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	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-05-08T22:44:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Green_Dragon_and_Gold_Dragon&amp;diff=64777</id>
		<title>Green Dragon and Gold Dragon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Green_Dragon_and_Gold_Dragon&amp;diff=64777"/>
		<updated>2023-09-26T08:15:53Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: According to the rules of the spell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rampart creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 4872&lt;br /&gt;
 | Name      = Green Dragon&lt;br /&gt;
 | Growth    = 1&lt;br /&gt;
 | Attack    = 18&lt;br /&gt;
 | Defense   = 18&lt;br /&gt;
 | Speed     = 10&lt;br /&gt;
 | Damage    = 40–50&lt;br /&gt;
 | Health    = 180&lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | Size      = 2&lt;br /&gt;
 | Cost      = 2400&lt;br /&gt;
 | Res       = [[File: Resource Crystal 20x18.gif]]&lt;br /&gt;
 | ResCost   = 1&lt;br /&gt;
 | Special   = • [[Breath attack]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to level 1–3 [[spell]]s&amp;lt;br&amp;gt;• Counts as [[dragon]]&lt;br /&gt;
 | U_AI_Value= 8613&lt;br /&gt;
 | U_name    = Gold Dragon&lt;br /&gt;
 | U_attack  = &#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
 | U_defense = &#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
 | U_health  = &#039;&#039;&#039;250&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 4000&lt;br /&gt;
 | U_ResCost = 2&lt;br /&gt;
 | U_special = • [[Breath attack]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Spell immunity|Immune]] to level 1–4 [[spell]]s&#039;&#039;&#039;&amp;lt;br&amp;gt;• Counts as [[dragon]]&lt;br /&gt;
 | No_shots  =&lt;br /&gt;
 | No_ushots =  &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Dragon Cliffs|Green Dragon|Gold Dragon|no_dwelling=}}&lt;br /&gt;
&#039;&#039;&#039;Green Dragons and Gold Dragons&#039;&#039;&#039; are the level 7 creatures of [[Rampart]]. They are recruited from the [[Dragon Cliffs]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Green and gold dragons deliver devastating damage in the form of poisonous or sulfurous breath. Green dragons are immune to spells below the fourth level and gold dragons are only affected by spells of level five.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 107|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both dragons are affected by [[Dispel]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Placing Green and/or Gold Dragons (as well as any other living Dragons) in the [[Skeleton Transformer]] will give you [[Bone Dragon]]s instead of regular [[Skeleton]]s.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Gold Dragons first appeared in Heroes of Might and Magic III, while the Green Dragon was the base dragon creature of the [[Dungeon]] equivalent faction in Heroes of Might and Magic II, which was upgraded two times to Red and then Black Dragon. However, the equivalent of [[Rampart]] in the first two Heroes of Might and Magic games had the Phoenix as its highest tier creature. In a twist of irony, after the war with [[Mutare Drake|Mutare]], which happened right between the 3rd and 4th games in the series, all dragons went almost extinct, the Green and Gold Dragons being replaced by [[Faerie Dragons]] and [[Phoenix|Phoenixes]] (from the then-extinct [[Conflux]]) in the Rampart armies, according to Jennifer Bullard&#039;s development documents.&lt;br /&gt;
----&lt;br /&gt;
* [https://legacy.lib.utexas.edu/taro/utcah/03496/cah-03496.html A Guide to the Jennifer Bullard Papers, 1999-2003]&lt;br /&gt;
* [https://www.celestialheavens.com/homam-iv/jennifer-bullard-lost-manuscript-files?showall{{=}}&amp;amp;start{{=}}3 Jennifer Bullard - Lost manuscript files (Celestial Heavens)]&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
&#039;&#039;&#039;Beware of breath attack which may kill your own troops as well.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because of the Gold Dragons&#039; level 1-4 spell immunity, they are suitable to be used in tactics often called [[Dragogeddon]]. In dragogeddon, a hero with preferably high [[power skill]] and [[Armageddon]] spell attacks with an army only consisting of creatures immune or very resilient to the Armageddon spell. The tactics may be used in &amp;quot;hit-and-run&amp;quot; tactic, to advance through wandering creatures or even to slay enemy heroes. However, Armageddon spell is available only in [[alignment|evil alignment]] towns&#039; Mage Guilds and thus not in Rampart, so make sure there is an [[Inferno]], [[Necropolis]], or [[Dungeon]] on the map, which you capture, getting a chance to learn Armageddon (you may edit settings of the game so that your enemy plays for an evil town, or, playing for an evil town, set Rampart for your enemy and hire Gold Dragons when conquered). Note that [[Conflux]] won&#039;t help in learning Armageddon, even though its creatures are often used for Dragogeddon. &#039;&#039;&#039;Note that Green Dragons are useless for Dragogeddon, since they are immune only to 1-3 level spells!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When using any of these dragons, dealing the highest possible damage by targeting enemy archers or important enemy troops is a crucial thing, which can also be done with the help of [[Breath attack]]. A good tactic is to attack a relatively weak enemy stack which stands next to an archer or other enemy troop, allowing the dragons to deal much damage while taking back as little as possible (or even none, if the targeted enemy stacks is killed). However, only the base creature can be [[Resurrection|resurrected]], so be sure to back up the dragons with [[Unicorns]] and/or [[Pegasi]].&lt;br /&gt;
&lt;br /&gt;
When facing these dragons, one of the highest priority is to get rid of them, especially due to their offensive capabilities and high speed of the upgraded creature. Indirectly damaging Green or Gold Dragons via magic is possible by either buffing the own troops with [[Slayer]] (which yields +8 attack against level 7 troops) or other buff spells or summoning a creature with any of [[Summon Air Elemental]], [[Summon Water Elemental]], [[Summon Fire Elemental]] or [[Summon Earth Elemental]] spell. Green Dragons can be killed by [[Spells|4th level spells]], though, and quite easily if the hero has a respectable [[Spell Power]].&lt;br /&gt;
While they hit a bit harder and have a higher movement speed than [[Black Dragon|Black Dragons]], the Gold Dragons lack the full magical immunity, making them popularly targeted and dispatched by [[Implosion]], a fatal thing for them. It would be great to force Green and Gold Dragons damage their own troops via breath attack, e.g. hitting them with a weak stack and causing retaliation which will kill much more of their allies than of ours.&lt;br /&gt;
&lt;br /&gt;
Due to the resurrecting part of the [[Sacrifice]] spell being actually a regular level 4 [[Resurrection]], Gold Dragons can not be brought back with [[Sacrifice]], despite it being a level 5 spell; but they can be sacrificed (while it&#039;s almost useless since you wouldn&#039;t sacrifice a stronger troop for a weaker one).&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
The Green Dragons have lower defense than the [[Red Dragon]], but the same health value. However, the Gold Dragon has the third highest defense for a town-aligned creature, only surpassed by [[Arch Devil|Arch Devils]] and [[Archangel|Archangels]]. Its health is lower by 20% (50 health) than the [[Black Dragon]]&#039;s, though, and equal to that of the [[Chaos Hydra]] and Archangel, which can both be [[Resurrection|resurrected]], unlike the Gold Dragons. Its defense upgrade bonus is the second highest in the game, a bonus of 9 defense, and only surpassed by the [[Angel]]&#039;s upgrade bonus. Even with the high defense stat, the lower health makes a difference and the Gold Dragons shouldn&#039;t take too much damage or will start to lose their numbers.&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
Both Green and Gold Dragons have the same damage value, together with the [[Red Dragon and Black Dragon|Red and Black Dragons]]. The Gold Dragons have their attack stat higher by two than the Black Dragons, though. Together with the [[Breath attack]], these dragons can deal high amounts of damage to enemy troops. Still, beware that the enemy can make them kill your own units indirectly, so be careful with their placement. Its attack upgrade bonus is the second highest in the game, a bonus of 9 attack, and only surpassed by the [[Angel]]&#039;s upgrade bonus.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
Since they won&#039;t be dying too easily and can also be resurrected, the Green Dragons are worth their gold until the [[Dragon Cliffs]] sees an upgrade, but should be bought only in quantities you need, as to be able to upgrade their dwelling later on. However, even the base dwelling requires much ore {{o}} and gold {{g}} to build, together with the fact that it requires all other base creature dwellings to be built (except [[Dwarf Cottage]]) and also a level 2 [[Mage Guild]], makes the recruiting of these dragons something obtainable only in the second or third week from the start of the game, depending on how many resources and mines you find. The upgraded dwelling for them requires Mage Guild level 3 and also a high amount of ore {{o}} and gold {{g}}.&lt;br /&gt;
&lt;br /&gt;
A Green Dragon costs 100 gold {{g}} less than a [[Red Dragon]], but a Gold Dragon has the same cost in gold {{g}} as a [[Black Dragon]]. In terms of raw stats, the Rampart&#039;s and the Dungeon&#039;s dragons are roughly equal. But considering the towns&#039; particular qualities, the Dungeon is better suited for using its Dragons. First, the Dungeon itself is outright better for Dragogeddon (see below). Second, the Warlock hero class usually has considerably more Spell Power than the Druids (not to mention the Rangers), thus making Dragogeddon performed by the Dungeon even stronger. Finally, the Dungeon player can pick [[Alamar]] or [[Jeddite]], who are extremely powerful when using &#039;&#039;&amp;quot;Resurrection + Red Dragons&amp;quot;&#039;&#039; tactics, while the Rampart can only obtain it randomly with 20% chance (and after spending a lot pf resources for the Mages Guild). The only thing the Rampart has to offer in return is a 10% chance to have a [[Prayer]] spell, which can boost the base Dragons dramatically and is blocked in Dungeon, and [[Mephala]]/[[Giselle]] heroes, whose specialties are quite useful for both Gold and especially Green dragons. In summary, when composing an army, the Rampart player (unless some lucky spells/heroes are unlocked) would usually have his Dragons as sidearm or heavy fire support, unlike the Dungeon player, who has an option to make the Dragons the main (and sometimes the only) fighting force intentionally.&lt;br /&gt;
&lt;br /&gt;
=== Skill bonuses ===&lt;br /&gt;
While not getting such an immense bonus from skills, like creatures as [[Titans]] do, there are still some good skills to take in consideration. [[Armorer]] is a very good to choice to keep the dragons&#039; numbers up, while [[Tactics]] allows more friendly troops to assist the dragons easily, even if not a necessary skill to have for a [[Rampart]] army, due to its high speed. [[Offense]] is, as usual, a nice skill to have, especially with the dragons&#039; [[Breath attack]]. Resistance is of little use for dragons.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Alamar&amp;diff=60827</id>
		<title>Alamar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Alamar&amp;diff=60827"/>
		<updated>2022-10-15T06:25:37Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: Why it is always Alamar?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dungeon heroes}}{{Hero&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Warlock&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Alamar served Archibald Ironfist during the Succession Wars, and was barely able to escape [[Enroth]] following Archibald&#039;s defeat. He has since taken up residence in [[Nighon]] where he secretly serves the Dungeon Overlords.&lt;br /&gt;
 | specialty  = Resurrection&lt;br /&gt;
 | s_text     = Casts [[Resurrection]] with increased effect, based on his level compared to the level of the target unit.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Scholar&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = 30–40&lt;br /&gt;
 | nmb_2      = 4–6&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | spell      = Resurrection&lt;br /&gt;
 | nowar      = &lt;br /&gt;
 | hota_nmb_1 = 20-30&lt;br /&gt;
 | hota_nmb_2 = 6-8&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Alamar has [[Resurrection]] as a starting spell, which is one of most powerful spells in the game. This fact makes Alamar a valuable hero for all factions except Necropolis. In addition, Alamar starts with [[Scholar]] and [[Wisdom]], which is a useful combination, that makes him a &amp;quot;walking Mage Guild&amp;quot; quickly. Three level-ups is minimum for Alamar to have Expert Scholar and Advanced Wisdom, which enables him to teach fourth level spells (including his Resurrection) to any hero capable of learning them.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Warlocks]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Whirlpool&amp;diff=60273</id>
		<title>Whirlpool</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Whirlpool&amp;diff=60273"/>
		<updated>2022-01-22T22:15:04Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right cellspacing=3 style=&amp;quot;border:1px solid grey; font-size:90%; width:150px&amp;quot;&lt;br /&gt;
| align=center | [[File: Whirlpool.gif|Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
| Whirlpool as seen on the [[adventure map]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whirlpool&#039;&#039;&#039; is an [[adventure map]] object, that can only be located on [[water]] [[terrain]]. It can only be entered with a hero traveling on [[boat]], and it instantly transfers the hero (and the boat) to another randomly chosen whirlpool. If there is only one whirlpool on the map, then the [[Boat|ship]] has no exit point; thus, the whirlpool simply destroys the hero&#039;s troops.&lt;br /&gt;
&lt;br /&gt;
When a hero enters the whirlpool, he loses 50% rounded up (i.e. is left with 50% rounded down) of the creatures in his army&#039;s weakest stack. The weakness is determined by the total [[Fight Value]] of the stacks. With [[Sea Captain&#039;s Hat]] or [[Admiral&#039;s Hat]] (only in {{sod}}), a hero can enter whirlpools without losing creatures. To avoid losses, a player may divide one of the most disposable troop to an individual slot, which naturally becomes the weakest stack and is therefore lost during the transfer. If a hero with only one creature enters a whirlpool, the creature will not be lost, making whirlpools &amp;quot;safe&amp;quot; for scouting heroes.&lt;br /&gt;
&lt;br /&gt;
Whirlpool consists of six [[square]]s which can be used to enter or exit the whirlpool. The exit square is selected randomly which may lead to a situation, where the boat cannot move outside the whirlpool squares after the teleportation. Note that the space key can be used in the {{ab}} and {{sod}} expansions to re-enter the current square to avoid unnecessary movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; In fact, the whirlpool has a certain limitation on the Fight Value of the stack, part of which may be lost - 99,999,999. For example, if a hero has only a stack of 1,776 Azure Dragons or more in the army (Fight Value &amp;gt; 100,015,440), then none of them will be affected by the whirlpool. For Crystal Dragons - 3305 (Fight Value &amp;gt; 100,009,300); for Rust Dragons - 4162 (Fight Value &amp;gt; 100,012,860); for Faerie dragons - 6129 (Fight Value &amp;gt; 100,006,893).&lt;br /&gt;
&lt;br /&gt;
== See also == &lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
{{water object navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=AI/Fight_Value&amp;diff=60272</id>
		<title>AI/Fight Value</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=AI/Fight_Value&amp;diff=60272"/>
		<updated>2022-01-22T21:56:42Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: Sea Serpent Fight Value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;AI Value&#039;&#039;&#039; is characteristic of creatures &amp;quot;hidden&amp;quot; in the game mechanics. It is used to determine [[army strength]], which is used in the calculations for the [[Diplomacy]] [[secondary skill]]. Creatures sacrificed at the [[Altar of Sacrifice]] grant experience equal to 12.5% of their AI Value. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=0 cellpadding=0 style=&amp;quot;text-align:right; float:left; margin-right:100px;&amp;quot;&lt;br /&gt;
!+ colspan=4 style=&amp;quot;text-align:center;&amp;quot;|{{sod}}&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;|Creature&lt;br /&gt;
! AI Value&lt;br /&gt;
! Fight Value&lt;br /&gt;
{{value table row|Neutral|Azure Dragon|		78845	|	56315	}}&lt;br /&gt;
{{value table row|Neutral|Crystal Dragon|	39338	|	30260	}}&lt;br /&gt;
{{value table row|Neutral|Rust Dragon|		26433	|	24030	}}&lt;br /&gt;
{{value table row|Neutral|Faerie Dragon|	19580	|	16317	}}&lt;br /&gt;
{{value table row|Castle|Archangel|		8776	|	6033	}}&lt;br /&gt;
{{value table row|Dungeon|Black Dragon|		8721	|	6783	}}&lt;br /&gt;
{{value table row|Rampart|Gold Dragon|		8613	|	6220	}}&lt;br /&gt;
{{value table row|Tower|Titan|			7500	|	5000	}}&lt;br /&gt;
{{value table row|Inferno|Arch Devil|		7115	|	5243	}}&lt;br /&gt;
{{value table row|Conflux|Phoenix|		6721	|	4929	}}&lt;br /&gt;
{{value table row|Stronghold|Ancient Behemoth|	6168	|	5397	}}&lt;br /&gt;
{{value table row|Fortress|Chaos Hydra|		5931	|	5272	}}&lt;br /&gt;
{{value table row|Inferno|Devil|		5101	|	3759	}}&lt;br /&gt;
{{value table row|Castle|Angel|			5019	|	3585	}}&lt;br /&gt;
{{value table row|Rampart|Green Dragon|		4872	|	3654	}}&lt;br /&gt;
{{value table row|Dungeon|Red Dragon|		4702	|	3762	}}&lt;br /&gt;
{{value table row|Necropolis|Ghost Dragon|	4696	|	3228	}}&lt;br /&gt;
{{value table row|Conflux|Firebird|		4547	|	3248	}}&lt;br /&gt;
{{value table row|Fortress|Hydra|		4120	|	4120	}}&lt;br /&gt;
{{value table row|Tower|Giant|			3718	|	3146	}}&lt;br /&gt;
{{value table row|Necropolis|Bone Dragon|	3388	|	2420	}}&lt;br /&gt;
{{value table row|Stronghold|Behemoth|		3162	|	3162	}}&lt;br /&gt;
{{value table row|Tower|Naga Queen|		2840	|	2840	}}&lt;br /&gt;
{{value table row|Necropolis|Dread Knight|	2382	|	2029	}}&lt;br /&gt;
{{value table row|Castle|Champion|		2100	|	1800	}}&lt;br /&gt;
{{value table row|Necropolis|Black Knight|	2087	|	1753	}}&lt;br /&gt;
{{value table row|Rampart|War Unicorn|		2030	|	2030	}}&lt;br /&gt;
{{value table row|Tower|Naga|			2016	|	2016	}}&lt;br /&gt;
{{value table row|Conflux|Magic Elemental|	2012	|	1724	}}&lt;br /&gt;
{{value table row|Castle|Cavalier|		1946	|	1668	}}&lt;br /&gt;
{{value table row|Inferno|Efreet Sultan|	1848	|	1584	}}&lt;br /&gt;
{{value table row|Rampart|Unicorn|		1806	|	1548	}}&lt;br /&gt;
{{value table row|Inferno|Efreeti|		1670	|	1413	}}&lt;br /&gt;
{{value table row|Conflux|Psychic Elemental|	1669	|	1431	}}&lt;br /&gt;
{{value table row|Dungeon|Scorpicore|		1589	|	1248	}}&lt;br /&gt;
{{value table row|Dungeon|Manticore|		1547	|	1215	}}&lt;br /&gt;
{{value table row|Fortress|Wyvern Monarch|	1518	|	1518	}}&lt;br /&gt;
{{value table row|Stronghold|Cyclops King|	1443	|	1110	}}&lt;br /&gt;
{{value table row|Fortress|Wyvern|		1350	|	1050	}}&lt;br /&gt;
{{value table row|Stronghold|Cyclops|		1266	|	1055	}}&lt;br /&gt;
{{value table row|Inferno|Pit Lord|		1224	|	1071	}}&lt;br /&gt;
{{value table row|Neutral|Enchanter|		1210	|	805	}}&lt;br /&gt;
{{value table row|Stronghold|Thunderbird|	1106	|	869	}}&lt;br /&gt;
{{value table row|Necropolis|Power Lich|	1079	|	889	}}&lt;br /&gt;
{{value table row|Dungeon|Minotaur King|	1068	|	890	}}&lt;br /&gt;
{{value table row|Fortress|Mighty Gorgon|	1028	|	1028	}}&lt;br /&gt;
{{value table row|Stronghold|Roc|		1027	|	790	}}&lt;br /&gt;
{{value table row|Neutral|Troll|		1024	|	1024	}}&lt;br /&gt;
{{value table row|Tower|Master Genie|		942	|	748	}}&lt;br /&gt;
{{value table row|Fortress|Gorgon|		890	|	890	}}&lt;br /&gt;
{{value table row|Tower|Genie|			884	|	680	}}&lt;br /&gt;
{{value table row|Necropolis|Lich|		848	|	742	}}&lt;br /&gt;
{{value table row|Dungeon|Minotaur|		835	|	835	}}&lt;br /&gt;
{{value table row|Rampart|Dendroid Soldier|	803	|	765	}}&lt;br /&gt;
{{value table row|Necropolis|Vampire Lord|	783	|	652	}}&lt;br /&gt;
{{value table row|Neutral|Diamond Golem|	775	|	775	}}&lt;br /&gt;
{{value table row|Inferno|Pit Fiend|		765	|	765	}}&lt;br /&gt;
{{value table row|Castle|Zealot|		750	|	500	}}&lt;br /&gt;
{{value table row|Fortress|Greater Basilisk|	714	|	561	}}&lt;br /&gt;
{{value table row|Tower|Arch Mage|		680	|	467	}}&lt;br /&gt;
{{value table row|Stronghold|Ogre Mage|		672	|	672	}}&lt;br /&gt;
{{value table row|Neutral|Gold Golem|		600	|	600	}}&lt;br /&gt;
{{value table row|no_town=|x|Ballista|		600	|	650	}}&lt;br /&gt;
{{value table row|Castle|Crusader|		588	|	588	}}&lt;br /&gt;
{{value table row|Neutral|Sharpshooter|		585	|	415	}}&lt;br /&gt;
{{value table row|Dungeon|Medusa Queen|		577	|	423	}}&lt;br /&gt;
{{value table row|Tower|Mage|			570	|	418	}}&lt;br /&gt;
{{value table row|Necropolis|Vampire|		555	|	518	}}&lt;br /&gt;
{{value table row|Fortress|Basilisk|		552	|	506	}}&lt;br /&gt;
{{value table row|Rampart|Silver Pegasus|	532	|	418	}}&lt;br /&gt;
{{value table row|Rampart|Pegasus|		518	|	407	}}&lt;br /&gt;
{{value table row|Rampart|Dendroid Guard|	517	|	690	}}&lt;br /&gt;
{{value table row|Dungeon|Medusa|		517	|	379	}}&lt;br /&gt;
{{value table row|no_town=|x|Catapult|		500	|	10	}}&lt;br /&gt;
{{value table row|Conflux|Magma Elemental|	490	|	490	}}&lt;br /&gt;
{{value table row|Conflux|Storm Elemental|	486	|	324	}}&lt;br /&gt;
{{value table row|Castle|Monk|			485	|	485	}}&lt;br /&gt;
{{value table row|Inferno|Horned Demon|		480	|	480	}}&lt;br /&gt;
{{value table row|Conflux|Energy Elemental|	470	|	360	}}&lt;br /&gt;
{{value table row|Castle|Royal Griffin|		448	|	364	}}&lt;br /&gt;
{{value table row|Castle|Swordsman|		445	|	445 	}}&lt;br /&gt;
{{value table row|Inferno|Demon|		445	|	445	}}&lt;br /&gt;
{{value table row|Stronghold|Ogre|		416	|	520	}}&lt;br /&gt;
{{value table row|Tower|Iron Golem|		412	|	412	}}&lt;br /&gt;
{{value table row|no_town=|x|Ammo Cart|		400	|	5	}}&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;padding-left:4px; text-align:left;&amp;quot;|[[File:Arrow_Tower_small.png|link=Arrow_tower]] [[Arrow Tower]]||400||5&lt;br /&gt;
{{value table row|Inferno|Cerberus|		392	|	308	}}&lt;br /&gt;
{{value table row|Conflux|Ice Elemental|	380	|	315	}}&lt;br /&gt;
{{value table row|Dungeon|Evil Eye|		367	|	245	}}&lt;br /&gt;
{{value table row|Inferno|Hell Hound|		357	|	275	}}&lt;br /&gt;
{{value table row|Conflux|Air Elemental|	356	|	324	}}&lt;br /&gt;
{{value table row|Castle|Griffin|		351	|	324	}}&lt;br /&gt;
{{value table row|Conflux|Fire Elemental|	345	|	345	}}&lt;br /&gt;
{{value table row|Neutral|Nomad|		345	|	285	}}&lt;br /&gt;
{{value table row|Dungeon|Beholder|		336	|	240	}}&lt;br /&gt;
{{value table row|Rampart|Grand Elf|		331	|	195	}}&lt;br /&gt;
{{value table row|Conflux|Earth Elemental|	330	|	415	}}&lt;br /&gt;
{{value table row|Necropolis|Wraith|		315	|	252	}}&lt;br /&gt;
{{value table row|Conflux|Water Elemental|	315	|	315	}}&lt;br /&gt;
{{value table row|Fortress|Dragon Fly|		312	|	250	}}&lt;br /&gt;
{{value table row|no_town=|x|First Aid Tent|	300	|	10	}}&lt;br /&gt;
{{value table row|Neutral|Mummy|		270	|	270	}}&lt;br /&gt;
{{value table row|Fortress|Serpent Fly|		268	|	215	}}&lt;br /&gt;
{{value table row|Necropolis|Wight|		252	|	231	}}&lt;br /&gt;
{{value table row|Tower|Stone Golem|		250	|	339	}}&lt;br /&gt;
{{value table row|Inferno|Magog|		240	|	210	}}&lt;br /&gt;
{{value table row|Stronghold|Orc Chieftain|	240	|	200	}}&lt;br /&gt;
{{value table row|Dungeon|Harpy Hag|		238	|	196	}}&lt;br /&gt;
{{value table row|Rampart|Wood Elf|		234	|	195	}}&lt;br /&gt;
{{value table row|Rampart|Battle Dwarf|		209	|	209	}}&lt;br /&gt;
{{value table row|Stronghold|Wolf Raider|	203	|	174	}}&lt;br /&gt;
{{value table row|Tower|Obsidian Gargoyle|	201	|	155	}}&lt;br /&gt;
{{value table row|Stronghold|Orc|		192	|	175	}}&lt;br /&gt;
{{value table row|Castle|Marksman|		184	|	115	}}&lt;br /&gt;
{{value table row|Tower|Stone Gargoyle|		165	|	150	}}&lt;br /&gt;
{{value table row|Inferno|Gog|			159	|	145	}}&lt;br /&gt;
{{value table row|Fortress|Lizard Warrior|	156	|	130	}}&lt;br /&gt;
{{value table row|Dungeon|Harpy|		154	|	140	}}&lt;br /&gt;
{{value table row|Neutral|Boar|			145	|	145	}}&lt;br /&gt;
{{value table row|Rampart|Dwarf|		138	|	194	}}&lt;br /&gt;
{{value table row|Rampart|Centaur Captain|	138	|	115	}}&lt;br /&gt;
{{value table row|Neutral|Rogue|		135	|	135	}}&lt;br /&gt;
{{value table row|Stronghold|Wolf Rider|	130	|	130	}}&lt;br /&gt;
{{value table row|Necropolis|Zombie|		128	|	160	}}&lt;br /&gt;
{{value table row|Castle|Archer|		126	|	115	}}&lt;br /&gt;
{{value table row|Fortress|Lizardman|		126	|	115	}}&lt;br /&gt;
{{value table row|Castle|Halberdier|		115	|	115	}}&lt;br /&gt;
{{value table row|Rampart|Centaur|		100	|	100	}}&lt;br /&gt;
{{value table row|Necropolis|Walking Dead|	98	|	140	}}&lt;br /&gt;
{{value table row|Conflux|Sprite|		95	|	70	}}&lt;br /&gt;
{{value table row|Fortress|Gnoll Marauder|	90	|	90	}}&lt;br /&gt;
{{value table row|Necropolis|Skeleton Warrior|	85	|	85	}}&lt;br /&gt;
{{value table row|Dungeon|Infernal Troglodyte|	84	|	84	}}&lt;br /&gt;
{{value table row|Castle|Pikeman|		80	|	100	}}&lt;br /&gt;
{{value table row|Stronghold|Hobgoblin|		78	|	65	}}&lt;br /&gt;
{{value table row|Neutral|Halfling|		75	|	60	}}&lt;br /&gt;
{{value table row|Tower|Master Gremlin|		66	|	55	}}&lt;br /&gt;
{{value table row|Inferno|Familiar|		60	|	60	}}&lt;br /&gt;
{{value table row|Stronghold|Goblin|		60	|	60	}}&lt;br /&gt;
{{value table row|Necropolis|Skeleton|		60	|	75	}}&lt;br /&gt;
{{value table row|Dungeon|Troglodyte|		59	|	73	}}&lt;br /&gt;
{{value table row|Fortress|Gnoll|		56	|	70	}}&lt;br /&gt;
{{value table row|Conflux|Pixie|		55	|	40	}}&lt;br /&gt;
{{value table row|Inferno|Imp|			50	|	50	}}&lt;br /&gt;
{{value table row|Tower|Gremlin|		44	|	55	}}&lt;br /&gt;
{{value table row|Neutral|Peasant|		15	|	15	}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=0 cellpadding=0 style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
!+ colspan=4 style=&amp;quot;text-align:center;&amp;quot;|{{hota}}&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;|Creature&lt;br /&gt;
! AI Value&lt;br /&gt;
! Fight Value&lt;br /&gt;
{{value table row|Neutral|Azure Dragon|		78845	|	56315	}}&lt;br /&gt;
{{value table row|Neutral|Crystal Dragon|	39338	|	30260	}}&lt;br /&gt;
{{value table row|Neutral|Faerie Dragon|	&#039;&#039;&#039;30501&#039;&#039;&#039;	|	16317	|bgc=lavender}}&lt;br /&gt;
{{value table row|Neutral|Rust Dragon|		26433	|	24030	}}&lt;br /&gt;
{{value table row|Castle|Archangel|		8776	|	6033	}}&lt;br /&gt;
{{value table row|Dungeon|Black Dragon|		8721	|	6783	}}&lt;br /&gt;
{{value table row|Rampart|Gold Dragon|		8613	|	6220	}}&lt;br /&gt;
{{value table row|Tower|Titan|			7500	|	5000	}}&lt;br /&gt;
{{value table row|Cove|Haspid|			7220	|	5554	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Inferno|Arch Devil|		7115	|	5243	}}&lt;br /&gt;
{{value table row|Conflux|Phoenix|		6721	|	4929	}}&lt;br /&gt;
{{value table row|Stronghold|Ancient Behemoth|	6168	|	5397	}}&lt;br /&gt;
{{value table row|Fortress|Chaos Hydra|		5931	|	5272	}}&lt;br /&gt;
{{value table row|Inferno|Devil|		5101	|	3759	}}&lt;br /&gt;
{{value table row|Castle|Angel|			5019	|	3585	}}&lt;br /&gt;
{{value table row|Rampart|Green Dragon|		4872	|	3654	}}&lt;br /&gt;
{{value table row|Dungeon|Red Dragon|		4702	|	3762	}}&lt;br /&gt;
{{value table row|Necropolis|Ghost Dragon|	4696	|	3228	}}&lt;br /&gt;
{{value table row|Conflux|Firebird|		&#039;&#039;&#039;4336&#039;&#039;&#039;	|	&#039;&#039;&#039;3097&#039;&#039;&#039;	|bgc=lavender}}&lt;br /&gt;
{{value table row|Fortress|Hydra|		4120	|	4120	}}&lt;br /&gt;
{{value table row|Cove|Sea Serpent|		3953	|	3162	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Tower|Giant|			3718	|	3146	}}&lt;br /&gt;
{{value table row|Necropolis|Bone Dragon|	3388	|	2420	}}&lt;br /&gt;
{{value table row|Stronghold|Behemoth|		3162	|	3162	}}&lt;br /&gt;
{{value table row|Tower|Naga Queen|		2840	|	2840	}}&lt;br /&gt;
{{value table row|Necropolis|Dread Knight|	2382	|	2029	}}&lt;br /&gt;
{{value table row|Inferno|Efreet Sultan|	&#039;&#039;&#039;2343&#039;&#039;&#039;	|	&#039;&#039;&#039;1802&#039;&#039;&#039;	|bgc=lavender}}&lt;br /&gt;
{{value table row|Cove|Nix Warrior|		2116	|	1763	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Castle|Champion|		2100	|	1800	}}&lt;br /&gt;
{{value table row|Necropolis|Black Knight|	2087	|	1753	}}&lt;br /&gt;
{{value table row|Rampart|War Unicorn|		2030	|	2030	}}&lt;br /&gt;
{{value table row|Tower|Naga|			2016	|	2016	}}&lt;br /&gt;
{{value table row|Conflux|Magic Elemental|	2012	|	1724	}}&lt;br /&gt;
{{value table row|Castle|Cavalier|		1946	|	1668	}}&lt;br /&gt;
{{value table row|Rampart|Unicorn|		1806	|	1548	}}&lt;br /&gt;
{{value table row|Inferno|Efreeti|		1670	|	1413	}}&lt;br /&gt;
{{value table row|Conflux|Psychic Elemental|		1669	|	1431	}}&lt;br /&gt;
{{value table row|Dungeon|Scorpicore|		1589	|	1248	}}&lt;br /&gt;
{{value table row|Dungeon|Manticore|		1547	|	1215	}}&lt;br /&gt;
{{value table row|Fortress|Wyvern Monarch|	1518	|	1518	}}&lt;br /&gt;
{{value table row|Stronghold|Cyclops King|	1443	|	1110	}}&lt;br /&gt;
{{value table row|Cove|Nix|			1415	|	1415	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Fortress|Wyvern|		1350	|	1050	}}&lt;br /&gt;
{{value table row|Stronghold|Cyclops|		1266	|	1055	}}&lt;br /&gt;
{{value table row|Inferno|Pit Lord|		1224	|	1071	}}&lt;br /&gt;
{{value table row|Neutral|Enchanter|		1210	|	805	}}&lt;br /&gt;
{{value table row|Stronghold|Thunderbird|	1106	|	869	}}&lt;br /&gt;
{{value table row|Necropolis|Power Lich|	1079	|	889	}}&lt;br /&gt;
{{value table row|Dungeon|Minotaur King|	1068	|	890	}}&lt;br /&gt;
{{value table row|Fortress|Mighty Gorgon|	1028	|	1028	}}&lt;br /&gt;
{{value table row|Stronghold|Roc|		1027	|	790	}}&lt;br /&gt;
{{value table row|Neutral|Troll|		1024	|	1024	|image=Troll (HotA)	}}&lt;br /&gt;
{{value table row|Tower|Master Genie|		942	|	748	}}&lt;br /&gt;
{{value table row|Neutral|Fangarm|		929	|	929	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Fortress|Gorgon|		890	|	890	}}&lt;br /&gt;
{{value table row|Tower|Genie|			884	|	680	}}&lt;br /&gt;
{{value table row|no_town=|x|Cannon|		875	|	???	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Cove|Sorceress|		852	|	655	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Necropolis|Lich|		848	|	742	}}&lt;br /&gt;
{{value table row|Dungeon|Minotaur|		835	|	835	}}&lt;br /&gt;
{{value table row|Rampart|Dendroid Soldier|	803	|	765	|image=Dendroid Soldier (HotA)	}}&lt;br /&gt;
{{value table row|Cove|Sea Witch|		790	|	608	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Necropolis|Vampire Lord|	783	|	652	}}&lt;br /&gt;
{{value table row|Neutral|Diamond Golem|	775	|	775	}}&lt;br /&gt;
{{value table row|Inferno|Pit Fiend|		765	|	765	}}&lt;br /&gt;
{{value table row|Castle|Zealot|		750	|	500	}}&lt;br /&gt;
{{value table row|Fortress|Greater Basilisk|	714	|	561	}}&lt;br /&gt;
{{value table row|Tower|Arch Mage|		680	|	467	}}&lt;br /&gt;
{{value table row|Stronghold|Ogre Mage|		672	|	672	}}&lt;br /&gt;
{{value table row|Cove|Ayssid|			645	|	478	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Cove|Sea Dog|			602	|	376	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Neutral|Gold Golem|		600	|	600	}}&lt;br /&gt;
{{value table row|no_town=|x|Ballista|		600	|	650	}}&lt;br /&gt;
{{value table row|Neutral|Steel Golem|		597	|	597	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Castle|Crusader|		588	|	588	}}&lt;br /&gt;
{{value table row|Neutral|Sharpshooter|		585	|	415	}}&lt;br /&gt;
{{value table row|Castle|Monk|			&#039;&#039;&#039;582&#039;&#039;&#039;	|	485	|bgc=lavender}}&lt;br /&gt;
{{value table row|Dungeon|Medusa Queen|		577	|	423	}}&lt;br /&gt;
{{value table row|Tower|Mage|			570	|	418	}}&lt;br /&gt;
{{value table row|Necropolis|Vampire|		555	|	518	}}&lt;br /&gt;
{{value table row|Fortress|Basilisk|		552	|	506	}}&lt;br /&gt;
{{value table row|Rampart|Silver Pegasus|	532	|	418	}}&lt;br /&gt;
{{value table row|Neutral|Satyr|		518	|	471	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Rampart|Pegasus|		518	|	407	}}&lt;br /&gt;
{{value table row|Rampart|Dendroid Guard|	517	|	690	}}&lt;br /&gt;
{{value table row|Dungeon|Medusa|		517	|	379	}}&lt;br /&gt;
{{value table row|Cove|Stormbird|		502	|	386	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|no_town=|x|Catapult|		500	|	10	}}&lt;br /&gt;
{{value table row|Conflux|Magma Elemental|	490	|	490	}}&lt;br /&gt;
{{value table row|Conflux|Storm Elemental|	486	|	324	}}&lt;br /&gt;
{{value table row|Inferno|Horned Demon|		480	|	480	}}&lt;br /&gt;
{{value table row|Conflux|Energy Elemental|	470	|	360	}}&lt;br /&gt;
{{value table row|Castle|Royal Griffin|		448	|	364	}}&lt;br /&gt;
{{value table row|Castle|Swordsman|		445	|	445	}}&lt;br /&gt;
{{value table row|Inferno|Demon|		445	|	445	}}&lt;br /&gt;
{{value table row|Stronghold|Ogre|		416	|	520	}}&lt;br /&gt;
{{value table row|Tower|Iron Golem|		412	|	412	}}&lt;br /&gt;
{{value table row|Cove|Corsair|			407	|	311	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|no_town=|x|Ammo Cart|		400	|	5	}}&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;padding-left:4px; text-align:left|[[File:Arrow_Tower_small.png|link=Arrow_tower]] [[Arrow Tower]]||400||5&lt;br /&gt;
{{value table row|Inferno|Cerberus|		392	|	308	}}&lt;br /&gt;
{{value table row|Conflux|Ice Elemental|	380	|	315	}}&lt;br /&gt;
{{value table row|Dungeon|Evil Eye|		367	|	245	}}&lt;br /&gt;
{{value table row|Inferno|Hell Hound|		357	|	275	}}&lt;br /&gt;
{{value table row|Conflux|Air Elemental|	356	|	324	}}&lt;br /&gt;
{{value table row|Castle|Griffin|		351	|	324	}}&lt;br /&gt;
{{value table row|Conflux|Fire Elemental|	345	|	345	|image=Fire Elemental (HotA)	}}&lt;br /&gt;
{{value table row|Neutral|Nomad|		345	|	415	}}&lt;br /&gt;
{{value table row|Dungeon|Beholder|		336	|	240	}}&lt;br /&gt;
{{value table row|Rampart|Grand Elf|		331	|	195	}}&lt;br /&gt;
{{value table row|Conflux|Earth Elemental|	330	|	415	}}&lt;br /&gt;
{{value table row|Necropolis|Wraith|		315	|	252	}}&lt;br /&gt;
{{value table row|Conflux|Water Elemental|	315	|	315	}}&lt;br /&gt;
{{value table row|Fortress|Dragon Fly|		312	|	250	}}&lt;br /&gt;
{{value table row|Cove|Pirate|			312	|	208	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|no_town=|x|First Aid Tent|	300	|	10	}}&lt;br /&gt;
{{value table row|Neutral|Mummy|		270	|	270	}}&lt;br /&gt;
{{value table row|Fortress|Serpent Fly|		268	|	215	}}&lt;br /&gt;
{{value table row|Necropolis|Wight|		252	|	231	}}&lt;br /&gt;
{{value table row|Tower|Stone Golem|		250	|	339	}}&lt;br /&gt;
{{value table row|Inferno|Magog|		240	|	210	}}&lt;br /&gt;
{{value table row|Stronghold|Orc Chieftain|	240	|	200	|image=Orc Chieftain (HotA)	}}&lt;br /&gt;
{{value table row|Dungeon|Harpy Hag|		238	|	196	}}&lt;br /&gt;
{{value table row|Rampart|Wood Elf|		234	|	195	}}&lt;br /&gt;
{{value table row|Rampart|Battle Dwarf|		209	|	209	}}&lt;br /&gt;
{{value table row|Neutral|Leprechaun|		208	|	208	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Stronghold|Wolf Raider|	203	|	174	}}&lt;br /&gt;
{{value table row|Tower|Obsidian Gargoyle|	201	|	155	}}&lt;br /&gt;
{{value table row|Stronghold|Orc|		192	|	175	|image=Orc (HotA)	}}&lt;br /&gt;
{{value table row|Castle|Marksman|		184	|	115	}}&lt;br /&gt;
{{value table row|Cove|Seaman|			174	|	174	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Tower|Stone Gargoyle|		165	|	150	}}&lt;br /&gt;
{{value table row|Inferno|Gog|			159	|	145	}}&lt;br /&gt;
{{value table row|Fortress|Lizard Warrior|	156	|	130	}}&lt;br /&gt;
{{value table row|Cove|Crew Mate|		155	|	155	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Dungeon|Harpy|		154	|	140	}}&lt;br /&gt;
{{value table row|Neutral|Boar|			145	|	145	}}&lt;br /&gt;
{{value table row|Rampart|Dwarf|		138	|	194	}}&lt;br /&gt;
{{value table row|Rampart|Centaur Captain|	138	|	115	}}&lt;br /&gt;
{{value table row|Neutral|Rogue|		135	|	135	}}&lt;br /&gt;
{{value table row|Stronghold|Wolf Rider|	130	|	130	}}&lt;br /&gt;
{{value table row|Necropolis|Zombie|		128	|	160	}}&lt;br /&gt;
{{value table row|Castle|Archer|		126	|	115	}}&lt;br /&gt;
{{value table row|Fortress|Lizardman|		126	|	115	}}&lt;br /&gt;
{{value table row|Castle|Halberdier|		115	|	115	|image=Halberdier (HotA)	}}&lt;br /&gt;
{{value table row|Rampart|Centaur|		100	|	100	}}&lt;br /&gt;
{{value table row|Necropolis|Walking Dead|	98	|	140	}}&lt;br /&gt;
{{value table row|Conflux|Sprite|		95	|	70	}}&lt;br /&gt;
{{value table row|Fortress|Gnoll Marauder|	90	|	90	}}&lt;br /&gt;
{{value table row|Necropolis|Skeleton Warrior|	85	|	85	}}&lt;br /&gt;
{{value table row|Dungeon|Infernal Troglodyte|	84	|	84	}}&lt;br /&gt;
{{value table row|Castle|Pikeman|		80	|	100	|image=Pikeman (HotA)	}}&lt;br /&gt;
{{value table row|Stronghold|Hobgoblin|		78	|	65	}}&lt;br /&gt;
{{value table row|Neutral|Halfling|		75	|	60	|image=Halfling (HotA)	}}&lt;br /&gt;
{{value table row|Cove|Oceanid|			75	|	60	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Tower|Master Gremlin|		66	|	55	}}&lt;br /&gt;
{{value table row|Inferno|Familiar|		60	|	60	}}&lt;br /&gt;
{{value table row|Stronghold|Goblin|		60	|	60	}}&lt;br /&gt;
{{value table row|Necropolis|Skeleton|		60	|	75	}}&lt;br /&gt;
{{value table row|Dungeon|Troglodyte|		59	|	73	}}&lt;br /&gt;
{{value table row|Cove|Nymph|			57	|	52	|bgc=#{{yellowish 1}}}}&lt;br /&gt;
{{value table row|Fortress|Gnoll|		56	|	70	}}&lt;br /&gt;
{{value table row|Conflux|Pixie|		55	|	40	}}&lt;br /&gt;
{{value table row|Inferno|Imp|			50	|	50	}}&lt;br /&gt;
{{value table row|Tower|Gremlin|		44	|	55	}}&lt;br /&gt;
{{value table row|Neutral|Peasant|		15	|	15	}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Whirlpool&amp;diff=60271</id>
		<title>Whirlpool</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Whirlpool&amp;diff=60271"/>
		<updated>2022-01-22T21:55:05Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right cellspacing=3 style=&amp;quot;border:1px solid grey; font-size:90%; width:150px&amp;quot;&lt;br /&gt;
| align=center | [[File: Whirlpool.gif|Whirlpool]]&lt;br /&gt;
|-&lt;br /&gt;
| Whirlpool as seen on the [[adventure map]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whirlpool&#039;&#039;&#039; is an [[adventure map]] object, that can only be located on [[water]] [[terrain]]. It can only be entered with a hero traveling on [[boat]], and it instantly transfers the hero (and the boat) to another randomly chosen whirlpool. If there is only one whirlpool on the map, then the [[Boat|ship]] has no exit point; thus, the whirlpool simply destroys the hero&#039;s troops.&lt;br /&gt;
&lt;br /&gt;
When a hero enters the whirlpool, he loses 50% rounded up (i.e. is left with 50% rounded down) of the creatures in his army&#039;s weakest stack. The weakness is determined by the total [[Fight Value]] of the stacks. With [[Sea Captain&#039;s Hat]] or [[Admiral&#039;s Hat]] (only in {{sod}}), a hero can enter whirlpools without losing creatures. To avoid losses, a player may divide one of the most disposable troop to an individual slot, which naturally becomes the weakest stack and is therefore lost during the transfer. If a hero with only one creature enters a whirlpool, the creature will not be lost, making whirlpools &amp;quot;safe&amp;quot; for scouting heroes.&lt;br /&gt;
&lt;br /&gt;
Whirlpool consists of six [[square]]s which can be used to enter or exit the whirlpool. The exit square is selected randomly which may lead to a situation, where the boat cannot move outside the whirlpool squares after the teleportation. Note that the space key can be used in the {{ab}} and {{sod}} expansions to re-enter the current square to avoid unnecessary movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; In fact, the whirlpool has a certain limitation on the Fight Value of the stack, part of which may be lost - around 100,000,000. For example, if a hero has only a stack of 1,776 Azure Dragons or more in the army (Fight Value &amp;gt; 100,015,440), then none of them will be affected by the whirlpool. For Crystal Dragons - 3305 (Fight Value &amp;gt; 100,009,300); for Rust Dragons - 4162 (Fight Value &amp;gt; 100,012,860); for Faerie dragons - 6129 (Fight Value &amp;gt; 100,006,893).&lt;br /&gt;
&lt;br /&gt;
== See also == &lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
{{water object navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Earth_Elemental_and_Magma_Elemental&amp;diff=60256</id>
		<title>Earth Elemental and Magma Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Earth_Elemental_and_Magma_Elemental&amp;diff=60256"/>
		<updated>2021-12-31T13:27:42Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 330&lt;br /&gt;
 | Growth     = 4&lt;br /&gt;
 | Name       = Earth Elemental&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 4–8&lt;br /&gt;
 | Health     = 40&lt;br /&gt;
 | Speed      = 4&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 400&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to&amp;lt;br&amp;gt;{{---}}• [[Armageddon]]&amp;lt;br&amp;gt;{{---}}• [[Lightning Bolt]]&amp;lt;br&amp;gt;{{---}}• [[Chain Lightning]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&lt;br /&gt;
 | U_AI_Value = 490&lt;br /&gt;
 | U_name     = Magma Elemental&lt;br /&gt;
 | U_attack   = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
 | U_defense  = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
 | U_damage   = &#039;&#039;&#039;6–10&#039;&#039;&#039;&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
 | No_ushots  = &lt;br /&gt;
 | U_cost     = 500&lt;br /&gt;
 | U_special  = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to&amp;lt;br&amp;gt;{{---}}• [[Armageddon]]&amp;lt;br&amp;gt;{{---}}• [[Lightning Bolt]]&amp;lt;br&amp;gt;{{---}}• [[Chain Lightning]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Spellcaster]] ([[Protection from Earth]])&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid; border-color:rgba(0,0,0,0); background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:Earth Elemental Conflux-dwelling.gif|Earth Elemental Conflux|link=Earth Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Earth Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Magma Elemental (adventure map).gif|text-bottom]][[Image:Altar of Earth-dwelling.gif|Altar of Earth|link=Altar of Earth|text-bottom]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth and Magma Elementals&#039;&#039;&#039; are level 5 [[creature]]s of [[Conflux town]]. They are recruited from the [[Conflux creature dwellings|Altar of Earth]], or (unupgraded) from an [[Elemental Conflux]]. Earth Elementals can also be summoned with the [[Summon Earth Elemental]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Earth Elementals are forces of Earth Magic. They take no damage from [[Mind spells|Mind]], [[Lightning Bolt]], [[Chain Lightning]], and [[Armageddon|Firestorm]] spells. They take double damage from [[Meteor Shower|Meteor Storm]] attacks. From a source deep beneath the world&#039;s surface, roam the Magma Elementals. Slightly stronger than their earthen counter-parts, Magma Elementals can also [[Spellcaster|cast]] the spell [[Protection from Earth]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 16|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special ability ==&lt;br /&gt;
* Earth and Magma Elementals: +100% to basic damage to [[Air Elemental|Air and Storm Elementals]].&lt;br /&gt;
* Magma Elementals: Can cast [[Protection from Earth]] three times per battle. The spell is cast on a single target at an Advanced [[Earth Magic]] level.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Though &#039;&#039;&#039;Magma Elementals&#039;&#039;&#039; are level 5 units, the game considers them as level 3 (in creature level-based calculations and &#039;random monster 3&#039; object in the map editor). &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Thunar|Planeswalker}} and&lt;br /&gt;
*{{H|Erdamon|Planeswalker}} have earth elementals as a [[Specialty#Creature_specialties|specialty]]. All Earth/Magma Elementals in their armies gain +2 Attack, +1 Defense and +5 Damage.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}} Earth Elementals are level 5 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Earth Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* Magma Elemental&#039;s level bug fixed.&lt;br /&gt;
* [[File:Earth Elemental (adventure map).gif]]{{---}}[[File:ArrowL-R.gif]]{{-}}[[File:Earth Elemental (HotA) (adventure map).gif]] Adventure map view of Earth Elementals was fixed.&lt;br /&gt;
* The in-game description for both of them was updated.&lt;br /&gt;
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Earth Elementals are one of the worst elementals, since they are incredibly slow and also expensive. Though they will win on melee 1v1 against other elementals, for their cost they are not as good. They can neither attack ranged, fly, or have other useful abilities. One very notable property is their resistance to [[Armageddon]] (along with [[Fire Elementals]]), making them useful for [[Dragogeddon]] tactics. Another pretty notable property is their resistance to Lightning and Chain Lightning. If enemy heroes forget to research Ice Bolt, Meteor Shower, or Implosion (for the last two, Magma Elementals can still cast Protection from Earth), then these guys will not be able to take much single target spell damage. Overall, this is the elemental with the best resistances.&lt;br /&gt;
----&lt;br /&gt;
Magma Elementals have the same weaknesses (even with high HP for elementals, they have low defense for a level 5 creature: Compare their 11 Def vs the 16 Def of [[Mighty Gorgon]]s). Though it is notable that although they are weak to [[Meteor Shower]], their [[Protection from Earth]] cast spell does offer a defense against Meteor Shower itself. The most important stat upgrade is +2 speed (from 4 to 6).&lt;br /&gt;
----&lt;br /&gt;
Earth Elementals are basically only suited for garrison defense and Armageddon tactics, while Magma Elementals may find a place in your army but only if you have a lot of gold to recruit/upgrade them. If you can recruit more Storm or Ice Elementals you will be better off with them instead, much as like with Psychic and Magic Elementals. All in all they are a low priority unit.&lt;br /&gt;
----&lt;br /&gt;
There is something of note however: Earth Elemental specialty is actually good. The +5 damage means that they deal at least 50% more damage than normal, turning them into decent units along with the atk and def bonus. However, take into account this specialty is fixed (doesn&#039;t scale with hero level), so it&#039;s more important in the early game. Both Earth Elemental specialists are identical, starting with Tactics and basic Estates. While Estates will be mostly useless for a main hero, Tactics is key to positioning your slow Earth and Magma elementals forward or in other advantageous positions when the battle starts. If you choose these heroes, your priority will be getting as many earth/magma elementals as early as possible and use their upgraded damage to clear enemies.&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Earth|Elemental Plane of Earth]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Air_Elemental_and_Storm_Elemental&amp;diff=60255</id>
		<title>Air Elemental and Storm Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Air_Elemental_and_Storm_Elemental&amp;diff=60255"/>
		<updated>2021-12-31T13:25:51Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 356&lt;br /&gt;
 | Growth     = 6&lt;br /&gt;
 | Name       = Air Elemental&lt;br /&gt;
 | Attack     = 9&lt;br /&gt;
 | Defense    = 9&lt;br /&gt;
 | Damage     = 2–8&lt;br /&gt;
 | Health     = 25&lt;br /&gt;
 | Speed      = 7&lt;br /&gt;
 | Movement   = Ground&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 250&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Meteor Shower]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]] and [[Armageddon]]&lt;br /&gt;
 | U_AI_Value = 486&lt;br /&gt;
 | U_name     = Storm Elemental&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
 | U_shots    = &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
 | U_cost     = 275&lt;br /&gt;
 | U_special  = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Meteor Shower]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]] and [[Armageddon]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Spellcaster]] ([[Protection from Air]])&#039;&#039;&#039;&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Ranged attack]]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:Air Elemental Conflux-dwelling.gif|Air Elemental Conflux|link=Air Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Air Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Storm Elemental (adventure map).gif|text-bottom]][[Image:Altar of Air-dwelling.gif|Altar of Air|link=Altar of Air|text-bottom]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Air and Storm Elementals&#039;&#039;&#039; are level 2 [[creature]]s of [[Conflux town]]. They are recruited from the [[Conflux creature dwellings|Altar of Air]], or (unupgraded) from an [[Elemental Conflux]].  Air Elementals can also be summoned with the [[Summon Air Elemental]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Air Elementals are powered by the same forces as [[School of Air Magic|Air Magic]]. They are immune to [[Mind spells|Mind]] and [[Meteor Shower]] spells. They take double damage from [[Armageddon|Firestorm]], [[Lightning Bolt]] and [[Chain Lightning]] spells. Storm Elementals wield lightning as their primary attack. They also have the additional ability to cast the spell [[Protection from Air]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 15|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special abilities ==&lt;br /&gt;
* +100% to basic damage to [[Earth Elemental|Earth and Magma Elementals]].&lt;br /&gt;
* Storm Elementals: Can cast [[Protection from Air]] three times per battle. The spell is cast on a single target at an Advanced [[Air Magic]] level.&lt;br /&gt;
Although Storm Elementals&#039; informative text states that they suffer no [[melee penalty]], it is not true. In HotA this text has been removed.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}} Air Elementals are level 4 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Air Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
* The in-game description for both of them was corrected and updated.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Air and Storm Elementals have the widest damage range in the game. This makes them awesome with [[Bless]], but useless with [[Curse]].&lt;br /&gt;
----&lt;br /&gt;
Air and Storm Elementals are the only 2nd level units without a hero specializing in them.&lt;br /&gt;
----&lt;br /&gt;
In order to combat [[Storm Elementals]]&#039; vulnerability to [[Lightning Bolt]], put 1 [[Storm Elemental]] out of your shooting stack (if you have space) and use that one to cast [[Protection from Air]] to the stronger stack.&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Air|Elemental Plane of Air]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fire_Elemental_and_Energy_Elemental&amp;diff=60254</id>
		<title>Fire Elemental and Energy Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fire_Elemental_and_Energy_Elemental&amp;diff=60254"/>
		<updated>2021-12-31T13:24:38Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 345&lt;br /&gt;
 | Growth     = 5&lt;br /&gt;
 | Name       = Fire Elemental&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 8&lt;br /&gt;
 | Damage     = 4–6&lt;br /&gt;
 | Health     = 35&lt;br /&gt;
 | Speed      = 6&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 350&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[fire magic|fire]] ([[Magic Arrow]] included)&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&lt;br /&gt;
 | U_AI_Value = 470&lt;br /&gt;
 | U_name     = Energy Elemental&lt;br /&gt;
 | U_attack   = &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
 | U_movement = &#039;&#039;&#039;{{-}}[[Flying|Energizing]]{{-}}&#039;&#039;&#039;&lt;br /&gt;
 | No_ushots  = &lt;br /&gt;
 | U_cost     = 400&lt;br /&gt;
 | U_special  = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[fire magic|fire]] ([[Magic Arrow]] included)&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Spellcaster]] ([[Protection from Fire]])&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:Fire Elemental Conflux-dwelling.gif|Fire Elemental Conflux|link=Fire Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Fire Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Energy Elemental (adventure map).gif|text-bottom]][[Image:Altar of Fire-dwelling.gif|Altar of Fire|link=Altar of Fire|text-bottom]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire and Energy Elementals&#039;&#039;&#039; are level 4 creatures of [[Conflux town]]. They are recruited from the [[Conflux creature dwellings|Altar of Fire]], or (unupgraded) from an [[Elemental Conflux]]. Fire Elementals can also be summoned with the [[Summon Fire Elemental]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Fire Elementals are burning spirits of [[Fire Magic]]. They are immune to all [[Mind spell|Mind]] and [[Fire magic|Fire School]] [[spell]]s, but take double damage from [[ice bolt|Ice Ray]] and [[Frost Ring]] attacks. Energy Elementals gain the ability to [[Flying|fly]] and can also [[Spellcaster|cast]] the spell [[Protection from Fire]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 16|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special abilities ==&lt;br /&gt;
Although Fire and Energy Elementals are immune to fire magic, they are not unaffected by fire-based creature attacks. For example [[Magog]]s&#039; fireball attack or [[Dragon]]s&#039; [[breath attack]]s are not considered to be magical and therefore they do harm elementals. &#039;&#039;(In {{hota}} Fire and Energy Elementals are vulnerable only to the central hex of [[Magog]]&#039;s attack){{-wh}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +100% to basic damage to [[Water Elemental|Water and Ice Elementals]].&lt;br /&gt;
* Energy Elementals: Can cast [[Protection from Fire]] three times per battle. The spell is cast on a single target at an Advanced [[Fire Magic]] level.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Though &#039;&#039;&#039;Energy Elementals&#039;&#039;&#039; are level 4 units, the game considers them as level 5 in creature level-based calculations. &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Ignissa|Planeswalker}} and&lt;br /&gt;
*{{H|Fiur|Planeswalker}} have fire elementals as a [[Specialty#Creature_specialties|specialty]]. All Fire/Energy Elementals under their command gain +1 Attack, +2 Defense and +2 Damage.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}} Fire Elementals are level 4 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Fire Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* Energy Elemental&#039;s level bug is fixed.&lt;br /&gt;
* The gamma of Fire Elemental was [[Creature_portraits#HotA_creature_portrait_fixes|fixed]]:&lt;br /&gt;
* [[File:Fire Elemental_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Fire Elemental_portrait_(HotA).gif]]{{---}}[[File:Fire Elemental (adventure map).gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Fire Elemental (HotA) (adventure map).gif]]&lt;br /&gt;
* The in-game description for both of them was updated.&lt;br /&gt;
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Fire elementals definitely look like they fly like Superman, but actually they don&#039;t. Their movement is just walking &amp;quot;with style&amp;quot;. HotA didn&#039;t fix this.&lt;br /&gt;
----&lt;br /&gt;
HotA, however, did [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|increase the power]] of [[Protection from Fire]] (this only affects the spellcasting of the upgraded Energy Elementals, however).&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Fire|Elemental Plane of Fire]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Water_Elemental_and_Ice_Elemental&amp;diff=60253</id>
		<title>Water Elemental and Ice Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Water_Elemental_and_Ice_Elemental&amp;diff=60253"/>
		<updated>2021-12-31T13:22:15Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: Spellcaster info was missing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 315&lt;br /&gt;
 | Growth     = 6&lt;br /&gt;
 | Name       = Water Elemental&lt;br /&gt;
 | Attack     = 8&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 3–7&lt;br /&gt;
 | Health     = 30&lt;br /&gt;
 | Speed      = 5&lt;br /&gt;
 | Size       = 2&lt;br /&gt;
 | No_shots   =&lt;br /&gt;
 | Cost       = 300&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]] &lt;br /&gt;
 | U_AI_Value = 380&lt;br /&gt;
 | U_name     = Ice Elemental&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
 | U_shots    = &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
 | U_cost     = 375&lt;br /&gt;
 | U_special  = • &#039;&#039;&#039;[[Ranged attack]]&#039;&#039;&#039;&amp;lt;br&amp;gt;• [[Non-living]]&amp;lt;br&amp;gt;• [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Spellcaster]] ([[Protection from Water]])&#039;&#039;&#039;&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|[[Image:Water Elemental Conflux-dwelling.gif|Water Elemental Conflux|link=Water Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Water Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Ice Elemental (adventure map).gif|text-bottom]][[Image:Altar of Water-dwelling.gif|Altar of Water|link=Altar of Water|text-bottom]] &lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Water and Ice Elementals&#039;&#039;&#039; are level 3 [[creature]]s of [[Conflux town]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or (unupgraded) from an [[Elemental Conflux]].  Water Elementals can also be summoned by the [[Summon Water Elemental]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 15|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special abilities ==&lt;br /&gt;
Water and Ice Elementals are not vulnerable to [[Fire Wall]], [[Land Mine]] and [[Fire Shield]], although this is stated in the game manual and there is a &amp;quot;Vulnerable to Fire&amp;quot; line in the creature&#039;s information. However, they are vulnerable to [[Armageddon]].&lt;br /&gt;
&lt;br /&gt;
*+100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]].&lt;br /&gt;
* Ice Elementals: Can cast [[Protection from Water]] three times per battle. The spell is cast on a single target at an Advanced [[Water Magic]] level.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that although Ice Elementals&#039; information states that they suffer no [[melee penalty]], that is not true. ({{withhota}} &#039;&#039;Fixed in [[Horn of the Abyss]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Though &#039;&#039;&#039;Ice Elementals&#039;&#039;&#039; are level 3 units, the game considers them as level 4 (in creature level-based calculations and &#039;random monster 4&#039; object in the map editor). &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Kalt|Planeswalker}} and&lt;br /&gt;
*{{H|Lacus|Planeswalker}} have water elementals as a [[Specialty#Creature_specialties|specialty]]. All Water/Ice Elementals under their command gain +2 Attack.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}} Water Elementals are level 4 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Water Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* Ice Elemental&#039;s level bug fixed.&lt;br /&gt;
* [[File:Water Elemental (HotA) (adventure map).gif]] Adventure map view of Water Elemental was fixed.&lt;br /&gt;
* The in-game description for both of them was updated.&lt;br /&gt;
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force should be [[Air Elemental and Storm Elemental|Storm Elementals]], as they are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats.&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Water|Elemental Plane of Water]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Steadwick%27s_Fall&amp;diff=60252</id>
		<title>Steadwick&#039;s Fall</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Steadwick%27s_Fall&amp;diff=60252"/>
		<updated>2021-12-30T20:19:23Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Dungeons and Devils}}&#039;&#039;&#039;Steadwick&#039;s Fall&#039;&#039;&#039; is the third and final scenario of the [[Dungeons and Devils]] campaign in {{roe}} {{withroe}}.&lt;br /&gt;
== Campaign ==&lt;br /&gt;
=== Right-click text ===&lt;br /&gt;
Assault the [[Erathia]]n capital of [[Steadwick]]. This won&#039;t be easy, as the capital is easily and well defended. To make matters worse, the force led by Queen [[Catherine]] is on the move. We must capture Steadwick before she arrives!&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
[[File:EVIL1C.png|400px|thumb]]&lt;br /&gt;
[[Catherine]] Ironfist has enlisted aid from [[Bracada]] and [[AvLee]].  She knows we are close to [[Steadwick]].  We must occupy Steadwick before she arrives.  Once we own [[Erathia]]&#039;s capitol, not even Catherine Ironfist will wrench it from our hands.&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Map description ===&lt;br /&gt;
To win, you must capture the city of Steadwick within 3 months.&lt;br /&gt;
&lt;br /&gt;
=== Starting options ===&lt;br /&gt;
*Start with heroes from [[A Devilish Plan]]&lt;br /&gt;
*Start with heroes from [[Groundbreaking]]&lt;br /&gt;
&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 1 - Intro 1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You are to be congratulated on your progress so far. You have laid waste to Eastern Erathia, and are now within striking distance of the Erathian capital of Steadwick. You must capture the capital quickly!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 1 - Intro 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Not only have Bracada and AvLee sent reinforcements, but we have received news that Queen Catherine Ironfist is marching a sizeable army from the south. We must control the capital and its garrisons before she arrives.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 7 - News&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You have just received a report on the progress of Queen Catherine. Forces from Nighon and Eeofol are attempting to delay her march to Steadwick, but doubt that they can delay her more than two or three months.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 29 - News&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You receive a report from the south. Queen Catherine&#039;s forces have been sufficiently delayed, allowing you at least two months more to reach the capitol, but our own forces have suffered significant losses. Do not let their sacrifice go to waste.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 57 - News&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You receive a report from the south. Our forces continue to throw themselves in the path of Queen Catherine&#039;s armies, yet she continues to march northward. You have, at most, three or four weeks before she can reach the capitol.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 71 - Warning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Queen Catherine&#039;s march continues - her forces are just two weeks away. If you do not hurry, we will not have time to secure the capitol before her arrival.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 78 - Warning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Your scouts report sighting Queen Catherine&#039;s army seven days to the southwest.  If she reaches the capitol before you, all is lost.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 85 - Ending&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | This morning, a massive army lead by Queen Catherine Ironfist arrived at the Erathian capitol of Steadwick. We have no choice but to retreat our forces. You have failed us... miserably.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Player&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 104, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Tower}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 13, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34, 42, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Steadwick&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49, 85, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58, 54, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 86, 9, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Rampart}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 96, 61, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Inferno}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 96, 92, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Dungeon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 101, 103, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Player&lt;br /&gt;
! Hero&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3, 5, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[File:Prison.gif|30px|link=Prison]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Charna|Death Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34, 44, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Gen. Kendal|hero_link=General Kendal|image=General Kendal|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 90, 92, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Your strongest hero from [[A Devilish Plan]] or [[Groundbreaking]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 91, 60, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Your strongest hero from [[A Devilish Plan]] or [[Groundbreaking]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 96, 62, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Your strongest hero from [[A Devilish Plan]] or [[Groundbreaking]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 96, 93, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Your strongest hero from [[A Devilish Plan]] or [[Groundbreaking]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 99, 57, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Your strongest hero from [[A Devilish Plan]] or [[Groundbreaking]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 99, 89, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Your strongest hero from [[A Devilish Plan]] or [[Groundbreaking]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 101, 104, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Your strongest hero from [[A Devilish Plan]] or [[Groundbreaking]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 104, 95, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Your strongest hero from [[A Devilish Plan]] or [[Groundbreaking]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Death_Ripple&amp;diff=60251</id>
		<title>Talk:Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Death_Ripple&amp;diff=60251"/>
		<updated>2021-12-30T20:14:19Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It says that only undead units aren&#039;t affected by death ripple (accept of course creatures with level  2 or higher spell immunity) but this is not true, because other non-living units such as Golems and Gargoyles are also not affected. But, Golems and Gargoyles are not undead so the death ripple page is not entirely correct.&lt;br /&gt;
:That info is totally correct. The only thing which should be added is that in addition to undead, [[War machine]]s are also immune to this spell--[[User:Mortarial|Mortarial]] ([[User talk:Mortarial|talk]]) 20:14, 30 December 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=60250</id>
		<title>Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=60250"/>
		<updated>2021-12-30T20:14:07Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0|0&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10/8&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (10 + (power x 5)) damage to them.&lt;br /&gt;
 | a_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 5)) damage to them.&lt;br /&gt;
 | e_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (&#039;&#039;&#039;30&#039;&#039;&#039; + (power x 5)) damage to them.&lt;br /&gt;
}} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]&#039; [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].&lt;br /&gt;
&lt;br /&gt;
{{An|Pendant of Life}} makes its wearer&#039;s army immune to the death ripple spell.&lt;br /&gt;
&lt;br /&gt;
{{Hn|Septienna|Necromancer}} starts with and specializes in the death ripple spell. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Death Ripple:&#039;&#039;&#039;&lt;br /&gt;
* [[War Machine]]s&lt;br /&gt;
* [[Undead]] &lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pendant of Life. &lt;br /&gt;
&lt;br /&gt;
;Using Death Ripple&lt;br /&gt;
Death Ripple deals damage to all enemy stacks on the battlefield. As a result, it becomes stronger the more enemy stacks are present. In order to maximize the effectiveness of Death Ripple, it is therefore advised to use it when attacking a neutral army stack that has a significant army advantage. When doing this, the AI will split the units in that group to 7 stacks and therefore multiplying Death Ripple&#039;s damage by 7. This works best on low-leveled units, as they are easily killed by the damage from Death Ripple. Higher level units will survive because of their higher health. &lt;br /&gt;
&lt;br /&gt;
Wights and Walking Dead are useful for this strategy for several reasons. They are both undead and easy to acquire early on in the game, walking dead can take high amounts of damage before dying and wights can regenerate health. Aside from clearing enemy stacks, another use of Death Ripple is to remove Blind from your own units by dealing damage to them. It can also be used to kill enemy scouts (as they often have 7 weak creature stacks). &lt;br /&gt;
&lt;br /&gt;
;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s&lt;br /&gt;
Because 100 Pixies has a much higher [[army strength]] than 4 wights, the pixies will split up into 7 stacks with 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septienna&#039;s turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them off alone because of their ability to regenerate health every turn. &lt;br /&gt;
&lt;br /&gt;
After the battle, Septienna can use a nearby [[Magic Well]] if present, and repeat this strategy with the Skeletons she has risen. &lt;br /&gt;
&lt;br /&gt;
;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]]&lt;br /&gt;
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Nymph_and_Oceanid&amp;diff=59846</id>
		<title>Nymph and Oceanid</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Nymph_and_Oceanid&amp;diff=59846"/>
		<updated>2021-09-12T08:04:23Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: Same info mentioned 2 times&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
&lt;br /&gt;
{{Cove creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 57&lt;br /&gt;
 | Name      = Nymph&lt;br /&gt;
 | Attack    = 5&lt;br /&gt;
 | Defense   = 2&lt;br /&gt;
 | Speed     = 6&lt;br /&gt;
 | Growth    = 16&lt;br /&gt;
 | Damage    = 1–2&lt;br /&gt;
 | Health    = 4&lt;br /&gt;
 | Cost      = 35&lt;br /&gt;
 | No_shots  =&lt;br /&gt;
 | Movement  = {{-}}[[Flying|Teleporting]]{{-}}&lt;br /&gt;
 | Special   = • Immune to [[Ice Bolt]] and [[Frost Ring]]&lt;br /&gt;
 | U_AI_Value= 75&lt;br /&gt;
 | U_name    = Oceanid&lt;br /&gt;
 | U_attack  = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
 | U_damage  = 1–&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 45&lt;br /&gt;
 | No_ushots =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Nymph Waterfall|Nymph|Oceanid|no_dwelling=|-={{---}}|pad=6px 12px 3px 1px}}&lt;br /&gt;
&#039;&#039;&#039;Nymphs&#039;&#039;&#039; and &#039;&#039;&#039;Oceanids&#039;&#039;&#039; are the level 1 creatures of [[Cove]]. They can be recruited from the Nymph Waterfall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
&lt;br /&gt;
*{{H|Cassiopeia|Captain}} has nymphs as a [[Specialty#Creature_specialties|specialty]], which increases the speed of any Nymphs or Oceanids by 1 and their Attack and Defense skills by 5% for every level (rounded up).&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Oceanids are tied with [[Centaur Captain]]s for second-fastest tier 1 creature. They can be used as blockers and for kiting in the early game. Low health and a lack of relevant specials prevent them from being useful for much else, however.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures (HotA)]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Native_terrain&amp;diff=59825</id>
		<title>Native terrain</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Native_terrain&amp;diff=59825"/>
		<updated>2021-09-08T19:45:27Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Native terrain&#039;&#039;&#039; is a [[creature]]&#039;s &amp;quot;home&amp;quot; [[terrain]] type. It gives creatures fighting in their native terrain +1 [[attack]], +1 [[defense]] and +1 [[speed]]. Additionally, a hero moving on a terrain that causes [[movement penalty]] with only creatures native to that terrain will not suffer movement penalty. Heroes with any creatures native to another terrain will suffer movement penalty.  [[Nomad]]&#039;s [[Sandwalker|sandwalking]] is the special ability with its own mechanics, not the regular native terrain feature. Creatures on native terrain are able to detect [[Quicksand]] and [[Land Mine]]s. [[Neutral creature]]s do not have a native terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Town !! Native Terrains&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Castle}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Rampart}} || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Tower}}  || [[File:Snow (s).gif|border|Snow|link=Snow]] Snow&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Inferno}}  || [[File:Lava (s).gif|border|Lava|link=Lava]] Lava&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Dungeon}}  || [[File:Subterranean (s).gif|border|Subterranean|link=Subterranean]] Subterranean&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Necropolis}}  || [[File:Dirt (s).gif|border|Dirt|link=Dirt]] Dirt&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Fortress}}  || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Stronghold}}  || [[File:Rough (s).gif|border|Rough|link=Rough]] Rough&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Conflux}}{{-}}{{withab}}  || [[File:Grass (s).gif|border|Grass|link=Grass]] Grass{{withab}} [[File:Highlands (s).gif|border|Highlands|link=Highlands]] Highlands{{-}}{{withhota}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Cove}}{{-}}{{withhota}} || [[File:Swamp (s).gif|border|Swamp|link=Swamp]] Swamp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sieges are always fought on town&#039;s native terrain (e.g. inferno town sieges are fought on lava).&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Blind&amp;diff=59788</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Blind&amp;diff=59788"/>
		<updated>2021-09-02T15:56:12Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: To be continued&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|25|35|18|13|47|24|25|25|35|37|0&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10/8&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.&lt;br /&gt;
 | a_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at &#039;&#039;&#039;25&#039;&#039;&#039;% of base attack rating.&lt;br /&gt;
 | e_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is &#039;&#039;&#039;not retaliated&#039;&#039;&#039;.&lt;br /&gt;
}}  It is one of the [[mind spell]]s, and therefore some creatures are immune to it.&lt;br /&gt;
It makes the blinded creature stack immobile and completely lose its turn to act on combat round. Blind can be removed with [[Cure]] and [[Dispel]] spells, or it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its [[Speed#Speed as initiative|initiative]], or if its turn has already passed for the round, it will act immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Blind:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}&lt;br /&gt;
* [[Golems]]&lt;br /&gt;
* {{Cn|Giant|noname=}}{{Cn|Titan|name=Giant and Titan}}&lt;br /&gt;
* {{Cn|Efreeti|noname=}}{{Cn|Efreet Sultan|name=Efreeti and Efreet Sultan}}&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
* {{Cn|Troglodyte|noname=}}{{Cn|Infernal Troglodyte|name=Troglodyte and Infernal Troglodyte}}&lt;br /&gt;
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}&lt;br /&gt;
* [[Elementals]]&lt;br /&gt;
* {{Cn|Firebird}} &amp;lt;sup&amp;gt;*&#039;&#039;(not in {{hota}}){{-wh}}&#039;&#039;&amp;lt;/sup&amp;gt; and {{Cn|Phoenix}}&lt;br /&gt;
* {{Cn|Azure Dragon}}&lt;br /&gt;
* {{Cn|Fangarm}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting blind (after attacking):&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Unicorn}}&lt;br /&gt;
* {{Cn|War Unicorn}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts rendering your units immune to Blind:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Second Sight}}&lt;br /&gt;
* {{An|Badge of Courage}} &amp;lt;sup&amp;gt;*&#039;&#039;(not in {{hota}}){{-wh}}&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with [[Resurrection]] spell, and managing to blind opponent&#039;s last creature stack. This leads to a situation where the opponent will have no chance to [[retreat]], and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is [[War Machine]]s, which cannot be blinded and therefore with [[Artillery]] or [[First Aid]] secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles [[Ballistics]] secondary skill may offer a chance for the enemy hero to escape.&lt;br /&gt;
&lt;br /&gt;
The only drawback of Blind is, that there are some creatures immune to it. Solution to this problem is to find a relic artifact [[Orb of Vulnerability]], which disables spell immunities and enables hero to blind even naturally magic immune creatures, for example [[Black Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
=== Blind with Ballista or Arrow Towers ===&lt;br /&gt;
One annoying thing is that if you don&#039;t have the [[Artillery]] skill, sometimes [[Ballista]] or [[Arrow Towers]] (or [[Cannon]] in {{hota}}) will shoot at blinded targets, unintentionally removing Blind. Therefore it&#039;s sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don&#039;t have Artillery, for example, by destroying it by magic (using spells like [[Meteor Shower]] which can damage both enemy troops and units of the caster).&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mind Spells]]&lt;br /&gt;
* [[Hindering Spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fire_Wall&amp;diff=59787</id>
		<title>Fire Wall</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fire_Wall&amp;diff=59787"/>
		<updated>2021-09-02T15:51:27Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|25|25|33|25|47|24|25|25|25|37|25&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = 2 rounds&lt;br /&gt;
 | b_effect    =  Places a 2-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (10 + (power x 10)) damage.&lt;br /&gt;
 | a_effect    = Places a &#039;&#039;&#039;3-hex&#039;&#039;&#039; wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 10)) damage.&lt;br /&gt;
 | e_effect    = Places a 3-hex wildfire on the battlefield at a point specified by the caster. Any units passing through the wall take (&#039;&#039;&#039;50&#039;&#039;&#039; + (power x 10)) damage.&lt;br /&gt;
}}&lt;br /&gt;
Produces a wall of fire. Any unit that&#039;s not immune to its effect that passes through it or ends their turn in it will take damage. Can only be removed by advanced/expert [[Remove Obstacle]] or expert [[Dispel]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Spell duration is NOT increased by any of the spell-duration boosting artifacts ([[Ring of Conjuring|Ring]], [[Collar of Conjuring|Collar]] &amp;amp; [[Cape of Conjuring]]).&lt;br /&gt;
&lt;br /&gt;
AI cannot cast this spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Fire Wall:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Luna|Elementalist}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=59786</id>
		<title>Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=59786"/>
		<updated>2021-09-02T15:45:11Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|0|0|0|0|0|95|0|0|0|0|0&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10/8&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (10 + (power x 5)) damage to them.&lt;br /&gt;
 | a_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 5)) damage to them.&lt;br /&gt;
 | e_effect    = Sends a wave of death across the battlefield which damages all non-undead units, dealing (&#039;&#039;&#039;30&#039;&#039;&#039; + (power x 5)) damage to them.&lt;br /&gt;
}} It damages all [[living]] creatures. Death ripple can only appear in [[necropolis]]&#039; [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].&lt;br /&gt;
&lt;br /&gt;
{{An|Pendant of Life}} makes its wearer&#039;s army immune to the death ripple spell.&lt;br /&gt;
&lt;br /&gt;
{{Hn|Septienna|Necromancer}} starts with and specializes in the death ripple spell. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Death Ripple:&#039;&#039;&#039;&lt;br /&gt;
* [[Undead]] &lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pendant of Life. &lt;br /&gt;
&lt;br /&gt;
;Using Death Ripple&lt;br /&gt;
Death Ripple deals damage to all enemy stacks on the battlefield. As a result, it becomes stronger the more enemy stacks are present. In order to maximize the effectiveness of Death Ripple, it is therefore advised to use it when attacking a neutral army stack that has a significant army advantage. When doing this, the AI will split the units in that group to 7 stacks and therefore multiplying Death Ripple&#039;s damage by 7. This works best on low-leveled units, as they are easily killed by the damage from Death Ripple. Higher level units will survive because of their higher health. &lt;br /&gt;
&lt;br /&gt;
Wights and Walking Dead are useful for this strategy for several reasons. They are both undead and easy to acquire early on in the game, walking dead can take high amounts of damage before dying and wights can regenerate health. Aside from clearing enemy stacks, another use of Death Ripple is to remove Blind from your own units by dealing damage to them. It can also be used to kill enemy scouts (as they often have 7 weak creature stacks). &lt;br /&gt;
&lt;br /&gt;
;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s&lt;br /&gt;
Because 100 Pixies has a much higher [[army strength]] than 4 wights, the pixies will split up into 7 stacks with 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septienna&#039;s turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them off alone because of their ability to regenerate health every turn. &lt;br /&gt;
&lt;br /&gt;
After the battle, Septienna can use a nearby [[Magic Well]] if present, and repeat this strategy with the Skeletons she has risen. &lt;br /&gt;
&lt;br /&gt;
;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]]&lt;br /&gt;
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Protection_from_Air&amp;diff=59785</id>
		<title>Protection from Air</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Protection_from_Air&amp;diff=59785"/>
		<updated>2021-09-02T15:40:06Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|13|11|13&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 7/5&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Protects the selected friendly unit, reducing damage it received from Air spells by 30%.&lt;br /&gt;
 | a_effect    = Protects the selected friendly unit, reducing damage it received from Air spells by &#039;&#039;&#039;50%&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Protects &#039;&#039;&#039;all&#039;&#039;&#039; friendly units, reducing damage they received from Air spells by 50%.&lt;br /&gt;
}} It reduces the damage target allied creature takes from spells in the [[school of air magic]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Protection from Air as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aeris|Druid}}&lt;br /&gt;
* {{Hn|Axsis|Heretic}}&lt;br /&gt;
* {{Hn|Nagash|Necromancer}}&lt;br /&gt;
* {{Hn|Oris|Battle Mage}}&lt;br /&gt;
* {{Hn|Sephinroth|Warlock}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Storm Elemental}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Protection from Air:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Precision&amp;diff=59784</id>
		<title>Precision</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Precision&amp;diff=59784"/>
		<updated>2021-09-02T15:38:03Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|35|35|33|25|34|13|35|25|25|11|25&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Increases the selected friendly ranged unit&#039;s attack strength for ranged attacks by 3.&lt;br /&gt;
 | a_effect    = Increases the selected friendly ranged unit&#039;s attack strength for ranged attacks by &#039;&#039;&#039;6&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Increases the attack strength for ranged attacks of &#039;&#039;&#039;all&#039;&#039;&#039; friendly ranged units by 6.&lt;br /&gt;
}} It makes target allied creature stack(s) with [[ranged attack]] to increase their [[Primary skill#Attack_skill|attack skill]] when using ranged attack.&lt;br /&gt;
&lt;br /&gt;
=====Heroes specializing in Precision=====&lt;br /&gt;
* {{Hn|Zubin|Battle Mage}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Lightning_Bolt&amp;diff=59783</id>
		<title>Lightning Bolt</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Lightning_Bolt&amp;diff=59783"/>
		<updated>2021-09-02T15:35:35Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|25|25|98|96|65|35|95|95|25|77|25&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10/8&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Causes a bolt of lightning to strike the selected unit, dealing (10 + (power x 25)) damage to it.&lt;br /&gt;
 | a_effect    = Causes a bolt of lightning to strike the selected unit, dealing (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 25)) damage to it.&lt;br /&gt;
 | e_effect    = Causes a bolt of lightning to strike the selected unit, dealing (&#039;&#039;&#039;50&#039;&#039;&#039; + (power x 25)) damage to it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lightning Bolt is one of the game&#039;s [[direct damage spells]].&lt;br /&gt;
&lt;br /&gt;
It should be noted, that the enemy can render his units immune to Lightning Bolt&#039;s effect with [[Pendant of Negativity]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Lightning Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units extra vulnerable to its effects:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fortune&amp;diff=59782</id>
		<title>Fortune</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fortune&amp;diff=59782"/>
		<updated>2021-09-02T15:33:54Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|25|35|33|25|18|13|13|25|25|11|25&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 7/5&lt;br /&gt;
 | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]&lt;br /&gt;
 | b_effect    = Increases the selected friendly unit&#039;s luck by 1.&lt;br /&gt;
 | a_effect    = Increases the selected friendly unit&#039;s luck by &#039;&#039;&#039;2&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Increases the luck of &#039;&#039;&#039;all&#039;&#039;&#039; friendly units by 2.&lt;br /&gt;
}} It increases [[luck]] of target, allied creature(s). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Fortune:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Daremyth|Wizard}}&lt;br /&gt;
* {{Hn|Melodia|Druid}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Fortune:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Leprechaun}}: (advanced level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Disrupting_Ray&amp;diff=59781</id>
		<title>Disrupting Ray</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Disrupting_Ray&amp;diff=59781"/>
		<updated>2021-09-02T15:32:32Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|35|25|46|35|47|24|35|35|35|37|25&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10/8&lt;br /&gt;
 | duration    = until end of combat&lt;br /&gt;
 | b_effect    = Reduces the selected enemy unit&#039;s defense strength by 3. A single enemy may be targeted multiple times by this spell.&lt;br /&gt;
 | a_effect    = Reduces the selected enemy unit&#039;s defense strength by &#039;&#039;&#039;4&#039;&#039;&#039;. A single enemy may be targeted multiple times by this spell.&lt;br /&gt;
 | e_effect    = Reduces the selected enemy unit&#039;s defense strength by &#039;&#039;&#039;5&#039;&#039;&#039;. A single enemy may be targeted multiple times by this spell.&lt;br /&gt;
}} It reduces target, enemy creature stack&#039;s [[Primary skill#Defense_skill|defense]]. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in {{homm3}}. The effect of each cast stays until combat ends. It&#039;s prone to [[dispel]]/[[cure]], and even if the target was killed and resurrected the disrupting ray effect still remains. Usually the overall effect is limited by zero defense level, but if the target&#039;s defense was buffed by spells or a defensive stance, it will go negative after the buffs expire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes specializing in Disrupting Ray:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aenain|Elementalist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Disrupting Ray:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Sea Witch}}: (basic level){{-wh}}&lt;br /&gt;
* {{Cn|Sorceress}}: (advanced level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The advantage of this spell is that effects are cumulative over the duration of the first casting, for as many times as you can cast it.  The most typical use is on a [[Blind]]ed stack, dropping defense down to zero before all friendly troops attack, making for an easy and quick kill of an otherwise tough opponent.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Weakness&amp;diff=59780</id>
		<title>Weakness</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Weakness&amp;diff=59780"/>
		<updated>2021-09-02T15:30:26Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|13|13|18|13|34|24|25|25|25|20|45&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Reduces the selected enemy unit&#039;s attack strength by 3.&lt;br /&gt;
 | a_effect    = Reduces the selected enemy unit&#039;s attack strength by &#039;&#039;&#039;6&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Reduces the attack strength of &#039;&#039;&#039;all&#039;&#039;&#039; enemy units by 6.&lt;br /&gt;
}} It reduces the [[Primary skill#Attack_skill|attack]] of target enemy stack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes who specializes in Weakness:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Cuthbert|Cleric}}&lt;br /&gt;
* {{Hn|Mirlanda|Witch}}&lt;br /&gt;
* {{Hn|Olema|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Weakness:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Dragon Fly}}: (advanced level)&lt;br /&gt;
* {{Cn|Sea Witch}}: (basic level){{-wh}}&lt;br /&gt;
* {{Cn|Sorceress}}: (advanced level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
At Expert level, Weakness is effectively the same as Expert [[Stone Skin]], except if any enemy troops have attack ratings below 6 (or, if the caster has a specialty in Weakness, below what the spell will reduce attack ratings by).  Combining Weakness with Stone Skin or [[Shield]] (or both) can make your troops last significantly longer than they otherwise would be able to.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Remove_Obstacle&amp;diff=59779</id>
		<title>Remove Obstacle</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Remove_Obstacle&amp;diff=59779"/>
		<updated>2021-09-02T15:29:09Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|25|25|46|35|18|24|25|25|25|20|25&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 7/5&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes any non-magic obstacle of the caster&#039;s choice from the battlefield. Integrated obstacles, such as cliffs are not affected.&lt;br /&gt;
 | a_effect    = Removes any non-magic obstacle &#039;&#039;&#039;or Fire Wall&#039;&#039;&#039; of the caster&#039;s choice from the battlefield. Integrated obstacles, such as cliffs are not affected.&lt;br /&gt;
 | e_effect    = Removes any non-magic &#039;&#039;&#039;or magical&#039;&#039;&#039; obstacle of the caster&#039;s choice from the battlefield. Integrated obstacles, such as cliffs are not affected.&lt;br /&gt;
}} It can remove objects from the battlefield (including inflicted by magic), except integrated objects. The following objects counts as integrated:&lt;br /&gt;
* Castle [[Wall]]s&lt;br /&gt;
* [[Moat]]s&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Rifts&lt;br /&gt;
&lt;br /&gt;
It is possible to locate [[Land Mine]]s and [[Quicksand]]s with an expert Remove Obstacle spell without spending mana just by hovering over hexes with a cursor.&lt;br /&gt;
&lt;br /&gt;
AI cannot cast this spell.&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ice_Bolt&amp;diff=59778</id>
		<title>Ice Bolt</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ice_Bolt&amp;diff=59778"/>
		<updated>2021-09-02T15:21:49Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|95|95|46|35|0|35|35|25|96|77|96&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Drains the body heat from the selected enemy unit, dealing (10 + (power x 20)) damage to it.&lt;br /&gt;
 | a_effect    = Drains the body heat from the selected enemy unit, dealing (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 20)) damage to it.&lt;br /&gt;
 | e_effect    = Drains the body heat from the selected enemy unit, dealing (&#039;&#039;&#039;50&#039;&#039;&#039; + (power x 20)) damage to it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Ice Bolt as a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alagar|Druid}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
* {{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymphs and Oceanids}} {{withhota}}&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units [[vulnerability|vulnerable]] to Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Ice Bolt is an important second level spell, though it falters compared to the slightly more effective [[Lightning Bolt]] (which does 5 more base damage per hero [[Spell Power]].) It is still a useful tool and one of the game&#039;s most notable [[direct damage spells]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=59777</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=59777"/>
		<updated>2021-09-02T15:19:38Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from the selected friendly unit.&lt;br /&gt;
 | a_effect    = Removes all spell effects from the selected friendly &#039;&#039;&#039;or enemy&#039;&#039;&#039; unit.&lt;br /&gt;
 | e_effect    = Removes all spell effects from &#039;&#039;&#039;all&#039;&#039;&#039; units on the battlefield.&lt;br /&gt;
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell. However it can remove all other spells including [[Anti-Magic]]. Additionally, Dispel removes effects of [[Zombie]]&#039;s [[Disease]], [[Scorpicore]]&#039;s [[Paralyze]], [[Ghost Dragon]]&#039;s [[Aging]], [[Basilisk]]&#039;s and [[Medusa]]&#039;s [[Petrify|Petrification]].&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Dispel as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts that render units immune to Dispel:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Curse&amp;diff=59776</id>
		<title>Curse</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Curse&amp;diff=59776"/>
		<updated>2021-09-02T15:16:52Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|25|20|31|54|30|0|0|0|0&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6/5&lt;br /&gt;
 | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]&lt;br /&gt;
 | b_effect    = Causes the selected enemy unit to inflict minimum damage when attacking.&lt;br /&gt;
 | a_effect    = Causes the selected enemy unit to inflict (minimum damage &#039;&#039;&#039;-1&#039;&#039;&#039;) when attacking. Base damage for each creature cannot be reduced to below 1.&lt;br /&gt;
 | e_effect    = Causes &#039;&#039;&#039;all&#039;&#039;&#039; enemy units to inflict (minimum damage -1) when attacking. Base damage for each creature cannot be reduced to below 1.&lt;br /&gt;
 | no_appear   = {{Town|Castle}}&amp;lt;br&amp;gt;{{Town|Rampart}}&lt;br /&gt;
}} It is a [[counter]]part for the spell [[Bless]].  The game manual incorrectly states that curse makes a unit deal &amp;quot;80% of minimum damage - 1&amp;quot; (to a minimum of 1 damage).  It actually makes the troop deal &amp;quot;minimum damage - 1&amp;quot; (to a minimum of 1).&lt;br /&gt;
&lt;br /&gt;
For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 	1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Curse as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Aine|Wizard}}&lt;br /&gt;
* {{H2|Elleshar|Druid}}&lt;br /&gt;
* {{H2|Ingham|Cleric}}&lt;br /&gt;
* {{H2|Vidomina|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects:&#039;&#039;&#039;&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts rendering your units immune to Curse:&#039;&#039;&#039;&lt;br /&gt;
*{{An|Pendant of Holiness}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Curse (after attack):&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}}&lt;br /&gt;
*{{Cn|Mummy}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bless&amp;diff=59775</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bless&amp;diff=59775"/>
		<updated>2021-09-02T15:16:15Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 Round/[[Spell power|Power]]&lt;br /&gt;
 | b_effect    = Causes the selected friendly unit to inflict maximum damage when it attacks.&lt;br /&gt;
 | a_effect    = Causes the selected friendly unit to inflict (maximum damage &#039;&#039;&#039;+1&#039;&#039;&#039;) when it attacks.&lt;br /&gt;
 | e_effect    = Causes &#039;&#039;&#039;all&#039;&#039;&#039; friendly units to inflict (maximum damage +1) when they attack.&lt;br /&gt;
 | no_appear   = {{Town name|Inferno}}&amp;lt;br&amp;gt;{{Town name|Necropolis}}&lt;br /&gt;
}} The Bless spell [[counter]]s the [[Curse]] spell. &lt;br /&gt;
&lt;br /&gt;
This spell is most effective on creatures which have a large damage range and, at Advanced and Expert level, stacks of troops with low damage but large numbers of creatures in them.&lt;br /&gt;
&lt;br /&gt;
The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it&#039;s greater percentage of their base damage, so it&#039;s even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies &amp;amp; Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals &amp;amp; Storm Elementals]] deal similarly proportioned 2-8 damage.&lt;br /&gt;
&lt;br /&gt;
Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value like [[Naga and Naga Queen|Nagas]] or [[Angel and Archangel|Angels]]. Advanced Bless has a very minor effect, as 1 point of damage more or less is negligible amount on such troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Bless as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Adela|Cleric}}&lt;br /&gt;
* {{Hn|Spint|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Bless as a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Adela|Cleric}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Bless:&#039;&#039;&#039;&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The spell is most effective on [[creature]]s which have a large range between their minimum and maximum damage and, at Advanced and Expert level, [[troop stack]]s with a large amount of creatures in them.&lt;br /&gt;
&lt;br /&gt;
- More precisely, it&#039;s most effective on creatures which have large &#039;&#039;&#039;relative proportion of max damage to average damage&#039;&#039;&#039; and low damage but high stack numbers. Think of Gremlins with their min 1, avg 1,5, max 2 damage that becomes fixed 2 (+33% from average 1,5) or 3 on Advanced+ (+100% from avg 1,5). Giants and Titans have larger numerical variance (40-60) but their min-avg-max damage ratio is lower - min 1, avg 1,25, max 1,5, so they only get +20% from normal Bless and 22% from Advanced.&lt;br /&gt;
&lt;br /&gt;
The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it&#039;s greater percentage of their base damage, so it&#039;s even more useful to low level units with high numbers and large variance. Like anything that has 1-3 or so damage values - Pikemen, Troglodytes, Sprites. Hags &amp;amp; Harpy Hags with 1-4 are perhaps most affected. Air Elementals &amp;amp; Storm Elementals have 2-8, same proportions, but they don&#039;t get as dramatic powerup from Adv Bless - it&#039;s only 1/8th and not 1/4th of &amp;quot;normal&amp;quot; max damage.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cure&amp;diff=59774</id>
		<title>Cure</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cure&amp;diff=59774"/>
		<updated>2021-09-02T15:15:37Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|39|31|31|0|30|31|53|31|31&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6/5&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all negative spell effects from the selected friendly unit and heals it for (10 + (power x 5)) health points.&lt;br /&gt;
 | a_effect    = Removes all negative spell effects from the selected friendly unit and heals it for (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 5)) health points. &lt;br /&gt;
 | e_effect    = Removes all negative spell effects from &#039;&#039;&#039;all&#039;&#039;&#039; friendly units and heals them for (&#039;&#039;&#039;30&#039;&#039;&#039; + (power x 5)) health points.&lt;br /&gt;
 | no_appear   = {{Town|Necropolis}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Cure as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Caitlin|Cleric}}&lt;br /&gt;
* {{Hn|Uland|Druid}}&lt;br /&gt;
* {{Hn|Astra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Cure as a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Uland|Druid}}&lt;br /&gt;
* {{Hn|Astra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Cure:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Cure is rather weak in terms of recovering units&#039; hit points. Even with expert Water Magic and [[spell power]] of 20, the effect is only 130 hit points. However, the power of Cure spell lies within its dispelling properties. Cure spell can remove any negative spell effects or effects caused by creatures&#039; special abilities (e.g. [[paralyze]]), except for effects of the [[Disrupting Ray]] spell. Using expert Cure instead of expert [[Dispel]] removes all negative effects from allied troops, leaving all negative effects on enemy troops and all positive effects on allied troops intact.&lt;br /&gt;
Cure can remove [[Hypnotize]], if you don&#039;t have Water Magic or have basic or advanced Water Magic, however expert Cure is NOT able to heal Hypnotize or heal HP of a hypnotized unit. (This may/may not be a bug.) &lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bless&amp;diff=59773</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bless&amp;diff=59773"/>
		<updated>2021-09-02T15:11:17Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 Round/[[Spell power|Power]]&lt;br /&gt;
 | b_effect    = Causes the selected friendly unit to inflict maximum damage when it attacks.&lt;br /&gt;
 | a_effect    = Causes the selected friendly unit to inflict maximum damage &#039;&#039;&#039;+1&#039;&#039;&#039; when it attacks.&lt;br /&gt;
 | e_effect    = Causes &#039;&#039;&#039;all&#039;&#039;&#039; friendly units to inflict maximum damage +1 when they attack.&lt;br /&gt;
 | no_appear   = {{Town name|Inferno}}&amp;lt;br&amp;gt;{{Town name|Necropolis}}&lt;br /&gt;
}} The Bless spell [[counter]]s the [[Curse]] spell. &lt;br /&gt;
&lt;br /&gt;
This spell is most effective on creatures which have a large damage range and, at Advanced and Expert level, stacks of troops with low damage but large numbers of creatures in them.&lt;br /&gt;
&lt;br /&gt;
The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it&#039;s greater percentage of their base damage, so it&#039;s even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies &amp;amp; Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals &amp;amp; Storm Elementals]] deal similarly proportioned 2-8 damage.&lt;br /&gt;
&lt;br /&gt;
Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value like [[Naga and Naga Queen|Nagas]] or [[Angel and Archangel|Angels]]. Advanced Bless has a very minor effect, as 1 point of damage more or less is negligible amount on such troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Bless as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Adela|Cleric}}&lt;br /&gt;
* {{Hn|Spint|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Bless as a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Adela|Cleric}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Bless:&#039;&#039;&#039;&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The spell is most effective on [[creature]]s which have a large range between their minimum and maximum damage and, at Advanced and Expert level, [[troop stack]]s with a large amount of creatures in them.&lt;br /&gt;
&lt;br /&gt;
- More precisely, it&#039;s most effective on creatures which have large &#039;&#039;&#039;relative proportion of max damage to average damage&#039;&#039;&#039; and low damage but high stack numbers. Think of Gremlins with their min 1, avg 1,5, max 2 damage that becomes fixed 2 (+33% from average 1,5) or 3 on Advanced+ (+100% from avg 1,5). Giants and Titans have larger numerical variance (40-60) but their min-avg-max damage ratio is lower - min 1, avg 1,25, max 1,5, so they only get +20% from normal Bless and 22% from Advanced.&lt;br /&gt;
&lt;br /&gt;
The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it&#039;s greater percentage of their base damage, so it&#039;s even more useful to low level units with high numbers and large variance. Like anything that has 1-3 or so damage values - Pikemen, Troglodytes, Sprites. Hags &amp;amp; Harpy Hags with 1-4 are perhaps most affected. Air Elementals &amp;amp; Storm Elementals have 2-8, same proportions, but they don&#039;t get as dramatic powerup from Adv Bless - it&#039;s only 1/8th and not 1/4th of &amp;quot;normal&amp;quot; max damage.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Protection_from_Water&amp;diff=59772</id>
		<title>Protection from Water</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Protection_from_Water&amp;diff=59772"/>
		<updated>2021-09-02T15:07:32Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Protects the selected friendly unit, reducing damage it received from Water spells by 30%.&lt;br /&gt;
 | a_effect    = Protects the selected friendly unit, reducing damage it received from Water spells by &#039;&#039;&#039;50%&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Protects &#039;&#039;&#039;all&#039;&#039;&#039; friendly units, reducing damage they received from Water spells by 50%.&lt;br /&gt;
 | appeareverywhere = }} It reduces damage from [[School of Water Magic|water spells]] for target allied troop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Protection from Water:&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Ice Elemental}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Protection from Water:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Protection_from_Fire&amp;diff=59771</id>
		<title>Protection from Fire</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Protection_from_Fire&amp;diff=59771"/>
		<updated>2021-09-02T15:05:11Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Protects the selected friendly unit, reducing damage it received from Fire spells by 30%.&lt;br /&gt;
 | a_effect    = Protects the selected friendly unit, reducing damage it received from Fire spells by &#039;&#039;&#039;50%&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Protects &#039;&#039;&#039;all&#039;&#039;&#039; friendly units, reducing damage they received from Fire spells by 50%.&lt;br /&gt;
 | appeareverywhere =&lt;br /&gt;
}} It reduces damage from [[School of Fire Magic|fire spells]] for target allied troop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Protection From Fire:&#039;&#039;&#039;&lt;br /&gt;
*{{H2|Verdish|Witch}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Protection from Fire:&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Energy Elemental}}s&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Curse&amp;diff=59770</id>
		<title>Curse</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Curse&amp;diff=59770"/>
		<updated>2021-09-02T14:59:09Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|25|20|31|54|30|0|0|0|0&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6/5&lt;br /&gt;
 | duration    = 1 rnd/[[Primary skill#Power_skill|sp]]&lt;br /&gt;
 | b_effect    = Causes the selected enemy unit to inflict minimum damage when attacking.&lt;br /&gt;
 | a_effect    = Causes the selected enemy unit to inflict minimum damage &#039;&#039;&#039;-1&#039;&#039;&#039; when attacking. Base damage for each creature cannot be reduced to below 1.&lt;br /&gt;
 | e_effect    = Causes &#039;&#039;&#039;all&#039;&#039;&#039; enemy units to inflict minimum damage -1 when attacking. Base damage for each creature cannot be reduced to below 1.&lt;br /&gt;
 | no_appear   = {{Town|Castle}}&amp;lt;br&amp;gt;{{Town|Rampart}}&lt;br /&gt;
}} It is a [[counter]]part for the spell [[Bless]].  The game manual incorrectly states that curse makes a unit deal &amp;quot;80% of minimum damage - 1&amp;quot; (to a minimum of 1 damage).  It actually makes the troop deal &amp;quot;minimum damage - 1&amp;quot; (to a minimum of 1).&lt;br /&gt;
&lt;br /&gt;
For units with big damage range, Curse is a complete disaster. Examples include [[Harpy and Harpy Hag|Harpies and Harpy Hags]] (range 	1–4), [[Hell Hound and Cerberus|Hell Hounds and Cerberi]] (range 2–7), and [[Air Elemental and Storm Elemental|Air and Storm Elementals]] (range 2–8).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Curse as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Aine|Wizard}}&lt;br /&gt;
* {{H2|Elleshar|Druid}}&lt;br /&gt;
* {{H2|Ingham|Cleric}}&lt;br /&gt;
* {{H2|Vidomina|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects:&#039;&#039;&#039;&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts rendering your units immune to Curse:&#039;&#039;&#039;&lt;br /&gt;
*{{An|Pendant of Holiness}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Curse (after attack):&#039;&#039;&#039;&lt;br /&gt;
*{{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=Black and Dread Knights}}&lt;br /&gt;
*{{Cn|Mummy}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bloodlust&amp;diff=59769</id>
		<title>Bloodlust</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bloodlust&amp;diff=59769"/>
		<updated>2021-09-02T14:54:56Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|0|0|0|0|53|32|30|53|31|31|31&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Increases the selected friendly unit&#039;s attack strength for hand-to-hand attacks by 3.&lt;br /&gt;
 | a_effect    = Increases the selected friendly unit&#039;s attack strength for hand-to-hand attacks by &#039;&#039;&#039;6&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Increases the attack strength for hand-to-hand attacks of &#039;&#039;&#039;all&#039;&#039;&#039; friendly units by 6.&lt;br /&gt;
 | no_appear   = {{Town|Castle}}&amp;lt;br&amp;gt;{{Town|Rampart}}&amp;lt;br&amp;gt;{{Town|Tower}}&lt;br /&gt;
 | &lt;br /&gt;
}} It increases the [[Primary skill#Attack_skill|attack skill]] of target allied creature for [[Melee|melee attacks]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Bloodlust:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ash|Heretic}}&lt;br /&gt;
* {{H2|Gird|Battle Mage}}&lt;br /&gt;
* {{H2|Inteus|Elementalist}}&lt;br /&gt;
* {{H2|Malekith|Warlock}}&lt;br /&gt;
* {{H2|Saurug|Battle Mage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Bloodlust:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ash|Heretic}}&lt;br /&gt;
* {{H2|Inteus|Elementalist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Bloodlust:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Ogre Mage}}s&lt;br /&gt;
* {{Cn|Master Genie}}s&lt;br /&gt;
* {{Cn|Enchanter}}s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Magic_Arrow&amp;diff=59768</id>
		<title>Magic Arrow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Magic_Arrow&amp;diff=59768"/>
		<updated>2021-09-02T14:48:47Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89&lt;br /&gt;
 | custom_text = , alongside [[Visions]], it is the only spell that belongs to all [[School of magic (conceptual)|schools of magic]]&lt;br /&gt;
 | school      = all schools&lt;br /&gt;
 | exception   = all schools&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.&lt;br /&gt;
 | a_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 10)) damage to it. &lt;br /&gt;
 | e_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing (&#039;&#039;&#039;30&#039;&#039;&#039; + (power x 10)) damage to it. &lt;br /&gt;
 | appeareverywhere =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magic arrow is one of the game&#039;s [[direct damage spells]]&lt;br /&gt;
&lt;br /&gt;
In [[spell book ]], the magic arrow will belong to the school with the highest secondary magic skill (e.g. [[earth magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Charna|Death Knight}}&lt;br /&gt;
* {{Hn|Ciele|Elementalist}}&lt;br /&gt;
* {{Hn|Clavius|Death Knight}}&lt;br /&gt;
* {{Hn|Iona|Alchemist}}&lt;br /&gt;
* {{Hn|Isra|Death Knight}}&lt;br /&gt;
* {{Hn|Malcom|Druid}}&lt;br /&gt;
* {{Hn|Mutare|Overlord}}&lt;br /&gt;
* {{Hn|Mutare Drake|Overlord}}&lt;br /&gt;
* {{Hn|Rissa|Alchemist}}&lt;br /&gt;
* {{Hn|Rosic|Witch}}&lt;br /&gt;
* {{Hn|Tamika|Death Knight}}&lt;br /&gt;
* {{Hn|Thane|Alchemist}}&lt;br /&gt;
* {{Hn|Torosar|Alchemist}}&lt;br /&gt;
* {{Hn|Vey|Battle Mage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specializes in Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ciele|Elementalist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures Immune to Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shield&amp;diff=59767</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shield&amp;diff=59767"/>
		<updated>2021-09-02T14:44:31Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|54|20|39|31|20|54|30|31|31|31|20&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Shields a selected friendly unit, reducing the amount of damage it received from hand-to-hand attacks by 15%.&lt;br /&gt;
 | a_effect    = Shields a selected friendly unit, reducing the amount of damage it received from hand-to-hand attacks by &#039;&#039;&#039;30%&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Shields &#039;&#039;&#039;all&#039;&#039;&#039; friendly units, reducing the amount of damage they received from hand-to-hand attacks by 30%.&lt;br /&gt;
}} It reduces [[melee]] damage done to target allied stack or all allied stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that start with Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Galthran|Death Knight}}&lt;br /&gt;
* {{Hn|Jaegar|Warlock}}&lt;br /&gt;
* {{Hn|Neela|Alchemist}}&lt;br /&gt;
* {{Hn|Nimbus|Necromancer}}&lt;br /&gt;
* {{Hn|Piquedram|Alchemist}}&lt;br /&gt;
* {{Hn|Styg|Witch}}&lt;br /&gt;
* {{Hn|Theodorus|Wizard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Shield:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Although the description of the spell states, that it reduces 30 % (or 15 %) of the damage delivered to a creature stack, it is not entirely correct. This is due to a fact that there are also other factors affecting the damage recieved from the hand-to-hand combat. For more information, see [[Damage#Damage calculation of creature stacks|damage calculation]] page.&lt;br /&gt;
&lt;br /&gt;
30% melee damage reduction is equivalent to 15 bonus defence, considering 25 defence is cutting damage in half and 25 attack is doubling the damage.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=59766</id>
		<title>Stone Skin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=59766"/>
		<updated>2021-09-02T14:41:51Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|32|32|63|53|31|54|30|53|31|31|31&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Increases the selected friendly unit&#039;s defense strength by 3.&lt;br /&gt;
 | a_effect    = Increases the selected friendly unit&#039;s defense strength by &#039;&#039;&#039;6&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Increases the defense strength of &#039;&#039;&#039;all&#039;&#039;&#039; friendly units by 6.&lt;br /&gt;
}} It increases target, allied troop&#039;s [[primary skill#Defense skill|defense]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Stone Skin as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Dessa|Battle Mage}}&lt;br /&gt;
* {{Hn|Halon|Wizard}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Rion|Cleric}}&lt;br /&gt;
* {{Hn|Tiva|Witch}}&lt;br /&gt;
* {{Hn|Vokial|Death Knight}}&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
* {{Hn|Zydar|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Stone skin is often compared to [[shield]], which has similar effects. They both reduce the amount of [[damage]] creature stacks receives. The main difference between these two spells are, that stone skin also works against ranged creatures while shield only reduces hand-to-hand damage. A rule of thumb whether to use shield or stone skin in hand-to-hand combat is, that if enemy&#039;s attack skill is greater than your defense skill, use stone skin. Of course, with both spells active, your troops will receive considerably less damage.&lt;br /&gt;
&lt;br /&gt;
If your unit has 20 more armor than the enemy units attack then stone skin is better otherwise shield is always better.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Slow&amp;diff=59765</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Slow&amp;diff=59765"/>
		<updated>2021-09-02T14:37:45Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: Guess the in-game description is more clear than the one from the Manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|32|54|63|53|53|32|30|31|31|53|31&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6/5&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Reduces the speed of the selected enemy unit by 25%.&lt;br /&gt;
 | a_effect    = Reduces the speed of the selected enemy unit by &#039;&#039;&#039;50%&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Reduces the speed of &#039;&#039;&#039;all&#039;&#039;&#039; enemy units by 50%.&lt;br /&gt;
}} It reduces the speed of target enemy stack. It is one of the game&#039;s strongest [[hindering spells]]. The new speed is rounded down. Additionally, slow [[counter]]s the [[haste]] spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that start with this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Geon|Warlock}}&lt;br /&gt;
* {{H|Grindan|Elementalist}}&lt;br /&gt;
* {{H|Gundula|Battle Mage}}&lt;br /&gt;
* {{H|Moandor|Death Knight}}&lt;br /&gt;
* {{H|Sandro|Necromancer}}&lt;br /&gt;
* {{H|Voy|Witch}}&lt;br /&gt;
* {{H|Andal|Navigator}} {{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Slow:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], Advanced and Expert Slow&#039;s effect is reduced: the enemy&#039;s speed is lowered to 50% of normal +1. For example, the [[Zombie]]&#039;s base speed is 4. Without Horn of the Abyss, Advanced Slow halves the speed to 2 (4 × 0.5). With Horn of The Abyss, Advanced Slow reduces the speed to 3 (4 × 0.5 + 1).&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Slow is one of the best spells in the game, even though it is only level 1.  Especially useful early in the game it can allow one&#039;s units to have first option at attacking.  Ranged attackers such as [[Marksman|Marksmen]] and [[Grand Elf|Grand Elves]] can easily clear out slow, yet powerful guardians like [[Dendroid]]s or [[Golems]] with this spell in effect.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Haste&amp;diff=59764</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Haste&amp;diff=59764"/>
		<updated>2021-09-02T14:29:58Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: Guess the in-game description is more clear than the one from the Manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|32|54|39|31|31|32|52|31|53|53|53&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6/5&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Increases the speed of the selected allied unit by 3.&lt;br /&gt;
 | a_effect    = Increases the speed of the selected allied unit by &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
 | e_effect    = Increases the speed of &#039;&#039;&#039;all&#039;&#039;&#039; allied units by 5.&lt;br /&gt;
 | appeareverywhere =&lt;br /&gt;
}} It increases [[movement|speed]] of target allied creature stack, or in expert level, all allied creature stacks.  Additionally, &#039;&#039;&#039;haste&#039;&#039;&#039; is a [[counter]] to the spell [[slow]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that start with Haste:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Brissa|Elementalist}}&lt;br /&gt;
* {{Hn|Calid|Heretic}}&lt;br /&gt;
* {{Hn|Cyra|Wizard}}&lt;br /&gt;
* {{Hn|Dracon|Wizard}}&lt;br /&gt;
* {{Hn|Fafner|Alchemist}}&lt;br /&gt;
* {{Hn|Josephine|Alchemist}}&lt;br /&gt;
* {{Hn|Straker|Death Knight}}&lt;br /&gt;
* {{Hn|Terek|Battle Mage}}&lt;br /&gt;
* {{H|Ranloo|Death Knight}} {{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with a specialty in Haste:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Brissa|Elementalist}}&lt;br /&gt;
* {{Hn|Cyra|Wizard}}&lt;br /&gt;
* {{Hn|Terek|Battle Mage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Haste:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Difficulty_level&amp;diff=59594</id>
		<title>Talk:Difficulty level</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Difficulty_level&amp;diff=59594"/>
		<updated>2021-08-13T15:19:30Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Does difficulty level affect skills you earn? ==&lt;br /&gt;
&lt;br /&gt;
I wanna finish four first Shadow of Death campaigns on easiest level (have passed them all previously, just figured out, that heroes qualify for the final campaign), but I am afraid that heroes will get skills like Eagle Eye or Scouting, and spells like Sorrow or Magic Mirror.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 14:57, 13 August 2021 (UTC)&lt;br /&gt;
:It doesn&#039;t.--[[User:Mortarial|Mortarial]] ([[User talk:Mortarial|talk]]) 15:18, 13 August 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Power_rating&amp;diff=59573</id>
		<title>Power rating</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Power_rating&amp;diff=59573"/>
		<updated>2021-08-12T08:08:11Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In some [[campaign]]s, it is possible to take additional &amp;quot;&#039;&#039;most powerful&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;strongest&#039;&#039;&amp;quot; [[hero]]es into the next campaign scenario. The hero strength is defined as the sum of the hero&#039;s [[level]] and all of his [[primary skill]]s. It is possible to have few heroes with exactly the same strength, then the strongest one will be determined by the next criterias:&lt;br /&gt;
&lt;br /&gt;
*If there are few heroes with equal strength, then the one with the higher [[experience]] level is stronger.&lt;br /&gt;
*If there are few heroes with equal strength and level, then the one with the higher number of experience points is stronger.&lt;br /&gt;
*If there are few heroes with equal strength, level and experience points, then the one with the higher &#039;&#039;&#039;ID&#039;&#039;&#039; is stronger. See below for the complete list of heroes with their corresponding ID.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ID !! Hero&lt;br /&gt;
|-&lt;br /&gt;
| 0 || {{H|Orrin|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 1 || {{H|Valeska|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{H|Edric|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 3 || {{H|Sylvia|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 4 || {{H|Lord Haart|0=}}{{withroe}}&lt;br /&gt;
|-&lt;br /&gt;
| 5 || {{H|Sorsha|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{H|Christian|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 7 || {{H|Tyris|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 8 || {{H|Rion|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 || {{H|Adela|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{H|Cuthbert|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || {{H|Adelaide|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{H|Ingham|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{H|Sanya|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 14 || {{H|Loynis|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 15 || {{H|Caitlin|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{H|Mephala|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 17 || {{H|Ufretin|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 18 || {{H|Jenova|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{H|Ryland|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 20 || {{H|Thorgrim|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 21 || {{H|Ivor|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 22 || {{H|Clancy|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 23 || {{H|Kyrre|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{H|Coronius|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 25 || {{H|Uland|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{H|Elleshar|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 27 || {{H|Gem|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 28 || {{H|Malcom|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{H|Melodia|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 30 || {{H|Alagar|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 31 || {{H|Aeris|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 32 || {{H|Piquedram|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 33 || {{H|Thane|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{H|Josephine|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 35 || {{H|Neela|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{H|Torosar|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 37 || {{H|Fafner|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 38 || {{H|Rissa|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{H|Iona|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 40 || {{H|Astral|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{H|Halon|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{H|Serena|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 43 || {{H|Daremyth|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 44 || {{H|Theodorus|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 45 || {{H|Solmyr|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 46 || {{H|Cyra|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 47 || {{H|Aine|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 48 || {{H|Fiona|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 49 || {{H|Rashka|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 50 || {{H|Marius|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 51 || {{H|Ignatius|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{H|Octavia|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 53 || {{H|Calh|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 54 || {{H|Pyre|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{H|Nymus|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 56 || {{H|Ayden|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{H|Xyron|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 58 || {{H|Axsis|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 59 || {{H|Olema|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 60 || {{H|Calid|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{H|Ash|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 62 || {{H|Zydar|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{H|Xarfax|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 64 || {{H|Straker|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 65 || {{H|Vokial|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 66 || {{H|Moandor|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 67 || {{H|Charna|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 68 || {{H|Tamika|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 69 || {{H|Isra|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{H|Clavius|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 71 || {{H|Galthran|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 72 || {{H|Septienna|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{H|Aislinn|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 74 || {{H|Sandro|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 75 || {{H|Nimbus|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 76 || {{H|Thant|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 77 || {{H|Xsi|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 78 || {{H|Vidomina|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 79 || {{H|Nagash|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 80 || {{H|Lorelei|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 81 || {{H|Arlach|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 82 || {{H|Dace|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 83 || {{H|Ajit|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 84 || {{H|Damacon|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 85 || {{H|Gunnar|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 86 || {{H|Synca|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 87 || {{H|Shakti|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 88 || {{H|Alamar|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 89 || {{H|Jaegar|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 90 || {{H|Malekith|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 91 || {{H|Jeddite|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 92 || {{H|Geon|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 93 || {{H|Deemer|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 94 || {{H|Sephinroth|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 95 || {{H|Darkstorn|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 96 || {{H|Yog|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 97 || {{H|Gurnisson|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 98 || {{H|Jabarkas|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 99 || {{H|Shiva|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 100 || {{H|Gretchin|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 101 || {{H|Krellion|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 102 || {{H|Crag Hack|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 103 || {{H|Tyraxor|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 104 || {{H|Gird|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 105 || {{H|Vey|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 106 || {{H|Dessa|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 107 || {{H|Terek|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 108 || {{H|Zubin|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 109 || {{H|Gundula|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 110 || {{H|Oris|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 111 || {{H|Saurug|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 112 || {{H|Bron|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 113 || {{H|Drakon|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 114 || {{H|Wystan|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 115 || {{H|Tazar|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 116 || {{H|Alkin|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 117 || {{H|Korbac|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 118 || {{H|Gerwulf|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 119 || {{H|Broghild|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 120 || {{H|Mirlanda|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 121 || {{H|Rosic|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 122 || {{H|Voy|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 123 || {{H|Verdish|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 124 || {{H|Merist|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 125 || {{H|Styg|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 126 || {{H|Andra|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 127 || {{H|Tiva|0=}}&lt;br /&gt;
|-&lt;br /&gt;
| 128 || {{H|Pasis|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 129 || {{H|Thunar|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 130 || {{H|Ignissa|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 131 || {{H|Lacus|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 132 || {{H|Monere|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 133 || {{H|Erdamon|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 134 || {{H|Fiur|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 135 || {{H|Kalt|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 136 || {{H|Luna|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 137 || {{H|Brissa|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 138 || {{H|Ciele|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 139 || {{H|Labetha|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 140 || {{H|Inteus|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 141 || {{H|Aenain|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 142 || {{H|Gelare|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 143 || {{H|Grindan|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 144 || {{H|Sir Mullich|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 145 || {{H|Adrienne|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 146 || {{H|Catherine|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 147 || {{H|Dracon|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 148 || {{H|Gelu|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 149 || {{H|Kilgor|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 150 || {{H|Lord Haart|hero_link=Lord Haart Death Knight|image=Lord Haart Death Knight|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 151 || {{H|Mutare|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 152 || {{H|Roland|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 153 || {{H|Mutare Drake|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 154 || {{H|Boragus|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 155 || {{H|Xeron|0=}}{{withab}}&lt;br /&gt;
|-&lt;br /&gt;
| 156 || {{H|Corkes|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 157 || {{H|Jeremy|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 158 || {{H|Illor|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 159 || {{H|Derek|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 160 || {{H|Leena|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 161 || {{H|Anabel|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 162 || {{H|Cassiopeia|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 163 || {{H|Miriam|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 164 || {{H|Casmetra|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 165 || {{H|Eovacius|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 166 || {{H|Spint|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 167 || {{H|Andal|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 168 || {{H|Manfred|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 169 || {{H|Zilare|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 170 || {{H|Astra|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 171 || {{H|Dargem|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 172 || {{H|Bidley|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 173 || {{H|Tark|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 174 || {{H|Elmore|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 175 || {{H|Beatrice|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 176 || {{H|Kinkeria|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 177 || {{H|Ranloo|0=}}{{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| 178 || {{H|Giselle|0=}}{{wh}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Necropolis_hero_table&amp;diff=59571</id>
		<title>Template:Necropolis hero table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Necropolis_hero_table&amp;diff=59571"/>
		<updated>2021-08-12T06:34:47Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Hero table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Hero table row|Charna|image=Charna|Death{{-}}Knight|Wights|Basic Necromancy|Basic Tactics|spell=Magic Arrow}}&lt;br /&gt;
{{Hero table row|Clavius|image=Clavius|Death{{-}}Knight|Gold|Basic Necromancy|Basic Offense|spell=Magic Arrow}}&lt;br /&gt;
{{Hero table row|Galthran|image=Galthran|Death{{-}}Knight|Skeletons|Basic Necromancy|Basic Armorer|spell=Shield}}&lt;br /&gt;
{{Hero table row|Isra|image=Isra|Death{{-}}Knight|Necromancy|Advanced Necromancy|||spell=Magic Arrow}}&lt;br /&gt;
{{Hero table row|Moandor|image=Moandor|Death{{-}}Knight|Liches|Basic Necromancy|Basic Learning|spell=Slow}}&lt;br /&gt;
{{Hero table row|Straker|image=Straker|Death{{-}}Knight|Walking Dead|Basic Necromancy|Basic Resistance|spell=Haste}}&lt;br /&gt;
{{Hero table row|Tamika|image=Tamika|Death{{-}}Knight|Black Knights|Basic Necromancy|Basic Offense|spell=Magic Arrow}}&lt;br /&gt;
{{Hero table row|Vokial|image=Vokial|Death{{-}}Knight|Vampires|Basic Necromancy|Basic Artillery|spell=Stone Skin}}&lt;br /&gt;
{{Hero table row|Lord Haart|hero_link=Lord_Haart_the_Death_Knight|source={{-}}{{withab}}|image=Lord Haart Death Knight|Death{{-}}Knight|Black Knights|Advanced Necromancy|||spell=Slow}}&lt;br /&gt;
{{Hero table row|Aislinn|image=Aislinn|Necromancer|Meteor Shower|Basic Necromancy|Basic Wisdom|spell=Meteor Shower}}&lt;br /&gt;
{{Hero table row|Nagash|image=Nagash|Necromancer|Gold|Basic Necromancy|Basic Intelligence|spell=Protection from Air}}&lt;br /&gt;
{{Hero table row|Nimbus|image=Nimbus|Necromancer|Eagle Eye|Basic Necromancy|Basic Eagle Eye|spell=Shield}}&lt;br /&gt;
{{Hero table row|Sandro|image=Sandro|Necromancer|Sorcery|Basic Necromancy|Basic Sorcery|spell=Slow}}&lt;br /&gt;
{{Hero table row|Septienna|image=Septienna|Necromancer|Death Ripple|Basic Necromancy|Basic Scholar|spell=Death Ripple}}&lt;br /&gt;
{{Hero table row|Thant|image=Thant|Necromancer|Animate Dead|Basic Necromancy |Basic Mysticism|spell=Animate Dead}}&lt;br /&gt;
{{Hero table row|Vidomina|image=Vidomina|Necromancer|Necromancy|Advanced Necromancy|||spell=Curse}}&lt;br /&gt;
{{Hero table row|Xsi|image=Xsi|Necromancer|Stone Skin|Basic Necromancy|Basic Learning|spell=Stone Skin}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Hero template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Hero table 5]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Water_Walk&amp;diff=59551</id>
		<title>Water Walk</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Water_Walk&amp;diff=59551"/>
		<updated>2021-08-08T19:37:46Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 12/8&lt;br /&gt;
 | duration    = one day&lt;br /&gt;
 | b_effect    = The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land.&lt;br /&gt;
 | a_effect    = The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land.&lt;br /&gt;
 | e_effect    = The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land.&lt;br /&gt;
}} It enables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related artifacts:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Boots of Levitation}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fly&amp;diff=59550</id>
		<title>Fly</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fly&amp;diff=59550"/>
		<updated>2021-08-08T19:35:01Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|0|16|32|16|16|16|12|0|0|13|0&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 20/15&lt;br /&gt;
 | duration    = 1 day&lt;br /&gt;
 | b_effect    = Allows the casting hero to move over water and any obstacles on the map with 40% penalty.&lt;br /&gt;
 | a_effect    = Allows the casting hero to move over water and any obstacles on the map with 20% penalty.&lt;br /&gt;
 | e_effect    = Allows the casting hero to move over water and any obstacles on the map without penalty.&lt;br /&gt;
}} It allows casting hero to fly over terrain (except [[rock]]) obstacles to an unoccupied map location. When flying over terrain that has its own penalty for the hero, the lesser of the penalties is applied. Cannot be used by a hero on a boat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; if [[Air Magic]] secondary skill was upgraded after the spell cast, the effect stays at the initial level even after re-casting. ([[Angel Wings]]&#039; expert Fly is not affected). &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; if Fly spell is cast while [[Angel Wings]] equipped, the effect disappears after the artifact is unequipped. &#039;&#039;(Fixed in HotA).{{-wh}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
[[Fly]], [[Water Walk]] and [[Dimension Door]] spell changes which make it impossible to trigger objects without alerting the guard even while using these spells (if take into account fix of object guard tilting bug).&lt;br /&gt;
* To trigger a guarded object while flying or water walking (if the object in question is not a freely passable one, like a friendly Garrison), you will now have to first land on an adjacent tile and fight the guardians.&lt;br /&gt;
* Fixed bugs with interruption the flight on forbidden cells. Interrupting the flight above a guarded tile will now trigger combat.&lt;br /&gt;
[[Fly]] cast works when hero wears Angel Wings or has lower level Fly effect.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Related artifacts:==&lt;br /&gt;
* {{An|Angel Wings}} - gives expert Fly while equipped.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In almost all multiplayer games, fly is banned, along with [[dimension door]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{Flying movepoints consumption table|style+=margin: 0 0 10px 3px; float: left;}}&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Manticore_and_Scorpicore&amp;diff=59533</id>
		<title>Talk:Manticore and Scorpicore</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Manticore_and_Scorpicore&amp;diff=59533"/>
		<updated>2021-08-05T11:32:45Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paralyze ==&lt;br /&gt;
&lt;br /&gt;
Does paralyzing attack affect undead?--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 09:50, 5 August 2021 (UTC)&lt;br /&gt;
:[[Spell immunity#Creature abilities]].--[[User:Mortarial|Mortarial]] ([[User talk:Mortarial|talk]]) 11:32, 5 August 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Savaging_the_Scavengers&amp;diff=59532</id>
		<title>Talk:Savaging the Scavengers</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Savaging_the_Scavengers&amp;diff=59532"/>
		<updated>2021-08-05T11:29:46Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Keymaster&#039;s Tents ==&lt;br /&gt;
&lt;br /&gt;
There are no [[Border Gate]]s, only [[Border Guard]]s on the map, are they? I am now finishing the 2nd scenario and cannot find anything which could be protected by a Border Gate.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 09:48, 5 August 2021 (UTC)&lt;br /&gt;
:What an uncommon question... There are no any Border Gates. Only 2 Border Guards and a single Quest Guard.--[[User:Mortarial|Mortarial]] ([[User talk:Mortarial|talk]]) 11:29, 5 August 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Grave_Robber&amp;diff=59528</id>
		<title>Grave Robber</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Grave_Robber&amp;diff=59528"/>
		<updated>2021-08-04T18:42:55Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: Updated the formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Hack and Slash}}&#039;&#039;&#039;Grave Robber&#039;&#039;&#039; is the fourth and final scenario of the [[Hack and Slash]] campaign in {{sod}}{{-}}{{withsod}}.&lt;br /&gt;
== Campaign ==&lt;br /&gt;
=== Right-click text ===&lt;br /&gt;
Another group of [[Necromancer]]s live in this region of [[Avauntnell]] along with a small group of former [[Erathia]]n Militia who have been bribed by the Necromancers to leave them alone.  The Necromancers, called the &amp;quot;Hand of Death,&amp;quot; have been relatively quiet, and Erathia hasn&#039;t realized yet that some of their militia has been bribed, so they have been left alone over the past few decades.&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
[[File:H3x2_HSd.png|400px|thumb]]&lt;br /&gt;
{{h|Crag Hack|0=}}: Now that I gave him the [[Blackshard of the Dead Knight|Death Knight&#039;s Sword]], [[Sandro]] wants me to fight some more [[Necromancer]]s for a [[Shield of the Yawning Dead|shield]].  More stinking Undead to fight!  This is not as much fun as I thought.  Grrrr!  At least this is the last thing I have to find for that puny [[Wizard]] to get my reward.&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Map description ===&lt;br /&gt;
Crag Hack must acquire the Rib Cage of Power from one of the Liches haunting the swamp of Ferris to win the scenario.  However, if Crag Hack is defeated in combat, the scenario is lost.  Crag Hack is limited to level 20 but will carry his experience, skills and spells on to the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Starting options ===&lt;br /&gt;
*Build [[Barracks]] at {{town|Castle}} (10, 10, 0)&lt;br /&gt;
*Receive 10 {{w}} [[Wood]] and 10 {{o}} [[Ore]]&lt;br /&gt;
*Give {{an2|Equestrian&#039;s Gloves}} to {{H|Crag Hack|0=}}&lt;br /&gt;
&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 1 - Sandro 4&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;You have the Rib Cage!  Excellent work, Mister Hack&amp;quot; Sandro says back in the Wingtail tavern.&amp;lt;p&amp;gt;&amp;quot;CRAG Hack,&amp;quot; you correct the wizard wearily.&amp;lt;p&amp;gt; &amp;quot;Now for the final item I require.&amp;quot;  Sandro pulls out a map and points to a region.  &amp;quot;For this last task I have enlisted some former Erathian militia, now mercenaries, to assist you.  They have a Castle that will be your base of operation.  You are going to need their help, for the last item, The Shield of Yawning Dead, is in the hands of a Necromancer cult called the Hand of Death.  They took the shield from a vampire slayer who had finally met his match when he challenged these Liches.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Not more undead!&amp;quot; you groan.&amp;lt;p&amp;gt;&amp;quot;Just think your rewards at the end of this task and bring me back the Shield.  Not only will you become a rich man but once again you will be doing Erathia a great service,&amp;quot; Sandro reminds you.  &amp;quot;And one last thing.  Like the others you have battled, the Necromancers will lie to you.  Do not listen to them.&amp;quot;&amp;lt;p&amp;gt;As you leave the tavern you think about all the lies you have encountered on Sandro&#039;s tasks.  Maybe you should collect your rewards BEFORE handing over the last artifact.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 1 - Captain meeting&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As you approach the castle Sandro indicated on your map, its captain rides out to greet you.  &amp;quot;Hello! Sandro has told us of your coming and we will give you our full cooperation.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Good. Tell me what you know of our mission.  We ride soon, and I want to know what lies ahead.&amp;quot;&amp;lt;p&amp;gt;The mercenary captain nods and tells you about the Necromancers to the South.  &amp;quot;The Hand of Death,&amp;quot; as the cult is named, kept quietly to themselves until recently. However, soon after Sandro hired the captain, the Necromancers became more restless and started sending undead north.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 7 - Sandro sends money. (every 7 days)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Sandro sends gold to help in your search.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Resources:&#039;&#039;&#039; +4000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;(10, 10, 0) Castle: Day 12 - New recruits. (every 14 days)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | An aggressive recruiting campaign by the captain and his fellow mercenaries at the castle yields some results.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Creatures:&#039;&#039;&#039; 10 {{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=Pikemen and Halberdiers}}, 10 {{Cn|Archer|noname=}}{{Cn|Marksman|name=Archers and Marksmen}}, 5 {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=Griffins and Royal Griffins}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 15 - Message from Hand of Death.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A message arrives from the Hand of Death: &amp;quot;We know you have been sent by an acquaintance of ours and what it is you seek.  Be warned that the Shield of the Yawning Dead is our relic.  It has been a part of our graveyard for many years.  We have mobilized to stop you and will do so at all costs.&amp;quot;  More lies, you think as you tear up the scroll, but still doubts remain.  Is Sandro the one who cannot be trusted?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 28 - Barricaded Hand of Death.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Scouts report the Hand of Death has barricaded their castles very effectively.  This cowardice annoys you to no end, but you decide the mission to capture the Shield is more important than taking the Necromancer castles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19, 25, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The road to the east disappears into a bunch of litter and bones.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 25, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | From the looks of it, this town has been overrun with undead.  Scouts advise caution -- and a fair amount of troops backing you up -- upon entering.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50, 62, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Beware!&amp;quot; one of the shipwrights tells you, visibly shaken.  &amp;quot;I have seen undead suddenly rise up out of nowhere on the Island.&amp;quot;  You flip him a few coins and thank him for the warning.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; -10 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 51, 55, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The souls of the damned who are buried here rise up and attack!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 120 {{Cn|Skeleton Warrior|name=Skeleton Warriors}}, 90 {{Cn|Wraith|name=Wraiths}}, 10 {{Cn|Power Lich|name=Power Liches}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 56, 62, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The souls of the damned who are buried here rise up and attack!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 200 {{Cn|Skeleton Warrior|name=Skeleton Warriors}}, 150 {{Cn|Wraith|name=Wraiths}}, 20 {{Cn|Power Lich|name=Power Liches}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Player&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 10, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 24, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 39, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36, 63, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 63, 46, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34, 16, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Vampire Lord}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | It looks like these vampires killed the regular guards and are now eyeing the prisoner.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Player&lt;br /&gt;
! Hero&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 11, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Crag Hack|Barbarian}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 35, 15, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{imprisoned}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Slash|hero_link=Orrin|image=Ajit|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 40, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Septienna|Necromancer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 37, 64, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Vokial|Death Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 62, 47, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Xsi|Necromancer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 68, 70, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Charnath|hero_link=Charna|image=Charna|Death Knight}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! {{Qgrd}} (55, 62, 0)&lt;br /&gt;
|-&lt;br /&gt;
! Proposal Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2;&amp;quot; | A skeletal figure in a black robe speaks.  &amp;quot;Charnath has tried to desecrate the cemetery before you.  He hides now, and only by defeating him shall I let you pass&amp;quot; &amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Quest:&#039;&#039;&#039; Defeat {{H|Charnath the Death Knight|hero_link=Charna|image=Charna|0=}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Progress Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2;&amp;quot; | The skeletal figure knows Charnath is not dead and will not let you pass.&lt;br /&gt;
|-&lt;br /&gt;
! Completion Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2;&amp;quot; | Now that you have vanquished Charnath, his sins and yours are absolved.  Do you wish to pass?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Signs ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 15, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Enroth Prison #520.  Current Occupant: Slash.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 58, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Death may lie and wait, and death may fly, but with passing eons even death may die.  Welcome to Death Head cemetery.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
[[File:H3x2_HSe.png|400px|thumb]]&lt;br /&gt;
{{h|Crag Hack|0=}}: I&#039;ve been tricked!  The thieving [[Wizard]] took off with the artifacts and didn&#039;t give me my gold!  When I find [[Sandro]] I&#039;m going to rip his arms off and shove them down his lying throat!  Argggggggggggggh!&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign scenarios]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=A_Cage_in_the_Hand&amp;diff=59527</id>
		<title>A Cage in the Hand</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=A_Cage_in_the_Hand&amp;diff=59527"/>
		<updated>2021-08-04T18:42:42Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: Updated the formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Hack and Slash}}&#039;&#039;&#039;A Cage in the Hand&#039;&#039;&#039; is the third scenario of the [[Hack and Slash]] campaign in {{sod}}{{-}}{{withsod}}.&lt;br /&gt;
== Campaign ==&lt;br /&gt;
=== Right-click text ===&lt;br /&gt;
A small group of [[Necromancer]]s called &amp;quot;The Ebon Hand&amp;quot; live in this part of [[Avauntnell]].  [[Erathia]] hasn&#039;t really dealt with them, for this is an out of the way swampy area, and it really isn&#039;t worth the time and expense to mount a campaign against them.  It is said they worship one of the undead races as gods and keep them under lock and key to be worshiped day and night.&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
[[File:H3x2_HSc.png|400px|thumb]]&lt;br /&gt;
{{h|Crag Hack|0=}}: I got [[Sandro]] his cursed [[Blackshard of the Dead Knight|sword]], and now he wants me to fight more moldy [[Necromancer]]s to get some kind of armor made out of bones.  Hah!  It&#039;ll be their bones I smash!&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Map description ===&lt;br /&gt;
Crag Hack must acquire the Rib Cage of Power from one of the Liches haunting the swamp of Ferris to win the scenario.  However, if Crag Hack is defeated in combat, the scenario is lost.  Crag Hack is limited to level 20 but will carry his experience, skills and spells on to the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Starting options ===&lt;br /&gt;
*Give 40 {{Cn|Wolf Raider|name=Wolf Raiders}} to {{H|Crag Hack|0=}}&lt;br /&gt;
*Give 30 {{Cn|Orc Chieftain|name=Orc Chieftains}} to {{H|Crag Hack|0=}}&lt;br /&gt;
*Give 5 {{Cn|Ogre|name=Ogres}} to {{H|Crag Hack|0=}}&lt;br /&gt;
&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 1 - Sandro meeting 3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Splendid!  I see you have been successful once again, Mister Hack!&amp;quot;  Sandro says back at the Wingtail tavern.&amp;lt;p&amp;gt;&amp;quot;CRAG Hack,&amp;quot; you grunt.  &amp;quot;That stinking Death Knight Marzeth is now a dead Knight.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Now, the third item I require is the Rib Cage of Power, which is being held by a group of Necromancers somewhere in the small swamp called Ferris.&amp;quot;  He hands you a small map.  &amp;quot;It was being kept safe for me in a Sanctuary, but the Necromancers, knowing its importance to my research, burned the Sanctuary to the ground and stole the Rib Cage.  They will do everything in their power to stop you from obtaining it.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Undead people to fight?  I don&#039;t like their smell.  They stink.&amp;quot;   You frown as you look at the map.&amp;lt;p&amp;gt;Sandro takes out a sack and opens it partially, revealing gold and gems.  &amp;quot;Think of the rewards I promised and the evil you will have eliminated from Enroth once you have gotten me all four items.&amp;quot;&amp;lt;p&amp;gt;You think a bit and then, slowly, you nod in agreement.  After all, these Necromancers did burn down the one place where a hero ought to be safe.  They should be made to pay for the evil they have done.  However, doing battle for this wizard is turning out not to be as much fun as you had hoped.  Sandro makes you think too much.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 1 - Entering the region.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As you enter region marked on Sandro&#039;s map, your first thought is to set up a Stronghold.  The wizard apparently doesn&#039;t have any Barbarian friends in this land willing to lend you their home, but luckily your scouts report an occupied Stronghold nearby...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;(9, 13, 0) Stronghold: Day 7 - Goblin tribe tribute. (every 7 days)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |A large nearby Goblin tribe sends its warriors as tribute to their Barbarian brothers for having helped defend them against attacks by rogue Ogre tribes.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Creatures:&#039;&#039;&#039; 60 {{Cn|Goblin|noname=}}{{Cn|Hobgoblin|name=Goblins and Hobgoblins}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &amp;lt;span title=&amp;quot;AI player cannot trigger this event&amp;quot;&amp;gt;&#039;&#039;&#039;(53, 56, 0) Necropolis: Day 7 - Bonus money from followers. (every 5 days)&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;span title=&amp;quot;AI player cannot trigger this event&amp;quot;&amp;gt;This is money donated from fanatic followers.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Resources:&#039;&#039;&#039; +3 {{w}} [[Wood]], +3 {{m}} [[Mercury]], +3 {{o}} [[Ore]], +3 {{s}} [[Sulfur]], +3 {{c}} [[Crystal]]s, +3 {{gem}} [[Gems]], +2000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 21 - Send Message&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You order a scout to send a message to the Necromancers: &amp;quot;Give up the Rib Cage or Crag Hack will crush your bones to dust just as surely as you burned that Sanctuary to ashes.&amp;quot;  The messenger runs off and disappears quickly into the underbrush.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 30 - Reply&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Your messenger returns, bruised, bloody, and maimed, but still alive... barely.  Limping up to you, he hands you a note:  &amp;quot;We know nothing about a Sanctuary, Mister Hack, but we do know this: you are already dead. You just don&#039;t know it yet yourself.&amp;quot;  You crumble up the paper and grumble that your first name is Crag.  As you shove the crumpled note back into the messenger&#039;s hand, the hand falls to the ground.  He&#039;s been turned into a zombie!  With one quick stroke of your axe his head comes off.  Damn Necromancers!  You hate them all!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 53, 61, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | It looks as if the Necromancers of the Ebon Hand are barricaded in their main castle!  Perhaps you can deal with these cowards later.  In the meantime, you can continue your quest for the Rib Cage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Player&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 13, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Stronghold}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 44, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41, 6, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 53, 56, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60, 23, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Necropolis}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 61, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Mummy}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The Mummies hiss, &amp;quot;No one shall violate our tombs.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 59, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Mummy}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The Mummies hiss, &amp;quot;No one shall violate our tombs.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69, 68, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Power Lich}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As the Liches attack you notice one of them wearing armor appearing to be made of human ribs.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Treasure:&#039;&#039;&#039; {{An2|Rib Cage}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Player&lt;br /&gt;
! Hero&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 1, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Crag Hack|Barbarian}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 45, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Thant|Necromancer}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 53, 57, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Straker|Death Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60, 24, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Vidomina|Necromancer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 5, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_gold.gif|link=Gold]] [[Gold]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You find a rich gold vein on the side of a mountain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Signs ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 29, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Gold mine - North&amp;lt;p&amp;gt;Tent - South&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 22, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Light Blue - Setting sun&amp;lt;p&amp;gt;Dark Blue - Rising sun&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18, 64, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | East to Ferris Swamp - Beware, it is owned by The Ebon Hand.  They do not like intruders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 59, 35, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | South to Ferris Swamp - Beware, it is owned by The Ebon Hand.  They do not like intruders.&lt;br /&gt;
|}&lt;br /&gt;
{{DEFAULTSORT:Cage in the Hand, A}}&lt;br /&gt;
[[Category: Campaign scenarios]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Black_Sheep&amp;diff=59526</id>
		<title>Black Sheep</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Black_Sheep&amp;diff=59526"/>
		<updated>2021-08-04T18:42:26Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: Updated the formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Hack and Slash}}&#039;&#039;&#039;Black Sheep&#039;&#039;&#039; is the second scenario of the [[Hack and Slash]] campaign in {{sod}}{{-}}{{withsod}}.&lt;br /&gt;
== Campaign ==&lt;br /&gt;
=== Right-click text ===&lt;br /&gt;
This part of [[Avauntnell]] was once home to wandering tribes of barbarians, but of late the lush grassland and forests (with only a few swamps) have attracted settlers.  These settlers, needing to fend off the occasional barbarian raid and bandit strike, have started their own offshoot of the [[Erathia]]n militia.  Any non-Erathian who enters this region should beware.&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
[[File:EVIL2C.png|400px|thumb]]&lt;br /&gt;
{{h|Crag Hack|0=}}: I went back to the Tavern to give [[Sandro]] this ugly [[Skull Helmet |Helmet]] he wanted.  Now he wants me to get some kind of [[Blackshard of the Dead Knight|sword]] from a Death Knight.  That tin plated corpse is hiding out in a swamp, so I have to trudge through miles of muck before I get a chance to hack the sword out of his cold dead hands!&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Map description ===&lt;br /&gt;
Crag Hack must seize the first artifact Sandro requires, the Skull Helmet, from Barshon the Barbarian to win the scenario.  However, if Crag Hack is defeated in combat, the scenario is lost.  Crag Hack is limited to level 10 but will carry his experience, skills and spells on to the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Starting options ===&lt;br /&gt;
*Build Upg. [[Orc Tower]] at {{town|Stronghold}} (63, 8, 0)&lt;br /&gt;
*Receive 5000 {{g}} [[Gold]]&lt;br /&gt;
*Give {{an2|Greater Gnoll&#039;s Flail}} to {{H|Crag Hack|0=}}&lt;br /&gt;
&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 1 - Sandro take 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Ah, you&#039;ve brought me the Skull Helmet, Mister Hack,&amp;quot; Sandro exclaims back in the Wingtail Tavern.&amp;lt;p&amp;gt;&amp;quot;It&#039;s CRAG Hack, I told you.  And do you know what Barthon told me? Said this Helmet was his, that it belonged to him and his family.&amp;quot;&amp;lt;p&amp;gt; &amp;quot;See, didn&#039;t I warn you he would lie to protect a mere possession?  And he dared to call himself a Barbarian!  The coward had no honor.  I hope his death was a most painful one.&amp;quot;&amp;lt;p&amp;gt;Never before have you heard a Wizard talk so brutally.  You frown as Sandro continues.  &amp;quot;The second item I require is the Blackshard of the Dead Knight.  It was stolen from the tomb of a great hero by a Death Knight named Marzeth.  I pray that you will not find it too difficult to reach him.  Marzeth lives in a marshy region, very different from the rocky hills you Barbarians favor.  To make matters worse, Marzeth has allies in the area who will try to protect him.&amp;quot;&amp;lt;p&amp;gt;You stand up and grasp your battle-axe.  &amp;quot;Fear not!  I would cut down a host of Lizardmen through leagues of muck to avenge a warrior whose grave has been so desecrated.&amp;quot;  &amp;quot;One more thing before you leave.  I have also allies in this region.  I know the leader of one of the region&#039;s Barbarian towns.  He has agreed to let you use it as your Stronghold.&amp;quot;&amp;lt;p&amp;gt;For the first time you look at Sandro with some measure of respect.  This Wizard has earned the trust of a Barbarian, the leader of a Stronghold, no less!  &amp;quot;Then I&#039;ll not waste time, Sandro.  I&#039;m off to find a Sword to go with your Helmet,&amp;quot; you say as you head out the door.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 7 - Scout report&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Scouts report there are three Castles in the region, and rumor has it Marzeth is under the protection of one ruled by an order called the Knights of the Blade.  Strange.  Why would human knights protect a Death Knight?  You shake your head.  Thinking hurts too much.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 14 - Scout report 2&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Scouts have another rumor to report.  Supposedly Marzeth was a Knight of the Blade who inherited the Blackshard, but the cursed sword twisted his soul until he became a Death Knight.  This would explain why the humans are protecting him, but it goes against Sandro&#039;s story that Marzeth stole the sword from a warrior&#039;s tomb.  At best the rumor must be only half-true.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 19, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Fighters appear out of the underbrush and eye you warily.  &amp;quot;Do you have permission to be here?&amp;quot; their commander asks.&amp;lt;p&amp;gt;You show him your axe and announce, &amp;quot;THIS is my permission!&amp;quot;  With that the commander orders his warriors to attack you.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 60 {{Cn|Swordsman|name=Swordsmen}}, 1 {{Cn|Crusader}}&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 68, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Lizardmen rise up out of the swamp and attack!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 100 {{Cn|Lizardman|name=Lizardmen}}, 40 {{Cn|Lizard Warrior|name=Lizard Warriors}}&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 46, 39, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Fighters appear out of the underbrush and eye you warily.  &amp;quot;Do you have permission to be here?&amp;quot; their leader asks.&amp;lt;p&amp;gt;&amp;quot;Permission?&amp;quot;  You laugh.  &amp;quot;I don&#039;t need no stinking permission!&amp;quot;  With that, the leader commands his fighters to charge.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 60 {{Cn|Swordsman|name=Swordsmen}}, 1 {{Cn|Crusader}}&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 64, 9, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The Stronghold leader and his clan ride forward to greet you.  As you embrace your fellow Barbarian in a bear hug, you notice that his eyes look vacant.  Although he has only kind words to say about Sandro, you wonder how the puny wizard really managed to persuade this stout Barbarian to assist you. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Player&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 32, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | First Sword&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32, 9, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Stronghold}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 37, 44, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Second Sword &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 55, 58, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Third Sword&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 63, 8, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Stronghold}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 68, 4, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Fortress}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 45, 3, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Rogue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Treasure:&#039;&#039;&#039; 5 {{c}} [[Crystal]]s, 200 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48, 7, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Rogue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Treasure:&#039;&#039;&#039; 5 {{gem}} [[Gems]], 200 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Player&lt;br /&gt;
! Hero&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 7, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Sorsha|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 61, 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Marzeth|hero_link=Vokial|image=Xarfax|Death Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 38, 70, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Edric|Knight}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69, 2, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Crag Hack|Barbarian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Signs ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 69, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Admittance to excavation prohibited upon pain of death.  Signed Marzeth&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19, 19, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | These lands belong to the Knights of the Blade.  If you do not have permission to be here, BEGONE!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49, 36, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | These lands belong to the Knights of the Blade.  If you do not have permission to be here, BEGONE!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign scenarios]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bashing_Skulls&amp;diff=59525</id>
		<title>Bashing Skulls</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bashing_Skulls&amp;diff=59525"/>
		<updated>2021-08-04T18:42:06Z</updated>

		<summary type="html">&lt;p&gt;Mortarial: Updated the formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign Hack and Slash}}&#039;&#039;&#039;Bashing Skulls&#039;&#039;&#039; is the first scenario of the [[Hack and Slash]] campaign in {{sod}}{{-}}{{withsod}}.&lt;br /&gt;
== Campaign ==&lt;br /&gt;
=== Right-click text ===&lt;br /&gt;
This relatively rocky part of [[Avauntnell]] has been home to many a [[Barbarian]] group over the centuries (probably due to it being close to [[Krewlod]]).  Numerous attempts at [[Erathia]]n settlement in this area have mostly failed due to the harsh environment and the barbarian raids, but one or two towns might still be found.&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
[[File:H3x2_HSa.png|400px|thumb]]&lt;br /&gt;
{{h|Crag Hack|0=}}: After watching me clobber a pack of goblins in a bar fight, a [[Wizard]] named [[Sandro]] asked me to come to his table.  He wants to pay me to find him something called a [[Skull Helmet]].  I&#039;ll probably have to bash someone&#039;s head in to get it.  Sounds like it&#039;s going to be fun!&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Map description ===&lt;br /&gt;
Crag Hack must seize the first artifact Sandro requires, the Skull Helmet, from Barshon the Barbarian to win the scenario.  However, if Crag Hack is defeated in combat, the scenario is lost.  Crag Hack is limited to level 10 but will carry his experience, skills and spells on to the next scenario.&lt;br /&gt;
&lt;br /&gt;
=== Starting options ===&lt;br /&gt;
*Give 40 {{Cn|Goblin|name=Goblins}} to {{H|Crag Hack|0=}}&lt;br /&gt;
*Give 20 {{Cn|Wolf Rider|name=Wolf Riders}} to {{H|Crag Hack|0=}}&lt;br /&gt;
*Give 15 {{Cn|Orc|name=Orcs}} to {{H|Crag Hack|0=}}&lt;br /&gt;
&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 1 - Sandro meeting.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;You appear to be the right man for a series of tasks I need performed, Mister Hack,&amp;quot; says Sandro, a slick-haired, beady-eyed man sitting across from you in the back of the Wingtail Tavern.  He nods in approval at your muscular frame, massive even by Barbarian standards.&amp;lt;p&amp;gt;&amp;quot;It&#039;s CRAG Hack,&amp;quot; you snarl.  Wizards!  They think they&#039;re so smart.  Can&#039;t even get a first name right!&amp;lt;p&amp;gt;&amp;quot;I seek four items taken by some very evil men.  Individually, the items are worthless, mere tokens.  But together, they can be assembled into a great weapon, a weapon that I desperately require.&amp;quot;&amp;lt;p&amp;gt;You spit a chicken leg at the puny magic user.  &amp;quot;Why should I help you?&amp;quot;&amp;lt;p&amp;gt;Sandro&#039;s eyes narrow.  &amp;quot;Not only will I give you five hundred thousand gold pieces and a small land grant when you bring me these four items, but once they are assembled I will be able to destroy The Armor of the Damned, a magic artifact of unspeakable power and evil.  NOW are you interested?&amp;quot;&amp;lt;p&amp;gt;You scratch your head in a rare contemplative moment.  Destroying anything - especially an evil magical item - appeals to your Barbarian code of ethics.  &amp;quot;Do you know where these four items are?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes, I do.  Here.&amp;quot;  Sandro hands you a small map.  &amp;quot;This is the land where Barshon the Barbarian lives.  He is a very evil man who has unearthed the first item I seek.  It is called the Skull Helmet.  Now, I warn you, do not listen to anything he tells you.  Although, like you, he is a Barbarian, he has no honor and lies like a snake.  Also, there are other rogue barbarians in the vicinity who will try to stop you.  This is very dangerous business, to be sure, but will you accept my offer?&amp;quot;&amp;lt;p&amp;gt;You suddenly jump up, grab your battle-axe, and bury it into the table, inches from Sandro&#039;s clasped hands.  &amp;quot;I&#039;ll do it!  But if you cheat me, Wizard, I&#039;ll skin you alive.&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 1 - Entering region.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As you enter the region of Avautnell, you decide to first establish a Stronghold of your own.  The quickest way to do this is by seizing one of the area&#039;s rogue Barbarian towns.  After that, it&#039;s just a matter of finding this Barshon and taking the Helmet from him.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Day 7 - Rogue barbarians.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Scouts report Barshon has allied with the rogue Barbarians in the area.  Also, an Erathian village has also been located in the Northeast.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 33, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Bones abound in what is obviously a troll&#039;s underground lair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50, 66, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A young mounted barbarian shouts, &amp;quot;I, Gurnis the Barbarian, demand that you shall go no further into these lands.  Turn back now or die!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A message arrives from Barshon: &amp;quot;I know you mean to take the Skull Helmet from me, but I will not give it up without a fight.  It is a family heirloom handed down from generations.  If you want it you will have to take it from my cold dead hands.&amp;quot;&amp;lt;p&amp;gt;As you tear up the scroll you remember that Sandro said Barshon FOUND the Helmet.  You shrug.  Barshon is a lying snake.  Time to cut out his forked tongue!&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Player&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 18, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Stronghold}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32, 62, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Stronghold}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 39, 11, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Stronghold}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 53, 28, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Castle}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Timintal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 68, 3, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{town|Stronghold}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 33, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Troll}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;You leave.  Troll bosses below no see nobody.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 35, 28, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Troll}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The trolls yell, &amp;quot;Get out of our house!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Player&lt;br /&gt;
! Hero&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 19, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Jabarkas|Barbarian}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 39, 12, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Vey|Battle Mage}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49, 66, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{red}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Gurnis|hero_link=Gurnisson|image=Gurnisson|Barbarian}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58, 70, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{blue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Crag Hack|Barbarian}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 61, 9, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Gird|Battle Mage}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 68, 4, 0&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Barshon|hero_link=Krellion|image=Terek|Barbarian}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! {{Qgrd}} (34, 49, 0)&lt;br /&gt;
|-&lt;br /&gt;
! Proposal Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2;&amp;quot; | An old wizard claims that his Hut can show you Barshon&#039;s location.  He will let you pass for 2000 gold pieces.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Quest:&#039;&#039;&#039; Return with 2000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Progress Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2;&amp;quot; | Since you have not brought 2000 gold pieces, the greedy wizard will not let you into the Hut.&lt;br /&gt;
|-&lt;br /&gt;
! Completion Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2;&amp;quot; | The old wizard eyes the heavy purse of gold hanging from your belt.  He agrees to let you use his Hut for 2000 gold pieces.  Are you willing to pay his price?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#c8c8c8;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! {{Qgrd}} (53, 12, 0)&lt;br /&gt;
|-&lt;br /&gt;
! Proposal Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2;&amp;quot; | A small horde of Barbarian guards will let you pass only if you destroy the Trolls who have been plaguing the region.  Some of the Barbarians think they might be hiding underground.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Quest:&#039;&#039;&#039; Defeat the {{Cn|Troll|name=Trolls}} at (35, 28, 1)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Progress Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2;&amp;quot; | The Barbarian horde still will not let you pass, for you have not yet vanquished the Trolls of the central underground region.&lt;br /&gt;
|-&lt;br /&gt;
! Completion Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2;&amp;quot; | News of your conquest of the Trolls living in the central underground region traveled quickly.  Do you wish to pass, oh worthy Barbarian?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Signs ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 29, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Timintal City.  Only Erathian citizens are permitted to enter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign scenarios]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Mortarial</name></author>
	</entry>
</feed>