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	<updated>2026-05-04T14:15:50Z</updated>
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		<id>https://heroes.thelazy.net//index.php?title=Heroes_from_other_games&amp;diff=194376</id>
		<title>Heroes from other games</title>
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		<updated>2026-05-03T19:33:22Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Ashan Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Assorted [[NWC]] Games ==&lt;br /&gt;
This table contains all [[List of heroes|heroes]] from other [[NWC]] games, except &#039;&#039;Heroes IV&#039;&#039;, who appear in {{homm3}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Hero portraits differ in size on a game-by-game basis. Here, they are standardised to 58x64 where possible, with others being made a relatively similar size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
† Zog does not have a portrait in {{mm8}}. He is represented by a custom portrait here.&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes from other games&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes I&lt;br /&gt;
! Heroes II&lt;br /&gt;
! Heroes III&lt;br /&gt;
! M&amp;amp;M Series&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Agar]]{{-wh}}&lt;br /&gt;
| [[File:Hero Agar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Agar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Agar.png|Artificer]]&lt;br /&gt;
| [[File:Hero Agar (Might and Magic VI).png|{{mm6}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Alamar]]&lt;br /&gt;
| [[File:Hero Alamar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Alamar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Alamar (HotA).png|Warlock]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Astra]]{{-wh}}&lt;br /&gt;
| colspan=2 | [[File:Hero Astra (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Astra.png|Navigator]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Catherine]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Catherine (RoE).png|Knight]] [[File:Hero Catherine.png|Knight]]&lt;br /&gt;
| [[File:Hero Catherine (Might and Magic VII).png|{{mm7}} &amp;amp; {{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Crag Hack]]&lt;br /&gt;
| colspan=2 | [[File:Hero Crag Hack (Heroes II).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Crag Hack.png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Elderian]]{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Jarkonas VI (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Elderian.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ergon]]{{-wh}}&lt;br /&gt;
| [[File:Hero Ergon (Heroes I).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Ergon (Heroes II).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Ergon.png|Chieftain]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Falagar]]{{-wd}}&lt;br /&gt;
| [[File:Hero Falagar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Falagar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Falagar.png|Oracle]]&lt;br /&gt;
| [[File:Hero Falagar (Might and Magic VI).png|{{mm6}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gem]]&lt;br /&gt;
| [[File:Hero Gem (Heroes I).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Gem (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Gem (Sorceress).png|Sorceress]] [[File:Hero Gem (HotA).png|Druid]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Lord Haart]]&lt;br /&gt;
| [[File:Hero Lord Haart (Heroes I).png|Knight]]&lt;br /&gt;
| [[File:Hero Sir Gallant (Heroes II).png|Knight]]&lt;br /&gt;
| [[File:Hero Lord Haart.png|Knight]] [[File:Hero Haart Lich.png|Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Halon]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Halon (Heroes II).png|Wizard]]&lt;br /&gt;
| [[File:Hero Halon.png|Wizard]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Luna]]{{-wa}}&lt;br /&gt;
| [[File:Hero Luna (Heroes I).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Luna (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Luna (HotA).png|Elementalist]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Maximus]]{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Maximus.png|Death Knight]]&lt;br /&gt;
| [[File:Hero Maximus (Might and Magic III).png|{{mm3}}]] [[File:Hero Maximus (Might and Magic VII).png|{{mm7}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Ranloo]]{{-wh}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Ranloo (Heroes II).png|Necromancer]]&lt;br /&gt;
| [[File:Hero Ranloo.png|Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Roland]]{{-wa}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Roland (Heroes II).png|Wizard/Knight]]&lt;br /&gt;
| [[File:Hero Roland.png|Knight]]&lt;br /&gt;
| [[File:Hero Roland (Might and Magic VII).png|{{mm7}}]] [[File:Hero Roland (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Sandro]]&lt;br /&gt;
| colspan=2 | [[File:Hero Sandro (Heroes II).png|Warlock → Necromancer]]&lt;br /&gt;
| [[File:Hero Sandro (Before).png|Necromancer disguised as a Wizard]] [[File:Hero Sandro.png|Necromancer]]&lt;br /&gt;
| [[File:Hero Sandro (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Wrathmont]]{{-wh}}&lt;br /&gt;
| [[File:Hero Wrathmont (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Wrathmont (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Wrathmont.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Yog]]&lt;br /&gt;
| [[File:Hero Yog (Heroes I).png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Yog (Wizard).png|Wizard]] [[File:Hero Yog (HotA).png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Zog]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Zog.png|Battle Mage]]&lt;br /&gt;
| [[File:Hero Zog (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes IV ==&lt;br /&gt;
The following are tables of heroes who are known to have survived [[the Reckoning]] and moved to [[Axeoth]] in the story of {{homm4}}.&lt;br /&gt;
&lt;br /&gt;
† Annavanta&#039;s portrait was originally supposed to be Rissa&#039;s in {{homm4}}.&lt;br /&gt;
{{H3H4header|Haven|Castle}}&lt;br /&gt;
{{H3H4row|Christian|Knight}}&lt;br /&gt;
{{H3H4row|Orrin|Knight}}&lt;br /&gt;
{{H3H4row|Sir Mullich|Knight}}&lt;br /&gt;
{{H3H4row|Sorsha|Knight}}&lt;br /&gt;
{{H3H4row|Tyris|Knight}}&lt;br /&gt;
{{H3H4row|Adelaide|Cleric}}&lt;br /&gt;
{{H3H4row|Caitlin|Cleric}}&lt;br /&gt;
{{H3H4row|Ingham|Cleric}}&lt;br /&gt;
{{H3H4row|Rion|Cleric}}&lt;br /&gt;
{{H3H4row|Sanya|Cleric}}&lt;br /&gt;
{{H3H4row|Mirlanda|Witch}}&lt;br /&gt;
{{H3H4row|Verdish|Witch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Preserve|Rampart|Conflux}}&lt;br /&gt;
{{H3H4row|Ivor|Ranger}}&lt;br /&gt;
{{H3H4row|Jenova|Ranger}}&lt;br /&gt;
{{H3H4row|Kyrre|Ranger}}&lt;br /&gt;
{{H3H4row|Mephala|Ranger}}&lt;br /&gt;
{{H3H4row|Ryland|Ranger}}&lt;br /&gt;
{{H3H4row|Aeris|Druid}}&lt;br /&gt;
{{H3H4row|Coronius|Druid}}&lt;br /&gt;
{{H3H4row|Elleshar|Druid}}&lt;br /&gt;
{{H3H4row|Gem|Druid}}&lt;br /&gt;
{{H3H4row|Melodia|Druid}}&lt;br /&gt;
{{H3H4row|Ignatius|Demoniac}}&lt;br /&gt;
{{H3H4row|Oris|Battle Mage}}&lt;br /&gt;
{{H3H4row|Labetha|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Academy|Tower}}&lt;br /&gt;
{{H3H4row|Ufretin|Ranger}}&lt;br /&gt;
{{H3H4row|Malcom|Druid}}&lt;br /&gt;
{{H3H4row|Fafner|Alchemist}}&lt;br /&gt;
{{H3H4row|Iona|Alchemist}}&lt;br /&gt;
{{H3H4row|Neela|Alchemist}}&lt;br /&gt;
{{H3H4row|Piquedram|Alchemist}}&lt;br /&gt;
{{H3H4row|Rissa|Alchemist}}&lt;br /&gt;
{{H3H4row|Rissa|Alchemist|image2=Annavanta|sym=&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{H3H4row|Aine|Wizard}}&lt;br /&gt;
{{H3H4row|Astral|Wizard}}&lt;br /&gt;
{{H3H4row|Cyra|Wizard}}&lt;br /&gt;
{{H3H4row|Daremyth|Wizard}}&lt;br /&gt;
{{H3H4row|Solmyr|Wizard}}&lt;br /&gt;
{{H3H4row|Theodorus|Wizard}}&lt;br /&gt;
{{H3H4row|Aenain|Elementalist}}&lt;br /&gt;
{{H3H4row|Brissa|Elementalist}}&lt;br /&gt;
{{H3H4row|Grindan|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Necropolis|Inferno|Necropolis}}&lt;br /&gt;
{{H3H4row|Calh|Demoniac}}&lt;br /&gt;
{{H3H4row|Fiona|Demoniac}}&lt;br /&gt;
{{H3H4row|Ash|Heretic}}&lt;br /&gt;
{{H3H4row|Ayden|Heretic}}&lt;br /&gt;
{{H3H4row|Charna|Death Knight}}&lt;br /&gt;
{{H3H4row|Moandor|Death Knight}}&lt;br /&gt;
{{H3H4row|Straker|Death Knight}}&lt;br /&gt;
{{H3H4row|Tamika|Death Knight}}&lt;br /&gt;
{{H3H4row|Aislinn|Necromancer}}&lt;br /&gt;
{{H3H4row|Sandro|Necromancer}}&lt;br /&gt;
{{H3H4row|Vidomina|Necromancer}}&lt;br /&gt;
{{H3H4row|Luna|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Asylum|Dungeon}}&lt;br /&gt;
{{H3H4row|Octavia|Demoniac}}&lt;br /&gt;
{{H3H4row|Xyron|Heretic}}&lt;br /&gt;
{{H3H4row|Ajit|Overlord}}&lt;br /&gt;
{{H3H4row|Dace|Overlord}}&lt;br /&gt;
{{H3H4row|Lorelei|Overlord}}&lt;br /&gt;
{{H3H4row|Darkstorn|Warlock}}&lt;br /&gt;
{{H3H4row|Jeddite|Warlock}}&lt;br /&gt;
{{H3H4row|Sephinroth|Warlock}}&lt;br /&gt;
{{H3H4row|Gretchin|Barbarian}}&lt;br /&gt;
{{H3H4row|Gruezak|Barbarian|sym={{-}}{{withmapedhota}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Stronghold|Stronghold}}&lt;br /&gt;
{{H3H4row|Crag Hack|Barbarian}}&lt;br /&gt;
{{H3H4row|Krellion|Barbarian}}&lt;br /&gt;
{{H3H4row|Shiva|Barbarian}}&lt;br /&gt;
{{H3H4row|Yog|Barbarian}}&lt;br /&gt;
{{H3H4row|Bron|Beastmaster}}&lt;br /&gt;
{{H3H4row|Tazar|Beastmaster}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
==Olden Era==&lt;br /&gt;
The following table lists heroes that appear in &#039;&#039;Heroes III&#039;&#039; and who are active during {{hommoe}}, a prequel set before the first &#039;&#039;Heroes&#039;&#039; game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Lafiur are a fusion of [[Fiur]] and a water elemental, implied to be [[Lacus]].&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes in &#039;&#039;Olden Era&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes III&lt;br /&gt;
! Olden Era&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Fiur]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Hero Fiur (HotA).png]]&lt;br /&gt;
| [[File:Hero Lafiur Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Galthran]]&lt;br /&gt;
| [[File:Hero Galthran (HotA).png]]&lt;br /&gt;
| [[File:Hero Galthran Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gunnar]]&lt;br /&gt;
| [[File:Hero Gunnar (HotA).png]]&lt;br /&gt;
| [[File:Hero Gunnar Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Halon]]&lt;br /&gt;
| [[File:Hero Halon (HotA).png]]&lt;br /&gt;
| [[File:Hero Halon Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Octavia]]&lt;br /&gt;
| [[File:Hero Octavia.png]]&lt;br /&gt;
| [[File:Hero Octavia Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Thant]]&lt;br /&gt;
| [[File:Hero Thant.png]]&lt;br /&gt;
| [[File:Hero Thant Olden Era.png|90px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ashan Heroes ==&lt;br /&gt;
The following table contains all heroes that also appeared in &#039;&#039;Might &amp;amp; Magic: Heroes VI&#039;&#039;, &#039;&#039;Might &amp;amp; Magic: Heroes VII&#039;&#039;, and &#039;&#039;Might &amp;amp; Magic X: Legacy&#039;&#039;. Since &#039;&#039;Heroes VI&#039;&#039; was a celebration of the &#039;&#039;Might &amp;amp; Magic&#039;&#039; franchise&#039;s 25th anniversary, a number of heroes were given equivalents on Ashan. These characters are not the same as the ones in &#039;&#039;Heroes III&#039;&#039;, since Ashan exists in a separate continuity.&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes from Ashan&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes III&lt;br /&gt;
! Heroes VI&lt;br /&gt;
! Heroes VII&lt;br /&gt;
! Might &amp;amp; Magic X&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Agar]]{{-wh}}&lt;br /&gt;
| [[File:Hero Agar.png]]&lt;br /&gt;
| [[File:Hero Agar Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Adelaide]]&lt;br /&gt;
| [[File:Hero Adelaide (HotA).png]]&lt;br /&gt;
| [[File:Hero Adelaide Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ajit]]&lt;br /&gt;
| [[File:Hero Ajit (HotA).png]]&lt;br /&gt;
| &lt;br /&gt;
| colspan=2 | [[File:Hero Ajit Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Charna]]&lt;br /&gt;
| [[File:Hero Charna.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Charna Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Christian]]&lt;br /&gt;
| [[File:Hero Christian.png]]&lt;br /&gt;
| &lt;br /&gt;
| colspan=2 | [[File:Hero Christian Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ciele]]&lt;br /&gt;
| [[File:Hero Ciele (HotA).png]]&lt;br /&gt;
| [[File:Hero Ciele Heroes VI.png|90px]]&lt;br /&gt;
| colspan=2 | [[File:Hero Ciele Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Crag Hack]]&lt;br /&gt;
| [[File:Hero Crag Hack.png]]&lt;br /&gt;
| [[File:Hero Crag Hack Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Crag Hack Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Drakon]]&lt;br /&gt;
| [[File:Hero Drakon.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Drakon Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Darkstorn]]&lt;br /&gt;
| [[File:Hero Darkstorn.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Darkstorm Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Edric]]&lt;br /&gt;
| [[File:Hero Edric.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Edric Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Falagar]]{{-wd}}&lt;br /&gt;
| [[File:Hero Falagar.png|Oracle]]&lt;br /&gt;
| [[File:Hero Falagar Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Falagar Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gem]]&lt;br /&gt;
| [[File:Hero Gem (HotA).png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Gem Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gird]]&lt;br /&gt;
| [[File:Hero Gird.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Gird Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ivor]]&lt;br /&gt;
| [[File:Hero Ivor.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Ivor Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Jeddite]]&lt;br /&gt;
| [[File:Hero Jeddite (HotA).png]]&lt;br /&gt;
| [[File:Hero Jeddite Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Jenova]]&lt;br /&gt;
| [[File:Hero Jenova.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Jenova Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Lord Haart]]&lt;br /&gt;
| [[File:Hero Lord Haart.png]]&lt;br /&gt;
| [[File:Hero Lord Haart Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Lorelei]]&lt;br /&gt;
| [[File:Hero Lorelei.png]]&lt;br /&gt;
| [[File:Hero Lorelei Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Luna]]{{-wa}}&lt;br /&gt;
| [[File:Hero Luna (HotA).png]]&lt;br /&gt;
| [[File:Hero Luna Heroes VI.png|90px]]&lt;br /&gt;
| colspan=2 | [[File:Hero Luna Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Maximus]]{{-}}{{withmapedhota}}&lt;br /&gt;
| [[File:Hero Maximus.png]]&lt;br /&gt;
| [[File:Hero Maximus Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Maximus Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Moandor]]&lt;br /&gt;
| [[File:Hero Moandor.png]]&lt;br /&gt;
| [[File:Hero Moandor Heroes VI.png|90px]]&lt;br /&gt;
| [[File:Hero Moandor Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Nymus]]&lt;br /&gt;
| [[File:Hero Nymus.png]]&lt;br /&gt;
| [[File:Hero Nymus Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Rashka]]&lt;br /&gt;
| [[File:Hero Rashka.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Rashka Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Roland]]&lt;br /&gt;
| [[File:Hero Roland.png]]&lt;br /&gt;
| [[File:Hero Roland Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Sandro]]&lt;br /&gt;
| [[File:Hero Sandro.png]]&lt;br /&gt;
| [[File:Hero Sandro Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Sephinroth]]&lt;br /&gt;
| [[File:Hero Sephinroth (HotA).png]]&lt;br /&gt;
| [[File:Hero Sephinroth Heroes VI.png|90px]]&lt;br /&gt;
| [[File:Hero Sephinroth Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| [[File:Hero Shiva.png]]&lt;br /&gt;
| [[File:Hero Shiva Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Solmyr]]&lt;br /&gt;
| [[File:Hero Solmyr (HotA).png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Solmyr Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Tazar]]&lt;br /&gt;
| [[File:Hero Tazar (HotA).png]]&lt;br /&gt;
| [[File:Hero Tazar Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Theodorus]]&lt;br /&gt;
| [[File:Hero Theodorus.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Theodorus Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Tyris]]&lt;br /&gt;
| [[File:Hero Tyris.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Tyris Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Valeska]]&lt;br /&gt;
| [[File:Hero Valeska (HotA).png]]&lt;br /&gt;
| [[File:Hero Valeska Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Yog]]&lt;br /&gt;
| [[File:Hero Yog (HotA).png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Yog Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Kilburn the Knight from &#039;&#039;Heroes I&#039;&#039; and &#039;&#039;Heroes II&#039;&#039; featured in the beta version of &#039;&#039;Heroes III&#039;&#039;, but was cut from the final game. Letters from [[Roland]] in the manual from {{mm6}} establish that Lord Kilburn was killed by Kreegan forces.&lt;br /&gt;
* [[Elderian|Elderian&#039;s]]{{-wh}} portrait in &#039;&#039;Heroes II&#039;&#039; is also that of Jarkonas VI, a major character and protagonist of &#039;&#039;The Price of Loyalty&#039;&#039;.&lt;br /&gt;
* In &#039;&#039;Heroes II&#039;&#039;, [[Lord Haart]] only appears in the campaign and has Sir Gallant&#039;s portrait.&lt;br /&gt;
* [[Gem]], [[Luna]], [[Crag Hack]], and [[Sandro]] are the only heroes to appear in all four [[NWC]] &#039;&#039;Heroes of Might and Magic&#039;&#039; games.&lt;br /&gt;
* According to [[Greg Fulton]]&amp;lt;sup&amp;gt; [[Greg Fulton/Fanstratics Newsletters/13|[src&amp;amp;rsqb;]]&amp;lt;/sup&amp;gt;, [[Kyrre]] was originally meant to be a male elf. However, the portrait that George Almond painted for the hero looked feminine to most of the development team, so Kyrre was changed to female. Documents still referring to Kyrre as a man led to this hero being in the male side in [[Battle of the Sexes]], and to being male in &#039;&#039;Heroes IV&#039;&#039;. &amp;quot;Kyrre&amp;quot; is [[wikipedia:Kyrre|a real given name]] for boys in Norway.&lt;br /&gt;
* Despite being a &#039;&#039;[[Goblin and Hobgoblin|goblin]]&#039;&#039; in &#039;&#039;Heroes III&#039;&#039;, [[Gretchin]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; depicts her as an &#039;&#039;[[Orc and Orc Chieftain|orc]]&#039;&#039;.&lt;br /&gt;
* Despite being a &#039;&#039;[[human]]&#039;&#039; in &#039;&#039;Heroes III&#039;&#039;, [[Mephala]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; depicts her as an &#039;&#039;[[Wood Elf and Grand Elf|elf]]&#039;&#039;.&lt;br /&gt;
* [[Sephinroth]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; resembles [[Synca]].&lt;br /&gt;
* {{hota}} adds [[Balfour]], who is the &amp;quot;father&amp;quot; of [[Tawni Balfour]] - a protagonist of the &amp;quot;A Pirate&#039;s Daughter&amp;quot; campaign in {{homm4}}.&lt;br /&gt;
* In &#039;&#039;Heroes I&#039;&#039;, [[Alamar]] is the leader of the Warlock faction and a potential player avatar. He isn&#039;t a playable hero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Different characters with the same name&lt;br /&gt;
* &#039;&#039;The Price of Loyalty&#039;&#039; features a wizard named Solmyr, but he is a different character from [[Solmyr]], as he is a human and not a genie. Also, &#039;&#039;PoL&#039;s&#039;&#039; Solmyr only appears in a series of fan-made scenarios instead of an official campaign. However, NWC&#039;s Solmyr was created as a reference to this character. Another Solmyr hailing from Ashan appears in &#039;&#039;Heroes VII&#039;&#039;.&lt;br /&gt;
* [[Kastore]], who features in the story of [[Forged in Fire]]{{-wh}}, comes from the world of Terra and is not the Kastore from &#039;&#039;Heroes I - II&#039;&#039; who hails from [[Enroth (continent)|Enroth]]. A third Kastore hailing from Ashan appears in the &#039;&#039;Heroes VI&#039;&#039; expansion &#039;&#039;Shades of Darkness&#039;&#039; and in &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* [[Maximus]], who appears in [[All In]]{{-wh}}, came from Terra along with Kastore and is not the Maximus from Enroth who appeared in &#039;&#039;Heroes I - II&#039;&#039;. A third Maximus hailing from Ashan appears in &#039;&#039;Heroes VI&#039;&#039; and &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* The Crag Hack who appears in &#039;&#039;M&amp;amp;M III&#039;&#039; and &#039;&#039;M&amp;amp;M VII&#039;&#039; also came from Terra along with Kastore and is not the [[Crag Hack]] from Enroth who appeared in &#039;&#039;Heroes I - IV&#039;&#039;. Ashan also has its own Crag Hack, who appears in &#039;&#039;Heroes VI&#039;&#039; and &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* There is a Yog in {{mm5}}, whose design inspired the [[Yog]] we know.&lt;br /&gt;
* In &#039;&#039;Heroes V&#039;&#039;, there is a Demon Lord called Nymus, he however is a male and comes from Ashan.&lt;br /&gt;
* In &#039;&#039;Olden Era&#039;&#039;, Old Pilgrim&#039;s real name is Ignatius, but given the completely different appearance and backstory he is unlikely to be the [[Ignatius]] featured in &#039;&#039;Heroes III&#039;&#039; and &#039;&#039;IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[List of games set in Enroth (world)]]&lt;br /&gt;
* [[List of wars in Enroth (world)]]&lt;br /&gt;
* [[Lost Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Storyline]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Hero_Agar_Heroes_VI.png&amp;diff=194375</id>
		<title>File:Hero Agar Heroes VI.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Hero_Agar_Heroes_VI.png&amp;diff=194375"/>
		<updated>2026-05-03T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category:Hero portraits (other games)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Hero portraits (other games)]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Hero_Roland_Heroes_VI.png&amp;diff=194373</id>
		<title>File:Hero Roland Heroes VI.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Hero_Roland_Heroes_VI.png&amp;diff=194373"/>
		<updated>2026-05-03T19:31:43Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category:Hero portraits (other games)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Hero portraits (other games)]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Heroes_from_other_games&amp;diff=194368</id>
		<title>Heroes from other games</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Heroes_from_other_games&amp;diff=194368"/>
		<updated>2026-05-03T19:19:47Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Assorted [[NWC]] Games ==&lt;br /&gt;
This table contains all [[List of heroes|heroes]] from other [[NWC]] games, except &#039;&#039;Heroes IV&#039;&#039;, who appear in {{homm3}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Hero portraits differ in size on a game-by-game basis. Here, they are standardised to 58x64 where possible, with others being made a relatively similar size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
† Zog does not have a portrait in {{mm8}}. He is represented by a custom portrait here.&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes from other games&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes I&lt;br /&gt;
! Heroes II&lt;br /&gt;
! Heroes III&lt;br /&gt;
! M&amp;amp;M Series&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Agar]]{{-wh}}&lt;br /&gt;
| [[File:Hero Agar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Agar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Agar.png|Artificer]]&lt;br /&gt;
| [[File:Hero Agar (Might and Magic VI).png|{{mm6}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Alamar]]&lt;br /&gt;
| [[File:Hero Alamar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Alamar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Alamar (HotA).png|Warlock]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Astra]]{{-wh}}&lt;br /&gt;
| colspan=2 | [[File:Hero Astra (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Astra.png|Navigator]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Catherine]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Catherine (RoE).png|Knight]] [[File:Hero Catherine.png|Knight]]&lt;br /&gt;
| [[File:Hero Catherine (Might and Magic VII).png|{{mm7}} &amp;amp; {{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Crag Hack]]&lt;br /&gt;
| colspan=2 | [[File:Hero Crag Hack (Heroes II).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Crag Hack.png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Elderian]]{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Jarkonas VI (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Elderian.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ergon]]{{-wh}}&lt;br /&gt;
| [[File:Hero Ergon (Heroes I).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Ergon (Heroes II).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Ergon.png|Chieftain]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Falagar]]{{-wd}}&lt;br /&gt;
| [[File:Hero Falagar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Falagar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Falagar.png|Oracle]]&lt;br /&gt;
| [[File:Hero Falagar (Might and Magic VI).png|{{mm6}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gem]]&lt;br /&gt;
| [[File:Hero Gem (Heroes I).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Gem (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Gem (Sorceress).png|Sorceress]] [[File:Hero Gem (HotA).png|Druid]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Lord Haart]]&lt;br /&gt;
| [[File:Hero Lord Haart (Heroes I).png|Knight]]&lt;br /&gt;
| [[File:Hero Sir Gallant (Heroes II).png|Knight]]&lt;br /&gt;
| [[File:Hero Lord Haart.png|Knight]] [[File:Hero Haart Lich.png|Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Halon]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Halon (Heroes II).png|Wizard]]&lt;br /&gt;
| [[File:Hero Halon.png|Wizard]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Luna]]{{-wa}}&lt;br /&gt;
| [[File:Hero Luna (Heroes I).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Luna (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Luna (HotA).png|Elementalist]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Maximus]]{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Maximus.png|Death Knight]]&lt;br /&gt;
| [[File:Hero Maximus (Might and Magic III).png|{{mm3}}]] [[File:Hero Maximus (Might and Magic VII).png|{{mm7}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Ranloo]]{{-wh}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Ranloo (Heroes II).png|Necromancer]]&lt;br /&gt;
| [[File:Hero Ranloo.png|Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Roland]]{{-wa}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Roland (Heroes II).png|Wizard/Knight]]&lt;br /&gt;
| [[File:Hero Roland.png|Knight]]&lt;br /&gt;
| [[File:Hero Roland (Might and Magic VII).png|{{mm7}}]] [[File:Hero Roland (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Sandro]]&lt;br /&gt;
| colspan=2 | [[File:Hero Sandro (Heroes II).png|Warlock → Necromancer]]&lt;br /&gt;
| [[File:Hero Sandro (Before).png|Necromancer disguised as a Wizard]] [[File:Hero Sandro.png|Necromancer]]&lt;br /&gt;
| [[File:Hero Sandro (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Wrathmont]]{{-wh}}&lt;br /&gt;
| [[File:Hero Wrathmont (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Wrathmont (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Wrathmont.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Yog]]&lt;br /&gt;
| [[File:Hero Yog (Heroes I).png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Yog (Wizard).png|Wizard]] [[File:Hero Yog (HotA).png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Zog]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Zog.png|Battle Mage]]&lt;br /&gt;
| [[File:Hero Zog (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes IV ==&lt;br /&gt;
The following are tables of heroes who are known to have survived [[the Reckoning]] and moved to [[Axeoth]] in the story of {{homm4}}.&lt;br /&gt;
&lt;br /&gt;
† Annavanta&#039;s portrait was originally supposed to be Rissa&#039;s in {{homm4}}.&lt;br /&gt;
{{H3H4header|Haven|Castle}}&lt;br /&gt;
{{H3H4row|Christian|Knight}}&lt;br /&gt;
{{H3H4row|Orrin|Knight}}&lt;br /&gt;
{{H3H4row|Sir Mullich|Knight}}&lt;br /&gt;
{{H3H4row|Sorsha|Knight}}&lt;br /&gt;
{{H3H4row|Tyris|Knight}}&lt;br /&gt;
{{H3H4row|Adelaide|Cleric}}&lt;br /&gt;
{{H3H4row|Caitlin|Cleric}}&lt;br /&gt;
{{H3H4row|Ingham|Cleric}}&lt;br /&gt;
{{H3H4row|Rion|Cleric}}&lt;br /&gt;
{{H3H4row|Sanya|Cleric}}&lt;br /&gt;
{{H3H4row|Mirlanda|Witch}}&lt;br /&gt;
{{H3H4row|Verdish|Witch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Preserve|Rampart|Conflux}}&lt;br /&gt;
{{H3H4row|Ivor|Ranger}}&lt;br /&gt;
{{H3H4row|Jenova|Ranger}}&lt;br /&gt;
{{H3H4row|Kyrre|Ranger}}&lt;br /&gt;
{{H3H4row|Mephala|Ranger}}&lt;br /&gt;
{{H3H4row|Ryland|Ranger}}&lt;br /&gt;
{{H3H4row|Aeris|Druid}}&lt;br /&gt;
{{H3H4row|Coronius|Druid}}&lt;br /&gt;
{{H3H4row|Elleshar|Druid}}&lt;br /&gt;
{{H3H4row|Gem|Druid}}&lt;br /&gt;
{{H3H4row|Melodia|Druid}}&lt;br /&gt;
{{H3H4row|Ignatius|Demoniac}}&lt;br /&gt;
{{H3H4row|Oris|Battle Mage}}&lt;br /&gt;
{{H3H4row|Labetha|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Academy|Tower}}&lt;br /&gt;
{{H3H4row|Ufretin|Ranger}}&lt;br /&gt;
{{H3H4row|Malcom|Druid}}&lt;br /&gt;
{{H3H4row|Fafner|Alchemist}}&lt;br /&gt;
{{H3H4row|Iona|Alchemist}}&lt;br /&gt;
{{H3H4row|Neela|Alchemist}}&lt;br /&gt;
{{H3H4row|Piquedram|Alchemist}}&lt;br /&gt;
{{H3H4row|Rissa|Alchemist}}&lt;br /&gt;
{{H3H4row|Rissa|Alchemist|image2=Annavanta|sym=&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{H3H4row|Aine|Wizard}}&lt;br /&gt;
{{H3H4row|Astral|Wizard}}&lt;br /&gt;
{{H3H4row|Cyra|Wizard}}&lt;br /&gt;
{{H3H4row|Daremyth|Wizard}}&lt;br /&gt;
{{H3H4row|Solmyr|Wizard}}&lt;br /&gt;
{{H3H4row|Theodorus|Wizard}}&lt;br /&gt;
{{H3H4row|Aenain|Elementalist}}&lt;br /&gt;
{{H3H4row|Brissa|Elementalist}}&lt;br /&gt;
{{H3H4row|Grindan|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Necropolis|Inferno|Necropolis}}&lt;br /&gt;
{{H3H4row|Calh|Demoniac}}&lt;br /&gt;
{{H3H4row|Fiona|Demoniac}}&lt;br /&gt;
{{H3H4row|Ash|Heretic}}&lt;br /&gt;
{{H3H4row|Ayden|Heretic}}&lt;br /&gt;
{{H3H4row|Charna|Death Knight}}&lt;br /&gt;
{{H3H4row|Moandor|Death Knight}}&lt;br /&gt;
{{H3H4row|Straker|Death Knight}}&lt;br /&gt;
{{H3H4row|Tamika|Death Knight}}&lt;br /&gt;
{{H3H4row|Aislinn|Necromancer}}&lt;br /&gt;
{{H3H4row|Sandro|Necromancer}}&lt;br /&gt;
{{H3H4row|Vidomina|Necromancer}}&lt;br /&gt;
{{H3H4row|Luna|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Asylum|Dungeon}}&lt;br /&gt;
{{H3H4row|Octavia|Demoniac}}&lt;br /&gt;
{{H3H4row|Xyron|Heretic}}&lt;br /&gt;
{{H3H4row|Ajit|Overlord}}&lt;br /&gt;
{{H3H4row|Dace|Overlord}}&lt;br /&gt;
{{H3H4row|Lorelei|Overlord}}&lt;br /&gt;
{{H3H4row|Darkstorn|Warlock}}&lt;br /&gt;
{{H3H4row|Jeddite|Warlock}}&lt;br /&gt;
{{H3H4row|Sephinroth|Warlock}}&lt;br /&gt;
{{H3H4row|Gretchin|Barbarian}}&lt;br /&gt;
{{H3H4row|Gruezak|Barbarian|sym={{-}}{{withmapedhota}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Stronghold|Stronghold}}&lt;br /&gt;
{{H3H4row|Crag Hack|Barbarian}}&lt;br /&gt;
{{H3H4row|Krellion|Barbarian}}&lt;br /&gt;
{{H3H4row|Shiva|Barbarian}}&lt;br /&gt;
{{H3H4row|Yog|Barbarian}}&lt;br /&gt;
{{H3H4row|Bron|Beastmaster}}&lt;br /&gt;
{{H3H4row|Tazar|Beastmaster}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
==Olden Era==&lt;br /&gt;
The following table lists heroes that appear in &#039;&#039;Heroes III&#039;&#039; and who are active during {{hommoe}}, a prequel set before the first &#039;&#039;Heroes&#039;&#039; game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Lafiur are a fusion of [[Fiur]] and a water elemental, implied to be [[Lacus]].&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes in &#039;&#039;Olden Era&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes III&lt;br /&gt;
! Olden Era&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Fiur]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Hero Fiur (HotA).png]]&lt;br /&gt;
| [[File:Hero Lafiur Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Galthran]]&lt;br /&gt;
| [[File:Hero Galthran (HotA).png]]&lt;br /&gt;
| [[File:Hero Galthran Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gunnar]]&lt;br /&gt;
| [[File:Hero Gunnar (HotA).png]]&lt;br /&gt;
| [[File:Hero Gunnar Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Halon]]&lt;br /&gt;
| [[File:Hero Halon (HotA).png]]&lt;br /&gt;
| [[File:Hero Halon Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Octavia]]&lt;br /&gt;
| [[File:Hero Octavia.png]]&lt;br /&gt;
| [[File:Hero Octavia Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Thant]]&lt;br /&gt;
| [[File:Hero Thant.png]]&lt;br /&gt;
| [[File:Hero Thant Olden Era.png|90px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ashan Heroes ==&lt;br /&gt;
The following table contains all heroes that also appeared in &#039;&#039;Might &amp;amp; Magic: Heroes VI&#039;&#039;, &#039;&#039;Might &amp;amp; Magic: Heroes VII&#039;&#039;, and &#039;&#039;Might &amp;amp; Magic X: Legacy&#039;&#039;. Since &#039;&#039;Heroes VI&#039;&#039; was a celebration of the &#039;&#039;Might &amp;amp; Magic&#039;&#039; franchise&#039;s 25th anniversary, a number of heroes were given equivalents on Ashan. These characters are not the same as the ones in &#039;&#039;Heroes III&#039;&#039;, since Ashan exists in a separate continuity.&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes from Ashan&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes III&lt;br /&gt;
! Heroes VI&lt;br /&gt;
! Heroes VII&lt;br /&gt;
! Might &amp;amp; Magic X&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Agar]]{{-wh}}&lt;br /&gt;
| [[File:Hero Agar.png]]&lt;br /&gt;
| [[File:Placeholder_portrait.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Adelaide]]&lt;br /&gt;
| [[File:Hero Adelaide (HotA).png]]&lt;br /&gt;
| [[File:Hero Adelaide Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ajit]]&lt;br /&gt;
| [[File:Hero Ajit (HotA).png]]&lt;br /&gt;
| &lt;br /&gt;
| colspan=2 | [[File:Hero Ajit Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Charna]]&lt;br /&gt;
| [[File:Hero Charna.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Charna Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Christian]]&lt;br /&gt;
| [[File:Hero Christian.png]]&lt;br /&gt;
| &lt;br /&gt;
| colspan=2 | [[File:Hero Christian Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ciele]]&lt;br /&gt;
| [[File:Hero Ciele (HotA).png]]&lt;br /&gt;
| [[File:Hero Ciele Heroes VI.png|90px]]&lt;br /&gt;
| colspan=2 | [[File:Hero Ciele Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Crag Hack]]&lt;br /&gt;
| [[File:Hero Crag Hack.png]]&lt;br /&gt;
| [[File:Hero Crag Hack Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Crag Hack Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Drakon]]&lt;br /&gt;
| [[File:Hero Drakon.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Drakon Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Darkstorn]]&lt;br /&gt;
| [[File:Hero Darkstorn.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Darkstorm Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Edric]]&lt;br /&gt;
| [[File:Hero Edric.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Edric Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Falagar]]{{-wd}}&lt;br /&gt;
| [[File:Hero Falagar.png|Oracle]]&lt;br /&gt;
| [[File:Hero Falagar Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Falagar Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gem]]&lt;br /&gt;
| [[File:Hero Gem (HotA).png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Gem Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gird]]&lt;br /&gt;
| [[File:Hero Gird.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Gird Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ivor]]&lt;br /&gt;
| [[File:Hero Ivor.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Ivor Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Jeddite]]&lt;br /&gt;
| [[File:Hero Jeddite (HotA).png]]&lt;br /&gt;
| [[File:Hero Jeddite Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Jenova]]&lt;br /&gt;
| [[File:Hero Jenova.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Jenova Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Lord Haart]]&lt;br /&gt;
| [[File:Hero Lord Haart.png]]&lt;br /&gt;
| [[File:Hero Lord Haart Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Lorelei]]&lt;br /&gt;
| [[File:Hero Lorelei.png]]&lt;br /&gt;
| [[File:Hero Lorelei Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Luna]]{{-wa}}&lt;br /&gt;
| [[File:Hero Luna (HotA).png]]&lt;br /&gt;
| [[File:Hero Luna Heroes VI.png|90px]]&lt;br /&gt;
| colspan=2 | [[File:Hero Luna Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Maximus]]{{-}}{{withmapedhota}}&lt;br /&gt;
| [[File:Hero Maximus.png]]&lt;br /&gt;
| [[File:Hero Maximus Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Maximus Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Moandor]]&lt;br /&gt;
| [[File:Hero Moandor.png]]&lt;br /&gt;
| [[File:Hero Moandor Heroes VI.png|90px]]&lt;br /&gt;
| [[File:Hero Moandor Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Nymus]]&lt;br /&gt;
| [[File:Hero Nymus.png]]&lt;br /&gt;
| [[File:Hero Nymus Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Rashka]]&lt;br /&gt;
| [[File:Hero Rashka.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Rashka Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Roland]]&lt;br /&gt;
| [[File:Hero Roland.png]]&lt;br /&gt;
| [[File:Placeholder_portrait.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Sandro]]&lt;br /&gt;
| [[File:Hero Sandro.png]]&lt;br /&gt;
| [[File:Hero Sandro Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Sephinroth]]&lt;br /&gt;
| [[File:Hero Sephinroth (HotA).png]]&lt;br /&gt;
| [[File:Hero Sephinroth Heroes VI.png|90px]]&lt;br /&gt;
| [[File:Hero Sephinroth Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| [[File:Hero Shiva.png]]&lt;br /&gt;
| [[File:Hero Shiva Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Solmyr]]&lt;br /&gt;
| [[File:Hero Solmyr (HotA).png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Solmyr Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Tazar]]&lt;br /&gt;
| [[File:Hero Tazar (HotA).png]]&lt;br /&gt;
| [[File:Hero Tazar Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Theodorus]]&lt;br /&gt;
| [[File:Hero Theodorus.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Theodorus Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Tyris]]&lt;br /&gt;
| [[File:Hero Tyris.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Tyris Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Valeska]]&lt;br /&gt;
| [[File:Hero Valeska (HotA).png]]&lt;br /&gt;
| [[File:Hero Valeska Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Yog]]&lt;br /&gt;
| [[File:Hero Yog (HotA).png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Yog Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Kilburn the Knight from &#039;&#039;Heroes I&#039;&#039; and &#039;&#039;Heroes II&#039;&#039; featured in the beta version of &#039;&#039;Heroes III&#039;&#039;, but was cut from the final game. Letters from [[Roland]] in the manual from {{mm6}} establish that Lord Kilburn was killed by Kreegan forces.&lt;br /&gt;
* [[Elderian|Elderian&#039;s]]{{-wh}} portrait in &#039;&#039;Heroes II&#039;&#039; is also that of Jarkonas VI, a major character and protagonist of &#039;&#039;The Price of Loyalty&#039;&#039;.&lt;br /&gt;
* In &#039;&#039;Heroes II&#039;&#039;, [[Lord Haart]] only appears in the campaign and has Sir Gallant&#039;s portrait.&lt;br /&gt;
* [[Gem]], [[Luna]], [[Crag Hack]], and [[Sandro]] are the only heroes to appear in all four [[NWC]] &#039;&#039;Heroes of Might and Magic&#039;&#039; games.&lt;br /&gt;
* According to [[Greg Fulton]]&amp;lt;sup&amp;gt; [[Greg Fulton/Fanstratics Newsletters/13|[src&amp;amp;rsqb;]]&amp;lt;/sup&amp;gt;, [[Kyrre]] was originally meant to be a male elf. However, the portrait that George Almond painted for the hero looked feminine to most of the development team, so Kyrre was changed to female. Documents still referring to Kyrre as a man led to this hero being in the male side in [[Battle of the Sexes]], and to being male in &#039;&#039;Heroes IV&#039;&#039;. &amp;quot;Kyrre&amp;quot; is [[wikipedia:Kyrre|a real given name]] for boys in Norway.&lt;br /&gt;
* Despite being a &#039;&#039;[[Goblin and Hobgoblin|goblin]]&#039;&#039; in &#039;&#039;Heroes III&#039;&#039;, [[Gretchin]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; depicts her as an &#039;&#039;[[Orc and Orc Chieftain|orc]]&#039;&#039;.&lt;br /&gt;
* Despite being a &#039;&#039;[[human]]&#039;&#039; in &#039;&#039;Heroes III&#039;&#039;, [[Mephala]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; depicts her as an &#039;&#039;[[Wood Elf and Grand Elf|elf]]&#039;&#039;.&lt;br /&gt;
* [[Sephinroth]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; resembles [[Synca]].&lt;br /&gt;
* {{hota}} adds [[Balfour]], who is the &amp;quot;father&amp;quot; of [[Tawni Balfour]] - a protagonist of the &amp;quot;A Pirate&#039;s Daughter&amp;quot; campaign in {{homm4}}.&lt;br /&gt;
* In &#039;&#039;Heroes I&#039;&#039;, [[Alamar]] is the leader of the Warlock faction and a potential player avatar. He isn&#039;t a playable hero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Different characters with the same name&lt;br /&gt;
* &#039;&#039;The Price of Loyalty&#039;&#039; features a wizard named Solmyr, but he is a different character from [[Solmyr]], as he is a human and not a genie. Also, &#039;&#039;PoL&#039;s&#039;&#039; Solmyr only appears in a series of fan-made scenarios instead of an official campaign. However, NWC&#039;s Solmyr was created as a reference to this character. Another Solmyr hailing from Ashan appears in &#039;&#039;Heroes VII&#039;&#039;.&lt;br /&gt;
* [[Kastore]], who features in the story of [[Forged in Fire]]{{-wh}}, comes from the world of Terra and is not the Kastore from &#039;&#039;Heroes I - II&#039;&#039; who hails from [[Enroth (continent)|Enroth]]. A third Kastore hailing from Ashan appears in the &#039;&#039;Heroes VI&#039;&#039; expansion &#039;&#039;Shades of Darkness&#039;&#039; and in &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* [[Maximus]], who appears in [[All In]]{{-wh}}, came from Terra along with Kastore and is not the Maximus from Enroth who appeared in &#039;&#039;Heroes I - II&#039;&#039;. A third Maximus hailing from Ashan appears in &#039;&#039;Heroes VI&#039;&#039; and &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* The Crag Hack who appears in &#039;&#039;M&amp;amp;M III&#039;&#039; and &#039;&#039;M&amp;amp;M VII&#039;&#039; also came from Terra along with Kastore and is not the [[Crag Hack]] from Enroth who appeared in &#039;&#039;Heroes I - IV&#039;&#039;. Ashan also has its own Crag Hack, who appears in &#039;&#039;Heroes VI&#039;&#039; and &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* There is a Yog in {{mm5}}, whose design inspired the [[Yog]] we know.&lt;br /&gt;
* In &#039;&#039;Heroes V&#039;&#039;, there is a Demon Lord called Nymus, he however is a male and comes from Ashan.&lt;br /&gt;
* In &#039;&#039;Olden Era&#039;&#039;, Old Pilgrim&#039;s real name is Ignatius, but given the completely different appearance and backstory he is unlikely to be the [[Ignatius]] featured in &#039;&#039;Heroes III&#039;&#039; and &#039;&#039;IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[List of games set in Enroth (world)]]&lt;br /&gt;
* [[List of wars in Enroth (world)]]&lt;br /&gt;
* [[Lost Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Storyline]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Snow_Elf_and_Steel_Elf&amp;diff=194340</id>
		<title>Snow Elf and Steel Elf</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Snow_Elf_and_Steel_Elf&amp;diff=194340"/>
		<updated>2026-05-01T22:29:01Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Special Ability: Shoot while adjacent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Snow Elf (HotA)}}&lt;br /&gt;
{{Creature/Steel Elf}}&lt;br /&gt;
{{About|Not to be confused with [[Snow Elf and High Elf]]{{-wd}}.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snow Elves&#039;&#039;&#039; and &#039;&#039;&#039;Steel Elves&#039;&#039;&#039; are the level 3 creatures of [[Bulwark]]. They can be recruited from the [[Hall of the Bold]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Hall of the Bold&lt;br /&gt;
| creature1      = Snow Elf (HotA)&lt;br /&gt;
| creature2      = Steel Elf&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Dhuin|Chieftain}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Shoot While Adjacent ==&lt;br /&gt;
The special ability of Steel Elves is similar to the effect given by {{An|Bow of the Sharpshooter}}, but with a slight difference: the former can only make melee attacks against enemy creatures adjacent to them and cannot perform ranged attacks, thus provoking retaliation; whereas the latter enables ranged attacks without retaliation.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Snow Elf (HotA)|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Steel Elf|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Snow Elf.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Snow Elves are good tier 3 units. They&#039;re good shooters, quite tough and have no [[Melee penalty]]. The only downside is them having only &#039;&#039;4&#039;&#039; shots.&lt;br /&gt;
&lt;br /&gt;
Steel Elves are even better, having twice as many shots and being able to shoot even when blocked by enemy units.&lt;br /&gt;
&lt;br /&gt;
Combat tactics:&lt;br /&gt;
* It&#039;s best to use them with the [[Mountain Rams]] during the early game, with the Elves dealing primary damage as shooters, and the Rams finishing the wounded enemies or going for their shooters.&lt;br /&gt;
* Also, make sure to not prolong combat for too long or shoot from too far, since they have relatively few shots. Or better buy an [[Ammo Cart]].&lt;br /&gt;
* When having Jotunns, you may order the &#039;&#039;Steel&#039;&#039; Elves to wait, then teleport the Elves behind the enemy castle walls to attack enemy units at close range. Since they neither can be blocked by enemy units, nor have melee penalty, they&#039;ll shoot freely at enemies, while being close enough for full damage shots.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194335</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194335"/>
		<updated>2026-05-01T16:13:31Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Top Tools ==&lt;br /&gt;
The following is an assortment of up-to-date tools that are incredibly useful for any prospective modder or creator:&lt;br /&gt;
&lt;br /&gt;
;[https://imagetoh3m.netlify.app/ Image to Map Converter] by TotallyCragHack&lt;br /&gt;
* &#039;&#039;Convert an image into terrain in a downloadable, editable, playable .h3m file for {{hota}}. Use the settings in the sidebar to map the image&#039;s color clusters to terrain types and more.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://grayface.github.io Grayface Tools] by grayface&lt;br /&gt;
* A collection of incredibly useful tools for Heroes III.&lt;br /&gt;
* Tools were last updated between 2018–2022.&lt;br /&gt;
* &#039;&#039;&#039;MMArchive:&#039;&#039;&#039; A fully-featured Heroes III archive editor. Supports all archive types except &amp;quot;.hwl&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;LOD Tool:&#039;&#039;&#039; A script-based command-line tool for working with Heroes III archives.&lt;br /&gt;
* &#039;&#039;&#039;Def Preview:&#039;&#039;&#039; Shows .def files, lets you extract frames and make a def-list for Def Tool.&lt;br /&gt;
* &#039;&#039;&#039;Def Tool:&#039;&#039;&#039; Lets you create .def files. It can also help with editing interface pictures.&lt;br /&gt;
* &#039;&#039;&#039;TXT Editor:&#039;&#039;&#039; Txt tables editor for Heroes III.&lt;br /&gt;
* &#039;&#039;&#039;FNT Editor Preview:&#039;&#039;&#039; An old program for editing Heroes III fonts.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/imahero1492/MMArchiveCLI MMArchiveCLI] by [[user:imahero|imahero]]&lt;br /&gt;
* A Python implementation of MMArchive for working with Heroes of Might and Magic game archives.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://www.heroes3assist.com/index.php/changelog Heroes 3 Assist] by Xenofex&lt;br /&gt;
* Application to assist players with a local Heroes III database and damage calculator.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://vk.com/fizmig Fizmig]&lt;br /&gt;
*&#039;&#039;There are many separate resources dedicated to describing the Physics of the World of Heroes, but no matter how hard you want, it is extremely difficult to find an information source that can definitely be classified as a reference manual. This work does not claim to be original and is the result of a compilation of various official (Player&#039;s Manual) and unofficial (forums and websites) sources dedicated to describing the inner world of the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Map Creation Tools ==&lt;br /&gt;
;[https://github.com/phts/h3m-resize H3M Resize] by phts&lt;br /&gt;
* Resize a map with keeping all landscape and objects. Only HotA supported.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is &#039;&#039;&#039;only&#039;&#039;&#039; compatible with {{hota}} maps.&lt;br /&gt;
&lt;br /&gt;
;[https://makiki99.github.io/h3templates HoMM3 Template Vault] by Makiki&lt;br /&gt;
* A vault of H3 RMG templates mantained by Makiki.&lt;br /&gt;
* Archive was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Blakut/Heroes3Im2Map Heroes3Im2Map] by Blakut&lt;br /&gt;
* Transforms images into Heroes of Might and Magic 3 HotA files.&lt;br /&gt;
* Tool was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/radekmie/h3mapgen H3 Mapgen] by radekmie&lt;br /&gt;
* An attempt to build a comprehensive map generator for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
== Game File &amp;amp; Resource Tools ==&lt;br /&gt;
;[https://github.com/might-and-magic/mmarch MMArch] by tomchen&lt;br /&gt;
* &#039;&#039;Command line tool to handle (extract, replace, compare resources and more) Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) for Windows, Linux and macOS.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/suurjaak/h3sed H3SED] by suurjaak&lt;br /&gt;
* &#039;&#039;h3sed is a Heroes3 Savegame Editor, written in Python. It opens savegame files from Heroes of Might and Magic III, allowing to see an overview of all heroes, and edit any and all hero attributes. Supports Restoration of Erathia, Armageddon&#039;s Blade, Shadow of Death, Heroes Chronicles, and Horn of the Abyss.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Cs-Ar-Os/Tools CsArOs&#039; Tools] by [[user:Csaros|CsArOs]]&lt;br /&gt;
* Various tools for reading Heroes 3 files or editing them. &lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/sake12/HotA-editor HotA Editor] by sake12&lt;br /&gt;
* An app to edit the HotA.dat file.&lt;br /&gt;
* Tool was last updated in 2024 and is compatible with {{hota}} version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/cysun/Heroes3Editor Heroes 3 Savegame Editor] by cysun&lt;br /&gt;
* &#039;&#039;Open a savegame file (.CGM for Campaign game save or .GM1 for Single Scenario game save), search for a hero by name. You may search the same hero multiple times to locate multiple instances of the hero in the same savegame file. &#039;&#039;&lt;br /&gt;
* Tool was last updated and archived in 2023.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/neunato/homm3-unpacker HOMM 3 Unpacker] by neunato&lt;br /&gt;
* Parse file formats used by Heroes of Might and Magic III in node.js or modern browsers. Online demo is also available [https://neunato.github.io/homm3-unpacker here].&lt;br /&gt;
* Tool was last updated in 2022.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/andryunin/h3m H3M Parser] by andryunin&lt;br /&gt;
* Simple parser for Heroes of Might and Magic III map format. Currently can extract info about map name, description, difficulty, size, subterranean presence and minimal required game version (to be continued, see TODO).&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/brandshub/Heroes3ResourceManager Heroes 3 Resource Manager] by brandshub&lt;br /&gt;
* Heroes Of Might And Magic III Resource Viewer/Editor.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Radomiej/homm3map-to-json HOMM3 Map to JSON] by Radomiej&lt;br /&gt;
* .h3m to .json converter.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/HeroesProjects/h3mapper H3Mapper] by kkozmic&lt;br /&gt;
* Tool to manipulate map and campaign files from Heroes of Might and Magic 3.&lt;br /&gt;
* Tool was last updated in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/chyvonomys/h3m H3M Parser] by chyvonomys&lt;br /&gt;
* Experimental just-for-fun parser for Heroes of Might and Magic III map files (*.h3m) written in rust with nom parser combinators. Supports RoE/AB/SoD formats. Partial save support, very basic ASCII map layout preview.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/minexew/h3explorer H3 Explorer] by minexew&lt;br /&gt;
* Content browser for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lekzd/h3m-map-convertor H3M Map Converter] by lekzd and potmdehex&lt;br /&gt;
* Converts .h3m map files to .json files.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/drevoborod/homm3map_locator HOMM 3 Map Locator] by drevoborod&lt;br /&gt;
* Utility for filtering Heroes of might and Magic 3 map files basing on map&#039;s size.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sharp H3M Sharp] by Dergash&lt;br /&gt;
* C# implementation of .h3m parser.&lt;br /&gt;
* Tool was last updated in 2016 and was archived in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sorter H3M Sorter] by Dergash&lt;br /&gt;
* Instrument for managing large archives of Heroes of Might and Magic 3 maps.&lt;br /&gt;
* Tool was last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/potmdehex/homm3tools HOMM 3 Tools] by potmdehex&lt;br /&gt;
* Tools and libraries for Heroes of Might and Magic III.&lt;br /&gt;
* Tools were last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/josch/lodextract LOD Extract] by josch &lt;br /&gt;
* This is a set of scripts which shows how to unpack all bitmaps and animations of Heroes of Might and Magic 3 into PNG images and then back into the formats understood by VCMI.&lt;br /&gt;
* Tool was last updated in 2014.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/w4kfu/read_lod Read LOD] by w4kfu&lt;br /&gt;
* Read .lod files from Heroes 3.&lt;br /&gt;
* Tool was last updated in 2011.&lt;br /&gt;
&lt;br /&gt;
== Game Information Tools ==&lt;br /&gt;
;[https://github.com/dusanmilosavljevic1624/homm3-calc HOMM 3 Calc] by dusanmilosavljevic1624&lt;br /&gt;
* HoMM3 Damage Calculator. Online version is also available [https://dusanmilosavljevic1624.github.io/homm3-calc/ here].&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Tools ==&lt;br /&gt;
;[https://h3p.codeberg.page Hero Randomizer] by Grishous&lt;br /&gt;
* Web application to randomise hero selection for random map templates.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/RoseKavalier?tab=repositories RoseKavalier&#039;s Plugins &amp;amp; Tools] by RoseKavalier&lt;br /&gt;
* Various plugins and tools for Heroes 3.&lt;br /&gt;
* Tools were last updated between 2017–2026; some are currently maintained.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Laserlicht/homm3data HOMM 3 Data] by Laserlicht&lt;br /&gt;
* Decoding of Heroes Might of Magic III files&lt;br /&gt;
* Library is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lehazyo/homm3-messages HOMM 3 Messages] by lehazyo&lt;br /&gt;
* Tool to imitate Heroes of Might and Magic III message popup. Online version is also available [https://lehazyo.github.io/homm3-messages/ here].&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/algorithminflux/homamiii-db Heroes III Database] by algorithminflux&lt;br /&gt;
* Create your own Heroes of Might and Magic III Database Using MySQL.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
== Wiki Tools ==&lt;br /&gt;
;[https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser AutoWikiBrowser]&lt;br /&gt;
* AutoWikiBrowser (AWB) is a semi-automated MediaWiki editor designed to make tedious or repetitive editing tasks quicker and easier. It is a .NET desktop application which includes a browser that follows a user-generated list of pages to modify, presenting changes to implement within each of those pages, then progressing to the next page in the list once the changes are confirmed or skipped by the user. When set to do so, it suggests some changes (typically formatting) that are generally meant to be incidental to the main change.&lt;br /&gt;
* Tool is constantly maintained with stable releases.&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
;[https://github.com/vcmi/vcmi VCMI]&lt;br /&gt;
* &#039;&#039;VCMI is an open-source engine for Heroes III, offering new and extended possibilities. To use VCMI, you need to own the original data files.&#039;&#039;&lt;br /&gt;
* Engine is constantly maintained with stable releases.&lt;br /&gt;
* See [[VCMI Project]] for more information.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/mapron/FreeHeroes FreeHeroes] by mapron&lt;br /&gt;
* FreeHeroes is a free engine for Heroes of Might and Magic 3, similar to VCMI project.&lt;br /&gt;
* Engine was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
*[[Community Links]]&lt;br /&gt;
*[[Discord servers]]&lt;br /&gt;
*[[Creature portraits]]&lt;br /&gt;
*[[Hero portraits]]&lt;br /&gt;
*[[Object Events]]&lt;br /&gt;
*[[Unused content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194334</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194334"/>
		<updated>2026-05-01T16:11:33Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Top Tools ==&lt;br /&gt;
The following is an assortment of up-to-date tools that are incredibly useful for any prospective modder or creator:&lt;br /&gt;
&lt;br /&gt;
;[https://imagetoh3m.netlify.app/ Image to Map Converter] by TotallyCragHack&lt;br /&gt;
* &#039;&#039;Convert an image into terrain in a downloadable, editable, playable .h3m file for {{hota}}. Use the settings in the sidebar to map the image&#039;s color clusters to terrain types and more.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://grayface.github.io Grayface Tools] by grayface&lt;br /&gt;
* A collection of incredibly useful tools for Heroes III.&lt;br /&gt;
* Tools were last updated between 2018–2022.&lt;br /&gt;
* &#039;&#039;&#039;MMArchive:&#039;&#039;&#039; A fully-featured Heroes III archive editor. Supports all archive types except &amp;quot;.hwl&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;LOD Tool:&#039;&#039;&#039; A script-based command-line tool for working with Heroes III archives.&lt;br /&gt;
* &#039;&#039;&#039;Def Preview:&#039;&#039;&#039; Shows .def files, lets you extract frames and make a def-list for Def Tool.&lt;br /&gt;
* &#039;&#039;&#039;Def Tool:&#039;&#039;&#039; Lets you create .def files. It can also help with editing interface pictures.&lt;br /&gt;
* &#039;&#039;&#039;TXT Editor:&#039;&#039;&#039; Txt tables editor for Heroes III.&lt;br /&gt;
* &#039;&#039;&#039;FNT Editor Preview:&#039;&#039;&#039; An old program for editing Heroes III fonts.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/imahero1492/MMArchiveCLI MMArchiveCLI] by [[user:imahero|imahero]]&lt;br /&gt;
* A Python implementation of MMArchive for working with Heroes of Might and Magic game archives.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://www.heroes3assist.com/index.php/changelog Heroes 3 Assist] by Xenofex&lt;br /&gt;
* Application to assist players with a local Heroes III database and damage calculator.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://vk.com/fizmig Fizmig]&lt;br /&gt;
*&#039;&#039;There are many separate resources dedicated to describing the Physics of the World of Heroes, but no matter how hard you want, it is extremely difficult to find an information source that can definitely be classified as a reference manual. This work does not claim to be original and is the result of a compilation of various official (Player&#039;s Manual) and unofficial (forums and websites) sources dedicated to describing the inner world of the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Map Creation Tools ==&lt;br /&gt;
;[https://github.com/phts/h3m-resize H3M Resize] by phts&lt;br /&gt;
* Resize a map with keeping all landscape and objects. Only HotA supported.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is &#039;&#039;&#039;only&#039;&#039;&#039; compatible with {{hota}} maps.&lt;br /&gt;
&lt;br /&gt;
;[https://makiki99.github.io/h3templates HoMM3 Template Vault] by Makiki&lt;br /&gt;
* A vault of H3 RMG templates mantained by Makiki.&lt;br /&gt;
* Archive was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Blakut/Heroes3Im2Map Heroes3Im2Map] by Blakut&lt;br /&gt;
* Transforms images into Heroes of Might and Magic 3 HotA files.&lt;br /&gt;
* Tool was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/radekmie/h3mapgen H3 Mapgen] by radekmie&lt;br /&gt;
* An attempt to build a comprehensive map generator for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
== Game File &amp;amp; Resource Tools ==&lt;br /&gt;
;[https://github.com/might-and-magic/mmarch MMArch] by tomchen&lt;br /&gt;
* &#039;&#039;Command line tool to handle (extract, replace, compare resources and more) Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) for Windows, Linux and macOS.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/suurjaak/h3sed H3SED] by suurjaak&lt;br /&gt;
* &#039;&#039;h3sed is a Heroes3 Savegame Editor, written in Python. It opens savegame files from Heroes of Might and Magic III, allowing to see an overview of all heroes, and edit any and all hero attributes. Supports Restoration of Erathia, Armageddon&#039;s Blade, Shadow of Death, Heroes Chronicles, and Horn of the Abyss.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Cs-Ar-Os/Tools CsArOs&#039; Tools] by [[user:Csaros|CsArOs]]&lt;br /&gt;
* Various tools for reading Heroes 3 files or editing them. &lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/sake12/HotA-editor HotA Editor] by sake12&lt;br /&gt;
* An app to edit the HotA.dat file.&lt;br /&gt;
* Tool was last updated in 2024 and is compatible with {{hota}} version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/cysun/Heroes3Editor Heroes 3 Savegame Editor] by cysun&lt;br /&gt;
* &#039;&#039;Open a savegame file (.CGM for Campaign game save or .GM1 for Single Scenario game save), search for a hero by name. You may search the same hero multiple times to locate multiple instances of the hero in the same savegame file. &#039;&#039;&lt;br /&gt;
* Tool was last updated and archived in 2023.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/neunato/homm3-unpacker HOMM 3 Unpacker] by neunato&lt;br /&gt;
* Parse file formats used by Heroes of Might and Magic III in node.js or modern browsers. Online demo is also available [https://neunato.github.io/homm3-unpacker here].&lt;br /&gt;
* Tool was last updated in 2022.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/andryunin/h3m H3M Parser] by andryunin&lt;br /&gt;
* Simple parser for Heroes of Might and Magic III map format. Currently can extract info about map name, description, difficulty, size, subterranean presence and minimal required game version (to be continued, see TODO).&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/brandshub/Heroes3ResourceManager Heroes 3 Resource Manager] by brandshub&lt;br /&gt;
* Heroes Of Might And Magic III Resource Viewer/Editor.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Radomiej/homm3map-to-json HOMM3 Map to JSON] by Radomiej&lt;br /&gt;
* .h3m to .json converter.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/HeroesProjects/h3mapper H3Mapper] by kkozmic&lt;br /&gt;
* Tool to manipulate map and campaign files from Heroes of Might and Magic 3.&lt;br /&gt;
* Tool was last updated in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/chyvonomys/h3m H3M Parser] by chyvonomys&lt;br /&gt;
* Experimental just-for-fun parser for Heroes of Might and Magic III map files (*.h3m) written in rust with nom parser combinators. Supports RoE/AB/SoD formats. Partial save support, very basic ASCII map layout preview.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/minexew/h3explorer H3 Explorer] by minexew&lt;br /&gt;
* Content browser for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lekzd/h3m-map-convertor H3M Map Converter] by lekzd and potmdehex&lt;br /&gt;
* Converts .h3m map files to .json files.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/drevoborod/homm3map_locator HOMM 3 Map Locator] by drevoborod&lt;br /&gt;
* Utility for filtering Heroes of might and Magic 3 map files basing on map&#039;s size.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sharp H3M Sharp] by Dergash&lt;br /&gt;
* C# implementation of .h3m parser.&lt;br /&gt;
* Tool was last updated in 2016 and was archived in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sorter H3M Sorter] by Dergash&lt;br /&gt;
* Instrument for managing large archives of Heroes of Might and Magic 3 maps.&lt;br /&gt;
* Tool was last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/potmdehex/homm3tools HOMM 3 Tools] by potmdehex&lt;br /&gt;
* Tools and libraries for Heroes of Might and Magic III.&lt;br /&gt;
* Tools were last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/w4kfu/read_lod Read LOD] by w4kfu&lt;br /&gt;
* Read .lod files from Heroes 3.&lt;br /&gt;
* Tool was last updated in 2011.&lt;br /&gt;
&lt;br /&gt;
== Game Information Tools ==&lt;br /&gt;
;[https://github.com/dusanmilosavljevic1624/homm3-calc HOMM 3 Calc] by dusanmilosavljevic1624&lt;br /&gt;
* HoMM3 Damage Calculator. Online version is also available [https://dusanmilosavljevic1624.github.io/homm3-calc/ here].&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Tools ==&lt;br /&gt;
;[https://h3p.codeberg.page Hero Randomizer] by Grishous&lt;br /&gt;
* Web application to randomise hero selection for random map templates.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/RoseKavalier?tab=repositories RoseKavalier&#039;s Plugins &amp;amp; Tools] by RoseKavalier&lt;br /&gt;
* Various plugins and tools for Heroes 3.&lt;br /&gt;
* Tools were last updated between 2017–2026; some are currently maintained.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Laserlicht/homm3data HOMM 3 Data] by Laserlicht&lt;br /&gt;
* Decoding of Heroes Might of Magic III files&lt;br /&gt;
* Library is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lehazyo/homm3-messages HOMM 3 Messages] by lehazyo&lt;br /&gt;
* Tool to imitate Heroes of Might and Magic III message popup. Online version is also available [https://lehazyo.github.io/homm3-messages/ here].&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/algorithminflux/homamiii-db Heroes III Database] by algorithminflux&lt;br /&gt;
* Create your own Heroes of Might and Magic III Database Using MySQL.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
== Wiki Tools ==&lt;br /&gt;
;[https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser AutoWikiBrowser]&lt;br /&gt;
* AutoWikiBrowser (AWB) is a semi-automated MediaWiki editor designed to make tedious or repetitive editing tasks quicker and easier. It is a .NET desktop application which includes a browser that follows a user-generated list of pages to modify, presenting changes to implement within each of those pages, then progressing to the next page in the list once the changes are confirmed or skipped by the user. When set to do so, it suggests some changes (typically formatting) that are generally meant to be incidental to the main change.&lt;br /&gt;
* Tool is constantly maintained with stable releases.&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
;[https://github.com/vcmi/vcmi VCMI]&lt;br /&gt;
* &#039;&#039;VCMI is an open-source engine for Heroes III, offering new and extended possibilities. To use VCMI, you need to own the original data files.&#039;&#039;&lt;br /&gt;
* Engine is constantly maintained with stable releases.&lt;br /&gt;
* See [[VCMI Project]] for more information.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/mapron/FreeHeroes FreeHeroes] by mapron&lt;br /&gt;
* FreeHeroes is a free engine for Heroes of Might and Magic 3, similar to VCMI project.&lt;br /&gt;
* Engine was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
*[[Community Links]]&lt;br /&gt;
*[[Discord servers]]&lt;br /&gt;
*[[Creature portraits]]&lt;br /&gt;
*[[Hero portraits]]&lt;br /&gt;
*[[Object Events]]&lt;br /&gt;
*[[Unused content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194333</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194333"/>
		<updated>2026-05-01T16:10:34Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Game File &amp;amp; Resource Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Top Tools ==&lt;br /&gt;
The following is an assortment of up-to-date tools that are incredibly useful for any prospective modder or creator:&lt;br /&gt;
&lt;br /&gt;
;[https://imagetoh3m.netlify.app/ Image to Map Converter] by TotallyCragHack&lt;br /&gt;
* &#039;&#039;Convert an image into terrain in a downloadable, editable, playable .h3m file for {{hota}}. Use the settings in the sidebar to map the image&#039;s color clusters to terrain types and more.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://grayface.github.io grayface tools]&lt;br /&gt;
* A collection of incredibly useful tools for Heroes III.&lt;br /&gt;
* Tools were last updated between 2018–2022.&lt;br /&gt;
* &#039;&#039;&#039;MMArchive:&#039;&#039;&#039; A fully-featured Heroes III archive editor. Supports all archive types except &amp;quot;.hwl&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;LOD Tool:&#039;&#039;&#039; A script-based command-line tool for working with Heroes III archives.&lt;br /&gt;
* &#039;&#039;&#039;Def Preview:&#039;&#039;&#039; Shows .def files, lets you extract frames and make a def-list for Def Tool.&lt;br /&gt;
* &#039;&#039;&#039;Def Tool:&#039;&#039;&#039; Lets you create .def files. It can also help with editing interface pictures.&lt;br /&gt;
* &#039;&#039;&#039;TXT Editor:&#039;&#039;&#039; Txt tables editor for Heroes III.&lt;br /&gt;
* &#039;&#039;&#039;FNT Editor Preview:&#039;&#039;&#039; An old program for editing Heroes III fonts.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/imahero1492/MMArchiveCLI MMArchiveCLI] by [[user:imahero|imahero]]&lt;br /&gt;
* A Python implementation of MMArchive for working with Heroes of Might and Magic game archives.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://www.heroes3assist.com/index.php/changelog Heroes 3 Assist] by Xenofex&lt;br /&gt;
* Application to assist players with a local Heroes III database and damage calculator.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://vk.com/fizmig Fizmig]&lt;br /&gt;
*&#039;&#039;There are many separate resources dedicated to describing the Physics of the World of Heroes, but no matter how hard you want, it is extremely difficult to find an information source that can definitely be classified as a reference manual. This work does not claim to be original and is the result of a compilation of various official (Player&#039;s Manual) and unofficial (forums and websites) sources dedicated to describing the inner world of the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Map Creation Tools ==&lt;br /&gt;
;[https://github.com/phts/h3m-resize H3M Resize] by phts&lt;br /&gt;
* Resize a map with keeping all landscape and objects. Only HotA supported.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is &#039;&#039;&#039;only&#039;&#039;&#039; compatible with {{hota}} maps.&lt;br /&gt;
&lt;br /&gt;
;[https://makiki99.github.io/h3templates HoMM3 Template Vault] by Makiki&lt;br /&gt;
* A vault of H3 RMG templates mantained by Makiki.&lt;br /&gt;
* Archive was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Blakut/Heroes3Im2Map Heroes3Im2Map] by Blakut&lt;br /&gt;
* Transforms images into Heroes of Might and Magic 3 HotA files.&lt;br /&gt;
* Tool was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/radekmie/h3mapgen H3 Mapgen] by radekmie&lt;br /&gt;
* An attempt to build a comprehensive map generator for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
== Game File &amp;amp; Resource Tools ==&lt;br /&gt;
;[https://github.com/might-and-magic/mmarch MMArch] by tomchen&lt;br /&gt;
* &#039;&#039;Command line tool to handle (extract, replace, compare resources and more) Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) for Windows, Linux and macOS.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/suurjaak/h3sed H3SED] by suurjaak&lt;br /&gt;
* &#039;&#039;h3sed is a Heroes3 Savegame Editor, written in Python. It opens savegame files from Heroes of Might and Magic III, allowing to see an overview of all heroes, and edit any and all hero attributes. Supports Restoration of Erathia, Armageddon&#039;s Blade, Shadow of Death, Heroes Chronicles, and Horn of the Abyss.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Cs-Ar-Os/Tools CsArOs&#039; Tools] by [[user:Csaros|CsArOs]]&lt;br /&gt;
* Various tools for reading Heroes 3 files or editing them. &lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/sake12/HotA-editor HotA Editor] by sake12&lt;br /&gt;
* An app to edit the HotA.dat file.&lt;br /&gt;
* Tool was last updated in 2024 and is compatible with {{hota}} version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/cysun/Heroes3Editor Heroes 3 Savegame Editor] by cysun&lt;br /&gt;
* &#039;&#039;Open a savegame file (.CGM for Campaign game save or .GM1 for Single Scenario game save), search for a hero by name. You may search the same hero multiple times to locate multiple instances of the hero in the same savegame file. &#039;&#039;&lt;br /&gt;
* Tool was last updated and archived in 2023.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/neunato/homm3-unpacker HOMM 3 Unpacker] by neunato&lt;br /&gt;
* Parse file formats used by Heroes of Might and Magic III in node.js or modern browsers. Online demo is also available [https://neunato.github.io/homm3-unpacker here].&lt;br /&gt;
* Tool was last updated in 2022.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/andryunin/h3m H3M Parser] by andryunin&lt;br /&gt;
* Simple parser for Heroes of Might and Magic III map format. Currently can extract info about map name, description, difficulty, size, subterranean presence and minimal required game version (to be continued, see TODO).&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/brandshub/Heroes3ResourceManager Heroes 3 Resource Manager] by brandshub&lt;br /&gt;
* Heroes Of Might And Magic III Resource Viewer/Editor.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Radomiej/homm3map-to-json HOMM3 Map to JSON] by Radomiej&lt;br /&gt;
* .h3m to .json converter.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/HeroesProjects/h3mapper H3Mapper] by kkozmic&lt;br /&gt;
* Tool to manipulate map and campaign files from Heroes of Might and Magic 3.&lt;br /&gt;
* Tool was last updated in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/chyvonomys/h3m H3M Parser] by chyvonomys&lt;br /&gt;
* Experimental just-for-fun parser for Heroes of Might and Magic III map files (*.h3m) written in rust with nom parser combinators. Supports RoE/AB/SoD formats. Partial save support, very basic ASCII map layout preview.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/minexew/h3explorer H3 Explorer] by minexew&lt;br /&gt;
* Content browser for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lekzd/h3m-map-convertor H3M Map Converter] by lekzd and potmdehex&lt;br /&gt;
* Converts .h3m map files to .json files.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/drevoborod/homm3map_locator HOMM 3 Map Locator] by drevoborod&lt;br /&gt;
* Utility for filtering Heroes of might and Magic 3 map files basing on map&#039;s size.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sharp H3M Sharp] by Dergash&lt;br /&gt;
* C# implementation of .h3m parser.&lt;br /&gt;
* Tool was last updated in 2016 and was archived in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sorter H3M Sorter] by Dergash&lt;br /&gt;
* Instrument for managing large archives of Heroes of Might and Magic 3 maps.&lt;br /&gt;
* Tool was last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/potmdehex/homm3tools HOMM 3 Tools] by potmdehex&lt;br /&gt;
* Tools and libraries for Heroes of Might and Magic III.&lt;br /&gt;
* Tools were last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/w4kfu/read_lod Read LOD] by w4kfu&lt;br /&gt;
* Read .lod files from Heroes 3.&lt;br /&gt;
* Tool was last updated in 2011.&lt;br /&gt;
&lt;br /&gt;
== Game Information Tools ==&lt;br /&gt;
;[https://github.com/dusanmilosavljevic1624/homm3-calc HOMM 3 Calc] by dusanmilosavljevic1624&lt;br /&gt;
* HoMM3 Damage Calculator. Online version is also available [https://dusanmilosavljevic1624.github.io/homm3-calc/ here].&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Tools ==&lt;br /&gt;
;[https://h3p.codeberg.page Hero Randomizer] by Grishous&lt;br /&gt;
* Web application to randomise hero selection for random map templates.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/RoseKavalier?tab=repositories RoseKavalier&#039;s Plugins &amp;amp; Tools] by RoseKavalier&lt;br /&gt;
* Various plugins and tools for Heroes 3.&lt;br /&gt;
* Tools were last updated between 2017–2026; some are currently maintained.&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Laserlicht/homm3data HOMM 3 Data] by Laserlicht&lt;br /&gt;
* Decoding of Heroes Might of Magic III files&lt;br /&gt;
* Library is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/lehazyo/homm3-messages HOMM 3 Messages] by lehazyo&lt;br /&gt;
* Tool to imitate Heroes of Might and Magic III message popup. Online version is also available [https://lehazyo.github.io/homm3-messages/ here].&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/algorithminflux/homamiii-db Heroes III Database] by algorithminflux&lt;br /&gt;
* Create your own Heroes of Might and Magic III Database Using MySQL.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
== Wiki Tools ==&lt;br /&gt;
;[https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser AutoWikiBrowser]&lt;br /&gt;
* AutoWikiBrowser (AWB) is a semi-automated MediaWiki editor designed to make tedious or repetitive editing tasks quicker and easier. It is a .NET desktop application which includes a browser that follows a user-generated list of pages to modify, presenting changes to implement within each of those pages, then progressing to the next page in the list once the changes are confirmed or skipped by the user. When set to do so, it suggests some changes (typically formatting) that are generally meant to be incidental to the main change.&lt;br /&gt;
* Tool is constantly maintained with stable releases.&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
;[https://github.com/vcmi/vcmi VCMI]&lt;br /&gt;
* &#039;&#039;VCMI is an open-source engine for Heroes III, offering new and extended possibilities. To use VCMI, you need to own the original data files.&#039;&#039;&lt;br /&gt;
* Engine is constantly maintained with stable releases.&lt;br /&gt;
* See [[VCMI Project]] for more information.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/mapron/FreeHeroes FreeHeroes] by mapron&lt;br /&gt;
* FreeHeroes is a free engine for Heroes of Might and Magic 3, similar to VCMI project.&lt;br /&gt;
* Engine was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
*[[Community Links]]&lt;br /&gt;
*[[Discord servers]]&lt;br /&gt;
*[[Creature portraits]]&lt;br /&gt;
*[[Hero portraits]]&lt;br /&gt;
*[[Object Events]]&lt;br /&gt;
*[[Unused content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194332</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194332"/>
		<updated>2026-05-01T16:07:59Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Top Tools ==&lt;br /&gt;
The following is an assortment of up-to-date tools that are incredibly useful for any prospective modder or creator:&lt;br /&gt;
&lt;br /&gt;
;[https://imagetoh3m.netlify.app/ Image to Map Converter] by TotallyCragHack&lt;br /&gt;
* &#039;&#039;Convert an image into terrain in a downloadable, editable, playable .h3m file for {{hota}}. Use the settings in the sidebar to map the image&#039;s color clusters to terrain types and more.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://grayface.github.io grayface tools]&lt;br /&gt;
* A collection of incredibly useful tools for Heroes III.&lt;br /&gt;
* Tools were last updated between 2018–2022.&lt;br /&gt;
* &#039;&#039;&#039;MMArchive:&#039;&#039;&#039; A fully-featured Heroes III archive editor. Supports all archive types except &amp;quot;.hwl&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;LOD Tool:&#039;&#039;&#039; A script-based command-line tool for working with Heroes III archives.&lt;br /&gt;
* &#039;&#039;&#039;Def Preview:&#039;&#039;&#039; Shows .def files, lets you extract frames and make a def-list for Def Tool.&lt;br /&gt;
* &#039;&#039;&#039;Def Tool:&#039;&#039;&#039; Lets you create .def files. It can also help with editing interface pictures.&lt;br /&gt;
* &#039;&#039;&#039;TXT Editor:&#039;&#039;&#039; Txt tables editor for Heroes III.&lt;br /&gt;
* &#039;&#039;&#039;FNT Editor Preview:&#039;&#039;&#039; An old program for editing Heroes III fonts.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/imahero1492/MMArchiveCLI MMArchiveCLI] by [[user:imahero|imahero]]&lt;br /&gt;
* A Python implementation of MMArchive for working with Heroes of Might and Magic game archives.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://www.heroes3assist.com/index.php/changelog Heroes 3 Assist] by Xenofex&lt;br /&gt;
* Application to assist players with a local Heroes III database and damage calculator.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://vk.com/fizmig Fizmig]&lt;br /&gt;
*&#039;&#039;There are many separate resources dedicated to describing the Physics of the World of Heroes, but no matter how hard you want, it is extremely difficult to find an information source that can definitely be classified as a reference manual. This work does not claim to be original and is the result of a compilation of various official (Player&#039;s Manual) and unofficial (forums and websites) sources dedicated to describing the inner world of the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Map Creation Tools ==&lt;br /&gt;
;[https://github.com/phts/h3m-resize H3M Resize] by phts&lt;br /&gt;
* Resize a map with keeping all landscape and objects. Only HotA supported.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is &#039;&#039;&#039;only&#039;&#039;&#039; compatible with {{hota}} maps.&lt;br /&gt;
&lt;br /&gt;
;[https://makiki99.github.io/h3templates HoMM3 Template Vault] by Makiki&lt;br /&gt;
* A vault of H3 RMG templates mantained by Makiki.&lt;br /&gt;
* Archive was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Blakut/Heroes3Im2Map Heroes3Im2Map] by Blakut&lt;br /&gt;
* Transforms images into Heroes of Might and Magic 3 HotA files.&lt;br /&gt;
* Tool was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/radekmie/h3mapgen H3 Mapgen] by radekmie&lt;br /&gt;
* An attempt to build a comprehensive map generator for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
== Game File &amp;amp; Resource Tools ==&lt;br /&gt;
[https://github.com/might-and-magic/mmarch MMArch] by tomchen&lt;br /&gt;
* &#039;&#039;Command line tool to handle (extract, replace, compare resources and more) Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) for Windows, Linux and macOS.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/suurjaak/h3sed H3SED] by suurjaak&lt;br /&gt;
* &#039;&#039;h3sed is a Heroes3 Savegame Editor, written in Python. It opens savegame files from Heroes of Might and Magic III, allowing to see an overview of all heroes, and edit any and all hero attributes. Supports Restoration of Erathia, Armageddon&#039;s Blade, Shadow of Death, Heroes Chronicles, and Horn of the Abyss.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Cs-Ar-Os/Tools CsArOs&#039; Tools] by [[user:Csaros|CsArOs]]&lt;br /&gt;
* Various tools for reading Heroes 3 files or editing them. &lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/sake12/HotA-editor HotA Editor] by sake12&lt;br /&gt;
* An app to edit the HotA.dat file.&lt;br /&gt;
* Tool was last updated in 2024 and is compatible with {{hota}} version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/cysun/Heroes3Editor Heroes 3 Savegame Editor] by cysun&lt;br /&gt;
* &#039;&#039;Open a savegame file (.CGM for Campaign game save or .GM1 for Single Scenario game save), search for a hero by name. You may search the same hero multiple times to locate multiple instances of the hero in the same savegame file. &#039;&#039;&lt;br /&gt;
* Tool was last updated and archived in 2023.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/neunato/homm3-unpacker HOMM 3 Unpacker] by neunato&lt;br /&gt;
* Parse file formats used by Heroes of Might and Magic III in node.js or modern browsers. Online demo is also available [https://neunato.github.io/homm3-unpacker here].&lt;br /&gt;
* Tool was last updated in 2022.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/andryunin/h3m H3M Parser] by andryunin&lt;br /&gt;
* Simple parser for Heroes of Might and Magic III map format. Currently can extract info about map name, description, difficulty, size, subterranean presence and minimal required game version (to be continued, see TODO).&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/brandshub/Heroes3ResourceManager Heroes 3 Resource Manager] by brandshub&lt;br /&gt;
* Heroes Of Might And Magic III Resource Viewer/Editor.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Radomiej/homm3map-to-json HOMM3 Map to JSON] by Radomiej&lt;br /&gt;
* .h3m to .json converter.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HeroesProjects/h3mapper H3Mapper] by kkozmic&lt;br /&gt;
* Tool to manipulate map and campaign files from Heroes of Might and Magic 3.&lt;br /&gt;
* Tool was last updated in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/chyvonomys/h3m H3M Parser] by chyvonomys&lt;br /&gt;
* Experimental just-for-fun parser for Heroes of Might and Magic III map files (*.h3m) written in rust with nom parser combinators. Supports RoE/AB/SoD formats. Partial save support, very basic ASCII map layout preview.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/minexew/h3explorer H3 Explorer] by minexew&lt;br /&gt;
* Content browser for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lekzd/h3m-map-convertor H3M Map Converter] by lekzd and potmdehex&lt;br /&gt;
* Converts .h3m map files to .json files.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/drevoborod/homm3map_locator HOMM 3 Map Locator] by drevoborod&lt;br /&gt;
* Utility for filtering Heroes of might and Magic 3 map files basing on map&#039;s size.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sharp H3M Sharp] by Dergash&lt;br /&gt;
* C# implementation of .h3m parser.&lt;br /&gt;
* Tool was last updated in 2016 and was archived in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sorter H3M Sorter] by Dergash&lt;br /&gt;
* Instrument for managing large archives of Heroes of Might and Magic 3 maps.&lt;br /&gt;
* Tool was last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/potmdehex/homm3tools HOMM 3 Tools] by potmdehex&lt;br /&gt;
* Tools and libraries for Heroes of Might and Magic III.&lt;br /&gt;
* Tools were last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/w4kfu/read_lod Read LOD] by w4kfu&lt;br /&gt;
* Read .lod files from Heroes 3.&lt;br /&gt;
* Tool was last updated in 2011.&lt;br /&gt;
&lt;br /&gt;
== Game Information Tools ==&lt;br /&gt;
;[https://github.com/dusanmilosavljevic1624/homm3-calc HOMM 3 Calc] by dusanmilosavljevic1624&lt;br /&gt;
* HoMM3 Damage Calculator. Online version is also available [https://dusanmilosavljevic1624.github.io/homm3-calc/ here].&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Tools ==&lt;br /&gt;
;[https://h3p.codeberg.page Hero Randomizer] by Grishous&lt;br /&gt;
* Web application to randomise hero selection for random map templates.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/RoseKavalier?tab=repositories RoseKavalier&#039;s Plugins &amp;amp; Tools] by RoseKavalier&lt;br /&gt;
* Various plugins and tools for Heroes 3.&lt;br /&gt;
* Tools were last updated between 2017–2026; some are currently maintained.&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Laserlicht/homm3data HOMM 3 Data] by Laserlicht&lt;br /&gt;
* Decoding of Heroes Might of Magic III files&lt;br /&gt;
* Library is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/lehazyo/homm3-messages HOMM 3 Messages] by lehazyo&lt;br /&gt;
* Tool to imitate Heroes of Might and Magic III message popup. Online version is also available [https://lehazyo.github.io/homm3-messages/ here].&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/algorithminflux/homamiii-db Heroes III Database] by algorithminflux&lt;br /&gt;
* Create your own Heroes of Might and Magic III Database Using MySQL.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
== Wiki Tools ==&lt;br /&gt;
;[https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser AutoWikiBrowser]&lt;br /&gt;
* AutoWikiBrowser (AWB) is a semi-automated MediaWiki editor designed to make tedious or repetitive editing tasks quicker and easier. It is a .NET desktop application which includes a browser that follows a user-generated list of pages to modify, presenting changes to implement within each of those pages, then progressing to the next page in the list once the changes are confirmed or skipped by the user. When set to do so, it suggests some changes (typically formatting) that are generally meant to be incidental to the main change.&lt;br /&gt;
* Tool is constantly maintained with stable releases.&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
;[https://github.com/vcmi/vcmi VCMI]&lt;br /&gt;
* &#039;&#039;VCMI is an open-source engine for Heroes III, offering new and extended possibilities. To use VCMI, you need to own the original data files.&#039;&#039;&lt;br /&gt;
* Engine is constantly maintained with stable releases.&lt;br /&gt;
* See [[VCMI Project]] for more information.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/mapron/FreeHeroes FreeHeroes] by mapron&lt;br /&gt;
* FreeHeroes is a free engine for Heroes of Might and Magic 3, similar to VCMI project.&lt;br /&gt;
* Engine was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
*[[Community Links]]&lt;br /&gt;
*[[Discord servers]]&lt;br /&gt;
*[[Creature portraits]]&lt;br /&gt;
*[[Hero portraits]]&lt;br /&gt;
*[[Object Events]]&lt;br /&gt;
*[[Unused content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Creature_portraits&amp;diff=194318</id>
		<title>Creature portraits</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Creature_portraits&amp;diff=194318"/>
		<updated>2026-04-30T23:50:07Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Source files table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Source files table==&lt;br /&gt;
Located in the &#039;&#039;&#039;Data&#039;&#039;&#039; folder in your {{homm3}} install directory.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; frame=box cellspacing=0 cellpadding=10 style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
!+ style=&amp;quot;color:white; background-color:#{{green 1}}A0;&amp;quot; colspan=3 | {{link|#{{Green 4}}|Shadow of Death}}{{-ws}}&amp;lt;br&amp;gt;H3sprite.lod &amp;gt; TwCrPort.def !!+ colspan=2 style=&amp;quot;padding:0; color:white; background-color:#{{green 1}}A0;&amp;quot; | {{link|#{{Green 4}}|Horn of the Abyss}}{{-wh}}&amp;lt;br&amp;gt;(Portrait fixes) !!+ colspan=2 style=&amp;quot;padding:0; color:white; background-color:#{{green 1}}A0;&amp;quot; | {{link|#{{Green 4}}|Horn of the Abyss}}{{-wh}}&amp;lt;br&amp;gt;HotA.lod &amp;gt; twcrport.def !!+ colspan=2 style=&amp;quot;padding:0; color:white; background-color:#{{green 1}}A0;&amp;quot; | {{link|#{{Green 4}}|Day of Reckoning}}{{-wd}}&amp;lt;br&amp;gt;DoR.lod &amp;gt; twcrport.def&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:#{{green 2}}A0;&amp;quot;&lt;br /&gt;
! height=30px class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; | Portrait !! style=&amp;quot;padding:0 10;&amp;quot; | File name !! style=&amp;quot;padding:0 10;&amp;quot; | Creature !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; |  Portrait !! style=&amp;quot;padding:0 10;&amp;quot; |  Creature !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; |  Portrait !! style=&amp;quot;padding:0 10;&amp;quot; | Creature !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; |  Portrait !! style=&amp;quot;padding:0 10;&amp;quot; | Creature &lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL000C.pcx|h3creature=Pikeman|hotafix=Pikeman|hotacreature=Nymph|dorcreature=Templar}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL001C.pcx|h3creature=Halberdier|hotafix=Halberdier|hotacreature=Oceanid|dorcreature=Paladin}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL002C.pcx|h3creature=Archer|hotacreature=Crew Mate|dorcreature=Dryad}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL003C.pcx|h3creature=Marksman|hotacreature=Seaman|dorcreature=Oak Dryad}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL004C.pcx|h3creature=Griffin|hotacreature=Pirate}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL005C.pcx|h3creature=Royal Griffin|hotafix=Royal Griffin|hotacreature=Corsair|dorportrait=Placeholder portrait.png|dorcreature=Simurgh}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL006C.pcx|h3creature=Swordsman|hotacreature=Sea Dog|dorcreature=Succubus}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL007C.pcx|h3creature=Crusader|hotacreature=Stormbird|dorcreature=Lilim}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL008C.pcx|h3creature=Monk|hotacreature=Ayssid}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL009C.pcx|h3creature=Zealot|hotafix=Zealot|hotacreature=Sea Witch}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL010C.pcx|h3creature=Cavalier|hotacreature=Sorceress|dorcreature=Illithid}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL011C.pcx|h3creature=Champion|hotafix=Champion|hotacreature=Nix|dorcreature=Alhoon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL012C.pcx|h3creature=Angel|hotafix=Angel|hotacreature=Nix Warrior}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL013C.pcx|h3creature=Archangel|hotafix=Archangel|hotacreature=Sea Serpent}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL014R.pcx|h3creature=Centaur|hotacreature=Haspid}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL015R.pcx|h3creature=Centaur Captain|hotacreature=Halfling (Factory)}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL016R.pcx|h3creature=Dwarf|hotacreature=Halfling Grenadier|dorportrait=Placeholder portrait.png|dorcreature=Metal Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL017R.pcx|h3creature=Battle Dwarf|hotacreature=Mechanic|dorportrait=Placeholder portrait.png|dorcreature=Magnetic Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL018R.pcx|h3creature=Wood Elf|hotafix=Wood Elf|hotacreature=Engineer|dorcreature=Nisse}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL019R.pcx|h3creature=Grand Elf|hotacreature=Armadillo|dorcreature=Tomte}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL020R.pcx|h3creature=Pegasus|hotafix=Pegasus|hotacreature=Bellwether Armadillo|dorcreature=Viking}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL021R.pcx|h3creature=Silver Pegasus|hotacreature=Automaton|dorcreature=Einheri}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL022R.pcx|h3creature=Dendroid Guard|hotafix=Dendroid Guard|hotacreature=Sentinel Automaton|dorcreature=Ice Maiden}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL023R.pcx|h3creature=Dendroid Soldier|hotafix=Dendroid Soldier|hotacreature=Sandworm|dorcreature=Yuki Onna}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL024R.pcx|h3creature=Unicorn|hotacreature=Olgoi-Khorkhoi|dorcreature=White Tiger}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL025R.pcx|h3creature=War Unicorn|hotacreature=Gunslinger|dorcreature=Sabertooth}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL026R.pcx|h3creature=Green Dragon|hotacreature=Bounty Hunter|dorportrait=Snow Elf (DoR) portrait.png|dorcreature=Snow Elf}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL027R.pcx|h3creature=Gold Dragon|hotacreature=Dreadnought|dorcreature=High Elf}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL028T.pcx|h3creature=Gremlin|hotacreature=Juggernaut}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL029T.pcx|h3creature=Master Gremlin|hotacreature=Couatl|dorportrait=Placeholder portrait.png|dorcreature=Yeti}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL030T.pcx|h3creature=Stone Gargoyle|hotacreature=Crimson Couatl}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL031T.pcx|h3creature=Obsidian Gargoyle|hotafix=Obsidian Gargoyle|hotacreature=Kobold}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL032T.pcx|h3creature=Stone Golem|hotacreature=Kobold Foreman|dorportrait=Placeholder portrait.png|dorcreature=Frost Giant}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL033T.pcx|h3creature=Iron Golem|hotafix=Iron Golem|hotacreature=Mountain Ram|dorportrait=Placeholder portrait.png|dorcreature=Jotun}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL034T.pcx|h3creature=Mage|hotacreature=Argali|dorportrait=Placeholder portrait.png|dorcreature=Triton}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL035T.pcx|h3creature=Arch Mage|hotacreature=Snow Elf (HotA)|dorportrait=Placeholder portrait.png|dorcreature=Dark Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL036T.pcx|h3creature=Genie|hotacreature=Steel Elf|dorportrait=Placeholder portrait.png|dorcreature=Light Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL037T.pcx|h3creature=Master Genie|hotacreature=Yeti (HotA)|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL038T.pcx|h3creature=Naga|hotacreature=Yeti Runemaster|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL039T.pcx|h3creature=Naga Queen|hotacreature=Shaman|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL040T.pcx|h3creature=Giant|hotacreature=Great Shaman|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL041T.pcx|h3creature=Titan|hotafix=Titan|hotacreature=Great Shaman|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL042I.pcx|h3creature=Imp|hotafix=Imp|hotacreature=Mammoth (HotA)|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL043I.pcx|h3creature=Familiar|hotacreature=War Mammoth|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL044I.pcx|h3creature=Gog|hotacreature=Jotunn|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL045I.pcx|h3creature=Magog|hotacreature=Jotunn Warlord|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL046I.pcx|h3creature=Hell Hound|hotacreature=Leprechaun}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL047I.pcx|h3creature=Cerberus|hotacreature=Satyr}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL048I.pcx|h3creature=Demon|hotacreature=Steel Golem}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL049I.pcx|h3creature=Horned Demon|hotacreature=Fangarm|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL050I.pcx|h3creature=Pit Fiend|hotacreature=Cannon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL051I.pcx|h3creature=Pit Lord}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL052I.pcx|h3creature=Efreeti}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL053I.pcx|h3creature=Efreet Sultan}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL054I.pcx|h3creature=Devil}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL055I.pcx|h3creature=Arch Devil}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL056N.pcx|h3creature=Skeleton}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL057N.pcx|h3creature=Skeleton Warrior}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL058N.pcx|h3creature=Walking Dead}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL059N.pcx|h3creature=Zombie|hotafix=Zombie}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL060N.pcx|h3creature=Wight}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL061N.pcx|h3creature=Wraith}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL062N.pcx|h3creature=Vampire}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL063N.pcx|h3creature=Vampire Lord}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL064N.pcx|h3creature=Lich}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL065N.pcx|h3creature=Power Lich}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL066N.pcx|h3creature=Black Knight|hotafix=Black Knight}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL067N.pcx|h3creature=Dread Knight}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL068N.pcx|h3creature=Bone Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL069N.pcx|h3creature=Ghost Dragon|hotafix=Ghost Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL070D.pcx|h3creature=Troglodyte}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL071D.pcx|h3creature=Infernal Troglodyte}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL072D.pcx|h3creature=Harpy}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL073D.pcx|h3creature=Harpy Hag}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL074D.pcx|h3creature=Beholder}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL075D.pcx|h3creature=Evil Eye}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL076D.pcx|h3creature=Medusa}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL077D.pcx|h3creature=Medusa Queen}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL078D.pcx|h3creature=Minotaur}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL079D.pcx|h3creature=Minotaur King}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL080D.pcx|h3creature=Manticore}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL081D.pcx|h3creature=Scorpicore|hotafix=Scorpicore}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL082D.pcx|h3creature=Red Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL083D.pcx|h3creature=Black Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL084S.pcx|h3creature=Goblin}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL085S.pcx|h3creature=Hobgoblin}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL086S.pcx|h3creature=Wolf Rider}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL087S.pcx|h3creature=Wolf Raider}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL088S.pcx|h3creature=Orc|hotafix=Orc}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL089S.pcx|h3creature=Orc Chieftain|hotafix=Orc Chieftain}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL090S.pcx|h3creature=Ogre}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL091S.pcx|h3creature=Ogre Mage}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL092S.pcx|h3creature=Roc}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL093S.pcx|h3creature=Thunderbird|hotafix=Thunderbird}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL094S.pcx|h3creature=Cyclops}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL095S.pcx|h3creature=Cyclops King|hotafix=Cyclops King}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL096S.pcx|h3creature=Behemoth}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL097S.pcx|h3creature=Ancient Behemoth|hotafix=Ancient Behemoth}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL098F.pcx|h3creature=Gnoll}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL099F.pcx|h3creature=Gnoll Marauder}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL100F.pcx|h3creature=Lizardman}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL101F.pcx|h3creature=Lizard Warrior}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL102F.pcx|h3creature=Serpent Fly}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL103F.pcx|h3creature=Dragon Fly}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL104F.pcx|h3creature=Basilisk}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL105F.pcx|h3creature=Greater Basilisk}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL106F.pcx|h3creature=Gorgon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL107F.pcx|h3creature=Mighty Gorgon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL108F.pcx|h3creature=Wyvern}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL109F.pcx|h3creature=Wyvern Monarch}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL110F.pcx|h3creature=Hydra}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL111F.pcx|h3creature=Chaos Hydra}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL112E.pcx|h3creature=Air Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL113E.pcx|h3creature=Earth Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL114E.pcx|h3creature=Fire Elemental|hotafix=Fire Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL115E.pcx|h3creature=Water Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL116E.pcx|h3creature=Gold Golem}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL117E.pcx|h3creature=Diamond Golem}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL118E.pcx|h3creature=Pixie|hotafix=Pixie}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL119E.pcx|h3creature=Sprite|hotafix=Sprite}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL120E.pcx|h3creature=Psychic Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL121E.pcx|h3creature=Magic Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL123E.pcx|h3creature=Ice Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL125E.pcx|h3creature=Magma Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL127E.pcx|h3creature=Storm Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL129E.pcx|h3creature=Energy Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL130E.pcx|h3creature=Firebird|hotafix=Firebird}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL131E.pcx|h3creature=Phoenix|hotafix=Phoenix}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL132N.pcx|h3creature=Azure Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL133N.pcx|h3creature=Crystal Dragon|hotafix=Crystal Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL134N.pcx|h3creature=Faerie Dragon|hotafix=Faerie Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL135N.pcx|h3creature=Rust Dragon|hotafix=Rust Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL136N.pcx|h3creature=Enchanter|hotafix=Enchanter}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL137N.pcx|h3creature=Sharpshooter|hotafix=Sharpshooter}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL138N.pcx|h3creature=Halfling|hotafix=Halfling}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL139N.pcx|h3creature=Peasant}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL140N.pcx|h3creature=Boar}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL141N.pcx|h3creature=Mummy}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL142N.pcx|h3creature=Nomad}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL143N.pcx|h3creature=Rogue}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL144N.pcx|h3creature=Troll|hotafix=Troll}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL145M.pcx|h3creature=Catapult}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL146M.pcx|h3creature=Ballista}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL147M.pcx|h3creature=First Aid Tent}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL148M.pcx|h3creature=Ammo Cart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[HotA]] portrait fixes==&lt;br /&gt;
&amp;lt;span class=&#039;onlymodern&#039;&amp;gt;&amp;lt;span style=&amp;quot;float:left; padding-bottom:1px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;SoD Portraits&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Creature portraits HotA fixes (SoD).png|link=]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Portraits&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Creature portraits HotA fixes (HotA).png|link=]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Creatures|*]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194301</id>
		<title>Forge (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194301"/>
		<updated>2026-04-27T15:39:52Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{inhota}}&lt;br /&gt;
[[File:HotA Forge Teaser.png|frame|Female hero (Magic) of the Forge and the Pyro in battle; male heroes of the Forge (Magic) on the adventure map. By DrSlash and Balkron]]&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; is an evil [[alignment]] [[town]]. Forge&#039;s [[native terrain]] is [[lava]].&lt;br /&gt;
&lt;br /&gt;
Forge will be disabled by default and must be enabled specifically in scenarios or templates.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Forge was once planned to be in {{hota}} many years ago. See [[Abandoned_Town_Concepts_(HotA)#Forge_(First_Concept)|Abandoned Town Concepts]] for more details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Factory&amp;diff=194300</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Factory&amp;diff=194300"/>
		<updated>2026-04-27T15:38:49Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{TownNew&lt;br /&gt;
| mod             = hota&lt;br /&gt;
| name            = Factory&lt;br /&gt;
| alignment       = Neutral&lt;br /&gt;
| class_1         = Mercenary&lt;br /&gt;
| class_1_plural  = Mercenaries&lt;br /&gt;
| class_2         = Artificer&lt;br /&gt;
| class_2_plural  = Artificers&lt;br /&gt;
| country         = Terra Nova&lt;br /&gt;
| description     = Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers.&lt;br /&gt;
| source          = Horn of the Abyss&lt;br /&gt;
| terrain         = Wasteland&lt;br /&gt;
| commonGold      = 37000&lt;br /&gt;
| commonWood      = 45&lt;br /&gt;
| commonOre       = 40&lt;br /&gt;
| mageGold        = 6000&lt;br /&gt;
| mageWood        = 25&lt;br /&gt;
| mageOre         = 25&lt;br /&gt;
| mageMercury     = 28&lt;br /&gt;
| mageSulfur      = 28&lt;br /&gt;
| mageCrystal     = 28&lt;br /&gt;
| mageGems        = 28&lt;br /&gt;
| dwellingGold    = 71400&lt;br /&gt;
| dwellingWood    = 72&lt;br /&gt;
| dwellingOre     = 95&lt;br /&gt;
| dwellingMercury = 17&lt;br /&gt;
| dwellingSulfur  = 12&lt;br /&gt;
| dwellingCrystal = 72&lt;br /&gt;
| dwellingGems    = 7&lt;br /&gt;
| uniqueGold      = 12500&lt;br /&gt;
| uniqueWood      = -&lt;br /&gt;
| uniqueOre       = 10&lt;br /&gt;
| uniqueMercury   = -&lt;br /&gt;
| uniqueSulfur    = -&lt;br /&gt;
| uniqueCrystal   = -&lt;br /&gt;
| uniqueGems      = -&lt;br /&gt;
| totalGold       = 126900&lt;br /&gt;
| totalWood       = 145&lt;br /&gt;
| totalOre        = 170&lt;br /&gt;
| totalMercury    = 45&lt;br /&gt;
| totalSulfur     = 40&lt;br /&gt;
| totalCrystal    = 100&lt;br /&gt;
| totalGems       = 35&lt;br /&gt;
| troopGold       = 34770&lt;br /&gt;
| troopWood       = -&lt;br /&gt;
| troopOre        = -&lt;br /&gt;
| troopMercury    = -&lt;br /&gt;
| troopSulfur     = -&lt;br /&gt;
| troopCrystal    = 6&lt;br /&gt;
| troopGems       = -&lt;br /&gt;
| sp_banned_1_1   = Curse&lt;br /&gt;
| sp_banned_2_1   = Death Ripple&lt;br /&gt;
| sp_banned_3_1   = Animate Dead&lt;br /&gt;
| sp_banned_4_1   = Armageddon&lt;br /&gt;
| sl_banned_4_1   = Armageddon&lt;br /&gt;
| sp_banned_5_1   = Sacrifice&lt;br /&gt;
| sp_banned_5_2   = Summon Fire Elemental&lt;br /&gt;
| sp_banned_5_3   = Summon Water Elemental&lt;br /&gt;
| name_1          = Arcadia&lt;br /&gt;
| name_2          = Ardon&lt;br /&gt;
| name_3          = Aurichalcum&lt;br /&gt;
| name_4          = Burton&lt;br /&gt;
| name_5          = Corakstone&lt;br /&gt;
| name_6          = Dardentor&lt;br /&gt;
| name_7          = Endurance&lt;br /&gt;
| name_8          = Fort Rotwang&lt;br /&gt;
| name_9          = Kergar&lt;br /&gt;
| name_10         = Mount Copper&lt;br /&gt;
| name_11         = New Dolere&lt;br /&gt;
| name_12         = Prospero&lt;br /&gt;
| name_13         = Ridder&lt;br /&gt;
| name_14         = Salda&lt;br /&gt;
| name_15         = Volta&lt;br /&gt;
| name_16         = Vulcan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Factory-in-background.png|Town background&lt;br /&gt;
Serpentarium.png| Serpentarium&amp;lt;br&amp;gt;(art by [[Don_ko]] and [[Agar (Artist)|Agar]])&lt;br /&gt;
Factory blacksmith.png| Blacksmith&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(model by [[Don_ko]])&lt;br /&gt;
Factory marketplace.png| Marketplace&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(model by [[Don_ko]])&lt;br /&gt;
Factory capitol concept gr.png| Capitol concept&amp;lt;br&amp;gt;(art by [[Don_ko]])&lt;br /&gt;
Factory capitol.png| Capitol&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(model by [[Don_ko]])&lt;br /&gt;
Factory sketch.png| Factory castle&amp;lt;br&amp;gt;(sketch by [[Docent Picolan]])&lt;br /&gt;
Factory concept.png| Factory castle&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Factory saloon.png| Saloon: Early plan for [[Gunslinger]] creature dwelling&amp;lt;br&amp;gt;(model by [[Don_ko]])&lt;br /&gt;
Factory screen concept.png| Town background&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Factory castle early concept.jpg| Castle&amp;lt;br&amp;gt;(art by [[Don_ko]])&lt;br /&gt;
Agar-docent Factory background.png| Factory background&amp;lt;br&amp;gt;(art by [[Agar (Artist)|Agar]] and [[Docent Picolan]])&lt;br /&gt;
Donko-factory-layout.png| Early Factory town screen layout&amp;lt;br&amp;gt;(layout by [[Don_ko]])&lt;br /&gt;
Factory may2019.gif| Factory town&amp;lt;br&amp;gt;(2019)&amp;lt;br&amp;gt;(background by [[Agar (Artist)|Agar]], buildings by [[Don_ko]])&lt;br /&gt;
Factory old complete.png| Complete version of the Factory&amp;lt;br&amp;gt;(2019)&amp;lt;br&amp;gt;&lt;br /&gt;
Factory_airship.gif| Pre-final version of the Factory with an [[Unused_content#Horn_of_the_Abyss|Airship building]] available in the town&lt;br /&gt;
Factory inspiration.png| Inspiration for Factory buildings&lt;br /&gt;
CreatureBackground Factory (Old).png | Old Creature Background&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory3A-bik-Factory3A.webm| Factory&amp;lt;br&amp;gt;([[Dead or Alive]]{{-wh}} prologue)&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory7A-bik-Factory7A.webm|thumbtime=0:00| Factory after [[Kastore]]&#039;s takeover&amp;lt;br&amp;gt;([[New Order]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Factory was once planned to be thematically different from its current form. See [[Abandoned_Town_Concepts_(HotA)#Factory_(First_Concept)|Abandoned Town Concepts]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from &#039;&#039;Heroes of Might and Magic II&#039;&#039;, as well as the [[Forge (NWC)|Forge]] concept. From the Heroes 2 Wizard town, it takes the [[Wasteland]] terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes [[Heroes from other games|returning heroes]] Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge&#039;s planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name &amp;quot;New Dolere&amp;quot; is also inspired by the Forge screenshot were the town is named Dolere (which is normally a [[Stronghold]] name).&lt;br /&gt;
&lt;br /&gt;
* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. The former (mostly) has faster and more numerable, but fragile units, while the latter has overall stronger but slower and more expensive units.&lt;br /&gt;
* Factory army is well balanced in offense, defense and support at all stages of the game.&lt;br /&gt;
* Maximum [[Mage Guild]] level is 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.&lt;br /&gt;
* Factory has 2 mechanical creatures which can be [[repair|repaired]] (i.e. &amp;quot;resurrected&amp;quot;) if damaged.&lt;br /&gt;
* Factory towns can &amp;quot;earn&amp;quot; 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further. &lt;br /&gt;
* [[Halfling|Halflings]] are possibly the best level 1 unit. They shoot, like [[Master Gremlin|Master Gremlins]], but have higher stats and an extra ability (ignoring enemy defence). &lt;br /&gt;
* [[Automaton|Automatons]] are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and [[repair|repaired]] with [[Mechanic|Mechanics]] or used as suicide-bombers with their [[Detonation|Detonation at death]] ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies. &lt;br /&gt;
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]].&lt;br /&gt;
* Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for [[snow]] or [[swamp]], which are native terrains of [[Tower]], [[Cove]] and [[Fortress]], respectively).&lt;br /&gt;
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero&#039;s army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have [[Spell immunity]] or a [[Spell Damage Reduction]]. This is the only type of Hit-and-run allowed since patch 1.7. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).&lt;br /&gt;
* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (most notably Armadillos and Couatls). &lt;br /&gt;
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).&lt;br /&gt;
* Factory&#039;s strength lies in a balanced force. Without some of the units, the faction&#039;s weaknesses are exposed.&lt;br /&gt;
* Factory doesn&#039;t have 1-4 level [[flying]] units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7), both are from the natural lineup.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{Town &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Factory]]&lt;br /&gt;
__notoc__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194299</id>
		<title>Forge (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194299"/>
		<updated>2026-04-27T15:34:20Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Undo revision 194292 by Turnam (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{inhota}}&lt;br /&gt;
[[File:HotA Forge Teaser.png|frame|Female hero (Magic) of the Forge and the Pyro in battle; male heroes of the Forge (Magic) on the adventure map. By DrSlash and Balkron]]&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; is an evil [[alignment]] [[town]]. Forge&#039;s [[native terrain]] is [[lava]].&lt;br /&gt;
&lt;br /&gt;
Forge will be disabled by default and must be enabled specifically in scenarios or templates.&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194298</id>
		<title>Abandoned Town Concepts (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194298"/>
		<updated>2026-04-27T15:33:33Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Forge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNew}}&lt;br /&gt;
Several towns were conceptualised by the {{hota}} team over the years. These towns varied in their levels of completion before being abandoned as concepts and were typically conceived as ideas in the early years of {{hota}}&#039;s development.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Asylum ==&lt;br /&gt;
{{TownsIn|Asylum|townimage=Don ko Asylum Town Sketch.jpg}}&lt;br /&gt;
On 20/JUN/2008, [[Agar (Artist)|Agar]] proposed the concept of the Asylum, and on 21/FEB/09, a [https://forum.df2.ru/index.php?showtopic=12298 DF2 thread] was started for the Asylum town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=106 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design had many inspirations, such as previous &#039;&#039;Might and Magic&#039;&#039; games, poetry written by [[wikipedia:Edgar Allen Poe|Edgar Allen Poe]], and the literary works of [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]. It also incorporated broader concepts such as madness, torture, nightmares, [[wikipedia:Body horror|body horror]], and the [https://tvtropes.org/pmwiki/pmwiki.php/Main/CircusOfFear circus of fear] as general themes that show in many of the designs of the buildings and creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the destruction of [[Escaton|Escaton&#039;s]] crystal at the hands of the [[Elemental Lords]], the [[Elemental Planes]] calmed and the gates between worlds closed... though, not exactly. In some places, portals between [[Enroth (planet)|Enroth]] and the plane-between-planes began to appear, and strange creatures from unknown worlds stepped, hovered, and oozed their way through to the land of heroes. Led by unknown masters, they came in search of what gives them strength: the passionate, complex feelings of mortals, and what can provide the most intense and tumultuous string of emotions but war? Asylum cities are built right on fault lines, which gives them the appearance of perpetually hanging over an abyss.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
All creature descriptions adapted from the main DF2 thread.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Harlequins — Jesters that juggled what appears to be explosive mines/caltrops.&lt;br /&gt;
**&#039;&#039;&amp;quot;Have you been having strange visions and incomprehensible dreams lately? Do you feel the urge to do things that contradict your usual morality that your mind did not allow you to do before? This can only mean that wicked guests from another world have found you and latched onto you; beware, for they will warp your inner world with their illusions, manipulating your mind to see enemies everywhere you turn...&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Screamers — Shrieking visages that were either carried by clouds and smoke or floated around with many tendrils protruding from its face, depending on the artwork.&lt;br /&gt;
**&#039;&#039;&amp;quot;When your nightmares become your reality, when you begin to feel your consciousness and your body is changed against your will, all that remains is to scream. To scream and to shriek. To wail like a banshee until your throat gives out, until all shall suffer and share in your pain!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Predatory Hands — Manacled floating hands with mouths filled with razor-sharp teeth in the center of their palms.&lt;br /&gt;
**&#039;&#039;&amp;quot;Predatory Hands are truly strange otherworldly creatures. No matter how many times these beings have been dissected, nobody has ever figured out where their brain lies.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Phantasms — Spider-/crab-like creatures that crawl about the battlefield.&lt;br /&gt;
**&#039;&#039;&amp;quot;Phantasms are similar in nature to [[Psychic Elemental|Psychic Elementals]], albeit marginally weaker. These creatures phase through dreams and defile the minds of mortals, capable of making the deepest fears of their victims become their unfortunate reality.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Horrors — Large oozing masses covered in eyes and mouths that see and devour all.&lt;br /&gt;
**&#039;&#039;&amp;quot;Horrors inhabit the plane-between-planes and love to live under children&#039;s beds, preying on the fear they induce in the terrified tots.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Empaths — Female humanoid mages inspired by the [https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction/images/asylum-mage-artwork Asylum Mage] of &#039;&#039;[https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction Might and Magic VIII: Echo of Destruction]&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&amp;quot;If you are an experienced magic wielder, you can attempt to merge your essence with one of these creatures. After &amp;quot;upgrading&amp;quot; your body, you will no longer need food, water, or sleep. Your only source of life will be the agony and pain that you afflict your slaves and victims with.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Protei — Alien masses of tentacles resembling distorted tree-like humanoid figures.&lt;br /&gt;
**&#039;&#039;&amp;quot;Protei are attracted to massive waves of fear, seeking out any way to sate their boundless hunger. These formless creatures are among the most powerful beings that broke through the barrier between worlds and found their way to [[Enroth (planet)|Enroth]], forever haunting and defiling this now-forsaken land.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Asylum Creatures.jpg|Asylum Creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Creatures.png|Asylum Creatures by [[Alex-ander]]:&amp;lt;br&amp;gt;Harlequin, Hand, Empath, Terror, Proteus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Phantasm&lt;br /&gt;
Agar Asylum Harlequin 01.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 02.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 03.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Harlequins.jpg|Harlequins by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Harlequin battlefield.png|Harlequin by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Harlequin.gif|Harlequin by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Screamer 01.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer 02.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatue Screamers.jpg|Screamers by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Screamer.jpg|Screamer by [[Alex-ander]]&lt;br /&gt;
Feanor Asylum Screamer battlefield.jpg|Screamer by Feanor&lt;br /&gt;
Agar Asylum Hand 01.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Hand 02.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Hand battlefield.png|Predatory Hand by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Phantasm 01.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 02.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 03.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Phantasm 01.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
nosferatu Phantasm 02.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Phantasm battlefield.png|Phantasm by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Upg Phantasm battlefield.png|Upg. Phantasm by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Horror 01.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Horror 02.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Horror battlefield.png|Horror by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Empath 01.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 02.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 03.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Empath.jpg|Empath by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Empath battlefield.png|Empath by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Proteus 01.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 02.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 03.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Proteus battlefield.png|Proteus by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Cadaver 01.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Cadaver 02.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Martyr 01.jpg|Martyr by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Asylum Town.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern Sketch.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don ko Asylum Building Sketches.jpg|Building concepts by [[Don_ko]]&lt;br /&gt;
Agar Asylum Vaults of Madness Empath Dwelling.jpg|Vaults of Madness&amp;lt;br&amp;gt;(Empath Dwelling)&amp;lt;br&amp;gt;by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin Dwelling.jpg|Harlequin Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer Dwelling.jpg|Screamer Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum The Guardian.jpg|The Guardian by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
{{TownsIn|Citadel|townimage=Rusha citadel ts9.jpg}}&lt;br /&gt;
On 05/SEP/2007, a forum user called &amp;quot;hippocamus&amp;quot; proposed the concept of a town based around &amp;quot;mythical creatures that live in the sky&amp;quot; via a [https://forum.df2.ru/index.php?showtopic=6670 DF2 thread]. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=85 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was borne of a mixture of Greek, Roman, and Mesopotamian influences, with direct references to buildings, beings, and deities such as the [[wikipedia:Colosseum|Colosseum]], [[wikipedia:Valkyrie|Valkyrie]], and [[wikipedia:Apkallu|Apkallu]] respectively. Its architecture was especially inspired by the Ancient Greeks and Romans, with the town featuring paved roads and buildings reflecting their real-world designs. Some versions of the town screen and other creatures are from other religions, cultures, and mythologies, including an Egyptian-style [[wikipedia:Pyramid|Pyramid]] and creatures like the [https://www.wisdomlib.org/definition/valakhilya Valakhilya] from Hindu mythology. &lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar citadel amazon1.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel amazon2.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu1.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu2.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu3.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel apkallu.jpg| All-Seeing/Apkallu by [[Spartak]]&lt;br /&gt;
Agar citadel archon.jpg| Archon by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Astra.jpg| Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel solar astra.jpg| Solar Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas1.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas2.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Atlas.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Chariot.jpg| Celestial Chariot by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel halfling.jpg| Halfling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel lamassu.jpg| Lamassu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad1.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad2.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel sid.jpg| Sid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel stymphalian bird.jpg| Stymphalian Bird by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya1.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya2.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel celestial chariot.jpg| Celestial Chariot by [[Spartak]]&lt;br /&gt;
Agar citadel creatures.jpg| Citadel creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel pyramid.jpg| Pyramid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts1.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts2.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Rusha citadel arena1.jpg| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel arena2.png| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel mg.jpg| Mage Guild by [[Rusha]]&lt;br /&gt;
Spartak citadel ts0.jpg| Initial town screen by [[Spartak]]&lt;br /&gt;
Rusha citadel ts1.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts2.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts3.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts11.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts4.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts5.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts6.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts7.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts8.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts10.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crownwork (Kronverk) ==&lt;br /&gt;
{{TownsIn|Crownwork|townimage=Kronverk Town Background.png}}&lt;br /&gt;
On 10/DEC/2007, a forum user called &amp;quot;d0s&amp;quot; proposed the concept of a Viking-themed town, and on 26/DEC/07, a [https://forum.df2.ru/index.php?showtopic=7672 DF2 thread] was started for the Crownwork town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=75 DF2 topic] and the [http://heroescommunity.com/viewthread.php3?TID=26298 Heroes Community thread]. Commonly referred to as &#039;&#039;&#039;Kronverk&#039;&#039;&#039; as a transliteration of the Russian &amp;quot;Кронверк&amp;quot;, the Crownwork has since become the [[Bulwark]] as of 31/DEC/2024.&lt;br /&gt;
&lt;br /&gt;
The basis of the town&#039;s name and principal design philosophy is the real-world [[wikipedia:Crownwork|Crownwork]], a type of ground fortification that can be seen in the [[wikipedia:Kronverk|Kronverk]] of the [[wikipedia:Peter_and_Paul_Fortress|Peter and Paul Fortress]] in [[wikipedia:Saint_Petersburg|Saint Petersburg]]. The town&#039;s design was to be influenced by Norse mythology and Nordic cultures, though no town screen or buildings were ever shown. This design is reflected in its creatures, which also take influence from the mountainous and frozen regions of western East Asia, which are and were home to the [[Argali]] and [[Mammoth|Mammoths]] respectively. There were different ideas for creature lineups and statistics, and since the town&#039;s concept—at least in its old form—was never released, it is uncertain which lineups or statistics could be seen as &amp;quot;final&amp;quot; or otherwise intended to be that way upon its hypothetical release.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
;Lineup #1&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Pathfinder&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 3&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 10&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Fighter&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 3&lt;br /&gt;
| growth         = 10&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Axe Thrower&lt;br /&gt;
| attack         = 8&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 20&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Cannoneer&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–9&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| level          = 3 Alternative&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Bonebreaker&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–11&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Argali&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 11&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 10&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| level          = 4 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Skáld&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 14&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–13&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shaman&lt;br /&gt;
| attack         = 14&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rhinoceros&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 18–25&lt;br /&gt;
| health         = 130&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 20&lt;br /&gt;
| defense        = 40&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 250&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
;Lineup #2&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 50&lt;br /&gt;
| level          = 1&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling Ranger&lt;br /&gt;
| attack         = {{gt|4}}&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 75&lt;br /&gt;
| level          = 1+&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Deals additional frost damage.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Northern Dwarf&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 160&lt;br /&gt;
| level          = 2&lt;br /&gt;
| abilities      = &lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Mountain Defender&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = {{gt|25}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 180&lt;br /&gt;
| level          = 2+&lt;br /&gt;
| abilities      = Permanent {{gl|Air Shield}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Dwarf Shooter&lt;br /&gt;
| attack         = {{gt|8}}&lt;br /&gt;
| defense        = {{rt|5}}&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = {{rt|1}}–{{gt|6}}&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 195&lt;br /&gt;
| level          = 2+ Alternative&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Ignores 20% of enemy {{gl|Defense}} skill.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wild Boar&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–6&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 210&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Saber-tooth Boar&lt;br /&gt;
| attack         = {{gt|10}}&lt;br /&gt;
| defense        = {{gt|10}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–{{gt|7}}&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 240&lt;br /&gt;
| level          = 3+&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Furious Warrior&lt;br /&gt;
| attack         = 13&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 300&lt;br /&gt;
| level          = 4&lt;br /&gt;
| abilities      = When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Berserker&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|8}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|8}}–9&lt;br /&gt;
| health         = {{gt|50}}&lt;br /&gt;
| speed          = {{gt|7}}&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 350&lt;br /&gt;
| level          = 4+&lt;br /&gt;
| abilities      = {{gl|Strikes twice}}. When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Hirdman&lt;br /&gt;
| attack         = 12&lt;br /&gt;
| defense        = 20&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = 60&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 565&lt;br /&gt;
| level          = 5&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a 150% bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shield Master&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|22}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = {{gt|70}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 600&lt;br /&gt;
| level          = 5+&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a {{gt|200%}} bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Guardian&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 13–17&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| level          = 6&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial (50%) or negative (50%) {{gl|spell}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Lord&lt;br /&gt;
| attack         = {{gt|17}}&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|15–20}}&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1200&lt;br /&gt;
| level          = 6+&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial ({{gt|60%}}) or negative ({{rt|40%}}) {{gl|spell}}. {{gl|Spell Power}} = 10 + hero&#039;s Power.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rune Priest&lt;br /&gt;
| attack         = {{gt|18}}&lt;br /&gt;
| defense        = {{gt|20}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|14–18}}&lt;br /&gt;
| health         = {{gt|90}}&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1150&lt;br /&gt;
| level          = 6+ Alternative&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}:&amp;lt;br&amp;gt;Rune Magic.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Yeti&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 200&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| level          = 7&lt;br /&gt;
| abilities      = Cold Breath.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Sasquatch&lt;br /&gt;
| attack         = {{gt|24}}&lt;br /&gt;
| defense        = {{gt|27}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|40–50}}&lt;br /&gt;
| health         = {{gt|290}}&lt;br /&gt;
| speed          = {{gt|9}}&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 3500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 1&lt;br /&gt;
| level          = 7+&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 35&lt;br /&gt;
| defense        = 35&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 45–75&lt;br /&gt;
| health         = 750&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 13500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 6&lt;br /&gt;
| level          = 8&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death. {{gl|Hypnotize|Hypnosis}} (20%).&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Bulwark Argali 01.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali 02.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali Rider.gif|Argali Rider by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 02.jpg|Axe Thrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Axe Thrower.gif|Axe Thrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 01.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 03.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 04.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Berserker 01.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 02.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 03.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 04.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boars.jpg|Boars by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boar Rider.png|Boar Rider by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Bombard.gif|Bombard (Siege unit) by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Bombard Goblin.gif|Manned Bombard striking a [[Goblin]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 01.gif|Dwarf Bonecracker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 02.gif|Dwarf Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 02.gif|Dwarf Flamethrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Stonethrower.jpg|Stonethrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 01.gif|Dwarf Cannoneer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 02.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Warrior.jpg|Dwarf Warrior by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 02.gif|Dwarf Miner by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 01.gif|Dwarf Soldier / Northern Dwarf by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 02.gif|Dwarf Veteran / Dwarf Shield Bearer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shield Master.jpg|Shield Master by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Fenrir.jpg|Fenrir by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 01.gif|Hirdman by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 02.gif|Flame Warrior by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Fire Giant.gif|Fire Giant by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 01.gif|Frostling by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 02.gif|Frostling Ranger by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Highlander 01.gif|Highlander by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Pathfinder.jpg|Pathfinder by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Highlander 02.gif|Pathfinder by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Mountain King.jpg|Mountain King by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Ram.jpg|Ram by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Ram.gif|Ram by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rhinoceros.gif|Rhinoceros by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Rune Priest.jpg|Rune Priest by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 01.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 02.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 03.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shaman.gif|[[Shaman]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Snow Leopard.gif|Snow Leopard by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 01.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 02.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Valkyrie.jpg|Valkyrie by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Yeti 01.gif|[[Yeti]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 02.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 03.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Bear.jpg|Dwarf and Bear by [[Agar (Artist)|Agar]]&lt;br /&gt;
Kronverk Lineup 01.png|Lineup #1&lt;br /&gt;
SS Hota PR3.webp|Crownwork army facing Hell Steeds and Nightmares (alternative [[Inferno]] units).&lt;br /&gt;
SS Hota PR4.webp|Crownwork army facing [[Cathedral (HotA)|Cathedral]] units.&lt;br /&gt;
SS Hota PR17.png|Crownwork army facing a [[Stronghold]] army.&lt;br /&gt;
SS Hota PR20.png|Crownwork army facing a [[Necropolis]] army, featuring [[Skeleton]] Archers.&lt;br /&gt;
SS Hota PR18.png|Crownwork creature recruitment screen.&lt;br /&gt;
SS Hota PR26.png|Crownwork creature recruitment screen.&lt;br /&gt;
CreatureBackground Kronverk.png|Reconstructed Creature Background&lt;br /&gt;
Kronverk Town Screen Background Old.png|Older Town Screen Background&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factory (First Concept) ==&lt;br /&gt;
{{TownsIn|Factory (First Concept)|townimage=Factory (First Concept) Town Background.png}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=105 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
This alternate concept of the [[Factory]] was a design that sat somewhere between [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] (with elements of [[MDT Forge (VCMI)|Mod Design Team&#039;s Forge]]) and the released version of the Factory town. It was a hybrid that took elements from both sides of the aisle: the advanced technology of the futuristic Forge; the steampunk-esque aesthetic of the Factory; Shield Bearers akin to those of the MDT Forge; and walking [[Land Mine|Land Mines]] reminiscent of [[Victoria]]&#039;s specialty. This is reflected in the faction&#039;s description:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the events of {{mm7}}, [[Kastore]] was unable to obtain an oscillation amplifier for the [[Heavenly Forge]], a nanoreplicator left by the [[Ancients]]. The Heavenly Forge was restored to an extent, through trial and error and a splash of magic. Metaphorically, the Forge now resembles a supercomputer with assorted programs loaded via inputs made through telegraph keys. After some tinkering, Kastore and his comrades gained access to individual elements of technology from the 19th to the 24th centuries: hydraulics, chemical weapons, electric motors, electrical dischargers, and blasters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The faction&#039;s style is, overall, &amp;quot;medieval techno&amp;quot;. A certain mixture of elements of steampunk, dieselpunk, cyberpunk in small quantities, revolutionary France, Middle Ages-style dark fantasy, and totalitarianism. There will be NO cyborgs (in the full sense of the word). There are pseudo-cyborgs - with artificial organs restored by magic, as well as technoliches and cyberliches - iron skeletons revived by necromancy (both types are found only among heroes). Among the units, only fighters in exoskeletons can be called cyborgs in a certain sense, the sensors of the servosystems of which are possibly connected to the body directly at several points.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Factory&#039;s battle tactics revolved around a blitzkrieg aimed to take out their opponents within the first few rounds of combat; if they took too long to annihilate their foes, they would suffer great irrecoverable losses. The faction may also have been weak to magical assaults, as &#039;&#039;&amp;quot;magic interferes with electronics and interacts poorly with complex mechanics.&amp;quot;&#039;&#039; There was also the idea of &amp;quot;​​combat links&amp;quot;, whereby various units would have been directly and/or indirectly designed to work in pairs, with one unit being strengthened at the expense of the other. For example, the Technomage (shooter/mage) misses a turn, but its counterpart, the Servitor (Level 2 tanky infantry) is significantly strengthened. Chemical weapons were also found in the Factory&#039;s arsenal: the siege unit had the ability to consume Mercury to spew a gas cloud (with an area the size of [[Inferno (spell)|Inferno]]) that poisoned all living units inside it (except for upgraded Factory units), and one of the factions&#039;s units, the Glider, would attack enemies by throwing vessels containing a poisonous substance at them.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Donko factory1st rookie.gif| Rookie&lt;br /&gt;
Agar Factory Concept Dragoon.jpg| Dragoon&lt;br /&gt;
Agar Factory Concept Infantryman.jpg| Infantryman&lt;br /&gt;
Agar Factory Concept Servitor.jpg| Servitor&lt;br /&gt;
Agar Factory Concept Stormtrooper.jpg| Stormtrooper&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 01.jpg| Stormtrooper Guard&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 02.jpg| Stormtrooper Guard&lt;br /&gt;
Donko factory1st motorized inf.jpg| Motorized Infantry&lt;br /&gt;
Agar Factory Concept Glider.jpg| Glider&lt;br /&gt;
Agar Factory Concept Living Mine.jpg| Living Mine&lt;br /&gt;
Agar Factory Concept Mortar.jpg| Mortar&lt;br /&gt;
Agar Factory Concept Technomage.jpg| Technomage&lt;br /&gt;
Donko factory1st technomage.gif| Technomage&lt;br /&gt;
Donko factory1st technomage2.gif| Technomage&lt;br /&gt;
Agar Factory Concept Technoknight.jpg| Technoknight&lt;br /&gt;
Agar Factory Concept Heroes 01.jpg| Heroes:&amp;lt;br&amp;gt;Amelie, Mendoza, [[Morton]]&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Ibrahim, Callahan&lt;br /&gt;
Agar Factory Concept Heroes 02.jpg| Heroes:&amp;lt;br&amp;gt;Sofia, Matthias, Alberto&lt;br /&gt;
Agar Factory Concept Heroes 03.jpg| Heroes:&amp;lt;br&amp;gt;White Noise, [[Victoria]], Leonard&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gertrude, Rufus, Eternal Guardian&lt;br /&gt;
Agar Factory Concept Heroes 04.jpg| Heroes:&amp;lt;br&amp;gt;Guillaume, Tiberius&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Zelda&lt;br /&gt;
Donko factory1st buildings.jpg| Assorted buildings&lt;br /&gt;
Donko factory1st sb dwelling.jpg| Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling2.jpg| Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling3.jpg| 3rd Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st ts.jpg| Town screen concept&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forge (First Concept) ==&lt;br /&gt;
{{TownsIn|Forge|townimage=Don ko Forge Town 07.gif}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=127 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was based on [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] that was shown at E3 between the 13th and 15th of May 1999. Some models were reused NWC assets and others were newly made by [[don_ko]], though the lighting&#039;s tone shifted from cooler to warmer. New buildings such as the Electric Chair and Operating Room are directly inspired by real-world execution and torture methods, overtly emphasising the evil and experimental nature of the faction. The town&#039;s lineup of creatures would have directly referenced the intended lineup of creatures sourced from original New World Computing documentation and ideas. The Patrol Drone creature is also a direct reference to the Patrol Unit of {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
Due to the open-ended nature of [[New World Computing]]&#039;s [[Forge (NWC)|Forge]], many modders had differing ideas on what the Forge should truly be, hence the varying designs of the creature concepts. Some lean into the steampunk aesthetic, which the [[Factory]] has since embraced in part, while others are designed with the dieselpunk subgenre in mind, which are more akin to [[George Almond]]&#039;s original concept sketches of Forge creatures and buildings. Lore was heavily considered when it came to implementing heroes, with [[Kastore]] and [[Maximus]] intended to make their return to the main story, as well as a possible continuation or branch of [[Tarnum]]&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
Certain assets were shared between fellow modders and forum users during the time of the town&#039;s then-development, though not all were shared with permission from their original authors. One such case was the sharing of the town&#039;s portraits, originally made by Morn, which had been pointed out by [[don_ko]]. These were then replaced with art produced by [[Nosferatu (Artist)|nosferatu]] in Feanor&#039;s Forge, an offshoot of the Forge that was being made for [[ERA]] by Feanor, another {{hota}} team member.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Speculation ===&lt;br /&gt;
The Forge was considered to be the next {{hota}} town by some members of the community, since the unidentified purple hero from [[Bulwark]] preview video looks quite like the hero from [[Horn_of_the_Abyss_(Changelog)#April_Fool&#039;s_(01/APR/2024)|HotA 1.7.7 April Fools joke]], which is about Forge. That is strengthened by the fact that HotA Crew also is developing the second Factory campaign, the [[Frederick]] one, as was stated by the team members on df2.&lt;br /&gt;
&lt;br /&gt;
But on 23rd of April it was confirmed that the next town of HotA is in fact Forge, with it being renewed with new ideas from [[Greg Fulton]] and getting a boardgame expansion.&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Forge Grunt.jpg| Grunt Soldier by [[Alex-ander]]&lt;br /&gt;
HotA_PR_Grunt68.gif| Foot Soldier by [[Alex-ander]]&lt;br /&gt;
HotA PR Pyromaniac69.gif| Pyromaniac by [[Alex-ander]]&lt;br /&gt;
HotA PR Stinger.gif| Stinger by [[Alex-ander]]&lt;br /&gt;
Agar Forge Annihilator.jpg| Annihilator by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 02.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Juggernaut.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge71.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 01.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Hydra.jpg| Mechanical Hydra by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge11.jpg| (pre-cursor of [[Olgoi-Khorkhoi]]?) by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge70.jpg| {{unk}} by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Drone Sketch.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 01.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 02.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 01.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 02.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drones.jpg|Drones by [[Don_ko]]&lt;br /&gt;
nosferatu Minotaur Zombie.png|Minotaur Zombie by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
HotA PR JumpTrooper73.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR JumpTrooper Agar.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 01.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 02.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Jump Trooper.gif|Jump Trooper by [[Don_ko]]&lt;br /&gt;
Axolotl Naga Tank 01.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Axolotl Naga Tank 02.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Don_ko Forge Creature Naga Tank.jpg|Naga Tank by [[Don_ko]]&lt;br /&gt;
HotA PR Forge9.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 01.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 02.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Dreadnought Juggernaut.jpg|Dreadnought and Juggernaut by [[Don_ko]]&lt;br /&gt;
nosferatu Juggernaut.jpg|Juggernaut by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Agar Forge Hero Mage Neutral.jpg|Mage Hero &amp;amp; Neutral Creature by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 01.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 02.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 03.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Grave, Titus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Mobius, Luther&lt;br /&gt;
Agar Forge Heroes 04.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Hannah, Ixia&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gort&lt;br /&gt;
Agar Forge Heroes 05.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Gideon, Mordecai&lt;br /&gt;
Forge HotA Prerelease Hero Amelie.png| Amelie&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Blasterman.png| Blasterman&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Commissioner.png| Commissioner&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Goblin.png| Goblin&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Gurvich.png| Gurvich&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Kastore.png| [[Kastore]]&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Knight.png| Knight&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Marine.png| Marine&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Maximus.png| [[Maximus]]&amp;lt;br&amp;gt;(updated for [[All In]])&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Mechanic.png| Mechanic&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Old Lady.png| Old Lady&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk.png| Punk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk Girl.png| Punk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk.png| Steampunk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk Girl.png| Steampunk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Texas.png| Texas&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero 01.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 02.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 03.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 04.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 05.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 06.png|Ixia&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 07.png|Forge incarnation of [[Tarnum]]&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Agar Forge Heroes Horses.jpg|Heroes on horseback by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Kastore Concept.jpg|[[Kastore]] and others by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Background Concept.jpg|Background Concept by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Buildings.jpg|Buildings by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Concept Administration Building.png|Village Hall by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Town Hall.png|Hall versions by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Castle.jpg|Castle by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Mage Guild.png|Mage Guild by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Blacksmith.jpg|Blacksmith by [[Don_ko]]&lt;br /&gt;
Don ko Forge Building Blacksmith Old vs New.png|Old and new Blacksmith by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Marketplace.jpg|Marketplace by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 01.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 02.png|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Resource Silo.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.gif|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.png|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Forge Oil Pump.gif|Oil Pump, presumably by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Grunt Dwelling.jpg|Grunt Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Juggernaut Dwelling.jpg|Juggernaut Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Dwelling.jpg|Pyromaniac Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Horde.jpg|Pyromaniac Horde by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Electric Chair.png|Electric Chair by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Observatory and Locator.jpg|Observatory and Locator by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Pressure Chamber.png|Pressure Chamber by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Operating Room.png|Operating Room by [[Don_ko]]&lt;br /&gt;
Agar Forge Operating Room.jpg|Operating Room by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Operating Room.jpg|Operating Room by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Depot.jpg|Depot by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Unnamed Building.gif|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Unnamed Building.jpg|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 01.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 02.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 03.png|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 04.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 05.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 06.gif|Town Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 01.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 02.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
FeanorForgeSiege.jpg|A screenshot of Feanor Forge being sieged, with a bunch of HotA Forge assets used there, along with some [[MDT]] assets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
* [https://vkvideo.ru/video-59535623_456239041?t=3m38s&amp;amp;uh=449bb0a6466387&amp;amp;sh=4 Feanor Forge being streamed by its author]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194297</id>
		<title>Abandoned Town Concepts (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194297"/>
		<updated>2026-04-27T15:33:06Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Undo revision 194293 by Turnam (talk) It&amp;#039;s better to keep all old information in one place!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNew}}&lt;br /&gt;
Several towns were conceptualised by the {{hota}} team over the years. These towns varied in their levels of completion before being abandoned as concepts and were typically conceived as ideas in the early years of {{hota}}&#039;s development.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Asylum ==&lt;br /&gt;
{{TownsIn|Asylum|townimage=Don ko Asylum Town Sketch.jpg}}&lt;br /&gt;
On 20/JUN/2008, [[Agar (Artist)|Agar]] proposed the concept of the Asylum, and on 21/FEB/09, a [https://forum.df2.ru/index.php?showtopic=12298 DF2 thread] was started for the Asylum town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=106 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design had many inspirations, such as previous &#039;&#039;Might and Magic&#039;&#039; games, poetry written by [[wikipedia:Edgar Allen Poe|Edgar Allen Poe]], and the literary works of [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]. It also incorporated broader concepts such as madness, torture, nightmares, [[wikipedia:Body horror|body horror]], and the [https://tvtropes.org/pmwiki/pmwiki.php/Main/CircusOfFear circus of fear] as general themes that show in many of the designs of the buildings and creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the destruction of [[Escaton|Escaton&#039;s]] crystal at the hands of the [[Elemental Lords]], the [[Elemental Planes]] calmed and the gates between worlds closed... though, not exactly. In some places, portals between [[Enroth (planet)|Enroth]] and the plane-between-planes began to appear, and strange creatures from unknown worlds stepped, hovered, and oozed their way through to the land of heroes. Led by unknown masters, they came in search of what gives them strength: the passionate, complex feelings of mortals, and what can provide the most intense and tumultuous string of emotions but war? Asylum cities are built right on fault lines, which gives them the appearance of perpetually hanging over an abyss.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
All creature descriptions adapted from the main DF2 thread.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Harlequins — Jesters that juggled what appears to be explosive mines/caltrops.&lt;br /&gt;
**&#039;&#039;&amp;quot;Have you been having strange visions and incomprehensible dreams lately? Do you feel the urge to do things that contradict your usual morality that your mind did not allow you to do before? This can only mean that wicked guests from another world have found you and latched onto you; beware, for they will warp your inner world with their illusions, manipulating your mind to see enemies everywhere you turn...&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Screamers — Shrieking visages that were either carried by clouds and smoke or floated around with many tendrils protruding from its face, depending on the artwork.&lt;br /&gt;
**&#039;&#039;&amp;quot;When your nightmares become your reality, when you begin to feel your consciousness and your body is changed against your will, all that remains is to scream. To scream and to shriek. To wail like a banshee until your throat gives out, until all shall suffer and share in your pain!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Predatory Hands — Manacled floating hands with mouths filled with razor-sharp teeth in the center of their palms.&lt;br /&gt;
**&#039;&#039;&amp;quot;Predatory Hands are truly strange otherworldly creatures. No matter how many times these beings have been dissected, nobody has ever figured out where their brain lies.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Phantasms — Spider-/crab-like creatures that crawl about the battlefield.&lt;br /&gt;
**&#039;&#039;&amp;quot;Phantasms are similar in nature to [[Psychic Elemental|Psychic Elementals]], albeit marginally weaker. These creatures phase through dreams and defile the minds of mortals, capable of making the deepest fears of their victims become their unfortunate reality.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Horrors — Large oozing masses covered in eyes and mouths that see and devour all.&lt;br /&gt;
**&#039;&#039;&amp;quot;Horrors inhabit the plane-between-planes and love to live under children&#039;s beds, preying on the fear they induce in the terrified tots.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Empaths — Female humanoid mages inspired by the [https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction/images/asylum-mage-artwork Asylum Mage] of &#039;&#039;[https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction Might and Magic VIII: Echo of Destruction]&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&amp;quot;If you are an experienced magic wielder, you can attempt to merge your essence with one of these creatures. After &amp;quot;upgrading&amp;quot; your body, you will no longer need food, water, or sleep. Your only source of life will be the agony and pain that you afflict your slaves and victims with.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Protei — Alien masses of tentacles resembling distorted tree-like humanoid figures.&lt;br /&gt;
**&#039;&#039;&amp;quot;Protei are attracted to massive waves of fear, seeking out any way to sate their boundless hunger. These formless creatures are among the most powerful beings that broke through the barrier between worlds and found their way to [[Enroth (planet)|Enroth]], forever haunting and defiling this now-forsaken land.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Asylum Creatures.jpg|Asylum Creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Creatures.png|Asylum Creatures by [[Alex-ander]]:&amp;lt;br&amp;gt;Harlequin, Hand, Empath, Terror, Proteus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Phantasm&lt;br /&gt;
Agar Asylum Harlequin 01.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 02.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 03.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Harlequins.jpg|Harlequins by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Harlequin battlefield.png|Harlequin by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Harlequin.gif|Harlequin by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Screamer 01.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer 02.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatue Screamers.jpg|Screamers by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Screamer.jpg|Screamer by [[Alex-ander]]&lt;br /&gt;
Feanor Asylum Screamer battlefield.jpg|Screamer by Feanor&lt;br /&gt;
Agar Asylum Hand 01.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Hand 02.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Hand battlefield.png|Predatory Hand by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Phantasm 01.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 02.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 03.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Phantasm 01.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
nosferatu Phantasm 02.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Phantasm battlefield.png|Phantasm by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Upg Phantasm battlefield.png|Upg. Phantasm by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Horror 01.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Horror 02.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Horror battlefield.png|Horror by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Empath 01.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 02.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 03.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Empath.jpg|Empath by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Empath battlefield.png|Empath by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Proteus 01.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 02.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 03.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Proteus battlefield.png|Proteus by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Cadaver 01.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Cadaver 02.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Martyr 01.jpg|Martyr by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Asylum Town.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern Sketch.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don ko Asylum Building Sketches.jpg|Building concepts by [[Don_ko]]&lt;br /&gt;
Agar Asylum Vaults of Madness Empath Dwelling.jpg|Vaults of Madness&amp;lt;br&amp;gt;(Empath Dwelling)&amp;lt;br&amp;gt;by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin Dwelling.jpg|Harlequin Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer Dwelling.jpg|Screamer Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum The Guardian.jpg|The Guardian by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
{{TownsIn|Citadel|townimage=Rusha citadel ts9.jpg}}&lt;br /&gt;
On 05/SEP/2007, a forum user called &amp;quot;hippocamus&amp;quot; proposed the concept of a town based around &amp;quot;mythical creatures that live in the sky&amp;quot; via a [https://forum.df2.ru/index.php?showtopic=6670 DF2 thread]. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=85 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was borne of a mixture of Greek, Roman, and Mesopotamian influences, with direct references to buildings, beings, and deities such as the [[wikipedia:Colosseum|Colosseum]], [[wikipedia:Valkyrie|Valkyrie]], and [[wikipedia:Apkallu|Apkallu]] respectively. Its architecture was especially inspired by the Ancient Greeks and Romans, with the town featuring paved roads and buildings reflecting their real-world designs. Some versions of the town screen and other creatures are from other religions, cultures, and mythologies, including an Egyptian-style [[wikipedia:Pyramid|Pyramid]] and creatures like the [https://www.wisdomlib.org/definition/valakhilya Valakhilya] from Hindu mythology. &lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar citadel amazon1.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel amazon2.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu1.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu2.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu3.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel apkallu.jpg| All-Seeing/Apkallu by [[Spartak]]&lt;br /&gt;
Agar citadel archon.jpg| Archon by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Astra.jpg| Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel solar astra.jpg| Solar Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas1.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas2.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Atlas.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Chariot.jpg| Celestial Chariot by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel halfling.jpg| Halfling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel lamassu.jpg| Lamassu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad1.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad2.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel sid.jpg| Sid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel stymphalian bird.jpg| Stymphalian Bird by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya1.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya2.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel celestial chariot.jpg| Celestial Chariot by [[Spartak]]&lt;br /&gt;
Agar citadel creatures.jpg| Citadel creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel pyramid.jpg| Pyramid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts1.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts2.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Rusha citadel arena1.jpg| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel arena2.png| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel mg.jpg| Mage Guild by [[Rusha]]&lt;br /&gt;
Spartak citadel ts0.jpg| Initial town screen by [[Spartak]]&lt;br /&gt;
Rusha citadel ts1.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts2.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts3.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts11.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts4.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts5.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts6.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts7.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts8.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts10.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crownwork (Kronverk) ==&lt;br /&gt;
{{TownsIn|Crownwork|townimage=Kronverk Town Background.png}}&lt;br /&gt;
On 10/DEC/2007, a forum user called &amp;quot;d0s&amp;quot; proposed the concept of a Viking-themed town, and on 26/DEC/07, a [https://forum.df2.ru/index.php?showtopic=7672 DF2 thread] was started for the Crownwork town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=75 DF2 topic] and the [http://heroescommunity.com/viewthread.php3?TID=26298 Heroes Community thread]. Commonly referred to as &#039;&#039;&#039;Kronverk&#039;&#039;&#039; as a transliteration of the Russian &amp;quot;Кронверк&amp;quot;, the Crownwork has since become the [[Bulwark]] as of 31/DEC/2024.&lt;br /&gt;
&lt;br /&gt;
The basis of the town&#039;s name and principal design philosophy is the real-world [[wikipedia:Crownwork|Crownwork]], a type of ground fortification that can be seen in the [[wikipedia:Kronverk|Kronverk]] of the [[wikipedia:Peter_and_Paul_Fortress|Peter and Paul Fortress]] in [[wikipedia:Saint_Petersburg|Saint Petersburg]]. The town&#039;s design was to be influenced by Norse mythology and Nordic cultures, though no town screen or buildings were ever shown. This design is reflected in its creatures, which also take influence from the mountainous and frozen regions of western East Asia, which are and were home to the [[Argali]] and [[Mammoth|Mammoths]] respectively. There were different ideas for creature lineups and statistics, and since the town&#039;s concept—at least in its old form—was never released, it is uncertain which lineups or statistics could be seen as &amp;quot;final&amp;quot; or otherwise intended to be that way upon its hypothetical release.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
;Lineup #1&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Pathfinder&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 3&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 10&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Fighter&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 3&lt;br /&gt;
| growth         = 10&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Axe Thrower&lt;br /&gt;
| attack         = 8&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 20&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Cannoneer&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–9&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| level          = 3 Alternative&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Bonebreaker&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–11&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Argali&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 11&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 10&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| level          = 4 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Skáld&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 14&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–13&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shaman&lt;br /&gt;
| attack         = 14&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rhinoceros&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 18–25&lt;br /&gt;
| health         = 130&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 20&lt;br /&gt;
| defense        = 40&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 250&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
;Lineup #2&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 50&lt;br /&gt;
| level          = 1&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling Ranger&lt;br /&gt;
| attack         = {{gt|4}}&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 75&lt;br /&gt;
| level          = 1+&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Deals additional frost damage.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Northern Dwarf&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 160&lt;br /&gt;
| level          = 2&lt;br /&gt;
| abilities      = &lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Mountain Defender&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = {{gt|25}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 180&lt;br /&gt;
| level          = 2+&lt;br /&gt;
| abilities      = Permanent {{gl|Air Shield}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Dwarf Shooter&lt;br /&gt;
| attack         = {{gt|8}}&lt;br /&gt;
| defense        = {{rt|5}}&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = {{rt|1}}–{{gt|6}}&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 195&lt;br /&gt;
| level          = 2+ Alternative&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Ignores 20% of enemy {{gl|Defense}} skill.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wild Boar&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–6&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 210&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Saber-tooth Boar&lt;br /&gt;
| attack         = {{gt|10}}&lt;br /&gt;
| defense        = {{gt|10}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–{{gt|7}}&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 240&lt;br /&gt;
| level          = 3+&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Furious Warrior&lt;br /&gt;
| attack         = 13&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 300&lt;br /&gt;
| level          = 4&lt;br /&gt;
| abilities      = When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Berserker&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|8}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|8}}–9&lt;br /&gt;
| health         = {{gt|50}}&lt;br /&gt;
| speed          = {{gt|7}}&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 350&lt;br /&gt;
| level          = 4+&lt;br /&gt;
| abilities      = {{gl|Strikes twice}}. When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Hirdman&lt;br /&gt;
| attack         = 12&lt;br /&gt;
| defense        = 20&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = 60&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 565&lt;br /&gt;
| level          = 5&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a 150% bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shield Master&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|22}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = {{gt|70}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 600&lt;br /&gt;
| level          = 5+&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a {{gt|200%}} bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Guardian&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 13–17&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| level          = 6&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial (50%) or negative (50%) {{gl|spell}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Lord&lt;br /&gt;
| attack         = {{gt|17}}&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|15–20}}&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1200&lt;br /&gt;
| level          = 6+&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial ({{gt|60%}}) or negative ({{rt|40%}}) {{gl|spell}}. {{gl|Spell Power}} = 10 + hero&#039;s Power.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rune Priest&lt;br /&gt;
| attack         = {{gt|18}}&lt;br /&gt;
| defense        = {{gt|20}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|14–18}}&lt;br /&gt;
| health         = {{gt|90}}&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1150&lt;br /&gt;
| level          = 6+ Alternative&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}:&amp;lt;br&amp;gt;Rune Magic.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Yeti&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 200&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| level          = 7&lt;br /&gt;
| abilities      = Cold Breath.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Sasquatch&lt;br /&gt;
| attack         = {{gt|24}}&lt;br /&gt;
| defense        = {{gt|27}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|40–50}}&lt;br /&gt;
| health         = {{gt|290}}&lt;br /&gt;
| speed          = {{gt|9}}&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 3500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 1&lt;br /&gt;
| level          = 7+&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 35&lt;br /&gt;
| defense        = 35&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 45–75&lt;br /&gt;
| health         = 750&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 13500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 6&lt;br /&gt;
| level          = 8&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death. {{gl|Hypnotize|Hypnosis}} (20%).&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Bulwark Argali 01.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali 02.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali Rider.gif|Argali Rider by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 02.jpg|Axe Thrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Axe Thrower.gif|Axe Thrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 01.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 03.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 04.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Berserker 01.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 02.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 03.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 04.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boars.jpg|Boars by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boar Rider.png|Boar Rider by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Bombard.gif|Bombard (Siege unit) by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Bombard Goblin.gif|Manned Bombard striking a [[Goblin]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 01.gif|Dwarf Bonecracker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 02.gif|Dwarf Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 02.gif|Dwarf Flamethrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Stonethrower.jpg|Stonethrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 01.gif|Dwarf Cannoneer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 02.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Warrior.jpg|Dwarf Warrior by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 02.gif|Dwarf Miner by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 01.gif|Dwarf Soldier / Northern Dwarf by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 02.gif|Dwarf Veteran / Dwarf Shield Bearer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shield Master.jpg|Shield Master by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Fenrir.jpg|Fenrir by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 01.gif|Hirdman by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 02.gif|Flame Warrior by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Fire Giant.gif|Fire Giant by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 01.gif|Frostling by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 02.gif|Frostling Ranger by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Highlander 01.gif|Highlander by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Pathfinder.jpg|Pathfinder by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Highlander 02.gif|Pathfinder by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Mountain King.jpg|Mountain King by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Ram.jpg|Ram by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Ram.gif|Ram by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rhinoceros.gif|Rhinoceros by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Rune Priest.jpg|Rune Priest by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 01.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 02.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 03.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shaman.gif|[[Shaman]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Snow Leopard.gif|Snow Leopard by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 01.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 02.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Valkyrie.jpg|Valkyrie by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Yeti 01.gif|[[Yeti]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 02.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 03.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Bear.jpg|Dwarf and Bear by [[Agar (Artist)|Agar]]&lt;br /&gt;
Kronverk Lineup 01.png|Lineup #1&lt;br /&gt;
SS Hota PR3.webp|Crownwork army facing Hell Steeds and Nightmares (alternative [[Inferno]] units).&lt;br /&gt;
SS Hota PR4.webp|Crownwork army facing [[Cathedral (HotA)|Cathedral]] units.&lt;br /&gt;
SS Hota PR17.png|Crownwork army facing a [[Stronghold]] army.&lt;br /&gt;
SS Hota PR20.png|Crownwork army facing a [[Necropolis]] army, featuring [[Skeleton]] Archers.&lt;br /&gt;
SS Hota PR18.png|Crownwork creature recruitment screen.&lt;br /&gt;
SS Hota PR26.png|Crownwork creature recruitment screen.&lt;br /&gt;
CreatureBackground Kronverk.png|Reconstructed Creature Background&lt;br /&gt;
Kronverk Town Screen Background Old.png|Older Town Screen Background&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factory (First Concept) ==&lt;br /&gt;
{{TownsIn|Factory (First Concept)|townimage=Factory (First Concept) Town Background.png}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=105 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
This alternate concept of the [[Factory]] was a design that sat somewhere between [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] (with elements of [[MDT Forge (VCMI)|Mod Design Team&#039;s Forge]]) and the released version of the Factory town. It was a hybrid that took elements from both sides of the aisle: the advanced technology of the futuristic Forge; the steampunk-esque aesthetic of the Factory; Shield Bearers akin to those of the MDT Forge; and walking [[Land Mine|Land Mines]] reminiscent of [[Victoria]]&#039;s specialty. This is reflected in the faction&#039;s description:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the events of {{mm7}}, [[Kastore]] was unable to obtain an oscillation amplifier for the [[Heavenly Forge]], a nanoreplicator left by the [[Ancients]]. The Heavenly Forge was restored to an extent, through trial and error and a splash of magic. Metaphorically, the Forge now resembles a supercomputer with assorted programs loaded via inputs made through telegraph keys. After some tinkering, Kastore and his comrades gained access to individual elements of technology from the 19th to the 24th centuries: hydraulics, chemical weapons, electric motors, electrical dischargers, and blasters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The faction&#039;s style is, overall, &amp;quot;medieval techno&amp;quot;. A certain mixture of elements of steampunk, dieselpunk, cyberpunk in small quantities, revolutionary France, Middle Ages-style dark fantasy, and totalitarianism. There will be NO cyborgs (in the full sense of the word). There are pseudo-cyborgs - with artificial organs restored by magic, as well as technoliches and cyberliches - iron skeletons revived by necromancy (both types are found only among heroes). Among the units, only fighters in exoskeletons can be called cyborgs in a certain sense, the sensors of the servosystems of which are possibly connected to the body directly at several points.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Factory&#039;s battle tactics revolved around a blitzkrieg aimed to take out their opponents within the first few rounds of combat; if they took too long to annihilate their foes, they would suffer great irrecoverable losses. The faction may also have been weak to magical assaults, as &#039;&#039;&amp;quot;magic interferes with electronics and interacts poorly with complex mechanics.&amp;quot;&#039;&#039; There was also the idea of &amp;quot;​​combat links&amp;quot;, whereby various units would have been directly and/or indirectly designed to work in pairs, with one unit being strengthened at the expense of the other. For example, the Technomage (shooter/mage) misses a turn, but its counterpart, the Servitor (Level 2 tanky infantry) is significantly strengthened. Chemical weapons were also found in the Factory&#039;s arsenal: the siege unit had the ability to consume Mercury to spew a gas cloud (with an area the size of [[Inferno (spell)|Inferno]]) that poisoned all living units inside it (except for upgraded Factory units), and one of the factions&#039;s units, the Glider, would attack enemies by throwing vessels containing a poisonous substance at them.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Donko factory1st rookie.gif| Rookie&lt;br /&gt;
Agar Factory Concept Dragoon.jpg| Dragoon&lt;br /&gt;
Agar Factory Concept Infantryman.jpg| Infantryman&lt;br /&gt;
Agar Factory Concept Servitor.jpg| Servitor&lt;br /&gt;
Agar Factory Concept Stormtrooper.jpg| Stormtrooper&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 01.jpg| Stormtrooper Guard&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 02.jpg| Stormtrooper Guard&lt;br /&gt;
Donko factory1st motorized inf.jpg| Motorized Infantry&lt;br /&gt;
Agar Factory Concept Glider.jpg| Glider&lt;br /&gt;
Agar Factory Concept Living Mine.jpg| Living Mine&lt;br /&gt;
Agar Factory Concept Mortar.jpg| Mortar&lt;br /&gt;
Agar Factory Concept Technomage.jpg| Technomage&lt;br /&gt;
Donko factory1st technomage.gif| Technomage&lt;br /&gt;
Donko factory1st technomage2.gif| Technomage&lt;br /&gt;
Agar Factory Concept Technoknight.jpg| Technoknight&lt;br /&gt;
Agar Factory Concept Heroes 01.jpg| Heroes:&amp;lt;br&amp;gt;Amelie, Mendoza, [[Morton]]&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Ibrahim, Callahan&lt;br /&gt;
Agar Factory Concept Heroes 02.jpg| Heroes:&amp;lt;br&amp;gt;Sofia, Matthias, Alberto&lt;br /&gt;
Agar Factory Concept Heroes 03.jpg| Heroes:&amp;lt;br&amp;gt;White Noise, [[Victoria]], Leonard&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gertrude, Rufus, Eternal Guardian&lt;br /&gt;
Agar Factory Concept Heroes 04.jpg| Heroes:&amp;lt;br&amp;gt;Guillaume, Tiberius&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Zelda&lt;br /&gt;
Donko factory1st buildings.jpg| Assorted buildings&lt;br /&gt;
Donko factory1st sb dwelling.jpg| Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling2.jpg| Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling3.jpg| 3rd Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st ts.jpg| Town screen concept&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forge ==&lt;br /&gt;
{{TownsIn|Forge|townimage=Don ko Forge Town 07.gif}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=127 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was based on [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] that was shown at E3 between the 13th and 15th of May 1999. Some models were reused NWC assets and others were newly made by [[don_ko]], though the lighting&#039;s tone shifted from cooler to warmer. New buildings such as the Electric Chair and Operating Room are directly inspired by real-world execution and torture methods, overtly emphasising the evil and experimental nature of the faction. The town&#039;s lineup of creatures would have directly referenced the intended lineup of creatures sourced from original New World Computing documentation and ideas. The Patrol Drone creature is also a direct reference to the Patrol Unit of {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
Due to the open-ended nature of [[New World Computing]]&#039;s [[Forge (NWC)|Forge]], many modders had differing ideas on what the Forge should truly be, hence the varying designs of the creature concepts. Some lean into the steampunk aesthetic, which the [[Factory]] has since embraced in part, while others are designed with the dieselpunk subgenre in mind, which are more akin to [[George Almond]]&#039;s original concept sketches of Forge creatures and buildings. Lore was heavily considered when it came to implementing heroes, with [[Kastore]] and [[Maximus]] intended to make their return to the main story, as well as a possible continuation or branch of [[Tarnum]]&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
Certain assets were shared between fellow modders and forum users during the time of the town&#039;s then-development, though not all were shared with permission from their original authors. One such case was the sharing of the town&#039;s portraits, originally made by Morn, which had been pointed out by [[don_ko]]. These were then replaced with art produced by [[Nosferatu (Artist)|nosferatu]] in Feanor&#039;s Forge, an offshoot of the Forge that was being made for [[ERA]] by Feanor, another {{hota}} team member.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Speculation ===&lt;br /&gt;
The Forge was considered to be the next {{hota}} town by some members of the community, since the unidentified purple hero from [[Bulwark]] preview video looks quite like the hero from [[Horn_of_the_Abyss_(Changelog)#April_Fool&#039;s_(01/APR/2024)|HotA 1.7.7 April Fools joke]], which is about Forge. That is strengthened by the fact that HotA Crew also is developing the second Factory campaign, the [[Frederick]] one, as was stated by the team members on df2.&lt;br /&gt;
&lt;br /&gt;
But on 23rd of April it was confirmed that the next town of HotA is in fact Forge, with it being renewed with new ideas from [[Greg Fulton]] and getting a boardgame expansion.&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Forge Grunt.jpg| Grunt Soldier by [[Alex-ander]]&lt;br /&gt;
HotA_PR_Grunt68.gif| Foot Soldier by [[Alex-ander]]&lt;br /&gt;
HotA PR Pyromaniac69.gif| Pyromaniac by [[Alex-ander]]&lt;br /&gt;
HotA PR Stinger.gif| Stinger by [[Alex-ander]]&lt;br /&gt;
Agar Forge Annihilator.jpg| Annihilator by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 02.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Juggernaut.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge71.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 01.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Hydra.jpg| Mechanical Hydra by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge11.jpg| (pre-cursor of [[Olgoi-Khorkhoi]]?) by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge70.jpg| {{unk}} by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Drone Sketch.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 01.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 02.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 01.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 02.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drones.jpg|Drones by [[Don_ko]]&lt;br /&gt;
nosferatu Minotaur Zombie.png|Minotaur Zombie by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
HotA PR JumpTrooper73.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR JumpTrooper Agar.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 01.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 02.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Jump Trooper.gif|Jump Trooper by [[Don_ko]]&lt;br /&gt;
Axolotl Naga Tank 01.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Axolotl Naga Tank 02.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Don_ko Forge Creature Naga Tank.jpg|Naga Tank by [[Don_ko]]&lt;br /&gt;
HotA PR Forge9.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 01.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 02.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Dreadnought Juggernaut.jpg|Dreadnought and Juggernaut by [[Don_ko]]&lt;br /&gt;
nosferatu Juggernaut.jpg|Juggernaut by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Agar Forge Hero Mage Neutral.jpg|Mage Hero &amp;amp; Neutral Creature by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 01.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 02.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 03.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Grave, Titus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Mobius, Luther&lt;br /&gt;
Agar Forge Heroes 04.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Hannah, Ixia&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gort&lt;br /&gt;
Agar Forge Heroes 05.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Gideon, Mordecai&lt;br /&gt;
Forge HotA Prerelease Hero Amelie.png| Amelie&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Blasterman.png| Blasterman&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Commissioner.png| Commissioner&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Goblin.png| Goblin&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Gurvich.png| Gurvich&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Kastore.png| [[Kastore]]&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Knight.png| Knight&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Marine.png| Marine&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Maximus.png| [[Maximus]]&amp;lt;br&amp;gt;(updated for [[All In]])&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Mechanic.png| Mechanic&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Old Lady.png| Old Lady&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk.png| Punk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk Girl.png| Punk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk.png| Steampunk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk Girl.png| Steampunk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Texas.png| Texas&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero 01.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 02.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 03.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 04.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 05.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 06.png|Ixia&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 07.png|Forge incarnation of [[Tarnum]]&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Agar Forge Heroes Horses.jpg|Heroes on horseback by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Kastore Concept.jpg|[[Kastore]] and others by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Background Concept.jpg|Background Concept by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Buildings.jpg|Buildings by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Concept Administration Building.png|Village Hall by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Town Hall.png|Hall versions by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Castle.jpg|Castle by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Mage Guild.png|Mage Guild by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Blacksmith.jpg|Blacksmith by [[Don_ko]]&lt;br /&gt;
Don ko Forge Building Blacksmith Old vs New.png|Old and new Blacksmith by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Marketplace.jpg|Marketplace by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 01.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 02.png|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Resource Silo.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.gif|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.png|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Forge Oil Pump.gif|Oil Pump, presumably by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Grunt Dwelling.jpg|Grunt Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Juggernaut Dwelling.jpg|Juggernaut Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Dwelling.jpg|Pyromaniac Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Horde.jpg|Pyromaniac Horde by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Electric Chair.png|Electric Chair by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Observatory and Locator.jpg|Observatory and Locator by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Pressure Chamber.png|Pressure Chamber by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Operating Room.png|Operating Room by [[Don_ko]]&lt;br /&gt;
Agar Forge Operating Room.jpg|Operating Room by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Operating Room.jpg|Operating Room by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Depot.jpg|Depot by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Unnamed Building.gif|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Unnamed Building.jpg|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 01.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 02.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 03.png|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 04.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 05.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 06.gif|Town Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 01.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 02.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
FeanorForgeSiege.jpg|A screenshot of Feanor Forge being sieged, with a bunch of HotA Forge assets used there, along with some [[MDT]] assets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
* [https://vkvideo.ru/video-59535623_456239041?t=3m38s&amp;amp;uh=449bb0a6466387&amp;amp;sh=4 Feanor Forge being streamed by its author]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194295</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194295"/>
		<updated>2026-04-27T15:30:34Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Upcoming! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Upload pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]], [[Boat]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes... see [[Horn of the Abyss (Changelog)|changelog]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Campaign]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# Alehouse visiting scheme ([[:File:Alehouse-dwelling_(vs).png]]) needs to be updated to show the correct tile able to be visited.&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
# [[Daggerwin Valley]] is apparently outdated&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Lore&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Lore&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
# Look into switching to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Go through core articles like [[Combat]] and rewrite them in accurate English.&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]] Status: &amp;lt;s&amp;gt;RoE, AB, SoD,&amp;lt;/s&amp;gt; HotA, HC (done through [[Clash of the Dragons (campaign scenario)]])&lt;br /&gt;
#* Still need some kind of object message template for many scenarios (for creature, artifact, resource messages)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* Add pages for a few custom maps that meet the [[Submission Guidelines]]. Potential maps to add: Wayfarer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]] campaign + add [[Forge]] (hota) as it was confirmed.&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
# Since we&#039;re going to have several different forges, the one without a disambiguator should be the official, even if canceled, one.&lt;br /&gt;
## Rename [[Forge]] to [[Forge (DoR)]]&lt;br /&gt;
## Rename [[Forge (NWC)]] to just [[Forge]]&lt;br /&gt;
## Create [[Forge (HotA)]] for HotA&#039;s Forge.&lt;br /&gt;
## Discussion: Should the old Hota Forge concepts be on the [[Forge (HotA)]] page? [[Abandoned Town Concepts (HotA)##Crownwork (Kronverk)]] is currently separate from the [[Bulwark]] page. That page also contains an early factory idea. Maybe keep the old hota forge stuff on the abandoned concepts pages, but relabel it to something like &amp;quot;Forge (First Concept)&amp;quot;? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 27 April 2026 (UTC)&lt;br /&gt;
### I agree with this. Seeing how different the Bulwark was from the Crownwork, it&#039;d be good to keep all old history in one place. I think the main town pages should be kept as they are: streamlined, and about the CURRENT town. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:30, 27 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Day_of_Reckoning&amp;diff=194281</id>
		<title>Talk:Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Day_of_Reckoning&amp;diff=194281"/>
		<updated>2026-04-26T11:17:26Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mind flayers? ==&lt;br /&gt;
&lt;br /&gt;
Illithids and Alhoons are a surprising choice IMO. These creatures are very closely tied to D&amp;amp;D, and in fact the mind flayers are part of what Wizards of the Coast had specifically claimed as their &amp;quot;Product Identity&amp;quot; that other publishers couldn&#039;t play with in the [https://en.wikipedia.org/wiki/Open_Game_License Open Game License]. Due to this, it&#039;s pretty clear they would never have appeared in an official expansion from NWC/3DO. The same basic concept of a squid-headed monster might have been used (after all, it&#039;s also the [[fangarm]]; though that one is more of a mini-Cthulhu than a mind flayer), but it would have had to have a different name and design. Compare [https://en.wikipedia.org/wiki/Beholder_%28Dungeons_%26_Dragons%29 D&amp;amp;D&#039;s beholders] with Heroes 3&#039;s; and note how their upgraded version is called the Evil Eye, not the Eye Tyrant. For these reasons I was pretty sure the illithid and alhoon were a part of ToW that would not appear in DoR... --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:54, 16 May 2024 (UTC)&lt;br /&gt;
*They appeared in the CD-Action article (I assume that is where Phasma got the info from). Otherwise, H3 did borrow some DnD concepts and got away with it, but we are indeed strongly considering the possibility of renaming these creatures, among other changes, such as to the color palette. --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 16:58, 16 May 2024 (UTC)&lt;br /&gt;
**Haha, yes, I&#039;ve been going through the article with Google Translate on my phone and adding information that appeared there! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 17:00, 16 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HotA and DoR ==&lt;br /&gt;
* Curiously, do HotA crew and the DoR devs interact? Judging by unit concepts and abilities, DoR was pretty much inspired by it.--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 03:20, 26 April 2026 (UTC)&lt;br /&gt;
** I sincerely doubt there&#039;s much interaction at all. DOR have showcased their Palace and Forge for quite some time; HOTA then rushed (in my opinion) the release of Bulwark and have since announced their Forge, despite Factory supposedly being HOTA&#039;s Forge compromise. I personally think that&#039;s telling of how the HOTA team sees DOR, but I can only speculate! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 11:17, 26 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=194210</id>
		<title>Forge (NWC)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=194210"/>
		<updated>2026-04-15T22:49:29Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNewIn}}&lt;br /&gt;
 &#039;&#039;&amp;quot;Just sit right back and you&#039;ll hear a tale,&amp;lt;br /&amp;gt;a tale of a sci-fi trip,&amp;lt;br /&amp;gt;that started in Agoura Hills,&amp;lt;br /&amp;gt;aboard the New World ship.&amp;lt;br /&amp;gt;Big Mike was a mighty tired dad,&amp;lt;br /&amp;gt;and Ryan made us stuffed.&amp;lt;br /&amp;gt;Five others worked upon the game&amp;lt;br /&amp;gt;for five long months. (for five long months.)&amp;lt;br /&amp;gt;Thunder Clap!!!!&amp;lt;br /&amp;gt;The fans they started getting rough,&amp;lt;br /&amp;gt;the Forge Town it was tossed,&amp;lt;br /&amp;gt;if not for the courage of the design crew&amp;lt;br /&amp;gt;the Expansion would be lost. (the Expansion would be lost)...&amp;quot;&#039;&#039;&lt;br /&gt;
 {{---}}― [[Hurry Up and Wait]]{{-wa}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; margin-right:10px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; was a town planned for {{ab}}. It was a technologically-oriented town, stylistically being a mix of Star Trek-esque high technology (already known from the Might &amp;amp; Magic universe), dieselpunk, cyberpunk, and art deco. Its unit lineup included [[Goblins]], [[Zombies]], humans and other creatures &amp;quot;borrowed&amp;quot; from other factions, armed with weapons such as chainsaws, guns, jetpacks, and rocket launchers. However, Due to backlash from some fans (which involved threats of boycotting the game and letters with death threats sent to the developers), the town was scrapped before ever finishing development. The issue was exacerbated by several bloggers who encouraged the fans to excessively share hateful thoughts about the faction. The Forge was instead replaced by the [[Conflux]], which was originally supposed to appear in a later untitled expansion, according to an interview with [[Gregory Fulton]]. The Conflux&#039;s release date was catapulted forward as a consequence of the Forge&#039;s cancellation, and the faction was featured in {{ab}}. 3DO was in financial dire straits and the company could not afford to take the risk of even a projected 5% of potential buyers boycotting the game. The expansion&#039;s storyline was reworked to accommodate the change.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Heavenly Forges themselves were machines much akin to universal constructors (or glorified 3D printers), capable of producing extremely intricate, durable and effective equipment based on pre-loaded blueprints, seemingly out of thin air - as well as scanning the molecular structure of any existing equipment and duplicating it flawlessly and in what appeared to be unlimited numbers. Even low-tech, traditional weaponry such as daggers or spears turned out by the Forges was of such quality, that it looked as new as the day it was made even over a thousand years later. The Forges were created by the [[Ancients]], a futuristic race that exists in the HoMM and MM universe known for having established a glorious civilization of high magic and technology and for conducting planetary-scale experiments on seeding worlds with life. Several such Forges were also present on [[Enroth (planet)|Enroth]], however after the intergalactic web ([[Web of Worlds]]) that connected the [[Ancients|Ancients&#039;]] worlds with the Spinward Rim (the quadrant of the galaxy where [[Enroth (planet)|Enroth]] and [[Axeoth]], among others, are located) was heavily damaged by the alien race of [[Kreegan|Kreegans]], the [[Ancients]] lost connection with the entirety of the Spinward Rim - an event known as [[The Silence]]. Without contact with the Ancients, no proper maintenance could be offered to the Heavenly Forges and one by one they eventually either failed and became inoperable on their own, or got destroyed in raids and stripped down for raw materials. The last Heavenly Forge ceased functioning in year 113 [[A.S.]] (after the Silence), and without the know-how from the Ancients, they couldn&#039;t be rebuilt and the entirety of the high technology they afforded was eventually lost, bringing a definitive end to what was later termed the [[Time of Wonders]] and kickstarting [[Enroth (planet)|Enroth&#039;s]] long descent into barbarism.  &lt;br /&gt;
&lt;br /&gt;
=== Might and Magic VII: For Blood and Honor ===&lt;br /&gt;
The party of Might and Magic III&#039;s eight &amp;quot;Ultimate Adventurers&amp;quot; from Terra, strayed off course when pursuing Corak and Sheltem and crash landed on planet [[Enroth (planet)|Enroth]], in the sea east of the town of Spaward in Avlee. They donned their high-tech wetsuits and made their way out of their spaceship, The Lincoln, to the surface - where they were noticed by a Deyjan Goblin raiding party and an elven border partrol from Avlee, who had been engaged in a skirmish. The &amp;quot;sea people&amp;quot; were seen to engage in an argument, and promptly split into two factions, a &amp;quot;good&amp;quot; and an &amp;quot;evil&amp;quot; one. The good adventurers, led by Resurectra and joined by Crag Hack, Sir Caneghem and Robert the Wise, made their way to Bracada and became advisors to king Gavin Magnus. The evil adventurers, comprised of [[Kastore]], Maximus, Dark Shade and Tolberti, instead travelled to Deyja and installed themselves as advisors to as-of-then king of the land, Archibald Ironfist. Uninterested with progress in studying the art of necromancy and more leaning towards ambitions of world conquest, Kastore and his fellows betrayed Archibald, formed a splinter faction in Deyja, and eventually managed to oust him and usurp his throne (with Kastore serving as the figurehead), casting Archibald out to a small island off the eastern shores of Avlee. During the events of Might and Magic 7&#039;s Dark path (the one originally intended as canonical), they soon turned their attention to recreating one of the Heavenly Forges with the intention of duplicating the Ancient weaponry (laser blasters and rifles) they had brought with them in their spaceship. The goal was to raise a technologically superior army and conquer the planet for their own benefit. They were able to find all necessary materials and parts on [[Antagarich]], with the exception of one, known as the &amp;quot;Oscillation Overthruster&amp;quot;, which they tasked the protagonist party with retrieving after the latter returned from assassinating the Kreegan leader Xenofex and rescuing Roland Ironfist from the Kreegan lair in Eeofol. The party later donned the Terrans&#039; high-tech wetsuits and took a dive in the shoals just east of the town of Spaward in Avlee, where the Lincoln lay hidden beneath the sea; entered it, defeated the security droids, retrieved the Overthruster and thus the Heavenly Forge was successfully completed. Not long afterwards, rumors of an army of goblins armed with ancient weaponry being amassed in Deyja swept the land. &lt;br /&gt;
&lt;br /&gt;
=== Heroes of Might and Magic III: Armageddon&#039;s Blade (Original) ===&lt;br /&gt;
In the original script for the [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]] campaign, [[Gelu]], [[Catherine]] and [[Roland]], cornered by the superior military might of the Forge faction and on the brink of defeat, were supposed to obtain the [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] from of one the [[Ancients|Ancients&#039;]] vaults, and then use it to destroy the Heavenly Forge itself, which in turn would also immediately destroy all Forge towns and remove any evidence of the technology from the face of the planet once again. The threat of the Kreegans was initially supposed to have been neutralized with the assassination of [[Xenofex]], thus making room for the new Deyjan army to be a world-threatening force and the antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Town Details ==&lt;br /&gt;
Forge&#039;s [[alignment]] was evil. Its might [[hero class]] was the Cyborg and its magic hero class was the Technician.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
Forge creatures were planned to be stronger compared to other towns, but more expensive and perhaps lower in [[Growth|population]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Grunts and Foot Soldiers — [[Goblin|Goblins]] armed with futuristic guns; [[ranged attack|ranged attackers]].&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Cyber-Dead and Cyber-Zombies — [[Zombie|Zombies]] with rotating chainsaws for hands. Inspired by &#039;&#039;[[wikipedia:Evil Dead II|Evil Dead II]]&#039;&#039; where the protagonist grafts a chainsaw on his right arm to fight undead.&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Pyros and Pyromaniacs — Humanoids armed with backpack flamethrowers.&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Stingers and Bruisers — [[Ogre|Ogres]] armed with rocket launchers; [[ranged attack|ranged attackers]].&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Jump Soldiers and Jump Troopers — [[Minotaurs]] using jetpacks; [[flying]] unit.&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Tanks and Heavy Tanks — Half-mechanical tanks built around [[Naga|Nagas]], a design inspired by the &amp;quot;Mandroid&amp;quot; in the 1986 movie &#039;&#039;[[wikipedia:Eliminators (1986 film)|Eliminators]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Juggernauts and Dreadnoughts — Purely mechanical, robotic creatures; a &amp;quot;dragon-like Mech&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Forge Cyber Zombie 1 concept art.png| Cyber-Zombie&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Cyber Zombie 2 concept art.png| Cyber-Zombie&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
George-almond-pyro02.jpg| Pyro&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Stinger concept art.png| Stinger&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Tank concept art.png| Tank concept art&lt;br /&gt;
Cyber-Zombie loading screen.png| Cyber-Zombie loading screen&lt;br /&gt;
Stinger loading screen.jpg| Stinger loading screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Besides [[buildings common to all towns]], the Forge was intended to have a unique building based on an oil pump. Its [[Grail]] building was the Tesla Coil. Its [[horde building]] generated more Grunts and Foot Soldiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Forgetown.jpg|Development screenshot of the Forge town and units&lt;br /&gt;
Forge Town Hall concept art.png| Town Hall&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TownHallWIRE.jpg| Town Hall&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Town Hall render.png| Town Hall&lt;br /&gt;
HoMM3Forge development TownHall.png| Town Hall&lt;br /&gt;
Forge Castle concept art.png| Castle&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-CastleWIRE.jpg|Castle&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Castle render.png| Castle&lt;br /&gt;
HoMM3Forge development Castle.png| Castle&lt;br /&gt;
Forge Tavern concept art.png| Tavern&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TavernWIRE.jpg| Tavern&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tavern render.png| Tavern&lt;br /&gt;
Forge Mage Guild concept art.png| Mage Guild&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-MageGuildWIRE.jpg| Mage Guild&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Mage Guild render.png| Mage Guild&lt;br /&gt;
Forge Blacksmith concept art.png|Blacksmith concept art&lt;br /&gt;
Forge-BlacksmithWIRE.jpg| Blacksmith&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Blacksmith render.png| Blacksmith&lt;br /&gt;
Forge-MarketWIRE.jpg| Marketplace&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Marketplace render.png| Marketplace&lt;br /&gt;
Forge Resource Silo concept art.png| Resource Silo&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-SiloWIRE.jpg| Resource Silo&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Resource Silo Render.png| Resource Silo&lt;br /&gt;
Forge-OilPumpWIRE.jpg| Oil Pump&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Oil Pump render.png| Oil Pump&amp;lt;br&amp;gt;(Special Building)&lt;br /&gt;
Forge-TeslaWIRE.jpg| Tesla Coil&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tesla Coil render.png| Tesla Coil (Grail)&lt;br /&gt;
Forge-GoblinGenWIRE.jpg| Grunt Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Grunt Generator render.png| Grunt Generator&amp;lt;br&amp;gt;(Level 1)&lt;br /&gt;
HoMM3Forge development GoblinGen.png| Grunt Generator&lt;br /&gt;
Forge-SlaughterhouseWIRE.jpg| Cyber Dead Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Slaughterhouse render.png| Cyber Dead Generator&amp;lt;br&amp;gt;(Level 2)&lt;br /&gt;
HoMM3Forge development Zombie.gif| Cyber Dead Generator&lt;br /&gt;
Forge Pyro Generator concept art.png| Pyro Generator concept art&lt;br /&gt;
HoMM3Forge development Pyro.png| Pyro Generator&lt;br /&gt;
Forge Stinger Generator concept art.png| Stinger Generator&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-OgreGenWIRE.jpg| Stinger Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Stinger Generator render.png| Stinger Generator&amp;lt;br&amp;gt;(Level 4)&lt;br /&gt;
HoMM3Forge development Ogre.png| Stinger Generator&lt;br /&gt;
Forge Jump Trooper Generator concept art.png| Jump Trooper Generator concept art&lt;br /&gt;
Forge Runway render.png| Jump Trooper Generator&amp;lt;br&amp;gt;(Level 5)&lt;br /&gt;
HoMM3Forge development Minotaur.png| Jump Trooper Generator&lt;br /&gt;
Forge Tank Generator concept art.png|Tank Generator&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TankGeneratorWIRE.jpg| Tank Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tank Generator render.png| Tank Generator&amp;lt;br&amp;gt;(Level 6)&lt;br /&gt;
HoMM3Forge development Tank.png| Tank Generator&lt;br /&gt;
Forge-MinotaurWIRE.jpg| Juggernaut Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Juggernaut Generator render.png| Juggernaut Generator&amp;lt;br&amp;gt;(Level 7)&amp;lt;br&amp;gt;(based on Jump Trooper generator concept art)&lt;br /&gt;
HoMM3Forge development Juggernaut.png| Juggernaut Generator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
*The only screenshot of a Forge town used the name Dolere; this is a [[Stronghold]] town name and was presumably a placeholder.&lt;br /&gt;
*The [[Obelisk]] puzzle illustration for Forge also included the four [[neutral creature|neutral]] [[dragon|dragons]] added in Armageddon&#039;s Blade: the [[Rust Dragon]], [[Crystal Dragon]], [[Faerie Dragon]], and [[Azure Dragon]]. It&#039;s unclear whether these dragons were to have any particular connection to Forge, or were simply included in the illustration because they were set to debut in the same expansion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leftovers and Re-uses ==&lt;br /&gt;
Some subtle elements of the Forge remain in the final version of Armageddon&#039;s Blade.   &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
File:Homm ab.jpg| {{ab}} box art features the Forge&#039;s [[blacksmith]] in the background behind [[Adrienne]] and [[Catherine]].&lt;br /&gt;
File:Armageddon&#039;s blade menu no buttons.png| An {{ab}} menu image shows [[Gelu]] with a dead Stinger.&lt;br /&gt;
File:Complete Mutare.png| An {{ab}} menu image shows [[Mutare Drake]] replacing a transparent Stinger behind Mutare (laser is visible).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The {{ab}} intro cinematic depicts Gelu, Catherine and Roland finding Armageddon&#039;s Blade in an installation equipped with electrical lights. This cinematic is discussed by [[Greg Fulton]] in his [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Tavern of Might and Magic  Interview]].&lt;br /&gt;
* [[Farming Towns]] Day 20 event text: &amp;quot;We have been attacked by hideous beasts wielding powerful weaponry.&amp;quot; That mention of powerful weaponry makes sense in the context of the originally planned campaign against the Forge faction, but less so in the finally released campaign which is a second war between [[Erathia]] and the [[Kreegan]] of [[Eeofol]].&lt;br /&gt;
* The [[Return of the King]] prologue shows Roland looking across a lake at what appears to be Forge towns.&lt;br /&gt;
* The concept art of the Stinger was used as the basis for [[Boragus]]&#039;s portrait.&lt;br /&gt;
* [[Phoenix]]es, originally planned as [[neutral creature]]s, were moved to Conflux.&lt;br /&gt;
* {{hota}}{{-wh}} used many aspects of the cancelled Forge for the later scrapped [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] (also known as [[Don_ko]]&#039;s Forge) and as inspiration for the [[Factory]] town and its associated story, but substantially reworked with a steampunk aesthetic rather than cyberpunk. In the story of the [[Forged in Fire]] campaign, Kastore achieves some technological progress with the help of [[Frederick]] but ultimately fails to activate the Heavenly Forges.&lt;br /&gt;
* There are at least three different completed implementations of the Forge for [[VCMI]]{{-wv}}: the [[MDT Forge (VCMI)|MDT Forge]], the Heavenly Forge 2000 (mostly consisting of assets from [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] and the previously mentioned MDT Forge), and the Farriery (made from E3 Forge townscreen and using some amount of scrapped MDT Forge and HotA Forge assets)&lt;br /&gt;
* A Forge town is included in the ERA Plus mod for the [[ERA platform|ERA]], but the mod is Russian-only. Also, the same Forge has been added on Master of Puppets for MoP 2.2 by the same author. That version of Forge also consists of mixed assets and uses one of the later versions of [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] townscreen, although with some changes.&lt;br /&gt;
* The [[Forge]] faction will also be present in {{dor}}{{-wd}}.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
HoMM3 ForgeDevel Background1.png| Base town background&amp;lt;br&amp;gt;(before modification)&lt;br /&gt;
Heroes VI April Fool Forge.jpg| Heroes VI April Fool&#039;s Day&amp;lt;br&amp;gt;(referencing the Forge)&lt;br /&gt;
File:Forge obelisk puzzle.jpg|Forge&#039;s [[Puzzle Map]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.heroesofmightandmagic.com/heroes3ab/forgetown.shtml Age Of Heroes]&lt;br /&gt;
* [https://tcrf.net/Prerelease:Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia/Heroes_of_Might_and_Magic_III:_Armageddon%27s_Blade The Cutting Room Floor article]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Cut content trivia]]&lt;br /&gt;
* [[Forge| DoR Forge]] {{wd}} {{wdv}}&lt;br /&gt;
* [[Abandoned Town Concepts (HotA)#Forge| HotA Forge]] {{wh}} {{wcc}} &lt;br /&gt;
* [[MDT Forge (VCMI)]]&lt;br /&gt;
* [[Gregory Fulton/Letter about the Forge&#039;s cancellation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cut Content]]&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=194209</id>
		<title>Forge (NWC)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=194209"/>
		<updated>2026-04-15T22:48:58Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNewIn}}&lt;br /&gt;
 &#039;&#039;&amp;quot;Just sit right back and you&#039;ll hear a tale,&amp;lt;br /&amp;gt;a tale of a sci-fi trip,&amp;lt;br /&amp;gt;that started in Agoura Hills,&amp;lt;br /&amp;gt;aboard the New World ship.&amp;lt;br /&amp;gt;Big Mike was a mighty tired dad,&amp;lt;br /&amp;gt;and Ryan made us stuffed.&amp;lt;br /&amp;gt;Five others worked upon the game&amp;lt;br /&amp;gt;for five long months. (for five long months.)&amp;lt;br /&amp;gt;Thunder Clap!!!!&amp;lt;br /&amp;gt;The fans they started getting rough,&amp;lt;br /&amp;gt;the Forge Town it was tossed,&amp;lt;br /&amp;gt;if not for the courage of the design crew&amp;lt;br /&amp;gt;the Expansion would be lost. (the Expansion would be lost)...&amp;quot;&#039;&#039;&lt;br /&gt;
 {{---}}― [[Hurry Up and Wait]]{{-wa}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; margin-right:10px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; was a town planned for {{ab}}. It was a technologically-oriented town, stylistically being a mix of Star Trek-esque high technology (already known from the Might &amp;amp; Magic universe), dieselpunk, cyberpunk, and art deco. Its unit lineup included [[Goblins]], [[Zombies]], humans and other creatures &amp;quot;borrowed&amp;quot; from other factions, armed with weapons such as chainsaws, guns, jetpacks, and rocket launchers. However, Due to backlash from some fans (which involved threats of boycotting the game and letters with death threats sent to the developers), the town was scrapped before ever finishing development. The issue was exacerbated by several bloggers who encouraged the fans to excessively share hateful thoughts about the faction. The Forge was instead replaced by the [[Conflux]], which was originally supposed to appear in a later untitled expansion, according to an interview with [[Gregory Fulton]]. [[Conflux]]&#039;s release date was catapulted forward as a consequence of the Forge&#039;s cancellation, and the faction was featured in {{ab}}. 3DO was in financial dire straits and the company could not afford to take the risk of even a projected 5% of potential buyers boycotting the game. The expansion&#039;s storyline was reworked to accommodate the change.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Heavenly Forges themselves were machines much akin to universal constructors (or glorified 3D printers), capable of producing extremely intricate, durable and effective equipment based on pre-loaded blueprints, seemingly out of thin air - as well as scanning the molecular structure of any existing equipment and duplicating it flawlessly and in what appeared to be unlimited numbers. Even low-tech, traditional weaponry such as daggers or spears turned out by the Forges was of such quality, that it looked as new as the day it was made even over a thousand years later. The Forges were created by the [[Ancients]], a futuristic race that exists in the HoMM and MM universe known for having established a glorious civilization of high magic and technology and for conducting planetary-scale experiments on seeding worlds with life. Several such Forges were also present on [[Enroth (planet)|Enroth]], however after the intergalactic web ([[Web of Worlds]]) that connected the [[Ancients|Ancients&#039;]] worlds with the Spinward Rim (the quadrant of the galaxy where [[Enroth (planet)|Enroth]] and [[Axeoth]], among others, are located) was heavily damaged by the alien race of [[Kreegan|Kreegans]], the [[Ancients]] lost connection with the entirety of the Spinward Rim - an event known as [[The Silence]]. Without contact with the Ancients, no proper maintenance could be offered to the Heavenly Forges and one by one they eventually either failed and became inoperable on their own, or got destroyed in raids and stripped down for raw materials. The last Heavenly Forge ceased functioning in year 113 [[A.S.]] (after the Silence), and without the know-how from the Ancients, they couldn&#039;t be rebuilt and the entirety of the high technology they afforded was eventually lost, bringing a definitive end to what was later termed the [[Time of Wonders]] and kickstarting [[Enroth (planet)|Enroth&#039;s]] long descent into barbarism.  &lt;br /&gt;
&lt;br /&gt;
=== Might and Magic VII: For Blood and Honor ===&lt;br /&gt;
The party of Might and Magic III&#039;s eight &amp;quot;Ultimate Adventurers&amp;quot; from Terra, strayed off course when pursuing Corak and Sheltem and crash landed on planet [[Enroth (planet)|Enroth]], in the sea east of the town of Spaward in Avlee. They donned their high-tech wetsuits and made their way out of their spaceship, The Lincoln, to the surface - where they were noticed by a Deyjan Goblin raiding party and an elven border partrol from Avlee, who had been engaged in a skirmish. The &amp;quot;sea people&amp;quot; were seen to engage in an argument, and promptly split into two factions, a &amp;quot;good&amp;quot; and an &amp;quot;evil&amp;quot; one. The good adventurers, led by Resurectra and joined by Crag Hack, Sir Caneghem and Robert the Wise, made their way to Bracada and became advisors to king Gavin Magnus. The evil adventurers, comprised of [[Kastore]], Maximus, Dark Shade and Tolberti, instead travelled to Deyja and installed themselves as advisors to as-of-then king of the land, Archibald Ironfist. Uninterested with progress in studying the art of necromancy and more leaning towards ambitions of world conquest, Kastore and his fellows betrayed Archibald, formed a splinter faction in Deyja, and eventually managed to oust him and usurp his throne (with Kastore serving as the figurehead), casting Archibald out to a small island off the eastern shores of Avlee. During the events of Might and Magic 7&#039;s Dark path (the one originally intended as canonical), they soon turned their attention to recreating one of the Heavenly Forges with the intention of duplicating the Ancient weaponry (laser blasters and rifles) they had brought with them in their spaceship. The goal was to raise a technologically superior army and conquer the planet for their own benefit. They were able to find all necessary materials and parts on [[Antagarich]], with the exception of one, known as the &amp;quot;Oscillation Overthruster&amp;quot;, which they tasked the protagonist party with retrieving after the latter returned from assassinating the Kreegan leader Xenofex and rescuing Roland Ironfist from the Kreegan lair in Eeofol. The party later donned the Terrans&#039; high-tech wetsuits and took a dive in the shoals just east of the town of Spaward in Avlee, where the Lincoln lay hidden beneath the sea; entered it, defeated the security droids, retrieved the Overthruster and thus the Heavenly Forge was successfully completed. Not long afterwards, rumors of an army of goblins armed with ancient weaponry being amassed in Deyja swept the land. &lt;br /&gt;
&lt;br /&gt;
=== Heroes of Might and Magic III: Armageddon&#039;s Blade (Original) ===&lt;br /&gt;
In the original script for the [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]] campaign, [[Gelu]], [[Catherine]] and [[Roland]], cornered by the superior military might of the Forge faction and on the brink of defeat, were supposed to obtain the [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] from of one the [[Ancients|Ancients&#039;]] vaults, and then use it to destroy the Heavenly Forge itself, which in turn would also immediately destroy all Forge towns and remove any evidence of the technology from the face of the planet once again. The threat of the Kreegans was initially supposed to have been neutralized with the assassination of [[Xenofex]], thus making room for the new Deyjan army to be a world-threatening force and the antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Town Details ==&lt;br /&gt;
Forge&#039;s [[alignment]] was evil. Its might [[hero class]] was the Cyborg and its magic hero class was the Technician.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
Forge creatures were planned to be stronger compared to other towns, but more expensive and perhaps lower in [[Growth|population]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Grunts and Foot Soldiers — [[Goblin|Goblins]] armed with futuristic guns; [[ranged attack|ranged attackers]].&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Cyber-Dead and Cyber-Zombies — [[Zombie|Zombies]] with rotating chainsaws for hands. Inspired by &#039;&#039;[[wikipedia:Evil Dead II|Evil Dead II]]&#039;&#039; where the protagonist grafts a chainsaw on his right arm to fight undead.&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Pyros and Pyromaniacs — Humanoids armed with backpack flamethrowers.&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Stingers and Bruisers — [[Ogre|Ogres]] armed with rocket launchers; [[ranged attack|ranged attackers]].&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Jump Soldiers and Jump Troopers — [[Minotaurs]] using jetpacks; [[flying]] unit.&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Tanks and Heavy Tanks — Half-mechanical tanks built around [[Naga|Nagas]], a design inspired by the &amp;quot;Mandroid&amp;quot; in the 1986 movie &#039;&#039;[[wikipedia:Eliminators (1986 film)|Eliminators]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Juggernauts and Dreadnoughts — Purely mechanical, robotic creatures; a &amp;quot;dragon-like Mech&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Forge Cyber Zombie 1 concept art.png| Cyber-Zombie&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Cyber Zombie 2 concept art.png| Cyber-Zombie&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
George-almond-pyro02.jpg| Pyro&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Stinger concept art.png| Stinger&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Tank concept art.png| Tank concept art&lt;br /&gt;
Cyber-Zombie loading screen.png| Cyber-Zombie loading screen&lt;br /&gt;
Stinger loading screen.jpg| Stinger loading screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Besides [[buildings common to all towns]], the Forge was intended to have a unique building based on an oil pump. Its [[Grail]] building was the Tesla Coil. Its [[horde building]] generated more Grunts and Foot Soldiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Forgetown.jpg|Development screenshot of the Forge town and units&lt;br /&gt;
Forge Town Hall concept art.png| Town Hall&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TownHallWIRE.jpg| Town Hall&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Town Hall render.png| Town Hall&lt;br /&gt;
HoMM3Forge development TownHall.png| Town Hall&lt;br /&gt;
Forge Castle concept art.png| Castle&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-CastleWIRE.jpg|Castle&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Castle render.png| Castle&lt;br /&gt;
HoMM3Forge development Castle.png| Castle&lt;br /&gt;
Forge Tavern concept art.png| Tavern&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TavernWIRE.jpg| Tavern&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tavern render.png| Tavern&lt;br /&gt;
Forge Mage Guild concept art.png| Mage Guild&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-MageGuildWIRE.jpg| Mage Guild&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Mage Guild render.png| Mage Guild&lt;br /&gt;
Forge Blacksmith concept art.png|Blacksmith concept art&lt;br /&gt;
Forge-BlacksmithWIRE.jpg| Blacksmith&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Blacksmith render.png| Blacksmith&lt;br /&gt;
Forge-MarketWIRE.jpg| Marketplace&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Marketplace render.png| Marketplace&lt;br /&gt;
Forge Resource Silo concept art.png| Resource Silo&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-SiloWIRE.jpg| Resource Silo&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Resource Silo Render.png| Resource Silo&lt;br /&gt;
Forge-OilPumpWIRE.jpg| Oil Pump&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Oil Pump render.png| Oil Pump&amp;lt;br&amp;gt;(Special Building)&lt;br /&gt;
Forge-TeslaWIRE.jpg| Tesla Coil&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tesla Coil render.png| Tesla Coil (Grail)&lt;br /&gt;
Forge-GoblinGenWIRE.jpg| Grunt Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Grunt Generator render.png| Grunt Generator&amp;lt;br&amp;gt;(Level 1)&lt;br /&gt;
HoMM3Forge development GoblinGen.png| Grunt Generator&lt;br /&gt;
Forge-SlaughterhouseWIRE.jpg| Cyber Dead Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Slaughterhouse render.png| Cyber Dead Generator&amp;lt;br&amp;gt;(Level 2)&lt;br /&gt;
HoMM3Forge development Zombie.gif| Cyber Dead Generator&lt;br /&gt;
Forge Pyro Generator concept art.png| Pyro Generator concept art&lt;br /&gt;
HoMM3Forge development Pyro.png| Pyro Generator&lt;br /&gt;
Forge Stinger Generator concept art.png| Stinger Generator&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-OgreGenWIRE.jpg| Stinger Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Stinger Generator render.png| Stinger Generator&amp;lt;br&amp;gt;(Level 4)&lt;br /&gt;
HoMM3Forge development Ogre.png| Stinger Generator&lt;br /&gt;
Forge Jump Trooper Generator concept art.png| Jump Trooper Generator concept art&lt;br /&gt;
Forge Runway render.png| Jump Trooper Generator&amp;lt;br&amp;gt;(Level 5)&lt;br /&gt;
HoMM3Forge development Minotaur.png| Jump Trooper Generator&lt;br /&gt;
Forge Tank Generator concept art.png|Tank Generator&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TankGeneratorWIRE.jpg| Tank Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tank Generator render.png| Tank Generator&amp;lt;br&amp;gt;(Level 6)&lt;br /&gt;
HoMM3Forge development Tank.png| Tank Generator&lt;br /&gt;
Forge-MinotaurWIRE.jpg| Juggernaut Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Juggernaut Generator render.png| Juggernaut Generator&amp;lt;br&amp;gt;(Level 7)&amp;lt;br&amp;gt;(based on Jump Trooper generator concept art)&lt;br /&gt;
HoMM3Forge development Juggernaut.png| Juggernaut Generator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
*The only screenshot of a Forge town used the name Dolere; this is a [[Stronghold]] town name and was presumably a placeholder.&lt;br /&gt;
*The [[Obelisk]] puzzle illustration for Forge also included the four [[neutral creature|neutral]] [[dragon|dragons]] added in Armageddon&#039;s Blade: the [[Rust Dragon]], [[Crystal Dragon]], [[Faerie Dragon]], and [[Azure Dragon]]. It&#039;s unclear whether these dragons were to have any particular connection to Forge, or were simply included in the illustration because they were set to debut in the same expansion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leftovers and Re-uses ==&lt;br /&gt;
Some subtle elements of the Forge remain in the final version of Armageddon&#039;s Blade.   &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
File:Homm ab.jpg| {{ab}} box art features the Forge&#039;s [[blacksmith]] in the background behind [[Adrienne]] and [[Catherine]].&lt;br /&gt;
File:Armageddon&#039;s blade menu no buttons.png| An {{ab}} menu image shows [[Gelu]] with a dead Stinger.&lt;br /&gt;
File:Complete Mutare.png| An {{ab}} menu image shows [[Mutare Drake]] replacing a transparent Stinger behind Mutare (laser is visible).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The {{ab}} intro cinematic depicts Gelu, Catherine and Roland finding Armageddon&#039;s Blade in an installation equipped with electrical lights. This cinematic is discussed by [[Greg Fulton]] in his [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Tavern of Might and Magic  Interview]].&lt;br /&gt;
* [[Farming Towns]] Day 20 event text: &amp;quot;We have been attacked by hideous beasts wielding powerful weaponry.&amp;quot; That mention of powerful weaponry makes sense in the context of the originally planned campaign against the Forge faction, but less so in the finally released campaign which is a second war between [[Erathia]] and the [[Kreegan]] of [[Eeofol]].&lt;br /&gt;
* The [[Return of the King]] prologue shows Roland looking across a lake at what appears to be Forge towns.&lt;br /&gt;
* The concept art of the Stinger was used as the basis for [[Boragus]]&#039;s portrait.&lt;br /&gt;
* [[Phoenix]]es, originally planned as [[neutral creature]]s, were moved to Conflux.&lt;br /&gt;
* {{hota}}{{-wh}} used many aspects of the cancelled Forge for the later scrapped [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] (also known as [[Don_ko]]&#039;s Forge) and as inspiration for the [[Factory]] town and its associated story, but substantially reworked with a steampunk aesthetic rather than cyberpunk. In the story of the [[Forged in Fire]] campaign, Kastore achieves some technological progress with the help of [[Frederick]] but ultimately fails to activate the Heavenly Forges.&lt;br /&gt;
* There are at least three different completed implementations of the Forge for [[VCMI]]{{-wv}}: the [[MDT Forge (VCMI)|MDT Forge]], the Heavenly Forge 2000 (mostly consisting of assets from [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] and the previously mentioned MDT Forge), and the Farriery (made from E3 Forge townscreen and using some amount of scrapped MDT Forge and HotA Forge assets)&lt;br /&gt;
* A Forge town is included in the ERA Plus mod for the [[ERA platform|ERA]], but the mod is Russian-only. Also, the same Forge has been added on Master of Puppets for MoP 2.2 by the same author. That version of Forge also consists of mixed assets and uses one of the later versions of [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] townscreen, although with some changes.&lt;br /&gt;
* The [[Forge]] faction will also be present in {{dor}}{{-wd}}.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
HoMM3 ForgeDevel Background1.png| Base town background&amp;lt;br&amp;gt;(before modification)&lt;br /&gt;
Heroes VI April Fool Forge.jpg| Heroes VI April Fool&#039;s Day&amp;lt;br&amp;gt;(referencing the Forge)&lt;br /&gt;
File:Forge obelisk puzzle.jpg|Forge&#039;s [[Puzzle Map]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.heroesofmightandmagic.com/heroes3ab/forgetown.shtml Age Of Heroes]&lt;br /&gt;
* [https://tcrf.net/Prerelease:Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia/Heroes_of_Might_and_Magic_III:_Armageddon%27s_Blade The Cutting Room Floor article]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Cut content trivia]]&lt;br /&gt;
* [[Forge| DoR Forge]] {{wd}} {{wdv}}&lt;br /&gt;
* [[Abandoned Town Concepts (HotA)#Forge| HotA Forge]] {{wh}} {{wcc}} &lt;br /&gt;
* [[MDT Forge (VCMI)]]&lt;br /&gt;
* [[Gregory Fulton/Letter about the Forge&#039;s cancellation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cut Content]]&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=George_Almond&amp;diff=194208</id>
		<title>George Almond</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=George_Almond&amp;diff=194208"/>
		<updated>2026-04-15T22:40:17Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* {{roe}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File: GeorgeAlmond.png|left]]&lt;br /&gt;
One of the {{homm3}} artists.&lt;br /&gt;
&lt;br /&gt;
 With [[David Mullich]]&#039;s assistance, [ [[Phelan Sykes]] ], [[Scott White]], [[Adam McCarthy]], and [[George Almond]], carried the [[NWC]] art staff to a level of quality they simply hadn&#039;t reached before. With HoMM3, the [[NWC]] art staff overachieved.&lt;br /&gt;
 - [[Gregory Fulton]]&lt;br /&gt;
&lt;br /&gt;
 One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful [[Phelan Sykes]]. She told me the modelers were fighting over which one of them would get to model my concept for, &amp;quot;The Pillar of Woe,&amp;quot; the [[Pillar of Eyes|observer generator]].&lt;br /&gt;
 - George Almond&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* George Almond&#039;s portrait was used as inspiration for {{Hn|Inteus|0=}}.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Possible Inspiration ==&lt;br /&gt;
These are artists from whom George likely pulled inspiration for the art of {{homm3}}.&lt;br /&gt;
* [[wikipedia:Frank Frazetta| Frank Frazetta]]&lt;br /&gt;
* [[wikipedia:Henry Fuseli| Henry Fuseli]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [https://web.archive.org/web/20210912114044/https://universalexport.artstation.com/albums/838900 An archive of the artist&#039;s profile on ArtStation]&lt;br /&gt;
* [https://www.facebook.com/groups/665672456796517/ Homm3 Facebook group]&lt;br /&gt;
* [https://h3.heroes.net.pl/galeria/szkice Behemoth&#039;s Cave]&lt;br /&gt;
* [https://heroes3towns.com Heroes3Towns]&lt;br /&gt;
&lt;br /&gt;
Mouse over the images for the artist&#039;s comments and links to relevant pages.&lt;br /&gt;
=== {{roe}} ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
George-almond-archangel.jpg| [[Archangel]]&lt;br /&gt;
George-almond-centaur-archer.jpg| Early [[Centaur]] (based on Homm2 Centaur Archer)&lt;br /&gt;
George-almond-centaur.jpg| [[Centaur]]: &amp;quot;This drawing convinced the producer and writers that the centaur&#039;s weapon should be a spear instead of the tradition bow and arrows.&amp;quot;&amp;lt;br&amp;gt;(used on the [[Jadame|MM8 Map]])&lt;br /&gt;
Giant.jpg| Early [[Giant]] concept&lt;br /&gt;
George-almond-imp.jpg| [[Imp]]&lt;br /&gt;
George-almond-familiar6.jpg| [[Familiar]]&lt;br /&gt;
George-almond-demon.jpg| [[Demon]]&lt;br /&gt;
George-almond-efreet.jpg| [[Efreeti]]&lt;br /&gt;
George-almond-arch-devil.jpg| [[Arch Devil]]&lt;br /&gt;
Skeleton1.jpg| [[Skeleton Warrior]]&lt;br /&gt;
George-almond-vampire-lord.jpg| [[Vampire Lord]]&amp;lt;br&amp;gt;(used on the [[Jadame|MM8 Map]])&lt;br /&gt;
George-almond-lich.jpg| [[Power Lich]]&lt;br /&gt;
George-almond-troglodites.jpg| Early [[Troglodyte|Troglodytes]]&lt;br /&gt;
George-almond-troglodite.jpg| Final [[Troglodyte]]: &amp;quot;My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.&amp;quot;&lt;br /&gt;
George-almond-troglodyte1.jpg| [[Troglodyte]]&lt;br /&gt;
George-almond-troglodite2.jpg| [[Troglodyte]]: My concept was that they had evolved from cave fish.&lt;br /&gt;
George-almond-beholder-sketch.jpg| [[Beholder]]&amp;lt;br&amp;gt;(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])&lt;br /&gt;
George-almond-beholder.jpg| [[Beholder]]&amp;lt;br&amp;gt;(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])&lt;br /&gt;
George-almond-medusa02.jpg| [[Medusa Queen]]: &amp;quot;Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.&amp;quot;&lt;br /&gt;
George-almond-medusa-color.jpg| [[Medusa Queen]]&lt;br /&gt;
George-almond-minotaur-sketch.jpg| [[Minotaur]]&lt;br /&gt;
George-almond-minotaur.jpg| [[Minotaur]]&amp;lt;br&amp;gt;(used on the [[Jadame|MM8 Map]])&lt;br /&gt;
George-almond-thunderbird.jpg| [[Thunderbird]]&amp;lt;br&amp;gt;(used in the [[Obelisk#Stronghold|Stronghold Puzzle Map]])&lt;br /&gt;
George-almond-cyclops1.jpg| [[Cyclops]]&lt;br /&gt;
George-almond-cyclops-color.jpg| [[Cyclops]]&amp;lt;br&amp;gt;(used on the [[Antagarich#Nations|MM7 Map]])&lt;br /&gt;
Lobstrosity concept art.jpg| [[Lobstrosity]]&amp;lt;br&amp;gt;(Early [[Behemoth]] concept)&lt;br /&gt;
George-almond-wyvern.jpg| [[Wyvern]]&amp;lt;br&amp;gt;(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])&lt;br /&gt;
George-almond-wyvern-color.png| [[Wyvern]]&amp;lt;br&amp;gt;(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])&amp;lt;br&amp;gt;(also used on the [[Antagarich#Nations|MM7 Map]])&lt;br /&gt;
George-almond-hydra.jpg| [[Chaos Hydra]]&lt;br /&gt;
George-almond-water-elemental-02.jpg| Early [[Water Elemental]]&lt;br /&gt;
George-almond-water-elemental-01.jpg| [[Water Elemental]]&lt;br /&gt;
George-almond-water-elemental11.jpg| [[Water Elemental]]&lt;br /&gt;
George-almond-gold-golem.jpg| [[Gold Golem]]&lt;br /&gt;
George-almond-ryland.jpg| [[Ryland]]&lt;br /&gt;
Coronius render.jpg| [[Coronius]]&lt;br /&gt;
Zydar render.png| [[Zydar]]&lt;br /&gt;
George-almond-bots.jpg| [[Brotherhood of the Sword]]&lt;br /&gt;
George-almond-castle.jpg| [[Castle]]&lt;br /&gt;
George-almond-dwarf-dwelling.jpg| [[Dwarf Cottage]]&lt;br /&gt;
George-almond-rampart-town-tavern.jpg| [[Rampart]] tavern&lt;br /&gt;
George-almond-inferno-prison-inprog.jpg| [[Inferno]] prison&amp;lt;br&amp;gt;(in progress)&lt;br /&gt;
George-almond-inferno-prison.jpg| [[Inferno]] prison&lt;br /&gt;
George-almond-inferno-prison2.jpg| [[Inferno]] prison&lt;br /&gt;
George-almond-inferno-tavern.jpg| [[Inferno]] tavern&lt;br /&gt;
George-almond-warren2.jpg| [[Warren]]&lt;br /&gt;
George-almond-warren.jpg| [[Warren]]&lt;br /&gt;
George-almond-harpy-nest.jpg| Early [[Harpy Loft]]&lt;br /&gt;
George-almond-harpy-nest2.jpg| Early [[Harpy Loft]]&lt;br /&gt;
George-almond-pillar-of-eyes3.jpg| Early [[Pillar of Eyes]]&lt;br /&gt;
George-almond-pillar-of-eyes.jpg| [[Pillar of Eyes]]&lt;br /&gt;
George-almond-flotsam.jpg| [[Flotsam]]&lt;br /&gt;
George-almond-lean-to.jpg| [[Lean To]]&lt;br /&gt;
George-almond-shipyard.jpg| [[Shipyard]]&lt;br /&gt;
George-almond-subterranean-gate.jpg| [[Subterranean Gate]]&lt;br /&gt;
George-almond-tavern.jpg| [[Tavern]]&lt;br /&gt;
George-almond-sketch1.jpg&lt;br /&gt;
George-almond-sketch2.jpg&lt;br /&gt;
George-almond-sketch3.jpg&lt;br /&gt;
George-almond-sketch4.jpg&lt;br /&gt;
George-almond-sketch5.jpg&lt;br /&gt;
George-almond-sketch6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{ab}} ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
George-almond-rogue.jpg| [[Rogue]]&lt;br /&gt;
George-almond-mummy.jpg| [[Mummy]]&lt;br /&gt;
George-almond-troll.jpg| [[Troll]]&lt;br /&gt;
George-almond-faerie-dragon.jpg| [[Faerie Dragon]]&lt;br /&gt;
George-almond-rust-dragon.jpg| [[Rust Dragon]]&lt;br /&gt;
George-almond-azure-dragon.jpg| [[Azure Dragon]]&lt;br /&gt;
George-almond-ordwald-the-wizard.jpg| [[Ordwald]]&lt;br /&gt;
George-almond-troll-bridge.jpg| [[Troll Bridge]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forge (NWC)|Forge]] ====&lt;br /&gt;
NOTE: The [[Forge (NWC)|Forge]] was cancelled while it was still in development.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Forge Cyber Zombie 1 concept art.png| Cyber-Zombie&lt;br /&gt;
Forge Cyber Zombie 2 concept art.png| Cyber-Zombie&lt;br /&gt;
george-almond-pyro02.jpg| Pyro: Meant to be seen in a proposed &#039;[[Forge (NWC)|Cyber Town]],&#039; which was later not used.&lt;br /&gt;
Forge Stinger concept art.png| Stinger&lt;br /&gt;
Forge Tavern concept art.png| Tavern&lt;br /&gt;
Forge Mage Guild concept art.png| Mage Guild&lt;br /&gt;
Forge Resource Silo concept art.png| Resource Silo&lt;br /&gt;
Forge Town Hall concept art.png| Town Hall&lt;br /&gt;
Forge Castle concept art.png| Castle&lt;br /&gt;
Forge Tank Generator concept art.png| Tank generator&lt;br /&gt;
Forge Stinger Generator concept art.png| Stinger generator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{hc}} ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
HC2 menu no logo.png|[[Conquest of the Underworld]] Menu&lt;br /&gt;
George-almond-familiar-color.jpg| [[Familiar]]&amp;lt;br&amp;gt;[[Conquest of the Underworld]] &amp;quot;Campaign Map&amp;quot; image&amp;lt;br&amp;gt;(See [[Cerberus Gate]])&amp;lt;br&amp;gt;(also used on the [[Antagarich#Nations|MM7 Map]])&lt;br /&gt;
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen&amp;lt;br&amp;gt;(See [[Heroes Chronicles]])&lt;br /&gt;
HC5 loading screen no logo.png|[[The World Tree]] Loading Screen&lt;br /&gt;
HC7 menu no logo.png|[[Revolt of the Beastmasters]] Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See also: =&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development Team|Almond, George]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shaman_and_Great_Shaman&amp;diff=194200</id>
		<title>Shaman and Great Shaman</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shaman_and_Great_Shaman&amp;diff=194200"/>
		<updated>2026-04-12T22:02:29Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Shaman}}&lt;br /&gt;
{{Creature/Great Shaman}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamans&#039;&#039;&#039; and &#039;&#039;&#039;Great Shamans&#039;&#039;&#039; are the level 5 creatures of [[Bulwark]]. They can be recruited from the [[Shaman Fane]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Shaman Fane&lt;br /&gt;
| creature1      = Shaman&lt;br /&gt;
| creature2      = Great Shaman&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Kriv|Elder}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Spellcaster ==&lt;br /&gt;
Shamans and Great Shamans can cast {{Sn|Air Shield}} at advanced level at 6 power, 3 times per battle.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Freezing Shot ==&lt;br /&gt;
Great Shamans have a 20% chance to freeze a target unit for 3 rounds after attacking them at range. The frozen unit loses the ability to move and act, similar to the effects of [[Blind]], and receives 25% more damage from attacks while it remains frozen. Once the frozen unit receives damage, the freezing effect is removed.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Shaman|cast=y|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Great Shaman|cast=y}|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Shaman.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Shamans are quite sloggish but deal good damage. Great Shamans are even better, having a 20% chance to freeze a target, and being good at &amp;quot;crowd control&amp;quot;. When having them, split them into as much stacks as possible. Of the 5 stacks, at least 1 Great Shaman stack often freezes someone. It&#039;s especially advised to freeze fast, [[flying]] units and [[shooter]]s, since [[Bulwark]] completely lacks [[flying]] units, while most of its units are sloggish, and thus won&#039;t reach them (especially, the [[shooter]]s) quickly.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=ERA_platform&amp;diff=194199</id>
		<title>ERA platform</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=ERA_platform&amp;diff=194199"/>
		<updated>2026-04-12T19:53:39Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
The ERA platform with {{wog}} converted into a mod.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
* One of the following must be installed first:&lt;br /&gt;
** [[In the Wake of Gods|WoG 3.58]]&lt;br /&gt;
** Previous version of ERA&lt;br /&gt;
** {{sod}}&lt;br /&gt;
** {{hommcomplete}}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Colored texts, improved multiplayer, dozens of tweaks, etc.&lt;br /&gt;
=== Mod System ===&lt;br /&gt;
* Easily installed and uninstalled mods with advanced compatibility and extensibility, plugins and patches, mod manager and plugin manager with GUI (by SyDr).&lt;br /&gt;
&lt;br /&gt;
=== Portability ===&lt;br /&gt;
* Game and mods are fully portable. No traditional installation process, registry problems or CD requirements (optional).&lt;br /&gt;
=== Advanced editor ===&lt;br /&gt;
* Integrated patch by GrayFace with mod support, custom plugins for editor, etc.&lt;br /&gt;
=== Supplied mods ===&lt;br /&gt;
* 10SSkills&lt;br /&gt;
* Advanced Classes mod&lt;br /&gt;
* BattleQueue&lt;br /&gt;
* BattleSpeed&lt;br /&gt;
* Difficulty Mod&lt;br /&gt;
* Easy Cheats&lt;br /&gt;
* Enhanced Henchmen&lt;br /&gt;
* ERA ERM Framework&lt;br /&gt;
* ERA Scripts&lt;br /&gt;
* Game Enhancement Mod&lt;br /&gt;
* HumanAI&lt;br /&gt;
* Mixed Neutrals&lt;br /&gt;
* Quick Savings&lt;br /&gt;
* Random Wallpaper&lt;br /&gt;
* Secondary Skills Scrolling (no hidden skills, view up to 28 skills)&lt;br /&gt;
* Spells Description&lt;br /&gt;
* TrainerX&lt;br /&gt;
* Unleashed Editor&lt;br /&gt;
* WoG Graphic Fix Lite&lt;br /&gt;
* WoG mod&lt;br /&gt;
* WoG Scripts&lt;br /&gt;
* XXL mod&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
* Ability to use third-party plugins and patches.&lt;br /&gt;
* Fix game and ERM scripting language bugs, make the development and debugging cycle for mods easier, make it easier to keep scripts compatibile with each other.&lt;br /&gt;
* Extension of the ERM language with new commands and events.&lt;br /&gt;
* Use of colored text in game dialogs.&lt;br /&gt;
* Simplified mod installation.&lt;br /&gt;
* Unification and standardization of game engine development.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[In the Wake of Gods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=37208 Era II + WoG on Heroes Community]&lt;br /&gt;
* [https://www.facebook.com/hommwog hommwog on Facebook]&lt;br /&gt;
* [http://www.celestialheavens.com/h3maparchives/wog/wogfeatures.html WoG article on Celestial Heavens]&lt;br /&gt;
* [http://www.moddb.com/mods/h3wog h3wog on moddb]&lt;br /&gt;
* [http://heroescommunity.com/forumdisplay.php3?FID=12 WoG forum on Heroes Community]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=37208 Era II + WoG on Heroes Community]&lt;br /&gt;
* [https://heroes3wog.net/heroes-3-launcher-download Old Launcher]&lt;br /&gt;
* [https://github.com/HeroesLauncher/heroeslauncher/releases New Launcher]&lt;br /&gt;
* [http://wforum.heroes35.net/ Official WoG Forum (Russian)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
era-builder.jpg|Castle Building&lt;br /&gt;
era-commander.jpg|Commander&lt;br /&gt;
era-manager.jpg|(Currently outdated) Mod Manager&lt;br /&gt;
era-experience.jpg|Stack Experience&lt;br /&gt;
era-wogify.jpg|WoGify Options&lt;br /&gt;
Neutral_town.gif|Neutral Town (Script 67)&lt;br /&gt;
File:HeroesLauncher.gif|New Launcher&lt;br /&gt;
File:ERA Menu.png|Art by [https://www.artstation.com/rizzon_art Rizzon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: In the Wake of Gods]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=ERA_platform&amp;diff=194198</id>
		<title>ERA platform</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=ERA_platform&amp;diff=194198"/>
		<updated>2026-04-12T19:53:21Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
The ERA platform with {{wog}} converted into a mod.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
* One of the following must be installed first:&lt;br /&gt;
** [[In the Wake of Gods|WoG 3.58]]&lt;br /&gt;
** Previous version of ERA&lt;br /&gt;
** {{sod}}&lt;br /&gt;
** {{hommcomplete}}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Colored texts, improved multiplayer, dozens of tweaks, etc.&lt;br /&gt;
=== Mod System ===&lt;br /&gt;
* Easily installed and uninstalled mods with advanced compatibility and extensibility, plugins and patches, mod manager and plugin manager with GUI (by SyDr).&lt;br /&gt;
&lt;br /&gt;
=== Portability ===&lt;br /&gt;
* Game and mods are fully portable. No traditional installation process, registry problems or CD requirements (optional).&lt;br /&gt;
=== Advanced editor ===&lt;br /&gt;
* Integrated patch by GrayFace with mod support, custom plugins for editor, etc.&lt;br /&gt;
=== Supplied mods ===&lt;br /&gt;
* 10SSkills&lt;br /&gt;
* Advanced Classes mod&lt;br /&gt;
* BattleQueue&lt;br /&gt;
* BattleSpeed&lt;br /&gt;
* Difficulty Mod&lt;br /&gt;
* Easy Cheats&lt;br /&gt;
* Enhanced Henchmen&lt;br /&gt;
* ERA ERM Framework&lt;br /&gt;
* ERA Scripts&lt;br /&gt;
* Game Enhancement Mod&lt;br /&gt;
* HumanAI&lt;br /&gt;
* Mixed Neutrals&lt;br /&gt;
* Quick Savings&lt;br /&gt;
* Random Wallpaper&lt;br /&gt;
* Secondary Skills Scrolling (no hidden skills, view up to 28 skills)&lt;br /&gt;
* Spells Description&lt;br /&gt;
* TrainerX&lt;br /&gt;
* Unleashed Editor&lt;br /&gt;
* WoG Graphic Fix Lite&lt;br /&gt;
* WoG mod&lt;br /&gt;
* WoG Scripts&lt;br /&gt;
* XXL mod&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
* Ability to use third-party plugins and patches.&lt;br /&gt;
* Fix game and ERM scripting language bugs, make the development and debugging cycle for mods easier, make it easier to keep scripts compatibile with each other.&lt;br /&gt;
* Extension of the ERM language with new commands and events.&lt;br /&gt;
* Use of colored text in game dialogs.&lt;br /&gt;
* Simplified mod installation.&lt;br /&gt;
* Unification and standardization of game engine development.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[In the Wake of Gods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=37208 Era II + WoG on Heroes Community]&lt;br /&gt;
* [https://www.facebook.com/hommwog hommwog on Facebook]&lt;br /&gt;
* [http://www.celestialheavens.com/h3maparchives/wog/wogfeatures.html WoG article on Celestial Heavens]&lt;br /&gt;
* [http://www.moddb.com/mods/h3wog h3wog on moddb]&lt;br /&gt;
* [http://heroescommunity.com/forumdisplay.php3?FID=12 WoG forum on Heroes Community]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=37208 Era II + WoG on Heroes Community]&lt;br /&gt;
* [https://heroes3wog.net/heroes-3-launcher-download Old Launcher]&lt;br /&gt;
* [https://github.com/HeroesLauncher/heroeslauncher/releases New Launcher]&lt;br /&gt;
* [http://wforum.heroes35.net/ Official WoG Forum (Russian)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
era-builder.jpg|Castle Building&lt;br /&gt;
era-commander.jpg|Commander&lt;br /&gt;
era-manager.jpg|(Currently outdated) Mod Manager&lt;br /&gt;
era-experience.jpg|Stack Experience&lt;br /&gt;
era-wogify.jpg|WoGify Options&lt;br /&gt;
Neutral_town.gif|Neutral Town (Script 67)&lt;br /&gt;
File:HeroesLauncher.gif|New Launcher&lt;br /&gt;
File:ERA Menu.png|Art by [https://www.artstation.com/rizzon_art Rizzon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: In the Wake of Gods]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:ERA_Menu.png&amp;diff=194194</id>
		<title>File:ERA Menu.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:ERA_Menu.png&amp;diff=194194"/>
		<updated>2026-04-12T14:29:46Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Phasma moved page File:ERAMenu.png to File:ERA Menu.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Loading Screens, Box Art, Menus (Other)]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=In_the_Wake_of_Gods&amp;diff=194193</id>
		<title>In the Wake of Gods</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=In_the_Wake_of_Gods&amp;diff=194193"/>
		<updated>2026-04-12T14:29:23Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:In the Wake of Gods Cover.png|right|frame|{{wog}} cover art.]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;In the Wake of Gods&#039;&#039;&#039; (or &#039;&#039;&#039;WoG&#039;&#039;&#039;) is a fan-made expansion for {{homm}}. It comes with improvements to the map editor, new creatures, and most importantly, Event Related Model (ERM) scripting. ERM scripting gives mapmakers the ability to change the function and appearance of any standard map object in the game; for example, a chest could be altered to give more gold/experience than usual, or an object could function as a creature bank. More complex scripts can also be written to create completely new objects or modify/enhance the rules of the game.&lt;br /&gt;
&lt;br /&gt;
The mod requires {{sod}} or {{hommcomplete}} to run.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;[[Creature|Creatures]]&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Neutral}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Level 8 Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Gods&#039; Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[In the Wake of Gods/Commanders|Commanders]]&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Santa Gremlin|image=WOG Santa Gremlin|link=In the Wake of Gods/Santa Gremlin}} || {{CnAlt|Supreme Archangel|image=WOG Supreme Archangel|link=In the Wake of Gods/Supreme Archangel}} || {{CnAlt|Air Messenger|image=WOG Air Messenger|link=In the Wake of Gods/Messengers}} || {{CnAlt|Paladin|image=WOG Paladin|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Ghost|image=WOG Ghost|link=In the Wake of Gods/Ghost}} || {{CnAlt|Diamond Dragon|image=WOG Diamond Dragon|link=In the Wake of Gods/Diamond Dragon}} || {{CnAlt|Earth Messenger|image=WOG Earth Messenger|link=In the Wake of Gods/Messengers}} || {{CnAlt|Hierophant|image=WOG Hierophant|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Sylvan Centaur|image=WOG Sylvan Centaur|link=In the Wake of Gods/Sylvan Centaur}} || {{CnAlt|Lord of Thunder|image=WOG Lord of Thunder|link=In the Wake of Gods/Lord of Thunder}} || {{CnAlt|Fire Messenger|image=WOG Fire Messenger|link=In the Wake of Gods/Messengers}} || {{CnAlt|Temple Guardian|image=WOG Temple Guardian|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Werewolf|image=WOG Werewolf|link=In the Wake of Gods/Werewolf}} || {{CnAlt|Hell Baron|image=WOG Hell Baron|link=In the Wake of Gods/Hell Baron}} || {{CnAlt|Water Messenger|image=WOG Water Messenger|link=In the Wake of Gods/Messengers}} || {{CnAlt|Succubus|image=WOG Succubus|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Arctic Sharpshooter|image=WOG Arctic Sharpshooter|link=In the Wake of Gods/Arctic Sharpshooter}} || {{CnAlt|Blood Dragon|image=WOG Blood Dragon|link=In the Wake of Gods/Blood Dragon}} || {{CnAlt|Emissary of War|image=WOG Emissary of War|link=In the Wake of Gods/Emissaries}} || {{CnAlt|Soul Eater|image=WOG Soul Eater|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Lava Sharpshooter|image=WOG Lava Sharpshooter|link=In the Wake of Gods/Lava Sharpshooter}} || {{CnAlt|Darkness Dragon|image=WOG Darkness Dragon|link=In the Wake of Gods/Darkness Dragon}} || {{CnAlt|Emissary of Peace|image=WOG Emissary of Peace|link=In the Wake of Gods/Emissaries}} || {{CnAlt|Brute|image=WOG Brute|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|War Zealot|image=WOG War Zealot|link=In the Wake of Gods/War Zealot}} || {{CnAlt|Ghost Behemoth|image=WOG Ghost Behemoth|link=In the Wake of Gods/Ghost Behemoth}} || {{CnAlt|Emissary of Mana|image=WOG Emissary of Mana|link=In the Wake of Gods/Emissaries}} || {{CnAlt|Ogre Leader|image=WOG Ogre Leader|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Sorceress|image=WOG Sorceress|link=In the Wake of Gods/Sorceress}} || {{CnAlt|Hell Hydra|image=WOG Hell Hydra|link=In the Wake of Gods/Hell Hydra}} || {{CnAlt|Emissary of Lore|image=WOG Emissary of Lore|link=In the Wake of Gods/Emissaries}} || {{CnAlt|Shaman|image=WOG Shaman|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Hell Steed|image=WOG Hell Steed|link=In the Wake of Gods/Hell Steed}} || {{CnAlt|Sacred Phoenix|image=WOG Sacred Phoenix|link=In the Wake of Gods/Sacred Phoenix}} ||  || {{CnAlt|Astral Spirit|image=WOG Astral Spirit|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Nightmare|image=WOG Nightmare|link=In the Wake of Gods/Nightmare}} ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Gorynych|image=WOG Gorynych|link=In the Wake of Gods/Gorynych}} ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Dracolich|image=WOG Dracolich|link=In the Wake of Gods/Dracolich}} ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Artifacts&lt;br /&gt;
{{CombinationArtifactNew&lt;br /&gt;
 | name   = Barbarian Lord&#039;s Axe of Ferocity&lt;br /&gt;
 | class  = Combo&lt;br /&gt;
 | slot   = Weapon&lt;br /&gt;
 | blocked = Helmet&amp;lt;p&amp;gt;Torso&amp;lt;p&amp;gt;Shield&lt;br /&gt;
 | event  = You pick up the Barbarian Lord&#039;s Axe of Ferocity and it speaks to your mind: &amp;quot;Bring on the enemy and together we shall cut a swath of destruction through their legions!&amp;quot;&lt;br /&gt;
 | cost   = 50000&lt;br /&gt;
 | art_1   = Crown of the Supreme Magi&lt;br /&gt;
 | art_2   = Tunic of the Cyclops King&lt;br /&gt;
 | art_3   = Ogre&#039;s Club of Havoc&lt;br /&gt;
 | art_4   = Targ of the Rampaging Ogre&lt;br /&gt;
 | effect  = Grants melee creatures an additional strike with each attack.&amp;lt;p&amp;gt;Stacks with other additional strike bonus modifiers.&amp;lt;p&amp;gt;Ranged creatures do not receive this bonus when making melee attacks.&lt;br /&gt;
 | ceffect = +5 {{Psg|Attack}}&amp;lt;p&amp;gt;+5 {{Psg|Defense}}&amp;lt;p&amp;gt;+4 {{Psg|Power}}&amp;lt;p&amp;gt;+4 {{Psg|Knowledge}}&lt;br /&gt;
}}&lt;br /&gt;
{{ArtifactNew&lt;br /&gt;
 | name   = Crimson Shield of Retribution&lt;br /&gt;
 | class  = Relic&lt;br /&gt;
 | slot   = Shield&lt;br /&gt;
 | event  = Strapping on the Crimson Shield of Retribution, you notice the look of steely resolve upon the faces of your troops, and now know that they will always be able to answer blood with blood in the heat of battle.&lt;br /&gt;
 | cost   = 20000&lt;br /&gt;
 | effect  = +2 {{Psg|Defense}}&amp;lt;p&amp;gt;Allied creatures can retaliate against creatures that cannot normally be retaliated against.&lt;br /&gt;
}}&lt;br /&gt;
{{ArtifactNew&lt;br /&gt;
 | name   = Dragonheart&lt;br /&gt;
 | class  = Relic&lt;br /&gt;
 | slot   = Misc.&lt;br /&gt;
 | event  = You pick up the Dragonheart and feel the powerful drum-beat of ten thousand dragon hearts reverberating through your soul. When you need them, the dragons will come.&lt;br /&gt;
 | cost   = 20000&lt;br /&gt;
 | effect  = Summons up to 100 HP x Hero Level {{gl|Dragon|Dragons}} for the duration of a battle.&amp;lt;p&amp;gt;Dragon type is random but may be influenced by terrain.&amp;lt;p&amp;gt;Dragons in the army always have positive {{gl|Morale}}.&lt;br /&gt;
}}&lt;br /&gt;
{{ArtifactNew&lt;br /&gt;
 | name   = Gate Key&lt;br /&gt;
 | class  = Relic&lt;br /&gt;
 | slot   = Misc.&lt;br /&gt;
 | event  = You pick up the Gate Key. With this incredible relic, you&#039;ll be able to enchant your castle gates to keep even your most powerful enemies at bay!&lt;br /&gt;
 | cost   = 18000&lt;br /&gt;
 | effect  = Lock a town for 5 days; the town cannot be attacked.&amp;lt;p&amp;gt;Heroes can only enter by Town Portal or Castle Gate but can leave freely.&amp;lt;p&amp;gt;A town cannot be re-locked for 5 days after it becomes unlocked.&amp;lt;p&amp;gt;If a player is vanquished, their locked towns will be unlocked for all players the following day.&lt;br /&gt;
}}{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
*New campaigns&lt;br /&gt;
*New hero specialties&lt;br /&gt;
*New map objects and decorations&lt;br /&gt;
*Creature stacks have experience&lt;br /&gt;
*Heroes have commanders&lt;br /&gt;
*All normal maps can be &amp;quot;WoGified&amp;quot;&lt;br /&gt;
*Hero skills are more balanced&lt;br /&gt;
*Towns can be destroyed and rebuilt&lt;br /&gt;
*Ability to change a view of the map during the game (for example season changes)&lt;br /&gt;
*Ability to set custom hero portraits&lt;br /&gt;
*Ability to add custom artifacts to maps, such as a Spell Book, War Machines, or completely new artifacts&lt;br /&gt;
*Ability to incorporate customizable dialogue for maps&lt;br /&gt;
*Ability to incorporate new pictures and videos for maps&lt;br /&gt;
*Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.&lt;br /&gt;
*See the [http://www.celestialheavens.com/h3maparchives/wog/wogfeatures.html WoG Article] on Celestial Heavens for a more complete feature listing.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:WoG Menu.png|Art by [https://www.dac-editions.com/ Ciruelo Cabral]&lt;br /&gt;
File:WoG Battlefield.png|Art by {{unk}}&lt;br /&gt;
File:WoG Rider.png|Art by {{unk}}&lt;br /&gt;
File:WoG Loading Screen.png|Art by {{unk}}&lt;br /&gt;
File:ERA Menu.png|Art by [https://www.artstation.com/rizzon_art Rizzon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.vault.acidcave.net/download.php?id=72 Official Documentation]&lt;br /&gt;
* [https://www.facebook.com/hommwog hommwog on Facebook]&lt;br /&gt;
* [http://www.celestialheavens.com/h3maparchives/wog/wogfeatures.html WoG article on Celestial Heavens]&lt;br /&gt;
* [http://www.moddb.com/mods/h3wog h3wog on moddb]&lt;br /&gt;
* [http://wforum.heroes35.net/ Official WoG Forum (Russian)]&lt;br /&gt;
* [http://heroescommunity.com/forumdisplay.php3?FID=12 WoG forum on Heroes Community]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Era II + WoG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]][[Category:In the Wake of Gods|*]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:ERA_Menu.png&amp;diff=194192</id>
		<title>File:ERA Menu.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:ERA_Menu.png&amp;diff=194192"/>
		<updated>2026-04-12T14:28:35Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category:Loading Screens, Box Art, Menus (Other)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Loading Screens, Box Art, Menus (Other)]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pyramids&amp;diff=194182</id>
		<title>Pyramids</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pyramids&amp;diff=194182"/>
		<updated>2026-04-06T00:16:25Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Redirected page to Pyramid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Pyramid]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Archibald&amp;diff=194181</id>
		<title>Pumpkin Patch/Archibald</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Archibald&amp;diff=194181"/>
		<updated>2026-04-06T00:14:49Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PPHeroesNew}}{{HeroNew&lt;br /&gt;
 | name = Archibald&lt;br /&gt;
 | picture    = Archibald (Heroes II)&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Warlock&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = As a result of a series of suspicious deaths among the royal seers, Archibald Ironfist reclaimed the throne of {{gl|Enroth (nation)|Enroth}} from his brother, {{gl|Roland}}. However, his rule was short-lived; Roland usurped the throne and encased Archibald in marble. With the aid of a group of brave adventurers, Archibald was freed and later assumed the throne of {{gl|Deyja}}, following the (second) death of {{gl|Nicolas Gryphonheart}}.&lt;br /&gt;
 | specialty  = Tactics&lt;br /&gt;
 | s_text     = Increases the range of the {{gl|Tactics}} skill by 2 rows for every level of Tactics after the Basic level.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 6–8&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | spell      = Curse&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Archibald Ironfist is the son of the deceased King [[Morglin Ironfist]], brother of King [[Roland Ironfist]], and brother-in-law of Queen [[Catherine Ironfist]]. He was, at one point, the King of [[Enroth (nation)|Enroth]] and separately the King of [[Deyja]], before being deposed from both thrones.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Archibald|Archibald - Story]]. &lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
Archibald does not appear in any of the Heroes III scenarios. &lt;br /&gt;
&lt;br /&gt;
== Optional Rules ==&lt;br /&gt;
If &amp;quot;Archibald replaces Jeddite&amp;quot; option is enabled in the HexSwapper, Archibald will be available on all random map templates by default. &lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|bottom=*[[Heroes from other games]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Athe&amp;diff=194180</id>
		<title>Pumpkin Patch/Athe</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Athe&amp;diff=194180"/>
		<updated>2026-04-06T00:14:26Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PPHeroesNew}}{{HeroNew&lt;br /&gt;
 | name = Athe &lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Heretic&lt;br /&gt;
 | atk        = 1&lt;br /&gt;
 | def        = 0&lt;br /&gt;
 | sp         = 2&lt;br /&gt;
 | know       = 2&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Succubus}}&lt;br /&gt;
 | biography  = Athe is a half-sister to {{gl|Xeron}}. Unlike her brother, she&#039;s repulsed by brute force. Instead, she prefers to use magic and wits to achieve her aims. She clearly took after their mother, for she is said to have a silver tongue - even the bravest of heroes will yield to her will, only to find themselves begging for her mercy.&lt;br /&gt;
 | specialty  = Diplomacy&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Diplomacy skill percentage when surrendering.&lt;br /&gt;
 | skill_1    = Advanced Diplomacy&lt;br /&gt;
 | spell      = Visions&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Gog&lt;br /&gt;
 | troop_3    = Hell Hound&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 5–7&lt;br /&gt;
 | nmb_3      = 4–5&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available when playing with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A [[Kreegan]] warlord who holds one piece of the {{An|Diplomat&#039;s Cloak}} - the key to get into the heartland of demon-occupied [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Athe is a half-sister of [[Xeron]] on his [[Succubus|mother&#039;s]] side.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
:[[Homecoming (HotA)|Homecoming]] as an enemy (where she is only present as a portrait, and the hero is actually a copy of Malekith).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Athe is one of the three Diplomacy specialists, and the only hero to start with {{Sn|Visions}}. &lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Zenith&amp;diff=194179</id>
		<title>Pumpkin Patch/Zenith</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Zenith&amp;diff=194179"/>
		<updated>2026-04-05T23:37:03Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PPHeroesNew}}{{HeroNew&lt;br /&gt;
 | name       = Zenith&lt;br /&gt;
 | town       = Necropolis&lt;br /&gt;
 | class      = Necromancer&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = It is said that a famed {{gl|Erathian}} general once visited the {{gl|pyramids}} on the surface of {{gl|Nighon}}. He entered alone, after ordering them unsealed. When he emerged, laughing and wailing, he demanded the pyramid be destroyed. His soldiers, fearing a curse, refused. Soon after, {{gl|nomads}} spotted a strange figure shambling through the desert... toward {{gl|Antagarich}}.&lt;br /&gt;
 | specialty  = VCMI Pavilion Mummy&lt;br /&gt;
 | spec_link  = Mummy&lt;br /&gt;
 | s_text     = Can upgrade {{gl|Walking Dead and Zombie}}s to {{gl|Mummy|Mummies}}.&lt;br /&gt;
 | skill_1    = Basic Necromancy&lt;br /&gt;
 | skill_2    = Basic Pathfinding&lt;br /&gt;
 | spell      = Curse&lt;br /&gt;
 | troop_1    = Mummy&lt;br /&gt;
 | troop_2    = Mummy&lt;br /&gt;
 | troop_3    = Mummy&lt;br /&gt;
 | nmb_1      = 4-6&lt;br /&gt;
 | nmb_2      = 4-6&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1640&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available when playing with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Zenith does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Death Knights]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:H&amp;diff=194178</id>
		<title>Template:H</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:H&amp;diff=194178"/>
		<updated>2026-04-05T23:30:36Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}} | Random = [[File:Hero_Random_small.png|link=]] Random Hero | {{swh|noicon=|{{exist|File:Hero_{{{image|{{{1|}}}}}} (HotA)_small.png|[[File:Hero_{{{image|{{{1|}}}}}} (HotA)_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]|{{swd|noicon=|{{exist|File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|[[File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}}}|{{swd|noicon=|{{exist|File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|[[File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}}} {{{noname|[[{{{hero_link|{{{1}}}}}}|{{{name|{{{1}}}}}}]]{{{source|}}}{{{0| the [[{{{2|}}}]]}}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; is short of &#039;&#039;&#039;H&#039;&#039;&#039;ero name. The template is used in lists to [[:Category:Hero_portraits|hero image]] and name with a link to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039;&lt;br /&gt;
# Hero name (can use &amp;quot;Random&amp;quot;)&lt;br /&gt;
# Hero class&lt;br /&gt;
* 0= (don&#039;t show the class)&lt;br /&gt;
* hero_link= (link to a hero page that doesn&#039;t match the hero&#039;s name)&lt;br /&gt;
* name= (replace the hero&#039;s name without changing the link)&lt;br /&gt;
* noname= (only show the picture)&lt;br /&gt;
* image= (show a picture that does not match the hero&#039;s name)&lt;br /&gt;
* name= (changes the name used in text; alternative to using that name as first parameter and overriding image and hero_link)&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result&lt;br /&gt;
! Code&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Alamar|Warlock}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Alamar|Warlock}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Catherine|Knight}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Catherine|Knight}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Mephala|Ranger}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Mephala|Ranger}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{h|Mephala|0=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{h|Mephala|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{h|Vey|0=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{h|Vey|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{h|Yog|image=Yog (Wizard)|hero_link=Yog (Wizard)|Wizard}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{h|Yog|image=Yog (Wizard)|hero_link=Yog (Wizard)|Wizard}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Clancy|noname=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Clancy|noname=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Henrietta|noname=}}: Lorem ipsum&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Henrietta|noname=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Henrietta|0=}}: Lorem ipsum&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Henrietta|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Henrietta|Mercenary}}: Lorem ipsum&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Henrietta|Mercenary}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Random}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Random}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Jeremy|name=Jeremy Albatross|0=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Jeremy|name=Jeremy Albatross|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero templates]]&lt;br /&gt;
[[Category: Table templates|Hero name]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Hng&amp;diff=194177</id>
		<title>Template:Hng</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Hng&amp;diff=194177"/>
		<updated>2026-04-05T23:30:29Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}} | Random = [[File:Hero_Random_small.png|link=]] Random Hero | {{swh|noicon=|{{exist|File:Hero_{{{image|{{{1|}}}}}} (HotA)_small.png|[[File:Hero_{{{image|{{{1|}}}}}} (HotA)_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]|{{swd|noicon=|{{exist|File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|[[File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}}}|{{swd|noicon=|{{exist|File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|[[File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}}} {{{noname|{{gl|{{{hero_link|{{{1}}}}}}|{{{name|{{{1}}}}}}}}{{{source|}}}{{{0| the {{gl|{{{2|}}}}}}}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; is short of &#039;&#039;&#039;H&#039;&#039;&#039;ero name. The template is used in lists to [[:Category:Hero_portraits|hero image]] and name with a link to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039;&lt;br /&gt;
# Hero name (can use &amp;quot;Random&amp;quot;)&lt;br /&gt;
# Hero class&lt;br /&gt;
* 0= (don&#039;t show the class)&lt;br /&gt;
* hero_link= (link to a hero page that doesn&#039;t match the hero&#039;s name)&lt;br /&gt;
* name= (replace the hero&#039;s name without changing the link)&lt;br /&gt;
* noname= (only show the picture)&lt;br /&gt;
* image= (show a picture that does not match the hero&#039;s name)&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result&lt;br /&gt;
! Code&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Alamar|Warlock}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Alamar|Warlock}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Catherine|Knight}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Catherine|Knight}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Mephala|Ranger}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Mephala|Ranger}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Mephala|0=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Mephala|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Vey|0=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Vey|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Yog|image=Yog (Wizard)|hero_link=Yog (Wizard)|Wizard}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Yog|image=Yog (Wizard)|hero_link=Yog (Wizard)|Wizard}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Clancy|noname=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Clancy|noname=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Henrietta|noname=}}: Lorem ipsum&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Henrietta|noname=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Henrietta|0=}}: Lorem ipsum&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Henrietta|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Henrietta|Mercenary}}: Lorem ipsum&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Henrietta|Mercenary}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Random}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Random}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero templates]]&lt;br /&gt;
[[Category: Table templates|Hero name]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch&amp;diff=194176</id>
		<title>Pumpkin Patch</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch&amp;diff=194176"/>
		<updated>2026-04-05T23:26:37Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pumpkin Patch&#039;&#039;&#039; (or &#039;&#039;&#039;PP&#039;&#039;&#039;) is an unofficial sub-mod for {{hota}}, designed with competitive PvP game balance in mind.&lt;br /&gt;
&lt;br /&gt;
The project changes many aspects of the game, from building costs and town building trees to secondary skills and creature statistics. While much is changed by default, an additional program is bundled with Pumpkin Patch: Hex Swapper. This tool allows players to change or toggle specific options before launching the game, allowing for a degree of gameplay customisation on a per-game basis. Online games are possible provided that both players select the same options in Hex Swapper, thus ensuring that both players are bound to the same ruleset at all times. Hero skins also exist in the Hex Swapper and may be freely toggled between before launching the game. Skins have no impact on gameplay and do not have to match between players in online gameplay. Playing ranked games is not recommended, as &#039;&#039;&#039;ranked&#039;&#039;&#039; gameplay with &#039;&#039;&#039;any&#039;&#039;&#039; software modifications is &#039;&#039;&#039;not permitted&#039;&#039;&#039; by the official HD lobby rules, and doing so may result in bans or penalties.&lt;br /&gt;
&lt;br /&gt;
The mod requires {{hota}} to run.&lt;br /&gt;
&lt;br /&gt;
The mod is officially available in two languages: Polish and English.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* See [[Pumpkin Patch/Changelog|Changelog]]&lt;br /&gt;
* See [[Pumpkin Patch/Old Changelog|Old Changelog]] for changes prior to Pumpkin Patch v1.4.1&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;Frequently Asked Questions&lt;br /&gt;
* See [[Pumpkin Patch/FAQ|FAQs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Core Gameplay&lt;br /&gt;
* See [[Pumpkin Patch/Gameplay Changes|Gameplay Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Towns &amp;amp; Buildings&lt;br /&gt;
* See [[Pumpkin Patch/Town Changes|Town Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Creature]]s&lt;br /&gt;
* See [[Pumpkin Patch/Creature Changes|Creature Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Hero]]es&lt;br /&gt;
* All of the following heroes can be disabled via Hex Swapper:&lt;br /&gt;
** {{h|Gwenneth|Cleric|hero_link=Pumpkin Patch/Gwenneth}} (replaces [[Sanya]] on random maps)&lt;br /&gt;
** {{h|Balindar|Alchemist|hero_link=Pumpkin Patch/Winstan|name=Winstan}} (replaces [[Thane]] on random maps)&lt;br /&gt;
** {{h|Athe|Heretic|hero_link=Pumpkin Patch/Athe}} (replaces [[Olema]] on random maps)&lt;br /&gt;
** {{h|Zenith|Necromancer|hero_link=Pumpkin Patch/Zenith}} (replaces [[Straker]] on random maps)&lt;br /&gt;
** {{h|Archibald|Warlock|hero_link=Pumpkin Patch/Archibald}} (replaces [[Jeddite]] on random maps)&lt;br /&gt;
* See [[Pumpkin Patch/Hero Changes|Hero Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Secondary Skill]]s&lt;br /&gt;
* [[Archery]]: Bonus Damage 10/25/50% → {{gt|20/35}}/50%&lt;br /&gt;
* Expert [[Ballistics]]: Shoots twice → shoots {{gt|thrice}}&lt;br /&gt;
* [[Eagle Eye]]: Pre-combat learning chance 10/20/30% → {{gt|20/35/50%}}&lt;br /&gt;
* Expert [[First Aid]]: Bonus Health 15% → {{gt|20%}}&lt;br /&gt;
* [[Learning]]: Bonus [[Experience]] 20/40/60% → {{rt|10/20/30%}}&lt;br /&gt;
** Specialty bonus per level 5% → {{gt|20%}}&lt;br /&gt;
* [[Navigation]]: Bonus Movement 50/100/150% → 50/{{rt|75/100%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Spell]]s&lt;br /&gt;
* See [[Pumpkin Patch/Spell Changes|Spell Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Artifact]]s&lt;br /&gt;
* See [[Pumpkin Patch/Artifact Changes|Artifact Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Optional Features&lt;br /&gt;
* See [[Pumpkin Patch/Gameplay Options|Gameplay Options]] (via Hex Swapper)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Adventure Map]]&lt;br /&gt;
* See [[Pumpkin Patch/Adventure Map Changes|Adventure Map Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Hex Swapper program&lt;br /&gt;
* New map object variants for different terrains&lt;br /&gt;
* Moats mention that they deal damage&lt;br /&gt;
* Updated hero restrictions in [[Battle of the Sexes]] and [[Battle of the Sexes (Allies)]]&lt;br /&gt;
* Added a remastered version of [[Long Live the Queen]]&lt;br /&gt;
* [[Death Ripple]] no longer affects [[unliving]] creatures&lt;br /&gt;
* [[Bloodlust]] is now considered a [[mind spell]]&lt;br /&gt;
&lt;br /&gt;
== New Portraits ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;96px&amp;quot;&amp;gt;&lt;br /&gt;
File:Hero_Gwenneth.png|Gwenneth&lt;br /&gt;
File:Hero_Balindar.png|Winstan&lt;br /&gt;
File:Hero_Archibald_(Heroes_II).png|Archibald Ironfist&lt;br /&gt;
File:Hero Zenith.png|Zenith&lt;br /&gt;
File:Hero Kastore (Might and Magic VII).png|Kastore&lt;br /&gt;
File:Hero_Nicolas_Gryphonheart.png|King Nicholas Gryphonheart (Lich)&lt;br /&gt;
File:Hero Resurectra (Might and Magic VII).png|Resurectra&lt;br /&gt;
File:Hero Kilgor PP.png|Kilgor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;144px&amp;quot;&amp;gt;&lt;br /&gt;
GardensOfRevelation_PP.png|New [[Garden of Revelation|Gardens of Revelation]]&lt;br /&gt;
HillForts PP.png|New [[Hill Fort]]s&lt;br /&gt;
IvoryTowers PP.png|New [[Ivory Tower]]s&lt;br /&gt;
PirateCaverns PP.png|New [[Pirate Cavern]]s&lt;br /&gt;
Ruins PP.png|New [[Ruins]]&lt;br /&gt;
TreesOfKnowledge PP.png|New [[Tree of Knowledge|Trees of Knowledge]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://drive.google.com/file/d/1XuZ5PwzePxSIgP6uMOXN96jt0F5QpEBU/view?usp=sharing Download (Installer)]&lt;br /&gt;
* [https://drive.google.com/file/d/1bgeDAwa6LAPMlgDmKDo47_Nv62qve9Pb/view?usp=sharing Download (Manual Installation)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mirror Links&lt;br /&gt;
* Mediafire:&lt;br /&gt;
** [https://www.mediafire.com/file/f0wqnsbm55vwtp3/Pumpkin_Patch_for_HotA_1.7.3_-_v1.4.7.rar/file Download (Installer)]&lt;br /&gt;
** [https://www.mediafire.com/file/8reg9zh693g4ydk/Pumpkin_Patch_for_HotA_1.7.3_-_v1.4.7_%2528MANUAL_INSTALL%2529.rar/file Download (Manual Installation)]&lt;br /&gt;
* [https://www.nexusmods.com/heroesofmightandmagiciii/mods/22 NexusMods]&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
* HotA Crew - for the incredible HotA mod, for including my ideas into your actual game, and for adding my beloved Murdoch to All In. I love your work. Please treat this mod as a sign of appreciation, a post on Ideas and Suggestions and as an application to the HotA Crew.  &lt;br /&gt;
* The Wiki team - for this amazing website&lt;br /&gt;
* DoR team - for the incredible support of my project and the kind words! I can&#039;t wait for DoR release!&lt;br /&gt;
* void_17 – well done with the IDB, thanks for the help&lt;br /&gt;
* Aphra - you&#039;ve done more than I could ever repay for&lt;br /&gt;
* Ponczek, krzyspasztecik12, guest_273 - for ideas and suggestions; look, I&#039;ve incorporated a whole bunch of stuff you&#039;ve asked me for!&lt;br /&gt;
* Melkor, Eldrin - for ideas and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
* {{hota}} - HotA Crew&lt;br /&gt;
* {{hd}} - baratorch&lt;br /&gt;
* Pumpkin Patch - CsArOs [[File: Hero Murdoch small.png|link=user:csaros|→ CsArOs]]&lt;br /&gt;
* Art - Aphra [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]]&lt;br /&gt;
* Kilgor &amp;amp; Zenith Portraits - Gabonix&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [https://discord.gg/VVN5vreEaN Pumpkin Patch Discord Server]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLScsJguOb9iGvg2uKVuA3jQDx78DwuHOEFglIcuaND_Bzc45GQ/viewform Feedback Form]&lt;br /&gt;
* [https://www.youtube.com/watch?v=3X-nks0BZ7Q&amp;amp;list=PLALgsJNEQHUEjLzpuixGGTfoyxqsZteWN Pumpkin Patch YouTube Playlist]&lt;br /&gt;
&lt;br /&gt;
[[Category:External Projects]][[Category:Pumpkin Patch|*]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:PPHeroesNew&amp;diff=194175</id>
		<title>Template:PPHeroesNew</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:PPHeroesNew&amp;diff=194175"/>
		<updated>2026-04-05T23:26:09Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;display:inline-block;float:right;margin-bottom:8px;margin-left:8px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;pointer-events:none&amp;quot;&amp;gt;[[File:Heroes-box-pp.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:240px;z-index:10;top:12px;line-height:16px;text-align:center;vertical-align:middle&amp;quot;&amp;gt;{{gl|Pumpkin Patch}} Heroes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:52px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Gwenneth|0=|hero_link=Pumpkin Patch/Gwenneth}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:88px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Balindar|0=|hero_link=Pumpkin Patch/Winstan|name=Winstan}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:124px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Athe|0=|hero_link=Pumpkin Patch/Athe}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:160px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Zenith|0=|hero_link=Pumpkin Patch/Zenith}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:196px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Archibald|0=|hero_link=Pumpkin Patch/Archibald}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{PPHeroesNew}}&lt;br /&gt;
{{Hero list &#039;see also&#039;}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Hero templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch&amp;diff=194174</id>
		<title>Pumpkin Patch</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch&amp;diff=194174"/>
		<updated>2026-04-05T23:25:45Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pumpkin Patch&#039;&#039;&#039; (or &#039;&#039;&#039;PP&#039;&#039;&#039;) is an unofficial sub-mod for {{hota}}, designed with competitive PvP game balance in mind.&lt;br /&gt;
&lt;br /&gt;
The project changes many aspects of the game, from building costs and town building trees to secondary skills and creature statistics. While much is changed by default, an additional program is bundled with Pumpkin Patch: Hex Swapper. This tool allows players to change or toggle specific options before launching the game, allowing for a degree of gameplay customisation on a per-game basis. Online games are possible provided that both players select the same options in Hex Swapper, thus ensuring that both players are bound to the same ruleset at all times. Hero skins also exist in the Hex Swapper and may be freely toggled between before launching the game. Skins have no impact on gameplay and do not have to match between players in online gameplay. Playing ranked games is not recommended, as &#039;&#039;&#039;ranked&#039;&#039;&#039; gameplay with &#039;&#039;&#039;any&#039;&#039;&#039; software modifications is &#039;&#039;&#039;not permitted&#039;&#039;&#039; by the official HD lobby rules, and doing so may result in bans or penalties.&lt;br /&gt;
&lt;br /&gt;
The mod requires {{hota}} to run.&lt;br /&gt;
&lt;br /&gt;
The mod is officially available in two languages: Polish and English.&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* See [[Pumpkin Patch/Changelog|Changelog]]&lt;br /&gt;
* See [[Pumpkin Patch/Old Changelog|Old Changelog]] for changes prior to Pumpkin Patch v1.4.1&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;Frequently Asked Questions&lt;br /&gt;
* See [[Pumpkin Patch/FAQ|FAQs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Core Gameplay&lt;br /&gt;
* See [[Pumpkin Patch/Gameplay Changes|Gameplay Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Towns &amp;amp; Buildings&lt;br /&gt;
* See [[Pumpkin Patch/Town Changes|Town Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Creature]]s&lt;br /&gt;
* See [[Pumpkin Patch/Creature Changes|Creature Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Hero]]es&lt;br /&gt;
* All of the following heroes can be disabled via Hex Swapper:&lt;br /&gt;
** {{h|Gwenneth|Cleric|hero_link=Pumpkin Patch/Gwenneth}} (replaces [[Sanya]] on random maps)&lt;br /&gt;
** {{h|Balindar|Wizard|hero_link=Pumpkin Patch/Winstan|name=Winstan}} (replaces [[Thane]] on random maps)&lt;br /&gt;
** {{h|Athe|Heretic|hero_link=Pumpkin Patch/Athe}} (replaces [[Olema]] on random maps)&lt;br /&gt;
** {{h|Zenith|Necromancer|hero_link=Pumpkin Patch/Zenith}} (replaces [[Straker]] on random maps)&lt;br /&gt;
** {{h|Archibald|Warlock|hero_link=Pumpkin Patch/Archibald}} (replaces [[Jeddite]] on random maps)&lt;br /&gt;
* See [[Pumpkin Patch/Hero Changes|Hero Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Secondary Skill]]s&lt;br /&gt;
* [[Archery]]: Bonus Damage 10/25/50% → {{gt|20/35}}/50%&lt;br /&gt;
* Expert [[Ballistics]]: Shoots twice → shoots {{gt|thrice}}&lt;br /&gt;
* [[Eagle Eye]]: Pre-combat learning chance 10/20/30% → {{gt|20/35/50%}}&lt;br /&gt;
* Expert [[First Aid]]: Bonus Health 15% → {{gt|20%}}&lt;br /&gt;
* [[Learning]]: Bonus [[Experience]] 20/40/60% → {{rt|10/20/30%}}&lt;br /&gt;
** Specialty bonus per level 5% → {{gt|20%}}&lt;br /&gt;
* [[Navigation]]: Bonus Movement 50/100/150% → 50/{{rt|75/100%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Spell]]s&lt;br /&gt;
* See [[Pumpkin Patch/Spell Changes|Spell Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Artifact]]s&lt;br /&gt;
* See [[Pumpkin Patch/Artifact Changes|Artifact Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Optional Features&lt;br /&gt;
* See [[Pumpkin Patch/Gameplay Options|Gameplay Options]] (via Hex Swapper)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Adventure Map]]&lt;br /&gt;
* See [[Pumpkin Patch/Adventure Map Changes|Adventure Map Changes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Hex Swapper program&lt;br /&gt;
* New map object variants for different terrains&lt;br /&gt;
* Moats mention that they deal damage&lt;br /&gt;
* Updated hero restrictions in [[Battle of the Sexes]] and [[Battle of the Sexes (Allies)]]&lt;br /&gt;
* Added a remastered version of [[Long Live the Queen]]&lt;br /&gt;
* [[Death Ripple]] no longer affects [[unliving]] creatures&lt;br /&gt;
* [[Bloodlust]] is now considered a [[mind spell]]&lt;br /&gt;
&lt;br /&gt;
== New Portraits ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;96px&amp;quot;&amp;gt;&lt;br /&gt;
File:Hero_Gwenneth.png|Gwenneth&lt;br /&gt;
File:Hero_Balindar.png|Winstan&lt;br /&gt;
File:Hero_Archibald_(Heroes_II).png|Archibald Ironfist&lt;br /&gt;
File:Hero Zenith.png|Zenith&lt;br /&gt;
File:Hero Kastore (Might and Magic VII).png|Kastore&lt;br /&gt;
File:Hero_Nicolas_Gryphonheart.png|King Nicholas Gryphonheart (Lich)&lt;br /&gt;
File:Hero Resurectra (Might and Magic VII).png|Resurectra&lt;br /&gt;
File:Hero Kilgor PP.png|Kilgor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;144px&amp;quot;&amp;gt;&lt;br /&gt;
GardensOfRevelation_PP.png|New [[Garden of Revelation|Gardens of Revelation]]&lt;br /&gt;
HillForts PP.png|New [[Hill Fort]]s&lt;br /&gt;
IvoryTowers PP.png|New [[Ivory Tower]]s&lt;br /&gt;
PirateCaverns PP.png|New [[Pirate Cavern]]s&lt;br /&gt;
Ruins PP.png|New [[Ruins]]&lt;br /&gt;
TreesOfKnowledge PP.png|New [[Tree of Knowledge|Trees of Knowledge]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://drive.google.com/file/d/1XuZ5PwzePxSIgP6uMOXN96jt0F5QpEBU/view?usp=sharing Download (Installer)]&lt;br /&gt;
* [https://drive.google.com/file/d/1bgeDAwa6LAPMlgDmKDo47_Nv62qve9Pb/view?usp=sharing Download (Manual Installation)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Mirror Links&lt;br /&gt;
* Mediafire:&lt;br /&gt;
** [https://www.mediafire.com/file/f0wqnsbm55vwtp3/Pumpkin_Patch_for_HotA_1.7.3_-_v1.4.7.rar/file Download (Installer)]&lt;br /&gt;
** [https://www.mediafire.com/file/8reg9zh693g4ydk/Pumpkin_Patch_for_HotA_1.7.3_-_v1.4.7_%2528MANUAL_INSTALL%2529.rar/file Download (Manual Installation)]&lt;br /&gt;
* [https://www.nexusmods.com/heroesofmightandmagiciii/mods/22 NexusMods]&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
* HotA Crew - for the incredible HotA mod, for including my ideas into your actual game, and for adding my beloved Murdoch to All In. I love your work. Please treat this mod as a sign of appreciation, a post on Ideas and Suggestions and as an application to the HotA Crew.  &lt;br /&gt;
* The Wiki team - for this amazing website&lt;br /&gt;
* DoR team - for the incredible support of my project and the kind words! I can&#039;t wait for DoR release!&lt;br /&gt;
* void_17 – well done with the IDB, thanks for the help&lt;br /&gt;
* Aphra - you&#039;ve done more than I could ever repay for&lt;br /&gt;
* Ponczek, krzyspasztecik12, guest_273 - for ideas and suggestions; look, I&#039;ve incorporated a whole bunch of stuff you&#039;ve asked me for!&lt;br /&gt;
* Melkor, Eldrin - for ideas and suggestions.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
* {{hota}} - HotA Crew&lt;br /&gt;
* {{hd}} - baratorch&lt;br /&gt;
* Pumpkin Patch - CsArOs [[File: Hero Murdoch small.png|link=user:csaros|→ CsArOs]]&lt;br /&gt;
* Art - Aphra [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]]&lt;br /&gt;
* Kilgor &amp;amp; Zenith Portraits - Gabonix&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [https://discord.gg/VVN5vreEaN Pumpkin Patch Discord Server]&lt;br /&gt;
* [https://docs.google.com/forms/d/e/1FAIpQLScsJguOb9iGvg2uKVuA3jQDx78DwuHOEFglIcuaND_Bzc45GQ/viewform Feedback Form]&lt;br /&gt;
* [https://www.youtube.com/watch?v=3X-nks0BZ7Q&amp;amp;list=PLALgsJNEQHUEjLzpuixGGTfoyxqsZteWN Pumpkin Patch YouTube Playlist]&lt;br /&gt;
&lt;br /&gt;
[[Category:External Projects]][[Category:Pumpkin Patch|*]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Winstan&amp;diff=194173</id>
		<title>Pumpkin Patch/Winstan</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Winstan&amp;diff=194173"/>
		<updated>2026-04-05T23:25:11Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PPHeroesNew}}{{HeroNew&lt;br /&gt;
 | name = Winstan &lt;br /&gt;
 | picture    = Balindar&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Alchemist&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = First known for his brilliant writing, Winstan&#039;s political career quickly advanced, leading him to the coveted position of a {{gl|Bracada|bracadian}} ambassador in {{gl|Erathia}}. He predicted the {{gl|Kreegan}} attack, an event later known as the {{gl|Restoration Wars}}. All because of his uncanny ability to see the world for what it is. Some say this is why his troops never miss their mark.&lt;br /&gt;
 | specialty  = Precision&lt;br /&gt;
 | s_text     = Casts Precision with effect increased by 10 for level 1–2 creatures, by 8 for level 3–4 creatures, by 6 for level 5–6 creatures, and by 4 for level 7 creatures.&lt;br /&gt;
 | skill_1    = Basic Mysticism&lt;br /&gt;
 | skill_2    = Basic Archery&lt;br /&gt;
 | spell      = Precision&lt;br /&gt;
 | troop_1    = Gremlin&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Golem&lt;br /&gt;
 | nmb_1      = 30–40&lt;br /&gt;
 | nmb_2      = 5–7&lt;br /&gt;
 | nmb_3      = 4–5&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1500&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[Winstan Langer]] is the protagonist of the [[Neutral Affairs]] scenario in the [[Liberation]] campaign, although he does not appear as a playable hero.  &lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|bottom=*[[Heroes from other games]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Winstan&amp;diff=194172</id>
		<title>Pumpkin Patch/Winstan</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Winstan&amp;diff=194172"/>
		<updated>2026-04-05T23:22:53Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PPHeroesNew}}{{HeroNew&lt;br /&gt;
 | name = Winstan &lt;br /&gt;
 | picture    = Balindar&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Alchemist&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = First known for his brilliant writing, Winstan&#039;s political career quickly advanced, leading him to the coveted position of a {{gl|Bracada|bracadian}} ambassador in {{gl|Erathia}}. He predicted the {{gl|Kreegan}} attack, an event later known as the {{gl|Restoration Wars}}. All because of his uncanny ability to see the world for what it is. Some say this is why his troops never miss their mark.&lt;br /&gt;
 | specialty  = Precision&lt;br /&gt;
 | s_text     = {{swh|Casts Precision with effect increased by 10 for level 1–2 creatures, by 8 for level 3–4 creatures, by 6 for level 5–6 creatures, and by 4 for level 7 creatures.|Casts Precision with effect increased by 3 for level 1–2 creatures, by 2 for level 3–4 creatures, and by 1 for level 5–6 creatures.}}&lt;br /&gt;
 | skill_1    = Basic Mysticism&lt;br /&gt;
 | skill_2    = Basic Archery&lt;br /&gt;
 | spell      = Precision&lt;br /&gt;
 | troop_1    = Gremlin&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Golem&lt;br /&gt;
 | nmb_1      = 30–40&lt;br /&gt;
 | nmb_2      = 5–7&lt;br /&gt;
 | nmb_3      = 4–5&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1500&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[Winstan Langer]] is the protagonist of the [[Neutral Affairs]] scenario in the [[Liberation]] campaign, although he does not appear as a playable hero.  &lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|bottom=*[[Heroes from other games]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Gwenneth&amp;diff=194171</id>
		<title>Pumpkin Patch/Gwenneth</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Gwenneth&amp;diff=194171"/>
		<updated>2026-04-05T23:22:28Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PPHeroesNew}}{{HeroNew&lt;br /&gt;
 | name = Gwenneth&lt;br /&gt;
 | town       = Castle&lt;br /&gt;
 | class      = Cleric&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = Gwenneth always preferred studying with her siblings over anything else. When the news of {{gl|King Nicolas Gryphonheart}}&#039;s post-mortem re-awakening reached her, she decided to switch the focus of her studies to the undead.&lt;br /&gt;
 | specialty  = Scholar&lt;br /&gt;
 | s_text     = When updating spellbooks with other heroes, the hero can learn and teach spells of one level higher than normal.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Scholar&lt;br /&gt;
 | spell      =  Destroy Undead&lt;br /&gt;
 | troop_1    = Pikeman&lt;br /&gt;
 | troop_2    = Archer&lt;br /&gt;
 | troop_3    = Griffin&lt;br /&gt;
 | nmb_1      = 10–20 &lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = 4–5&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Gwenneth does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|bottom=*[[Heroes from other games]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Dor_map_icon&amp;diff=194170</id>
		<title>Template:Dor map icon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Dor_map_icon&amp;diff=194170"/>
		<updated>2026-04-05T23:18:05Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Redirected page to Template:Day of Reckoning map icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:Day of Reckoning map icon]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_maps&amp;diff=194168</id>
		<title>List of maps</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_maps&amp;diff=194168"/>
		<updated>2026-04-05T23:12:06Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map table|left}}&lt;br /&gt;
{{Restoration of Erathia map table}}&lt;br /&gt;
{{Armageddon&#039;s Blade map table}}&lt;br /&gt;
{{Shadow of Death map table}}&lt;br /&gt;
{{Heroes Chronicles map table}}&lt;br /&gt;
{{Horn of the Abyss map table}}&lt;br /&gt;
{{Custom map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-standard Maps ==&lt;br /&gt;
&#039;&#039;&#039;No-build challenge maps:&#039;&#039;&#039;&lt;br /&gt;
* [[Talent Shortage]]{{-wh}}&lt;br /&gt;
* [[Trial of Flame]]{{-wh}}&lt;br /&gt;
* [[Ville&#039;de&#039;Porte]]{{-wh}}&lt;br /&gt;
* [[With Sword and Fire]]{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Week-long build-up boss battles:&#039;&#039;&#039;&lt;br /&gt;
* [[From the Depths of Hell]]{{-wh}}&lt;br /&gt;
* [[Seven Days]]{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[List of maps]]&lt;br /&gt;
* [[List of campaign maps]]&lt;br /&gt;
* [[List of map templates]]&lt;br /&gt;
* [[Contributor_Resources#Submission_Guidelines|Submission Guidelines]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Horn of the Abyss]]&lt;br /&gt;
[[Category: Single and Multiplayer Scenarios|*]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Day_of_Reckoning_map_icon&amp;diff=194167</id>
		<title>Template:Day of Reckoning map icon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Day_of_Reckoning_map_icon&amp;diff=194167"/>
		<updated>2026-04-05T23:11:40Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Created page with &amp;quot;link=Day of Reckoning&amp;lt;noinclude&amp;gt;  == See Also: == {{map icon templates}}  &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Day of Reckoning map icon.png|6 - Day of Reckoning{{#if:{{{version|}}}|&amp;amp;nbsp;({{{version}}})}}|link=Day of Reckoning]]&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
{{map icon templates}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Heroes_Chronicles_map_icon&amp;diff=194166</id>
		<title>Template:Heroes Chronicles map icon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Heroes_Chronicles_map_icon&amp;diff=194166"/>
		<updated>2026-04-05T22:05:07Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Heroes Chronicles map icon.png|4 - Heroes Chronicles|link=Heroes Chronicles]]&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
{{map icon templates}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Horn_of_the_Abyss_map_icon&amp;diff=194165</id>
		<title>Template:Horn of the Abyss map icon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Horn_of_the_Abyss_map_icon&amp;diff=194165"/>
		<updated>2026-04-05T21:58:53Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Horn of the Abyss map icon.png|5 - Horn of the Abyss{{#if:{{{version|}}}|&amp;amp;nbsp;({{{version}}})}}|link=Horn of the Abyss]]&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
{{map icon templates}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Map_icon_templates&amp;diff=194164</id>
		<title>Template:Map icon templates</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Map_icon_templates&amp;diff=194164"/>
		<updated>2026-04-05T21:58:42Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*{{Restoration of Erathia map icon}} - [[Template:Restoration of Erathia map icon]], [[Template:Roe map icon]]&lt;br /&gt;
*{{Template:Armageddon&#039;s Blade map icon}} - [[Template:Armageddon&#039;s Blade map icon]], [[Template:Ab map icon]]&lt;br /&gt;
*{{Template:Shadow of Death map icon}} - [[Template:Shadow of Death map icon]], [[Template:Sod map icon]]&lt;br /&gt;
*{{Template:Heroes Chronicles map icon}} - [[Template:Heroes Chronicles map icon]], [[Template:Hc map icon]]&lt;br /&gt;
*{{Template:Horn of the Abyss map icon}} - [[Template:Horn of the Abyss map icon]], [[Template:Hota map icon]]&lt;br /&gt;
*{{Template:Day of Reckoning map icon}} - [[Template:Day of Reckoning map icon]], [[Template:Dor map icon]]&lt;br /&gt;
*{{Template:Tournament map icon}} - [[Template:Tournament map icon]]&lt;br /&gt;
*{{Template:Custom map icon}} - [[Template:Custom map icon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icon templates]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Map_icon_templates&amp;diff=194163</id>
		<title>Template:Map icon templates</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Map_icon_templates&amp;diff=194163"/>
		<updated>2026-04-05T21:58:20Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*{{Restoration of Erathia map icon}} - [[Template:Restoration of Erathia map icon]], [[Template:Roe map icon]]&lt;br /&gt;
*{{Template:Armageddon&#039;s Blade map icon}} - [[Template:Armageddon&#039;s Blade map icon]], [[Template:Ab map icon]]&lt;br /&gt;
*{{Template:Shadow of Death map icon}} - [[Template:Shadow of Death map icon]], [[Template:Sod map icon]]&lt;br /&gt;
*{{Template:Heroes Chronicles map icon}} - [[Template:Heroes Chronicles map icon]], [[Template:Hc map icon]]&lt;br /&gt;
*{{Template:Horn of the Abyss map icon}} - [[Template:Horn of the Abyss map icon]], [[Template:Hota map icon]]&lt;br /&gt;
*{{Template:Tournament map icon}} - [[Template:Tournament map icon]]&lt;br /&gt;
*{{Template:Custom map icon}} - [[Template:Custom map icon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Icon templates]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Heroes_Chronicles_map_table&amp;diff=194162</id>
		<title>Template:Heroes Chronicles map table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Heroes_Chronicles_map_table&amp;diff=194162"/>
		<updated>2026-04-05T21:55:02Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{Map table}}&amp;lt;/noinclude&amp;gt; {{Map table row|players=2/1|size=S|source=Heroes Chronicles|name=Tutorial (WOTW)|victory=Defeat Hero or Defeat All Enemies|underground=disabled}} {{Map table row|players=2/1|size=S|source=Heroes Chronicles|name=Tutorial (COTU)|underground=enabled}} {{Map table row|players=2/1|size=S|source=Heroes Chronicles|name=Tutorial (MOTE)|underground=disabled}} {{Map table row|players=2/1|size=S|source=Heroes Chronicles|name=Tutorial (COTD)|unde...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Map table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Map table row|players=2/1|size=S|source=Heroes Chronicles|name=Tutorial (WOTW)|victory=Defeat Hero or Defeat All Enemies|underground=disabled}}&lt;br /&gt;
{{Map table row|players=2/1|size=S|source=Heroes Chronicles|name=Tutorial (COTU)|underground=enabled}}&lt;br /&gt;
{{Map table row|players=2/1|size=S|source=Heroes Chronicles|name=Tutorial (MOTE)|underground=disabled}}&lt;br /&gt;
{{Map table row|players=2/1|size=S|source=Heroes Chronicles|name=Tutorial (COTD)|underground=disabled}}&lt;br /&gt;
{{Map table row|players=2/1|size=S|source=Heroes Chronicles|name=Tutorial (ROTB)|underground=disabled}}&lt;br /&gt;
{{Map table row|players=2/1|size=S|source=Heroes Chronicles|name=Tutorial (TSOF)|underground=disabled}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Map table &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Map table 1]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Map_table_%27see_also%27&amp;diff=194161</id>
		<title>Template:Map table &#039;see also&#039;</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Map_table_%27see_also%27&amp;diff=194161"/>
		<updated>2026-04-05T21:51:07Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* See Also: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==See Also:==&lt;br /&gt;
{{{top|}}}&lt;br /&gt;
* Main templates:&lt;br /&gt;
** [[:Template: Map table]]&lt;br /&gt;
** [[:Template: Map table row]]&lt;br /&gt;
** [[:Template: Random map table]]&lt;br /&gt;
** [[:Template: Random map table row]]&lt;br /&gt;
** [[:Template: Custom map table row]]&lt;br /&gt;
* Secondary templates:&lt;br /&gt;
** [[:Template: Restoration of Erathia map table]]&lt;br /&gt;
** [[:Template: Armageddon&#039;s Blade map table]]&lt;br /&gt;
** [[:Template: Shadow of Death map table]]&lt;br /&gt;
** [[:Template: Horn of the Abyss map table]]&lt;br /&gt;
** [[:Template: Heroes Chronicles map table]]&lt;br /&gt;
** [[:Template: Custom map table]]&lt;br /&gt;
{{{bottom|}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category: &#039;see also&#039; templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Tutorial_(TSOF)_minimap.png&amp;diff=194160</id>
		<title>File:Tutorial (TSOF) minimap.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Tutorial_(TSOF)_minimap.png&amp;diff=194160"/>
		<updated>2026-04-05T21:47:24Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category:Minimap pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Minimap pictures]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Tutorial_(ROTB)_minimap.png&amp;diff=194159</id>
		<title>File:Tutorial (ROTB) minimap.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Tutorial_(ROTB)_minimap.png&amp;diff=194159"/>
		<updated>2026-04-05T21:47:08Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category:Minimap pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Minimap pictures]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Tutorial_(COTD)_minimap.png&amp;diff=194158</id>
		<title>File:Tutorial (COTD) minimap.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Tutorial_(COTD)_minimap.png&amp;diff=194158"/>
		<updated>2026-04-05T21:46:45Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category:Minimap pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Minimap pictures]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
</feed>