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	<updated>2026-06-07T12:24:33Z</updated>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Psychic_Elemental_and_Magic_Elemental&amp;diff=189873</id>
		<title>Psychic Elemental and Magic Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Psychic_Elemental_and_Magic_Elemental&amp;diff=189873"/>
		<updated>2025-11-27T08:20:16Z</updated>

		<summary type="html">&lt;p&gt;Malahhai: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxCreaturesNew}}&lt;br /&gt;
{{Creature/Psychic Elemental}}&lt;br /&gt;
{{Creature/Magic Elemental}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychic Elementals and Magic Elementals&#039;&#039;&#039; are the level 6 [[creature|creatures]] of [[Conflux]]. They are recruited from the [[Altar of Thought]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Psychic [[Elemental|Elementals]] are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell|Mind spells]]. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 16|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Altar of Thought&lt;br /&gt;
| creature1      = Psychic Elemental&lt;br /&gt;
| creature2      = Magic Elemental&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature specialties|specialty]] ==&lt;br /&gt;
* {{H|Pasis|Planeswalker}} (fixed-stat specialty)&lt;br /&gt;
* {{H|Monere|Planeswalker}} (fixed-stat specialty)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
* Psychic Elementals do half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals&#039; Mind Spell immunity is redundant.&lt;br /&gt;
* Magic Elementals do half damage to units immune to magic.	&lt;br /&gt;
** {{Cn|Magic Elemental}}&lt;br /&gt;
** {{Cn|Black Dragon}}&lt;br /&gt;
&lt;br /&gt;
Although {{Cn|Magic Elemental}}s are immune to all spells, they will still be affected by {{Sn|Quicksand}}, {{Sn|Dispel}} and {{Sn|Fire Shield}}.&lt;br /&gt;
&lt;br /&gt;
Note that the damage is &#039;&#039;not&#039;&#039; halved against targets affected by [[Anti-Magic]].&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
* Psychic Elementals&#039; cost 750 {{g}} [[File:ArrowL-R.gif]] 950 {{g}}&lt;br /&gt;
* Magic Elementals&#039; cost 800 {{g}} [[File:ArrowL-R.gif]] 1200 {{g}}.&lt;br /&gt;
* The in-game descriptions for both Psychic and Magic Elementals are updated.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Psychic Elemental}}&lt;br /&gt;
{{CreatureSounds|Magic Elemental}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:AB1 5.png | Magic Elemental&amp;lt;br&amp;gt;(AB manual p5)&lt;br /&gt;
Magic Elemental render.png&lt;br /&gt;
Magic is everything.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
They are creatures summoned from the [[Plane of Magic|Elemental Plane of Magic]].&lt;br /&gt;
----&lt;br /&gt;
Because all elementals are immune to Mind Spells, Psychic Elementals&#039; Mind Spell immunity is redundant.  Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic ([[Black Dragon|Black Dragons]] and other Magic Elementals).&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
For a level 6 unit, their health and defense values are below-average. However, unlike the other level 6 units with low hp, like the [[Manticore and Scorpicore|Manticores/Scorpicores]] and both kinds of [[Wyvern]], they have the no retaliation skill, which means they will not receive damage when attacking (unless facing [[Efreet Sultan|Efreet Sultans]] or a troop on which [[Fire Shield]] was cast).&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
They have very good offensive stats, considering their specials; the no retaliation skill helps them retain numbers and they also strike all adjacent enemies, theoretically enabling them to deal the highest raw damage per unit for a level 6 troop, 60-120 and 90-150 for the upgrade. Still, they will usually hit 2 troops at once, which isn&#039;t bad at all.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
For a level 6 dwelling, the cost of both the base and the upgraded one together is relatively low, a total of 5 of each resources and only 6000 gold {{g}}. However, the upgraded dwelling requires a [[Mage Guild|Mage Guild level 2]] to be built, which is usually built already. It also requires all other base dwellings except [[Pyre]] to be built, so you probably won&#039;t be able to have them available since first week.&lt;br /&gt;
&lt;br /&gt;
The cost of the base and upgraded unit is also very low, only 750/800 gold {{g}}. It was significantly increased in {{hota}}, though. All in all, they are worth their cost.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
With this unit, the tactic is to wait for the enemy to make their move first and then attack where you can strike the most stacks. Unlike both [[Hydras]], the Psychic and Magic Elemental occupy only 1 hex and are faster, so it&#039;s easier for them to attack more enemies. Still, they should be carefully used as not to be overwhelmed by enemies, while it&#039;s good to be always accompanied by allied troops who can take the hits instead, like [[Earth Elemental and Magma Elemental|Earth or Magma Elementals]].&lt;br /&gt;
&lt;br /&gt;
Against them, it&#039;s recommended to use up their retaliation on only one troop and then overwhelm them with attacks, so that these elementals won&#039;t deal as much damage to your army next turn. Keep in mind: the base unit can&#039;t be [[Blind|Blinded]] nor [[Berserk|Berserked]] (as any elemental), and the upgrade is immune to all magic.&lt;br /&gt;
&lt;br /&gt;
If you prefer to be able to cast beneficial spells on your own troops, you might want to opt for the Psychic Elemental, but be aware that it deals 5-5 less damage than its upgraded version.&lt;br /&gt;
&lt;br /&gt;
===Skill bonuses ===&lt;br /&gt;
[[Offense]] would be a good skill to have, both because of this unit&#039;s specialties and also because at least two [[Conflux]] units deal under-average damage for their growth and levels. [[Armorer]] would be a good choice too, since out of all Conflux creatures, only [[Pixie and Sprite|Pixies/Sprites]] and [[Firebird and Phoenix|Firebirds/Phoenixes]] can be [[Resurrection|resurrected]]. [[Tactics]] could allow you to strike first, using [[Slow|Expert Slow]] on the Phoenixes&#039; turn and then attack with the Psychic or Magic Elementals where it hurts the most, especially enemy archers and vulnerable or important troops.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Malahhai</name></author>
	</entry>
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