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		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=194283</id>
		<title>The Mysterious Island/Changelog</title>
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		<updated>2026-04-26T12:45:36Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
== Minor Patch 1.5.f (26/APR/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- Nothing, map complete (until the Forge arrives ;P)&lt;br /&gt;
;UPDATE&lt;br /&gt;
- Updated credits with AbsoluteZero as content creator for the Castle faction. There is only 1 slot left to have your custom hero on the map if you are a content creator = Conflux!&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Witch Hut teaching the &amp;quot;Necromancy&amp;quot; skill in Teal territory has been made accessible earlier, to allow Conflux players to get it faster and enjoy the Necro/Conflux mix of the zone.&lt;br /&gt;
;FIX&lt;br /&gt;
- Fixed an event that gave Force Field + Blind to AI of playable factions, in King &amp;amp; Queen difficulty when it shouldn&#039;t at that stage.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed a text on a quest guard.&lt;br /&gt;
== Minor Patch 1.5.e (08/MAR/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- 6 Scholars teaching the &amp;quot;Scholar&amp;quot; secondary skill have settled at sea! But it won&#039;t be free: requires 1200 gold + 12 of each resource (except the one required to unlock portals between towns) + having visited your starting keymaster. This change will allow players who wish to try the new &amp;quot;Runes&amp;quot; skill on heroes other than Bulwark heroes (requires Scholar to work). The map mechanics are not affected since the &amp;quot;Eagle Eye&amp;quot; skill was disabled in a previous patch.&amp;lt;br&amp;gt;&lt;br /&gt;
- New custom hero &amp;quot;AbsoluteZero&amp;quot; (Valeska): first content creator to play the &amp;quot;Castle&amp;quot; faction (Purple). WARNING: there is only ONE faction left to have a custom hero on the map: Conflux (Teal).&amp;lt;br&amp;gt;&lt;br /&gt;
- 2 Witch Huts with Fire Magic have been added near the underground universities (to allow Ranger and Beastmaster heroes to learn the skill). The Fire Magic skill of the university has been replaced by &amp;quot;Learning&amp;quot;. The 3 other magic schools of these 2 universities remain unchanged.&lt;br /&gt;
;UPDATE&lt;br /&gt;
- Hero &amp;quot;Wasilix&amp;quot; (Gunnar) has his biography updated after his 46-day speedrun. It is also now possible to recruit him regardless of your starting faction (not only Tan, Orange and Teal). This allows Blue, Green and Purple factions to play with 2 Logistics specialist heroes instead of just 1 (John Cutt - Kyrre).&amp;lt;br&amp;gt;&lt;br /&gt;
- A Pink endgame boss no longer has &amp;quot;Orb of Inhibition&amp;quot; in King difficulty (only added in the previous patch v1.5.d).&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated credits with the addition of YouTuber &amp;quot;AbsoluteZero&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- Nerfed some ambushes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Simplified endgame messages.&lt;br /&gt;
;FIX&lt;br /&gt;
- Fixed a timed event 1/3/3 (day 17) about &amp;quot;wood&amp;quot; and &amp;quot;ore&amp;quot; that only gave wood in Queen &amp;amp; King difficulty. It now gives 1 ore to be consistent. (yes, I&#039;m very generous I know).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.d (22/FEB/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- The Bulwark &amp;quot;&#039;&#039;Falls River&#039;&#039;&amp;quot; now has a shipyard (already built) and can build ships. This allows Blue player to access the sea more easily, like other factions. The shipyard on the other side of the river (less accessible) remains in place.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new garrison (anti-magic) protects this new port.&amp;lt;br&amp;gt;&lt;br /&gt;
- The teleporter leading to this town has been moved, so that it is &amp;quot;protected&amp;quot; by the town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a &amp;quot;Mineral Spring&amp;quot; (+600 movement) and a &amp;quot;Watering Place&amp;quot; in the area south of this town to compensate for the detour created by the arm of sea allowing ship building.&amp;lt;br&amp;gt;&lt;br /&gt;
- Teal player (Necropolis / Conflux) is the only player with no shooters at the start. To compensate for this a bit, they will now have their T3 dwelling already built in their starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added x2 &amp;quot;Fountain of Youth&amp;quot; around the Nautilus to make it fair regardless of which corner you arrive from.&amp;lt;br&amp;gt;&lt;br /&gt;
- Ergon the Chieftain is the new Blue &amp;quot;scout&amp;quot; hero (replaces Piquedram). All quests that required Piquedram have been updated to require Ergon instead (keymaster access, XP boost quest at sea, access to The Iron Bank).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Inferno town has been added before encountering the first Red hero, allowing the player to more easily prepare their attack (by going there via the Town Gate building in their starting zone, or with Town Portal if the spell has been retrieved by Daenerys). Movement-boosting elements have been added between this new Inferno and the beginning of Red territory.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;Rally Flag&amp;quot; next to each Red player&#039;s Inferno castle to speed up the endgame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several locations (such as Rally Flags) for speed boost in underground rivers and on the &amp;quot;high seas&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- The [[The Mysterious Island/High Scores|Hall of Fame is now visible on the Heroes III wiki]] - added this information in the Hall of Fame event at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red player has access to additional lighthouses to prevent them from losing too much time at sea (some only in King difficulty).&lt;br /&gt;
;UPDATE&lt;br /&gt;
- Hall of Fame with 6 new entries, including the new ultimate speedrun record by &#039;&#039;Wasilix&#039;&#039;: &#039;&#039;&#039;46 days&#039;&#039;&#039;, score 400! VOD available on [https://www.youtube.com/@wasilixheroes3329 his YouTube channel].&amp;lt;br&amp;gt;&lt;br /&gt;
- An endgame &amp;quot;surprise&amp;quot; hero has obtained an additional artifact in maximum difficulty (King).&amp;lt;br&amp;gt;&lt;br /&gt;
- The quantity of &amp;quot;Tiny hands&amp;quot; required to access &amp;quot;The Iron Bank&amp;quot; has been reduced by 100 for each creature type.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Spadum&amp;quot; Yeti specialist now has Offense instead of Leadership (more useful in the long term with all the morale artifacts).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added CAPITALS to emphasize a word in the guard message to unlock teleporters between towns: &amp;quot;[...] You should take a look BEHIND the Mansions.&amp;quot; (yes, there are still players who manage to miss the information and cross the map on foot instead of using the teleporter area...).&lt;br /&gt;
;FIX&lt;br /&gt;
- The shipwreck at 71,82,0 is accessible again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved the skeleton stack at the beginning of Green player&#039;s territory that could sometimes block AI at startup.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Elder &amp;amp; Chieftain classes on a quest gate in Red territory (completely optional and rarely visited).&amp;lt;br&amp;gt;&lt;br /&gt;
- Some Fiery Fields in the endgame have been replaced by Cursed Ground, at a special location where the player must step on certain tiles and die on others.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.c (23/JAN/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- Added 2 repeatable quests allowing conversion of &amp;quot;Armor of the Damned&amp;quot; and &amp;quot;Ironfist of the Ogre&amp;quot; artifacts into 750,000 XP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added custom Hero &amp;quot;Mitchave&amp;quot; (replaces Fiona), first content creator playing the Inferno faction (Orange). Only Conflux (Teal) remains if a content creator wants their custom hero on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
Bulwark (Blue) and Castle (Purple) factions are reserved at this date. They will be &amp;quot;released&amp;quot; if content creators ultimately don&#039;t take on the challenge. List on the official HotA discord.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 1 additional Orb of the Firmament and 1 additional Orb of Silt. There are now 2x of each Orb on the map, to avoid the (unlikely) case where AI would retrieve one before the player.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Green Two Way Portal has appeared, to facilitate access to a quest for a special hero (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional hint encouraging Purple player to dig their beaches to prevent a premature invasion by Pink pirates...&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new sign on a frozen island: &amp;quot;Greenland? Iceland? Ireland?...&amp;quot; (find it to read the rest)&amp;lt;br&amp;gt;&lt;br /&gt;
- ALLIES version only: boosted AI of playable factions in King difficulty (even more than in solo / standard mode).&lt;br /&gt;
&lt;br /&gt;
;UPDATES&lt;br /&gt;
- Events that restore movement in the Bloodbath teleporter area now directly restore ALL your movement points. It is no longer necessary to make back-and-forth trips on events to do +666 +666 +666 until reaching your maximum movement points.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: AI have their own event (Rook + Queen + King difficulty) that only gives +600 to avoid an &amp;quot;infinite loop&amp;quot; from an enemy hero going in circles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Skeleton Dragons (or Angels for Teal) in the Bloodbath area never flee anymore, to ensure the player retrieves the Wayfarer&#039;s Boots they give as reward when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reworked all messages explaining each difficulty level on day 1. WARNING: Queen and King difficulties are BRUTAL.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame. NEW speedrun record by Hieu Tran: 54 days in King difficulty!&lt;br /&gt;
&lt;br /&gt;
;FIX&lt;br /&gt;
- Fixed several &amp;quot;favorable winds&amp;quot; events around &amp;quot;The Iron Bank&amp;quot; that only restored 6000 movement max instead of 60,000.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text corrections.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.b (08/JAN/2026) ==&lt;br /&gt;
- NEW: Added a new Witch Hut teaching &amp;quot;Earth Magic&amp;quot; in each of the 6 starting zones (requires having visited your colored keymaster to access it).&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Dalton&amp;quot; has been disabled as he can &amp;quot;break&amp;quot; the map&#039;s balance (T1 troops invincible in melee from level 26). He will be re-enabled later in the next version IF HotA Crew nerfs him. Note: I hesitated at length before making this decision, ultimately I&#039;m doing it to be &amp;quot;fair&amp;quot; to all players in the Hall of Fame at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- The gold mine at 245,241,0 had been blocked during the scenery change of the previous update. Mine unblocked.&amp;lt;br&amp;gt;&lt;br /&gt;
- A weak &amp;quot;anti-scout&amp;quot; garrison has been added before access to Blue player&#039;s main town (same strength as those before their secondary towns).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new quest for Blue player at the start allows upgrading Kobolds to gain some speed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved the Gremlin to Master Gremlin conversion quest at the beginning for Blue player to be able to convert ALL starting Gremlins (not just 30).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a funny sign next to Blue&#039;s main town&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Captain&amp;quot; &amp;quot;Hieu Tran&amp;quot; (formerly &amp;quot;Elmore&amp;quot;) Navigation specialist is now accessible to all playable factions (not only Green, Blue and Purple), so that Orange, Tan and Teal can have at least 1 Navigation specialist hero if they wish.&amp;lt;br&amp;gt;&lt;br /&gt;
- Proofreading and correction of 10,472 lines of text (a huge thank you to Reddit user &amp;quot;Talos_the_cat&amp;quot; for his incredible work): Correction of phrasing, syntax, spelling, grammar...&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.5.a (01/JAN/2026) ==&lt;br /&gt;
Requires new HotA version v1.8.0.&lt;br /&gt;
&lt;br /&gt;
WARNING: HD Mod does not update HotA, you must manually update HotA via [https://h3hota.com/en/download the website].&lt;br /&gt;
&lt;br /&gt;
- NEW Implementation of the new Bulwark faction for BLUE player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue player&#039;s secondary town &amp;quot;Falls River&amp;quot; is no longer Conflux but Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- All quests / accesses / heroes that had &amp;quot;placeholder&amp;quot; creatures / heroes while waiting have been updated for Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW Teal player can now play Conflux (or Necropolis).&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW: special zones for &amp;quot;T6 specialists&amp;quot;, similar to what exists for T4 and T5 creature specialists. Requires the black key for these new zones.&amp;lt;br&amp;gt;&lt;br /&gt;
- The mysterious Elite Archer specialist hero is now level 10, fully equipped with artifacts, and with creature dwellings behind him that fill up from the first week...&amp;lt;br&amp;gt;&lt;br /&gt;
- A new hero specialized in +350 gold with Estate is available to free in the Bloodbath area&amp;lt;br&amp;gt;&lt;br /&gt;
- A new custom hero makes his appearance: Hieu Tran (replaces Elmore), new speedrun record holder with 62 days (surpassing Mundus who had 64 days). If you manage to do better, you can have your custom hero. To prevent any attempt at cheating, you will need to provide me with all the saves from the Run (the daily auto-saves that can be activated via the launcher) from day 1 to day 61 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed Pandora boxes for T4 specialists, the artifact given is now the Torso of the Legion (instead of the Arms of the Legion).&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed starting spell &amp;quot;View Earth&amp;quot; from hero &amp;quot;Ayden&amp;quot; (Heretic), replaced by &amp;quot;Magic Arrow&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional troop type to a special hero so they can properly help complete a quest (this line is mysterious, that&#039;s normal).&amp;lt;br&amp;gt;&lt;br /&gt;
- One of the 5 Angelic Alliance items retrievable via quest now requires 1 additional unit type for balancing reasons&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a shrine with &amp;quot;Bless&amp;quot; next to Teal&#039;s starting town (Necro or Conflux), for balancing reasons if the player chooses &amp;quot;Conflux&amp;quot; (All other starting castles have Bless in their level 1 guild).&lt;br /&gt;
&lt;br /&gt;
This is most likely the last major update for The Mysterious Island. Minor updates are planned to update the Hall of Fame, fix any text errors or minor bugs. I will soon start creating a new map...&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.n (16/DEC/2025) ==&lt;br /&gt;
- Updated &amp;quot;favorable winds&amp;quot; events so they now restore the hero&#039;s full movement, even if exceeding 6000 movement points (avoids back-and-forth trips to reach maximum). The cost to unlock them has been slightly increased (from 7 to 9 rare resources).&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame, we now have 40 heroes forever inscribed in the map&#039;s history! Thank you for sharing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reorganized ending events (Acknowledgements, Hall of Fame, map history).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an &amp;quot;ending&amp;quot; sign, just before the final castle:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;quot;I&#039;d love your feedback on {maps4heroes}&lt;br /&gt;
 --&lt;br /&gt;
 Love this map? Support the NEXT one!&lt;br /&gt;
 Ko-fi helps me work less, map more ;)&lt;br /&gt;
 {ko-fi.com/papyjama}&lt;br /&gt;
 Cheers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.m (12/DEC/2025)&lt;br /&gt;
- Added a new custom hero &amp;quot;Mundus&amp;quot; (formerly &amp;quot;Spint&amp;quot;) for his incredible consecutive speedruns and his role as map tester between version 1.3 and 1.4&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a timed &amp;quot;backup&amp;quot; gate to reach a Pink hero if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Modified Bloodbath teleporter area: added alternative passages &amp;quot;being the player of a specific faction&amp;quot; alongside the Gates &amp;amp; Guards that require having visited a Keymaster. Thus it is now possible to enter the Bloodbath area WITHOUT having visited a keymaster. Especially useful for AI, the player will have naturally visited their Keymaster before coming here.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed colored gates in front of mansion passages, AI will no longer be blocked if they send a hero there without having previously visited their keymaster (previous point).&amp;lt;br&amp;gt;&lt;br /&gt;
- The Black Guard before Xeron has been moved a few tiles, just in front of HoldTheDoor to prevent Xeron from randomly blocking the passage.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Spirit of Oppression&amp;quot; artifact has been added in the 6 starting zones, requires your Master of Coin to retrieve it.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 items from the Armor of the Damned set are distributed among the following heroes to rescue:&lt;br /&gt;
* Scout = Rib Cage&lt;br /&gt;
* Master of Coin = Skull Helmet&lt;br /&gt;
* Eagle Eye Specialist = Shield of the Yawning Dead&lt;br /&gt;
* For the sword... you&#039;ll have to search!&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.l (11/DEC/2025) ==&lt;br /&gt;
- NEW: special zones for T4 creature-specialist heroes! For players who want to play a special vampire, demon... or basilisk run!&amp;lt;br&amp;gt;&lt;br /&gt;
Starting at level 24, these zones give T4 specialist heroes: access to dwellings of their creature (creatures accumulate from day 1), massive XP, +5 to all primary stats.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improvement to zones for T5 creature-specialist heroes: required level 25 (instead of 33 before), added an additional T5 dwelling (2 instead of 1 previously)&lt;br /&gt;
- Changed starting secondary skills for the following T4 creature-specialist heroes to make them more diverse:&lt;br /&gt;
* Catherine: now has Armorer (Leadership removed)&lt;br /&gt;
* Roland: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Sorsha: unchanged&lt;br /&gt;
* Vey: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Krellion: unchanged&lt;br /&gt;
* Boragus: unchanged&lt;br /&gt;
* Vokial: who has had First Aid since 1.4.k (replacing Artillery) now has a First Aid tent.&lt;br /&gt;
- Hall of Fame: Merged v1.4 scores with previous ones as score differences between versions were not significant. Sorting based on fairer criteria in terms of achievement: &lt;br /&gt;
Difficulty &amp;gt; lowest day count &amp;gt; highest score.&lt;br /&gt;
- Queen &amp;amp; King difficulty: the startup difficulty selection message now indicates AI boosts (notably the 3x primary stats on locations that increase primary stats).&lt;br /&gt;
- Added new elements at sea to make it more attractive:&lt;br /&gt;
* New islets with Mansions (level 9 required)&lt;br /&gt;
* New locations for T4 creature-specialist heroes (similar to what existed for T5 specialists)&lt;br /&gt;
* Slight reduction of guards in sea garrisons of the 6 playable factions (-10% creatures except neutrals and T7) to make a sea attack possible earlier (watch out...)&lt;br /&gt;
* Added decorations at sea, especially in empty areas around... you&#039;ll see ;)&lt;br /&gt;
- Balanced dragon-slaying quests:&lt;br /&gt;
* Satyrs = 540 (unchanged) concerns Green, Orange and Purple players&lt;br /&gt;
* Mummies = 800 (unchanged) concerns Teal player&lt;br /&gt;
* Nomads = 1000 (instead of 600) concerns Tan player&lt;br /&gt;
* Trolls = 360 (instead of 250) concerns Blue player&lt;br /&gt;
* The same balancing ratio was applied to &amp;quot;retrievable&amp;quot; garrisons before the Nautilus.&lt;br /&gt;
- Replaced the Vampire dwelling in the Bloodbath area with a Wraith dwelling (to help the Vial of Lifeblood quest / nerf vampire power).&lt;br /&gt;
- Moved an event for a Pink hero, so they are less &amp;quot;afraid&amp;quot; of the player (it&#039;s mysterious, that&#039;s normal) and added a new one-way teleport portal for the same hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath area: Improved passage with and without penalty toward Teal player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several Watering Places for faster movement.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Pillars of Fire to more easily see dragons to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed spell in level 4 shrine on Stronghold side (Resurrection instead of Counterstrike).&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced keymaster access by 1 week (2-1-1 instead of 2-2-2)&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Air Shield&amp;quot; spell from a Pink hero so they equip their cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Sirens&amp;quot; location at sea to prevent AI from bugging on it. Only 1 remains in a location where AI is very unlikely to go.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 3 additional Junkmans to avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added additional decorations in some tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
- It&#039;s snowing more and more on Blue player territory... Winter is coming!&lt;br /&gt;
- Modified the very last message of the map, before Pink player&#039;s final castle:&lt;br /&gt;
 Thank you for playing &amp;quot;The Mysterious Island&amp;quot;!&lt;br /&gt;
 If you&#039;d like to support my next maps, Ko-fi helps me take time off work to create free maps faster:&lt;br /&gt;
 ko-fi.com/papyjama&lt;br /&gt;
 Support = Faster maps creation + some rewards for you ;)&lt;br /&gt;
 Thanks, and see you on the next adventure!&lt;br /&gt;
 Take care :-)&lt;br /&gt;
 --&lt;br /&gt;
 Papyjama&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.j (08/NOV/2025) ==&lt;br /&gt;
- Fixed 13 gold piles that contained 50,000 gold instead of 500.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.i (07/NOV/2025) ==&lt;br /&gt;
;Major Changes&lt;br /&gt;
- It is now possible to obtain the &amp;quot;Town Portal&amp;quot; spell a bit earlier... Clues have been scattered throughout the map to figure out how.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new building, the &amp;quot;Town Gate&amp;quot;, and the spell &amp;quot;View Air&amp;quot; are now accessible after obtaining the red key.&amp;lt;br&amp;gt;&lt;br /&gt;
- Starting towns for Pink and Red no longer have taverns (their heroes are already placed on the map).&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Eagle Eye&amp;quot; skill can no longer be obtained randomly. Only Eagle Eye specialist heroes (which the player must free) + 1 optional special hero still have this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Heroine &amp;quot;Ash&amp;quot; now has Basic Fire Magic instead of Basic Eagle Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Witch Hut that taught &amp;quot;Eagle Eye&amp;quot; on the northwest island has been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved secondary skills for the 12 T6 specialist heroes, which were previously underdeveloped for level 6 heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Diplomacy&amp;quot; skill can no longer be obtained since all monsters are ultra aggressive. Hero Melchior has been disabled. Heroes who originally started with Diplomacy now have a new secondary skill:&lt;br /&gt;
* Adela now has Basic Water Magic (to match her &amp;quot;Bless&amp;quot; specialty)&lt;br /&gt;
* Ryland now has Basic Armorer (to make his Dendroids even sturdier)&lt;br /&gt;
* Cyra now has Basic Air Magic (to match her &amp;quot;Haste&amp;quot; specialty)&lt;br /&gt;
- Hero &amp;quot;Vokial&amp;quot;, Vampire specialist, no longer has the &amp;quot;Artillery&amp;quot; secondary skill, which was unrelated to his specialty. He now has &amp;quot;First Aid&amp;quot; (to help sustain his vampires).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 6 sea mines (one per faction), each producing the resource required to unlock teleporters between secondary and main towns.&amp;lt;br&amp;gt;&lt;br /&gt;
- King difficulty only: slight movement and/or primary stat &amp;amp; creatures boost for enemy AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Re-added some gold piles in the starting area that were present up to version 1.3 but removed in 1.4.&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- Modified two donation events near the black Keymaster so they can only be triggered once instead of infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
- A Junkman has arrived in the Red territory to help avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new Dragon Utopia (accessible by sea).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added more shipwrecks and treasures at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor typos in texts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a few new easter eggs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated the score table (new speedrun record: 95 days on King difficulty!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.h (15/OCT/2025) ==&lt;br /&gt;
- Simplified path for a &amp;quot;boss&amp;quot; hero of Red player to prevent getting lost.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed T7 troop type for the same Red &amp;quot;boss&amp;quot; hero to prevent merging with identical units and becoming too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage behind an optional special hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage to access the Goblin recruiter on the Stronghold/Factory islet.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Golem Foundry&amp;quot; quest near Tower town &amp;quot;Corral&amp;quot; now converts more Iron Golems into Steel Golems to balance the lower generation of Diamond and Gold Golems.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected a Krapulett text with a numerical error.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed an old secret passage for Teal player granting access to their T6 dwelling.&amp;lt;br&amp;gt;&lt;br /&gt;
- Queen &amp;amp; King difficulty: one of the pirate heroes has a new anti-magic cape — now has Recanter&#039;s Cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure increased again! Happy hunting!&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated description to note that Town Portal arrives (very) late, but alternatives exist (you&#039;ve been warned!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.g (6/OCT/2025) ==&lt;br /&gt;
- The last optional shortcut on the map now requires only 1 special hero (optional) instead of 2.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced resource cost for certain accesses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved a Hypnotize shrine a few tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed a misconfigured gold pack for Purple.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 new locations to obtain the Sphere of Permanence.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.f (30/SEP/2025) ==&lt;br /&gt;
- Prologue modified: the 6 factions are now split into two categories — &amp;quot;isolated&amp;quot; and those with neighbors, more suitable for expansions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly creatures now provide an extra hint on the location of the &amp;quot;Master of Coin&amp;quot; hero in the dungeons (1 per playable faction).&amp;lt;br&amp;gt;&lt;br /&gt;
- Master of Coin&#039;s troops are now 50/50 from each faction in his territory instead of 100% from one.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected the cost of certain information from Krapulett.&amp;lt;br&amp;gt;&lt;br /&gt;
- All factions now have a friendly creature suggesting digging the coasts to prevent landings (added for Orange and Blue).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a message explaining to players that the northern passage near the &amp;quot;Corral&amp;quot; (Tower) town sawmill is intentional due to zealous lumberjacks (not a mapmaking mistake).&amp;lt;br&amp;gt;&lt;br /&gt;
- The shortcut to directly attack Teal&#039;s main town (bypassing secondary towns) is now protected by a substantial garrison belonging to Teal (troops cannot be removed).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added hints about the usefulness of certain optional quests, especially those only relevant to specific factions, to avoid disappointing other players.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated!&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.4 (23/SEP/2025) ==&lt;br /&gt;
Now Requires HotA 1.7.3+&lt;br /&gt;
&lt;br /&gt;
;Major Changes&lt;br /&gt;
- Hall of Fame now split:&lt;br /&gt;
# Current version (1.4)&lt;br /&gt;
# Previous versions&lt;br /&gt;
- Enemy T6 dwellings no longer accessible.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;special universities&amp;quot; for T5 creature-specialist heroes. They receive troop &amp;amp; XP bonuses at high level (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Iron Bank access now shared between enemies (or allies + enemies in co-op).&amp;lt;br&amp;gt;&lt;br /&gt;
- Wraiths required for the Vial of Lifeblood quest reduced from 666 → 404.&amp;lt;br&amp;gt;&lt;br /&gt;
- The spell &amp;quot;Force Field&amp;quot; is now easier to obtain/access (but still only after attacking Red).&lt;br /&gt;
&lt;br /&gt;
;Garrison Rework&lt;br /&gt;
- Troops in anti-magic garrisons guarding Keymasters reduced ~10–20%.&amp;lt;br&amp;gt;&lt;br /&gt;
- 11 new &amp;quot;weak&amp;quot; garrisons prevent early-game scout captures.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troops in sea garrisons reduced ~10%.&lt;br /&gt;
&lt;br /&gt;
;Economic Changes&lt;br /&gt;
- No monthly income in King difficulty; unchanged in others.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some gold rewards removed in King; unchanged or higher in lower difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 6 gold mines replaced with haunted &amp;quot;vampire&amp;quot; mines producing resources to unlock teleporters.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold mine access conditions adjusted (easier on low, harder on high difficulty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Favorable Winds by ship quest guard cost changed: more wood, stone, gold; fewer rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 creature specialist heroes now cost gold (not fights), with faction-check guard placed first.&amp;lt;br&amp;gt;&lt;br /&gt;
- Nautilus &amp;quot;pistons&amp;quot; costs changed: less rare resources, more wood &amp;amp; ore.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure now much more generous in rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight increase in number of shipwrecks and resources at sea.&lt;br /&gt;
&lt;br /&gt;
;AI Improvements&lt;br /&gt;
- Extra paths for playable AI (Blue, Green, Tan, Purple) to retrieve Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight AI movement boost in Queen &amp;amp; King in some locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- King only: AI gets a one-time starting boost (extra movement + a few basic troops).&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- &amp;quot;Bless&amp;quot; spell always present in starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some &amp;quot;author&#039;s notes&amp;quot; integrated into story or removed / visible on lower difficulties only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled Dungeon&#039;s Portal of Summoning for balance reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Power of the Dragon Father&amp;quot; artifacts added near 6 libraries, replacing weaker ones.&amp;lt;br&amp;gt;&lt;br /&gt;
- New quest available after the Vial of Dragon Blood.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Master of Coin&amp;quot; troops reduced in King, increased in other difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 4 pink pirates ~10% weaker (Queen &amp;amp; King only).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 black gates to access high seas after black Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 neutral monsters in Blue player area now ultra-aggressive to avoid joining AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Efreet Sultans guarding Town Portal shrine reduced to one third.&amp;lt;br&amp;gt;&lt;br /&gt;
- Peasant quest (Purple) now grants Monks on 4th completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red hero &amp;quot;Octavia&amp;quot; no longer has access to Blind, Berserk, or Armageddon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rescued scouts now have base troops split 50/50 between factions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Ballistics&amp;quot; now available in 2 locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Leadership&amp;quot; now available in 1 location.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New easter eggs added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly, slightly drunk pirates appear at very end to help player finish map (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- 5th content creator (Lexiav) finished map; custom hero biography updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New content creator, Lord Cameron, starts adventure on version 1.4 (Fortress – Green). This faction now unavailable for custom heroes. Future content creators: Dungeon, Inferno, Stronghold, Castle remain (Conflux &amp;amp; Bulwark later).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.h (2/SEP/2025) ==&lt;br /&gt;
- Hero &amp;quot;Fafner&amp;quot; renamed &amp;quot;Lexiav&amp;quot; (first streamer to play Tower).&amp;lt;br&amp;gt;&lt;br /&gt;
- List of first-streamer/YouTuber custom heroes updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troop &amp;amp; gold generation increased in Easy/Pawn weekly starting castle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Small week 3 boost for AI on King only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed shortcut for Blue to help AI navigation.&amp;lt;br&amp;gt;&lt;br /&gt;
- Tier 6 heroes: starting troop counts slightly nerfed; secondary skills no longer maxed when released from prison.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor events wrongly assigned to humans instead of AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added anti-pirate filter in Northern Sea.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.g (27/AUG/2025) ==&lt;br /&gt;
- Pirate schemes revised; returning streamers have surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several return portals.&amp;lt;br&amp;gt;&lt;br /&gt;
- All 12 Tier 6-specialized heroes now receive: +1 evolved unit, -2 non-evolved units.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed Rank 6 monsters from docks of underground rivers.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor text errors.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected troop type in one Orange garrison.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.f (25/AUG/2025) ==&lt;br /&gt;
- Balanced Cape of Velocity access; no random appearances elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
- Neutral town Port Balloon garrison more heavily defended.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added shortcut to Orange base for repeatable Butcher quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Optional late-game shortcut to quickly retake two Pirate Castles if AI captures them.&amp;lt;br&amp;gt;&lt;br /&gt;
- Adjusted repeatable quest at Teal&#039;s base (Sprites → Skeletons).&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Force Field&amp;quot; spell less accessible on Queen &amp;amp; King (still obtainable around same progression).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 4 extra Legion parts to ensure Statue of Legion assembly.&amp;lt;br&amp;gt;&lt;br /&gt;
- New endgame surprise for replay comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reminder messages at each enemy Keymaster: unlock grants reward, fast travel via Mansions, progression toward main objective.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero rescue quest message appears 1 month earlier.&amp;lt;br&amp;gt;&lt;br /&gt;
- Co-op version: slight buff to all AI, moderate buff to Red.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated scoreboard.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.e ==&lt;br /&gt;
- Fixed bug preventing one Red hero from progressing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange player now has Satyrs for garrisons and dragon-slaying quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Quest guards in front of Dragon Utopias show correct custom text.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added signs &amp;amp; in-game message encouraging players to sell minor artifacts (not required for quests).&amp;lt;br&amp;gt;&lt;br /&gt;
- AI players now gain same extra movement bonus as humans in Bloodbath area (without movement penalty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added teleporters for quick return to Bloodbath center after visiting each resource.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.3 ==&lt;br /&gt;
- Level 6–7 creature dwellings in player territory from day 1; enemy strength adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 7 new archipelagos (6 factions + Iron Bank). Each island aids Part III adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
- Dwarven Treasury relocated to Iron Bank.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange can choose Inferno/Dungeon; first Red castle adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- New special village added for Red player.&amp;lt;br&amp;gt;&lt;br /&gt;
- New heroes to rescue: 2 Tier-6 specialists.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue (Tower) Genie specialist hero rescue included.&amp;lt;br&amp;gt;&lt;br /&gt;
- Logbook/journal added at end of each month.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor changes: treasure hunt quest, speedrunner surprise, blue player unit exchange, 9th yellow portal, optional secret passage, faction behavior fixes, Skeleton Transformer adjustment, green sea portal repurposed, Bloodbath zone adjustments, 6 red dragons diversified, unique items replaced/removed, text corrections, Hall of Fame update, Easter eggs.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.l (02/JUL/2025) ==&lt;br /&gt;
- New quest: &amp;quot;My Sheep Have Run Amok!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed rarely used events.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 9 favorable wind zones to unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
- Startup message for difficulty guidance.&amp;lt;br&amp;gt;&lt;br /&gt;
- AI alternative paths &amp;amp; bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.k (29/JUN/2025) ==&lt;br /&gt;
- Updated leaderboard.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Hypnotize harder on difficulty 5.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced garrison strength at 6 ports (~10%).&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed missing spells for Red heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Balanced guards in front of witch&#039;s hut.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved Cover of Darkness causing AI bugs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Easiest difficulty reactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Easter eggs added.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.2 ==&lt;br /&gt;
- Endgame overhaul &amp;amp; events redesign.&amp;lt;br&amp;gt;&lt;br /&gt;
- Volcano event replaced by pirate attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red towns locked until final boss.&amp;lt;br&amp;gt;&lt;br /&gt;
- Inferno town restricted; spell distribution adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate naval progression reworked.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue faction rebalanced; Teal/Conflux restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pendants of Negativity added to reduce RNG.&amp;lt;br&amp;gt;&lt;br /&gt;
- Faction artifact quest line implemented.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scouting heroes start with Pathfinding &amp;amp; Equestrian&#039;s Gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
- Northern underground university added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Lore texts &amp;amp; timed text revisions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fewer dragons on paths to Captain Nemo.&amp;lt;br&amp;gt;&lt;br /&gt;
- Sea garrisons added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Primary skill spots added at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Creature requirements updated for Vial of Lifeblood quests.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.1.d ==&lt;br /&gt;
- Hotfix: Fafner secondary skill corrected.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.1.c (27/APR/2025) ==&lt;br /&gt;
- Revamped teleporter system (two-way, 3 cities per zone).&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath access reworked (one-way portal chain).&amp;lt;br&amp;gt;&lt;br /&gt;
- Final boss access redesigned; new riddle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Difficulty adjustments: Queen/King harder; casual easier.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 new hero rescues.&amp;lt;br&amp;gt;&lt;br /&gt;
- Boat shortcuts &amp;amp; secret passages added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Story-driven events&lt;br /&gt;
&lt;br /&gt;
== First Release v1.0.k (27/MAR/2025) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=194282</id>
		<title>The Mysterious Island</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=194282"/>
		<updated>2026-04-26T12:42:16Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Embark on a timeless quest where Jules Verne&#039;s legacy awakens a new adventure!&amp;lt;br&amp;gt;- Many quests, Easter eggs, secret paths and twists.&amp;lt;br&amp;gt;- Powerful spells are unlocked progressively.&amp;lt;br&amp;gt;- No Fly/DD. TP only late, but alternatives exist.&amp;lt;br&amp;gt;- Epic challenge on {King} difficulty.&amp;lt;br&amp;gt;== v{1.5.f}, by Papyjama ==&lt;br /&gt;
| num_play       = 8/6&lt;br /&gt;
| size           = G&lt;br /&gt;
| source         = custom&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}/ {{pink}}&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| smap           = hota azure dragon&lt;br /&gt;
| link           = https://www.maps4heroes.com/forum/opinions.php?map_id=2809&amp;amp;game=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A full render of the map is available [https://drive.google.com/drive/folders/1VbwA5qQNG4ITlydFzJiUEeY9qOJbN_N6?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Island Bulwark.png&lt;br /&gt;
The Mysterious Island Information.png&lt;br /&gt;
The Mysterious Island Streamers.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;Map Guide (in English)&lt;br /&gt;
* [https://www.reddit.com/r/heroes3/comments/1lpv096/the_mysterious_island_guide/ Guide by Easteregg42] (Spoiler warning!)&lt;br /&gt;
;English Playthroughs&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLqyBKiHbM__GyP-fbiC2rJjLdE0EL2aD5 AbsoluteZero – Castle – v1.5.d (COMPLETE)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6nuLT2XPPCMxU8RXUrKxeeV Wasilix – Dungeon – v1.5.c (&#039;&#039;&#039;46&#039;&#039;&#039; days Speedrun – COMPLETE)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=YcyPHNSD5ag Heroes 3 Guy – &#039;&#039;COOP&#039;&#039; Factory &amp;amp; Cove – v1.4.m (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6kq2ogjFrTKphG83MJSbfXq Wasilix – Dungeon – v1.4.h (75 days Speedrun – COMPLETE)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLZS3e7SnVCOlHy7vRgMhplJPLcxx9KI38 LordCameron – Fortress – v1.4.e (in progress)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav – Tower – v1.3 (COMPLETE)]&lt;br /&gt;
&lt;br /&gt;
;French Playthroughs&lt;br /&gt;
* [https://www.youtube.com/watch?v=ZvGU_bOoQDQ&amp;amp;t=26s Mitchave - Inferno - v1.4.n (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLP84tPeQVTX2AvxrH9Bo23DXjHU6iuyuD Le J – Stronghold – v1.4.j (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE WinnymaruBaba – Factory – v1.2 (COMPLETE)]&lt;br /&gt;
* [https://www.twitch.tv/johncutt JohnCutt – Rampart – v1.2 (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLnO18p4RpZTRuYHw8FbsLyEzyq8lUzS8Z Moucheronquipet – Necro – v1.1 (COMPLETE)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLFy_rO-o4NyBFiWgwvFpX6unIoFlzY1RO Picso – Cove – v1.1 (COMPLETE)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;br /&gt;
{{Maps &#039;see also&#039;|top=*[[The Mysterious Island/Changelog|Changelog]]|top2=*[[The Mysterious Island/Documentation|Documentation]]|top3=*[[The Mysterious Island/High Scores|High Scores]]}}&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194266</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194266"/>
		<updated>2026-04-26T07:26:10Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 26 APR 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Przempol - KING v1.5.d, Bulwark, 130 days, score 364 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
6. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
8. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
11. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
13. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
19. Grimraven - KING v1.5.b, Castle, 252 days, score 368 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
20. Legate &amp;amp; Carindel - KING v1.5.b, Rampart &amp;amp; Bulwark, 256 days, score 264 in 1 run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
21. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
23. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
24. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
26. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. [https://www.youtube.com/playlist?list=PLqyBKiHbM__GyP-fbiC2rJjLdE0EL2aD5 AbsoluteZero] - KING v1.5.d, Castle, 369 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
30. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
31. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
32. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
34. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
37. ADB - KING v1.5.e, Bulwark, 416 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
40. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
41. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
43. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
44. Conrad R - Queen v1.5.d, Stronghold, 295 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
46. EdmundsCirksta - Queen v1.5.a, Bulwark, 364 days, score 289 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
47. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
49. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
50. Blizzboy - Queen v1.5.e, Inferno, 402 days, score 289 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
51. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
52. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
53. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
54. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
55. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
56. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
57. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
58. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
59. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
60. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
61. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=194265</id>
		<title>The Mysterious Island</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=194265"/>
		<updated>2026-04-26T07:21:25Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Embark on a timeless quest where Jules Verne&#039;s legacy awakens a new adventure!&amp;lt;br&amp;gt;- Many quests, Easter eggs, secret paths and twists.&amp;lt;br&amp;gt;- Powerful spells are unlocked progressively.&amp;lt;br&amp;gt;- No Fly/DD. TP only late, but alternatives exist.&amp;lt;br&amp;gt;- Epic challenge on {King} difficulty.&amp;lt;br&amp;gt;== v{1.5.e}, by Papyjama ==&lt;br /&gt;
| num_play       = 8/6&lt;br /&gt;
| size           = G&lt;br /&gt;
| source         = custom&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}/ {{pink}}&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| smap           = hota azure dragon&lt;br /&gt;
| link           = https://www.maps4heroes.com/forum/opinions.php?map_id=2809&amp;amp;game=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A full render of the map is available [https://drive.google.com/drive/folders/1VbwA5qQNG4ITlydFzJiUEeY9qOJbN_N6?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Island Bulwark.png&lt;br /&gt;
The Mysterious Island Information.png&lt;br /&gt;
The Mysterious Island Streamers.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;Map Guide (in English)&lt;br /&gt;
* [https://www.reddit.com/r/heroes3/comments/1lpv096/the_mysterious_island_guide/ Guide by Easteregg42] (Spoiler warning!)&lt;br /&gt;
;English Playthroughs&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLqyBKiHbM__GyP-fbiC2rJjLdE0EL2aD5 AbsoluteZero – Castle – v1.5.d (COMPLETE)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6nuLT2XPPCMxU8RXUrKxeeV Wasilix – Dungeon – v1.5.c (&#039;&#039;&#039;46&#039;&#039;&#039; days Speedrun – COMPLETE)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=YcyPHNSD5ag Heroes 3 Guy – &#039;&#039;COOP&#039;&#039; Factory &amp;amp; Cove – v1.4.m (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6kq2ogjFrTKphG83MJSbfXq Wasilix – Dungeon – v1.4.h (75 days Speedrun – COMPLETE)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLZS3e7SnVCOlHy7vRgMhplJPLcxx9KI38 LordCameron – Fortress – v1.4.e (in progress)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav – Tower – v1.3 (COMPLETE)]&lt;br /&gt;
&lt;br /&gt;
;French Playthroughs&lt;br /&gt;
* [https://www.youtube.com/watch?v=ZvGU_bOoQDQ&amp;amp;t=26s Mitchave - Inferno - v1.4.n (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLP84tPeQVTX2AvxrH9Bo23DXjHU6iuyuD Le J – Stronghold – v1.4.j (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE WinnymaruBaba – Factory – v1.2 (COMPLETE)]&lt;br /&gt;
* [https://www.twitch.tv/johncutt JohnCutt – Rampart – v1.2 (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLnO18p4RpZTRuYHw8FbsLyEzyq8lUzS8Z Moucheronquipet – Necro – v1.1 (COMPLETE)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLFy_rO-o4NyBFiWgwvFpX6unIoFlzY1RO Picso – Cove – v1.1 (COMPLETE)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;br /&gt;
{{Maps &#039;see also&#039;|top=*[[The Mysterious Island/Changelog|Changelog]]|top2=*[[The Mysterious Island/Documentation|Documentation]]|top3=*[[The Mysterious Island/High Scores|High Scores]]}}&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194264</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194264"/>
		<updated>2026-04-26T06:11:51Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 26 APR 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Przempol - KING v1.5.d, Bulwark, 130 days, score 364 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
6. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
8. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
11. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
13. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
19. Grimraven - KING v1.5.b, Castle, 252 days, score 368 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
20. Legate &amp;amp; Carindel - KING v1.5.b, Rampart &amp;amp; Bulwark, 256 days, score 264 in 1 run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
21. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
23. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
24. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
26. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
29. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
33. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
36. ADB - KING v1.5.e, Bulwark, 416 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
40. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
41. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
42. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
43. Conrad R - Queen v1.5.d, Stronghold, 295 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
44. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
45. EdmundsCirksta - Queen v1.5.a, Bulwark, 364 days, score 289 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
46. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
48. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
49. Blizzboy - Queen v1.5.e, Inferno, 402 days, score 289 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
50. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
52. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
53. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
54. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
55. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
56. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
57. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
58. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
59. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
60. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194226</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194226"/>
		<updated>2026-04-22T05:18:52Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 22 APR 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Przempol - KING v1.5.d, Bulwark, 130 days, score 364 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
6. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
8. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
11. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
13. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
19. Grimraven - KING v1.5.b, Castle, 252 days, score 368 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
20. Legate &amp;amp; Carindel - KING v1.5.b, Rampart &amp;amp; Bulwark, 256 days, score 264 in 1 run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
21. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
23. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
24. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
26. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
29. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
33. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
36. ADB - KING v1.5.e, Bulwark, 416 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
40. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
41. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
42. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
43. Conrad R - Queen v1.5.d, Stronghold, 295 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
44. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
45. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
47. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. Blizzboy - Queen v1.5.e, Inferno, 402 days, score 289 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
49. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
50. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
52. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
53. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
54. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
55. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
56. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
57. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
58. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
59. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194225</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194225"/>
		<updated>2026-04-22T05:12:23Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 22 APR 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Przempol - KING v1.5.d, Bulwark, 130 days, score 364 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
6. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
8. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
11. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
13. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
19. Grimraven - KING v1.5.b, Castle, 252 days, score 368 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
20. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
23. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
24. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
26. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
27. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
30. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
31. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
32. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
35. ADB - KING v1.5.e, Bulwark, 416 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
40. Legate &amp;amp; Carindel - KING v1.5.b, Rampart &amp;amp; Bulwark, 256 days, score 264 COOP&amp;lt;br&amp;gt;&lt;br /&gt;
41. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
42. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
43. Conrad R - Queen v1.5.d, Stronghold, 295 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
44. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
45. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
47. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. Blizzboy - Queen v1.5.e, Inferno, 402 days, score 289 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
49. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
50. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
52. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
53. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
54. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
55. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
56. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
57. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
58. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
59. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194216</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194216"/>
		<updated>2026-04-17T07:18:38Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 17 APR 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Przempol - KING v1.5.d, Bulwark, 130 days, score 364 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
6. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
8. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
11. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
13. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
19. Grimraven - KING v1.5.b, Castle, 252 days, score 368 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
20. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
23. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
24. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
26. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
27. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
30. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
31. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
32. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
35. ADB - KING v1.5.e, Bulwark, 416 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
40. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
41. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
42. Conrad R - Queen v1.5.d, Stronghold, 295 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
44. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
46. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. Blizzboy - Queen v1.5.e, Inferno, 402 days, score 289 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
48. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
49. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
50. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
51. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
52. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
53. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
54. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
55. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
56. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
57. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
58. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194215</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=194215"/>
		<updated>2026-04-16T18:54:21Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 16 APR 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Przempol - KING v1.5.d, Bulwark, 130 days, score 364 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
6. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
8. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
11. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
13. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
19. Grimraven - KING v1.5.b, Castle, 252 days, score 368 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
20. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
23. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
24. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
26. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
27. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
30. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
31. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
32. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
35. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
40. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
41. Conrad R - Queen v1.5.d, Stronghold, 295 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
43. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
44. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
45. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Blizzboy - Queen v1.5.e, Inferno, 402 days, score 289 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
47. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
49. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
50. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
52. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
53. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
54. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
55. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
56. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
57. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=194201</id>
		<title>The Mysterious Island</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=194201"/>
		<updated>2026-04-13T14:08:48Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Embark on a timeless quest where Jules Verne&#039;s legacy awakens a new adventure!&amp;lt;br&amp;gt;- Many quests, Easter eggs, secret paths and twists.&amp;lt;br&amp;gt;- Powerful spells are unlocked progressively.&amp;lt;br&amp;gt;- No Fly/DD. TP only late, but alternatives exist.&amp;lt;br&amp;gt;- Epic challenge on {King} difficulty.&amp;lt;br&amp;gt;== v{1.5.e}, by Papyjama ==&lt;br /&gt;
| num_play       = 8/6&lt;br /&gt;
| size           = G&lt;br /&gt;
| source         = custom&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}/ {{pink}}&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| smap           = hota azure dragon&lt;br /&gt;
| link           = https://www.maps4heroes.com/forum/opinions.php?map_id=2809&amp;amp;game=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A full render of the map is available [https://drive.google.com/drive/folders/1VbwA5qQNG4ITlydFzJiUEeY9qOJbN_N6?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Island Bulwark.png&lt;br /&gt;
The Mysterious Island Information.png&lt;br /&gt;
The Mysterious Island Streamers.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;Map Guide (in English)&lt;br /&gt;
* [https://www.reddit.com/r/heroes3/comments/1lpv096/the_mysterious_island_guide/ Guide by Easteregg42] (Spoiler warning!)&lt;br /&gt;
;English Playthroughs&lt;br /&gt;
* [https://www.youtube.com/watch?v=XDfOXQJVy6E&amp;amp;t AbsoluteZero – Castle – v1.5.d (in progress)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6nuLT2XPPCMxU8RXUrKxeeV Wasilix – Dungeon – v1.5.c (&#039;&#039;&#039;46&#039;&#039;&#039; days Speedrun – COMPLETE)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=YcyPHNSD5ag Heroes 3 Guy – &#039;&#039;COOP&#039;&#039; Factory &amp;amp; Cove – v1.4.m (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6kq2ogjFrTKphG83MJSbfXq Wasilix – Dungeon – v1.4.h (75 days Speedrun – COMPLETE)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLZS3e7SnVCOlHy7vRgMhplJPLcxx9KI38 LordCameron – Fortress – v1.4.e (in progress)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav – Tower – v1.3 (COMPLETE)]&lt;br /&gt;
&lt;br /&gt;
;French Playthroughs&lt;br /&gt;
* [https://www.youtube.com/watch?v=ZvGU_bOoQDQ&amp;amp;t=26s Mitchave - Inferno - v1.4.n (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLP84tPeQVTX2AvxrH9Bo23DXjHU6iuyuD Le J – Stronghold – v1.4.j (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE WinnymaruBaba – Factory – v1.2 (COMPLETE)]&lt;br /&gt;
* [https://www.twitch.tv/johncutt JohnCutt – Rampart – v1.2 (stopped)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLnO18p4RpZTRuYHw8FbsLyEzyq8lUzS8Z Moucheronquipet – Necro – v1.1 (COMPLETE)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLFy_rO-o4NyBFiWgwvFpX6unIoFlzY1RO Picso – Cove – v1.1 (COMPLETE)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;br /&gt;
{{Maps &#039;see also&#039;|top=*[[The Mysterious Island/Changelog|Changelog]]|top2=*[[The Mysterious Island/Documentation|Documentation]]|top3=*[[The Mysterious Island/High Scores|High Scores]]}}&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193707</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193707"/>
		<updated>2026-03-13T08:05:48Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 13 MAR 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
12. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
17. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. Grimraven - KING v1.5.b, Castle, 252 days, score 368 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
19. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
20. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
23. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
24. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
25. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
27. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
28. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
29. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
34. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
39. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
40. Conrad R - Queen v1.5.d, Stronghold, 295 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
41. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
42. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
44. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Blizzboy - Queen v1.5.e, Inferno, 402 days, score 289 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
46. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
50. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
51. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
52. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
53. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
54. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
55. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
56. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193641</id>
		<title>The Mysterious Island</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193641"/>
		<updated>2026-03-09T10:40:33Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Embark on a timeless quest where Jules Verne&#039;s legacy awakens a new adventure!&amp;lt;br&amp;gt;- Many quests, Easter eggs, secret paths and twists.&amp;lt;br&amp;gt;- Powerful spells are unlocked progressively.&amp;lt;br&amp;gt;- No Fly/DD. TP only late, but alternatives exist.&amp;lt;br&amp;gt;- Epic challenge on {King} difficulty.&amp;lt;br&amp;gt;== v{1.5.e}, by Papyjama ==&lt;br /&gt;
| num_play       = 8/6&lt;br /&gt;
| size           = G&lt;br /&gt;
| source         = custom&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}/ {{pink}}&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| smap           = hota azure dragon&lt;br /&gt;
| link           = https://www.maps4heroes.com/forum/opinions.php?map_id=2809&amp;amp;game=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A full render of the map is available [https://drive.google.com/drive/folders/1VbwA5qQNG4ITlydFzJiUEeY9qOJbN_N6?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Island Bulwark.png&lt;br /&gt;
The Mysterious Island Information.png&lt;br /&gt;
The Mysterious Island Streamers.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;Map Guide (in English)&lt;br /&gt;
* [https://www.reddit.com/r/heroes3/comments/1lpv096/the_mysterious_island_guide/ Guide by Easteregg42] (Spoiler warning!)&lt;br /&gt;
;English Playthroughs&lt;br /&gt;
* [https://www.youtube.com/watch?v=XDfOXQJVy6E&amp;amp;t AbsoluteZero – Castle – v1.5.d]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6nuLT2XPPCMxU8RXUrKxeeV Wasilix – Dungeon – v1.5.c (&#039;&#039;&#039;46&#039;&#039;&#039; days Speedrun – complete)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=YcyPHNSD5ag Heroes 3 Guy – &#039;&#039;COOP&#039;&#039; Factory &amp;amp; Cove – v1.4.m]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6kq2ogjFrTKphG83MJSbfXq Wasilix – Dungeon – v1.4.h (75 days Speedrun – complete)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLZS3e7SnVCOlHy7vRgMhplJPLcxx9KI38 LordCameron – Fortress – v1.4.e]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav – Tower – v1.3 (complete)]&lt;br /&gt;
&lt;br /&gt;
;French Playthroughs&lt;br /&gt;
* [https://youtube.com/playlist?list=PLP84tPeQVTX2AvxrH9Bo23DXjHU6iuyuD Le J – Stronghold – v1.4.j]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE WinnymaruBaba – Factory – v1.2 (complete)]&lt;br /&gt;
* [https://www.twitch.tv/johncutt JohnCutt – Rampart – v1.2]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLnO18p4RpZTRuYHw8FbsLyEzyq8lUzS8Z Moucheronquipet – Necro – v1.1 (complete)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLFy_rO-o4NyBFiWgwvFpX6unIoFlzY1RO Picso – Cove – v1.1 (complete)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;br /&gt;
{{Maps &#039;see also&#039;|top=*[[The Mysterious Island/Changelog|Changelog]]|top2=*[[The Mysterious Island/Documentation|Documentation]]|top3=*[[The Mysterious Island/High Scores|High Scores]]}}&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193638</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193638"/>
		<updated>2026-03-08T20:28:00Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 08 MAR 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
12. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
17. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. Grimraven - KING v1.5.b, Castle, 252 days, score 368 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
19. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
20. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
23. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
24. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
25. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
27. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
28. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
29. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
34. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
39. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
40. Conrad R - Queen v1.5.d, Stronghold, 295 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
41. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
42. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
44. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
45. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
48. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
49. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
50. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
52. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
53. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
54. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
55. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=193637</id>
		<title>The Mysterious Island/Changelog</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=193637"/>
		<updated>2026-03-07T22:46:39Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
== Minor Patch 1.5.e (08/MAR/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- 6 Scholars teaching the &amp;quot;Scholar&amp;quot; secondary skill have settled at sea! But it won&#039;t be free: requires 1200 gold + 12 of each resource (except the one required to unlock portals between towns) + having visited your starting keymaster. This change will allow players who wish to try the new &amp;quot;Runes&amp;quot; skill on heroes other than Bulwark heroes (requires Scholar to work). The map mechanics are not affected since the &amp;quot;Eagle Eye&amp;quot; skill was disabled in a previous patch.&amp;lt;br&amp;gt;&lt;br /&gt;
- New custom hero &amp;quot;AbsoluteZero&amp;quot; (Valeska): first content creator to play the &amp;quot;Castle&amp;quot; faction (Purple). WARNING: there is only ONE faction left to have a custom hero on the map: Conflux (Teal).&amp;lt;br&amp;gt;&lt;br /&gt;
- 2 Witch Huts with Fire Magic have been added near the underground universities (to allow Ranger and Beastmaster heroes to learn the skill). The Fire Magic skill of the university has been replaced by &amp;quot;Learning&amp;quot;. The 3 other magic schools of these 2 universities remain unchanged.&lt;br /&gt;
;UPDATE&lt;br /&gt;
- Hero &amp;quot;Wasilix&amp;quot; (Gunnar) has his biography updated after his 46-day speedrun. It is also now possible to recruit him regardless of your starting faction (not only Tan, Orange and Teal). This allows Blue, Green and Purple factions to play with 2 Logistics specialist heroes instead of just 1 (John Cutt - Kyrre).&amp;lt;br&amp;gt;&lt;br /&gt;
- A Pink endgame boss no longer has &amp;quot;Orb of Inhibition&amp;quot; in King difficulty (only added in the previous patch v1.5.d).&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated credits with the addition of YouTuber &amp;quot;AbsoluteZero&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- Nerfed some ambushes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Simplified endgame messages.&lt;br /&gt;
;FIX&lt;br /&gt;
- Fixed a timed event 1/3/3 (day 17) about &amp;quot;wood&amp;quot; and &amp;quot;ore&amp;quot; that only gave wood in Queen &amp;amp; King difficulty. It now gives 1 ore to be consistent. (yes, I&#039;m very generous I know).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.d (22/FEB/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- The Bulwark &amp;quot;&#039;&#039;Falls River&#039;&#039;&amp;quot; now has a shipyard (already built) and can build ships. This allows Blue player to access the sea more easily, like other factions. The shipyard on the other side of the river (less accessible) remains in place.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new garrison (anti-magic) protects this new port.&amp;lt;br&amp;gt;&lt;br /&gt;
- The teleporter leading to this town has been moved, so that it is &amp;quot;protected&amp;quot; by the town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a &amp;quot;Mineral Spring&amp;quot; (+600 movement) and a &amp;quot;Watering Place&amp;quot; in the area south of this town to compensate for the detour created by the arm of sea allowing ship building.&amp;lt;br&amp;gt;&lt;br /&gt;
- Teal player (Necropolis / Conflux) is the only player with no shooters at the start. To compensate for this a bit, they will now have their T3 dwelling already built in their starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added x2 &amp;quot;Fountain of Youth&amp;quot; around the Nautilus to make it fair regardless of which corner you arrive from.&amp;lt;br&amp;gt;&lt;br /&gt;
- Ergon the Chieftain is the new Blue &amp;quot;scout&amp;quot; hero (replaces Piquedram). All quests that required Piquedram have been updated to require Ergon instead (keymaster access, XP boost quest at sea, access to The Iron Bank).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Inferno town has been added before encountering the first Red hero, allowing the player to more easily prepare their attack (by going there via the Town Gate building in their starting zone, or with Town Portal if the spell has been retrieved by Daenerys). Movement-boosting elements have been added between this new Inferno and the beginning of Red territory.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;Rally Flag&amp;quot; next to each Red player&#039;s Inferno castle to speed up the endgame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several locations (such as Rally Flags) for speed boost in underground rivers and on the &amp;quot;high seas&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- The [[The Mysterious Island/High Scores|Hall of Fame is now visible on the Heroes III wiki]] - added this information in the Hall of Fame event at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red player has access to additional lighthouses to prevent them from losing too much time at sea (some only in King difficulty).&lt;br /&gt;
;UPDATE&lt;br /&gt;
- Hall of Fame with 6 new entries, including the new ultimate speedrun record by &#039;&#039;Wasilix&#039;&#039;: &#039;&#039;&#039;46 days&#039;&#039;&#039;, score 400! VOD available on [https://www.youtube.com/@wasilixheroes3329 his YouTube channel].&amp;lt;br&amp;gt;&lt;br /&gt;
- An endgame &amp;quot;surprise&amp;quot; hero has obtained an additional artifact in maximum difficulty (King).&amp;lt;br&amp;gt;&lt;br /&gt;
- The quantity of &amp;quot;Tiny hands&amp;quot; required to access &amp;quot;The Iron Bank&amp;quot; has been reduced by 100 for each creature type.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Spadum&amp;quot; Yeti specialist now has Offense instead of Leadership (more useful in the long term with all the morale artifacts).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added CAPITALS to emphasize a word in the guard message to unlock teleporters between towns: &amp;quot;[...] You should take a look BEHIND the Mansions.&amp;quot; (yes, there are still players who manage to miss the information and cross the map on foot instead of using the teleporter area...).&lt;br /&gt;
;FIX&lt;br /&gt;
- The shipwreck at 71,82,0 is accessible again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved the skeleton stack at the beginning of Green player&#039;s territory that could sometimes block AI at startup.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Elder &amp;amp; Chieftain classes on a quest gate in Red territory (completely optional and rarely visited).&amp;lt;br&amp;gt;&lt;br /&gt;
- Some Fiery Fields in the endgame have been replaced by Cursed Ground, at a special location where the player must step on certain tiles and die on others.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.c (23/JAN/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- Added 2 repeatable quests allowing conversion of &amp;quot;Armor of the Damned&amp;quot; and &amp;quot;Ironfist of the Ogre&amp;quot; artifacts into 750,000 XP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added custom Hero &amp;quot;Mitchave&amp;quot; (replaces Fiona), first content creator playing the Inferno faction (Orange). Only Conflux (Teal) remains if a content creator wants their custom hero on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
Bulwark (Blue) and Castle (Purple) factions are reserved at this date. They will be &amp;quot;released&amp;quot; if content creators ultimately don&#039;t take on the challenge. List on the official HotA discord.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 1 additional Orb of the Firmament and 1 additional Orb of Silt. There are now 2x of each Orb on the map, to avoid the (unlikely) case where AI would retrieve one before the player.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Green Two Way Portal has appeared, to facilitate access to a quest for a special hero (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional hint encouraging Purple player to dig their beaches to prevent a premature invasion by Pink pirates...&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new sign on a frozen island: &amp;quot;Greenland? Iceland? Ireland?...&amp;quot; (find it to read the rest)&amp;lt;br&amp;gt;&lt;br /&gt;
- ALLIES version only: boosted AI of playable factions in King difficulty (even more than in solo / standard mode).&lt;br /&gt;
&lt;br /&gt;
;UPDATES&lt;br /&gt;
- Events that restore movement in the Bloodbath teleporter area now directly restore ALL your movement points. It is no longer necessary to make back-and-forth trips on events to do +666 +666 +666 until reaching your maximum movement points.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: AI have their own event (Rook + Queen + King difficulty) that only gives +600 to avoid an &amp;quot;infinite loop&amp;quot; from an enemy hero going in circles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Skeleton Dragons (or Angels for Teal) in the Bloodbath area never flee anymore, to ensure the player retrieves the Wayfarer&#039;s Boots they give as reward when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reworked all messages explaining each difficulty level on day 1. WARNING: Queen and King difficulties are BRUTAL.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame. NEW speedrun record by Hieu Tran: 54 days in King difficulty!&lt;br /&gt;
&lt;br /&gt;
;FIX&lt;br /&gt;
- Fixed several &amp;quot;favorable winds&amp;quot; events around &amp;quot;The Iron Bank&amp;quot; that only restored 6000 movement max instead of 60,000.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text corrections.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.b (08/JAN/2026) ==&lt;br /&gt;
- NEW: Added a new Witch Hut teaching &amp;quot;Earth Magic&amp;quot; in each of the 6 starting zones (requires having visited your colored keymaster to access it).&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Dalton&amp;quot; has been disabled as he can &amp;quot;break&amp;quot; the map&#039;s balance (T1 troops invincible in melee from level 26). He will be re-enabled later in the next version IF HotA Crew nerfs him. Note: I hesitated at length before making this decision, ultimately I&#039;m doing it to be &amp;quot;fair&amp;quot; to all players in the Hall of Fame at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- The gold mine at 245,241,0 had been blocked during the scenery change of the previous update. Mine unblocked.&amp;lt;br&amp;gt;&lt;br /&gt;
- A weak &amp;quot;anti-scout&amp;quot; garrison has been added before access to Blue player&#039;s main town (same strength as those before their secondary towns).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new quest for Blue player at the start allows upgrading Kobolds to gain some speed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved the Gremlin to Master Gremlin conversion quest at the beginning for Blue player to be able to convert ALL starting Gremlins (not just 30).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a funny sign next to Blue&#039;s main town&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Captain&amp;quot; &amp;quot;Hieu Tran&amp;quot; (formerly &amp;quot;Elmore&amp;quot;) Navigation specialist is now accessible to all playable factions (not only Green, Blue and Purple), so that Orange, Tan and Teal can have at least 1 Navigation specialist hero if they wish.&amp;lt;br&amp;gt;&lt;br /&gt;
- Proofreading and correction of 10,472 lines of text (a huge thank you to Reddit user &amp;quot;Talos_the_cat&amp;quot; for his incredible work): Correction of phrasing, syntax, spelling, grammar...&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.5.a (01/JAN/2026) ==&lt;br /&gt;
Requires new HotA version v1.8.0.&lt;br /&gt;
&lt;br /&gt;
WARNING: HD Mod does not update HotA, you must manually update HotA via [https://h3hota.com/en/download the website].&lt;br /&gt;
&lt;br /&gt;
- NEW Implementation of the new Bulwark faction for BLUE player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue player&#039;s secondary town &amp;quot;Falls River&amp;quot; is no longer Conflux but Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- All quests / accesses / heroes that had &amp;quot;placeholder&amp;quot; creatures / heroes while waiting have been updated for Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW Teal player can now play Conflux (or Necropolis).&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW: special zones for &amp;quot;T6 specialists&amp;quot;, similar to what exists for T4 and T5 creature specialists. Requires the black key for these new zones.&amp;lt;br&amp;gt;&lt;br /&gt;
- The mysterious Elite Archer specialist hero is now level 10, fully equipped with artifacts, and with creature dwellings behind him that fill up from the first week...&amp;lt;br&amp;gt;&lt;br /&gt;
- A new hero specialized in +350 gold with Estate is available to free in the Bloodbath area&amp;lt;br&amp;gt;&lt;br /&gt;
- A new custom hero makes his appearance: Hieu Tran (replaces Elmore), new speedrun record holder with 62 days (surpassing Mundus who had 64 days). If you manage to do better, you can have your custom hero. To prevent any attempt at cheating, you will need to provide me with all the saves from the Run (the daily auto-saves that can be activated via the launcher) from day 1 to day 61 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed Pandora boxes for T4 specialists, the artifact given is now the Torso of the Legion (instead of the Arms of the Legion).&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed starting spell &amp;quot;View Earth&amp;quot; from hero &amp;quot;Ayden&amp;quot; (Heretic), replaced by &amp;quot;Magic Arrow&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional troop type to a special hero so they can properly help complete a quest (this line is mysterious, that&#039;s normal).&amp;lt;br&amp;gt;&lt;br /&gt;
- One of the 5 Angelic Alliance items retrievable via quest now requires 1 additional unit type for balancing reasons&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a shrine with &amp;quot;Bless&amp;quot; next to Teal&#039;s starting town (Necro or Conflux), for balancing reasons if the player chooses &amp;quot;Conflux&amp;quot; (All other starting castles have Bless in their level 1 guild).&lt;br /&gt;
&lt;br /&gt;
This is most likely the last major update for The Mysterious Island. Minor updates are planned to update the Hall of Fame, fix any text errors or minor bugs. I will soon start creating a new map...&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.n (16/DEC/2025) ==&lt;br /&gt;
- Updated &amp;quot;favorable winds&amp;quot; events so they now restore the hero&#039;s full movement, even if exceeding 6000 movement points (avoids back-and-forth trips to reach maximum). The cost to unlock them has been slightly increased (from 7 to 9 rare resources).&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame, we now have 40 heroes forever inscribed in the map&#039;s history! Thank you for sharing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reorganized ending events (Acknowledgements, Hall of Fame, map history).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an &amp;quot;ending&amp;quot; sign, just before the final castle:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;quot;I&#039;d love your feedback on {maps4heroes}&lt;br /&gt;
 --&lt;br /&gt;
 Love this map? Support the NEXT one!&lt;br /&gt;
 Ko-fi helps me work less, map more ;)&lt;br /&gt;
 {ko-fi.com/papyjama}&lt;br /&gt;
 Cheers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.m (12/DEC/2025)&lt;br /&gt;
- Added a new custom hero &amp;quot;Mundus&amp;quot; (formerly &amp;quot;Spint&amp;quot;) for his incredible consecutive speedruns and his role as map tester between version 1.3 and 1.4&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a timed &amp;quot;backup&amp;quot; gate to reach a Pink hero if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Modified Bloodbath teleporter area: added alternative passages &amp;quot;being the player of a specific faction&amp;quot; alongside the Gates &amp;amp; Guards that require having visited a Keymaster. Thus it is now possible to enter the Bloodbath area WITHOUT having visited a keymaster. Especially useful for AI, the player will have naturally visited their Keymaster before coming here.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed colored gates in front of mansion passages, AI will no longer be blocked if they send a hero there without having previously visited their keymaster (previous point).&amp;lt;br&amp;gt;&lt;br /&gt;
- The Black Guard before Xeron has been moved a few tiles, just in front of HoldTheDoor to prevent Xeron from randomly blocking the passage.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Spirit of Oppression&amp;quot; artifact has been added in the 6 starting zones, requires your Master of Coin to retrieve it.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 items from the Armor of the Damned set are distributed among the following heroes to rescue:&lt;br /&gt;
* Scout = Rib Cage&lt;br /&gt;
* Master of Coin = Skull Helmet&lt;br /&gt;
* Eagle Eye Specialist = Shield of the Yawning Dead&lt;br /&gt;
* For the sword... you&#039;ll have to search!&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.l (11/DEC/2025) ==&lt;br /&gt;
- NEW: special zones for T4 creature-specialist heroes! For players who want to play a special vampire, demon... or basilisk run!&amp;lt;br&amp;gt;&lt;br /&gt;
Starting at level 24, these zones give T4 specialist heroes: access to dwellings of their creature (creatures accumulate from day 1), massive XP, +5 to all primary stats.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improvement to zones for T5 creature-specialist heroes: required level 25 (instead of 33 before), added an additional T5 dwelling (2 instead of 1 previously)&lt;br /&gt;
- Changed starting secondary skills for the following T4 creature-specialist heroes to make them more diverse:&lt;br /&gt;
* Catherine: now has Armorer (Leadership removed)&lt;br /&gt;
* Roland: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Sorsha: unchanged&lt;br /&gt;
* Vey: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Krellion: unchanged&lt;br /&gt;
* Boragus: unchanged&lt;br /&gt;
* Vokial: who has had First Aid since 1.4.k (replacing Artillery) now has a First Aid tent.&lt;br /&gt;
- Hall of Fame: Merged v1.4 scores with previous ones as score differences between versions were not significant. Sorting based on fairer criteria in terms of achievement: &lt;br /&gt;
Difficulty &amp;gt; lowest day count &amp;gt; highest score.&lt;br /&gt;
- Queen &amp;amp; King difficulty: the startup difficulty selection message now indicates AI boosts (notably the 3x primary stats on locations that increase primary stats).&lt;br /&gt;
- Added new elements at sea to make it more attractive:&lt;br /&gt;
* New islets with Mansions (level 9 required)&lt;br /&gt;
* New locations for T4 creature-specialist heroes (similar to what existed for T5 specialists)&lt;br /&gt;
* Slight reduction of guards in sea garrisons of the 6 playable factions (-10% creatures except neutrals and T7) to make a sea attack possible earlier (watch out...)&lt;br /&gt;
* Added decorations at sea, especially in empty areas around... you&#039;ll see ;)&lt;br /&gt;
- Balanced dragon-slaying quests:&lt;br /&gt;
* Satyrs = 540 (unchanged) concerns Green, Orange and Purple players&lt;br /&gt;
* Mummies = 800 (unchanged) concerns Teal player&lt;br /&gt;
* Nomads = 1000 (instead of 600) concerns Tan player&lt;br /&gt;
* Trolls = 360 (instead of 250) concerns Blue player&lt;br /&gt;
* The same balancing ratio was applied to &amp;quot;retrievable&amp;quot; garrisons before the Nautilus.&lt;br /&gt;
- Replaced the Vampire dwelling in the Bloodbath area with a Wraith dwelling (to help the Vial of Lifeblood quest / nerf vampire power).&lt;br /&gt;
- Moved an event for a Pink hero, so they are less &amp;quot;afraid&amp;quot; of the player (it&#039;s mysterious, that&#039;s normal) and added a new one-way teleport portal for the same hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath area: Improved passage with and without penalty toward Teal player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several Watering Places for faster movement.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Pillars of Fire to more easily see dragons to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed spell in level 4 shrine on Stronghold side (Resurrection instead of Counterstrike).&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced keymaster access by 1 week (2-1-1 instead of 2-2-2)&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Air Shield&amp;quot; spell from a Pink hero so they equip their cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Sirens&amp;quot; location at sea to prevent AI from bugging on it. Only 1 remains in a location where AI is very unlikely to go.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 3 additional Junkmans to avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added additional decorations in some tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
- It&#039;s snowing more and more on Blue player territory... Winter is coming!&lt;br /&gt;
- Modified the very last message of the map, before Pink player&#039;s final castle:&lt;br /&gt;
 Thank you for playing &amp;quot;The Mysterious Island&amp;quot;!&lt;br /&gt;
 If you&#039;d like to support my next maps, Ko-fi helps me take time off work to create free maps faster:&lt;br /&gt;
 ko-fi.com/papyjama&lt;br /&gt;
 Support = Faster maps creation + some rewards for you ;)&lt;br /&gt;
 Thanks, and see you on the next adventure!&lt;br /&gt;
 Take care :-)&lt;br /&gt;
 --&lt;br /&gt;
 Papyjama&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.j (08/NOV/2025) ==&lt;br /&gt;
- Fixed 13 gold piles that contained 50,000 gold instead of 500.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.i (07/NOV/2025) ==&lt;br /&gt;
;Major Changes&lt;br /&gt;
- It is now possible to obtain the &amp;quot;Town Portal&amp;quot; spell a bit earlier... Clues have been scattered throughout the map to figure out how.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new building, the &amp;quot;Town Gate&amp;quot;, and the spell &amp;quot;View Air&amp;quot; are now accessible after obtaining the red key.&amp;lt;br&amp;gt;&lt;br /&gt;
- Starting towns for Pink and Red no longer have taverns (their heroes are already placed on the map).&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Eagle Eye&amp;quot; skill can no longer be obtained randomly. Only Eagle Eye specialist heroes (which the player must free) + 1 optional special hero still have this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Heroine &amp;quot;Ash&amp;quot; now has Basic Fire Magic instead of Basic Eagle Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Witch Hut that taught &amp;quot;Eagle Eye&amp;quot; on the northwest island has been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved secondary skills for the 12 T6 specialist heroes, which were previously underdeveloped for level 6 heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Diplomacy&amp;quot; skill can no longer be obtained since all monsters are ultra aggressive. Hero Melchior has been disabled. Heroes who originally started with Diplomacy now have a new secondary skill:&lt;br /&gt;
* Adela now has Basic Water Magic (to match her &amp;quot;Bless&amp;quot; specialty)&lt;br /&gt;
* Ryland now has Basic Armorer (to make his Dendroids even sturdier)&lt;br /&gt;
* Cyra now has Basic Air Magic (to match her &amp;quot;Haste&amp;quot; specialty)&lt;br /&gt;
- Hero &amp;quot;Vokial&amp;quot;, Vampire specialist, no longer has the &amp;quot;Artillery&amp;quot; secondary skill, which was unrelated to his specialty. He now has &amp;quot;First Aid&amp;quot; (to help sustain his vampires).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 6 sea mines (one per faction), each producing the resource required to unlock teleporters between secondary and main towns.&amp;lt;br&amp;gt;&lt;br /&gt;
- King difficulty only: slight movement and/or primary stat &amp;amp; creatures boost for enemy AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Re-added some gold piles in the starting area that were present up to version 1.3 but removed in 1.4.&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- Modified two donation events near the black Keymaster so they can only be triggered once instead of infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
- A Junkman has arrived in the Red territory to help avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new Dragon Utopia (accessible by sea).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added more shipwrecks and treasures at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor typos in texts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a few new easter eggs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated the score table (new speedrun record: 95 days on King difficulty!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.h (15/OCT/2025) ==&lt;br /&gt;
- Simplified path for a &amp;quot;boss&amp;quot; hero of Red player to prevent getting lost.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed T7 troop type for the same Red &amp;quot;boss&amp;quot; hero to prevent merging with identical units and becoming too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage behind an optional special hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage to access the Goblin recruiter on the Stronghold/Factory islet.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Golem Foundry&amp;quot; quest near Tower town &amp;quot;Corral&amp;quot; now converts more Iron Golems into Steel Golems to balance the lower generation of Diamond and Gold Golems.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected a Krapulett text with a numerical error.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed an old secret passage for Teal player granting access to their T6 dwelling.&amp;lt;br&amp;gt;&lt;br /&gt;
- Queen &amp;amp; King difficulty: one of the pirate heroes has a new anti-magic cape — now has Recanter&#039;s Cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure increased again! Happy hunting!&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated description to note that Town Portal arrives (very) late, but alternatives exist (you&#039;ve been warned!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.g (6/OCT/2025) ==&lt;br /&gt;
- The last optional shortcut on the map now requires only 1 special hero (optional) instead of 2.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced resource cost for certain accesses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved a Hypnotize shrine a few tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed a misconfigured gold pack for Purple.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 new locations to obtain the Sphere of Permanence.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.f (30/SEP/2025) ==&lt;br /&gt;
- Prologue modified: the 6 factions are now split into two categories — &amp;quot;isolated&amp;quot; and those with neighbors, more suitable for expansions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly creatures now provide an extra hint on the location of the &amp;quot;Master of Coin&amp;quot; hero in the dungeons (1 per playable faction).&amp;lt;br&amp;gt;&lt;br /&gt;
- Master of Coin&#039;s troops are now 50/50 from each faction in his territory instead of 100% from one.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected the cost of certain information from Krapulett.&amp;lt;br&amp;gt;&lt;br /&gt;
- All factions now have a friendly creature suggesting digging the coasts to prevent landings (added for Orange and Blue).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a message explaining to players that the northern passage near the &amp;quot;Corral&amp;quot; (Tower) town sawmill is intentional due to zealous lumberjacks (not a mapmaking mistake).&amp;lt;br&amp;gt;&lt;br /&gt;
- The shortcut to directly attack Teal&#039;s main town (bypassing secondary towns) is now protected by a substantial garrison belonging to Teal (troops cannot be removed).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added hints about the usefulness of certain optional quests, especially those only relevant to specific factions, to avoid disappointing other players.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated!&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.4 (23/SEP/2025) ==&lt;br /&gt;
Now Requires HotA 1.7.3+&lt;br /&gt;
&lt;br /&gt;
;Major Changes&lt;br /&gt;
- Hall of Fame now split:&lt;br /&gt;
# Current version (1.4)&lt;br /&gt;
# Previous versions&lt;br /&gt;
- Enemy T6 dwellings no longer accessible.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;special universities&amp;quot; for T5 creature-specialist heroes. They receive troop &amp;amp; XP bonuses at high level (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Iron Bank access now shared between enemies (or allies + enemies in co-op).&amp;lt;br&amp;gt;&lt;br /&gt;
- Wraiths required for the Vial of Lifeblood quest reduced from 666 → 404.&amp;lt;br&amp;gt;&lt;br /&gt;
- The spell &amp;quot;Force Field&amp;quot; is now easier to obtain/access (but still only after attacking Red).&lt;br /&gt;
&lt;br /&gt;
;Garrison Rework&lt;br /&gt;
- Troops in anti-magic garrisons guarding Keymasters reduced ~10–20%.&amp;lt;br&amp;gt;&lt;br /&gt;
- 11 new &amp;quot;weak&amp;quot; garrisons prevent early-game scout captures.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troops in sea garrisons reduced ~10%.&lt;br /&gt;
&lt;br /&gt;
;Economic Changes&lt;br /&gt;
- No monthly income in King difficulty; unchanged in others.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some gold rewards removed in King; unchanged or higher in lower difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 6 gold mines replaced with haunted &amp;quot;vampire&amp;quot; mines producing resources to unlock teleporters.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold mine access conditions adjusted (easier on low, harder on high difficulty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Favorable Winds by ship quest guard cost changed: more wood, stone, gold; fewer rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 creature specialist heroes now cost gold (not fights), with faction-check guard placed first.&amp;lt;br&amp;gt;&lt;br /&gt;
- Nautilus &amp;quot;pistons&amp;quot; costs changed: less rare resources, more wood &amp;amp; ore.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure now much more generous in rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight increase in number of shipwrecks and resources at sea.&lt;br /&gt;
&lt;br /&gt;
;AI Improvements&lt;br /&gt;
- Extra paths for playable AI (Blue, Green, Tan, Purple) to retrieve Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight AI movement boost in Queen &amp;amp; King in some locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- King only: AI gets a one-time starting boost (extra movement + a few basic troops).&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- &amp;quot;Bless&amp;quot; spell always present in starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some &amp;quot;author&#039;s notes&amp;quot; integrated into story or removed / visible on lower difficulties only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled Dungeon&#039;s Portal of Summoning for balance reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Power of the Dragon Father&amp;quot; artifacts added near 6 libraries, replacing weaker ones.&amp;lt;br&amp;gt;&lt;br /&gt;
- New quest available after the Vial of Dragon Blood.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Master of Coin&amp;quot; troops reduced in King, increased in other difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 4 pink pirates ~10% weaker (Queen &amp;amp; King only).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 black gates to access high seas after black Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 neutral monsters in Blue player area now ultra-aggressive to avoid joining AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Efreet Sultans guarding Town Portal shrine reduced to one third.&amp;lt;br&amp;gt;&lt;br /&gt;
- Peasant quest (Purple) now grants Monks on 4th completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red hero &amp;quot;Octavia&amp;quot; no longer has access to Blind, Berserk, or Armageddon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rescued scouts now have base troops split 50/50 between factions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Ballistics&amp;quot; now available in 2 locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Leadership&amp;quot; now available in 1 location.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New easter eggs added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly, slightly drunk pirates appear at very end to help player finish map (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- 5th content creator (Lexiav) finished map; custom hero biography updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New content creator, Lord Cameron, starts adventure on version 1.4 (Fortress – Green). This faction now unavailable for custom heroes. Future content creators: Dungeon, Inferno, Stronghold, Castle remain (Conflux &amp;amp; Bulwark later).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.h (2/SEP/2025) ==&lt;br /&gt;
- Hero &amp;quot;Fafner&amp;quot; renamed &amp;quot;Lexiav&amp;quot; (first streamer to play Tower).&amp;lt;br&amp;gt;&lt;br /&gt;
- List of first-streamer/YouTuber custom heroes updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troop &amp;amp; gold generation increased in Easy/Pawn weekly starting castle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Small week 3 boost for AI on King only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed shortcut for Blue to help AI navigation.&amp;lt;br&amp;gt;&lt;br /&gt;
- Tier 6 heroes: starting troop counts slightly nerfed; secondary skills no longer maxed when released from prison.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor events wrongly assigned to humans instead of AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added anti-pirate filter in Northern Sea.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.g (27/AUG/2025) ==&lt;br /&gt;
- Pirate schemes revised; returning streamers have surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several return portals.&amp;lt;br&amp;gt;&lt;br /&gt;
- All 12 Tier 6-specialized heroes now receive: +1 evolved unit, -2 non-evolved units.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed Rank 6 monsters from docks of underground rivers.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor text errors.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected troop type in one Orange garrison.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.f (25/AUG/2025) ==&lt;br /&gt;
- Balanced Cape of Velocity access; no random appearances elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
- Neutral town Port Balloon garrison more heavily defended.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added shortcut to Orange base for repeatable Butcher quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Optional late-game shortcut to quickly retake two Pirate Castles if AI captures them.&amp;lt;br&amp;gt;&lt;br /&gt;
- Adjusted repeatable quest at Teal&#039;s base (Sprites → Skeletons).&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Force Field&amp;quot; spell less accessible on Queen &amp;amp; King (still obtainable around same progression).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 4 extra Legion parts to ensure Statue of Legion assembly.&amp;lt;br&amp;gt;&lt;br /&gt;
- New endgame surprise for replay comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reminder messages at each enemy Keymaster: unlock grants reward, fast travel via Mansions, progression toward main objective.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero rescue quest message appears 1 month earlier.&amp;lt;br&amp;gt;&lt;br /&gt;
- Co-op version: slight buff to all AI, moderate buff to Red.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated scoreboard.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.e ==&lt;br /&gt;
- Fixed bug preventing one Red hero from progressing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange player now has Satyrs for garrisons and dragon-slaying quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Quest guards in front of Dragon Utopias show correct custom text.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added signs &amp;amp; in-game message encouraging players to sell minor artifacts (not required for quests).&amp;lt;br&amp;gt;&lt;br /&gt;
- AI players now gain same extra movement bonus as humans in Bloodbath area (without movement penalty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added teleporters for quick return to Bloodbath center after visiting each resource.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.3 ==&lt;br /&gt;
- Level 6–7 creature dwellings in player territory from day 1; enemy strength adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 7 new archipelagos (6 factions + Iron Bank). Each island aids Part III adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
- Dwarven Treasury relocated to Iron Bank.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange can choose Inferno/Dungeon; first Red castle adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- New special village added for Red player.&amp;lt;br&amp;gt;&lt;br /&gt;
- New heroes to rescue: 2 Tier-6 specialists.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue (Tower) Genie specialist hero rescue included.&amp;lt;br&amp;gt;&lt;br /&gt;
- Logbook/journal added at end of each month.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor changes: treasure hunt quest, speedrunner surprise, blue player unit exchange, 9th yellow portal, optional secret passage, faction behavior fixes, Skeleton Transformer adjustment, green sea portal repurposed, Bloodbath zone adjustments, 6 red dragons diversified, unique items replaced/removed, text corrections, Hall of Fame update, Easter eggs.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.l (02/JUL/2025) ==&lt;br /&gt;
- New quest: &amp;quot;My Sheep Have Run Amok!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed rarely used events.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 9 favorable wind zones to unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
- Startup message for difficulty guidance.&amp;lt;br&amp;gt;&lt;br /&gt;
- AI alternative paths &amp;amp; bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.k (29/JUN/2025) ==&lt;br /&gt;
- Updated leaderboard.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Hypnotize harder on difficulty 5.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced garrison strength at 6 ports (~10%).&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed missing spells for Red heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Balanced guards in front of witch&#039;s hut.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved Cover of Darkness causing AI bugs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Easiest difficulty reactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Easter eggs added.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.2 ==&lt;br /&gt;
- Endgame overhaul &amp;amp; events redesign.&amp;lt;br&amp;gt;&lt;br /&gt;
- Volcano event replaced by pirate attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red towns locked until final boss.&amp;lt;br&amp;gt;&lt;br /&gt;
- Inferno town restricted; spell distribution adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate naval progression reworked.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue faction rebalanced; Teal/Conflux restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pendants of Negativity added to reduce RNG.&amp;lt;br&amp;gt;&lt;br /&gt;
- Faction artifact quest line implemented.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scouting heroes start with Pathfinding &amp;amp; Equestrian&#039;s Gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
- Northern underground university added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Lore texts &amp;amp; timed text revisions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fewer dragons on paths to Captain Nemo.&amp;lt;br&amp;gt;&lt;br /&gt;
- Sea garrisons added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Primary skill spots added at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Creature requirements updated for Vial of Lifeblood quests.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.1.d ==&lt;br /&gt;
- Hotfix: Fafner secondary skill corrected.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.1.c (27/APR/2025) ==&lt;br /&gt;
- Revamped teleporter system (two-way, 3 cities per zone).&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath access reworked (one-way portal chain).&amp;lt;br&amp;gt;&lt;br /&gt;
- Final boss access redesigned; new riddle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Difficulty adjustments: Queen/King harder; casual easier.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 new hero rescues.&amp;lt;br&amp;gt;&lt;br /&gt;
- Boat shortcuts &amp;amp; secret passages added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Story-driven events&lt;br /&gt;
&lt;br /&gt;
== First Release v1.0.k (27/MAR/2025) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193635</id>
		<title>The Mysterious Island</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193635"/>
		<updated>2026-03-07T19:42:07Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Embark on a timeless quest where Jules Verne&#039;s legacy awakens a new adventure!&amp;lt;br&amp;gt;- Many quests, Easter eggs, secret paths and twists.&amp;lt;br&amp;gt;- Powerful spells are unlocked progressively.&amp;lt;br&amp;gt;- No Fly/DD. TP only late, but alternatives exist.&amp;lt;br&amp;gt;- Epic challenge on {King} difficulty.&amp;lt;br&amp;gt;== v{1.5.d}, by Papyjama ==&lt;br /&gt;
| num_play       = 8/6&lt;br /&gt;
| size           = G&lt;br /&gt;
| source         = custom&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}/ {{pink}}&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| smap           = hota azure dragon&lt;br /&gt;
| link           = https://www.maps4heroes.com/forum/opinions.php?map_id=2809&amp;amp;game=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A full render of the map is available [https://drive.google.com/drive/folders/1VbwA5qQNG4ITlydFzJiUEeY9qOJbN_N6?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Island Bulwark.png&lt;br /&gt;
The Mysterious Island Information.png&lt;br /&gt;
The Mysterious Island Streamers.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;Map Guide (in English)&lt;br /&gt;
* [https://www.reddit.com/r/heroes3/comments/1lpv096/the_mysterious_island_guide/ Guide by Easteregg42] (Spoiler warning!)&lt;br /&gt;
;English Playthroughs&lt;br /&gt;
* [https://www.youtube.com/watch?v=XDfOXQJVy6E&amp;amp;t AbsoluteZero – Castle – v1.5.d]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6nuLT2XPPCMxU8RXUrKxeeV Wasilix – Dungeon – v1.5.c (&#039;&#039;&#039;46&#039;&#039;&#039; days Speedrun – complete)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=YcyPHNSD5ag Heroes 3 Guy – &#039;&#039;COOP&#039;&#039; Factory &amp;amp; Cove – v1.4.m]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6kq2ogjFrTKphG83MJSbfXq Wasilix – Dungeon – v1.4.h (75 days Speedrun – complete)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLZS3e7SnVCOlHy7vRgMhplJPLcxx9KI38 LordCameron – Fortress – v1.4.e]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav – Tower – v1.3 (complete)]&lt;br /&gt;
&lt;br /&gt;
;French Playthroughs&lt;br /&gt;
* [https://youtube.com/playlist?list=PLP84tPeQVTX2AvxrH9Bo23DXjHU6iuyuD Le J – Stronghold – v1.4.j]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE WinnymaruBaba – Factory – v1.2 (complete)]&lt;br /&gt;
* [https://www.twitch.tv/johncutt JohnCutt – Rampart – v1.2]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLnO18p4RpZTRuYHw8FbsLyEzyq8lUzS8Z Moucheronquipet – Necro – v1.1 (complete)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLFy_rO-o4NyBFiWgwvFpX6unIoFlzY1RO Picso – Cove – v1.1 (complete)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;br /&gt;
{{Maps &#039;see also&#039;|top=*[[The Mysterious Island/Changelog|Changelog]]|top2=*[[The Mysterious Island/Documentation|Documentation]]|top3=*[[The Mysterious Island/High Scores|High Scores]]}}&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193634</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193634"/>
		<updated>2026-03-07T15:10:33Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 07 MAR 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
12. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
17. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. Grimraven - KING v1.5.b, Castle, 252 days, score 368 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
19. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
20. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
23. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
24. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
25. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
27. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
28. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
29. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
34. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
39. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
40. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
41. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
43. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
44. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
47. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
49. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
50. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
51. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
52. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
53. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
54. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193519</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193519"/>
		<updated>2026-02-27T09:38:43Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* King Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 26 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://youtube.com/playlist?list=PL02MwI3vxw6nuLT2XPPCMxU8RXUrKxeeV Wasilix] - KING v1.5.c, Dungeon, &#039;&#039;&#039;46 days&#039;&#039;&#039;, score 400 in 2 speedruns - [https://drive.google.com/file/d/1ePpURwXOFXZGtJ2xEpmcA1JiLx-kdK30 Download his Save Files]&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
12. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
17. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
20. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
22. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
23. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
24. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
25. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
27. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
30. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
31. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
33. Grimraven - KING v1.3.e, Necropolis, 483 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
39. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
40. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
41. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
43. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
44. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
47. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
49. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
50. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
51. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
52. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
53. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
54. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193517</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193517"/>
		<updated>2026-02-27T09:29:11Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* King Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 26 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://youtube.com/playlist?list=PL02MwI3vxw6nuLT2XPPCMxU8RXUrKxeeV Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
12. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
17. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
20. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
22. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
23. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
24. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
25. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
27. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
30. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
31. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
33. Grimraven - KING v1.3.e, Necropolis, 483 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
39. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
40. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
41. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
43. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
44. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
47. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
49. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
50. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
51. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
52. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
53. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
54. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193516</id>
		<title>The Mysterious Island</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193516"/>
		<updated>2026-02-27T09:27:58Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Embark on a timeless quest where Jules Verne&#039;s legacy awakens a new adventure!&amp;lt;br&amp;gt;- Many quests, Easter eggs, secret paths and twists.&amp;lt;br&amp;gt;- Powerful spells are unlocked progressively.&amp;lt;br&amp;gt;- No Fly/DD. TP only late, but alternatives exist.&amp;lt;br&amp;gt;- Epic challenge on {King} difficulty.&amp;lt;br&amp;gt;== v{1.5.d}, by Papyjama ==&lt;br /&gt;
| num_play       = 8/6&lt;br /&gt;
| size           = G&lt;br /&gt;
| source         = custom&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}/ {{pink}}&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| smap           = hota azure dragon&lt;br /&gt;
| link           = https://www.maps4heroes.com/forum/opinions.php?map_id=2809&amp;amp;game=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A full render of the map is available [https://drive.google.com/drive/folders/1VbwA5qQNG4ITlydFzJiUEeY9qOJbN_N6?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Island Bulwark.png&lt;br /&gt;
The Mysterious Island Information.png&lt;br /&gt;
The Mysterious Island Streamers.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;Map Guide (in English)&lt;br /&gt;
* [https://www.reddit.com/r/heroes3/comments/1lpv096/the_mysterious_island_guide/ Guide by Easteregg42] (Spoiler warning!)&lt;br /&gt;
;English Playthroughs&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6nuLT2XPPCMxU8RXUrKxeeV Wasilix – Dungeon – v1.5.c (&#039;&#039;&#039;46&#039;&#039;&#039; days Speedrun – complete)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=YcyPHNSD5ag Heroes 3 Guy – &#039;&#039;COOP&#039;&#039; Factory &amp;amp; Cove – v1.4.m]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6kq2ogjFrTKphG83MJSbfXq Wasilix – Dungeon – v1.4.h (75 days Speedrun – complete)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLZS3e7SnVCOlHy7vRgMhplJPLcxx9KI38 LordCameron – Fortress – v1.4.e]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav – Tower – v1.3 (complete)]&lt;br /&gt;
&lt;br /&gt;
;French Playthroughs&lt;br /&gt;
* [https://youtube.com/playlist?list=PLP84tPeQVTX2AvxrH9Bo23DXjHU6iuyuD Le J – Stronghold – v1.4.j]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE WinnymaruBaba – Factory – v1.2 (complete)]&lt;br /&gt;
* [https://www.twitch.tv/johncutt JohnCutt – Rampart – v1.2]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLnO18p4RpZTRuYHw8FbsLyEzyq8lUzS8Z Moucheronquipet – Necro – v1.1 (complete)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLFy_rO-o4NyBFiWgwvFpX6unIoFlzY1RO Picso – Cove – v1.1 (complete)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;br /&gt;
{{Maps &#039;see also&#039;|top=*[[The Mysterious Island/Changelog|Changelog]]|top2=*[[The Mysterious Island/Documentation|Documentation]]|top3=*[[The Mysterious Island/High Scores|High Scores]]}}&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193514</id>
		<title>The Mysterious Island</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193514"/>
		<updated>2026-02-27T08:36:49Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Embark on a timeless quest where Jules Verne&#039;s legacy awakens a new adventure!&amp;lt;br&amp;gt;- Many quests, Easter eggs, secret paths and twists.&amp;lt;br&amp;gt;- Powerful spells are unlocked progressively.&amp;lt;br&amp;gt;- No Fly/DD. TP only late, but alternatives exist.&amp;lt;br&amp;gt;- Epic challenge on {King} difficulty.&amp;lt;br&amp;gt;== v{1.5.d}, by Papyjama ==&lt;br /&gt;
| num_play       = 8/6&lt;br /&gt;
| size           = G&lt;br /&gt;
| source         = custom&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}/ {{pink}}&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| smap           = hota azure dragon&lt;br /&gt;
| link           = https://www.maps4heroes.com/forum/opinions.php?map_id=2809&amp;amp;game=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A full render of the map is available [https://drive.google.com/drive/folders/1VbwA5qQNG4ITlydFzJiUEeY9qOJbN_N6?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Island Bulwark.png&lt;br /&gt;
The Mysterious Island Information.png&lt;br /&gt;
The Mysterious Island Streamers.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;Map Guide (in English)&lt;br /&gt;
* [https://www.reddit.com/r/heroes3/comments/1lpv096/the_mysterious_island_guide/ Guide by Easteregg42] (Spoiler warning!)&lt;br /&gt;
;English Playthroughs&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6nuLT2XPPCMxU8RXUrKxeeV Wasilix – Dungeon – v1.5.c (&#039;&#039;&#039;46&#039;&#039;&#039; days Speedrun)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=YcyPHNSD5ag Heroes 3 Guy – COOP Factory &amp;amp; Cove – v1.4.m]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6kq2ogjFrTKphG83MJSbfXq Wasilix – Dungeon – v1.4.h (75 days Speedrun)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLZS3e7SnVCOlHy7vRgMhplJPLcxx9KI38 LordCameron – Fortress – v1.4.e]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav – Tower – v1.3]&lt;br /&gt;
&lt;br /&gt;
;French Playthroughs&lt;br /&gt;
* [https://youtube.com/playlist?list=PLP84tPeQVTX2AvxrH9Bo23DXjHU6iuyuD Le J – Stronghold – v1.4.j]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE WinnymaruBaba – Factory – v1.2]&lt;br /&gt;
* [https://www.twitch.tv/johncutt JohnCutt – Rampart – v1.2]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLnO18p4RpZTRuYHw8FbsLyEzyq8lUzS8Z Moucheronquipet – Necro – v1.1]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLFy_rO-o4NyBFiWgwvFpX6unIoFlzY1RO Picso – Cove – v1.1]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;br /&gt;
{{Maps &#039;see also&#039;|top=*[[The Mysterious Island/Changelog|Changelog]]|top2=*[[The Mysterious Island/Documentation|Documentation]]|top3=*[[The Mysterious Island/High Scores|High Scores]]}}&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193513</id>
		<title>The Mysterious Island</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193513"/>
		<updated>2026-02-27T08:27:54Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Embark on a timeless quest where Jules Verne&#039;s legacy awakens a new adventure!&amp;lt;br&amp;gt;- Many quests, Easter eggs, secret paths and twists.&amp;lt;br&amp;gt;- Powerful spells are unlocked progressively.&amp;lt;br&amp;gt;- No Fly/DD. TP only late, but alternatives exist.&amp;lt;br&amp;gt;- Epic challenge on {King} difficulty.&amp;lt;br&amp;gt;== v{1.5.d}, by Papyjama ==&lt;br /&gt;
| num_play       = 8/6&lt;br /&gt;
| size           = G&lt;br /&gt;
| source         = custom&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}/ {{pink}}&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| smap           = hota azure dragon&lt;br /&gt;
| link           = https://www.maps4heroes.com/forum/opinions.php?map_id=2809&amp;amp;game=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A full render of the map is available [https://drive.google.com/drive/folders/1VbwA5qQNG4ITlydFzJiUEeY9qOJbN_N6?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Island Bulwark.png&lt;br /&gt;
The Mysterious Island Information.png&lt;br /&gt;
The Mysterious Island Streamers.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;Map Guide (in English)&lt;br /&gt;
* [https://www.reddit.com/r/heroes3/comments/1lpv096/the_mysterious_island_guide/ Guide by Easteregg42] (Spoiler warning!)&lt;br /&gt;
;English Playthroughs&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6nuLT2XPPCMxU8RXUrKxeeV Wasilix – Dungeon – v1.5.c (&#039;&#039;&#039;46&#039;&#039;&#039; days Speedrun)]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6kq2ogjFrTKphG83MJSbfXq Wasilix – Dungeon – v1.4.h (75 days Speedrun)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLZS3e7SnVCOlHy7vRgMhplJPLcxx9KI38 LordCameron – Fortress – v1.4.e]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav – Tower – v1.3]&lt;br /&gt;
&lt;br /&gt;
;French Playthroughs&lt;br /&gt;
* [https://youtube.com/playlist?list=PLP84tPeQVTX2AvxrH9Bo23DXjHU6iuyuD Le J – Stronghold – v1.4.j]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE WinnymaruBaba – Factory – v1.2]&lt;br /&gt;
* [https://www.twitch.tv/johncutt JohnCutt – Rampart – v1.2]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLnO18p4RpZTRuYHw8FbsLyEzyq8lUzS8Z Moucheronquipet – Necro – v1.1]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLFy_rO-o4NyBFiWgwvFpX6unIoFlzY1RO Picso – Cove – v1.1]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;br /&gt;
{{Maps &#039;see also&#039;|top=*[[The Mysterious Island/Changelog|Changelog]]|top2=*[[The Mysterious Island/Documentation|Documentation]]|top3=*[[The Mysterious Island/High Scores|High Scores]]}}&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193501</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193501"/>
		<updated>2026-02-26T08:43:40Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 26 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. hellogood9 - KING v1.5.c, Bulwark, 127 days, score 364 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
5. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
7. Torvak of the Lake - KING v1.5.c, Necropolis, 176 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
9. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
12. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
15. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
16. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
17. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
18. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
20. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
22. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
23. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
24. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
25. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
27. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
30. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
31. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
33. Grimraven - KING v1.3.e, Necropolis, 483 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
37. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
38. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
39. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
40. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
41. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
43. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
44. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
47. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
49. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
50. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
51. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
52. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
53. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
54. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=193495</id>
		<title>The Mysterious Island/Changelog</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=193495"/>
		<updated>2026-02-25T21:45:15Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* Minor Patch 1.5.d (22/FEB/2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
== Minor Patch 1.5.d (22/FEB/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- The Bulwark &amp;quot;&#039;&#039;Falls River&#039;&#039;&amp;quot; now has a shipyard (already built) and can build ships. This allows Blue player to access the sea more easily, like other factions. The shipyard on the other side of the river (less accessible) remains in place.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new garrison (anti-magic) protects this new port.&amp;lt;br&amp;gt;&lt;br /&gt;
- The teleporter leading to this town has been moved, so that it is &amp;quot;protected&amp;quot; by the town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a &amp;quot;Mineral Spring&amp;quot; (+600 movement) and a &amp;quot;Watering Place&amp;quot; in the area south of this town to compensate for the detour created by the arm of sea allowing ship building.&amp;lt;br&amp;gt;&lt;br /&gt;
- Teal player (Necropolis / Conflux) is the only player with no shooters at the start. To compensate for this a bit, they will now have their T3 dwelling already built in their starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added x2 &amp;quot;Fountain of Youth&amp;quot; around the Nautilus to make it fair regardless of which corner you arrive from.&amp;lt;br&amp;gt;&lt;br /&gt;
- Ergon the Chieftain is the new Blue &amp;quot;scout&amp;quot; hero (replaces Piquedram). All quests that required Piquedram have been updated to require Ergon instead (keymaster access, XP boost quest at sea, access to The Iron Bank).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Inferno town has been added before encountering the first Red hero, allowing the player to more easily prepare their attack (by going there via the Town Gate building in their starting zone, or with Town Portal if the spell has been retrieved by Daenerys). Movement-boosting elements have been added between this new Inferno and the beginning of Red territory.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;Rally Flag&amp;quot; next to each Red player&#039;s Inferno castle to speed up the endgame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several locations (such as Rally Flags) for speed boost in underground rivers and on the &amp;quot;high seas&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- The [[The Mysterious Island/High Scores|Hall of Fame is now visible on the Heroes III wiki]] - added this information in the Hall of Fame event at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red player has access to additional lighthouses to prevent them from losing too much time at sea (some only in King difficulty).&lt;br /&gt;
;UPDATE&lt;br /&gt;
- Hall of Fame with 6 new entries, including the new ultimate speedrun record by &#039;&#039;Wasilix&#039;&#039;: &#039;&#039;&#039;46 days&#039;&#039;&#039;, score 400! VOD available on [https://www.youtube.com/@wasilixheroes3329 his YouTube channel].&amp;lt;br&amp;gt;&lt;br /&gt;
- An endgame &amp;quot;surprise&amp;quot; hero has obtained an additional artifact in maximum difficulty (King).&amp;lt;br&amp;gt;&lt;br /&gt;
- The quantity of &amp;quot;Tiny hands&amp;quot; required to access &amp;quot;The Iron Bank&amp;quot; has been reduced by 100 for each creature type.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Spadum&amp;quot; Yeti specialist now has Offense instead of Leadership (more useful in the long term with all the morale artifacts).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added CAPITALS to emphasize a word in the guard message to unlock teleporters between towns: &amp;quot;[...] You should take a look BEHIND the Mansions.&amp;quot; (yes, there are still players who manage to miss the information and cross the map on foot instead of using the teleporter area...).&lt;br /&gt;
;FIX&lt;br /&gt;
- The shipwreck at 71,82,0 is accessible again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved the skeleton stack at the beginning of Green player&#039;s territory that could sometimes block AI at startup.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Elder &amp;amp; Chieftain classes on a quest gate in Red territory (completely optional and rarely visited).&amp;lt;br&amp;gt;&lt;br /&gt;
- Some Fiery Fields in the endgame have been replaced by Cursed Ground, at a special location where the player must step on certain tiles and die on others.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.c (23/JAN/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- Added 2 repeatable quests allowing conversion of &amp;quot;Armor of the Damned&amp;quot; and &amp;quot;Ironfist of the Ogre&amp;quot; artifacts into 750,000 XP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added custom Hero &amp;quot;Mitchave&amp;quot; (replaces Fiona), first content creator playing the Inferno faction (Orange). Only Conflux (Teal) remains if a content creator wants their custom hero on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
Bulwark (Blue) and Castle (Purple) factions are reserved at this date. They will be &amp;quot;released&amp;quot; if content creators ultimately don&#039;t take on the challenge. List on the official HotA discord.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 1 additional Orb of the Firmament and 1 additional Orb of Silt. There are now 2x of each Orb on the map, to avoid the (unlikely) case where AI would retrieve one before the player.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Green Two Way Portal has appeared, to facilitate access to a quest for a special hero (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional hint encouraging Purple player to dig their beaches to prevent a premature invasion by Pink pirates...&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new sign on a frozen island: &amp;quot;Greenland? Iceland? Ireland?...&amp;quot; (find it to read the rest)&amp;lt;br&amp;gt;&lt;br /&gt;
- ALLIES version only: boosted AI of playable factions in King difficulty (even more than in solo / standard mode).&lt;br /&gt;
&lt;br /&gt;
;UPDATES&lt;br /&gt;
- Events that restore movement in the Bloodbath teleporter area now directly restore ALL your movement points. It is no longer necessary to make back-and-forth trips on events to do +666 +666 +666 until reaching your maximum movement points.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: AI have their own event (Rook + Queen + King difficulty) that only gives +600 to avoid an &amp;quot;infinite loop&amp;quot; from an enemy hero going in circles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Skeleton Dragons (or Angels for Teal) in the Bloodbath area never flee anymore, to ensure the player retrieves the Wayfarer&#039;s Boots they give as reward when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reworked all messages explaining each difficulty level on day 1. WARNING: Queen and King difficulties are BRUTAL.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame. NEW speedrun record by Hieu Tran: 54 days in King difficulty!&lt;br /&gt;
&lt;br /&gt;
;FIX&lt;br /&gt;
- Fixed several &amp;quot;favorable winds&amp;quot; events around &amp;quot;The Iron Bank&amp;quot; that only restored 6000 movement max instead of 60,000.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text corrections.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.b (08/JAN/2026) ==&lt;br /&gt;
- NEW: Added a new Witch Hut teaching &amp;quot;Earth Magic&amp;quot; in each of the 6 starting zones (requires having visited your colored keymaster to access it).&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Dalton&amp;quot; has been disabled as he can &amp;quot;break&amp;quot; the map&#039;s balance (T1 troops invincible in melee from level 26). He will be re-enabled later in the next version IF HotA Crew nerfs him. Note: I hesitated at length before making this decision, ultimately I&#039;m doing it to be &amp;quot;fair&amp;quot; to all players in the Hall of Fame at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- The gold mine at 245,241,0 had been blocked during the scenery change of the previous update. Mine unblocked.&amp;lt;br&amp;gt;&lt;br /&gt;
- A weak &amp;quot;anti-scout&amp;quot; garrison has been added before access to Blue player&#039;s main town (same strength as those before their secondary towns).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new quest for Blue player at the start allows upgrading Kobolds to gain some speed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved the Gremlin to Master Gremlin conversion quest at the beginning for Blue player to be able to convert ALL starting Gremlins (not just 30).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a funny sign next to Blue&#039;s main town&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Captain&amp;quot; &amp;quot;Hieu Tran&amp;quot; (formerly &amp;quot;Elmore&amp;quot;) Navigation specialist is now accessible to all playable factions (not only Green, Blue and Purple), so that Orange, Tan and Teal can have at least 1 Navigation specialist hero if they wish.&amp;lt;br&amp;gt;&lt;br /&gt;
- Proofreading and correction of 10,472 lines of text (a huge thank you to Reddit user &amp;quot;Talos_the_cat&amp;quot; for his incredible work): Correction of phrasing, syntax, spelling, grammar...&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.5.a (01/JAN/2026) ==&lt;br /&gt;
Requires new HotA version v1.8.0.&lt;br /&gt;
&lt;br /&gt;
WARNING: HD Mod does not update HotA, you must manually update HotA via [https://h3hota.com/en/download the website].&lt;br /&gt;
&lt;br /&gt;
- NEW Implementation of the new Bulwark faction for BLUE player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue player&#039;s secondary town &amp;quot;Falls River&amp;quot; is no longer Conflux but Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- All quests / accesses / heroes that had &amp;quot;placeholder&amp;quot; creatures / heroes while waiting have been updated for Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW Teal player can now play Conflux (or Necropolis).&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW: special zones for &amp;quot;T6 specialists&amp;quot;, similar to what exists for T4 and T5 creature specialists. Requires the black key for these new zones.&amp;lt;br&amp;gt;&lt;br /&gt;
- The mysterious Elite Archer specialist hero is now level 10, fully equipped with artifacts, and with creature dwellings behind him that fill up from the first week...&amp;lt;br&amp;gt;&lt;br /&gt;
- A new hero specialized in +350 gold with Estate is available to free in the Bloodbath area&amp;lt;br&amp;gt;&lt;br /&gt;
- A new custom hero makes his appearance: Hieu Tran (replaces Elmore), new speedrun record holder with 62 days (surpassing Mundus who had 64 days). If you manage to do better, you can have your custom hero. To prevent any attempt at cheating, you will need to provide me with all the saves from the Run (the daily auto-saves that can be activated via the launcher) from day 1 to day 61 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed Pandora boxes for T4 specialists, the artifact given is now the Torso of the Legion (instead of the Arms of the Legion).&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed starting spell &amp;quot;View Earth&amp;quot; from hero &amp;quot;Ayden&amp;quot; (Heretic), replaced by &amp;quot;Magic Arrow&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional troop type to a special hero so they can properly help complete a quest (this line is mysterious, that&#039;s normal).&amp;lt;br&amp;gt;&lt;br /&gt;
- One of the 5 Angelic Alliance items retrievable via quest now requires 1 additional unit type for balancing reasons&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a shrine with &amp;quot;Bless&amp;quot; next to Teal&#039;s starting town (Necro or Conflux), for balancing reasons if the player chooses &amp;quot;Conflux&amp;quot; (All other starting castles have Bless in their level 1 guild).&lt;br /&gt;
&lt;br /&gt;
This is most likely the last major update for The Mysterious Island. Minor updates are planned to update the Hall of Fame, fix any text errors or minor bugs. I will soon start creating a new map...&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.n (16/DEC/2025) ==&lt;br /&gt;
- Updated &amp;quot;favorable winds&amp;quot; events so they now restore the hero&#039;s full movement, even if exceeding 6000 movement points (avoids back-and-forth trips to reach maximum). The cost to unlock them has been slightly increased (from 7 to 9 rare resources).&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame, we now have 40 heroes forever inscribed in the map&#039;s history! Thank you for sharing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reorganized ending events (Acknowledgements, Hall of Fame, map history).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an &amp;quot;ending&amp;quot; sign, just before the final castle:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;quot;I&#039;d love your feedback on {maps4heroes}&lt;br /&gt;
 --&lt;br /&gt;
 Love this map? Support the NEXT one!&lt;br /&gt;
 Ko-fi helps me work less, map more ;)&lt;br /&gt;
 {ko-fi.com/papyjama}&lt;br /&gt;
 Cheers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.m (12/DEC/2025)&lt;br /&gt;
- Added a new custom hero &amp;quot;Mundus&amp;quot; (formerly &amp;quot;Spint&amp;quot;) for his incredible consecutive speedruns and his role as map tester between version 1.3 and 1.4&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a timed &amp;quot;backup&amp;quot; gate to reach a Pink hero if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Modified Bloodbath teleporter area: added alternative passages &amp;quot;being the player of a specific faction&amp;quot; alongside the Gates &amp;amp; Guards that require having visited a Keymaster. Thus it is now possible to enter the Bloodbath area WITHOUT having visited a keymaster. Especially useful for AI, the player will have naturally visited their Keymaster before coming here.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed colored gates in front of mansion passages, AI will no longer be blocked if they send a hero there without having previously visited their keymaster (previous point).&amp;lt;br&amp;gt;&lt;br /&gt;
- The Black Guard before Xeron has been moved a few tiles, just in front of HoldTheDoor to prevent Xeron from randomly blocking the passage.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Spirit of Oppression&amp;quot; artifact has been added in the 6 starting zones, requires your Master of Coin to retrieve it.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 items from the Armor of the Damned set are distributed among the following heroes to rescue:&lt;br /&gt;
* Scout = Rib Cage&lt;br /&gt;
* Master of Coin = Skull Helmet&lt;br /&gt;
* Eagle Eye Specialist = Shield of the Yawning Dead&lt;br /&gt;
* For the sword... you&#039;ll have to search!&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.l (11/DEC/2025) ==&lt;br /&gt;
- NEW: special zones for T4 creature-specialist heroes! For players who want to play a special vampire, demon... or basilisk run!&amp;lt;br&amp;gt;&lt;br /&gt;
Starting at level 24, these zones give T4 specialist heroes: access to dwellings of their creature (creatures accumulate from day 1), massive XP, +5 to all primary stats.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improvement to zones for T5 creature-specialist heroes: required level 25 (instead of 33 before), added an additional T5 dwelling (2 instead of 1 previously)&lt;br /&gt;
- Changed starting secondary skills for the following T4 creature-specialist heroes to make them more diverse:&lt;br /&gt;
* Catherine: now has Armorer (Leadership removed)&lt;br /&gt;
* Roland: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Sorsha: unchanged&lt;br /&gt;
* Vey: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Krellion: unchanged&lt;br /&gt;
* Boragus: unchanged&lt;br /&gt;
* Vokial: who has had First Aid since 1.4.k (replacing Artillery) now has a First Aid tent.&lt;br /&gt;
- Hall of Fame: Merged v1.4 scores with previous ones as score differences between versions were not significant. Sorting based on fairer criteria in terms of achievement: &lt;br /&gt;
Difficulty &amp;gt; lowest day count &amp;gt; highest score.&lt;br /&gt;
- Queen &amp;amp; King difficulty: the startup difficulty selection message now indicates AI boosts (notably the 3x primary stats on locations that increase primary stats).&lt;br /&gt;
- Added new elements at sea to make it more attractive:&lt;br /&gt;
* New islets with Mansions (level 9 required)&lt;br /&gt;
* New locations for T4 creature-specialist heroes (similar to what existed for T5 specialists)&lt;br /&gt;
* Slight reduction of guards in sea garrisons of the 6 playable factions (-10% creatures except neutrals and T7) to make a sea attack possible earlier (watch out...)&lt;br /&gt;
* Added decorations at sea, especially in empty areas around... you&#039;ll see ;)&lt;br /&gt;
- Balanced dragon-slaying quests:&lt;br /&gt;
* Satyrs = 540 (unchanged) concerns Green, Orange and Purple players&lt;br /&gt;
* Mummies = 800 (unchanged) concerns Teal player&lt;br /&gt;
* Nomads = 1000 (instead of 600) concerns Tan player&lt;br /&gt;
* Trolls = 360 (instead of 250) concerns Blue player&lt;br /&gt;
* The same balancing ratio was applied to &amp;quot;retrievable&amp;quot; garrisons before the Nautilus.&lt;br /&gt;
- Replaced the Vampire dwelling in the Bloodbath area with a Wraith dwelling (to help the Vial of Lifeblood quest / nerf vampire power).&lt;br /&gt;
- Moved an event for a Pink hero, so they are less &amp;quot;afraid&amp;quot; of the player (it&#039;s mysterious, that&#039;s normal) and added a new one-way teleport portal for the same hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath area: Improved passage with and without penalty toward Teal player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several Watering Places for faster movement.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Pillars of Fire to more easily see dragons to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed spell in level 4 shrine on Stronghold side (Resurrection instead of Counterstrike).&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced keymaster access by 1 week (2-1-1 instead of 2-2-2)&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Air Shield&amp;quot; spell from a Pink hero so they equip their cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Sirens&amp;quot; location at sea to prevent AI from bugging on it. Only 1 remains in a location where AI is very unlikely to go.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 3 additional Junkmans to avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added additional decorations in some tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
- It&#039;s snowing more and more on Blue player territory... Winter is coming!&lt;br /&gt;
- Modified the very last message of the map, before Pink player&#039;s final castle:&lt;br /&gt;
 Thank you for playing &amp;quot;The Mysterious Island&amp;quot;!&lt;br /&gt;
 If you&#039;d like to support my next maps, Ko-fi helps me take time off work to create free maps faster:&lt;br /&gt;
 ko-fi.com/papyjama&lt;br /&gt;
 Support = Faster maps creation + some rewards for you ;)&lt;br /&gt;
 Thanks, and see you on the next adventure!&lt;br /&gt;
 Take care :-)&lt;br /&gt;
 --&lt;br /&gt;
 Papyjama&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.j (08/NOV/2025) ==&lt;br /&gt;
- Fixed 13 gold piles that contained 50,000 gold instead of 500.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.i (07/NOV/2025) ==&lt;br /&gt;
;Major Changes&lt;br /&gt;
- It is now possible to obtain the &amp;quot;Town Portal&amp;quot; spell a bit earlier... Clues have been scattered throughout the map to figure out how.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new building, the &amp;quot;Town Gate&amp;quot;, and the spell &amp;quot;View Air&amp;quot; are now accessible after obtaining the red key.&amp;lt;br&amp;gt;&lt;br /&gt;
- Starting towns for Pink and Red no longer have taverns (their heroes are already placed on the map).&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Eagle Eye&amp;quot; skill can no longer be obtained randomly. Only Eagle Eye specialist heroes (which the player must free) + 1 optional special hero still have this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Heroine &amp;quot;Ash&amp;quot; now has Basic Fire Magic instead of Basic Eagle Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Witch Hut that taught &amp;quot;Eagle Eye&amp;quot; on the northwest island has been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved secondary skills for the 12 T6 specialist heroes, which were previously underdeveloped for level 6 heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Diplomacy&amp;quot; skill can no longer be obtained since all monsters are ultra aggressive. Hero Melchior has been disabled. Heroes who originally started with Diplomacy now have a new secondary skill:&lt;br /&gt;
* Adela now has Basic Water Magic (to match her &amp;quot;Bless&amp;quot; specialty)&lt;br /&gt;
* Ryland now has Basic Armorer (to make his Dendroids even sturdier)&lt;br /&gt;
* Cyra now has Basic Air Magic (to match her &amp;quot;Haste&amp;quot; specialty)&lt;br /&gt;
- Hero &amp;quot;Vokial&amp;quot;, Vampire specialist, no longer has the &amp;quot;Artillery&amp;quot; secondary skill, which was unrelated to his specialty. He now has &amp;quot;First Aid&amp;quot; (to help sustain his vampires).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 6 sea mines (one per faction), each producing the resource required to unlock teleporters between secondary and main towns.&amp;lt;br&amp;gt;&lt;br /&gt;
- King difficulty only: slight movement and/or primary stat &amp;amp; creatures boost for enemy AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Re-added some gold piles in the starting area that were present up to version 1.3 but removed in 1.4.&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- Modified two donation events near the black Keymaster so they can only be triggered once instead of infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
- A Junkman has arrived in the Red territory to help avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new Dragon Utopia (accessible by sea).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added more shipwrecks and treasures at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor typos in texts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a few new easter eggs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated the score table (new speedrun record: 95 days on King difficulty!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.h (15/OCT/2025) ==&lt;br /&gt;
- Simplified path for a &amp;quot;boss&amp;quot; hero of Red player to prevent getting lost.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed T7 troop type for the same Red &amp;quot;boss&amp;quot; hero to prevent merging with identical units and becoming too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage behind an optional special hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage to access the Goblin recruiter on the Stronghold/Factory islet.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Golem Foundry&amp;quot; quest near Tower town &amp;quot;Corral&amp;quot; now converts more Iron Golems into Steel Golems to balance the lower generation of Diamond and Gold Golems.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected a Krapulett text with a numerical error.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed an old secret passage for Teal player granting access to their T6 dwelling.&amp;lt;br&amp;gt;&lt;br /&gt;
- Queen &amp;amp; King difficulty: one of the pirate heroes has a new anti-magic cape — now has Recanter&#039;s Cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure increased again! Happy hunting!&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated description to note that Town Portal arrives (very) late, but alternatives exist (you&#039;ve been warned!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.g (6/OCT/2025) ==&lt;br /&gt;
- The last optional shortcut on the map now requires only 1 special hero (optional) instead of 2.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced resource cost for certain accesses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved a Hypnotize shrine a few tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed a misconfigured gold pack for Purple.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 new locations to obtain the Sphere of Permanence.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.f (30/SEP/2025) ==&lt;br /&gt;
- Prologue modified: the 6 factions are now split into two categories — &amp;quot;isolated&amp;quot; and those with neighbors, more suitable for expansions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly creatures now provide an extra hint on the location of the &amp;quot;Master of Coin&amp;quot; hero in the dungeons (1 per playable faction).&amp;lt;br&amp;gt;&lt;br /&gt;
- Master of Coin&#039;s troops are now 50/50 from each faction in his territory instead of 100% from one.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected the cost of certain information from Krapulett.&amp;lt;br&amp;gt;&lt;br /&gt;
- All factions now have a friendly creature suggesting digging the coasts to prevent landings (added for Orange and Blue).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a message explaining to players that the northern passage near the &amp;quot;Corral&amp;quot; (Tower) town sawmill is intentional due to zealous lumberjacks (not a mapmaking mistake).&amp;lt;br&amp;gt;&lt;br /&gt;
- The shortcut to directly attack Teal&#039;s main town (bypassing secondary towns) is now protected by a substantial garrison belonging to Teal (troops cannot be removed).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added hints about the usefulness of certain optional quests, especially those only relevant to specific factions, to avoid disappointing other players.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated!&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.4 (23/SEP/2025) ==&lt;br /&gt;
Now Requires HotA 1.7.3+&lt;br /&gt;
&lt;br /&gt;
;Major Changes&lt;br /&gt;
- Hall of Fame now split:&lt;br /&gt;
# Current version (1.4)&lt;br /&gt;
# Previous versions&lt;br /&gt;
- Enemy T6 dwellings no longer accessible.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;special universities&amp;quot; for T5 creature-specialist heroes. They receive troop &amp;amp; XP bonuses at high level (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Iron Bank access now shared between enemies (or allies + enemies in co-op).&amp;lt;br&amp;gt;&lt;br /&gt;
- Wraiths required for the Vial of Lifeblood quest reduced from 666 → 404.&amp;lt;br&amp;gt;&lt;br /&gt;
- The spell &amp;quot;Force Field&amp;quot; is now easier to obtain/access (but still only after attacking Red).&lt;br /&gt;
&lt;br /&gt;
;Garrison Rework&lt;br /&gt;
- Troops in anti-magic garrisons guarding Keymasters reduced ~10–20%.&amp;lt;br&amp;gt;&lt;br /&gt;
- 11 new &amp;quot;weak&amp;quot; garrisons prevent early-game scout captures.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troops in sea garrisons reduced ~10%.&lt;br /&gt;
&lt;br /&gt;
;Economic Changes&lt;br /&gt;
- No monthly income in King difficulty; unchanged in others.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some gold rewards removed in King; unchanged or higher in lower difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 6 gold mines replaced with haunted &amp;quot;vampire&amp;quot; mines producing resources to unlock teleporters.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold mine access conditions adjusted (easier on low, harder on high difficulty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Favorable Winds by ship quest guard cost changed: more wood, stone, gold; fewer rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 creature specialist heroes now cost gold (not fights), with faction-check guard placed first.&amp;lt;br&amp;gt;&lt;br /&gt;
- Nautilus &amp;quot;pistons&amp;quot; costs changed: less rare resources, more wood &amp;amp; ore.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure now much more generous in rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight increase in number of shipwrecks and resources at sea.&lt;br /&gt;
&lt;br /&gt;
;AI Improvements&lt;br /&gt;
- Extra paths for playable AI (Blue, Green, Tan, Purple) to retrieve Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight AI movement boost in Queen &amp;amp; King in some locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- King only: AI gets a one-time starting boost (extra movement + a few basic troops).&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- &amp;quot;Bless&amp;quot; spell always present in starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some &amp;quot;author&#039;s notes&amp;quot; integrated into story or removed / visible on lower difficulties only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled Dungeon&#039;s Portal of Summoning for balance reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Power of the Dragon Father&amp;quot; artifacts added near 6 libraries, replacing weaker ones.&amp;lt;br&amp;gt;&lt;br /&gt;
- New quest available after the Vial of Dragon Blood.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Master of Coin&amp;quot; troops reduced in King, increased in other difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 4 pink pirates ~10% weaker (Queen &amp;amp; King only).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 black gates to access high seas after black Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 neutral monsters in Blue player area now ultra-aggressive to avoid joining AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Efreet Sultans guarding Town Portal shrine reduced to one third.&amp;lt;br&amp;gt;&lt;br /&gt;
- Peasant quest (Purple) now grants Monks on 4th completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red hero &amp;quot;Octavia&amp;quot; no longer has access to Blind, Berserk, or Armageddon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rescued scouts now have base troops split 50/50 between factions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Ballistics&amp;quot; now available in 2 locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Leadership&amp;quot; now available in 1 location.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New easter eggs added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly, slightly drunk pirates appear at very end to help player finish map (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- 5th content creator (Lexiav) finished map; custom hero biography updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New content creator, Lord Cameron, starts adventure on version 1.4 (Fortress – Green). This faction now unavailable for custom heroes. Future content creators: Dungeon, Inferno, Stronghold, Castle remain (Conflux &amp;amp; Bulwark later).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.h (2/SEP/2025) ==&lt;br /&gt;
- Hero &amp;quot;Fafner&amp;quot; renamed &amp;quot;Lexiav&amp;quot; (first streamer to play Tower).&amp;lt;br&amp;gt;&lt;br /&gt;
- List of first-streamer/YouTuber custom heroes updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troop &amp;amp; gold generation increased in Easy/Pawn weekly starting castle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Small week 3 boost for AI on King only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed shortcut for Blue to help AI navigation.&amp;lt;br&amp;gt;&lt;br /&gt;
- Tier 6 heroes: starting troop counts slightly nerfed; secondary skills no longer maxed when released from prison.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor events wrongly assigned to humans instead of AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added anti-pirate filter in Northern Sea.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.g (27/AUG/2025) ==&lt;br /&gt;
- Pirate schemes revised; returning streamers have surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several return portals.&amp;lt;br&amp;gt;&lt;br /&gt;
- All 12 Tier 6-specialized heroes now receive: +1 evolved unit, -2 non-evolved units.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed Rank 6 monsters from docks of underground rivers.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor text errors.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected troop type in one Orange garrison.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.f (25/AUG/2025) ==&lt;br /&gt;
- Balanced Cape of Velocity access; no random appearances elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
- Neutral town Port Balloon garrison more heavily defended.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added shortcut to Orange base for repeatable Butcher quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Optional late-game shortcut to quickly retake two Pirate Castles if AI captures them.&amp;lt;br&amp;gt;&lt;br /&gt;
- Adjusted repeatable quest at Teal&#039;s base (Sprites → Skeletons).&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Force Field&amp;quot; spell less accessible on Queen &amp;amp; King (still obtainable around same progression).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 4 extra Legion parts to ensure Statue of Legion assembly.&amp;lt;br&amp;gt;&lt;br /&gt;
- New endgame surprise for replay comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reminder messages at each enemy Keymaster: unlock grants reward, fast travel via Mansions, progression toward main objective.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero rescue quest message appears 1 month earlier.&amp;lt;br&amp;gt;&lt;br /&gt;
- Co-op version: slight buff to all AI, moderate buff to Red.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated scoreboard.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.e ==&lt;br /&gt;
- Fixed bug preventing one Red hero from progressing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange player now has Satyrs for garrisons and dragon-slaying quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Quest guards in front of Dragon Utopias show correct custom text.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added signs &amp;amp; in-game message encouraging players to sell minor artifacts (not required for quests).&amp;lt;br&amp;gt;&lt;br /&gt;
- AI players now gain same extra movement bonus as humans in Bloodbath area (without movement penalty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added teleporters for quick return to Bloodbath center after visiting each resource.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.3 ==&lt;br /&gt;
- Level 6–7 creature dwellings in player territory from day 1; enemy strength adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 7 new archipelagos (6 factions + Iron Bank). Each island aids Part III adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
- Dwarven Treasury relocated to Iron Bank.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange can choose Inferno/Dungeon; first Red castle adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- New special village added for Red player.&amp;lt;br&amp;gt;&lt;br /&gt;
- New heroes to rescue: 2 Tier-6 specialists.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue (Tower) Genie specialist hero rescue included.&amp;lt;br&amp;gt;&lt;br /&gt;
- Logbook/journal added at end of each month.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor changes: treasure hunt quest, speedrunner surprise, blue player unit exchange, 9th yellow portal, optional secret passage, faction behavior fixes, Skeleton Transformer adjustment, green sea portal repurposed, Bloodbath zone adjustments, 6 red dragons diversified, unique items replaced/removed, text corrections, Hall of Fame update, Easter eggs.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.l (02/JUL/2025) ==&lt;br /&gt;
- New quest: &amp;quot;My Sheep Have Run Amok!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed rarely used events.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 9 favorable wind zones to unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
- Startup message for difficulty guidance.&amp;lt;br&amp;gt;&lt;br /&gt;
- AI alternative paths &amp;amp; bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.k (29/JUN/2025) ==&lt;br /&gt;
- Updated leaderboard.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Hypnotize harder on difficulty 5.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced garrison strength at 6 ports (~10%).&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed missing spells for Red heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Balanced guards in front of witch&#039;s hut.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved Cover of Darkness causing AI bugs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Easiest difficulty reactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Easter eggs added.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.2 ==&lt;br /&gt;
- Endgame overhaul &amp;amp; events redesign.&amp;lt;br&amp;gt;&lt;br /&gt;
- Volcano event replaced by pirate attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red towns locked until final boss.&amp;lt;br&amp;gt;&lt;br /&gt;
- Inferno town restricted; spell distribution adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate naval progression reworked.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue faction rebalanced; Teal/Conflux restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pendants of Negativity added to reduce RNG.&amp;lt;br&amp;gt;&lt;br /&gt;
- Faction artifact quest line implemented.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scouting heroes start with Pathfinding &amp;amp; Equestrian&#039;s Gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
- Northern underground university added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Lore texts &amp;amp; timed text revisions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fewer dragons on paths to Captain Nemo.&amp;lt;br&amp;gt;&lt;br /&gt;
- Sea garrisons added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Primary skill spots added at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Creature requirements updated for Vial of Lifeblood quests.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.1.d ==&lt;br /&gt;
- Hotfix: Fafner secondary skill corrected.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.1.c (27/APR/2025) ==&lt;br /&gt;
- Revamped teleporter system (two-way, 3 cities per zone).&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath access reworked (one-way portal chain).&amp;lt;br&amp;gt;&lt;br /&gt;
- Final boss access redesigned; new riddle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Difficulty adjustments: Queen/King harder; casual easier.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 new hero rescues.&amp;lt;br&amp;gt;&lt;br /&gt;
- Boat shortcuts &amp;amp; secret passages added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Story-driven events&lt;br /&gt;
&lt;br /&gt;
== First Release v1.0.k (27/MAR/2025) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=193494</id>
		<title>The Mysterious Island/Changelog</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=193494"/>
		<updated>2026-02-25T21:44:25Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* Minor Patch 1.5.d (22/FEB/2026) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
== Minor Patch 1.5.d (22/FEB/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- The Bulwark &amp;quot;&#039;&#039;Falls River&#039;&#039;&amp;quot; now has a shipyard (already built) and can build ships. This allows Blue player to access the sea more easily, like other factions. The shipyard on the other side of the river (less accessible) remains in place.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new garrison (anti-magic) protects this new port.&amp;lt;br&amp;gt;&lt;br /&gt;
- The teleporter leading to this town has been moved, so that it is &amp;quot;protected&amp;quot; by the town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a &amp;quot;Mineral Spring&amp;quot; (+600 movement) and a &amp;quot;Watering Place&amp;quot; in the area south of this town to compensate for the detour created by the arm of sea allowing ship building.&amp;lt;br&amp;gt;&lt;br /&gt;
- Teal player (Necropolis / Conflux) is the only player with no shooters at the start. To compensate for this a bit, they will now have their T3 dwelling already built in their starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added x2 &amp;quot;Fountain of Youth&amp;quot; around the Nautilus to make it fair regardless of which corner you arrive from.&amp;lt;br&amp;gt;&lt;br /&gt;
- Ergon the Chieftain is the new Blue &amp;quot;scout&amp;quot; hero (replaces Piquedram). All quests that required Piquedram have been updated to require Ergon instead (keymaster access, XP boost quest at sea, access to The Iron Bank).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Inferno town has been added before encountering the first Red hero, allowing the player to more easily prepare their attack (by going there via the Town Gate building in their starting zone, or with Town Portal if the spell has been retrieved by Daenerys). Movement-boosting elements have been added between this new Inferno and the beginning of Red territory.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;Rally Flag&amp;quot; next to each Red player&#039;s Inferno castle to speed up the endgame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several locations (such as Rally Flags) for speed boost in underground rivers and on the &amp;quot;high seas&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- The [[The Mysterious Island/High Scores|Hall of Fame is now visible on the Heroes III wiki]] - added this information in the Hall of Fame event at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red player has access to additional lighthouses to prevent them from losing too much time at sea (some only in King difficulty).&lt;br /&gt;
;UPDATE&lt;br /&gt;
- Hall of Fame with 6 new entries, including the new ultimate speedrun record by &#039;&#039;Wasilix&#039;&#039;: &#039;&#039;&#039;46 days&#039;&#039;&#039;, score 400! VOD available on [https://www.youtube.com/@wasilixheroes3329 his YouTube channel].&amp;lt;br&amp;gt;&lt;br /&gt;
- An endgame &amp;quot;surprise&amp;quot; hero has obtained an additional artifact in maximum difficulty (King).&amp;lt;br&amp;gt;&lt;br /&gt;
- The quantity of &amp;quot;Tiny hands&amp;quot; required to access &amp;quot;The Iron Bank&amp;quot; has been reduced by 100 for each creature type.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Spadum&amp;quot; Yeti specialist now has Offense instead of Leadership (more useful in the long term with all the morale artifacts).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added CAPITALS to emphasize a word in the guard message to unlock teleporters between towns: &amp;quot;[...] You should take a look BEHIND the Mansions.&amp;quot; (yes, there are still players who manage to miss the information and cross the map on foot instead of using the teleporter area...).&lt;br /&gt;
;FIX&lt;br /&gt;
- The shipwreck at 71,82,0 is accessible again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved the skeleton stack at the beginning of Green player&#039;s territory that could sometimes block AI at startup.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Elder &amp;amp; Chieftain classes on a quest gate in Red territory (completely optional and rarely visited).&lt;br /&gt;
- Some Fiery Fields in the endgame have been replaced by Cursed Ground, at a special location where the player must step on certain tiles and die on others.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.c (23/JAN/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- Added 2 repeatable quests allowing conversion of &amp;quot;Armor of the Damned&amp;quot; and &amp;quot;Ironfist of the Ogre&amp;quot; artifacts into 750,000 XP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added custom Hero &amp;quot;Mitchave&amp;quot; (replaces Fiona), first content creator playing the Inferno faction (Orange). Only Conflux (Teal) remains if a content creator wants their custom hero on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
Bulwark (Blue) and Castle (Purple) factions are reserved at this date. They will be &amp;quot;released&amp;quot; if content creators ultimately don&#039;t take on the challenge. List on the official HotA discord.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 1 additional Orb of the Firmament and 1 additional Orb of Silt. There are now 2x of each Orb on the map, to avoid the (unlikely) case where AI would retrieve one before the player.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Green Two Way Portal has appeared, to facilitate access to a quest for a special hero (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional hint encouraging Purple player to dig their beaches to prevent a premature invasion by Pink pirates...&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new sign on a frozen island: &amp;quot;Greenland? Iceland? Ireland?...&amp;quot; (find it to read the rest)&amp;lt;br&amp;gt;&lt;br /&gt;
- ALLIES version only: boosted AI of playable factions in King difficulty (even more than in solo / standard mode).&lt;br /&gt;
&lt;br /&gt;
;UPDATES&lt;br /&gt;
- Events that restore movement in the Bloodbath teleporter area now directly restore ALL your movement points. It is no longer necessary to make back-and-forth trips on events to do +666 +666 +666 until reaching your maximum movement points.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: AI have their own event (Rook + Queen + King difficulty) that only gives +600 to avoid an &amp;quot;infinite loop&amp;quot; from an enemy hero going in circles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Skeleton Dragons (or Angels for Teal) in the Bloodbath area never flee anymore, to ensure the player retrieves the Wayfarer&#039;s Boots they give as reward when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reworked all messages explaining each difficulty level on day 1. WARNING: Queen and King difficulties are BRUTAL.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame. NEW speedrun record by Hieu Tran: 54 days in King difficulty!&lt;br /&gt;
&lt;br /&gt;
;FIX&lt;br /&gt;
- Fixed several &amp;quot;favorable winds&amp;quot; events around &amp;quot;The Iron Bank&amp;quot; that only restored 6000 movement max instead of 60,000.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text corrections.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.b (08/JAN/2026) ==&lt;br /&gt;
- NEW: Added a new Witch Hut teaching &amp;quot;Earth Magic&amp;quot; in each of the 6 starting zones (requires having visited your colored keymaster to access it).&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Dalton&amp;quot; has been disabled as he can &amp;quot;break&amp;quot; the map&#039;s balance (T1 troops invincible in melee from level 26). He will be re-enabled later in the next version IF HotA Crew nerfs him. Note: I hesitated at length before making this decision, ultimately I&#039;m doing it to be &amp;quot;fair&amp;quot; to all players in the Hall of Fame at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- The gold mine at 245,241,0 had been blocked during the scenery change of the previous update. Mine unblocked.&amp;lt;br&amp;gt;&lt;br /&gt;
- A weak &amp;quot;anti-scout&amp;quot; garrison has been added before access to Blue player&#039;s main town (same strength as those before their secondary towns).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new quest for Blue player at the start allows upgrading Kobolds to gain some speed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved the Gremlin to Master Gremlin conversion quest at the beginning for Blue player to be able to convert ALL starting Gremlins (not just 30).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a funny sign next to Blue&#039;s main town&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Captain&amp;quot; &amp;quot;Hieu Tran&amp;quot; (formerly &amp;quot;Elmore&amp;quot;) Navigation specialist is now accessible to all playable factions (not only Green, Blue and Purple), so that Orange, Tan and Teal can have at least 1 Navigation specialist hero if they wish.&amp;lt;br&amp;gt;&lt;br /&gt;
- Proofreading and correction of 10,472 lines of text (a huge thank you to Reddit user &amp;quot;Talos_the_cat&amp;quot; for his incredible work): Correction of phrasing, syntax, spelling, grammar...&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.5.a (01/JAN/2026) ==&lt;br /&gt;
Requires new HotA version v1.8.0.&lt;br /&gt;
&lt;br /&gt;
WARNING: HD Mod does not update HotA, you must manually update HotA via [https://h3hota.com/en/download the website].&lt;br /&gt;
&lt;br /&gt;
- NEW Implementation of the new Bulwark faction for BLUE player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue player&#039;s secondary town &amp;quot;Falls River&amp;quot; is no longer Conflux but Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- All quests / accesses / heroes that had &amp;quot;placeholder&amp;quot; creatures / heroes while waiting have been updated for Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW Teal player can now play Conflux (or Necropolis).&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW: special zones for &amp;quot;T6 specialists&amp;quot;, similar to what exists for T4 and T5 creature specialists. Requires the black key for these new zones.&amp;lt;br&amp;gt;&lt;br /&gt;
- The mysterious Elite Archer specialist hero is now level 10, fully equipped with artifacts, and with creature dwellings behind him that fill up from the first week...&amp;lt;br&amp;gt;&lt;br /&gt;
- A new hero specialized in +350 gold with Estate is available to free in the Bloodbath area&amp;lt;br&amp;gt;&lt;br /&gt;
- A new custom hero makes his appearance: Hieu Tran (replaces Elmore), new speedrun record holder with 62 days (surpassing Mundus who had 64 days). If you manage to do better, you can have your custom hero. To prevent any attempt at cheating, you will need to provide me with all the saves from the Run (the daily auto-saves that can be activated via the launcher) from day 1 to day 61 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed Pandora boxes for T4 specialists, the artifact given is now the Torso of the Legion (instead of the Arms of the Legion).&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed starting spell &amp;quot;View Earth&amp;quot; from hero &amp;quot;Ayden&amp;quot; (Heretic), replaced by &amp;quot;Magic Arrow&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional troop type to a special hero so they can properly help complete a quest (this line is mysterious, that&#039;s normal).&amp;lt;br&amp;gt;&lt;br /&gt;
- One of the 5 Angelic Alliance items retrievable via quest now requires 1 additional unit type for balancing reasons&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a shrine with &amp;quot;Bless&amp;quot; next to Teal&#039;s starting town (Necro or Conflux), for balancing reasons if the player chooses &amp;quot;Conflux&amp;quot; (All other starting castles have Bless in their level 1 guild).&lt;br /&gt;
&lt;br /&gt;
This is most likely the last major update for The Mysterious Island. Minor updates are planned to update the Hall of Fame, fix any text errors or minor bugs. I will soon start creating a new map...&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.n (16/DEC/2025) ==&lt;br /&gt;
- Updated &amp;quot;favorable winds&amp;quot; events so they now restore the hero&#039;s full movement, even if exceeding 6000 movement points (avoids back-and-forth trips to reach maximum). The cost to unlock them has been slightly increased (from 7 to 9 rare resources).&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame, we now have 40 heroes forever inscribed in the map&#039;s history! Thank you for sharing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reorganized ending events (Acknowledgements, Hall of Fame, map history).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an &amp;quot;ending&amp;quot; sign, just before the final castle:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;quot;I&#039;d love your feedback on {maps4heroes}&lt;br /&gt;
 --&lt;br /&gt;
 Love this map? Support the NEXT one!&lt;br /&gt;
 Ko-fi helps me work less, map more ;)&lt;br /&gt;
 {ko-fi.com/papyjama}&lt;br /&gt;
 Cheers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.m (12/DEC/2025)&lt;br /&gt;
- Added a new custom hero &amp;quot;Mundus&amp;quot; (formerly &amp;quot;Spint&amp;quot;) for his incredible consecutive speedruns and his role as map tester between version 1.3 and 1.4&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a timed &amp;quot;backup&amp;quot; gate to reach a Pink hero if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Modified Bloodbath teleporter area: added alternative passages &amp;quot;being the player of a specific faction&amp;quot; alongside the Gates &amp;amp; Guards that require having visited a Keymaster. Thus it is now possible to enter the Bloodbath area WITHOUT having visited a keymaster. Especially useful for AI, the player will have naturally visited their Keymaster before coming here.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed colored gates in front of mansion passages, AI will no longer be blocked if they send a hero there without having previously visited their keymaster (previous point).&amp;lt;br&amp;gt;&lt;br /&gt;
- The Black Guard before Xeron has been moved a few tiles, just in front of HoldTheDoor to prevent Xeron from randomly blocking the passage.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Spirit of Oppression&amp;quot; artifact has been added in the 6 starting zones, requires your Master of Coin to retrieve it.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 items from the Armor of the Damned set are distributed among the following heroes to rescue:&lt;br /&gt;
* Scout = Rib Cage&lt;br /&gt;
* Master of Coin = Skull Helmet&lt;br /&gt;
* Eagle Eye Specialist = Shield of the Yawning Dead&lt;br /&gt;
* For the sword... you&#039;ll have to search!&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.l (11/DEC/2025) ==&lt;br /&gt;
- NEW: special zones for T4 creature-specialist heroes! For players who want to play a special vampire, demon... or basilisk run!&amp;lt;br&amp;gt;&lt;br /&gt;
Starting at level 24, these zones give T4 specialist heroes: access to dwellings of their creature (creatures accumulate from day 1), massive XP, +5 to all primary stats.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improvement to zones for T5 creature-specialist heroes: required level 25 (instead of 33 before), added an additional T5 dwelling (2 instead of 1 previously)&lt;br /&gt;
- Changed starting secondary skills for the following T4 creature-specialist heroes to make them more diverse:&lt;br /&gt;
* Catherine: now has Armorer (Leadership removed)&lt;br /&gt;
* Roland: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Sorsha: unchanged&lt;br /&gt;
* Vey: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Krellion: unchanged&lt;br /&gt;
* Boragus: unchanged&lt;br /&gt;
* Vokial: who has had First Aid since 1.4.k (replacing Artillery) now has a First Aid tent.&lt;br /&gt;
- Hall of Fame: Merged v1.4 scores with previous ones as score differences between versions were not significant. Sorting based on fairer criteria in terms of achievement: &lt;br /&gt;
Difficulty &amp;gt; lowest day count &amp;gt; highest score.&lt;br /&gt;
- Queen &amp;amp; King difficulty: the startup difficulty selection message now indicates AI boosts (notably the 3x primary stats on locations that increase primary stats).&lt;br /&gt;
- Added new elements at sea to make it more attractive:&lt;br /&gt;
* New islets with Mansions (level 9 required)&lt;br /&gt;
* New locations for T4 creature-specialist heroes (similar to what existed for T5 specialists)&lt;br /&gt;
* Slight reduction of guards in sea garrisons of the 6 playable factions (-10% creatures except neutrals and T7) to make a sea attack possible earlier (watch out...)&lt;br /&gt;
* Added decorations at sea, especially in empty areas around... you&#039;ll see ;)&lt;br /&gt;
- Balanced dragon-slaying quests:&lt;br /&gt;
* Satyrs = 540 (unchanged) concerns Green, Orange and Purple players&lt;br /&gt;
* Mummies = 800 (unchanged) concerns Teal player&lt;br /&gt;
* Nomads = 1000 (instead of 600) concerns Tan player&lt;br /&gt;
* Trolls = 360 (instead of 250) concerns Blue player&lt;br /&gt;
* The same balancing ratio was applied to &amp;quot;retrievable&amp;quot; garrisons before the Nautilus.&lt;br /&gt;
- Replaced the Vampire dwelling in the Bloodbath area with a Wraith dwelling (to help the Vial of Lifeblood quest / nerf vampire power).&lt;br /&gt;
- Moved an event for a Pink hero, so they are less &amp;quot;afraid&amp;quot; of the player (it&#039;s mysterious, that&#039;s normal) and added a new one-way teleport portal for the same hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath area: Improved passage with and without penalty toward Teal player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several Watering Places for faster movement.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Pillars of Fire to more easily see dragons to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed spell in level 4 shrine on Stronghold side (Resurrection instead of Counterstrike).&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced keymaster access by 1 week (2-1-1 instead of 2-2-2)&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Air Shield&amp;quot; spell from a Pink hero so they equip their cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Sirens&amp;quot; location at sea to prevent AI from bugging on it. Only 1 remains in a location where AI is very unlikely to go.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 3 additional Junkmans to avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added additional decorations in some tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
- It&#039;s snowing more and more on Blue player territory... Winter is coming!&lt;br /&gt;
- Modified the very last message of the map, before Pink player&#039;s final castle:&lt;br /&gt;
 Thank you for playing &amp;quot;The Mysterious Island&amp;quot;!&lt;br /&gt;
 If you&#039;d like to support my next maps, Ko-fi helps me take time off work to create free maps faster:&lt;br /&gt;
 ko-fi.com/papyjama&lt;br /&gt;
 Support = Faster maps creation + some rewards for you ;)&lt;br /&gt;
 Thanks, and see you on the next adventure!&lt;br /&gt;
 Take care :-)&lt;br /&gt;
 --&lt;br /&gt;
 Papyjama&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.j (08/NOV/2025) ==&lt;br /&gt;
- Fixed 13 gold piles that contained 50,000 gold instead of 500.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.i (07/NOV/2025) ==&lt;br /&gt;
;Major Changes&lt;br /&gt;
- It is now possible to obtain the &amp;quot;Town Portal&amp;quot; spell a bit earlier... Clues have been scattered throughout the map to figure out how.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new building, the &amp;quot;Town Gate&amp;quot;, and the spell &amp;quot;View Air&amp;quot; are now accessible after obtaining the red key.&amp;lt;br&amp;gt;&lt;br /&gt;
- Starting towns for Pink and Red no longer have taverns (their heroes are already placed on the map).&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Eagle Eye&amp;quot; skill can no longer be obtained randomly. Only Eagle Eye specialist heroes (which the player must free) + 1 optional special hero still have this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Heroine &amp;quot;Ash&amp;quot; now has Basic Fire Magic instead of Basic Eagle Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Witch Hut that taught &amp;quot;Eagle Eye&amp;quot; on the northwest island has been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved secondary skills for the 12 T6 specialist heroes, which were previously underdeveloped for level 6 heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Diplomacy&amp;quot; skill can no longer be obtained since all monsters are ultra aggressive. Hero Melchior has been disabled. Heroes who originally started with Diplomacy now have a new secondary skill:&lt;br /&gt;
* Adela now has Basic Water Magic (to match her &amp;quot;Bless&amp;quot; specialty)&lt;br /&gt;
* Ryland now has Basic Armorer (to make his Dendroids even sturdier)&lt;br /&gt;
* Cyra now has Basic Air Magic (to match her &amp;quot;Haste&amp;quot; specialty)&lt;br /&gt;
- Hero &amp;quot;Vokial&amp;quot;, Vampire specialist, no longer has the &amp;quot;Artillery&amp;quot; secondary skill, which was unrelated to his specialty. He now has &amp;quot;First Aid&amp;quot; (to help sustain his vampires).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 6 sea mines (one per faction), each producing the resource required to unlock teleporters between secondary and main towns.&amp;lt;br&amp;gt;&lt;br /&gt;
- King difficulty only: slight movement and/or primary stat &amp;amp; creatures boost for enemy AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Re-added some gold piles in the starting area that were present up to version 1.3 but removed in 1.4.&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- Modified two donation events near the black Keymaster so they can only be triggered once instead of infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
- A Junkman has arrived in the Red territory to help avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new Dragon Utopia (accessible by sea).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added more shipwrecks and treasures at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor typos in texts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a few new easter eggs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated the score table (new speedrun record: 95 days on King difficulty!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.h (15/OCT/2025) ==&lt;br /&gt;
- Simplified path for a &amp;quot;boss&amp;quot; hero of Red player to prevent getting lost.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed T7 troop type for the same Red &amp;quot;boss&amp;quot; hero to prevent merging with identical units and becoming too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage behind an optional special hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage to access the Goblin recruiter on the Stronghold/Factory islet.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Golem Foundry&amp;quot; quest near Tower town &amp;quot;Corral&amp;quot; now converts more Iron Golems into Steel Golems to balance the lower generation of Diamond and Gold Golems.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected a Krapulett text with a numerical error.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed an old secret passage for Teal player granting access to their T6 dwelling.&amp;lt;br&amp;gt;&lt;br /&gt;
- Queen &amp;amp; King difficulty: one of the pirate heroes has a new anti-magic cape — now has Recanter&#039;s Cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure increased again! Happy hunting!&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated description to note that Town Portal arrives (very) late, but alternatives exist (you&#039;ve been warned!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.g (6/OCT/2025) ==&lt;br /&gt;
- The last optional shortcut on the map now requires only 1 special hero (optional) instead of 2.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced resource cost for certain accesses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved a Hypnotize shrine a few tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed a misconfigured gold pack for Purple.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 new locations to obtain the Sphere of Permanence.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.f (30/SEP/2025) ==&lt;br /&gt;
- Prologue modified: the 6 factions are now split into two categories — &amp;quot;isolated&amp;quot; and those with neighbors, more suitable for expansions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly creatures now provide an extra hint on the location of the &amp;quot;Master of Coin&amp;quot; hero in the dungeons (1 per playable faction).&amp;lt;br&amp;gt;&lt;br /&gt;
- Master of Coin&#039;s troops are now 50/50 from each faction in his territory instead of 100% from one.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected the cost of certain information from Krapulett.&amp;lt;br&amp;gt;&lt;br /&gt;
- All factions now have a friendly creature suggesting digging the coasts to prevent landings (added for Orange and Blue).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a message explaining to players that the northern passage near the &amp;quot;Corral&amp;quot; (Tower) town sawmill is intentional due to zealous lumberjacks (not a mapmaking mistake).&amp;lt;br&amp;gt;&lt;br /&gt;
- The shortcut to directly attack Teal&#039;s main town (bypassing secondary towns) is now protected by a substantial garrison belonging to Teal (troops cannot be removed).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added hints about the usefulness of certain optional quests, especially those only relevant to specific factions, to avoid disappointing other players.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated!&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.4 (23/SEP/2025) ==&lt;br /&gt;
Now Requires HotA 1.7.3+&lt;br /&gt;
&lt;br /&gt;
;Major Changes&lt;br /&gt;
- Hall of Fame now split:&lt;br /&gt;
# Current version (1.4)&lt;br /&gt;
# Previous versions&lt;br /&gt;
- Enemy T6 dwellings no longer accessible.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;special universities&amp;quot; for T5 creature-specialist heroes. They receive troop &amp;amp; XP bonuses at high level (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Iron Bank access now shared between enemies (or allies + enemies in co-op).&amp;lt;br&amp;gt;&lt;br /&gt;
- Wraiths required for the Vial of Lifeblood quest reduced from 666 → 404.&amp;lt;br&amp;gt;&lt;br /&gt;
- The spell &amp;quot;Force Field&amp;quot; is now easier to obtain/access (but still only after attacking Red).&lt;br /&gt;
&lt;br /&gt;
;Garrison Rework&lt;br /&gt;
- Troops in anti-magic garrisons guarding Keymasters reduced ~10–20%.&amp;lt;br&amp;gt;&lt;br /&gt;
- 11 new &amp;quot;weak&amp;quot; garrisons prevent early-game scout captures.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troops in sea garrisons reduced ~10%.&lt;br /&gt;
&lt;br /&gt;
;Economic Changes&lt;br /&gt;
- No monthly income in King difficulty; unchanged in others.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some gold rewards removed in King; unchanged or higher in lower difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 6 gold mines replaced with haunted &amp;quot;vampire&amp;quot; mines producing resources to unlock teleporters.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold mine access conditions adjusted (easier on low, harder on high difficulty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Favorable Winds by ship quest guard cost changed: more wood, stone, gold; fewer rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 creature specialist heroes now cost gold (not fights), with faction-check guard placed first.&amp;lt;br&amp;gt;&lt;br /&gt;
- Nautilus &amp;quot;pistons&amp;quot; costs changed: less rare resources, more wood &amp;amp; ore.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure now much more generous in rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight increase in number of shipwrecks and resources at sea.&lt;br /&gt;
&lt;br /&gt;
;AI Improvements&lt;br /&gt;
- Extra paths for playable AI (Blue, Green, Tan, Purple) to retrieve Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight AI movement boost in Queen &amp;amp; King in some locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- King only: AI gets a one-time starting boost (extra movement + a few basic troops).&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- &amp;quot;Bless&amp;quot; spell always present in starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some &amp;quot;author&#039;s notes&amp;quot; integrated into story or removed / visible on lower difficulties only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled Dungeon&#039;s Portal of Summoning for balance reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Power of the Dragon Father&amp;quot; artifacts added near 6 libraries, replacing weaker ones.&amp;lt;br&amp;gt;&lt;br /&gt;
- New quest available after the Vial of Dragon Blood.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Master of Coin&amp;quot; troops reduced in King, increased in other difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 4 pink pirates ~10% weaker (Queen &amp;amp; King only).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 black gates to access high seas after black Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 neutral monsters in Blue player area now ultra-aggressive to avoid joining AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Efreet Sultans guarding Town Portal shrine reduced to one third.&amp;lt;br&amp;gt;&lt;br /&gt;
- Peasant quest (Purple) now grants Monks on 4th completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red hero &amp;quot;Octavia&amp;quot; no longer has access to Blind, Berserk, or Armageddon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rescued scouts now have base troops split 50/50 between factions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Ballistics&amp;quot; now available in 2 locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Leadership&amp;quot; now available in 1 location.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New easter eggs added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly, slightly drunk pirates appear at very end to help player finish map (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- 5th content creator (Lexiav) finished map; custom hero biography updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New content creator, Lord Cameron, starts adventure on version 1.4 (Fortress – Green). This faction now unavailable for custom heroes. Future content creators: Dungeon, Inferno, Stronghold, Castle remain (Conflux &amp;amp; Bulwark later).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.h (2/SEP/2025) ==&lt;br /&gt;
- Hero &amp;quot;Fafner&amp;quot; renamed &amp;quot;Lexiav&amp;quot; (first streamer to play Tower).&amp;lt;br&amp;gt;&lt;br /&gt;
- List of first-streamer/YouTuber custom heroes updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troop &amp;amp; gold generation increased in Easy/Pawn weekly starting castle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Small week 3 boost for AI on King only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed shortcut for Blue to help AI navigation.&amp;lt;br&amp;gt;&lt;br /&gt;
- Tier 6 heroes: starting troop counts slightly nerfed; secondary skills no longer maxed when released from prison.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor events wrongly assigned to humans instead of AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added anti-pirate filter in Northern Sea.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.g (27/AUG/2025) ==&lt;br /&gt;
- Pirate schemes revised; returning streamers have surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several return portals.&amp;lt;br&amp;gt;&lt;br /&gt;
- All 12 Tier 6-specialized heroes now receive: +1 evolved unit, -2 non-evolved units.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed Rank 6 monsters from docks of underground rivers.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor text errors.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected troop type in one Orange garrison.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.f (25/AUG/2025) ==&lt;br /&gt;
- Balanced Cape of Velocity access; no random appearances elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
- Neutral town Port Balloon garrison more heavily defended.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added shortcut to Orange base for repeatable Butcher quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Optional late-game shortcut to quickly retake two Pirate Castles if AI captures them.&amp;lt;br&amp;gt;&lt;br /&gt;
- Adjusted repeatable quest at Teal&#039;s base (Sprites → Skeletons).&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Force Field&amp;quot; spell less accessible on Queen &amp;amp; King (still obtainable around same progression).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 4 extra Legion parts to ensure Statue of Legion assembly.&amp;lt;br&amp;gt;&lt;br /&gt;
- New endgame surprise for replay comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reminder messages at each enemy Keymaster: unlock grants reward, fast travel via Mansions, progression toward main objective.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero rescue quest message appears 1 month earlier.&amp;lt;br&amp;gt;&lt;br /&gt;
- Co-op version: slight buff to all AI, moderate buff to Red.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated scoreboard.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.e ==&lt;br /&gt;
- Fixed bug preventing one Red hero from progressing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange player now has Satyrs for garrisons and dragon-slaying quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Quest guards in front of Dragon Utopias show correct custom text.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added signs &amp;amp; in-game message encouraging players to sell minor artifacts (not required for quests).&amp;lt;br&amp;gt;&lt;br /&gt;
- AI players now gain same extra movement bonus as humans in Bloodbath area (without movement penalty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added teleporters for quick return to Bloodbath center after visiting each resource.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.3 ==&lt;br /&gt;
- Level 6–7 creature dwellings in player territory from day 1; enemy strength adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 7 new archipelagos (6 factions + Iron Bank). Each island aids Part III adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
- Dwarven Treasury relocated to Iron Bank.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange can choose Inferno/Dungeon; first Red castle adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- New special village added for Red player.&amp;lt;br&amp;gt;&lt;br /&gt;
- New heroes to rescue: 2 Tier-6 specialists.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue (Tower) Genie specialist hero rescue included.&amp;lt;br&amp;gt;&lt;br /&gt;
- Logbook/journal added at end of each month.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor changes: treasure hunt quest, speedrunner surprise, blue player unit exchange, 9th yellow portal, optional secret passage, faction behavior fixes, Skeleton Transformer adjustment, green sea portal repurposed, Bloodbath zone adjustments, 6 red dragons diversified, unique items replaced/removed, text corrections, Hall of Fame update, Easter eggs.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.l (02/JUL/2025) ==&lt;br /&gt;
- New quest: &amp;quot;My Sheep Have Run Amok!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed rarely used events.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 9 favorable wind zones to unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
- Startup message for difficulty guidance.&amp;lt;br&amp;gt;&lt;br /&gt;
- AI alternative paths &amp;amp; bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.k (29/JUN/2025) ==&lt;br /&gt;
- Updated leaderboard.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Hypnotize harder on difficulty 5.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced garrison strength at 6 ports (~10%).&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed missing spells for Red heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Balanced guards in front of witch&#039;s hut.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved Cover of Darkness causing AI bugs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Easiest difficulty reactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Easter eggs added.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.2 ==&lt;br /&gt;
- Endgame overhaul &amp;amp; events redesign.&amp;lt;br&amp;gt;&lt;br /&gt;
- Volcano event replaced by pirate attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red towns locked until final boss.&amp;lt;br&amp;gt;&lt;br /&gt;
- Inferno town restricted; spell distribution adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate naval progression reworked.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue faction rebalanced; Teal/Conflux restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pendants of Negativity added to reduce RNG.&amp;lt;br&amp;gt;&lt;br /&gt;
- Faction artifact quest line implemented.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scouting heroes start with Pathfinding &amp;amp; Equestrian&#039;s Gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
- Northern underground university added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Lore texts &amp;amp; timed text revisions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fewer dragons on paths to Captain Nemo.&amp;lt;br&amp;gt;&lt;br /&gt;
- Sea garrisons added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Primary skill spots added at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Creature requirements updated for Vial of Lifeblood quests.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.1.d ==&lt;br /&gt;
- Hotfix: Fafner secondary skill corrected.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.1.c (27/APR/2025) ==&lt;br /&gt;
- Revamped teleporter system (two-way, 3 cities per zone).&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath access reworked (one-way portal chain).&amp;lt;br&amp;gt;&lt;br /&gt;
- Final boss access redesigned; new riddle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Difficulty adjustments: Queen/King harder; casual easier.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 new hero rescues.&amp;lt;br&amp;gt;&lt;br /&gt;
- Boat shortcuts &amp;amp; secret passages added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Story-driven events&lt;br /&gt;
&lt;br /&gt;
== First Release v1.0.k (27/MAR/2025) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Documentation&amp;diff=193493</id>
		<title>The Mysterious Island/Documentation</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Documentation&amp;diff=193493"/>
		<updated>2026-02-25T20:58:52Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* Cultural Impact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Mysterious Island is a custom scenario for Heroes of Might and Magic III: Horn of the Abyss, created by François (mapmaker name: &amp;quot;Papyjama&amp;quot;). Released in March 2025, the map achieved #1 ranking on maps4heroes.com with 73 ratings and over 30,000 downloads in its first 10 months.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
;Origins (1995-1998)&lt;br /&gt;
The concept originated 30 years ago when François first read Jules Verne&#039;s novel The Mysterious Island as a child in 1995. Fascinated by the story and the map illustration in the book, he sketched his own version in 1998 while playing Heroes II, dreaming of creating a map based on this layout.&lt;br /&gt;
&lt;br /&gt;
;Early Attempts&lt;br /&gt;
Initial attempts were limited by the maximum &amp;quot;XL&amp;quot; map size in both Heroes II and Heroes III, making it impossible to realize the full vision.&lt;br /&gt;
&lt;br /&gt;
;Modern Development (2020-2026)&lt;br /&gt;
In 2020, after discovering the Horn of the Abyss fan expansion, Papyjama finally had access to the &amp;quot;Giant&amp;quot; map size needed. He began development, combining his experience in visual communication, IT project management, and passion for game design. The project took 5 years of iterative development with [[The Mysterious Island/Changelog|4 major versions and many patches]] based on community feedback.&lt;br /&gt;
&lt;br /&gt;
== Connection to Jules Verne&#039;s Novel ==&lt;br /&gt;
The map retains several key elements from the original novel:&lt;br /&gt;
* Beginning: Players start as castaways on a mysterious island, similar to the novel&#039;s protagonists&lt;br /&gt;
* Island Shape: The main landmass follows the outline from Verne&#039;s book&lt;br /&gt;
* Key Locations: Place names reference the novel (Mount Franklin, Granite House, etc.)&lt;br /&gt;
* Captain Nemo: The legendary character and his submarine Nautilus play central roles&lt;br /&gt;
* Story Elements: Volcanic activity, hidden secrets, and the mysterious benefactor theme&lt;br /&gt;
&lt;br /&gt;
However, the map introduces original characters, narrative arcs, and gameplay mechanics while keeping Verne&#039;s adventure spirit alive.&lt;br /&gt;
&lt;br /&gt;
== Key Gameplay Features ==&lt;br /&gt;
;Map Scale and Scope&lt;br /&gt;
* Size: Giant + Underground (252x252 tiles)&lt;br /&gt;
* Content: 34,418 manually placed objects&lt;br /&gt;
* Narrative: 10,689 lines of dialogue (most text-rich Heroes III map ever created)&lt;br /&gt;
* Events: 683 conditional events&lt;br /&gt;
* Monsters: 744 custom-configured encounters&lt;br /&gt;
&lt;br /&gt;
;Player Options&lt;br /&gt;
* 6 Starting Positions: Each with unique design and 2 faction choices&lt;br /&gt;
* 12 Total Factions: All HotA factions playable&lt;br /&gt;
* 2 Game Modes: Solo FFA or Co-op 2v2v2&lt;br /&gt;
* 5 Difficulty Levels: From beginner-friendly &amp;quot;Pawn&amp;quot; to brutal &amp;quot;King&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Multi-Phase Progression ==&lt;br /&gt;
;Part I - &amp;quot;A Mysterious Island&amp;quot; (Early Game)&lt;br /&gt;
* Choose your faction and establish your base&lt;br /&gt;
* Capture secondary towns&lt;br /&gt;
* Locate your Scout hero&lt;br /&gt;
* Balanced starting resources and progressive unlocks&lt;br /&gt;
&lt;br /&gt;
;Part II - Early-Middle Game&lt;br /&gt;
* Discover the teleporter hub system (Town Portal alternative) by going BEHIND the Mansions starting at level 13&lt;br /&gt;
* Rescue the Master of Coin hero&lt;br /&gt;
* Learn about the mysterious character beneath the island&lt;br /&gt;
* Realize you must conquer all 6 territories to progress&lt;br /&gt;
&lt;br /&gt;
;Part III - Late-Middle Game&lt;br /&gt;
* Rescue the Eagle Eye Specialist (required for spell acquisition)&lt;br /&gt;
* Face coordinated pirate attacks (player can gain intel through optional quest)&lt;br /&gt;
* Spell collection through innovative Eagle Eye + Scholar mechanic&lt;br /&gt;
&lt;br /&gt;
;Part IV - &amp;quot;Captain Nemo and his Nautilus&amp;quot; (Early Endgame)&lt;br /&gt;
* Meet Captain Nemo after obtaining all 6 colored keys&lt;br /&gt;
* Unlock quality-of-life features: Aircraft, hidden passages, Town Gate building&lt;br /&gt;
* Prepare for assault on Red territory&lt;br /&gt;
* Major power spike as reward for conquest&lt;br /&gt;
&lt;br /&gt;
;Part V - &amp;quot;Under the Volcano&amp;quot; (Middle Endgame)&lt;br /&gt;
* Player-triggered climax: Trigger a major event when you feel ready&lt;br /&gt;
* Navigate through challenging environments with puzzles&lt;br /&gt;
* Face the ultimate challenge and claim your rewards&lt;br /&gt;
&lt;br /&gt;
;Part VI - &amp;quot;The End&amp;quot; (Final Phase)&lt;br /&gt;
* Gain control of Red castles&lt;br /&gt;
* Clear remaining enemies&lt;br /&gt;
* Discover pirate hideout secrets&lt;br /&gt;
* Hall of Fame and completion rewards&lt;br /&gt;
&lt;br /&gt;
== Innovative Mechanics ==&lt;br /&gt;
;Player-Triggered Events&lt;br /&gt;
The climactic event is triggered by player action (not timed), giving players full agency over when to face the final challenge. This respects different play speeds while creating a memorable &amp;quot;I caused this&amp;quot; moment.&lt;br /&gt;
&lt;br /&gt;
;Teleporter Hub System&lt;br /&gt;
Since Town Portal spell is restricted until very late game, players discover a vampire mansion hub that unlocks progressively as territories are conquered, allowing fast travel between the 6 starting zones.&lt;br /&gt;
&lt;br /&gt;
;Spell Acquisition System&lt;br /&gt;
Creative use of Eagle Eye + Scholar abilities: players &amp;quot;steal&amp;quot; spells from enemies using an Eagle Eye specialist, then transfer them to allies via a Scholar character.&lt;br /&gt;
&lt;br /&gt;
;Multi-Phase Narrative&lt;br /&gt;
Inspired by Game of Thrones structure, the map features continuous plot twists and power shifts to maintain engagement throughout 100-200+ day campaigns.&lt;br /&gt;
&lt;br /&gt;
== Balance and Difficulty ==&lt;br /&gt;
;Difficulty Scaling&lt;br /&gt;
* Pawn: Beginner-friendly with extra starting resources and simpler mechanics&lt;br /&gt;
* Knight: Moderate challenge for experienced players&lt;br /&gt;
* Rook: Standard balanced experience&lt;br /&gt;
* Queen: Difficult with stronger AI (3x primary stat bonuses) and economic restrictions&lt;br /&gt;
* King: Brutal veteran challenge with 3x primary stat bonuses for AI heroes&lt;br /&gt;
&lt;br /&gt;
;Testing and Iteration&lt;br /&gt;
* 12+ expert playtesters&lt;br /&gt;
* Multiple complete runs per faction&lt;br /&gt;
* Speedrun validation (fastest: 54 days; longest: 1,649 days)&lt;br /&gt;
* 14 major versions incorporating community feedback&lt;br /&gt;
* King difficulty validated by veteran community members&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&amp;quot;Difficult but fair&amp;quot; - challenging without being punishing. Players are never forced to restart due to unwinnable situations.&lt;br /&gt;
&lt;br /&gt;
== Community Reception ==&lt;br /&gt;
;YouTube Coverage&lt;br /&gt;
The map attracted organic content from 9 YouTubers who created 119 episodes with over 125,000 views and 180+ hours of gameplay footage. Notable coverage includes top player Lexiav (41K subscribers) and multiple complete playthroughs from channels ranging from 45 to several thousand subscribers.&lt;br /&gt;
&lt;br /&gt;
== Community Feedback Themes ==&lt;br /&gt;
;Narrative &amp;amp; Storytelling (65%)&lt;br /&gt;
* Multi-phase progression maintains engagement&lt;br /&gt;
* Captain Nemo reveal highly praised&lt;br /&gt;
* Plot twists keep players invested&lt;br /&gt;
&lt;br /&gt;
;Challenge &amp;amp; Balance (55%)&lt;br /&gt;
* &amp;quot;Difficult but fair - never punishing&amp;quot;&lt;br /&gt;
* King difficulty praised by veterans&lt;br /&gt;
* Pawn/Rook accessible for beginners&lt;br /&gt;
&lt;br /&gt;
;Polish &amp;amp; Quality (50%)&lt;br /&gt;
* &amp;quot;No bugs,&amp;quot; &amp;quot;incredibly polished&amp;quot;&lt;br /&gt;
* 14+ versions show commitment&lt;br /&gt;
* Clear objectives with helpful hints&lt;br /&gt;
&lt;br /&gt;
;Replayability (45%)&lt;br /&gt;
* Multiple playthroughs with different factions&lt;br /&gt;
* Secrets discovered on replays&lt;br /&gt;
* Different strategies viable&lt;br /&gt;
&lt;br /&gt;
;Innovation (40%)&lt;br /&gt;
* Player-triggered invasion &amp;quot;brilliant&amp;quot;&lt;br /&gt;
* Teleporter hub system innovative&lt;br /&gt;
* Creative Town Portal alternatives&lt;br /&gt;
&lt;br /&gt;
;Selected Testimonials&lt;br /&gt;
Scott (Australia): &amp;quot;Probably the greatest map ever made. Full of secrets and easter-egg humor. Even real-life morse code translations! 11/10.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aleksandrius (Macedonia): &amp;quot;The way everything is designed is perfect. Most amazed by use of Eagle Eye and Scholar abilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wikingking (Hungary): &amp;quot;Best COOP map out there! Finishing took longer than AAA titles (50-60+ hours).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs and Secrets ==&lt;br /&gt;
The map contains numerous subtle references to:&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* Game of Thrones&lt;br /&gt;
* Star Wars&lt;br /&gt;
* Indiana Jones&lt;br /&gt;
* Monty Python&lt;br /&gt;
* And more...&lt;br /&gt;
&lt;br /&gt;
These are placed logically within context, not randomly, adding humor without overwhelming the experience.&lt;br /&gt;
&lt;br /&gt;
== Cultural Impact ==&lt;br /&gt;
;Content Creator Program&lt;br /&gt;
Papyjama established a reward system offering custom heroes to streamers who showcase unused factions, fostering organic community engagement and diverse content creation.&lt;br /&gt;
&lt;br /&gt;
;Hall of Fame&lt;br /&gt;
The map includes an in-game [[The_Mysterious_Island/High_Scores|Hall of Fame]] where players can have their achievements recorded permanently, creating a sense of legacy and encouraging replayability.&lt;br /&gt;
&lt;br /&gt;
;Visual Identity&lt;br /&gt;
Papyjama created consistent visual branding (scroll-themed graphics with parchment aesthetics) across social media, helping establish recognition and driving community engagement.&lt;br /&gt;
&lt;br /&gt;
;Legacy and Future&lt;br /&gt;
The Mysterious Island represents a 30-year journey from childhood dream to realized masterpiece, demonstrating how passion, technical skill, and community collaboration can create exceptional content within the Heroes III community.&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Documentation&amp;diff=193492</id>
		<title>The Mysterious Island/Documentation</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Documentation&amp;diff=193492"/>
		<updated>2026-02-25T20:57:26Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* Development History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Mysterious Island is a custom scenario for Heroes of Might and Magic III: Horn of the Abyss, created by François (mapmaker name: &amp;quot;Papyjama&amp;quot;). Released in March 2025, the map achieved #1 ranking on maps4heroes.com with 73 ratings and over 30,000 downloads in its first 10 months.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
;Origins (1995-1998)&lt;br /&gt;
The concept originated 30 years ago when François first read Jules Verne&#039;s novel The Mysterious Island as a child in 1995. Fascinated by the story and the map illustration in the book, he sketched his own version in 1998 while playing Heroes II, dreaming of creating a map based on this layout.&lt;br /&gt;
&lt;br /&gt;
;Early Attempts&lt;br /&gt;
Initial attempts were limited by the maximum &amp;quot;XL&amp;quot; map size in both Heroes II and Heroes III, making it impossible to realize the full vision.&lt;br /&gt;
&lt;br /&gt;
;Modern Development (2020-2026)&lt;br /&gt;
In 2020, after discovering the Horn of the Abyss fan expansion, Papyjama finally had access to the &amp;quot;Giant&amp;quot; map size needed. He began development, combining his experience in visual communication, IT project management, and passion for game design. The project took 5 years of iterative development with [[The Mysterious Island/Changelog|4 major versions and many patches]] based on community feedback.&lt;br /&gt;
&lt;br /&gt;
== Connection to Jules Verne&#039;s Novel ==&lt;br /&gt;
The map retains several key elements from the original novel:&lt;br /&gt;
* Beginning: Players start as castaways on a mysterious island, similar to the novel&#039;s protagonists&lt;br /&gt;
* Island Shape: The main landmass follows the outline from Verne&#039;s book&lt;br /&gt;
* Key Locations: Place names reference the novel (Mount Franklin, Granite House, etc.)&lt;br /&gt;
* Captain Nemo: The legendary character and his submarine Nautilus play central roles&lt;br /&gt;
* Story Elements: Volcanic activity, hidden secrets, and the mysterious benefactor theme&lt;br /&gt;
&lt;br /&gt;
However, the map introduces original characters, narrative arcs, and gameplay mechanics while keeping Verne&#039;s adventure spirit alive.&lt;br /&gt;
&lt;br /&gt;
== Key Gameplay Features ==&lt;br /&gt;
;Map Scale and Scope&lt;br /&gt;
* Size: Giant + Underground (252x252 tiles)&lt;br /&gt;
* Content: 34,418 manually placed objects&lt;br /&gt;
* Narrative: 10,689 lines of dialogue (most text-rich Heroes III map ever created)&lt;br /&gt;
* Events: 683 conditional events&lt;br /&gt;
* Monsters: 744 custom-configured encounters&lt;br /&gt;
&lt;br /&gt;
;Player Options&lt;br /&gt;
* 6 Starting Positions: Each with unique design and 2 faction choices&lt;br /&gt;
* 12 Total Factions: All HotA factions playable&lt;br /&gt;
* 2 Game Modes: Solo FFA or Co-op 2v2v2&lt;br /&gt;
* 5 Difficulty Levels: From beginner-friendly &amp;quot;Pawn&amp;quot; to brutal &amp;quot;King&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Multi-Phase Progression ==&lt;br /&gt;
;Part I - &amp;quot;A Mysterious Island&amp;quot; (Early Game)&lt;br /&gt;
* Choose your faction and establish your base&lt;br /&gt;
* Capture secondary towns&lt;br /&gt;
* Locate your Scout hero&lt;br /&gt;
* Balanced starting resources and progressive unlocks&lt;br /&gt;
&lt;br /&gt;
;Part II - Early-Middle Game&lt;br /&gt;
* Discover the teleporter hub system (Town Portal alternative) by going BEHIND the Mansions starting at level 13&lt;br /&gt;
* Rescue the Master of Coin hero&lt;br /&gt;
* Learn about the mysterious character beneath the island&lt;br /&gt;
* Realize you must conquer all 6 territories to progress&lt;br /&gt;
&lt;br /&gt;
;Part III - Late-Middle Game&lt;br /&gt;
* Rescue the Eagle Eye Specialist (required for spell acquisition)&lt;br /&gt;
* Face coordinated pirate attacks (player can gain intel through optional quest)&lt;br /&gt;
* Spell collection through innovative Eagle Eye + Scholar mechanic&lt;br /&gt;
&lt;br /&gt;
;Part IV - &amp;quot;Captain Nemo and his Nautilus&amp;quot; (Early Endgame)&lt;br /&gt;
* Meet Captain Nemo after obtaining all 6 colored keys&lt;br /&gt;
* Unlock quality-of-life features: Aircraft, hidden passages, Town Gate building&lt;br /&gt;
* Prepare for assault on Red territory&lt;br /&gt;
* Major power spike as reward for conquest&lt;br /&gt;
&lt;br /&gt;
;Part V - &amp;quot;Under the Volcano&amp;quot; (Middle Endgame)&lt;br /&gt;
* Player-triggered climax: Trigger a major event when you feel ready&lt;br /&gt;
* Navigate through challenging environments with puzzles&lt;br /&gt;
* Face the ultimate challenge and claim your rewards&lt;br /&gt;
&lt;br /&gt;
;Part VI - &amp;quot;The End&amp;quot; (Final Phase)&lt;br /&gt;
* Gain control of Red castles&lt;br /&gt;
* Clear remaining enemies&lt;br /&gt;
* Discover pirate hideout secrets&lt;br /&gt;
* Hall of Fame and completion rewards&lt;br /&gt;
&lt;br /&gt;
== Innovative Mechanics ==&lt;br /&gt;
;Player-Triggered Events&lt;br /&gt;
The climactic event is triggered by player action (not timed), giving players full agency over when to face the final challenge. This respects different play speeds while creating a memorable &amp;quot;I caused this&amp;quot; moment.&lt;br /&gt;
&lt;br /&gt;
;Teleporter Hub System&lt;br /&gt;
Since Town Portal spell is restricted until very late game, players discover a vampire mansion hub that unlocks progressively as territories are conquered, allowing fast travel between the 6 starting zones.&lt;br /&gt;
&lt;br /&gt;
;Spell Acquisition System&lt;br /&gt;
Creative use of Eagle Eye + Scholar abilities: players &amp;quot;steal&amp;quot; spells from enemies using an Eagle Eye specialist, then transfer them to allies via a Scholar character.&lt;br /&gt;
&lt;br /&gt;
;Multi-Phase Narrative&lt;br /&gt;
Inspired by Game of Thrones structure, the map features continuous plot twists and power shifts to maintain engagement throughout 100-200+ day campaigns.&lt;br /&gt;
&lt;br /&gt;
== Balance and Difficulty ==&lt;br /&gt;
;Difficulty Scaling&lt;br /&gt;
* Pawn: Beginner-friendly with extra starting resources and simpler mechanics&lt;br /&gt;
* Knight: Moderate challenge for experienced players&lt;br /&gt;
* Rook: Standard balanced experience&lt;br /&gt;
* Queen: Difficult with stronger AI (3x primary stat bonuses) and economic restrictions&lt;br /&gt;
* King: Brutal veteran challenge with 3x primary stat bonuses for AI heroes&lt;br /&gt;
&lt;br /&gt;
;Testing and Iteration&lt;br /&gt;
* 12+ expert playtesters&lt;br /&gt;
* Multiple complete runs per faction&lt;br /&gt;
* Speedrun validation (fastest: 54 days; longest: 1,649 days)&lt;br /&gt;
* 14 major versions incorporating community feedback&lt;br /&gt;
* King difficulty validated by veteran community members&lt;br /&gt;
&lt;br /&gt;
== Design Philosophy ==&lt;br /&gt;
&amp;quot;Difficult but fair&amp;quot; - challenging without being punishing. Players are never forced to restart due to unwinnable situations.&lt;br /&gt;
&lt;br /&gt;
== Community Reception ==&lt;br /&gt;
;YouTube Coverage&lt;br /&gt;
The map attracted organic content from 9 YouTubers who created 119 episodes with over 125,000 views and 180+ hours of gameplay footage. Notable coverage includes top player Lexiav (41K subscribers) and multiple complete playthroughs from channels ranging from 45 to several thousand subscribers.&lt;br /&gt;
&lt;br /&gt;
== Community Feedback Themes ==&lt;br /&gt;
;Narrative &amp;amp; Storytelling (65%)&lt;br /&gt;
* Multi-phase progression maintains engagement&lt;br /&gt;
* Captain Nemo reveal highly praised&lt;br /&gt;
* Plot twists keep players invested&lt;br /&gt;
&lt;br /&gt;
;Challenge &amp;amp; Balance (55%)&lt;br /&gt;
* &amp;quot;Difficult but fair - never punishing&amp;quot;&lt;br /&gt;
* King difficulty praised by veterans&lt;br /&gt;
* Pawn/Rook accessible for beginners&lt;br /&gt;
&lt;br /&gt;
;Polish &amp;amp; Quality (50%)&lt;br /&gt;
* &amp;quot;No bugs,&amp;quot; &amp;quot;incredibly polished&amp;quot;&lt;br /&gt;
* 14+ versions show commitment&lt;br /&gt;
* Clear objectives with helpful hints&lt;br /&gt;
&lt;br /&gt;
;Replayability (45%)&lt;br /&gt;
* Multiple playthroughs with different factions&lt;br /&gt;
* Secrets discovered on replays&lt;br /&gt;
* Different strategies viable&lt;br /&gt;
&lt;br /&gt;
;Innovation (40%)&lt;br /&gt;
* Player-triggered invasion &amp;quot;brilliant&amp;quot;&lt;br /&gt;
* Teleporter hub system innovative&lt;br /&gt;
* Creative Town Portal alternatives&lt;br /&gt;
&lt;br /&gt;
;Selected Testimonials&lt;br /&gt;
Scott (Australia): &amp;quot;Probably the greatest map ever made. Full of secrets and easter-egg humor. Even real-life morse code translations! 11/10.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aleksandrius (Macedonia): &amp;quot;The way everything is designed is perfect. Most amazed by use of Eagle Eye and Scholar abilities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Wikingking (Hungary): &amp;quot;Best COOP map out there! Finishing took longer than AAA titles (50-60+ hours).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs and Secrets ==&lt;br /&gt;
The map contains numerous subtle references to:&lt;br /&gt;
* World of Warcraft&lt;br /&gt;
* Game of Thrones&lt;br /&gt;
* Star Wars&lt;br /&gt;
* Indiana Jones&lt;br /&gt;
* Monty Python&lt;br /&gt;
* And more...&lt;br /&gt;
&lt;br /&gt;
These are placed logically within context, not randomly, adding humor without overwhelming the experience.&lt;br /&gt;
&lt;br /&gt;
== Cultural Impact ==&lt;br /&gt;
;Content Creator Program&lt;br /&gt;
Papyjama established a reward system offering custom heroes to streamers who showcase unused factions, fostering organic community engagement and diverse content creation.&lt;br /&gt;
&lt;br /&gt;
;Hall of Fame&lt;br /&gt;
The map includes an in-game Hall of Fame where players can have their achievements recorded permanently, creating a sense of legacy and encouraging replayability.&lt;br /&gt;
&lt;br /&gt;
;Visual Identity&lt;br /&gt;
Papyjama created consistent visual branding (scroll-themed graphics with parchment aesthetics) across social media, helping establish recognition and driving community engagement.&lt;br /&gt;
&lt;br /&gt;
;Legacy and Future&lt;br /&gt;
The Mysterious Island represents a 30-year journey from childhood dream to realized masterpiece, demonstrating how passion, technical skill, and community collaboration can create exceptional content within the Heroes III community.&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193491</id>
		<title>The Mysterious Island</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193491"/>
		<updated>2026-02-25T20:55:39Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* External Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Embark on a timeless quest where Jules Verne&#039;s legacy awakens a new adventure!&amp;lt;br&amp;gt;- Many quests, Easter eggs, secret paths and twists.&amp;lt;br&amp;gt;- Powerful spells are unlocked progressively.&amp;lt;br&amp;gt;- No Fly/DD. TP only late, but alternatives exist.&amp;lt;br&amp;gt;- Epic challenge on {King} difficulty.&amp;lt;br&amp;gt;== v{1.5.d}, by Papyjama ==&lt;br /&gt;
| num_play       = 8/6&lt;br /&gt;
| size           = G&lt;br /&gt;
| source         = custom&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}/ {{pink}}&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| smap           = hota azure dragon&lt;br /&gt;
| link           = https://www.maps4heroes.com/forum/opinions.php?map_id=2809&amp;amp;game=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A full render of the map is available [https://drive.google.com/drive/folders/1VbwA5qQNG4ITlydFzJiUEeY9qOJbN_N6?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Island Bulwark.png&lt;br /&gt;
The Mysterious Island Information.png&lt;br /&gt;
The Mysterious Island Streamers.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;Map Guide (in English)&lt;br /&gt;
* [https://www.reddit.com/r/heroes3/comments/1lpv096/the_mysterious_island_guide/ Guide by Easteregg42] (Spoiler warning!)&lt;br /&gt;
;English Playthroughs&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6kq2ogjFrTKphG83MJSbfXq Wasilix – Dungeon – v1.4.h (75 days Speedrun)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLZS3e7SnVCOlHy7vRgMhplJPLcxx9KI38 LordCameron – Fortress – v1.4.e]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav – Tower – v1.3]&lt;br /&gt;
&lt;br /&gt;
;French Playthroughs&lt;br /&gt;
* [https://youtube.com/playlist?list=PLP84tPeQVTX2AvxrH9Bo23DXjHU6iuyuD Le J – Stronghold – v1.4.j]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE WinnymaruBaba – Factory – v1.2]&lt;br /&gt;
* [https://www.twitch.tv/johncutt JohnCutt – Rampart – v1.2]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLnO18p4RpZTRuYHw8FbsLyEzyq8lUzS8Z Moucheronquipet – Necro – v1.1]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLFy_rO-o4NyBFiWgwvFpX6unIoFlzY1RO Picso – Cove – v1.1]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;br /&gt;
{{Maps &#039;see also&#039;|top=*[[The Mysterious Island/Changelog|Changelog]]|top2=*[[The Mysterious Island/Documentation|Documentation]]|top3=*[[The Mysterious Island/High Scores|High Scores]]}}&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193490</id>
		<title>The Mysterious Island</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island&amp;diff=193490"/>
		<updated>2026-02-25T20:53:29Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Embark on a timeless quest where Jules Verne&#039;s legacy awakens a new adventure!&amp;lt;br&amp;gt;- Many quests, Easter eggs, secret paths and twists.&amp;lt;br&amp;gt;- Powerful spells are unlocked progressively.&amp;lt;br&amp;gt;- No Fly/DD. TP only late, but alternatives exist.&amp;lt;br&amp;gt;- Epic challenge on {King} difficulty.&amp;lt;br&amp;gt;== v{1.5.d}, by Papyjama ==&lt;br /&gt;
| num_play       = 8/6&lt;br /&gt;
| size           = G&lt;br /&gt;
| source         = custom&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| victory_c      = def_all&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}&lt;br /&gt;
| enemies        = {{red}}/ {{blue}}/ {{tan}}/ {{green}}/ {{orange}}/ {{purple}}/ {{teal}}/ {{pink}}&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| smap           = hota azure dragon&lt;br /&gt;
| link           = https://www.maps4heroes.com/forum/opinions.php?map_id=2809&amp;amp;game=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A full render of the map is available [https://drive.google.com/drive/folders/1VbwA5qQNG4ITlydFzJiUEeY9qOJbN_N6?usp=sharing here].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
The Mysterious Island Bulwark.png&lt;br /&gt;
The Mysterious Island Information.png&lt;br /&gt;
The Mysterious Island Streamers.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;English Links&lt;br /&gt;
* [https://www.reddit.com/r/heroes3/comments/1lpv096/the_mysterious_island_guide/ Guide by Easteregg42] (Spoiler warning!)&lt;br /&gt;
* [https://youtube.com/playlist?list=PL02MwI3vxw6kq2ogjFrTKphG83MJSbfXq Wasilix – Dungeon – v1.4.h (75 days Speedrun)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLZS3e7SnVCOlHy7vRgMhplJPLcxx9KI38 LordCameron – Fortress – v1.4.e]&lt;br /&gt;
* [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav – Tower – v1.3]&lt;br /&gt;
&lt;br /&gt;
;French Links&lt;br /&gt;
* [https://youtube.com/playlist?list=PLP84tPeQVTX2AvxrH9Bo23DXjHU6iuyuD Le J – Stronghold – v1.4.j]&lt;br /&gt;
* [https://youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE WinnymaruBaba – Factory – v1.2]&lt;br /&gt;
* [https://www.twitch.tv/johncutt JohnCutt (stopped) – Rampart – v1.2]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLnO18p4RpZTRuYHw8FbsLyEzyq8lUzS8Z Moucheronquipet – Necro – v1.1]&lt;br /&gt;
* [https://youtube.com/playlist?list=PLFy_rO-o4NyBFiWgwvFpX6unIoFlzY1RO Picso – Cove – v1.1]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;br /&gt;
{{Maps &#039;see also&#039;|top=*[[The Mysterious Island/Changelog|Changelog]]|top2=*[[The Mysterious Island/Documentation|Documentation]]|top3=*[[The Mysterious Island/High Scores|High Scores]]}}&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Papyjama&amp;diff=193489</id>
		<title>User:Papyjama</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Papyjama&amp;diff=193489"/>
		<updated>2026-02-25T20:33:38Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Mysterious_Island_minimap.png]]&lt;br /&gt;
&lt;br /&gt;
I&#039;m François, also known as &#039;&#039;&#039;Papyjama&#039;&#039;&#039;, a French map creator for Heroes of Might and Magic III: Horn of the Abyss.&lt;br /&gt;
&lt;br /&gt;
I spent 5 years creating &#039;&#039;&#039;[[The Mysterious Island]]&#039;&#039;&#039;, a Giant-sized custom map inspired by Jules Verne&#039;s novel. The map reached #1 ranking on maps4heroes.com with over 30,000 downloads and 73 ratings in its first 10 months.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
* &#039;&#039;&#039;Experience:&#039;&#039;&#039; Visual communication, IT project management, game design&lt;br /&gt;
* &#039;&#039;&#039;Map Creation:&#039;&#039;&#039; Started dreaming about this map in 1995 after reading Jules Verne&#039;s novel as a child&lt;br /&gt;
* &#039;&#039;&#039;Development:&#039;&#039;&#039; 5 years of work (2020-2026) with 4 major versions based on community feedback&lt;br /&gt;
&lt;br /&gt;
== My Work ==&lt;br /&gt;
* &#039;&#039;&#039;[[The Mysterious Island]]&#039;&#039;&#039; - Giant-sized scenario featuring:&lt;br /&gt;
** 12 playable factions (all HotA factions)&lt;br /&gt;
** 6 unique starting positions with 2 faction choices each&lt;br /&gt;
** Multi-phase narrative inspired by Game of Thrones structure&lt;br /&gt;
** Player-triggered events and innovative mechanics&lt;br /&gt;
** 10,689 lines of dialogue&lt;br /&gt;
** 5 difficulty levels (Pawn to King)&lt;br /&gt;
* &#039;&#039;&#039;[https://ko-fi.com/papyjama New map - work in progress]&#039;&#039;&#039; - Huge-sized scenario featuring:&lt;br /&gt;
** stay tuned ;)&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
The map has been featured by 9 YouTubers with over 125,000 views and 180+ hours of gameplay footage, including coverage from top player Lexiav (41K subscribers).&lt;br /&gt;
&lt;br /&gt;
I created a custom hero reward program for content creators who showcase different factions, helping promote diverse gameplay.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Download my maps on [https://www.maps4heroes.com/heroes3/maps.php?keywords=papyjama maps4heroes].&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Papyjama&amp;diff=193488</id>
		<title>User talk:Papyjama</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Papyjama&amp;diff=193488"/>
		<updated>2026-02-25T20:32:08Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* Well done on The Mysterious Island! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Well done on The Mysterious Island! ==&lt;br /&gt;
This map is a masterpiece. I love the tone shifts between fighting other factions and rpg elements as well as being constantly surprised by hidden portals/gates. My friend and I have been playing it co-op for over a month and loving the adventure every step of the way. Hats off to you! -[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you so much [[User:Legate|Legate]] for this amazing message! Really happy to hear you and your friend are enjoying the adventure together!&lt;br /&gt;
&lt;br /&gt;
Co-op for over a month - that&#039;s wonderful! The map is designed primarily for solo play, so I&#039;m curious how the experience has been with two players. Which factions did you choose? And what difficulty are you playing?&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m really glad you&#039;re enjoying the tone shifts between faction warfare and RPG elements. That balance was something I worked hard to achieve - keeping the strategic conquest feeling while adding exploration and discovery.&amp;lt;br&amp;gt;&lt;br /&gt;
The hidden portals and gates surprises are some of my favorite parts too - I love when players discover secret shortcuts or unexpected connections!&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks again for taking the time to share your experience. Messages like this make all the work worthwhile!&amp;lt;br&amp;gt;&lt;br /&gt;
Best regards,&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;br&amp;gt;&lt;br /&gt;
We&#039;ve been playing Rampart and Bulwark on King difficulty - I&#039;ll submit it when we are done because there aren&#039;t many coop runs...but we&#039;ve been taking it slow and completing all the quests (I think we are on month 8 and about to open up red). The coop has been really enjoyable, the main issue that we run into is based on the engine, not your level. As long as we can keep simultaneous turns, it goes fast, but if we break it accidently (sometimes we aren&#039;t even sure why it breaks), then one person has to replay their turn. Mainly its been hurting me because I have been abusing the favorable winds and Admiral&#039;s Hat for some really long turns :)  I think if simultaneous turns ever gets updated to either have a no-break coop option or to restart automatically at the end of a non-simul turn, this map would definitely benefit.&lt;br /&gt;
&lt;br /&gt;
I also recently realized that another one of our favorite fan-made maps - [[The Devil is in the Detail]] - was &amp;quot;officially&amp;quot; included in HotA at some point. If you have any interest in that, there are a couple members of the HotA crew on our discord that you might be able to contact. Either way, keep up the good work and I&#039;m looking forward to your next creation!&lt;br /&gt;
-[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thank you so much for playing coop!&amp;lt;br&amp;gt;&lt;br /&gt;
There are indeed much fewer people playing it this way, but the few feedbacks I&#039;ve received are extremely positive. It makes me very happy to know the coop version is being enjoyed!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I completely understand the slowness issue once simultaneous turns get disabled (and especially if you have to replay an entire turn already played). That&#039;s definitely an engine limitation, not something I can fix on my end.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
About HotA official inclusion: I actually already proposed my map to the HotA team, but at the time it didn&#039;t meet some of their &amp;quot;standards&amp;quot; (especially the fact that the &amp;quot;high seas&amp;quot; had only a very secondary role when they looked at my map - that was in v1.2).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe I&#039;ll contact them again because with the current version there&#039;s quite a lot to do at sea now (special islands for each faction, Pirate&#039;s treasure hunt...). The sea content has grown significantly since v1.2!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks again for playing and for the kind words about my next creation! Really appreciate your support!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Looking forward to seeing your coop Feedback and Hall of Fame entry when you finish! :)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best regards,&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Papyjama|Papyjama]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193487</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193487"/>
		<updated>2026-02-25T20:22:52Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* King Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 25 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Grimraven - KING v1.3.e, Necropolis, 483 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
37. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
39. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
40. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
41. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
42. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
44. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
45. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
47. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
50. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
51. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
52. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193486</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193486"/>
		<updated>2026-02-25T20:19:43Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* King Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 25 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.4, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Grimraven - KING v1.3.e, Necropolis, 483 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
37. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
39. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
40. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
41. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
42. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
44. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
45. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
47. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
50. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
51. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
52. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193485</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193485"/>
		<updated>2026-02-25T20:18:59Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 25 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.4, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Grimraven - KING v1.3.e, Necropolis, 483 days, score 356 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
36. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
37. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
39. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
40. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
41. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
42. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
44. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
45. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
47. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
48. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
50. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
51. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
52. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Papyjama&amp;diff=193440</id>
		<title>User:Papyjama</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Papyjama&amp;diff=193440"/>
		<updated>2026-02-22T09:18:21Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* My Work */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Mysterious_Island_minimap.png]]&lt;br /&gt;
&lt;br /&gt;
I&#039;m François, also known as &#039;&#039;&#039;Papyjama&#039;&#039;&#039;, a French map creator for Heroes of Might and Magic III: Horn of the Abyss.&lt;br /&gt;
&lt;br /&gt;
I spent 5 years creating &#039;&#039;&#039;[[The Mysterious Island]]&#039;&#039;&#039;, a Giant-sized custom map inspired by Jules Verne&#039;s novel. The map reached #1 ranking on maps4heroes.com with over 30,000 downloads and 73 ratings in its first 10 months.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
* &#039;&#039;&#039;Experience:&#039;&#039;&#039; Visual communication, IT project management, game design&lt;br /&gt;
* &#039;&#039;&#039;Map Creation:&#039;&#039;&#039; Started dreaming about this map in 1995 after reading Jules Verne&#039;s novel as a child&lt;br /&gt;
* &#039;&#039;&#039;Development:&#039;&#039;&#039; 5 years of work (2020-2026) with 14+ major versions based on community feedback&lt;br /&gt;
&lt;br /&gt;
== My Work ==&lt;br /&gt;
* &#039;&#039;&#039;[[The Mysterious Island]]&#039;&#039;&#039; - Giant-sized scenario featuring:&lt;br /&gt;
** 12 playable factions (all HotA factions)&lt;br /&gt;
** 6 unique starting positions with 2 faction choices each&lt;br /&gt;
** Multi-phase narrative inspired by Game of Thrones structure&lt;br /&gt;
** Player-triggered events and innovative mechanics&lt;br /&gt;
** 10,689 lines of dialogue&lt;br /&gt;
** 5 difficulty levels (Pawn to King)&lt;br /&gt;
* &#039;&#039;&#039;[https://ko-fi.com/papyjama New map - work in progress]&#039;&#039;&#039; - Huge-sized scenario featuring:&lt;br /&gt;
** stay tuned ;)&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
The map has been featured by 9 YouTubers with over 125,000 views and 180+ hours of gameplay footage, including coverage from top player Lexiav (41K subscribers).&lt;br /&gt;
&lt;br /&gt;
I created a custom hero reward program for content creators who showcase different factions, helping promote diverse gameplay.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Download my maps on [https://www.maps4heroes.com/heroes3/maps.php?keywords=papyjama maps4heroes].&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Papyjama&amp;diff=193439</id>
		<title>User:Papyjama</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Papyjama&amp;diff=193439"/>
		<updated>2026-02-22T09:15:05Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The_Mysterious_Island_minimap.png]]&lt;br /&gt;
&lt;br /&gt;
I&#039;m François, also known as &#039;&#039;&#039;Papyjama&#039;&#039;&#039;, a French map creator for Heroes of Might and Magic III: Horn of the Abyss.&lt;br /&gt;
&lt;br /&gt;
I spent 5 years creating &#039;&#039;&#039;[[The Mysterious Island]]&#039;&#039;&#039;, a Giant-sized custom map inspired by Jules Verne&#039;s novel. The map reached #1 ranking on maps4heroes.com with over 30,000 downloads and 73 ratings in its first 10 months.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
* &#039;&#039;&#039;Experience:&#039;&#039;&#039; Visual communication, IT project management, game design&lt;br /&gt;
* &#039;&#039;&#039;Map Creation:&#039;&#039;&#039; Started dreaming about this map in 1995 after reading Jules Verne&#039;s novel as a child&lt;br /&gt;
* &#039;&#039;&#039;Development:&#039;&#039;&#039; 5 years of work (2020-2026) with 14+ major versions based on community feedback&lt;br /&gt;
&lt;br /&gt;
== My Work ==&lt;br /&gt;
* &#039;&#039;&#039;[[The Mysterious Island]]&#039;&#039;&#039; - Giant-sized scenario featuring:&lt;br /&gt;
** 12 playable factions (all HotA factions)&lt;br /&gt;
** 6 unique starting positions with 2 faction choices each&lt;br /&gt;
** Multi-phase narrative inspired by Game of Thrones structure&lt;br /&gt;
** Player-triggered events and innovative mechanics&lt;br /&gt;
** 10,689 lines of dialogue&lt;br /&gt;
** 5 difficulty levels (Pawn to King)&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
The map has been featured by 9 YouTubers with over 125,000 views and 180+ hours of gameplay footage, including coverage from top player Lexiav (41K subscribers).&lt;br /&gt;
&lt;br /&gt;
I created a custom hero reward program for content creators who showcase different factions, helping promote diverse gameplay.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
Download my maps on [https://www.maps4heroes.com/heroes3/maps.php?keywords=papyjama maps4heroes].&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193438</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193438"/>
		<updated>2026-02-22T09:02:39Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 21 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. [https://www.youtube.com/@wasilixheroes3329 Wasilix] - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. [https://www.youtube.com/playlist?list=PL2wR-Oc8K3oTShQFKYDJOTyRCGi19cczE Winnymaru] - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. [https://www.youtube.com/watch?v=2XdpsdqcOIw Lexiav] - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
36. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
37. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
40. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
41. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
44. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
48. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
50. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193437</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193437"/>
		<updated>2026-02-22T08:58:47Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 21 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. Wasilix - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Winnymaru - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. Lexiav - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
36. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
37. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
40. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
41. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
44. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
48. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
50. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- [[User:Papyjama|Papyjama]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=193436</id>
		<title>The Mysterious Island/Changelog</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=193436"/>
		<updated>2026-02-22T08:57:24Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
== Minor Patch 1.5.d (22/FEB/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- The Bulwark &amp;quot;&#039;&#039;Falls River&#039;&#039;&amp;quot; now has a shipyard (already built) and can build ships. This allows Blue player to access the sea more easily, like other factions. The shipyard on the other side of the river (less accessible) remains in place.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new garrison (anti-magic) protects this new port.&amp;lt;br&amp;gt;&lt;br /&gt;
- The teleporter leading to this town has been moved, so that it is &amp;quot;protected&amp;quot; by the town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a &amp;quot;Mineral Spring&amp;quot; (+600 movement) and a &amp;quot;Watering Place&amp;quot; in the area south of this town to compensate for the detour created by the arm of sea allowing ship building.&amp;lt;br&amp;gt;&lt;br /&gt;
- Teal player (Necropolis / Conflux) is the only player with no shooters at the start. To compensate for this a bit, they will now have their T3 dwelling already built in their starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added x2 &amp;quot;Fountain of Youth&amp;quot; around the Nautilus to make it fair regardless of which corner you arrive from.&amp;lt;br&amp;gt;&lt;br /&gt;
- Ergon the Chieftain is the new Blue &amp;quot;scout&amp;quot; hero (replaces Piquedram). All quests that required Piquedram have been updated to require Ergon instead (keymaster access, XP boost quest at sea, access to The Iron Bank).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Inferno town has been added before encountering the first Red hero, allowing the player to more easily prepare their attack (by going there via the Town Gate building in their starting zone, or with Town Portal if the spell has been retrieved by Daenerys). Movement-boosting elements have been added between this new Inferno and the beginning of Red territory.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;Rally Flag&amp;quot; next to each Red player&#039;s Inferno castle to speed up the endgame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several locations (such as Rally Flags) for speed boost in underground rivers and on the &amp;quot;high seas&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- The [[The Mysterious Island/High Scores|Hall of Fame is now visible on the Heroes III wiki]] - added this information in the Hall of Fame event at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red player has access to additional lighthouses to prevent them from losing too much time at sea (some only in King difficulty).&lt;br /&gt;
;UPDATE&lt;br /&gt;
- Hall of Fame with 6 new entries, including the new ultimate speedrun record by &#039;&#039;Wasilix&#039;&#039;: &#039;&#039;&#039;46 days&#039;&#039;&#039;, score 400! VOD available on [https://www.youtube.com/@wasilixheroes3329 his YouTube channel].&amp;lt;br&amp;gt;&lt;br /&gt;
- An endgame &amp;quot;surprise&amp;quot; hero has obtained an additional artifact in maximum difficulty (King).&amp;lt;br&amp;gt;&lt;br /&gt;
- The quantity of &amp;quot;Tiny hands&amp;quot; required to access &amp;quot;The Iron Bank&amp;quot; has been reduced by 100 for each creature type.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Spadum&amp;quot; Yeti specialist now has Offense instead of Leadership (more useful in the long term with all the morale artifacts).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added CAPITALS to emphasize a word in the guard message to unlock teleporters between towns: &amp;quot;[...] You should take a look BEHIND the Mansions.&amp;quot; (yes, there are still players who manage to miss the information and cross the map on foot instead of using the teleporter area...).&lt;br /&gt;
;FIX&lt;br /&gt;
- The shipwreck at 71,82,0 is accessible again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved the skeleton stack at the beginning of Green player&#039;s territory that could sometimes block AI at startup.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Elder &amp;amp; Chieftain classes on a quest gate in Red territory (completely optional and rarely visited).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.c (23/JAN/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- Added 2 repeatable quests allowing conversion of &amp;quot;Armor of the Damned&amp;quot; and &amp;quot;Ironfist of the Ogre&amp;quot; artifacts into 750,000 XP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added custom Hero &amp;quot;Mitchave&amp;quot; (replaces Fiona), first content creator playing the Inferno faction (Orange). Only Conflux (Teal) remains if a content creator wants their custom hero on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
Bulwark (Blue) and Castle (Purple) factions are reserved at this date. They will be &amp;quot;released&amp;quot; if content creators ultimately don&#039;t take on the challenge. List on the official HotA discord.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 1 additional Orb of the Firmament and 1 additional Orb of Silt. There are now 2x of each Orb on the map, to avoid the (unlikely) case where AI would retrieve one before the player.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Green Two Way Portal has appeared, to facilitate access to a quest for a special hero (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional hint encouraging Purple player to dig their beaches to prevent a premature invasion by Pink pirates...&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new sign on a frozen island: &amp;quot;Greenland? Iceland? Ireland?...&amp;quot; (find it to read the rest)&amp;lt;br&amp;gt;&lt;br /&gt;
- ALLIES version only: boosted AI of playable factions in King difficulty (even more than in solo / standard mode).&lt;br /&gt;
&lt;br /&gt;
;UPDATES&lt;br /&gt;
- Events that restore movement in the Bloodbath teleporter area now directly restore ALL your movement points. It is no longer necessary to make back-and-forth trips on events to do +666 +666 +666 until reaching your maximum movement points.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: AI have their own event (Rook + Queen + King difficulty) that only gives +600 to avoid an &amp;quot;infinite loop&amp;quot; from an enemy hero going in circles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Skeleton Dragons (or Angels for Teal) in the Bloodbath area never flee anymore, to ensure the player retrieves the Wayfarer&#039;s Boots they give as reward when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reworked all messages explaining each difficulty level on day 1. WARNING: Queen and King difficulties are BRUTAL.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame. NEW speedrun record by Hieu Tran: 54 days in King difficulty!&lt;br /&gt;
&lt;br /&gt;
;FIX&lt;br /&gt;
- Fixed several &amp;quot;favorable winds&amp;quot; events around &amp;quot;The Iron Bank&amp;quot; that only restored 6000 movement max instead of 60,000.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text corrections.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.b (08/JAN/2026) ==&lt;br /&gt;
- NEW: Added a new Witch Hut teaching &amp;quot;Earth Magic&amp;quot; in each of the 6 starting zones (requires having visited your colored keymaster to access it).&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Dalton&amp;quot; has been disabled as he can &amp;quot;break&amp;quot; the map&#039;s balance (T1 troops invincible in melee from level 26). He will be re-enabled later in the next version IF HotA Crew nerfs him. Note: I hesitated at length before making this decision, ultimately I&#039;m doing it to be &amp;quot;fair&amp;quot; to all players in the Hall of Fame at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- The gold mine at 245,241,0 had been blocked during the scenery change of the previous update. Mine unblocked.&amp;lt;br&amp;gt;&lt;br /&gt;
- A weak &amp;quot;anti-scout&amp;quot; garrison has been added before access to Blue player&#039;s main town (same strength as those before their secondary towns).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new quest for Blue player at the start allows upgrading Kobolds to gain some speed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved the Gremlin to Master Gremlin conversion quest at the beginning for Blue player to be able to convert ALL starting Gremlins (not just 30).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a funny sign next to Blue&#039;s main town&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Captain&amp;quot; &amp;quot;Hieu Tran&amp;quot; (formerly &amp;quot;Elmore&amp;quot;) Navigation specialist is now accessible to all playable factions (not only Green, Blue and Purple), so that Orange, Tan and Teal can have at least 1 Navigation specialist hero if they wish.&amp;lt;br&amp;gt;&lt;br /&gt;
- Proofreading and correction of 10,472 lines of text (a huge thank you to Reddit user &amp;quot;Talos_the_cat&amp;quot; for his incredible work): Correction of phrasing, syntax, spelling, grammar...&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.5.a (01/JAN/2026) ==&lt;br /&gt;
Requires new HotA version v1.8.0.&lt;br /&gt;
&lt;br /&gt;
WARNING: HD Mod does not update HotA, you must manually update HotA via [https://h3hota.com/en/download the website].&lt;br /&gt;
&lt;br /&gt;
- NEW Implementation of the new Bulwark faction for BLUE player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue player&#039;s secondary town &amp;quot;Falls River&amp;quot; is no longer Conflux but Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- All quests / accesses / heroes that had &amp;quot;placeholder&amp;quot; creatures / heroes while waiting have been updated for Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW Teal player can now play Conflux (or Necropolis).&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW: special zones for &amp;quot;T6 specialists&amp;quot;, similar to what exists for T4 and T5 creature specialists. Requires the black key for these new zones.&amp;lt;br&amp;gt;&lt;br /&gt;
- The mysterious Elite Archer specialist hero is now level 10, fully equipped with artifacts, and with creature dwellings behind him that fill up from the first week...&amp;lt;br&amp;gt;&lt;br /&gt;
- A new hero specialized in +350 gold with Estate is available to free in the Bloodbath area&amp;lt;br&amp;gt;&lt;br /&gt;
- A new custom hero makes his appearance: Hieu Tran (replaces Elmore), new speedrun record holder with 62 days (surpassing Mundus who had 64 days). If you manage to do better, you can have your custom hero. To prevent any attempt at cheating, you will need to provide me with all the saves from the Run (the daily auto-saves that can be activated via the launcher) from day 1 to day 61 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed Pandora boxes for T4 specialists, the artifact given is now the Torso of the Legion (instead of the Arms of the Legion).&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed starting spell &amp;quot;View Earth&amp;quot; from hero &amp;quot;Ayden&amp;quot; (Heretic), replaced by &amp;quot;Magic Arrow&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional troop type to a special hero so they can properly help complete a quest (this line is mysterious, that&#039;s normal).&amp;lt;br&amp;gt;&lt;br /&gt;
- One of the 5 Angelic Alliance items retrievable via quest now requires 1 additional unit type for balancing reasons&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a shrine with &amp;quot;Bless&amp;quot; next to Teal&#039;s starting town (Necro or Conflux), for balancing reasons if the player chooses &amp;quot;Conflux&amp;quot; (All other starting castles have Bless in their level 1 guild).&lt;br /&gt;
&lt;br /&gt;
This is most likely the last major update for The Mysterious Island. Minor updates are planned to update the Hall of Fame, fix any text errors or minor bugs. I will soon start creating a new map...&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.n (16/DEC/2025) ==&lt;br /&gt;
- Updated &amp;quot;favorable winds&amp;quot; events so they now restore the hero&#039;s full movement, even if exceeding 6000 movement points (avoids back-and-forth trips to reach maximum). The cost to unlock them has been slightly increased (from 7 to 9 rare resources).&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame, we now have 40 heroes forever inscribed in the map&#039;s history! Thank you for sharing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reorganized ending events (Acknowledgements, Hall of Fame, map history).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an &amp;quot;ending&amp;quot; sign, just before the final castle:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;quot;I&#039;d love your feedback on {maps4heroes}&lt;br /&gt;
 --&lt;br /&gt;
 Love this map? Support the NEXT one!&lt;br /&gt;
 Ko-fi helps me work less, map more ;)&lt;br /&gt;
 {ko-fi.com/papyjama}&lt;br /&gt;
 Cheers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.m (12/DEC/2025)&lt;br /&gt;
- Added a new custom hero &amp;quot;Mundus&amp;quot; (formerly &amp;quot;Spint&amp;quot;) for his incredible consecutive speedruns and his role as map tester between version 1.3 and 1.4&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a timed &amp;quot;backup&amp;quot; gate to reach a Pink hero if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Modified Bloodbath teleporter area: added alternative passages &amp;quot;being the player of a specific faction&amp;quot; alongside the Gates &amp;amp; Guards that require having visited a Keymaster. Thus it is now possible to enter the Bloodbath area WITHOUT having visited a keymaster. Especially useful for AI, the player will have naturally visited their Keymaster before coming here.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed colored gates in front of mansion passages, AI will no longer be blocked if they send a hero there without having previously visited their keymaster (previous point).&amp;lt;br&amp;gt;&lt;br /&gt;
- The Black Guard before Xeron has been moved a few tiles, just in front of HoldTheDoor to prevent Xeron from randomly blocking the passage.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Spirit of Oppression&amp;quot; artifact has been added in the 6 starting zones, requires your Master of Coin to retrieve it.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 items from the Armor of the Damned set are distributed among the following heroes to rescue:&lt;br /&gt;
* Scout = Rib Cage&lt;br /&gt;
* Master of Coin = Skull Helmet&lt;br /&gt;
* Eagle Eye Specialist = Shield of the Yawning Dead&lt;br /&gt;
* For the sword... you&#039;ll have to search!&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.l (11/DEC/2025) ==&lt;br /&gt;
- NEW: special zones for T4 creature-specialist heroes! For players who want to play a special vampire, demon... or basilisk run!&amp;lt;br&amp;gt;&lt;br /&gt;
Starting at level 24, these zones give T4 specialist heroes: access to dwellings of their creature (creatures accumulate from day 1), massive XP, +5 to all primary stats.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improvement to zones for T5 creature-specialist heroes: required level 25 (instead of 33 before), added an additional T5 dwelling (2 instead of 1 previously)&lt;br /&gt;
- Changed starting secondary skills for the following T4 creature-specialist heroes to make them more diverse:&lt;br /&gt;
* Catherine: now has Armorer (Leadership removed)&lt;br /&gt;
* Roland: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Sorsha: unchanged&lt;br /&gt;
* Vey: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Krellion: unchanged&lt;br /&gt;
* Boragus: unchanged&lt;br /&gt;
* Vokial: who has had First Aid since 1.4.k (replacing Artillery) now has a First Aid tent.&lt;br /&gt;
- Hall of Fame: Merged v1.4 scores with previous ones as score differences between versions were not significant. Sorting based on fairer criteria in terms of achievement: &lt;br /&gt;
Difficulty &amp;gt; lowest day count &amp;gt; highest score.&lt;br /&gt;
- Queen &amp;amp; King difficulty: the startup difficulty selection message now indicates AI boosts (notably the 3x primary stats on locations that increase primary stats).&lt;br /&gt;
- Added new elements at sea to make it more attractive:&lt;br /&gt;
* New islets with Mansions (level 9 required)&lt;br /&gt;
* New locations for T4 creature-specialist heroes (similar to what existed for T5 specialists)&lt;br /&gt;
* Slight reduction of guards in sea garrisons of the 6 playable factions (-10% creatures except neutrals and T7) to make a sea attack possible earlier (watch out...)&lt;br /&gt;
* Added decorations at sea, especially in empty areas around... you&#039;ll see ;)&lt;br /&gt;
- Balanced dragon-slaying quests:&lt;br /&gt;
* Satyrs = 540 (unchanged) concerns Green, Orange and Purple players&lt;br /&gt;
* Mummies = 800 (unchanged) concerns Teal player&lt;br /&gt;
* Nomads = 1000 (instead of 600) concerns Tan player&lt;br /&gt;
* Trolls = 360 (instead of 250) concerns Blue player&lt;br /&gt;
* The same balancing ratio was applied to &amp;quot;retrievable&amp;quot; garrisons before the Nautilus.&lt;br /&gt;
- Replaced the Vampire dwelling in the Bloodbath area with a Wraith dwelling (to help the Vial of Lifeblood quest / nerf vampire power).&lt;br /&gt;
- Moved an event for a Pink hero, so they are less &amp;quot;afraid&amp;quot; of the player (it&#039;s mysterious, that&#039;s normal) and added a new one-way teleport portal for the same hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath area: Improved passage with and without penalty toward Teal player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several Watering Places for faster movement.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Pillars of Fire to more easily see dragons to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed spell in level 4 shrine on Stronghold side (Resurrection instead of Counterstrike).&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced keymaster access by 1 week (2-1-1 instead of 2-2-2)&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Air Shield&amp;quot; spell from a Pink hero so they equip their cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Sirens&amp;quot; location at sea to prevent AI from bugging on it. Only 1 remains in a location where AI is very unlikely to go.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 3 additional Junkmans to avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added additional decorations in some tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
- It&#039;s snowing more and more on Blue player territory... Winter is coming!&lt;br /&gt;
- Modified the very last message of the map, before Pink player&#039;s final castle:&lt;br /&gt;
 Thank you for playing &amp;quot;The Mysterious Island&amp;quot;!&lt;br /&gt;
 If you&#039;d like to support my next maps, Ko-fi helps me take time off work to create free maps faster:&lt;br /&gt;
 ko-fi.com/papyjama&lt;br /&gt;
 Support = Faster maps creation + some rewards for you ;)&lt;br /&gt;
 Thanks, and see you on the next adventure!&lt;br /&gt;
 Take care :-)&lt;br /&gt;
 --&lt;br /&gt;
 Papyjama&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.j (08/NOV/2025) ==&lt;br /&gt;
- Fixed 13 gold piles that contained 50,000 gold instead of 500.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.i (07/NOV/2025) ==&lt;br /&gt;
;Major Changes&lt;br /&gt;
- It is now possible to obtain the &amp;quot;Town Portal&amp;quot; spell a bit earlier... Clues have been scattered throughout the map to figure out how.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new building, the &amp;quot;Town Gate&amp;quot;, and the spell &amp;quot;View Air&amp;quot; are now accessible after obtaining the red key.&amp;lt;br&amp;gt;&lt;br /&gt;
- Starting towns for Pink and Red no longer have taverns (their heroes are already placed on the map).&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Eagle Eye&amp;quot; skill can no longer be obtained randomly. Only Eagle Eye specialist heroes (which the player must free) + 1 optional special hero still have this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Heroine &amp;quot;Ash&amp;quot; now has Basic Fire Magic instead of Basic Eagle Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Witch Hut that taught &amp;quot;Eagle Eye&amp;quot; on the northwest island has been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved secondary skills for the 12 T6 specialist heroes, which were previously underdeveloped for level 6 heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Diplomacy&amp;quot; skill can no longer be obtained since all monsters are ultra aggressive. Hero Melchior has been disabled. Heroes who originally started with Diplomacy now have a new secondary skill:&lt;br /&gt;
* Adela now has Basic Water Magic (to match her &amp;quot;Bless&amp;quot; specialty)&lt;br /&gt;
* Ryland now has Basic Armorer (to make his Dendroids even sturdier)&lt;br /&gt;
* Cyra now has Basic Air Magic (to match her &amp;quot;Haste&amp;quot; specialty)&lt;br /&gt;
- Hero &amp;quot;Vokial&amp;quot;, Vampire specialist, no longer has the &amp;quot;Artillery&amp;quot; secondary skill, which was unrelated to his specialty. He now has &amp;quot;First Aid&amp;quot; (to help sustain his vampires).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 6 sea mines (one per faction), each producing the resource required to unlock teleporters between secondary and main towns.&amp;lt;br&amp;gt;&lt;br /&gt;
- King difficulty only: slight movement and/or primary stat &amp;amp; creatures boost for enemy AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Re-added some gold piles in the starting area that were present up to version 1.3 but removed in 1.4.&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- Modified two donation events near the black Keymaster so they can only be triggered once instead of infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
- A Junkman has arrived in the Red territory to help avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new Dragon Utopia (accessible by sea).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added more shipwrecks and treasures at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor typos in texts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a few new easter eggs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated the score table (new speedrun record: 95 days on King difficulty!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.h (15/OCT/2025) ==&lt;br /&gt;
- Simplified path for a &amp;quot;boss&amp;quot; hero of Red player to prevent getting lost.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed T7 troop type for the same Red &amp;quot;boss&amp;quot; hero to prevent merging with identical units and becoming too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage behind an optional special hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage to access the Goblin recruiter on the Stronghold/Factory islet.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Golem Foundry&amp;quot; quest near Tower town &amp;quot;Corral&amp;quot; now converts more Iron Golems into Steel Golems to balance the lower generation of Diamond and Gold Golems.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected a Krapulett text with a numerical error.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed an old secret passage for Teal player granting access to their T6 dwelling.&amp;lt;br&amp;gt;&lt;br /&gt;
- Queen &amp;amp; King difficulty: one of the pirate heroes has a new anti-magic cape — now has Recanter&#039;s Cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure increased again! Happy hunting!&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated description to note that Town Portal arrives (very) late, but alternatives exist (you&#039;ve been warned!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.g (6/OCT/2025) ==&lt;br /&gt;
- The last optional shortcut on the map now requires only 1 special hero (optional) instead of 2.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced resource cost for certain accesses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved a Hypnotize shrine a few tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed a misconfigured gold pack for Purple.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 new locations to obtain the Sphere of Permanence.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.f (30/SEP/2025) ==&lt;br /&gt;
- Prologue modified: the 6 factions are now split into two categories — &amp;quot;isolated&amp;quot; and those with neighbors, more suitable for expansions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly creatures now provide an extra hint on the location of the &amp;quot;Master of Coin&amp;quot; hero in the dungeons (1 per playable faction).&amp;lt;br&amp;gt;&lt;br /&gt;
- Master of Coin&#039;s troops are now 50/50 from each faction in his territory instead of 100% from one.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected the cost of certain information from Krapulett.&amp;lt;br&amp;gt;&lt;br /&gt;
- All factions now have a friendly creature suggesting digging the coasts to prevent landings (added for Orange and Blue).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a message explaining to players that the northern passage near the &amp;quot;Corral&amp;quot; (Tower) town sawmill is intentional due to zealous lumberjacks (not a mapmaking mistake).&amp;lt;br&amp;gt;&lt;br /&gt;
- The shortcut to directly attack Teal&#039;s main town (bypassing secondary towns) is now protected by a substantial garrison belonging to Teal (troops cannot be removed).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added hints about the usefulness of certain optional quests, especially those only relevant to specific factions, to avoid disappointing other players.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated!&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.4 (23/SEP/2025) ==&lt;br /&gt;
Now Requires HotA 1.7.3+&lt;br /&gt;
&lt;br /&gt;
;Major Changes&lt;br /&gt;
- Hall of Fame now split:&lt;br /&gt;
# Current version (1.4)&lt;br /&gt;
# Previous versions&lt;br /&gt;
- Enemy T6 dwellings no longer accessible.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;special universities&amp;quot; for T5 creature-specialist heroes. They receive troop &amp;amp; XP bonuses at high level (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Iron Bank access now shared between enemies (or allies + enemies in co-op).&amp;lt;br&amp;gt;&lt;br /&gt;
- Wraiths required for the Vial of Lifeblood quest reduced from 666 → 404.&amp;lt;br&amp;gt;&lt;br /&gt;
- The spell &amp;quot;Force Field&amp;quot; is now easier to obtain/access (but still only after attacking Red).&lt;br /&gt;
&lt;br /&gt;
;Garrison Rework&lt;br /&gt;
- Troops in anti-magic garrisons guarding Keymasters reduced ~10–20%.&amp;lt;br&amp;gt;&lt;br /&gt;
- 11 new &amp;quot;weak&amp;quot; garrisons prevent early-game scout captures.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troops in sea garrisons reduced ~10%.&lt;br /&gt;
&lt;br /&gt;
;Economic Changes&lt;br /&gt;
- No monthly income in King difficulty; unchanged in others.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some gold rewards removed in King; unchanged or higher in lower difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 6 gold mines replaced with haunted &amp;quot;vampire&amp;quot; mines producing resources to unlock teleporters.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold mine access conditions adjusted (easier on low, harder on high difficulty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Favorable Winds by ship quest guard cost changed: more wood, stone, gold; fewer rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 creature specialist heroes now cost gold (not fights), with faction-check guard placed first.&amp;lt;br&amp;gt;&lt;br /&gt;
- Nautilus &amp;quot;pistons&amp;quot; costs changed: less rare resources, more wood &amp;amp; ore.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure now much more generous in rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight increase in number of shipwrecks and resources at sea.&lt;br /&gt;
&lt;br /&gt;
;AI Improvements&lt;br /&gt;
- Extra paths for playable AI (Blue, Green, Tan, Purple) to retrieve Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight AI movement boost in Queen &amp;amp; King in some locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- King only: AI gets a one-time starting boost (extra movement + a few basic troops).&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- &amp;quot;Bless&amp;quot; spell always present in starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some &amp;quot;author&#039;s notes&amp;quot; integrated into story or removed / visible on lower difficulties only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled Dungeon&#039;s Portal of Summoning for balance reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Power of the Dragon Father&amp;quot; artifacts added near 6 libraries, replacing weaker ones.&amp;lt;br&amp;gt;&lt;br /&gt;
- New quest available after the Vial of Dragon Blood.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Master of Coin&amp;quot; troops reduced in King, increased in other difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 4 pink pirates ~10% weaker (Queen &amp;amp; King only).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 black gates to access high seas after black Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 neutral monsters in Blue player area now ultra-aggressive to avoid joining AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Efreet Sultans guarding Town Portal shrine reduced to one third.&amp;lt;br&amp;gt;&lt;br /&gt;
- Peasant quest (Purple) now grants Monks on 4th completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red hero &amp;quot;Octavia&amp;quot; no longer has access to Blind, Berserk, or Armageddon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rescued scouts now have base troops split 50/50 between factions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Ballistics&amp;quot; now available in 2 locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Leadership&amp;quot; now available in 1 location.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New easter eggs added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly, slightly drunk pirates appear at very end to help player finish map (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- 5th content creator (Lexiav) finished map; custom hero biography updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New content creator, Lord Cameron, starts adventure on version 1.4 (Fortress – Green). This faction now unavailable for custom heroes. Future content creators: Dungeon, Inferno, Stronghold, Castle remain (Conflux &amp;amp; Bulwark later).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.h (2/SEP/2025) ==&lt;br /&gt;
- Hero &amp;quot;Fafner&amp;quot; renamed &amp;quot;Lexiav&amp;quot; (first streamer to play Tower).&amp;lt;br&amp;gt;&lt;br /&gt;
- List of first-streamer/YouTuber custom heroes updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troop &amp;amp; gold generation increased in Easy/Pawn weekly starting castle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Small week 3 boost for AI on King only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed shortcut for Blue to help AI navigation.&amp;lt;br&amp;gt;&lt;br /&gt;
- Tier 6 heroes: starting troop counts slightly nerfed; secondary skills no longer maxed when released from prison.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor events wrongly assigned to humans instead of AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added anti-pirate filter in Northern Sea.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.g (27/AUG/2025) ==&lt;br /&gt;
- Pirate schemes revised; returning streamers have surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several return portals.&amp;lt;br&amp;gt;&lt;br /&gt;
- All 12 Tier 6-specialized heroes now receive: +1 evolved unit, -2 non-evolved units.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed Rank 6 monsters from docks of underground rivers.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor text errors.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected troop type in one Orange garrison.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.f (25/AUG/2025) ==&lt;br /&gt;
- Balanced Cape of Velocity access; no random appearances elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
- Neutral town Port Balloon garrison more heavily defended.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added shortcut to Orange base for repeatable Butcher quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Optional late-game shortcut to quickly retake two Pirate Castles if AI captures them.&amp;lt;br&amp;gt;&lt;br /&gt;
- Adjusted repeatable quest at Teal&#039;s base (Sprites → Skeletons).&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Force Field&amp;quot; spell less accessible on Queen &amp;amp; King (still obtainable around same progression).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 4 extra Legion parts to ensure Statue of Legion assembly.&amp;lt;br&amp;gt;&lt;br /&gt;
- New endgame surprise for replay comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reminder messages at each enemy Keymaster: unlock grants reward, fast travel via Mansions, progression toward main objective.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero rescue quest message appears 1 month earlier.&amp;lt;br&amp;gt;&lt;br /&gt;
- Co-op version: slight buff to all AI, moderate buff to Red.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated scoreboard.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.e ==&lt;br /&gt;
- Fixed bug preventing one Red hero from progressing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange player now has Satyrs for garrisons and dragon-slaying quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Quest guards in front of Dragon Utopias show correct custom text.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added signs &amp;amp; in-game message encouraging players to sell minor artifacts (not required for quests).&amp;lt;br&amp;gt;&lt;br /&gt;
- AI players now gain same extra movement bonus as humans in Bloodbath area (without movement penalty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added teleporters for quick return to Bloodbath center after visiting each resource.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.3 ==&lt;br /&gt;
- Level 6–7 creature dwellings in player territory from day 1; enemy strength adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 7 new archipelagos (6 factions + Iron Bank). Each island aids Part III adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
- Dwarven Treasury relocated to Iron Bank.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange can choose Inferno/Dungeon; first Red castle adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- New special village added for Red player.&amp;lt;br&amp;gt;&lt;br /&gt;
- New heroes to rescue: 2 Tier-6 specialists.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue (Tower) Genie specialist hero rescue included.&amp;lt;br&amp;gt;&lt;br /&gt;
- Logbook/journal added at end of each month.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor changes: treasure hunt quest, speedrunner surprise, blue player unit exchange, 9th yellow portal, optional secret passage, faction behavior fixes, Skeleton Transformer adjustment, green sea portal repurposed, Bloodbath zone adjustments, 6 red dragons diversified, unique items replaced/removed, text corrections, Hall of Fame update, Easter eggs.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.l (02/JUL/2025) ==&lt;br /&gt;
- New quest: &amp;quot;My Sheep Have Run Amok!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed rarely used events.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 9 favorable wind zones to unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
- Startup message for difficulty guidance.&amp;lt;br&amp;gt;&lt;br /&gt;
- AI alternative paths &amp;amp; bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.k (29/JUN/2025) ==&lt;br /&gt;
- Updated leaderboard.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Hypnotize harder on difficulty 5.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced garrison strength at 6 ports (~10%).&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed missing spells for Red heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Balanced guards in front of witch&#039;s hut.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved Cover of Darkness causing AI bugs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Easiest difficulty reactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Easter eggs added.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.2 ==&lt;br /&gt;
- Endgame overhaul &amp;amp; events redesign.&amp;lt;br&amp;gt;&lt;br /&gt;
- Volcano event replaced by pirate attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red towns locked until final boss.&amp;lt;br&amp;gt;&lt;br /&gt;
- Inferno town restricted; spell distribution adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate naval progression reworked.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue faction rebalanced; Teal/Conflux restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pendants of Negativity added to reduce RNG.&amp;lt;br&amp;gt;&lt;br /&gt;
- Faction artifact quest line implemented.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scouting heroes start with Pathfinding &amp;amp; Equestrian&#039;s Gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
- Northern underground university added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Lore texts &amp;amp; timed text revisions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fewer dragons on paths to Captain Nemo.&amp;lt;br&amp;gt;&lt;br /&gt;
- Sea garrisons added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Primary skill spots added at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Creature requirements updated for Vial of Lifeblood quests.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.1.d ==&lt;br /&gt;
- Hotfix: Fafner secondary skill corrected.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.1.c (27/APR/2025) ==&lt;br /&gt;
- Revamped teleporter system (two-way, 3 cities per zone).&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath access reworked (one-way portal chain).&amp;lt;br&amp;gt;&lt;br /&gt;
- Final boss access redesigned; new riddle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Difficulty adjustments: Queen/King harder; casual easier.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 new hero rescues.&amp;lt;br&amp;gt;&lt;br /&gt;
- Boat shortcuts &amp;amp; secret passages added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Story-driven events&lt;br /&gt;
&lt;br /&gt;
== First Release v1.0.k (27/MAR/2025) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=193435</id>
		<title>The Mysterious Island/Changelog</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/Changelog&amp;diff=193435"/>
		<updated>2026-02-22T08:54:49Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
== Minor Patch 1.5.d (21/FEB/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- The Bulwark &amp;quot;Falls River&amp;quot; now has a shipyard (already built) and can build ships. This allows Blue player to access the sea more easily, like other factions. The shipyard on the other side of the river (less accessible) remains in place.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new garrison (anti-magic) protects this new port.&amp;lt;br&amp;gt;&lt;br /&gt;
- The teleporter leading to this town has been moved, so that it is &amp;quot;protected&amp;quot; by the town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a &amp;quot;Mineral Spring&amp;quot; (+600 movement) and a &amp;quot;Watering Place&amp;quot; in the area south of this town to compensate for the detour created by the arm of sea allowing ship building.&amp;lt;br&amp;gt;&lt;br /&gt;
- Teal player (Necropolis / Conflux) is the only player with no shooters at the start. To compensate for this a bit, they will now have their T3 dwelling already built in their starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added x2 &amp;quot;Fountain of Youth&amp;quot; around the Nautilus to make it fair regardless of which corner you arrive from.&amp;lt;br&amp;gt;&lt;br /&gt;
- Ergon the Chieftain is the new Blue &amp;quot;scout&amp;quot; hero (replaces Piquedram). All quests that required Piquedram have been updated to require Ergon instead (keymaster access, XP boost quest at sea, access to The Iron Bank).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Inferno town has been added before encountering the first Red hero, allowing the player to more easily prepare their attack (by going there via the Town Gate building in their starting zone, or with Town Portal if the spell has been retrieved by Daenerys). Movement-boosting elements have been added between this new Inferno and the beginning of Red territory.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;Rally Flag&amp;quot; next to each Red player&#039;s Inferno castle to speed up the endgame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several locations (such as Rally Flags) for speed boost in underground rivers and on the &amp;quot;high seas&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
- The [[The Mysterious Island/High Scores|Hall of Fame is now visible on the Heroes III wiki]] - added this information in the Hall of Fame event at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red player has access to additional lighthouses to prevent them from losing too much time at sea (some only in King difficulty).&lt;br /&gt;
;UPDATE&lt;br /&gt;
- Hall of Fame with 6 new entries, including the new ultimate speedrun record by Wasilix: 46 days, score 400! VOD available on his YouTube channel.&amp;lt;br&amp;gt;&lt;br /&gt;
- An endgame &amp;quot;surprise&amp;quot; hero has obtained an additional artifact in maximum difficulty (King).&amp;lt;br&amp;gt;&lt;br /&gt;
- The quantity of &amp;quot;Tiny hands&amp;quot; required to access &amp;quot;The Iron Bank&amp;quot; has been reduced by 100 for each creature type.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Spadum&amp;quot; Yeti specialist now has Offense instead of Leadership (more useful in the long term with all the morale artifacts).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added CAPITALS to emphasize a word in the guard message to unlock teleporters between towns: &amp;quot;[...] You should take a look BEHIND the Mansions.&amp;quot; (yes, there are still players who manage to miss the information and cross the map on foot instead of using the teleporter area...).&lt;br /&gt;
;FIX&lt;br /&gt;
- The shipwreck at 71,82,0 is accessible again.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved the skeleton stack at the beginning of Green player&#039;s territory that could sometimes block AI at startup.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Elder &amp;amp; Chieftain classes on a quest gate in Red territory (completely optional and rarely visited).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.c (23/JAN/2026) ==&lt;br /&gt;
;NEW&lt;br /&gt;
- Added 2 repeatable quests allowing conversion of &amp;quot;Armor of the Damned&amp;quot; and &amp;quot;Ironfist of the Ogre&amp;quot; artifacts into 750,000 XP.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added custom Hero &amp;quot;Mitchave&amp;quot; (replaces Fiona), first content creator playing the Inferno faction (Orange). Only Conflux (Teal) remains if a content creator wants their custom hero on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
Bulwark (Blue) and Castle (Purple) factions are reserved at this date. They will be &amp;quot;released&amp;quot; if content creators ultimately don&#039;t take on the challenge. List on the official HotA discord.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 1 additional Orb of the Firmament and 1 additional Orb of Silt. There are now 2x of each Orb on the map, to avoid the (unlikely) case where AI would retrieve one before the player.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new Green Two Way Portal has appeared, to facilitate access to a quest for a special hero (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional hint encouraging Purple player to dig their beaches to prevent a premature invasion by Pink pirates...&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new sign on a frozen island: &amp;quot;Greenland? Iceland? Ireland?...&amp;quot; (find it to read the rest)&amp;lt;br&amp;gt;&lt;br /&gt;
- ALLIES version only: boosted AI of playable factions in King difficulty (even more than in solo / standard mode).&lt;br /&gt;
&lt;br /&gt;
;UPDATES&lt;br /&gt;
- Events that restore movement in the Bloodbath teleporter area now directly restore ALL your movement points. It is no longer necessary to make back-and-forth trips on events to do +666 +666 +666 until reaching your maximum movement points.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: AI have their own event (Rook + Queen + King difficulty) that only gives +600 to avoid an &amp;quot;infinite loop&amp;quot; from an enemy hero going in circles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Skeleton Dragons (or Angels for Teal) in the Bloodbath area never flee anymore, to ensure the player retrieves the Wayfarer&#039;s Boots they give as reward when killed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reworked all messages explaining each difficulty level on day 1. WARNING: Queen and King difficulties are BRUTAL.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame. NEW speedrun record by Hieu Tran: 54 days in King difficulty!&lt;br /&gt;
&lt;br /&gt;
;FIX&lt;br /&gt;
- Fixed several &amp;quot;favorable winds&amp;quot; events around &amp;quot;The Iron Bank&amp;quot; that only restored 6000 movement max instead of 60,000.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text corrections.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.5.b (08/JAN/2026) ==&lt;br /&gt;
- NEW: Added a new Witch Hut teaching &amp;quot;Earth Magic&amp;quot; in each of the 6 starting zones (requires having visited your colored keymaster to access it).&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Dalton&amp;quot; has been disabled as he can &amp;quot;break&amp;quot; the map&#039;s balance (T1 troops invincible in melee from level 26). He will be re-enabled later in the next version IF HotA Crew nerfs him. Note: I hesitated at length before making this decision, ultimately I&#039;m doing it to be &amp;quot;fair&amp;quot; to all players in the Hall of Fame at the end of the map.&amp;lt;br&amp;gt;&lt;br /&gt;
- The gold mine at 245,241,0 had been blocked during the scenery change of the previous update. Mine unblocked.&amp;lt;br&amp;gt;&lt;br /&gt;
- A weak &amp;quot;anti-scout&amp;quot; garrison has been added before access to Blue player&#039;s main town (same strength as those before their secondary towns).&amp;lt;br&amp;gt;&lt;br /&gt;
- A new quest for Blue player at the start allows upgrading Kobolds to gain some speed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved the Gremlin to Master Gremlin conversion quest at the beginning for Blue player to be able to convert ALL starting Gremlins (not just 30).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a funny sign next to Blue&#039;s main town&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero &amp;quot;Captain&amp;quot; &amp;quot;Hieu Tran&amp;quot; (formerly &amp;quot;Elmore&amp;quot;) Navigation specialist is now accessible to all playable factions (not only Green, Blue and Purple), so that Orange, Tan and Teal can have at least 1 Navigation specialist hero if they wish.&amp;lt;br&amp;gt;&lt;br /&gt;
- Proofreading and correction of 10,472 lines of text (a huge thank you to Reddit user &amp;quot;Talos_the_cat&amp;quot; for his incredible work): Correction of phrasing, syntax, spelling, grammar...&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.5.a (01/JAN/2026) ==&lt;br /&gt;
Requires new HotA version v1.8.0.&lt;br /&gt;
&lt;br /&gt;
WARNING: HD Mod does not update HotA, you must manually update HotA via [https://h3hota.com/en/download the website].&lt;br /&gt;
&lt;br /&gt;
- NEW Implementation of the new Bulwark faction for BLUE player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue player&#039;s secondary town &amp;quot;Falls River&amp;quot; is no longer Conflux but Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- All quests / accesses / heroes that had &amp;quot;placeholder&amp;quot; creatures / heroes while waiting have been updated for Bulwark&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW Teal player can now play Conflux (or Necropolis).&amp;lt;br&amp;gt;&lt;br /&gt;
- NEW: special zones for &amp;quot;T6 specialists&amp;quot;, similar to what exists for T4 and T5 creature specialists. Requires the black key for these new zones.&amp;lt;br&amp;gt;&lt;br /&gt;
- The mysterious Elite Archer specialist hero is now level 10, fully equipped with artifacts, and with creature dwellings behind him that fill up from the first week...&amp;lt;br&amp;gt;&lt;br /&gt;
- A new hero specialized in +350 gold with Estate is available to free in the Bloodbath area&amp;lt;br&amp;gt;&lt;br /&gt;
- A new custom hero makes his appearance: Hieu Tran (replaces Elmore), new speedrun record holder with 62 days (surpassing Mundus who had 64 days). If you manage to do better, you can have your custom hero. To prevent any attempt at cheating, you will need to provide me with all the saves from the Run (the daily auto-saves that can be activated via the launcher) from day 1 to day 61 or less.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed Pandora boxes for T4 specialists, the artifact given is now the Torso of the Legion (instead of the Arms of the Legion).&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed starting spell &amp;quot;View Earth&amp;quot; from hero &amp;quot;Ayden&amp;quot; (Heretic), replaced by &amp;quot;Magic Arrow&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an additional troop type to a special hero so they can properly help complete a quest (this line is mysterious, that&#039;s normal).&amp;lt;br&amp;gt;&lt;br /&gt;
- One of the 5 Angelic Alliance items retrievable via quest now requires 1 additional unit type for balancing reasons&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a shrine with &amp;quot;Bless&amp;quot; next to Teal&#039;s starting town (Necro or Conflux), for balancing reasons if the player chooses &amp;quot;Conflux&amp;quot; (All other starting castles have Bless in their level 1 guild).&lt;br /&gt;
&lt;br /&gt;
This is most likely the last major update for The Mysterious Island. Minor updates are planned to update the Hall of Fame, fix any text errors or minor bugs. I will soon start creating a new map...&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.n (16/DEC/2025) ==&lt;br /&gt;
- Updated &amp;quot;favorable winds&amp;quot; events so they now restore the hero&#039;s full movement, even if exceeding 6000 movement points (avoids back-and-forth trips to reach maximum). The cost to unlock them has been slightly increased (from 7 to 9 rare resources).&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame, we now have 40 heroes forever inscribed in the map&#039;s history! Thank you for sharing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reorganized ending events (Acknowledgements, Hall of Fame, map history).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added an &amp;quot;ending&amp;quot; sign, just before the final castle:&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;quot;I&#039;d love your feedback on {maps4heroes}&lt;br /&gt;
 --&lt;br /&gt;
 Love this map? Support the NEXT one!&lt;br /&gt;
 Ko-fi helps me work less, map more ;)&lt;br /&gt;
 {ko-fi.com/papyjama}&lt;br /&gt;
 Cheers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.m (12/DEC/2025)&lt;br /&gt;
- Added a new custom hero &amp;quot;Mundus&amp;quot; (formerly &amp;quot;Spint&amp;quot;) for his incredible consecutive speedruns and his role as map tester between version 1.3 and 1.4&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a timed &amp;quot;backup&amp;quot; gate to reach a Pink hero if needed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Modified Bloodbath teleporter area: added alternative passages &amp;quot;being the player of a specific faction&amp;quot; alongside the Gates &amp;amp; Guards that require having visited a Keymaster. Thus it is now possible to enter the Bloodbath area WITHOUT having visited a keymaster. Especially useful for AI, the player will have naturally visited their Keymaster before coming here.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed colored gates in front of mansion passages, AI will no longer be blocked if they send a hero there without having previously visited their keymaster (previous point).&amp;lt;br&amp;gt;&lt;br /&gt;
- The Black Guard before Xeron has been moved a few tiles, just in front of HoldTheDoor to prevent Xeron from randomly blocking the passage.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Spirit of Oppression&amp;quot; artifact has been added in the 6 starting zones, requires your Master of Coin to retrieve it.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 items from the Armor of the Damned set are distributed among the following heroes to rescue:&lt;br /&gt;
* Scout = Rib Cage&lt;br /&gt;
* Master of Coin = Skull Helmet&lt;br /&gt;
* Eagle Eye Specialist = Shield of the Yawning Dead&lt;br /&gt;
* For the sword... you&#039;ll have to search!&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.l (11/DEC/2025) ==&lt;br /&gt;
- NEW: special zones for T4 creature-specialist heroes! For players who want to play a special vampire, demon... or basilisk run!&amp;lt;br&amp;gt;&lt;br /&gt;
Starting at level 24, these zones give T4 specialist heroes: access to dwellings of their creature (creatures accumulate from day 1), massive XP, +5 to all primary stats.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improvement to zones for T5 creature-specialist heroes: required level 25 (instead of 33 before), added an additional T5 dwelling (2 instead of 1 previously)&lt;br /&gt;
- Changed starting secondary skills for the following T4 creature-specialist heroes to make them more diverse:&lt;br /&gt;
* Catherine: now has Armorer (Leadership removed)&lt;br /&gt;
* Roland: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Sorsha: unchanged&lt;br /&gt;
* Vey: now has First Aid and a First Aid tent (Leadership removed)&lt;br /&gt;
* Krellion: unchanged&lt;br /&gt;
* Boragus: unchanged&lt;br /&gt;
* Vokial: who has had First Aid since 1.4.k (replacing Artillery) now has a First Aid tent.&lt;br /&gt;
- Hall of Fame: Merged v1.4 scores with previous ones as score differences between versions were not significant. Sorting based on fairer criteria in terms of achievement: &lt;br /&gt;
Difficulty &amp;gt; lowest day count &amp;gt; highest score.&lt;br /&gt;
- Queen &amp;amp; King difficulty: the startup difficulty selection message now indicates AI boosts (notably the 3x primary stats on locations that increase primary stats).&lt;br /&gt;
- Added new elements at sea to make it more attractive:&lt;br /&gt;
* New islets with Mansions (level 9 required)&lt;br /&gt;
* New locations for T4 creature-specialist heroes (similar to what existed for T5 specialists)&lt;br /&gt;
* Slight reduction of guards in sea garrisons of the 6 playable factions (-10% creatures except neutrals and T7) to make a sea attack possible earlier (watch out...)&lt;br /&gt;
* Added decorations at sea, especially in empty areas around... you&#039;ll see ;)&lt;br /&gt;
- Balanced dragon-slaying quests:&lt;br /&gt;
* Satyrs = 540 (unchanged) concerns Green, Orange and Purple players&lt;br /&gt;
* Mummies = 800 (unchanged) concerns Teal player&lt;br /&gt;
* Nomads = 1000 (instead of 600) concerns Tan player&lt;br /&gt;
* Trolls = 360 (instead of 250) concerns Blue player&lt;br /&gt;
* The same balancing ratio was applied to &amp;quot;retrievable&amp;quot; garrisons before the Nautilus.&lt;br /&gt;
- Replaced the Vampire dwelling in the Bloodbath area with a Wraith dwelling (to help the Vial of Lifeblood quest / nerf vampire power).&lt;br /&gt;
- Moved an event for a Pink hero, so they are less &amp;quot;afraid&amp;quot; of the player (it&#039;s mysterious, that&#039;s normal) and added a new one-way teleport portal for the same hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath area: Improved passage with and without penalty toward Teal player.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several Watering Places for faster movement.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added Pillars of Fire to more easily see dragons to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed spell in level 4 shrine on Stronghold side (Resurrection instead of Counterstrike).&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced keymaster access by 1 week (2-1-1 instead of 2-2-2)&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Air Shield&amp;quot; spell from a Pink hero so they equip their cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed &amp;quot;Sirens&amp;quot; location at sea to prevent AI from bugging on it. Only 1 remains in a location where AI is very unlikely to go.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 3 additional Junkmans to avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added additional decorations in some tunnels.&amp;lt;br&amp;gt;&lt;br /&gt;
- It&#039;s snowing more and more on Blue player territory... Winter is coming!&lt;br /&gt;
- Modified the very last message of the map, before Pink player&#039;s final castle:&lt;br /&gt;
 Thank you for playing &amp;quot;The Mysterious Island&amp;quot;!&lt;br /&gt;
 If you&#039;d like to support my next maps, Ko-fi helps me take time off work to create free maps faster:&lt;br /&gt;
 ko-fi.com/papyjama&lt;br /&gt;
 Support = Faster maps creation + some rewards for you ;)&lt;br /&gt;
 Thanks, and see you on the next adventure!&lt;br /&gt;
 Take care :-)&lt;br /&gt;
 --&lt;br /&gt;
 Papyjama&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.j (08/NOV/2025) ==&lt;br /&gt;
- Fixed 13 gold piles that contained 50,000 gold instead of 500.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.i (07/NOV/2025) ==&lt;br /&gt;
;Major Changes&lt;br /&gt;
- It is now possible to obtain the &amp;quot;Town Portal&amp;quot; spell a bit earlier... Clues have been scattered throughout the map to figure out how.&amp;lt;br&amp;gt;&lt;br /&gt;
- A new building, the &amp;quot;Town Gate&amp;quot;, and the spell &amp;quot;View Air&amp;quot; are now accessible after obtaining the red key.&amp;lt;br&amp;gt;&lt;br /&gt;
- Starting towns for Pink and Red no longer have taverns (their heroes are already placed on the map).&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Eagle Eye&amp;quot; skill can no longer be obtained randomly. Only Eagle Eye specialist heroes (which the player must free) + 1 optional special hero still have this skill.&amp;lt;br&amp;gt;&lt;br /&gt;
- Heroine &amp;quot;Ash&amp;quot; now has Basic Fire Magic instead of Basic Eagle Eye.&amp;lt;br&amp;gt;&lt;br /&gt;
- The Witch Hut that taught &amp;quot;Eagle Eye&amp;quot; on the northwest island has been removed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Improved secondary skills for the 12 T6 specialist heroes, which were previously underdeveloped for level 6 heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- The &amp;quot;Diplomacy&amp;quot; skill can no longer be obtained since all monsters are ultra aggressive. Hero Melchior has been disabled. Heroes who originally started with Diplomacy now have a new secondary skill:&lt;br /&gt;
* Adela now has Basic Water Magic (to match her &amp;quot;Bless&amp;quot; specialty)&lt;br /&gt;
* Ryland now has Basic Armorer (to make his Dendroids even sturdier)&lt;br /&gt;
* Cyra now has Basic Air Magic (to match her &amp;quot;Haste&amp;quot; specialty)&lt;br /&gt;
- Hero &amp;quot;Vokial&amp;quot;, Vampire specialist, no longer has the &amp;quot;Artillery&amp;quot; secondary skill, which was unrelated to his specialty. He now has &amp;quot;First Aid&amp;quot; (to help sustain his vampires).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 6 sea mines (one per faction), each producing the resource required to unlock teleporters between secondary and main towns.&amp;lt;br&amp;gt;&lt;br /&gt;
- King difficulty only: slight movement and/or primary stat &amp;amp; creatures boost for enemy AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Re-added some gold piles in the starting area that were present up to version 1.3 but removed in 1.4.&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- Modified two donation events near the black Keymaster so they can only be triggered once instead of infinitely.&amp;lt;br&amp;gt;&lt;br /&gt;
- A Junkman has arrived in the Red territory to help avoid full inventories.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a new Dragon Utopia (accessible by sea).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added more shipwrecks and treasures at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor typos in texts.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a few new easter eggs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated the score table (new speedrun record: 95 days on King difficulty!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.h (15/OCT/2025) ==&lt;br /&gt;
- Simplified path for a &amp;quot;boss&amp;quot; hero of Red player to prevent getting lost.&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed T7 troop type for the same Red &amp;quot;boss&amp;quot; hero to prevent merging with identical units and becoming too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage behind an optional special hero.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed an unintended passage to access the Goblin recruiter on the Stronghold/Factory islet.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Golem Foundry&amp;quot; quest near Tower town &amp;quot;Corral&amp;quot; now converts more Iron Golems into Steel Golems to balance the lower generation of Diamond and Gold Golems.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected a Krapulett text with a numerical error.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed an old secret passage for Teal player granting access to their T6 dwelling.&amp;lt;br&amp;gt;&lt;br /&gt;
- Queen &amp;amp; King difficulty: one of the pirate heroes has a new anti-magic cape — now has Recanter&#039;s Cloak.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure increased again! Happy hunting!&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated description to note that Town Portal arrives (very) late, but alternatives exist (you&#039;ve been warned!).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.g (6/OCT/2025) ==&lt;br /&gt;
- The last optional shortcut on the map now requires only 1 special hero (optional) instead of 2.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced resource cost for certain accesses.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved a Hypnotize shrine a few tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed a misconfigured gold pack for Purple.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 new locations to obtain the Sphere of Permanence.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.4.f (30/SEP/2025) ==&lt;br /&gt;
- Prologue modified: the 6 factions are now split into two categories — &amp;quot;isolated&amp;quot; and those with neighbors, more suitable for expansions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly creatures now provide an extra hint on the location of the &amp;quot;Master of Coin&amp;quot; hero in the dungeons (1 per playable faction).&amp;lt;br&amp;gt;&lt;br /&gt;
- Master of Coin&#039;s troops are now 50/50 from each faction in his territory instead of 100% from one.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected the cost of certain information from Krapulett.&amp;lt;br&amp;gt;&lt;br /&gt;
- All factions now have a friendly creature suggesting digging the coasts to prevent landings (added for Orange and Blue).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added a message explaining to players that the northern passage near the &amp;quot;Corral&amp;quot; (Tower) town sawmill is intentional due to zealous lumberjacks (not a mapmaking mistake).&amp;lt;br&amp;gt;&lt;br /&gt;
- The shortcut to directly attack Teal&#039;s main town (bypassing secondary towns) is now protected by a substantial garrison belonging to Teal (troops cannot be removed).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added hints about the usefulness of certain optional quests, especially those only relevant to specific factions, to avoid disappointing other players.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated!&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.4 (23/SEP/2025) ==&lt;br /&gt;
Now Requires HotA 1.7.3+&lt;br /&gt;
&lt;br /&gt;
;Major Changes&lt;br /&gt;
- Hall of Fame now split:&lt;br /&gt;
# Current version (1.4)&lt;br /&gt;
# Previous versions&lt;br /&gt;
- Enemy T6 dwellings no longer accessible.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added &amp;quot;special universities&amp;quot; for T5 creature-specialist heroes. They receive troop &amp;amp; XP bonuses at high level (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- Iron Bank access now shared between enemies (or allies + enemies in co-op).&amp;lt;br&amp;gt;&lt;br /&gt;
- Wraiths required for the Vial of Lifeblood quest reduced from 666 → 404.&amp;lt;br&amp;gt;&lt;br /&gt;
- The spell &amp;quot;Force Field&amp;quot; is now easier to obtain/access (but still only after attacking Red).&lt;br /&gt;
&lt;br /&gt;
;Garrison Rework&lt;br /&gt;
- Troops in anti-magic garrisons guarding Keymasters reduced ~10–20%.&amp;lt;br&amp;gt;&lt;br /&gt;
- 11 new &amp;quot;weak&amp;quot; garrisons prevent early-game scout captures.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troops in sea garrisons reduced ~10%.&lt;br /&gt;
&lt;br /&gt;
;Economic Changes&lt;br /&gt;
- No monthly income in King difficulty; unchanged in others.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some gold rewards removed in King; unchanged or higher in lower difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 6 gold mines replaced with haunted &amp;quot;vampire&amp;quot; mines producing resources to unlock teleporters.&amp;lt;br&amp;gt;&lt;br /&gt;
- Gold mine access conditions adjusted (easier on low, harder on high difficulty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Favorable Winds by ship quest guard cost changed: more wood, stone, gold; fewer rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 creature specialist heroes now cost gold (not fights), with faction-check guard placed first.&amp;lt;br&amp;gt;&lt;br /&gt;
- Nautilus &amp;quot;pistons&amp;quot; costs changed: less rare resources, more wood &amp;amp; ore.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate treasure now much more generous in rare resources.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight increase in number of shipwrecks and resources at sea.&lt;br /&gt;
&lt;br /&gt;
;AI Improvements&lt;br /&gt;
- Extra paths for playable AI (Blue, Green, Tan, Purple) to retrieve Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- Slight AI movement boost in Queen &amp;amp; King in some locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- King only: AI gets a one-time starting boost (extra movement + a few basic troops).&lt;br /&gt;
&lt;br /&gt;
;Minor Changes&lt;br /&gt;
- &amp;quot;Bless&amp;quot; spell always present in starting town.&amp;lt;br&amp;gt;&lt;br /&gt;
- Some &amp;quot;author&#039;s notes&amp;quot; integrated into story or removed / visible on lower difficulties only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Disabled Dungeon&#039;s Portal of Summoning for balance reasons.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Power of the Dragon Father&amp;quot; artifacts added near 6 libraries, replacing weaker ones.&amp;lt;br&amp;gt;&lt;br /&gt;
- New quest available after the Vial of Dragon Blood.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Master of Coin&amp;quot; troops reduced in King, increased in other difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
- 4 pink pirates ~10% weaker (Queen &amp;amp; King only).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 2 black gates to access high seas after black Keymaster.&amp;lt;br&amp;gt;&lt;br /&gt;
- T6 neutral monsters in Blue player area now ultra-aggressive to avoid joining AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Efreet Sultans guarding Town Portal shrine reduced to one third.&amp;lt;br&amp;gt;&lt;br /&gt;
- Peasant quest (Purple) now grants Monks on 4th completion.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red hero &amp;quot;Octavia&amp;quot; no longer has access to Blind, Berserk, or Armageddon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Rescued scouts now have base troops split 50/50 between factions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Ballistics&amp;quot; now available in 2 locations.&amp;lt;br&amp;gt;&lt;br /&gt;
- Secondary skill &amp;quot;Leadership&amp;quot; now available in 1 location.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor text fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New easter eggs added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Friendly, slightly drunk pirates appear at very end to help player finish map (optional).&amp;lt;br&amp;gt;&lt;br /&gt;
- 5th content creator (Lexiav) finished map; custom hero biography updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New content creator, Lord Cameron, starts adventure on version 1.4 (Fortress – Green). This faction now unavailable for custom heroes. Future content creators: Dungeon, Inferno, Stronghold, Castle remain (Conflux &amp;amp; Bulwark later).&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.h (2/SEP/2025) ==&lt;br /&gt;
- Hero &amp;quot;Fafner&amp;quot; renamed &amp;quot;Lexiav&amp;quot; (first streamer to play Tower).&amp;lt;br&amp;gt;&lt;br /&gt;
- List of first-streamer/YouTuber custom heroes updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Troop &amp;amp; gold generation increased in Easy/Pawn weekly starting castle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Small week 3 boost for AI on King only.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed shortcut for Blue to help AI navigation.&amp;lt;br&amp;gt;&lt;br /&gt;
- Tier 6 heroes: starting troop counts slightly nerfed; secondary skills no longer maxed when released from prison.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor events wrongly assigned to humans instead of AI.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added anti-pirate filter in Northern Sea.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.g (27/AUG/2025) ==&lt;br /&gt;
- Pirate schemes revised; returning streamers have surprise.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added several return portals.&amp;lt;br&amp;gt;&lt;br /&gt;
- All 12 Tier 6-specialized heroes now receive: +1 evolved unit, -2 non-evolved units.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed Rank 6 monsters from docks of underground rivers.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed minor text errors.&amp;lt;br&amp;gt;&lt;br /&gt;
- Corrected troop type in one Orange garrison.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.f (25/AUG/2025) ==&lt;br /&gt;
- Balanced Cape of Velocity access; no random appearances elsewhere.&amp;lt;br&amp;gt;&lt;br /&gt;
- Neutral town Port Balloon garrison more heavily defended.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added shortcut to Orange base for repeatable Butcher quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Optional late-game shortcut to quickly retake two Pirate Castles if AI captures them.&amp;lt;br&amp;gt;&lt;br /&gt;
- Adjusted repeatable quest at Teal&#039;s base (Sprites → Skeletons).&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;quot;Force Field&amp;quot; spell less accessible on Queen &amp;amp; King (still obtainable around same progression).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 4 extra Legion parts to ensure Statue of Legion assembly.&amp;lt;br&amp;gt;&lt;br /&gt;
- New endgame surprise for replay comfort.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reminder messages at each enemy Keymaster: unlock grants reward, fast travel via Mansions, progression toward main objective.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hero rescue quest message appears 1 month earlier.&amp;lt;br&amp;gt;&lt;br /&gt;
- Co-op version: slight buff to all AI, moderate buff to Red.&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated scoreboard.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.3.e ==&lt;br /&gt;
- Fixed bug preventing one Red hero from progressing.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange player now has Satyrs for garrisons and dragon-slaying quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- Quest guards in front of Dragon Utopias show correct custom text.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added signs &amp;amp; in-game message encouraging players to sell minor artifacts (not required for quests).&amp;lt;br&amp;gt;&lt;br /&gt;
- AI players now gain same extra movement bonus as humans in Bloodbath area (without movement penalty).&amp;lt;br&amp;gt;&lt;br /&gt;
- Added teleporters for quick return to Bloodbath center after visiting each resource.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.3 ==&lt;br /&gt;
- Level 6–7 creature dwellings in player territory from day 1; enemy strength adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 7 new archipelagos (6 factions + Iron Bank). Each island aids Part III adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
- Dwarven Treasury relocated to Iron Bank.&amp;lt;br&amp;gt;&lt;br /&gt;
- Orange can choose Inferno/Dungeon; first Red castle adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- New special village added for Red player.&amp;lt;br&amp;gt;&lt;br /&gt;
- New heroes to rescue: 2 Tier-6 specialists.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue (Tower) Genie specialist hero rescue included.&amp;lt;br&amp;gt;&lt;br /&gt;
- Logbook/journal added at end of each month.&amp;lt;br&amp;gt;&lt;br /&gt;
- Minor changes: treasure hunt quest, speedrunner surprise, blue player unit exchange, 9th yellow portal, optional secret passage, faction behavior fixes, Skeleton Transformer adjustment, green sea portal repurposed, Bloodbath zone adjustments, 6 red dragons diversified, unique items replaced/removed, text corrections, Hall of Fame update, Easter eggs.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.l (02/JUL/2025) ==&lt;br /&gt;
- New quest: &amp;quot;My Sheep Have Run Amok!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
- Updated Hall of Fame.&amp;lt;br&amp;gt;&lt;br /&gt;
- Removed rarely used events.&amp;lt;br&amp;gt;&lt;br /&gt;
- Added 9 favorable wind zones to unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
- Startup message for difficulty guidance.&amp;lt;br&amp;gt;&lt;br /&gt;
- AI alternative paths &amp;amp; bug fixes.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.2.k (29/JUN/2025) ==&lt;br /&gt;
- Updated leaderboard.&amp;lt;br&amp;gt;&lt;br /&gt;
- Spell Hypnotize harder on difficulty 5.&amp;lt;br&amp;gt;&lt;br /&gt;
- Reduced garrison strength at 6 ports (~10%).&amp;lt;br&amp;gt;&lt;br /&gt;
- Fixed missing spells for Red heroes.&amp;lt;br&amp;gt;&lt;br /&gt;
- Balanced guards in front of witch&#039;s hut.&amp;lt;br&amp;gt;&lt;br /&gt;
- Moved Cover of Darkness causing AI bugs.&amp;lt;br&amp;gt;&lt;br /&gt;
- Easiest difficulty reactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
- New Easter eggs added.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.2 ==&lt;br /&gt;
- Endgame overhaul &amp;amp; events redesign.&amp;lt;br&amp;gt;&lt;br /&gt;
- Volcano event replaced by pirate attack.&amp;lt;br&amp;gt;&lt;br /&gt;
- Red towns locked until final boss.&amp;lt;br&amp;gt;&lt;br /&gt;
- Inferno town restricted; spell distribution adjusted.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pirate naval progression reworked.&amp;lt;br&amp;gt;&lt;br /&gt;
- Blue faction rebalanced; Teal/Conflux restrictions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Pendants of Negativity added to reduce RNG.&amp;lt;br&amp;gt;&lt;br /&gt;
- Faction artifact quest line implemented.&amp;lt;br&amp;gt;&lt;br /&gt;
- Scouting heroes start with Pathfinding &amp;amp; Equestrian&#039;s Gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
- Northern underground university added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Lore texts &amp;amp; timed text revisions.&amp;lt;br&amp;gt;&lt;br /&gt;
- Hall of Fame updated.&amp;lt;br&amp;gt;&lt;br /&gt;
- Fewer dragons on paths to Captain Nemo.&amp;lt;br&amp;gt;&lt;br /&gt;
- Sea garrisons added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Primary skill spots added at sea.&amp;lt;br&amp;gt;&lt;br /&gt;
- Creature requirements updated for Vial of Lifeblood quests.&lt;br /&gt;
&lt;br /&gt;
== Minor Patch 1.1.d ==&lt;br /&gt;
- Hotfix: Fafner secondary skill corrected.&lt;br /&gt;
&lt;br /&gt;
== Major Patch 1.1.c (27/APR/2025) ==&lt;br /&gt;
- Revamped teleporter system (two-way, 3 cities per zone).&amp;lt;br&amp;gt;&lt;br /&gt;
- Bloodbath access reworked (one-way portal chain).&amp;lt;br&amp;gt;&lt;br /&gt;
- Final boss access redesigned; new riddle.&amp;lt;br&amp;gt;&lt;br /&gt;
- Difficulty adjustments: Queen/King harder; casual easier.&amp;lt;br&amp;gt;&lt;br /&gt;
- 3 new hero rescues.&amp;lt;br&amp;gt;&lt;br /&gt;
- Boat shortcuts &amp;amp; secret passages added.&amp;lt;br&amp;gt;&lt;br /&gt;
- Story-driven events&lt;br /&gt;
&lt;br /&gt;
== First Release v1.0.k (27/MAR/2025) ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Papyjama&amp;diff=193434</id>
		<title>User talk:Papyjama</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Papyjama&amp;diff=193434"/>
		<updated>2026-02-22T08:47:08Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Well done on The Mysterious Island! ==&lt;br /&gt;
This map is a masterpiece. I love the tone shifts between fighting other factions and rpg elements as well as being constantly surprised by hidden portals/gates. My friend and I have been playing it co-op for over a month and loving the adventure every step of the way. Hats off to you! -[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you so much [[User:Legate|Legate]] for this amazing message! Really happy to hear you and your friend are enjoying the adventure together!&lt;br /&gt;
&lt;br /&gt;
Co-op for over a month - that&#039;s wonderful! The map is designed primarily for solo play, so I&#039;m curious how the experience has been with two players. Which factions did you choose? And what difficulty are you playing?&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m really glad you&#039;re enjoying the tone shifts between faction warfare and RPG elements. That balance was something I worked hard to achieve - keeping the strategic conquest feeling while adding exploration and discovery.&amp;lt;br&amp;gt;&lt;br /&gt;
The hidden portals and gates surprises are some of my favorite parts too - I love when players discover secret shortcuts or unexpected connections!&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks again for taking the time to share your experience. Messages like this make all the work worthwhile!&amp;lt;br&amp;gt;&lt;br /&gt;
Best regards,&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Papyjama|Papyjama]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Papyjama&amp;diff=193433</id>
		<title>User:Papyjama</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Papyjama&amp;diff=193433"/>
		<updated>2026-02-22T08:46:12Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: Created page with &amp;quot;Mapmaker of &amp;quot;The Mysterious Island&amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mapmaker of &amp;quot;[[The Mysterious Island]]&amp;quot;&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Papyjama&amp;diff=193432</id>
		<title>User talk:Papyjama</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Papyjama&amp;diff=193432"/>
		<updated>2026-02-22T08:42:50Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Well done on The Mysterious Island! ==&lt;br /&gt;
This map is a masterpiece. I love the tone shifts between fighting other factions and rpg elements as well as being constantly surprised by hidden portals/gates. My friend and I have been playing it co-op for over a month and loving the adventure every step of the way. Hats off to you! -[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you so much [[User:Legate|Legate]] for this amazing message! Really happy to hear you and your friend are enjoying the adventure together!&lt;br /&gt;
&lt;br /&gt;
Co-op for over a month - that&#039;s wonderful! The map is designed primarily for solo play, so I&#039;m curious how the experience has been with two players. Which factions did you choose? And what difficulty are you playing?&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;m really glad you&#039;re enjoying the tone shifts between faction warfare and RPG elements. That balance was something I worked hard to achieve - keeping the strategic conquest feeling while adding exploration and discovery.&amp;lt;br&amp;gt;&lt;br /&gt;
The hidden portals and gates surprises are some of my favorite parts too - I love when players discover secret shortcuts or unexpected connections!&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks again for taking the time to share your experience. Messages like this make all the work worthwhile!&amp;lt;br&amp;gt;&lt;br /&gt;
Best regards, Papyjama&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Papyjama&amp;diff=193431</id>
		<title>User talk:Papyjama</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Papyjama&amp;diff=193431"/>
		<updated>2026-02-22T08:41:31Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Well done on The Mysterious Island! ==&lt;br /&gt;
This map is a masterpiece. I love the tone shifts between fighting other factions and rpg elements as well as being constantly surprised by hidden portals/gates. My friend and I have been playing it co-op for over a month and loving the adventure every step of the way. Hats off to you! -[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;br&amp;gt;&lt;br /&gt;
Thank you so much [[User:Legate|Legate]] for this amazing message! Really happy to hear you and your friend are enjoying the adventure together!&lt;br /&gt;
&lt;br /&gt;
Co-op for over a month - that&#039;s wonderful! The map is designed primarily for solo play, so I&#039;m curious how the experience has been with two players. Which factions did you choose? And what difficulty are you playing?&lt;br /&gt;
I&#039;m really glad you&#039;re enjoying the tone shifts between faction warfare and RPG elements. That balance was something I worked hard to achieve - keeping the strategic conquest feeling while adding exploration and discovery.&lt;br /&gt;
The hidden portals and gates surprises are some of my favorite parts too - I love when players discover secret shortcuts or unexpected connections!&lt;br /&gt;
Thanks again for taking the time to share your experience. Messages like this make all the work worthwhile!&lt;br /&gt;
Best regards, -[[User:Papyjama|Papyjama]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Papyjama&amp;diff=193430</id>
		<title>User talk:Papyjama</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Papyjama&amp;diff=193430"/>
		<updated>2026-02-22T08:40:21Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Well done on The Mysterious Island! ==&lt;br /&gt;
This map is a masterpiece. I love the tone shifts between fighting other factions and rpg elements as well as being constantly surprised by hidden portals/gates. My friend and I have been playing it co-op for over a month and loving the adventure every step of the way. Hats off to you! -[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
Thank you so much [[User:Legate|Legate]] for this amazing message! Really happy to hear you and your friend are enjoying the adventure together!&lt;br /&gt;
&lt;br /&gt;
Co-op for over a month - that&#039;s wonderful! The map is designed primarily for solo play, so I&#039;m curious how the experience has been with two players. Which factions did you choose? And what difficulty are you playing?&lt;br /&gt;
I&#039;m really glad you&#039;re enjoying the tone shifts between faction warfare and RPG elements. That balance was something I worked hard to achieve - keeping the strategic conquest feeling while adding exploration and discovery.&lt;br /&gt;
The hidden portals and gates surprises are some of my favorite parts too - I love when players discover secret shortcuts or unexpected connections!&lt;br /&gt;
Thanks again for taking the time to share your experience. Messages like this make all the work worthwhile!&lt;br /&gt;
Best regards, [[User:Papyjama|Papyjama]] ([[User talk:Papyjama|talk]])&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193426</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193426"/>
		<updated>2026-02-21T16:18:29Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 21 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. Wasilix - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Winnymaru - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. Lexiav - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
36. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
37. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
40. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
41. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
44. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
48. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
50. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- Papyjama&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193425</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193425"/>
		<updated>2026-02-21T16:18:00Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* King Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 20 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. Wasilix - KING v1.5.c, Dungeon, 46 days, score 400 in 2 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Winnymaru - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. Lexiav - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
36. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
37. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
40. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
41. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
44. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
48. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
50. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- Papyjama&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193414</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193414"/>
		<updated>2026-02-20T16:30:26Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* King Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 20 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. Wasilix - KING v1.5.c, Dungeon, ?? days, score ??? in 2 speedruns - IN PROGRESS (speed + score + VOD incoming!)&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Winnymaru - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. Lexiav - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
36. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
37. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
40. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
41. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
44. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
48. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
50. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- Papyjama&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193413</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193413"/>
		<updated>2026-02-20T16:28:11Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 20 FEB 2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. Wasilix - KING v1.5.c, Dungeon, ?? days, score ??? in 2 speedruns - IN PROGRESS&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Winnymaru - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. Lexiav - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
36. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
37. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
40. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
41. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
44. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
48. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
50. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- Papyjama&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193412</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193412"/>
		<updated>2026-02-20T16:27:03Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* King Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
&lt;br /&gt;
Last update: 22/JAN/2026&lt;br /&gt;
&lt;br /&gt;
== King Difficulty ==&lt;br /&gt;
1. Wasilix - KING v1.5.c, Dungeon, ?? days, score ??? in 2 speedruns - IN PROGRESS&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Winnymaru - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. Lexiav - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Queen Difficulty ==&lt;br /&gt;
36. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
37. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
40. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Rook Difficulty ==&lt;br /&gt;
41. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
44. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
48. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Knight Difficulty ==&lt;br /&gt;
50. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
&lt;br /&gt;
== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
&lt;br /&gt;
Then, I will add your score in the next update!&lt;br /&gt;
&lt;br /&gt;
The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
&lt;br /&gt;
To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
&lt;br /&gt;
-- Papyjama&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193411</id>
		<title>The Mysterious Island/High Scores</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Mysterious_Island/High_Scores&amp;diff=193411"/>
		<updated>2026-02-20T16:19:06Z</updated>

		<summary type="html">&lt;p&gt;Papyjama: /* King Difficulty */&lt;/p&gt;
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{{about|[[The Mysterious Island|← Return to The Mysterious Island]]}}&lt;br /&gt;
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Last update: 22/JAN/2026&lt;br /&gt;
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== King Difficulty ==&lt;br /&gt;
1. Wasilix - KING v1.4, Dungeon, ?? days, score ??? in 2 speedruns - IN PROGRESS&amp;lt;br&amp;gt;&lt;br /&gt;
2. HieuTran - KING v1.5.b, Cove, 54 days, score 372 in 8 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
3. Mundus - KING v1.4, Cove, 64 days, score 376 in 6 speedruns&amp;lt;br&amp;gt;&lt;br /&gt;
4. KLAVA KOKA - KING v1.5.b, Tower, 139 days, score 374 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
5. Purple - KING v1.4, Castle, 174 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
6. Evgenii - KING v1.2, 177 days, score 370, in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
7. Jainkoa - KING v1.4, 195 days, score 360 in 6 runs&amp;lt;br&amp;gt;&lt;br /&gt;
8. Lord Ond - KING v1.4, Dungeon, 199 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
9. Exodus - KING v1.2, 202 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
10. Dankac - KING v1.3, 211 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
11. Jhonstermina - KING v1.2, 216 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
12. Winnymaru - KING v1.2, Factory, 221 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
13. 1wojtas - KING v1.4, Castle, 224 days, score 370 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
14. Kr1far - KING v1.2, 224 days, score 368 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
15. SiroLatiato - KING v1.3, 225 days, score 370 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
16. Lexiav - KING v1.3, 278 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
17. Mark - KING v1.5.b, Fortress, 287 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
18. Aleksandrius - KING v1.4, Castle, 298 days, score 366 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
19. NamNg - KING v1.4, Tower, 330 days, score 354 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
20. F.g.h - KING v1.3, 341 days, score 364 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
21. Will - KING v1.2, 354 days, score 362 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
22. akosinho - KING v1.3, 368 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
23. Nathan - KING v1.3, 383 days, score 362 in 3 runs&amp;lt;br&amp;gt;&lt;br /&gt;
24. Angmaar - KING v1.5.b, Necro, 396 days, score 362 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
25. Rockady - KING v1.5.b, Bulwark, 399 days, score 362 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
26. Studentson - KING v1.2, 384 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
27. QueenBecca - KING v1.2, 389 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
28. Feshio - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
29. Ziip_Oo - KING v1.2, 392 days, score 360 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
30. Fogyn - KING v1.5.b, 399 days, score 360 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
31. Nick A.P. - KING v1.2, 485 days, score 356 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
32. Ant1lope - KING v1.3, 543 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
33. RXD - King v1.4, Cove, 560 days, score 354 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
34. William M. - KING v1.2, 606 days, score 350 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
35. Vexon256 - KING v1.2, 1649 days, score 286 in 1 BLIND run&lt;br /&gt;
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== Queen Difficulty ==&lt;br /&gt;
36. Scott - Queen v1.4, Tower, 256 days, score 294 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
37. Loupiot - Queen v1.5.a, Bulwark, 313 days, score 283 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
38. Iluvatars - Queen v1.3, 373 days, score 289 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
39. Wikingking - Queen v1.2, 391 days, score 256 in 1 BLIND run COOP&amp;lt;br&amp;gt;&lt;br /&gt;
40. Bolekzz - Queen v1.2, 400 days, score 288 in 1 BLIND run&lt;br /&gt;
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== Rook Difficulty ==&lt;br /&gt;
41. Benszii - rook v1.3, 242 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
42. Scott - rook v1.3, 264 days, score 239 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
43. Wikingking - rook v1.3, 319 days, score 236 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
44. MassDemons - rook v1.2, 343 days, score 235 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
45. Mazar - rook v1.5.b, Stronghold, 395 days, score 235 in 1 run&amp;lt;br&amp;gt;&lt;br /&gt;
46. Sergejus - rook v1.3, 435 days, score 233 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
47. iso3ka - rook v1.4, 458 days, score 232 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
48. Calistar63 - rook v1.4, Castle, 523 days, score 230 in 2 runs&amp;lt;br&amp;gt;&lt;br /&gt;
49. FolkenDeedlit - rook v1.3, 700 days, score 223 in 1 BLIND run&lt;br /&gt;
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== Knight Difficulty ==&lt;br /&gt;
50. Pasema - knight v1.3, 352 days, score 181 in 1 BLIND run&amp;lt;br&amp;gt;&lt;br /&gt;
51. 204 - knight v1.2, 748 days, score 171 in 1 BLIND run&lt;br /&gt;
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== Score Submission ==&lt;br /&gt;
On the &amp;quot;maps4heroes&amp;quot; website by searching for the keyword &amp;quot;Papyjama&amp;quot;, then please leave a comment with:&lt;br /&gt;
# A screenshot of your score.&lt;br /&gt;
# Indicate how many attempts it took (1,2,3 runs, etc).&lt;br /&gt;
# Your faction.&lt;br /&gt;
# Mention the version of the map you played (v1.2, 1.3, 1.4 or 1.5).&lt;br /&gt;
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Then, I will add your score in the next update!&lt;br /&gt;
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The only way to earn a custom hero on The Mysterious Island is to break the speedrun record.&lt;br /&gt;
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To ensure fairness and prevent any potential cheating, I will require the daily save files (can be enabled from the HotA launcher) from day one until last day, to verify the authenticity of the run.&lt;br /&gt;
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-- Papyjama&lt;br /&gt;
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[[Category:Custom Maps]]&lt;/div&gt;</summary>
		<author><name>Papyjama</name></author>
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