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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RoseKavalier</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RoseKavalier"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/RoseKavalier"/>
	<updated>2026-04-16T22:28:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Enchanter&amp;diff=59757</id>
		<title>Enchanter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Enchanter&amp;diff=59757"/>
		<updated>2021-08-31T04:46:04Z</updated>

		<summary type="html">&lt;p&gt;RoseKavalier: /* Spells */ Added odds for each spell, provided they can all be cast. Haste &amp;amp; Stone Skin &amp;amp; Bless: 15; Air Shield &amp;amp; Slow &amp;amp; Cure: 10; Bloodlust: 5; Weakness: 4 ... all out of 84. Source: see sub 0x447D00. Note - my edit on Master Genies has a typo, it should read 0x447C00.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 1210&lt;br /&gt;
 | Growth     = 2&lt;br /&gt;
 | Name       = Enchanter&lt;br /&gt;
 | Attack     = 17&lt;br /&gt;
 | Defense    = 12&lt;br /&gt;
 | Damage     = 14&lt;br /&gt;
 | Health     = 30&lt;br /&gt;
 | Speed      = 9&lt;br /&gt;
 | Shots      = 32&lt;br /&gt;
 | Cost       = 750&lt;br /&gt;
 | Special    = • [[Ranged attack]]&amp;lt;br&amp;gt;• No [[melee]] penalty&amp;lt;br&amp;gt;• [[Spellcaster]]&amp;lt;br&amp;gt;• No [[Obstacle penalty]]&lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Enchanter&#039;s Hollow|Enchanter|no_upg=|no_dwelling=}}&lt;br /&gt;
&#039;&#039;&#039;Enchanters&#039;&#039;&#039; are level 6 [[neutral creature]]s recruited from the [[Enchanter&#039;s Hollow]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Specially trained by the dragon slayer [[Dracon]], Enchanters are an elite fighting force. Recruited from the ranks of [[Monk and Zealot|Monks]], [[Monk and Zealot|Zealots]], [[Mage and Arch Mage|Magi]], and [[Mage and Arch Mage|Arch Magi]], these magical warriors are also capable of casting a beneficial mass spell once every three rounds...&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 19|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Enchanters automatically cast following spells:&lt;br /&gt;
&lt;br /&gt;
{{Table|Spell|Lvl|{{---}}%|School|align=left|float=none}}&lt;br /&gt;
{{Table row|{{Sn|Haste}}             |1|17.9%|Air}}&lt;br /&gt;
{{Table row|{{Sn|Bless}}             |1|17.9%|Water}}&lt;br /&gt;
{{Table row|{{Sn|Stone Skin}}{{-}}  |1|11.9%|Earth}}&lt;br /&gt;
{{Table row|{{Sn|Cure}}              |1|11.9%|Water}}&lt;br /&gt;
{{Table row|{{Sn|Bloodlust}}         |1|6.0%|Fire}}&lt;br /&gt;
{{Table row|{{Sn|Slow}}              |1|11.9%|Earth}}&lt;br /&gt;
{{Table row|{{Sn|Weakness}}          |2|4.8%|Water}}&lt;br /&gt;
{{Table row|{{Sn|Air Shield}}        |3|11.9%|Air}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The spells are cast at the expert level every three rounds, lasting for three rounds.&lt;br /&gt;
&lt;br /&gt;
[[Air Shield]] is only cast if there are enemy ranged creatures present which are able to shoot (i.e. not out of shots, not blinded, etc).&lt;br /&gt;
&lt;br /&gt;
[[Cure]] will be cast if only there is a stack with a non-full health. &#039;&#039;&#039;Bug:&#039;&#039;&#039; the spell relevance is calculated based on stats of the first stack only (fixed in {{hota}}){{-wh}}.&lt;br /&gt;
&lt;br /&gt;
Despite the fact most of their spells are lvl 1, Enchanters cannot cast on [[Cursed ground]] magical terrain.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Enchanters were added in {{ab}} so there are no Enchanters or [[Enchanter&#039;s Hollow]]s in {{roe}}.&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Dracon|Wizard}} can upgrade [[Monk and Zealot|Monks, Zealots]], [[Mage and Arch Mage|Magi and Arch-Magi]] to Enchanters.&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
The Enchanter&#039;s health and defense values are the lowest for a level 6 troop, 30 health (some 4th level units and even 3rd level [[Stone Golem and Iron Golem|Iron Golems]] have more!) and 12 defense, sharing the same defense as the [[Efreet]], [[Cyclops]] and [[Diamond Golem]]. However, they are ranged attackers.&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
They have an under-average fixed damage value, but an over-average attack stat. They have the most shots in the game, 32, and also a no melee penalty.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
The Enchanters are relatively cheap units, for their total growth of 2, and also a good addition to an army, but not due to their stats.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
The tactics of using them are very simple: keep them alive, so they can cast mass spells on either your troops or the enemy&#039;s. Keep in mind, their low health makes them very vulnerable to any kind of damage, so they&#039;re very easy to get rid of, and should be defeated before they manage to use their casting ability if they are on the enemy&#039;s side.&lt;br /&gt;
&lt;br /&gt;
Multiple stacks of Enchanters still only cast mass effect spells once every 3 turns.&lt;br /&gt;
&lt;br /&gt;
=== Facing Enchanters ===&lt;br /&gt;
If you cast [[Hypnotize]] on enemy Enchanters, they will instead cast mass spells on you!&lt;br /&gt;
&lt;br /&gt;
=== Skill bonuses ===&lt;br /&gt;
Since they are usually only a support unit, the Enchanters don&#039;t necessarily need any hero skill to enhance them.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>RoseKavalier</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Genie_and_Master_Genie&amp;diff=59756</id>
		<title>Genie and Master Genie</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Genie_and_Master_Genie&amp;diff=59756"/>
		<updated>2021-08-31T04:33:40Z</updated>

		<summary type="html">&lt;p&gt;RoseKavalier: Added 4 protection from school spells. Every friendly spell with flag 0x800 is considered, but they must be able to be cast. In the case of these 4 the enemy hero must exist and wield a spellbook. All spells are weighted equally, so long as they can be cast. Source: see sub 0x447D00.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 884&lt;br /&gt;
 | Name      = Genie&lt;br /&gt;
 | Attack    = 12&lt;br /&gt;
 | Defense   = 12&lt;br /&gt;
 | Speed     = 7&lt;br /&gt;
 | Growth    = 3&lt;br /&gt;
 | Damage    = 13–16&lt;br /&gt;
 | Health    = 40&lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | Cost      = 550&lt;br /&gt;
 | Special   = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]&lt;br /&gt;
 | U_AI_Value= 942&lt;br /&gt;
 | U_name    = Master Genie&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 600&lt;br /&gt;
 | U_special = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]&amp;lt;br&amp;gt;• [[Spellcaster]]&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}}&lt;br /&gt;
&#039;&#039;&#039;Genies and Master Genies&#039;&#039;&#039; are level 5 creatures of [[Tower]]. They are recruited from [[Altar of Wishes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet|efreeti]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 114|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Spells ==&lt;br /&gt;
Spells cast by Master Genie are random, and casting them uses the Master Genie&#039;s turn. The number of Master Genies in the casting stack does not affect the effectiveness of the spells, meaning that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. A stack of Master Genies can use this ability 3 times per battle. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.&lt;br /&gt;
&lt;br /&gt;
{{Table|Spell|Lvl|School|align=left|float=none}}&lt;br /&gt;
|+Master Genie&#039;s Spells:&lt;br /&gt;
&lt;br /&gt;
{{Table row|{{Sn|Bless}}             |1|Water Magic}}&lt;br /&gt;
{{Table row|{{Sn|Bloodlust}}         |1|Fire Magic}}&lt;br /&gt;
{{Table row|{{Sn|Cure}}              |1|Water Magic}}&lt;br /&gt;
{{Table row|{{Sn|Haste}}             |1|Air Magic}}&lt;br /&gt;
{{Table row|{{Sn|Protection from Fire}} |1|Fire Magic}}&lt;br /&gt;
{{Table row|{{Sn|Protection from Water}} {{-}} |1|Water Magic}}&lt;br /&gt;
{{Table row|{{Sn|Shield}}            |1|Earth Magic}}&lt;br /&gt;
{{Table row|{{Sn|Stone Skin}}        |1|Earth Magic}}&lt;br /&gt;
{{Table row|{{Sn|Fortune}}           |2|Air Magic}}&lt;br /&gt;
{{Table row|{{Sn|Precision}}         |2|Air Magic}}&lt;br /&gt;
{{Table row|{{Sn|Protection from Air}} |2|Air Magic}}&lt;br /&gt;
&lt;br /&gt;
{{Table row|{{Sn|Air Shield}}        |3|Air Magic}}&lt;br /&gt;
{{Table row|{{Sn|Anti-Magic}}        |3|Earth Magic}}&lt;br /&gt;
{{Table row|{{Sn|Protection from Earth}} |3|EarthMagic}} &lt;br /&gt;
{{Table row|{{Sn|Mirth}}             |3|Water Magic}}&lt;br /&gt;
{{Table row|{{Sn|Counterstrike}} |4|Air Magic}}&lt;br /&gt;
{{Table row|{{Sn|Fire Shield}}       |4|Fire Magic}}&lt;br /&gt;
{{Table row|{{Sn|Frenzy}}            |4|Fire Magic}}&lt;br /&gt;
{{Table row|{{Sn|Prayer}}            |4|Water Magic}}&lt;br /&gt;
{{Table row|{{Sn|Slayer}}            |4|Fire Magic}}&lt;br /&gt;
{{Table row|{{Sn|Magic Mirror}}      |5|Air Magic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Iona|Alchemist}} and&lt;br /&gt;
*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their 3 casts have run out.&lt;br /&gt;
&lt;br /&gt;
In a [[Tower]] army, their [[Speed]] of 11 allows them to cast a spell before [[Titans]] act if Master Genies are in higher slot.&lt;br /&gt;
&lt;br /&gt;
Like [[Enchanters]], their spellcasting is not completely random. They will only cast [[Air Shield]] if enemy has ranged troops, [[Slayer]] only if there are valid targets, [[Bloodlust]] only if you have melee troops, [[Anti-magic]] and [[Magic Mirror]] only if facing spellcasting creatures or enemy [[Hero]]. [[Cure]] will only be cast if target stack does not have full [[health]]. However, do not rely completely on Master Genies&#039; spellcasting, as there is always element of random chance to it, and even a &amp;quot;good&amp;quot; spell might not be &amp;quot;best&amp;quot; for a given situation. For example, curing a unit with 108 current HP to max 110 HP has almost no effect, Protection from [[Protection from Air|Air]], [[Protection from Fire|Fire]] etc. won&#039;t help against spells of other magic schools, [[Bless]] is close to useless on Nagas and other units without damage range, [[Frenzy]] may be harmful for melee troops which don&#039;t have an ability of attacking without retaliation (i.e. to almost all troops besides [[Naga and Naga Queen|Nagas]], [[Hell Hound and Cerberus|Cerberi]], [[Harpy and Harpy Hag|Harpies]] and some others), [[Anti-magic]] can prevent you from buffing the target up. Generally in Tower army [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]] are the best target of Master Genies&#039; spells, as they are the strongest Tower troops and lower level units lack their raw power. If these are not available, [[Mage and Arch Mage|Magi]] or [[Master Gremlin]]s are both decent choices.&lt;br /&gt;
&lt;br /&gt;
Their spellcasting is affected by [[Terrain#Magical_terrains|certain terrain types]]. Army-wide spells like [[Bless]], [[Haste]], [[Counterstrike]], [[Prayer]] or [[Shield]] can be devastating, especially when combined with another spell cast by your [[hero]]. &lt;br /&gt;
&lt;br /&gt;
Despite their [[Hate]] for [[Efreet and Efreet Sultan|Efreeti]] they should stay away from them, because in combat Efreeti are almost twice as powerful as Genies. Efreet Sultans present additional danger because of their innate [[Fire Shield]] and superior speed of 13 that allows them to cross the battlefield and likely wipe the Genies out in first strike. Due to Fire Shield, even attacking Efreet Sultans after someone soaked up the retaliation is dangerous, and as Genies do 150% damage to Efreeti, Fire Shield will also strike them back harder.&lt;br /&gt;
&lt;br /&gt;
Sometimes Genies can be used as a decoy against AI enemy who would attack them by the majority of his units. This should be exploited to preserve lives of [[Naga and Naga Queen|Nagas]] and [[Giant and Titan|Titans]], who are much more powerful and will keep wiping out the enemy, or to allow [[Master Gremlin]]s and [[Mage and Arch Mage|Magi]] to keep shooting.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>RoseKavalier</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shipwreck&amp;diff=28063</id>
		<title>Shipwreck</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shipwreck&amp;diff=28063"/>
		<updated>2017-07-15T03:47:09Z</updated>

		<summary type="html">&lt;p&gt;RoseKavalier: There is 0% chance of appearance of upgraded stack (see CrBanks.txt)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature bank|image=[[Image: Shipwreck 1.gif]] or [[Image: Shipwreck 2.gif]]}}&lt;br /&gt;
{{Creature bank row|30 %|Wight|10|2000 {{Gold}}||T1=}}&lt;br /&gt;
{{Creature bank row|30 %|Wight|15|3000 {{Gold}}||T1=}}&lt;br /&gt;
{{Creature bank row|30 %|Wight|25|4000 {{Gold}}||T1=}}&lt;br /&gt;
{{Creature bank row|10 %|Wight|50|5000 {{Gold}}&amp;lt;br&amp;gt;Artifact (T)||T1=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;shipwreck&#039;&#039;&#039; is an [[Adventure Map|adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It can only be found in [[water]]. It is guarded by 10–50 [[Wight and Wraith|wights]]. The more guards there are, the better the reward. The treasure contains {{G}} and possibly one treasure class [[artifact]].&lt;br /&gt;
&lt;br /&gt;
As with all creature banks, the hero&#039;s troops are located in the middle of the [[battlefield]] surrounded by enemies, and [[War Machine]]s are not available. The guards are divided into five stacks; one in every corner and one in the middle of the right edge. Slain enemies do not respawn (should the hero retreat or be defeated).&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature Banks]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>RoseKavalier</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Derelict_Ship&amp;diff=28062</id>
		<title>Derelict Ship</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Derelict_Ship&amp;diff=28062"/>
		<updated>2017-07-15T03:46:42Z</updated>

		<summary type="html">&lt;p&gt;RoseKavalier: There is 0% chance of appearance of upgraded stack (see CrBanks.txt)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature bank}}&lt;br /&gt;
{{Creature bank row|30 %|Water Elemental|20|3000 {{Gold}}||T1=}}&lt;br /&gt;
{{Creature bank row|30 %|Water Elemental|30|3000 {{Gold}}&amp;lt;br&amp;gt;[[Artifact]] (T)||T1=}}&lt;br /&gt;
{{Creature bank row|30 %|Water Elemental|40|4000 {{Gold}}&amp;lt;br&amp;gt;[[Artifact]] (T)||T1=}}&lt;br /&gt;
{{Creature bank row|10 %|Water Elemental|60|6000 {{Gold}}&amp;lt;br&amp;gt;[[Artifact]] (Mi)||T1=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Derelict Ship&#039;&#039;&#039; is an [[Adventure Map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It can only be found in [[water]] and is guarded by 20–60 [[Water Elemental and Ice Elemental|water elementals]]. The more guards there are, the better the reward. The treasure contains {{G}} and possibly one treasure or minor class [[artifact]].&lt;br /&gt;
&lt;br /&gt;
As with all creature banks, the hero&#039;s troops are located in the middle of the [[battlefield]] surrounded by enemies, and [[War Machine]]s are not available. The guards are divided into five stacks; one in every corner and one in the middle of the right edge. Slain enemies do not respawn (should the hero retreat or be defeated).&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature Banks]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>RoseKavalier</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sea_Chest&amp;diff=28045</id>
		<title>Sea Chest</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sea_Chest&amp;diff=28045"/>
		<updated>2017-07-05T21:33:29Z</updated>

		<summary type="html">&lt;p&gt;RoseKavalier: Sea Chest gives 1000 gold when there is an Artifact, or 1500 gold if your backpack is full.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table|Chance (%)|Content}}&lt;br /&gt;
| 70 %&lt;br /&gt;
| 1500 {{G}}&lt;br /&gt;
|-&lt;br /&gt;
| 20 %&lt;br /&gt;
| Nothing&lt;br /&gt;
|-&lt;br /&gt;
| 10 %&lt;br /&gt;
| 1000 {{G}} + Artifact (T)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sea Chest&#039;&#039;&#039; is an [[Adventure Map]] object, that can be gathered by heroes. They can only be located on [[water]] squares, and therefor can only be picked up by heroes traveling in [[boat]]s.&lt;br /&gt;
&lt;br /&gt;
If your backpack is full, you will receive 1500 {{G}} and no artifact.&lt;br /&gt;
&lt;br /&gt;
[[Category:Adventure Map]]&lt;/div&gt;</summary>
		<author><name>RoseKavalier</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ice_Bolt&amp;diff=28007</id>
		<title>Ice Bolt</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ice_Bolt&amp;diff=28007"/>
		<updated>2017-06-13T14:24:44Z</updated>

		<summary type="html">&lt;p&gt;RoseKavalier: Wrong base damage for Expert Water Magic (30 -&amp;gt; 50)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|95|95|46|35|0|35|35|25|96|77|&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Target enemy troop receives (10 + (power x 20)) damage.&lt;br /&gt;
 | a_effect    = Target enemy troop receives (20 + (power x 20)) damage.&lt;br /&gt;
 | e_effect    = Target enemy troop receives (50 + (power x 20)) damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental}}s are [[spell immunity|immune]] its effects&lt;br /&gt;
* {{Cn|Ice Elemental}}s are [[spell immunity|immune]] its effects&lt;br /&gt;
* {{Cn|Fire Elemental}}s are [[vulnerability|vulnerable]] its effects&lt;br /&gt;
* {{Cn|Energy Elemental}}s are [[vulnerability|vulnerable]] its effects&lt;br /&gt;
* {{Hn|Alagar|Druid}} has Ice Bolt as special ability&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>RoseKavalier</name></author>
	</entry>
</feed>