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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Legate</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Legate"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/Legate"/>
	<updated>2026-05-04T22:16:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fiur&amp;diff=194389</id>
		<title>Fiur</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fiur&amp;diff=194389"/>
		<updated>2026-05-04T13:43:33Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxHeroesNew}}{{HeroNew&lt;br /&gt;
 | picture    = Fiur&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Conflux&lt;br /&gt;
 | class      = Planeswalker&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Energy Elemental}}&lt;br /&gt;
 | biography  = Fiur is young, and his battle prowess untried, but he has a ferociousness like no other.  It is believed he will become one of the most powerful heroes of the {{gl|Great Conflux|Conflux}}.&lt;br /&gt;
 | specialty  = Fire Elementals&lt;br /&gt;
 | s_text     = {{swh|Increases allied {{gl|Fire Elemental and Energy Elemental|Fire Elementals and Energy Elementals&#039;}} {{gl|Attack}} by 3, {{gl|Defense}} by 4, and their {{gl|Damage}} by 2.|Increases allied {{gl|Fire Elemental and Energy Elemental|Fire Elementals and Energy Elementals&#039;}} {{gl|Attack}} by 1, {{gl|Defense}} by 2, and their {{gl|Damage}} by 2.}}&lt;br /&gt;
 | skill_1    = Advanced Offense&lt;br /&gt;
 | troop_1    = Pixie&lt;br /&gt;
 | troop_2    = Air Elemental&lt;br /&gt;
 | troop_3    = Water Elemental&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|3–5|2–3}}&lt;br /&gt;
 | s_mp       = {{swh|1630|1630–1760}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;&#039;Fiur the Flamewalker&#039;&#039;&#039; was the guardian of the {{An|Shield of the Damned}} before it was captured by {{Hn|Xeron|0=}} to make {{An|Armageddon&#039;s Blade}}.&lt;br /&gt;
&lt;br /&gt;
{{HOEStory|name=Lafiur|pre=Fiur appears in {{hommoe}} as Lafiur, a fusion of two elementals summoned by mistake. The other half of Lafiur is implied to be [[Lacus]], although only Fiur is referred to explicitly.{{-}}|Born of energy and water elementals, Lafiur were forged in a failed summoning, inheriting traits of both but memories of neither. Torn by inner conflict, they seek answers — and perhaps a way to separate once more. Joining [[Gunnar]]&#039;s quest for the unquenchable flame, Lafiur hope to uncover the truth of their creation. Until then, they must learn to wield their unstable form, even as it begins to shape a new, singular identity}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |ab=&lt;br /&gt;
: {{mention}}: [[Shadows of the Forest]]&lt;br /&gt;
: {{enemy}}: [[Seeking Armageddon]]&lt;br /&gt;
&lt;br /&gt;
 |mote=&lt;br /&gt;
: {{enemy}}: [[The Trouble with Magic]]&lt;br /&gt;
: {{enemy}}: [[Walking on Clouds]]&lt;br /&gt;
: {{enemy}}: [[Birds of Fire]]&lt;br /&gt;
: {{enemy}}: [[Masters of the Elements (campaign scenario)|Masters of the Elements]]&lt;br /&gt;
&lt;br /&gt;
 |tfm=&lt;br /&gt;
: {{enemy}}: [[The Sparkling Bridge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Planeswalkers]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Gunnar&amp;diff=194388</id>
		<title>Gunnar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Gunnar&amp;diff=194388"/>
		<updated>2026-05-04T13:40:42Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonHeroesNew}}{{HeroNew&lt;br /&gt;
 | picture    = Gunnar&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Overlord&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Minotaur}}&lt;br /&gt;
 | biography  = Gunnar served first as a scout for the {{gl|Dungeon Overlords}}, then as a guide and bodyguard to various high-ranking officials, before finally being granted command of a garrison force on the rugged {{gl|Nighon}} borders. What he lacks in brains, he makes up for in instinct.&lt;br /&gt;
 | specialty  = Logistics&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Logistics skill percentage.&lt;br /&gt;
 | skill_1    = Basic Tactics&lt;br /&gt;
 | skill_2    = Basic Logistics&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|3–40}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|6–8|4–6}}&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | s_mp       = {{swh|1641|1723}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
=== {{hota}}{{-wh}} ===&lt;br /&gt;
An [[overlord]] in the employ of {{Hn|Tor Anwyn|0=}}. He was sent to kill {{Hn|Dargem|0=}}, but when he fails, Dargem makes him an interesting proposal. In exchange for Gunnar&#039;s aid in raiding [[Deyja]], Dargem will give him some personal affect so he can claim to Anwyn that his mission to kill Dargem was a success. Gunnar agrees, and sends a letter to Anwyn attempting to trick him. Even so, Gunnar is unable to come to terms with his failure and remains drunk all the time.&lt;br /&gt;
&lt;br /&gt;
 Esteemed Master Anwyn,&lt;br /&gt;
 &lt;br /&gt;
 I am pleased to inform you that your assignment is almost (crossed out) ninety (blot) ten (blot) one hundred percent completed!&lt;br /&gt;
 &lt;br /&gt;
 Everything went exactly as you ordered, down to the very last minute in your plan! Just got a little confused in the maze (crossed out) tired, so excuse me for scribbling.&lt;br /&gt;
 &lt;br /&gt;
 I swear by my horns and the brand that my grandfather put on the butt (crossed out) thigh of the largest [[Black Dragon]] in all of [[Nighon]]: your little problem of a certain Dargem is almost solved! My sheer (crossed out so energetically that the paper got torn and the old text became unreadable) appearance and your name on my lips made him faint. And here&#039;s the trouble: when he fainted, he fell through a crack to the lower level of tunnels where I met him. Now I&#039;ll have to get him out of there, as I promised to bring you proof of work done. That will take some time.&lt;br /&gt;
 &lt;br /&gt;
 Yours sincerely, faithful Gunnar.&lt;br /&gt;
&lt;br /&gt;
{{HOEStory|pre=An ancestor and namesake of{{-}}|Raised with honor and warmth, Gunnar grew up in [[Alvar]] dreaming of making his family proud. Though he expected to serve as a regular soldier, his sharp instincts earned him a place as a scout, reporting directly to the Triumvirate. Young but resolute, he now seeks to prove he is worthy of their trust.}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Gunnar is one of three heroes with Logistics as a specialty, the other two being [[Dessa]] and [[Kyrre]].&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
Note that the Logistics specialty bonus is affecting the Logistics secondary skill bonus, not the total amount of MP. So the bonus only applies if the hero has the logistics skill (which Dessa/Kyrre/Gunnar already have unless edited out through map editor).&lt;br /&gt;
&lt;br /&gt;
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0.05)*20=60% (20%+(20%*0.05)*20=40% in {{hota}}) additional movement points, meaning 3200 (2800 in {{hota}}).&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{enemy}}: [[The Tree Killer]]&lt;br /&gt;
: {{player}}: [[Knee-Deep In The Undead]]&lt;br /&gt;
&lt;br /&gt;
 |hota=&lt;br /&gt;
: {{enemy}}: [[All Hands on Board!]]&lt;br /&gt;
&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |cotd=&lt;br /&gt;
: {{enemy}}: [[Dragons of Deepest Blue]]&lt;br /&gt;
&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{enemy}}: [[Twisted Tunnels]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Gunnar concept 1.png|Concepts for [[All In]]{{-wh}}&amp;lt;br&amp;gt;(art by [[Lampik_LMra]])&lt;br /&gt;
Gunnar concept 2.png|Concepts for [[All In]]{{-wh}}&amp;lt;br&amp;gt;(art by [[Lampik_LMra]])&lt;br /&gt;
Gunnar concept 3.png|Concepts for [[All In]]{{-wh}}&amp;lt;br&amp;gt;(art by [[Lampik_LMra]])&lt;br /&gt;
Allin4.webm|thumbtime=0:00| [[Gunnar]] and [[Dargem]] arrive at [[Doom Castle]]&amp;lt;br&amp;gt;([[Knee-Deep In The Undead]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Like [[Kyrre]] for [[Rampart]] and [[Dessa]] for [[Stronghold]], Gunnar&#039;s ability to increase his movement as a special ability makes him one of the most ideal heroes in the game, as having high hero mobility is usually among the most critical aspects to victory.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Overlords]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:HOEStory&amp;diff=194387</id>
		<title>Template:HOEStory</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:HOEStory&amp;diff=194387"/>
		<updated>2026-05-04T13:40:01Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;=== {{hommoe}} ===&lt;br /&gt;
{{{pre|}}}{{{name|{{PAGENAME}}}}} appears in {{hommoe}}, which takes place hundreds of years before {{homm3}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Hero {{{image|{{{name|{{PAGENAME}}}}}}}} Olden Era.png|150px]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | &#039;&#039;&amp;quot;{{{1}}}&amp;quot;&#039;&#039; — Biography&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
# The Heroes Olden Era biography text&lt;br /&gt;
:* pre= Text to put at the beginning of the descriptive text.&lt;br /&gt;
:* name= Use if the hero&#039;s name doesn&#039;t match the pagename.&lt;br /&gt;
:* image= Use if the image doesn&#039;t match the hero name.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{HOEStory|name=Octavia|Drawn by a [[Murmurwoods|Murmurwood]] druid&#039;s failed attempt to summon a djinn, Octavia saw a chance to reshape the Murmurwoods in her own, fiery vision. Her burning presence brought chaos to the forest, yet she avoided its wrath, proving to be an unpredictable protector. Lately, she&#039;s been fascinated by humans and their &amp;quot;coins&amp;quot;, eager to master the art of earning and spending. Ever optimistic and lucky, she&#039;s certain she&#039;ll strike it rich — someday.}}&lt;br /&gt;
(text after template)&lt;br /&gt;
&lt;br /&gt;
{{HOEStory|name=Gunnar|pre=An ancestor and namesake of{{-}}|Raised with honor and warmth, Gunnar grew up in [[Alvar]] dreaming of making his family proud. Though he expected to serve as a regular soldier, his sharp instincts earned him a place as a scout, reporting directly to the Triumvirate. Young but resolute, he now seeks to prove he is worthy of their trust.}}&lt;br /&gt;
(text after template)&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Octavia&amp;diff=194386</id>
		<title>Octavia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Octavia&amp;diff=194386"/>
		<updated>2026-05-04T13:36:01Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfernoHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Demoniac&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Efreeti}}&lt;br /&gt;
 | biography  = It is said that Octavia could sneak gold away from a sleeping dragon, but she would have to, as she is constantly spending her wealth on anything that tickles her fancy.&lt;br /&gt;
 | specialty  = Gold&lt;br /&gt;
 | s_text     = Increases kingdom&#039;s income by 350 gold per day.&lt;br /&gt;
 | skill_1    = Basic Scholar&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Gog&lt;br /&gt;
 | troop_3    = Hell Hound&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|15–25}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|5–7|4–7}}&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|4–5|3–4}}&lt;br /&gt;
 | s_mp       = {{swh|1560|1560–1630}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
{{H4Story|Thief|Octavia is an accomplished thief with the legendary ability to slip unseen into any location. Whether that is true or not, Octavia has been quite successful in the past. She would be a wealthy efreet today if not for her ridiculous spending habits.}}&lt;br /&gt;
&lt;br /&gt;
{{HOEStory|Drawn by a [[Murmurwoods|Murmurwood]] druid&#039;s failed attempt to summon a djinn, Octavia saw a chance to reshape the Murmurwoods in her own, fiery vision. Her burning presence brought chaos to the forest, yet she avoided its wrath, proving to be an unpredictable protector. Lately, she&#039;s been fascinated by humans and their &amp;quot;coins&amp;quot;, eager to master the art of earning and spending. Ever optimistic and lucky, she&#039;s certain she&#039;ll strike it rich — someday.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |ua=&lt;br /&gt;
: {{enemy}}: [[Wrath of Sandro]]&lt;br /&gt;
&lt;br /&gt;
 |cotd=&lt;br /&gt;
: {{enemy}}: [[Clash of the Dragons (campaign scenario)|Clash of the Dragons]]&lt;br /&gt;
&lt;br /&gt;
 |hota=&lt;br /&gt;
: {{enemy}}: [[Frontier]]&lt;br /&gt;
&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{ally}}: [[The Queen&#039;s Command]]&lt;br /&gt;
&lt;br /&gt;
 |mote=&lt;br /&gt;
: {{enemy}}: [[The Secret in the Flames]]&lt;br /&gt;
&lt;br /&gt;
 |tfm=&lt;br /&gt;
: {{prison}}: [[The Fiery Moon (campaign scenario)|The Fiery Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Octavia is a phenomenal starting hero when playing on Difficult/Impossible difficulty due to two abilities:&lt;br /&gt;
* She gives +350 {{gold}} per day.&lt;br /&gt;
* She starts with Basic Scholar. That means she can teach spells to others.}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
* [[Heroes from other games]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Demoniacs]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Thant&amp;diff=194385</id>
		<title>Thant</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Thant&amp;diff=194385"/>
		<updated>2026-05-04T13:35:08Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NecropolisHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Necropolis&lt;br /&gt;
 | class      = Necromancer&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Vampire}}&lt;br /&gt;
 | biography  = No one is really sure how long Thant has been alive. Some say he fought for {{gl|Erathia}} during the {{gl|Timber Wars}}, but fell prey to a Vampire during an all-night march through {{gl|Phynaxia}}.&lt;br /&gt;
 | specialty  = Animate Dead&lt;br /&gt;
 | s_text     = Casts Animate Dead with effect increased by {{swh|5%|3%}} for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
 | skill_1    = Basic Necromancy&lt;br /&gt;
 | skill_2    = Basic Mysticism&lt;br /&gt;
 | troop_1    = Skeleton&lt;br /&gt;
 | troop_2    = Walking Dead&lt;br /&gt;
 | troop_3    = Wight&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|6–8|4–6}}&lt;br /&gt;
 | nmb_3      = 4–6  &lt;br /&gt;
 | spell      = Animate Dead&lt;br /&gt;
 | s_mp       = {{swh|1500|1500-1560}}&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
{{HOEStory|{{unk}}}}&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
Thant&#039;s specialty increases the effect of [[Animate Dead]] as follows:&lt;br /&gt;
:{{-}}{{-}}{{-}}Animated HP = (SP*50+30)*(1+[&#039;&#039;&#039;N&#039;&#039;&#039;/&#039;&#039;&#039;n&#039;&#039;&#039;]*{{swh|0.05|0.03}}) - for [[Earth Magic|Basic Earth Magic]]&lt;br /&gt;
:{{-}}{{-}}{{-}}Animated HP = (SP*50+60)*(1+[&#039;&#039;&#039;N&#039;&#039;&#039;/&#039;&#039;&#039;n&#039;&#039;&#039;]*{{swh|0.05|0.03}}) - for [[Earth Magic|Advanced Earth Magic]]&lt;br /&gt;
:{{-}}{{-}}{{-}}Animated HP = (SP*50+160)*(1+[&#039;&#039;&#039;N&#039;&#039;&#039;/&#039;&#039;&#039;n&#039;&#039;&#039;]*{{swh|0.05|0.03}}) - for [[Earth Magic|Expert Earth Magic]]&lt;br /&gt;
Where &#039;&#039;&#039;N&#039;&#039;&#039; is Thant&#039;s level and &#039;&#039;&#039;n&#039;&#039;&#039; is the creature level. Thus, the effect is stronger for lower-level creatures.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |lltk=&lt;br /&gt;
: {{player}}: [[From Day to Night]]&lt;br /&gt;
&lt;br /&gt;
 |nb=&lt;br /&gt;
: {{enemy}}: [[After the Amulet]]&lt;br /&gt;
&lt;br /&gt;
 |eol=&lt;br /&gt;
: {{enemy}}: [[A Thief in the Night]]&lt;br /&gt;
&lt;br /&gt;
 |has=&lt;br /&gt;
: {{enemy}}: [[A Cage in the Hand]]&lt;br /&gt;
&lt;br /&gt;
 |twt=&lt;br /&gt;
: {{enemy}}: [[A Distant Cry]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Thant is one of the most powerful [[Necropolis|Necropolis heroes]]. He starts with [[Animate Dead]] and, as a [[Necromancer]], typically learns [[Earth Magic]]. His specialty in Animate Dead allows him to raise units more efficiently as well. Thanks to this, Thant tends to lose far less units in battle, which in combination with the [[Necromancy]] ability can let him raise a fearsome army faster than other heroes. Unfortunately, one of his valuable skill slots is wasted by the less valuable [[Mysticism]] skill. However, in [[HotA]], thanks to buffed Mysticism, Thant is arguably the most fearsome hero in the entire game, being able to recover his [[Spell Point|mana]] quickly and cast Animate Dead again and again, marching through map without any losses and harvesting bodies of neutral creatures for his [[Necropolis|Army of Darkness]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Necromancers]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Galthran&amp;diff=194384</id>
		<title>Galthran</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Galthran&amp;diff=194384"/>
		<updated>2026-05-04T13:33:29Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NecropolisHeroesNew}}{{HeroNew&lt;br /&gt;
 | picture    = Galthran&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Necropolis&lt;br /&gt;
 | class      = Death Knight&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Vampire}}&lt;br /&gt;
 | specialty  = Skeletons&lt;br /&gt;
 |biography   = Over the years, Galthran has developed new methods of creating and commanding skeletons which provides him with a distinct advantage in combat.&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Skeleton and Skeleton Warrior|Skeletons and Skeleton Warriors}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by {{swh|10%|5%}} for every level (rounded up).&lt;br /&gt;
 | troop_1    = Skeleton&lt;br /&gt;
 | troop_2    = Skeleton&lt;br /&gt;
 | troop_3    = Skeleton&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 20–30&lt;br /&gt;
 | nmb_3      = 20–30 &lt;br /&gt;
 | skill_1    = Basic Necromancy&lt;br /&gt;
 | skill_2    = Basic Armorer&lt;br /&gt;
 | spell      = Shield&lt;br /&gt;
 | s_mp       = 1630&lt;br /&gt;
}}&lt;br /&gt;
{{hcs table(x2)&lt;br /&gt;
| hero = Galthran&lt;br /&gt;
| cr   = Skeleton&lt;br /&gt;
| ucr  = Skeleton Warrior&lt;br /&gt;
| batt = 5&lt;br /&gt;
| bdef = 4&lt;br /&gt;
| ubatt= 6&lt;br /&gt;
| ubdef= 6&lt;br /&gt;
| 1lvl=&lt;br /&gt;
}}&lt;br /&gt;
{{hcs_table(x2)_row|1	|1	|1	|1	|1	|37	|10	|8	|12	|12	|f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|4	|1	|1	|2	|2	|41	|11	|9	|13	|13	|a=1	|b=1}}&lt;br /&gt;
{{hcs_table(x2)_row|5	|2	|1	|2	|2	|44	|11	|9	|14	|14	|b=1	|c=1	|d=1	|e=1	|f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|6	|2	|2	|2	|2	|45	|12	|9	|14	|14	|a=1	|c=1	|d=1	|f=1	|g=1	|h=1}}&lt;br /&gt;
{{hcs_table(x2)_row|7	|2	|2	|3	|3	|46	|12	|10	|14	|14	|a=1	|b=1	|e=1	|g=1	|h=1}}&lt;br /&gt;
{{hcs_table(x2)_row|9	|3	|2	|3	|3	|47	|12	|10	|15	|15	|b=1	|c=1	|d=1	|e=1	|f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|11	|3	|3	|4	|4	|48	|13	|10	|15	|15	|a=1	|f=1	|g=1	|h=1}}&lt;br /&gt;
{{hcs_table(x2)_row|12	|4	|3	|4	|4	|51	|13	|11	|16	|16	|b=1	|c=1	|d=1	|e=1}}&lt;br /&gt;
{{hcs_table(x2)_row|14	|4	|3	|5	|5	|53	|14	|11	|16	|16	|a=1	|b=1	|f=1	|g=1	|h=1}}&lt;br /&gt;
{{hcs_table(x2)_row|16	|4	|4	|5	|5	|54	|14	|11	|17	|17	|a=1	|c=1	|d=1	|e=1	|f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|17	|5	|4	|6	|6	|56	|15	|12	|17	|17	|b=1	|g=1	|h=1}}&lt;br /&gt;
{{hcs_table(x2)_row|21	|6	|5	|7	|7	|57	|15	|12	|18	|18	|e=1	|f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|24	|7	|5	|8	|8	|61	|16	|13	|19	|19	|b=1}}&lt;br /&gt;
{{hcs_table(x2)_row|26	|7	|6	|8	|8	|64	|16	|13	|20	|20	|a=1	|c=1	|d=1	|e=1	|f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|27	|7	|6	|9	|9	|65	|17	|13	|20	|20	|a=1	|b=1	|f=1	|g=1	|h=1}}&lt;br /&gt;
{{hcs_table(x2)_row|28	|8	|6	|9	|9	|66	|17	|14	|20	|20	|b=1	|c=1	|d=1	|e=1	|g=1	|h=1}}&lt;br /&gt;
{{hcs_table(x2)_row|31	|8	|7	|9	|9	|67	|17	|14	|21	|21	|a=1	|c=1	|d=1	|e=1	|f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|32	|8	|7	|10	|10	|69	|18	|14	|21	|21	|a=1	|b=1	|f=1	|g=1	|h=1}}&lt;br /&gt;
{{hcs_table(x2)_row|33	|9	|7	|10	|10	|71	|18	|15	|22	|22	|b=1	|c=1	|d=1	|e=1}}&lt;br /&gt;
{{hcs_table(x2)_row|34	|9	|7	|11	|11	|73	|19	|15	|23	|23	|a=1	|b=1	|f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|36	|9	|8	|11	|11	|75/88	|22	|18	|27	|27	|a=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota|  1|  1|  1|  1|  1| 38| 19| 16| 23| 23| e=1 | g=1 | h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota|  2|  1|  1|  2|  2| 39| 20| 16| 24| 24| a=1 | b=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota|  3|  2|  2|  2|  2| 41| 21| 17| 25| 25| c=1 | d=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota|  4|  2|  2|  3|  3| 42| 21| 17| 26| 26| a=1 | b=1 | e=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota|  5|  3|  2|  3|  3| 43| 22| 18| 26| 26| b=1 | c=1 | d=1 | g=1 | h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota|  6|  3|  3|  4|  4| 44| 22| 18| 27| 27| a=1 | e=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota|  7|  4|  3|  5|  5| 45| 23| 18| 27| 27| b=1 | f=1 | g=1 | h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota|  8|  4|  4|  5|  5| 46| 23| 19| 28| 28| a=1 | c=1 | d=1 | e=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota|  9|  5|  4|  6|  6| 47| 24| 19| 29| 29| b=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 11|  6|  5|  7|  7| 48| 24| 20| 29| 29| e=1 | g=1 | h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 12|  6|  5|  8|  8| 49| 25| 20| 30| 30| a=1 | b=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 13|  7|  6|  8|  8| 51| 26| 21| 31| 31| c=1 | d=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 14|  7|  6|  9|  9| 52| 26| 21| 32| 32| a=1 | b=1 | e=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 15|  8|  6|  9|  9| 53| 27| 22| 32| 32| b=1 | c=1 | d=1 | g=1 | h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 16|  8|  7| 10| 10| 54| 27| 22| 33| 33| a=1 | e=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 17|  9|  7| 11| 11| 55| 28| 22| 33| 33| b=1 | f=1 | g=1 | h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 18|  9|  8| 11| 11| 56| 28| 23| 34| 34| a=1 | c=1 | d=1 | e=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 19| 10|  8| 12| 12| 57| 29| 23| 35| 35| b=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 21| 11|  9| 13| 13| 58| 29| 24| 35| 35| e=1 | g=1 | h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 22| 11|  9| 14| 14| 59| 30| 24| 36| 36| a=1 | b=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 23| 12| 10| 14| 14| 61| 31| 25| 37| 37| c=1 | d=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 24| 12| 10| 15| 15| 62| 31| 25| 38| 38| a=1 | b=1 | e=1| f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 25| 13| 10| 15| 15| 63| 32| 26| 38| 38| b=1 | c=1 | d=1 | g=1| h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 26| 13| 11| 16| 16| 64| 32| 26| 39| 39| a=1 | e=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 27| 14| 11| 17| 17| 65| 33| 26| 39| 39| b=1 | f=1 | g=1| h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 28| 14| 12| 17| 17| 66| 33| 27| 40| 40| a=1 | c=1 | d=1 |e=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 29| 15| 12| 18| 18| 67| 34| 27| 41| 41| b=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 31| 16| 13| 19| 19| 68| 34| 28| 41| 41| e=1 | g=1 | h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 32| 16| 13| 20| 20| 69| 35| 28| 42| 42| a=1 | b=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 33| 17| 14| 20| 20| 71| 36| 29| 43| 43| c=1 | d=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 34| 17| 14| 21| 21| 72| 36| 29| 44| 44| a=1 | b=1 | e=1| f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 35| 18| 14| 21| 21| 73| 37| 30| 44| 44| b=1 | c=1 | d=1 | g=1| h=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 36| 18| 15| 22| 22| 74| 37| 30| 45| 45| a=1 | e=1 | f=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|only=hota| 37| 19| 15| 23| 23|   |   |   |   |   | b=1 }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
{{HOEStory|Once a wealthy elven merchant, Galthran turned his cunning into power, raising the Grimstone name from mere town to fiefdom in his mortal days. Fearing the end of this hard-won legacy after centuries of toil, he embraced undeath, becoming a vampire lord. Though his powers are still new, his influence is undeniable. Galthran refuses the Guild’s “guidance,” seeking control on his own terms. He has time, wealth, and ambition — yet one mystery remains: who gave him his vampiric blood to begin with?}}&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
In [[Horn of the Abyss]], {{h|Ranloo|0=}} replaces Galthran by default.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |pwf=&lt;br /&gt;
: {{enemy}}: [[March of the Undead]]&lt;br /&gt;
&lt;br /&gt;
 |nb=&lt;br /&gt;
: {{enemy}}: [[After the Amulet]]&lt;br /&gt;
&lt;br /&gt;
 |ua=&lt;br /&gt;
: {{enemy}}: [[Search for a Killer]]&lt;br /&gt;
: {{enemy}}: [[Agents of Vengeance]]&lt;br /&gt;
: {{enemy}}: [[Union]]&lt;br /&gt;
&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{enemy}}: [[Knee-Deep In The Undead]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Skeletons are often the main power of Necropolis, despite their low level, and are unavoidably present in every native hero&#039;s army even if not, which makes Galthran&#039;s skeleton specialty incredibly useful.  The speed boost alone is worth at least 70 [[movement]] points, assuming Zombies are not present in the army.  Together with his good starting skill, this makes him one of the best Death Knights.&lt;br /&gt;
&lt;br /&gt;
The reason for the default replacement of Galthran with [[Ranloo]] was probably balance - the huge bonuses which Galthran provides for Skeletons made his Skeletons immensely powerful in mid- and late-game.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|style=}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Death Knights]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Halon&amp;diff=194383</id>
		<title>Halon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Halon&amp;diff=194383"/>
		<updated>2026-05-04T13:32:30Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TowerHeroesNew}}{{HeroNew&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Wizard&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Genie}}&lt;br /&gt;
 | biography  = Halon was a well respected hero in {{gl|Enroth (nation)|Enroth}}, but became so bored after the {{gl|Succession Wars}} that he left to explore the world.  He recently accepted a command rank in {{gl|Bracada|Bracada&#039;s}} military, hoping that it would give him something new to do.&lt;br /&gt;
 | specialty  = Mysticism&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Mysticism skill.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Mysticism&lt;br /&gt;
 | spell      = Stone Skin&lt;br /&gt;
 | troop_1    = Gremlin&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Golem&lt;br /&gt;
 | nmb_1      = 30–40&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|5–7|3–5}}&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|4–5|2–3}}&lt;br /&gt;
 | s_mp       = {{swh|1500|1500–1560}}&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{OtherGamePic|Heroes II}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
{{HOEStory|Halon&#039;s arrival in [[Jadame]] was fraught with frustration. A miscast summoning ritual called an [[efreet]] instead of him, and when he finally appeared, humans had encroached on his summoning site. Worse, no one explained to the djinn why he was summoned! Despite [[Murmurwoods]]&#039; reputation for harmony, Halon found it disorganized. With his commanding presence and lightning powers, he aims to bring order and stability, believing it&#039;s the will of a higher power.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|bottom=*[[Heroes from other games]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wizards]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:HOEStory&amp;diff=194382</id>
		<title>Template:HOEStory</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:HOEStory&amp;diff=194382"/>
		<updated>2026-05-04T13:31:08Z</updated>

		<summary type="html">&lt;p&gt;Legate: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;=== {{hommoe}} === {{{name|{{PAGENAME}}}}} appears in {{hommoe}}, which takes place hundreds of years before {{homm3}}.  {| class=&amp;quot;wikitable&amp;quot; |- | 150px | style=&amp;quot;padding:3px&amp;quot; | &amp;#039;&amp;#039;&amp;quot;{{{1}}}&amp;quot;&amp;#039;&amp;#039; — Biography |}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; == Usage == # The Heroes Olden Era biography text :* name= Use if the hero&amp;#039;s name doesn&amp;#039;t match the pagename. :* image= Use if the image doesn&amp;#039;t match the hero name...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;=== {{hommoe}} ===&lt;br /&gt;
{{{name|{{PAGENAME}}}}} appears in {{hommoe}}, which takes place hundreds of years before {{homm3}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Hero {{{image|{{{name|{{PAGENAME}}}}}}}} Olden Era.png|150px]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | &#039;&#039;&amp;quot;{{{1}}}&amp;quot;&#039;&#039; — Biography&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
# The Heroes Olden Era biography text&lt;br /&gt;
:* name= Use if the hero&#039;s name doesn&#039;t match the pagename.&lt;br /&gt;
:* image= Use if the image doesn&#039;t match the hero name.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
{{HOEStory|name=Octavia|Drawn by a [[Murmurwoods|Murmurwood]] druid&#039;s failed attempt to summon a djinn, Octavia saw a chance to reshape the Murmurwoods in her own, fiery vision. Her burning presence brought chaos to the forest, yet she avoided its wrath, proving to be an unpredictable protector. Lately, she&#039;s been fascinated by humans and their &amp;quot;coins&amp;quot;, eager to master the art of earning and spending. Ever optimistic and lucky, she&#039;s certain she&#039;ll strike it rich — someday.}}&lt;br /&gt;
(text after template)&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Octavia&amp;diff=194381</id>
		<title>Octavia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Octavia&amp;diff=194381"/>
		<updated>2026-05-04T13:22:20Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfernoHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Demoniac&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Efreeti}}&lt;br /&gt;
 | biography  = It is said that Octavia could sneak gold away from a sleeping dragon, but she would have to, as she is constantly spending her wealth on anything that tickles her fancy.&lt;br /&gt;
 | specialty  = Gold&lt;br /&gt;
 | s_text     = Increases kingdom&#039;s income by 350 gold per day.&lt;br /&gt;
 | skill_1    = Basic Scholar&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Gog&lt;br /&gt;
 | troop_3    = Hell Hound&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|15–25}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|5–7|4–7}}&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|4–5|3–4}}&lt;br /&gt;
 | s_mp       = {{swh|1560|1560–1630}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
{{H4Story|Thief|Octavia is an accomplished thief with the legendary ability to slip unseen into any location. Whether that is true or not, Octavia has been quite successful in the past. She would be a wealthy efreet today if not for her ridiculous spending habits.}}&lt;br /&gt;
&lt;br /&gt;
=== {{hommoe}} ===&lt;br /&gt;
Octavia appears in {{hommoe}}, which takes place hundreds of years before &#039;&#039;Heroes of Might and Magic III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Hero Octavia Olden Era.png|150px]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | &#039;&#039;&amp;quot;Drawn by a [[Murmurwoods|Murmurwood]] druid&#039;s failed attempt to summon a djinn, Octavia saw a chance to reshape the Murmurwoods in her own, fiery vision. Her burning presence brought chaos to the forest, yet she avoided its wrath, proving to be an unpredictable protector. Lately, she&#039;s been fascinated by humans and their &amp;quot;coins&amp;quot;, eager to master the art of earning and spending. Ever optimistic and lucky, she&#039;s certain she&#039;ll strike it rich — someday.&amp;quot;&#039;&#039; — Biography&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |ua=&lt;br /&gt;
: {{enemy}}: [[Wrath of Sandro]]&lt;br /&gt;
&lt;br /&gt;
 |cotd=&lt;br /&gt;
: {{enemy}}: [[Clash of the Dragons (campaign scenario)|Clash of the Dragons]]&lt;br /&gt;
&lt;br /&gt;
 |hota=&lt;br /&gt;
: {{enemy}}: [[Frontier]]&lt;br /&gt;
&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{ally}}: [[The Queen&#039;s Command]]&lt;br /&gt;
&lt;br /&gt;
 |mote=&lt;br /&gt;
: {{enemy}}: [[The Secret in the Flames]]&lt;br /&gt;
&lt;br /&gt;
 |tfm=&lt;br /&gt;
: {{prison}}: [[The Fiery Moon (campaign scenario)|The Fiery Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Octavia is a phenomenal starting hero when playing on Difficult/Impossible difficulty due to two abilities:&lt;br /&gt;
* She gives +350 {{gold}} per day.&lt;br /&gt;
* She starts with Basic Scholar. That means she can teach spells to others.}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
* [[Heroes from other games]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Demoniacs]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Halon&amp;diff=194380</id>
		<title>Halon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Halon&amp;diff=194380"/>
		<updated>2026-05-04T13:21:04Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TowerHeroesNew}}{{HeroNew&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Wizard&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Genie}}&lt;br /&gt;
 | biography  = Halon was a well respected hero in {{gl|Enroth (nation)|Enroth}}, but became so bored after the {{gl|Succession Wars}} that he left to explore the world.  He recently accepted a command rank in {{gl|Bracada|Bracada&#039;s}} military, hoping that it would give him something new to do.&lt;br /&gt;
 | specialty  = Mysticism&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Mysticism skill.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Mysticism&lt;br /&gt;
 | spell      = Stone Skin&lt;br /&gt;
 | troop_1    = Gremlin&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Golem&lt;br /&gt;
 | nmb_1      = 30–40&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|5–7|3–5}}&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|4–5|2–3}}&lt;br /&gt;
 | s_mp       = {{swh|1500|1500–1560}}&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{OtherGamePic|Heroes II}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
=== {{hommoe}} ===&lt;br /&gt;
Halon appears in {{hommoe}}, which takes place hundreds of years before &#039;&#039;Heroes of Might and Magic III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Hero Halon Olden Era.png|150px]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | &#039;&#039;&amp;quot;Halon&#039;s arrival in [[Jadame]] was fraught with frustration. A miscast summoning ritual called an [[efreet]] instead of him, and when he finally appeared, humans had encroached on his summoning site. Worse, no one explained to the djinn why he was summoned! Despite [[Murmurwoods]]&#039; reputation for harmony, Halon found it disorganized. With his commanding presence and lightning powers, he aims to bring order and stability, believing it&#039;s the will of a higher power.&amp;quot;&#039;&#039; — Biography&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|bottom=*[[Heroes from other games]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wizards]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Gunnar&amp;diff=194379</id>
		<title>Gunnar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Gunnar&amp;diff=194379"/>
		<updated>2026-05-04T13:18:53Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonHeroesNew}}{{HeroNew&lt;br /&gt;
 | picture    = Gunnar&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Overlord&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Minotaur}}&lt;br /&gt;
 | biography  = Gunnar served first as a scout for the {{gl|Dungeon Overlords}}, then as a guide and bodyguard to various high-ranking officials, before finally being granted command of a garrison force on the rugged {{gl|Nighon}} borders. What he lacks in brains, he makes up for in instinct.&lt;br /&gt;
 | specialty  = Logistics&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Logistics skill percentage.&lt;br /&gt;
 | skill_1    = Basic Tactics&lt;br /&gt;
 | skill_2    = Basic Logistics&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|3–40}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|6–8|4–6}}&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | s_mp       = {{swh|1641|1723}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
=== {{hota}}{{-wh}} ===&lt;br /&gt;
An [[overlord]] in the employ of {{Hn|Tor Anwyn|0=}}. He was sent to kill {{Hn|Dargem|0=}}, but when he fails, Dargem makes him an interesting proposal. In exchange for Gunnar&#039;s aid in raiding [[Deyja]], Dargem will give him some personal affect so he can claim to Anwyn that his mission to kill Dargem was a success. Gunnar agrees, and sends a letter to Anwyn attempting to trick him. Even so, Gunnar is unable to come to terms with his failure and remains drunk all the time.&lt;br /&gt;
&lt;br /&gt;
 Esteemed Master Anwyn,&lt;br /&gt;
 &lt;br /&gt;
 I am pleased to inform you that your assignment is almost (crossed out) ninety (blot) ten (blot) one hundred percent completed!&lt;br /&gt;
 &lt;br /&gt;
 Everything went exactly as you ordered, down to the very last minute in your plan! Just got a little confused in the maze (crossed out) tired, so excuse me for scribbling.&lt;br /&gt;
 &lt;br /&gt;
 I swear by my horns and the brand that my grandfather put on the butt (crossed out) thigh of the largest [[Black Dragon]] in all of [[Nighon]]: your little problem of a certain Dargem is almost solved! My sheer (crossed out so energetically that the paper got torn and the old text became unreadable) appearance and your name on my lips made him faint. And here&#039;s the trouble: when he fainted, he fell through a crack to the lower level of tunnels where I met him. Now I&#039;ll have to get him out of there, as I promised to bring you proof of work done. That will take some time.&lt;br /&gt;
 &lt;br /&gt;
 Yours sincerely, faithful Gunnar.&lt;br /&gt;
&lt;br /&gt;
=== {{hommoe}} ===&lt;br /&gt;
Gunnar&#039;s ancestor bearing the same name appears in {{hommoe}}, which takes place hundreds of years before &#039;&#039;Heroes of Might and Magic III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Hero Gunnar Olden Era.png|150px]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | &#039;&#039;&amp;quot;Raised with honor and warmth, Gunnar grew up in [[Alvar]] dreaming of making his family proud. Though he expected to serve as a regular soldier, his sharp instincts earned him a place as a scout, reporting directly to the Triumvirate. Young but resolute, he now seeks to prove he is worthy of their trust.&amp;quot;&#039;&#039; — Biography&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Gunnar is one of three heroes with Logistics as a specialty, the other two being [[Dessa]] and [[Kyrre]].&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
Note that the Logistics specialty bonus is affecting the Logistics secondary skill bonus, not the total amount of MP. So the bonus only applies if the hero has the logistics skill (which Dessa/Kyrre/Gunnar already have unless edited out through map editor).&lt;br /&gt;
&lt;br /&gt;
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0.05)*20=60% (20%+(20%*0.05)*20=40% in {{hota}}) additional movement points, meaning 3200 (2800 in {{hota}}).&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{enemy}}: [[The Tree Killer]]&lt;br /&gt;
: {{player}}: [[Knee-Deep In The Undead]]&lt;br /&gt;
&lt;br /&gt;
 |hota=&lt;br /&gt;
: {{enemy}}: [[All Hands on Board!]]&lt;br /&gt;
&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |cotd=&lt;br /&gt;
: {{enemy}}: [[Dragons of Deepest Blue]]&lt;br /&gt;
&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{enemy}}: [[Twisted Tunnels]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Gunnar concept 1.png|Concepts for [[All In]]{{-wh}}&amp;lt;br&amp;gt;(art by [[Lampik_LMra]])&lt;br /&gt;
Gunnar concept 2.png|Concepts for [[All In]]{{-wh}}&amp;lt;br&amp;gt;(art by [[Lampik_LMra]])&lt;br /&gt;
Gunnar concept 3.png|Concepts for [[All In]]{{-wh}}&amp;lt;br&amp;gt;(art by [[Lampik_LMra]])&lt;br /&gt;
Allin4.webm|thumbtime=0:00| [[Gunnar]] and [[Dargem]] arrive at [[Doom Castle]]&amp;lt;br&amp;gt;([[Knee-Deep In The Undead]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Like [[Kyrre]] for [[Rampart]] and [[Dessa]] for [[Stronghold]], Gunnar&#039;s ability to increase his movement as a special ability makes him one of the most ideal heroes in the game, as having high hero mobility is usually among the most critical aspects to victory.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Overlords]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Legate&amp;diff=194353</id>
		<title>User talk:Legate</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Legate&amp;diff=194353"/>
		<updated>2026-05-03T03:24:49Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
= Current Discussions =&lt;br /&gt;
== Discord ==&lt;br /&gt;
Hi Legate! Could you please check the Discord DM I sent you? I sent you 32 suggested edits regarding the wiki content, but it seems you haven&#039;t seen them. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 03:21, 2 May 2026 (UTC)&lt;br /&gt;
: Holy moly, you have been busy. I&#039;ll temporarily paste the translations here and we can figure out what to do from there. (32/32 translated) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:05, 3 May 2026 (UTC)&lt;br /&gt;
: Note to anyone who wants to help: Feel free to delete or cross-out an item here if you update the appropriate page(s). --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:24, 3 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
1) We previously discussed whether there is, in fact, any distinction between flying units and teleporting units. My earlier answer was that there was none. Now, however, I believe I was mistaken. In *SoD*, a distinction *does* exist between flying and teleporting units: during siege battles, Devils and Arch Devils can position themselves adjacent to the castle gate—or even one square outward onto the moat—without triggering the gate to lower. No other units—whether flying or ground-based—possess this hidden special ability. The Nymphs and Oceanids, units newly introduced in *HotA*, also share this same special ability—at least, this was the case in version 1.6.1. However, in version 1.8.0, both the Devils and the Nymphs lost this capability. I am unsure exactly which version saw this particular behavior &amp;quot;fixed,&amp;quot; but given that it was a feature present in the original *SoD* release, I believe it is certainly worth mentioning.&lt;br /&gt;
&lt;br /&gt;
2) Regarding Magic Resistance: the *Resistance* secondary skill (including the bonus provided by Thorgrim), Dwarves and Battle Dwarves, Crystal Dragons, and the *Pendant of Reflection* (along with its components)—the Magic Resistance provided by these factors is calculated additively. Furthermore, this combined resistance can be nullified by the *Orb of Vulnerability*; once the total reaches 100%, a notification appears indicating that magic is completely ineffective against the affected unit. However, there is one exception: the *Aura of Magic Resistance* special ability possessed by Unicorns and War Unicorns. This ability is calculated multiplicatively; specifically, it applies a 1.2x multiplier to the total resistance derived from all the aforementioned additive sources, and it remains unaffected by the *Orb of Vulnerability*. (For example, if Battle Dwarves are positioned adjacent to a Unicorn—assuming no other influencing factors are present—their Magic Resistance probability would be calculated as 40% × 1.2 = 48%.) Note, however, that this creature ability applies only to units occupying the tiles immediately adjacent to the Unicorn; it does not extend to the Unicorn itself (similar to the *Argali*). The relevant pages requiring modification include &amp;quot;Unicorn and War Unicorn&amp;quot; and &amp;quot;Magic resistance&amp;quot;; you may also update other pages if you deem it necessary.&lt;br /&gt;
&lt;br /&gt;
3) The Royal Griffin&#039;s exact number of counterattacks per round is 5,000—but is that really possible to achieve?&lt;br /&gt;
&lt;br /&gt;
4) When a Griffin or Royal Griffin encounters a creature capable of attacking twice in a single turn (such as a Crusader or Ayssid), the Griffin will only counterattack once.&lt;br /&gt;
&lt;br /&gt;
5) The exact duration of the &amp;quot;Binding&amp;quot; special ability possessed by Dendroid Guards and Dendroid Soldiers is 255 rounds. A single Dendroid unit can bind only one target unit at a time; however, multiple Dendroid units can bind the same target unit simultaneously, and doing so will reset the remaining duration of the bind (returning it to 255 rounds).&lt;br /&gt;
&lt;br /&gt;
6) The Blind spell cast by Unicorns and War Unicorns is of Basic level, not Advanced; the information on the Wiki is incorrect.&lt;br /&gt;
&lt;br /&gt;
7) The Serpent and Dragon Fly&#039;s creature ability to dispel beneficial magic does *not* become area-of-effect—like a hero-cast Dispel spell—when used on Lucid Pools or Magic Plains terrain; it remains a single-target ability.&lt;br /&gt;
Additionally, please note that due to changes introduced in HotA, *all* creature spellcasting is now affected by magical terrain. Since the information currently displayed on the individual creature pages still reflects the previous descriptions, please remember to update them accordingly (e.g., the Dragon Fly&#039;s &amp;quot;Weakness&amp;quot; ability).&lt;br /&gt;
Finally, please remember to periodically add new entries to, or update, the &amp;quot;Special ability&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
8) The MP consumption-modifying creature abilities (+/-2 MP) of the Mage and Pegasus persist throughout the entire battle (much like Morale or Luck modifiers). Please add this relevant information to their respective pages, as well as to the pages of any other creatures that feature Morale or Luck modifiers.&lt;br /&gt;
&lt;br /&gt;
9) The Faerie Dragon&#039;s unit page states that you can press F or G to cast spells while situated in a Magic-Inhibiting Dwelling or when holding an Orb of Inhibition. In practice—provided you have the HD Mod installed (I am unsure if this works without the HD Mod or in SoD 4.0)—you can achieve the exact same effect as pressing F/G by simply clicking on the unit stack to view its details, and then clicking the Spellbook icon located on the user interface.&lt;br /&gt;
&lt;br /&gt;
10) For Magogs, Liches, and Power Liches, the damage calculation for their ranged AoE attacks proceeds clockwise, starting from the top-right adjacent square and ending with the central square itself. When a Lucky or Cursed attack occurs, only the very first target—determined according to this specific sequence—will be subject to that effect. The Wiki currently only describes the scenario where the unit attacks itself; furthermore, that entry requires an addendum clarifying that if the unit kills itself in the process, damage will no longer be calculated for any subsequent targets in the sequence. The method for calculating Luck/Curse effects is identical for Cerberus, Hydras (including Chaos Hydras), Psychics, and Magic Elementals; the descriptions currently found in the Wiki regarding these units are incorrect. However, I am unsure whether the &amp;quot;Heat Stroke&amp;quot; special ability possessed by Dreadnoughts and Juggernauts follows this same calculation logic. Therefore, you will need to edit the page titled &amp;quot;Attack all adjacent enemies,&amp;quot; ensuring that it is properly linked to the individual pages for the corresponding creatures. Additionally, you must revise the &amp;quot;Special Ability: 3-Headed Attack&amp;quot; section within the &amp;quot;Hell Hound and Cerberus&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
11) The special abilities of the Black Knight, Dread Knight, and Mummy—specifically the Black Knight&#039;s and Mummy&#039;s &amp;quot;Curse&amp;quot;—have a 25% trigger probability and are classified as &amp;quot;Basic&amp;quot; level effects. The Dread Knight&#039;s &amp;quot;Death Blow&amp;quot; ability has a 20% trigger probability. The Wyvern Monarch&#039;s &amp;quot;Poison&amp;quot; ability has a 30% trigger probability; it is effective only against living units, lasts for 3 rounds, reduces the target&#039;s maximum HP by 10% at the start of each round (up to a maximum reduction of 50%), and is treated as a Level 1 spell. The Thunderbird&#039;s &amp;quot;Lightning Strike&amp;quot; damage remains subject to reduction by &amp;quot;Protection from Air&amp;quot; spells; additionally, it deals extra damage to Air and Storm Elementals—please ensure this specific detail is explicitly noted. Wights, Wraiths, and Trolls are capable of regenerating HP at the start of each round even if they are Petrified, Frozen, Paralyzed, or Blinded; however, this 50 HP regeneration effect does not stack with the healing provided by the &amp;quot;Elixir of Life.&amp;quot; Wraiths are unable to drain an enemy hero&#039;s Mana points while they are Petrified, Frozen, Paralyzed, or Blinded; nevertheless, if they are &amp;quot;Charmed&amp;quot; by an enemy unit, they will still proceed to drain that enemy&#039;s Mana points. By the same token, if an Enchanter is &amp;quot;Charmed,&amp;quot; they will continue to cast debuffs upon enemies and buffs upon allies.&lt;br /&gt;
&lt;br /&gt;
12) Add descriptions regarding the &amp;quot;Magog Fireball Attack&amp;quot; (in HotA) and the &amp;quot;Sultan Fire Shield&amp;quot; effect to all creatures possessing the &amp;quot;Fire Magic Immunity&amp;quot; special ability. Furthermore, note that the Orb of Vulnerability does not nullify the aforementioned immunity effects; it merely removes the immunity to standard Fire Magic spells—meaning that even when equipped with this artifact, the creature remains immune to the two specific attack types mentioned above. Additionally, include a description stating that immunity to Fire Magic also confers immunity to the &amp;quot;Magic Arrow&amp;quot; spell.&lt;br /&gt;
&lt;br /&gt;
13) The Cyclops and Cyclops King units are capable of attacking city walls even when enemies are present in adjacent tiles. Their AI decision-making formulas for prioritizing attacks—whether against enemies or walls—are as follows: Attack Enemy Value = 3 * Damage Value / Total Value of All Enemies; Attack Wall Value = Total Value of Friendly Units Without a Designated Target / Total Value of All Friendly Units.&lt;br /&gt;
&lt;br /&gt;
14) The calculation method for the defense-ignoring attacks of the Behemoth and Ancient Behemoth involves rounding the defense value *up* and then subtracting 1. When enemies are affected by the *Frenzy* spell, the Behemoth and Ancient Behemoth first ignore the target&#039;s defense, and then—based on the level of the *Frenzy* spell—convert the *remaining* defense value into an attack bonus. However, I am unsure whether the Halfling Grenadier&#039;s defense-ignoring ranged attack utilizes this exact same calculation method. Additionally, please remember to move the section regarding the dispelling of beneficial spells—currently located in the introductory paragraph for the Dragon Fly—down to a later part of the entry.&lt;br /&gt;
Furthermore, the beneficial-spell-dispelling creature ability possessed by the Serpent and Dragon Fly is nullified by the *Sphere of Permanence*. This functions just like other creature special abilities (such as the *Curse* of the Mummy, Black Knight, and Dread Knight; the *Blind* of the Unicorn; and so forth).&lt;br /&gt;
&lt;br /&gt;
15) &amp;quot;Petrifying Attack&amp;quot; is treated as a Level 3 spell; furthermore, the damage reduction effect—which halves incoming damage to petrified units—does not apply to magical damage. Consequently, magical damage is calculated at its full value rather than being halved.&lt;br /&gt;
&lt;br /&gt;
16) Scorpicore&#039;s Paralysis attack reduces counterattack damage by 75%; this effect stacks multiplicatively with the counterattack damage reduction caused by Blindness. Paralysis is classified as a Level 4 spell. Additionally, the table on the wiki page should be updated to include this information (specifically, the counterattack damage reduction).&lt;br /&gt;
&lt;br /&gt;
17) By analogy with the special abilities regarding frontal morale possessed by the Minotaur, similar descriptions should be applied to—and added for—the Halfling and Halfling Grenadier (neutral creatures introduced in the *Armageddon&#039;s Blade* expansion).&lt;br /&gt;
&lt;br /&gt;
18) I&#039;ve heard that Ice and Water Elementals also take extra damage from Land Mines and Fire Shields; I&#039;m not sure if this is accurate. If this information is correct, please update the relevant pages.&lt;br /&gt;
&lt;br /&gt;
19) Add a description to the Psychic Elemental stating that it does not deal half damage when under the influence of the Badge of Courage (in SoD) or the Sleepkeeper (in HotA). Test whether the Mind Spell immunity granted by the Badge of Courage (in SoD) and the Sleepkeeper (in HotA) can be negated by the Orb of Vulnerability; if so, please add this information. Add a general description stating that all amulet-slot artifacts granting magic immunity (such as the Pendant of Second Sight) cannot be negated by the Orb of Vulnerability.&lt;br /&gt;
&lt;br /&gt;
20) Add a description to the Lich and Power Lich stating that, in SoD, they are not immune to the Forgetfulness spell; furthermore, add a description stating that, in HotA, the Forgetfulness spell can only be cast upon them if the caster is equipped with the Orb of Vulnerability.&lt;br /&gt;
&lt;br /&gt;
21) Add a description to the Rogue stating that the effectiveness of its &amp;quot;Spying&amp;quot; creature ability is not dependent on the number of Rogues in the stack, but rather on the Hero&#039;s Power attribute value.&lt;br /&gt;
&lt;br /&gt;
22) The description for the Enchanter is incorrect (currently listed as &amp;quot;Random mass beneficial spell&amp;quot;); they can also cast harmful spells on enemies.&lt;br /&gt;
&lt;br /&gt;
23) Add a &amp;quot;Cast&amp;quot; sound effect playback button to the Rust Dragon&#039;s entry.&lt;br /&gt;
&lt;br /&gt;
24) Add a note to the Azure Dragon&#039;s entry clarifying that its passive &amp;quot;Fear&amp;quot; effect ceases upon its death.&lt;br /&gt;
&lt;br /&gt;
25) I recall that the Crystal Dragon is unable to be *Resurrected*; I am unsure if this is accurate, but if it is, please add this detail to the relevant page.&lt;br /&gt;
&lt;br /&gt;
26) When the First Aid secondary skill is not possessed, the AI ​​will choose to heal the unit with the greatest absolute amount of lost HP (rather than the highest percentage).&lt;br /&gt;
&lt;br /&gt;
27) In SoD (HotA has not been tested, and the following content does not include creatures introduced in that expansion), only the following creatures are able to utilize their special abilities or cast spells while on Cursed Ground: the Serpent and Dragon Fly&#039;s *Dispel Beneficial Magic*; the Phoenix&#039;s *Rebirth*; the Mighty Gorgon&#039;s *Death Stare*; the Mummy, Black Knight, and Dread Knight&#039;s *Curse*; the Dread Knight&#039;s *Death Blow*; the Azure Dragon&#039;s *Fear*; the Wyvern Monarch&#039;s *Poison*; the Troll, Wight, and Wraith&#039;s *Regenerate*; the Rust Dragon&#039;s *Acid Breath*; the Dendroid&#039;s *Binding*; and the Efreet Sultan&#039;s *Fire Shield*. Abilities that cannot be triggered include, but are not limited to: the Thunderbird&#039;s *Lightning Strike*; the Ghost Dragon&#039;s *Aging*; the Zombie&#039;s *Disease*; the Unicorn&#039;s *Blind*; the Medusa and Basilisk&#039;s *Petrify*; the Scorpicore&#039;s *Paralyzing Attack*; and the Enchanter&#039;s *Passive Casting*. The Pit Lord&#039;s *Summon Demon*, as well as other units capable of active spellcasting, cannot cast spells directly. The Faerie Dragon, however, can cast spells either by clicking the Spellbook UI—as previously mentioned—or by pressing the F or G keys.&lt;br /&gt;
&lt;br /&gt;
28) Prot. from... The priority order for facing a Magic Arrow is as follows: Earth &amp;gt; Air &amp;gt; Fire &amp;gt; Water. Even if a lower-priority level is higher than a higher-priority level, damage reduction is determined solely by the higher-priority level.&lt;br /&gt;
&lt;br /&gt;
29) Upon team resurrection, accumulated spell effects are not retained; however, the defense-reducing effects of *Disrupting Ray* and the *Acid Breath* of Rust Dragons *are* preserved (I cannot recall whether *Poison* effects are also retained). The unit&#039;s action status from the turn of its demise is preserved: if the unit was in a defensive stance, it continues to receive the +20% (or +100%) defense bonus; if the unit had not yet taken its turn, it may act during the current round; conversely, if it had already taken its turn, it must wait until the next round to act.&lt;br /&gt;
&lt;br /&gt;
30) Terrain-altering spells cast on the battlefield by opposing sides—such as *Land Mine*, *Fire Wall*, *Quicksand*, and *Force Field*—as well as pre-existing battlefield obstacles, cannot stack with one another.&lt;br /&gt;
 &lt;br /&gt;
31) This entry describes the mechanics governing the four elemental summoning spells: specifically, the rule limiting the total number of active units on the battlefield to a maximum of 20 at any given time (this count includes all units—both friendly and hostile—as well as *War Machines* and summoned elementals). It also details a bug present in versions prior to HotA 1.8.0, wherein the ability to summon additional elementals would become permanently disabled once this 20-unit limit had been reached, even if the total number of units on the battlefield subsequently dropped below the limit.&lt;br /&gt;
&lt;br /&gt;
32) Frenzy and Hypnotize overwrite each other—much like Bless and Curse, or Haste and Slow. The duration of Frenzy is 255 turns.&lt;br /&gt;
There are still many details left unmentioned; however, these pertain more to AI mechanics and are difficult to articulate precisely. We will save those for a future time, should the opportunity arise.&lt;br /&gt;
&lt;br /&gt;
== TOC idea ==&lt;br /&gt;
See [[Legate/TOC test]] for an initial idea of how to move the TOC out of the main viewing area of every page. Ideally it would be nice to have it as a hover-over popup in the main left side bar.&lt;br /&gt;
* Back-burner for now due to differences between H3CSS and legacy.&lt;br /&gt;
&lt;br /&gt;
= Older discussions =&lt;br /&gt;
== Thank you ==&lt;br /&gt;
&lt;br /&gt;
Thank you for help with the Map Editor formatting. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
Nice work on Hero specialty‎‎! Now it looks more organized and clearer. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 04:41, 8 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page tagging ==&lt;br /&gt;
Could you please correctly tag HotA pages/info? Even so, thanks for the work on keeping the wiki up to date however you can. :) --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:07, 18 June 2024 (UTC)&lt;br /&gt;
* Sure! I really appreciate your help with the lore pages...you seem to know a lot more than me! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:10, 18 June 2024 (UTC)&lt;br /&gt;
* I saw you marking portions of pages as hota...I don&#039;t know what was introduced in different games in the M&amp;amp;M universe...I only know what is Homm3 vs HotA. Thoughts? I think for now I will mark everything introduced to homm3 in HotA as a HotA page, and you can fix them later? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:24, 18 June 2024 (UTC)&lt;br /&gt;
** That could work I guess. You can also check the fandom wiki (for example, a quick search for Balthazar confirms him as canon MM content). And on pages where I already contributed, I already tagged things accordingly, I believe. Regardless, there&#039;d be plenty of work to fully do this.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:26, 18 June 2024 (UTC)&lt;br /&gt;
** Any thoughts of what to do for heroes like [[Xex]] or [[Agar]]? They exist as part of the larger lore, but are only heroes in hota. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:29, 18 June 2024 (UTC)&lt;br /&gt;
*** I guess [[Tavin]] is also marked as hota even though he appears in the story text of AB. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:31, 18 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creature Artwork/Sketches ==&lt;br /&gt;
I saw you adding creature sketches from the game manual to their respective gallery. I found many of them in a sketch-only format in here: https://h3.heroes.net.pl/galeria/szkice&lt;br /&gt;
There might be more of them than just in the game&#039;s manual. But I&#039;d have to recheck the manual to be sure. Also, funnily enough, there&#039;s a steampunk-y version of the Devil dwelling - probably a nod to the series&#039; sci-fi roots, as well as time manipulation symbolism (Chronos with the scythe etc.). --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 17:39, 19 March 2025 (UTC)&lt;br /&gt;
* Yeah, I would prefer to eventually have just the sketch. For now, I&#039;m just taking a first pass through the existing pics in the manual, then we can replace them when we have the extra pics uploaded. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:42, 19 March 2025 (UTC)&lt;br /&gt;
* Created [[:Category: Creature sketches]] for if and whenever you would like to add them! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 17:43, 19 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
Thank you and the other users for everything you&#039;ve done! Didn&#039;t expect you to implement languages other than English.--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 18:16, 3 April 2025 (UTC)&lt;br /&gt;
* I think it is mostly Turnam, Phasma and imahero so far :) Good on them! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:08, 3 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interviews ==&lt;br /&gt;
&lt;br /&gt;
I suppose the best approach for interviews would be to add them as subpages (so e.g. Gregory Fulton/Interview on Names in Heroes of Might and Magic III) and the main article would have a list of subpage links instead of having the text in full directly. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 18:13, 3 June 2025 (UTC)&lt;br /&gt;
* I think you are right. The interview text is getting rather long. Feel free to move the pages around/reformat as necessary. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:17, 3 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Hi! Don&#039;t mean to rush you, but I&#039;ve got [[Proposals#By_XEL|some small proposals]] for a couple pages. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 19:15, 5 August 2025 (UTC)&lt;br /&gt;
* Ah - didn&#039;t realize you were waiting for me on those! Yeah, I&#039;ll move Tidewater to the erathia list. For adding Harmondale to Contested Lands, I had gotten some pushback on that in the past ([[Talk:Contested Lands#Harmondale]]), so it is probably worth bringing it up on Discord before re-adding it. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:24, 5 August 2025 (UTC)&lt;br /&gt;
** I&#039;ll bring it up with Fire Paladin. Perhaps he meant that Harmondale politically isn&#039;t part of the nation that the protagonists of Seeds of Discontent establish.  While this is true, Harmondale is geographically a town in the Welnin region ([[Cloverfield]]-[[Mosswood]]-[[Forestdale]]) of the Contested Lands. MM7 is clear on that. It is shown on the MM7 printed map and town portal map as being in the part of the continent. The game also mentions that Harmondale is within Erathian borders and near Tularea. Castle Harmondale was built as a first line of defense during the Timber Wars, and the town is described as having been the site of human/elf conflict for centuries. MM7 also mentions that to the east of Harmondale is the center of the disputed region. Further, MM7 says &amp;quot;the contested lands of Harmondale and surrounds&amp;quot;, further linking the two. Also, the region around Harmondale is called Welnin in MM7. Even Harmondale&#039;s name rhymes with Forestdale. Of course, it&#039;s also clear from MM7 that Harmondale isn&#039;t part of the independent nation from Seeds, since it belongs to Erathia at the start of MM7. In fact, the independent nation was unable to de-facto control the whole Welnin region, since AvLee and Erathia still contest those lands in MM7, with big parts of the area belonging to Erathia by AB. It&#039;s even probable that the independent nation collapsed by the time of MM7, but that&#039;s open for interpretation. So, if we use the Contested Lands table as the geographic region from Seeds, Harmondale is definitely there. And even politically, not all the areas listed in the table are de-facto part of the independent nation in the end. But like I said, the Unaffiliated table may also suit Harmondale, given how its political status in MM7 explicitly depends on the player. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 06:40, 6 August 2025 (UTC)&lt;br /&gt;
Fire Paladin has confirmed to me that he indeed meant that Harmondale isn&#039;t part of the independent CL politically, and also said that, as he remembers, an older version if the page talked about Harmondale as if it&#039;s the capital of the CL or generally synonymous with it. Overall, I think it&#039;s safe to move Harmondale into the CL table as a town, since it&#039;s there geographically, with the actual articles going into the political details. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 15:59, 6 August 2025 (UTC)&lt;br /&gt;
* Sounds good to me! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:56, 6 August 2025 (UTC)&lt;br /&gt;
In the end, keeping it in Unaffiliated does indeed better reflects Harmondale&#039;s ambiguous political status, since it can canonically be AvLeean, Erathian or the capital of an independent nation, all being quite likely. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 13:22, 12 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Collaboration ==&lt;br /&gt;
Thanks for correcting the redirect in [[Lost Gold Mine]] (and other edit cleanups here and there over the past month), I initially pondered putting it in Tatalia minor locations, but changed my mind and forgot to fix the redirect :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 13:20, 12 August 2025 (UTC)&lt;br /&gt;
* No problem, it&#039;s been great having another person working on the lore side of things! Thanks for all your updates :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:17, 12 August 2025 (UTC)&lt;br /&gt;
** You (and by extension, the community) are welcome! --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 14:21, 12 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for correcting in [[Talk: Lost Lore]]. I didn&#039;t think it was the other way around, I just thought my wording about consulting was mistaken for some reason :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 22:42, 4 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shandar River ==&lt;br /&gt;
&lt;br /&gt;
Hi! I&#039;ve been meaning to respond to your thoughts on the Shandar River and the north Deyja lake for quite some time now, but can&#039;t remember on which talk you posted them. Would appreciate you giving a link. In the meantime, since I do remember the main gist, I&#039;ll respond here.&lt;br /&gt;
&lt;br /&gt;
You indeed may be on to something with the shape of the lake on the map and how the Shandar&#039;s. Perhaps the map maker who made that scenario in SoD had that lake in mind in a way. Hard to say with certaintly, but is possible that it was&lt;br /&gt;
&lt;br /&gt;
However, lore-wise it is hardly supposed to be that lake. The shape still doesn&#039;t look 1-to-1 (though there is some passing resemblance). Also, the general context of the campagn oes point out to it being in the western AvLee, not south AvLee, both [[Search for a Killer]] itself and [[To Strive, To Seek]], the latter taking place by a small tributary of the Shandar. Of course, that small tributary could still be in that part of AvLee even if the large lake is part of the main river&#039;s system. But still, it does point to that the Shandar is indeed supposed to be in the western reaches of AvLee, near the RoE-period porders with Erathia and Deyja.&lt;br /&gt;
&lt;br /&gt;
But there&#039;s also the broader context and the plot of the mission:&lt;br /&gt;
&lt;br /&gt;
For one thing, the scenario does call it a river, and even with that lake being connected to the Shandar, lakes are still called lakes in such cases, as far as I know. The scenario does allude to Gelu&#039;s forces navigating the actual river currents, and the message conveyed to the player is that a river divides the scenario map, not a lake.&lt;br /&gt;
&lt;br /&gt;
Secondly, if we assume that it&#039;s the same lake, that would mean that Gelu actually invades a huge swath of Deyja&#039;s northern border, including the areas featured in MM7, even the one with the [[Hall of the Pit]], thus near the capital. The plot of the scenario, however, doesn&#039;t really point to something like that.&lt;br /&gt;
&lt;br /&gt;
I&#039;m quite sure the Shandar just isn&#039;t represented on the SoD campaign maps. Kinda like the [[Steadwick#Gallery|huge lake which Steadwick is on]] also isn&#039;t. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 00:06, 16 August 2025 (UTC)&lt;br /&gt;
* [[Talk:Search for a Killer]] is where I put some comments. We should probably centralize this whole discussion to [[Talk: Shandar River]] and try to correlate all the sources of info we have on it. I assume the Shandar isn&#039;t mentioned in mm7? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:11, 19 August 2025 (UTC)&lt;br /&gt;
::No, it&#039;s not. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 11:20, 19 August 2025 (UTC)&lt;br /&gt;
::Also, made a centralized thread. [[Talk:Shandar_River#The_Deyjan_Lake_and_the_Shandar]] --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 11:35, 19 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Marishen ==&lt;br /&gt;
Based on what&#039;s described [https://heroes.thelazy.net/index.php?title=Antagarich_minor_locations&amp;amp;diff=167249&amp;amp;oldid=166736 here], I think it&#039;d be more accurate to move Marishen to the Erathia table, or simply not list it in location tables. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 03:10, 16 August 2025 (UTC)&lt;br /&gt;
* I am indifferent as to where Marishen/Dunwall/Bathi&#039;ere end up. Feel free to move them wherever you think best (just remember to change the redirects). --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:47, 18 August 2025 (UTC)&lt;br /&gt;
** I would&#039;ve done so already, but I don&#039;t yet know how to edit the location tables :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 21:03, 18 August 2025 (UTC)&lt;br /&gt;
** Done. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 01:49, 19 August 2025 (UTC)&lt;br /&gt;
:::Thanks! And, by following your edit, I figured out how to do that. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 12:01, 19 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Legate&amp;diff=194352</id>
		<title>User talk:Legate</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Legate&amp;diff=194352"/>
		<updated>2026-05-03T03:06:48Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
= Current Discussions =&lt;br /&gt;
== Discord ==&lt;br /&gt;
Hi Legate! Could you please check the Discord DM I sent you? I sent you 32 suggested edits regarding the wiki content, but it seems you haven&#039;t seen them. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 03:21, 2 May 2026 (UTC)&lt;br /&gt;
: Holy moly, you have been busy. I&#039;ll temporarily paste the translations here and we can figure out what to do from there. (10/32 translated) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:05, 3 May 2026 (UTC)&lt;br /&gt;
1) We previously discussed whether there is, in fact, any distinction between flying units and teleporting units. My earlier answer was that there was none. Now, however, I believe I was mistaken. In *SoD*, a distinction *does* exist between flying and teleporting units: during siege battles, Devils and Arch Devils can position themselves adjacent to the castle gate—or even one square outward onto the moat—without triggering the gate to lower. No other units—whether flying or ground-based—possess this hidden special ability. The Nymphs and Oceanids, units newly introduced in *HotA*, also share this same special ability—at least, this was the case in version 1.6.1. However, in version 1.8.0, both the Devils and the Nymphs lost this capability. I am unsure exactly which version saw this particular behavior &amp;quot;fixed,&amp;quot; but given that it was a feature present in the original *SoD* release, I believe it is certainly worth mentioning.&lt;br /&gt;
&lt;br /&gt;
2) Regarding Magic Resistance: the *Resistance* secondary skill (including the bonus provided by Thorgrim), Dwarves and Battle Dwarves, Crystal Dragons, and the *Pendant of Reflection* (along with its components)—the Magic Resistance provided by these factors is calculated additively. Furthermore, this combined resistance can be nullified by the *Orb of Vulnerability*; once the total reaches 100%, a notification appears indicating that magic is completely ineffective against the affected unit. However, there is one exception: the *Aura of Magic Resistance* special ability possessed by Unicorns and War Unicorns. This ability is calculated multiplicatively; specifically, it applies a 1.2x multiplier to the total resistance derived from all the aforementioned additive sources, and it remains unaffected by the *Orb of Vulnerability*. (For example, if Battle Dwarves are positioned adjacent to a Unicorn—assuming no other influencing factors are present—their Magic Resistance probability would be calculated as 40% × 1.2 = 48%.) Note, however, that this creature ability applies only to units occupying the tiles immediately adjacent to the Unicorn; it does not extend to the Unicorn itself (similar to the *Argali*). The relevant pages requiring modification include &amp;quot;Unicorn and War Unicorn&amp;quot; and &amp;quot;Magic resistance&amp;quot;; you may also update other pages if you deem it necessary.&lt;br /&gt;
&lt;br /&gt;
3) The Royal Griffin&#039;s exact number of counterattacks per round is 5,000—but is that really possible to achieve?&lt;br /&gt;
&lt;br /&gt;
4) When a Griffin or Royal Griffin encounters a creature capable of attacking twice in a single turn (such as a Crusader or Ayssid), the Griffin will only counterattack once.&lt;br /&gt;
&lt;br /&gt;
5) The exact duration of the &amp;quot;Binding&amp;quot; special ability possessed by Dendroid Guards and Dendroid Soldiers is 255 rounds. A single Dendroid unit can bind only one target unit at a time; however, multiple Dendroid units can bind the same target unit simultaneously, and doing so will reset the remaining duration of the bind (returning it to 255 rounds).&lt;br /&gt;
&lt;br /&gt;
6) The Blind spell cast by Unicorns and War Unicorns is of Basic level, not Advanced; the information on the Wiki is incorrect.&lt;br /&gt;
&lt;br /&gt;
7) The Serpent and Dragon Fly&#039;s creature ability to dispel beneficial magic does *not* become area-of-effect—like a hero-cast Dispel spell—when used on Lucid Pools or Magic Plains terrain; it remains a single-target ability.&lt;br /&gt;
Additionally, please note that due to changes introduced in HotA, *all* creature spellcasting is now affected by magical terrain. Since the information currently displayed on the individual creature pages still reflects the previous descriptions, please remember to update them accordingly (e.g., the Dragon Fly&#039;s &amp;quot;Weakness&amp;quot; ability).&lt;br /&gt;
Finally, please remember to periodically add new entries to, or update, the &amp;quot;Special ability&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
8) The MP consumption-modifying creature abilities (+/-2 MP) of the Mage and Pegasus persist throughout the entire battle (much like Morale or Luck modifiers). Please add this relevant information to their respective pages, as well as to the pages of any other creatures that feature Morale or Luck modifiers.&lt;br /&gt;
&lt;br /&gt;
9) The Faerie Dragon&#039;s unit page states that you can press F or G to cast spells while situated in a Magic-Inhibiting Dwelling or when holding an Orb of Inhibition. In practice—provided you have the HD Mod installed (I am unsure if this works without the HD Mod or in SoD 4.0)—you can achieve the exact same effect as pressing F/G by simply clicking on the unit stack to view its details, and then clicking the Spellbook icon located on the user interface.&lt;br /&gt;
&lt;br /&gt;
10) For Magogs, Liches, and Power Liches, the damage calculation for their ranged AoE attacks proceeds clockwise, starting from the top-right adjacent square and ending with the central square itself. When a Lucky or Cursed attack occurs, only the very first target—determined according to this specific sequence—will be subject to that effect. The Wiki currently only describes the scenario where the unit attacks itself; furthermore, that entry requires an addendum clarifying that if the unit kills itself in the process, damage will no longer be calculated for any subsequent targets in the sequence. The method for calculating Luck/Curse effects is identical for Cerberus, Hydras (including Chaos Hydras), Psychics, and Magic Elementals; the descriptions currently found in the Wiki regarding these units are incorrect. However, I am unsure whether the &amp;quot;Heat Stroke&amp;quot; special ability possessed by Dreadnoughts and Juggernauts follows this same calculation logic. Therefore, you will need to edit the page titled &amp;quot;Attack all adjacent enemies,&amp;quot; ensuring that it is properly linked to the individual pages for the corresponding creatures. Additionally, you must revise the &amp;quot;Special Ability: 3-Headed Attack&amp;quot; section within the &amp;quot;Hell Hound and Cerberus&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
== TOC idea ==&lt;br /&gt;
See [[Legate/TOC test]] for an initial idea of how to move the TOC out of the main viewing area of every page. Ideally it would be nice to have it as a hover-over popup in the main left side bar.&lt;br /&gt;
* Back-burner for now due to differences between H3CSS and legacy.&lt;br /&gt;
&lt;br /&gt;
= Older discussions =&lt;br /&gt;
== Thank you ==&lt;br /&gt;
&lt;br /&gt;
Thank you for help with the Map Editor formatting. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
Nice work on Hero specialty‎‎! Now it looks more organized and clearer. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 04:41, 8 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page tagging ==&lt;br /&gt;
Could you please correctly tag HotA pages/info? Even so, thanks for the work on keeping the wiki up to date however you can. :) --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:07, 18 June 2024 (UTC)&lt;br /&gt;
* Sure! I really appreciate your help with the lore pages...you seem to know a lot more than me! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:10, 18 June 2024 (UTC)&lt;br /&gt;
* I saw you marking portions of pages as hota...I don&#039;t know what was introduced in different games in the M&amp;amp;M universe...I only know what is Homm3 vs HotA. Thoughts? I think for now I will mark everything introduced to homm3 in HotA as a HotA page, and you can fix them later? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:24, 18 June 2024 (UTC)&lt;br /&gt;
** That could work I guess. You can also check the fandom wiki (for example, a quick search for Balthazar confirms him as canon MM content). And on pages where I already contributed, I already tagged things accordingly, I believe. Regardless, there&#039;d be plenty of work to fully do this.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:26, 18 June 2024 (UTC)&lt;br /&gt;
** Any thoughts of what to do for heroes like [[Xex]] or [[Agar]]? They exist as part of the larger lore, but are only heroes in hota. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:29, 18 June 2024 (UTC)&lt;br /&gt;
*** I guess [[Tavin]] is also marked as hota even though he appears in the story text of AB. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:31, 18 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creature Artwork/Sketches ==&lt;br /&gt;
I saw you adding creature sketches from the game manual to their respective gallery. I found many of them in a sketch-only format in here: https://h3.heroes.net.pl/galeria/szkice&lt;br /&gt;
There might be more of them than just in the game&#039;s manual. But I&#039;d have to recheck the manual to be sure. Also, funnily enough, there&#039;s a steampunk-y version of the Devil dwelling - probably a nod to the series&#039; sci-fi roots, as well as time manipulation symbolism (Chronos with the scythe etc.). --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 17:39, 19 March 2025 (UTC)&lt;br /&gt;
* Yeah, I would prefer to eventually have just the sketch. For now, I&#039;m just taking a first pass through the existing pics in the manual, then we can replace them when we have the extra pics uploaded. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:42, 19 March 2025 (UTC)&lt;br /&gt;
* Created [[:Category: Creature sketches]] for if and whenever you would like to add them! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 17:43, 19 March 2025 (UTC)&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
Thank you and the other users for everything you&#039;ve done! Didn&#039;t expect you to implement languages other than English.--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 18:16, 3 April 2025 (UTC)&lt;br /&gt;
* I think it is mostly Turnam, Phasma and imahero so far :) Good on them! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:08, 3 April 2025 (UTC)&lt;br /&gt;
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== Interviews ==&lt;br /&gt;
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I suppose the best approach for interviews would be to add them as subpages (so e.g. Gregory Fulton/Interview on Names in Heroes of Might and Magic III) and the main article would have a list of subpage links instead of having the text in full directly. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 18:13, 3 June 2025 (UTC)&lt;br /&gt;
* I think you are right. The interview text is getting rather long. Feel free to move the pages around/reformat as necessary. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:17, 3 June 2025 (UTC)&lt;br /&gt;
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== Proposals ==&lt;br /&gt;
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Hi! Don&#039;t mean to rush you, but I&#039;ve got [[Proposals#By_XEL|some small proposals]] for a couple pages. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 19:15, 5 August 2025 (UTC)&lt;br /&gt;
* Ah - didn&#039;t realize you were waiting for me on those! Yeah, I&#039;ll move Tidewater to the erathia list. For adding Harmondale to Contested Lands, I had gotten some pushback on that in the past ([[Talk:Contested Lands#Harmondale]]), so it is probably worth bringing it up on Discord before re-adding it. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:24, 5 August 2025 (UTC)&lt;br /&gt;
** I&#039;ll bring it up with Fire Paladin. Perhaps he meant that Harmondale politically isn&#039;t part of the nation that the protagonists of Seeds of Discontent establish.  While this is true, Harmondale is geographically a town in the Welnin region ([[Cloverfield]]-[[Mosswood]]-[[Forestdale]]) of the Contested Lands. MM7 is clear on that. It is shown on the MM7 printed map and town portal map as being in the part of the continent. The game also mentions that Harmondale is within Erathian borders and near Tularea. Castle Harmondale was built as a first line of defense during the Timber Wars, and the town is described as having been the site of human/elf conflict for centuries. MM7 also mentions that to the east of Harmondale is the center of the disputed region. Further, MM7 says &amp;quot;the contested lands of Harmondale and surrounds&amp;quot;, further linking the two. Also, the region around Harmondale is called Welnin in MM7. Even Harmondale&#039;s name rhymes with Forestdale. Of course, it&#039;s also clear from MM7 that Harmondale isn&#039;t part of the independent nation from Seeds, since it belongs to Erathia at the start of MM7. In fact, the independent nation was unable to de-facto control the whole Welnin region, since AvLee and Erathia still contest those lands in MM7, with big parts of the area belonging to Erathia by AB. It&#039;s even probable that the independent nation collapsed by the time of MM7, but that&#039;s open for interpretation. So, if we use the Contested Lands table as the geographic region from Seeds, Harmondale is definitely there. And even politically, not all the areas listed in the table are de-facto part of the independent nation in the end. But like I said, the Unaffiliated table may also suit Harmondale, given how its political status in MM7 explicitly depends on the player. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 06:40, 6 August 2025 (UTC)&lt;br /&gt;
Fire Paladin has confirmed to me that he indeed meant that Harmondale isn&#039;t part of the independent CL politically, and also said that, as he remembers, an older version if the page talked about Harmondale as if it&#039;s the capital of the CL or generally synonymous with it. Overall, I think it&#039;s safe to move Harmondale into the CL table as a town, since it&#039;s there geographically, with the actual articles going into the political details. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 15:59, 6 August 2025 (UTC)&lt;br /&gt;
* Sounds good to me! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:56, 6 August 2025 (UTC)&lt;br /&gt;
In the end, keeping it in Unaffiliated does indeed better reflects Harmondale&#039;s ambiguous political status, since it can canonically be AvLeean, Erathian or the capital of an independent nation, all being quite likely. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 13:22, 12 August 2025 (UTC)&lt;br /&gt;
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== Collaboration ==&lt;br /&gt;
Thanks for correcting the redirect in [[Lost Gold Mine]] (and other edit cleanups here and there over the past month), I initially pondered putting it in Tatalia minor locations, but changed my mind and forgot to fix the redirect :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 13:20, 12 August 2025 (UTC)&lt;br /&gt;
* No problem, it&#039;s been great having another person working on the lore side of things! Thanks for all your updates :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:17, 12 August 2025 (UTC)&lt;br /&gt;
** You (and by extension, the community) are welcome! --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 14:21, 12 August 2025 (UTC)&lt;br /&gt;
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Thanks for correcting in [[Talk: Lost Lore]]. I didn&#039;t think it was the other way around, I just thought my wording about consulting was mistaken for some reason :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 22:42, 4 March 2026 (UTC)&lt;br /&gt;
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== Shandar River ==&lt;br /&gt;
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Hi! I&#039;ve been meaning to respond to your thoughts on the Shandar River and the north Deyja lake for quite some time now, but can&#039;t remember on which talk you posted them. Would appreciate you giving a link. In the meantime, since I do remember the main gist, I&#039;ll respond here.&lt;br /&gt;
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You indeed may be on to something with the shape of the lake on the map and how the Shandar&#039;s. Perhaps the map maker who made that scenario in SoD had that lake in mind in a way. Hard to say with certaintly, but is possible that it was&lt;br /&gt;
&lt;br /&gt;
However, lore-wise it is hardly supposed to be that lake. The shape still doesn&#039;t look 1-to-1 (though there is some passing resemblance). Also, the general context of the campagn oes point out to it being in the western AvLee, not south AvLee, both [[Search for a Killer]] itself and [[To Strive, To Seek]], the latter taking place by a small tributary of the Shandar. Of course, that small tributary could still be in that part of AvLee even if the large lake is part of the main river&#039;s system. But still, it does point to that the Shandar is indeed supposed to be in the western reaches of AvLee, near the RoE-period porders with Erathia and Deyja.&lt;br /&gt;
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But there&#039;s also the broader context and the plot of the mission:&lt;br /&gt;
&lt;br /&gt;
For one thing, the scenario does call it a river, and even with that lake being connected to the Shandar, lakes are still called lakes in such cases, as far as I know. The scenario does allude to Gelu&#039;s forces navigating the actual river currents, and the message conveyed to the player is that a river divides the scenario map, not a lake.&lt;br /&gt;
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Secondly, if we assume that it&#039;s the same lake, that would mean that Gelu actually invades a huge swath of Deyja&#039;s northern border, including the areas featured in MM7, even the one with the [[Hall of the Pit]], thus near the capital. The plot of the scenario, however, doesn&#039;t really point to something like that.&lt;br /&gt;
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I&#039;m quite sure the Shandar just isn&#039;t represented on the SoD campaign maps. Kinda like the [[Steadwick#Gallery|huge lake which Steadwick is on]] also isn&#039;t. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 00:06, 16 August 2025 (UTC)&lt;br /&gt;
* [[Talk:Search for a Killer]] is where I put some comments. We should probably centralize this whole discussion to [[Talk: Shandar River]] and try to correlate all the sources of info we have on it. I assume the Shandar isn&#039;t mentioned in mm7? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:11, 19 August 2025 (UTC)&lt;br /&gt;
::No, it&#039;s not. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 11:20, 19 August 2025 (UTC)&lt;br /&gt;
::Also, made a centralized thread. [[Talk:Shandar_River#The_Deyjan_Lake_and_the_Shandar]] --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 11:35, 19 August 2025 (UTC)&lt;br /&gt;
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== Marishen ==&lt;br /&gt;
Based on what&#039;s described [https://heroes.thelazy.net/index.php?title=Antagarich_minor_locations&amp;amp;diff=167249&amp;amp;oldid=166736 here], I think it&#039;d be more accurate to move Marishen to the Erathia table, or simply not list it in location tables. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 03:10, 16 August 2025 (UTC)&lt;br /&gt;
* I am indifferent as to where Marishen/Dunwall/Bathi&#039;ere end up. Feel free to move them wherever you think best (just remember to change the redirects). --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:47, 18 August 2025 (UTC)&lt;br /&gt;
** I would&#039;ve done so already, but I don&#039;t yet know how to edit the location tables :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 21:03, 18 August 2025 (UTC)&lt;br /&gt;
** Done. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 01:49, 19 August 2025 (UTC)&lt;br /&gt;
:::Thanks! And, by following your edit, I figured out how to do that. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 12:01, 19 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Legate&amp;diff=194351</id>
		<title>User talk:Legate</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Legate&amp;diff=194351"/>
		<updated>2026-05-03T03:05:44Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
= Current Discussions =&lt;br /&gt;
== Discord ==&lt;br /&gt;
Hi Legate! Could you please check the Discord DM I sent you? I sent you 32 suggested edits regarding the wiki content, but it seems you haven&#039;t seen them. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 03:21, 2 May 2026 (UTC)&lt;br /&gt;
: Holy moly, you have been busy. I&#039;ll temporarily paste the translations here and we can figure out what to do from there. (10/32 translated) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:05, 3 May 2026 (UTC)&lt;br /&gt;
1) We previously discussed whether there is, in fact, any distinction between flying units and teleporting units. My earlier answer was that there was none. Now, however, I believe I was mistaken. In *SoD*, a distinction *does* exist between flying and teleporting units: during siege battles, Devils and Arch Devils can position themselves adjacent to the castle gate—or even one square outward onto the moat—without triggering the gate to lower. No other units—whether flying or ground-based—possess this hidden special ability. The Nymphs and Oceanids, units newly introduced in *HotA*, also share this same special ability—at least, this was the case in version 1.6.1. However, in version 1.8.0, both the Devils and the Nymphs lost this capability. I am unsure exactly which version saw this particular behavior &amp;quot;fixed,&amp;quot; but given that it was a feature present in the original *SoD* release, I believe it is certainly worth mentioning.&lt;br /&gt;
2) Regarding Magic Resistance: the *Resistance* secondary skill (including the bonus provided by Thorgrim), Dwarves and Battle Dwarves, Crystal Dragons, and the *Pendant of Reflection* (along with its components)—the Magic Resistance provided by these factors is calculated additively. Furthermore, this combined resistance can be nullified by the *Orb of Vulnerability*; once the total reaches 100%, a notification appears indicating that magic is completely ineffective against the affected unit. However, there is one exception: the *Aura of Magic Resistance* special ability possessed by Unicorns and War Unicorns. This ability is calculated multiplicatively; specifically, it applies a 1.2x multiplier to the total resistance derived from all the aforementioned additive sources, and it remains unaffected by the *Orb of Vulnerability*. (For example, if Battle Dwarves are positioned adjacent to a Unicorn—assuming no other influencing factors are present—their Magic Resistance probability would be calculated as 40% × 1.2 = 48%.) Note, however, that this creature ability applies only to units occupying the tiles immediately adjacent to the Unicorn; it does not extend to the Unicorn itself (similar to the *Argali*). The relevant pages requiring modification include &amp;quot;Unicorn and War Unicorn&amp;quot; and &amp;quot;Magic resistance&amp;quot;; you may also update other pages if you deem it necessary.&lt;br /&gt;
3) The Royal Griffin&#039;s exact number of counterattacks per round is 5,000—but is that really possible to achieve?&lt;br /&gt;
4) When a Griffin or Royal Griffin encounters a creature capable of attacking twice in a single turn (such as a Crusader or Ayssid), the Griffin will only counterattack once.&lt;br /&gt;
5) The exact duration of the &amp;quot;Binding&amp;quot; special ability possessed by Dendroid Guards and Dendroid Soldiers is 255 rounds. A single Dendroid unit can bind only one target unit at a time; however, multiple Dendroid units can bind the same target unit simultaneously, and doing so will reset the remaining duration of the bind (returning it to 255 rounds).&lt;br /&gt;
6) The Blind spell cast by Unicorns and War Unicorns is of Basic level, not Advanced; the information on the Wiki is incorrect.&lt;br /&gt;
7) The Serpent and Dragon Fly&#039;s creature ability to dispel beneficial magic does *not* become area-of-effect—like a hero-cast Dispel spell—when used on Lucid Pools or Magic Plains terrain; it remains a single-target ability.&lt;br /&gt;
Additionally, please note that due to changes introduced in HotA, *all* creature spellcasting is now affected by magical terrain. Since the information currently displayed on the individual creature pages still reflects the previous descriptions, please remember to update them accordingly (e.g., the Dragon Fly&#039;s &amp;quot;Weakness&amp;quot; ability).&lt;br /&gt;
Finally, please remember to periodically add new entries to, or update, the &amp;quot;Special ability&amp;quot; page.&lt;br /&gt;
8) The MP consumption-modifying creature abilities (+/-2 MP) of the Mage and Pegasus persist throughout the entire battle (much like Morale or Luck modifiers). Please add this relevant information to their respective pages, as well as to the pages of any other creatures that feature Morale or Luck modifiers.&lt;br /&gt;
9) The Faerie Dragon&#039;s unit page states that you can press F or G to cast spells while situated in a Magic-Inhibiting Dwelling or when holding an Orb of Inhibition. In practice—provided you have the HD Mod installed (I am unsure if this works without the HD Mod or in SoD 4.0)—you can achieve the exact same effect as pressing F/G by simply clicking on the unit stack to view its details, and then clicking the Spellbook icon located on the user interface.&lt;br /&gt;
10) For Magogs, Liches, and Power Liches, the damage calculation for their ranged AoE attacks proceeds clockwise, starting from the top-right adjacent square and ending with the central square itself. When a Lucky or Cursed attack occurs, only the very first target—determined according to this specific sequence—will be subject to that effect. The Wiki currently only describes the scenario where the unit attacks itself; furthermore, that entry requires an addendum clarifying that if the unit kills itself in the process, damage will no longer be calculated for any subsequent targets in the sequence. The method for calculating Luck/Curse effects is identical for Cerberus, Hydras (including Chaos Hydras), Psychics, and Magic Elementals; the descriptions currently found in the Wiki regarding these units are incorrect. However, I am unsure whether the &amp;quot;Heat Stroke&amp;quot; special ability possessed by Dreadnoughts and Juggernauts follows this same calculation logic. Therefore, you will need to edit the page titled &amp;quot;Attack all adjacent enemies,&amp;quot; ensuring that it is properly linked to the individual pages for the corresponding creatures. Additionally, you must revise the &amp;quot;Special Ability: 3-Headed Attack&amp;quot; section within the &amp;quot;Hell Hound and Cerberus&amp;quot; page.&lt;br /&gt;
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== TOC idea ==&lt;br /&gt;
See [[Legate/TOC test]] for an initial idea of how to move the TOC out of the main viewing area of every page. Ideally it would be nice to have it as a hover-over popup in the main left side bar.&lt;br /&gt;
* Back-burner for now due to differences between H3CSS and legacy.&lt;br /&gt;
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= Older discussions =&lt;br /&gt;
== Thank you ==&lt;br /&gt;
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Thank you for help with the Map Editor formatting. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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Nice work on Hero specialty‎‎! Now it looks more organized and clearer. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 04:41, 8 February 2024 (UTC)&lt;br /&gt;
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== Page tagging ==&lt;br /&gt;
Could you please correctly tag HotA pages/info? Even so, thanks for the work on keeping the wiki up to date however you can. :) --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:07, 18 June 2024 (UTC)&lt;br /&gt;
* Sure! I really appreciate your help with the lore pages...you seem to know a lot more than me! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:10, 18 June 2024 (UTC)&lt;br /&gt;
* I saw you marking portions of pages as hota...I don&#039;t know what was introduced in different games in the M&amp;amp;M universe...I only know what is Homm3 vs HotA. Thoughts? I think for now I will mark everything introduced to homm3 in HotA as a HotA page, and you can fix them later? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:24, 18 June 2024 (UTC)&lt;br /&gt;
** That could work I guess. You can also check the fandom wiki (for example, a quick search for Balthazar confirms him as canon MM content). And on pages where I already contributed, I already tagged things accordingly, I believe. Regardless, there&#039;d be plenty of work to fully do this.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:26, 18 June 2024 (UTC)&lt;br /&gt;
** Any thoughts of what to do for heroes like [[Xex]] or [[Agar]]? They exist as part of the larger lore, but are only heroes in hota. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:29, 18 June 2024 (UTC)&lt;br /&gt;
*** I guess [[Tavin]] is also marked as hota even though he appears in the story text of AB. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:31, 18 June 2024 (UTC)&lt;br /&gt;
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== Creature Artwork/Sketches ==&lt;br /&gt;
I saw you adding creature sketches from the game manual to their respective gallery. I found many of them in a sketch-only format in here: https://h3.heroes.net.pl/galeria/szkice&lt;br /&gt;
There might be more of them than just in the game&#039;s manual. But I&#039;d have to recheck the manual to be sure. Also, funnily enough, there&#039;s a steampunk-y version of the Devil dwelling - probably a nod to the series&#039; sci-fi roots, as well as time manipulation symbolism (Chronos with the scythe etc.). --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 17:39, 19 March 2025 (UTC)&lt;br /&gt;
* Yeah, I would prefer to eventually have just the sketch. For now, I&#039;m just taking a first pass through the existing pics in the manual, then we can replace them when we have the extra pics uploaded. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:42, 19 March 2025 (UTC)&lt;br /&gt;
* Created [[:Category: Creature sketches]] for if and whenever you would like to add them! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 17:43, 19 March 2025 (UTC)&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
Thank you and the other users for everything you&#039;ve done! Didn&#039;t expect you to implement languages other than English.--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 18:16, 3 April 2025 (UTC)&lt;br /&gt;
* I think it is mostly Turnam, Phasma and imahero so far :) Good on them! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:08, 3 April 2025 (UTC)&lt;br /&gt;
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== Interviews ==&lt;br /&gt;
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I suppose the best approach for interviews would be to add them as subpages (so e.g. Gregory Fulton/Interview on Names in Heroes of Might and Magic III) and the main article would have a list of subpage links instead of having the text in full directly. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 18:13, 3 June 2025 (UTC)&lt;br /&gt;
* I think you are right. The interview text is getting rather long. Feel free to move the pages around/reformat as necessary. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:17, 3 June 2025 (UTC)&lt;br /&gt;
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== Proposals ==&lt;br /&gt;
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Hi! Don&#039;t mean to rush you, but I&#039;ve got [[Proposals#By_XEL|some small proposals]] for a couple pages. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 19:15, 5 August 2025 (UTC)&lt;br /&gt;
* Ah - didn&#039;t realize you were waiting for me on those! Yeah, I&#039;ll move Tidewater to the erathia list. For adding Harmondale to Contested Lands, I had gotten some pushback on that in the past ([[Talk:Contested Lands#Harmondale]]), so it is probably worth bringing it up on Discord before re-adding it. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:24, 5 August 2025 (UTC)&lt;br /&gt;
** I&#039;ll bring it up with Fire Paladin. Perhaps he meant that Harmondale politically isn&#039;t part of the nation that the protagonists of Seeds of Discontent establish.  While this is true, Harmondale is geographically a town in the Welnin region ([[Cloverfield]]-[[Mosswood]]-[[Forestdale]]) of the Contested Lands. MM7 is clear on that. It is shown on the MM7 printed map and town portal map as being in the part of the continent. The game also mentions that Harmondale is within Erathian borders and near Tularea. Castle Harmondale was built as a first line of defense during the Timber Wars, and the town is described as having been the site of human/elf conflict for centuries. MM7 also mentions that to the east of Harmondale is the center of the disputed region. Further, MM7 says &amp;quot;the contested lands of Harmondale and surrounds&amp;quot;, further linking the two. Also, the region around Harmondale is called Welnin in MM7. Even Harmondale&#039;s name rhymes with Forestdale. Of course, it&#039;s also clear from MM7 that Harmondale isn&#039;t part of the independent nation from Seeds, since it belongs to Erathia at the start of MM7. In fact, the independent nation was unable to de-facto control the whole Welnin region, since AvLee and Erathia still contest those lands in MM7, with big parts of the area belonging to Erathia by AB. It&#039;s even probable that the independent nation collapsed by the time of MM7, but that&#039;s open for interpretation. So, if we use the Contested Lands table as the geographic region from Seeds, Harmondale is definitely there. And even politically, not all the areas listed in the table are de-facto part of the independent nation in the end. But like I said, the Unaffiliated table may also suit Harmondale, given how its political status in MM7 explicitly depends on the player. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 06:40, 6 August 2025 (UTC)&lt;br /&gt;
Fire Paladin has confirmed to me that he indeed meant that Harmondale isn&#039;t part of the independent CL politically, and also said that, as he remembers, an older version if the page talked about Harmondale as if it&#039;s the capital of the CL or generally synonymous with it. Overall, I think it&#039;s safe to move Harmondale into the CL table as a town, since it&#039;s there geographically, with the actual articles going into the political details. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 15:59, 6 August 2025 (UTC)&lt;br /&gt;
* Sounds good to me! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:56, 6 August 2025 (UTC)&lt;br /&gt;
In the end, keeping it in Unaffiliated does indeed better reflects Harmondale&#039;s ambiguous political status, since it can canonically be AvLeean, Erathian or the capital of an independent nation, all being quite likely. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 13:22, 12 August 2025 (UTC)&lt;br /&gt;
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== Collaboration ==&lt;br /&gt;
Thanks for correcting the redirect in [[Lost Gold Mine]] (and other edit cleanups here and there over the past month), I initially pondered putting it in Tatalia minor locations, but changed my mind and forgot to fix the redirect :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 13:20, 12 August 2025 (UTC)&lt;br /&gt;
* No problem, it&#039;s been great having another person working on the lore side of things! Thanks for all your updates :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:17, 12 August 2025 (UTC)&lt;br /&gt;
** You (and by extension, the community) are welcome! --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 14:21, 12 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for correcting in [[Talk: Lost Lore]]. I didn&#039;t think it was the other way around, I just thought my wording about consulting was mistaken for some reason :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 22:42, 4 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shandar River ==&lt;br /&gt;
&lt;br /&gt;
Hi! I&#039;ve been meaning to respond to your thoughts on the Shandar River and the north Deyja lake for quite some time now, but can&#039;t remember on which talk you posted them. Would appreciate you giving a link. In the meantime, since I do remember the main gist, I&#039;ll respond here.&lt;br /&gt;
&lt;br /&gt;
You indeed may be on to something with the shape of the lake on the map and how the Shandar&#039;s. Perhaps the map maker who made that scenario in SoD had that lake in mind in a way. Hard to say with certaintly, but is possible that it was&lt;br /&gt;
&lt;br /&gt;
However, lore-wise it is hardly supposed to be that lake. The shape still doesn&#039;t look 1-to-1 (though there is some passing resemblance). Also, the general context of the campagn oes point out to it being in the western AvLee, not south AvLee, both [[Search for a Killer]] itself and [[To Strive, To Seek]], the latter taking place by a small tributary of the Shandar. Of course, that small tributary could still be in that part of AvLee even if the large lake is part of the main river&#039;s system. But still, it does point to that the Shandar is indeed supposed to be in the western reaches of AvLee, near the RoE-period porders with Erathia and Deyja.&lt;br /&gt;
&lt;br /&gt;
But there&#039;s also the broader context and the plot of the mission:&lt;br /&gt;
&lt;br /&gt;
For one thing, the scenario does call it a river, and even with that lake being connected to the Shandar, lakes are still called lakes in such cases, as far as I know. The scenario does allude to Gelu&#039;s forces navigating the actual river currents, and the message conveyed to the player is that a river divides the scenario map, not a lake.&lt;br /&gt;
&lt;br /&gt;
Secondly, if we assume that it&#039;s the same lake, that would mean that Gelu actually invades a huge swath of Deyja&#039;s northern border, including the areas featured in MM7, even the one with the [[Hall of the Pit]], thus near the capital. The plot of the scenario, however, doesn&#039;t really point to something like that.&lt;br /&gt;
&lt;br /&gt;
I&#039;m quite sure the Shandar just isn&#039;t represented on the SoD campaign maps. Kinda like the [[Steadwick#Gallery|huge lake which Steadwick is on]] also isn&#039;t. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 00:06, 16 August 2025 (UTC)&lt;br /&gt;
* [[Talk:Search for a Killer]] is where I put some comments. We should probably centralize this whole discussion to [[Talk: Shandar River]] and try to correlate all the sources of info we have on it. I assume the Shandar isn&#039;t mentioned in mm7? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:11, 19 August 2025 (UTC)&lt;br /&gt;
::No, it&#039;s not. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 11:20, 19 August 2025 (UTC)&lt;br /&gt;
::Also, made a centralized thread. [[Talk:Shandar_River#The_Deyjan_Lake_and_the_Shandar]] --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 11:35, 19 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Marishen ==&lt;br /&gt;
Based on what&#039;s described [https://heroes.thelazy.net/index.php?title=Antagarich_minor_locations&amp;amp;diff=167249&amp;amp;oldid=166736 here], I think it&#039;d be more accurate to move Marishen to the Erathia table, or simply not list it in location tables. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 03:10, 16 August 2025 (UTC)&lt;br /&gt;
* I am indifferent as to where Marishen/Dunwall/Bathi&#039;ere end up. Feel free to move them wherever you think best (just remember to change the redirects). --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:47, 18 August 2025 (UTC)&lt;br /&gt;
** I would&#039;ve done so already, but I don&#039;t yet know how to edit the location tables :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 21:03, 18 August 2025 (UTC)&lt;br /&gt;
** Done. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 01:49, 19 August 2025 (UTC)&lt;br /&gt;
:::Thanks! And, by following your edit, I figured out how to do that. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 12:01, 19 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Snow_Elf_and_Steel_Elf&amp;diff=194339</id>
		<title>Snow Elf and Steel Elf</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Snow_Elf_and_Steel_Elf&amp;diff=194339"/>
		<updated>2026-05-01T17:32:07Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Snow Elf (HotA)}}&lt;br /&gt;
{{Creature/Steel Elf}}&lt;br /&gt;
{{About|Not to be confused with [[Snow Elf and High Elf]]{{-wd}}.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snow Elves&#039;&#039;&#039; and &#039;&#039;&#039;Steel Elves&#039;&#039;&#039; are the level 3 creatures of [[Bulwark]]. They can be recruited from the [[Hall of the Bold]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Hall of the Bold&lt;br /&gt;
| creature1      = Snow Elf (HotA)&lt;br /&gt;
| creature2      = Steel Elf&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Dhuin|Chieftain}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Shoot while adjacent ==&lt;br /&gt;
The special ability of Steel Elves is similar to the effect given by {{An|Bow of the Sharpshooter}}, but with a slight difference: the former can only make melee attacks against enemy creatures adjacent to them and cannot perform ranged attacks, thus provoking retaliation; whereas the latter enables ranged attacks without retaliation.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Snow Elf (HotA)|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Steel Elf|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Snow Elf.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Snow Elves are good tier 3 units. They&#039;re good shooters, quite tough and have no [[Melee penalty]]. The only downside is them having only &#039;&#039;4&#039;&#039; shots.&lt;br /&gt;
&lt;br /&gt;
Steel Elves are even better, having twice as many shots and being able to shoot even when blocked by enemy units.&lt;br /&gt;
&lt;br /&gt;
Combat tactics:&lt;br /&gt;
* It&#039;s best to use them with the [[Mountain Rams]] during the early game, with the Elves dealing primary damage as shooters, and the Rams finishing the wounded enemies or going for their shooters.&lt;br /&gt;
* Also, make sure to not prolong combat for too long or shoot from too far, since they have relatively few shots. Or better buy an [[Ammo Cart]].&lt;br /&gt;
* When having Jotunns, you may order the &#039;&#039;Steel&#039;&#039; Elves to wait, then teleport the Elves behind the enemy castle walls to attack enemy units at close range. Since they neither can be blocked by enemy units, nor have melee penalty, they&#039;ll shoot freely at enemies, while being close enough for full damage shots.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cavalier_and_Champion&amp;diff=194338</id>
		<title>Cavalier and Champion</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cavalier_and_Champion&amp;diff=194338"/>
		<updated>2026-05-01T17:27:57Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CastleCreaturesNew}}&lt;br /&gt;
{{Creature/Cavalier}}&lt;br /&gt;
{{Creature/Champion}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavaliers and Champions&#039;&#039;&#039; are the level 6 [[creature|creatures]] of [[Castle]]. They are recruited from the [[Castle creature dwellings|Training Grounds]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 86|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Training Grounds&lt;br /&gt;
| creature1      = Cavalier&lt;br /&gt;
| creature2      = Champion&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]].&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Tyris|Knight}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Jousting ==&lt;br /&gt;
Moving before the attack will increase their damage by 5% for each hex between their starting and ending position. This ability is only capped by the size of the battlefield, which allows their starting and ending positions to be a maximum of 18 tiles apart (for a 90% damage increase). Obviously they don&#039;t benefit from this ability when counterattacking, and their optimal attack conditions require them to move the longest distance possible.&lt;br /&gt;
&lt;br /&gt;
{{Cnu|Pikeman|Halberdier|name=Pikemen and Halberdiers}} are immune to this jousting bonus, which means they only suffer the base damage from Cavaliers and Champions.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Cavalier}}&lt;br /&gt;
{{CreatureSounds|Champion}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Kenneth-thomson-cavalier.jpg| Cavalier&amp;lt;br&amp;gt;(model by [[Kenneth Thomson, Jr.]] and [[Steve Wasaff]])&lt;br /&gt;
Champion render.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
The jousting ability of Cavaliers can increase their damage up to +35% and Champions up to +45% without any speed-increasing effects, meaning their damage can be higher than any level 6&#039;s, but [[Naga and Naga Queen|Naga Queens]] and [[Black Knight and Dread Knight|Dread Knights]] compensate for this with their specialties. The increase can be even higher, if the hero can increase their speed for example with artifacts ([[Cape of Velocity]], [[Necklace of Swiftness]] or [[Ring of the Wayfarer]]) or with spells ([[Haste]] or [[Prayer]]). Additionally, using Tyris who specializes in Cavaliers and Champions or [[Sir Mullich]], whose troops receive +2 to speed, can increase the damage of Cavaliers and Champions significantly. Because of the jousting ability, a player should always prioritize to attack across as many hexes as possible.&lt;br /&gt;
&lt;br /&gt;
15/16 [[Attack]] and [[Defense]] is decent for level 6 unit. 15-25 [[damage]] is about average, but 20-25 of Champions is a bit better. In practice their damage done is almost always higher because even when dueling other stack in the middle of battlefield they can travel at least 3 hexes to get 15% bonus. Their first strikes from maximal possible range are especially powerful, as their average damage after moving full 9 hexes is 22,5 x 1,45 {{=}} 32,625, more than even [[Naga Queen|Naga Queens]] can normally do, and maximum is 36,25 per Champion. 100 [[health]] is above average, but they are not as tough as [[Black Knight|Black Knights]]. 7-9 [[Speed]] is good for a non-flying creature.&lt;br /&gt;
&lt;br /&gt;
[[Bless]] and [[Curse]] have much stronger effect on Cavaliers than Champions due to larger damage spread. Champions are usually more affected by spells changing their attack, like [[Bloodlust]] or [[Weakness]]. [[Shield]] and [[Stone Skin]] are probably their best defense buffs as they are quite fast and unless sieging a town, they will not be taking much ranged fire. Against level 7 creatures use [[Slayer]] combined with their jousting charge to ensure great damage. [[Frenzy]] can allow them to hit as hard as level 7 creatures themselves, but at cost of losing defense - if Frenzied Champions don&#039;t wipe the target out in first strike, they will be hit back hard too. [[Haste]] not only increases their initiative and range but also damage, if they can exploit it. [[Prayer]] increases their speed, attack and defense at once and stacks with Haste.&lt;br /&gt;
&lt;br /&gt;
When using Cavaliers and Champions, beware of [[Slow]], [[Force Field]], ground obstacles, powerful shooters hiding behind tough melee troops. Conversely, when fighting them, exploit these weaknesses - don&#039;t let them charge your units, hide behind obstacles, decimate them from range before mopping up with your own shock troops.&lt;br /&gt;
&lt;br /&gt;
Curiously, [[Berserk]] usually isn&#039;t so devastating on Cavaliers as it would be on some other troops, because the &amp;quot;nearest another troop&amp;quot; can be usually found just 1-2 hexes away, which means only 5-10% damage increase from jousting, if any at all.&lt;br /&gt;
&lt;br /&gt;
In Castle army they have natural synergy with [[Archangel|Archangels]] - one Archangel can resurrect one Cavalier or Champion.&lt;br /&gt;
&lt;br /&gt;
Their 2-hex size means some caution should be exercised when fighting against [[dragon|dragons]], especially when you also have Archangels and other melee units in army, as Archangels are also 2-hex sized and when attacking a 2-hex target, only 4 melee units at a time can do so safely (3 for 1-hex target) to not present 2 targets at once to dragon [[Breath attack|breath]]. They also might have some pathing issues in sieges or obstacle-ridden battlefields, as unlike Archangels they are land-bound. [[Remove Obstacle]] can be useful to solve such problems. [[Teleport]] might look useful, but take care not to teleport Cavaliers in a way that would rob them of their jousting damage bonus or leave them blocked by enemy stacks. Be especially careful to not let them cross [[moat|moats]] or clear out [[Tower]] [[Land mine|mines]], unless you have plenty of [[Resurrection|Resurrections]] available.&lt;br /&gt;
&lt;br /&gt;
Despite having above average stats and awesome damage potential they are not resilient enough to be [[Castle]] army tanks. Rather they are hit-and-runners who should charge into melee from the longest possible range, exploiting their special ability to kill enemy stack outright or at least weaken it as much as possible and then charge again at a different target. If they cannot charge, they lose much of their offensive power, as their base damage isn&#039;t that good. If you let them be surrounded, their otherwise rather average stats mean they will usually be wiped out, or win only at the cost of taking heavy casualties. Their 2-hex size also means they can be relatively easy lured into such traps, surrounded by tough troops, and then overwhelmed or shot at from close distance when they cannot escape or fight their way out.&lt;br /&gt;
&lt;br /&gt;
While their jousting ability allows them to theoretically defeat troops stronger than themselves thanks to greatly improved first strike, in prolonged melee combat they are no match for 7th level creatures or the stronger 6th level units like [[Naga Queen|Naga Queens]], who will likely wipe them out, and [[Dread Knight|Dread Knights]] who simply outclass them. Even [[Minotaur King|Minotaur Kings]], [[Ogre|Ogres]] and [[Crusader|Crusaders]] are a threat due to their toughness combined with high damage. Do not let them fight such an enemy unsupported.&lt;br /&gt;
&lt;br /&gt;
Obviously the best [[secondary skill|secondary skills]] for Cavaliers and Champions are [[Offense]] and [[Armorer]]. [[Tactics]] is very good, as it allows you to set them in the exact place they need to execute a jousting charge, or at least denies use of troop placement to enemy. [[Leadership]] might be redundant, as same army type grants +1, Angels provide another +1, and [[artifact|artifacts]] or objects granting [[morale]] bonus are plentiful. [[Armorer]] is a good choice for any fight in which your Champions will be unable to wipe the enemy out before taking some hits.&lt;br /&gt;
&lt;br /&gt;
While they synergize very well with any offense-focused hero like [[Crag Hack]], top-tier selections might not always be available. Any hero with [[Offense]] and [[Tactics]] or good chance to learn these will do well, like [[Tyraxor]], [[Dace]] or [[Shakti]]. [[Tyris]] is quite good starting hero, specialized in Cavaliers and Champions and having Tactics and Leadership that is later made redundant, but will do in early game. [[Loynis]] with his Prayer specialty might be useful, if for some reason you do not have Angels. Magic-oriented heroes can be surprisingly good as Champions can use some magic support, like [[Haste]], [[Bloodlust]] or even [[Slayer]]. Any hero armed with such spells or even better specializing in them will be a boon to Champions.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Monere&amp;diff=194312</id>
		<title>Monere</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Monere&amp;diff=194312"/>
		<updated>2026-04-29T13:14:44Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxHeroesNew}}{{HeroNew&lt;br /&gt;
 | picture    = Monere&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Conflux&lt;br /&gt;
 | class      = Planeswalker&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Magic Elemental}}&lt;br /&gt;
 | biography  = As a being of pure energy, Monere enjoyed the freedoms of his natural state.  However, his curiosity for beings of corporeal form drove him to the {{gl|Conflux}}.&lt;br /&gt;
 | specialty  = Psychic Elementals&lt;br /&gt;
 | hspec      = _(HotA)&lt;br /&gt;
 | s_text     = Increases allied {{gl|Psychic Elemental and Magic Elemental|Psychic Elementals and Magic Elementals&#039;}} {{gl|Attack}} and {{gl|Defense}} by {{swh|5|3}}.&lt;br /&gt;
 | skill_1    = Basic Offense&lt;br /&gt;
 | skill_2    = Basic Logistics&lt;br /&gt;
 | troop_1    = Pixie&lt;br /&gt;
 | troop_2    = Air Elemental&lt;br /&gt;
 | troop_3    = Air Elemental&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 2–3&lt;br /&gt;
 | s_mp       = {{swh|1848|1936}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike all other Conflux heroes, [[Monere]] and [[Pasis]] do not start with Water Elementals. Instead, they start with up to 8 Air Elementals (other Conflux heroes do not start with more than 5).&lt;br /&gt;
* {{swh|Monere starts with the third highest amount of movement points available. (After the addition of the Bulwark faction, it is now [[Eikthurn]] who starts with the highest movement points)|Monere starts with the second highest amount of movement points available, being surpassed only by campaign heroes.}}.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Planeswalkers]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=194310</id>
		<title>Secondary skill</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Secondary_skill&amp;diff=194310"/>
		<updated>2026-04-29T03:43:26Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary skills&#039;&#039;&#039; are beneficial qualities of [[hero]]es. There are {{swh|30|28}} different secondary skills, and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential.  Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.&lt;br /&gt;
&lt;br /&gt;
Secondary skills are commonly considered to belong to three categories: combat skills, magic skills and adventure skills, combat skills affecting combat directly (f.e. [[Offense]], [[Armorer]], or [[Tactics]]), magic skills affecting hero&#039;s ability to cast spells (e.g. [[Schools of magic]]) and adventure skills providing hero with various benefits on the adventure map (such as [[Estates]] or [[Logistics]]).&lt;br /&gt;
&lt;br /&gt;
Once secondary skill is learned, it cannot be removed. As a result, secondary skill choices on level-ups are among the most important decisions in the game.&lt;br /&gt;
&lt;br /&gt;
==Secondary skill advancement rules==&lt;br /&gt;
&lt;br /&gt;
If a hero does not already possess eight secondary skills, they get an offer of two different skills during level-up. The first offer is a randomly selected skill they already have at Basic or Advanced level. The second offer is random, with weighed probabilities based on the skill probability tables for each [[hero class]]. If a hero already does not have any secondary skill at Basic or Advanced level, they are offered two new skills, again randomly, based on the weighed probabilities. If a hero already has all eight secondary skills, they are offered an advancement of two skills they already possess at Basic or Advanced level, randomly, again, based on the hero class secondary skill probabilities. If a hero has a skill banned for their class (e.g. [[Water Magic]] on [[Barbarian]]s), that skills weight is considered to be 1. &lt;br /&gt;
&lt;br /&gt;
There are a few other ways to acquire secondary skills. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]], [[University|universities]], and [[Seafaring Academy|seafaring acadamies]] on the [[adventure map]]. [[Conflux]]{{-wa}} has a special building, [[Magic University|magic university]], that can teach any number of the four [[Schools of magic|schools of magic]]. Additionally, heroes can learn secondary skills from [[Event|events]] and [[Pandora&#039;s Box]]es. &lt;br /&gt;
&lt;br /&gt;
The random seed for offering skills is separate for every hero and is fixed at the start of the scenario, including heroes that had not been hired by any player yet. Therefore, even when reloading, hiring, re-hiring and levelling your heroes in a different order, they will still be offered the same sequence of skills upon reaching the next level. The only option to change these is by obtaining a secondary skill outside of normal levelling, e.g. from [[Witch Hut]] or [[Scholar]]. Every choice affects future upgrade options, so upon replaying the same saved game any alterations can lead to a vastly different result.&lt;br /&gt;
&lt;br /&gt;
Heroes are also guaranteed to be offered [[Wisdom]] and [[Schools of magic|school of magic]] every few levels: Wisdom will be offered at level 6 for Might heroes, and at level 3 for Magic heroes if it was not offered before. It will be offered again from whenever it was offered at most 6 levels later for Might heroes, and at most 3 levels later for Magic heroes. The same applies to one of the schools of magic every 4 levels for Might heroes and every 3 levels for Magic heroes. The only exception is the [[Elementalist]] class, to which are considered Might heroes by the levelling system. In [[HotA]]{{-wh}}, Elementalists correctly level up in the same manner as other Magic heroes. &lt;br /&gt;
&lt;br /&gt;
This algorithm can be summed as follows:&lt;br /&gt;
# Create two categories of skills: Those the hero has at the Basic/Advanced level, and those the hero has not learned yet. Ignore Expert level skills, globally banned skills (e.g. [[Navigation]] on land-locked maps) and skills banned for the specific class (e.g. [[Necromancy]] for all heroes from factions other than [[Necropolis]]).&lt;br /&gt;
# If one of the categories is empty, offer two skills from the other category; if there is only one skill to offer, it will be forcefully added to the hero; if there is none, level-up with gaining only primary skill.&lt;br /&gt;
# If the hero is guaranteed to get offered Wisdom (every 3 levels for Magic Heroes and every 6 levels for Might heroes) or a School of Magic (every 3 levels for Magic heroes and every 4 levels for Might heroes), offer them the appropriate skill. This rule applies to both offers (left and right skill). Wisdom has the higher priority than the Schools of Magic. The exact School of Magic offered is randomly chosen based on the relative probabilities (see 4.)&lt;br /&gt;
# For each slot, if the skill is not guaranteed to the rule above, select the skill based on the weighed probability, according to the hero class. If the hero&#039;s class is banned from obtaining a specific skill but the hero has it, consider the weight to be equal to 1.&lt;br /&gt;
# If a Wisdom or School of Magic was offered (either by chance or by force), reset their respective counter.&lt;br /&gt;
&lt;br /&gt;
Heroes starting with more than 1000 experience points (above level 1), such as those from [[Prison]], are assumed to have always selected the left-hand skill option during their fictitious level-ups, meaning they will prioritize upgrading their existing skills over learning new ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequency Across All Hero Classes==&lt;br /&gt;
The following chart is a chart for all hero classes and what skills are the most and least common in the game; the percentage represents roughly the frequency a skill is offered. Calculating the average frequency at which a skill is offered in a category is simple; each hero has probabilities to be offered a skill in increments of 1/112. Taking [[Necromancy]] as a simple example, all heroes except for Necropolis heroes have a 0/112 chance of being offered it; while both Necropolis hero classes have a 10/112 chance of being offered it (if not starting with it). This would bring the sum of lots to 20. Given that there are 18 hero classes, 18 x 112 = 2016 lots in total calculation. Thus, we can divide 20 by 2016 to get the frequency the skill is offered among all hero classes, which is roughly 0.99%, making it the rarest naturally offered skill in the game.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
! height=50px | #&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %)&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! align=left height=50px |{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.5	||	2.0	||	3.0	||	3.0	||	2.7	||	1.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.2	||	5.2	||	2.7	||	4.2	||	4.6	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.1	||	5.9	||	2.3	||	4.2	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.7	||	5.0	||	1.8	||	2.8	||	4.5	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.2	||	4.7	||	4.5	||	6.1	||	5.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	2.9	||	2.4	||	3.5	||	3.9	||	1.9	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.9	||	6.3	||	4.2	||	4.2	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.3	||	2.7	||	3.9	||	2.7	||	3.1	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.5	||	2.3	||	2.6	||	3.4	||	1.6	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.1	||	1.4	||	2.9	||	1.0	||	2.5	||	2.8&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.4	||	2.5	||	5.1	||	4.6	||	3.6	||	2.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.0	||	2.4	||	6.3	||	4.5	||	3.4	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.2	||	4.1	||	2.1	||	4.0	||	3.1	||	2.4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.2	||	3.6	||	4.5	||	4.2	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.8	||	5.7	||	3.4	||	4.0	||	5.5	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	2.6	||	2.4	||	3.1	||	4.3	||	2.2	||	1.3&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.4	||	3.1	||	6.2	||	4.0	||	4.2	||	4.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Navigation.png|22px|link=]]{{-}}[[Navigation]]		||	3.7	||	4.6	||	2.9	||	3.3	||	3.7	||	4.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	1.0	||	1.0	||	1.0	||	0.0	||	0.0	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.5	||	5.8	||	2.5	||	3.6	||	5.2	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	3.9	||	4.6	||	2.9	||	3.6	||	4.5	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Resistance.png|22px|link=]]{{-}}[[Resistance]]		||	3.0	||	4.7	||	1.1	||	3.3	||	2.5	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.9	||	6.1	||	4.2	||	3.3	||	3.6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	4.6	||	2.2	||	3.3	||	4.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.0	||	2.5	||	6.3	||	3.7	||	3.7	||	4.6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	3.8	||	5.2	||	1.8	||	3.0	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.3	||	1.8	||	3.0	||	3.0	||	2.4	||	1.6&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.2	||	3.7	||	7.2	||	5.5	||	4.2	||	5.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], the calculations are trickier, as each hero class does not have an exact 112 lots of skills, but rather each hero class has 112 to 121 lots of all skills. Things are further complicated by [[Resistance]] being banned by default on all maps and templates and consequently the vast majority of games played not having it in the lots. Furthermore, [[Navigation]] is also banned by default on all random map templates without water (and the vast majority of templates were created with the &amp;quot;None&amp;quot; water setting in mind, as with water, border guards and other barriers can often be bypassed). Removing both Navigation and Resistance from the lots make the lots range from 102 to 111.&lt;br /&gt;
&lt;br /&gt;
In this chart, the sum of each column will be over 100%, as Navigation and Resistance are not counted, and their listed percentages are not their true percentages, but are there only to compare to other skills.&lt;br /&gt;
&lt;br /&gt;
An example calculation: on average, each hero class has 107 lots if Resistance and Navigation are both disabled. There are currently (as of 1.6.1) 20 hero classes in Horn of the Abyss, which makes the grand sum of lots 107 x 20 = 2140. [[Interference]] has 54 lots across all hero classes, making its percent 54 / 2140 ≈ 2.52%. Resistance has 68 lots across all hero classes, making its percent 68 / 2140 ≈ 3.18%; but this is only a comparative value, rather than a true percentage, as the chance to get Resistance if it is disabled is 0. A real value could be computed if Resistance was enabled and Interference disabled, or if both were enabled; however enabling or disabling any skill will change the grand sum and thus change the percentages of all skills. For example, if all skills are enabled, the grand sum becomes 2294. Interference&#039;s average chances becomes 54 / 2294 ≈ 2.35%; while Resistance&#039;s average chances becomes 68 / 2294 ≈ 2.96%; while Artillery&#039;s chances go from roughly 4.63% to 4.32%.&lt;br /&gt;
&lt;br /&gt;
The chart below assumes Resistance and Navigation are both disabled and the figures given for those skills are only for comparison rather than true percentages.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=25px style=&amp;quot;background-color:#{{green 4}}; text-align:center; border:1px solid; float:left;&amp;quot; &lt;br /&gt;
|+ style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&lt;br /&gt;
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|}&lt;br /&gt;
{| cellpadding=0 cellspacing=0 width=600px style=&amp;quot;background-color:#{{Green 3}}; text-align:left; border:1px solid; align:left&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|+ colspan=6 style=&amp;quot;background-color:#{{Green 1}}; color:white; font-size:120%; height: 26px; border:1px solid black;&amp;quot; class=&amp;quot;unsortable&amp;quot;| &#039;&#039;&#039;Total secondary skill chances (in %) {{withhota}}&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Green 2}};&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
! height=50px align=left|{{-}}Secondary skill&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|All&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Might&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Magic&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Good&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Neutral&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
! class=&amp;quot;sortable&amp;quot;|Evil&amp;lt;/br&amp;gt;Classes&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Air Magic.png|22px|link=]]{{-}}[[Air Magic]]		||	2.8	||	2.1	||	3.5	||	3.1	||	3.2	||	2.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Archery.png|22px|link=]]{{-}}[[Archery]]		||	4.6	||	6.2	||	3.1	||	4.3	||	5.4	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Armorer.png|22px|link=]]{{-}}[[Armorer]]		||	4.0	||	5.8	||	2.2	||	4.3	||	3.9	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Artillery.png|22px|link=]]{{-}}[[Artillery]]		||	3.8	||	5.8	||	1.8	||	2.9	||	4.2	||	4.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Ballistics.png|22px|link=]]{{-}}[[Ballistics]]		||	5.4	||	6.3	||	4.6	||	4.6	||	5.6	||	5.9&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Diplomacy.png|22px|link=]]{{-}}[[Diplomacy]]		||	3.1	||	2.7	||	3.5	||	4.0	||	2.3	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Eagle Eye.png|22px|link=]]{{-}}[[Eagle Eye]]		||	4.2	||	2.3	||	6.1	||	4.3	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Earth Magic.png|22px|link=]]{{-}}[[Earth Magic]]	||	3.5	||	2.9	||	4.1	||	2.8	||	3.5	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Estates.png|22px|link=]]{{-}}[[Estates]]		||	2.7	||	2.7	||	2.6	||	3.6	||	2.0	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Fire Magic.png|22px|link=]]{{-}}[[Fire Magic]]		||	2.2	||	1.5	||	2.9	||	1.1	||	2.5	||	3.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert First Aid.png|22px|link=]]{{-}}[[First Aid]]		||	3.5	||	1.9	||	5.1	||	4.8	||	3.5	||	2.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Intelligence.png|22px|link=]]{{-}}[[Intelligence]]	||	4.3	||	2.0	||	6.6	||	4.6	||	4.0	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Interference.png|22px|link=]]{{-}}[[Interference]]		||	2.5	||	4.9	||	0.2	||	2.9	||	2.1	||	2.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Leadership.png|22px|link=]]{{-}}[[Leadership]]		||	3.4	||	4.6	||	2.1	||	4.2	||	3.4	||	2.5&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Learning.png|22px|link=]]{{-}}[[Learning]]		||	4.1	||	4.5	||	3.7	||	4.6	||	4.0	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Logistics.png|22px|link=]]{{-}}[[Logistics]]		||	4.9	||	6.4	||	3.5	||	4.2	||	5.4	||	5.0&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Luck.png|22px|link=]]{{-}}[[Luck (secondary skill)|Luck]]	||	3.0	||	2.7	||	3.3	||	4.5	||	3.1	||	1.4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Mysticism.png|22px|link=]]{{-}}[[Mysticism]]		||	4.3	||	2.5	||	6.1	||	4.2	||	3.8	||	5.1&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
| height=24px | [[File: Expert Navigation.png|22px|link=]]{{-}}&#039;&#039;[[Navigation]]&#039;&#039;		||	4.0	||	4.8	||	3.3	||	3.4	||	4.3	||	4.2&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Necromancy.png|22px|link=]]{{-}}[[Necromancy]]		||	0.9	||	0.9	||	0.9	||	0.0	||	0.0	||	3.1&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Offense.png|22px|link=]]{{-}}[[Offense]]		||	4.8	||	6.9	||	2.7	||	3.7	||	5.6	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Pathfinding.png|22px|link=]]{{-}}[[Pathfinding]]	||	4.3	||	5.4	||	3.3	||	3.7	||	5.2	||	3.9&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Red 3}};&amp;quot;&lt;br /&gt;
| height=24px | [[File: Expert Resistance.png|22px|link=]]{{-}}&#039;&#039;[[Resistance]]&#039;&#039;		||	3.2	||	4.9	||	1.5	||	3.4	||	2.9	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Scholar.png|22px|link=]]{{-}}[[Scholar]]		||	3.7	||	1.3	||	6.2	||	4.3	||	3.3	||	3.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Scouting.png|22px|link=]]{{-}}[[Scouting]]		||	3.6	||	5.1	||	2.2	||	3.4	||	4.1	||	3.3&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Sorcery.png|22px|link=]]{{-}}[[Sorcery]]		||	4.2	||	1.9	||	6.4	||	3.9	||	3.9	||	4.8&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Tactics.png|22px|link=]]{{-}}[[Tactics]]		||	4.1	||	6.1	||	2.1	||	3.1	||	4.6	||	4.4&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Water Magic.png|22px|link=]]{{-}}[[Water Magic]]	||	2.7	||	1.8	||	3.6	||	3.1	||	3.2	||	1.7&lt;br /&gt;
|-&lt;br /&gt;
| height=24px | [[File: Expert Wisdom.png|22px|link=]]{{-}}[[Wisdom]]			||	5.3	||	3.0	||	7.6	||	5.7	||	4.3	||	6.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Greg Fulton]] discussed the relative strength of secondary skills and balancing (or lack thereof) in his [[Greg Fulton/Fanstratics Newsletters/10#Behemoth Cave Interview (part 3 of 7)|Behemoth Cave interview]].&lt;br /&gt;
&lt;br /&gt;
== Related articles ==&lt;br /&gt;
*[[Primary skills]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills|*]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194308</id>
		<title>Forge (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194308"/>
		<updated>2026-04-28T13:22:17Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{inhota}}&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; is an evil [[alignment]] [[town]]. Forge&#039;s [[native terrain]] is [[lava]].&lt;br /&gt;
&lt;br /&gt;
Forge will be disabled by default and must be enabled specifically in scenarios or templates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
HotA Forge Teaser.png| Female hero (Magic) of the Forge and the Pyro in battle; male heroes of the Forge (Magic) on the adventure map. By [[DrSlash]] and [[Balkron]].&lt;br /&gt;
HOTA version 1 7 7 (April Fools 2024).png| April Fools 2024 &amp;quot;version 1.7.7&amp;quot; picture showing WIP versions of the Forge town, its hero, the Pyro unit, and some dwellings on the adventure map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Forge was once planned to be in {{hota}} many years ago. See [[Abandoned_Town_Concepts_(HotA)#Forge_(First_Concept)|Abandoned Town Concepts]] for more details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=DrSlash&amp;diff=194307</id>
		<title>DrSlash</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=DrSlash&amp;diff=194307"/>
		<updated>2026-04-28T13:22:12Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
A {{hota}} 2D and 3D artist as well as a story writer. Also a lobby moderator for HD Mod.&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [https://heroes3towns.com Heroes3Towns]&lt;br /&gt;
&lt;br /&gt;
Mouse over the images for links to relevant pages.&lt;br /&gt;
== [[Cove]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
New heroes cove evolution.png| [[Captain]] and [[Navigator]] evolution&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Factory]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
HotA Male Artificer design.png| Male [[Artificer]] evolution&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Bulwark]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
HotA Male Chieftain design.png| Male Chieftain evolution&lt;br /&gt;
HotA Female Chieftain design.png| Female Chieftain evolution&lt;br /&gt;
HotA Female Elder design.png| Female Elder evolution&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See also: =&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Development Team]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Balkron&amp;diff=194306</id>
		<title>Balkron</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Balkron&amp;diff=194306"/>
		<updated>2026-04-28T13:22:04Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
A {{hota}} 2D and 3D artist.&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [https://heroes3towns.com Heroes3Towns]&lt;br /&gt;
&lt;br /&gt;
Mouse over the images for links to relevant pages.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Balkron dargem evo.gif| [[Dargem]] evolution for [[All In]] cutscenes.&amp;lt;br&amp;gt;(click to see animation)&lt;br /&gt;
Balkron dargem evo2.gif| [[Dargem]] evolution for [[All In]] cutscenes.&amp;lt;br&amp;gt;(click to see animation) &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Factory]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Athe render.png| [[Athe]]&lt;br /&gt;
Tavin render.png| [[Tavin]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Bulwark]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Bulwark Castle render.png| Bulwark Castle (model by [[Alex-ander]] and [[Balkron]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See also: =&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Development Team]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194294</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194294"/>
		<updated>2026-04-27T13:28:53Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Upload pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]], [[Boat]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes... see [[Horn of the Abyss (Changelog)|changelog]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Campaign]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# Alehouse visiting scheme ([[:File:Alehouse-dwelling_(vs).png]]) needs to be updated to show the correct tile able to be visited.&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
# [[Daggerwin Valley]] is apparently outdated&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Lore&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Lore&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
# Look into switching to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Go through core articles like [[Combat]] and rewrite them in accurate English.&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]] Status: &amp;lt;s&amp;gt;RoE, AB, SoD,&amp;lt;/s&amp;gt; HotA, HC (done through [[Clash of the Dragons (campaign scenario)]])&lt;br /&gt;
#* Still need some kind of object message template for many scenarios (for creature, artifact, resource messages)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* Add pages for a few custom maps that meet the [[Submission Guidelines]]. Potential maps to add: Wayfarer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]] campaign + add [[Forge]] (hota) as it was confirmed.&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
# Since we&#039;re going to have several different forges, the one without a disambiguator should be the official, even if canceled, one.&lt;br /&gt;
## Rename [[Forge]] to [[Forge (DoR)]]&lt;br /&gt;
## Rename [[Forge (NWC)]] to just [[Forge]]&lt;br /&gt;
## Create [[Forge (HotA)]] for HotA&#039;s Forge.&lt;br /&gt;
## Discussion: Should the old Hota Forge concepts be on the [[Forge (HotA)]] page? [[Abandoned Town Concepts (HotA)##Crownwork (Kronverk)]] is currently separate from the [[Bulwark]] page. That page also contains an early factory idea. Maybe keep the old hota forge stuff on the abandoned concepts pages, but relabel it to something like &amp;quot;Forge (First Concept)&amp;quot;? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 27 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Nomads&amp;diff=194185</id>
		<title>Nomads</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Nomads&amp;diff=194185"/>
		<updated>2026-04-06T13:26:58Z</updated>

		<summary type="html">&lt;p&gt;Legate: Redirected page to Nomad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Nomad]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sorceress_(class)&amp;diff=194102</id>
		<title>Sorceress (class)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sorceress_(class)&amp;diff=194102"/>
		<updated>2026-03-30T14:59:22Z</updated>

		<summary type="html">&lt;p&gt;Legate: The conjecture that Lamanda married Morglin is not proven and is contained on their respective pages. I don&amp;#039;t think it really belongs on this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|NOTE: The terms &#039;Sorcerer&#039; and &#039;Sorceress&#039; are sometimes used generically to refer to any magic user.}}&lt;br /&gt;
&lt;br /&gt;
Sorceresses are a hero class and faction in the first two &#039;&#039;Heroes of Might and Magic&#039;&#039; games. This hero class doesn&#039;t appear in &#039;&#039;Heroes of Might and Magic III&#039;&#039; normally, instead the [[Heroes from other games|returning heroes]] from this class have changed class, and the creatures from the faction were affected to the [[Rampart]] and [[Conflux]]. They all are female, and had [[Navigation]] as a starting [[Secondary skill]] in {{homm2}}.&lt;br /&gt;
&lt;br /&gt;
It seems, the [[Enroth]]ian sorceresses are all part of the [[Noraston Sorceress Guild]]. The town of Noraston is located somewhere in the south/southeast of Enroth, in a coastal area with swamps. The Sorceresses served under [[Queen Lamanda]] during [[Succession Wars|the First War of Enrothian Succession]] and later, under [[Roland Ironfist]] during the second war (or simply, the [[Succession Wars]]).&lt;br /&gt;
&lt;br /&gt;
The campaign [[New Beginning]] focuses on telling how [[Gem]] adopted the class and traditions of the [[Druid]]s after arriving on [[Erathia]]. [[Luna]]&#039;s biography explains she felt a calling when the [[Conflux]] appeared in Erathia and went to join the ranks of the [[Elementalist]]s. In {{hota}}, [[Astra]] is said to have joined the {{Cn|Sea Witch}}es, which are found in the [[Cove]] faction along with the {{Cn|Sorceress}}es as a creature class, not hero class. [[Casmetra]] also claimed to be a representative of the Noraston Sorceress Guild.&lt;br /&gt;
[[Category:Storyline]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Casmetra&amp;diff=194101</id>
		<title>Casmetra</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Casmetra&amp;diff=194101"/>
		<updated>2026-03-30T14:56:29Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{CoveHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Cove&lt;br /&gt;
 | class      = Navigator&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = The leader of the mysterious {{gl|priestesses}}&#039; cult that worships the sea has stepped out from the shadows not so long ago. Nobody knows who this woman was and where did she came from. However, everyone who met Casmetra mentions her beauty and her power in magic. Many believed that she joined the pirates in pursuit of her own goals. However, with years to pass the priestesses and the corsairs became closest allies.&lt;br /&gt;
 | specialty  = Sea Witches&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Sea Witch and Sorceress|Sea Witches and Sorceresses}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 20% for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Water Magic&lt;br /&gt;
 | troop_1    = Nymph&lt;br /&gt;
 | troop_2    = Crew Mate&lt;br /&gt;
 | troop_3    = Pirate&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 6–9&lt;br /&gt;
 | nmb_3      = 4–7&lt;br /&gt;
 | spell    = Dispel&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1630&lt;br /&gt;
}}&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hero = Casmetra&lt;br /&gt;
| cr   = Sea Witch&lt;br /&gt;
| ucr  = Sorceress&lt;br /&gt;
| batt = 12&lt;br /&gt;
| bdef = 7&lt;br /&gt;
| ubatt= 12&lt;br /&gt;
| ubdef= 9&lt;br /&gt;
| hota =&lt;br /&gt;
}}&lt;br /&gt;
{{hcs_table_row|  5|  3|  2|  3|  2|only=hota}}&lt;br /&gt;
{{hcs_table_row| 10|  5|  3|  5|  4|only=hota}}&lt;br /&gt;
{{hcs_table_row| 15|  8|  5|  8|  6|only=hota}}&lt;br /&gt;
{{hcs_table_row| 20| 10|  6| 10|  8|only=hota}}&lt;br /&gt;
{{hcs_table_row| 25| 12|  7| 12|  9|only=hota}}&lt;br /&gt;
{{hcs_table_row| 30| 15|  9| 15| 11|only=hota}}&lt;br /&gt;
{{hcs_table_row| 35| 17| 10| 17| 13|only=hota}}&lt;br /&gt;
{{hcs_table_row| 40| 20| 12| 20| 15|only=hota}}&lt;br /&gt;
{{hcs_table_row| 45| 22| 13| 22| 17|only=hota}}&lt;br /&gt;
{{hcs_table_row| 50| 24| 14| 24| 18|only=hota}}&lt;br /&gt;
{{hcs_table_row| 55| 27| 16| 27| 20|only=hota}}&lt;br /&gt;
{{hcs_table_row| 60| 29| 17| 29| 22|only=hota}}&lt;br /&gt;
{{hcs_table_row| 65| 32| 19| 32| 24|only=hota}}&lt;br /&gt;
{{hcs_table_row| 70| 34| 20| 34| 26|only=hota}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
High Hydromancer and the Keeper of the Library. Lover of [[Jeremy]]. Based on some texts by an ancient mage [[Joycraft]], [[Jeremy]] becomes convinced that Casmetra was a member of an ominous cult which serves [[the Dormant]].&lt;br /&gt;
&lt;br /&gt;
Employed [[Dargem]] in an unsuccessful attempt to recover the [[Horn of the Abyss (artifact)|Horn of the Abyss]]. Upon meeting [[Bidley]] and finding out that he knew the location of the horn, she began plotting another attempt to acquire it. Along with Jeremy and Bidley, she helped free [[Tark]], the prince of the [[Nix]]. In their quest for the horn, Casmetra &amp;quot;accidently&amp;quot; kills [[Patris]], Jeremy&#039;s first mate and pirate who was constantly suspicious of her motives. Upon finding the horn, Dargem captures Bidley, claims the horn for his own and flees. When Casmetra and Jeremy catch up to him, Dargem reveals that he was employed by her and is about to blow the horn when she casts a spell at him. A huge magical explosion occurs and sends Dargem, Casmetra, Bidley and Jeremy to wildly different locations. Casmetra ended up with the horn and desperately tried to figure out how to activate it before her adversaries, Dargem, Jeremy and Bidley arrive. When her forces are defeated by Jeremy and Bidley, she dropped everything and leapt into a portal which instantly collapsed. She was never to be seen in [[Regna]] again.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |tots=&lt;br /&gt;
: {{player}}: [[Evenmorn]]&lt;br /&gt;
: {{player}}: [[The Shores of Hell]]&lt;br /&gt;
: {{player}}: [[In Search of the Horn]]&lt;br /&gt;
: {{player}}: [[Treachery]]&lt;br /&gt;
&lt;br /&gt;
 |hota=&lt;br /&gt;
: {{mention}}: [[Frontier]]&lt;br /&gt;
: {{mention}}: [[Heart of Water]]&lt;br /&gt;
: {{enemy}}: [[Horn of the Abyss (campaign scenario)|Horn of the Abyss]]&lt;br /&gt;
: {{mention}}: [[All Hands on Board!]]&lt;br /&gt;
&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{mention}}: [[Knee-Deep In The Undead]]&lt;br /&gt;
: {{mention}}: [[Chasing the Dream]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Dargem Casmetra Wallpaper.png| Casmetra and [[Dargem]] wallpaper&lt;br /&gt;
Allin5A.webm|thumbtime=0:00| Casmetra and [[Dargem]] discuss the [[Horn of the Abyss (artifact)|Horn of the Abyss]]&amp;lt;br&amp;gt;([[Chasing the Dream]]{{-wh}} prologue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_vid-TERROR2-bik-TERROR2.webm|thumbtime=0:00| [[Jeremy]] and Casmetra on [[Evenmorn Island]]&amp;lt;br&amp;gt;([[Evenmorn]]{{-wh}} prologue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_vid-TERROR5-bik-TERROR5.webm| [[Casmetra]], [[Bidley]] and [[Jeremy]] on the [[Island of the Vengeful Serpent]]&amp;lt;br&amp;gt;([[In Search of the Horn]]{{-wh}} prologue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_vid-HORN3-bik-HORN3.webm|thumbtime=0:00| Casmetra with the [[Horn of the Abyss (artifact)|Horn of the Abyss]]&amp;lt;br&amp;gt;([[Horn of the Abyss (campaign scenario)|Horn of the Abyss]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It&#039;s implied that Casmetra is older than she looks.&lt;br /&gt;
* It&#039;s also implied, she is a former [[Sorceress (class)|Sorceress]] of [[Noraston Sorceress Guild|Noraston in Enroth]], and that she may have some connection to [[Archibald Ironfist]].&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Navigators]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fortune&amp;diff=194065</id>
		<title>Fortune</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fortune&amp;diff=194065"/>
		<updated>2026-03-23T13:14:24Z</updated>

		<summary type="html">&lt;p&gt;Legate: Reverted edits by 37.47.139.64 (talk) to last revision by Legate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|25|35|33|25|18|13|13|25|25|11|25|13|24&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 7/5&lt;br /&gt;
 | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]&lt;br /&gt;
 | b_effect    = Increases the selected friendly unit&#039;s luck by 1.&lt;br /&gt;
 | a_effect    = Increases the selected friendly unit&#039;s luck by {{gt|2}}.&lt;br /&gt;
 | e_effect    = Increases the luck of {{gt|all}} friendly units by 2.&lt;br /&gt;
}} Specialists always increases a unit&#039;s Luck by 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Fortune:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Melodia|Druid}}&lt;br /&gt;
* {{Hn|Daremyth|Wizard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Fortune:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Melodia|Druid}}&lt;br /&gt;
* {{Hn|Daremyth|Wizard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Fortune:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Fortune:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level)&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Cn|Leprechaun}}: (Advanced level){{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
{{luck navigational box}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Csaros&amp;diff=194035</id>
		<title>User:Csaros</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Csaros&amp;diff=194035"/>
		<updated>2026-03-19T12:42:44Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Hero Murdoch.png]]&lt;br /&gt;
{{#babel:pl-N|en-4|es-2}}&lt;br /&gt;
&lt;br /&gt;
I like finding obscure things so if you think there&#039;s a bug or a weird interaction, let me know. I found some of the HotA bugs (and fixes for them) already. &lt;br /&gt;
&lt;br /&gt;
I&#039;ve prepared the [[Map Editor]] and [[Campaign Editor]] pages and their respective guides, as well as the [[Hex Editing - Guide]]. Should you need further help with any of them or want to see something else regarding them on the wiki, feel free to contact me. &lt;br /&gt;
&lt;br /&gt;
I&#039;m also an author of the [[User:Csaros/Pumpkin Patch|Pumpkin patch]], a mod for hota, and [https://github.com/Cs-Ar-Os/Tools various tools] for editing heroes 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Might or Magic: Magic&lt;br /&gt;
&lt;br /&gt;
Favourite unit: {{Cn|Bounty Hunter}}, but a {{Cn|Harpy Hag}} is a close second. &lt;br /&gt;
&lt;br /&gt;
Titans or Black Dragons: Titans. If I want my units immune to magic, I just cast [[Anti-Magic]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Version &#039;&#039;&#039;1.5&#039;&#039;&#039; of the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] is available now! Make sure to download the latest version!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pumpkin Patch is a small project meant to add primarily QoL features and promote gameplay variety by adding small balance changes. If you want to contact me about it, message me in the Talk section. Pumpkin Patch is currently available in English and Polish. If you would like to see another translation of the mod, let me know. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Subpages ==&lt;br /&gt;
* [[User talk:Csaros | Csaros:Talk]]&lt;br /&gt;
* [[User:Csaros/Pumpkin Patch]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=193866</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=193866"/>
		<updated>2026-03-17T15:11:05Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Upload pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]], [[Boat]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes... see [[Horn of the Abyss (Changelog)|changelog]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* [[Campaign]] themes&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# Alehouse visiting scheme ([[:File:Alehouse-dwelling_(vs).png]]) needs to be updated to show the correct tile able to be visited.&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
# [[Daggerwin Valley]] is apparently outdated&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Lore&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Lore&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
# Look into switching to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Go through core articles like [[Combat]] and rewrite them in accurate English.&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]] Status: &amp;lt;s&amp;gt;RoE, AB, SoD,&amp;lt;/s&amp;gt; HotA, HC (done through [[Clash of the Dragons (campaign scenario)]])&lt;br /&gt;
#* Still need some kind of object message template for many scenarios (for creature, artifact, resource messages)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* Add pages for a few custom maps that meet the [[Submission Guidelines]]. Potential maps to add: Wayfarer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]] campaign&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
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[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Clash_of_the_Dragons_(campaign_scenario)&amp;diff=193865</id>
		<title>Clash of the Dragons (campaign scenario)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Clash_of_the_Dragons_(campaign_scenario)&amp;diff=193865"/>
		<updated>2026-03-17T15:10:29Z</updated>

		<summary type="html">&lt;p&gt;Legate: Standardize template &amp;amp; general cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{campaign navigational box|hc=expanded|clashofthedragons=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{#explode:{{PAGENAME}}|(|0}}&lt;br /&gt;
| description    = Tarnum leads the combined forces of AvLee and Erathia in a final strike against Mutare&#039;s power.  Defeat her, forever destroying her control over the Dragons.  Tarnum must defeat all towns without dying.&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = L&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| loss           = Lose Hero {{gl|Tarnum}} the {{gl|Ranger}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusCr|Sharpshooter|20|loc=Tarnum}}{{BonusB|Rampart|Mage Guild level 3|loc=Rampart (10, 10, 0)}}&lt;br /&gt;
| cback          = chronicles 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBd-smk-H3x2 NBd|src=HC-04|thumbtime=0:02|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: [[Tarnum]]&#039;s lightning assault pushed [[Mutare]] all the way back to [[Nighon]], leaving the [[Elf King]] to mop up the forces trapped in [[AvLee]] and [[Erathia]].  Now that her own land was threatened, the [[Dragon Queen]] was at her deadliest, and this time her hatred was focused directly at [[Tarnum]].&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |day 1|[[Mutare]] made a mistake splitting her forces between [[AvLee]] and [[Erathia]].  She tried to conquer too much, too fast.  Now, with the help of the [[Faerie Dragon]]s I&#039;ve been able to push her all the way back to the sea.  I&#039;m certain that the [[Elf King]] and the King of [[Erathia]] are cleaning up the [[Nighon]] armies I left behind in my lightning attack.&amp;lt;p&amp;gt;But now the [[Dragon Queen]] has focused all her forces against me.  Not only do I have to cross the sea to get her, but a giant, fortified sandbar as well.  There is much to be done.}}&lt;br /&gt;
{{TErow| 4 |day 4|This morning, I received an unexpected letter from the [[Dragontalker]].  She explained that a powerful combination artifact called the [[Power of the Dragon Father|Power of the Dragonfather]] might help me defeat [[Mutare]] and her army.  All the pieces are located in this area.  Unfortunately, some of them are rumored to be in [[Mutare]]&#039;s land.  If I can build it, the [[Power of the Dragon Father|Power of the Dragonfather]] would be a great equalizer.}}&lt;br /&gt;
{{TErow| 8 |loc={{red}}|comp stuff|freq=14|computer stuff - DO NOT TRANSLATE|effect=+20 {{m}} [[Mercury]], +20 {{s}} [[Sulfur]], +20 {{c}} [[Crystal]], +99999 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 10 |day 10|It&#039;s been almost a week since I last thought of [[Valita]].  I think I am getting better at forgetting the things that make me happy.  Yet, I&#039;ve been hearing reports of her efforts to protect [[AvLee]] from the raiding [[Dragon]]s of [[Nighon]].  I smile when I think about it.  So many [[Dragon]]s have been killed that they must fear the mention of her name.&amp;lt;p&amp;gt;And despite myself I wish I was there by her side.}}&lt;br /&gt;
{{TErow| 13 |day 13|Another letter from the [[Dragontalker]] reads:&amp;lt;p&amp;gt;&amp;quot;[[Tarnum|Dragonfriend]],&amp;lt;p&amp;gt;I have talked to the Seers who possess the pieces of the [[Power of the Dragon Father|Power of the Dragonfather]].  Seek them out.  Most will ask for some sort of compensation.  The good news is, they&#039;ve agreed to see only you or someone who flies your banner.  At least [[Mutare]] won&#039;t be able to get the [[Power of the Dragon Father|Power of the Dragonfather]] for herself.  Good luck!&amp;quot;}}&lt;br /&gt;
{{TErow| 18 |day 18|An Elven scout entered camp today, shivering with fever beneath his torn cloak.  He had been gone for weeks, searching for a passage to [[Mutare]]&#039;s land.&amp;lt;p&amp;gt;&amp;quot;She is a bright one, that [[Dragon Queen]],&amp;quot; the [[Elf]] said, pausing to sneeze a few times.  &amp;quot;The sandbar is a barrier to ships, and there is no land route to her region.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Is there no way to get to her?&amp;quot; I said.&amp;lt;p&amp;gt;He nodded.&amp;lt;p&amp;gt;&amp;quot;I took a fisherman&#039;s boat out looking for a way around the sandbar and accidentally got sucked into a [[Whirlpool]].  I thought I was dead, but I came out on the other side soaked to the bone but within sight of [[Mutare]]&#039;s shores!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;A [[Whirlpool]]?  Dangerous, but if it&#039;s the only way...at least now we know how the [[Dragon Queen]] got across.  We thank you for you courage.  You&#039;re relieved of duty until you rid yourself of that nasty cough.  Now, go find a healer before you give it to me!&amp;quot;}}&lt;br /&gt;
{{TErow| 24 |day 24|An [[Elf]] was carried into camp today on a stretcher.  He was weak from his injuries but insisted on talking to me.  I noticed immediately that most of his body was badly burned.  How could he stand so much pain?&amp;lt;p&amp;gt;I knelt by the brave [[Elf]] and said, &amp;quot;You should be resting, brave soldier!  Quickly, what is it you want?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;My commander was Captain...[[Valita]],&amp;quot; he began.&amp;lt;p&amp;gt;My heart froze, refusing to beat again until the injured [[Elf]] spoke.&amp;lt;p&amp;gt;&amp;quot;She&#039;s been captured!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;How?&amp;quot; I asked.  It was the only word I could force through my constricted throat.&amp;lt;p&amp;gt;&amp;quot;We heard of a [[Dwarf]] leading some [[Red Dragon]]s.  They were attacking the [[Elf King]]&#039;s supply lines.  [[Valita]] immediately went after them like a woman possessed!&amp;quot;&amp;lt;p&amp;gt;A [[Dwarf]]?  She must&#039;ve thought she had a chance to catch [[Kurbon]].  I was the only one who knew how much his betrayal had hurt her.  She would&#039;ve gone after [[Kurbon]], hoping to capture him, hoping to find out why.&amp;lt;p&amp;gt;&amp;quot;It was a trap!&amp;quot; the burned [[Elf]] said.  &amp;quot;Packs of [[Red Dragon]]s came at us.  We fought off the first wave.  We killed all of the second wave too, but at the cost of the last of our [[Dragon]]s.  The third wave took us!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;And what about [[Valita]]?&amp;quot; I asked desperately.&amp;lt;p&amp;gt;&amp;quot;I saw her fall from her horse as she fought one of the beasts.  She drew her sword, sunk it in the creature&#039;s eye a moment before it struck her with its tail.  I do not think it killed her, but she did not climb to her feet again.&amp;quot;&amp;lt;p&amp;gt;All this talking quickly tired out the [[Elf]].  I ordered the stretcher-bearers to take the poor young soldier away.&amp;lt;p&amp;gt;&amp;quot;Give him anything he wants,&amp;quot; I ordered, because I knew the [[Elf]] would soon die.  No one can survive such wounds for long.}}&lt;br /&gt;
{{TErow| 25 |day 25|I can&#039;t think!&amp;lt;p&amp;gt;During my strategy sessions, I hear reports of enemy troop movement and suspected numbers, but I don&#039;t care.  [[Mutare]] can have the world if she wants!  I just want to be with [[Valita]]!}}&lt;br /&gt;
{{TErow| 32 |Day 32|A message was delivered in the middle of the night by a single [[Harpy]].  The horrid creature assaulted one of our patrols long enough to drop a rolled piece of parchment, and then she fled.  A scratched and bruised soldier brought me the note.&amp;lt;p&amp;gt;I glanced at the bottom of the letter to see who it was from, and nearly crushed it when I saw [[Kurbon]]&#039;s name.  I regained control and read.&amp;lt;p&amp;gt;&amp;quot;[[Tarnum]],&amp;lt;p&amp;gt;I have [[Valita]].&amp;quot;&amp;lt;p&amp;gt;That was it.  So, I crumpled up the letter and threw it in the nearest campfire.&amp;lt;p&amp;gt;&amp;quot;I&#039;m going to crush that [[Dwarf]]&#039;s throat with my bare hands!&amp;quot; I said so fiercely that several of my own men took a few steps away.&amp;lt;p&amp;gt;I don&#039;t blame them.  For a moment, they caught a glimpse of the [[Barbarian King]] who tried to murder an entire society.  Thankfully, by the time I returned to my tent I was able to suppress that evil part of my personality.  I sat in the dark, unable to sleep, staring at my quivering hands.}}&lt;br /&gt;
{{TErow| 39 |day 39|[[Kurbon]] waited a week to send another letter, allowing me to torment myself with thoughts about [[Valita]] in [[Mutare]]&#039;s hands.&amp;lt;p&amp;gt;Again, the message came in late at night in the hands of a [[Harpy]].  I chose to read it in private this time.&amp;lt;p&amp;gt;&amp;quot;[[Tarnum]],&amp;lt;p&amp;gt;[[Valita]] is alive.  I&#039;m feeding her well, and nearly all her injuries have healed.  Let us meet.  We have things to discuss.  On the other side of this letter is a map.  Of course, you must come alone or [[Valita]] will suffer.&amp;lt;p&amp;gt;[[Kurbon]]&amp;quot;&amp;lt;p&amp;gt;It would take only a couple days to get to the location indicated on the map.&amp;lt;p&amp;gt;I buried my face in my hands, uncertain what to do.}}&lt;br /&gt;
{{TErow| 41 |day 41|In the darkest hours of the night, when most of the camp was asleep, I slipped from my tent and into the forest.  It didn&#039;t take me long to get to the place indicated on [[Kurbon]]&#039;s map.  I found a huge, moss-covered boulder shaped like a headless man.&amp;lt;p&amp;gt;And I found [[Kurbon]] perched on top of it dressed in black armor.  A battle axe was propped over one shoulder.}}&lt;br /&gt;
{{TErow| 41 |day 41|&amp;quot;Nice threat, [[Tarnum]].  You really are working for the wrong side,&amp;quot; [[Kurbon]] said, forcing a laugh.&amp;lt;p&amp;gt;&amp;quot;Why, [[Kurbon]]?  What did [[Mutare]] give you to make you betray your own people?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;My life!&amp;quot; [[Kurbon]] said.  &amp;quot;You know, that pompous [[Elf]], [[Aspen]], was right about something.  You spend long enough in the hands of the enemy, and soon their side makes sense. You, too, would do anything to stop that kind of pain!&amp;quot;&amp;lt;p&amp;gt;I heard movement in the trees around me, but pretended not to notice it.  Instead, I brought one hand out and held it above my head.&amp;lt;p&amp;gt;&amp;quot;Speaking of [[Aspen]], I have something for you,&amp;quot; I said, and threw the small white statue up to [[Kurbon]].&amp;lt;p&amp;gt;&amp;quot;What&#039;s this?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;The bishop - the advisor.  You took [[Aspen]], but I promise that will be the only piece you ever take!&amp;quot;&amp;lt;p&amp;gt;[[Kurbon]] chuckled, placing the piece in his belt.&amp;lt;p&amp;gt;&amp;quot;I&#039;m sorry, [[Tarnum]], but before the night is done I plan to take the king as well,&amp;quot; he said, lowering his axe.&amp;lt;p&amp;gt;The shadows came alive as dozens of [[Minotaur]]s charged from the forest.&amp;lt;p&amp;gt;I would&#039;ve been a fool not to realize this was a trap.  I sprinted toward the boulder, raising a wooden whistle to my lips.  I blew as hard as I could even as I dove into a recess between the rock and the ground.  It provided me just enough cover.&amp;lt;p&amp;gt;The [[Minotaur]]s stopped in the middle of the clearing as they heard a hissing sound cutting the night air.  They looked up.  Something blocked out the stars in the sky, and then hundreds of arrows rained down on them.  My archers had fired from extreme range.  We&#039;d spent the last two days practicing this maneuver, so it worked.&amp;lt;p&amp;gt;No one survived that first attack, except [[Kurbon]], thanks to his thick armor.  He was immediately swept into the air in the arms of a [[Black Dragon]].  I watched him flee into the night.}}&lt;br /&gt;
{{TErow| 41 |loc=(broken - NOT AI){{red}}|day 41|Computer Stuff - DO NOT TRANSLATE|effect=-10000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 49 |day 49|I&#039;ve been a coward!  The battlefield, I have learned, is not the only place where one must have courage.  First, with [[Adrienne]], and recently with [[Valita]], I have folded beneath the weight of my fears.&amp;lt;p&amp;gt;I never should&#039;ve denied my feelings for [[Valita]].  Yes, one day I may have to leave her forever, or if I&#039;m lucky she will grow old and die in my arms.  No matter!  I realize now, that I will never know happiness if I fear the loss of it.  I don&#039;t want to live that way!&amp;lt;p&amp;gt;I only hope I&#039;m not too late.  [[Ancestors]], please protect [[Valita]]!}}&lt;br /&gt;
{{TErow| 55 |day 55|We saw the smoke rising in the distance, black and thick.  [[Dragon]]s, perhaps?&amp;lt;p&amp;gt;I split my forces in case it was a trap, leaving a third of them behind to protect the supply wagons.  I led the rest toward the smoke to discover [[Red and Black Dragons]] battling each other.  At the center of it all was a horde of [[Minotaur]]s fighting several [[Azure Dragon]]s.&amp;lt;p&amp;gt;What is this?  Are [[Mutare]]&#039;s forces quarreling with each other now?  Could I be so lucky?&amp;lt;p&amp;gt;We watched the battle play out before us.  Both sides lost many lives.  The [[Minotaur]]s all perished, leaving a single wounded [[Azure Dragon]].  It seemed to be searching for something, or someone.&amp;lt;p&amp;gt;That&#039;s when I noticed a prison wagon tipped on its side in a ditch beside the road.  There was someone still inside it, and a small, stocky figure trapped underneath.  The [[Azure Dragon]] finally focused its cold gaze on the wagon.&amp;lt;p&amp;gt;&amp;quot;Archers!&amp;quot; I shouted.  &amp;quot;Kill the [[Azure Dragon|Azure]]!&amp;quot;&amp;lt;p&amp;gt;The [[Dragon]] turned in time to witness its doom.&amp;lt;p&amp;gt;Quickly, I sprinted across the bloody and burnt battlefield to the wagon.  And there she was, [[Valita]]!  She looked well, although she was dirty and there was a fresh cut on her scalp.  There were tears on her cheeks.  She was trying to reach the hand of the [[Dwarf]], [[Kurbon]], who was trapped beneath the heavy wagon.&amp;lt;p&amp;gt;[[Kurbon]] saw me and coughed up some blood as he tried to speak.  I didn&#039;t move.&amp;lt;p&amp;gt;[[Kurbon]] struggled to pull something from his belt, and then he held up a small black statue.  A pawn.&amp;lt;p&amp;gt;&amp;quot;Checkmate!&amp;quot; he said.  He coughed up some more blood.  &amp;quot;Take care of her!&amp;quot;&amp;lt;p&amp;gt;By the time I smashed open the lock on the wagon, the [[Dwarf]] traitor was dead and [[Valita]] jumped into my arms, weeping.}}&lt;br /&gt;
{{TErow| 56 |day 56|I woke up this morning to find [[Valita]] sitting on the ground next to our bedroll.  She was looking at something held in her hands.  I sat up, put an arm around her shoulders.&amp;lt;p&amp;gt;&amp;quot;What do you have there?&amp;quot;&amp;lt;p&amp;gt;She showed me the tiny black pawn [[Kurbon]] had tried to give me.&amp;lt;p&amp;gt;&amp;quot;He took me from [[Mutare]]&#039;s prison, against her wishes.  That&#039;s why she attacked him,&amp;quot; [[Valita]] said.&amp;lt;p&amp;gt;&amp;quot;You think he was trying to save you?&amp;quot; I asked.&amp;lt;p&amp;gt;&amp;quot;I don&#039;t know.  He wouldn&#039;t talk much, but he did say one thing.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;He said he didn&#039;t want to live inside his fear anymore.  That it was no way to live.&amp;quot;&amp;lt;p&amp;gt;I had practically said those same words to myself not long ago.&amp;lt;p&amp;gt;&amp;quot;He was trying to save you, [[Valita]].  In the end, he was trying to do good,&amp;quot; I said.&amp;lt;p&amp;gt;She looked at me and said, &amp;quot;You sound so sure.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I am.&amp;quot;&amp;lt;p&amp;gt;She smiled and that made me just want to kiss her, but [[Valita]] placed her head against my chest.&amp;lt;p&amp;gt;&amp;quot;Marry me,&amp;quot; she said.&amp;lt;p&amp;gt;&amp;quot;There&#039;s something about me you should know first,&amp;quot; I said.  &amp;quot;You might change your mind when you hear about my past.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;No, I won&#039;t.  Marry me!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|7, 39, 0|green|Castle}}&lt;br /&gt;
{{Town row|10, 10, 0|green|Rampart}}&lt;br /&gt;
{{Town row|36, 25, 0|green|Castle}}&lt;br /&gt;
{{Town row|56, 6, 0|green|Castle}}&lt;br /&gt;
{{Town row|65, 36, 0|green|Rampart}}&lt;br /&gt;
{{Town row|3, 99, 0|red|Inferno}}&lt;br /&gt;
{{Town row|19, 69, 0|red|Inferno}}&lt;br /&gt;
{{Town row|53, 69, 0|red|Inferno}}&lt;br /&gt;
{{Town row|72, 96, 0|red|Inferno}}&lt;br /&gt;
{{Town row|96, 40, 0|red|Inferno}}&lt;br /&gt;
{{Town row|98, 7, 0|red|Inferno}}&lt;br /&gt;
{{Town row|99, 73, 0|red|Inferno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|1, 106, 0|red|Mutare Drake|Overlord}}&lt;br /&gt;
{{hero row|7, 41, 0|green|mph={{mph|1|Dragons of Deepest Blue}}}}&lt;br /&gt;
{{hero row|10, 11, 0|green|Tarnum|image=Tarnum (Ranger)|Ranger}}&lt;br /&gt;
{{hero row|19, 70, 0|red|Nymus|Demoniac}}&lt;br /&gt;
{{hero row|56, 7, 0|green|Loynis|Cleric}}&lt;br /&gt;
{{hero row|65, 37, 0|green|mph={{mph|1|Dragons of Deepest Blue}}}}&lt;br /&gt;
{{hero row|72, 97, 0|red|Octavia|Demoniac}}&lt;br /&gt;
{{hero row|96, 41, 0|red|Xyron|Heretic}}&lt;br /&gt;
{{hero row|98, 8, 0|red|Fiona|Demoniac}}&lt;br /&gt;
{{hero row|99, 74, 0|red|Zydar|Heretic}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=1|loc=18, 75, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;/br&amp;gt;|rew={{An|Dragon Wing Tabard}}}}&lt;br /&gt;
{{SorQrow|seer=3|loc=40, 1, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Quiet Eye of the Dragon}}, {{An|Red Dragon Flame Tongue}}, {{An|Dragon Scale Shield}},&amp;lt;br&amp;gt;{{An|Dragonbone Greaves}}, {{An|Dragon Wing Tabard}}, {{An|Necklace of Dragonteeth}},&amp;lt;br&amp;gt;{{An|Crown of Dragontooth}}, {{An|Still Eye of the Dragon}}&amp;lt;/br&amp;gt;|rew={{An|Power of the Dragon Father}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=56, 33, 0|quest=Return with:&amp;lt;br&amp;gt;2 {{Cn|Faerie Dragon}}s&amp;lt;/br&amp;gt;|rew={{An|Crown of Dragontooth}}}}&lt;br /&gt;
{{SorQrow|seer=1|loc=75, 58, 0|quest=Return with:&amp;lt;br&amp;gt;11 {{Cn|Archangel}}s&amp;lt;/br&amp;gt;|rew={{An|Still Eye of the Dragon}}}}&lt;br /&gt;
{{SorQrow|seer=3|loc=89, 94, 0|quest=Return with:&amp;lt;br&amp;gt;6 {{Cn|Archangel}}s, 4 {{Cn|Gold Dragon}}s, 2 {{Cn|Faerie Dragon}}s&amp;lt;/br&amp;gt;|rew={{An|Dragonbone Greaves}}}}&lt;br /&gt;
{{SorQrow|seer=3|loc=95, 35, 0|quest=Return with:&amp;lt;br&amp;gt;7 {{Cn|Gold Dragon}}s&amp;lt;/br&amp;gt;|rew={{An|Dragon Scale Shield}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=100, 106, 0|quest=Achieve:&amp;lt;br&amp;gt;25 {{Ps|Attack}}&amp;lt;/br&amp;gt;|rew={{An|Quiet Eye of the Dragon}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=17, 75, 0&amp;lt;br&amp;gt;57, 34, 0&amp;lt;br&amp;gt;74, 58, 0&amp;lt;br&amp;gt;88, 94, 0&amp;lt;br&amp;gt;94, 35, 0&amp;lt;br&amp;gt;101, 106, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
{{cvid|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETC-smk-SECRETC|src=HC-04|thumbtime=0:00|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: After her defeat, [[Mutare]] fled to [[Nighon]] to lick her wounds and plot [[Tarnum]]&#039;s death, but she soon met her fate at the hands of [[Dracon|another]].  [[Tarnum]] would always remember the years he spent in [[AvLee]] as the happiest time of his life, but it wasn&#039;t long before the [[Ancestors]] called him away.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dragons_of_Deepest_Blue&amp;diff=193864</id>
		<title>Dragons of Deepest Blue</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dragons_of_Deepest_Blue&amp;diff=193864"/>
		<updated>2026-03-17T15:07:07Z</updated>

		<summary type="html">&lt;p&gt;Legate: Standardize template &amp;amp; general cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{campaign navigational box|hc=expanded|clashofthedragons=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Tarnum strikes back at Mutare&#039;s forces to take back lost AvLee land.  He must defeat all towns without dying.  All Heroes will be limited to level 34, but Tarnum and his two best Captains will transfer to the next scenario.&lt;br /&gt;
| underground    = disabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = M&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| loss           = Lose Hero {{gl|Tarnum}} the {{gl|Ranger}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusR|Gold|4000}}{{BonusR|Magic|10}}&lt;br /&gt;
| carry          = {{Hn|Tarnum (Ranger)|noname=}}{{-}}{{carry|2|strong}}&lt;br /&gt;
| max_lvl        = 34&lt;br /&gt;
| cback          = chronicles 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABds4-smk-H3ABds4|src=HC-04|thumbtime=0:00|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: Finally, [[Tarnum]] had the power to take the offensive, but as he tried to take back the land [[AvLee]] lost he met the massive [[Azure Dragon]]s.  Even the good [[Dragon]]s feared these ancient creatures.&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |day 1|Finally, it&#039;s time to go on the offensive.&amp;lt;p&amp;gt;The [[Elf King]] has lost much territory to the [[Dragon Queen]] and her seemingly invincible forces.  Before it becomes too late, we must strike back and show her that we&#039;re not going to crumble so easily.&amp;lt;p&amp;gt;So, I&#039;m taking those forces already under my command and attacking here by the sea where [[Mutare]] has already built four [[Dungeon]]s in order to control the [[Elves]] who live here.  Meanwhile, the [[Elf King]] will continue fighting the [[Dragon Queen]] at the front lines - hoping to hold her off long enough for me to slip behind enemy lines and attack [[Mutare]] herself.&amp;lt;p&amp;gt;All depends on my victory here.}}&lt;br /&gt;
{{TErow| 2 |day 2|I have also received word from the [[Elf King]] that another type of [[Dragon]] has joined [[Mutare]] - the mighty [[Azure Dragon]].  Now, she truly has an army of [[Dragon]]s ready to flatten any army that stands before her.&amp;lt;p&amp;gt;But I have noticed that in her haste to conquer the world, she has spread her troops too thin.  She battles the [[Elf King]] in [[AvLee]] and the [[Knight]]s of [[Erathia]], and yet she still attacks me here.  Perhaps this mistake will be her downfall.}}&lt;br /&gt;
{{TErow| 7 |day 7|This morning, like every morning, I visit the healer&#039;s tent to check on [[Aspen]].&amp;lt;p&amp;gt;As I step inside, I&#039;m surprised by the old [[Elf]]&#039;s pale complexion.  I would&#039;ve thought he had died in his sleep, except at that moment [[Aspen]]&#039;s eyes fluttered open.&amp;lt;p&amp;gt;&amp;quot;You look better,&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;And you are a bad liar!&amp;quot; [[Aspen]] said.&amp;lt;p&amp;gt;I sat down.  This was the first chance we had to talk since his injury.&amp;lt;p&amp;gt;&amp;quot;You used me as a pawn,&amp;quot; [[Aspen]] said.&amp;lt;p&amp;gt;&amp;quot;No.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I&#039;m not upset.  In fact, I&#039;m impressed!  You let me believe [[Valita]] was the spy when you knew it was someone else.  Who was it?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;[[Kurbon]], the [[Master of Supplies]],&amp;quot; I said.  The words sounded odd.  I still couldn&#039;t believe it.&amp;lt;p&amp;gt;[[Aspen]] shook his head as if he realized he should&#039;ve known it all along.&amp;lt;p&amp;gt;&amp;quot;The letter I found, the one addressed to the spy - it was written by you, wasn&#039;t it?&amp;quot; [[Aspen]] said.&amp;lt;p&amp;gt;I nodded shamefully.  I, who had once been a proud [[Barbarian]], had mastered the skills of a spy.&amp;lt;p&amp;gt;But [[Aspen]] laughed even though it appeared to cause him pain.&amp;lt;p&amp;gt;&amp;quot;I don&#039;t think I will play chess with you anymore, [[Tarnum]].  It would do my reputation too much damage if I were to lose,&amp;quot; the [[Elf]] said.&amp;lt;p&amp;gt;I placed a hand on [[Aspen]]&#039;s shoulder and said, &amp;quot;I don&#039;t think that I will ever beat you, friend.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Hah!  Again, you lie poorly.  You never liked me,&amp;quot; [[Aspen]] said.  &amp;quot;Don&#039;t deny it!  It doesn&#039;t upset me.  No one ever likes me, but that&#039;s all right.  At least they respect me.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes,&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;I do want you to know that I liked you.  You&#039;re a good man, [[Tarnum]].&amp;quot;&amp;lt;p&amp;gt;Later that day, [[Aspen]] somehow dragged himself from his tent.  He stood alone and watched as the sun slowly dropped below the treetops, and then he collapsed - dead.}}&lt;br /&gt;
{{TErow| 8 |loc={{red}}|Stuff for computer|freq=7|Stuff for computer - DO NOT TRANSLATE|effect=+20 {{m}} [[Mercury]], +20 {{s}} [[Sulfur]], +20 {{c}} [[Crystal]], +99999 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 12 |day 12|I felt my heart quicken when I realized the riders approaching camp were from [[Valita]]&#039;s unit.  She rode at the front, and although she had been in the wild for two weeks she looked beautiful.&amp;lt;p&amp;gt;Human armies usually frown on relationships between their soldiers.  [[Elves]] are different.  They celebrate their emotions freely, even under the dark cloud of war.  So, the moment [[Valita]] dismounted, she jumped into my arms.&amp;lt;p&amp;gt;&amp;quot;I missed you,&amp;quot; she said.&amp;lt;p&amp;gt;I had missed her as well, but I couldn&#039;t bring myself to say it.  I wanted to tell her so many things, but they wouldn&#039;t pass through my lips.  Instead, I told her that we buried [[Aspen]] several days ago.&amp;lt;p&amp;gt;[[Valita]] frowned, lowered her head.&amp;lt;p&amp;gt;&amp;quot;I&#039;m sorry,&amp;quot; she said.  &amp;quot;I couldn&#039;t find [[Kurbon]].  I tracked him through those tunnels as far as I could, but then they passed into [[Nighon]] territory and there were too many patrols for me to continue.  There&#039;s no denying it now.  [[Mutare]] is [[Kurbon]]&#039;s master!&amp;quot;&amp;lt;p&amp;gt;I found it easier to harden my heart to [[Valita]]&#039;s presence when I thought of the Dwarven spy, [[Kurbon]].&amp;lt;p&amp;gt;&amp;quot;I have sworn upon [[Aspen]]&#039;s grave that I will kill [[Kurbon]], for what he did to [[Aspen]] and for what he tried to do to you,&amp;quot; I said.&amp;lt;p&amp;gt;[[Valita]] looked at me for a long time, and then she hugged me again.}}&lt;br /&gt;
{{TErow| 20 |loc={{green}}|day 20|Today, a pair of [[Red Dragon]]s ambushed one of my supply wagons.  They destroyed everything, including the supplies.  When [[Aspen]] was around, he used to warn me of these attacks before they happened, giving me the opportunity to redirect my supply lines and set traps for the enemy.&amp;lt;p&amp;gt;As much as he annoyed me, he is sadly missed.|effect=-14 {{w}} [[Wood]], -12 {{o}} [[Ore]], -1280 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 24 |day 24|A report came in today of another [[Dragon]] attack.  This time, a few [[Azure Dragon]]s razed a small Elven village.  Many died.  [[Mutare]] doesn&#039;t seem satisfied with simply defeating [[AvLee]].  She&#039;s making the [[Elves]] suffer.&amp;lt;p&amp;gt;Somehow, I have to stop this destruction.}}&lt;br /&gt;
{{TErow| 28 |day 28|Two more attacks on Elven villages and farms have angered the men under my command.  There doesn&#039;t seem to be anything we can do to stop them.&amp;lt;p&amp;gt;Then [[Valita]] approached me tonight with a plan.&amp;lt;p&amp;gt;&amp;quot;These attacks seem to be the actions of only a few groups of [[Dragon]]s.  With some [[Gold Dragon]]s and [[Sharpshooter]]s of my own, I could hunt them down and put an end to the destruction!&amp;quot; she said.&amp;lt;p&amp;gt;I shook my head, stating that I didn&#039;t want to split my forces at this time.&amp;lt;p&amp;gt;&amp;quot;I can&#039;t go off chasing every skirmish group,&amp;quot; I said.  &amp;quot;[[Mutare]] will take advantage of that in a second and attack.&amp;quot;}}&lt;br /&gt;
{{TErow| 31 |day 31|I thought I was alone this morning as I went through my daily sword drills.  Then I heard something whistle by my ear.  I dropped to a fighting stance before I spotted an arrow in a nearby tree.  I reached up and removed the arrow from the trunk, turned back to the woods.&amp;lt;p&amp;gt;&amp;quot;[[Valita]]?&amp;quot; I called.  The fletching was green and black.&amp;lt;p&amp;gt;The Elven woman came out from the shadows, never making a sound as she approached.&amp;lt;p&amp;gt;&amp;quot;Did that get your attention?&amp;quot; she said.&amp;lt;p&amp;gt;&amp;quot;Of course!&amp;quot; I answered.&amp;lt;p&amp;gt;&amp;quot;Good!  Now, tell me what&#039;s wrong with you.  You ignore me most of the time, otherwise you coddle me like some child!  Your signals are mixed, [[Tarnum]].  Do you want me around, or don&#039;t you?!&amp;quot;&amp;lt;p&amp;gt;Anger made [[Valita]]&#039;s long cheeks blush, more beautiful than ever.&amp;lt;p&amp;gt;&amp;quot;Both,&amp;quot; I admitted.&amp;lt;p&amp;gt;&amp;quot;[[Tarnum]],&amp;quot; she said, her voice becoming softer.  &amp;quot;I think I could love you, but I feel sometimes that you don&#039;t feel the same about me.  If so, let me know now and I&#039;ll walk away.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;[[Valita]]...&amp;quot;&amp;lt;p&amp;gt;&amp;quot;But if there&#039;s a chance you could love me too,&amp;quot; she interrupted, &amp;quot;there is nothing you can do to get rid of me!  I just want a chance, [[Tarnum]].  Give us a chance to get to know each other - that&#039;s all I ask!&amp;quot;&amp;lt;p&amp;gt;I lowered my head because I would rather cut off my own hand than speak the words I was about to say.&amp;lt;p&amp;gt;&amp;quot;My life, [[Valita]], is not my own.  It hasn&#039;t been for a very long time.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I don&#039;t understand,&amp;quot; she said.  When I didn&#039;t explain, she turned quickly and fled without bothering to cover her tears.}}&lt;br /&gt;
{{TErow| 38 |day 38|Last night, I prayed to the [[Ancestors]].  I begged them to release me.&amp;lt;p&amp;gt;&amp;quot;Haven&#039;t I suffered enough?&amp;quot; I shouted.  &amp;quot;I understand now!  I know what I did was wrong, but how can I make up for it?  I can&#039;t go back and undo what I did!  At least give me the power to correct my mistakes because this hurts too much!&amp;quot;&amp;lt;p&amp;gt;They didn&#039;t answer.  Or perhaps their silence was their answer.}}&lt;br /&gt;
{{TErow| 42 |day 42|The [[Dragon]] attacks on [[AvLee]] villages got to be too much for [[Valita]] and some of the other [[Elves]].  Sometime after we camped last night, she and the others left.  She&#039;s hunting the [[Dragon]]s - I&#039;m sure of it.  But I can&#039;t bring myself to go after her.&amp;lt;p&amp;gt;It&#039;s just better this way.  Maybe the time apart will cool my emotions.  Maybe if I can defeat [[Mutare]] quickly, I can move on.  [[Valita]] will find someone that makes her happy someday, someone who can stay by her side.&amp;lt;p&amp;gt;And maybe someday I can forget.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| {{red}} 5, 3, 0 | Computer Stuff - DO NOT TRANSLATE&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +20 {{m}} [[Mercury]], +30000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 22, 63, 0 | You decide to eat lunch here by an old rotting log, but as you sit down the wood crumbles beneath your weight.  As you pull yourself out, however, you spot something shiny in the remains of the log - someone&#039;s long-forgotten stash.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +16 {{gem}} [[Gems]], +40000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 43, 60, 0 | An Elven scout bursts from the bushes.  He appears dirty and tired.&amp;lt;p&amp;gt;&amp;quot;Sir,&amp;quot; he calls.  &amp;quot;I&#039;ve been trapped here in these trees for several days, unable to go anywhere for fear of my life!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What are you so afraid of?&amp;quot; you ask.&amp;lt;p&amp;gt;&amp;quot;[[Dragon]]s!  There has been a lot of [[Dragon]] activity around here lately.  Great care should be taken in this area.&amp;quot;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 43, 61, 0 | Your scout wasn&#039;t kidding.  Countless birds explode from the treetops, fleeing frantically into the clouds.  Soon after, a pack of [[Dragon]]s soar into the sky and prepare to attack.&amp;lt;p&amp;gt;You spot [[Rust Dragon|Rust]] and [[Black Dragon]]s, all led by a single great [[Azure Dragon]].&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 3 {{Cn|Rust Dragon}}s, 4 {{Cn|Black Dragon}}s, 1 {{Cn|Azure Dragon}}, 4 {{Cn|Rust Dragon}}s, 4 {{Cn|Black Dragon}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 56, 64, 0 | You capture a young [[leprechaun]] who not only tells you the location of another wealthy [[leprechaun]], but that some [[Faerie Dragon]]s are trapped in their grove by some [[Azure Dragon]]s.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|34, 66, 0|green|Castle}}&lt;br /&gt;
{{Town row|65, 47, 0|green|Rampart}}&lt;br /&gt;
{{Town row|8, 60, 0|red|Dungeon}}&lt;br /&gt;
{{Town row|20, 25, 0|red|Dungeon}}&lt;br /&gt;
{{Town row|38, 50, 0|red|Dungeon}}&lt;br /&gt;
{{Town row|65, 4, 0|red|Dungeon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|6, 3, 0|red|Jeddite|Warlock}}&lt;br /&gt;
{{hero row|8, 61, 0|red|Gunnar|Overlord}}&lt;br /&gt;
{{hero row|34, 67, 0|green|mph={{mph|1|Dragons of Gossamer Wings}}}}&lt;br /&gt;
{{hero row|55, 65, 0|green|mph={{mph|1|Dragons of Gossamer Wings}}}}&lt;br /&gt;
{{hero row|65, 5, 0|red|Lorelei|Overlord}}&lt;br /&gt;
{{hero row|65, 48, 0|green|Tarnum|image=Tarnum (Ranger)|Ranger}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 59, 58, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Azure Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Looming in the distance are five [[Azure Dragon]]s.  Their deep blue scales sparkle like a clear mountain lake, a color more beautiful than you have ever seen.  They are larger than any of their kind.  You watch as one lands on the grass.  Even at this distance, the ground trembles beneath your feet.&amp;lt;p&amp;gt;These beautiful creatures will not be easy to defeat.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 62, 60, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Faerie Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A single [[Faerie Dragon]] flies over your head, circling excitedly.&amp;lt;p&amp;gt;&amp;quot;Thank you, thank you!  We would&#039;ve been fighting at your side sooner had we known the [[Azure Dragon|Azures]] joined the [[Dragon Queen]] as well,&amp;quot; it says.&amp;lt;p&amp;gt;&amp;quot;Yes, sadly.  The odds are against us,&amp;quot; you say.&amp;lt;p&amp;gt;&amp;quot;May we join you?  Even the odds a bit, I think!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=1|loc=16, 63, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Sword of Hellfire}}&amp;lt;/br&amp;gt;|rew={{An|Breastplate of Brimstone}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=46, 14, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Azure Dragon}}s at (59, 58, 0)&amp;lt;/br&amp;gt;|rew=3 {{Cn|Faerie Dragon}}s}}&lt;br /&gt;
{{SorQrow|seer=2|loc=63, 25, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Shield of the Damned}}&amp;lt;/br&amp;gt;|rew={{An|Hellstorm Helmet}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dragons_of_Gossamer_Wings&amp;diff=193863</id>
		<title>Dragons of Gossamer Wings</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dragons_of_Gossamer_Wings&amp;diff=193863"/>
		<updated>2026-03-17T15:00:47Z</updated>

		<summary type="html">&lt;p&gt;Legate: Standardize template &amp;amp; general cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{campaign navigational box|hc=expanded|clashofthedragons=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Tarnum must acquire twelve Faerie Dragons in order to help him fight the Dungeon Overlords.  All Heroes will be limited to level 32, but Tarnum and his two best Captains will transfer to the next scenario.&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = Accumulate Creatures (12 {{gl|Faerie Dragon|Faerie Dragons}}).&lt;br /&gt;
| loss           = Lose Hero {{gl|Tarnum}} the {{gl|Ranger}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusB|Rampart|Homestead}}{{BonusCr|Sharpshooter|16|loc=Tarnum}}&lt;br /&gt;
| carry          = {{Hn|Tarnum (Ranger)|noname=}}{{-}}{{carry|2|strong}}&lt;br /&gt;
| max_lvl        = 32&lt;br /&gt;
| cback          = chronicles 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABds3-smk-H3ABds3|src=HC-04|thumbtime=0:01|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: The battle over the [[Erathia|Erathian]] border taught [[Tarnum]] the true power of [[Mutare]]&#039;s [[Dragon]] army.  So, searching for an equalizer, he set out to find the elusive and unpredictable [[Faerie Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |loc={{red}}|Comp stuff|freq=7|Resources for Computer - DO NOT TRANSLATE|effect=+20 {{w}} [[Wood]], +10 {{m}} [[Mercury]], +20 {{o}} [[Ore]], +20 {{s}} [[Sulfur]], +10 {{c}} [[Crystal]], +10 {{gem}} [[Gems]], +25000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |day 1|The [[Elf King]] has realized, as have I, that the [[Dragon Queen]] is growing in power too quickly.  Even with [[Erathia]] on our side, how can we possibly stand up to the combined power of her [[Dragon]]s?&amp;lt;p&amp;gt;So, the [[Elf King]] has asked me to abandon the front line and try to enlist the help of the powerful but elusive [[Faerie Dragon]]s.  The [[Elf King]] has encountered these [[Dragon]]s before, and despite their need for solitude, [[Faerie Dragon]]s are very close to each other.  Convincing even a small number of these creatures to join my forces might bring them all to my side.&amp;lt;p&amp;gt;I hope he&#039;s right.  Each day I spend away from the border allows [[Mutare]] to advance further into [[AvLee]] and [[Erathia]].}}&lt;br /&gt;
{{TErow| 5 |day 5|[[Aspen]] has learned that there are six [[Faerie Dragon]] dwellings located somewhere to the south, but no one knows exactly where.  Several of his scouts have disappeared attempting to find them.&amp;lt;p&amp;gt;Unfortunately, [[Mutare]]&#039;s forces are in the area as well.  Either she&#039;s attempting to gain control over the [[Faerie Dragon]]s herself, or she&#039;s trying to stop me from recruiting them.}}&lt;br /&gt;
{{TErow| 11 |day 11|After a strategy session with my captains, [[Valita]] lagged behind until everyone else had left my tent.  I poured some wine for us both because I could tell she wanted to talk.&amp;lt;p&amp;gt;&amp;quot;I want to thank you, [[Tarnum]],&amp;quot; she said.  Finally, she had learned to use my name.&amp;lt;p&amp;gt;&amp;quot;For what?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;You words the other day,&amp;quot; she said softly.  &amp;quot;I can&#039;t say I don&#039;t blame myself - perhaps I could&#039;ve held out longer - but I think you truly do understand how I feel.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;More than you know,&amp;quot; I said.  &amp;quot;Everybody makes mistakes, but it&#039;s how you deal with them, how you make up for them that counts.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes, I think you&#039;re right,&amp;quot; [[Valita]] said.&amp;lt;p&amp;gt;We finished our wine without another word.  [[Valita]] stood to leave, but she paused at the door.&amp;lt;p&amp;gt;&amp;quot;I&#039;ve watched some of your chess games with [[Aspen]],&amp;quot; she said.  &amp;quot;He&#039;s been playing for hundreds of years.  In fact, he&#039;s considered a genius at the game.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;And I&#039;m sure he&#039;s the first to admit it,&amp;quot; I said.  We shared a laugh at that.&amp;lt;p&amp;gt;&amp;quot;Yes, but I&#039;ve noticed you&#039;re too aggressive.  You&#039;re concentrating on beating your opponent when you should be thinking about beating yourself - how are you going to lose!&amp;quot;&amp;lt;p&amp;gt;Then she left, and I pondered her words for a long time.}}&lt;br /&gt;
{{TErow| 17 |day 17|I challenged [[Aspen]] to a chess match last night, and I came closer to winning than ever before.  I thought about [[Valita]]&#039;s words the entire time, but then my impatience got the better of me.  I attacked when I thought I could win, and found [[Aspen]] ready for me.&amp;lt;p&amp;gt;&amp;quot;Checkmate,&amp;quot; [[Aspen]] said, leaning back in his chair.  &amp;quot;That was some game, [[Tarnum]]!  You almost had me there.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Next time,&amp;quot; I said, standing.  I had to go thank [[Valita]] for her advice.}}&lt;br /&gt;
{{TErow| 24 |day 24|Instead of playing chess with [[Aspen]] again, I summoned [[Valita]] to my tent.  I pointed to the board and said, &amp;quot;Care for a game?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Sure,&amp;quot; she said, sitting.&amp;lt;p&amp;gt;Later, when there were far fewer pieces on the board, she looked up from her most recent move and asked, &amp;quot;What did you do, [[Tarnum]]?  What are you ashamed about?&amp;quot;&amp;lt;p&amp;gt;I had promised to tell her, but could I really explain where I came from and why I, a human, was immortal?&amp;lt;p&amp;gt;&amp;quot;To put it simply, I killed many, many people.  I believed I was right, and that anything I did in the name of my goal was right as well.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Innocents died?&amp;quot; she asked hesitantly.&amp;lt;p&amp;gt;&amp;quot;More than I care to think about,&amp;quot; I said, &amp;quot;including one of my own sisters.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Your sister?  How do you live with yourself?&amp;quot;&amp;lt;p&amp;gt;I don&#039;t think [[Valita]] meant for her question to sound so harsh, but her words still bit deep into my soul.&amp;lt;p&amp;gt;&amp;quot;I have hope that some day I can make things right again,&amp;quot; I said.&amp;lt;p&amp;gt;[[Valita]] sat in silence for some time, and then she stood and placed a comforting hand on my shoulder.  I realized that not only do I understand her pain, but now there was someone who understood mine.  It felt good, and I didn&#039;t want her to take that hand away.&amp;lt;p&amp;gt;But she did.  She dropped it slowly to her side and left the tent without another word.  I looked down at the chessboard.  Only then did I notice [[Valita]] had me in checkmate.}}&lt;br /&gt;
{{TErow| 28 |day 28|[[Aspen]] entered camp this morning with a battered [[Harpy]] held by a pair of his scouts.&amp;lt;p&amp;gt;&amp;quot;You wanted proof!&amp;quot; [[Aspen]] said.  &amp;quot;Here it is!&amp;quot;&amp;lt;p&amp;gt;I looked at the [[Harpy]], then back to [[Aspen]].  The [[Elf]] held up a rolled piece of parchment.&amp;lt;p&amp;gt;&amp;quot;We found this on the [[Harpy]].&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What does it say?&amp;quot; I asked.&amp;lt;p&amp;gt;&amp;quot;I don&#039;t know, yet.  It&#039;s in some kind of odd code, but codes are like puzzles to me - and I&#039;m the best at solving puzzles in all of [[AvLee]]!&amp;quot;&amp;lt;p&amp;gt;Then [[Aspen]] turned to the [[Harpy]] and slapped her hard across the face.&amp;lt;p&amp;gt;&amp;quot;Tell him what you told me,&amp;quot; the [[Elf]] demanded.&amp;lt;p&amp;gt;The [[Harpy]] said, &amp;quot;I pick up the note is all I do!  I fly in at night, pick up the note from an arrow in the top of the tree, and take it back to my master.  That&#039;s all I do - I carry things!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;And the arrow - what did it look like?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;An Elven arrow, with black and green feathers,&amp;quot; the Harpy said immediately.&amp;lt;p&amp;gt;I clenched my fists because I immediately knew what those colors meant.  Those were the colors [[Valita]] used on her arrows.&amp;lt;p&amp;gt;I glared at the scouts and said, &amp;quot;Take the [[Harpy]] to my tent.  I will interrogate her myself.&amp;quot;&amp;lt;p&amp;gt;Then to [[Aspen]], I said, &amp;quot;Break the code.  I want to know what&#039;s in the note.&amp;quot;}}&lt;br /&gt;
{{TErow| 30 |day 30|Perhaps talking to [[Kurbon]] wasn&#039;t the wisest move considering how close he was to [[Valita]], but he was the only other person I knew who didn&#039;t believe that [[Valita]] was the spy.&amp;lt;p&amp;gt;&amp;quot;Does anyone else use black and green fletching on their arrows?&amp;quot; I asked the Dwarf.&amp;lt;p&amp;gt;&amp;quot;No,&amp;quot; he said.  &amp;quot;All the bowmen use green upon orders of from the [[Elf King]].  Only commanders are allowed their own colors.&amp;quot;&amp;lt;p&amp;gt;Then [[Kurbon]] realized what colors I was asking about.&amp;lt;p&amp;gt;&amp;quot;This is about [[Valita]], isn&#039;t it?  What&#039;s wrong?&amp;quot; he asked.&amp;lt;p&amp;gt;&amp;quot;[[Aspen]] thinks he&#039;s finally uncovered his spy,&amp;quot; I said.  I left, knowing already that I had said too much.  If [[Valita]] was the spy, she would soon find out that [[Aspen]] was close to proving it.&amp;lt;p&amp;gt;But I didn&#039;t care.&amp;lt;p&amp;gt;When I got back to my tent, however, I noticed the chessboard sitting on my strategy table.  I had scheduled a game with [[Aspen]], but I didn&#039;t feel much like playing anymore.  Then I got to thinking about the strategies I had been using, about the one [[Valita]] has been teaching me, and even about some of the ones I&#039;ve learned from [[Aspen]].&amp;lt;p&amp;gt;And then I realized that I hadn&#039;t been considering all the pieces in this spy game I have been dragged into.}}&lt;br /&gt;
{{TErow| 38 |day 38|I was sitting alone in my tent when [[Valita]] entered.&amp;lt;p&amp;gt;&amp;quot;You wanted to talk?&amp;quot; she said.&amp;lt;p&amp;gt;&amp;quot;Yes,&amp;quot; I said, holding up two sheets of parchment, &amp;quot;do you know what these are?&amp;quot;&amp;lt;p&amp;gt;[[Valita]] shook her head.&amp;lt;p&amp;gt;&amp;quot;One is a note detailing the strengths and weaknesses of my army.  It&#039;s coded - unreadable - and according to [[Aspen]] very difficult to break.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;And the other paper?&amp;quot; [[Valita]] asked.&amp;lt;p&amp;gt;&amp;quot;A translation, completed this morning by [[Aspen]], although no one knows yet that he has broken the code.&amp;quot;&amp;lt;p&amp;gt;I stood up and approached [[Valita]], handing her the notes.  She looked at them briefly, then back to me.&amp;lt;p&amp;gt;&amp;quot;Do you believe I am a spy?&amp;quot; she asked softly.&amp;lt;p&amp;gt;I could tell by her expression that she already knew suspicion had been cast her way.&amp;lt;p&amp;gt;But I leaned forward and placed my lips on hers, finding them thin but extremely soft and warm.  She didn&#039;t pull away as the part of me that didn&#039;t want to be hurt had hoped.  Instead, she kissed me back, and placed a hand on my hip.&amp;lt;p&amp;gt;She asked again, &amp;quot;Do you think I am the spy?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;No, I wouldn&#039;t kiss a spy,&amp;quot; I said.  &amp;quot;I think I&#039;ve been watching the queen while my enemy sneaks his bishop in for checkmate.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What?&amp;quot; [[Valita]] asked, but I didn&#039;t want to explain right now.&amp;lt;p&amp;gt;I kissed her again.}}&lt;br /&gt;
{{TErow| 42 |day 42|[[Aspen]] rode into camp with his hand held high - another note.&amp;lt;p&amp;gt;As I came up next to him, the [[Elf]] said, &amp;quot;Here&#039;s proof you can&#039;t deny!&amp;quot;&amp;lt;p&amp;gt;I took the letter.  It was in code, but Aspen had already made notes in the margin.  I read them quickly.&amp;lt;p&amp;gt;&amp;quot;This isn&#039;t from the spy?&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;No, it&#039;s TO the spy,&amp;quot; [[Aspen]] said with a big, gloating grin.  He looked directly at [[Valita]], who was standing next to me.  Many of the other soldiers were already gathering around us.&amp;lt;p&amp;gt;&amp;quot;You&#039;ve translated it so quickly?&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;Yes, I know the code by heart,&amp;quot; [[Aspen]] said.  &amp;quot;[[Mutare]] will have no more secrets!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;And who&#039;s the spy?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;It&#039;s...&amp;quot;&amp;lt;p&amp;gt;The arrow nicked my shoulder on its way into [[Aspen]]&#039;s chest.  The [[Elf]]&#039;s face suddenly went as white as snow.  His knees buckled, but [[Valita]] caught him before he hit the ground.&amp;lt;p&amp;gt;I turned, shouting orders for the assassin to be found.&amp;lt;p&amp;gt;Then I looked back to [[Valita]] - there were tears on her cheeks.&amp;lt;p&amp;gt;&amp;quot;I can&#039;t believe it&#039;s really him,&amp;quot; she said.  &amp;quot;You were right.&amp;quot;}}&lt;br /&gt;
{{TErow| 43 |day 43|I approached the dirty soldier, knowing immediately that he had bad news.&amp;lt;p&amp;gt;&amp;quot;He got away, sir,&amp;quot; the soldier said.  &amp;quot;Slipped into a tunnel and we lost him.&amp;quot;&amp;lt;p&amp;gt;[[Kurbon]].  I liked the [[Dwarf]].  A lot.&amp;lt;p&amp;gt;But as [[Master of Supplies]] he was privy to every move I made, as well as the movements of the [[Elf King]]&#039;s troops as well.  Where the supplies went, so did the troops.  Sometimes, he knew what was going on before I did.  And [[Kurbon]] was the one who gave [[Valita]] the black and green feathers for her arrows.  He was also, I later learned, the one who taught her how to shoot, so he was an expert marksman capable of firing a message arrow into any branch he wished.&amp;lt;p&amp;gt;Thanks to [[Valita]], [[Kurbon]] learned what no one else in camp knew - that [[Aspen]] had broken [[Mutare]]&#039;s code.  In the [[Elf]]&#039;s usual arrogance, he kept that secret to himself, so [[Kurbon]] had to kill [[Aspen]] before he fled camp in order to protect his master&#039;s secrets.&amp;lt;p&amp;gt;And now [[Kurbon]] was gone, and [[Aspen]] was near death.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| {{red}} 2, 10, 1 | Computer supplies - DO NOT TRANSLATE&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +10 {{c}} [[Crystal]], +20000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 17, 29, 0 | As you ride through the dark woods, you realize that no one has explored this land in centuries.  Even the animals don&#039;t fear predators.  For example, several deer step from the tree line and approach.&amp;lt;p&amp;gt;They&#039;re close enough that you can see their sparkling yellow eyes.&amp;lt;p&amp;gt;Too late, you realize these aren&#039;t deer after all.  They magically transform before your eyes - becoming [[Faerie Dragon]]s!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 3 {{Cn|Faerie Dragon}}s, 3 {{Cn|Faerie Dragon}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 28, 13, 0 | A sudden cloudburst sends you and your troops running for cover.  The rain comes down in a torrent, and lightning strikes dangerously close.  Normally, you wouldn&#039;t stand beneath a tree during such a storm but in this thick forest you don&#039;t have much choice.&amp;lt;p&amp;gt;Then a huge purple bolt strikes an ancient oak, splitting it in a blast of fire and smoke.  When you pick yourself up off the ground, you see eight [[Faerie Dragon]]s springing forth from the broken tree.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 3 {{Cn|Faerie Dragon}}s, 2 {{Cn|Faerie Dragon}}s, 3 {{Cn|Faerie Dragon}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|2, 8, 0|green|Castle}}&lt;br /&gt;
{{Town row|11, 4, 0|green|Rampart}}&lt;br /&gt;
{{Town row|2, 5, 1|red|Dungeon}}&lt;br /&gt;
{{Town row|22, 6, 1|red|Inferno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|3, 9, 0|green|mph={{mph|1|Distrust}}}}&lt;br /&gt;
{{hero row|4, 7, 1|red|Damacon|Overlord}}&lt;br /&gt;
{{hero row|10, 14, 0|green|mph={{mph|1|Distrust}}}}&lt;br /&gt;
{{hero row|12, 5, 0|green|Tarnum|image=Tarnum (Ranger)|Ranger}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Battle Dwarf}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Lots of [[Battle Dwarves]] step from the darkness of the [[Gold Mine]] ahead, immediately taking your hand in theirs.&amp;lt;p&amp;gt;&amp;quot;We thank you for ridding us of those [[Medusa Queen]]s!  They&#039;ve been stealing our Gold.  Many of us have died fighting them,&amp;quot; their leader says.&amp;lt;p&amp;gt;The [[Dwarves]] are so grateful, in fact, that they offer to join your fight against [[Mutare]] so they can assure that this sort of thing never happens again.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7, 33, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Sharpshooter}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The treetops shuffle as a pack of [[Sharpshooter]]s draw their bows.  They are sworn to protect the forests of the [[Faerie Dragon]]s, and unfortunately they decide to shoot before they ask questions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 16, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Black Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Treasure:&#039;&#039;&#039; {{An|Necklace of Dragonteeth}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 29, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Faerie Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The trees part to reveal an open field in which flit thousands of monarch butterflies.  You stop as the butterflies dance around excitedly, merging into a dark gold cloud that becomes...a [[Faerie Dragon]]!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 5, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Garniture of Interference}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | While hunting, you spot a single black goose flying high above.  Testing your skill with the bow, you draw back and arrow and release it skyward.&amp;lt;p&amp;gt;Perfect!  You bring down the goose, but it takes you some time to find the place where it fell.  All you find, however, is a single black goose feather and the [[Garniture of Interference]].  You pick up the artifact, unable to shake the sense that someone is watching you.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 22, 14, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Sword of Hellfire}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | This must be the treasure the [[Demon]]s died guarding.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 0, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Hellstorm Helmet}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A pack of [[Cavalier]]s stand guard over the [[Hellstorm Helmet]], stubbornly obeying their last order to protect this artifact with their lives.  Do you want to fight the foolish horsemen for the [[Hellstorm Helmet]]?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 5 {{Cn|Cavalier}}s, 5 {{Cn|Cavalier}}s, 5 {{Cn|Cavalier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Distrust&amp;diff=193862</id>
		<title>Distrust</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Distrust&amp;diff=193862"/>
		<updated>2026-03-17T14:51:56Z</updated>

		<summary type="html">&lt;p&gt;Legate: Standardize template &amp;amp; general cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{campaign navigational box|hc=expanded|clashofthedragons=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = The enemy is storming the Erathian border, so to gain a new ally the Elf King sends Tarnum to secure all towns in the area.  All Heroes will be limited to level 28, but Tarnum and his two best Captains will transfer to the next scenario.&lt;br /&gt;
| underground    = disabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = M&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| loss           = Lose Hero {{gl|Tarnum}} the {{gl|Ranger}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusPri|Knowledge|1|loc=most powerful campaign hero}}{{BonusPri|Power|1|loc=Tarnum}}&lt;br /&gt;
| carry          = {{Hn|Tarnum (Ranger)|noname=}}{{-}}{{carry|2|strong}}&lt;br /&gt;
| max_lvl        = 28&lt;br /&gt;
| cback          = chronicles 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABds1-smk-H3ABds1|src=HC-04|thumbtime=0:00|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: [[Mutare]] swept over the borders of [[Erathia]] because the [[Knight]]s were unprepared to meet the full onslaught of her [[Dragon]]s.  The [[Erathia]]n battle lines were easily broken by a new addition to her army, the wingless but deadly [[Crystal Dragon]].&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |Day 1|I&#039;ve received word that an [[Erathia]]n [[Knight]] named [[Sorsha]] is trapped at the border.  She is willing to combine her army with mine if only I can reach her position.&amp;lt;p&amp;gt;Since [[Nighon]] invaded [[Erathia]], word hasn&#039;t reached these independent border towns that [[AvLee]] has come to help.  Unfortunately, they see everyone as an enemy now.  I have a difficult decision.  If I don&#039;t take control of these towns, [[Nighon]] certainly will, gaining a foothold in [[Erathia]].  The [[Dragon Queen]] is powerful enough without the addition of these towns.&amp;lt;p&amp;gt;So, I must conquer them myself and hold them against the [[Nighon]] invasion.  But in order to do that, I must battle these good [[Erathia]]ns who only want to protect their homes.}}&lt;br /&gt;
{{TErow| 5 |day 5|Thankfully, [[Aspen]] has left me alone since he was injured in an ambush.  He goes about his own business now, sending one of his subordinates to report about what he has learned of the area.&amp;lt;p&amp;gt;Today, [[Aspen]]&#039;s young assistant came with troubling news.&amp;lt;p&amp;gt;&amp;quot;You can expect to encounter [[Crystal Dragon]]s along the border.  They were used extensively by [[Mutare]] during the invasion of [[Erathia]].&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What do we know of these [[Dragon]]s?&amp;quot; I asked, hoping to learn a strategy for defeating them.&amp;lt;p&amp;gt;&amp;quot;Well, they aren&#039;t true [[Dragon]]s, although the powerful process [[Wizard]]s use to create them involves crushed [[Dragon]] bones.  Hence, [[Mutare]] is still able to control them.  They are strong beasts with a one-track mind.  Thankfully, they neither have wings nor a breath weapon,&amp;quot; the [[Elf]] said.&amp;lt;p&amp;gt;&amp;quot;That&#039;s good news, at least.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;My master, [[Aspen]], told me to warn you about these creatures.  Do not underestimate them for he has learned that, one-on-one, even a [[Gold Dragon]] is no match for the [[Crystal]] type.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Point taken,&amp;quot; I said.}}&lt;br /&gt;
{{TErow| 9 |day 9|As we marched this morning, [[Captain Valita]]&#039;s horse stumbled and pitched her to the ground.  I jumped from my steed and immediately captured her horse by the reins.  It seemed to be favoring one of its legs.&amp;lt;p&amp;gt;&amp;quot;Are you hurt?&amp;quot; I asked [[Valita]].&amp;lt;p&amp;gt;The Elven woman stood, brushing off the seat of her trousers.&amp;lt;p&amp;gt;&amp;quot;Not hurt, but embarrassed,&amp;quot; she said, reclaiming the reins.  &amp;quot;Serves me right, I guess, for not paying attention.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Daydreaming?&amp;quot; I asked, crouching to examine the mount&#039;s limb.  There appeared to be no injuries, so I checked the hoof.&amp;lt;p&amp;gt;&amp;quot;Thinking about something, sir.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Here&#039;s your problem,&amp;quot; I said, pulling a sharp stone from the animal&#039;s hoof.&amp;lt;p&amp;gt;The horse tested the hoof and seemed prepared to continue the journey.  [[Captain Valita]] patted the beast&#039;s muscular neck and said, &amp;quot;Thank you, sir.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Call me [[Tarnum]],&amp;quot; I said.}}&lt;br /&gt;
{{TErow| 12 |day 12|I&#039;ve been watching [[Captain Valita]] these past few days.  She&#039;s been walking the entire time, leading her horse instead of riding it.  She&#039;s been spending so much time fussing over the animal&#039;s twisted leg, you would think the limb had been broken.&amp;lt;p&amp;gt;I have seen her drive her sword through the bodies of her enemy, so I find this expression of gentleness confusing.  But I am more convinced than ever that [[Aspen]] is wrong about [[Valita]].&amp;lt;p&amp;gt;How could someone with such a soft touch be a traitor?}}&lt;br /&gt;
{{TErow| 18 |day 18|Last night, I brought [[Captain Valita]] her portion of the evening stew.  She is always the last in line for dinner - if she even bothers to eat.&amp;lt;p&amp;gt;&amp;quot;No soldier under my command goes hungry as long as I can help it,&amp;quot; I said as I approached.  I handed her the bowl.&amp;lt;p&amp;gt;&amp;quot;So, do me a favor and eat so I can eat.  I&#039;m starving!&amp;quot;&amp;lt;p&amp;gt;[[Valita]] grinned and sat on the ground to begin her meal.  Like many of the [[Ranger]]s, she kept a spoon tucked into one of her boots.&amp;lt;p&amp;gt;&amp;quot;Thank you, sir!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Now, I told you to call me [[Tarnum]],&amp;quot; I insisted.  My voice was a little too firm.&amp;lt;p&amp;gt;&amp;quot;[[Tarnum]].&amp;quot;&amp;lt;p&amp;gt;Now, it was time for me to be blunt.  No more games.&amp;lt;p&amp;gt;&amp;quot;You&#039;re too quiet for your own good, [[Captain Valita]]!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Is something wrong?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes!  I expect my captains to have the respect and loyalty of those under their command.  Yours feel they don&#039;t know you, that you&#039;re aloof or arrogant as if you think you&#039;re better than them.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What?  I&#039;ve never said that!  I fight right beside them because I&#039;m no more important than they are!&amp;quot; [[Valita]] snapped.&amp;lt;p&amp;gt;&amp;quot;If all you do is fight beside them, then you might as well be a soldier, but you&#039;re an officer, [[Valita]]!  You must lead them!  What&#039;s worse, you haven&#039;t always been this way.  Some of the men who&#039;ve fought with you in past can&#039;t be more loyal to you if they tried!  So, I must know what&#039;s wrong?&amp;quot;&amp;lt;p&amp;gt;But [[Valita]] didn&#039;t have an answer.  She promised to do better, to take my words to heart, but I wonder if she only said those things to keep me from poking further into her past.}}&lt;br /&gt;
{{TErow| 24 |day 24|I&#039;ve developed a habit I like better than letting [[Aspen]] beat me at chess every night.  At least once a week, I join the work crews working under my [[Master of Supplies]], [[Kurbon]].  The [[Dwarf]] is a harsh boss, but he&#039;s good to his men.  As long as they work hard, they get the best food and ale.  Now, I finally understand why experienced soldiers would give up the battlefield for these mundane jobs.&amp;lt;p&amp;gt;Last night, after all the work was done, I shared some ale with [[Kurbon]].&amp;lt;p&amp;gt;&amp;quot;Don&#039;t you go kicking [[Valita]] out!&amp;quot; he said after we had downed several mugs.&amp;lt;p&amp;gt;&amp;quot;I don&#039;t plan to,&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;You&#039;re an idiot for kickin&#039; her out!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I didn&#039;t say I was!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What kinda stupid leader kicks out his best [[Ranger]]?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I&#039;m not kicking her out!&amp;quot; I shouted.&amp;lt;p&amp;gt;[[Kurbon]] tipped back his mug again, then slurred, &amp;quot;Glad I could change your mind.&amp;quot;}}&lt;br /&gt;
{{TErow| 26 |day 26|The moment I called an end to the march last night, I grabbed [[Kurbon]] and pulled him to the side.&amp;lt;p&amp;gt;&amp;quot;What was that all about a couple nights ago?&amp;quot; I said.&amp;lt;p&amp;gt;[[Kurbon]] shifted uncomfortably, as if he had made a mistake.&amp;lt;p&amp;gt;&amp;quot;I wasn&#039;t supposed to mention anything, but I felt like punching you out!  I couldn&#039;t hold it in,&amp;quot; [[Kurbon]] said.&amp;lt;p&amp;gt;&amp;quot;What made you think I was going to dismiss [[Valita]]?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;She told me.  Something about her not leading her men right,&amp;quot; [[Kurbon]] said.&amp;lt;p&amp;gt;&amp;quot;I&#039;m just trying to understand her, that&#039;s all!  You&#039;re right, she&#039;s one of my best fighters, but her leadership skills have dwindled lately.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;She&#039;ll get better, you&#039;ll see,&amp;quot; [[Kurbon]] said.  If I didn&#039;t know the [[Dwarf]] better, I would swear he was begging.&amp;lt;p&amp;gt;&amp;quot;I hope so,&amp;quot; I said.}}&lt;br /&gt;
{{TErow| 33 |day 33|This morning as I stepped outside my tent, I found an arrow buried in the ground just outside.  Tied to the arrow was a piece of paper.  I opened it and read:&amp;lt;p&amp;gt;&amp;quot;Sir,&amp;lt;p&amp;gt;This is my resignation.  I regret leaving you and the others to battle the [[Dragon Queen]] alone, but you are right - I am no longer capable of leading well.  Know this, I have not completely abandoned you.  I will hunt [[Mutare]]&#039;s men when and wherever I can.  My only hope is that I can kill many of them before I die.&amp;lt;p&amp;gt;[[Valita]]&amp;quot;&amp;lt;p&amp;gt;I crushed the letter in my hand.  I hadn&#039;t realized my words had hurt the woman so much.&amp;lt;p&amp;gt;Or, perhaps she felt the pressure of [[Aspen]]&#039;s search for the spy?&amp;lt;p&amp;gt;No!  I refuse to believe that is true, and now I have lost a good captain.}}&lt;br /&gt;
{{TErow| 36 |day 36|[[Kurbon]] scowls whenever our eyes meet, so I have not joined his laborers this week.  I think he blames me for [[Valita]]&#039;s departure.&amp;lt;p&amp;gt;Perhaps I am at fault, but I do not regret confronting [[Valita]] about her failures.  I have a responsibility to everyone under my command.  It would&#039;ve been far worse if her men had hesitated in battle because they did not trust her orders.&amp;lt;p&amp;gt;But I feel guilty as well.  What could be bothering [[Valita]] so much that she would refuse to tell me?  If only she had confided in me...}}&lt;br /&gt;
{{TErow| 41 |day 41|I found [[Aspen]] playing chess with a [[Centaur Captain]], winning of course, and waited until the game was complete.&amp;lt;p&amp;gt;I pulled up a stool across the board from my Elven advisor.&amp;lt;p&amp;gt;&amp;quot;Good luck,&amp;quot; said the [[Centaur Captain]], &amp;quot;he&#039;s a crafty one!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I know,&amp;quot; I said as I replaced the pieces on the board.&amp;lt;p&amp;gt;&amp;quot;Good day, [[Tarnum]],&amp;quot; [[Aspen]] said.&amp;lt;p&amp;gt;&amp;quot;I&#039;ll play you one game, but it&#039;s information I want,&amp;quot; I said as I made the first move.&amp;lt;p&amp;gt;&amp;quot;What information would that be?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Knowing you, you&#039;ve been looking for [[Captain Valita]].  Have you found her yet?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;No, not yet.&amp;quot;  At least [[Aspen]] didn&#039;t try to lie.&amp;lt;p&amp;gt;&amp;quot;When you do, I want to know.  And I mean this more than anything I have ever said to you, [[Aspen]] - I want to be the first person to talk to her.  You hear?&amp;quot; I said, nearly crushing the chess piece in my hand as I spoke.&amp;lt;p&amp;gt;[[Aspen]] smiled, nodded, and made his next move.  An hour later, I lost the game.}}&lt;br /&gt;
{{TErow| 48 |day 48|We were riding, looking for a good place to stop for a mid-day meal, when [[Aspen]] came to my side.&amp;lt;p&amp;gt;&amp;quot;Do you still believe our fair [[Captain Valita]] isn&#039;t the spy?&amp;quot; [[Aspen]] asked.&amp;lt;p&amp;gt;&amp;quot;Yes,&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;This loyalty you feel, couldn&#039;t be something more like an infatuation, could it?&amp;quot;&amp;lt;p&amp;gt;I glared at the [[Elf]], perhaps too sharply.  [[Aspen]] must&#039;ve realized that I was about to order him out of my presence because he spoke first.&amp;lt;p&amp;gt;&amp;quot;I have found her.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Where?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;She&#039;s been ambushing [[Mutare]]&#039;s troops in a forest grove a short distance to the south.&amp;quot;&amp;lt;p&amp;gt;I ordered my forces to stop for a long break, and I rode on alone.}}&lt;br /&gt;
{{TErow| 48 |day 48-2|[[Valita]] found me first.  Perched in the top of a tree, she called down to me as I rode beneath her.  Looking up, I found myself staring at her drawn bow.&amp;lt;p&amp;gt;For a moment, I thought she would release the arrow.  I&#039;ve seen [[Valita]] shoot.  At this range, she couldn&#039;t possibly miss.  Then [[Valita]] slowly lowered the bow.&amp;lt;p&amp;gt;&amp;quot;What are you doing here, sir?&amp;quot; she said.&amp;lt;p&amp;gt;&amp;quot;I&#039;ve come to collect one of my captains,&amp;quot; I said.  &amp;quot;She&#039;s been as big a fool as I have, and I hope to rectify both our mistakes.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;But I&#039;m not the leader I used to be,&amp;quot; [[Valita]] said.&amp;lt;p&amp;gt;&amp;quot;We&#039;ll talk about that,&amp;quot; I said.  &amp;quot;Fighting [[Mutare]] is what&#039;s important now - and I need every sword and bow I can get.&amp;quot;&amp;lt;p&amp;gt;[[Valita]] hesitated there in the top of the tree, reluctant to step down and face whatever was bothering her.  Finally, she nodded and slung her bow over her shoulder.&amp;lt;p&amp;gt;&amp;quot;I&#039;ll be right down, sir,&amp;quot; she said.&amp;lt;p&amp;gt;&amp;quot;Of course, I&#039;m going to have to punish you for disobeying orders.  I&#039;ve told you before to call me [[Tarnum]]!&amp;quot;&amp;lt;p&amp;gt;Surprisingly, the [[Elf]] woman smiled.}}&lt;br /&gt;
{{TErow| 53 |day 53|I summoned [[Valita]] to my tent last night.  We sat at a table together, and I poured her a glass of wine.&amp;lt;p&amp;gt;&amp;quot;I must apologize for my bluntness, [[Valita]], but I must know what keeps you so somber and remote.  You&#039;re welcome to throw that wine in my face and walk out of here, but if you talk to me maybe I can help.  I&#039;ve experienced quite a lot in my lifetime,&amp;quot; I said.&amp;lt;p&amp;gt;It took some time for her to reply.  [[Valita]] drank her wine in silence.  Several times, she opened her mouth to speak but couldn&#039;t find the words.  I kept my mouth closed and watched, waited.&amp;lt;p&amp;gt;&amp;quot;Shame,&amp;quot; she said.  &amp;quot;That&#039;s what is always on my mind.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Shame?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes, I am a traitor!&amp;quot;&amp;lt;p&amp;gt;And tears fell on [[Valita]]&#039;s pale cheeks.  My stomach tensed, because I thought she was going to confess that she was [[Aspen]]&#039;s spy.  I realized that she was still armed, and my own sword was all the way on the other side of the tent.  Then [[Valita]] explained in a flood of bottled emotions.&amp;lt;p&amp;gt;&amp;quot;When the [[Devil]]s had me in their dungeon, I betrayed everything and everyone I have ever loved!  Under those hot spikes and thrashing whips, I snapped.  I told them everything!  Men died!  MY men!&amp;quot;&amp;lt;p&amp;gt;I sat back in my chair, and I noticed that [[Valita]] was looking at me now, trying to determine my reaction to her confession.  She saw something in my eyes that surprised her.  Perhaps she had expected my hatred.&amp;lt;p&amp;gt;Instead, I said, &amp;quot;You were in prison for more than three months!  No one can expect to stand up to torture for that long - especially in the skilled hands of the [[Demon]]s and [[Devil]]s.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;But...&amp;quot;&amp;lt;p&amp;gt;&amp;quot;No!  I know something of shame, [[Valita]].  I live with it every day.  Perhaps I&#039;ll tell you sometime, but first you must understand that you&#039;ll never be free from those cursed [[Devil]]s until you forgive yourself!&amp;quot; I said.}}&lt;br /&gt;
{{TErow| 56 |day 56|I can only hope that [[Valita]] realizes that she isn&#039;t responsible for the deaths of her men.  Meanwhile, I have removed her from a command position and placed her in an advisory role.  I can&#039;t have her making decisions that affect lives until her head is clear.&amp;lt;p&amp;gt;I am, however, more convinced than ever that [[Valita]] is not [[Aspen]]&#039;s spy.  Unfortunately, [[Aspen]] is not.  Even though I told him what the [[Elf]] woman confessed to me, [[Aspen]] only believes it is further proof that she is the one who has been slipping information to my enemy.&amp;lt;p&amp;gt;&amp;quot;She may have been loyal once, but those [[Devil]]s have ways of changing people!&amp;quot; [[Aspen]] told me.  &amp;quot;You&#039;ve seen it already - and she as good as admitted it.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;But where&#039;s the proof, [[Aspen]]?&amp;quot; I demanded.&amp;lt;p&amp;gt;The [[Elf]] shook his head, knowing that he wasn&#039;t going to convince me.&amp;lt;p&amp;gt;For now, I needed to concentrate on defeating [[Mutare]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| {{red}} 28, 68, 0 | AMBUSH FOR COMPUTER - DO NOT TRANSLATE&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 15 {{Cn|Archer}}s, 50 {{Cn|Pikeman|name=Pikemen}}, 20 {{Cn|Archer}}s, 60 {{Cn|Pikeman|name=Pikemen}}, 18 {{Cn|Archer}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;NOTE: AI Player cannot trigger this event.&#039;&#039;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 43, 43, 0 | A [[Knight]] holding a white flag slowly approaches your army.  When he gets a closer look at you, he lowers the flag and smiles.&amp;lt;p&amp;gt;&amp;quot;I see you are our allies from [[AvLee]].  This is great news!  [[Sorsha]] awaits you on the [[Holy Ground]] beyond yonder tower, but they&#039;ll only let [[Tarnum]] himself pass.&amp;quot;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{red}} 43, 47, 0 | Resources for computer - NO NEED TO TRANSLATE&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +10 {{c}} [[Crystal]], +20000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{red}} 44, 69, 0 | Resources for computer - NO NEED TO TRANSLATE&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +10 {{c}} [[Crystal]], +20000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 61, 4, 0 | The mounds of upturned earth beside the road drew your suspicion the moment you saw them.  Are they huge graves?  Why would someone dig a pair of massive holes if not for a purpose?&amp;lt;p&amp;gt;As a precaution, you call for a volunteer to ride between the small hills.  Meanwhile, your army stands back at the ready.  You send your fastest scout ahead, but the moment he reaches the mounds, dirt explodes skyward as a Crystal Dragon bursts from its hiding place beneath the ground.&amp;lt;p&amp;gt;Even the mud can&#039;t cover the beautiful red crystal that was used in its construction.  It&#039;s beautiful - like a piece of art, yet you see an empty malevolence in its face that urges you to shout, &amp;quot;Attack!&amp;quot;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 1 {{Cn|Crystal Dragon}}, 1 {{Cn|Crystal Dragon}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|18, 5, 0|green|Rampart}}&lt;br /&gt;
{{Town row|66, 67, 0|red|Dungeon}}&lt;br /&gt;
{{Town row|5, 44, 0||Castle}}&lt;br /&gt;
{{Town row|11, 10, 0||Rampart}}&lt;br /&gt;
{{Town row|31, 60, 0||Inferno}}&lt;br /&gt;
{{Town row|43, 26, 0||Castle}}&lt;br /&gt;
{{Town row|66, 42, 0||Inferno}}&lt;br /&gt;
{{Town row|67, 5, 0||Castle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|13, 5, 0|green|mph={{mph|1|Dragons of Rust}}}}&lt;br /&gt;
{{hero row|18, 7, 0|green|Tarnum|image=Tarnum (Ranger)|Ranger}}&lt;br /&gt;
{{hero row|28, 10, 0|green|mph={{mph|1|Dragons of Rust}}}}&lt;br /&gt;
{{hero row|39, 43, 0|green|Sorsha|Knight}}&lt;br /&gt;
{{hero row|66, 68, 0|red|Deemer|Warlock}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3, 40, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Red Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A few [[Red Dragon]]s are known to live in these abandoned [[Crystal Cave]]s.  As you approach, you spot them outside tearing savagely at a cow they stole from a nearby farm.&amp;lt;p&amp;gt;Before you can claim the [[Crystal Cave]] for your own (and search the inside for hidden treasure) you must defeat these brutal creatures.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Treasure:&#039;&#039;&#039; {{An2|Everflowing Crystal Cloak}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 14, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Black Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You carefully approach four [[Black Dragon]]s who have torn apart an old well.  Now, they&#039;re clawing at the ground, slowly digging the hole.  Thinking that they might have chased someone down the well, you attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25, 22, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Green Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Several adolescent [[Green Dragon]]s sit outside the [[Dragon Cliffs]] challenging all who come near them.  At this age, [[Dragon]]s sometimes become too aggressive for their own good.  Your attempts to reason with them are met with insults and challenges.  Unfortunately, the only way you&#039;re going to get by them is to attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Crystal Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | They stand like crystal statues, the sun passing through their bodies casts beams of shimmering red light on the ground.  You wonder if someone erected these massive likenesses of wingless Dragons to honor real creature, then one of the heads shifts in your direction.&amp;lt;p&amp;gt;No!  These are [[Crystal Dragon]]s, created by powerful magic and released into the world.  Although not a real [[Dragon]], they are just as deadly, if not more so.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 55, 11, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Marksman}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You approach the [[Gem Pond]] to put it back in production, but stumble upon lots of frightened [[Erathia]]n [[Marksman|Crossbowmen]] hiding in the woods.  Before you can convince them you&#039;re not the enemy, however, they attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 57, 2, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Battle Dwarf}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You spot a band of [[Battle Dwarves]] coming down the road.  They appear battered and solemn, but their faces light up the moment they see you at the head of the army.&amp;lt;p&amp;gt;&amp;quot;You are the [[Elf King]]&#039;s man, [[Tarnum]], are you not?&amp;quot; says their leader.&amp;lt;p&amp;gt;&amp;quot;Yes,&amp;quot; you reply.&amp;lt;p&amp;gt;&amp;quot;Then let us join you, please!  Our own force was wiped out by some [[Black Dragon]]s - we are all that lives.  We ask you to let us join, and we bring you a warning as well.  The land in these parts is quiet, as if something evil lurks in the shadows.  Watch where you step!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Crown of Dragontooth}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You lower a rope into the hole that used to be a well and carefully climb down looking for what attracted the [[Black Dragon]]s to this spot.&amp;lt;p&amp;gt;At the bottom, standing in icy water to your waist, you explore the darkness with outstretched hands until something sharp pokes your palm.  It feels like a crown, but, strangely, even though the artifact has been in the cold water it is still warm to the touch.  You carry it with you back into the sunlight, chuckling that you now have the [[Crown of Dragontooth]] instead of the [[Dragon Queen]], [[Mutare]].&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Speculum}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | An Elven spy who has been watching the [[Erathia]]n border arranged to meet you here in this field.  You wait, alone, for more than an hour before the spy steps out of the shadows of some nearby trees and approaches.&amp;lt;p&amp;gt;&amp;quot;Greetings, [[Tarnum]],&amp;quot; the spy says.  &amp;quot;I&#039;ve heard about your mission and thought something of mine might be of assistance.&amp;quot;&amp;lt;p&amp;gt;The [[Elf]] pulls a [[Speculum]] from his backpack.&amp;lt;p&amp;gt;&amp;quot;With this, I have watched the movements of the [[Erathia]]ns for decades.  You may borrow it, if you wish.&amp;quot;&amp;lt;p&amp;gt;Will you accept the [[Speculum]]?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 22, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Boots of Speed}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Out of the trees steps a member of the [[Forest Guard]], one of the [[Elf King]]&#039;s soldiers.  He opens the pack over his shoulders and pulled out a pair of boots.&amp;lt;p&amp;gt;&amp;quot;For you,&amp;quot; he says, &amp;quot;a gift from the [[Elf King]].  He thanks you for your service thus far, and for the daunting task you now embark upon.&amp;quot;&amp;lt;p&amp;gt;When you accept the boots, the [[Elf]] bows briefly, then leaves without another word.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 2, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Badge of Courage}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You entered this glade seeking the friendship of the [[Centaur]]s who dwell here, but first you must earn their respect.  They ask you to stand blindfolded in the middle of an open field.  Then you hear the charging hooves of dozens of [[Centaur]]s pounding the ground.&amp;lt;p&amp;gt;They bear down on you like thunder rolling through a valley.  Then you feel the ground shake beneath your feet.  Just when you&#039;re about to reach up and tear away the blindfold, you feel the stinging slap of a branch across your face.&amp;lt;p&amp;gt;And that is all.&amp;lt;p&amp;gt;The [[Centaur]]s laugh and pat you on the back as they remove the blindfold.  One of them hands you the [[Badge of Courage]], saying, &amp;quot;Not many can stand still before the charge of the [[Centaur]]s.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36, 25, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Eversmoking Ring of Sulfur}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The grass in this area is dead and a horrible stench clings to the air.  But right in the middle of several mounds of Sulfur, seemingly enjoying their surroundings, are a few [[Rust Dragon]]s.&amp;lt;p&amp;gt;Producing all the Sulfur is the [[Eversmoking Ring of Sulfur]], which sits on rock between the [[Dragon]]s.  Do you attack them for this artifact?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 1 {{Cn|Rust Dragon}}, 1 {{Cn|Rust Dragon}}, 1 {{Cn|Rust Dragon}}, 1 {{Cn|Rust Dragon}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 70, 0, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Everpouring Vial of Mercury}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A swarm of [[Familiar]]s have infested this area.  They dance around, tossing the [[Everpouring Vial of Mercury]] around in a sick game of &#039;keep away&#039;.  Do you want to attack them before they break this valuable object?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 61 {{Cn|Familiar}}s, 53 {{Cn|Familiar}}s, 48 {{Cn|Familiar}}s, 54 {{Cn|Familiar}}s, 43 {{Cn|Familiar}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=10, 18, 0|quest=Return with:&amp;lt;br&amp;gt;25 {{Cn|War Unicorn}}s&amp;lt;/br&amp;gt;|rew=11 {{Cn|Gold Dragon}}s|prop=You stop and have lunch with a hermit, explaining your quest as you eat.&amp;lt;p&amp;gt;&amp;quot;We can help each other, I think,&amp;quot; says the old man.&amp;lt;p&amp;gt;He goes on to tell you that he&#039;s going to take one final journey home to a distant land, and he needs good mounts that can also protect him.&amp;lt;p&amp;gt;&amp;quot;[[War Unicorn]]s will do nicely,&amp;quot; he says.&amp;lt;p&amp;gt;If you bring the hermit 25 [[War Unicorn]]s, he&#039;ll give you a letter that will gain you the aid of a pack of [[Gold Dragon]]s.|prog=You find the hermit packing books in large sacks, preparing for his move to his homeland.  When he sees you, he shakes his head and says, &amp;quot;I really am going to need those [[War Unicorn]]s.  You won&#039;t believe how much junk you collect during a lifetime, and I can&#039;t bring myself to throw any of it away.  Come back when you have 25 [[War Unicorn]]s.&amp;quot;|comp=&amp;quot;You&#039;re just in time,&amp;quot; the hermit says.  He&#039;s prepared to leave, if the sacks and crates piled around his home are any indication.&amp;lt;p&amp;gt;&amp;quot;Would you like to trade the letter for the [[War Unicorn]]s?&amp;quot;}}&lt;br /&gt;
{{SorQrow|seer=3|loc=13, 46, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Sorsha|Knight}}&amp;lt;/br&amp;gt;|rew={{An|Breastplate of Brimstone}}|prop=You find a young man hiding in this Hut.  As you approach, he brandishes his spear and says, &amp;quot;Go away!  I&#039;m not afraid to use this.  What I have is for my master, the brave [[Knight]] [[Sorsha]]!&amp;quot;|prog=The young squire opens the door before you reach it and shouts, &amp;quot;You are not [[Sorsha]]!  Leave me be, or I&#039;ll be forced the run you through with my spear!&amp;quot;|comp=&amp;quot;It&#039;s really you, master!  [[Sorsha]], I&#039;ve been holding your [[Breastplate of Brimstone]] as you commanded.  I protected it with my life. Shall I help you put it on?&amp;quot; the squire says.}}&lt;br /&gt;
{{SorQrow|seer=3|loc=54, 30, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Bow of the Sharpshooter}}&amp;lt;/br&amp;gt;|rew={{An|Ring of Infinite Gems}}}}&lt;br /&gt;
{{SorQrow|seer=3|loc=60, 15, 0|quest=Return with:&amp;lt;br&amp;gt;40 {{c}} [[Crystal]]&amp;lt;/br&amp;gt;|rew=2 {{Cn|Crystal Dragon}}s|prop=The chemical smell that lingers around this small Hut warns you that this is a laboratory of some type.  You find an old [[Wizard]] sitting out front writing notes in his journal and shaking his head.&amp;lt;p&amp;gt;&amp;quot;Is something wrong?&amp;quot; you ask.&amp;lt;p&amp;gt;&amp;quot;Oh, yes, something is wrong,&amp;quot; the [[Wizard]] says.  &amp;quot;I just wish I knew what!  No matter - my most urgent need is Crystal.  If you can bring me 40 Crystal, I&#039;ll give you two [[Crystal Dragon]]s - my own creations.&amp;quot;&amp;lt;p&amp;gt;It sounds like a good deal, and it would be nice to have two of those powerful creatures on your side for a change.|prog=Oh my, that&#039;s simply not enough.  I need 40 Crystal.  I&#039;ll never complete it with what you have.|comp=&amp;quot;Finally!  Here, give the 40 Crystal to me, and I&#039;ll give you this in return,&amp;quot; says the Seer.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=38, 44, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Tarnum|image=Tarnum (Ranger)|Ranger}}&amp;lt;/br&amp;gt;|prop=The tower ahead is abandoned and [[Tarnum]] has the only key.|prog=You try the gate, but since [[Tarnum]] has the only key you&#039;re wasting your time.|comp=You step up to the gate, place the key in the lock, and - click - it opens.  Do you want to pass through now?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=42, 43, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Tarnum|image=Tarnum (Ranger)|Ranger}}&amp;lt;/br&amp;gt;|prop=The guard waves down at you and says, &amp;quot;I&#039;ve been instructed to only allow [[Tarnum]] to pass.&amp;quot;|prog=&amp;quot;Only the [[AvLee]] commander, [[Tarnum]], is allowed to pass and you look nothing like him!&amp;quot; shouts the guard.|comp=&amp;quot;At last,&amp;quot; shouts the guard, &amp;quot;it is you!  We were getting nervous with so much enemy movement about.  Some of us had placed bets that you&#039;d been killed.  Do you want to pass now?&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dragons_of_Rust&amp;diff=193861</id>
		<title>Dragons of Rust</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dragons_of_Rust&amp;diff=193861"/>
		<updated>2026-03-17T14:37:19Z</updated>

		<summary type="html">&lt;p&gt;Legate: Standardize template &amp;amp; general cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{campaign navigational box|hc=expanded|clashofthedragons=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Tarnum must defeat all of the Dungeon Overlords in the area without dying himself.  All Heroes will be limited to level 24, but Tarnum and two of his best Captains will transfer over to the next scenario.&lt;br /&gt;
| underground    = disabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| loss           = Lose Hero {{gl|Tarnum}} the {{gl|Ranger}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusPri|Power|1|loc=Tarnum}}{{BonusPri|Knowledge|1|loc=Tarnum}}&lt;br /&gt;
| carry          = {{Hn|Tarnum (Ranger)|noname=}}{{-}}{{carry|2|strong}}&lt;br /&gt;
| max_lvl        = 24&lt;br /&gt;
| cback          = chronicles 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABds2-smk-H3ABds2|src=HC-04|thumbtime=0:00|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: While [[Tarnum]] freed the good [[Dragon]]s from the [[Dragon Queen]]&#039;s control, [[Mutare]] lured the savage [[Rust Dragon]]s to her side.  Soon, they flew at the front of her army, destroying anything that got in their way.&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |loc={{red}}|Stuff for enemy...|freq=7|Stuff for enemy|effect=+10 {{w}} [[Wood]], +10 {{m}} [[Mercury]], +10 {{o}} [[Ore]], +30 {{s}} [[Sulfur]], +10 {{c}} [[Crystal]], +10 {{gem}} [[Gems]], +30000 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 1 |Day 1|While I was freeing the good [[Dragon]]s from [[Mutare]]&#039;s control, the [[Dragon Queen]] lured the [[Rust Dragon]]s to her side.  At one time, these wild and unpredictable beasts were believed to be a myth because no one ever survived an encounter with them.  Even the good [[Dragon]]s thought they had all died off, but somehow [[Mutare]] found them.&amp;lt;p&amp;gt;I have heard some of the stories, and if the [[Rust Dragon]]s fight for [[Mutare]] now she has already tipped the balance of power in the world.  Even worse, the loss of the good [[Dragon]]s has attracted her attention to my actions.  Somehow, she knows my name and she knows my mission.  [[Aspen]] says this is further evidence that a spy is in our midst, but I say one of the good [[Dragon]]s could&#039;ve told her while under the [[Dragon Queen]]&#039;s control.}}&lt;br /&gt;
{{TErow| 2 |Day 2|One of the [[Dungeon Overlord]]s is entrenched on the border of [[AvLee]] in preparation for [[Mutare]]&#039;s invasion.  [[Aspen]] has informed me that this [[Overlord]] has [[Rust Dragon]]s at his disposal, so I guess I&#039;m going to get a chance to meet these mysterious creatures after all.&amp;lt;p&amp;gt;But I must act quickly and defeat the enemy that lurks beyond the border before he builds a force that could threaten [[AvLee]].}}&lt;br /&gt;
{{TErow| 5 |Day 5|[[Captain Valita]] has been riding next to me for five days now and she&#039;s never said more than three words to me at any time.  I&#039;ve tried to strike up a conversation on a few occasions, but she seems uncomfortable talking to me.  Or is it talking in general?&amp;lt;p&amp;gt;Today, I discretely asked if any of the [[Elves]] in my ranks knew [[Valita]].  Unfortunately, no one could help me.}}&lt;br /&gt;
{{TErow| 6 |Day 6|[[Aspen]] was sipping tea, minding his own business as I walked by.  I thought I was going to be able to avoid a conversation with the elderly spy, but I was wrong.&amp;lt;p&amp;gt;&amp;quot;I see you&#039;ve developed an interest in our fair [[Captain Valita]],&amp;quot; [[Aspen]] said.&amp;lt;p&amp;gt;I looked around to see if anyone was close enough to hear, but I shouldn&#039;t have bothered.  [[Aspen]] always had a way of talking when no one else could possibly hear.&amp;lt;p&amp;gt;&amp;quot;Have you finally realized that I am always right?&amp;quot; [[Aspen]] asked with his usual cocky grin.&amp;lt;p&amp;gt;&amp;quot;No.  The only thing I&#039;ve realized is I wish I had a wise advisor and not an arrogant one!&amp;quot;&amp;lt;p&amp;gt;[[Aspen]] laughed despite the insult.&amp;lt;p&amp;gt;&amp;quot;It&#039;s not arrogance, my friend.  It&#039;s confidence!  You have the same confidence in your battle skills.  You have been victorious so many times that I&#039;d wager the thought of losing doesn&#039;t even enter your head.  Well, I have been right so many times that I have stopped considering the possibility that I might be wrong.&amp;quot;&amp;lt;p&amp;gt;I rolled my eyes and immediately removed myself from my advisor&#039;s presence, but later I thought about [[Aspen]]&#039;s words.  There was a time when I did consider myself incapable of losing a battle.  In the end, I was wrong, but it took a sword in the gut to teach me that lesson.&amp;lt;p&amp;gt;And even now, I realize that I hadn&#039;t considered the possibility that I might lose my fight against [[Mutare]].  If she gains control of all the world&#039;s [[Dragon]]s, how could I possibly win?}}&lt;br /&gt;
{{TErow| 12 |Day 12|When we stopped at mid-day to water the horses, I took the opportunity to stretch my muscles and run around the camp.  To my surprise, as I ran past the supply wagons I saw [[Captain Valita]] talking to my [[Master of Supplies]], [[Kurbon]].  They seemed friendly toward each other, although [[Valita]] still took the short end of the conversation.&amp;lt;p&amp;gt;I don&#039;t think I&#039;ve ever heard a word come out of [[Kurbon]]&#039;s mouth that wasn&#039;t a complaint, so it was equally startling to see the [[Dwarf]] calm, even joking with the woman.}}&lt;br /&gt;
{{TErow| 14 |Day 14|&amp;quot;You wanted to see me?&amp;quot; [[Kurbon]] said.  It was the end of a long day and the [[Dwarf]] appeared tired.&amp;lt;p&amp;gt;&amp;quot;Have a seat,&amp;quot; I said, &amp;quot;this won&#039;t be long.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I should hope not!  I still have a few things to do before I retire.  I don&#039;t have the luxury of lounging about and doin&#039; nothing all day.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;No, just a quick question.  I was wondering what you could tell me about [[Captain Valita]].  Do you know her well?&amp;quot;&amp;lt;p&amp;gt;The [[Dwarf]]&#039;s expression turned suspicious.&amp;lt;p&amp;gt;&amp;quot;Why?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;She&#039;s one of my captains, and she talks very little.  I&#039;m curious.  I like to know the people I command,&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;You don&#039;t come around asking about me,&amp;quot; [[Kurbon]] said.  He had me there.&amp;lt;p&amp;gt;&amp;quot;Besides,&amp;quot; [[Kurbon]] continued, &amp;quot;she&#039;s a good [[Ranger]].  One of the best.  That&#039;s all you should care about!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes,&amp;quot; I said.  This hadn&#039;t gone as I expected, so I ended it.  One thing was for sure though.  [[Kurbon]] did know [[Valita]], or I wouldn&#039;t have seen his protective side.&amp;lt;p&amp;gt;So, what was this loyalty he felt toward the Elven woman?}}&lt;br /&gt;
{{TErow| 20 |Day 20|[[Aspen]] came to me soon after we set camp last night.  In his hand was a letter.&amp;lt;p&amp;gt;&amp;quot;A report from the [[Elf King]].  I thought you would want to see it, although I could summarize it for you.  It&#039;s very interesting!&amp;quot; [[Aspen]] said.&amp;lt;p&amp;gt;I waited for the advisor to explain.&amp;lt;p&amp;gt;&amp;quot;The [[Elf King]] suffered a great loss recently.  Nearly three hundred [[Elves]] were killed in an ambush composed primarily of [[Dragon]]s - Red, Black, and Rust.  The odd fact about the ambush is, these men - [[Sharpshooter]]s - were experts at camouflage.  They know better than anyone how to stay hidden.  I wonder how the [[Dragon Queen]] knew where they would be?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Just say it, [[Aspen]].  I dislike word games,&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;It&#039;s further proof that a spy is feeding information to [[Nighon]].  I&#039;m certain of it!&amp;quot; [[Aspen]] said.&amp;lt;p&amp;gt;&amp;quot;You may be right, but do you have any evidence about the identity of this traitor?&amp;quot;&amp;lt;p&amp;gt;[[Aspen]] shook his head, dropped the letter into my hand.&amp;lt;p&amp;gt;&amp;quot;Not yet,&amp;quot; he promised.  &amp;quot;But I think we both have an idea, don&#039;t we?&amp;quot;&amp;lt;p&amp;gt;I refused to answer.}}&lt;br /&gt;
{{TErow| 25 |Day 25|We stopped at mid-day to replenish our food stores.  I strolled back to the supply wagons where [[Kurbon]] and his workers were loading sacks of grain into the wagons and joined them for some much needed hard labor.  It felt good to exercise the muscles again.&amp;lt;p&amp;gt;After an hour of work, sweat rolled down my bare back.  One of the workers handed me a small keg of ale so that I could take the first drink, but I handed it to [[Kurbon]] instead.&amp;lt;p&amp;gt;&amp;quot;He&#039;s the [[Master of Supplies]] here,&amp;quot; I said, &amp;quot;I&#039;m just a worker like you.&amp;quot;&amp;lt;p&amp;gt;[[Kurbon]] took a long gulp from the keg, then turned it over to me.  By the time everyone had a drink, our sweat had dried and we pulled on our shirts once again.&amp;lt;p&amp;gt;Before I left, I said, &amp;quot;Feel free to invite me to join you the next time, [[Kurbon]].  I enjoyed the work!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Don&#039;t think that I won&#039;t,&amp;quot; the [[Dwarf]] said.}}&lt;br /&gt;
{{TErow| 28 |Day 28|After another session of laboring for [[Kurbon]], we sat in the cool shade beneath a tall oak and shared some ale.  The [[Dwarf]] was the first to speak.&amp;lt;p&amp;gt;&amp;quot;If you&#039;re doin&#039; all this work to get on my good side, well it isn&#039;t going to work,&amp;quot; [[Kurbon]] said.&amp;lt;p&amp;gt;I decided that this was the time for me to revert to my honest, blunt [[Barbarian]] ways.&amp;lt;p&amp;gt;&amp;quot;At first, that&#039;s exactly what I was doing, but I found I liked sweating.  It reminds me of the days when I used to work from sunrise to dark.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;When did you do that?&amp;quot; [[Kurbon]] said.&amp;lt;p&amp;gt;&amp;quot;Long time ago, before you were born.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;So, you are blessed with immortality, as they say?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;More like a curse,&amp;quot; I said with a frown.&amp;lt;p&amp;gt;[[Kurbon]] wanted to know how I, a human, came to be so long-lived, but I couldn&#039;t bring myself to tell that story - not again.  The [[Dwarf]] waited a long time in silence before he realized I wasn&#039;t going to share my tale.&amp;lt;p&amp;gt;[[Kurbon]] took one last drink, and said, &amp;quot;Hard work is good for the soul...&amp;quot;&amp;lt;p&amp;gt;&amp;quot;...but ale is better,&amp;quot; I said, completing the Dwarven proverb.}}&lt;br /&gt;
{{TErow| 31 |Day 31|[[Kurbon]] approached me during the early morning hours when I practice with my sword.  He waited until I finished, then handed me a cup of ale.&amp;lt;p&amp;gt;&amp;quot;What&#039;s your interest in [[Valita]]?&amp;quot; he asked bluntly.&amp;lt;p&amp;gt;&amp;quot;I want to know what&#039;s troubling her.  Frankly, I want to know if I can count on her,&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;You can, entirely.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;How do you know her?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I trained her, back when I was still in the [[Forest Guard]].  She was my best student.  Don&#039;t you go worrying about [[Valita]], she&#039;s as loyal as they get!  You been listening to that slippery [[Elf]], [[Aspen]], too much!&amp;quot; [[Kurbon]] said.&amp;lt;p&amp;gt;&amp;quot;I try to listen to him as little as possible,&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;That&#039;s wise, but I wouldn&#039;t be trusting him around your maps and things either.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What&#039;s that mean?&amp;quot; I asked.&amp;lt;p&amp;gt;[[Kurbon]] shrugged.&amp;lt;p&amp;gt;&amp;quot;I&#039;m not a gossip, and I don&#039;t speak for anybody either.  If you want to know what is bothering [[Valita]], I suggest you ask her yourself!&amp;quot;&amp;lt;p&amp;gt;Part of me felt scolded when the [[Dwarf]] left.  He was right.  I should&#039;ve talked to her directly!}}&lt;br /&gt;
{{TErow| 34 |Day 34|[[Aspen]] returned from one of his mysterious scouting missions, but I could tell something had gone terribly wrong.  [[Aspen]]&#039;s arm was in a sling, and there were only a few men left of his bodyguards.&amp;lt;p&amp;gt;&amp;quot;What is it?&amp;quot; I asked the moment the [[Elf]] dismounted.&amp;lt;p&amp;gt;&amp;quot;Ambush!&amp;quot;  [[Aspen]] snapped.  &amp;quot;As if you didn&#039;t already know.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What&#039;s that supposed to mean?&amp;quot; I demanded.  My hand was inches from my sword before I realize what I was doing.  I was no longer the man who rebuked every challenge with the point of a blade.&amp;lt;p&amp;gt;[[Aspen]] looked around, noticing the other soldiers watching them.&amp;lt;p&amp;gt;&amp;quot;This is not the place,&amp;quot; he said.&amp;lt;p&amp;gt;So, we retired to a private spot well away from the troops - a place, I thought, where I could kill the [[Elf]] without prying eyes.&amp;lt;p&amp;gt;&amp;quot;I&#039;m always careful.  I was well hidden,&amp;quot; [[Aspen]] began, &amp;quot;yet the ambushers knew exactly where to wait for me!  Only a spy could give away that kind of information.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;And now you think I am the spy?&amp;quot; I said.  I&#039;m sure my tone warned the [[Elf]] to watch his words carefully.&amp;lt;p&amp;gt;&amp;quot;Are you not the one who refuses to allow me to check into the existence of a spy?&amp;quot; [[Aspen]] asked calmly.&amp;lt;p&amp;gt;That was it, wasn&#039;t it?  [[Aspen]] wanted his witch hunt, and if I didn&#039;t allow it suspicion would be cast upon me.&amp;lt;p&amp;gt;I stepped back from the [[Elf]], took a deep breath to cool my anger.  I told myself that [[Aspen]] was only doing his job.  And now, he was injured too - the [[Elf]] had reason to be angry.  Besides, I had to admit there had been too many ambushes lately.&amp;lt;p&amp;gt;&amp;quot;Okay,&amp;quot; I said.  &amp;quot;Find your spy, but you make no move without talking to me first.  I want evidence!  Not the slightest accusation will be made against anyone without my say, do you understand?&amp;quot;&amp;lt;p&amp;gt;[[Aspen]] nodded.  The matter was settled, but why did my stomach tense as if I had made a terrible mistake?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| {{green}} 9, 29, 0 | The grass suddenly catches fire all around you, kicking up huge plumes of smoke.  When it clears, you face a group of [[Magog]]s ready to attack!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 14 {{Cn|Gog}}s, 14 {{Cn|Gog}}s, 12 {{Cn|Magog}}s, 14 {{Cn|Gog}}s, 14 {{Cn|Gog}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|33, 26, 0|green|Rampart}}&lt;br /&gt;
{{Town row|32, 5, 0|red|Dungeon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|28, 30, 0|green|mph={{mph|1|The Dragon Mothers}}}}&lt;br /&gt;
{{hero row|29, 35, 0|green|mph={{mph|2|The Dragon Mothers}}}}&lt;br /&gt;
{{hero row|32, 6, 0|red|Deemer|Warlock}}&lt;br /&gt;
{{hero row|33, 27, 0|green|Tarnum|image=Tarnum (Ranger)|Ranger}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Black Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Several [[Black Dragon]]s are perched outside the [[Dragon Cave]]s, keeping the young [[Green Dragon]]s trapped within.  You already see the bones of one brave [[Dragon]] that attempted to escape littering the ground beneath the caves.  Apparently, the evil [[Dragon]]s cannibalized it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Rust Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You catch a foul odor in the air that nearly makes you gag.&amp;lt;p&amp;gt;&amp;quot;Rotten eggs!&amp;quot; says the soldier next to you.&amp;lt;p&amp;gt;&amp;quot;No,&amp;quot; you say, &amp;quot;not quite.  Something else.&amp;quot;&amp;lt;p&amp;gt;You move cautiously forward.  Parting the trees, you see a pair of massive, reddish-brown [[Dragon]]s larger than any you have ever seen.  They lounge before the [[Dragon Cave]]s.  You notice deeps scars in the stone around the caves, and all the plant life in the area is dead.  Then one of the [[Dragon]]s comes to its feet and spits a stream of reeking acid at the rock.&amp;lt;p&amp;gt;Now you know the source of that smell.&amp;lt;p&amp;gt;&amp;quot;[[Rust Dragon]]s,&amp;quot; you tell the soldier next to you.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Red Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Several [[Red Dragon]]s are tormenting the young [[Green Dragon]]s within the [[Dragon Cave]]s, blasting huge gouts of flame into the caverns as they fly about.  The young ones trapped within are incapable of freeing themselves until you kill the [[Red Dragon]]s.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 16, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Pendant of Dispassion}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A horde of [[Harpies]] and [[Harpy Hag]]s have gathered at the water&#039;s edge.  Some are fishing the dark water, others are tearing up flowers from nearby flowerbeds as their beauty offended them.&amp;lt;p&amp;gt;You see a Pendant around the neck of one of the Hags and realize it must be magical.  Do you want to try to take the Pendant away from the creatures?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Harpy|name=Harpies}}, 10 {{Cn|Harpy|name=Harpies}}, 20 {{Cn|Harpy Hag}}s, 10 {{Cn|Harpy|name=Harpies}}, 20 {{Cn|Harpy Hag}}s, 10 {{Cn|Harpy|name=Harpies}}, 10 {{Cn|Harpy|name=Harpies}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=1, 14, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;/br&amp;gt;|rew=30 {{c}} [[Crystal]]|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 10000 Gold, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 10000 Gold. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 10000 Gold to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=7, 6, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Dispassion}}&amp;lt;/br&amp;gt;|prop=Shortly after you knock on the gate to this tower, the door flies open and a middle-aged [[Cleric]] steps out with his hands clenched at his side.&amp;lt;p&amp;gt;&amp;quot;What!  Don&#039;t you have better things to do than knock on my door all day?&amp;quot; the [[Cleric]] shouts.&amp;lt;p&amp;gt;&amp;quot;Sorry,&amp;quot; you say, &amp;quot;I was just hoping to pass through.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Oh-oh-ooh!  You want to pass?  Like I don&#039;t have a tower here for a reason!  Maybe I like sitting in this tower all day, letting just anybody through for no more reason than they WANT to!  I couldn&#039;t be guarding this pass, no!  What do I look like?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Well, not a kindly priest, but a priest nonetheless.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Funny man!  Hey, are you a comedian?&amp;quot;&amp;lt;p&amp;gt;You take a deep breath, fighting down your own anger, and ask, &amp;quot;What are you so mad at?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I lost something!  Is that all right with you, Mister Stick-his-nose-in-my-business?  I&#039;ve been tearing the place apart, and I just can&#039;t find it.  Unless you can help, go away!&amp;quot;&amp;lt;p&amp;gt;The [[Cleric]] slams the door in your face, leaving you confused and angry all at once.|prog=&amp;quot;Oh-oh-ooh!  I can&#039;t believe you&#039;re bothering me again!  Are you stupid, or do you have nothing better to do than knock on doors all day!&amp;quot;|comp=The door to the tower opens so quickly it nearly rips off its hinges.  The [[Cleric]] looks at you, rolls his eyes skyward.&amp;lt;p&amp;gt;&amp;quot;Spare me this idiot, will you?!&amp;quot; he screams toward the heavens.&amp;lt;p&amp;gt;You dangle the [[Pendant of Dispassion]] in front of his face, grinning.  If there was ever a man in this world that needed it, it was this [[Cleric]].&amp;lt;p&amp;gt;&amp;quot;Is this yours?&amp;quot; you ask.&amp;lt;p&amp;gt;Do you give him the Pendant now so you can pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=8, 5, 0|quest=Be:&amp;lt;br&amp;gt;{{green}}&amp;lt;/br&amp;gt;|prop=&amp;quot;Are you sure you want to pass into enemy lands now?&amp;quot;|prog=The guards here will only let those who fly the Green flag pass.|comp=&amp;quot;Are you sure you want to pass into enemy lands now?&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Dragon_Mothers&amp;diff=193777</id>
		<title>The Dragon Mothers</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Dragon_Mothers&amp;diff=193777"/>
		<updated>2026-03-13T20:43:09Z</updated>

		<summary type="html">&lt;p&gt;Legate: Standardize template &amp;amp; general cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{campaign navigational box|hc=expanded|clashofthedragons=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Tarnum must rescue the  Gold Dragon Mothers so he can free all the good Dragons.  Do not lose Tarnum.  All Heroes will be limited to level eighteen, but Tarnum and two of his best Captains will transfer to the next scenario.&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = M&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = Accumulate Creatures (10 {{gl|Gold Dragon|Gold Dragons}}).&lt;br /&gt;
| loss           = Lose Hero {{gl|Tarnum}} the {{gl|Ranger}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusPri|Defense|1|loc=most powerful campaign hero}}{{BonusPri|Attack|1|loc=Tarnum}}&lt;br /&gt;
| carry          = {{Hn|Tarnum (Ranger)|noname=}}{{-}}{{carry|2|strong}}&lt;br /&gt;
| max_lvl        = 18&lt;br /&gt;
| cback          = chronicles 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 ELc-smk-H3x2 ELc|src=HC-04|thumbtime=0:00|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: The [[Gold Dragon Mothers]] gave birth to all good [[Dragon]]s, and still retain a link with their children.  So, [[Tarnum]] set out to rescue the [[Dragon Mothers]] and remove the enchantment [[Mutare]] had placed on the [[Green and Gold Dragons]].&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |Day 1|Now that the good [[Dragon]]s fight for the [[Dragon Queen]], several communities  on the outer borders of [[AvLee]] have rebelled against the [[Elf King]] to side with the [[Dragon]]s.  They have no real leader, but they do stand in my way from reaching the [[Green and Gold Dragons|Gold and Green Dragons]].  Numerous [[Gold Dragon]]s have been seen in the area, so many that they must be hiding in the local caves.  Now, I have the task of finding them.&amp;lt;p&amp;gt;[[Aspen]] and the [[Dragontalker]] have come up with a plan to use the [[Vial of Dragon&#039;s Blood]].  Since it would be impossible for me to track down every good [[Dragon]] and touch them with the blood, I must find the [[Gold Dragon Mothers]] - the most powerful of their breed.&amp;lt;p&amp;gt;As the [[Dragontalker]] explains, the ten [[Dragon Mothers]] have a magical link with all [[Green and Gold Dragons]].  All we need to do is cure them and the good [[Dragon]]s will return to our side.}}&lt;br /&gt;
{{TErow| 2 |Day 2|I&#039;ve received word from a scout that there is a heavily manned [[Anti-Magic Garrison]] to the south.  The [[Elves]] and [[Dwarves]] within refuse to leave, and at the moment I don&#039;t have the forces to take the Garrison.  Sooner or later, I may have to deal with them, but for now I am told I can simply go around.}}&lt;br /&gt;
{{TErow| 6 |Day 6|[[Captain Valita]], the scout I rescued from a [[Pit Fiend]]&#039;s prison, completed her [[Sharpshooter]] training recently.  She&#039;s a natural with the bow.&amp;lt;p&amp;gt;But I have noticed that [[Valita]], who was once a highly respected leader, has become quiet and solitary.  Whenever someone tries to strike up a conversation with her, she answers with single-word sentences until the person goes away.  I&#039;m reluctant to give her more responsibility.&amp;lt;p&amp;gt;I suspect the months she spent in the torture chambers of our enemy has caused this change.}}&lt;br /&gt;
{{TErow| 8 |Day 8|Despite my misgivings, I&#039;ve decided to allow [[Captain Valita]] to continue leading some of the men.  She&#039;s capable of handling herself and the others.  I just wish I was more confident in her mental state.  I have been on both sides of the torture chamber, and I know that even a week under hot pokers can seem like a lifetime.  The months she spent in captivity must&#039;ve felt like an eternity.}}&lt;br /&gt;
{{TErow| 10 |Day 10|Some troops from this area who still remain loyal to the [[Elf King]] are holding the road to one of the renegade towns in the far south.  Since I have little time myself, I have sent word to [[Captain Valita]] to build herself a good-sized army and take that town.}}&lt;br /&gt;
{{TErow| 13 |Day 13|After my advisor, [[Aspen]], beat me at yet another game of chess, the old [[Elf]] leaned back in his chair.&amp;lt;p&amp;gt;&amp;quot;I&#039;ve received word from the [[Elf King]], [[Tarnum]],&amp;quot; he said.&amp;lt;p&amp;gt;&amp;quot;Why didn&#039;t I know of this?&amp;quot; I snapped.  I was still a little sore about losing.&amp;lt;p&amp;gt;&amp;quot;I keep my own communications with many people.  The [[Elf King]] sent word that he knows you&#039;re on an important quest, but if you have the time he requests that you attempt to take back the three renegade towns in this area.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;That&#039;s just going to delay me if I have to think about that too,&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;True, but I think the [[Elf King]] is attempting to prepare for all-out war.  The [[Nighon]]s have a head start on us.  When they decide to march - [[Dragon]]s or not - they will have an advantage, and the [[Elf King]] doesn&#039;t want [[Mutare]] to have even more resources in her grasp.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I see,&amp;quot; I said.  &amp;quot;Well, next time you catch the [[Elf King]]&#039;s ear, tell him I&#039;ll do what I can.&amp;quot;}}&lt;br /&gt;
{{TErow| 18 |Day 18|[[Kurbon]], my [[Dwarf]] [[Master of Supplies]], comes to me grumbling about my lack of enthusiasm in retaking the renegade towns in this area.&amp;lt;p&amp;gt;&amp;quot;The [[Dragon]]s are my concern,&amp;quot; I say, &amp;quot;not these rebels.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I don&#039;t care about no rebels, but those towns can supply us with lots of Gold.  Troops too!  Troops enough for you find those precious [[Dragon]]s of yours,&amp;quot; [[Kurbon]] says.&amp;lt;p&amp;gt;I had not thought of it that way.}}&lt;br /&gt;
{{TErow| 23 |Day 23|I received a report from [[Captain Valita]] today about her progress.  Everything was in order, although she seemed to gloss over the facts of an ambush that claimed the lives of a few of her men.&amp;lt;p&amp;gt;I&#039;ve decided to take a clue from [[Aspen]].  I recruited one of my [[Sharpshooter]]s to spy for me.  I&#039;m sending the man to join [[Valita]]&#039;s forces under orders to keep a close eye on her.  Once my spy departs, however, I immediately regret my actions.  There was a time when I never would&#039;ve considered such an underhanded practice such as spying.}}&lt;br /&gt;
{{TErow| 29 |Day 29|My spy&#039;s first report is rather mundane.  There has been no strange behavior from [[Captain Valita]], and so far she has held her own during combat.  Her men, however, respect her skills but feel distant from her.  They don&#039;t feel that she cares for them, or even for herself.  Apparently, in combat she turns wild as if releasing all the emotions that she keeps bottled within.}}&lt;br /&gt;
{{TErow| 34 |Day 34|[[Aspen]] approached me early today with his chessboard under one arm.&amp;lt;p&amp;gt;&amp;quot;I&#039;m not in the mood for a game today,&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;Oh, well, these days I just play you for the opportunity to talk,&amp;quot; [[Aspen]] said, sitting across from me.  He set the board between us and slowly placed the pieces on the board.&amp;lt;p&amp;gt;&amp;quot;Do you have something to say?&amp;quot;&amp;lt;p&amp;gt;[[Aspen]] smiled, made the first move.  I always lost quickest when he made the first move.&amp;lt;p&amp;gt;&amp;quot;I have a concern about one of your captains,&amp;quot; [[Aspen]] said.&amp;lt;p&amp;gt;&amp;quot;Which one?&amp;quot; I asked, although I suspected.&amp;lt;p&amp;gt;&amp;quot;[[Valita]].&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I&#039;m handling it,&amp;quot; I said sharply, letting him know that I would hear nothing more about it.  [[Aspen]] nodded and waited for me to make my move.  Knowing the old [[Elf]], he would not let the matter of [[Captain Valita]] alone for long.}}&lt;br /&gt;
{{TErow| 39 |Day 39|&amp;quot;I have bad news, [[Tarnum]],&amp;quot; [[Aspen]] said, interrupting my dinner last night.&amp;lt;p&amp;gt;&amp;quot;How bad?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;You be the judge.  I just learned that the spy you sent to watch [[Captain Valita]] is dead.  There was an ambush last night, and although [[Valita]] and her men fought off the enemy, your spy was slain.&amp;quot;&amp;lt;p&amp;gt;I stood, clenched my fists at my side.  I wasn&#039;t really upset that the spy was dead - that&#039;s war.  But [[Aspen]] acted like he had caught me doing something wrong.&amp;lt;p&amp;gt;&amp;quot;How did you know about my spy?&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;You may be an Immortal, [[Tarnum]], but you&#039;re an infant when it comes to spying.  When selecting a spy, if you didn&#039;t want me to know about it you should&#039;ve picked someone outside your army,&amp;quot; [[Aspen]] said.&amp;lt;p&amp;gt;&amp;quot;You&#039;re an advisor, [[Aspen]].  Not a teacher!  I don&#039;t care about your spying and treachery.  In fact, it disgusts me!  Show me the enemy and let me defeat them!&amp;quot; I said, the [[Barbarian]] in me coming out.&amp;lt;p&amp;gt;&amp;quot;The enemy doesn&#039;t always fight for the other side, [[Tarnum]].  Remember that.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What do you mean by that, [[Aspen]]?&amp;quot; I said, but the elderly [[Elf]] did not reply.}}&lt;br /&gt;
{{TErow| 43 |Day 43|I grabbed [[Aspen]] by the arm before he had a chance to mount up for the day&#039;s ride.&amp;lt;p&amp;gt;&amp;quot;You&#039;re going to tell me what you meant about enemies not always fighting for the other side, or I&#039;ll leave you here!  I&#039;ll find another advisor,&amp;quot; I said.}}&lt;br /&gt;
{{TErow| 50 |Day 50| I&#039;ve thought long about the matter with [[Valita]], and as much as I refuse to accept that she&#039;s a spy for the enemy, there is a chance I am wrong.  [[Aspen]] knows spies well, and if he suspects her then I would be stupid not to listen.&amp;lt;p&amp;gt;Although, I&#039;m not going to let [[Aspen]] know that.&amp;lt;p&amp;gt;So, I&#039;ve decided to promote [[Valita]] to my [[Master of Arms]].  That way, she&#039;ll always be at my side where I can keep an eye on her.  As soon as I&#039;ve found the [[Gold Dragon Mothers]], I&#039;ll remove her from her command.  Right now, the [[Dragon]]s must be saved, spy or not!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| {{green}} 1, 25, 0 | Ambush!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 8 {{Cn|Wood Elf|name=Wood Elves}}, 8 {{Cn|Wood Elf|name=Wood Elves}}, 8 {{Cn|Wood Elf|name=Wood Elves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 6, 56, 1 | You see the [[Red and Black Dragon]] guards watching over the [[Gold Dragon Mothers]].  Rescue the [[Gold Dragon]]s, but you realize you must first kill all the guards before you unchain the [[Dragon Mothers]] - you wouldn&#039;t want any of them dying in battle.&amp;lt;p&amp;gt;However, you do notice the [[Dragon Cave]]s where the young [[Green Dragon]]s dwell - they would certainly join you to free their mothers.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 8, 34, 0 | Ambush!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 12 {{Cn|Dwarf|name=Dwarves}}, 13 {{Cn|Dwarf|name=Dwarves}}, 13 {{Cn|Dwarf|name=Dwarves}}, 12 {{Cn|Dwarf|name=Dwarves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 10, 11, 1 | These are the tunnels of the [[Dungeon Overlords]], the minions of the [[Dragon Queen]] of [[Nighon]].}}&lt;br /&gt;
{{Erow| {{green}} 12, 11, 0 | Ambush!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 9 {{Cn|Grand Elf|name=Grand Elves}}, 10 {{Cn|Grand Elf|name=Grand Elves}}, 10 {{Cn|Grand Elf|name=Grand Elves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 16, 3, 0 | Ambush!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 22, 45, 0 | As careful as you&#039;ve been, you&#039;re still caught by surprise when some [[Elves]] spring from the trees.  They&#039;re immediately followed by [[Pegasi]] swooping down from the mountains.  These must be the bandits the [[Dwarf]] was talking about.!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 20 {{Cn|Grand Elf|name=Grand Elves}}, 30 {{Cn|Silver Pegasus|name=Silver Pegasi}}, 20 {{Cn|Grand Elf|name=Grand Elves}}, 30 {{Cn|Silver Pegasus|name=Silver Pegasi}}, 20 {{Cn|Grand Elf|name=Grand Elves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 28, 49, 0 | You approach a cart loaded with lumber.  The [[Dwarf]] driving the cart draws his axe as you approach.&amp;lt;p&amp;gt;&amp;quot;Stand ye back, bandits!&amp;quot; he shouts.&amp;lt;p&amp;gt;&amp;quot;Bandits?&amp;quot; you say.  &amp;quot;We&#039;re not bandits, sir.  We&#039;re the [[Elf King]]&#039;s army.&amp;quot;&amp;lt;p&amp;gt;The [[Dwarf]] stares closer at you, nods.&amp;lt;p&amp;gt;&amp;quot;Yep, you look a little too orderly to be thieves.  There&#039;s been a lot of ambushes on this road these days.  If you&#039;re traveling it, I&#039;d keep you eyes open if I were you.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I will.  Thank you.&amp;quot;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 30, 64, 0 | Ambush!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 4 {{Cn|War Unicorn}}s, 4 {{Cn|War Unicorn}}s, 4 {{Cn|War Unicorn}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 35, 11, 0 | Ambush!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Centaur}}s, 10 {{Cn|Centaur}}s, 10 {{Cn|Centaur}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 50, 53, 0 | The trees themselves come alive and attack!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 3 {{Cn|Dendroid Guard}}s, 5 {{Cn|Dendroid Guard}}s, 3 {{Cn|Dendroid Guard}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 52, 41, 0 | Ambush!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Dwarf|name=Dwarves}}, 5 {{Cn|Battle Dwarf|name=Battle Dwarves}}, 10 {{Cn|Dwarf|name=Dwarves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 63, 67, 0 | A tree falls blocking the path behind you, then the rest of the ambush is sprung as a [[Green Dragon]] storms out of the deep forest.  The [[Dragon]] is immediately followed by [[Grand Elves]] intent on your destruction.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 1 {{Cn|Green Dragon}}, 12 {{Cn|Grand Elf|name=Grand Elves}}, 12 {{Cn|Grand Elf|name=Grand Elves}}, 12 {{Cn|Grand Elf|name=Grand Elves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 68, 24, 0 | Ambush!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 8 {{Cn|Dendroid Guard}}s, 7 {{Cn|Dendroid Soldier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|36, 32, 0|green|Rampart}}&lt;br /&gt;
{{Town row|68, 33, 1|red|Dungeon}}&lt;br /&gt;
{{Town row|22, 33, 0||Rampart|nofort=y}}&lt;br /&gt;
{{Town row|24, 60, 1||Dungeon}}&lt;br /&gt;
{{Town row|39, 4, 0||Rampart|nofort=y}}&lt;br /&gt;
{{Town row|57, 65, 0||Rampart|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|26, 26, 0|green|Valita|image=Jenova|Ranger}}&lt;br /&gt;
{{hero row|36, 33, 0|green|Tarnum|image=Tarnum (Ranger)|Ranger}}&lt;br /&gt;
{{hero row|50, 35, 0|green|mph={{mph|1|Dragon&#039;s Blood (campaign scenario){{!}}Dragon&#039;s Blood}}}}&lt;br /&gt;
{{hero row|68, 34, 0|red|Jeddite|Warlock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1, 68, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Medusa Queen}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You see a massive cave up ahead, possibly the new dwelling of the good [[Dragon]]s.  But as you approach lots of [[Medusa Queen]]s slither out from their hiding places with their bows notched.  You should&#039;ve realized a cave such as this wouldn&#039;t be left unguarded.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 49, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Unicorn}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Several [[Unicorn]]s stand in your way as if they guard something of value.  They charge at you before you can explain that you&#039;re not a threat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 9, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Red Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | In the cavern ahead, four [[Red Dragon]]s are fighting with a single [[Green Dragon]].  It&#039;s too late to the save the [[Green Dragon]], but at least you can avenge its death.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 64, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Gold Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You dribble a drop of blood from the Vial onto the head of each of the [[Dragon Mothers]].  One-by-one they open their eyes and rise to their full, majestic height.&amp;lt;p&amp;gt;&amp;quot;Oh, thank you, [[Tarnum Dragonfriend]]!  [[Mutare]]&#039;s influence over us has slipped away forever!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 62, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Gold Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You dribble a drop of blood from the Vial onto the head of each of the [[Dragon Mothers]].  One-by-one they open their eyes and rise to their full, majestic height.&amp;lt;p&amp;gt;&amp;quot;Oh, thank you, [[Tarnum Dragonfriend]]!  [[Mutare]]&#039;s influence over us has slipped away forever!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 59, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Gold Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A single [[Gold Dragon]] is curled up here, much larger than all the others.  You drip a spot of blood from the Vial onto her head and slowly she awakes.&amp;lt;p&amp;gt;This is the eldest of the [[Dragon Mothers]] and she smiles when she sees some of the other [[Gold Dragon]]s are awake as well.&amp;lt;p&amp;gt;&amp;quot;I knew someone would come for us.  I never lost hope even when [[Mutare]]&#039;s voice was within my skull.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 60, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Gold Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You dribble a drop of blood from the Vial onto the head of each of the [[Dragon Mothers]].  One-by-one they open their eyes and rise to their full, majestic height.&amp;lt;p&amp;gt;&amp;quot;Oh, thank you, [[Tarnum Dragonfriend]]!  [[Mutare]]&#039;s influence over us has slipped away forever!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 61, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Gold Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You dribble a drop of blood from the Vial onto the head of each of the [[Dragon Mothers]].  One-by-one they open their eyes and rise to their full, majestic height.&amp;lt;p&amp;gt;&amp;quot;Oh, thank you, [[Tarnum Dragonfriend]]!  [[Mutare]]&#039;s influence over us has slipped away forever!&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18, 69, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Green Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You come across some [[Green Dragon]]s lounging in the hot sun.  They turn as you approach, and for a moment you see a flash of recognition in their faces.  Then their eyes go blank and all they see is an enemy that must be destroyed.  You draw your weapon, knowing that you must defend yourself.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 40, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Battle Dwarf}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | [[Battle Dwarves]] protect this [[Sawmill]] and refuse to allow you passage until you explain why the good [[Dragon]]s now fight for [[Nighon]].  You tell them of the power [[Mutare]] holds over all [[Dragon]]s.  Although they show no fear, the [[Dwarves]] seem shocked into silence.&amp;lt;p&amp;gt;&amp;quot;That there ain&#039;t right!&amp;quot; one says, and the entire group requests to join your forces.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Green Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You come quietly upon a pair of [[Green Dragon]]s and listen as they talk.&amp;lt;p&amp;gt;&amp;quot;They scream like little children,&amp;quot; says one.&amp;lt;p&amp;gt;The second one laughs and says, &amp;quot;And they&#039;re supposed to be wise ones, these [[Scholar]]s.  Hah!  Dumb or smart, they all taste the same.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;That&#039;s right!&amp;quot;&amp;lt;p&amp;gt;This is not the kind of talk you expect to hear from [[Green Dragon]]s.  [[Mutare]]&#039;s control over the Dragons must be very strong indeed to change their personality as well.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Centaur Captain}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A band of [[Centaur Captain]]s ride out in front of you, determined to do battle.  When you ask them why they fight you, one of them says, &amp;quot;The [[Dragon]]s are gone - without them we are weak.  Better to join them than to die foolishly!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 57, 25, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Manticore}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Lurking in the shadows of the trees are lots of [[Manticore]]s.  They circle a moss-covered statue with something sparkling around its neck.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Treasure:&#039;&#039;&#039; {{An2|Badge of Courage}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7, 50, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Helm of the Alabaster Unicorn}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | This must be the object the [[Unicorn]]s fought to protect.  Now, you pick up the [[Helm of the Alabaster Unicorn]].  It would be safest in your hands now that its guardians are gone.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Shield of the Damned}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The guardians of the [[Shield of the Damned]] stand ready to defend it with their lives.  No matter how hard you plead, they won&#039;t give up the artifact.  Do you want to fight them for the Shield?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 20 {{Cn|Battle Dwarf|name=Battle Dwarves}}, 20 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Grand Elf|name=Grand Elves}}, 6 {{Cn|Pegasus|name=Pegasi}}, 20 {{Cn|Battle Dwarf|name=Battle Dwarves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Sword of Hellfire}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Woodsmoke attracts your attention to this remote spot where you find a group of [[Demon]]s and things camped, attempting to conceal themselves in the trees.&amp;lt;p&amp;gt;They appear to be transporting something of great power, perhaps to your enemy.  Do you wish to attack now?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 6 {{Cn|Demon}}s, 20 {{Cn|Imp}}s, 19 {{Cn|Imp}}s, 11 {{Cn|Gog}}s, 7 {{Cn|Demon}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=3|loc=5, 58, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Gold Dragon}}s at (2, 53, 0)&amp;lt;/br&amp;gt;|rew=8500 {{g}} [[Gold]]|prop=The old woman in the odd cottage waves you forward urgently.&amp;lt;p&amp;gt;She says, &amp;quot;I would not have believed it if I hadn&#039;t seen them with my own eyes, but there are a few [[Gold Dragon]]s tormenting the locals.  They destroy their farms, eat their pigs, and they&#039;ve killed every warrior in the area.  Something must be done - they must be stopped!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I&#039;m trying.  Soon, I&#039;ll free the good [[Dragon]]s from the evil yoke that the [[Dragon Queen]] has placed over them,&amp;quot; You say.&amp;lt;p&amp;gt;&amp;quot;But how long is that going to take?  No, I&#039;m offering 8,500 Gold to anyone who kills these [[Dragon]]s.  If you don&#039;t want the Gold, I&#039;m sure someone else will come along.  Good day!&amp;quot;|prog=I must have evidence before I pay the Gold.  A nail or a few scales will do.  Now, go away!|comp=&amp;quot;My thanks to you, and the thanks of the people of this region!  We&#039;ll finally be able to sleep without worrying if our home will still be there in the morning,&amp;quot; the old woman says.&amp;lt;p&amp;gt;&amp;quot;I took no pleasure in it, lady.  Those [[Dragon]]s did not know what they were doing, and it is a shame they had to be killed,&amp;quot; you say.&amp;lt;p&amp;gt;&amp;quot;Well, um, here&#039;s your reward anyways.&amp;quot;}}&lt;br /&gt;
{{SorQrow|seer=2|loc=13, 2, 1|quest=Achieve:&amp;lt;br&amp;gt;{{exp2|0=}} Level 18&amp;lt;/br&amp;gt;|rew={{Sn|Town Portal}}|prop=&amp;quot;Thank you for joining an old lady over a cup of tea,&amp;quot; the old woman says.&amp;lt;p&amp;gt;&amp;quot;I won&#039;t be in this world much longer, so I&#039;m giving away all my worldly possessions.  To you, I give this nice tea pot.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Thank you,&amp;quot; you say.&amp;lt;p&amp;gt;&amp;quot;As for my most valuable possession, I&#039;ve saving it for someone of high experience (Level 18).  Only such a person is capable of using it wisely.&amp;quot;|prog=&amp;quot;It&#039;s nice of you to come back and see me, but I have given everything away except for my most prized possession.  You&#039;re welcome to return when you&#039;re more experienced (Level 18).&amp;quot;|comp=&amp;quot;Ah, you look wise enough to accept my most precious possession - this [[Town Portal]] spell.  Please use it wisely!&amp;quot;&amp;lt;p&amp;gt;Do you accept it?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=13, 49, 0|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|vert=y|w=25|o=25|g=15000}}|rew=150 {{Cn|Battle Dwarf|name=Battle Dwarves}}|prop=There are dozens of tents pitched outside an old man&#039;s hut.  As you walk among them, you realize these people have recently been displaced from their homes.&amp;lt;p&amp;gt;&amp;quot;May I help?&amp;quot; you ask the old man who seems to be their leader.&amp;lt;p&amp;gt;&amp;quot;How nice of you to offer.  Our need is great.  In the recent [[Gold Dragon]] attacks, all these people have lost their homes, and I&#039;m afraid there are more to come.  We need supplies, 25 Wood and 25 Ore to build homes, and 15,000 Gold to buy food.  If you bring us these things, I can convince a band of 150 [[Battle Dwarves]] to join your cause.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I&#039;ll do what I can,&amp;quot; you say.|prog=&amp;quot;There&#039;s much work to be done.  Please return when you have the supplies we need.&amp;quot;|comp=&amp;quot;Amazing!  You&#039;re so kind.  Would you like to know where to find those 150 [[Battle Dwarves]] I promised?&amp;quot;}}&lt;br /&gt;
{{SorQrow|seer=2|loc=36, 5, 0|quest=Return with:&amp;lt;br&amp;gt;100 {{Cn|Battle Dwarf|name=Battle Dwarves}}&amp;lt;/br&amp;gt;|rew=20 {{Cn|War Unicorn}}s|prop=&amp;quot;In these bad times, with all these desertions, I have no soldiers to protect my lands.  If you can train me 100 [[Battle Dwarves]], I will give you 20 well-trained [[War Unicorn]]s.&amp;quot;|prog=&amp;quot;I know it takes some time to train good soldiers, but this is ridiculous!  Come back when you have 100 [[Battle Dwarves]].&amp;quot;|comp=&amp;quot;This land will finally be safe with the 100 [[Battle Dwarves]].  Are they ready?&amp;quot;}}&lt;br /&gt;
{{SorQrow|seer=1|loc=67, 50, 0|quest=Return with:&amp;lt;br&amp;gt;10 {{Ps|Power}}, 10 {{Ps|Knowledge}}&amp;lt;/br&amp;gt;|rew=5 {{Ps|Defense}}|prop=A young man meets you at the door to this Hut and asks why you have come.&amp;lt;p&amp;gt;&amp;quot;I&#039;d like to talk to the wise one within,&amp;quot; you reply.&amp;lt;p&amp;gt;&amp;quot;I am sorry, my master only teaches those of great Power and Knowledge.  When you are skilled enough, you may return.&amp;quot;&amp;lt;p&amp;gt;And the young man closes the door politely.|prog=&amp;quot;I am sorry,&amp;quot; says the young apprentice, &amp;quot;but you are still not worthy of seeing my master.&amp;quot;|comp=The young man at the door smiles as you walk up.&amp;lt;p&amp;gt;&amp;quot;I can tell that you&#039;re worthy of the master&#039;s instructions.  Please wait here.&amp;quot;&amp;lt;p&amp;gt;The door closes, then immediately opens again and you see the same young man standing there with a fake white beard.&amp;lt;p&amp;gt;&amp;quot;I am ready to teach you my secrets,&amp;quot; he says.&amp;lt;p&amp;gt;You try not to laugh at the man&#039;s ridiculous disguise.  Do you enter the hut?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=5, 56, 1|quest=Be:&amp;lt;br&amp;gt;{{H|Tarnum|image=Tarnum (Ranger)|Ranger}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let [[Tarnum]] pass.|prog=The guards here will only let [[Tarnum]] pass. |comp=At last, it is [[Tarnum]].  Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=10, 0, 1|quest=Be:&amp;lt;br&amp;gt;{{green}}&amp;lt;/br&amp;gt;}}&lt;br /&gt;
{{SorQrow|guard=1|loc=64, 65, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Valita|image=Jenova|Ranger}}&amp;lt;/br&amp;gt;|prop=&amp;quot;Sorry, but I received word that only a captain named [[Valita]] should be allowed to pass!&amp;quot; the Elven guard shouts down from one of the windows.|prog=One of the Elven guards sees you approach, then puts an arrow only a few feet in front of your horse.&amp;lt;p&amp;gt;&amp;quot;You&#039;re not [[Captain Valita]]!  Turn back now, for I am under orders to allow only [[Valita]] passage through these gates!&amp;quot;|comp=&amp;quot;So, it is you, [[Valita]]!&amp;quot;  says the guard.  &amp;quot;Not far beyond this gate is one of those renegade towns.  We tried to take it ourselves, but lost many men.  We manned this tower instead so they would be no threat to the [[Elf King]].  No telling what kind of preparations they&#039;ve made in the meantime, so if you want to pass, you best be prepared for a fight.&amp;quot;&amp;lt;p&amp;gt;Do you wish to pass now?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Csaros&amp;diff=193776</id>
		<title>User talk:Csaros</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Csaros&amp;diff=193776"/>
		<updated>2026-03-13T17:28:32Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= PP wiki structure =&lt;br /&gt;
* It looks like about half of the Pumpkin Patch pages are under User:Phasma and the other half are under User:Csaros. Is there a reason for this? Maybe move them all under User:Csaros? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:54, 21 January 2026 (UTC)&lt;br /&gt;
** Aphra prepared half of them. And the mod is supposed to go on a non-user page once the tournament is complete, which is in about 2 weeks.&lt;br /&gt;
** Ah, perfect. Nevermind then :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 January 2026 (UTC)&lt;br /&gt;
* Looks like (mostly) everything is cleaned up. Congrats on being &amp;quot;official&amp;quot; :) There are a few stray pages:&lt;br /&gt;
** [[User:Csaros/Pumpkin Patch/FAQ]] - I added this as a link on your user page as it was previously orphaned. Feel free to move it or delete the page or whatever.&lt;br /&gt;
** [[User:Csaros/Pumpkin Patch]]: Is this just an old/defunct version of [[Pumpkin Patch]]? Maybe delete it?&lt;br /&gt;
** [[User:Csaros/Old Changelog]]: Is this just an old/defunct version of [[Pumpkin Patch/Changelog]]? Maybe delete it?&lt;br /&gt;
&lt;br /&gt;
= Pumpkin Patch - User Requests =&lt;br /&gt;
&lt;br /&gt;
== Monoliths ==&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I love the changes made to HOTA!&lt;br /&gt;
&lt;br /&gt;
Do you think it would be possible to add a function where if you click a gateway/monolith it shows you the opposite end?&lt;br /&gt;
&lt;br /&gt;
Kind regards&lt;br /&gt;
&lt;br /&gt;
* I&#039;m gonna say probably not. The best that could possibly be done is probably something similar to quest messages &amp;quot;The Grail may be found in the %s regions of the world.&amp;quot; or &amp;quot;The Grail may be found in the %s regions of the underworld.&amp;quot;. But I don&#039;t think this could work with more than 1 exit for a portal. I&#039;ll put it in the To-Do list, but I&#039;ll honestly say I don&#039;t think this can be done. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 17:38, 1 October 2024 (UTC)&lt;br /&gt;
* Update: Melkor showed me that ERA has a similar feature. I&#039;ll try to figure out how they did it. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 18:10, 6 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fix Faerie Dragon damage calculation ==&lt;br /&gt;
&lt;br /&gt;
Faerie Dragons don&#039;t increase damage based on spell damage artis for Lightning Bolt, Ice bolt and Magic Arrow. (as noted by Melkor).&lt;br /&gt;
&lt;br /&gt;
== Request - Mysticism Buff / Mana Regen Items Buff ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Changes Requested:&#039;&#039;&#039;&#039;&#039; Increased to 6/12/18 (Wouldn&#039;t even grant a &#039;&#039;Fly&#039;&#039;) - 10/20/30 (&#039;&#039;Fly&#039;&#039; + &#039;&#039;Lightning Bolt&#039;&#039;, or 1 &#039;&#039;Dimension Door&#039;&#039;) Mana per Day, or maybe 6/13/25 depending on how much viable you want the skill to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Reasoning:&#039;&#039;&#039;&#039;&#039; Even with HOTAs update to 5/10/15 and your buff of the Hero Mysticism Speciality, the skill still doesn&#039;t feel that great in play. There are just much better option like Intelligence or Magic Schools, or any kind of Combat skill for a Battle Focused Frontline Character &#039;&#039;&#039;considering that you can just regenerate Mana to &#039;&#039;Full&#039;&#039; while spending a day in Town or by drinking from a Magic Well&#039;&#039;&#039;. In WOG/ERA you could set Mysticism to regen a percentage of max mana (10%/20%/30%) instead, and it still didn&#039;t feel game breaking. &lt;br /&gt;
&lt;br /&gt;
I honestly believe that even making it 10/20/30 points per day wouldn&#039;t overbuff it - there are plentiful of better skill option - while it would lead to Mysticism being much more bearable/viable. Compared to a Mage with Intelligence, who with 10-15 Wisdom would have 150-225pt Mana (or &#039;&#039;considerably&#039;&#039; more in longer games on bigger maps), and could still regen it so much more quickly &#039;&#039;in one go&#039;&#039; even without the Mysticism skill. Point based reg. Mysticism focused to Expert in the early game would at least allow Mage Heroes to fling a few spells more frequently in exploration-encounter combat.&lt;br /&gt;
&lt;br /&gt;
Mysticism Hero Speciality could even become additonal 2/lvl regen, instead of 1pt, with those changes above, and &#039;&#039;maybe&#039;&#039; would be kinda ok/good in the late game. You can just regen Mana too easily with other options...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Mana Items:&#039;&#039;&#039;&#039;&#039; In relation to the above, mana reg. items are really weak except for the combined item &amp;quot;Wizard&#039;s Well&amp;quot;. Making the Charm/Talisman/Mystic Orb of Mana grant 2/4/6 or 3/6/9 reg. would be a really nice improvement.&lt;br /&gt;
&lt;br /&gt;
Hope my suggestions didn&#039;t sound overly &amp;quot;stiff/businesslike&amp;quot; :D&lt;br /&gt;
&lt;br /&gt;
I&#039;m greatly enjoying playing HOTA again, with your mod-patch on top. Thank you for all your hard work!&lt;br /&gt;
&lt;br /&gt;
Kind Regards, &lt;br /&gt;
&lt;br /&gt;
Eldrin&lt;br /&gt;
&lt;br /&gt;
* Granted. You&#039;ll see it in 1.3.1. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Request - Various Spell Changes ==&lt;br /&gt;
&lt;br /&gt;
Seeing as you can edit Spell Schools:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Remove Obstacle -&#039;&#039;&#039; Making it an All Schools spell would be nice (You can even make its costs higher [5/3 or 6/4] in exchange). Doesn&#039;t really feel like it should belong only to Water, or any 1 Element. Making it so it could remove 2 natural obstacles at Expert would be great, even at a higher Mana cost, but I&#039;m unsure if that&#039;s even possible to edit in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Force Field -&#039;&#039;&#039; Again as above, All Schools pls. It creates a swirling wall of blue energy, doesn&#039;t feel very &#039;Earthy&#039;. Mana Cost reduction to 11/8 or 10/7 + &#039;&#039;maybe&#039;&#039; an additional +1 Round Duration at Expert (if possible to edit in). Its a &#039;&#039;really situational&#039;&#039; 3rd LvL spell - it works against melee only field encounters, but fliers and ranged can easily ignore it, and enemy Heroes could dispel it with the updated Remove Obstacle or just nuke creatures hiding behind the wall with offensive spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Slayer -&#039;&#039;&#039; All Schools? It works well for what it does, but I usually forget that it even exists, as it needs Fire Magic to let it affect other 7th LvL Creature Types. It doesn&#039;t really feel like it would need to belong to Fire, and Fire School has already 5 other, quite powerful, 4th Tier spells, the most out of all 4 Elemental Schools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Magic Mirror -&#039;&#039;&#039; It&#039;s still the worst 5th LvL spell. 40 Mana is too high for a chance of &#039;&#039;MAYBE&#039;&#039; reflecting spells from 1 Unit Stack. Anti-Magic just gives you spells immunity at a much lower cost (and it removes already present negative effects), the only difference being that it is dispellable, for which an enemy would usually need to waste his 1 spell/round. And even if you cast Magic Mirror, enemies will just plainly choose different targets for their spells, that&#039;s all. Fix: Reduce cost to 15-20, Make it All Schools as well, change reflect % to 40/60/80/100 or 30/50/70/90 if you want for it to still have RNG at Expert. If a player wanted to make all his creature completely spell immune, he would need to spend 7 turns of casting Magic Mirror in exchange for buffing/debuffing/offense.&lt;br /&gt;
&lt;br /&gt;
Thank you for all your hard work! Can&#039;t wait for the Mysticism changes!&lt;br /&gt;
&lt;br /&gt;
Kind Regards,&lt;br /&gt;
&lt;br /&gt;
Eldrin&lt;br /&gt;
&lt;br /&gt;
** Moving spells to all schools - the base game has very few (I believe 2) spells that belong to all schools of magic. I moved TP to all schools for balance, but I don&#039;t want to now put all sorts of spells into all schoos as well. &lt;br /&gt;
** Remove Obstacle - I don&#039;t think I can make it work on 2 separate obstacles. &lt;br /&gt;
** Force Field is actually a really good spell! Try it yourself (or see a youtube video): a 150 marksmen with forcefield and some meat can take down a dragon utopia!&lt;br /&gt;
** Slayer got buffed to work on all units and is now a reasonable pick for dealing with difficult level 7 fights. Why doesn&#039;t it work on all t7? No idea, but its not really a balance issue. I &#039;&#039;could&#039;&#039; move it to another school... but I think Fire fits it very well - first of all, it&#039;s sort of a mirror image of prayer (the way frost ring and fireball are), and secondly it&#039;s about that inner fire, the will to fight. &lt;br /&gt;
** Magic Mirror - yeah, you make a good point. I think the whole concept of the spell is problematic (remember why Hota deleted Resistance?) and I think I&#039;ll have to change this spell more. &lt;br /&gt;
** I&#039;m glad you like the pumpkin patch! Thanks for the feedback! - Csaros&lt;br /&gt;
&lt;br /&gt;
Np. I was just brainstorming that maybe having 1 combat spell per tier of magic could be fun. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove Obstacle&#039;&#039; - Yeah, thought it would be impossible to script it for 2 separate obstacles. And if Force Field stays in One School, making Remove Obstacles All Schools would be a huge nerf to it. But maybe switching Remove Obstacle to Earth - as it is quasi terraforming the terrain - and Force Field to Water could work?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force Field&#039;&#039; - Saw the video of Dragon Utopia. Interesting play. Still doesn&#039;t really fit with Earth from the look of the barrier :D, maybe Water if you wanted to have it in One Elemental School (as Water usually represents &#039;Utility&#039;)? But I can understand why you would want to just let it be as-is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slayer&#039;&#039; - True, I forgot about the Mass Cast on Expert now! And Fire does usually represent &#039;Offense&#039;. Just that Fire already has Frenzy and Berserk, and the buffed Mass Cast Fire Shield works well too. But again, isn&#039;t a huge issue if it stays in its current form. Its rather specific in what it does, and with Mass Cast on Fire Expert, it works ok.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Mirror&#039;&#039; - It&#039;s a tough nut to crack. I did try to coax AI heroes to target it, even reloading a fight and casting it on units, it debuffed or bolted previously as a spell opener, but it just switches targets or buffs its own units like a human player would, once Mirror was cast. Other H3 players speculate that it was just made to make acquiring the &#039;good&#039; 5th Tier spells harder. If it was All Schools (or maybe Air+Water? But again, I feel like the coding only allows for a spell either belonging to One or All Schools, right?), with a lesser mana cost and a higher reflection percentage (maybe even only up to 75-85 on Expert), it could be a reasonable alternative to the Earth-based Anti-Magic. And if you could make it that it cleanses negative effects from targeted creatures like Anti-Magic does, Mirror would be quite good I think. On my recent playthroughs on L-H random maps whenever I got it in 5th Tier Mage Guilds, it was just such a disappointment, even if I had Air Magic on a Hero, and I did get it multiple times even in newly conquered towns, often times with heroes that had other Spell Schools mastered.&lt;br /&gt;
&lt;br /&gt;
Keep up the good work! :) &lt;br /&gt;
&lt;br /&gt;
- Eldrin&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll see the Magic Mirror at much higher % values in the next patch. I&#039;ll consider the Remove Obstacle - Force Field Swap. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 09:00, 20 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request - Small Town Changes ==&lt;br /&gt;
&#039;&#039;&#039;[Fortress]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has some good 5-7 LvL units, but the first 1-2 LvL are rather boring. Maybe that&#039;s why you can build Wyvern Nest so early? I remember that WOG added some kind of Preemptive Strike to Gnolls, and Double Attack to Lizards at Upgade. Preemptive Gnoll Atk. would be probably weird to implement (or not? Gunslingers have some Preemptive Shot, right?), and it honestly isn&#039;t that necessary, but the &#039;&#039;only&#039;&#039; Fortress Archer deserves some love :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Lizard Warrior (the Upg. Archer) -&#039;&#039;&#039;&#039;&#039; Add &#039;&#039;Double Attack&#039;&#039; (like Marksman, Grand Elf), Nerf Dmg to 2-4 from 2-5, Def to 6-7 down from 8, Health to 14 from 15. &#039;&#039;Maybe&#039;&#039; increase cost by 20-40g per unit? &#039;&#039;// It&#039;s more fun when a town has at least One viable Shooter unit. Most 2nd LvL Shooters in other towns like Marksman, Storm Elementals (especially those), Magogs, are much more powerful and even Halflings, a 1st LvL unit, have some special abilities now. A mostly &#039;defensive&#039;/&#039;tanky&#039; 1-shot Archer is kinda dumb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;-Glyphs of Fear -&#039;&#039;&#039;&#039;&#039; Cost increase by 2-4 Ore? &#039;&#039;// As a slight nerf to offset buffing Upg. Lizards, and Siege Defense Buildings usually cost something more in addition to gold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;-Blood Obelisk -&#039;&#039;&#039;&#039;&#039; Cost increase by 2-4 Ore? &#039;&#039;// As a slight nerf to offset buffing Upg. Lizards, and Siege Defense Buildings usually cost something more in addition to gold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Dungeon]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Scorpicore -&#039;&#039;&#039;&#039;&#039; Maybe a small Dmg boost from 14-20 to 15/16-21/22, +10-20 HP? And a -2 Sulfur &amp;amp; -2 Mercury cost reduction to Manticore (Base) Dwelling? - Base Manticores don&#039;t have Special Abilities like Paralyzing Venom, so the first building is a bit costly too. &#039;&#039;// They kinda suck stat-wise as an Upg. 6th lvl unit. Compared to other creatures at the same Tier, they&#039;re the weakest of them all, cost more than better equivalents, die very easily and don&#039;t do much Dmg on the frontline. Paralyze is good, but it has a lower chance of triggering than Wyvern Monarch Poison; Unicorns have much frontline stats, Blind AND Magic resistance, AND cost &#039;&#039;less&#039;&#039;; Cyclops can attack from a safe distance and Shoot walls; Cavaliers have Jousting; Efreeti have really solid stats, Fire Immunity and get Fire Shield at Upg., etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Dragon Cave (Base) -&#039;&#039;&#039;&#039;&#039; Wood cost reduced to 10 down from 15? Maybe stone down to 10 too? Potentially in exchange for making the Dwelling Upg. cost 20 Wood &amp;amp; Ore instead, up from 15?  &#039;&#039;// Wood and Ore usually aren&#039;t a problem but it would be a small boost to get Red Dragons earlier, and diversify building costs between Base and Upg. Dwelling. (Rampart Dragon Cliffs have a Gold Increase between Base/Upgrade costs, Inferno Palace lessens Wood/Ore but Increases Gold. Some Towns have the same cost for 7th Base &amp;amp; Upg. Dwellings, but I think it would fit Dungeon to have that small bit of upgrade cost variety as Rampart, with its Dragon equivalent, has it too.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Probably my last suggestions for a while :D&lt;br /&gt;
&lt;br /&gt;
Can&#039;t wait for the next patch!&lt;br /&gt;
&lt;br /&gt;
- Eldrin&lt;br /&gt;
&lt;br /&gt;
** You&#039;ll see a different Lizard Warrior buff in 1.3.1. Don&#039;t wanna give away too much before the big day. &lt;br /&gt;
** Scorpicores were buffed - now paralyse hits 25% of the time. &lt;br /&gt;
** Glyphs of Fear and Blood Obelisk are rather weak. &lt;br /&gt;
** Dragon Cave - There is a cost reduction for unupgraded dragon dwelling (by reducing cost of Manticore lair as a proxy). But know that I am a capricious lover and I take back everything I give, sometimes twofold. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizard Warrior&#039;&#039;&#039; - OK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph/Obelisk&#039;&#039;&#039; - Sure, OK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manticores/Scorpicores&#039;&#039;&#039; - Consider that they are still relatively weak, potentially the weakest, even with better Paralyse proc chance (and you did buff other 6th Tier and Lesser Creatures procs while boosting Paralyse, like Unicorn Blind, Death Knight Blow, Thunderbird, Basilisk, Medusa, ... - I do like it, but it doesn&#039;t equalize Scorpicores that much). Iirc WOG buffed Scorpicores to 18-22 Dmg like Wyvern Monarchs (and Poison is 30% on those, right?) and they still felt borderline underwhelming, and rather not worth the Sulfur and Gold Dwelling cost. &lt;br /&gt;
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Maybe if you don&#039;t want higher Dmg on them, what about making the Scorpicores Upgrade a bit hardier with +15-20 HP, so that they can survive more to try proc some Venom, and at least Cutting Sulfur and reducing the Gold Costs (-1000g so the Base gold costs would be similar to other Unupgraded 6th Tier Dwellings - &#039;&#039;Fire Lake, Unicorn Glade, Golden Pavilion, Nix Fort, Watchtower&#039;&#039;, all 4000g for much better 6th Tier Unit Dwellings) from the Base Manticore Dwelling so that players wouldn&#039;t be inclined to skip it in favor of hoarding Sulfur for Dragon Cave. Base Manticore is &#039;&#039;really&#039;&#039; similar to Wyverns, but you can find Wyverns by freeing them from Dragonfly Dens and &#039;&#039;Wyvern Nest&#039;&#039; Costs 3500g + 15 Wood, while &#039;&#039;Manticores Lair&#039;&#039; Costs 5000g + 5 Sulfur + 5 Mercury + 5 Wood + 5 Ore. The more valuable resources Sulfur and Mercury, and 1500 higher Gold are a rather steep price considering that Manticores don&#039;t have Venom or any kind of other special ability or passive yet. Wyvern Monarch Dwelling only adds valuable resources like 10 Mercury on top to the Upgrade Cost once the creatures learn Poison. Unicorns, Efreets, Naga, etc. All have Special Abilities at Base, and so their 1st Unupgraded Dwellings cost valuable/rarer resources like Gems, Sulfur, Mercury, Crystals. &lt;br /&gt;
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Cyclops Dwelling Costs only Ore+Gold at base, and they&#039;re Shooters, with &#039;&#039;Siege Walls&#039;&#039;, similar stats to Manticores, better Minimum Dmg [16-20 vs Manticore 14-20] and Cost &#039;&#039;Less&#039;&#039; [Cyclops 750g vs Manticore 850g]. Only Cavaliers and Black Knights have a 5000g/6000g 1st Dwelling Cost, and still no special resources at Base, only Wood/Ore, and both are &#039;&#039;much&#039;&#039; better 6th Tier Units than Manticore statwise. Base Cavalier even has the Jousting ability already. And there exist Base Dwellings that Cost even less than 4000g, like &#039;&#039;Altar of Thought&#039;&#039; 3000g, &#039;&#039;Cyclops Cave&#039;&#039; 3500g, both giving better Units.&lt;br /&gt;
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An Unupgraded Efreety packs more punch (16-24), has more Health (90) and some nice passive immunity, costing 900g/unit - stronger than 1050g Scorpicore. An Upg. Efreety Sultan costing 1100g (50g more than Scorpicore), has still better Dmg and HP stats, passive immunity and Fire Shield. Unicorns have Blind/Res at base, 18-22 Dmg, 90 HP, at the Cost of 850g, while War Unicorns have Blind/Res, same Dmg, 110 HP at the Cost of 950g.&lt;br /&gt;
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&#039;&#039;&#039;Dragon Cave&#039;&#039;&#039; - Np, I develop Tabletops in my free time, so I know how balancing likes to meander XD. Should be OK tho. And feel free to add those -5 Wood/Ore as +5 Wood/Ore &#039;&#039;Cost Increase&#039;&#039; to the Upgradable Black Dragon Cave - should balance it out (like Ramparts Dragon Cliff does, just with Gold instead of Resources, Base 10000g vs Upg. 20000g, same 30 Ore + 20 Crystals on Base and Upg. Costs).&lt;br /&gt;
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And no, I don&#039;t favor Dungeon/Scorpicore as my Town/Creature of Choice, even if it sounds like that XD &#039;&#039;(The Statistics speak for themselves!)&#039;&#039;&lt;br /&gt;
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- Eldrin&lt;br /&gt;
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* Fair enough, I just checked the numbers and yeah Scorpicores are trash. They&#039;ll get a small number buff. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;And&#039;&#039; the Manticore Lair (Base) -5 Sulfur, -1000g? To 4000g, 5 Mercury, 5 Wood, 5 Ore? &#039;&#039;*Nudge, Nudge*&#039;&#039; :D&lt;br /&gt;
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The Cost of Base Lair actually started bothering me more and more the deeper I went into comparing Manticores against other, &#039;&#039;proper&#039;&#039; Tier 6 Units and &#039;&#039;their&#039;&#039; usual Dwelling Costs.&lt;br /&gt;
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The (Upg.) Manticore Lair Costs can freely remain as they are.&lt;br /&gt;
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Manticores/Scorpicores really are rather Trashtier 6th lvls. You can always reverse the Cost/Stat Changes later, if it altogether becomes a too strong Buff to Dungeon. Although I honestly doubt that it will end up feeling that way. &lt;br /&gt;
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- Eldrin.&lt;br /&gt;
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* Hey Eldrin, check out 1.3.1! A lot of the stuff you&#039;ve asked for is here! - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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Zgaduję, że skoro planujesz zrobić własne polskie tłumaczenie, to pewnie komunikacja po polsku będzie łatwiejsza? (Skoryguj mnie jeśli angielski jest dla ciebie wygodniejszy!)&lt;br /&gt;
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Ogólnie, wszystkie zmiany są raczej krokiem w dobrym kierunku, chociaż może w niektórych przypadkach nie są one aż tak dotkliwe jak bym tego pragnął :D&lt;br /&gt;
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Tylko, że coś występuje kilka problemów w mojej wersji H3. Po skopiowaniu 1.3.1 wyskakuje mi błąd (ResourceManager::GetBitmap816 could not find &amp;quot;bitmap8&amp;quot; resource &amp;quot;HPS219Sh.PCX) i zniknął polepszony wgląd Bohaterów (szczegółowe info miast tylko wyświetlania Specjalności Bohaterów) - niestety nie mam uprawnień by dzielić się tutaj linkami do screenshotów ;/ . Błąd naprawiłem, gdy po porównaniu 1.3.1 z archiwum poprzedniej wersji zauważyłem, że pliki &#039;&#039;Hota.lod&#039;&#039; i &#039;&#039;Hota_lng.lod&#039;&#039;, mają iść do folderu &#039;&#039;Data&#039;&#039; (wtedy też zmiany zaczęły funkcjonować gdy odpaliłem jakąś mapę), ale wgląd Bohaterów nadal jest &#039;uproszczony&#039;, więc zgaduję, że coś jest jeszcze nie tak? Po pierszym skopiowaniu plików nie działało, zrobiłem świeżą instalkę, update HD moda i dopiero po tym zauważyłem to z plikami do &#039;&#039;Data&#039;&#039; - dzisiaj 21.10 HD mod też dostał jakąś łatkę, to może to coś sknociło? Bo jak skopiowałem Pumpkin 1.3.0 to też szczegółowego wglądu brakowało. Chyba, że jeszcze czegoś brakuje w folderze Data 1.3.1? (Mam Angielską wersję GOG)&lt;br /&gt;
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// Update: Yup, coś jest zdecydowanie nie tak, bo po restarcie gry, zmiany Pumpkin Patcha przestały funkcjonować.&lt;br /&gt;
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- Eldrin&lt;br /&gt;
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Dla mnie polski, angielski, hiszpański - obojętnie. Spróbuj proszę pobrac ponownie 131 i przenieść Hota_lng.lod i Hota_lod do folderu Data. Czy teraz wszystko działa? Dzisiaj testowałem i było ok... Jak chodzi o szczegółowe info - co konkretnie nie działa? W jaki sposób? - Csaros&lt;br /&gt;
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Gdy przytrzymywało się prawy przycisk myszki na obrazku Bohatera, podczas obierania Zamków, przed odpaleniem mapy, przy generowaniu Random Map, dawało to zwykle szczegółowy wgląd: jaki ten Bohater ma armię, staty, zdolności, itp. Teraz po patchu 1.3.1, prawy przycisk na bohaterze tylko wyświetla mi informacje jaką bohater ma specjalność. Jeśli dobrze kojarzę, to tę opcję z większymi szczegółami wprowadził pierwotnie HD mod. Gdy zrobiłem czystą instalację dla 1.3.1, i nacisnąłem &#039;Update&#039; na Launcherze HD moda, to zupdatował się do jakieś, niby dzisiejszej (21.10.2024) wersji 5.5 R9 ze zmianami:&lt;br /&gt;
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[ ] Library patcher_x86.dll updated to version 4.18 (bug fixed)&lt;br /&gt;
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[-] HotA 1.7.1: fixed bug with bank in factory.&lt;br /&gt;
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[ ] HotA: Some changes, fixes, optimizations in the online lobby.&lt;br /&gt;
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[ ] Some changes, fixes, optimizations.&lt;br /&gt;
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[!] SoD: HoMM3 HD libraries are now built with new development tools. Incompatibility with plugins that modify these libraries is possible. If you find an incompatibility with such a plugin, contact its author.&lt;br /&gt;
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[!] WoG/ERA HoMM3 HD libraries are now built with new development tools. Incompatibility with mods/plugins that modify these libraries is possible.&lt;br /&gt;
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Dlatego też myślałem, że może HD mod jakoś zdołał wyjść nowy czasowo tuż po twoim updacie do 1.3.1 i wyszły jakieś nieścisłości.&lt;br /&gt;
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Oprócz tego, gdy parę razy wyłączyłem i ponownie odpaliłem H3 od nowa, po czym wystartowałem nową grę na nowej mapie, ustawienia jak zmiany do &#039;&#039;Lizard Warriorów&#039;&#039;, czy &#039;&#039;Manticore Lair&#039;&#039; przestały funkcjonować, zwyczajnie staty/koszty przywróciły się do standard Hota - pomimo, że te zedytowane przez ciebie pliki były nadal na swoich odpowiednich miejscach w folderze H3. &lt;br /&gt;
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&#039;&#039;&#039;Ale ogólnie, zrobiłem teraz jeszcze raz &#039;&#039;kolejną&#039;&#039; świeżą instalację i szczegółowe statystki pod prawym przyciskiem myszki wróciły, i Pumpkin Patch nadal działa jak powinien po restarcie H3, więc może ta poprzednia instalacja się u mnie coś zchraniła. Albo też to, że poprzednio raz odpaliłem grę, zanim dodałem te brakujące pliki do folderu &#039;&#039;Data&#039;&#039;, i to mogło już coś uszkodzić, zanim je później dodałem. Jakby coś znowu zaczęło się psuć, to dam znać.&#039;&#039;&#039; &lt;br /&gt;
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- Eldrin&lt;br /&gt;
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== Krytyka i Sugestie Dalszych Zmian (Post 1.3.1) ==&lt;br /&gt;
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&#039;&#039;&#039;Imps and Familiars&#039;&#039;&#039; - Nawet fajna zmiana. Dodałbym jeszcze info &#039;&#039;Flies&#039;&#039; w opisie jednostek.&lt;br /&gt;
* Jest chyba od 1.3.2. Teraz w 1.3.4 chyba wszystkie błędy naprawione z brakującym tekstem, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;&#039;Lizard Warrior&#039;&#039;&#039; - Spoko, jest to napewno coś innego niż pozostali 2-poziomowi Strzelcy, i działa całkiem w porządku za te koszta jednostki. Może zamieniłbyś też Atk.&amp;lt;-&amp;gt;Def. &#039;&#039;&#039;Podstawowych &#039;&#039;Lizardman&#039;ów&#039;&#039;&#039;&#039;&#039;, żeby miały trochę większy Atak miast Obrony? (Lizard Warrior dostaje jakąś zbroje skórzaną po ulepszeniu - to może być ten odpowiednik 1 Def. różnicy :D)&lt;br /&gt;
* Fair enough. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Nice!&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Manticore Lair&#039;&#039;&#039; - całościowo powiedziałbym, że nadal kosztuje zbyt dużo w porównaniu z tym jakie jednostki daje - większość 6-poziomowych jednostek jest nadal mocniejsza niż zwykła Mantykora [np. Cyclop, Gunslinger, Unicorn]. Zmniejszenie Bazowej Budowli o 1000g jest spoko, ale &#039;&#039;&#039;Podstawowy Manticore Lair&#039;&#039;&#039; nadal nie ma powodu by kosztować dodatkowe 5 Siarki i 5 Rtęci - jak już pisałem powyżej po angielsku, wszystkie 6-poziomowe budowle w innych zamkach, co wykorzystują &#039;&#039;rzadsze surowce niż Kamień/Drewno&#039;&#039;, produkują jednostki mające jakąś dodatkową zdolność pasywną bądź aktywną (przykładowo &#039;&#039;&#039;Unicorn Glade&#039;&#039;&#039;, 5 Drewna, 5 Kameni, 10 Klejnotów, 4000g (Bardzo zbliżone koszta Budowli do Manticore Lair, zamieniając Klejnoty na Rtęć i Siarkę) - Jednostki mające &#039;&#039;Blind + Magic Res.&#039;&#039; [Ulepszona Budowla tylko &#039;&#039;5 Klejnotów!&#039;&#039;, 3000g]; &#039;&#039;&#039;Wyvern Nest&#039;&#039;&#039;, 15 Drewna, 3500g - Najtańsza budowla 6-poziomowa, ale Wyverny nie mają żadnych dodatkowych zdolności i należą do słabszych 6-tek. Nieulepszone Wyverny można za to też &#039;uratować&#039; z Dragon Fly Hives co polepsza ich sytuację. Koszt &#039;specjalnych&#039; surowców dopiero jest dodawany, na &#039;&#039;&#039;Ulepszone Wyvern Nest&#039;&#039;&#039; - &#039;&#039;10 Rtęci&#039;&#039;, 10 Drewna, 3000g - gdy zyskują &#039;&#039;Poisonous&#039;&#039;). &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Sugestia:&#039;&#039;&#039;&#039;&#039; Wyrzucenie &#039;&#039;5 Siarki&#039;&#039; [lub redukcja na &#039;&#039;3 Siarki + 3 Rtęci&#039;&#039; - choć z tym pragnąłbym jakiś mały buff jak 10-15% Venom już u samych Mantykor] z kosztów Podstawowej Budowli &#039;&#039;&amp;lt;- moja preferowana opcja&#039;&#039;, TUDZIEŻ dodanie Mantykorom 25% &#039;&#039;Paralyzing Venom&#039;&#039;. Pragnę też zaznaczyć, że po twoim przeniesieniu 1000g z &#039;&#039;&#039;&#039;&#039;Podstawowej&#039;&#039;&#039;&#039;&#039; na &#039;&#039;&#039;&#039;&#039;Ulepszoną&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Manticore Lair&#039;&#039;&#039;, jest to teraz jedyna &#039;&#039;&#039;Ulepszona&#039;&#039;&#039; Budowla 6-poziomowa spośród wszystkich zamków, która kosztuje 4000g, wszystkie inne posiadają koszty złota wynoszące 3000g, nawet &#039;&#039;&#039;Ulepszona Hall of Darkness&#039;&#039;&#039;, produkująca najpotężniejsze 6-poziomowe jednostki. Prosiłbym więc o upuszczenie tych 1000g różnicy (Utrzymywanie równie wysokich kosztów budowli jakie były pierwotnie przed zmianami jest w przypadku Manticore Lair kompletnie niepotrzebne - nadal nie mają tak silnych istot, by gwarantować te koszta, pomimo [fajnego] polepszenie Scorpicor!). I po zmianach kosztów &#039;&#039;Mana Vortex&#039;&#039; oraz &#039;&#039;Portal of Summoning&#039;&#039;, Dungeon jest najdroższym miastem po Factory i Conflux pod względem Złota za Budowle. Te trochę zmian do &#039;&#039;Manticore Lair&#039;&#039; balansu gry nie zniszczy - &#039;&#039;a wręcz go poprawi!&#039;&#039; (Swoją drogę, pragnę zaznaczyć, że wcześniej &#039;&#039;mylnie&#039;&#039; myślałem o możliwości przeskoczenia Mantykor, by szybciej budować Smoki, ale &#039;&#039;Manticore Lair&#039;&#039; jest potrzebny by móc budować &#039;&#039;Dragon Cave&#039;&#039;, więc nawet przeskoczyć ich się nie da...)&lt;br /&gt;
* Chciałbym by Rtęć i Siarka pozostały wymaganiami, żeby budowanie Smoków było równie trudne. Ale masz rację - są strasznie drogie. Jestem gotowy zmienić koszt budynku podstawy na &#039;&#039;&#039;3&#039;&#039;&#039; rtęci, &#039;&#039;&#039;3&#039;&#039;&#039; siarki, 5 drewna, 5 kamieni, &#039;&#039;&#039;3&#039;&#039;&#039;000 złota, koszt ulepszenia cofnąć do oryginalnego. Dodawanie Venomu podstawie na innej szansie wymagałoby w zasadzie stworzenie nowej zdolności dla nich; dodawanie go w pełni na podstawie usunęłoby w ogóle potrzebę ulepszania do Skorpikor. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Ok, Super. To już powinno być w porządku nawet bez Venom na Mantykorach. --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
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&#039;&#039;&#039;Magic Mirror&#039;&#039;&#039; - Nadal jest raczej słabe, jak na 5-pz Czar. Zmieniłbym na &#039;&#039;All Schools&#039;&#039; (- naprawdę sądzę, że to by bardzo do tego Spella pasowało) i dał &#039;&#039;Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless)&#039;&#039; - tak jak posiada Anti-Magic (o ile da się to wkodować do innego Spella). Wtedy Czar byłby git. Mógłbyś też ewentualnie miast tego obniżyć poziom na 3/4th lvl, ale powiedziałbym, że większość czarów przynajmniej 4-poziomu jest od Mirror w stanie obecnym nadal o wiele lepsza. Mirror tylko byłby przesadnie zbuffowany, jeślibyś nagle zmienił go na All-Castem - to by było OP.&lt;br /&gt;
* Nie wiem jak dodać clearowanie jakiś konkretnych efektów spellem, który normalne niczego nie clearuje. Ten spell był błędem gdy powstał. Teraz daje tak wysokie szanse na odbicie, że żaden rozsądny gracz nie rzuci łańcucha piorunów ani innych spelli na kogoś obdarzonego tym czarem. Jakby go dać do all schools, to jeszcze bardziej osłabi Air magic a już słyszałem narzekanie, że Fire jest lepszy od Air teraz. Przesunięcie do 4-poziomu: nie jestem fanem; po pierwsze, wtedy trzeba by przenieść coś z 4 do 5 (by się liczba spelli zgadzała) a po drugie, wtedy Złote Smoki byłyby jeszcze gorsze (Magic Mirror to taki AntiMagic dla złotych smoków). Jedyny sposób w jaki mógłbym polepszyć ten spell to a) zmienić koszt b) zmienić szanse c) zrobić all-cast z mniejszą szansą (ale to byłoby kind of cancer jak chodzi o usuwanie wszystkich hirków z spellami z obrażeniami). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Osobiście uważam, że Air jest nadal spoko - Dimension Door był spellem, który kompletnie trywializował poruszanie się po mapie, zmiana jego na Fire całkiem dobrze mi odpowiadała i pasowała tematycznie (portal &#039;wypalając&#039; wyrwę w czasoprzestrzeni + oczywiście Gate u Inferno) no i Air ma jeszcze czar &#039;podróżny&#039; w postaci Fly. Chain Lightning poniekąd da się wycelować, zajęłoby raczej 3-4 casty Mirror by kompletnie zniesmaczyć Chain Lightning i AOE Debuffy (i nadal miałby 30% szansę na nieodbice w stanie obecnym). Counterstrike, Fortune, Air Shield, Precision są wszystkie spoko. Fly niwelujący dodatkowe koszta terenu czasem bardziej się opłaca niż DD. Ale jak tak jeszcze raz rzuciłem okiem na Elementarne Szkoły potrafię zrozumieć dlaczego inni graczę mogliby argumentować, że za bardzo nerfisz Air, gdybyś dał Mirror na All Schools. &#039;&#039;&#039;To co powiesz na to:&#039;&#039;&#039; 50/75/100% (&amp;lt;- To by było chyba najlepsze, by Air School się bardziej opłacało brać) albo 60/80/100% na Mirror i zmniejszenie kosztów do tych samych co Anti-Magic. Wiem, że 100% może brzmieć na pierwszy rzut oka przesadnie, ale bez możliwości wkodowania &#039;oczyszczenia&#039; jednostek gdy się na nich rzuca Mirror, dużo zależy od tego czy masz pierwszy ruch w walce, by uchronić daną jednostkę przed Debuffem, trochę mniej ważne w częstszych situacjach przed 1-osobowym zmiażdżeniem jak Implozja, bo nie zawsze ktoś Implozję ma - oczyścić jej już za jednym zamachem z Debuffa nie oczyścisz, więc niech już Mirror ma przynajmniej to 100% na Expercie. W przeciwnym wypadku Anti-Magic+Earth Magic Skill wydaje się nadal silniejsze/bardziej opłacalne. Ochrona złotych smoków przeciw Implozji jest silna, ale to jest za bardzo sytuacyjne, i wydaje się raczej jak patchowanie niedociągłości jednej jednostki niż jak 5-pz spell jak Mirror powinien w rzeczywistości fungować.&lt;br /&gt;
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&#039;&#039;&#039;Mysticism&#039;&#039;&#039; - Początkowa regeneracja nadal mierna, i późniejsza mogłabybyć trochę wyższa - &#039;&#039;dałbym 5/13/25&#039;&#039; albo &#039;&#039;8/16/25&#039;&#039;. Na większych mapach (L+) wydaje się wciąż, że lepiej jest ignorować ten Skill i Bohaterów mających Mysticism od początku. (Gdy gram, balansując 3/2 - Power/Wisdom, mana prawie mi się nie kończy. Zawsze znajdzie się Miasto z Gildią, albo Magic Well w pobliżu - wystarczy tylko trochę patrzeć, gdzie się rusza Bohaterów. To po co miałbym w ogóle brać Mysticism? Wolałbym nawet mieć ten nowy Learning albo Eagle Eye XD)&lt;br /&gt;
* Miło mi słyszeć, że podoba ci się nowy Learning! Jak chodzi o Mistycyzm, moim zdaniem jest już całkiem dobry jak grasz na Impossible i chcesz wysoki Score zdobyć (by się nie wracać do zamku ciągle). Na stronie [[Mysticism]] wstawiłem porównanie z inteligencją - więc mój nowy ekspercki mistycyzm działa idealnie jesli używasz 60 many dziennie (DD, TP i &amp;quot;coś extra&amp;quot;). Poza tym, nie podoba mi się 5/13/25. Prędzej bym dał 6/11/21 (i przedstawić to jako 1+5/10/25) no może 10/20/30 (choć to chyba trochę za dużo). Co sądzisz? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
Edit: szczerze mówiąc 6/11/21 bardzo mi sie podoba i chyba tak dam. &lt;br /&gt;
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&#039;&#039;// Ja bym szczerze gorąco polecał Ci wypróbować przynajmniej na kilku grach u siebie &#039;&#039;&#039;10/20/30&#039;&#039;&#039; na jakiś Większych Random Mapach L/XL/H + Podziemia, jeśli jesteś bardziej do tego skory niż 5/13/25 - 8/16/25 i inne kombinację (może &#039;&#039;&#039;5/15/25&#039;&#039;&#039; XD?). Też się zgodzę, że pod względem estetyki 10/20/30 wygląda najładniej jako liczba. Teraz na 5/10/20, Basic/Advanced jest dosyć słabe, i Expert też nie jest aż tak mocny, chyba, że ma się szybko Artefakt(y) - &#039;Mystic Orb&#039; dający dodatkowe 7 Many/dzień albo te dwa mniejsze odpowiedniki, tudzież jest to postać z Specjalnością Mistycyzm mająca już dobrą garść lvli - i nadal to, w tych specyficznych kombinacjach gdy gram, nie wydaje się &#039;aż tak silne&#039;, tylko raczej takie &#039;jakość-tak-może-ok&#039;. Jak za pierwszym razem pisałem o Mistycyzmie, wspominałem o procentowym regenerowaniu jako opcja u WOGa (10/20/30 &amp;gt;%&amp;lt;) - tą opcję testowałem wielokrotnie, wydawała się dobra [i nawet wcale nie aż tak mocna, jak się nie miało włączone 10 miast 8 Secondary Skill, niżby się na pierwszy rzut oka wydawało], ale nie przesadna - więc nie sądzę żeby nawet 10/20/30, mając tylko 8 Skill-slotów do dyspozycji, zniszczyło balans, ale sprawiłoby by Bohaterowie-Czarodzieje biliby bardziej skłonni do brania Mana-Regena nawet jeśliby nie mieli Specjalności. 30% to 90% Max Many &#039;dopiero&#039; po 3 dniach, na 15 Wisdom to 135 Many, a na mapach L+ z Podziemiami, ma się często o &#039;wiele&#039; więcej, i Procentowy Regen balansu gry nie zniszczył. Intelligence nadal wydawał się dużo mocniejszy pomimo &#039;%&#039; Regena, bo grając agresywnie i podbijając Zamki / rozplanowując ruch bohatera po już kontrolowanych terytoriach do Magicznych Studni i Zamków (+ też rzadszy Magic Spring, o którym wspomniałeś w adnotacji na stronce o Mistycyzmie), nadal o wiele prościej dało się regenerować o wiele większy zasób Many i to w pełni(!), w ciągu tylko jednego dnia(!) niż czekać na działanie &#039;procentowego&#039; Mistycyzmu do Maxa (I nawet po nerfie HOTA do 50%, Intelligence w mojej opinii jest silniejsze). 10/20/30 &#039;Punktowego&#039; Regenerowania naprawdę nie powinno się okazać nazbyt silne, da co najwyżej parę spelli w pierwszych walkach z neutralnymi NPC blokującymi drogę na mapie. Może to zwyczajnie kwestia różnych Stylów-gry - tak jak pisałeś o średniej Manie zużywanej na dzień - i ostatecznie wezmę to co dasz na Mistycyzm (HOTA z Pumpkinem jest już bardzo w porządku, i nowe Factory bardziej mi się spodobało niż w pierwszej chwili sądziłem), ale jest powód dla którego apelowałem/-uję o przynajmniej podbicie jeszcze troszkę Advanced (12-16) i Expert (przynajmniej do 25), Basic niech sobie będzie tym przysłowiowym &#039;Basic&#039;iem&#039;. Jeśli nie &#039;&#039;&#039;10/20/30&#039;&#039;&#039; to &#039;&#039;&#039;5/15/25&#039;&#039;&#039; brzmi chyba też całkiem nieźle ^^ ? --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dalsze pomysły:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Scholar&#039;&#039;&#039; - Przy testowaniu 1.3.1 zauważyłem, że &#039;&#039;&#039;Scholar&#039;&#039;&#039; uczy tylko 1-2/3/4-lvl max czarów. Czy zmiana na 1-3/4/5 byłaby zbyt potężna? Komponowałby się lepiej z nowym &#039;&#039;&#039;Eagle Eye&#039;&#039;&#039;.&lt;br /&gt;
* No zmiana na 3/4/5 trochę by zrujnowała cały koncept postaci Gwenneth. Byłaby dość potężna (obecnie główne ograniczenie hirków ze scholarem to wymaganie level-upu by dzielić silniejsze czary) no i tbh ja zawsze chcę mieć co najmniej jednego hirka ze scholarem tak czy siak. No i wyobraź sobie takiego Alamara, który na 2 poz. (czyli 1. tura z Battle Scholar Academy) może już uczyć wszystkich nowych hirków Wskrzeszenia... Myślę że Scholar jest okej. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Z tym się zgodzę, za szybkie dzielenie się 4th lvl Spellami, z którymi startują niektórzy Bohaterowie, na samym &#039;Advanced Scholar&#039;, mogłoby być za silne w Early-gamie. Scholar wydawał mi się już w stanie obecnym całkiem dobry, bo samo przenoszennie 4-pz Czarów jest całkiem spoko, ale wolałem podrzucić zapytanie. - korzystam raczej sporadycznie ze Scholara, jak się natrafi, na swoich Utility-Heroesach i póżniej rozsyłam by przenosiły Spelle dalej od Zamków/Głównego Bohatera, ale też nie zawsze. Tak jak teraz piszę, to ciekawe byłoby, gdyby istniał jakiś (Major?) Artefact, który by Scholar zwiększał o 1-lvl Spelli.&#039;&#039; --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Cave&#039;&#039;&#039; - Ponownie proszę o przeniesie 5 Kamieni i 5 Drewna (:D) z kosztów Bazowych do Ulepszonych, by wyglądały: &#039;&#039;&#039;Podstawowe Dragon Cave&#039;&#039;&#039; (Czerwone Smoki) &#039;&#039;10 Drewna, 10 Kamienia&#039;&#039;, 20 Siarki, 15000g; &#039;&#039;&#039;Ulepszone Dragon Cave&#039;&#039;&#039; (Czarne Smoki) &#039;&#039;20 Drewna, 20 Kamienia&#039;&#039;, 20 Siarki, 15000g (&#039;&#039;Total costs for both dwellings remain the same.&#039;&#039;). Posiadanie takich samych kosztów Bazowych i Ulepszonych Budowli, jest dosyć &#039;nudne&#039;, a wiele innych zamków ma inaczej - szczególnie Rampart, które ma niemalże lustrzane odbicia Smoków Dungeon&#039;a (Tematycznie Dobre vs. Złe Smoki?). U Rampart &#039;&#039;&#039;Bazowe Dragon Cliffs&#039;&#039;&#039; kosztuje 30 Kamienia, 20 Kryształów, &#039;&#039;10000g&#039;&#039;, a &#039;&#039;&#039;Ulepszone Dragon Cliffs&#039;&#039;&#039; 30 Kamienia, 20 Kryształów, &#039;&#039;20000g&#039;&#039;. Kamienia i Drewna raczej na mapach nie brakuje, więc na Całościowy Balans nie powinno to raczej wpłynąć (może gracz Dungeon będzie miał 250g więcej na Budowlę Czerwonych Smoków po sprzedaniu tych 5 Kamienia/Drewna na targowisku, XD)&lt;br /&gt;
* No w zasadzie... Dobra. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Nice! &#039;&#039;--[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]]) &lt;br /&gt;
&lt;br /&gt;
Jeszcze raz dzięki za twoją pracę nad patchowaniem H3. Nawet jeśli postuluję o dalsze działania, twoje już zaimplementowane zmiany o wiele polepszyły moją grę w Heroes&#039;y (wreszcie gram w HOTA i nie muszę się już męczyć z WOG/Era, jeśli nie chcę zbyt odbiegających, dalszych customizacji). Mam nadzieję, że moje sugestie polepszeń nie wydają się zbyt &#039;upierdliwe&#039; XD. Dzielę się nimi z własnej miłości dla Heroes III (i mając trochę bzika na punkcie statystyk i analizowania/balansowania różnych gier...).&lt;br /&gt;
&lt;br /&gt;
- Eldrin&lt;br /&gt;
&lt;br /&gt;
* No oczywiście, że mi nie przeszkadzają! Bardzo mi miło, że ktoś chce ze mną omawiać balans gier. Masz może jakiś inny komunikator poza tym czatem? Discord, acidcave.net, etc.?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;// Discorda w zasadzie mam, tylko raczej bardzo rzadko z niego korzystam. &#039;&#039;&#039;Założyłem konto na acidcave.net, i podesłałem wiadomość :)&#039;&#039;&#039; . Tutaj jeszcze odpisałem powyżej na dyskusję, ale jakby co to możemy już na Kwasowej pisać.&#039;&#039; --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
&lt;br /&gt;
== Interference and Water/Fire magic ==&lt;br /&gt;
&lt;br /&gt;
Would you be okay with Interference to give same values as the original Resistance? I feel like removing in completely on most magic heroes was not good idea.&lt;br /&gt;
&lt;br /&gt;
Also additionally some heroes originally have fire and water magic banned. In some ways this can be thought of as an advantage (these heroes can guarantee earth and air), but with the spell rebalance, it seems like unnecessary lacking.&lt;br /&gt;
&lt;br /&gt;
The only issue I can see with the changes would be breaking of the skill trees (same seed and same progression would result in different skills), but imo this already happens with the multiplayer maps if some skills are disallowed. And of course making some skills more viable to pick did already change that anyway.&lt;br /&gt;
&lt;br /&gt;
* Interference - From 1.3.7 interference will have 1 chance to roll and no longer be banned for all hero classes other than Wizards, Warlocks, Elementalists and Artificers; same with Resistance. Barbarians, Rangers etc will be able to learn all magic schools, with some schools being significantly favoured compared to others.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s there! Enjoy.&lt;br /&gt;
&lt;br /&gt;
== Bug report ==&lt;br /&gt;
&lt;br /&gt;
* Enabling Athe only makes Olenna disappear. No Athe is selectable in advanced options for random map. Which hero ID do I use to enable Athe with? Olenna is enabled.&lt;br /&gt;
** Lord haart&#039;s ID. Make sure you have version 1.5.3 and that the random map template does not add an extra ban to that hero. &lt;br /&gt;
* Disabling Archibald seems to only enable Jeddite. Archibald&#039;s ugly face is still there! (And he can also appear in prisons). Which hero ID do I use to disable Archibald with?&lt;br /&gt;
** Same as before, and this time its Mutare. &lt;br /&gt;
* Pressing Reset does not get rid of Archibald or the pumpkin patch. How do I get rid of him/the patch?&lt;br /&gt;
** Reset resetts your settings. Uninstalling uninstalls. &lt;br /&gt;
* The patch also installs icons on my Linux desktop that do not work. :-)&lt;br /&gt;
** HexSwapper&#039;s compatibility with Linux is limited for now. &lt;br /&gt;
* Hero Limit of 1 does not limit to a single hero. Prisons can still give you more (unlike with 8 max). Maybe one hero limit should be called disable hero hiring?&lt;br /&gt;
** Too long a name, everyone gets the point. Also it allows for 1 extra hero on day 1. &lt;br /&gt;
* It would seem that the original map editor (h3maped.exe) crashes after installing this patch (hota maped has never worked under Linux, so using the original one is the price us linux users have to pay). Not a big&lt;br /&gt;
 deal, but just let you know :-)&lt;br /&gt;
** Not unlikely, the PP is meant for HotA. &lt;br /&gt;
&lt;br /&gt;
Thanks for the help locating Mysticism in the dll! Adding the info to the modding part of the wiki - [[User:Tapani|Tapani]]&lt;br /&gt;
&lt;br /&gt;
== Request - Alt Version with DD/TP Nerfs reverted for single hero templates like duel ==&lt;br /&gt;
Hi there, loving the mod but am struggling to play and enjoy popular single hero templates like &amp;quot;duel 2.7&amp;quot; with the mana cost and movement cost nerfs to DD and TP. While the nerfs feel really good on standard multi-hero templates and open up more choices in building your hero, on single hero templates like duel they feel punishing and somewhat force you to pick a few specific heroes to offset the significant reduction in tempo from the changes. A lot of these templates are built around immediate access and use of these spells so the balance of the spells is less of an issue. The spell school change is interesting and seems good, although fire magic now feels really strong since it covers expert DD and expert TP, but since fly is still air the balance does not seem affected too strongly by this change.&lt;br /&gt;
Making a alternate version is hard enough let alone maintaining one so I fully understand if it is not something you want to do at this time.&lt;br /&gt;
* The feature you&#039;re describing is currently being prepared. Melkor and I are working on a hex-swapper project which will allow you to customize which Pumpkin patch changes you want to keep and which you want to get rid of, with the possibility of changing these in-between games. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Csaros&amp;diff=193775</id>
		<title>User:Csaros</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Csaros&amp;diff=193775"/>
		<updated>2026-03-13T17:10:16Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Hero Murdoch.png]]&lt;br /&gt;
{{#babel:pl-N|en-4|es-2}}&lt;br /&gt;
&lt;br /&gt;
I like finding obscure things so if you think there&#039;s a bug or a weird interaction, let me know. I found some of the HotA bugs (and fixes for them) already. &lt;br /&gt;
&lt;br /&gt;
I&#039;ve prepared the [[Map Editor]] and [[Campaign Editor]] pages and their respective guides, as well as the [[Hex Editing - Guide]]. Should you need further help with any of them or want to see something else regarding them on the wiki, feel free to contact me. &lt;br /&gt;
&lt;br /&gt;
I&#039;m also an author of the [[User:Csaros/Pumpkin Patch|Pumpkin patch]], a mod for hota, and [https://github.com/Cs-Ar-Os/Tools various tools] for editing heroes 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Might or Magic: Magic&lt;br /&gt;
&lt;br /&gt;
Favourite unit: {{Cn|Bounty Hunter}}, but a {{Cn|Harpy Hag}} is a close second. &lt;br /&gt;
&lt;br /&gt;
Titans or Black Dragons: Titans. If I want my units immune to magic, I just cast [[Anti-Magic]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Version &#039;&#039;&#039;1.5&#039;&#039;&#039; of the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] is available now! Make sure to download the latest version!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pumpkin Patch is a small project meant to add primarily QoL features and promote gameplay variety by adding small balance changes. If you want to contact me about it, message me in the Talk section. Pumpkin Patch is currently available in English and Polish. If you would like to see another translation of the mod, let me know. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Subpages ==&lt;br /&gt;
* [[User talk:Csaros | Csaros:Talk]]&lt;br /&gt;
* [[User:Csaros/Pumpkin Patch]]&lt;br /&gt;
* [[User:Csaros/Old Changelog]]&lt;br /&gt;
* [[User:Csaros/Pumpkin Patch/FAQ]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Old_Changelog&amp;diff=193774</id>
		<title>Pumpkin Patch/Old Changelog</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Old_Changelog&amp;diff=193774"/>
		<updated>2026-03-13T17:04:58Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;This is the changelog of version 1.3.8 of the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]]. To visit the current changelog, visit [[Pumpkin Patch/Changelog]]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-1.3.8&amp;quot; style=&amp;quot;color:gold&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Version 1.3.8 changes&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1.3.8&amp;quot;&amp;gt;&lt;br /&gt;
* Reverted some of the Steel Golem changes which made Tower weaker. &lt;br /&gt;
* Dimension Door only gets movement reduction on the Expert level now. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-1.3.7&amp;quot; style=&amp;quot;color:gold&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Changes made between 1.3.0 and 1.3.8&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1.3.7&amp;quot;&amp;gt;&lt;br /&gt;
* Interference is now available for select magic classes. &lt;br /&gt;
* Fire Magic and Water Magic are no longer banned for some classes (but they do have very low chance of appearing in the classes that previously could not acquire them). Chance of getting &#039;&#039;a&#039;&#039; magic school was kept the same among each of the might classes affected. &lt;br /&gt;
* Added a small change to pick-up text of the Armageddon&#039;s Blade combination artifacts in the English language version. &lt;br /&gt;
* Tweaked Titan&#039;s Thunder spell damage&lt;br /&gt;
* Titan&#039;s Thunder set now removes negative effects of component artifacts. &lt;br /&gt;
* Angelic Alliance casts Prayer for 50 turns on combat start. &lt;br /&gt;
* Angelic Alliance allows mixing all units without penalty. &lt;br /&gt;
* Ring of the Magi reached its final form - Major artifact that reduces mana cost of all combat spells by 2. &lt;br /&gt;
* Vial of Lifeblood affects only living units, to prevent Skeleton stacks from getting out of control. &lt;br /&gt;
* Reduced cost of Enchanted Springs (to 5 ore, 5 crystals)&lt;br /&gt;
* Reduced requirements of living dragons from Mage Guild 2 and Mage Guild 3 (base and upgrade) to Mage Guild 1 and Mage Guild 2. &lt;br /&gt;
* Reverted resource changes to Dragon Cave as a result of the change above. &lt;br /&gt;
* Reduced cost of Ogre Fort to 15 wood. &lt;br /&gt;
* Reduced cost of Gnoll Hut and Upg. Gnoll Hut. &lt;br /&gt;
* Gelare is now an Ice-Bolt specialist. &lt;br /&gt;
* Elmore&#039;s starting spell changed to Protection from Air. &lt;br /&gt;
* Sleen removed due to all available images being of very poor quality. &lt;br /&gt;
* New hero - Winstan. &lt;br /&gt;
* Archangel&#039;s Speed reduced by 1. &lt;br /&gt;
* Demon&#039;s attack reverted to 10, cost increased to 360. &lt;br /&gt;
* Halfling Grenadier&#039;s attack reduced to 4 (by 1). &lt;br /&gt;
* Juggernaut&#039;s Defense increased by 2. &lt;br /&gt;
* Trolls moved to Stronghold. &lt;br /&gt;
* Small AI and Fight Value changes. &lt;br /&gt;
* Implosion scaling reduced to 60*SP. &lt;br /&gt;
* Protection from Fire&#039;s cost reduced to 8/7. &lt;br /&gt;
* Reverted changes to Destroy Undead and Fly. &lt;br /&gt;
* Tweaked number of guards in a Pyramid. &lt;br /&gt;
* Rashka starts with Protection from Fire. &lt;br /&gt;
* Tweaked Mysticism values&lt;br /&gt;
* Reverted changes to the Mysticism specialty&lt;br /&gt;
* Slight fixes to the remastered Long Live the Queen map&lt;br /&gt;
* Magic Mirror cost has been reduced to 15/10. &lt;br /&gt;
* Tweaked magic mirror reflection % values. &lt;br /&gt;
* Dimension Door mana cost has been increaed to 30/25/25/25. &lt;br /&gt;
* Reverted ability to fly on Air and Storm Elementals (it could lead to very easy cheese against enemy units). &lt;br /&gt;
* Dragon Cave dwelling cost in ore and wood reduced. &lt;br /&gt;
* Manticore Lair cost slightly reduced. &lt;br /&gt;
* Lizardman&#039;s attack and defense stats have been swapped. &lt;br /&gt;
* Increased the scaling of Titan&#039;s Thunder to provide a more valuable alternative to the Armageddon&#039;s Blade. &lt;br /&gt;
* Ring of the Magi has been bumped down to Minor tier, cost reduced to 4000. &lt;br /&gt;
* Mana cost of precision reverted to 7/5. &lt;br /&gt;
* Monere, Erdamon, Fiur and Kalt no longer specialize in elementals, and instead they specialize in a skill they started with before this patch: Monere in Logistics, Fiur in Offense, Kalt in Learning, Erdamon in Armorer. &lt;br /&gt;
* Fixed map editor not showing Roland and Mutare Drake. &lt;br /&gt;
* Increased damage scaling of Titan&#039;s Thunder. &lt;br /&gt;
* Added an updated version of the Long Live the Queen campaign in the optional files.&lt;br /&gt;
* Fixed some minor issues (missing text, incorrect commas, etc.)&lt;br /&gt;
* The description of upgraded Conflux buildings now states they are building upgrades (based on a user request)&lt;br /&gt;
* Fixed Athe instead specializing in Griffins. That damned 0-based counting. &lt;br /&gt;
* Having received a few complaints about how weak she is, Athe now starts with Advanced Diplomacy and Visions spell. &lt;br /&gt;
* Air, Storm and Fire elementals can now fly. They already had flying animations, so all that was needed was an ability flag. &lt;br /&gt;
* Reverted the buff to Blind when using Fire magic skill. &lt;br /&gt;
* Changed availability of Athe, Gwenneth and Sleen on standard maps (they now replace Ash, Sanya and Serena, respectively). &lt;br /&gt;
* Catherine replaces Sorsha by default. &lt;br /&gt;
* Main menu now informs you that you&#039;re playing the Pumpkin Patch&lt;br /&gt;
* Fixed a few errors in the Polish translation. &lt;br /&gt;
* Replaced mana cost changes to follow base-games rule of -n mana for nth level spell with expertise. See [[Spell]] page for more information on the way the base game does it. &lt;br /&gt;
** Slow&#039;s cost changed to 8/7&lt;br /&gt;
** Dispel&#039;s cost changed to 7/6/4/3&lt;br /&gt;
** Remove Obstacle&#039;s cost changed to 3/1&lt;br /&gt;
** Protection from Water&#039;s cost changed to 6/5&lt;br /&gt;
** Prayer&#039;s mana cost changed to 12/8. &lt;br /&gt;
** Protection from Fire&#039;s cost changed to 10/9&lt;br /&gt;
** Disguise: cost changed to 3/1&lt;br /&gt;
** Fortune: cost reverted to 7/5&lt;br /&gt;
** Protection from Air&#039;s cost changed to 11/9&lt;br /&gt;
* Charm of Mana, Talisman of Mana and Mystic Orb of Mana now regenerate 3/5/7 mana each. Costs reduced. &lt;br /&gt;
* Mysticism regeneration increased to 5/10/20 mana per day. &lt;br /&gt;
* Learning % increased to 40/70/100. &lt;br /&gt;
* Archery % increased to 20/35/50. &lt;br /&gt;
* Dargem&#039;s specialty now increases damage reduction from Air Shield by 25%. &lt;br /&gt;
* Fixed swapped rarities of Ring of Life and Ring of Vitality in Help description text in the map editor. &lt;br /&gt;
* Fixed all texts that were incorrectly updated or were missing commas, etc. &lt;br /&gt;
* Fixed charm and mystic orb of mana being swapped in their bonuses&lt;br /&gt;
* Re-balanced fangarms as a result of the Hypnotize changes. They are now a level 6 unit (although they are noticeably weaker than most Level 6 units). &lt;br /&gt;
* Added 4 random signs to both versions of the Battle of the Sexes to make finding the secret easier. 	&lt;br /&gt;
* Added a polish translation. It requires already using the acidcave&#039;s translation of 1.7.0 (available [https://www.hota.acidcave.net/do_pobrania.html here]) &lt;br /&gt;
** Fixed numerous mistranslations, incorrect texts and missing texts in the polish translation (but judging by the number of issues I&#039;ve encountered, there&#039;s probably still some left). &lt;br /&gt;
** Changed some of the creature name translations used (f.e. Olgoi-Khorkhoi is now translated as &amp;quot;Jadamski Robak Śmierci&amp;quot;, Cornucopia is called &amp;quot;Róg Obfitości&amp;quot;, etc.)&lt;br /&gt;
** Polish translation of heroes 3 still has a lot of issues and lack of vital information (spell damage calculation, descriptions of many effects, etc.) and I certainly missed a lot of these mistakes. I may create a completely new polish translation at some point. &lt;br /&gt;
* Increased Magic Mirror&#039;s % chance to reflect damage to 30/30/50/70%. &lt;br /&gt;
* Visions spell moved to Air Magic to recompensate for DD being moved to Fire Magic. &lt;br /&gt;
* Tweaked Advanced Ballistic stats due to Cyclopes 1-stacks becoming an issue. &lt;br /&gt;
* Added a description to Hypnotize that explains how counterstrike of hypnotized creatures works. &lt;br /&gt;
* Swapped Lizard Warrior&#039;s Attack and Defense stats to make them slightly better shooters. &lt;br /&gt;
* Buffed Scorpicores: cost reduced by 50 gold, HP increased by 10, minimum damage increased by 2. AI value altered to match new strength based on some combat tests. &lt;br /&gt;
* Tweaked some AI values by a few points here and there. &lt;br /&gt;
* Tweaked dungeon building costs for manticores. Total costs for all dwellings are the same. &lt;br /&gt;
* Imps and Familiars can now fly. &lt;br /&gt;
* Horned Demons (and Horned Demons only) now have the Jousting ability. Cost increased to 350, Attack reduced by 1, AI values changed. &lt;br /&gt;
* Reduced Efreet&#039;s Fire Shield to 25%, matching % to other level 6 unit abilities (Blind, Deathblow, etc.)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Changelog and Reasoning - Version 1.3.8 (for HotA 1.7.1) =&lt;br /&gt;
&lt;br /&gt;
== [[Artifact]]s ==&lt;br /&gt;
&lt;br /&gt;
Some QoL stuff added:&lt;br /&gt;
:+ Combination artifacts state their component effects!&lt;br /&gt;
:+ All pieces of combination artifacts now mention their belonging to a set in their description!&lt;br /&gt;
:+ {{An|Endless Sack of Gold}} is now a Major artifact! // &#039;&#039;Having this in your Utopia was probably the worst feeling ever. &lt;br /&gt;
:+ {{An|Bird of Perception|noname=}} {{An|Stoic Watchman|noname=}} {{An|Emblem of Cognizance|noname=}} Eagle Eye artifacts increase Eagle Eye % by 10/20/30% and don&#039;t require the Eagle Eye skill. // &#039;&#039;They did nothing before. &lt;br /&gt;
:+ {{An|Bow of Elven Cherrywood|noname=}} {{An|Bowstring of the Unicorn&#039;s Mane|noname=}} {{An|Angel Feather Arrows|noname=}} Archery artifacts work without the Archery skill. &lt;br /&gt;
&lt;br /&gt;
A few artifacts are in my opinion a little too strong. &lt;br /&gt;
:- {{An|Pendant of Courage}}: +2 Morale, +2 Luck. Cost: 6000. // &#039;&#039;This artifact was the equivalent of Expert Leadership and Expert Luck combined, and it&#039;s a Major class? &lt;br /&gt;
:- {{An|Necklace of Swiftness}} is a minor class artifact, cost 5000. // &#039;&#039;I think developers didn&#039;t know how good speed is with this design. Ring of Wayfarer is still Major. &lt;br /&gt;
:- {{An|Cape of Velocity}} is now a Relic. // &#039;&#039;It&#039;s, the strongest Major class arti and the strongest Cloak in the game. Now it&#039;s much more rare. &lt;br /&gt;
&lt;br /&gt;
Apart from that, I consider Interference Stacking to be a significant issue for the game - Ignatius at level 4 with 3 artifacts can reduce enemy mage&#039;s power by 75% (!), while Giselle at level 17 reduces power of any hero she encounters to 1, provided she has the aforementioned artifacts. In my opinion, Interference (and Giselle) are not the problem; it is the fact that each separate source of interference is stronger than the one before (as it reduces a higher % of remaining Power). To combat this, I brought all 3 artifacts to the same power and made them slightly less common. Notice, that interference artifacts have a much more powerful effect if you already have an interference skill or other interference artifacts. Ignatius with expert Interference removes over 14% of remaining enemy power thanks to a Seal of Sunset, while Theodorus without interference removes only 10% (as that is the bare bonus). 	&lt;br /&gt;
:- {{An|Plate of Dying Light}} decreases enemy power by 10% and is now a Major artifact (cost 5000)&lt;br /&gt;
:- {{An|Charm of Eclipse}} and {{An|Seal of Sunset}} are now both Major artifacts. &lt;br /&gt;
&lt;br /&gt;
=== Combination Artifacts ===&lt;br /&gt;
Combination artifacts in my opinion have too little variety. If I can get any piece of Angelic alliance, I&#039;ll always use it; and the only viable end-game artifacts are the Ironfist, Armor of the Damned and Angelic Alliance (because Dragon Father has 27 pieces to collect and Titan&#039;s Thunder has no real set bonus). &lt;br /&gt;
:+ {{An|Armageddon&#039;s Blade}} is now a &#039;&#039;&#039;new combination artifact&#039;&#039;&#039;, comprised of Shield of the Damned, Sword of Hellfire, Breastplate of Brimstone and the Hellstorm Helmet.&lt;br /&gt;
:+ {{An|Sword of Hellfire}}, {{An|Shield of the Damned}} and {{An|Breastplate of Brimstone}} have sliightly more verbose pick-up text now. &lt;br /&gt;
:+ {{An|Power of the Dragon Father}}: Grants complete magic immunity. // &#039;&#039;This should feel a bit better for how damn rare it is.&#039;&#039; &lt;br /&gt;
:+ {{An|Titan&#039;s Thunder}} spell deals 100 dmg + 50 * Spell Power. On top of that, equipping the set removes negative effects of the components. // &#039;&#039;Now the set does *something*&#039;&#039; and is in many ways a counterpart to Armageddon&#039;s Blade the way Ironfist of the Ogre is to the AotD. &lt;br /&gt;
:- {{An|Angelic Alliance}}: Cost of all pieces increased to 1250 per 1 to any stat. &lt;br /&gt;
:- Angelic Alliance components provide 1/2/2/3/3/4 to all stats, instead of 1/2/3/4/5/6. // &#039;&#039;Aphra, if you want to revert it, here&#039;s the offset: 0x23e7dc 02020202030303030303030304040404 -&amp;gt; 03030303 04040404 05050505 06060606. In my opinion these artifacts are still healthily unbalanced (+12 total? +16??) &lt;br /&gt;
:- Angelic alliance allows mixing units from all factions, but only for the hero equipping it (instead of good units and stronghold and fortress on all heroes always, was it intended?). &lt;br /&gt;
:+ Angelic Alliance casts prayer for 50 turns, instead of 10 (matching other combination artifact spellcasting). &lt;br /&gt;
:- {{An|Ring of the Magi}} is no longer a combination artifact. It&#039;s instead a Major class artifact which reduces spell cost of all spells by 2 (similar to how Mage&#039;s special ability works). // &#039;&#039;I don&#039;t know how to add new artifact sets for now; because of that, I had to remove one combination arti. Ring of the Magi seemed the most useless. &lt;br /&gt;
&lt;br /&gt;
{{An|Elixir of Life}} is a bit too common for my taste - we&#039;ve all seen Lexiav casually get it from crypts and such by day 2. I also find it peculiar how the progression is 1/1/2 instead of a more intuitive 1/2/3 (especially since 3 HP isn&#039;t particularly broken).&lt;br /&gt;
:- {{An|Ring of Vitality}} is now a Minor class artifact. &lt;br /&gt;
:+ {{An|Ring of Life}} is now a Major class artifact, +2 HP to all units, cost 10000 &lt;br /&gt;
:+ {{An|Vial of Lifeblood}} is now a Relic class artifact, +3 HP to all &#039;&#039;&#039;living&#039;&#039;&#039; units, cost 15000 &lt;br /&gt;
&lt;br /&gt;
{{An|Wizard&#039;s Well}} was re-balanced simply because of how it defeats the purpose of having a high mana pool. &lt;br /&gt;
:+ {{An|Charm of Mana|Charm}}, {{An|Talisman of Mana|Talisman}} and {{An|Mystic Orb of Mana}} replenish 3/5/7 mana points per day extra. Cost changed to 750/1250/1750. &lt;br /&gt;
:- Wizard&#039;s Well regenerates 50% mana per day &lt;br /&gt;
&lt;br /&gt;
And finally, some very weak artifacts were buffed. &lt;br /&gt;
:+ {{An|Cornucopia}} gives 7 of each rare resource per day (total).&lt;br /&gt;
:+ {{An|Statue of Legion|Legion&#039;s}} set pieces increase growth by 8/6/4/3/2 . Cost to 10000, class to minor/minor/Major/Major/Relic.&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t want to change too much; all I ended up doing was slightly alter cost of particularly weak / strong buildinds to make building choices have a little more complexity, create some QOL and fun changes and tried to keep up the beauty of some symmetries the game possesses, without interfering too much with balance. The only exception is Gantry, which had a price increase due to a change to Juggernauts. &lt;br /&gt;
&lt;br /&gt;
=== All Towns ===&lt;br /&gt;
:+ Added a mention that [[Moat]]s deal damage. &lt;br /&gt;
&lt;br /&gt;
==== Grails ====&lt;br /&gt;
:+ [[Skyship]] grants +300 mana during a siege. &lt;br /&gt;
:+ [[Guardian of Earth]] increases Spell Power by 30 during a siege. &lt;br /&gt;
:+ [[Warlords&#039; Monument]] increases Attack by 30 during a siege. &lt;br /&gt;
:+ [[Carnivorous Plant]] increases Attack and Defense by 15 each during a siege. &lt;br /&gt;
&lt;br /&gt;
=== Rampart ===&lt;br /&gt;
:+ [[Mystic Pond]]&#039;s cost has been reduced to 5 ore, 1500 gold. It produces 3-6 of a random rare resource each week. &lt;br /&gt;
:+ [[Fountain of Fortune]]&#039;s cost decreased to 3 crystals and 1000 gold. &lt;br /&gt;
:+ [[Enchanted Spring]]&#039;s cost changed to 5 ore, 5 crystals and 2000 gold. &lt;br /&gt;
:+ [[Dragon Cliffs]] require only Mage Guild level 1 (instead of Mage Guild level 2). &lt;br /&gt;
:+ [[Dragon Cliffs|Upg. Dragon Cliff]] require only Mage Guild level 2 (instead of Mage Guild level 3). &lt;br /&gt;
&lt;br /&gt;
=== Inferno ===&lt;br /&gt;
:+ The [[Blacksmith]] now provides a Ballista. Demoniacs get to utilise their high Attack skill. &lt;br /&gt;
:+ [[Castle Gate]] cost decreased to 5000 gold. &lt;br /&gt;
:+ [[Brimstone Stormclouds]]&#039; cost decreased to 3 sulphur and 1000 gold&lt;br /&gt;
:- Upg. Demon Gate&#039;s cost increased by 5 sulphur and 1000 gold. // &#039;&#039;See the Creatures section for explanation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Necropolis ===&lt;br /&gt;
:- [[Necromancy Amplifier]]&#039;s cost increased to 5 ore and 2000 gold. &lt;br /&gt;
:- [[Cover of Darkness]]&#039;s cost increased to 3 mercury and 1000 gold. &lt;br /&gt;
&lt;br /&gt;
=== Dungeon ===&lt;br /&gt;
:. The Blacksmith now provides an Ammo Cart. Medusas and Beholders get to shoot a little more than 4 shots. &lt;br /&gt;
:- [[Mana vortex]]&#039; cost increased to 5 crystals and 2500 gold. &lt;br /&gt;
:- [[Portal of Summoning]]&#039;s cost increased to 5 gems and 2500 gold. &lt;br /&gt;
:+ [[Manticore Lair]]&#039;s cost reduced to 5 ore, 5 wood, 3 mercury, 3 sulfur, 3500 gold. &lt;br /&gt;
:+ [[Dragon Cave]] requires only Mage Guild level 1 (instead of Mage Guild level 2). &lt;br /&gt;
:+ [[Dragon Cave|Upg. Dragon Cave]] requires only Mage Guild level 2 (instead of Mage Guild level 3). &lt;br /&gt;
&lt;br /&gt;
=== Stronghold ===&lt;br /&gt;
:- [[Hall of Valhalla]]&#039;s cost increased to 5 ore and 1000 gold. &lt;br /&gt;
:+ [[Ogre Fort]]&#039;s cost reduced to 15 wood (instead of 20 wood). &lt;br /&gt;
&lt;br /&gt;
=== Fortress ===&lt;br /&gt;
:- [[Cage of Warlords]]&#039;s cost increased to 5 wood and 1000 gold. &lt;br /&gt;
:+ [[Gnoll Hut]]&#039;s cost changed to 5 wood and 5 ore (from 10 wood). &lt;br /&gt;
:+ [[Gnoll Hut|Upg. Gnoll Hut]]&#039;s cost changed to 5 wood from 10 wood.&lt;br /&gt;
&lt;br /&gt;
=== Conflux ===&lt;br /&gt;
:- The Blacksmith now provides an Ammo Cart. Storm and Ice elementals focus on shooting, after all. &lt;br /&gt;
:+ Restored original building names from AB.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
:- Upg. [[Gantry]]&#039;s cost increased to 20 ore (by 10). // &#039;&#039;See the Creatures section for explanation. &lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
&lt;br /&gt;
Some heroes are never chosen as mains, and some are just straight-up banned from many templates. Many heroes&#039; specialties are not even noticeable. &lt;br /&gt;
&lt;br /&gt;
=== Specialties ===&lt;br /&gt;
&lt;br /&gt;
==== Campaign Heroes ====&lt;br /&gt;
:- {{Hn|Kilgor|0=}} and {{Hn|Xeron|0=}} are now standard specialists for their units (Behemoths and Devils, respectively) &lt;br /&gt;
:- {{Hn|Sir Mullich|0=}} increases speed of all creatures by 1. &lt;br /&gt;
:- {{Hn|Gelu|0=}} now only upgrades Marksmen and Grand Elves into Sharpshooters.&lt;br /&gt;
:- {{Hn|Dracon|0=}} now only upgrades Zealots and Archmagi into Enchanters. &lt;br /&gt;
:- {{Hn|Bidley|0=}} now only upgrades Corsairs into Sea Dogs.&lt;br /&gt;
&lt;br /&gt;
==== Strong Heroes ==== &lt;br /&gt;
:- {{Hn|Galthran|0=}}&#039;s specialty changed to increases Attack and Defense of skeleton warriors by 2, without a Speed increase. &lt;br /&gt;
:- {{Hn|Leena|0=}}&#039;s specialty changed to Estates.&lt;br /&gt;
&lt;br /&gt;
==== Weak Heroes ====&lt;br /&gt;
:+ All unit specialists now increase their units Attack and Defense by 7% instead of 5% per level per creature level. &lt;br /&gt;
:+ {{Hn|Lacus|0=}} specialty increases Water and Ice elemental attack by 2 and damage by 1 now. // &#039;&#039;They were rather weak, and this follows the way other elementalists specialties work.  &lt;br /&gt;
:+ {{Hn|Inteus|0=}} specialty changed to Fireball specialty. // &#039;&#039;Since Bloodlust does not work on most Conflux units anyway&lt;br /&gt;
:+ {{Hn|Gelare|0=}} specialty changed to Ice Bolt specialty.  // &#039;&#039;Since Dispel is completely unusable and there already is a good +350 gold hero for Conflux (Grindan). Now Gelare can fulfill a role of a water-magic hero. &lt;br /&gt;
:+ {{Hn|Melodia|0=}}&#039;s specialty changed to &#039;&#039;&#039;Luck specialty&#039;&#039;&#039; - gains permanent +1 Luck. &lt;br /&gt;
&lt;br /&gt;
==== Planeswalkers ====&lt;br /&gt;
A lot of the planeswalkers are near-identical to one another (Fiur-Ignissa, Pasis-Monere, Thunar-Erdamon, Kalt-Lacus). I changed one hero of each pair to differ, while the other remains as one of the original heroes of the pair. &lt;br /&gt;
* {{Hn|Erdamon|0=}} specializes in Armorer, starts with Armorer and Interference. &lt;br /&gt;
* {{Hn|Fiur|0=}} specializes in Offense, starts with Offense and Artillery (as Ignissa did before). &lt;br /&gt;
* {{Hn|Monere|0=}} specializes in Logistics, starts with Offense and Logistics (as before)&lt;br /&gt;
* {{Hn|Kalt|0=}} specializes in Learning, starts with Tactics and Learning (as before)&lt;br /&gt;
* {{Hn|Ignissa|0=}} starts with Advanced Offense (the way Fiur did before these changes). &lt;br /&gt;
&lt;br /&gt;
==== Spell specialties ====&lt;br /&gt;
Spell specialties are a bit of a mess - some increase effect by set %, some scale with hero level, other with creature level... And there&#039;s seemingly no reason and rhyme to it. On top of that, some specialties are waay better than others (Solmyr vs Victoria, f.e.). I set them apart into a few groups based on what types of spells they specialize in and then made each group scale differently (but following the way the original game scales similar spells). &lt;br /&gt;
:* The level 4* damage* spell specialists now increase the effect of their spells by 1% per level (regardless of creature level). These include {{Hn|Thant|0=}}, {{Hn|Deemer|0=}} and {{Hn|Aislinn|0=}}, {{Hn|Solmyr|0=}}, {{Hn|Xyron|0=}}, {{Hn|Jeddite|0=}} and {{Hn|Alamar|0=}}, {{Hn|Adela|0=}}, {{Hn|Wrathmont|0=}}, and {{Hn|Astral|0=}}. &lt;br /&gt;
:* The level 2-3* damage* spell specialists now increase the effect of their spells by 25%. These include {{Hn|Ziph|0=}}, {{Hn|Septienna|0=}}, {{Hn|Victoria|0=}}, {{Hn|Alagar|0=}}, {{Hn|Adelaide|0=}}, {{Hn|Xarfax|0=}}, {{Hn|Manfred|0=}} and {{Hn|Inteus|0=}}. (just like {{Hn|Luna|0=}})&lt;br /&gt;
:* The level 1 damage* spell specialists now increase the effect of their spells by 50%. These include {{Hn|Uland|0=}}, {{Hn|Astra|0=}} (just like {{Hn|Ciele|0=}}). &lt;br /&gt;
:* The level 4 non-damage* spell specialists now increase the effect of their spells by +3/+3/+2/+2/+1/+1/+0, depending on the creature level - only change is {{Hn|Coronius|0=}} (it&#039;s just like {{Hn|Loynis|0=}}). &lt;br /&gt;
:* The level 1-3 non-damage* spell specialists now increase the effect of their spells by +3. These include Weakness, Stone Skin, Bloodlust, and Precision (similarly to {{Hn|Aenain|0=}}).&lt;br /&gt;
:* Haste ({{Hn|Cyra|0=}}, {{Hn|Brissa|0=}}, {{Hn|Terek|0=}}) specialists receive a +2 bonus to their spells (just like {{Hn|Aenain|0=}}). &lt;br /&gt;
::&#039;&#039;&#039;*&#039;&#039;&#039; Animate Dead, Hypnotize and Bless are treated as level 4 spells here&lt;br /&gt;
::&#039;&#039;&#039;*&#039;&#039;&#039; damage spells include spells that scale with unit HP (Animate Dead, Resurrection, Hypnotize, etc.) or unit damage (Bless).&lt;br /&gt;
&lt;br /&gt;
=== Hero Classes ===&lt;br /&gt;
:+ [[Heretics]] start with 1/0/2/2 instead of 1/1/2/1 in order to cast their own spells. &lt;br /&gt;
:+ [[Artificer]]&#039;s magic school chances were altered to better reflect their lore: 4 Air, 3 Earth, 4 Fire, 3 Water. &lt;br /&gt;
:+ [[Captain]]&#039;s magic school chances were altered to better reflect their lore: Air 4, Earth 3, Fire 1, Water 3 &lt;br /&gt;
:+ [[Overlord]]s, [[Barbarian]]s and [[Mercenary|Mercenaries]] can learn water magic, but the odds are very low (1/112). Obviously standard magic-school-every-4-levels still applies, but it shoudl still rarely pick water magic for them. Total chance of getting &#039;&#039;a&#039;&#039; school of magic were kept the same (so simply the values in-between each school where shifted). Signature main schools (Earth, Earth, and Fire &amp;amp; Air respectively) were kept as before. &lt;br /&gt;
:+ [[Beastmaster]]s and [[Ranger]]s can now learn fire magic. Odds are very low (1/112), only shifted around the chances for existing schools. Signature main schools were kept the same. &lt;br /&gt;
:+ Witches can now learn Resistance and Interference (1/112 each). Their Eagle Eye chance was reduced from 10 to 9 to make them slightly weaker in return ;)&lt;br /&gt;
:+ Magic classes can now learn [[Interference]], with the exact odds as the ones they had for [[Resistance]] before. This means that Wizards, Artificers, Warlocks and Elementalists can&#039;t learn it. &lt;br /&gt;
:+ Fixed the incorrect stat progression of wizards past level 10: 30/20/20/30 replaced for the correct 20/20/30/30 &lt;br /&gt;
&lt;br /&gt;
=== Bios ===&lt;br /&gt;
:+ Fixed the typo in [[Jeddite]]’s Biography. &lt;br /&gt;
:+ Extended Mutare Drake&#039;s bio. &lt;br /&gt;
:+ Slightly extended Catherine&#039;s bio. &lt;br /&gt;
&lt;br /&gt;
=== Starting Armies ===&lt;br /&gt;
:+ [[Griffins]]: 2-4 (instead of 2-3) // &#039;&#039;This will mostly affect [[Edric]]. &lt;br /&gt;
&lt;br /&gt;
:- [[Centaurs]]: 12-22 (instead of 12-24) // &#039;&#039;This is to balance the Elves change. &lt;br /&gt;
:+ [[Dwarves]]: 3-6 (instead of 3-5) // &#039;&#039;This will affect [[Ufretin]] the most. Other heroes gain 0.5 a dwarf, which is nothing. &lt;br /&gt;
:+ [[Elves]]: 3-4 (instead of 2-4) // &#039;&#039;Avoiding a horrible roll on Elves - the primary powerstack. &lt;br /&gt;
&lt;br /&gt;
:+ [[Gargoyles]]: 5-9 (instead of 5-7) // &#039;&#039;This will mostly affect [[Piquedram]]. Other heroes gain 1 Gargoyle, which is nothing. &lt;br /&gt;
&lt;br /&gt;
:+ [[Walking Dead]]: 4-8 (instead of 4-6) // &#039;&#039;This will mostly affect [[Straker]]. Other heroes gain 1 walking dead, which is nothing. &lt;br /&gt;
&lt;br /&gt;
:- [[Troglodytes]]: 18-27 (instead of 20-30) // &#039;&#039;This will mostly affect [[Shakti]]. Other heroes lose out about 2 troglodytes, which is basically nothing. &lt;br /&gt;
:+ [[Beholders]]: 3-5 (onstead of 3-4) // &#039;&#039;This is to counter the Troglodyte change. &lt;br /&gt;
&lt;br /&gt;
:- [[Basilisks]]: 4-5 // &#039;&#039;instead of 4-7, that was busted&lt;br /&gt;
&lt;br /&gt;
:- [[Air Elementals]]: 3-4 (instead of 3-5) // &#039;&#039;This will make [[Pasis]] a little less of an insta pick. &lt;br /&gt;
:+ [[Water Elementals]]: 2-4 (instead of 2-3) // &#039;&#039;This will make [[Lacus]] a little better. Also balances out the change to Air elementals. &lt;br /&gt;
&lt;br /&gt;
:- [[Pirates]]: 4-5 (instead of 4-7) // &#039;&#039;Before, you could start the game with [[Anabel]], buy one hero and have 21 pirates immediately. Compare that to Ivor&#039;s 12 elves on a maximum roll. &lt;br /&gt;
&lt;br /&gt;
:- Gelu, Dracon, Xeron, Tark and Bidley start with the same army as standard heroes. &lt;br /&gt;
:- [[Frederick]] starts with the same army as [[Todd]]. // &#039;&#039; He&#039;s an automaton specialist and therefore starts with a standard army for an automaton specialist.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
:+ {{Hn|Elmore|0=}} (Navigation specialist) is now a Navigator. His starting spell is [[Protection from Air]]. // &#039;&#039;duh.&#039;&#039;&lt;br /&gt;
:+ {{Hn|Tavin|0=}} starts with Basic Luck, Basic Offense // &#039;&#039;making Luck a Halfling&#039;s racial skill&#039;&#039;&lt;br /&gt;
:- {{Hn|Mutare Drake|0=}} starts without a spellbook. // &#039;&#039;She doesn&#039;t have any magic skills and she is a might hero. Other Overlords (except Synca - see below) don&#039;t have a spellbook.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Scholars ====&lt;br /&gt;
The only possible use of the [[Scholar]] skill requires using a Spell Book. &lt;br /&gt;
:+ {{Hn|Rashka|0=}} starts with a spellbook and the Protection from Fire spell. &lt;br /&gt;
:+ {{Hn|Octavia|0=}} starts with a spellbook and the Curse spell.&lt;br /&gt;
:+ {{Hn|Synca|0=}} starts with a spellbook and the Haste spell.&lt;br /&gt;
&lt;br /&gt;
=== New Heroes ===&lt;br /&gt;
&lt;br /&gt;
==== [[Kastore]] ====&lt;br /&gt;
[[File:Hero Kastore (Might and Magic VII).png]] New hero, Kastore, has been added. One of the future patches will include a campaign with him present (and scheming, as always). &lt;br /&gt;
&lt;br /&gt;
Kastore starts with Wisdom (as all Warlocks do) and Tactics (because of his specialty). He is a Tactics specialist: &#039;&#039;&amp;quot;Increases the range of Tactics skill by 2. When comparing Tactics skill level with the enemy hero, Kastore has Tactics skill at one level greater than normal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Only a fool would let somebody else tell their own story. For a tribesman like you, suffice it to say that I have come from another sphere. When the [[Ancients]] locked themselves in the Eden of their own creation, the event you simply call &amp;quot;The [[Silence]]&amp;quot;, I knew we must aspire to take the place of the Ancient for ourselves. I came to [[Antagarich]], because I saw potential in this sphere and secrets hidden underneath it. I shall use this potential, and bend it to my will.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kastore is disabled by default, in case someone wants to play without him.&lt;br /&gt;
&lt;br /&gt;
==== [[Athe]] ====&lt;br /&gt;
&lt;br /&gt;
[[File:Hero Athe.png]] New hero, Athe has been added. She is a Succubi Diplomacy specialist. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Athe is a half-sister to [[Xeron]]. Unlike her brother, she&#039;s repulsed by brute force. Instead, she prefers to use magic and wits to achieve her aims. She clearly took after their mother, for she is said to have a silver tongue - even the bravest of heroes will yield to her will, only to find themselves begging for her mercy.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athe starts with Advanced Diplomacy (from her specialty and her race - succubi). Her specialty works just like [[Melchior]]&#039;s. Her starting spell is Visions.&lt;br /&gt;
&lt;br /&gt;
==== [[Winstan Langer|Winstan]] ====&lt;br /&gt;
&lt;br /&gt;
[[File:Balindar.png]] New hero, Winstan, has been added. He is a Wizard with Precision specialty. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;First known for his brilliant writing, Winstan&#039;s political career quickly advanced, leading him to the coveted position of ambassador of [[Bracada]] in [[Erathia]]. He predicted the [[Kreegan]] attack, an event later known as the Liberation Wars. All because of his uncanny ability to see the world for what it is. Some say this is why his troops never miss their mark.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Winstan starts with Wisdom (as all Wizards do) and Archery (to match his specialty). His starting spell is Precision. &lt;br /&gt;
&lt;br /&gt;
==== Gwenneth ====&lt;br /&gt;
&lt;br /&gt;
[[File:Gwenneth.png]] New hero, Gwenneth, has been added. She is a Cleric with Scholar specialty: &#039;&#039;&amp;quot;When updating spellbooks with other heroes, the hero can learn and teach spells of one level higher than normal.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Gwenneth always preferred studying with her siblings over anything else. When the news of [[King Nicolas Gryphonheart]]&#039;s post-mortem re-awakening reached her, she decided to switch the focus of her studies to the undead.&lt;br /&gt;
&lt;br /&gt;
Gwenneth starts with Wisdom (as all Clerics do) and Scholar (because of her specialty). Her starting spell is Destroy Undead.&lt;br /&gt;
&lt;br /&gt;
=== New hero portraits ===&lt;br /&gt;
&lt;br /&gt;
Two hero portraits that I will use in incoming campaigns have been added:&lt;br /&gt;
* [[File:Hero_Nicolas_Gryphonheart.png]] King Nicholas Gryphonheart (Lich)&lt;br /&gt;
* [[File: Hero_Archibald_(Heroes_II).png]] Archibald Ironfist. &lt;br /&gt;
&lt;br /&gt;
=== Banned by default ===&lt;br /&gt;
: Due to HD Mod&#039;s limit of 16 heroes per faction, the following heroes are (not) available by default:&lt;br /&gt;
::+ Gwenneth&lt;br /&gt;
::- Sanya&lt;br /&gt;
::+ Winstan&lt;br /&gt;
::- Serena&lt;br /&gt;
::- Xeron&lt;br /&gt;
::- Ash&lt;br /&gt;
::+ Athe&lt;br /&gt;
::- Galthran&lt;br /&gt;
::- Kastore&lt;br /&gt;
::+ Kilgor&lt;br /&gt;
::- Oris&lt;br /&gt;
::- Tark&lt;br /&gt;
::+ Zilare&lt;br /&gt;
::- Elmore&lt;br /&gt;
::+ Murdoch&lt;br /&gt;
::+ Frederick (if there are less than 16 factory heroes available)&lt;br /&gt;
::- Floribert&lt;br /&gt;
: All other campaign heroes are unavailable by default.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== War Machines ===&lt;br /&gt;
War machines are famously bad, to the point where their respective skills suffer as a result. At the same time, Cannon is by far the strongest war machine. &lt;br /&gt;
:+ {{Cn|First Aid Tent}}: HP 150, cost 1000. &lt;br /&gt;
:+ {{Cn|Ammo Cart}}: HP 150. AI 300. &lt;br /&gt;
:+ {{Cn|Ballista}}&#039;s Attack and Defense increased to 12. Level reduced to 4 (for the sake of Ballista specialists) // &#039;&#039;Ballista specialists now have a better powerstack with them!&lt;br /&gt;
:+ {{Cn|Cannon}}&#039;s Attack reduced to 15, damage 3-5, cost 3500. Level reduced to 5 (for the sake of Jeremy). // &#039;&#039;Cannon is infinitely superior to the Ballista. Hopefully this will make them more akin to one another. &lt;br /&gt;
&lt;br /&gt;
=== Castle ===&lt;br /&gt;
:- Archangel&#039;s speed reduced to 17 (by 1). // &#039;&#039;Archangels are by far the best unit in the game. That is still the case, but now a hero with Gold Dragons and a Ring of the Wayfarer or a hero with gold Dragons and the Cape of Velocity get to cast the first spell. &lt;br /&gt;
&lt;br /&gt;
=== Tower ===&lt;br /&gt;
* {{Cn|Genie}}s cost reduced to 500 (by 50). // &#039;&#039;Genies are relatively weak compared to Master Genies and I want some hot genie-lover to notice me for making this change. &lt;br /&gt;
* {{Cn|Master Genie}}s can no longer cast Anti-Magic. // &#039;&#039;The most annoying thing to happen when playing Tower is Master Genies casting Anti-Magic on you Master Gremlin on turn 1, and your other master genie stacks just standing there, unable to cast anything else. &#039;&#039;If you want them to cast Anti-Magic, edit 0x047bf4 to 14. If you want them to cast Anti-Magic and also Clone, edit it to 15 instead.&lt;br /&gt;
&lt;br /&gt;
=== Inferno ===&lt;br /&gt;
I wanted to buff Inferno a little bit, but not too much. I decided to put most buffs on the Demon Farming, which is heavily underutilized compared to f.e. Necromancy. &lt;br /&gt;
:+ {{Cn|Familiar}}&#039;s growth increased to 18 (by 3), horde growth to 9 (by 1). // &#039;&#039;This increased demon farming by 1 per week. &lt;br /&gt;
:+ {{Cn|Familiar}}&#039;s &amp;quot;Magic Channel&amp;quot; ability now gives 33% (rounded down) of enemies spent spellpoints.&lt;br /&gt;
:+ {{Cn|Imp}}s and {{Cn|Familiar}}s now fly. // &#039;&#039;Yes, they did have wings and moved in a way deceptively similar to flying, but they couldn&#039;t cross obstacles because the game considered them a land unit. Based on testing (mostly by guest_273), these units now seem much more valuable despite their stats being exactly as they were before. This makes them superior to Gremlins (but not to Master Gremlins) which is a valuable spot in my opinion. &lt;br /&gt;
:+ {{Cn|Hell Hound}}&#039;s growth increased to 6 (by 1). // &#039;&#039;Growth 5 on level 3 is a sick joke. This will also increase demon farming by 1 per week.  &lt;br /&gt;
:+ {{Cn|Horned Demon}}&#039;s now have the Jousting ability. Cost increased to 360. Building cost increased (see Buildings). // &#039;&#039;Horned Demons are essentially identical to regular demons except for a slightly higher HP.  Horned Demons are a little better, especially when commanded by a hero. As a result of the attack decrease, Horned Demons have to embrace their goat-like characteristics to charge into the enemies, and Pikeman have something to be immune to. &lt;br /&gt;
:+ {{Cn|Pit Lord}}&#039;s cost decreased from 700 to 666.&lt;br /&gt;
:+ {{Cn|Efreet Sultan}}&#039;s now have a slightly stronger Fire Shield (25%) that stacks with the Fire Shield spell, as long as you have the gold Orb. // &#039;&#039;I know, this will come up so often.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon ===&lt;br /&gt;
* {{Cn|Scorpicore}}&#039;s cost reduced by 50, HP increased by 10, damage floor increased by 2. &lt;br /&gt;
&lt;br /&gt;
=== Fortress ===&lt;br /&gt;
* Swapped {{Cn|Lizardman}}&#039;s and {{Cn|Lizard Warrior}}&#039;s Attack and Defense skills. // &#039;&#039;This will make him a slightly better shooter, without being too much of a change. &lt;br /&gt;
&lt;br /&gt;
=== Conflux ===&lt;br /&gt;
* {{Cn|Fire Elemental}}s now fly. // &#039;&#039;Yes, their animations was already that of a flying unit, but the flags were not marked as flying. &lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
:- {{Cn|Halfling}}&#039;s shots reduced to 12 (halved). &lt;br /&gt;
:- {{Cn|Halfling Grenadier}}&#039;s shots reduced to 16 (by 8), Attack reduced to 4 (by 1) price increased to 65 (by 5). // &#039;&#039;Halflings are too good compared to a Master Gremlin for my taste.  &lt;br /&gt;
:+ {{Cn|Gunslinger}}&#039;s and [[Bounty Hunter}}&#039;s HP increased by 5, but defence reduced by 2. // &#039;&#039;This will make them about as vulnerable in all cases, except for spells, which they should withstand a little better now.&#039;&#039; &lt;br /&gt;
:+ {{Cn|Juggernaut}}&#039;s speed increased by 1, defense increased to 25 (by 2). // &#039;&#039;This, as well as the Gantry cost change, will solidify Juggernauts as the strong-but-expensive alternative to weak-but-cheap Couatls, instead of having Juggernauts be slightly better but slightly more expensive. &lt;br /&gt;
&lt;br /&gt;
=== Neutrals ===&lt;br /&gt;
:- {{Cn|Sharpshooter}}&#039;s cost increased to 500 gold // &#039;&#039;because of Gelu&#039;&#039;&lt;br /&gt;
:- {{Cn|Enchanter}}&#039;s cost increased to 1000 gold // &#039;&#039;because of Dracon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the changes to the Hypnotize spell, Fangarms became much stronger than before. As a result, they have been rebalanced. &lt;br /&gt;
:+ {{Cn|Fangarm}}&#039;s stats altered: Atk 14, Def 10, HP 80, Dmg 10-14, growth 2, cost 800. They are now a level 6 unit and spawn 5-12 when randomly generated.&lt;br /&gt;
&lt;br /&gt;
For the purposes of &#039;&#039;&#039;morale &#039;&#039;&#039;and&#039;&#039;&#039; native terrain&#039;&#039;&#039;:&lt;br /&gt;
** {{Cn|Troll}}s and {{Cn|Boar}}s belong to Stronghold, &lt;br /&gt;
** {{Cn|Mummy|name=Mummies}} belong to Necropolis, &lt;br /&gt;
** {{Cn|Satyr}}s and {{Cn|Leprechaun}}s belong to Rampart, &lt;br /&gt;
** {{Cn|Peasant}}s belong to Castle, &lt;br /&gt;
** {{Cn|Stone Golem|noname=}} {{Cn|Iron Golem|noname=}} {{Cn|Gold Golem|noname=}} {{Cn|Diamond Golem|noname=}} All [[Golem]]s purchasable at the Golem Factory belong to Tower.&lt;br /&gt;
&lt;br /&gt;
=== On-hit-chance Abilities ===&lt;br /&gt;
Primarily QoL for the abilities to ever hit and to do something once they do. &lt;br /&gt;
&lt;br /&gt;
:+ All 20% chance per hit abilities have 25% chance per hit now ([[Aging]], [[Death Blow]], [[Disease]], [[Blind]], [[Petrify]], [[Paralyze]], [[Acid Breath]], [[Lightning Strike]]). &lt;br /&gt;
:+ Disease reduces Attack and Defense by 4. &lt;br /&gt;
:+ Petrified units take 25% damage less than normal. &lt;br /&gt;
:- Lightning Strike is now a level 2 spell. // &#039;&#039;To make it the real Lightning Bolt&#039;&#039;&lt;br /&gt;
:+ Aging is no longer considered a 5th level spell. &lt;br /&gt;
:+ Poison now has 33% chance to apply. &lt;br /&gt;
:+ Fear now has 12.5% chance to apply.&lt;br /&gt;
&lt;br /&gt;
=== AI and Fight values ===&lt;br /&gt;
All of these except the Green and Red dragon change are a result of previous changes. &lt;br /&gt;
* Green and Red Dragon&#039;s AI values swapped. &lt;br /&gt;
* Zombie - 130, 162&lt;br /&gt;
* Vampire Lord - 798, 665. &lt;br /&gt;
* Dread Knight - 2405, 2049&lt;br /&gt;
* Ghost Dragon - 4743, 3260&lt;br /&gt;
* Horned Demon - 546, 482. &lt;br /&gt;
* Efreet Sultan - 2390, 1839. &lt;br /&gt;
* Medusa - 520, 380&lt;br /&gt;
* Medusa Queen - 580, 424&lt;br /&gt;
* Scorpicore - 1772, 1372&lt;br /&gt;
* Thunderbird - 1111, 872&lt;br /&gt;
* Basilisk - 554, 509&lt;br /&gt;
* Greater Basilisk - 718, 565&lt;br /&gt;
* Rust Dragon - 26697, 24271&lt;br /&gt;
* Azure Dragon - 79633, 56878&lt;br /&gt;
* Cannon - 725, 800&lt;br /&gt;
* Mummies - 279, 279 &lt;br /&gt;
* Fangarms - 1327, 1327 &lt;br /&gt;
* Juggernauts - 6563, 5468&lt;br /&gt;
* Marksmen &#039;&#039;184&#039;&#039;, 165&lt;br /&gt;
* Grand Elfes &#039;&#039;331&#039;&#039;, 235&lt;br /&gt;
* Wolf Raiders &#039;&#039;211&#039;&#039;, 174&lt;br /&gt;
* Halfling Grenadier &#039;&#039;95&#039;&#039;, 84&lt;br /&gt;
* Halfling &#039;&#039;75&#039;&#039;, 65&lt;br /&gt;
* Master Gremlin &#039;&#039;55&#039;&#039;, 65&lt;br /&gt;
* Imp 52, &#039;&#039;50&#039;&#039;&lt;br /&gt;
* Familiar 64, &#039;&#039;60&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Secondary Skills ==&lt;br /&gt;
:- [[Navigation]] increases movement on water by 50/75/100%. // &#039;&#039;The skill was absoolutely necessary on island-type maps. Now its useful, but not as much of a must-have. &lt;br /&gt;
:+ [[Ballistics]] hit chances increased for higher levels. Expert Ballistics now shoots three times. // &#039;&#039;Ballistics is considered the worst skill; with this change, it&#039;s possible to knock-out all three arrow towers or make a hole in the wall AND the gate all in turn 1, before the enemy even starts their turn. Advanced ballistics wasn&#039;t affected that much in order to avoid excessively buffing Cyclops. &lt;br /&gt;
:+ [[Eagle Eye]] learning chance increased to 60/70/80%. Eagle Eye allows for learning spells up to 3/4/5th level. // &#039;&#039;The skill is still bad, but at least it&#039;s usable now for some crazy hit-and-run strategy. &lt;br /&gt;
:+ [[Learning]] bonus increased to 40/70/100% (~2/3/4 extra levels) // &#039;&#039;Learning pays off for itself and grants an extra level; Learning specialists now have up to 6 levels extra after level 10, which should be pretty good. &lt;br /&gt;
:+ [[Sorcery]] increases spell damage by 10/20/30%. // &#039;&#039;Matching Offense. Sorcery is still worse than having an Orb of Firnament / Tempestuous Fire / Slit, but at least it&#039;s useful now. Sorcery specialists get 1.5% damage per level, which should feel relevant and will make Sandro and Malekith reasonable late-game picks. &lt;br /&gt;
:+ [[First Aid]] skill now increases healing more (from 40-50 / 60-75 / 80-100 to 60-75 / 80-100 / 100-125). &lt;br /&gt;
:+ [[Mysticism]] now regenerates 10/20/30 mana per turn. // &#039;&#039;It&#039;s baffling how buffing it by 400% by HotA did not make this skill remotely useful. This shows a serious problem with the design of this skill. I believe Mysticism is about as good or slightly worse than Intelligence, as long as daily mana use is below Daily Mana Regeneration * 3. Making it 20 at expert mirrors Logistics values (so there is precedence) and also makes the skill better later on, where it normally starts to fall off. &lt;br /&gt;
:+ [[Archery]] now increases ranged unit damage by 20/35/50% (matching values of Intelligence). &lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
:+ [[Necropolis]] can learn Cure now (5%). Bloodlust chance reduced (to 0%). // &#039;&#039;It&#039;s a friendly mind spell to which undead are wholly immune; Cure fits theme-wise, as Necropolis already has First Aid Tents and can learn Resurrection. &lt;br /&gt;
:+ {{Sn|Town Portal}}: Mana 25/20/20/20. Belongs now to all Magic Schools. Movement cost increased to 400/400/400/300. // &#039;&#039;Town Portal is irreplaceable on maps larger than S size with more than 2 towns and one of the chief reasons Earth Magic is the best skill in the game. Now Earth Magic is more balanced, other schools have greater potential, &lt;br /&gt;
:- {{Sn|Dimension Door}}: Belongs to Fire Magic now. Limited to once per day, unless the hero has Expert Fire Magic (in which case the limit is 2 uses per day). Mana 30/25/25/25. AI 40. Movement cost 400/400/400/300. // &#039;&#039;Tournament rules already limited Dimension Door to 2 casts per turn before. I couldn&#039;t keep Dimension Door in Air Magic, as with the Town Portal changes, this would make Air Magic possess all three adventure map spells and therefore make it far stronger than any other school of magic. Fire seemed fitting - it has no adventure map spells of its own and Inferno already has Castle Gate which is a fiery teleport; so do Archdevils. &lt;br /&gt;
:+ {{Sn|Visions}} spell moved to Air Magic, to compensate for Dimension Door moving to Fire Magic. &lt;br /&gt;
:+ {{Sn|Magic Arrow}}&#039;s damage increased to 10/10/20/&#039;&#039;&#039;50&#039;&#039;&#039; + 5*SP. // &#039;&#039;This will only have an effect on heroes who level up a school of magic to expert before they get their hands on some good spells. They will now be recompensated a little for not having access to something remotely useful. &lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
:- {{Sn|Slow}}: Mana 8/7 AI 8/8/16/24. // &#039;&#039;Think twice before you decide to abuse AI with shooters + slow; mana cost is now 40% higher on expert. &lt;br /&gt;
:+ {{Sn|Quicksand}} spawns 6/6/7/8 mines. &lt;br /&gt;
:+ {{Sn|Death Ripple}}: Damage 10/10/20/&#039;&#039;&#039;50&#039;&#039;&#039; + SP*5. Doesn&#039;t affect unliving. &lt;br /&gt;
:- {{Sn|Implosion}}: Damage 100/100/200/300 + SP*&#039;&#039;&#039;60&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
:+ {{Sn|Remove Obstacle}}: Mana 3/1. // &#039;&#039;When playing with the patch, I found myself actually choosing to use it as a poor-man&#039;s Haste. &lt;br /&gt;
:+ {{Sn|Cure}}: Heals 10/10/20/50 + 5*SP hit points. No longer removes Hypnosis.  // &#039;&#039;Removing Hypnosis was bugged on Expert level already, and there are other spells that remove hypnosis (including Dispel, Magic Mirror, Berserk, Anti-Magic...)&lt;br /&gt;
:. {{Sn|Dispel}}: Now always targets enemies only, to prevent Expert Dispel ruining your own buffs. Mana cost changed to 7/6/5/4. &lt;br /&gt;
:. {{Sn|Protection from Water}}: Mana 6/5. &lt;br /&gt;
:+ {{Sn|Ice Bolt}}: Damage 15/15/30/60 + 20*SP // &#039;&#039;Making it about as good as Lightning Bolt, but scale differently. &lt;br /&gt;
:+ {{Sn|Frost Ring}}: Damage 15/15/30/60 + 15*SP. AI 18 // &#039;&#039;Making it identical to Fireball. &lt;br /&gt;
:+ {{Sn|Prayer}}: Mana 12/8. // &#039;&#039;Notice that Expert Prayer now costs 8 mana, while Expert Haste costs 5. Which one would you rather use? &lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
:- {{Sn|Bloodlust}}: It is now considered a Mind spell. &lt;br /&gt;
:. {{Sn|Protection from Fire}}: Mana 8/7 &lt;br /&gt;
:+ {{Sn|Land Mine}} spawns 6/6/7/8 mines. &lt;br /&gt;
- Blind: Mana cost increased to 12/10. // &#039;&#039;Blind is probably among the best spells in the game. I believe increasing its cost will also curb fire magic a little, especially after all the buffs it received. &lt;br /&gt;
:+ {{Sn|Fireball}}: Mana 12/9. Damage 15/15/30/60 + 15*SP. AI 18&lt;br /&gt;
:+ {{Sn|Slayer}}: It is now a &#039;&#039;&#039;mass spell at expert&#039;&#039;&#039;. &lt;br /&gt;
:+ {{Sn|Inferno}}: Damage 30/30/60/120 + 20*SP. AI 30. &lt;br /&gt;
:+ {{Sn|Fire Shield}}: 20/20/&#039;&#039;&#039;30&#039;&#039;&#039;/30% damage reflection. AI 10/10/15/20. Is now a &#039;&#039;&#039;mass spell at expert&#039;&#039;&#039;. &lt;br /&gt;
:+ {{Sn|Sacrifice}} resurrects (SP + 3/3/6/12 + health)*#Creatures&lt;br /&gt;
:+ {{Sn|Frenzy}} doubles Attack, instead of Adding Defense to Attack (but still reduces Defense to 0).&lt;br /&gt;
&lt;br /&gt;
=== Air ===&lt;br /&gt;
:+ {{Sn|Disguise}}: Mana 3/1&lt;br /&gt;
:- {{Sn|Protection from Air}}: Mana 11/9 &lt;br /&gt;
:+ {{Sn|Hypnotize}}: HP threshold 10/20/50 + 40*SP. AI 50/50/75/100. &lt;br /&gt;
:+ {{Sn|Counterstrike}}: Mana 20/16. 1/1/3/3 counterstrikes. AI 16/16/20/24. &lt;br /&gt;
:+ {{Sn|Magic Mirror}} has 40/40/60/80% chance to block an incoming spell. Mana cost decreased to 15/10. // &#039;&#039;It is essentially a worse Anti-Magic that works on Gold Dragons. &lt;br /&gt;
&lt;br /&gt;
== Adventure Map Objects ==&lt;br /&gt;
&lt;br /&gt;
:+ [[Pyramid]]s are guarded by 60 Gold Golems and 40 Mummies. &lt;br /&gt;
:. Sharpshooters and Enchanters can appear in [[Refugee Camp]]s, but Mummies cannot. &lt;br /&gt;
:+ [[Sirens]] provide 1 XP per 4 AI value of a lost creature. &lt;br /&gt;
:+ [[Mansion]] reward changed to 5000 gold, major artifact and 3/5/7/9 of each rare resource.&lt;br /&gt;
:- The [[Hill Fort|Old Hill Fort]] now upgrades units with the following costs: 1 - Free, 2 - 50%, 3 - 100%, 4 - 125%, 5 - 150%, 6 - 200%, 7 - 300%. &lt;br /&gt;
:+ The brilliant writing of Foolhardy Waywardness will forever remain seen in random signs and ocean bottles. &lt;br /&gt;
:+ Added a few secrets and riddles to the text of various rumors, random ocean bottles, etc. Suffice it to say, they lead to a greater treasure than any amount of gold can bring.&lt;br /&gt;
&lt;br /&gt;
== Game Mechanics ==&lt;br /&gt;
&lt;br /&gt;
:+ Maximum positive and negative [[Luck|luck]]: +/- 4. // &#039;&#039;This is meant to make Luck equally valuable to Morale, which in every other aspect is more important. &lt;br /&gt;
:+ AI looks for the Grail after finding 25% obelisks on Expert and Impossible // &#039;&#039;Instead of 1 obelisk how was that supposed to make sense, Greg?&lt;br /&gt;
:+ [[Movement]] for heroes with speed 3, 4 and 5 creatures increased to 1560 (60), 1590 (30) and 1640 (10) respectively. &lt;br /&gt;
:+ Starting bonus: Gold now grants 1000-1500 gold. // &#039;&#039;bartek, if you want to revert this, change 0x0C0002 to 05 and 0x0BFFFD to 0a. &lt;br /&gt;
:. [[Experience]] is now a function of AI Value / 12 instead of HP // &#039;&#039;In order to make fights rewarding based on how difficult they are&lt;br /&gt;
:- [[Lava]] has 25% movement penalty. // &#039;&#039;This small change makes sense in-lore, but also it buffs a weak skill (Pathfinding), and promotes Inferno to focus on Demon Farming. &lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
&lt;br /&gt;
:+ Double clicking a map calls advanced options instead of starting the map. &lt;br /&gt;
:+ Tavern only provides map rumors; if no map rumors are customized, it only provides random rumors. &lt;br /&gt;
:+ Left - clicking a Town Hall lets you build in the town! Right - clicking shows level of the Town Hall, as before. &lt;br /&gt;
:+ Removed Tactics explanation screen at the beginning of every battle&lt;br /&gt;
:+ Removed the turn reminder for heroes below 50 mp.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
:+ Updated gender requirements for heroes in [[Battle of the Sexes]] (and the Allies version)&lt;br /&gt;
:+ Fixed an unnecessary replacement of the [[Beware of Demons!]] with the version with only the red player as playable.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Maps ===&lt;br /&gt;
All of the campaign map changes outside of simply fixing incompatibility with the Pumpkin Patch are located in the optional files folder. &lt;br /&gt;
&lt;br /&gt;
* [[Homecoming]]&lt;br /&gt;
** Added dirt roads between towns for slightly easier navigation for players who don&#039;t want to check the map before trying to finish it. &lt;br /&gt;
** Specified amount of gold in two early chests and two early gold piles to ensure a secod hero can be hired on turn 1 on Impossible difficulty (but only if you play exactly right)&lt;br /&gt;
** Banned evil heroes and heroes related to other campaigns from spawning in the tavern and vice versa. &lt;br /&gt;
** Neutral &amp;quot;always join&amp;quot; units replaced with units in hero / garrison army. &lt;br /&gt;
** Added an event that removes movement points for AI if they reach orrin before the player does to slightly increase player&#039;s odds of catching up with them and hiring Orrin themselves.&lt;br /&gt;
** Unlocked Interference on the map. &lt;br /&gt;
* [[Guardian Angels]]&lt;br /&gt;
** Added a win condition - withhold Fair Feather for 3 months. Nobody is feasibly going to try that (even computer on gosolo finished it by the end of month 1)&lt;br /&gt;
** Neutral angels now have agression set to 1 (compliant) except for the large Archangels in the North, who have their agression set to 4 (likely to join). &lt;br /&gt;
** Enemies start getting reinforcements in their respective towns from day 29 every 2 weeks and an extra level 7 boost from day 55 onwards (for players who really want to try to withhold fair feather for 3 months)&lt;br /&gt;
** Tweaked hero pool (see Homecoming)&lt;br /&gt;
** Unlocked Interference on the map. &lt;br /&gt;
* [[Griffin Cliff]]&lt;br /&gt;
** Specified the size of the Griffin Conservatory near the starting area. &lt;br /&gt;
** Replaced Golden Bow with Angel Feather Arrows in the starting options&lt;br /&gt;
** Tweaked the hero pool (see Homecoming)&lt;br /&gt;
** Neutral Pikemen have their agression set to 2 (extremely likely to join)&lt;br /&gt;
** Seer Huts instead of useless crap now offer Angels, and if you complete one more quest for them (bringing them a very powerful artifact) will allow you to upgrade your Angels to Archangels.&lt;br /&gt;
** Unlocked Interference on the map.&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Csaros&amp;diff=193773</id>
		<title>User:Csaros</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Csaros&amp;diff=193773"/>
		<updated>2026-03-13T17:04:15Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Hero Murdoch.png]]&lt;br /&gt;
{{#babel:pl-N|en-4|es-2}}&lt;br /&gt;
&lt;br /&gt;
I like finding obscure things so if you think there&#039;s a bug or a weird interaction, let me know. I found some of the HotA bugs (and fixes for them) already. &lt;br /&gt;
&lt;br /&gt;
I&#039;ve prepared the [[Map Editor]] and [[Campaign Editor]] pages and their respective guides, as well as the [[Hex Editing - Guide]]. Should you need further help with any of them or want to see something else regarding them on the wiki, feel free to contact me. &lt;br /&gt;
&lt;br /&gt;
I&#039;m also an author of the [[User:Csaros/Pumpkin Patch|Pumpkin patch]], a mod for hota, and [https://github.com/Cs-Ar-Os/Tools various tools] for editing heroes 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Might or Magic: Magic&lt;br /&gt;
&lt;br /&gt;
Favourite unit: {{Cn|Bounty Hunter}}, but a {{Cn|Harpy Hag}} is a close second. &lt;br /&gt;
&lt;br /&gt;
Titans or Black Dragons: Titans. If I want my units immune to magic, I just cast [[Anti-Magic]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Version &#039;&#039;&#039;1.5&#039;&#039;&#039; of the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] is available now! Make sure to download the latest version!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pumpkin Patch is a small project meant to add primarily QoL features and promote gameplay variety by adding small balance changes. If you want to contact me about it, message me in the Talk section. Pumpkin Patch is currently available in English and Polish. If you would like to see another translation of the mod, let me know. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Subpages ==&lt;br /&gt;
&lt;br /&gt;
[[User talk:Csaros | Csaros:Talk]]&lt;br /&gt;
&lt;br /&gt;
[[User:Csaros/Pumpkin Patch]]&lt;br /&gt;
&lt;br /&gt;
[[User:Csaros/Old Changelog]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Underground_Factory&amp;diff=193772</id>
		<title>Pumpkin Patch/Underground Factory</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Underground_Factory&amp;diff=193772"/>
		<updated>2026-03-13T17:02:57Z</updated>

		<summary type="html">&lt;p&gt;Legate: Legate moved page User:Pumpkin Patch/Underground Factory to Pumpkin Patch/Underground Factory without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Only available when playing with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Creature bank&lt;br /&gt;
| name= Underground Factory&lt;br /&gt;
| width=	140px&lt;br /&gt;
| image=	[[File: Underground_Factory_(PP).png]]&lt;br /&gt;
| content=	&lt;br /&gt;
{{Creature bank row|15 %|Mechanic|20|Engineer|10|Automaton|10|c={{cn|Dreadnought|noname=}}&amp;lt;br&amp;gt;1|XP=661}}&lt;br /&gt;
{{Creature bank row|35 %|Mechanic|40|Engineer|20|Automaton|20|c={{cn|Dreadnought|noname=}}&amp;lt;br&amp;gt;2|XP=992}}&lt;br /&gt;
{{Creature bank row|35 %|Mechanic|60|Engineer|30|Automaton|30|c={{cn|Dreadnought|noname=}}&amp;lt;br&amp;gt;3|XP=1322}}&lt;br /&gt;
{{Creature bank row|15 %|Mechanic|80|Engineer|40|Automaton|40|c={{cn|Dreadnought|noname=}}&amp;lt;br&amp;gt;4|XP=1983}}&lt;br /&gt;
| event=[[File: Underground_Factory_NJ.wav]]&amp;lt;br&amp;gt;Rhythmic, mechanical noises emanate from beneath your feet. This is what became of the Heavenly Forges. Do you wish to enter?&amp;lt;br&amp;gt;* * *&amp;lt;br&amp;gt;An Underground Factory was here once, but now it&#039;s abandoned and empty. &lt;br /&gt;
| noupgrade=}}&lt;br /&gt;
&lt;br /&gt;
There is a 50% chance that [[Mechanics]] in stack &#039;&#039;&#039;A&#039;&#039;&#039; will be upgraded to [[Engineers]]. &lt;br /&gt;
&lt;br /&gt;
The guards are divided into the stacks of:&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; hex: 10/20/30/40 [[Mechanics]]&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; hex: 5/10/15/20 [[Automatons]]&lt;br /&gt;
* &#039;&#039;&#039;C&#039;&#039;&#039; hex: 5/10/15/20 [[Automatons]]&lt;br /&gt;
* &#039;&#039;&#039;D&#039;&#039;&#039; hex: 10/20/30/40 [[Mechanics]]&lt;br /&gt;
* &#039;&#039;&#039;E&#039;&#039;&#039; hex: 10/20/30/40 [[Engineers]]&lt;br /&gt;
&lt;br /&gt;
== Guards preview ==&lt;br /&gt;
{{creature bank preview|bold=|overall=}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! Guards !! Guards preview !! Upgraded Stack&lt;br /&gt;
|-&lt;br /&gt;
| 15 %: {{cn|Mechanic|noname=}}x20, {{cn|Engineer|noname=}}x10, {{cn|Automaton|noname=}}x10 || style=&amp;quot;text-align:center;&amp;quot; rowspan=1 | lots (20-49) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;lots (20-49) of Mechanics &amp;lt;br&amp;gt;pack (10-19) of Automatons &amp;lt;br&amp;gt;pack (10-19) of Engineers || rowspan=1 | lots (20-49) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;lots (20-49) of Engineers&amp;lt;br&amp;gt;pack (10-19) of Automatons &amp;lt;br&amp;gt;pack (10-19) of Mechanics&lt;br /&gt;
|-&lt;br /&gt;
| 35 %: {{cn|Mechanic|noname=}}x40, {{cn|Engineer|noname=}}x20, {{cn|Automaton|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; rowspan=1, columnspan=2 | horde (50-99) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;lots (20-49) of Mechanics &amp;lt;br&amp;gt;lots (20-49) of Automatons &amp;lt;br&amp;gt;lots (20-49) of Engineers || rowspan=1 | horde (50-99) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;lots (20-49) of Engineers &amp;lt;br&amp;gt;lots (20-49) of Automatons &amp;lt;br&amp;gt;lots (20-49) of Mechanics&lt;br /&gt;
|-&lt;br /&gt;
| 35 %: {{cn|Mechanic|noname=}}x60, {{cn|Engineer|noname=}}x30, {{cn|Automaton|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; rowspan=2 | throng (100-249) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;horde (50-99) of Mechanics &amp;lt;br&amp;gt;lots (20-49) of Automatons &amp;lt;br&amp;gt;lots (20-49) of Engineers || rowspan=2 | throng (100-249) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;horde (50-99) of Engineers &amp;lt;br&amp;gt;lots (20-49) of Automatons &amp;lt;br&amp;gt;lots (20-49) of Mechanics&lt;br /&gt;
|-&lt;br /&gt;
| 15 %: {{cn|Mechanic|noname=}}x80, {{cn|Engineer|noname=}}x40, {{cn|Automaton|noname=}}x40 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound ==&lt;br /&gt;
The Underground Factory has a custom sound which plays upon visiting it. &lt;br /&gt;
&lt;br /&gt;
[[File: Underground_Factory_NJ.wav]]&lt;br /&gt;
&lt;br /&gt;
== Default settings for [[Random map|random map generator]] ==&lt;br /&gt;
The Underground Factory shares its entry in the Template Editor with the [[Temple of the Sea]]. Its default value is 2500, and frequency - 100. It can be generated on any terrain, except for [[Water]] and [[Rock]]. &lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{creature bank navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Harpy_Cave&amp;diff=193771</id>
		<title>Pumpkin Patch/Harpy Cave</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Harpy_Cave&amp;diff=193771"/>
		<updated>2026-03-13T17:02:03Z</updated>

		<summary type="html">&lt;p&gt;Legate: Legate moved page User:Pumpkin Patch/Harpy Cave to Pumpkin Patch/Harpy Cave without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Only available when playing with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Creature bank&lt;br /&gt;
| name= Harpy Cave&lt;br /&gt;
| width=	140px&lt;br /&gt;
| image=	[[File: Mountain_Cavern_(PP).png]]&lt;br /&gt;
| content=	&lt;br /&gt;
{{Creature bank row|15 %|Harpy Hag|50|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;4|XP=661}}&lt;br /&gt;
{{Creature bank row|35 %|Harpy Hag|75|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;6|XP=992}}&lt;br /&gt;
{{Creature bank row|35 %|Harpy Hag|100|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;8|XP=1322}}&lt;br /&gt;
{{Creature bank row|15 %|Harpy Hag|150|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;12|XP=1983}}&lt;br /&gt;
| event=A murder of harpies can be seen circling the cavern. Do you wish to enter?&amp;lt;br&amp;gt;* * *&amp;lt;br&amp;gt;Upon defeating the Harpy Hags you spend several hours gutting the carcasses and find nothing.  Such a despicable act reduces your army&#039;s morale.&lt;br /&gt;
| noupgrade=}}&lt;br /&gt;
&lt;br /&gt;
Searching the harpy cave after the guards have been defeated decreases [[morale]] by 1. Visiting additional crypts will not further decrease morale.&lt;br /&gt;
&lt;br /&gt;
== Guards preview ==&lt;br /&gt;
{{creature bank preview|bold=|overall=}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview&lt;br /&gt;
|-&lt;br /&gt;
| 15 %: {{cn|Harpy Hag|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Harpy Hags&lt;br /&gt;
|-&lt;br /&gt;
| 35 %: {{cn|Harpy Hag|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5&lt;br /&gt;
|-&lt;br /&gt;
| 35 %: {{cn|Harpy Hag|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Harpy Hags&lt;br /&gt;
|-&lt;br /&gt;
| 15 %: {{cn|Harpy Hag|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Default settings for [[Random map|random map generator]] ==&lt;br /&gt;
The Harpy Cave shares its entry in the Template Editor with the [[Derelict Ship]]. It can be generated on any terrain, except for [[Water]] and [[Rock]]. &lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box|pic=-1}}&lt;br /&gt;
{{creature bank navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Harpy_Cave&amp;diff=193770</id>
		<title>Pumpkin Patch/Harpy Cave</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Harpy_Cave&amp;diff=193770"/>
		<updated>2026-03-13T17:01:31Z</updated>

		<summary type="html">&lt;p&gt;Legate: Legate moved page User:Csaros/Pumpkin Patch/Harpy Cave to User:Pumpkin Patch/Harpy Cave without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Only available when playing with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Creature bank&lt;br /&gt;
| name= Harpy Cave&lt;br /&gt;
| width=	140px&lt;br /&gt;
| image=	[[File: Mountain_Cavern_(PP).png]]&lt;br /&gt;
| content=	&lt;br /&gt;
{{Creature bank row|15 %|Harpy Hag|50|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;4|XP=661}}&lt;br /&gt;
{{Creature bank row|35 %|Harpy Hag|75|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;6|XP=992}}&lt;br /&gt;
{{Creature bank row|35 %|Harpy Hag|100|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;8|XP=1322}}&lt;br /&gt;
{{Creature bank row|15 %|Harpy Hag|150|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;12|XP=1983}}&lt;br /&gt;
| event=A murder of harpies can be seen circling the cavern. Do you wish to enter?&amp;lt;br&amp;gt;* * *&amp;lt;br&amp;gt;Upon defeating the Harpy Hags you spend several hours gutting the carcasses and find nothing.  Such a despicable act reduces your army&#039;s morale.&lt;br /&gt;
| noupgrade=}}&lt;br /&gt;
&lt;br /&gt;
Searching the harpy cave after the guards have been defeated decreases [[morale]] by 1. Visiting additional crypts will not further decrease morale.&lt;br /&gt;
&lt;br /&gt;
== Guards preview ==&lt;br /&gt;
{{creature bank preview|bold=|overall=}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview&lt;br /&gt;
|-&lt;br /&gt;
| 15 %: {{cn|Harpy Hag|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Harpy Hags&lt;br /&gt;
|-&lt;br /&gt;
| 35 %: {{cn|Harpy Hag|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5&lt;br /&gt;
|-&lt;br /&gt;
| 35 %: {{cn|Harpy Hag|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Harpy Hags&lt;br /&gt;
|-&lt;br /&gt;
| 15 %: {{cn|Harpy Hag|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Default settings for [[Random map|random map generator]] ==&lt;br /&gt;
The Harpy Cave shares its entry in the Template Editor with the [[Derelict Ship]]. It can be generated on any terrain, except for [[Water]] and [[Rock]]. &lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box|pic=-1}}&lt;br /&gt;
{{creature bank navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Adventure_Map_Changes&amp;diff=193769</id>
		<title>Pumpkin Patch/Adventure Map Changes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Adventure_Map_Changes&amp;diff=193769"/>
		<updated>2026-03-13T17:01:19Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[Pumpkin Patch|← Return to Pumpkin Patch]]}}&lt;br /&gt;
== New Objects ==&lt;br /&gt;
* [[Pumpkin Patch/Harpy Cave|Harpy Cave]] is a new creature bank, which can spawn on any land terrain. Inside, after a fight with 50/75/100/150 {{Cn|Harpy Hag}}s, the hero receives 4/6/8/12 {{Cn|Manticore}}s as a reward. &lt;br /&gt;
* [[Pumpkin Patch/Underground Factory|Underground Factory]] is a new creature bank, whichcan spawn on any land terrain. Inside, after a fight with 30/60/90/120 {{Cn|Mechanic}}s or {{Cn|Engineer}}s and 10/20/30/40 {{Cn|Automaton}}s, the hero receives 1/2/3/4 {{Cn|Dreadnought}}s as a reward.&lt;br /&gt;
&lt;br /&gt;
== Object Balance ==&lt;br /&gt;
* [[Creature Bank]]: Size chance 30%/30%/30%/10% → 15%/35%/35%/15%&lt;br /&gt;
* [[Ivory Tower]]:&lt;br /&gt;
** Rewards 3/6/9/12 → {{gt|4}}/6/{{rt|8}}/12 [[Enchanter]]s&lt;br /&gt;
** Guards 35/50/65/80 -&amp;gt; {{gt|30/45/60}}/{{rt|90}}&lt;br /&gt;
* [[Mansion]] Rewards:&lt;br /&gt;
** 2,500/5,000/7,500/10,000 {{g}} → {{gt|4,000/6,000/8,000}}/10,000 {{g}}&lt;br /&gt;
** 2/3/4/5 {{m}} {{s}} {{c}} {{gem}} → {{gt|3/5/7/9}} {{m}} {{s}} {{c}} {{gem}}&lt;br /&gt;
* [[Pyramid]] Guards 40 [[Gold Golem]]s, 10 [[Diamond Golem]]s, 10 [[Diamond Golem]]s → 30 [[Gold Golem]]s, 30 [[Gold Golem]]s, 30 [[Mummy|Mummies]]&lt;br /&gt;
* [[Refugee Camp]]: Can recruit [[Sharpshooter]]s and [[Enchanter]]s; can not recruit [[Mummy|Mummies]]&lt;br /&gt;
* [[Sirens]]: Provide 1 XP per 4 AI value of a lost creature ({{gt|Buff}})&lt;br /&gt;
&lt;br /&gt;
== Decorative Objects ==&lt;br /&gt;
* Added new versions of [[Pirate Cavern]]s, [[Ruins]], [[Crypt]]s, [[Garden of Revelation|Gardens of Revelation]], [[Ivory Tower]] and [[Hill Fort]]s to the map editor and RMG&lt;br /&gt;
* [[Pirate Cavern]]s, [[Ruins]], [[Crypt]]s, [[Garden of Revelation|Gardens of Revelation]], [[Ivory Tower]]s and [[Hill Fort]]s can now spawn on any terrain in the RMG&lt;br /&gt;
* Added new Gremlin Workshops from WoG&lt;br /&gt;
* Added [[unused content]] objects into the [[Map Editor]]&lt;br /&gt;
** [[Market of Time]] is available as an empty object, a [[Black Market]], a [[Trading Post]], or a [[Refugee Camp]]&lt;br /&gt;
** The alternative [[School of Magic]] is available as a working School of Magic&lt;br /&gt;
** The fast-spinning Windmill is available as a working [[Windmill]], as well as an alternative [[Hovel]] &lt;br /&gt;
** The tree-house Gnoll Hut is available both as a [[Gnoll Hut]] and a [[Seer&#039;s Hut]]&lt;br /&gt;
* Added 8 various 1-tile impassable obstacles that the function as Pandora Boxes, and thus can be set to appear (or not), depending on the difficulty level. This should allow for more creative mazes, where the path taken depends on the map difficulty&lt;br /&gt;
* Added 8 various quest guards that look like obstacles&lt;br /&gt;
* Added 2 pumpkins, courtesy of VMaiko&lt;br /&gt;
* Added 3 bridges, each of which functions as a 2-way portal. Placing the bridges next to one another allows for a seamless connection between two islands, without impeding naval movement&lt;br /&gt;
* Added a water-only treasure chest, which functions just like normal treasure chests&lt;br /&gt;
* The brilliant writing of Foolhardy Waywardness will forever remain seen in random signs and ocean bottles&lt;br /&gt;
* Added a few secrets and riddles to the text of various rumors, random ocean bottles, etc. Suffice it to say, they lead to a greater treasure than any amount of gold can bring. The first person to figure out the secrets and send me a solution will receive a special prize.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Gameplay_Options&amp;diff=193768</id>
		<title>Pumpkin Patch/Gameplay Options</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Gameplay_Options&amp;diff=193768"/>
		<updated>2026-03-13T17:00:56Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[Pumpkin Patch|← Return to Pumpkin Patch]]}}&lt;br /&gt;
&lt;br /&gt;
Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.&lt;br /&gt;
&lt;br /&gt;
= Gameplay Presets =&lt;br /&gt;
The following four presets are available: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic&#039;&#039;&#039;: Only the basic Pumpkin Patch features enabled. Perfect for tournaments, custom maps, and to preserve the original game&#039;s feel. &lt;br /&gt;
* &#039;&#039;&#039;Balanced&#039;&#039;&#039;: Most Pumpkin Patch features enabled while keeping gameplay balance in mind. Recommended for casual multiplayer. &lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039;: Choose this to select your own choice of gameplay settings. &lt;br /&gt;
* &#039;&#039;&#039;Duel&#039;&#039;&#039;: Used to play MKC&#039;s &amp;quot;Duel 3.1&amp;quot; Template, known for its balance and presence in the competitive scene. To learn more about it, visit [https://www.h3templates.com/templates/duel MKC&#039;s Duel documentation]. &lt;br /&gt;
&lt;br /&gt;
= Gameplay Options =&lt;br /&gt;
== Hero Limit ==&lt;br /&gt;
This setting has two states: 1-hero and 8-hero. &lt;br /&gt;
&lt;br /&gt;
8: Standard heroes 3 gameplay. &lt;br /&gt;
&lt;br /&gt;
3: Limits the player to a 3-hero limit. This includes both heroes garrisoned in towns, as well as heroes travelling in the overworld. Each AI player is limited to 1/2/3/4/5 heroes, based on the difficulty level. &lt;br /&gt;
&lt;br /&gt;
1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using [[View Air]].&lt;br /&gt;
&lt;br /&gt;
== Unique starting armies ==&lt;br /&gt;
Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists, such as Xeron, Kilgor or Mutare. &lt;br /&gt;
&lt;br /&gt;
== Lift magic skill restrictions ==&lt;br /&gt;
Allows [[Rangers]] and [[Beastmasters]] to learn [[Fire Magic]], and [[Barbarians]], [[Overlords]], and [[Mercenaries]] to learn [[Water Magic]]. &lt;br /&gt;
&lt;br /&gt;
== Static spell specialties ==&lt;br /&gt;
Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus. &lt;br /&gt;
&lt;br /&gt;
== Luck and Morale limit ==&lt;br /&gt;
Increases the maximum and minimum Luck and morale to ±3 / ±4 / ±5, depending on the amount set in the HexSwapper. &lt;br /&gt;
&lt;br /&gt;
By default, this setting is set to 4, to increase the relevance of [[Luck (skill)|Luck]] and [[Leadership]] skills.&lt;br /&gt;
&lt;br /&gt;
== New creature skills ==&lt;br /&gt;
The following creatures receive new skills:&lt;br /&gt;
* [[Familiar]]s can fly, but their price is increased by 10 gold. &lt;br /&gt;
* [[War Unicorn]]s can cast Basic [[Magic Mirror]] for 3 rounds, once per battle. &lt;br /&gt;
* [[Horned Demon]]s benefit from a 50% [[Jousting|Jousting Bonus]], but their HP is 35 and price - 400 gold. &lt;br /&gt;
&lt;br /&gt;
== Primary skills increase at a constant rate ==&lt;br /&gt;
Removes the primary skill increase changing once the hero reaches level 10. &lt;br /&gt;
&lt;br /&gt;
== New Heroes on random maps ==&lt;br /&gt;
On random maps:&lt;br /&gt;
* Replaces Sanya with [[Pumpkin_Patch/Gwenneth|Gwenneth]],&lt;br /&gt;
* Replaces Torosar with [[Pumpkin_Patch/Winstan|Winstan]],&lt;br /&gt;
* Replaces Olema with [[Pumpkin_Patch/Athe|Athe]],&lt;br /&gt;
* Replaces Jeddite with [[Pumpkin_Patch/Archibald|Archibald]],&lt;br /&gt;
&lt;br /&gt;
== [[Pumpkin_Patch/Zenith|Zenith]] replaces [[Straker]] ==&lt;br /&gt;
Zenith, a Mummy specialist from the desert on the surface of [[Nighon]], replaces Straker. Zenith can upgrade [[Walking Dead]] and [[Zombies]] into [[Mummies]]. This setting is turned &#039;&#039;&#039;off&#039;&#039;&#039; by default. &lt;br /&gt;
&lt;br /&gt;
== New creature banks for random maps ==&lt;br /&gt;
Enables the following banks to appear on any dry terrain on random maps:&lt;br /&gt;
* [[Pumpkin_Patch/Harpy Cave|Harpy Cave]],&lt;br /&gt;
* [[Pumpkin_Patch/Underground Factory|Underground Factory]]. &lt;br /&gt;
* [[Beholder&#039;s Sanctuary]]. &lt;br /&gt;
These banks override the properties of Derelict Ships and Shipwrecks on existing maps. &#039;&#039;&#039;Do not use this feature on custom scenarios&#039;&#039;&#039;, unless specified otherwise by the mapmaker. &lt;br /&gt;
&lt;br /&gt;
== Skill rebalance for 1-hero ==&lt;br /&gt;
Improves the Estates, Mysticism, Tactics and First Aid skills; reduces the bonus of Logistics and Scouting. &lt;br /&gt;
&lt;br /&gt;
== Neutral adventure map magic ==&lt;br /&gt;
Moves [[Town Portal]] and [[Dimension Door]] spells to all schools of magic. Not recommended for control templates. &lt;br /&gt;
&lt;br /&gt;
== Merge Artillery and Ballistics ==&lt;br /&gt;
Combines the [[Artillery]] and [[Ballistics]] skills. The odds of obtaining the new skill are the same as the highest odds of either of the skills, for each class. &lt;br /&gt;
&lt;br /&gt;
== Remove Pandora pop-ups ==&lt;br /&gt;
Removes the &amp;quot;Are you sure you want to open the box?&amp;quot; message. &lt;br /&gt;
&lt;br /&gt;
== Control spells from day 1 ==&lt;br /&gt;
Every hero starts with three control spells. Recommended for Duel 3.1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
HexSwapper Skins 146c.png|HexSwapper&#039;s Skins menu (1st page)&lt;br /&gt;
HexSwapper Gameplay 146c.png|HexSwapper&#039;s Gameplay menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Underground_Factory&amp;diff=193767</id>
		<title>Pumpkin Patch/Underground Factory</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Underground_Factory&amp;diff=193767"/>
		<updated>2026-03-13T17:00:28Z</updated>

		<summary type="html">&lt;p&gt;Legate: Legate moved page User:Csaros/Pumpkin Patch/Underground Factory to User:Pumpkin Patch/Underground Factory without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Only available when playing with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Creature bank&lt;br /&gt;
| name= Underground Factory&lt;br /&gt;
| width=	140px&lt;br /&gt;
| image=	[[File: Underground_Factory_(PP).png]]&lt;br /&gt;
| content=	&lt;br /&gt;
{{Creature bank row|15 %|Mechanic|20|Engineer|10|Automaton|10|c={{cn|Dreadnought|noname=}}&amp;lt;br&amp;gt;1|XP=661}}&lt;br /&gt;
{{Creature bank row|35 %|Mechanic|40|Engineer|20|Automaton|20|c={{cn|Dreadnought|noname=}}&amp;lt;br&amp;gt;2|XP=992}}&lt;br /&gt;
{{Creature bank row|35 %|Mechanic|60|Engineer|30|Automaton|30|c={{cn|Dreadnought|noname=}}&amp;lt;br&amp;gt;3|XP=1322}}&lt;br /&gt;
{{Creature bank row|15 %|Mechanic|80|Engineer|40|Automaton|40|c={{cn|Dreadnought|noname=}}&amp;lt;br&amp;gt;4|XP=1983}}&lt;br /&gt;
| event=[[File: Underground_Factory_NJ.wav]]&amp;lt;br&amp;gt;Rhythmic, mechanical noises emanate from beneath your feet. This is what became of the Heavenly Forges. Do you wish to enter?&amp;lt;br&amp;gt;* * *&amp;lt;br&amp;gt;An Underground Factory was here once, but now it&#039;s abandoned and empty. &lt;br /&gt;
| noupgrade=}}&lt;br /&gt;
&lt;br /&gt;
There is a 50% chance that [[Mechanics]] in stack &#039;&#039;&#039;A&#039;&#039;&#039; will be upgraded to [[Engineers]]. &lt;br /&gt;
&lt;br /&gt;
The guards are divided into the stacks of:&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; hex: 10/20/30/40 [[Mechanics]]&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; hex: 5/10/15/20 [[Automatons]]&lt;br /&gt;
* &#039;&#039;&#039;C&#039;&#039;&#039; hex: 5/10/15/20 [[Automatons]]&lt;br /&gt;
* &#039;&#039;&#039;D&#039;&#039;&#039; hex: 10/20/30/40 [[Mechanics]]&lt;br /&gt;
* &#039;&#039;&#039;E&#039;&#039;&#039; hex: 10/20/30/40 [[Engineers]]&lt;br /&gt;
&lt;br /&gt;
== Guards preview ==&lt;br /&gt;
{{creature bank preview|bold=|overall=}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! Guards !! Guards preview !! Upgraded Stack&lt;br /&gt;
|-&lt;br /&gt;
| 15 %: {{cn|Mechanic|noname=}}x20, {{cn|Engineer|noname=}}x10, {{cn|Automaton|noname=}}x10 || style=&amp;quot;text-align:center;&amp;quot; rowspan=1 | lots (20-49) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;lots (20-49) of Mechanics &amp;lt;br&amp;gt;pack (10-19) of Automatons &amp;lt;br&amp;gt;pack (10-19) of Engineers || rowspan=1 | lots (20-49) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;lots (20-49) of Engineers&amp;lt;br&amp;gt;pack (10-19) of Automatons &amp;lt;br&amp;gt;pack (10-19) of Mechanics&lt;br /&gt;
|-&lt;br /&gt;
| 35 %: {{cn|Mechanic|noname=}}x40, {{cn|Engineer|noname=}}x20, {{cn|Automaton|noname=}}x20 || style=&amp;quot;text-align:center;&amp;quot; rowspan=1, columnspan=2 | horde (50-99) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;lots (20-49) of Mechanics &amp;lt;br&amp;gt;lots (20-49) of Automatons &amp;lt;br&amp;gt;lots (20-49) of Engineers || rowspan=1 | horde (50-99) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;lots (20-49) of Engineers &amp;lt;br&amp;gt;lots (20-49) of Automatons &amp;lt;br&amp;gt;lots (20-49) of Mechanics&lt;br /&gt;
|-&lt;br /&gt;
| 35 %: {{cn|Mechanic|noname=}}x60, {{cn|Engineer|noname=}}x30, {{cn|Automaton|noname=}}x30 || style=&amp;quot;text-align:center;&amp;quot; rowspan=2 | throng (100-249) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;horde (50-99) of Mechanics &amp;lt;br&amp;gt;lots (20-49) of Automatons &amp;lt;br&amp;gt;lots (20-49) of Engineers || rowspan=2 | throng (100-249) of &#039;&#039;&#039;creatures&#039;&#039;&#039; &amp;lt;br&amp;gt;horde (50-99) of Engineers &amp;lt;br&amp;gt;lots (20-49) of Automatons &amp;lt;br&amp;gt;lots (20-49) of Mechanics&lt;br /&gt;
|-&lt;br /&gt;
| 15 %: {{cn|Mechanic|noname=}}x80, {{cn|Engineer|noname=}}x40, {{cn|Automaton|noname=}}x40 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sound ==&lt;br /&gt;
The Underground Factory has a custom sound which plays upon visiting it. &lt;br /&gt;
&lt;br /&gt;
[[File: Underground_Factory_NJ.wav]]&lt;br /&gt;
&lt;br /&gt;
== Default settings for [[Random map|random map generator]] ==&lt;br /&gt;
The Underground Factory shares its entry in the Template Editor with the [[Temple of the Sea]]. Its default value is 2500, and frequency - 100. It can be generated on any terrain, except for [[Water]] and [[Rock]]. &lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{creature bank navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Harpy_Cave&amp;diff=193766</id>
		<title>Pumpkin Patch/Harpy Cave</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Harpy_Cave&amp;diff=193766"/>
		<updated>2026-03-13T16:48:55Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Only available when playing with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Creature bank&lt;br /&gt;
| name= Harpy Cave&lt;br /&gt;
| width=	140px&lt;br /&gt;
| image=	[[File: Mountain_Cavern_(PP).png]]&lt;br /&gt;
| content=	&lt;br /&gt;
{{Creature bank row|15 %|Harpy Hag|50|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;4|XP=661}}&lt;br /&gt;
{{Creature bank row|35 %|Harpy Hag|75|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;6|XP=992}}&lt;br /&gt;
{{Creature bank row|35 %|Harpy Hag|100|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;8|XP=1322}}&lt;br /&gt;
{{Creature bank row|15 %|Harpy Hag|150|c={{cn|Manticore|noname=}}&amp;lt;br&amp;gt;12|XP=1983}}&lt;br /&gt;
| event=A murder of harpies can be seen circling the cavern. Do you wish to enter?&amp;lt;br&amp;gt;* * *&amp;lt;br&amp;gt;Upon defeating the Harpy Hags you spend several hours gutting the carcasses and find nothing.  Such a despicable act reduces your army&#039;s morale.&lt;br /&gt;
| noupgrade=}}&lt;br /&gt;
&lt;br /&gt;
Searching the harpy cave after the guards have been defeated decreases [[morale]] by 1. Visiting additional crypts will not further decrease morale.&lt;br /&gt;
&lt;br /&gt;
== Guards preview ==&lt;br /&gt;
{{creature bank preview|bold=|overall=}}&lt;br /&gt;
{| frame=box border cellspacing=0 cellpadding=4 style=&amp;quot;background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:#{{Tan 2}};&amp;quot;&lt;br /&gt;
! Guards !! Stacks !! Guards preview&lt;br /&gt;
|-&lt;br /&gt;
| 15 %: {{cn|Harpy Hag|noname=}}x50 || style=&amp;quot;text-align:center;&amp;quot; | 10 x5 || rowspan=2 | horde (50-99) of Harpy Hags&lt;br /&gt;
|-&lt;br /&gt;
| 35 %: {{cn|Harpy Hag|noname=}}x75 || style=&amp;quot;text-align:center;&amp;quot; | 15 x5&lt;br /&gt;
|-&lt;br /&gt;
| 35 %: {{cn|Harpy Hag|noname=}}x100 || style=&amp;quot;text-align:center;&amp;quot; | 20 x5 || rowspan=2 | throng (100-249) of Harpy Hags&lt;br /&gt;
|-&lt;br /&gt;
| 15 %: {{cn|Harpy Hag|noname=}}x150 || style=&amp;quot;text-align:center;&amp;quot; | 30 x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Default settings for [[Random map|random map generator]] ==&lt;br /&gt;
The Harpy Cave shares its entry in the Template Editor with the [[Derelict Ship]]. It can be generated on any terrain, except for [[Water]] and [[Rock]]. &lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box|pic=-1}}&lt;br /&gt;
{{creature bank navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Town_Changes&amp;diff=193765</id>
		<title>Pumpkin Patch/Town Changes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Town_Changes&amp;diff=193765"/>
		<updated>2026-03-13T16:41:59Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[Pumpkin Patch|← Return to Pumpkin Patch]]}}&lt;br /&gt;
== Common Buildings ==&lt;br /&gt;
* [[Resource Silo]]: Cost 5,000 {{g}} + 5 {{o}} → {{gt|2,000}} {{g}} + {{gt|0}} {{o}}&lt;br /&gt;
&lt;br /&gt;
== [[Castle]] Buildings ==&lt;br /&gt;
* [[Griffin Tower]]: Requirement [[Barracks]] → [[Guardhouse]] ({{gt|Buff}})&lt;br /&gt;
* [[Training Grounds]]: Cost 5,000 {{g}} + 20 {{w}} → 5,000 {{g}} + {{gt|15}} {{w}}&lt;br /&gt;
** &#039;&#039;Castle players can now select between three powerstacks for the first few turns (Pikemen from increased roll; Archers as always; Griffins from the more available building, Swordsmen as always, and Monks from the more available building. Focusing on Cavaliers instead of Angels is now a reasonable option on poor maps, where 15 wood is quite expensive already.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Rampart]] Buildings ==&lt;br /&gt;
* [[Mystic Pond]]: Cost 2,000 {{g}} + 2 {{w}} + 2 {{o}} + 2 {{m}} + 2 {{s}} + 2 {{c}} + 2 {{gem}} → {{gt|1,500}} {{g}} + {{rt|5}} {{o}}&lt;br /&gt;
** Produces 1–4 → {{gt|3–6}} random rare resources per week&lt;br /&gt;
** &#039;&#039;This was by far the weakest special building in the game. ROI for this object was around 9 weeks, over twice as long as for any other object of this type.&#039;&#039;&lt;br /&gt;
* [[Fountain of Fortune]]: Cost 1,500 {{g}} + 10 {{c}} → {{gt|1,000}} {{g}} + {{gt|4}} {{c}}&lt;br /&gt;
* [[Enchanted Spring]]: Cost 2,000 {{g}} + 10 {{c}} → 2,000 {{g}} + {{rt|5}} {{o}} + {{gt|5}} {{c}}&lt;br /&gt;
* [[Unicorn Glade]]: Cost 4,000 {{g}} + 5 {{w}} + 5 {{o}} + 10 {{gem}} → 4,000 {{g}} + 5 {{w}} + 5 {{o}} + {{gt|5}} {{gem}}&lt;br /&gt;
** Requirement [[Dendroid Arches]] and [[Enchanted Spring]] -&amp;gt; [[Enchanted Spring]] {{gt|Buff}}&lt;br /&gt;
* [[Unicorn Glade|Upg. Unicorn Glade]]: Cost 3,000 {{g}} + 5 {{gem}} → 3,000 {{g}} + {{rt|5}} {{w}} + {{rt|5}} {{o}} + 5 {{gem}}&lt;br /&gt;
** &#039;&#039;Unupgraded Unicorns are slightly easier to build to allow Rampart players on poor maps to focus on Pegasi and Unicorns more easily and create a meaningful distinction between building for Unicorns vs building for Dragons&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Tower]] Buildings ==&lt;br /&gt;
* [[Mage Tower]]: Requirement [[Golem Factory]] removed ({{gt|Buff}})&lt;br /&gt;
** Cost 2,000 {{g}} + 5 {{w}} + 5 {{o}} + 5 {{m}} + 5 {{s}} + 5 {{c}} + 5 {{gem}} → 2,000 {{g}} + 5 {{w}} + 5 {{o}} + {{gt|3}} {{m}} + {{gt|3}} {{s}} + {{gt|3}} {{c}} + {{gt|3}} {{gem}}&lt;br /&gt;
* [[Altar of Wishes]]: Cost 2,500 {{g}} + 5 {{w}} + 5 {{o}} + 6 {{c}} + 6 {{gem}} → 2,500 {{g}} + 5 {{w}} + 5 {{o}} + {{gt|3}} {{c}} + {{gt|3}} {{gem}}&lt;br /&gt;
* [[Altar of Wishes|Upg. Altar of Wishes]]: Cost 2,000 {{g}} + 5 {{w}} → Cost 2,000 {{g}} + 5 {{w}} + {{rt|3}} {{c}} + {{rt|3}} {{gem}}&lt;br /&gt;
** Cost 5,000 {{g}} + 10 {{w}} + 10 {{o}} + 10 {{gem}} → 5,000 {{g}} + {{rt|15}} {{w}} + {{rt|15}} {{o}} + 10 {{gem}}&lt;br /&gt;
* [[Cloud Temple]]: Requirement [[Golden Pavilion]] removed {{gt|Buff}}&lt;br /&gt;
** &#039;&#039;Mages are now a reasonable powerstack early on, since their dwelling can be built on day 2. Altar of wishes&#039; price was reduced, since it is the upgrade which can be made into a strong stack using the Ancient Lamps, and it is the upgrade which can cast beneficial spells. Meanwhile Nagi and Giants are separated in the build tree to allow players to focus on one of the powerful units at a time, although Nagas are still likely to be picked over Giants.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Inferno]] Buildings ==&lt;br /&gt;
&#039;&#039;Inferno is known to be the weakest faction. I decided to buff it primarily by improving demon farming through increasing the amount of demons an Inferno player can obtain for the same amount of money, per week. Moreover, the price of Upg. Hell Hole was reduced to facilitate demon farming on Queen Difficulty, provided no other upgrades have been built.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[Blacksmith]]: Production [[Ammo Cart]] → [[Ballista]] ({{gt|Buff}} for [[Demoniacs]])&lt;br /&gt;
* [[Castle Gate]]: Requirement [[Citadel]] → [[Fort]] ({{gt|Buff}})&lt;br /&gt;
** Cost 10,000 {{g}} + 5 {{w}} + 5 {{o}} → {{gt|5,000}} {{g}} + 5 {{w}} + 5 {{o}}&lt;br /&gt;
* [[Brimstone Stormclouds]]: Cost 1,000 {{g}} + 5 {{s}} → 1,000 {{g}} + {{gt|3}} {{s}}&lt;br /&gt;
* [[Demon Gate]]: Requirement [[Hall of Sins]] → [[Imp Crucible]] ({{gt|Buff}})&lt;br /&gt;
* [[Hell Hole|Upg. Hell Hole]]: Cost 3,000 {{g}} + 5 {{m}} + 5 {{s}} → 3,000 {{g}} + {{gt|4}} {{m}} + {{gt|4}} {{s}}&lt;br /&gt;
&lt;br /&gt;
== [[Necropolis]] Buildings ==&lt;br /&gt;
* [[Necromancy Amplifier]]: Requirement [[Mage Guild|Mage Guild Level 1]] → [[Mage Guild|Mage Guild Level 2]] ({{rt|Nerf}})&lt;br /&gt;
** Cost 1,000 {{g}} → {{rt|2,000}} {{g}} + {{rt|4}} {{o}}&lt;br /&gt;
** &#039;&#039;Slowing down the Vampire Lord strategy. Vampire Lords are extremely powerful, but now take an extra day to build. Although perhaps it is still worth it?&#039;&#039;&lt;br /&gt;
* [[Skeleton Transformer]]: Requirement [[Cursed Temple]] -&amp;gt; None&lt;br /&gt;
* [[Cover of Darkness]]: Cost 1,000 {{g}} → 1,000 {{g}} + {{rt|5}} {{s}}&lt;br /&gt;
* [[Estate|Upg. Estate]]: Cost 2,000 {{g}} + 10 {{w}} + 10 {{c}} + 10 {{gem}} → 2,000 {{g}} + 10 {{w}} + {{rt|5}} {{o}} + 10 {{c}} + 10 {{gem}}&lt;br /&gt;
* [[Hall of Darkness]]: Requirement [[Graveyard]] → [[Tomb of Souls]] ({{rt|Nerf}})&lt;br /&gt;
* [[Dragon Vault]]: Requirement [[Hall of Darkness]] → [[Mausoleum]]&lt;br /&gt;
** Cost 10,000 {{g}} + 5 {{w}} + 5 {{o}} + 5 {{m}} + 5 {{s}} + 5 {{c}} → 10,000 {{g}} + {{rt|10}} {{w}} + {{rt|10}} {{o}} + 5 {{m}} + 5 {{s}} + 5 {{c}}&lt;br /&gt;
** &#039;&#039;Bone Dragons and Dread Knights were separated on the building tree to allow for two alternative strategies, either Mausoleum -&amp;gt; Dragon Vault or Tomb of Souls and Estate -&amp;gt; Hall of Darkness. Dread Knights are almost as powerful as Bone Dragons, making both strategies equally relevant. Wights were added to the build tree to encourage players to use a unit which should be a trademark of Necropolis - Ghosts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Dungeon]] Buildings ==&lt;br /&gt;
* [[Blacksmith]]: Produces [[Ballista]] → [[Ammo Cart]]&lt;br /&gt;
** &#039;&#039;Access to Ammo Carts should make focus on Medusas more reasonable, since they will no longer be lacking in the number of shots.&#039;&#039;&lt;br /&gt;
* [[Mana Vortex]]: Cost 1,000 {{g}} → 1,000 {{g}} + {{rt|5}} {{m}} + {{rt|5}} {{s}} + {{rt|5}} {{c}} + {{rt|5}} {{gem}}&lt;br /&gt;
** &#039;&#039;Mana Vortex is the most powerful special building in the game, in particular in later stages of play. It costs as much as Library now.&#039;&#039;&lt;br /&gt;
* [[Manticore Lair]]: Cost 5,000 {{g}} + 5 {{w}} + 5 {{o}} + 5 {{m}} + 5 {{s}} → {{gt|3,000}} {{g}} + 5 {{w}} + 5 {{o}} + 5 {{m}} + 5 {{s}}&lt;br /&gt;
&lt;br /&gt;
== [[Stronghold]] Buildings ==&lt;br /&gt;
* [[Ogre Fort]]: Cost 2,000 {{g}} + 20 {{w}} → 2,000 {{g}} + {{gt|15}} {{w}}&lt;br /&gt;
* [[Cliff Nest]]: Cost 2,500 {{g}} + 10 {{o}} → {{rt|3,000}} {{g}} + {{rt|15}} {{o}}&lt;br /&gt;
* [[Cyclops Cave|Upg. Cyclops Cave]]: Cost 3,000 {{g}} + 5 {{w}} + 5 {{o}} + 10 {{c}} → 3,000 {{g}} + 5 {{w}} + {{rt|10}} {{o}} + {{gt|5}} {{c}}&lt;br /&gt;
* &#039;&#039;From my experience, players usually select the Rocs -&amp;gt; Behemoths route. I wanted to make the Ogre Fort -&amp;gt; Cyclops Cave more lucrative, especially on poor templates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Fortress]] Buildings ==&lt;br /&gt;
* [[Gnoll Hut]]: Cost 400 {{g}} + 10 {{w}} → 400 {{g}} + {{gt|5}} {{w}}&lt;br /&gt;
* [[Gorgon Lair|Upg. Gorgon Lair]]: Cost 2,000 {{g}} + 5 {{w}} + 5 {{o}} → {{rt|4,000}} {{g}} + 5 {{w}} + {{rt|5}} {{o}}&lt;br /&gt;
** &#039;&#039;Upg. Gorgon Lair costs more to make up for the Resource Silo being cheaper&#039;&#039;&lt;br /&gt;
* [[Hydra Pond]]: Requirement [[Wyvern Nest]] → [[Lizard Den]] ({{gt|Buff}})&lt;br /&gt;
* &#039;&#039;Again, separating T7 and T6 in the build tree to allow for focus on either. Seeing as how Wyvern Nest is usually built on the first two turns, it probably won&#039;t make a big difference; at the same time, perhaps it will allow some players to aim for Chaos Hydras on day 4, which in combination with their new Regeneration ability could prove really useful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Conflux]] Buildings ==&lt;br /&gt;
* [[Altar of Air]]: Cost 1,500 {{g}} + 5 {{o}} → {{rt|2,000}} {{g}} + 5 {{o}}&lt;br /&gt;
* [[Altar of Air|Upg. Altar of Air]]: Cost 1,500 {{g}} + 2 {{w}} + 2 {{m}} + 2 {{gem}} → {{rt|2,000}} {{g}} + {{rt|5}} {{o}} + {{rt|4}} {{gem}}&lt;br /&gt;
* [[Altar of Water]]: Cost 1,500 {{g}} + 5 {{o}} → {{rt|2,000}} {{g}} + 5 {{w}}&lt;br /&gt;
* [[Altar of Water|Upg. Altar of Water]]: Cost 2,000 {{g}} + 5 {{o}} + 5 {{m}} → 2,000 {{g}} + {{rt|5}} {{w}} + {{gt|4}} {{c}}&lt;br /&gt;
* [[Altar of Fire]]: Cost 2,000 {{g}} + 5 {{w}} + 5 {{o}} → 2,000 {{g}} + 5 {{w}}&lt;br /&gt;
* [[Altar of Fire|Upg. Altar of Fire]]: Cost 2,000 {{g}} + 5 {{o}} + 5 {{m}} → 2,000 {{g}} + 5 {{w}} + {{gt|4}} {{m}}&lt;br /&gt;
* [[Altar of Earth]]: Cost 2,000 {{g}} + 10 {{o}} → 2,000 {{g}} + {{gt|5}} {{o}}&lt;br /&gt;
* [[Altar of Earth|Upg. Altar of Earth]]: Cost 1,000 {{g}} + 5 {{s}}  → {{rt|2,000}} {{g}} + 5 {{o}} + {{gt|4}} {{s}}&lt;br /&gt;
** Requirements: [[Altar of Water]] → None ({{gt|Buff}})&lt;br /&gt;
** &#039;&#039;Standardized prices of all elementals, since they&#039;re all supposed to be of equal power and level.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Factory]] Buildings ==&lt;br /&gt;
* [[Gantry|Upg. Gantry]]: Cost 15,000 {{g}} + 10 {{o}} + 20 {{c}} → {{rt|20,000}} {{g}} + {{rt|20}} {{o}} + 20 {{c}}&lt;br /&gt;
** &#039;&#039;Upg. Gantry is more expensive, since Juggernauts are meant to be a very powerful, but expensive unit, akin to an Archangel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [[Bulwark]] Buildings ==&lt;br /&gt;
* [[Hall of the Bold|Upg. Hall of the Bold]]: Cost 1000 {{g}} + 5 {{w}} + 5 {{o}} -&amp;gt; 1000 {{g}} + {{rt|10}} {{w}} + {{rt|10}} {{o}}&lt;br /&gt;
* [[Mammoth Stalls|Upg. Mammoth Stalls]]: Cost 3000 {{g}} + 10 {{w}} -&amp;gt; 3000 {{g}} + {{rt|15}} {{w}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Gameplay_Options&amp;diff=193764</id>
		<title>Pumpkin Patch/Gameplay Options</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Gameplay_Options&amp;diff=193764"/>
		<updated>2026-03-13T16:25:39Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[Pumpkin Patch|← Return to Pumpkin Patch]]}}&lt;br /&gt;
&lt;br /&gt;
Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.&lt;br /&gt;
&lt;br /&gt;
= Gameplay Presets =&lt;br /&gt;
The following four presets are available: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic&#039;&#039;&#039;: Only the basic Pumpkin Patch features enabled. Perfect for tournaments, custom maps, and to preserve the original game&#039;s feel. &lt;br /&gt;
* &#039;&#039;&#039;Balanced&#039;&#039;&#039;: Most Pumpkin Patch features enabled while keeping gameplay balance in mind. Recommended for casual multiplayer. &lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039;: Choose this to select your own choice of gameplay settings. &lt;br /&gt;
* &#039;&#039;&#039;Duel&#039;&#039;&#039;: Used to play MKC&#039;s &amp;quot;Duel 3.1&amp;quot; Template, known for its balance and presence in the competitive scene. To learn more about it, visit [https://www.h3templates.com/templates/duel MKC&#039;s Duel documentation]. &lt;br /&gt;
&lt;br /&gt;
= Gameplay Options =&lt;br /&gt;
== Hero Limit ==&lt;br /&gt;
This setting has two states: 1-hero and 8-hero. &lt;br /&gt;
&lt;br /&gt;
8: Standard heroes 3 gameplay. &lt;br /&gt;
&lt;br /&gt;
3: Limits the player to a 3-hero limit. This includes both heroes garrisoned in towns, as well as heroes travelling in the overworld. Each AI player is limited to 1/2/3/4/5 heroes, based on the difficulty level. &lt;br /&gt;
&lt;br /&gt;
1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using [[View Air]].&lt;br /&gt;
&lt;br /&gt;
== Unique starting armies ==&lt;br /&gt;
Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists, such as Xeron, Kilgor or Mutare. &lt;br /&gt;
&lt;br /&gt;
== Lift magic skill restrictions ==&lt;br /&gt;
Allows [[Rangers]] and [[Beastmasters]] to learn [[Fire Magic]], and [[Barbarians]], [[Overlords]], and [[Mercenaries]] to learn [[Water Magic]]. &lt;br /&gt;
&lt;br /&gt;
== Static spell specialties ==&lt;br /&gt;
Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus. &lt;br /&gt;
&lt;br /&gt;
== Luck and Morale limit ==&lt;br /&gt;
Increases the maximum and minimum Luck and morale to ±3 / ±4 / ±5, depending on the amount set in the HexSwapper. &lt;br /&gt;
&lt;br /&gt;
By default, this setting is set to 4, to increase the relevance of [[Luck (skill)|Luck]] and [[Leadership]] skills.&lt;br /&gt;
&lt;br /&gt;
== New creature skills ==&lt;br /&gt;
The following creatures receive new skills:&lt;br /&gt;
* [[Familiar]]s can fly, but their price is increased by 10 gold. &lt;br /&gt;
* [[War Unicorn]]s can cast Basic [[Magic Mirror]] for 3 rounds, once per battle. &lt;br /&gt;
* [[Horned Demon]]s benefit from a 50% [[Jousting|Jousting Bonus]], but their HP is 35 and price - 400 gold. &lt;br /&gt;
&lt;br /&gt;
== Primary skills increase at a constant rate ==&lt;br /&gt;
Removes the primary skill increase changing once the hero reaches level 10. &lt;br /&gt;
&lt;br /&gt;
== New Heroes on random maps ==&lt;br /&gt;
On random maps:&lt;br /&gt;
* Replaces Sanya with [[Pumpkin_Patch/Gwenneth|Gwenneth]],&lt;br /&gt;
* Replaces Torosar with [[Pumpkin_Patch/Winstan|Winstan]],&lt;br /&gt;
* Replaces Olema with [[Pumpkin_Patch/Athe|Athe]],&lt;br /&gt;
* Replaces Jeddite with [[Pumpkin_Patch/Archibald|Archibald]],&lt;br /&gt;
&lt;br /&gt;
== [[Pumpkin_Patch/Zenith|Zenith]] replaces [[Straker]] ==&lt;br /&gt;
Zenith, a Mummy specialist from the desert on the surface of [[Nighon]], replaces Straker. Zenith can upgrade [[Walking Dead]] and [[Zombies]] into [[Mummies]]. This setting is turned &#039;&#039;&#039;off&#039;&#039;&#039; by default. &lt;br /&gt;
&lt;br /&gt;
== New creature banks for random maps ==&lt;br /&gt;
Enables the following banks to appear on any dry terrain on random maps:&lt;br /&gt;
* [[User:Csaros/Pumpkin_Patch/Harpy Cave|Harpy Cave]],&lt;br /&gt;
* [[User:Csaros/Pumpkin_Patch/Underground Factory|Underground Factory]]. &lt;br /&gt;
* [[Beholder&#039;s Sanctuary]]. &lt;br /&gt;
These banks override the properties of Derelict Ships and Shipwrecks on existing maps. &#039;&#039;&#039;Do not use this feature on custom scenarios&#039;&#039;&#039;, unless specified otherwise by the mapmaker. &lt;br /&gt;
&lt;br /&gt;
== Skill rebalance for 1-hero ==&lt;br /&gt;
Improves the Estates, Mysticism, Tactics and First Aid skills; reduces the bonus of Logistics and Scouting. &lt;br /&gt;
&lt;br /&gt;
== Neutral adventure map magic ==&lt;br /&gt;
Moves [[Town Portal]] and [[Dimension Door]] spells to all schools of magic. Not recommended for control templates. &lt;br /&gt;
&lt;br /&gt;
== Merge Artillery and Ballistics ==&lt;br /&gt;
Combines the [[Artillery]] and [[Ballistics]] skills. The odds of obtaining the new skill are the same as the highest odds of either of the skills, for each class. &lt;br /&gt;
&lt;br /&gt;
== Remove Pandora pop-ups ==&lt;br /&gt;
Removes the &amp;quot;Are you sure you want to open the box?&amp;quot; message. &lt;br /&gt;
&lt;br /&gt;
== Control spells from day 1 ==&lt;br /&gt;
Every hero starts with three control spells. Recommended for Duel 3.1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
HexSwapper Skins 146c.png|HexSwapper&#039;s Skins menu (1st page)&lt;br /&gt;
HexSwapper Gameplay 146c.png|HexSwapper&#039;s Gameplay menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tarnum&amp;diff=193711</id>
		<title>Tarnum</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tarnum&amp;diff=193711"/>
		<updated>2026-03-13T13:16:44Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}&lt;br /&gt;
{{Campaign heroes (pic only)}}&lt;br /&gt;
&#039;&#039;&#039;Tarnum&#039;&#039;&#039; is the main hero throughout the eight campaigns of the [[Heroes Chronicles]]. He remains a male human throughout, but goes through several different [[hero class|classes]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#{{Green 4}}; color:darkslategray&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color:#{{Green 2}};&amp;quot;| Class&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color:#{{Green 2}};&amp;quot;| [[Barbarian]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color:#{{Green 2}};&amp;quot;| [[Knight]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color:#{{Green 2}};&amp;quot;| [[Wizard]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color:#{{Green 2}};&amp;quot;| [[Ranger]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color:#{{Green 2}};&amp;quot;| [[Beastmaster]]&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; style=&amp;quot;background-color:#{{Green 2}};&amp;quot;| [[Overlord]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#{{Green 2}};&amp;quot; |  ||[[Image:Hero_Tarnum_(Barbarian).png]]{{-}}{{Hn|Tarnum|image=Tarnum (Barbarian)|noname=}}||[[Image:Hero_Tarnum_(Knight).png]]{{-}}{{Hn|Tarnum|image=Tarnum (Knight)|noname=}}||[[Image:Hero_Tarnum_(Wizard).png]]{{-}}{{Hn|Tarnum|image=Tarnum (Wizard)|noname=}}||[[Image:Hero_Tarnum_(Ranger).png]]{{-}}{{Hn|Tarnum|image=Tarnum (Ranger)|noname=}}||[[Image:Hero_Tarnum_(Beastmaster).png]]{{-}}{{Hn|Tarnum|image=Tarnum (Beastmaster)|noname=}}||[[Image:Hero_Tarnum_(Overlord).png]]{{-}}{{Hn|Tarnum|image=Tarnum (Overlord)|noname=}}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Green 2}};&amp;quot; | Aliases&lt;br /&gt;
| King Tarnum&amp;lt;br&amp;gt;Barbarian King&amp;lt;br&amp;gt;Barbarian Tyrant&lt;br /&gt;
| Sir Tarnum&lt;br /&gt;
| Lord Tarnum&lt;br /&gt;
| Tarnum Dragonfriend&lt;br /&gt;
| Tarnum Hopewielder&lt;br /&gt;
| Overlord Tarnum&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Green 2}};&amp;quot; | Special Ability &lt;br /&gt;
|[[File:Specialty_Offense.png|center]]&lt;br /&gt;
;[[Offense]]: Receives a 5% bonus per level to [[Offense]] skill. &lt;br /&gt;
|[[File:Specialty_Ballista.png|center]]&lt;br /&gt;
;[[Ballista]]: Increases the [[Ballista|Ballista&#039;s]] [[Attack]] and [[Defense]] skills by 5% for every 5 levels (rounded up).&lt;br /&gt;
|[[File:Specialty_Enchanters.png|center]]&lt;br /&gt;
;[[Enchanters]]: Can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi, and Arch Magi]] to [[Enchanter|Enchanters]]. &lt;br /&gt;
|[[File:Specialty_Sharpshooters.png|center]]&lt;br /&gt;
;[[Sharpshooter|Sharpshooters]]: Can upgrade [[Archer and Marksman|Archers, Marksmen]], [[Wood Elf and Grand Elf|Wood Elves, and Grand Elves]] to [[Sharpshooter|Sharpshooters]].&lt;br /&gt;
|[[File:Specialty_Basilisks.png|center]]&lt;br /&gt;
;[[Basilisk|Basilisks]]: Increases the [[Speed]] of allied [[Basilisk and Greater Basilisk|Basilisks and Greater Basilisks]] by 1 and their [[Attack]] and [[Defense]] skills by 5% for every 4 levels (rounded up).&lt;br /&gt;
|[[File:Specialty_Dragons.png|center]]&lt;br /&gt;
;[[Dragon|Dragons]]: Increases allied [[Dragons|Dragons&#039;]] [[Attack]] and [[Defense]] by 5.&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Green 2}};&amp;quot; | Secondary Skills &lt;br /&gt;
| {{Ss3|Offense|Advanced}} || {{Ss3|Leadership|Basic}}&amp;lt;br&amp;gt;{{Ss3|Artillery|Basic}} || {{Ss3|Wisdom|Advanced}} || {{Ss3|Archery|Basic}}&amp;lt;br&amp;gt;{{Ss3|Leadership|Basic}} || {{Ss3|Armorer|Basic}}&amp;lt;br&amp;gt;{{Ss3|Resistance|Basic}} || {{Ss3|Tactics|Basic}}&amp;lt;br&amp;gt;{{Ss3|Estates|Basic}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Green 2}};&amp;quot; | Equivalent Hero &lt;br /&gt;
| {{Hn|Crag Hack|0=}} || {{Hn|Christian|0=}} || {{Hn|Dracon|0=}} || {{Hn|Gelu|0=}} || {{Hn|Bron|0=}} || {{Hn|Mutare|0=}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Green 2}};&amp;quot; | Notes&lt;br /&gt;
| || Starts with {{Cn|Ballista}} || Starts &#039;&#039;without&#039;&#039; a [[spell book]]! || || ||&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Green 2}};&amp;quot; | Campaigns&lt;br /&gt;
| • [[Warlords of the Wasteland]]&amp;lt;br&amp;gt;• [[The World Tree]]&amp;lt;br&amp;gt;• [[The Fiery Moon]] || • [[Conquest of the Underworld]] || • [[Masters of the Elements]] || • [[Clash of the Dragons]] || • [[Revolt of the Beastmasters]] || • [[The Sword of Frost]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&#039;&#039;&#039;Before his death:&#039;&#039;&#039;&lt;br /&gt;
Tarnum is a young Barbarian who has spent his entire life under the oppression of the Wizard-Kings of [[Bracaduun]], but he has always dreamed that life could be better - should be better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After his death:&#039;&#039;&#039;&lt;br /&gt;
Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past. He is the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs that he performed in his youth.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
* Sisters: Tarnum had two sisters ([[Anada]] and an unnamed sister) which were taken away from his family by Bracaduun, as they forbade Barbarian families from having more than one child. When Tarnum discovered another nation of Barbarians who refused to join his war against the Wizards, he ordered the extermination of these &amp;quot;traitors&amp;quot;, unaware that his sisters had been sent there and were among his newest enemies. One of them was killed by his own troops, but the other was rescued just in time by [[Rion Gryphonheart]], the founder of [[Erathia]], and the man who defeated Tarnum in single combat. He would later marry her, and they would have [[Allison]] as their only child. Tarnum did not discover before his death and resurrection as an Immortal Hero that he was slain by his brother-in-law.&lt;br /&gt;
* Brother-in-law: [[Rion Gryphonheart]]&lt;br /&gt;
* Niece: [[Allison]]&lt;br /&gt;
* Lovers: [[Yalla]], [[Adrienne]], [[Valita]]&lt;br /&gt;
&lt;br /&gt;
== Deaths ==&lt;br /&gt;
* Killed by [[Rion Gryphonheart]] in a duel, thus ending the [[Barbarian Empire]] and beginning [[Erathia]].&lt;br /&gt;
* Killed by the forces of [[Duke Deezelisk]] when he betrayed [[Queen Allison]].&lt;br /&gt;
* Possibly slain with his army on [[The Fiery Moon]] during an assault by [[Vorr]], the insane [[Ancestor]].&lt;br /&gt;
* Killed (and slew) [[Mad King Gryphonheart]] in a duel, thus winning the freedom of [[Tatalia]].&lt;br /&gt;
* Killed himself to convince a captured [[Ufretin]] that [[Gelu]] needed to be stopped from attaining the [[Sword of Frost]].&lt;br /&gt;
* Slain on [[Axeoth]] by [[Vogel Backbreaker]] when [[Waerjak]] is attempting to unite the [[Barbarian|Barbarians]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
=== [[Warlords of the Wasteland]] ===&lt;br /&gt;
Before Tarnum became the Immortal Hero, he was a [[Barbarian]] who threw off the shackles of his [[Wizard]] masters and returned his people to their former greatness. His actions as a barbarian tyrant caused the [[Ancestors]] to bar him entry to [[Paradise]] upon his death. They sent him back to [[Enroth (planet)|Enroth]] as the immortal hero to atone for his crimes.&lt;br /&gt;
* Associates: [[Hardac]], [[Tordac]], [[Yalla]], [[Bloodclub]]&lt;br /&gt;
* Enemies: [[Rabak]], [[Kurl]]&lt;br /&gt;
&lt;br /&gt;
=== [[Conquest of the Underworld]] ===&lt;br /&gt;
The [[Ancestors]] send Tarnum to help his niece, [[Queen Allison]], rescue the soul of her father, [[Rion Gryphonheart]], from the depths of the Underworld.&lt;br /&gt;
* Associates: [[Queen Allison]], [[Mensor]], [[Rion Gryphonheart]], [[Trynn]], [[Norvan]]&lt;br /&gt;
* Enemies: [[Duke Deezelisk]], [[Jorm]]&lt;br /&gt;
&lt;br /&gt;
=== [[Revolt of the Beastmasters]] ===&lt;br /&gt;
To atone for dragging the Mudlanders into slavery as the Barbarian Tyrant, Tarnum was tasked with freeing them from the oppression of the [[Erathia|Erathians]]. Through his efforts, the kingdom of [[Tatalia]] was created.&lt;br /&gt;
* Associates: [[Droglo]], [[Brellick]], [[Adamina]], [[Prince Niven]]&lt;br /&gt;
* Enemies: [[Baron Paglon]], [[Earl Rambert]], [[Mad King Gryphonheart]]&lt;br /&gt;
&lt;br /&gt;
=== [[Masters of the Elements]] ===&lt;br /&gt;
Tarnum must face down his own prejudice against magic and become a [[Wizard]] if he has any chance of saving the world from the destructive [[Elemental Lords]].&lt;br /&gt;
* Associates: [[Barsolar]], [[Hemoross]], [[Gavin Magnus]], [[Ponific]], [[Reamus]]&lt;br /&gt;
* Enemies: [[Elemental Lords]]&lt;br /&gt;
&lt;br /&gt;
=== [[The World Tree]] ===&lt;br /&gt;
Tarnum is drawn to a distant region to save the [[World Tree]] from the [[Necromancers]]. He ends up facing the insane [[Ancestors|Ancestor]], [[Vorr]], who has kidnapped the other Ancestors and plans to destroy the world.&lt;br /&gt;
* Associates: [[Grumba]], [[Nilidon]], [[Addar]]&lt;br /&gt;
* Enemies: [[Vorr]]&lt;br /&gt;
&lt;br /&gt;
=== [[The Fiery Moon]] ===&lt;br /&gt;
Tarnum pursues [[Vorr]] to the [[Fiery Moon]]. He frees the other Ancestors and uses the sap of the [[World Tree]] to cure Vorr of his madness.&lt;br /&gt;
* Associates: [[Grumba]], [[Wern]], [[Skizzik]]&lt;br /&gt;
* Enemies: [[Vorr]], [[King Targor]]&lt;br /&gt;
&lt;br /&gt;
=== [[Clash of the Dragons]] ===&lt;br /&gt;
When the good [[dragons]] disappear, Tarnum is drawn into an epic battle with [[Mutare]], the Dragon Queen.&lt;br /&gt;
* Associates: [[Adrienne]], [[Gold Dragon Mothers]], [[Dragontalker]], [[Aspen]], [[Valita]]&lt;br /&gt;
* Enemies: [[Mutare Drake]], [[Kurbon]]&lt;br /&gt;
&lt;br /&gt;
=== [[The Sword of Frost]] ===&lt;br /&gt;
The Elven Hero, [[Gelu]], sets out to find the arcane Sword of Frost despite an apocalyptic prophecy. Now, the fate of the world depends on Tarnum&#039;s ability to rekindle his darkest talents and lead the devious creatures of [[Nighon]] against his former friend. Tarnum fails in this quest as the Sword of Frost is stolen by [[Kija]] and given to her husband [[Kilgor]], thus setting Gelu and Kilgor on a collision course that would end with [[The Reckoning]].&lt;br /&gt;
* Associates: [[Zallisa]], [[Trongar]], [[Zarm]], [[Neez]], [[Kilkik]], [[Ufretin]]&lt;br /&gt;
* Enemies: [[Gelu]], [[Kija]], [[Vol]], [[Larn]], [[Numas]], [[Jinara]]&lt;br /&gt;
&lt;br /&gt;
=== {{homm4}} ===&lt;br /&gt;
During the [[Reckoning]], Tarnum makes his way to [[Axeoth]], where he continues watching over his foster son, [[Waerjak]], who aspires to unite his scattered people and become the new Barbarian King. During [[Waerjak]]&#039;s adventures, Tarnum is actually slain by a rogue warlord named [[Vogel Backbreaker]]. He does not return to [[Axeoth]] immediately, as he enters [[Paradise]] to be judged by the [[Ancestors]] for the second and final time.&lt;br /&gt;
&lt;br /&gt;
In the midst of his mentor and foster father&#039;s apparent death, [[Waerjak]] continues to unite the tribes into one community, following Tarnum&#039;s advice. Eventually, he reaches [[Vogel]]&#039;s lair and slays the warlord in revenge. [[Waerjak]] then realizes that [[Vogel]]&#039;s death will not bring Tarnum back - until Tarnum emerges from the depths of the cavern. He finally reveals his immortality and the nature of his return to the stunned [[Waerjak]], proceeding to tell his foster son the &#039;Chronicles&#039; of his long life. It turns out that the [[Ancestors]] had decided to allow him to enter [[Paradise]] at last, but Tarnum refused their offer, preferring to remain as a protector of the mortals he had lived among for so long.&lt;br /&gt;
&lt;br /&gt;
=== Might &amp;amp; Magic: Heroes VII ===&lt;br /&gt;
Tarnum appears in the &amp;quot;Lost Tales of [[Axeoth]]: Every Dog Has His Day&amp;quot; campaign where he aids [[Dogwoggle]] in destroying a magical artifact capable of destroying the world.&lt;br /&gt;
&lt;br /&gt;
== Letters from Tarnum ==&lt;br /&gt;
These letters appeared in the game manuals for several of the {{hc}} games.&lt;br /&gt;
&lt;br /&gt;
=== Letter to [[the Historian]] ===&lt;br /&gt;
From the [[Warlords of the Wasteland]] manual.&lt;br /&gt;
&lt;br /&gt;
 Sir,&lt;br /&gt;
 &lt;br /&gt;
 You say you are a historian - a noble pursuit.&lt;br /&gt;
 &lt;br /&gt;
 I must admit I was surprised when I received your message. I was even more stunned that you know my secret. Although some details are missing, your account of my long life is quite thorough. Perhaps some day we can meet and you can explain how you accomplished such a task?&lt;br /&gt;
 &lt;br /&gt;
 And yes, there is a hole in your records. My first reaction was to tear up your letter. That is a period of my life I would rather not conjure up again, but a few days later I realised if there is ever a lesson, or moral to be learned from my existence, it can be found in that dark time before I became the Immortal Hero.&lt;br /&gt;
 &lt;br /&gt;
 Too often, beginnings are filled with pain and sorrow. My story is no exception. So, I&#039;ve agreed to help you on one condition - leave nothing out, and change nothing, especially if it makes me look better. My story should be told as is, or not at all.&lt;br /&gt;
 &lt;br /&gt;
 Tarnum&lt;br /&gt;
 The Immortal Hero&lt;br /&gt;
&lt;br /&gt;
=== Letter to [[Allison Gryphonheart]] ===&lt;br /&gt;
From the [[Conquest of the Underworld]] manual. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; This letter is cut off at the end. The final words are inferred.&lt;br /&gt;
&lt;br /&gt;
 To Her Majesty Queen [[Allison Gryphonheart]],&lt;br /&gt;
 &lt;br /&gt;
 When I heard your request for a [[Knight]] to lead your troops into the [[Underworld]], I assumed all of [[Erathia]] would have jumped for the opportunity to rescue the soul of the late [[Rion Gryphonheart|King Gryphonheart]], your father. Perhaps they were frightened off by the stories.&lt;br /&gt;
 &lt;br /&gt;
 Know this - I will not rest until I find your father&#039;s soul and return it to [[Paradise]]!&lt;br /&gt;
 &lt;br /&gt;
 I have heard that you demand to accompany your troops to the [[Underworld]], but this is not a wise decision. Who knows what kind of resistance I will meet at the gates to the [[Underworld]]? So, please leave the fighting to soldiers like myself, for [[Erathia]] ne[eds you].&lt;br /&gt;
 &lt;br /&gt;
 Your Humble Servant,&lt;br /&gt;
 Sir Tarnum&lt;br /&gt;
&lt;br /&gt;
=== Letter to [[Gavin Magnus]] ===&lt;br /&gt;
From the [[Masters of the Elements]] manual. &#039;&#039;&#039;NOTE&#039;&#039;&#039;: As alluded to [[The Trouble with Magic]], this letter was actually sent by the [[Ancestors]], not Tarnum, who was initially unaware of the [[elemental]] threat and the fact that Magnus had given him a Tower.&lt;br /&gt;
&lt;br /&gt;
 To His Majesty [[Gavin|King Magnus]] of [[Bracada]],&lt;br /&gt;
 &lt;br /&gt;
 Allow me to be blunt. The world needs your help. If the situation were not so serious I would not ask for your help, but it is, and I am.&lt;br /&gt;
 &lt;br /&gt;
 For ten thousand years, the [[Elemental Lords]] have been bound in their own realms by a truce that was forced upon them long ago. Now, they are free to do as they wish. Unfortunately, they plan to segregate the elements that were forced together during the creation of the world. I do not need to explain to you that this will bring about the destruction of the world.&lt;br /&gt;
 &lt;br /&gt;
 I ask you to give me one of your [[Tower|Towers]] so I can lead a force into the [[Elemental Planes]] themselves to strike at the [[Elemental Lords]] before they bring their chaos to this world. The [[Golem|Golems]], [[Naga|Nagas]], and other creatures under your command are creatures of magic, and thus the only such beings capable of surviving in the [[Elemental Planes]]. With your help, perhaps I can stop this madness.&lt;br /&gt;
 &lt;br /&gt;
 Sincerely,&lt;br /&gt;
 Lord Tarnum&lt;br /&gt;
 The Immortal Hero&lt;br /&gt;
&lt;br /&gt;
=== Letter to the [[Elf King]] ===&lt;br /&gt;
From the [[Clash of the Dragons]] manual.&lt;br /&gt;
&lt;br /&gt;
 To His Royal Majesty the [[Elf King]] of [[AvLee]],&lt;br /&gt;
 &lt;br /&gt;
 I agree the [[Spring Festival]] was marred by the absence of the [[Green and Gold Dragons]]. I have never known a good [[Dragon]] to break its word, so when you wrote that they promised to participate this year, I immediately knew something was wrong. Although I have spent most of my recent years among [[Dragon|Dragons]], I must admit I do not know where they have gone.&lt;br /&gt;
 &lt;br /&gt;
 I am grateful you realized the graveness of this situation by lending me your forces. [[Dragon|Dragons]] only break their promises if there is powerful evil loose upon the world. I thought I would begin my journey by finding the old Elven woman known as the [[Dragontalker]]. She has lived with the [[Dragon|Dragons]] for longer than anyone. I will let you know what I learn.&lt;br /&gt;
 &lt;br /&gt;
 Sincerely,&lt;br /&gt;
 Tarnum Dragonfriend&lt;br /&gt;
&lt;br /&gt;
=== Letter to [[Erathia]] ===&lt;br /&gt;
From the [[Revolt of the Beastmasters]] manual.&lt;br /&gt;
&lt;br /&gt;
 To the Kingdom of [[Erathia]],&lt;br /&gt;
 &lt;br /&gt;
 No longer will we wear your chains, work in your fields, and die in your mines. No longer will we bear the painful bite of your whips. No longer will we cower in fear!&lt;br /&gt;
 &lt;br /&gt;
 We, the [[Mudland|Mudlanders]], recognize our freedom, and that all creatures are born with this right. Not even you, who have thrown shackles around the necks of thousands, deserve the disheartening murder of hope that is the life of a slave. Fear not our vengeance, [[Erathia]], but do not underestimate us either. We are ready to fight for our freedom. Every last one of us is prepared to spill our blood. Are you prepared to do the same simply to recapture us?&lt;br /&gt;
 &lt;br /&gt;
 We are the [[Mudland|Mudlanders]]. We are free!&lt;br /&gt;
 Tarnum&lt;br /&gt;
&lt;br /&gt;
=== Letter to [[Gelu]] ===&lt;br /&gt;
From the [[The Sword of Frost]] maunal.&lt;br /&gt;
&lt;br /&gt;
 To [[Gelu]] of [[AvLee]],&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Look with ultimate dread on the day when [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] and the [[Sword of Frost]] do meet...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 You know the words of this prophecy as well as I, [[Gelu]]. Can you not see that your quest to find the [[Sword of Frost]] endangers us all? Leave that mysterious blade lost as it has been for countless centuries. You already possess the most powerful sword in the world. What more do you need?&lt;br /&gt;
 &lt;br /&gt;
 You must think your quest is for the benefit of us all, but you are misguided. Turn back now before you open a hornet&#039;s nest. Listen to me! I will not allow you to succeed, no matter the cost. Do not assume our friendship will restrain me.&lt;br /&gt;
 &lt;br /&gt;
 If my pleading hasn&#039;t made an impact, perhaps this will.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;...for it will mean the [[The Reckoning|end of the world and all who live on it]]!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 A Warning,&lt;br /&gt;
 Tarnum Dragonfriend&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &#039;&#039;Tarnum&#039;&#039; was originally the name of [[Terry Ray]]&#039;s &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; character.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear|nonote=|noprison=|nochrono=|tarnum=: Tarnum appears as the main playable character in all Heroes Chronicles campaign scenarios.|ai=: {{mention}}: [[The Life Guard]]|fif=: {{mention}}: [[Tomb Raiders]]}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Tarnum Barbarian render.jpg|Barbarian&lt;br /&gt;
Tarnum Knight render.jpg|Knight&lt;br /&gt;
Tarnum Wizard render.jpg|Wizard&lt;br /&gt;
Tarnum Wizard alt render.jpg|Wizard (alternative art)&lt;br /&gt;
Tarnum Ranger render.jpg|Ranger&lt;br /&gt;
Tarnum Beastmaster render.png|Beastmaster&lt;br /&gt;
Tarnum Overlord render.png|Overlord&lt;br /&gt;
Tarnum Letter Historian.png|Letter to the Historian&lt;br /&gt;
Tarnum Letter Allison.png|Letter to Allison&lt;br /&gt;
Tarnum Letter Gavin.png|Letter to Gavin Magnus&lt;br /&gt;
Tarnum Letter Elf King.png|Letter to the Elf King&lt;br /&gt;
Tarnum Letter Erathia.png|Letter to Erathia&lt;br /&gt;
Tarnum Letter Gelu.png|Letter to Gelu&lt;br /&gt;
Adam_McCarthy_Tarnum.png| Model by [[Adam McCarthy]]&lt;br /&gt;
HC-01_Warlords_of_the_Wasteland_CD-data-Hchron_vid-Intro-smk-Intro.webm|thumbtime=0:08.5| King Tarnum duels [[Rion Gryphonheart]]&amp;lt;br&amp;gt;([[Warlords of the Wasteland]]{{-whc}} intro)&lt;br /&gt;
HC-02_Conquest_of_the_Underworld_CD-Data-Hchron_vid-Intro-bik-Intro.webm|thumbtime=0:32.5| Sir Tarnum&amp;lt;br&amp;gt;([[Conquest of the Underworld]]{{-whc}} intro)&lt;br /&gt;
HC-03 Masters of the Elements CD-data-Hchron vid-Intro-smk-Intro.webm|thumbtime=0:27| Lord Tarnum&amp;lt;br&amp;gt;([[Masters of the Elements]]{{-whc}} intro)&lt;br /&gt;
HC-05_The_World_Tree-Data-xVideo_vid-Intro-smk-Intro.webm|thumbtime=0:18| Tarnum and [[Vorr]] at the [[World Tree]]&amp;lt;br&amp;gt;([[The World Tree]]{{-whc}} intro)&lt;br /&gt;
HC-06_The_Fiery_Moon-Data-xVideo_vid-Intro-smk-Intro.webm|thumbtime=0:12| Tarnum with a [[Goblin]] and some [[Ogre]]s&amp;lt;br&amp;gt;([[The Fiery Moon]]{{-whc}} intro)&lt;br /&gt;
HC-09 The Final Chapters CD-data-Hchron vid-Intro5-smk-Intro5.webm|thumbtime=0:15| Tarnum Hopewielder in a dungeon&amp;lt;br&amp;gt;([[Revolt of the Beastmasters]]{{-whc}} intro)&lt;br /&gt;
HC-04_Clash_of_the_Dragons_CD-data-Hchron_vid-Intro-smk-Intro.webm|thumbtime=0:10| Tarnum Dragonfriend with a [[Gold Dragon]]&amp;lt;br&amp;gt;([[Clash of the Dragons]]{{-whc}} intro)&lt;br /&gt;
HC-09_The_Final_Chapters_CD-data-Hchron_vid-Intro6-smk-Intro6.webm|thumbtime=0:22| Overlord Tarnum&amp;lt;br&amp;gt;([[The Sword of Frost]]{{-whc}} intro)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Chronicles]]&lt;br /&gt;
[[Category: Campaign]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:List_of_wars_in_Enroth_(world)&amp;diff=193710</id>
		<title>Talk:List of wars in Enroth (world)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:List_of_wars_in_Enroth_(world)&amp;diff=193710"/>
		<updated>2026-03-13T13:11:21Z</updated>

		<summary type="html">&lt;p&gt;Legate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Missing a Nighon-AvLee war? ==&lt;br /&gt;
In [[Dragon&#039;s Blood (campaign scenario)]], when talking about the [[Fire Gate]], it says &amp;quot;After decades of war between Nighon and AvLee, the Nighons have fortified it well...&amp;quot;.  As Clash of Dragons takes place around 1173-1175, this implies that the few decades prior should be an ongoing war between Nighon/AvLee. Perhaps this is when Nighon took control of the AvLee coastline? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:10, 13 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Disclaimer? ==&lt;br /&gt;
This page could probably use a disclaimer that it is WIP. The wars on Enroth (continent) are not yet mentioned, as aren&#039;t those on Jadame, and someone who knows the lore very well would be needed to thoroughly polish this page.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 19:03, 22 July 2024 (UTC)&lt;br /&gt;
:Hello, do I add the disclaimer on top of the page? I was just about to post here that it is a WIP and give some suggestions. --[[User:Voketsin|Voketsin]]&lt;br /&gt;
:The reason I put Enroth in the title and not Antagarich is to include the Succession wars. if you think it is better for this page to talk just about Antagarich, I don&#039;t mind any edits. Also sorry for the many edits on this page, I&#039;m new to editing and am still figuring things out. --[[User:Voketsin|Voketsin]]&lt;br /&gt;
Hello, this is the first page I create, due to lack of knowledge and time I leave this page very incomplete for now, in the hopes that more knowledgeable and experienced editors will make it into a presentable page. I will, of course, contribute where I can. Here are some things that I can&#039;t/don&#039;t have the time to add: 1.Links to pages, such as the page for the restoration wars 2.the version of the game where each war is explored more in depth 3.Many other wars 4.Dates 5.possibly splitting up the series of wars into singular wars - e.g. - restoration wars to be split into the war between the krewlod-nighon alliance and erathia, the war between tatalia and erathia, the war between krewlod and erathia, the war between deyja and erathia --[[User:Voketsin|Voketsin]]&lt;br /&gt;
::It&#039;s only now that I noticed that this page was made by a new contributor. Welcome, Voketsin! :) I thought it might have been Legate or someone else, so I just simply suggested making a disclaimer template. Me or someone else will make one, but you can also check, say, {{tl|indor}} or {{tl|inhota}} for an example of how to make a template. Adding it is just adding &amp;lt;nowiki&amp;gt;{{templatename}}&amp;lt;/nowiki&amp;gt; to a page, I believe.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 20:21, 22 July 2024 (UTC)&lt;br /&gt;
:: Welcome Voketsin! Always good to have a new contributor! And I was actually thinking of making a page like this at some point, so great idea :) Always feel to reach out for help, a bunch of us have wiki experience and I know FirePaladin2 is great for lore/general quality pointers...they&#039;ve helped me in the past too! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:20, 23 July 2024 (UTC)&lt;br /&gt;
::: Thank you both for the kind words. I have a lot of questions, but I assume this page probably isn&#039;t the best place. I&#039;ll ask a few anyway; I was wondering if there is some sort of page that explains the features of the wiki that aren&#039;t that intuitive. I&#039;ve learned a lot simply from seeing how other editors do things, but sometimes its hard to find what I&#039;m looking for. Also how do you add clickable links? Is it just [[ ]] with the page name between the parentheses? Should all edits on discussion pages be marked as minor? --[[User:Voketsin|Voketsin]] ([[User talk:Voketsin|talk]]) 20:13, 23 July 2024 (UTC)&lt;br /&gt;
:::: This is a classic [[wikipedia:MediaWiki|MediaWiki]] installation (same software as Wikipedia and a &#039;&#039;lot&#039;&#039; of other wikis), so generally you can do a web search with &amp;quot;help mediawiki&amp;quot;, for example &amp;quot;help mediawiki table&amp;quot;, &amp;quot;help mediawiki image gallery&amp;quot;, &amp;quot;help mediawiki template&amp;quot;, etc. and you should get answers this way. And indeed, internal links &amp;lt;nowiki&amp;gt;[[look like this]], external links [https://look.like.that instead], and template calls {{look|like this}}&amp;lt;/nowiki&amp;gt;. You can also use some HTML tags, as well as a few extra tags like the nowiki I used to put these fake links before. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 13:05, 24 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seeds of Discontent Tie-In ==&lt;br /&gt;
&lt;br /&gt;
Hi, I am not certain whether we should mention the Contested Lands revolution(?) that happens in RoE, so I wanted to ask it here in case it hasn&#039;t been already discussed before. As far as my understanding goes, it can be easily connected to the Restoration Wars with the sentence of &amp;quot;For the first time in the history of the Contested Lands, humans and elves have fought alongside one another to defend the region from invaders.&amp;quot;. In fact, based on what I gathered, it happening after/during the Restoration Wars is the only option going solely off the source material. But I have no idea what happened after the events described at the Seeds of Discontent campaign. I don&#039;t know when they happened, even approximately. My idea is to add a section alluding to the stuff as an extra to the bottom. Would it do?&lt;br /&gt;
* Yeah, I wasn&#039;t sure whether to add it as a separate conflict or not...I just added an outcome of &#039;Contested Lands formed&#039; to the main Restoration War row. I had broken out the Tatalia-Krewlod sub-conflict, so if you want, you can add a line for the Contested Lands revolution too. You can see the info we have on that campaign&#039;s timing on [[Talk: Timeline]]. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 01:45, 7 July 2025 (UTC)&lt;br /&gt;
** Thanks for the link, it was a gold mine of fun. I added another section dedicated to the Seeds of Discontent events; and if you wouldn&#039;t mind, I want to ask two questions: First, is it alright for the relevant note in the Restoration Wars section to be removed? I didn&#039;t think about it like that until recently, but is the Contested Lands stuff a part of the Restoration Wars where the &amp;quot;restoration&amp;quot; bit failed? If it is, it should probably be mentioned in the newly put up section that the whole thing is a sub-conflict. And second, could the Contested Lands stuff technically be unrelated to other events entirely? I think this is a stretch, but aside from Ryland being specifically called out in the second campaign mission, there is nothing that explicitly matches. I am asking this because I pondered whether I should add some &amp;quot;possibly&amp;quot;s into that section.&lt;br /&gt;
** No problem, glad you liked the info! I think you can remove the note on the restoration wars now that you made a separate row. I think also calling it it&#039;s own separate conflict as opposed to part of the restoration war is also fine. I remember some things about Archibald being behind the revolt (check his page) but I don&#039;t remember the details off the top of my head. --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dragon%27s_Blood_(campaign_scenario)&amp;diff=193709</id>
		<title>Dragon&#039;s Blood (campaign scenario)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dragon%27s_Blood_(campaign_scenario)&amp;diff=193709"/>
		<updated>2026-03-13T13:02:45Z</updated>

		<summary type="html">&lt;p&gt;Legate: Standardize template &amp;amp; general cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{campaign navigational box|hc=expanded|clashofthedragons=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{#explode:{{PAGENAME}}|(|0}}&lt;br /&gt;
| description    = Tarnum must acquire the Vial of Dragon&#039;s Blood so he can take the Gold and Green Dragons out from Mutare&#039;s control.  Be careful not to lose Tarnum.  All Heroes will be limited to level 12 and Tarnum and two of his best Captains will transfer to the next scenario.&lt;br /&gt;
| underground    = disabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = Acquire Artifact {{gl|Vial of Dragon Blood}}.&lt;br /&gt;
| loss           = Lose Hero {{gl|Tarnum}} the {{gl|Ranger}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| difficulty     = Easy&lt;br /&gt;
| bonus          = {{BonusPri|Attack|1|loc=Tarnum}}{{BonusPri|Defense|1|loc=Tarnum}}&lt;br /&gt;
| carry          = {{Hn|Tarnum (Ranger)|noname=}}{{Hn|Valita|image=Jenova|noname=}}{{-}}{{carry|1|strong}}&lt;br /&gt;
| max_lvl        = 12&lt;br /&gt;
| cback          = chronicles 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABdb4-smk-H3ABdb4|src=HC-04|thumbtime=0:00|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: [[Mutare]] was human once, but her thirst for power drove her to drink a potion that turned her into a [[Dragon]].  Soon, she became the [[Dragon Queen]] of [[Nighon]] where her reputation for cruelty became as well known as her desire to rule the world.&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |Day 1|The [[Dragontalker]]&#039;s account of the disappearance of the good [[Dragon]]s has left me concerned for their safety.  One morning, with blank stares in their eyes, they took to the air and flew east toward [[Nighon]].  The [[Dragontalker]] tried to stop them, but what can an old woman do to stop a [[Dragon]]?&amp;lt;p&amp;gt;If the [[Dragontalker]] is right that the [[Dragon Queen]], [[Mutare]], has indeed gained the ability to control the minds and wills of all [[Dragon]]s, then the world will soon be under [[Nighon]] rule.  And [[Mutare]] would be a greater tyrant than I had been when I was the [[Barbarian]] King.&amp;lt;p&amp;gt;Now, I know that I must not only save the good [[Dragon]]s, but I must stop [[Mutare]], no matter what it takes.}}&lt;br /&gt;
{{TErow| 3 |Day 3|I sit with [[Aspen]], my advisor, each night to play a game of chess.  I always lose, but it&#039;s a chance for us to discuss our plans for the next day in private.&amp;lt;p&amp;gt;&amp;quot;The [[Elf King]] sent one of his own captains to find the [[Vial of Dragon&#039;s Blood]] months ago before all this happened.  He heard it had fallen into [[Nighon]] hands and didn&#039;t want our enemy to possess such an artifact,&amp;quot; [[Aspen]] said and absently moved his queen.&amp;lt;p&amp;gt;&amp;quot;They obviously didn&#039;t find it, so what happened?&amp;quot; I said.  I saw a weakness in [[Aspen]]&#039;s defense and moved my knight to take advantage of it.&amp;lt;p&amp;gt;&amp;quot;Check!&amp;quot; I said.&amp;lt;p&amp;gt;[[Aspen]] smiled, and didn&#039;t even look at the board.&amp;lt;p&amp;gt;&amp;quot;The group sent to retrieve the Vial has never returned, and is assumed dead.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I see,&amp;quot; I said.  &amp;quot;Your move.&amp;quot;&amp;lt;p&amp;gt;[[Aspen]] moved his queen once again and said, &amp;quot;Checkmate!&amp;quot;&amp;lt;p&amp;gt;The old Elf&#039;s gloating face always makes me want to smash the board in two, but I resisted.  One day, I&#039;ll win, and then I&#039;ll teach him how a [[Barbarian]] gloats.}}&lt;br /&gt;
{{TErow| 4 |Day 4|The [[Pegasi]] have decided to join my search for the good [[Dragon]]s.  Although their aerial attacks will be a priceless benefit to my army, my [[Master of Supplies]] is angry with me.&amp;lt;p&amp;gt;&amp;quot;More mouths!  That&#039;s the last thing I need!&amp;quot; [[Kurbon]] shouted when I told him.}}&lt;br /&gt;
{{TErow| 7 |Day 7|&amp;quot;What exactly does this [[Vial of Dragon&#039;s Blood]] do?&amp;quot; I ask [[Aspen]] as we ride.&amp;lt;p&amp;gt;&amp;quot;It&#039;s said to be the blood of the [[First Dragon Dame]] - the one who gave birth to all the [[Dragon]]s,&amp;quot; Aspen said.  &amp;quot;That can&#039;t be proved though.  Just a tiny drop of the blood within the Vial can make a [[Dragon]] stronger, and I&#039;ve heard no matter how often you use it the Vial never runs dry.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;So how&#039;s it suppose to break [[Mutare]]&#039;s control over the good [[Dragon]]s?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I guess the [[Dragon&#039;s Blood]] has more powers than we know.  Maybe it strengthens their mind as well as body.&amp;quot;}}&lt;br /&gt;
{{TErow| 11 |Day 11|Today, [[Aspen]] provided me with a map of the region, including our best information about the land of the [[Devil]]s across the mountains.  I must find a way into that land.  It&#039;ll take me too long to build an army large enough to get through the [[Fire Gate]] - that&#039;s for sure.&amp;lt;p&amp;gt;So, if I can&#039;t go through, I must go around.  And that means the ocean.  Our information is vague, but we do know the [[Devil]]s don&#039;t have a port.  The real question, however, is if they have any place where we could land a ship.}}&lt;br /&gt;
{{TErow| 14 |Day 14|[[Kurbon]], my [[Master of Supplies]], has requested that I hire a Hero responsible for visiting the [[Windmill]], [[Mystical Garden]], and [[Water Wheel]] each week.  It seems a good idea, since I may get too busy to do it myself, or too far away.&amp;lt;p&amp;gt;Not only that, but this new Hero can collect the new troops trained in places like the [[Enchanted Spring]] and the [[Dwarf Cottage]].  Poor [[Kurbon]].  More mouths to feed.}}&lt;br /&gt;
{{TErow| 17 |Day 17|This morning, some Dwarven guards brought me an [[Elf]] with his arms bound behind his back.&amp;lt;p&amp;gt;&amp;quot;He was skulking about, trying to slip by us,&amp;quot; said one of the [[Dwarves]].&amp;lt;p&amp;gt;The [[Elf]] smiled when he noticed [[Aspen]] standing next to me.&amp;lt;p&amp;gt;&amp;quot;Do you know him?&amp;quot; I asked my advisor.&amp;lt;p&amp;gt;&amp;quot;Well, yes.  This young lad is one of the [[Elf King]]&#039;s spies,&amp;quot; [[Aspen]] told me.  Then to the spy, he said, &amp;quot;Go on, tell us what you&#039;re doing around here.  Last I heard, you were in [[Nighon]], were you not?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I was,&amp;quot; said the spy, &amp;quot;and I have urgent news for the King.  The [[Nighon]]s are building a massive army - it could only mean invasion!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I see.  Then you best be running to the King,&amp;quot; Aspen said.&amp;lt;p&amp;gt;When the spy was gone, [[Aspen]] said to me, &amp;quot;No doubt, the [[Dragon Queen]] has found a use for the good [[Dragon]]s.  Soon, I imagine they&#039;ll be flying over our borders at the head of her army.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I won&#039;t let that happen,&amp;quot; I promised.}}&lt;br /&gt;
{{TErow| 23 |Day 23|As I ate my morning meal, [[Aspen]] approached me with a worried expression on his face.&amp;lt;p&amp;gt;&amp;quot;What is it?&amp;quot; I said.&amp;lt;p&amp;gt;&amp;quot;You&#039;ll have to do without my company for a while, [[Tarnum]].  I must be off.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Off?  Where?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I just received word carried by messenger bird that one of our spies is trapped behind enemy lines and needs help.  Apparently, he has remarkable news about a plot against the [[Elf King]],&amp;quot; [[Aspen]] said.&amp;lt;p&amp;gt;&amp;quot;Take some soldiers with you,&amp;quot; I said.  &amp;quot;I don&#039;t want you dying before I get a chance to beat you at chess.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Nay, I must go alone.  Better that I not been seen.&amp;quot;&amp;lt;p&amp;gt;I reluctantly agreed, then asked, &amp;quot;How is it you know so much about the [[Elf King]]&#039;s spies, [[Aspen]]?&amp;quot;&amp;lt;p&amp;gt;Smiling, the old [[Elf]] said, &amp;quot;I haven&#039;t been an advisor all my life.  There was a time when I was [[Aspen]], the Spy - and if I say so myself, the best spy in the world!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Of course!&amp;quot; I said.}}&lt;br /&gt;
{{TErow| 32 |Day 32|Today, [[Aspen]] returned from his mission to rescue the trapped spy.  He looked a little tired, thinner, and angry.&amp;lt;p&amp;gt;&amp;quot;I need a drink,&amp;quot; he said, refusing to say more.&amp;lt;p&amp;gt;So, I waited until he had cleaned up and ate, approaching him only after he had had a glass of wine.&amp;lt;p&amp;gt;&amp;quot;What happened?&amp;quot; I asked.&amp;lt;p&amp;gt;&amp;quot;I was too late!&amp;quot; Aspen said as if it was his fault.  &amp;quot;The poor young lad was dead - tortured and left tied to a tree as a message.&amp;quot;&amp;lt;p&amp;gt;I clenched my fists at my side, fighting down the anger rising within.  I didn&#039;t know the spy, but the man must&#039;ve been courageous to enter enemy territory.  He didn&#039;t deserve that kind of death.&amp;lt;p&amp;gt;Aspen shook his head and said, &amp;quot;And now the information the spy had is lost forever.  Whatever plot he uncovered, we will never know until it is too late!&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| {{green}} 15, 12, 0 | In the distance stands the ancient [[Fire Gate]], a [[Garrison]] too strong for you to siege.  After decades of war between [[Nighon]] and [[AvLee]], the [[Nighon]]s have fortified it well, and the [[Pegasi]] have flown over it many times to confirm the size of the army within.&amp;lt;p&amp;gt;Attacking the [[Fire Gate]] would be futile, so you must find a way around it.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 18, 2, 0 | &amp;quot;[[Dragon]]!&amp;quot; someone shouts.&amp;lt;p&amp;gt;At first, you scan the sky but find nothing.  Then you spot a massive green mound on the charred soil ahead.  It&#039;s a [[Green Dragon]], but it&#039;s not moving.  You approach slowly, quietly, and as you near the creature you can see its wounds.&amp;lt;p&amp;gt;Both wings are broken and most of its tail is missing.  The blood pooling on the ground is evidence of a much deeper injury concealed beneath its body.  You rush forward, screaming for a healer even though you sense it is too late for this once-beautiful creature.&amp;lt;p&amp;gt;Soon, the [[Green Dragon]] notices you and opens its only remaining eye.&amp;lt;p&amp;gt;&amp;quot;What did this to you?&amp;quot; you ask.&amp;lt;p&amp;gt;&amp;quot;A [[Gold Dragon|Gold]],&amp;quot; the [[Dragon]] says.  It takes one of its last breaths in order to continue speaking.&amp;lt;p&amp;gt;&amp;quot;[[Mutare]] made us fight each other, for her amusement.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I&#039;m sorry.  She&#039;ll pay for this,&amp;quot; you say.&amp;lt;p&amp;gt;&amp;quot;It&#039;s a dark power she holds over us.  I fear her, [[Tarnum Dragonfriend]].  For the first time, we [[Dragon]]s know fear in [[Mutare]]&#039;s presence,&amp;quot; says the [[Green Dragon]].  &amp;quot;Thank you, [[Tarnum]].  It was good...to die with a friend...at my side.&amp;quot;&amp;lt;p&amp;gt;Your tears fall on the [[Dragon]]&#039;s blank, dead eye.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 23, 29, 0 | You were concentrating on navigating your ship safely through the sharp rocks, so you were unprepared for the winged old women who flew out from the caves high up on the cliff face.&amp;lt;p&amp;gt;&amp;quot;[[Harpies]]!&amp;quot; screamed the sailor in the crow&#039;s nest.&amp;lt;p&amp;gt;Sadly, he was the first to fall as one of the [[Harpies]] carried him away to her cave.  Then the rest were upon you and you had to defend yourself.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 8 {{Cn|Harpy|name=Harpies}}, 9 {{Cn|Harpy|name=Harpies}}, 12 {{Cn|Harpy|name=Harpies}}, 5 {{Cn|Harpy Hag|name=Harpy Hags}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| {{green}} 28, 21, 0 | Your ship comes too close to the coast and is bombarded with fireballs thrown by the [[Magog]]s hiding on the shore.  A fire starts in the hull of the ship, destroying some of your stores before you&#039;re able to put it out.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; -8 {{w}} [[Wood]], -4 {{s}} [[Sulfur]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|2, 5, 0|green|Rampart}}&lt;br /&gt;
{{Town row|26, 15, 0|red|Inferno|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 14 |loc={{green}} {{town|Rampart}} (2, 5, 0)|Troops|Considering the scope of your mission, the [[Elf King]] has sent you some extra troops.|effect=15 {{Cnu|Centaur|Centaur Captain|name=Centaurs and Centaur Captains}}, 15 {{Cnu|Dwarf|Battle Dwarf|name=Dwarves and Battle Dwarves}}, 10 {{Cnu|Wood Elf|Grand Elf|name=Wood Elves and Grand Elves}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|2, 6, 0|green|Tarnum|image=Tarnum (Ranger)|Ranger}}&lt;br /&gt;
{{hero row|22, 35, 0|{{imprisoned}}|Valita|image=Jenova|Ranger}}&lt;br /&gt;
{{hero row|28, 17, 0|red|Calid|Heretic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Grand Elf}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | One of your scouts returns from the [[Shipyard]] with news that a renegade group of [[Grand Elves]] has taken control of it, and refuse to give it up.  All attempts to bribe them have been rejected, and finally you have no choice but to force them to leave.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Familiar}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | At the mouth of the [[Crystal Cave]] stands lots of hooting and spitting [[Familiar]]s who refuse to leave.  Raids such as this are common this close to the border, and are usually dealt with by the local [[Forest Guard]], but you decide to help.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Hell Hound}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A local [[Dwarf]] tells you that the [[Gold Mine]] has been abandoned for three months ever since some giant dogs made it their den one night.  Every attempt by the miners to expel the [[Hell Hound]]s has failed.  Lives have been lost.&amp;lt;p&amp;gt;So, you offer to give them a hand in return for a steady supply of Gold to help support your forces.&amp;lt;p&amp;gt;&amp;quot;Agreed,&amp;quot; says the [[Dwarf]] miner.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 35, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Pit Fiend}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A [[Pit Fiend]] steps out of the bleak [[Prison]].  It cracks a whip, splitting a nearby rock in two.  Immediately, lots more of the creatures come to its side.&amp;lt;p&amp;gt;&amp;quot;Flee, or else join the hopeless within our prison!&amp;quot; the [[Pit Fiend]] says.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Grand Elf}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You&#039;re riding past a stand of dead trees when to your surprise an [[Elf]] runs out.  He&#039;s followed by more of his companions, all of them appear tired and dirty.&amp;lt;p&amp;gt;&amp;quot;I thought I would never again set my gaze upon a friendly face, but here you are!&amp;quot; the [[Elf]] archer says.&amp;lt;p&amp;gt;&amp;quot;What are you doing here?&amp;quot; you ask.&amp;lt;p&amp;gt;&amp;quot;We were part of a scouting expedition in search of the [[Vial of Dragon&#039;s Blood]], but we were set upon by [[Demon]]s and captured.  We were brought here to be tortured, but we escaped thanks to the efforts of our captain, [[Valita]].  We&#039;ve been hiding ever since, looking for a way off this accursed island!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;You&#039;re most fortunate that we stopped here,&amp;quot; you say.  &amp;quot;What happened to your captain?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Dead, I hope,&amp;quot; the [[Elf]] says sadly.  &amp;quot;She&#039;s been in a prison near here for months.  The [[Pit Fiend|Fiends]] who dwell on this island are masters of torture.&amp;quot;&amp;lt;p&amp;gt;The [[Elves]] gladly join your army for the chance to exact their revenge upon the creatures that hold their leader.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=8, 0, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Valita|image=Jenova|Ranger}}&amp;lt;/br&amp;gt;|prop=&amp;quot;Greetings!  We&#039;ve trapped some [[Arch Devil]]s in the hills beyond this tower, and we will not abandon our post until we receive word from our captain, [[Valita]],&amp;quot; says the guard in the tower.|prog=&amp;quot;No use in trying to convince me.  I have my orders, and we&#039;ll remain here until [[Captain Valita]] returns - although I must admit that I&#039;m afraid she was captured by them [[Devil]]s.&amp;quot; |comp=&amp;quot;Come closer so that I can look upon you,&amp;quot; the guard says.  &amp;quot;Ah, it IS you, captain!  We thought you were dead.  Please, come in!&amp;quot;&amp;lt;p&amp;gt;The gate opens and you  may now pass.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Legate</name></author>
	</entry>
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