;br /&gt;
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but spells like [[Berserk]] will have no effect.&lt;br /&gt;
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.&lt;br /&gt;
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].&lt;br /&gt;
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].&lt;br /&gt;
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].&lt;br /&gt;
* [[Dispel]] nor [[Cure]] cannot remove the effect of [[Disrupting Ray]].&lt;br /&gt;
* Even though [[Black Dragon]]s are immune to all creature abilities (e.g. [[stone gaze]]), they can still be [[bind]]ed by [[dendroid]]s.&lt;br /&gt;
* Even though [[Black Dragon]]s are immune to all spells, they still receive damage from [[Efreet Sultan]]s&#039; Fire Shield.&lt;br /&gt;
* Having at least one [[Rogue]] in hero&#039;s army has the same effect basic [[Visions]] has.&lt;br /&gt;
* [[Land Mine]]s do no affect creatures with magic immunity (e.g. [[Magic Elemental]]s) (&#039;&#039;Heroes v1.4 or Complete only&#039;&#039;)&lt;br /&gt;
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.&lt;br /&gt;
* [[Master Genie]]s can and will cast Cure on friendlies.&lt;br /&gt;
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].&lt;br /&gt;
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).&lt;br /&gt;
* The only spell that can affect [[Black Dragon]]s is expert [[Dispel]].&lt;br /&gt;
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).&lt;br /&gt;
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.&lt;br /&gt;
* [[Orb of Vulnerability]] breaks creatures&#039; natural immunities to magic, but not artifact-granted immunities.&lt;br /&gt;
* [[Tower]] [[moat]]&#039;s [[Land Mine]]s are treated similarly as the spell, and therefore they can be [[Dispel]]led, creatures with magic immunities are unaffected by them, and [[Orb of Tempestuous Fire]] increase their damage.&lt;br /&gt;
* [[Tree of Knowledge]] gives experience equal to the difference between a hero&#039;s next level and current level.&lt;br /&gt;
* [[Windmill]] never produces [[wood]] {{W}}.&lt;br /&gt;
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).&lt;br /&gt;
* It&#039;s possible for a hero to have no troops if you deposit them at a [[Seer&#039;s Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.&lt;br /&gt;
* Spells cast by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in an [[Anti-Magic Garrison]].&lt;br /&gt;
* Luck stacks with the [[Dread Knight]]&#039;s Death Blow.&lt;br /&gt;
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you&#039;re dragging it) as the other player exits the trade window.&lt;br /&gt;
* [[Resurrection]] spell can appear in the [[Mage Guild]] of [[Necropolis]] despite the fact that it cannot be used on any of the creatures it creates, hence the use of [[Animate Dead]].&lt;br /&gt;
&lt;br /&gt;
== Unverified claims ==&lt;br /&gt;
* [[Archangel]]s resurrect fewer creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?&lt;br /&gt;
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?&lt;br /&gt;
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon&#039;s Aging, War Unicorn&#039;s Blinding and Medusa Queen&#039;s Stone Gaze?&lt;br /&gt;
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?&lt;br /&gt;
* [[Orb of Vulnerability]] does not negate [[Spell Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?&lt;br /&gt;
&lt;br /&gt;
== False claims ==&lt;br /&gt;
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)&lt;br /&gt;
* Battles in [[mine]]s are always considered to take place in [[Subterranean]] terrain. (Version 4.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 28 March 2014 (CET))&lt;br /&gt;
* Elementals that are summoned in combat are not affected by Planeswalkers&#039; (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)&lt;br /&gt;
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:172.26.0.4&amp;diff=42882</id>
		<title>User talk:172.26.0.4</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:172.26.0.4&amp;diff=42882"/>
		<updated>2019-11-08T05:48:12Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: Created page with &amp;quot;Besides edit-warring the logistics talk page, this IP seems to be the cause of a lot of the spam the wiki is seeing at the moment. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Besides edit-warring the logistics talk page, this IP seems to be the cause of a lot of the spam the wiki is seeing at the moment. [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 05:47, 8 November 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Resurrection&amp;diff=42840</id>
		<title>Talk:Resurrection</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Resurrection&amp;diff=42840"/>
		<updated>2019-10-30T03:05:21Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discussion ==&lt;br /&gt;
Resurrection is one the most powerful spells in the game.  Using it together with Expert [[Earth Magic]] and [[Intelligence]], a hero can basically resurrect their entire army if successful with the [[Blind]] spell. Interestingly enough, the spell does not work on [[undead]] but can still appear in mage guilds of [[Necropolis]].&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Can anyone please confirm... if your units die during the battle, and you ressurect them, you get them back after the battle ends ONLY if you have mastery in earth magic? For some reason on some heroes, sometimes, I ressurect the units and at the end of the battle it still says I have losses. --[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 14:29, 27 October 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe it only requires Advanced Earth Magic.  Expert obviously also works, and Basic Earth Magic is definitely not good enough. [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 03:05, 30 October 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Resurrection&amp;diff=42839</id>
		<title>Talk:Resurrection</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Resurrection&amp;diff=42839"/>
		<updated>2019-10-30T03:04:58Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Discussion ==&lt;br /&gt;
Resurrection is one the most powerful spells in the game.  Using it together with Expert [[Earth Magic]] and [[Intelligence]], a hero can basically resurrect their entire army if successful with the [[Blind]] spell. Interestingly enough, the spell does not work on [[undead]] but can still appear in mage guilds of [[Necropolis]].&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Can anyone please confirm... if your units die during the battle, and you ressurect them, you get them back after the battle ends ONLY if you have mastery in earth magic? For some reason on some heroes, sometimes, I ressurect the units and at the end of the battle it still says I have losses. --[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 14:29, 27 October 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I believe it only requires Advanced Earth Magic.  Expert obviously also works, and Basic Earth Magic is definitely not good enough. [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 03:04, 30 October 2019 (UTC)&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Ibraesil&amp;diff=40488</id>
		<title>User talk:Ibraesil</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Ibraesil&amp;diff=40488"/>
		<updated>2018-08-07T01:10:42Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Capitalization ==&lt;br /&gt;
Hello. I have noticed that you have done a great job with the articles. Specially with the grammar. As I am not a native English speaker, some of the grammar rules are confusing to me. You recently have changed capitalization of secondary skills. For example, in [[Alamar]] you changed expert Scholar to &amp;lt;b&amp;gt;E&amp;lt;/b&amp;gt;xpert Scholar. While I do not doubt that it is correct, I am interested in why it so? Why not justa advanced or expert Scholar? And to be honest, I do not undestand why secondary skills&#039; first letter is capital. :) –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 06:29, 8 September 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Thank you.  I remember seeing it being capitalised elsewhere on the wiki (for example on the [[Scouting]] page, it says, &amp;quot;The following heroes all start with Basic Scouting:&amp;quot; and, &amp;quot;The following heroes all start with Advanced Scouting:&amp;quot;).  I don&#039;t have a physical copy of the manual, but according to [http://www.student.oulu.fi/~mioja/Hum/H3Manual.pdf this pdf] copy of the manual (pages 35-39), it lists the effects for &amp;quot;Basic&amp;quot;, &amp;quot;Advanced&amp;quot; and &amp;quot;Expert&amp;quot; versions of each skill, rather than &amp;quot;basic&amp;quot;, &amp;quot;advanced&amp;quot; and &amp;quot;expert&amp;quot;.  Also [http://i1-news.softpedia-static.com/images/news2/Heroes-of-Might-Magic-III-HD-Edition-Review-471496-19.jpg this screenshot] and [http://www.tldp.org/LDP/LG/issue60/misc/andreiana/homm_astral.jpg this screenshot] of gameplay use capitals.  I could well be wrong in thinking that it should be capitalised (none of those examples were in the middles of sentences), but I think it&#039;s safe to assume that they should be capitalised.   [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 08:11, 8 September 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::I do have that same PDF-manual, and that is reason enough for me to write them with capitals. :) –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 08:31, 8 September 2015 (CEST)&lt;br /&gt;
&lt;br /&gt;
::: From what I can tell, the game designers are attempting to follow the rules of English in the manuals, but they do make a few mistakes. For example, the word &#039;angels&#039; is capitalized at the beginning of sentences and also when it&#039;s part of a title. Everywhere else it&#039;s lowercase, with the exception being once in the tutorial manual when &#039;Archangels&#039; is randomly used in the middle of a sentence (however, in the very next paragraph, it&#039;s back to &#039;archangels&#039;). So if we are following the manual, we are also actually following the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Wikipedia:Naming_conventions_(capitalization) wikipedia capitalization conventions]&amp;lt;/span&amp;gt;. Like Ibraesil mentioned on the [[Talk:Crypt|Crypt talk]] page, the problem is deciding when something is considered a proper noun by the game designers. For this we can search the [[Word_list_from_the_manuals|word list]] and if it is unclear, we might need to check the [[:Category:Manuals|manuals]] to see the context and decide if it has been most consistently used as a proper noun or not. For each subject, we can put our decisions in the [[Capitalization Reference|capitalization reference]].&lt;br /&gt;
::: --[[user:imahero|imahero]] 22:38, 7 January 2017 (CET)&lt;br /&gt;
&lt;br /&gt;
:::: I&#039;ve gone ahead and manually counted how many creature names are capitalised more often than not, according to the word list you linked (and with the help of the [[List of creatures]] page).  I counted singular and plural forms as one, and I found that 15 words* (out of 141 total creatues.  18 if you count &amp;quot;master&amp;quot; twice for gremlin/genie, &amp;quot;warrior&amp;quot; twice for skeleton/lizard, and &amp;quot;cerebus/cerebi&amp;quot; which don&#039;t appear at all) in creature names are capitalised either less or the same as not, and many of those are words like &amp;quot;green&amp;quot;, &amp;quot;war&amp;quot;, &amp;quot;greater&amp;quot;, &amp;quot;battle&amp;quot;, &amp;quot;walking&amp;quot;, etc., which are likely to appear often outside of creature names, skewing the results.  To be fair, there are also some words like &amp;quot;Gold&amp;quot; which are probably being capitalised in other places, so the errors might not be in only one direction, but there are definitely more words skewing towards &amp;quot;capitalised less&amp;quot; than the other way around.  I do think what I&#039;ve done is a good indication that the manual probably tends to treat creature names as proper nouns.  Without looking at the context for every creature name, like you have (which I don&#039;t want to do :P ), I can&#039;t really get a better idea of what the manual does, but yeah.  6 words in creature names are capitalised as often as not and 9 are capitalised less than half the time out of 141 creature names (a Horde of which have more than one word in them).  I personally think creature names should count as proper nouns for the purposes of capitalisation on this wiki. [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 07:30, 12 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
::::: I think most of what we see are the creature names being used in titles. It makes them look weird when they&#039;re in the middle of a sentence lowercase. This is probably how it should be, but I&#039;m fine with whatever at this point.&lt;br /&gt;
::::: --[[user:imahero|imahero]] 07:37, 12 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: That&#039;s a possibility I hadn&#039;t considered.  It is also easier to have them capital, though, because that&#039;s how the wiki is at the moment, and it&#039;d take a lot of effort to change everything [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 07:42, 12 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
::::::: I couldn&#039;t help myself looking through the manual, and it does seem like creature names are lowercase, when they&#039;re not used in titles.  [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 07:59, 12 January 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
== Starting spells ==&lt;br /&gt;
Just to be sure, have we set all the starting spells for all the heroes? –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 06:56, 16 February 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve just finished going through the heroes in the Rampart Heroes Template, etc (for all the towns), and they have all been done, except [[Gem]].  Gem has been done, but [[Gem#Campaign New Beginning|Gem the Sorceress]] doesn&#039;t (because there is only one Hero template for that article).  I can&#039;t be sure about other heroes (Like, for instance, [[Ordwald]]), although I did just find Allison via Category:Campaign who has not been done, so I&#039;ll fix that article up after this. [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 08:41, 16 February 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
::Ok, good. Personally I am not too interested in these storyline characters like Gem the Sorceress, but I do not mind about them as long as they do not interfier with the &amp;quot;default settings&amp;quot;. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 06:47, 23 February 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span class=plainlinks&amp;gt;[http://heroes.thelazy.net/wiki/index.php?title=Market_of_Time&amp;amp;diff=prev&amp;amp;oldid=20483 Market of Time]&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
 however it was intended to let visiting heroes to unlearn secondary skills.&lt;br /&gt;
I&#039;m curious as to your what your source is for this information. Do you have a link to a source or is this something you were personally involved with? ―[[user:imahero|imahero]] 19:56, 6 August 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I have no real source.  I added that line to the article for consistency across articles - it says the same thing in the [[secondary skill]] article (4th paragraph, 2nd sentence).  Kapt. Ruoska added the information there, but I&#039;m not sure how best to contact them any more. [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 03:10, 7 August 2018 (CEST)&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Subterranean_Gate&amp;diff=30136</id>
		<title>Subterranean Gate</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Subterranean_Gate&amp;diff=30136"/>
		<updated>2018-01-23T10:07:15Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: not a thing in RoE.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: {{PAGENAME}}.gif|frame|Subterranean Gate as seen on the adventure map.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subterranean Gate&#039;&#039;&#039; is an [[Adventure Map]] location, that enables heroes to move between the surface and the underground [[layer]]s. At the beginning of the map the gates will be paired, and they will lead to the other layer&#039;s gate nearest to the corresponding point. If two gates are at equal distance from the corresponding point, the northmost gate will be paired, and if they are at the same &amp;quot;latitude&amp;quot;, the westmost gate will be paired. If one of the layers has more gates than the other, the extra (unpaired) gates will be blocked (with a pile of rubble).&lt;br /&gt;
&lt;br /&gt;
Unlike most other structures, Subterranean Gates cannot be located on [[Water]].&lt;br /&gt;
&lt;br /&gt;
In {{ab}} or {{sod}}, press the space bar to move between the surface and the underground without spending any movement points. This also works with other adventure map objects with repeatable actions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Capitalization_reference&amp;diff=30076</id>
		<title>Capitalization reference</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Capitalization_reference&amp;diff=30076"/>
		<updated>2018-01-16T10:26:15Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: fixing war machines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The beginning of sentences and titles should always be capitalized. Otherwise we have decided to follow the [[:Category:Manuals|manual]] as written by the game designers.&lt;br /&gt;
&lt;br /&gt;
The [[Word_list_from_the_manuals|word list]] may be of some help, however most words are used only as titles and so will be listed only as capitalized. We want to know if it should be capitalized in the middle of sentences. If you are unsure, it would be better to err on the side of lowercase. Having capital letters everywhere is unprofessional.&lt;br /&gt;
&lt;br /&gt;
A proper noun is a name used for an individual person, place, or organization.&lt;br /&gt;
&lt;br /&gt;
== Proper Nouns / Capitalized ==&lt;br /&gt;
&lt;br /&gt;
* Classes (Alchemist, Battle Mage)&lt;br /&gt;
&lt;br /&gt;
* Companies (New World Computing, The 3DO Company, Ubisoft)&lt;br /&gt;
&lt;br /&gt;
* Heroes (Caitlin, Solmyr, Dessa)&lt;br /&gt;
&lt;br /&gt;
* Places (Erathia, Bracada, Krewlod)&lt;br /&gt;
&lt;br /&gt;
* Primary skills (Attack, Defense, Knowledge, Power)&lt;br /&gt;
&lt;br /&gt;
== Nouns / Lowercase ==&lt;br /&gt;
&lt;br /&gt;
* Buildings (village hall, town hall, city hall, capitol, fort, citadel, castle, tavern)&lt;br /&gt;
&lt;br /&gt;
* Creatures (angel, archangel)&lt;br /&gt;
&lt;br /&gt;
* Individual terms: hero, experience points, spell points, movement points&lt;br /&gt;
&lt;br /&gt;
* Spells (haste, magic arrow, chain lightning)&lt;br /&gt;
&lt;br /&gt;
* War Machines (catapult, ballista, first aid tent, ammo cart)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor Resources]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Capitalization_reference&amp;diff=30075</id>
		<title>Capitalization reference</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Capitalization_reference&amp;diff=30075"/>
		<updated>2018-01-16T10:25:38Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: These terms are all consistently capitalised in the manual.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The beginning of sentences and titles should always be capitalized. Otherwise we have decided to follow the [[:Category:Manuals|manual]] as written by the game designers.&lt;br /&gt;
&lt;br /&gt;
The [[Word_list_from_the_manuals|word list]] may be of some help, however most words are used only as titles and so will be listed only as capitalized. We want to know if it should be capitalized in the middle of sentences. If you are unsure, it would be better to err on the side of lowercase. Having capital letters everywhere is unprofessional.&lt;br /&gt;
&lt;br /&gt;
A proper noun is a name used for an individual person, place, or organization.&lt;br /&gt;
&lt;br /&gt;
== Proper Nouns / Capitalized ==&lt;br /&gt;
&lt;br /&gt;
* Classes (Alchemist, Battle Mage)&lt;br /&gt;
&lt;br /&gt;
* Companies (New World Computing, The 3DO Company, Ubisoft)&lt;br /&gt;
&lt;br /&gt;
* Heroes (Caitlin, Solmyr, Dessa)&lt;br /&gt;
&lt;br /&gt;
* Places (Erathia, Bracada, Krewlod)&lt;br /&gt;
&lt;br /&gt;
* Primary skills (Attack, Defense, Knowledge, Power)&lt;br /&gt;
&lt;br /&gt;
== Nouns / Lowercase ==&lt;br /&gt;
&lt;br /&gt;
* Buildings (village hall, town hall, city hall, capitol, fort, citadel, castle, tavern)&lt;br /&gt;
&lt;br /&gt;
* Creatures (angel, archangel)&lt;br /&gt;
&lt;br /&gt;
* Individual terms: hero, experience points, spell points, movement points&lt;br /&gt;
&lt;br /&gt;
* Spells (haste, magic arrow, chain lightning)&lt;br /&gt;
&lt;br /&gt;
* War Machines (Catapult, Ballista, First Aid Tent, Ammo Cart)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor Resources]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Meteor_Shower&amp;diff=30021</id>
		<title>Meteor Shower</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Meteor_Shower&amp;diff=30021"/>
		<updated>2018-01-15T05:15:42Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Troops in target hex and adjacent hexes take (25 + (power x 25)) damage.&lt;br /&gt;
 | a_effect    = Troops in target hex and adjacent hexes take (50 + (power x 25)) damage.&lt;br /&gt;
 | e_effect    = Troops in target hex and adjacent hexes take (100 + (power x 25)) damage.&lt;br /&gt;
}} It does damage to all creatures in target hex and all adjacent hexes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures [[Spell immunity|immune]] to Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Air Elemental}}s&lt;br /&gt;
* {{Cn|Storm Elemental}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures [[vulnerability|vulnerable]] to Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental}}s&lt;br /&gt;
* {{Cn|Magma Elemental}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aislinn|Necromancer}}&lt;br /&gt;
* {{Hn|Deemer|Warlock}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aislinn|Necromancer}}&lt;br /&gt;
* {{Hn|Deemer|Warlock}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Protection_from_Air&amp;diff=30020</id>
		<title>Protection from Air</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Protection_from_Air&amp;diff=30020"/>
		<updated>2018-01-15T05:11:39Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding nagash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 7&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Damage from air magic spells is reduced by 30% for target, allied troop.&lt;br /&gt;
 | a_effect    = Damage from air magic spells is reduced by 50% for target, allied troop.&lt;br /&gt;
 | e_effect    = Damage from air magic spells is reduced by 50% for all allied troops.&lt;br /&gt;
}} It reduces damage target allied creture takes from spells in the [[school of air magic]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Protection from Air as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aeris|Druid}}&lt;br /&gt;
* {{Hn|Axsis|Heretic}}&lt;br /&gt;
* {{Hn|Nagash|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Storm Elemental}}s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=30019</id>
		<title>Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=30019"/>
		<updated>2018-01-15T05:10:45Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.&lt;br /&gt;
 | a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.&lt;br /&gt;
 | e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.&lt;br /&gt;
}} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]&#039; [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].&lt;br /&gt;
&lt;br /&gt;
{{An|Pendant of Life}} makes its wearer&#039;s army immune to the death ripple spell. {{Hn|Septienna|Necromancer}} starts with and specializes in the death ripple spell.&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pedant of Life. &lt;br /&gt;
&lt;br /&gt;
;Using Death Ripple&lt;br /&gt;
Death Ripple deals damage to all enemy stacks on the battlefield. As a result, it becomes stronger the more enemy stacks are present. In order to maximize the effectiveness of Death Ripple, it is therefore advised to use it when attacking a neutral army stack that has a significant army advantage. When doing this, the AI will split the units in that group to 7 stacks and therefore multiplying Death Ripple&#039;s damage by 7. This works best on low-leveled units, as they are easily killed by the damage from Death Ripple. Higher level units will survive because of their higher health. &lt;br /&gt;
&lt;br /&gt;
Wights and Walking Dead are useful for this strategy for several reasons. They are both undead and easy to acquire early on in the game, walking dead can take high amounts of damage before dying and wights can regenerate health. Aside from clearing enemy stacks, another use of Death Ripple is to remove Blind from your own units by dealing damage to them. It can also be used to kill enemy scouts (as they often have 7 weak creature stacks). &lt;br /&gt;
&lt;br /&gt;
;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s&lt;br /&gt;
Because 100 Pixies has a much higher [[army strength]] than 4 wights, the pixies will split up into 7 stacks with 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septienna&#039;s turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them off alone because of their ability to regenerate health every turn. &lt;br /&gt;
&lt;br /&gt;
After the battle, Septienna can use a nearby [[Magic Well]] if present, and repeat this strategy with the Skeletons she has risen. &lt;br /&gt;
&lt;br /&gt;
;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]]&lt;br /&gt;
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding. &lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Animate_Dead&amp;diff=30018</id>
		<title>Animate Dead</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Animate_Dead&amp;diff=30018"/>
		<updated>2018-01-15T05:09:40Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|0|0|0|0|0|44|0|0|0|0|&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 15&lt;br /&gt;
 | duration    = permanent&lt;br /&gt;
 | b_effect    = Reanimates (30 + (power &amp;amp;times; 50)) health points worth of killed undead creatures in target, allied troop.&lt;br /&gt;
 | a_effect    = Reanimates (60 + (power &amp;amp;times; 50)) health points worth of killed undead creatures in target, allied troop.&lt;br /&gt;
 | e_effect    = Reanimates (160 + (power &amp;amp;times; 50)) health points worth of killed undead creatures in target, allied troop.&lt;br /&gt;
}} It permanently reanimates killed [[undead]], allied units similar to [[Resurrection]] spell. However, unlike Resurrection, the effect is always permanent regardless of whether the hero has [[Earth Magic]] or on what level it is. {{Hn|Thant|Necromancer}} starts with and specializes in the Animate Dead spell.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
The spell can appear only in Necropolis mage guild or on the adventure map (scholars or magic shrines). Basically Animate Dead is a better version of Resurrection, because its casting cost is cheaper and as a level three spell it is easier to acquire. It &amp;quot;resurrects&amp;quot; undead creatures as efficiently as Resurrection resurrects alive creatures.&lt;br /&gt;
Naturally, the downside is that Animate Dead is only usable to undead creatures.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Curse&amp;diff=30017</id>
		<title>Curse</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Curse&amp;diff=30017"/>
		<updated>2018-01-15T05:08:14Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding Vidomina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|25|20|31|54|30|0|0|0&lt;br /&gt;
 | school      = fire magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]&lt;br /&gt;
 | b_effect    = The targeted enemy unit delivers minimum damage when attacking.&lt;br /&gt;
 | a_effect    = The targeted enemy unit delivers (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.&lt;br /&gt;
 | e_effect    = All enemy units deliver (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.&lt;br /&gt;
 | no_appear   = {{Town|Castle}}&amp;lt;br&amp;gt;{{Town|Rampart}}&lt;br /&gt;
}} It is a [[counter]]part for the spell [[Bless]].  The game manual incorrectly states that curse makes a unit deal &amp;quot;80% of minimum damage - 1&amp;quot; (to a minimum of 1 damage).  It actually makes the troop deal &amp;quot;minimum damage - 1&amp;quot; (to a minimum of 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Curse as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aine|Wizard}}&lt;br /&gt;
* {{Hn|Elleshar|Druid}}&lt;br /&gt;
* {{Hn|Ingham|Cleric}}&lt;br /&gt;
* {{Hn|Vidomina|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Efreet}}i/{{Cn|Efreet Sultan}}s&lt;br /&gt;
*{{Cn|Fire Elemental}}s/{{Cn|Energy Elemental}}s&lt;br /&gt;
*{{Cn|Firebird}}s/{{Cn|Phoenix}}es&lt;br /&gt;
*All [[Undead]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts rendering your units immune to Curse&#039;&#039;&#039;&lt;br /&gt;
*{{An|Pendant of Holiness}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Curse(after attack)&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Black Knight}}s/{{Cn|Dread Knight}}s&lt;br /&gt;
*{{Cn|Mummy}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Magic_Arrow&amp;diff=30016</id>
		<title>Magic Arrow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Magic_Arrow&amp;diff=30016"/>
		<updated>2018-01-15T05:05:30Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding Charna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89&lt;br /&gt;
 | custom_text = , and alongside with the [[visions]], are the only spells that belong to all [[School of magic|schools of magic]]&lt;br /&gt;
 | school      = all schools&lt;br /&gt;
 | exception   = all schools&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Target, enemy troop receives (10 + (power x 10)) damage.&lt;br /&gt;
 | a_effect    = Target, enemy troop receives (20 + (power x 10)) damage. &lt;br /&gt;
 | e_effect    = Target, enemy troop receives (30 + (power x 10)) damage. &lt;br /&gt;
 | appeareverywhere =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In [[spell book ]], the magic arrow will belong to the school with the highest secondary magic skill (e.g. [[earth magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures Immune to Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Efreet}}i/{{Cn|Efreet Sultan}}s&lt;br /&gt;
*{{Cn|Fire Elemental}}s/{{Cn|Energy Elemental}}s&lt;br /&gt;
*{{Cn|Magic Elemental}}s&lt;br /&gt;
*{{Cn|Firebird}}s/{{Cn|Phoenix}}es&lt;br /&gt;
*{{Cn|Green Dragon}}s/{{Cn|Gold Dragon}}s&lt;br /&gt;
*{{Cn|Red Dragon}}s/{{Cn|Black Dragon}}s&lt;br /&gt;
*{{Cn|Azure Dragon}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Charna|Death Knight}}&lt;br /&gt;
* {{Hn|Ciele|Elementalist}}&lt;br /&gt;
* {{Hn|Iona|Alchemist}}&lt;br /&gt;
* {{Hn|Isra|Death Knight}}&lt;br /&gt;
* {{Hn|Malcom|Druid}}&lt;br /&gt;
* {{Hn|Rissa|Alchemist}}&lt;br /&gt;
* {{Hn|Tamika|Death Knight}}&lt;br /&gt;
* {{Hn|Thane|Alchemist}}&lt;br /&gt;
* {{Hn|Torosar|Alchemist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specializes in Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ciele|Elementalist}}&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
&lt;br /&gt;
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Haste&amp;diff=30015</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Haste&amp;diff=30015"/>
		<updated>2018-01-15T05:04:41Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding Clavius&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|32|54|39|31|31|32|52|31|53|53|&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Target, allied troop&#039;s speed is increased by three hexes/turn.&lt;br /&gt;
 | a_effect    = Target, allied troop&#039;s speed is increased by five hexes/turn.&lt;br /&gt;
 | e_effect    = All allied troops&#039; speed is increased by five hexes/turn.&lt;br /&gt;
 | appeareverywhere =&lt;br /&gt;
}} It increases [[movement|speed]] of target allied creature stack, or in expert level, all allied creature stacks.  Additionally, &#039;&#039;&#039;haste&#039;&#039;&#039; is a [[counter]] to the spell [[slow]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that start with Haste:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Brissa|Elementalist}}&lt;br /&gt;
* {{Hn|Calid|Heretic}}&lt;br /&gt;
* {{Hn|Clavius|Death Knight}}&lt;br /&gt;
* {{Hn|Cyra|Wizard}}&lt;br /&gt;
* {{Hn|Dracon|Wizard}}&lt;br /&gt;
* {{Hn|Fafner|Alchemist}}&lt;br /&gt;
* {{Hn|Josephine|Alchemist}}&lt;br /&gt;
* {{Hn|Straker|Death Knight}}&lt;br /&gt;
* {{Hn|Terek|Battle Mage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with a specialty in Haste:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Brissa|Elementalist}}&lt;br /&gt;
* {{Hn|Cyra|Wizard}}&lt;br /&gt;
* {{Hn|Terek|Battle Mage}}&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Magic_Arrow&amp;diff=30014</id>
		<title>Magic Arrow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Magic_Arrow&amp;diff=30014"/>
		<updated>2018-01-15T05:03:47Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding isra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89&lt;br /&gt;
 | custom_text = , and alongside with the [[visions]], are the only spells that belong to all [[School of magic|schools of magic]]&lt;br /&gt;
 | school      = all schools&lt;br /&gt;
 | exception   = all schools&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Target, enemy troop receives (10 + (power x 10)) damage.&lt;br /&gt;
 | a_effect    = Target, enemy troop receives (20 + (power x 10)) damage. &lt;br /&gt;
 | e_effect    = Target, enemy troop receives (30 + (power x 10)) damage. &lt;br /&gt;
 | appeareverywhere =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In [[spell book ]], the magic arrow will belong to the school with the highest secondary magic skill (e.g. [[earth magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures Immune to Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Efreet}}i/{{Cn|Efreet Sultan}}s&lt;br /&gt;
*{{Cn|Fire Elemental}}s/{{Cn|Energy Elemental}}s&lt;br /&gt;
*{{Cn|Magic Elemental}}s&lt;br /&gt;
*{{Cn|Firebird}}s/{{Cn|Phoenix}}es&lt;br /&gt;
*{{Cn|Green Dragon}}s/{{Cn|Gold Dragon}}s&lt;br /&gt;
*{{Cn|Red Dragon}}s/{{Cn|Black Dragon}}s&lt;br /&gt;
*{{Cn|Azure Dragon}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ciele|Elementalist}}&lt;br /&gt;
* {{Hn|Iona|Alchemist}}&lt;br /&gt;
* {{Hn|Isra|Death Knight}}&lt;br /&gt;
* {{Hn|Malcom|Druid}}&lt;br /&gt;
* {{Hn|Rissa|Alchemist}}&lt;br /&gt;
* {{Hn|Tamika|Death Knight}}&lt;br /&gt;
* {{Hn|Thane|Alchemist}}&lt;br /&gt;
* {{Hn|Torosar|Alchemist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specializes in Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ciele|Elementalist}}&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
&lt;br /&gt;
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Slow&amp;diff=30013</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Slow&amp;diff=30013"/>
		<updated>2018-01-15T05:02:51Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|32|54|63|53|53|32|30|31|31|53&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, enemy troop&#039;s speed is reduced to 25% of normal.&lt;br /&gt;
 | a_effect    = Target, enemy troop&#039;s speed is reduced to 50% of normal.&lt;br /&gt;
 | e_effect    = All enemy troops&#039; speed ratings are reduced to 50% of normal.&lt;br /&gt;
}} It reduces the speed of target enemy stack. The new speed is rounded down. Additionally, slow [[counter]]s the [[haste]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that start with this spell&#039;&#039;&#039;&lt;br /&gt;
* {{H|Geon|Warlock}}&lt;br /&gt;
* {{H|Grindan|Elementalist}}&lt;br /&gt;
* {{H|Gundula|Battle Mage}}&lt;br /&gt;
* {{H|Moandor|Death Knight}}&lt;br /&gt;
* {{H|Sandro|Necromancer}}&lt;br /&gt;
* {{H|Voy|Witch}}&lt;br /&gt;
&lt;br /&gt;
== User comments &amp;amp; debate ==&lt;br /&gt;
Slow is one of the best spells in the game, even though it is only level 1.  Especially useful early in the game it can allow one&#039;s units to have first option at attacking.  Ranged attackers such as [[Marksman|Marksmen]] and [[Grand Elf|Grand Elves]] can easily clear out slow, yet powerful guardians like [[Dendroid]]s or [[Golems]] with this spell in effect.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Magic_Arrow&amp;diff=30012</id>
		<title>Magic Arrow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Magic_Arrow&amp;diff=30012"/>
		<updated>2018-01-15T05:01:56Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding tamika&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89&lt;br /&gt;
 | custom_text = , and alongside with the [[visions]], are the only spells that belong to all [[School of magic|schools of magic]]&lt;br /&gt;
 | school      = all schools&lt;br /&gt;
 | exception   = all schools&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Target, enemy troop receives (10 + (power x 10)) damage.&lt;br /&gt;
 | a_effect    = Target, enemy troop receives (20 + (power x 10)) damage. &lt;br /&gt;
 | e_effect    = Target, enemy troop receives (30 + (power x 10)) damage. &lt;br /&gt;
 | appeareverywhere =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In [[spell book ]], the magic arrow will belong to the school with the highest secondary magic skill (e.g. [[earth magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures Immune to Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Efreet}}i/{{Cn|Efreet Sultan}}s&lt;br /&gt;
*{{Cn|Fire Elemental}}s/{{Cn|Energy Elemental}}s&lt;br /&gt;
*{{Cn|Magic Elemental}}s&lt;br /&gt;
*{{Cn|Firebird}}s/{{Cn|Phoenix}}es&lt;br /&gt;
*{{Cn|Green Dragon}}s/{{Cn|Gold Dragon}}s&lt;br /&gt;
*{{Cn|Red Dragon}}s/{{Cn|Black Dragon}}s&lt;br /&gt;
*{{Cn|Azure Dragon}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ciele|Elementalist}}&lt;br /&gt;
* {{Hn|Iona|Alchemist}}&lt;br /&gt;
* {{Hn|Malcom|Druid}}&lt;br /&gt;
* {{Hn|Rissa|Alchemist}}&lt;br /&gt;
* {{Hn|Tamika|Death Knight}}&lt;br /&gt;
* {{Hn|Thane|Alchemist}}&lt;br /&gt;
* {{Hn|Torosar|Alchemist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specializes in Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ciele|Elementalist}}&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
&lt;br /&gt;
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=30011</id>
		<title>Stone Skin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=30011"/>
		<updated>2018-01-15T05:00:33Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding Vokial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|32|32|63|53|31|54|30|53|31|31&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, allied troop&#039;s defense rating is increased by 3.&lt;br /&gt;
 | a_effect    = Target, allied troop&#039;s defense rating is increased by 6.&lt;br /&gt;
 | e_effect    = All allied troops&#039; defense ratings are increased by 6.&lt;br /&gt;
}} It increases target, allied troop&#039;s [[primary skill#Defense skill|defense]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Stone Skin as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Halon|Wizard}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Rion|Cleric}}&lt;br /&gt;
* {{Hn|Vokial|Death Knight}}&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
* {{Hn|Zydar|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
== User comments &amp;amp; debate ==&lt;br /&gt;
Stone skin is often compared to [[shield]], which has similar effects. They both reduce the amount of [[damage]] creature stacks receives. The main difference between these two spells are, that stone skin also works against ranged creatures while shield only reduces hand-to-hand damage. A rule of thumb whether to use shield or stone skin in hand-to-hand combat is, that if enemy&#039;s attack skill is greater than your defense skill, use stone skin. Of course, with both spells active, your troops will receive considerably less damage.&lt;br /&gt;
If your unit has 20 more armor than the enemy units attack then stone skin is better otherwise shield is always better.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bloodlust&amp;diff=30010</id>
		<title>Bloodlust</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bloodlust&amp;diff=30010"/>
		<updated>2018-01-15T04:56:29Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|0|0|53|32|30|53|31|31&lt;br /&gt;
 | school      = fire magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks.&lt;br /&gt;
 | a_effect    = Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks.&lt;br /&gt;
 | e_effect    = All allied troops receive a +6 attack rating bonus for hand-to-hand attacks.&lt;br /&gt;
 | no_appear   = {{Town|Castle}}&amp;lt;br&amp;gt;{{Town|Rampart}}&amp;lt;br&amp;gt;{{Town|Tower}}&lt;br /&gt;
 | &lt;br /&gt;
}} It increases the [[Primary skill#Attack_skill|attack skill]] of target allied creature for [[Melee|melee attacks]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Efreet}}i/{{Cn|Efreet Sultan}}s&lt;br /&gt;
* {{Cn|Fire Elemental}}s/{{Cn|Energy Elemental}}s&lt;br /&gt;
* {{Cn|Firebird}}s/{{Cn|Phoenix}}es&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Bloodlust:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ash|Heretic}}&lt;br /&gt;
* {{Hn|Inteus|Elementalist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Bloodlust:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ash|Heretic}}&lt;br /&gt;
* {{Hn|Inteus|Elementalist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Bloodlust:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Ogre Mage}}s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Protection_from_Air&amp;diff=30008</id>
		<title>Protection from Air</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Protection_from_Air&amp;diff=30008"/>
		<updated>2018-01-15T04:53:10Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 7&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Damage from air magic spells is reduced by 30% for target, allied troop.&lt;br /&gt;
 | a_effect    = Damage from air magic spells is reduced by 50% for target, allied troop.&lt;br /&gt;
 | e_effect    = Damage from air magic spells is reduced by 50% for all allied troops.&lt;br /&gt;
}} It reduces damage target allied creture takes from spells in the [[school of air magic]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Protection from Air as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aeris|Druid}}&lt;br /&gt;
* {{Hn|Axsis|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Storm Elemental}}s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=View_Earth&amp;diff=30007</id>
		<title>View Earth</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=View_Earth&amp;diff=30007"/>
		<updated>2018-01-15T04:52:29Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 2&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Displays the location of all loose resources on the view world screen.&lt;br /&gt;
 | a_effect    = Displays the location of all mines and loose resources on the view world screen.&lt;br /&gt;
 | e_effect    = Displays the entire terrain, all mines and loose resources on the view world screen.&lt;br /&gt;
}} It shows the spots of interest on the [[View World|view world]] screen.  View Earth is a charting [[Spell#Adventure spells|adventure spell]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that start with View Earth:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ayden|Heretic}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Inferno_(spell)&amp;diff=30006</id>
		<title>Inferno (spell)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Inferno_(spell)&amp;diff=30006"/>
		<updated>2018-01-15T04:51:04Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the spell. For the town, see [[Inferno]].}}&lt;br /&gt;
{{Fire spells}}{{Spell|10|10|16|10|20|10|10|0|0|20|&lt;br /&gt;
 | name        = Inferno&lt;br /&gt;
 | image       = Inferno.png&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4&lt;br /&gt;
 | cost        = 16&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Strikes target hex, and all hexes within two hexes for (20 + (power x 10)) damage.&lt;br /&gt;
 | a_effect    = Strikes target hex, and all hexes within two hexes for (40 + (power x 10)) damage.&lt;br /&gt;
 | e_effect    = Strikes target hex, and all hexes within two hexes for (80 + (power x 10)) damage.&lt;br /&gt;
}} It creates massive flames, that covers the target hex and two hexes around it causing damage to all creatures witihn range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Efreet}}i/{{Cn|Efreet Sultan}}s&lt;br /&gt;
* {{Cn|Fire Elemental}}s/{{Cn|Energy Elemental}}s&lt;br /&gt;
* {{Cn|Firebird}}s/{{Cn|Phoenix}}es&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units extra vulnerable to its effects:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental}}s/{{Cn|Ice Elemental}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Inferno:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Xyron|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with an Inferno specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Xyron|Heretic}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fireball&amp;diff=30005</id>
		<title>Fireball</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fireball&amp;diff=30005"/>
		<updated>2018-01-15T04:48:20Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|24|24|32|24|90|35|44|35|9|35|&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 3&lt;br /&gt;
 | cost        = 15&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Troops within target hex and adjacent hexes take (15 + (power x 10)) damage.&lt;br /&gt;
 | a_effect    = Troops within target hex and adjacent hexes take (30 + (power x 10)) damage.&lt;br /&gt;
 | e_effect    = Troops within target hex and adjacent hexes take (60 + (power x 10)) damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stacks in target hex and it&#039;s surrounding hexes take damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Efreet}}i/{{Cn|Efreet Sultan}}s&lt;br /&gt;
* {{Cn|Fire Elemental}}s/{{Cn|Energy Elemental}}s&lt;br /&gt;
* {{Cn|Firebird}}s/{{Cn|Phoenix}}es&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units extra vulnerable to its effects:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental}}s/{{Cn|Ice Elemental}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Fireball:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Magog}}s (sort of: It doesn&#039;t count as a fire spell and therefore bypasses immunities/vulnerability)&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Fireball:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Xarfax|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Fireball:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Xarfax|Heretic}}&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
Most useful for destroying [[Clone]]s and damaging something else at the same time. Can also destroy your own clones.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Inferno (spell)]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=30004</id>
		<title>Stone Skin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=30004"/>
		<updated>2018-01-15T04:44:53Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding Zydar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|32|32|63|53|31|54|30|53|31|31&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, allied troop&#039;s defense rating is increased by 3.&lt;br /&gt;
 | a_effect    = Target, allied troop&#039;s defense rating is increased by 6.&lt;br /&gt;
 | e_effect    = All allied troops&#039; defense ratings are increased by 6.&lt;br /&gt;
}} It increases target, allied troop&#039;s [[primary skill#Defense skill|defense]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Stone Skin as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Halon|Wizard}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Rion|Cleric}}&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
* {{Hn|Zydar|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
== User comments &amp;amp; debate ==&lt;br /&gt;
Stone skin is often compared to [[shield]], which has similar effects. They both reduce the amount of [[damage]] creature stacks receives. The main difference between these two spells are, that stone skin also works against ranged creatures while shield only reduces hand-to-hand damage. A rule of thumb whether to use shield or stone skin in hand-to-hand combat is, that if enemy&#039;s attack skill is greater than your defense skill, use stone skin. Of course, with both spells active, your troops will receive considerably less damage.&lt;br /&gt;
If your unit has 20 more armor than the enemy units attack then stone skin is better otherwise shield is always better.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wisdom&amp;diff=29999</id>
		<title>Wisdom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wisdom&amp;diff=29999"/>
		<updated>2018-01-15T03:17:19Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding use of Hn and Sn templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to learn third level spells.&lt;br /&gt;
 | A_effect = allows your hero to learn fourth level spells.&lt;br /&gt;
 | E_effect = allows your hero to learn fifth level spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; is a [[secondary skill]], that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells. Basic Wisdom enables hero to learn 3rd level spells, Advanced Wisdom enables to learn 4th level spells and Expert Wisdom enables to learn 5th level spells.&lt;br /&gt;
&lt;br /&gt;
As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, only to learn them. Proof of this is that for example [[Solmyr]] can cast [[Chain Lighting]] which is a 4th level spell without having Advanced Wisdom. Also [[spell scroll]]s and Tomes of [[Tome of Air|Air]], [[Tome of Earth|Earth]], [[Tome of Fire|Fire]] and [[Tome of Water|Water]] enables hero to cast any level of spell regardless of their level of Wisdom skill. By default the following heroes have a higher level spell than their level of Wisdom allows them to learn:&lt;br /&gt;
* {{Hn|Aislinn|Necromancer}} - {{Sn|Meteor Shower}}&lt;br /&gt;
* {{Hn|Alamar|Druid}} - {{Sn|Resurrection}}&lt;br /&gt;
* {{Hn|Coronius|Druid}} - {{Sn|Slayer}}&lt;br /&gt;
* {{Hn|Deemer|Warlock}} - {{Sn|Meteor Shower}}&lt;br /&gt;
* {{Hn|Loynis|Cleric}} - {{Sn|Prayer}}&lt;br /&gt;
* {{Hn|Solmyr|Wizard}} - {{Sn|Chain Lightning}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Wisdom as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All magic heroes start with Basic Wisdom except Necromancers and the following exceptions:&lt;br /&gt;
* {{Hn|Adelaide|Cleric}} (Advanced)&lt;br /&gt;
* {{Hn|Aislinn|Necromancer}} (Basic)&lt;br /&gt;
* {{Hn|Astral|Wizard}} (Advanced)&lt;br /&gt;
* {{Hn|Dracon|Wizard}} (Advanced)&lt;br /&gt;
* {{Hn|Jeddite|Warlock}} (Advanced)&lt;br /&gt;
* {{Hn|Mirlanda|Witch}} (Advanced)&lt;br /&gt;
* {{Hn|Rashka|Demoniac}} (Basic)&lt;br /&gt;
* {{Hn|Uland|Druid}} (Advanced)&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly and straightforward. In other words, the game never progress far enough for spells above level 3 to be required. Another exception would be, that [[Orb of Inhibition]] or [[Recanter&#039;s Cloak]] is found early in the game. However, at large and extra large maps, Wisdom is vital for all heroes.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Curse&amp;diff=29998</id>
		<title>Curse</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Curse&amp;diff=29998"/>
		<updated>2018-01-15T03:10:01Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding Aine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|25|20|31|54|30|0|0|0&lt;br /&gt;
 | school      = fire magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]&lt;br /&gt;
 | b_effect    = The targeted enemy unit delivers minimum damage when attacking.&lt;br /&gt;
 | a_effect    = The targeted enemy unit delivers (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.&lt;br /&gt;
 | e_effect    = All enemy units deliver (minimum damage * 0.8 - 1) when attacking. Base damage for each creature cannot be reduced to below 1.&lt;br /&gt;
 | no_appear   = {{Town|Castle}}&amp;lt;br&amp;gt;{{Town|Rampart}}&lt;br /&gt;
}} It is a [[counter]]part for the spell [[Bless]].  The game manual incorrectly states that curse makes a unit deal &amp;quot;80% of minimum damage - 1&amp;quot; (to a minimum of 1 damage).  It actually makes the troop deal &amp;quot;minimum damage - 1&amp;quot; (to a minimum of 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Curse as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aine|Wizard}}&lt;br /&gt;
* {{Hn|Ingham|Cleric}}&lt;br /&gt;
* {{Hn|Elleshar|Druid}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Efreet}}i/{{Cn|Efreet Sultan}}s&lt;br /&gt;
*{{Cn|Fire Elemental}}s/{{Cn|Energy Elemental}}s&lt;br /&gt;
*{{Cn|Firebird}}s/{{Cn|Phoenix}}es&lt;br /&gt;
*All [[Undead]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts rendering your units immune to Curse&#039;&#039;&#039;&lt;br /&gt;
*{{An|Pendant of Holiness}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Curse(after attack)&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Black Knight}}s/{{Cn|Dread Knight}}s&lt;br /&gt;
*{{Cn|Mummy}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hypnotize&amp;diff=29997</id>
		<title>Hypnotize</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hypnotize&amp;diff=29997"/>
		<updated>2018-01-15T03:09:15Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|32|24|25|0|24|13|17|35|&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 15&lt;br /&gt;
 | duration    = special&lt;br /&gt;
 | b_effect    = Target, enemy troop of less than (10 + (power x 25)) health is put under your control.&lt;br /&gt;
 | a_effect    = Target, enemy troop of less than (20 + (power x 25)) health is put under your control.&lt;br /&gt;
 | e_effect    = Target, enemy troop of less than (50 + (power x 25)) health is put under your control.&lt;br /&gt;
}} It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. Although the spell description says the hypnotized troop can be attacked without fear of [[retaliation]], this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Astral|Wizard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Hypnotize as a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Astral|Wizard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects:&#039;&#039;&#039;&lt;br /&gt;
* All units immune to [[mind spells]].&lt;br /&gt;
&lt;br /&gt;
==Artifacts that render units immune to Hypnotize==&lt;br /&gt;
* [[Pendant of Free Will]]&lt;br /&gt;
* [[Badge of Courage]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=29996</id>
		<title>Stone Skin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=29996"/>
		<updated>2018-01-15T03:07:21Z</updated>

		<summary type="html">&lt;p&gt;Ibraesil: adding halon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|32|32|63|53|31|54|30|53|31|31&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, allied troop&#039;s defense rating is increased by 3.&lt;br /&gt;
 | a_effect    = Target, allied troop&#039;s defense rating is increased by 6.&lt;br /&gt;
 | e_effect    = All allied troops&#039; defense ratings are increased by 6.&lt;br /&gt;
}} It increases target, allied troop&#039;s [[primary skill#Defense skill|defense]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Stone Skin as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Halon|Wizard}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Rion|Cleric}}&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
== User comments &amp;amp; debate ==&lt;br /&gt;
Stone skin is often compared to [[shield]], which has similar effects. They both reduce the amount of [[damage]] creature stacks receives. The main difference between these two spells are, that stone skin also works against ranged creatures while shield only reduces hand-to-hand damage. A rule of thumb whether to use shield or stone skin in hand-to-hand combat is, that if enemy&#039;s attack skill is greater than your defense skill, use stone skin. Of course, with both spells active, your troops will receive considerably less damage.&lt;br /&gt;
If your unit has 20 more armor than the enemy units attack then stone skin is better otherwise shield is always better.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Ibraesil</name></author>
	</entry>
</feed>