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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ooola</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-04-29T01:17:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Psychic_Elemental_and_Magic_Elemental&amp;diff=60967</id>
		<title>Psychic Elemental and Magic Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Psychic_Elemental_and_Magic_Elemental&amp;diff=60967"/>
		<updated>2022-11-02T17:02:06Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Special abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 1669&lt;br /&gt;
 | Growth     = 2&lt;br /&gt;
 | Name       = Psychic Elemental&lt;br /&gt;
 | Attack     = 15&lt;br /&gt;
 | Defense    = 13&lt;br /&gt;
 | Damage     = 10–20&lt;br /&gt;
 | Health     = 75&lt;br /&gt;
 | Speed      = 7&lt;br /&gt;
 | Cost       = 750&amp;lt;/br&amp;gt;&#039;&#039;(950)&#039;&#039;{{-wh}}&lt;br /&gt;
 | Special    = • [[Non-living]]&amp;lt;br&amp;gt;• No enemy [[retaliation]]&amp;lt;br&amp;gt;• Attacks all adjacent hexes&amp;lt;br&amp;gt;• &#039;&#039;[[Mind spell]] [[immunity]]&#039;&#039;&lt;br /&gt;
 | U_AI_Value = 2012&lt;br /&gt;
 | U_name     = Magic Elemental&lt;br /&gt;
 | U_health   = &#039;&#039;&#039;80&#039;&#039;&#039;&lt;br /&gt;
 | U_damage   = &#039;&#039;&#039;15–25&#039;&#039;&#039;&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_cost     = 800&amp;lt;/br&amp;gt;&#039;&#039;(1200)&#039;&#039;{{-wh}}&lt;br /&gt;
 | U_special  = • [[Non-living]]&amp;lt;br&amp;gt;• No enemy [[retaliation]]&amp;lt;br&amp;gt;• Attacks all adjacent hexes&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Immunity|Immune]] to all magic&#039;&#039;&#039;&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | No_ushots  = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Altar of Thought|Psychic Elemental|Magic Elemental|no_dwelling=|pad=7px 10px 3px 3px}}&lt;br /&gt;
&#039;&#039;&#039;Psychic and Magic Elementals&#039;&#039;&#039; are level 6 [[creature]]s of [[Conflux town]]. They are recruited from the [[Altar of Thought]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Psychic [[Elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 16|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special abilities ==&lt;br /&gt;
Psychic Elemental does half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals&#039; Mind Spell immunity is redundant.&lt;br /&gt;
&lt;br /&gt;
Magic Elemental does half damage to units immune to magic.	&lt;br /&gt;
Namely:&lt;br /&gt;
&lt;br /&gt;
* {{Cn|Magic Elemental}}&lt;br /&gt;
* {{Cn|Black Dragon}}&lt;br /&gt;
&lt;br /&gt;
Note that the damage is &#039;&#039;not&#039;&#039; halved against targets affected by [[Anti-Magic]].&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Pasis|Planeswalker}} and&lt;br /&gt;
*{{H|Monere|Planeswalker}} have psychic elementals as a [[Specialty#Creature_specialties|specialty]]. All Psychic/Magic Elementals in their armies gain +3 Attack and +3 Defense.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
* The cost was increased to 950 {{g}} for a Psychic Elemental and 1200 {{g}} for a Magic Elemental.&lt;br /&gt;
* The in-game description for both of them was updated.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
They are creatures summoned from the [[Plane of Magic|Elemental Plane of Magic]].&lt;br /&gt;
----&lt;br /&gt;
Because all elementals are immune to Mind Spells, Psychic Elementals&#039; Mind Spell immunity is redundant.  Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic ([[Black Dragon]]s and other Magic Elementals).&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
For a level 6 unit, their health and defense values are below-average. However, unlike the other level 6 units with low hp, like the [[Manticore and Scorpicore|Manticores/Scorpicores]] and both kinds of [[Wyvern]], they have the no retaliation skill, which means they will not receive damage when attacking (unless facing [[Efreet Sultan|Efreet Sultans]] or a troop on which [[Fire Shield]] was cast).&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
They have very good offensive stats, considering their specials; the no retaliation skill helps them retain numbers and they also strike all adjacent enemies, theoretically enabling them to deal the highest raw damage per unit for a level 6 troop, 60-120 and 90-150 for the upgrade. Still, they will usually hit 2 troops at once, which isn&#039;t bad at all.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
For a level 6 dwelling, the cost of both the base and the upgraded one together is relatively low, a total of 5 of each resources and only 6000 gold {{g}}. However, the upgraded dwelling requires a [[Mage Guild|Mage Guild level 2]] to be built, which is usually built already. It also requires all other base dwellings except [[Pyre]] to be built, so you probably won&#039;t be able to have them available since first week.&lt;br /&gt;
&lt;br /&gt;
The cost of the base and upgraded unit is also very low, only 750/800 gold {{g}}. It was significantly increased in {{hota}}, though. All in all, they are worth their cost.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
With this unit, the tactic is to wait for the enemy to make their move first and then attack where you can strike the most stacks. Unlike both [[Hydras]], the Psychic and Magic Elemental occupy only 1 hex and are faster, so it&#039;s easier for them to attack more enemies. Still, they should be carefully used as not to be overwhelmed by enemies, while it&#039;s good to be always accompanied by allied troops so they can take the hits instead, like [[Earth Elemental and Magma Elemental|Earth or Magma Elementals]].&lt;br /&gt;
&lt;br /&gt;
Against them, it&#039;s recommended to use up their retaliation on only one troop and then overwhelm them with attacks, if next turn these elementals won&#039;t be able to deal that much damage to your army. Keep in mind, the base unit can&#039;t be [[Blind|Blinded]] nor [[Berserk|Berserked]] (as any elemental), and the upgrade is immune to all magic.&lt;br /&gt;
&lt;br /&gt;
If you prefer to be able to cast beneficial spells on your own troops, you might want to opt for the Psychic Elemental, but be aware that it deals 5-5 less damage than the upgrade.&lt;br /&gt;
&lt;br /&gt;
===Skill bonuses ===&lt;br /&gt;
[[Offense]] would be a good skill to have, both because of this unit&#039;s specialties and also because at least two [[Conflux]] units deal under-average damage for their growth and levels. [[Armorer]] would be a good choice too, since out of all Conflux creatures, only [[Pixie and Sprite|Pixies/Sprites]] and [[Firebird and Phoenix|Firebirds/Pheonixes]] can be [[Resurrection|resurrected]]. [[Tactics]] could allow you to strike first, using [[Slow|Expert Slow]] on the Phoenixes&#039; turn and then attack with the Psychic or Magic Elementals where it hurts the most, especially enemy archers and vulnerable or important troops.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
[[Category: Elementals]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bron&amp;diff=27360</id>
		<title>Bron</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bron&amp;diff=27360"/>
		<updated>2017-03-04T11:51:44Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fortress heroes}}{{Hero&lt;br /&gt;
 | town       = Fortress&lt;br /&gt;
 | class      = Beastmaster&lt;br /&gt;
 | gender     = male&lt;br /&gt;
 | race       = human&lt;br /&gt;
 | specialty  = Basilisks&lt;br /&gt;
 | s_text     = Increases the attack and defense skills of any [[Basilisk and greater basilisk|basilisks or greater basilisks]] for each level attained after 4th level.&lt;br /&gt;
 | skill_1    = Basic Armorer&lt;br /&gt;
 | skill_2    = Basic Resistance&lt;br /&gt;
 | troop_1    = Gnoll&lt;br /&gt;
 | troop_2    = Serpent Fly&lt;br /&gt;
 | troop_3    = Basilisk&lt;br /&gt;
 | nmb_1      = 10–20&lt;br /&gt;
 | nmb_2      = 2-4&lt;br /&gt;
 | nmb_3      = 3-7&lt;br /&gt;
 | nospell    =&lt;br /&gt;
 | nowar      = &lt;br /&gt;
}} He typically starts with a small stack of [[basilisk]]s.&lt;br /&gt;
== Biography ==&lt;br /&gt;
Bron, though human, possesses an uncanny resistance to the gaze of a Basilisk, which has allowed him to learn more about them than any other creature alive. &lt;br /&gt;
&lt;br /&gt;
== Starting Troops ==&lt;br /&gt;
* Bron is the only hero in the game (not including campaign-only heroes) that can start with troops above level 3. &lt;br /&gt;
* The strongest army he can start with is 17 [[gnoll]]s, 7 basilisks and 4 [[serpent fly|serpent flies]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Beastmasters]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bron&amp;diff=27359</id>
		<title>Bron</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bron&amp;diff=27359"/>
		<updated>2017-03-04T11:51:11Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fortress heroes}}{{Hero&lt;br /&gt;
 | town       = Fortress&lt;br /&gt;
 | class      = Beastmaster&lt;br /&gt;
 | gender     = male&lt;br /&gt;
 | race       = human&lt;br /&gt;
 | specialty  = Basilisks&lt;br /&gt;
 | s_text     = Increases the attack and defense skills of any [[Basilisk and greater basilisk|basilisks or greater basilisks]] for each level attained after 4th level.&lt;br /&gt;
 | skill_1    = Basic Armorer&lt;br /&gt;
 | skill_2    = Basic Resistance&lt;br /&gt;
 | troop_1    = Gnoll&lt;br /&gt;
 | troop_2    = Serpent Fly&lt;br /&gt;
 | troop_3    = Basilisk&lt;br /&gt;
 | nmb_1      = 10–20&lt;br /&gt;
 | nmb_1      = 2-4&lt;br /&gt;
 | nmb_3      = 3-7&lt;br /&gt;
 | nospell    =&lt;br /&gt;
 | nowar      = &lt;br /&gt;
}} He typically starts with a small stack of [[basilisk]]s.&lt;br /&gt;
== Biography ==&lt;br /&gt;
Bron, though human, possesses an uncanny resistance to the gaze of a Basilisk, which has allowed him to learn more about them than any other creature alive. &lt;br /&gt;
&lt;br /&gt;
== Starting Troops ==&lt;br /&gt;
* Bron is the only hero in the game (not including campaign-only heroes) that can start with troops above level 3. &lt;br /&gt;
* The strongest army he can start with is 17 [[gnoll]]s, 7 basilisks and 4 [[serpent fly|serpent flies]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Beastmasters]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Ooola&amp;diff=22554</id>
		<title>User:Ooola</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Ooola&amp;diff=22554"/>
		<updated>2016-07-05T09:48:51Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Neutral creature levels based on AI Value */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Neutral creature levels based on [[AI Value]]==&lt;br /&gt;
*Peasant	15 (0)&lt;br /&gt;
*Halfling	75 (Hobgoblin/Master Gremlin)&lt;br /&gt;
*Rogue		135 (Centaur Captain / Wolf Rider)&lt;br /&gt;
*Boar		145 (Harpy / Dwarf)&lt;br /&gt;
*Mummy		270 (Dragon Fly / Serpent Fly)&lt;br /&gt;
*Nomad		345 (Fire Elemental / Beholder)&lt;br /&gt;
*Sharpshooter	585 (Crusader / Medusa Queen)&lt;br /&gt;
*Gold Golem	600 (Ogre Mage / Crusader)&lt;br /&gt;
*Diamond Golem	775 (Dendroid Soldier / Pit Fiend)&lt;br /&gt;
*Troll		1024 (Roc / Master Genie)&lt;br /&gt;
*Enchanter	1210 (Pit Lord / Thunderbird)&lt;br /&gt;
*Faerie Dragon	19580 (Reasonable weekly growth with a Castle: 1)&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Ooola&amp;diff=22553</id>
		<title>User:Ooola</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Ooola&amp;diff=22553"/>
		<updated>2016-07-05T09:42:15Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Neutral creature levels based on AI Value */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Neutral creature levels based on [[AI Value]]==&lt;br /&gt;
*Peasant	15 (0)&lt;br /&gt;
*Halfling	75 (Hobgoblin/Master Gremlin)&lt;br /&gt;
*Rogue		135 (Centaur Captain / Wolf Rider)&lt;br /&gt;
*Boar		145 (Harpy / Dwarf)&lt;br /&gt;
*Mummy		270 (Dragon Fly / Serpent Fly)&lt;br /&gt;
*Nomad		345 (Fire Elemental / Beholder)&lt;br /&gt;
*Gold Golem	600 (Ogre Mage / Crusader)&lt;br /&gt;
*Diamond Golem	775 (Dendroid Soldier / Pit Fiend)&lt;br /&gt;
*Troll		1024 (Roc / Master Genie)&lt;br /&gt;
*Enchanter	1210 (Pit Lord / Thunderbird)&lt;br /&gt;
*Faerie Dragon	19580 (Reasonable weekly growth with a Castle: 1)&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Ooola&amp;diff=22552</id>
		<title>User:Ooola</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Ooola&amp;diff=22552"/>
		<updated>2016-07-05T09:39:26Z</updated>

		<summary type="html">&lt;p&gt;Ooola: Created page with &amp;quot;  ==Neutral creature levels based on AI Value== *Peasant	15 (0) *Halfling	75 (Hobgoblin/Master Gremlin) *Rogue		135 (Centaur Captain / Wolf Rider) *Boar		145 *Mummy		270 *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Neutral creature levels based on [[AI Value]]==&lt;br /&gt;
*Peasant	15 (0)&lt;br /&gt;
*Halfling	75 (Hobgoblin/Master Gremlin)&lt;br /&gt;
*Rogue		135 (Centaur Captain / Wolf Rider)&lt;br /&gt;
*Boar		145&lt;br /&gt;
*Mummy		270&lt;br /&gt;
*Nomad		345&lt;br /&gt;
*Gold Golem	600&lt;br /&gt;
*Diamond Golem	775&lt;br /&gt;
*Troll		1024&lt;br /&gt;
*Enchanter	1210&lt;br /&gt;
*Faerie Dragon	19580 (Reasonable growth with a Castle: 1 / week)&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Freelancer%27s_Guild&amp;diff=22539</id>
		<title>Talk:Freelancer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Freelancer%27s_Guild&amp;diff=22539"/>
		<updated>2016-06-30T09:18:37Z</updated>

		<summary type="html">&lt;p&gt;Ooola: Created page with &amp;quot;==Just wondering== Does anyone know where information regarding the &amp;quot;price&amp;quot; of each monster in the game within the Freelancer&amp;#039;s Guild can be found? If so, I&amp;#039;d be very grateful...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Just wondering==&lt;br /&gt;
Does anyone know where information regarding the &amp;quot;price&amp;quot; of each monster in the game within the Freelancer&#039;s Guild can be found? If so, I&#039;d be very grateful if you could tell me about it :) --[[User:Ooola|Ooola]] ([[User talk:Ooola|talk]]) 11:18, 30 June 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=22538</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=22538"/>
		<updated>2016-06-30T09:13:12Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Towns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Random Map&#039;&#039;&#039; is a game feature that allows the computer to generate a map based on the given settings. The Random Map can be made directly in-game as well as well as on the Map Editor. &lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* Player owned towns will often spawn on their [[native terrain]]. The only exception is Necropolis (often starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (often starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and sometimes no Fort.&lt;br /&gt;
* A [[sawmill]] and an [[ore pit]] will always spawn within close proximity to all player-owned starting towns. However, due to the naturally generated obstacles around the towns, the walking distances to these resource generators sometimes becomes very long, especially on larger maps.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map.&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. This can only occur if the player&#039;s hero &#039;&#039;was chosen by the player before the random map was created&#039;&#039;. Should this happen, it will cause one of the prisons on the map to be empty, because the player&#039;s starting hero were meant to be locked in there. The highest level a hero can start in is 20.&lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. There are however some structures that never appear on the world map, such as [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s, [[Keymaster&#039;s Tent]]s, [[Freelancer&#039;s Guild]]s and [[Tavern]]s. &lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box gives experience 40% of the time, and gold 20% of the time)&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school (the box gives spells 20% of the time).&lt;br /&gt;
**A number of [[creature]]s, ranging from 250 ([[Peasant]]s) to 3 (High level creatures) (the box gives creatures 20% of the time).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all). Seers&#039; huts will give the same % chance for all three kinds of rewards (33.333...% each)&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[Monoliths|portals]], [[Subterranean Gate]]s and towns.&lt;br /&gt;
* The world map is divided into regions, where each region has a certain terrain and sometimes accommodate a certain faction. For example, a Grass terrain will sometimes contain several [[Conflux]] towns and Conflux [[Creature Dwelling]]s, and Pandora&#039;s Boxes in that region that contains creatures will contain Conflux creatures. Neutral troops can be guarding the roads between regions depending on what the Random Map&#039;s monster strength is set to.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small (36x36), Medium (72x72), Large (108x108) and Extra Large (144x144) map size.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human/Computer Players&lt;br /&gt;
* The player may choose how many human players can be avalible on the map. Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
* The player may choose the amount of computer players that is on the map. These players can only be played by the computer AI.&lt;br /&gt;
&lt;br /&gt;
;Human/Computer Teams&lt;br /&gt;
* Between 1 and 8 human or computer teams can be choosen by the player. &lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Mercenary Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other.&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]], [[Dimension Door]]   or [[Angel Wings]] is avalible.&lt;br /&gt;
**This bug is very rare on larger maps, but occurs occasionally on smaller maps.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find an unguarded Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
* Valuable resouces, mines or Pandora&#039;s Boxes will sometimes spawn with no guards at all.&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Rumor&amp;diff=22521</id>
		<title>Talk:Rumor</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Rumor&amp;diff=22521"/>
		<updated>2016-05-27T05:52:09Z</updated>

		<summary type="html">&lt;p&gt;Ooola: Created page with &amp;quot; ==Not finished== Note: The 150 qutoes i listed are not a complete list, as the game-dependant messages that at actually useful, such as &amp;quot;Purple has the most artifacts.&amp;quot; or &amp;quot;T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Not finished==&lt;br /&gt;
Note: The 150 qutoes i listed are not a complete list, as the game-dependant messages that at actually useful, such as &amp;quot;Purple has the most artifacts.&amp;quot; or &amp;quot;The grail is buried on sand terrain.&amp;quot; are not included. If someone wants to add them, feel free to do so!--[[User:Ooola|Ooola]] ([[User talk:Ooola|talk]]) 07:52, 27 May 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Rumor&amp;diff=22520</id>
		<title>Rumor</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Rumor&amp;diff=22520"/>
		<updated>2016-05-27T05:48:38Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* List of built-in rumors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rumors are hints given by the bar keeper in each town&#039;s [[tavern]]. The Map-maker can create customized rumors when creating the map. If there are no customized rumors available, one of the 150 built-in rumors will be displayed. The rumors are the same for all towns, and changes at the start of each week. &lt;br /&gt;
&lt;br /&gt;
==List of built-in rumors==&lt;br /&gt;
[http://heroescommunity.com/viewthread.php3?TID=17162 Source]&amp;lt;br&amp;gt;&lt;br /&gt;
1.) Nothing hits the spot quite like my famous Baked Erathian Eel. No? Well how about some Pegasus Pot Pie?&lt;br /&gt;
&lt;br /&gt;
2.) Erathian Marksmen can shoot two arrows in the time a normal Archer could shoot one.&lt;br /&gt;
&lt;br /&gt;
3.) Giffins trained in the royal courts are ferocious defenders.&lt;br /&gt;
&lt;br /&gt;
4.) Erathian Crusaders can strike two blows in the time a normal Swordsman could strike once. &lt;br /&gt;
&lt;br /&gt;
5.) Have you heard? Zealots are beings of pure energy. &lt;br /&gt;
&lt;br /&gt;
6.)  Let your Champions run their enemies through. You will like the results. Farther is better. &lt;br /&gt;
&lt;br /&gt;
7.) Angels fight more ferociously when striking a Devil. &lt;br /&gt;
&lt;br /&gt;
8.) It is said an Angel will brighten the morale of any army, except the dead. &lt;br /&gt;
&lt;br /&gt;
9.) In the heat of battle, I have seen Archangels resurrect fallen comrades. &lt;br /&gt;
&lt;br /&gt;
10.) I once saw a Dwarf resist a spell cast upon him. &lt;br /&gt;
&lt;br /&gt;
11.)  It is said the Grand Elven Archers of AvLee can best Erathian Marksmen. &lt;br /&gt;
&lt;br /&gt;
12.) It is said a Pegasus will make an enemy spell caster work harder. &lt;br /&gt;
&lt;br /&gt;
13.) Roots of the Dendroids will bind their enemies in place. &lt;br /&gt;
&lt;br /&gt;
14.) If you want to protect yourself from spells, stand next to a Unicorn. &lt;br /&gt;
&lt;br /&gt;
15.) Though not as immune as Gold Dragons, Green Dragons resist most spells. &lt;br /&gt;
&lt;br /&gt;
16.) Gold Dragons resist more spells than Green, but not as much as Black. &lt;br /&gt;
&lt;br /&gt;
17.) What the imps and familiars lack in strength, they make up for in numbers. &lt;br /&gt;
&lt;br /&gt;
18.) Familiars will drain mana from any spells you cast, and give it to their general. &lt;br /&gt;
&lt;br /&gt;
19.) Magogs throw exploding balls of fire, burning everything around their target. &lt;br /&gt;
&lt;br /&gt;
20.) It is impossible to retaliate against the vicious attack of a three-headed Cerberus. &lt;br /&gt;
&lt;br /&gt;
21.) Once I saw a Pit Lord resurrect Demons from fallen allies. &lt;br /&gt;
&lt;br /&gt;
22.) Being from the Plane of Fire, Efreet are unaffected by spells of Fire Magic. &lt;br /&gt;
&lt;br /&gt;
23.) Efreet strike with extra furor when attacking Genies. &lt;br /&gt;
&lt;br /&gt;
24.) Efreet Sultans are naturally protected by a shield of fire. &lt;br /&gt;
&lt;br /&gt;
25.) Good luck is not to be had in the presence of Devils. &lt;br /&gt;
&lt;br /&gt;
26.) When a Devil travels, it journeys to its plane before returning to our world. &lt;br /&gt;
&lt;br /&gt;
27.) It is impossible to retaliate against the swiping scythe of a Devil. &lt;br /&gt;
&lt;br /&gt;
28.) When attacking an Angel, Devils strike with tremendous anger. &lt;br /&gt;
&lt;br /&gt;
29.) Beware the touch of the Zombies. You may find yourself with disease. &lt;br /&gt;
&lt;br /&gt;
30.) Wights and Wraiths are foul spirits. If you do not kill one with the first blow, it will heal itself whole. &lt;br /&gt;
&lt;br /&gt;
31.) Wraiths subsist on magic energies. Mana disappears in their presence. &lt;br /&gt;
&lt;br /&gt;
32.) I have heard the Ghosts of Enroth are far more dangerous than the Wights and Wraiths of Erathia. &lt;br /&gt;
&lt;br /&gt;
33.) It is impossible to retaliate in the face of a Vampire&#039;s fearsome assault. &lt;br /&gt;
&lt;br /&gt;
34.) I have seen dying Vampire Lords reborn in the blood of fallen enemies. &lt;br /&gt;
&lt;br /&gt;
35.) A Lich&#039;s attack shreds the living while leaving the dead unscathed. &lt;br /&gt;
&lt;br /&gt;
36.) A strike from a Black Knight can curse an enemy. &lt;br /&gt;
&lt;br /&gt;
37.) Dread Knights are powerful warriors able to cut down their enemies with a powerful death blow. &lt;br /&gt;
&lt;br /&gt;
38.) On the battlefield, Bone and Ghost Dragons strike fear into the hearts of their enemies. &lt;br /&gt;
&lt;br /&gt;
39.) Ghost Dragons thirst of the vitality of the young. Beware, you may find yourself old. &lt;br /&gt;
&lt;br /&gt;
40.) Golems do not have a mind of their own. &lt;br /&gt;
&lt;br /&gt;
41.) Golems are animated through magic means unknown to most men. &lt;br /&gt;
&lt;br /&gt;
42.) Because of their animated nature, Golems endure the punishment of spells longer than most. &lt;br /&gt;
&lt;br /&gt;
43.) It is said Magi and Arch Magi assist heroes in casting their spells. &lt;br /&gt;
&lt;br /&gt;
44.) Arch Magi throw magic with the precision greater than most archers. &lt;br /&gt;
&lt;br /&gt;
45.) Efreet are the natural enemies of Genies. &lt;br /&gt;
&lt;br /&gt;
46.) Genies strike Efreet with a hatred I have rarely seen. &lt;br /&gt;
&lt;br /&gt;
47.) Master Genies can cast spells as well as any hero. &lt;br /&gt;
&lt;br /&gt;
48.) Under the four- and six-armed attack of a Naga, no one can hope to retaliate. &lt;br /&gt;
&lt;br /&gt;
49.) A Naga&#039;s attack is an exercise in precise swordsmanship. &lt;br /&gt;
&lt;br /&gt;
50.) Only the Angel and Archangel can best a Naga in swordsmanship. &lt;br /&gt;
&lt;br /&gt;
51.) Most underestimate the intelligence of Giants and Titans. Their minds cannot be possessed. &lt;br /&gt;
&lt;br /&gt;
52.) Titans will strike Black Dragons with more ferocity than any other enemy. &lt;br /&gt;
&lt;br /&gt;
53.) Wolf Raiders are quick creatures. They&#039;ll hit you twice before you can get your shield up. &lt;br /&gt;
&lt;br /&gt;
54.) Ogre Magi are terrifying monsters. They stir a bloodlust in their allies I have never seen before.&lt;br /&gt;
&lt;br /&gt;
55.) The attack of a Thunderbird is said to bring lightning from the sky. &lt;br /&gt;
&lt;br /&gt;
56.) If you want to conquer a town, bring along several Cyclopes. Their boulder throwing skills bring town walls faster than any catapult. &lt;br /&gt;
&lt;br /&gt;
57.) Few have lived from the assault of a Behemoth. Some say there is no defense against them. &lt;br /&gt;
&lt;br /&gt;
58.) It is said that no defense can stand up to the attack of an Ancient Behemoth. &lt;br /&gt;
&lt;br /&gt;
59.) Troglodytes have no eyes, but they can still see. &lt;br /&gt;
&lt;br /&gt;
60.) Because Troglodytes have no eyes, they cannot be blinded. &lt;br /&gt;
&lt;br /&gt;
61.) Many armies have fallen under the swooping attacks of Harpies, without causing a single casualty. &lt;br /&gt;
&lt;br /&gt;
62.) Beholders are the most confident creatures. Even when surrounded, they do not loose their composure. &lt;br /&gt;
&lt;br /&gt;
63.) Many fear the petrifying attack of the Medusa. You should fear more their golden arrows. &lt;br /&gt;
&lt;br /&gt;
64.) Even against overwhelming odds, the Minotaur revels in the bloodlust of combat. &lt;br /&gt;
&lt;br /&gt;
65.) It is said the powerful venom of the Scropicore could paralyze a golem. &lt;br /&gt;
&lt;br /&gt;
66.) Not a spell in the world could harm the Black Dragon. &lt;br /&gt;
&lt;br /&gt;
67.) Remember that the black dragon is immune to all spells - only a Slayer can bring additional harm to it. &lt;br /&gt;
&lt;br /&gt;
68.) It is said the Orb of Vulnerability can humble the mighty Black Dragon. &lt;br /&gt;
&lt;br /&gt;
69.) When in battle, it is said Black Dragons seek out Titans. &lt;br /&gt;
&lt;br /&gt;
70.) Few understand how, but the Dragon Fly can extinguish spells. &lt;br /&gt;
&lt;br /&gt;
71.) Little is known of the Mighty Gorgon. I once heard to look into its eyes was instant death. &lt;br /&gt;
&lt;br /&gt;
72.) Beware the poison of the Wyvern Monarch. It will rob you of health faster than the beast can fly. &lt;br /&gt;
&lt;br /&gt;
73.) It is impossible to retaliate in the onslaught of the many headed Hydra. &lt;br /&gt;
&lt;br /&gt;
74.) The Black Dragon may be stronger than a Titan, but not even a Titan could defeat an Archangel without help. &lt;br /&gt;
&lt;br /&gt;
75.) Only the Green and Gold Dragons are good. Red and Black Dragons serve Nighon, and Bone and Ghost Dragons are the vile creations of the Necromancers. &lt;br /&gt;
&lt;br /&gt;
76.) Archangels are the most powerful creature of the Castles.&lt;br /&gt;
&lt;br /&gt;
77.) Gold Dragons are the most powerful creature of the Ramparts. &lt;br /&gt;
&lt;br /&gt;
78.) Titans are the most powerful creature of the Towers. &lt;br /&gt;
&lt;br /&gt;
79.) Arch Devils are the most powerful creature of the Infernos. &lt;br /&gt;
&lt;br /&gt;
80.) Ghost Dragons are the most powerful creature of the Necropolis. &lt;br /&gt;
&lt;br /&gt;
81.) Black Dragons are the most powerful creature of the Dungeons. &lt;br /&gt;
&lt;br /&gt;
82.) Ancient Behemoths are the most powerful creature of the Strongholds. &lt;br /&gt;
&lt;br /&gt;
83.) Chaos Hydras are the most powerful creature of the Fortresses.&lt;br /&gt;
&lt;br /&gt;
84.) On the battlefield, the troop who strikes first, wins most often. &lt;br /&gt;
&lt;br /&gt;
85.) On the battlefield, speed is life, life is speed. &lt;br /&gt;
&lt;br /&gt;
86.) The scarlet swan swims in a small lake. &lt;br /&gt;
&lt;br /&gt;
87.) Find the Grail - it is more powerful than you can imagine. &lt;br /&gt;
&lt;br /&gt;
88.) Find a good cartographer. Though his maps may cost more, they are extremely accurate. &lt;br /&gt;
&lt;br /&gt;
89.) Beware Kreegans bearing gifts.&lt;br /&gt;
&lt;br /&gt;
90.) A wizard recently discovered a spell that will make a whole ARMY fly! &lt;br /&gt;
&lt;br /&gt;
91.) Chaos is an Overlord&#039;s best friend. &lt;br /&gt;
&lt;br /&gt;
92.) Never get involved in a land war in Erathia. &lt;br /&gt;
&lt;br /&gt;
93.) Never ignore a subterranean gate, lest you allow an enemy to approach unseen. &lt;br /&gt;
&lt;br /&gt;
94.) A traveler told me that the Ironfists of Enroth have lost the mandate of heaven. &lt;br /&gt;
&lt;br /&gt;
95.) Once you&#039;ve mastered a school of magic, most spells affecting only one unit will now effect all your allies or all your enemies - and sometimes both! &lt;br /&gt;
&lt;br /&gt;
96.) When travelling across the desert, seek out an oasis, for it will speed your journey. &lt;br /&gt;
&lt;br /&gt;
97.) Seek out the learning stones that are scattered about the land. You can only learn from each one once, but you learn much. &lt;br /&gt;
&lt;br /&gt;
98.) There is safety in numbers, especially if those numbers are in the thousands! &lt;br /&gt;
&lt;br /&gt;
99.) The Haste and Slow spells can be powerful allies in combat, especially at higher levels of proficiency.&lt;br /&gt;
&lt;br /&gt;
100.) Fight Fire with Protection from Fire. &lt;br /&gt;
&lt;br /&gt;
101.) Water can do little harm to those who have mastered it. &lt;br /&gt;
&lt;br /&gt;
102.) Air can do little harm to those who have mastered it. &lt;br /&gt;
&lt;br /&gt;
103.) Earth can do little harm to those who have mastered it. &lt;br /&gt;
&lt;br /&gt;
104.) The university can teach you anything... for the right price. &lt;br /&gt;
&lt;br /&gt;
105.) With the right spell, you can scuttle your boats to prevent your enemies from using them. It makes for a one way trip, but that&#039;s what Summon Boat is for! &lt;br /&gt;
&lt;br /&gt;
106.) Towns with a Citadel attract more troops than a town with a Fort. &lt;br /&gt;
&lt;br /&gt;
107.) I have heard the Towers trade in artifacts. &lt;br /&gt;
&lt;br /&gt;
108.) Do you know the Strongholds trade in creatures? &lt;br /&gt;
&lt;br /&gt;
109.) I have heard heroes could travel between Infernos without moving. &lt;br /&gt;
&lt;br /&gt;
110.) The Thieves&#039; Guild is friend to everyone and no one. &lt;br /&gt;
&lt;br /&gt;
111.) Any Castle under the guard of the Brotherhood of the Sword stands a better chance in siege combat. &lt;br /&gt;
&lt;br /&gt;
112.) I&#039;ve heard the residents of the Castles will construct a giant Colossus to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
113.) I&#039;ve heard the residents of the Ramparts will construct a Spirit Guardian to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
114.) I&#039;ve heard the residents of the Towers will construct a great Skyship to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
115.) I&#039;ve heard the residents of the Infernos will summon a Diety of Fire to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
116.) I&#039;ve heard the residents of the Necropolis will construct a Soul Prison to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
117.) I&#039;ve heard the residents of the Dungeons will summon a Guardian of Earth to honor any hero who brings them the Grail.&lt;br /&gt;
&lt;br /&gt;
118.) I&#039;ve heard the residents of the Strongholds will construct a Warlords&#039; Monument to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
119.) I&#039;ve heard the residents of the Fortresses will grow a great Carnivorous Plant to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
120.) Erathian horses are the swiftest in the land. &lt;br /&gt;
&lt;br /&gt;
121.) If you want to learn quickly, visit a Battle Scholars&#039; Academy in a Dungeon. &lt;br /&gt;
&lt;br /&gt;
122.) It is believed the Warlocks are able to create a Mana Vortex capable of doubling their mana capacity. &lt;br /&gt;
&lt;br /&gt;
123.) With the Portal of Summoning, the Dungeon can recruit creatures from the surface. &lt;br /&gt;
&lt;br /&gt;
124.) Fortresses construct the Blood Obelisk to increase the ferocity of their town defenders. &lt;br /&gt;
&lt;br /&gt;
125.) After a day in the Cage of Warlords, you will know how to better defend yourself. &lt;br /&gt;
&lt;br /&gt;
126.)  When invading an Inferno, you will see Brimstone Stormclouds. Beware, their spell casters feed on its power.  &lt;br /&gt;
&lt;br /&gt;
127.) It is said Infernos are linked through dimensional portals. Simple folk call them Castle Gates. &lt;br /&gt;
&lt;br /&gt;
128.) If your heroes desire more power, visit the Order of Fire in an Inferno. &lt;br /&gt;
&lt;br /&gt;
129.) A Cover of Darkness blankets all under the reign of the Necromancers. &lt;br /&gt;
&lt;br /&gt;
130.) It is believed prisoners of war are led to a Necropolis to be flayed into Skeletons for the undead hordes of the Necromancer and Death Knight. &lt;br /&gt;
&lt;br /&gt;
131.) Some believe each Necropolis builds a &#039;Necromancy Amplifier&#039; to help its heroes raise the dead. &lt;br /&gt;
&lt;br /&gt;
132.) More rare than the Gem Pond is the Mystic Pond. You never know what precious resources you will find. &lt;br /&gt;
&lt;br /&gt;
133.) Ramparts create Fountains of Fortune to imbue its defenders with amazing luck. &lt;br /&gt;
&lt;br /&gt;
134.) If you desire money, store it at the Dwarven Treasury in a Rampart. &lt;br /&gt;
&lt;br /&gt;
135.) Heroes visiting the Hall of Valhalla in a Stronghold become better warriors. &lt;br /&gt;
&lt;br /&gt;
136.) If you want to know more, visit the glyphic Wall of Knowledge in a Tower. &lt;br /&gt;
&lt;br /&gt;
137.) On cursed ground, no one has the advantage. &lt;br /&gt;
&lt;br /&gt;
138.) On the magic plains, even the common man can cast spells like the greatest wizard. &lt;br /&gt;
&lt;br /&gt;
139.) A wise man once said, &amp;quot;Don&#039;t share your wisdom with anybody.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
140.) Blood is thicker than water. &lt;br /&gt;
&lt;br /&gt;
141.) To thine own self be true. &lt;br /&gt;
&lt;br /&gt;
142.) Attack where your enemy is weak. &lt;br /&gt;
&lt;br /&gt;
143.) Always protect your missile troops in combat. &lt;br /&gt;
&lt;br /&gt;
144.) Sometimes the best way to avoid defeat is by avoiding combat! &lt;br /&gt;
&lt;br /&gt;
145.) Today is yesterday&#039;s tomorrow.&lt;br /&gt;
&lt;br /&gt;
146.) At this time of year, the waters around the elvish island of Vori freeze. &lt;br /&gt;
&lt;br /&gt;
147.) I&#039;ve heard the elves of Vori have snow white skin. &lt;br /&gt;
&lt;br /&gt;
148.) Did you know the elves of AvLee are descended from the elves of Vori? &lt;br /&gt;
&lt;br /&gt;
149.) Hey, I&#039;m all out of rumors, because people like YOU don&#039;t come here enough to share them with me! &lt;br /&gt;
&lt;br /&gt;
150.) Did you ever hear the one about the frog who dreamed of being a king... and then became one?&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Rumor&amp;diff=22519</id>
		<title>Rumor</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Rumor&amp;diff=22519"/>
		<updated>2016-05-27T05:47:56Z</updated>

		<summary type="html">&lt;p&gt;Ooola: Created page with &amp;quot;Rumors are hints given by the bar keeper in each town&amp;#039;s tavern. The Map-maker can create customized rumors when creating the map. If there are no customized rumors availab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rumors are hints given by the bar keeper in each town&#039;s [[tavern]]. The Map-maker can create customized rumors when creating the map. If there are no customized rumors available, one of the 150 built-in rumors will be displayed. The rumors are the same for all towns, and changes at the start of each week. &lt;br /&gt;
&lt;br /&gt;
==List of built-in rumors==&lt;br /&gt;
[http://www.youtube.com/watch?v=MK7clchxlx0 Source]&amp;lt;br&amp;gt;&lt;br /&gt;
1.) Nothing hits the spot quite like my famous Baked Erathian Eel. No? Well how about some Pegasus Pot Pie?&lt;br /&gt;
&lt;br /&gt;
2.) Erathian Marksmen can shoot two arrows in the time a normal Archer could shoot one.&lt;br /&gt;
&lt;br /&gt;
3.) Giffins trained in the royal courts are ferocious defenders.&lt;br /&gt;
&lt;br /&gt;
4.) Erathian Crusaders can strike two blows in the time a normal Swordsman could strike once. &lt;br /&gt;
&lt;br /&gt;
5.) Have you heard? Zealots are beings of pure energy. &lt;br /&gt;
&lt;br /&gt;
6.)  Let your Champions run their enemies through. You will like the results. Farther is better. &lt;br /&gt;
&lt;br /&gt;
7.) Angels fight more ferociously when striking a Devil. &lt;br /&gt;
&lt;br /&gt;
8.) It is said an Angel will brighten the morale of any army, except the dead. &lt;br /&gt;
&lt;br /&gt;
9.) In the heat of battle, I have seen Archangels resurrect fallen comrades. &lt;br /&gt;
&lt;br /&gt;
10.) I once saw a Dwarf resist a spell cast upon him. &lt;br /&gt;
&lt;br /&gt;
11.)  It is said the Grand Elven Archers of AvLee can best Erathian Marksmen. &lt;br /&gt;
&lt;br /&gt;
12.) It is said a Pegasus will make an enemy spell caster work harder. &lt;br /&gt;
&lt;br /&gt;
13.) Roots of the Dendroids will bind their enemies in place. &lt;br /&gt;
&lt;br /&gt;
14.) If you want to protect yourself from spells, stand next to a Unicorn. &lt;br /&gt;
&lt;br /&gt;
15.) Though not as immune as Gold Dragons, Green Dragons resist most spells. &lt;br /&gt;
&lt;br /&gt;
16.) Gold Dragons resist more spells than Green, but not as much as Black. &lt;br /&gt;
&lt;br /&gt;
17.) What the imps and familiars lack in strength, they make up for in numbers. &lt;br /&gt;
&lt;br /&gt;
18.) Familiars will drain mana from any spells you cast, and give it to their general. &lt;br /&gt;
&lt;br /&gt;
19.) Magogs throw exploding balls of fire, burning everything around their target. &lt;br /&gt;
&lt;br /&gt;
20.) It is impossible to retaliate against the vicious attack of a three-headed Cerberus. &lt;br /&gt;
&lt;br /&gt;
21.) Once I saw a Pit Lord resurrect Demons from fallen allies. &lt;br /&gt;
&lt;br /&gt;
22.) Being from the Plane of Fire, Efreet are unaffected by spells of Fire Magic. &lt;br /&gt;
&lt;br /&gt;
23.) Efreet strike with extra furor when attacking Genies. &lt;br /&gt;
&lt;br /&gt;
24.) Efreet Sultans are naturally protected by a shield of fire. &lt;br /&gt;
&lt;br /&gt;
25.) Good luck is not to be had in the presence of Devils. &lt;br /&gt;
&lt;br /&gt;
26.) When a Devil travels, it journeys to its plane before returning to our world. &lt;br /&gt;
&lt;br /&gt;
27.) It is impossible to retaliate against the swiping scythe of a Devil. &lt;br /&gt;
&lt;br /&gt;
28.) When attacking an Angel, Devils strike with tremendous anger. &lt;br /&gt;
&lt;br /&gt;
29.) Beware the touch of the Zombies. You may find yourself with disease. &lt;br /&gt;
&lt;br /&gt;
30.) Wights and Wraiths are foul spirits. If you do not kill one with the first blow, it will heal itself whole. &lt;br /&gt;
&lt;br /&gt;
31.) Wraiths subsist on magic energies. Mana disappears in their presence. &lt;br /&gt;
&lt;br /&gt;
32.) I have heard the Ghosts of Enroth are far more dangerous than the Wights and Wraiths of Erathia. &lt;br /&gt;
&lt;br /&gt;
33.) It is impossible to retaliate in the face of a Vampire&#039;s fearsome assault. &lt;br /&gt;
&lt;br /&gt;
34.) I have seen dying Vampire Lords reborn in the blood of fallen enemies. &lt;br /&gt;
&lt;br /&gt;
35.) A Lich&#039;s attack shreds the living while leaving the dead unscathed. &lt;br /&gt;
&lt;br /&gt;
36.) A strike from a Black Knight can curse an enemy. &lt;br /&gt;
&lt;br /&gt;
37.) Dread Knights are powerful warriors able to cut down their enemies with a powerful death blow. &lt;br /&gt;
&lt;br /&gt;
38.) On the battlefield, Bone and Ghost Dragons strike fear into the hearts of their enemies. &lt;br /&gt;
&lt;br /&gt;
39.) Ghost Dragons thirst of the vitality of the young. Beware, you may find yourself old. &lt;br /&gt;
&lt;br /&gt;
40.) Golems do not have a mind of their own. &lt;br /&gt;
&lt;br /&gt;
41.) Golems are animated through magic means unknown to most men. &lt;br /&gt;
&lt;br /&gt;
42.) Because of their animated nature, Golems endure the punishment of spells longer than most. &lt;br /&gt;
&lt;br /&gt;
43.) It is said Magi and Arch Magi assist heroes in casting their spells. &lt;br /&gt;
&lt;br /&gt;
44.) Arch Magi throw magic with the precision greater than most archers. &lt;br /&gt;
&lt;br /&gt;
45.) Efreet are the natural enemies of Genies. &lt;br /&gt;
&lt;br /&gt;
46.) Genies strike Efreet with a hatred I have rarely seen. &lt;br /&gt;
&lt;br /&gt;
47.) Master Genies can cast spells as well as any hero. &lt;br /&gt;
&lt;br /&gt;
48.) Under the four- and six-armed attack of a Naga, no one can hope to retaliate. &lt;br /&gt;
&lt;br /&gt;
49.) A Naga&#039;s attack is an exercise in precise swordsmanship. &lt;br /&gt;
&lt;br /&gt;
50.) Only the Angel and Archangel can best a Naga in swordsmanship. &lt;br /&gt;
&lt;br /&gt;
51.) Most underestimate the intelligence of Giants and Titans. Their minds cannot be possessed. &lt;br /&gt;
&lt;br /&gt;
52.) Titans will strike Black Dragons with more ferocity than any other enemy. &lt;br /&gt;
&lt;br /&gt;
53.) Wolf Raiders are quick creatures. They&#039;ll hit you twice before you can get your shield up. &lt;br /&gt;
&lt;br /&gt;
54.) Ogre Magi are terrifying monsters. They stir a bloodlust in their allies I have never seen before.&lt;br /&gt;
&lt;br /&gt;
55.) The attack of a Thunderbird is said to bring lightning from the sky. &lt;br /&gt;
&lt;br /&gt;
56.) If you want to conquer a town, bring along several Cyclopes. Their boulder throwing skills bring town walls faster than any catapult. &lt;br /&gt;
&lt;br /&gt;
57.) Few have lived from the assault of a Behemoth. Some say there is no defense against them. &lt;br /&gt;
&lt;br /&gt;
58.) It is said that no defense can stand up to the attack of an Ancient Behemoth. &lt;br /&gt;
&lt;br /&gt;
59.) Troglodytes have no eyes, but they can still see. &lt;br /&gt;
&lt;br /&gt;
60.) Because Troglodytes have no eyes, they cannot be blinded. &lt;br /&gt;
&lt;br /&gt;
61.) Many armies have fallen under the swooping attacks of Harpies, without causing a single casualty. &lt;br /&gt;
&lt;br /&gt;
62.) Beholders are the most confident creatures. Even when surrounded, they do not loose their composure. &lt;br /&gt;
&lt;br /&gt;
63.) Many fear the petrifying attack of the Medusa. You should fear more their golden arrows. &lt;br /&gt;
&lt;br /&gt;
64.) Even against overwhelming odds, the Minotaur revels in the bloodlust of combat. &lt;br /&gt;
&lt;br /&gt;
65.) It is said the powerful venom of the Scropicore could paralyze a golem. &lt;br /&gt;
&lt;br /&gt;
66.) Not a spell in the world could harm the Black Dragon. &lt;br /&gt;
&lt;br /&gt;
67.) Remember that the black dragon is immune to all spells - only a Slayer can bring additional harm to it. &lt;br /&gt;
&lt;br /&gt;
68.) It is said the Orb of Vulnerability can humble the mighty Black Dragon. &lt;br /&gt;
&lt;br /&gt;
69.) When in battle, it is said Black Dragons seek out Titans. &lt;br /&gt;
&lt;br /&gt;
70.) Few understand how, but the Dragon Fly can extinguish spells. &lt;br /&gt;
&lt;br /&gt;
71.) Little is known of the Mighty Gorgon. I once heard to look into its eyes was instant death. &lt;br /&gt;
&lt;br /&gt;
72.) Beware the poison of the Wyvern Monarch. It will rob you of health faster than the beast can fly. &lt;br /&gt;
&lt;br /&gt;
73.) It is impossible to retaliate in the onslaught of the many headed Hydra. &lt;br /&gt;
&lt;br /&gt;
74.) The Black Dragon may be stronger than a Titan, but not even a Titan could defeat an Archangel without help. &lt;br /&gt;
&lt;br /&gt;
75.) Only the Green and Gold Dragons are good. Red and Black Dragons serve Nighon, and Bone and Ghost Dragons are the vile creations of the Necromancers. &lt;br /&gt;
&lt;br /&gt;
76.) Archangels are the most powerful creature of the Castles.&lt;br /&gt;
&lt;br /&gt;
77.) Gold Dragons are the most powerful creature of the Ramparts. &lt;br /&gt;
&lt;br /&gt;
78.) Titans are the most powerful creature of the Towers. &lt;br /&gt;
&lt;br /&gt;
79.) Arch Devils are the most powerful creature of the Infernos. &lt;br /&gt;
&lt;br /&gt;
80.) Ghost Dragons are the most powerful creature of the Necropolis. &lt;br /&gt;
&lt;br /&gt;
81.) Black Dragons are the most powerful creature of the Dungeons. &lt;br /&gt;
&lt;br /&gt;
82.) Ancient Behemoths are the most powerful creature of the Strongholds. &lt;br /&gt;
&lt;br /&gt;
83.) Chaos Hydras are the most powerful creature of the Fortresses.&lt;br /&gt;
&lt;br /&gt;
84.) On the battlefield, the troop who strikes first, wins most often. &lt;br /&gt;
&lt;br /&gt;
85.) On the battlefield, speed is life, life is speed. &lt;br /&gt;
&lt;br /&gt;
86.) The scarlet swan swims in a small lake. &lt;br /&gt;
&lt;br /&gt;
87.) Find the Grail - it is more powerful than you can imagine. &lt;br /&gt;
&lt;br /&gt;
88.) Find a good cartographer. Though his maps may cost more, they are extremely accurate. &lt;br /&gt;
&lt;br /&gt;
89.) Beware Kreegans bearing gifts.&lt;br /&gt;
&lt;br /&gt;
90.) A wizard recently discovered a spell that will make a whole ARMY fly! &lt;br /&gt;
&lt;br /&gt;
91.) Chaos is an Overlord&#039;s best friend. &lt;br /&gt;
&lt;br /&gt;
92.) Never get involved in a land war in Erathia. &lt;br /&gt;
&lt;br /&gt;
93.) Never ignore a subterranean gate, lest you allow an enemy to approach unseen. &lt;br /&gt;
&lt;br /&gt;
94.) A traveler told me that the Ironfists of Enroth have lost the mandate of heaven. &lt;br /&gt;
&lt;br /&gt;
95.) Once you&#039;ve mastered a school of magic, most spells affecting only one unit will now effect all your allies or all your enemies - and sometimes both! &lt;br /&gt;
&lt;br /&gt;
96.) When travelling across the desert, seek out an oasis, for it will speed your journey. &lt;br /&gt;
&lt;br /&gt;
97.) Seek out the learning stones that are scattered about the land. You can only learn from each one once, but you learn much. &lt;br /&gt;
&lt;br /&gt;
98.) There is safety in numbers, especially if those numbers are in the thousands! &lt;br /&gt;
&lt;br /&gt;
99.) The Haste and Slow spells can be powerful allies in combat, especially at higher levels of proficiency.&lt;br /&gt;
&lt;br /&gt;
100.) Fight Fire with Protection from Fire. &lt;br /&gt;
&lt;br /&gt;
101.) Water can do little harm to those who have mastered it. &lt;br /&gt;
&lt;br /&gt;
102.) Air can do little harm to those who have mastered it. &lt;br /&gt;
&lt;br /&gt;
103.) Earth can do little harm to those who have mastered it. &lt;br /&gt;
&lt;br /&gt;
104.) The university can teach you anything... for the right price. &lt;br /&gt;
&lt;br /&gt;
105.) With the right spell, you can scuttle your boats to prevent your enemies from using them. It makes for a one way trip, but that&#039;s what Summon Boat is for! &lt;br /&gt;
&lt;br /&gt;
106.) Towns with a Citadel attract more troops than a town with a Fort. &lt;br /&gt;
&lt;br /&gt;
107.) I have heard the Towers trade in artifacts. &lt;br /&gt;
&lt;br /&gt;
108.) Do you know the Strongholds trade in creatures? &lt;br /&gt;
&lt;br /&gt;
109.) I have heard heroes could travel between Infernos without moving. &lt;br /&gt;
&lt;br /&gt;
110.) The Thieves&#039; Guild is friend to everyone and no one. &lt;br /&gt;
&lt;br /&gt;
111.) Any Castle under the guard of the Brotherhood of the Sword stands a better chance in siege combat. &lt;br /&gt;
&lt;br /&gt;
112.) I&#039;ve heard the residents of the Castles will construct a giant Colossus to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
113.) I&#039;ve heard the residents of the Ramparts will construct a Spirit Guardian to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
114.) I&#039;ve heard the residents of the Towers will construct a great Skyship to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
115.) I&#039;ve heard the residents of the Infernos will summon a Diety of Fire to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
116.) I&#039;ve heard the residents of the Necropolis will construct a Soul Prison to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
117.) I&#039;ve heard the residents of the Dungeons will summon a Guardian of Earth to honor any hero who brings them the Grail.&lt;br /&gt;
&lt;br /&gt;
118.) I&#039;ve heard the residents of the Strongholds will construct a Warlords&#039; Monument to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
119.) I&#039;ve heard the residents of the Fortresses will grow a great Carnivorous Plant to honor any hero who brings them the Grail. &lt;br /&gt;
&lt;br /&gt;
120.) Erathian horses are the swiftest in the land. &lt;br /&gt;
&lt;br /&gt;
121.) If you want to learn quickly, visit a Battle Scholars&#039; Academy in a Dungeon. &lt;br /&gt;
&lt;br /&gt;
122.) It is believed the Warlocks are able to create a Mana Vortex capable of doubling their mana capacity. &lt;br /&gt;
&lt;br /&gt;
123.) With the Portal of Summoning, the Dungeon can recruit creatures from the surface. &lt;br /&gt;
&lt;br /&gt;
124.) Fortresses construct the Blood Obelisk to increase the ferocity of their town defenders. &lt;br /&gt;
&lt;br /&gt;
125.) After a day in the Cage of Warlords, you will know how to better defend yourself. &lt;br /&gt;
&lt;br /&gt;
126.)  When invading an Inferno, you will see Brimstone Stormclouds. Beware, their spell casters feed on its power.  &lt;br /&gt;
&lt;br /&gt;
127.) It is said Infernos are linked through dimensional portals. Simple folk call them Castle Gates. &lt;br /&gt;
&lt;br /&gt;
128.) If your heroes desire more power, visit the Order of Fire in an Inferno. &lt;br /&gt;
&lt;br /&gt;
129.) A Cover of Darkness blankets all under the reign of the Necromancers. &lt;br /&gt;
&lt;br /&gt;
130.) It is believed prisoners of war are led to a Necropolis to be flayed into Skeletons for the undead hordes of the Necromancer and Death Knight. &lt;br /&gt;
&lt;br /&gt;
131.) Some believe each Necropolis builds a &#039;Necromancy Amplifier&#039; to help its heroes raise the dead. &lt;br /&gt;
&lt;br /&gt;
132.) More rare than the Gem Pond is the Mystic Pond. You never know what precious resources you will find. &lt;br /&gt;
&lt;br /&gt;
133.) Ramparts create Fountains of Fortune to imbue its defenders with amazing luck. &lt;br /&gt;
&lt;br /&gt;
134.) If you desire money, store it at the Dwarven Treasury in a Rampart. &lt;br /&gt;
&lt;br /&gt;
135.) Heroes visiting the Hall of Valhalla in a Stronghold become better warriors. &lt;br /&gt;
&lt;br /&gt;
136.) If you want to know more, visit the glyphic Wall of Knowledge in a Tower. &lt;br /&gt;
&lt;br /&gt;
137.) On cursed ground, no one has the advantage. &lt;br /&gt;
&lt;br /&gt;
138.) On the magic plains, even the common man can cast spells like the greatest wizard. &lt;br /&gt;
&lt;br /&gt;
139.) A wise man once said, &amp;quot;Don&#039;t share your wisdom with anybody.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
140.) Blood is thicker than water. &lt;br /&gt;
&lt;br /&gt;
141.) To thine own self be true. &lt;br /&gt;
&lt;br /&gt;
142.) Attack where your enemy is weak. &lt;br /&gt;
&lt;br /&gt;
143.) Always protect your missile troops in combat. &lt;br /&gt;
&lt;br /&gt;
144.) Sometimes the best way to avoid defeat is by avoiding combat! &lt;br /&gt;
&lt;br /&gt;
145.) Today is yesterday&#039;s tomorrow.&lt;br /&gt;
&lt;br /&gt;
146.) At this time of year, the waters around the elvish island of Vori freeze. &lt;br /&gt;
&lt;br /&gt;
147.) I&#039;ve heard the elves of Vori have snow white skin. &lt;br /&gt;
&lt;br /&gt;
148.) Did you know the elves of AvLee are descended from the elves of Vori? &lt;br /&gt;
&lt;br /&gt;
149.) Hey, I&#039;m all out of rumors, because people like YOU don&#039;t come here enough to share them with me! &lt;br /&gt;
&lt;br /&gt;
150.) Did you ever hear the one about the frog who dreamed of being a king... and then became one?&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=20512</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=20512"/>
		<updated>2015-07-19T11:16:03Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Comments &amp;amp; debate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.&lt;br /&gt;
| A_effect = gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.&lt;br /&gt;
| E_effect = gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack. }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid&#039;&#039;&#039; is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with specilty First Aid:&#039;&#039;&#039;&lt;br /&gt;
* [[Rion]] the [[Cleric]]&lt;br /&gt;
* [[Gem]] the [[Druid]]&lt;br /&gt;
* [[Verdish]] the [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
First Aid is one of the less used secondary skills in the game. At Expert level it only heals 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed . However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid isn&#039;t useless, most other skills in the game are generally more useful. &lt;br /&gt;
&lt;br /&gt;
The most common situation where First Aid can be worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. [[Refugee Camp]]), as these units can receive the full 100 healing provided by this skill. Furthermore, it should be noted that unlike most other skills in the game, the effect from First Aid can never run out of mana or ammunition. As a result, it can be very effective during long battles in the early game where the player has at least one level 6 or 7 unit, because as long as the First Aid tent survives and the high leveled units do not take more than 100 damage per turn, they are effectively made imperishable by First Aid. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on, as the 100 health provided by it becomes less and less substantial.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[War machine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Enchanter&amp;diff=20471</id>
		<title>Talk:Enchanter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Enchanter&amp;diff=20471"/>
		<updated>2015-06-27T20:25:20Z</updated>

		<summary type="html">&lt;p&gt;Ooola: Created page with &amp;quot;==Blind spell== *The page says that the enchanters can use blind, but I&amp;#039;ve never encountered that. Is the information on the page really true?--~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blind spell==&lt;br /&gt;
*The page says that the enchanters can use blind, but I&#039;ve never encountered that. Is the information on the page really true?--[[User:Ooola|Ooola]] ([[User talk:Ooola|talk]]) 22:25, 27 June 2015 (CEST)&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Grail&amp;diff=20469</id>
		<title>Grail</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Grail&amp;diff=20469"/>
		<updated>2015-06-27T12:52:23Z</updated>

		<summary type="html">&lt;p&gt;Ooola: Ooola moved page Grail to The Grail: It is refered to as &amp;#039;The Grail&amp;#039; in the game. For example, the Artifact Merchants will say something like &amp;quot;I will give you 1 gold for your The Grail.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An object that is hidden on the [[adventure map]].  When a hero finds an [[Obelisk]] it reveals a piece of a puzzle map.  When the map is complete, sometimes before, there will be an X marking the spot where a hero should dig; you don&#039;t need to see the X to dig it up, however (the grail usually tends to be somewhere in the middle of the puzzle map).  To dig, a hero cannot have moved during his/her turn. Beware!  The AI at high levels will often be able to find the Grail&#039;s general location and start digging even if only ~1/3rd of the puzzle map is completed!&lt;br /&gt;
&lt;br /&gt;
When the Grail is taken to a town, a structure specific to that town will be built, and the town cannot build another building that day, though the grail building can be built even if you&#039;ve already built a normal building in that town that day. The primary bonuses that all towns get are an extra 5000 gold and 50% additional creature growth.&lt;br /&gt;
&lt;br /&gt;
*[[Castle]] has [[Colossus]]&lt;br /&gt;
*[[Conflux]] has [[Aurora Borealis]]&lt;br /&gt;
*[[Dungeon]] has [[Guardian of Earth]]&lt;br /&gt;
&lt;br /&gt;
*[[Fortress]] has [[Carnivorous Plant]]&lt;br /&gt;
*[[Inferno]] has [[Deity of Fire]]&lt;br /&gt;
*[[Necropolis]] has [[Soul Prison]]&lt;br /&gt;
&lt;br /&gt;
*[[Rampart]] has [[Spirit Guardian]]&lt;br /&gt;
*[[Stronghold]] has [[Warlords&#039; Monument]]&lt;br /&gt;
*[[Tower]] has [[Skyship]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*If the hero carrying the Grail [[Retreat]]s or [[Surrender]]s the Grail is lost forever.&lt;br /&gt;
*If the map has no obelisks, it is completly impossible to find the grail (even if every single block on the map is dug on). Also, using &amp;quot;nwcoracle&amp;quot;, a cheat that reveals the puzzle map, will have no effect and the puzzle will not show anything.&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure map]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Obelisk&amp;diff=20468</id>
		<title>Obelisk</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Obelisk&amp;diff=20468"/>
		<updated>2015-06-27T12:50:37Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=right cellpadding=3&lt;br /&gt;
| [[File: Obelisk 6.gif]]&lt;br /&gt;
| [[File: Obelisk 2.gif]]&lt;br /&gt;
| [[File: Obelisk 4.gif]]&lt;br /&gt;
| [[File: Obelisk 1.gif]]&lt;br /&gt;
| [[File: Obelisk 8.gif]]&lt;br /&gt;
| [[File: Obelisk 7.gif]]&lt;br /&gt;
| [[File: Obelisk 3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=8 style=&amp;quot;font-size:90%; width:100px&amp;quot; | There are eight different colors of Obelisks, which are - starting from the left - red, green, light blue, dark green, brown, purple, white and black.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obelisk&#039;&#039;&#039; is an [[Adventure Map]] location, that can be visited by a hero to reveal a piece of the [[Puzzle Map]]. The Puzzle Map reveals the location of the [[Grail]] piece by piece. There are eight different colors of Obelisks, that are red, green, light blue, dark blue, brown, purple, white and black. Although the appearance is different, the effect is always the same.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*If the map has no obelisks, it is completly impossible to find The Grail (even if every single block on the map is dug on). Also, using &amp;quot;nwcoracle&amp;quot;, a cheat that reveals the puzzle map, will have no effect and the puzzle will not show anything.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventure Map]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=20420</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=20420"/>
		<updated>2015-06-20T07:50:47Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Random Map&#039;&#039;&#039; is a game feature that allows the computer to generate a map based on the given settings. The Random Map can be made directly in-game as well as well as on the Map Editor. &lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* Player owned towns will often spawn on their [[native terrain]]. The only exception is Necropolis (often starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (often starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and sometimes no Fort.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map.&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. This can only occur if the player&#039;s hero &#039;&#039;was chosen by the player before the random map was created&#039;&#039;. Should this happen, it will cause one of the prisons on the map to be empty, because the player&#039;s starting hero were meant to be locked in there. The highest level a hero can start in is 20.&lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. There are however some structures that never appear on the world map, such as [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s, [[Keymaster&#039;s Tent]]s [[Freelancer&#039;s Guild]]s and [[Tavern]]s. &lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box gives experience 40% of the time, and gold 20% of the time)&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school (the box gives spells 20% of the time).&lt;br /&gt;
**A number of [[creature]]s, ranging from 250 ([[Peasant]]s) to 3 (High level creatures) (the box gives creatures 20% of the time).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all). Seers&#039; huts will give the same % chance for all three kinds of rewards (33.333...% each)&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[Monoliths|portals]], [[Subterranean Gate]]s and towns.&lt;br /&gt;
* The world map is divided into regions, where each region has a certain terrain and sometimes accommodate a certain faction. For example, a Grass terrain will sometimes contain several [[Conflux]] towns and Conflux [[Creature Dwelling]]s, and Pandora&#039;s Boxes in that region that contains creatures will contain Conflux creatures. Neutral troops can be guarding the roads between regions depending on what the Random Map&#039;s monster strength is set to. &lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small (36x36), Medium (72x72), Large (108x108) and Extra Large (144x144) map size.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human/Computer Players&lt;br /&gt;
* The player may choose how many human players can be avalible on the map. Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
* The player may choose the amount of computer players that is on the map. These players can only be played by the computer AI.&lt;br /&gt;
&lt;br /&gt;
;Human/Computer Teams&lt;br /&gt;
* Between 1 and 8 human or computer teams can be choosen by the player. &lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other.&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find an unguarded Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
* Valuable resouces, mines or Pandora&#039;s Boxes will sometimes spawn with no guards at all.&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=20419</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=20419"/>
		<updated>2015-06-20T07:34:44Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Random Map&#039;&#039;&#039; is a game feature, that allows the computer to generate a map based on the given settings. &lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and usually no Fort.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map.&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. This can only occur if the player&#039;s hero &#039;&#039;was chosen by the player before the random map was created&#039;&#039;. Should this happen, it will cause one of the prisons on the map to be empty, because the player&#039;s starting hero were meant to be locked in there. The highest level a hero can start in is 20.&lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. There are however some structures that never appear on the world map, such as [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s, [[Keymaster&#039;s Tent]]s [[Freelancer&#039;s Guild]]s and [[Tavern]]s. &lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box gives experience 40% of the time, and gold 20% of the time)&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school (the box gives spells 20% of the time).&lt;br /&gt;
**A number of [[creature]]s, ranging from 250 ([[Peasant]]s) to 3 (High level creatures) (the box gives creatures 20% of the time).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all). Seers&#039; huts will give the same % chance for all three kinds of rewards (33.333...% each)&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[Monoliths|portals]], [[Subterranean Gate]]s and towns.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small (36x36), Medium (72x72), Large (108x108) and Extra Large (144x144) map size.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human/Computer Players&lt;br /&gt;
* The player may choose how many human players can be avalible on the map. Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
* The player may choose the amount of computer players that is on the map. These players can only be played by the computer AI.&lt;br /&gt;
&lt;br /&gt;
;Human/Computer Teams&lt;br /&gt;
* Between 1 and 8 human or computer teams can be choosen by the player. &lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other.&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find an unguarded Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
* Valuable resouces, mines or Pandora&#039;s Boxes will sometimes spawn with no guards at all.&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=20418</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=20418"/>
		<updated>2015-06-20T07:33:08Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Adventure Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Random Map&#039;&#039;&#039; is a game feature, that allows the computer to generate a map based on the given settings. &lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and usually no Fort.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map.&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. This can only occur if the player&#039;s hero &#039;&#039;was chosen by the player before the random map was created&#039;&#039;. Should this happen, it will cause one of the prisons on the map to be empty, because the player&#039;s starting hero were meant to be locked in there. The highest level a hero can start in is 20.&lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. There are however some structures that never appear on the world map, such as [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s, [[Keymaster&#039;s Tent]]s [[Freelancer&#039;s Guild]]s and [[Tavern]]s. &lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box gives experience 40% of the time, and gold 20% of the time)&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school (the box gives spells 20% of the time).&lt;br /&gt;
**A number of [[creature]]s, ranging from 250 ([[Peasant]]s) to 3 (High level creatures) (the box gives creatures 20% of the time).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all). Seers&#039; huts will give the same % chance for all three kinds of rewards (33.333...% each)&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[Monoliths|portals]], [[Subterranean Gate]]s and towns.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small (36x36), Medium (72x72), Large (108x108) and Extra Large (144x144) map size.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human/Computer Players&lt;br /&gt;
* The player may choose how many human players can be avalible on the map. Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
* The player may choose the amount of computer players that is on the map. These players can only be played by the computer AI.&lt;br /&gt;
&lt;br /&gt;
;Human/Computer Teams&lt;br /&gt;
* Between 1 and 8 human or computer teams can be choosen by the player. &lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other.&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find a Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
* Valuable resouces, mines or Pandora&#039;s Boxes will sometimes spawn with no guards at all.&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=20417</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=20417"/>
		<updated>2015-06-20T07:22:51Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Random Map&#039;&#039;&#039; is a game feature, that allows the computer to generate a map based on the given settings. &lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and usually no Fort.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map.&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. This can only occur if the player&#039;s hero &#039;&#039;was chosen by the player before the random map was created&#039;&#039;. Should this happen, it will cause one of the prisons on the map to be empty, because the player&#039;s starting hero were meant to be locked in there. The highest level a hero can start in is 20.&lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. The only excptions are [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s and [[Keymaster&#039;s Tent]]s, which never appears.&lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box has 40% chance to give experience and 20% chance to give gold)&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school (the box has 20% chance to give spells).&lt;br /&gt;
**A number of [[creature]]s, ranging from 110 (level 1) to  1 (level 10 such as [[Azure Dragon]]s) (the box has 20% chance to give creatures).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all). Seers&#039; huts will give the same % chance for all three kinds of rewards (33.333...% each)&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[Monoliths|portals]] and all towns.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small (36x36), Medium (72x72), Large (108x108) and Extra Large (144x144) map size.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human/Computer Players&lt;br /&gt;
* The player may choose how many human players can be avalible on the map. Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
* The player may choose the amount of computer players that is on the map. These players can only be played by the computer AI.&lt;br /&gt;
&lt;br /&gt;
;Human/Computer Teams&lt;br /&gt;
* Between 1 and 8 human or computer teams can be choosen by the player. &lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other.&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find a Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
* Valuable resouces, mines or Pandora&#039;s Boxes will sometimes spawn with no guards at all.&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Artillery&amp;diff=20264</id>
		<title>Artillery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Artillery&amp;diff=20264"/>
		<updated>2015-04-02T09:12:54Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage.&lt;br /&gt;
 | A_effect = gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage.&lt;br /&gt;
 | E_effect = gives control of the ballista to the hero, allowing two shots which inflict double damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artillery&#039;&#039;&#039; is a [[secondary skill]] that gives the hero manual control over the [[Ballista]]. Basic Artillery provides a 50% chance that attacks from a ballista deal double damage. For advanced Artillery this is a 75% chance and for expert Artillery a 100% chance. Advanced and expert Artillery also allow the ballista to [[double attack|shoot twice]] per round, instead of once. When a hero with Artillery defends during a siege, the player gains manual control over the [[arrow towers]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Ballistas:&#039;&#039;&#039;&lt;br /&gt;
* [[Christian]] the [[Knight]]&lt;br /&gt;
* [[Torosar]] the [[Alchemist]]&lt;br /&gt;
* [[Pyre (Hero)|Pyre]] the [[Demoniac]]&lt;br /&gt;
* [[Arlach]] the [[Overlord]]&lt;br /&gt;
* [[Gurnisson]] the [[Barbarian]]&lt;br /&gt;
&lt;br /&gt;
;Recommended for: Heroes in the early game with high attack (especially [[Barbarians]]), since a high attack skill increases the Ballista&#039;s damage considerably. Artillery is also a superior skill for secondary heroes whose only purpose is to defend towns, as Artillery gives control of the [[Arrow Tower]]s during a town siege. However, be cautious of using this skill on main heroes if you think that you will be playing a long game, since Artillery quickly becomes weaker the longer the game goes on. &lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Though not the worst skill, Artillery is of limited use. Whereas it may be useful early on in the game, at least on resource-poor maps of impossible difficulty, later on it usually provides considerably less bonus [[damage]] to a hero&#039;s army than do [[secondary skill]]s such as [[Offense]] or [[Archery]] (see Figure 1). Moreover, given that a [[ballista]] has only 250 [[health]] and acts last during the combat round, it may be destroyed in battles even before it can inflict any significant damage. Another disadvantage of Artillery is that the ballista is not deployed when attacking [[creature bank]]s or defending against a siege. However, the control that Artillery provides over [[arrow towers]] in sieges can be valuable, also because it enables the defending hero to cast the first or last [[spell]] in each round.&lt;br /&gt;
&lt;br /&gt;
{| align=right cellspacing=3 style=&amp;quot;border:1px solid grey; font-size:90%; width:150px; float:left&amp;quot;&lt;br /&gt;
| align=center | [[File: ArcheryVSArtillery.png|670px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Explanation&#039;&#039;&#039;: Imagine that on Week 1 Day 2 you have a [[ballista]] and 12 [[Grand Elf|Grand Elves]] (7 from your town and 5 from your heroes). If your hero has 5 [[attack]], would his army deal more damage with Advanced Artillery (e.g., a level 2 [[Gurnisson]]) or with Advanced [[Archery]] (e.g., a level 2 [[Jabarkas]])? Figure 1 shows that in this case you need at least 17 [[Grand Elf|Grand Elves]] for Advanced [[Archery]] to do more damage than Advanced Artillery on [[grass]] (see I). With only 12 [[Grand Elf|Grand Elves]] and a [[ballista]], Advanced Artillery may in this stage therefore help you most to advance your hero and kingdom. However, imagine that on Week 2 Day 1, you buy 19 extra [[Grand Elf|Grand Elves]] (14 from your town and 5 from a tavern hero) and that your hero, after gaining some levels, now has an [[attack]] of 9. Would this hero with an army of 31 [[Grand Elf|Grand Elves]] and a [[ballista]] benefit more from Expert Artillery or Expert [[Archery]]? Figure 1 shows that because this hero has more than 16 [[Grand Elf|Grand Elves]], Expert [[Archery]] is the better choice here (see II). This demonstrates that later on in most games Artillery rapidly becomes less useful than [[Archery]] (or [[Offense]]), An exception may be maps on impossible difficulty with insufficient money to recruit extra troops, which allows heroes with Artillery to gain and possibly maintain a notable advantage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The Figure is also valid for armies with other ranged units than Grand Elves (e.g., 7 [[Grand Elf|Grand Elves]] on [[grass]] equal 8 [[Medusa]]s on [[subterranean]]). Special circumstances such as [[morale]], [[hero specialty|hero specialties]], archery artifacts, [[spell]]s and ranged units getting killed or blocked during battle are not factored in.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Figure 1&#039;&#039;&#039;: &#039;&#039;Required Number of Ranged Units for Archery to Deal More Bonus Damage than Artillery Does as a Function of Hero’s Attack and Skill Level&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Diamond_Golem&amp;diff=20263</id>
		<title>Diamond Golem</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Diamond_Golem&amp;diff=20263"/>
		<updated>2015-04-02T08:58:30Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature&lt;br /&gt;
 | Growth     = &lt;br /&gt;
 | Name       = Diamond Golem&lt;br /&gt;
 | Attack     = 13&lt;br /&gt;
 | Defense    = 12&lt;br /&gt;
 | Damage     = 10–14&lt;br /&gt;
 | Health     = 60&lt;br /&gt;
 | Speed      = 5&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 750&lt;br /&gt;
 | Special    = 95% of [[damage resistance]] from [[spell]]s + [[Unliving]]&lt;br /&gt;
 | Onlyone    =&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond golems&#039;&#039;&#039; are [[neutral creature]]s recruited from the [[golem factory]] when found on the [[adventure map]].&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
*Diamond golems can be very effective in the [[Dragogeddon]] tactic because of their spell damage resistance. While they &#039;&#039;will&#039;&#039; take damage from [[Armageddon]], unlike for example [[Black Dragon]]s, they will be unaffected by the [[Orb of Vulnerability]]. This has multiple advantages: Firstly it makes the Dragogeddon strategy resistant to an enemy player holding the Orb of Vulnerability, and secondly it allows Armageddon to kill creatures that would otherwise be immune to Armageddon if the player has the Orb of Vulnerability. &lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dimension_door&amp;diff=20259</id>
		<title>Dimension door</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dimension_door&amp;diff=20259"/>
		<updated>2015-04-01T14:28:46Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* User comments &amp;amp; debate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell&lt;br /&gt;
 | school      = air magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 25&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Teleports hero to target, unoccupied, visible location on the adventure map. Spell may be cast twice per day and reduces the hero&#039;s movement by three tiles for each casting. &lt;br /&gt;
 | a_effect    = Same as basic effect, except the spell may be cast three times in a day.&lt;br /&gt;
 | e_effect    = Same as advanced effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles.&lt;br /&gt;
}} It teleports the hero to target, unoccupied location on the adventure map. If the movement reduction reduces movement to zero (or below), the spell may not be cast. The radius of the spell is 9 squares in any direction, diagonal movement included.&lt;br /&gt;
&lt;br /&gt;
If the destination of the spell is invalid, for example water or shoreline, the spell fails and the attemp is lost along with the mana and movement points spent. Other invalid destinations, such as those already containing objects, will cause the dimension door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud. Additionally, dimension door can be cast if the hero is in a [[boat]], and the effect of the invalid location are the same, except the hero can not teleport to dry land.&lt;br /&gt;
&lt;br /&gt;
== User comments &amp;amp; debate ==&lt;br /&gt;
*Although the manual (and infobox on the right) suggests, that dimension door can only teleport hero to &#039;&#039;visible&#039;&#039; location, this is not the case. Target destination may still be hidden in the shroud. Additionally, some claim that AI can cast dimension door while standing on [[cursed ground]].&lt;br /&gt;
*In almost all tournament games and many multiplayer games, this spell is banned, along with [[fly]], [[town portal]], and several other spells, artifacts, and heroes.&lt;br /&gt;
*When Dimension Door is used next to a neutral army, that army will not engage in combat with the hero, and the hero can pick up nearby [[artifacts]] or [[resource]]s unthreatened by the army stack. &lt;br /&gt;
**However, keep in mind that as soon as the hero starts moving away from this safe-spot, any square right next to the neutral army stack will cause the hero to engage in combat. As such, it is often a good idea to make sure that you have enough spell points to use Dimension Door again once you have picked up the items that the neutral army stack was guarding.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=20250</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=20250"/>
		<updated>2015-03-23T16:21:19Z</updated>

		<summary type="html">&lt;p&gt;Ooola: Scholars CAN learn Necromancy to any hero even if the map maker hasn&amp;#039;t specifically allowed it, at least is is possible on Random Maps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = Creature Gathering, Necropolis only, allows 10% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.&lt;br /&gt;
 | A_effect = Creature Gathering, Necropolis only, allows 20% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.&lt;br /&gt;
 | E_effect = Creature Gathering, Necropolis only, allows 30% of the creatures killed in combat to be brought back from the dead as [[skeleton]]s.&lt;br /&gt;
}} &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is a [[secondary skill]] that allows hero to bring back creatures killed in combat as [[Skeleton]]s. Typically all [[Death Knight]]s and [[Necromancer]]s start with Necromancy skill, and no other hero class may learn it during level up nor can it be learned from [[University]]. In fact, non-necropolis heroes can by normal means only learn &lt;br /&gt;
Necromancy from [[Scholar]]s, which occurs very rarely. On custom maps, the skill can also be learned from an [[Event]] or a [[Witch Hut]].&lt;br /&gt;
&lt;br /&gt;
[[Isra]] the [[Death Knight]] and [[Vidomina]] the [[Necromancer]] [[Hero specialty|specialize]] in Necromancy, which gives them 5% addition to the skill for every experience level. See [[hero specialty]] for further information.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
All enemy creatures that are displayed after battle as casualties can be raised as skeletons, even if this includes [[sacrifice]]d creatures, [[clone]]d creatures, summoned [[elemental]]s or [[war machines]](!).&lt;br /&gt;
&lt;br /&gt;
When a victorious army contains [[Skeleton Warrior]]s but no [[Skeleton]]s, and no empty army slot is available, Skeleton Warriors will be raised instead of Skeletons, but only 2/3 of the usual number.&lt;br /&gt;
&lt;br /&gt;
==Artifacts affecting this skill==&lt;br /&gt;
*[[Amulet of the Undertaker]] (Neck). Gives +5% Necromancy to a hero&#039;s Necromancy skill.&lt;br /&gt;
*[[Vampire&#039;s Cowl]]  (Shoulders). Gives +10% Necromancy to a hero&#039;s Necromancy skill.&lt;br /&gt;
*[[Dead Man&#039;s Boots]] (Feet). Gives +15% Necromancy to a hero&#039;s Necromancy skill.&lt;br /&gt;
*[[Cloak of the Undead King]] (Shoulders, combination artifact assembled from the other three Necromancy artifacts). Heroes without Necromancy can raise [[Skeleton]]s as if they have learnt Expert Necromancy. Heroes with Necromancy receive +30% to their total Necromancy percentage on top of the +30% Necromancy provided by the individual artifacts, and can raise [[Walking Dead]], [[Wight]]s and [[Lich]]es at, respectively, Basic, Advanced and Expert Necromancy. &#039;&#039;Note: Available only in the&#039;&#039; [[Shadow of Death]] &#039;&#039;expansion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Buildings affecting this skill==&lt;br /&gt;
*[[Necromancy Amplifier]] &lt;br /&gt;
*[[Soul prison]]&lt;br /&gt;
&lt;br /&gt;
== Operating principle ==&lt;br /&gt;
{| border=0 cellspacing=0 cellpadding=3 style=&amp;quot;float: right; margin:0 0 0 1em; border: 1px solid black&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=0&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Example of Necromancy level calculation:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Situation:&lt;br /&gt;
| {{-}}Calculation:&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
| {{-}}= 20%&lt;br /&gt;
|-&lt;br /&gt;
| Isra at level 10&lt;br /&gt;
| {{-}}= 10 &amp;amp;times; 5% &amp;amp;times; 20% = 10%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Amplifier &amp;amp;times; 2&lt;br /&gt;
| {{-}}= 2 &amp;amp;times; 10% = 20%&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of the Undertaker&lt;br /&gt;
| {{-}}= 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=right style=&amp;quot;border-top: 1px solid black&amp;quot; | Total:&lt;br /&gt;
|             style=&amp;quot;border-top: 1px solid black&amp;quot; | {{-}}= 55%&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| cellspacing=0&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;Example of Skeletons brought back:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Situation:&lt;br /&gt;
| {{-}}Calculation:&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Necromancy&amp;lt;br&amp;gt;&lt;br /&gt;
| {{-}}= 20%&lt;br /&gt;
|-&lt;br /&gt;
| Isra at level 10&lt;br /&gt;
| {{-}}= 10 &amp;amp;times; 5% &amp;amp;times; 20% = 10%&lt;br /&gt;
|-&lt;br /&gt;
| Necromancy Amplifier &amp;amp;times; 2&lt;br /&gt;
| {{-}}= 2 &amp;amp;times; 10% = 20%&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Amulet of the Undertaker&lt;br /&gt;
| {{-}}= 5%&lt;br /&gt;
|-&lt;br /&gt;
| align=right style=&amp;quot;border-top: 1px solid black&amp;quot; | Total:&lt;br /&gt;
|             style=&amp;quot;border-top: 1px solid black&amp;quot; | {{-}}= 55%&lt;br /&gt;
|}&lt;br /&gt;
!--&amp;gt;&lt;br /&gt;
|}The number of skeletons brought back at the end of the combat depends on three main factors: &lt;br /&gt;
# Level of Necromancy skill&lt;br /&gt;
# Number of creatures in killed stacks&lt;br /&gt;
# Amount of health of killed stacks.&lt;br /&gt;
&lt;br /&gt;
First, and foremost, the level of Necromancy used in calculation is the level the hero has prior to the combat; and although it is technically possible with artifacts and strutures to have Necromancy skill more than 100%, at combat it is considered to less of equeal to 100%. Secondly, the total number of received Skeletons can never exceed the number of creatures died in combat. And finally, the total health of recieved Skeletons can never exceed the total health of killed creatures. In addition, at least one Skeleton is always recieved from the combat where the winning hero has Necromancry skill of any level and creatures are killed.&lt;br /&gt;
&lt;br /&gt;
These rules are applied to every stack individually, and always rounded down. To draw a conclusion, when calculationg the number of Skeletons received from a battle, the factor two becomes detrmining when the creatures in the stack has good deal of health points, and the factor three becomes determining when the stack has a high number of low health creatures. As can be seen from the example on the right, when calculating the health factor, the total health of the creature stack is divided with the number of health points of Skeleton, which is four. Similarly, the health points can be used in calculation, if the hero is bringing back Skeleton Warriors or is wielding [[Cloak of the Undead King]] and raising other low-tier undead creatures. Naturally, the higher the health points are, the smaller is the number of undeads brought back.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Necropolis and Necromancy are often considered to be overpowering, and therefore frequently banned in multiplayer games (and tournaments).&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784 &#039;&#039;How does the necromancy skill work exactly?&#039;&#039;] Heroes Community thread started by angelito.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=19709</id>
		<title>Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=19709"/>
		<updated>2014-08-31T18:25:55Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.&lt;br /&gt;
 | a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.&lt;br /&gt;
 | e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.&lt;br /&gt;
}} It damages all [[living]] creatures. Death ripple can olly appear in [[necropolis]]&#039; [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].&lt;br /&gt;
&lt;br /&gt;
[[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell.&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pedant of Life. &lt;br /&gt;
&lt;br /&gt;
;Using Death Ripple&lt;br /&gt;
Death Ripple deals damage to all enemy stacks on the battlefield. As a result, it becomes stronger the more enemy stacks are present. In order to maximize the effectiveness of Death Ripple, it is therefore advised to use it when attacking a neutral army stack that has significant army advantage. When doing this, the AI will split the units in that group to 7 stacks and therefore multiplying Death Ripple&#039;s damage by 7. This works best on low-leveled units, as they are easily killed by the damage from Death Ripple. Higher level units will survive because of their higher health. &lt;br /&gt;
&lt;br /&gt;
Wights and Walking Dead are useful for this strategy for several reasons. They are both undead and easy to acquire early on in the game, walking dead can take high amounts of damage before dying and wights can regenerate health. Aside from clearing enemy stacks, another use of Death Ripple is to remove Blind from your own units by dealing damage to them. It can also be used to kill enemy scouts (as they often have 7 weak creature stacks. &lt;br /&gt;
&lt;br /&gt;
;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s&lt;br /&gt;
Because 100 Pixies has a much higher army value than 4 wights, the pixies will split up into 7 stacks with 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septiennas turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them off alone because of their ability to regenerate health every turn. &lt;br /&gt;
&lt;br /&gt;
After the battle, Septienna can use a nearby [[Magic Well]] if present, and repeat this strategy with the Skeletons risen by Septienna. &lt;br /&gt;
&lt;br /&gt;
;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]]&lt;br /&gt;
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksman count is now reduced by 28, which makes it much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding. &lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=19708</id>
		<title>Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=19708"/>
		<updated>2014-08-31T18:24:08Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.&lt;br /&gt;
 | a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.&lt;br /&gt;
 | e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.&lt;br /&gt;
}} It damages all [[living]] creatures. Death ripple can olly appear in [[necropolis]]&#039; [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].&lt;br /&gt;
&lt;br /&gt;
[[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell.&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pedant of Life. &lt;br /&gt;
&lt;br /&gt;
;Using Death Ripple&lt;br /&gt;
Death Ripple deals damage to all enemy stacks on the battlefield. As a result, it becomes stronger the more enemy stacks are present. In order to maximize the effectiveness of Death Ripple, it is therefore advised to use it when attacking a neutral army stack that has significant army advantage. When doing this, the AI will split the units in that group to 7 stacks and therefore multiplying Death Ripple&#039;s damage by 7. This works best on low-leveled units, as they are easily killed by the damage from Death Ripple. Higher level units will survive because of their higher health. &lt;br /&gt;
&lt;br /&gt;
Wights and Walking Dead are useful for this strategy for several reasons. They are both undead and easy to acquire early on in the game, walking dead can take high amounts of damage before dying and wights can regenerate health. Aside from clearing enemy stacks, another use of Death Ripple is to remove Blind from your own units by dealing damage to them. It can also be used to kill enemy scouts (as they often have 7 weak creature stacks. &lt;br /&gt;
&lt;br /&gt;
;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s&lt;br /&gt;
Because 100 Pixies has a much higher army value than 4 wights, the pixies will split up into 7 stacks with 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septiennas turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them off alone because of their ability to regenerate health every turn. &lt;br /&gt;
&lt;br /&gt;
After the battle, Septienna can use a nearby [[Magic Well]] if present, and repeat this strategy with the Skeletons risen by Septienna. &lt;br /&gt;
&lt;br /&gt;
;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]]&lt;br /&gt;
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksmen are now reduced by 28, which makes is much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding. &lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=19707</id>
		<title>Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=19707"/>
		<updated>2014-08-31T18:20:00Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.&lt;br /&gt;
 | a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.&lt;br /&gt;
 | e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.&lt;br /&gt;
}} It damages all [[living]] creatures. Death ripple can olly appear in [[necropolis]]&#039; [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].&lt;br /&gt;
&lt;br /&gt;
[[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell.&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pedant of Life. &lt;br /&gt;
&lt;br /&gt;
;Using Death Ripple&lt;br /&gt;
Death Ripple deals damage to all enemy stacks on the battlefield. As a result, it becomes stronger the more enemy stacks are present. In order to maximize the effectiveness of Death Ripple, it is therefore advised to use it when attacking a neutral army stack that has significant army advantage. When doing this, the AI will split the units in that group to 7 stacks and therefore multiplying Death Ripple&#039;s damage by 7. This works best on low-leveled units, as they are easily killed by the damage from Death Ripple. Higher level units will survive because of their higher health. &lt;br /&gt;
&lt;br /&gt;
Wights and Walking Dead are useful for this strategy for several reasons. They are both undead and easy to acquire early on in the game, walking dead can take high amounts of damage before dying, wraiths can regenerate health. Aside from clearing enemy stacks, another use of Death Ripple is to remove Blind from your own units by dealing damage to them, and to kill enemy scouts (as they often have 7 weak creature stacks. &lt;br /&gt;
&lt;br /&gt;
;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s&lt;br /&gt;
Because 100 Pixies has a much higher army value than 4 wights, the pixies will split up into 7 stacks wich 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septiennas turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them off alone because of their ability to regenerate health every turn. &lt;br /&gt;
&lt;br /&gt;
After the battle, Septienna can use a nearby [[Well]] if present, and repeat this strategy with the Skeletons risen by Septienna. &lt;br /&gt;
&lt;br /&gt;
;Example - Level 3 Septienna (4 Spell Power, 2 Knowledge) with 4 Wights and 10 Walking Dead versus 50 [[Marksman|Marksmen]]&lt;br /&gt;
In this case the same strategy as above is used. This time Septienna will lose the battle, but will have time to retreat. As a result of this fight, the Marksmen are now reduced by 28, which makes is much easier for the main hero to clear out the Marksmen stack and take whatever they were guarding. &lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=19706</id>
		<title>Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=19706"/>
		<updated>2014-08-31T18:05:58Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All creatures (except undead) troops take (10 + (power x 5)) damage.&lt;br /&gt;
 | a_effect    = All creatures (except undead) troops take (20 + (power x 5)) damage.&lt;br /&gt;
 | e_effect    = All creatures (except undead) troops take (30 + (power x 5)) damage.&lt;br /&gt;
}} It damages all [[living]] creatures. Death ripple can olly appear in [[necropolis]]&#039; [[mage guild]]. Additionally, it can be learned from [[shrine of magic gesture]] or [[scholar]].&lt;br /&gt;
&lt;br /&gt;
[[Pendant of Life]] makes it wearer immune to death ripple spell. [[Septienna]] the [[necromancer]] specializes in death ripple spell.&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Although the damage dealt by Death Ripple may seem very low at first glance, it can be very effective early on in the game if used properly. This applies not only to Necropolis, but to any faction that can obtain some undead troops or the Pedant of Life. &lt;br /&gt;
&lt;br /&gt;
;Using Death Ripple&lt;br /&gt;
Death Ripple deals damage to all enemy stacks on the battlefield. As a result, it becomes stronger the more enemy stacks are present. In order to maximize the effectiveness of Death Ripple, it is therefore advised to use it when attacking a neutral army stack that has significant army advantage. When doing this, the AI will split the units in that group to 7 stacks and therefore multiplying Death Ripple&#039;s damage by 7. This works best on low-leveled units, as they are easily killed by the damage from Death Ripple. Higher level units will survive because of their higher health. &lt;br /&gt;
&lt;br /&gt;
Wights and Walking Dead are useful for this strategy for several reasons. They are both undead, walking dead can take high amounts of damage before dying, wraiths can regenerate health, and they are both easy to acquire early on in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Example - Level 2 Septienna (3 [[Spell power]], 2 [[Knowledge]]) with 4 [[Wight]]s versus 100 [[Pixie]]s&lt;br /&gt;
Because 100 Pixies has a much higher army value than 4 wights, the pixies will split up into 7 stacks wich 14 pixies in each stack when the battle starts. On hard difficulty and above, all pixies will wait on their first turn. This opens up the opportunity to use Death Ripple before the Wights die. On the first turn, Septienna uses Death Ripple and uses the Defend command on the wights. In each stack, 5 pixies die from the death ripple (65 pixies remain). The pixies fly across the battlefield on the following round and attacks the wights, but since they are on the edge of the battlefield, only 3 pixies can attack the wights. 1 or 2 wights die, but now it is Septiennas turn. She uses Death Ripple again, killing 35 more pixies. At this point there are only 4 pixies left in each stack, and the wights can finish them of, because of their ability to regenerate health every turn. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One use of death ripple is, that you can wake up your own units from [[blind]] or simila effects. Additionally, it may be useful to clear out enemy scouts, which usually have only small forces or seven stacks of one fast creature.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=18135</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=18135"/>
		<updated>2014-04-23T14:05:10Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Random Map&#039;&#039;&#039; is a game feature, that allows the computer to generate a map based on the given settings. &lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and usually no Fort.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. &lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. The only excptions are [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s and [[Keymaster&#039;s Tent]]s, which never appears.&lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box has 40% chance to give experience and 20% chance to give gold)&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school (the box has 20% chance to give spells).&lt;br /&gt;
**A number of [[creature]]s, ranging from 110 (level 1) to  1 (level 10 such as [[Azure Dragon]]s) (the box has 20% chance to give creatures).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all). Seers&#039; huts will give the same % chance for all three kinds of rewards (33.333...% each)&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[Monoliths|portals]] and all towns.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small (36x36), Medium (72x72), Large (108x108) and Extra Large (144x144) map size.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human/Computer Players&lt;br /&gt;
* The player may choose how many human players can be avalible on the map. Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
* The player may choose the amount of computer players that is on the map. These players can only be played by the computer AI.&lt;br /&gt;
&lt;br /&gt;
;Human/Computer Teams&lt;br /&gt;
* Between 1 and 8 human or computer teams can be choosen by the player. &lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other.&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find a Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
* Valuable resouces, mines or Pandora&#039;s Boxes will sometimes spawn with no guards at all.&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=18133</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=18133"/>
		<updated>2014-04-22T08:41:35Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.&lt;br /&gt;
| A_effect = gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.&lt;br /&gt;
| E_effect = gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack. }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid&#039;&#039;&#039; is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with specilty First Aid:&#039;&#039;&#039;&lt;br /&gt;
* [[Rion]] the [[Cleric]]&lt;br /&gt;
* [[Gem]] the [[Druid]]&lt;br /&gt;
* [[Verdish]] the [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
First Aid is one of the least useful secondary skills in the game. At Expert level it only heals 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed . However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid isn&#039;t useless, any other skill in the game is generally more useful. &lt;br /&gt;
&lt;br /&gt;
The most common situation where First Aid can be worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. [[Refugee Camp]]). These units can recieve the full 100 healing provided by this skill, which can give the player an advantage in the early game. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[War machine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=18130</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=18130"/>
		<updated>2014-04-18T19:16:21Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.&lt;br /&gt;
| A_effect = gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.&lt;br /&gt;
| E_effect = gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack. }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Aid&#039;&#039;&#039; is one of the 28 [[secondary skill]] in {{homm3}}. It gives the player manual control over [[First Aid Tent]] and increases its effectiveness. The First Aid Tent regenerates health of the top creature of the stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with specilty First Aid:&#039;&#039;&#039;&lt;br /&gt;
* [[Rion]] the [[Cleric]]&lt;br /&gt;
* [[Gem]] the [[Druid]]&lt;br /&gt;
* [[Verdish]] the [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
First Aid is one of the least useful secondary skills in the game. At Expert level it only heals 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed . However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid isn&#039;t useless, almost any other skill in the game is generally be more useful. &lt;br /&gt;
&lt;br /&gt;
The only situtation where First Aid really is worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. [[Refugee Camp]]). These units can recieve the full 100 healing provided by this skill, which can give the player an advantage in the early game. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[War machine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fortress&amp;diff=18120</id>
		<title>Fortress</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fortress&amp;diff=18120"/>
		<updated>2014-04-17T21:24:38Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Towns}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;fortress town&#039;&#039;&#039; is a neutral [[alignment]] [[town type]] with [[beastmaster]] and [[witch]] [[hero class]]es. Fortress towns are built at the edge of swamps. Their armies are primarily made up of deadly creatures – born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities to offset this deficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Buildings ==&lt;br /&gt;
{{Fortress buildings}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Fortress-in.png|500px|Fortress town seen from inside.]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
{{Fortress heroes}}&lt;br /&gt;
{{Herotable}}&lt;br /&gt;
{{Herotablerow Fortress}}&lt;br /&gt;
|}&lt;br /&gt;
[[List of heroes|List of all heroes]]&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{Fortress creatures}}&lt;br /&gt;
{{Creature table}}&lt;br /&gt;
{{Fortress creature table}}&lt;br /&gt;
|}&lt;br /&gt;
[[List of creatures|List of all creatures]]&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Alignment]]: Neutral&lt;br /&gt;
* [[Native Terrain]]: [[Swamp]]&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*High defense (Defense themed town)&lt;br /&gt;
*With a two-hex [[moat]] and several buildings which increase the stats of the defending hero, a Fortress castle is a real pain to attack.&lt;br /&gt;
*Resilient hand-to-hand troops with excellent specials ([[Death Stare]], [[Petrify]], [[Poison]])&lt;br /&gt;
*Their swamp native terrain makes them move much faster than any hero (without [[pathfinding]]) in the swamp.&lt;br /&gt;
*The [[Wyvern Nest]] is very cheap and has very low requirements compared to the other level 6 dwellings, allowing the Fortress town to get level 6 units in their army early even on impossible difficulty.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*The heavy focus on Defense can be disadvantageous in many cases, as a hero with high attack can kill their enemies before they have a chance to attack back. Attack can therefore be used as a type of defense, while defense cannot be used as offense.&lt;br /&gt;
**The heavy focus on Defense combined with the fact that fortress only have got one shooter makes it more difficult for fortress to win battles without casualities compared to the other races.&lt;br /&gt;
*Highest level [[Mage Guild]] is 3.&lt;br /&gt;
*Some creatures have poor stats (in {{sod}} some stats for [[Lizardman]]/[[Lizard Warrior]] and [[Serpent Fly]]/[[Dragon Fly]] were increased, but overall they are still relatively weak. In wake of gods, this can be fixed by use of some settings making Fortress creatures better)&lt;br /&gt;
*With two relatively weak fliers (lvl 3 with 20 hp, lvl 6 with 70 (!) hp) and one very weak shooter, the Fortress has a very hard time invading other towns properly. So Expert [[Ballistics]], Expert [[Teleport]] and/or Expert [[Earthquake]] are a must.&lt;br /&gt;
&lt;br /&gt;
===Town Costs===&lt;br /&gt;
 [&amp;quot;Basic&amp;quot; includes Citadel, Castle &amp;amp; any prerequisites;&lt;br /&gt;
 &amp;quot;Upgrades&amp;quot; also includes prerequisites]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Resource!!Basic!!Upgrades!!All&lt;br /&gt;
|-&lt;br /&gt;
|{{Gold}}||28900||25500||91400&lt;br /&gt;
|-&lt;br /&gt;
|{{Wood}}||70||50||175&lt;br /&gt;
|-&lt;br /&gt;
|{{Ore}}||45||20||105&lt;br /&gt;
|-&lt;br /&gt;
|{{Crystal||0||0||10&lt;br /&gt;
|-&lt;br /&gt;
|{{Gem}}||0||0||10&lt;br /&gt;
|-&lt;br /&gt;
|{{Mercury}}||7||12||29&lt;br /&gt;
|-&lt;br /&gt;
|{{Sulfur}}||17||22||49&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Troop cost/week: !!colspan=2| 26660 {{Gold}} 2 {{Sulfur}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Towns]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=17885</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=17885"/>
		<updated>2014-04-14T09:53:40Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.&lt;br /&gt;
| A_effect = gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.&lt;br /&gt;
| E_effect = gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack. }}&lt;br /&gt;
&lt;br /&gt;
Increases the effectiveness of the [[First Aid Tent]] and gives the player manual control over what troop the First Aid Tent targets. The First Aid Tent regenerates damage done to the first creature in a target stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; Almost noone. This skill is arguably one of the least useful skills in the game. This is because the 100 health this skill offers per turn have a very little impact in combat unless it is used in a very small battle. Small battles are most commonly fought early in the game, and therefore with mostly level 1 and level 2 creatures which have a low health level. As a result, this will rarely heal more than 20-30 health in the early game which has very little impact even then &lt;br /&gt;
&lt;br /&gt;
However this skill is not completly worthless. It can be somewhat useful for a player who manages to get a level 6 or 7 unit early on in the game, typically from undefended level 6-7 dwellings on the map, [[Griffin Conservatory|Griffin Conservatories]] or [[Army Camps]]. These units can be healed for the full 100 health provided by this skill, which, in some cases, greatly helps winning early game battles.&lt;br /&gt;
&lt;br /&gt;
==Heroes with a specialty in this skill==&lt;br /&gt;
*[[Rion]] the [[Cleric]]&lt;br /&gt;
*[[Gem]] the [[Druid]]&lt;br /&gt;
*[[Verdish]] the [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[War machines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=17879</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=17879"/>
		<updated>2014-04-13T11:39:34Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = gives control of the first aid tent to the hero, healing 50 points of damage to the first unit of the selected stack.&lt;br /&gt;
| A_effect = gives control of the first aid tent to the hero, healing 75 points of damage to the first unit of the selected stack.&lt;br /&gt;
| E_effect = gives control of the first aid tent to the hero, healing 100 points of damage to the first unit of the selected stack. }}&lt;br /&gt;
&lt;br /&gt;
Increases the effectiveness of the [[First Aid Tent]] and gives the player manual control over what troop the First Aid Tent targets. The First Aid Tent regenerates damage done to the first creature in a target stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; Almost noone. This skill is arguably one of the least useful skills in the game. This is because the 100 health per turn this skill offers have a very little impact in combat unless it is used in a very small battle. Small battles are most commonly fought early in the game, and therefore with mostly level 1 and level 2 creatures which have a low health level. As a result, this will rarely heal more than 30 health in the early game, which has little impact even then.&lt;br /&gt;
&lt;br /&gt;
However this skill isn&#039;t completly worthless. It can be somewhat useful for a player who manages to get a level 6 or 7 unit early on in the game, as they can be healed for the full 100 health prodived by this skill. &lt;br /&gt;
&lt;br /&gt;
==Heroes with a specialty in this skill==&lt;br /&gt;
*[[Rion]] the [[Cleric]]&lt;br /&gt;
*[[Gem]] the [[Druid]]&lt;br /&gt;
*[[Verdish]] the [[Witch]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[War machines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necropolis&amp;diff=16608</id>
		<title>Necropolis</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necropolis&amp;diff=16608"/>
		<updated>2014-04-05T14:11:53Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Pros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Towns}}&lt;br /&gt;
&lt;br /&gt;
The [[Necropolis]] is an Evil [[alignment]] [[town]] with a strong force of [[undead]], focused on magic.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Various [[undead]] creatures rule in Necropolis. Their allies are [[Necromancers]] and [[Death Knights]]. Many of the Necropolis&#039; troops have the abilities to weaken their enemies. This can give them an advantage over an equal or even a stronger opponent.&lt;br /&gt;
&lt;br /&gt;
Necropolis is one of the most powerful towns in {{homm}}, mainly because of the Necromancers&#039; ability to raise dead enemies as skeletons, quickly making a host of them. In addition, Necropolis has strong magic, a very nice complement to the hordes of undead.&lt;br /&gt;
&lt;br /&gt;
==Structures==&lt;br /&gt;
[[Image:Necropolis-in.png|thumb|500px|Incomplete Necropolis town seen from inside]]&lt;br /&gt;
&lt;br /&gt;
{{StandardBuildings|5|[[Wood]] and 1 [[Ore]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necropolis Specific Buildings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Cover of Darkness]]&lt;br /&gt;
*[[Necromancy Amplifier]]&lt;br /&gt;
*[[Skeleton Transformer]]&lt;br /&gt;
*[[Shipyard]]&lt;br /&gt;
*[[Soul Prison]]&lt;br /&gt;
*[[Unearthed Graves]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creature Dwellings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Cursed Temple]]&lt;br /&gt;
*[[Graveyard]]&lt;br /&gt;
*[[Tomb of Souls]]&lt;br /&gt;
*[[Estate (structure)|Estate]]&lt;br /&gt;
*[[Mausoleum]]&lt;br /&gt;
*[[Hall of Darkness]]&lt;br /&gt;
*[[Dragon Vault]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
{{Necropolis heroes}}&lt;br /&gt;
{{Herotable}}&lt;br /&gt;
{{Herotablerow Necropolis}}&lt;br /&gt;
|}&lt;br /&gt;
[[List of heroes|List of all heroes]]&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{Necropolis creatures}}&lt;br /&gt;
Creatures native to the Necropolis town are all [[undead]], which has a number of advantages and disadvantages.  The Necropolis has generally weaker lower level units, mainly the [[walking dead]], [[wight]]s, [[wraith]]s, and [[vampire]]s. This isn&#039;t that important as [[skeleton]]s are available in large numbers, and Necropolis is a powerhouse in middle-upper level units. [[Vampire lord]]s, [[lich]]es, [[power lich]]es, [[black knight]]s, and [[dread knight]]s are all extremely powerful for their respective levels. [[Bone dragon]]s and [[ghost dragon]]s are not the best final level unit but are still quite effective. Necropolis creatures have many abilities that weaken their opponents.&lt;br /&gt;
&lt;br /&gt;
{{Creaturetable}}&lt;br /&gt;
{{Creaturetablerow Necropolis}}&lt;br /&gt;
|}&lt;br /&gt;
[[List of creatures|List of all creatures]]&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Alignment]]: Evil&lt;br /&gt;
* [[Native Terrain]]: [[Dirt]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; This town is often considered too strong and thus is &#039;&#039;banned&#039;&#039; in many multiplayer games/tournaments.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*A variety of good heroes to choose from&lt;br /&gt;
*A variety of strategies available&lt;br /&gt;
*Unaffected by negative [[Morale]]&lt;br /&gt;
*Unaffected by [[Mind spells]]&lt;br /&gt;
*[[Necromancy]] is a powerful secondary skill that only Necropolis heroes can utilize effectively&lt;br /&gt;
*Vampire Lords are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not immune to the Vampire Lords&#039; [[Life drain]] ability and as long as the Vampire Lords are used properly.&lt;br /&gt;
*There are number of artifacts that are only useful to Necropolis&lt;br /&gt;
*Both Necropolis hero types begin with a spell book&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*[[Walking Dead]] and [[Zombie]]s slow armies down&lt;br /&gt;
*Only one ranged attacker [[Lich]]/[[Power Lich]]&lt;br /&gt;
*Unaffected by positive [[Morale]]&lt;br /&gt;
*Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map&lt;br /&gt;
*Bone and [[Ghost Dragon]]s are near the bottom of the Level 7&#039;s in strength and usefulness&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to solely take out large numbers of low-level creatures. Combine with &amp;quot;counterstrike&amp;quot; to get even better effect. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The month of the Hobgoblin&amp;quot; and the like are [[Necromancers]]&#039; wet dream. Just take your strongest hero and stockpile Skeletons.&lt;br /&gt;
&lt;br /&gt;
The Necropolis has only a few units they can rely on, the others can wait with being bought and, in time, even be ignored. The reliable units are: [[Skeleton Warrior]]s, [[Vampire Lord]]s, [[Power Lich]]es and [[Dread Knight]]s.&lt;br /&gt;
&lt;br /&gt;
You get [[Skeleton Warrior]]s only if your ranks are full at the *end* of combat and if you have a stack of [[Skeleton Warrior]]s and no stack of [[Skeleton]]s. The downpart is that you get less than if you&#039;d get normal [[Skeleton]]s (2/3rds as many). Therefore, if it is logistically managable, it would be better to try and get a horde of normal [[Skeleton]]s first, and then upgrade them at a Necropolis or Hill Fort for the last battle.&lt;br /&gt;
&lt;br /&gt;
If there are any Level 1 dwellings nearby, recruit them and take them to the Necropolis. If you have a [[Skeleton Transformer]], you&#039;re practically getting free [[skeleton]]s, and even free [[Skeleton warrior]]s if there is a [[Hill Fort]] close by too.&lt;br /&gt;
&lt;br /&gt;
Be on the lookout for [[Hovel]]s.  [[Peasant]]s come free and, though extremely slow and non-lethal, once inside a [[Skeleton Transformer]] they gain a 600% increase in health, up to 300% increase in damage, among other bonuses.  Since Hovels spawn 25 peasants each each week and there are usually 4 or more Hovels close to each other one can gain an extra 100 or so [[Skeleton]]s each week.  Have a hero be a collector of these benefits.&lt;br /&gt;
&lt;br /&gt;
===Town Costs===&lt;br /&gt;
 [&amp;quot;Basic&amp;quot; includes Citadel, Castle &amp;amp; any prerequisites;&lt;br /&gt;
 &amp;quot;Upgrades&amp;quot; also includes prerequisites]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Resource!!Basic!!Upgrades!!All&lt;br /&gt;
|-&lt;br /&gt;
|{{Gold}}||33400||25500||96400&lt;br /&gt;
|-&lt;br /&gt;
|{{Wood}}||45||25||135&lt;br /&gt;
|-&lt;br /&gt;
|{{Ore}}||65||25||135&lt;br /&gt;
|-&lt;br /&gt;
|{{Crystal}}||5||12||45&lt;br /&gt;
|-&lt;br /&gt;
|{{Gem}}||5||12||45&lt;br /&gt;
|-&lt;br /&gt;
|{{Mercury}}||5||27||60&lt;br /&gt;
|-&lt;br /&gt;
|{{Sulfur}}||15||7||40&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Troop cost/week: !!colspan=2| 26920 {{Gold}} 2 {{Mercury}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Towns]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necropolis&amp;diff=16607</id>
		<title>Necropolis</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necropolis&amp;diff=16607"/>
		<updated>2014-04-05T14:09:51Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Pros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Towns}}&lt;br /&gt;
&lt;br /&gt;
The [[Necropolis]] is an Evil [[alignment]] [[town]] with a strong force of [[undead]], focused on magic.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Various [[undead]] creatures rule in Necropolis. Their allies are [[Necromancers]] and [[Death Knights]]. Many of the Necropolis&#039; troops have the abilities to weaken their enemies. This can give them an advantage over an equal or even a stronger opponent.&lt;br /&gt;
&lt;br /&gt;
Necropolis is one of the most powerful towns in {{homm}}, mainly because of the Necromancers&#039; ability to raise dead enemies as skeletons, quickly making a host of them. In addition, Necropolis has strong magic, a very nice complement to the hordes of undead.&lt;br /&gt;
&lt;br /&gt;
==Structures==&lt;br /&gt;
[[Image:Necropolis-in.png|thumb|500px|Incomplete Necropolis town seen from inside]]&lt;br /&gt;
&lt;br /&gt;
{{StandardBuildings|5|[[Wood]] and 1 [[Ore]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necropolis Specific Buildings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Cover of Darkness]]&lt;br /&gt;
*[[Necromancy Amplifier]]&lt;br /&gt;
*[[Skeleton Transformer]]&lt;br /&gt;
*[[Shipyard]]&lt;br /&gt;
*[[Soul Prison]]&lt;br /&gt;
*[[Unearthed Graves]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creature Dwellings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[[Cursed Temple]]&lt;br /&gt;
*[[Graveyard]]&lt;br /&gt;
*[[Tomb of Souls]]&lt;br /&gt;
*[[Estate (structure)|Estate]]&lt;br /&gt;
*[[Mausoleum]]&lt;br /&gt;
*[[Hall of Darkness]]&lt;br /&gt;
*[[Dragon Vault]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
{{Necropolis heroes}}&lt;br /&gt;
{{Herotable}}&lt;br /&gt;
{{Herotablerow Necropolis}}&lt;br /&gt;
|}&lt;br /&gt;
[[List of heroes|List of all heroes]]&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{Necropolis creatures}}&lt;br /&gt;
Creatures native to the Necropolis town are all [[undead]], which has a number of advantages and disadvantages.  The Necropolis has generally weaker lower level units, mainly the [[walking dead]], [[wight]]s, [[wraith]]s, and [[vampire]]s. This isn&#039;t that important as [[skeleton]]s are available in large numbers, and Necropolis is a powerhouse in middle-upper level units. [[Vampire lord]]s, [[lich]]es, [[power lich]]es, [[black knight]]s, and [[dread knight]]s are all extremely powerful for their respective levels. [[Bone dragon]]s and [[ghost dragon]]s are not the best final level unit but are still quite effective. Necropolis creatures have many abilities that weaken their opponents.&lt;br /&gt;
&lt;br /&gt;
{{Creaturetable}}&lt;br /&gt;
{{Creaturetablerow Necropolis}}&lt;br /&gt;
|}&lt;br /&gt;
[[List of creatures|List of all creatures]]&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Alignment]]: Evil&lt;br /&gt;
* [[Native Terrain]]: [[Dirt]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING!&#039;&#039;&#039; This town is often considered too strong and thus is &#039;&#039;banned&#039;&#039; in many multiplayer games/tournaments.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*A variety of good heroes to choose from&lt;br /&gt;
*A variety of strategies available&lt;br /&gt;
*Unaffected by negative [[Morale]]&lt;br /&gt;
*Unaffected by [[Mind spells]]&lt;br /&gt;
*[[Necromancy]] is a powerful secondary skill that only Necropolis heroes can utilize effectively&lt;br /&gt;
*Vampire Lords are by far the most useful level 4 unit, as they can beat armies of much greater size as long as they are not immune to the Vampire Lords&#039; [[Life drain]] ability and as long as the Vampire Lords are used properly.&lt;br /&gt;
*There are number of artifacts that are only useful to Necropolis&lt;br /&gt;
*Both Necropolis hero types begin with a spell book&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*[[Walking Dead]] and [[Zombie]]s slow armies down&lt;br /&gt;
*Only one ranged attacker [[Lich]]/[[Power Lich]]&lt;br /&gt;
*Unaffected by positive [[Morale]]&lt;br /&gt;
*Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map&lt;br /&gt;
*Bone and [[Ghost Dragon]]s are near the bottom of the Level 7&#039;s in strength and usefulness&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to solely take out large numbers of low-level creatures. Combine with &amp;quot;counterstrike&amp;quot; to get even better effect. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The month of the Hobgoblin&amp;quot; and the like are [[Necromancers]]&#039; wet dream. Just take your strongest hero and stockpile Skeletons.&lt;br /&gt;
&lt;br /&gt;
The Necropolis has only a few units they can rely on, the others can wait with being bought and, in time, even be ignored. The reliable units are: [[Skeleton Warrior]]s, [[Vampire Lord]]s, [[Power Lich]]es and [[Dread Knight]]s.&lt;br /&gt;
&lt;br /&gt;
You get [[Skeleton Warrior]]s only if your ranks are full at the *end* of combat and if you have a stack of [[Skeleton Warrior]]s and no stack of [[Skeleton]]s. The downpart is that you get less than if you&#039;d get normal [[Skeleton]]s (2/3rds as many). Therefore, if it is logistically managable, it would be better to try and get a horde of normal [[Skeleton]]s first, and then upgrade them at a Necropolis or Hill Fort for the last battle.&lt;br /&gt;
&lt;br /&gt;
If there are any Level 1 dwellings nearby, recruit them and take them to the Necropolis. If you have a [[Skeleton Transformer]], you&#039;re practically getting free [[skeleton]]s, and even free [[Skeleton warrior]]s if there is a [[Hill Fort]] close by too.&lt;br /&gt;
&lt;br /&gt;
Be on the lookout for [[Hovel]]s.  [[Peasant]]s come free and, though extremely slow and non-lethal, once inside a [[Skeleton Transformer]] they gain a 600% increase in health, up to 300% increase in damage, among other bonuses.  Since Hovels spawn 25 peasants each each week and there are usually 4 or more Hovels close to each other one can gain an extra 100 or so [[Skeleton]]s each week.  Have a hero be a collector of these benefits.&lt;br /&gt;
&lt;br /&gt;
===Town Costs===&lt;br /&gt;
 [&amp;quot;Basic&amp;quot; includes Citadel, Castle &amp;amp; any prerequisites;&lt;br /&gt;
 &amp;quot;Upgrades&amp;quot; also includes prerequisites]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Resource!!Basic!!Upgrades!!All&lt;br /&gt;
|-&lt;br /&gt;
|{{Gold}}||33400||25500||96400&lt;br /&gt;
|-&lt;br /&gt;
|{{Wood}}||45||25||135&lt;br /&gt;
|-&lt;br /&gt;
|{{Ore}}||65||25||135&lt;br /&gt;
|-&lt;br /&gt;
|{{Crystal}}||5||12||45&lt;br /&gt;
|-&lt;br /&gt;
|{{Gem}}||5||12||45&lt;br /&gt;
|-&lt;br /&gt;
|{{Mercury}}||5||27||60&lt;br /&gt;
|-&lt;br /&gt;
|{{Sulfur}}||15||7||40&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Troop cost/week: !!colspan=2| 26920 {{Gold}} 2 {{Mercury}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Towns]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16606</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16606"/>
		<updated>2014-04-04T14:55:03Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Random Map&#039;&#039;&#039; is a game feature, that allows the computer to generate a map based on the given settings. &lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. &lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. The only excptions are [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s and [[Keymaster&#039;s Tent]]s, which never appears.&lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box has 40% chance to give experience and 20% chance to give gold)&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school (the box has 20% chance to give spells).&lt;br /&gt;
**A number of [[creature]]s, ranging from 110 (level 1) to  1 (level 10 such as [[Azure Dragon]]s) (the box has 20% chance to give creatures).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all). Seers&#039; huts will give the same % chance for all three kinds of rewards (33.333...% each)&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[Monoliths|portals]] and all towns.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find a Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
* Valuable resouces, mines or Pandora&#039;s Boxes will sometimes spawn with no guards at all. &lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small (36x36), Medium (72x72), Large (108x108) and Extra Large (144x144) map size.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human/Computer Players&lt;br /&gt;
* The player may choose how many human players can be avalible on the map. Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
* The player may choose the amount of computer players that is on the map. These players can only be played by the computer AI.&lt;br /&gt;
&lt;br /&gt;
;Human/Computer Teams&lt;br /&gt;
* Between 1 and 8 human or computer teams can be choosen by the player. &lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other.&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16605</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16605"/>
		<updated>2014-04-04T14:54:17Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Random Map&#039;&#039;&#039; is a game feature, that allows computer to generate a map based on the given settings. &lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. &lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. The only excptions are [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s and [[Keymaster&#039;s Tent]]s, which never appears.&lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box has 40% chance to give experience and 20% chance to give gold)&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school (the box has 20% chance to give spells).&lt;br /&gt;
**A number of [[creature]]s, ranging from 110 (level 1) to  1 (level 10 such as [[Azure Dragon]]s) (the box has 20% chance to give creatures).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all). Seers&#039; huts will give the same % chance for all three kinds of rewards (33.333...% each)&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[Monoliths|portals]] and all towns.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find a Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
* Valuable resouces, mines or Pandora&#039;s Boxes will sometimes spawn with no guards at all. &lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small (36x36), Medium (72x72), Large (108x108) and Extra Large (144x144) map size.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human/Computer Players&lt;br /&gt;
* The player may choose how many human players can be avalible on the map. Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
* The player may choose the amount of computer players that is on the map. These players can only be played by the computer AI.&lt;br /&gt;
&lt;br /&gt;
;Human/Computer Teams&lt;br /&gt;
* Between 1 and 8 human or computer teams can be choosen by the player. &lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other.&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Ooola&amp;diff=16604</id>
		<title>User talk:Ooola</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Ooola&amp;diff=16604"/>
		<updated>2014-04-04T14:51:08Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starting troops ==&lt;br /&gt;
Good idea this starting troops section for heroes articles! Perhaps we could even do a template ([[:Template: Hero&#039;s starting troops]]). –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 10:23, 15 March 2014 (CET)&lt;br /&gt;
: I guess, but I am no wiki expert, so I don&#039;t know how to do that. Also, I feel like it is only relevant to list the starting troops on heroes that specialice in troops between level 1 and 3 because these heroes usually start with other troops than the other heroes. But sure, if you start a template I might be able to fill in some data there. --[[User:Ooola|Ooola]] 23:49, 19 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Capitals ==&lt;br /&gt;
I noticed that you moved &amp;quot;Random map&amp;quot; back to &amp;quot;Random Map&amp;quot;. I am not a native English speaker, and I have struggled with the capitalization rules since always (as can be seen from [[User talk:Kapteeni Ruoska#Capital Letters in Names|here]]). Still do not understand them. :) Anyway, I somehow understand why it is &amp;quot;Royal Griffin&amp;quot; and not &amp;quot;Royal griffin&amp;quot;, but why is it not &amp;quot;Random map&amp;quot;? Also, is it &amp;quot;Adventure Map&amp;quot; or &amp;quot;Adventure map&amp;quot;? The game manual uses capitals, but in the game it is written with small letters. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 09:47, 3 April 2014 (CEST)&lt;br /&gt;
:I don&#039;t understand it either. I hadn&#039;t even noticed you changed it to &amp;quot;Random map&amp;quot; in the first place. I just moved it because i thought &amp;quot;Random Map&amp;quot; sounds best. Are you russian by the way? It seems like an incredibly large amount of players who play this game are russian :D. --[[User:Ooola|Ooola]] 16:51, 4 April 2014 (CEST)&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_map&amp;diff=16319</id>
		<title>Random map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_map&amp;diff=16319"/>
		<updated>2014-04-02T16:05:35Z</updated>

		<summary type="html">&lt;p&gt;Ooola: moved Random map to Random Map over redirect: capital letter needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Random Map]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16318</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16318"/>
		<updated>2014-04-02T16:05:35Z</updated>

		<summary type="html">&lt;p&gt;Ooola: moved Random map to Random Map over redirect: capital letter needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Maps are maps generated by the computer based on the player&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small, Medium, Large and Extra Large.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human Players&lt;br /&gt;
* Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Human Teams&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other. &lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. &lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. The only excptions are [[Border Guard]]s, [[Border gate]]s [[Quest Guard]]s and [[Keymaster&#039;s Tent]]s, which never appears.&lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent flies|serpent fly]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box has 40% chance to give experience and 20% chance to give gold)&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school (the box has 20% chance to give spells).&lt;br /&gt;
**A number of [[creature]]s, ranging from 110 (level 1) to  1 (level 10 such as [[Azure Dragon]]s) (the box has 20% chance to give creatures).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all). Seers&#039; huts will give the same % chance for all three kinds of rewards (33.333...% each)&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[portal]]s and all towns.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find a Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
* Valuable resouces, mines or Pandora&#039;s Boxes will sometimes spawn with no guards at all. &lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pandora%27s_Box&amp;diff=16317</id>
		<title>Pandora&#039;s Box</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pandora%27s_Box&amp;diff=16317"/>
		<updated>2014-04-02T16:03:41Z</updated>

		<summary type="html">&lt;p&gt;Ooola: I added the info on the Random Map page instead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[Adventure map]] object where a hero can gain or lose:&lt;br /&gt;
(Lose applies only where specifically indicated in brackets below.)&lt;br /&gt;
*[[Experience]]&lt;br /&gt;
*[[Spell Point]]s (gain or lose)&lt;br /&gt;
*[[Luck]] (+3 to -3)&lt;br /&gt;
*[[Morale]] (+3 to -3)&lt;br /&gt;
*[[Resources]] (gain or lose)&lt;br /&gt;
*[[Primary Skills]]&lt;br /&gt;
*[[Secondary Skills]]&lt;br /&gt;
*[[Artifact]]s&lt;br /&gt;
*[[Spell]]s&lt;br /&gt;
*[[Creature]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The contents of the box and any guardians are set by the mapmaker.&lt;br /&gt;
&lt;br /&gt;
The box disappears after a hero successfully opens it.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
*Secondary skills not normally available to a [[:Category:Hero classes|hero class]] &#039;&#039;&#039;will&#039;&#039;&#039; be learned. For example [[Leadership]] can be learned with a [[Necropolis]] [[Heroes|hero]], [[Death Knights]] or [[Necromancers]].&lt;br /&gt;
*A hero must have the required level of Wisdom to learn any spells that may be in the box.&lt;br /&gt;
*Much more common on [[random map]]s than custom ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure map]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16316</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16316"/>
		<updated>2014-04-02T16:02:22Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Maps are maps generated by the computer based on the player&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small, Medium, Large and Extra Large.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human Players&lt;br /&gt;
* Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Human Teams&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other. &lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. &lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. The only excptions are [[Border Guard]]s, [[Border gate]]s [[Quest Guard]]s and [[Keymaster&#039;s Tent]]s, which never appears.&lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent flies|serpent fly]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box has 40% chance to give experience and 20% chance to give gold)&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school (the box has 20% chance to give spells).&lt;br /&gt;
**A number of [[creature]]s, ranging from 110 (level 1) to  1 (level 10 such as [[Azure Dragon]]s) (the box has 20% chance to give creatures).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all). Seers&#039; huts will give the same % chance for all three kinds of rewards (33.333...% each)&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[portal]]s and all towns.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find a Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
* Valuable resouces, mines or Pandora&#039;s Boxes will sometimes spawn with no guards at all. &lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16313</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16313"/>
		<updated>2014-04-02T15:52:23Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Adventure Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Maps are maps generated by the computer based on the player&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small, Medium, Large and Extra Large.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human Players&lt;br /&gt;
* Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Human Teams&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other. &lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. &lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. The only excptions are [[Border Guard]]s, [[Border gate]]s [[Quest Guard]]s and [[Keymaster&#039;s Tent]]s, which never appears.&lt;br /&gt;
* [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to &amp;quot;strong&amp;quot; (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent flies|serpent fly]])&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]]&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school.&lt;br /&gt;
**A number of [[creature]]s, ranging from 110 (level 1) to  1 (level 10 such as [[Azure Dragon]]s).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all).&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[portal]]s and all towns.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find a Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16307</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16307"/>
		<updated>2014-04-02T15:47:50Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Maps are maps generated by the computer based on the player&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small, Medium, Large and Extra Large.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human Players&lt;br /&gt;
* Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Human Teams&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other. &lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. &lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. The only excptions are [[Border Guard]]s, [[Border gate]]s [[Quest Guard]]s and [[Keymaster&#039;s Tent]]s, which never appears.&lt;br /&gt;
* &lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded [[Pandora&#039;s Box]]es frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]]&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school.&lt;br /&gt;
**A number of [[creature]]s, ranging from 110 (level 1) to  1 (level 10 such as [[Azure Dragon]]s).&lt;br /&gt;
*** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward).&lt;br /&gt;
* [[Seer&#039;s Hut|Seers&#039; Huts]] spawn with no guardians, searching for a random artifact located somewhere the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes (with the exception of spells, which they don&#039;t give at all).&lt;br /&gt;
** Unlike the Pandora&#039;s Boxes&#039;, the Seers&#039; Huts&#039; rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur&#039;s Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]).&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[portal]]s and all towns.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The Random Map will sometimes spawn without water even though &amp;quot;no water&amp;quot; was not selected.&lt;br /&gt;
* Sometimes a player will spawn completley surronded by obstacles, making it impossible to reach him/her unless [[fly]] or [[Angel Wings]] is avalible.&lt;br /&gt;
* Resources, artifacts and Pandora&#039;s Boxes will sometimes spawn with insufficient obstacles around them, making it possible to take them without defeating their guardians. This can easily be game-ending if, for example, a player manages to find a Pandora&#039;s Box containing 20,000 gold.&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16036</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16036"/>
		<updated>2014-04-02T08:44:05Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Maps are maps generated by the computer based on the player&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small, Medium, Large and Extra Large.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will never contain water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human Players&lt;br /&gt;
* Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Human Teams&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands. Choosing islands will cause the majority (75%) of the map to be covered with water, leaving each player with an own island. All islands will have a [[Shipyard]] and very commonly portals connecting the islands to each other. &lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. Creating a random map before selecting the players&#039; starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. &lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[portal]]s and all towns.&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded Pandora&#039;s Boxes frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]]&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school.&lt;br /&gt;
**A number of creatures, ranging from 110 (level 1) to  1 (level 10 such as [[Azure Dragon]]s).&lt;br /&gt;
* Seers&#039; Huts spawn with no guardians on the map, searching for a random artifact on the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes.&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16029</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=16029"/>
		<updated>2014-04-02T08:28:12Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Maps are maps generated by the computer based on the player&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small, Medium, Large and Extra Large.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map. The underground [[layer]] will contain no water, only [[Subterranean]] and occasionally [[Lava]] (if an [[Inferno]] town is located there, as they will spawn on lava terrain). The overworld can contain anything except Subterranean terrain. &lt;br /&gt;
&lt;br /&gt;
;Human Players&lt;br /&gt;
* Up to eight players may be in the game (humans and computers included).&lt;br /&gt;
&lt;br /&gt;
;Human Teams&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines), all artifacts (except [[Spell Scroll]]s) and all primary skill increasing structures (like [[Army Camp]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands.&lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels. Creating a random map before selecting the players starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. &lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[portal]]s and all towns.&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Guarded Pandora&#039;s Boxes frequently spawn across the map containing:&lt;br /&gt;
**5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]]&lt;br /&gt;
**All [[Spells]] of either a certain level, or belonging to a certain school.&lt;br /&gt;
**A number of creatures, ranging from 110 (level 1) to  1 (level 10 such as [[Azure Dragon]]s).&lt;br /&gt;
* Seers&#039; Huts spawn with no guardians on the map, searching for a random artifact on the map. In return for the artifact they look for, they give rewards from the same reward pool as the Pandora&#039;s Boxes.&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=15945</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=15945"/>
		<updated>2014-04-01T21:51:53Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* Towns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Maps are maps generated by the computer based on the player&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small, Medium, Large and Extra Large.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map.&lt;br /&gt;
&lt;br /&gt;
;Human Players&lt;br /&gt;
* Up to eight players may be in the game (humans and computers included.&lt;br /&gt;
&lt;br /&gt;
;Human Teams&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines) and all artifacts (except [[Spell Scroll]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands.&lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All player owned towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground) and [[Dungeon]](occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall.&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels.&lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[portal]]s and all towns.&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Pandora&#039;s Boxes...&lt;br /&gt;
* Seers&#039; Huts...&lt;br /&gt;
* Islands...&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=15944</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=15944"/>
		<updated>2014-04-01T21:51:28Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Maps are maps generated by the computer based on the player&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small, Medium, Large and Extra Large.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map.&lt;br /&gt;
&lt;br /&gt;
;Human Players&lt;br /&gt;
* Up to eight players may be in the game (humans and computers included.&lt;br /&gt;
&lt;br /&gt;
;Human Teams&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines) and all artifacts (except [[Spell Scroll]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands.&lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground) and [[Dungeon]](occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern or village hall. &lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels.&lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
* There are roads on all Random Maps, connecting most [[portal]]s and all towns.&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Pandora&#039;s Boxes...&lt;br /&gt;
* Seers&#039; Huts...&lt;br /&gt;
* Islands...&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=15943</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=15943"/>
		<updated>2014-04-01T21:49:18Z</updated>

		<summary type="html">&lt;p&gt;Ooola: /* How Random Maps are formed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Maps are maps generated by the computer based on the player&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small, Medium, Large and Extra Large.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map.&lt;br /&gt;
&lt;br /&gt;
;Human Players&lt;br /&gt;
* Up to eight players may be in the game (humans and computers included.&lt;br /&gt;
&lt;br /&gt;
;Human Teams&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines) and all artifacts (except [[Spell Scroll]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands.&lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* All towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground) and [[Dungeon]](occasionally starts on dirt).&lt;br /&gt;
* The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each. Neutral towns start with the same as the player towns, but with no tavern or village hall. &lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels.&lt;br /&gt;
&lt;br /&gt;
=== Adventure Map ===&lt;br /&gt;
** There are roads on all Random Maps, connecting most [[portal]]s and all towns.&lt;br /&gt;
* The Map will often contain prisons, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located.&lt;br /&gt;
* Pandora&#039;s Boxes...&lt;br /&gt;
* Seer&#039;s Hut...&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=15942</id>
		<title>Random Map</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Random_Map&amp;diff=15942"/>
		<updated>2014-04-01T21:45:31Z</updated>

		<summary type="html">&lt;p&gt;Ooola: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Random Maps are maps generated by the computer based on the player&#039;s preferences.&lt;br /&gt;
&lt;br /&gt;
== Customizing Random Maps == &lt;br /&gt;
Before creating a Random Map, the player can specify how it will look.&lt;br /&gt;
&lt;br /&gt;
;Size&lt;br /&gt;
* The player may choose between Small, Medium, Large and Extra Large.&lt;br /&gt;
&lt;br /&gt;
;Levels&lt;br /&gt;
* The player may choose between one or two levels on the map.&lt;br /&gt;
&lt;br /&gt;
;Human Players&lt;br /&gt;
* Up to eight players may be in the game (humans and computers included.&lt;br /&gt;
&lt;br /&gt;
;Human Teams&lt;br /&gt;
&lt;br /&gt;
;Computer Players&lt;br /&gt;
&lt;br /&gt;
;Monster Strength&lt;br /&gt;
* The player may choose the neutral monsters to be weak, medium or strong. Choosing weak will cause most mines, dwellings and artifacts to have no guardians, while choosing strong will cause all mines (except sawmills and ore mines) and all artifacts (except [[Spell Scroll]]s) to be guarded.&lt;br /&gt;
&lt;br /&gt;
;Water content&lt;br /&gt;
* The player may choose between no water at all, some water, or islands.&lt;br /&gt;
&lt;br /&gt;
== How Random Maps are formed ==&lt;br /&gt;
* There are several rules that Random Maps always follow, these include:&lt;br /&gt;
** All towns always spawn on their [[native terrain]]. The only exception is Necropolis (occasionally starts underground) and [[Dungeon]](occasionally starts on dirt).&lt;br /&gt;
** There are roads on all Random Maps, connecting to most [[portal]]s and all towns.&lt;br /&gt;
** The players starting towns start with a tavern, a fort, a village hall, the level 1 dwelling and sometimes the level 2 dwelling. Players can occasionally spawn with two towns each. Neutral towns start with the same as the player towns, but with no tavern or village hall. &lt;br /&gt;
* The players&#039; starting heroes will usually start at level 1, but sometimes on higher levels.&lt;/div&gt;</summary>
		<author><name>Ooola</name></author>
	</entry>
</feed>