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	<updated>2026-05-13T15:53:18Z</updated>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Taming_of_the_Wild&amp;diff=194346</id>
		<title>Taming of the Wild</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Taming_of_the_Wild&amp;diff=194346"/>
		<updated>2026-05-02T06:40:44Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|ab=expanded|festivaloflife=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = To prove you can keep land safe for the citizens you must defeat all of the creatures inhabiting this area inside of four months. If Kilgor or any of his lieutenants are killed, you lose.  Levels will be limited to twenty.&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 1/1&lt;br /&gt;
| size           = M&lt;br /&gt;
| source         = ab&lt;br /&gt;
| victory        = Defeat All Monsters.&lt;br /&gt;
| loss           = Lose Hero {{gl|Kilgor}}, {{gl|Gird}}, {{gl|Gurnisson}}, or {{gl|Oris}} OR&amp;lt;br&amp;gt;Time Expires (4 months).&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = &lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusCr|Ogre|8}}{{BonusCr|Thunderbird|6}}{{BonusCr|Orc Chieftain|30}}&lt;br /&gt;
| carry          = {{Hn|Kilgor|noname=}}{{Hn|Gird|noname=}}{{Hn|Gurnisson|noname=}}{{Hn|Oris|noname=}}&lt;br /&gt;
| max_lvl        = 20&lt;br /&gt;
| cback          = ab fol 2&lt;br /&gt;
| region_text    = This area is kept wild and is only culled every thirty years during the Festival of Life.  Each prospective is given a small section to clear and three allies to command in order to prove your capabilities as a leader.  In order to prove you are truly capable you must eliminate all creatures in this region, once this is completed you will have passed this test.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABfl2-smk-H3ABfl2|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Kilgor|0=}}: I have tamed a great beast.  Now I must tame the monsters of the land.  As the carnage grows, so does my power and bloodlust.  I will sit upon the throne of [[Krewlod]].  Neither man or beast will stand in my way. &lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 03 Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | Lieutenants|To prove your leadership three lieutenants are given for your command.  Use them wisely for they are the key to clearing this area.  You have been given four months to complete the task so do not waste any time!  Good hunting and good luck!}}&lt;br /&gt;
{{TErow| 3 | Scout report1.|Scouts report there are many areas that have one type of creature: from Griffins to Wolf-Riders and many more.  The scouts seem to think, by the looks of it, that none of these creatures seem likely to join your army.  All of them seem truly &amp;quot;wild.&amp;quot;}}&lt;br /&gt;
{{TErow| 7 | Scout report 2.|Scouts report the three lieutenants seem to be trapped in their area by a border guard who wants the correct orders to let them pass.  Its up to you to find those orders.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|34, 37, 0|red|Stronghold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|8, 63, 0|red|Gird|Battle Mage}}&lt;br /&gt;
{{hero row|32, 7, 0|red|Gurnisson|Barbarian}}&lt;br /&gt;
{{hero row|32, 38, 0|red|Kilgor|Barbarian}}&lt;br /&gt;
{{hero row|65, 63, 0|red|Oris|Battle Mage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 40, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Green Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +1000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 39, 30, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Green Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +1000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 39, 42, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Green Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +1000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 46, 54, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Behemoth}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +1100 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49, 43, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Behemoth}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +5 {{C}} [[Crystal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49, 49, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Behemoth}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +1000 {{g}} [[Gold]], +5 {{C}} [[Crystal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 55, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Ancient Behemoth}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +2500 {{g}} [[Gold]], +5 {{C}} [[Crystal]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 55, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Centaur&#039;s Axe}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You save a swamp dweller from a couple of [[Dragonflies]], in gratitude he gives you his spare axe.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36, 38, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Speculum}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | An old [[speculum]] lies half-buried in the sand.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 52, 61, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Centaur&#039;s Axe}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You find a small [[Griffin]]&#039;s lair containing an axe and some eggs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 67, 3, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Dead Man&#039;s Boots}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A note on the boots reads:  &amp;quot;Dead men tell no tales&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 68, 4, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Amulet of the Undertaker}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A strange man dressed in black throws an amulet to you, bows and then vanishes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69, 4, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Vampire&#039;s Cowl}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | It looks like a careless [[vampire]] left this lying about.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 71, 52, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Shield of the Dwarven Lords}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You find an old barbarian in a cave and share some food and stories with him. In exchange for your hospitality he gives you his old (but extremely well made) shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Signs ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| 5, 6, 0 | Use of &amp;quot;Live&amp;quot; wood in a campfire is prohibited.}}&lt;br /&gt;
{{Erow| 9, 60, 0 | Do not feed the [[Dragonflies]].}}&lt;br /&gt;
{{Erow| 13, 26, 0 | [[Cyclops]] area...always keep one eye open.}}&lt;br /&gt;
{{Erow| 30, 65, 0 | [[Krewlod minor locations|Orc tribe Kismit]], intruders are neither welcome nor tolerated.}}&lt;br /&gt;
{{Erow| 32, 10, 0 | The [[Krewlod minor locations|Wolf Riders of Threth]] welcome you to your doom.}}&lt;br /&gt;
{{Erow| 33, 37, 1 | Beware! A woman&#039;s gaze can be deadly.}}&lt;br /&gt;
{{Erow| 33, 38, 0 | You are now in the territory of the [[Krewlod minor locations|Goblin tribe named Utopia]]. &amp;quot;We eat [[Barbarian]]s for breakfast&amp;quot; is their motto.}}&lt;br /&gt;
{{Erow| 37, 23, 0 | [[Krewlod minor locations|Ogre tribe &amp;quot;Plith&amp;quot;]] welcomes you...}}&lt;br /&gt;
{{Erow| 48, 54, 0 | [[Behemoth]] area, if you stand really still they might not attack.}}&lt;br /&gt;
{{Erow| 54, 5, 0 | Beware of Dog.}}&lt;br /&gt;
{{Erow| 57, 63, 0 | [[Griffin]] area, watch it, for they are known to eat horses.}}&lt;br /&gt;
{{Erow| 67, 16, 0 | Beware of Dog.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
After defeating all of the [[wandering monsters]], the game will display a special message box with the following content: &#039;&#039;&#039;You have defeated all of the monsters plaguing this land!&#039;&#039;&#039; This is very similar to the [[special victory condition]] for &#039;&#039;Defeating All Monsters&#039;&#039;{{-wh}} in {{hota}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Farming_Towns&amp;diff=194345</id>
		<title>Farming Towns</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Farming_Towns&amp;diff=194345"/>
		<updated>2026-05-02T06:40:25Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|ab=expanded|playingwithfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Establish a home base and then liberate the other towns on either side of the border. Destroy all of the undead in the area and defeat the Necromancers who are doing this.   Adrienne and three of your best heroes are restricted to twelfth level, but will transfer to the next scenario.&lt;br /&gt;
| underground    = disabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = M&lt;br /&gt;
| source         = ab&lt;br /&gt;
| victory        = Defeat All Monsters OR&amp;lt;br&amp;gt;Defeat All Enemies.&lt;br /&gt;
| loss           = Lose Hero {{gl|Adrienne}} the {{gl|Witch}}.&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = {{blue}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusArt|Still Eye of the Dragon}}{{BonusArt|Talisman of Mana}}{{BonusArt|Quiet Eye of the Dragon}}&lt;br /&gt;
| carry          = {{Hn|Adrienne|noname=}}{{-}}{{carry|3}}&lt;br /&gt;
| max_lvl        = 12&lt;br /&gt;
| cback          = ab pwf 1&lt;br /&gt;
| region_text    = The peasantry has been slaughtered to make an undead army.  It is as if someone is farming the people to grow a mammoth crop of mindless soldiers.  The purpose of this army is still unknown, but someone must restore order on the Ertahian-Tatalian border.  That someone is you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf1-smk-H3ABpf1|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Adrienne|0=}}: Traveling from [[Erathia]] to my homeland of [[Tatalia]], I have passed through several towns.   I have yet to encounter a living soul.  There is only the lingering stench of the [[undead]].  I fear a [[necromancer]] in the area is raising an army.  &#039;Who...&#039; is unknown.  &#039;Why...&#039; is unknown.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Castle - Town Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | Introduction|You enter into this region, not too far from the [[Tatalia|Tatalian]] border, glad to be almost home.  The time spent in [[Steadwick]] studying with the [[Clerics]] was useful and productive, but it was too long away from the swamps you love and call home.  The [[Fire Witch]], as you are called, cannot bear to be away from her lands, but is not readily welcome there either.  For the people of [[Tatalia]] fear [[Fire Magic]] and shun all who use it.  Knowing the power it holds, and wanting to wield it you gave up a life of acceptance for your power. }}&lt;br /&gt;
{{TErow| 2 | Please help us!|The bushes rustle and you prepare for attack.  Even in [[Erathia]] there are beasts to be wary of.  It is not beasts, but peasants.  Blood is caked and dried on their faces and wraith-like bodies.  Terror grips these peasants and holds them captive. Barely able to stutter out the horrors they were witness to.  Finally, after a bit of water and some coaxing one of them tells the tale in a near-senseless jumble of words.&amp;lt;p&amp;gt; &amp;quot;I-I was farming and my wife was out picking berries with the children.&amp;quot;  He closes his eyes to squeeze out the images and breathes deeply. &amp;quot;Th-then we were beset upon by a wailing none of us had ever heard before.  Frozen in terror, I watched as these ghastly things flew towards my wife and children.&amp;quot;  He sobs, unable to speak for a moment.  &amp;quot;Then I ran and ran and ran.   Never looked back.  [[Mortimer]] found me two days later.  But he&#039;s dead now, or at least sort of.  He walks, but does not see or hear that we are his friends.  He killed his own son!&amp;quot;  The man finally breaks down completely and sobs like a child.  This was worse, much worse.  Reports from the others confirm your worst fears.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 | Undead|Someone is slaughtering the peasantry to make an undead army.   }}&lt;br /&gt;
{{TErow| 3 | Warning of War|Now it is time to speak to the [[Tatalia|Tatalian]] leaders for there is a new menace that plagues [[Erathia]].  This power behind this menace is yet unknown, but you suspect it is greater than the leaders of [[Erathia]] have guessed.  [[Tatalia]] needs to be warned to support [[Erathia]] if it falls.  Pushing aside the thoughts of yet another war you look forward to simply going home.  }}&lt;br /&gt;
{{TErow| 4 | Messengers|Quickly, messengers are sent out to the [[Tatalia|Tatalian]] leaders and to an [[Erathia|Erathian]] lord to the east.  The first reads, &amp;quot;[[Erathia]] has been attacked by strange new enemies.  They are extremely powerful.  We should prepare in case [[Erathia]] cannot hold the tide.&amp;quot; }}&lt;br /&gt;
{{TErow| 5 | Second Message|Before you send off the message to the Erathian government you give it one last look through.  &amp;quot;My name is [[Adrienne]], [[Witch]] of [[Tatalia]].  I am aware we recently were at war, but now is a time for our lands to work together.  Recently, on a journey home from [[Steadwick]], I crossed paths with a group of peasants from [[Brastleton]].  My men have confirmed news of undead overrunning the land.  [[Erathia]] is under attack by these vile creatures.  I am the only one who has answered their pleas.  I do know of the troubles you are having with this new menace, but any help would be appreciated.&amp;quot;  Satisfied the message conveys the urgency of the situation you send it off, hoping the [[Erathia|Erathians]] will take seriously a request for help from a [[Tatalia|Tatalian]].  Praying for good fortune you turn to the more immediate matters.}}&lt;br /&gt;
{{TErow| 5 | Advisor|Your most trusted friend and advisor, [[Baltron]], enters your tent.  &amp;quot;[[Adrienne]], there is no way [[Erathia]] is going to assist us and yet you attempt to beg help from them.  They are still upset at the war and are probably under attack.  Why do you bother?&amp;quot;&amp;lt;p&amp;gt; &amp;quot;Well, I must try.&amp;quot; A small quirky smile brushes past your face.  &amp;quot;This way I have covered all of my bases.  If we fail then no one can say I should have asked for help.   What if they do not refuse?  It is a possibility I cannot pass up.  You are no warrior.  I need troops and other warriors or spell casters.  I do value your assistance, but we simply need more help.  This is not going to be an easy battle and you know it.&amp;quot;  A frown settles back to its accustomed place.&amp;lt;/p&amp;gt;  }}&lt;br /&gt;
{{TErow| 15 | Messenger returns|Of the group you sent to [[Tatalia]] only one returns.  He confirms your worst fears.  The infection of undead has spread across the border and into [[Tatalia]].  There will be no way to get word to the leaders anytime soon.  You must deal with this problem without help from your beloved homeland.}}&lt;br /&gt;
{{TErow| 20 | Reply|A messenger returns from the knight&#039;s castle.  He does not carry the official word, but the news is not good.  The [[Knight]] sent a message to you saying, &amp;quot;There will be no aid from [[Erathia]].  We have been attacked by hideous beasts wielding powerful weaponry.  All of our [[Knights]] and [[Clerics]] have been called to defend [[Erathia]] from these demonic beasts.  Good luck.&amp;quot;  His words are honest, but do not bode well for your cause.  At least there are some [[Erathia|Erathians]] you can recruit to aid this cause.}}&lt;br /&gt;
{{TErow| 25 | Official Response|Finally, after several days the messengers return with an official response.  &amp;quot;We regretfully inform you of our inability to assist in this manner.  Due to a new and formidable menace we are unable to spare a single [[Knight]] or [[Cleric]].  Since the disturbance takes place on the [[Erathia|Erathian]]-[[Tatalia|Tatalian]] border we would be grateful if you and your people were able to remove this nuisance.  There is however, one [[Knight]] whom you may be able to recruit.  He is being ransomed by a group calling themselves, &amp;quot;The [[NightStalkers]]&amp;quot;.  If you free him and show this letter he will offer the aid you need.&amp;quot;  Barely containing the burning fury welling up within, you crumple the letter and stuff it into your pocket. Abruptly, you shout orders to break camp, not saying a word about the bad news.  Your instincts tell you this is more than a mere nuisance, but fools never listen.}}&lt;br /&gt;
{{TErow| 26 | [[Baltron]]&#039;s opinion|&amp;quot;My dearest young [[Witch]],&amp;quot; you know this is going to be an &#039;I told you&#039; session. &amp;quot;I did warn you against begging for aid from [[Erathia]].  Even the [[Tatalia|Tatalians]] are unreachable.  I am truly surprised they even took the time to write what they did-&amp;quot;&amp;lt;p&amp;gt;You cut him off angrily. &amp;quot;Quiet!  I am the one who makes the decisions around here.  Don&#039;t give me that &amp;quot;I told you so&amp;quot; crap.  I am well aware of what the response was going to be.  Now I have covered my bases and we can get on with this business of burning the plague of undead from the land.&amp;quot;  Unconsciously your hands have clenched and power had begun to slither out and curl around you like a snake ready to strike.  Seeing the terror in his eyes you stalk out, and curse him for getting you so angry.&amp;lt;p&amp;gt; }}&lt;br /&gt;
{{TErow| 30 | Burning of the Dead|Last night you came across lots of piles of rotting flesh.  Even though they did not move you were confident it was a trap.  Rather than risking another confrontation, you loosed the full force of your [[Fire Magic]], cleansing the area of the rotting bodies.  At first the men where horrified at the show of fiery magic.  Recoiling from your destruction of what obviously had become Zombies they stood far from you. All night your own men, fearful of your fire magic, shunned you.  In the morning black smoke plumed into the sky.  Rushing to see why the forest was burning you saw most amazing sight.  The men were grimly surrounding a pyre.  There, the bodies of the dead were being burned.  Apparently they had come to terms with fire and realized its value here.  If the bodies were not utterly destroyed then they would soon join the ranks of undead.  It was best this way.}}&lt;br /&gt;
{{TErow| 35 | Troubles|[[Baltron]] rushes into your tent, waking you from a near dead sleep.  &amp;quot;[[Adrienne]]!  There is trouble with the men!  Come quick!&amp;quot;  Throwing on clothes you stumble sleepy eyed out into camp and straight into a free for all.  [[Tatalia|Tatalians]] and [[Erathia|Erathians]] are brawling, a huge fistfight has engulfed the camp!  &amp;quot;Stop this now!&amp;quot;  Your strong voice carries, but none listen.  Vainly you shout again and know it will only give you a sore throat.  From deep within you call the anger needed to release the power of Fire.&amp;lt;p&amp;gt;Unleashing flames high into the night sky men quickly scramble for cover. Letting your temper cool, each man warily keeps their distance as you stalk through the camp, looking for the instigators.  It is easy to find them.  Two hotheaded [[Cavalier|Cavaliers]] were disciplined twice already for inciting the [[Mighty Gorgon|Mighty Gorgons]] within the ranks - by trying to ride them.  Now one of the troublemakers lies dead, having discovered why most don&#039;t lock eyes with a [[Mighty Gorgon]].  Staring coldly at the remaining [[Cavalier]] you wordlessly snag the fool in one hand.&amp;lt;p&amp;gt;Between gritted teeth you manage to speak these words, &amp;quot;There - will - be - no - more - FIGHTING!&amp;quot;  The camp jumps as you punctuate the last word with a small burst of fire from your free hand.  The [[Cavalier]] will need to change his shorts.  Dropping him you stalk back towards your tent.  [[Baltron]] takes over, scolding them further and arranging for healing of the wounded and burial of the dead.&amp;lt;/p&amp;gt;  }}&lt;br /&gt;
{{TErow| 40 | Flowers|It has been a long and tiring day.  Traveling through familiar territory that has been turned into a pile of rotting corpses takes it toll on everyone.  Sighing heavily you retire to your simple tent to find a few hours of sleep.  Noticing the flap is open you cautiously enter, wondering if undead understand the notion of assassins.  If they do you were not going to find the answer today.  Dozens of flowers litter the inside of the tent, their sweet perfume a heavenly scent.  You breathe deeply and realize this is not something soldiers or [[Baltron]] would do.  Giggling from just outside the door lets you know who is responsible for such a gesture.  Children, recently rescued are watching you enjoy the simple pleasure of flowers amidst the horrors of war.  You toss them a smile and shoo them off to bed.  For that night, at least, you sleep well and dream only of your childhood.}}&lt;br /&gt;
{{TErow| 45 | [[Death Knight]]|Sighting of the leader occurred some days ago.  It is a [[Death Knight]] on a great Black Charger.  Loyal followers obey his every wish and command.  He has moved deeper into [[Tatalia]], and you know this does not bode well for your homeland.  Time is of the essence. You must eradicate this menace!}}&lt;br /&gt;
{{TErow| 50 | [[Death Knight]]|This strange [[Death Knight]] seems more powerful than the others.  Not knowing who he is, and why he does not seem upset by your presence is worrisome.  Knowing that it could seriously harm you to not know this enemy you send out scouts to [[Tatalia]] and [[Erathia]] to see what they can find out.}}&lt;br /&gt;
{{TErow| 60 | [[Tatalia]]|An answer has come back from [[Tatalia]].  They do not know who this [[Death Knight]] is.  They are having problems of their own, and leave you to take care of the few necromancers seen in the valley.  Since at least half of the land affected belongs to [[Erathia]], you know [[Tatalia]] will do little to aid you. }}&lt;br /&gt;
{{TErow| 65 | Money|A messenger comes in from [[Erathia]].  They need money to run a war.  Busy with their own problems they have neglected to realize there are problems on the border.  The messenger says if he does not return with the tithe due from this area then he will have to tell the [[Erathia|Erathian]] military there is a [[Tatalia|Tatalian]] [[Witch]] running the territories here, and that could be very bad for you.  Grinding your teeth at having to be political you fork over the tithe.|effect=-10000 {{g}} [[Gold]], -50 {{w}} [[Wood]], -25 {{m}} [[Mercury]], -50 {{o}} [[Ore]], -25 {{s}} [[Sulfur]], -25 {{c}} [[Crystal|Crystals]], -25 {{gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 75 | Who is he?|Scouts have been tracking the [[Death Knight]], and have finally returned with word of who he is.  Those [[Death Knights]] and [[Necromancers]] seen here used to be living members of a cult that served [[Lord Haart the Death Knight|Lord Haart]].  From [[Erathia]] it has been confirmed - [[Lord Haart the Death Knight|Lord Haart]] was raised from the dead.  He then raised the dead members of his cult who now serve him with utter loyalty.  He is a force of death moving through a land of great life.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Adrienne]]|[[Adrienne]] the [[Witch]] uses [[Fire Magic]]!}}&lt;br /&gt;
{{Rrow| [[Festival of Life (event)|Festival of Life]]|[[Krewlod]]&#039;s [[Festival of Life (event)|Festival of Life]] should be renamed the Festival of Bloodshed and Gore!}}&lt;br /&gt;
{{Rrow| [[Nosferatu]]|Some [[Nosferatu]] guard a great wealth of treasure.}}&lt;br /&gt;
{{Rrow| [[Sir Michael]]|[[Sir Michael]] is to the Northeast and is being held by the [[NightStalkers]].}}&lt;br /&gt;
{{Rrow| [[Undead]]|[[Undead]] block all passages between [[Erathia]] and [[Tatalia]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| 14, 6, 0 | Ahead of you lies unguarded treasure.  Rushing forward to claim the much-needed supplies the troops do not see the eyes peering out of the underbrush.  When all of the men are in place the trap is sprung!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 7 {{Cn|Cerberus}}, 7 {{Cn|Cerberus}}, 7 {{Cn|Cerberus}}, 10 {{Cn|Cerberus}}, 7 {{Cn|Cerberus}}, 7 {{Cn|Cerberus}}, 7 {{Cn|Cerberus}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 17, 71, 0 | Ahead is a roaring campfire.  There, bandits drink and toy with their loot.  The rustle to your left warns to the presence of onlookers.  A family, poor and lost peers out, fearing you will harm them.  With reassurance you are able to send them to safety.  Now you turn to deal with the bandits.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Luck|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 41, 41, 0 | Stumbling onto your path is a young girl.  Her dress is torn and tattered, and she is half starved.  Bringing her food and water she wolfs down the offering.  Her story is a brave one, as she counted the numbers in the garrison while hiding from the scouting parties for several days.  Last count there were five men on large, black horses.  Ten had glowing staffs, and there are twenty of the bloodsuckers.  There were thirty-five women in rags with glowing eyes and could float.  Fifty of the slow moving, rotting corpses shuffled around, with one hundred of the skeletons in broken bits of armor.  Once done telling her story she begins to sob uncontrollably, relieved to be out of harm&#039;s way and away from horrors a child should never witness.}}&lt;br /&gt;
{{Erow| 47, 24, 0 | The stench of death fills your lungs and you can taste the decay in the air.  The undead horrors foul the land, creating a waste none can stand to live in. Rallying the troops you are able to push on with renewed determination.  Morale soars.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 55, 29, 0 | On the rock face written in blood is the message, &amp;quot;Unless you are type A+, B- or AB+ we are not interested in having you for lunch. Everyone else should just leave us alone.  But those who are the right type may take a nap in our crystal mine.&amp;quot;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 71, 4, 0 | Passing through the small valley the troops come across the scarred land where a great battle had taken place.  Bodies, weapons and horses litter the ground as a somber reminder of war.  Not far the screams of tortured and dying men echo through the trees.  Taking a quick look scouts report of [[Vampire]]s feeding on the survivors of the battle.  The tattered remains of an army are food for these soulless creatures.  The shouts of their leader can be heard.  Sir Michael lives.}}&lt;br /&gt;
{{Erow | 71, 8, 0 | Approaching the prison you see a group of Erathians clamoring to be freed.  Calling out to [[Sir Michael]] he comes forward.  You show him the letter, he reads it and drops to one knee.  &amp;quot;I pledge the loyalty of me and my men.&amp;quot;  Satisfied you move forward to free them from the prison.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|4, 7, 0|blue|Fortress}}&lt;br /&gt;
{{Town row|6, 67, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|23, 19, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|23, 51, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|42, 26, 0||Castle|nofort=y}}&lt;br /&gt;
{{Town row|44, 51, 0||Castle|nofort=y}}&lt;br /&gt;
{{Town row|62, 62, 0||Castle|[[Brastleton]]|nofort=y}}&lt;br /&gt;
{{Town row|67, 14, 0||Castle|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|69, 69, 0|red|Adrienne|Witch}}&lt;br /&gt;
{{hero row|2, 15, 0|blue|Nagash|Necromancer}}&lt;br /&gt;
{{hero row|4, 9, 0|blue|Tamika|Death Knight}}&lt;br /&gt;
{{hero row|70, 9, 0|{{imprisoned}}|Sir Michael|image=Christian|Knight}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 71, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Lich}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | We are glad to have you join our forces.  Please, come on in.  Welcome.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 3, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire Lord}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The Keymaster may have said you can pass, but you forgot to ask our permission.  Permission Denied.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 52, 3, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;See I told you guys this guard duty would get interesting.  These nice people are providing us with entertainment!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 56, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Look what we have here boys.  A rag tag bunch of people who want to become our dinner.  Mmmm, Mmmm Good.  Finger-licking good that is.  Dig in boys! Soups on!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58, 5, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Hey look!  Lunch!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58, 10, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Black Knight}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Ahh, look!  Recruits!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60, 67, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Wight}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Within the ranks of these creatures you see the faint forms of once living peasantry, their tortured souls unable to escape this hell and enter into the afterlife.  With grim determination you begin to free their souls the only way you know how.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69, 6, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Well, well, well.  Lookie what showed up on our doorstep.  So you think you can take us?  We don&#039;t think so.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 71, 7, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire Lord}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | So the Erathians do not wish to pay the price?  Very well then.  Suits us well to have you for a late night snack.  The others will be our meals until they expire.  Then all will know not to cross the [[NightStalkers]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=27, 28, 0|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|vert=y|w=20|m=10|o=20|s=10|c=10|gem=10|g=5000}}|rew={{Sn|Chain Lightning}}|prop=I will gladly teach you the Chain Lightning spell, but first you must gather the ingredients for another of my spells.  Once done I will give you the secrets to Chain Lightning.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=36, 70, 0|quest=Achieve:&amp;lt;br&amp;gt;10 {{Ps|Attack}}&amp;lt;/br&amp;gt;|rew={{ss3|Tactics|Advanced}}|prop=Your skills are pathetic.  When you have attained an attack skill ten times that of a novice return to me.  Only then will you be worthy of learning the true tactics of a great warrior.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Signs ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| 55, 9, 0 | Beware the [[NightStalkers]]!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
After defeating all of the [[wandering monsters]], the game will display a special message box with the following content: &#039;&#039;&#039;You have defeated all of the monsters plaguing this land!&#039;&#039;&#039; This is very similar to the [[special victory condition]] for &#039;&#039;Defeating All Monsters&#039;&#039;{{-wh}} in the {{hota}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hurry_Up_and_Wait&amp;diff=194344</id>
		<title>Hurry Up and Wait</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hurry_Up_and_Wait&amp;diff=194344"/>
		<updated>2026-05-02T06:37:55Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|ab=expanded|foolhardywaywardness=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Sir Christian must do one thing to win this scenario. Stay alive for four months. He is literally surrounded by the enemy. He must keep the evil Regnin Pirates from overthrowing Queen Catherine&#039;s military base. If Sir Christian is defeated, his campaign is over.&lt;br /&gt;
| underground    = disabled&lt;br /&gt;
| num_play       = 5/1&lt;br /&gt;
| size           = L&lt;br /&gt;
| source         = ab&lt;br /&gt;
| victory        = Survive Until Time Expires (4 months).&lt;br /&gt;
| loss           = Lose Hero {{gl|Christian}} the {{gl|Knight}}.&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = 1: {{tan}}{{orange}}{{teal}}{{pink}}&lt;br /&gt;
| difficulty     = Impossible&lt;br /&gt;
| bonus          = {{BonusSp|Prayer}}{{BonusCr|Angel|2}}{{BonusArt|Loins of Legion}}&lt;br /&gt;
| carry          = &lt;br /&gt;
| max_lvl        = ∞&lt;br /&gt;
| cback          = ab fw 4&lt;br /&gt;
| region_text    = After finding out he was being used as a tool against his own land and queen, [[Christian|Sir Christian]] finished his quest and fled the island, stole a real sailing ship and went to [[Catherine|Queen Catherine]]&#039;s military island to protect it. The four surrounding islands that once protected the main island are now infested with [[Regna|Regnan]] Pirates. Queen Catherine may pay a visit to this island in four months.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABfw4-smk-H3ABfw4|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Christian|image=Christian (campaign)|0=}}: If you were to ask me where my loyalties lie, in all honesty, I would answer, &amp;quot;To whomever could get me home.&amp;quot;  So, when I learned of the nearby [[Erathia|Erathian]] outpost, I knew I had found my escape.  So, I left those filthy pirates in the middle of the night and arrived at the [[Erathia|Erathian]] outpost the following morning.  Little did I know the outpost was the next target of my former pirate allies.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 07 Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | Intro 1|If someone were to ask you where your loyalties lie, at this point, you would answer, &amp;quot;To whomever could get me home.&amp;quot;  When you learned of the nearby [[Erathia|Erathian]] outpost, you knew you had found an escape.  After completing your quest you left those filthy pirates in the middle of the night and arrived at the [[Erathia|Erathian]] outpost the following morning.  Little did you know the outpost was the next target of your former pirate allies. The four islands surrounding [[Queen Catherine]]&#039;s outpost protected it quite well. The [[Regna|Regnan]] Pirates have taken over all of the surrounding islands and now they&#039;re moving in on the main isle. [[Catherine]] may pay a visit to the island while on the way to [[Erathia]] in four months. Keep the [[Regna|Regnan]] Pirates from taking over the whole island until [[Queen Catherine]] can reinforce you in four months.}}&lt;br /&gt;
{{TErow| 7 | Whew!|This week has been pretty easy.  Hopefully the Pirates will leave you alone, but your luck hasn&#039;t been running on the good side lately.  After all, a {{fwr|three-hour tour}} turned into a constant battle for your very life.  At this point you&#039;re wondering exactly how much your life is worth.  To an [[Alchemist]] you would be worth about thirty-eight copper pieces.  Just enough to buy a cheap ale, a hunk of cheese and bread.  Shaking off the despondent thoughts you hope you&#039;re worth more to [[Queen Catherine]].  A lot more.}}&lt;br /&gt;
{{TErow| 14 | Those stupid teleporters|Well it seems those stupid teleporters are making your life miserable.  With several unsuccessful attempts to destroy them you are beginning to wonder what you are going to do.  The [[Goblin|Goblins]] and Goblin Raiders tried very hard to gnaw through one, but all that did was make the area a slimy mess.  The [[Ogre|Ogres]] tried to bash one in with their clubs, but only succeeded in pounding some rocks.  At least you were able to use the ore.  The others you just gave up on.|effect=+3 {{o}} [[Ore]]}}&lt;br /&gt;
{{TErow| 22 | Loser|It looks like these pirates are serious. They will stop at nothing. You spot few of the enemy troops that look to be spying on you. They notice that you see them and they begin to panic. {{fwr|They all stand with their fingers and thumbs in the shape of an &#039;L on their foreheads}}. They chuckle and run off. You can only assume that that gesture is some kind of local greeting. You troops catch on quickly and they start saluting you the same way. They laugh every time they salute you with this gesture. You dismiss it as typical pond scum behavior that your troops so proudly live up to everyday.}}&lt;br /&gt;
{{TErow| 30 | You Cry|Finding about the enemy is of utmost importance. You try to convince the [[Goblin|Goblins]] of that.&amp;lt;p&amp;gt;&amp;quot;We need to know what the enemy has,&amp;quot; you say.&amp;lt;p&amp;gt;&amp;quot;Already Do. Big pointy teeth, sharp claws. Big pointy weapons.&amp;quot; replies one of the [[Goblin|Goblins]].&amp;lt;p&amp;gt;&amp;quot;Yes, But how many?&amp;quot; you ask patiently&amp;lt;p&amp;gt;&amp;quot;Too many, sir.&amp;quot; he answers matter-of-factly.&amp;lt;p&amp;gt;&amp;quot;I need a number,&amp;quot; you respond.&amp;lt;p&amp;gt;&amp;quot;Okay. How &#039;bout six?&amp;quot; he replies.&amp;lt;p&amp;gt;&amp;quot;Six what?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Don&#039;t know sir. You&#039;re the one who asked for the number.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I need a number of enemy troops.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Okay. It&#039;s over six.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;No no no. I need the EXACT number!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Of what?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Of troops.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Sir, You don&#039;t know how many troops you have?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Of course I do.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Then why do you need a number from me, sir?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;I need a number of the enemy troops.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;So go ask them, sir.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;That&#039;s what I want you to do you nit wit!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Uuummmm...No.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;What?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Sir, I&#039;m going on my coffee break. You should&#039;ve asked me fifteen minutes ago.&amp;quot;&amp;lt;p&amp;gt;All of the [[Goblin|Goblins]] leave you standing alone. You stand there completely dumbfounded. In utter frustration you begin weeping.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 38 | Grandma|You come across an old woman, and you greet her with &amp;quot;Good day Grandmother.&amp;quot; She stops, leaning heavily on her cane, squints, and says, &amp;quot;Sonny? Where have you been? You never write or send a message. Even after the woolen socks I knitted for you last winter.&amp;quot; She begins a tirade, berating you for neglecting her. You quickly give up trying to explain to her you aren&#039;t her grandson because with each utterance she whacks you over the head with her cane. After an hour she gets tired and demands you walk her home. You pay one of your troops fifty gold to see her home.|effect=-50 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 49| A young boy|A young boy about twelve years old mysteriously joins your camp one night. He says he is studying for a very important position in the queen&#039;s court. Refusing to say exactly what position you come to the conclusion he&#039;s probably trying to be a personal guard.&amp;lt;p&amp;gt;Waking up to yelp of surprise and anger you jump out of bed and straight into a woolen blanket covered in honey. Seconds later you realize half the insects of the island had also fallen into the honey-wool blanket. On the ground you get free of the sticky wool only to stumble forth and fall again. The pile of hay was very soft, but is now sticking wildly from you. Screaming in terror, as you emerge from the tent is the cook, waving a skillet and a cast iron pot. She runs at you, screaming and flapping her arms like a great pink Walla Walla bird. You wake up a few minutes later with a skillet sized egg on your head, looking at your advisor who has dangling bits of tar paper and patches of beard missing. Surveying the camp you realize the position the boy is seeking - Court Jester.}}&lt;br /&gt;
{{TErow| 120 | 120A You made it!|[[Queen Catherine]]&#039;s ships have been spotted on the horizon.  The [[Regna|Regnan]] Pirates have also spotted her, and will be taking their leave very soon.  With a full compliment of ships and troops they couldn&#039;t possibly withstand a head on confrontation.  This news is the best you&#039;ve heard in a very long time.  A hot bath and a nice sea trip are in your very near future.}}&lt;br /&gt;
{{TErow| 120 | 120B {{fwr|Gilligan&#039;s Island Spoof}}|Just sit right back and you&#039;ll hear a tale,&amp;lt;p&amp;gt;a tale of a sci-fi trip,&amp;lt;p&amp;gt;that started in Agoura Hills,&amp;lt;p&amp;gt;aboard the [[NWC|New World]] ship.&amp;lt;p&amp;gt;Big Mike was a mighty tired dad,&amp;lt;p&amp;gt;and Ryan made us stuffed.&amp;lt;p&amp;gt;Five others worked upon the game&amp;lt;p&amp;gt;for five long months.  (for five long months.)&amp;lt;p&amp;gt;Thunder Clap!!!!&amp;lt;p&amp;gt;The fans they started getting rough,&amp;lt;p&amp;gt;the [[Forge (NWC)|Forge Town]] it was tossed,&amp;lt;p&amp;gt;if not for the courage of the design crew&amp;lt;p&amp;gt;the Expansion would be lost.  (the Expansion would be lost)&amp;lt;p&amp;gt;The expansion got setup to ship&amp;lt;p&amp;gt;in August summer time,&amp;lt;p&amp;gt;with [[Ryan Den]],&amp;lt;p&amp;gt;and Michael too,&amp;lt;p&amp;gt;the miser Dave,&amp;lt;p&amp;gt;and old Walt.&amp;lt;p&amp;gt;The designer, [[Greg Fulton|Greg]],&amp;lt;p&amp;gt;Marcus and,&amp;lt;p&amp;gt;Jen&#039;s tough hand,&amp;lt;p&amp;gt;It&#039;s [[Armageddon&#039;s Blade]]!&amp;lt;p&amp;gt;Cast:&amp;lt;p&amp;gt;Professor..................................[[Greg Fulton]]&amp;lt;p&amp;gt;Mr. Howell................................[[David Botan]]&amp;lt;p&amp;gt;Mrs. Howell (a.k.a. Lovey)........[[Walter Johnson]]&amp;lt;p&amp;gt;Ginger.......................................[[Marcus Pregent]]&amp;lt;p&amp;gt;Mary Ann..................................[[Jennifer Bullard]]&amp;lt;p&amp;gt;Skipper.....................................[[Michael Wolf]]&amp;lt;p&amp;gt;Gilligan......................................[[Ryan Den]]&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 3, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 12800 {{exp2}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 89, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 12800 {{exp2}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29, 14, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Thou shall not kill-ist or trade in precious life for treasure.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 1 {{Cn|Angel|name=Angel}}, 1 {{Cn|Angel|name=Angel}},&lt;br /&gt;
 1 {{Cn|Angel|name=Angel}}, 1 {{Cn|Angel|name=Angel}}, 1 {{Cn|Angel|name=Angel}}, 1 {{Cn|Angel|name=Angel}}, 2 {{Cn|Angel|name=Angel}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41, 101, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Beware the Triangle Bermuda&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 44, 106, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Beware the Devils Triangle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 47, 101, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Beware Limbo of the lost.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 67, 28, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As you approach the trading post you notice an outhouse. You walk over to it and it is locked. You go into the trading post and ask the keeper for the key. The keeper bends down behind the counter and heaves up a tree trunk. Tied to this it is a key. The keeper hefts the key and says, &amp;quot;This is the key to the out house. DON&#039;T LOSE IT!&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 94, 97, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 12800 {{exp2}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 103, 15, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 12800 {{exp2}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|55, 43, 0|red|Castle}}&lt;br /&gt;
{{Town row|11, 85, 0|tan|Castle}}&lt;br /&gt;
{{Town row|30, 91, 0|tan|Stronghold}}&lt;br /&gt;
{{Town row|102, 97, 0|orange|Stronghold}}&lt;br /&gt;
{{Town row|100, 9, 0|teal|Stronghold}}&lt;br /&gt;
{{Town row|4, 11, 0|pink|Stronghold}}&lt;br /&gt;
{{Town row|43, 64, 0||Castle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|60, 45, 0|red|Christian|image=Christian (campaign)|Knight}}&lt;br /&gt;
{{hero row|11, 86, 0|tan|Vey|Battle Mage}}&lt;br /&gt;
{{hero row|30, 92, 0|tan|Crag Hack|Barbarian}}&lt;br /&gt;
{{hero row|95, 79, 0|orange|Jabarkas|Barbarian}}&lt;br /&gt;
{{hero row|102, 98, 0|orange|Gundula|Battle Mage}}&lt;br /&gt;
{{hero row|87, 19, 0|teal|Dessa|Battle Mage}}&lt;br /&gt;
{{hero row|100, 10, 0|teal|Krellion|Barbarian}}&lt;br /&gt;
{{hero row|4, 12, 0|pink|Oris|Battle Mage}}&lt;br /&gt;
{{hero row|10, 28, 0|pink|Zubin|Battle Mage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Pendant of Courage}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 321 {{Cn|Pegasus|name=Pegasi}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 10, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Spellbinder&#039;s Hat}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Archangel|name=Archangels}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48, 40, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Inexhaustible Cart of Lumber}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Dendroid Guard|name=Dendroid Guards}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 92, 28, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Celestial Necklace of Bliss}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 123 {{Cn|Monk|name=Monks}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 92, 82, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Speculum}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 12 {{Cn|Evil Eye|name=Evil Eyes}}, 13 {{Cn|Evil Eye|name=Evil Eyes}}, 14 {{Cn|Evil Eye|name=Evil Eyes}}, 15 {{Cn|Evil Eye|name=Evil Eyes}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 86, 23, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_sulfur.png|30px|link=Sulfur]] [[Sulfur]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 12 {{Cn|Naga|name=Nagas}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pandora&#039;s Boxes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 73, 62, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{fwr|Thou hast chosen poorly.}}&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-3}}, {{Luck|-3}}, -9674 {{g}} [[Gold]], -354 {{w}} [[Wood]], -334 {{o}} [[Ore]], -147 {{m}} [[Mercury]], -287 {{s}} [[Sulfur]], -761 {{c}} [[Crystal]], -861 {{gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 74, 62, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | I prey thee hath sharpened thine sword.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 15 {{Cn|Cavalier|name=Cavaliers}}, 21 {{Cn|Cavalier|name=Cavaliers}}, 31 {{Cn|Zombie|name=Zombies}}&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-2}}, {{Luck|-2}}, -2548 {{g}} [[Gold]], -213 {{w}} [[Wood]], -52 {{o}} [[Ore]], -154 {{m}} [[Mercury]], -61 {{s}} [[Sulfur]], -91 {{c}} [[Crystal]], -89 {{gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 75, 62, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{fwr|Thou hast chosen wisely.}} Thou art blessed.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 134972 {{exp2}}, +61 {{Mana}}, {{Morale|+3}}, {{Luck|+3}}, +9463 {{g}} [[Gold]], +67 {{w}} [[Wood]], +68 {{o}} [[Ore]], +52 {{m}} [[Mercury]], +42 {{s}} [[Sulfur]], +27 {{c}} [[Crystal]], +29 {{gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=6, 21, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Angel Wings}}&amp;lt;/br&amp;gt;|rew=+11 {{Ps|Power}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=11, 95, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Boots of Levitation}}&amp;lt;/br&amp;gt;|rew={{ss3|Wisdom|Expert}}}}&lt;br /&gt;
{{SorQrow|seer=1|loc=12, 32, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2|0=}} Level 35&amp;lt;/br&amp;gt;|rew=5 {{Cn|Archangel}}s}}&lt;br /&gt;
{{SorQrow|seer=2|loc=20, 82, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2|0=}} Level 30&amp;lt;/br&amp;gt;|rew=+101 {{Mana}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=25, 21, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Titan&#039;s Gladius}},&amp;lt;br&amp;gt;{{An|Pendant of Courage}}&amp;lt;/br&amp;gt;|rew=+57 {{Mana}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=31, 66, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2|0=}} Level 35&amp;lt;/br&amp;gt;|rew=11 {{Cn|Archangel}}s}}&lt;br /&gt;
{{SorQrow|seer=2|loc=32, 43, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Sword of Hellfire}}&amp;lt;/br&amp;gt;|rew=+5 {{Ps|Attack}}}}&lt;br /&gt;
{{SorQrow|seer=1|loc=46, 58, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2|0=}} Level 31&amp;lt;/br&amp;gt;|rew=123849 {{exp2}}}}&lt;br /&gt;
{{SorQrow|seer=1|loc=52, 61, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Titan&#039;s Gladius}}&amp;lt;/br&amp;gt;|rew=20648 {{exp2}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=66, 64, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Krellion|Barbarian}}&amp;lt;/br&amp;gt;|rew=+9 {{Ps|Power}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=79, 34, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2|0=}} Level 27&amp;lt;/br&amp;gt;|rew=+62 {{Mana}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=80, 89, 0|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|w=56}}|rew=4 {{Cn|Gold Golem}}s}}&lt;br /&gt;
{{SorQrow|seer=3|loc=82, 4, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Air Elemental}}s at (39, 68, 0)&amp;lt;/br&amp;gt;|rew=+277 {{Ore}} [[Ore]]}}}}&lt;br /&gt;
{{SorQrow|seer=1|loc=82, 103, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Oris|Battle Mage}}&amp;lt;/br&amp;gt;|rew=5 {{Cn|Angel}}s}}&lt;br /&gt;
{{SorQrow|seer=3|loc=87, 103, 0|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|o=64}}|rew=64 {{Cn|Imp}}s}}&lt;br /&gt;
{{SorQrow|seer=2|loc=89, 13, 0|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|vert=y|w=91|m=43|gem=51}}|rew={{ss3|Navigation|Expert}}}}&lt;br /&gt;
{{SorQrow|seer=1|loc=97, 87, 0|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|g=6547}}|rew=3529 {{exp2}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=46, 67, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Blackshard of the Dead Knight}},&amp;lt;br&amp;gt;{{An|Cape of Velocity}}&amp;lt;/br&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Signs ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{fwr|Krackatoa}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 65, 9, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{fwr|We got everything you want&amp;lt;p&amp;gt;&lt;br /&gt;
we know the names.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 91, 33, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{fwr|Welcome to the jungle.}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 102, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{fwr|We got fun and games.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ocean Bottles ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 57, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{fwr|Help me think I&#039;m somebody else}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 71, 30, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{fwr|I hope that someone gets my message in a bottle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABfw5-smk-H3ABfw5|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Christian|image=Christian (campaign)|0=}}: What luck.  I have managed to catch a ride aboard [[Queen Catherine]]&#039;s ship, enroute to [[Erathia]] to attend her father&#039;s funeral.  I am told the [[Erathia|Erathian]] countryside is quite beautiful.  At last I can leave all this combat behind.  I think it should make a fitting vacation spot.  I can&#039;t wait.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 04 Theme.webm}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* If you can get to the Castle at (43, 64, 0) without opening the quest guard (e.g. Fly, Dimension Door), then you can just end turn repeatedly until the scenario time limit is passed as the AI cannot reach you in most cases - that is, if it doesn&#039;t find the Spellbinder&#039;s Hat for example.&lt;br /&gt;
* After surviving for 4 months, the game will display a special message box with the following content: &#039;&#039;&#039;You have managed to survive!&#039;&#039;&#039; This is very similar to the [[special victory condition]] for &#039;&#039;Survive Until Time Expires&#039;&#039;{{-wh}} in the {{hota}}.&lt;br /&gt;
* The last two timed events is invisible in game. They also imply the existence of [[Forge (NWC)|Forge]]，the original plan for {{ab}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Unused_content&amp;diff=194343</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Unused_content&amp;diff=194343"/>
		<updated>2026-05-02T04:02:44Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* {{sod}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!&lt;br /&gt;
=={{roe}}==&lt;br /&gt;
&lt;br /&gt;
===Adventure Map Objects===&lt;br /&gt;
&amp;lt;gallery mode=traditional widths=80px heights=80px style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
Market of Time.webp| Certain maps include [[Market of Time]] (e.g., [[Titan&#039;s Winter]], [[Warmongers]] in RoE [[1.4|1.0]]).&lt;br /&gt;
Windmill (unused).webp| Alternate (fast) [[Windmill]]&lt;br /&gt;
Gnoll Hut2-dwelling.webp| Alternate [[Gnoll Hut]] (present in [[Gelea&#039;s Champions]] scenario)&lt;br /&gt;
School of Magic (unused).webp| Alternate [[School of Magic]]&lt;br /&gt;
HoMM3 sprite ADCFRA0.webp| Alternate [[Campfire]]&lt;br /&gt;
Obelisk 6.webp| Red [[Obelisk]] for underground terrain &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
AVLHOLU0.webp| Alternate underground hole (current is identical to sand hole) &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics&lt;br /&gt;
&lt;br /&gt;
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your &amp;quot;data&amp;quot; directory or insert it in H3Bitmap.lod using Grayface&#039;s MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your &amp;quot;data&amp;quot; directory or insert it in HotA.lod using Grayface&#039;s MMArchive. All unused objects can be found under &amp;quot;Towns&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature&lt;br /&gt;
! Image&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Lobstrosity]]&lt;br /&gt;
| [[File:Lobstrosity concept art.jpg|x140px]]&lt;br /&gt;
| Cut [[Stronghold]] creature&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Will-o-the-Wisp]]&lt;br /&gt;
| [[File:Banshee render.jpg|x140px]]&lt;br /&gt;
| Cut [[Fortress]] creature&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animations and Sounds ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature&lt;br /&gt;
! Animation&lt;br /&gt;
! Sound&lt;br /&gt;
! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Zealot}}&lt;br /&gt;
| {{watchable|Zealot Cast Up crop.webp}}&lt;br /&gt;
|&lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Centaur}}&lt;br /&gt;
| {{watchable|Centaur Shoot Straight crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Centaur - ShootSound.webm|audio=yes}}&lt;br /&gt;
| Shooting animation and sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Centaur Captain}}&lt;br /&gt;
| {{watchable|Centaur Captain Shoot Straight crop.webp}}&lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Shooting animation and sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|War Unicorn}}&lt;br /&gt;
| {{watchable|War Unicorn Cast Up crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - War Unicorn - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Gremlin}}&lt;br /&gt;
|&lt;br /&gt;
| {{watchable|Heroes3 - Gremlin - ShootSound.webm|audio=yes}}&lt;br /&gt;
| Shooting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Magog}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Fireball sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Efreeti}}&lt;br /&gt;
| {{watchable|Efreeti Cast Straight crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Efreet Sultan}}&lt;br /&gt;
| {{watchable|Efreet Sultan Cast Straight crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Efreet Sultan - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Devil}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Moving sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Vampire Lord}}&lt;br /&gt;
| {{watchable|Vampire Lord Cast Up crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Vampire Lord - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Lich}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Alternate melee sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Dread Knight}}&lt;br /&gt;
| {{watchable|Dread Knight Cast Up crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Harpy Hag}}&lt;br /&gt;
| {{watchable|Harpy Hag Cast Straight crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Harpy Hag - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Beholder}}&lt;br /&gt;
| {{watchable|Beholder Unused Death crop.webp}}&lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Alternate death animation and sound&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a result of death from a spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Evil Eye}}&lt;br /&gt;
| {{watchable|Evil Eye Unused Death crop.webp}}&lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Alternate death animation and sound&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a result of death from a spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Minotaur King}}&lt;br /&gt;
| {{watchable|Minotaur King Cast Up crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Minotaur King - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Manticore}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Manticore - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Scorpicore}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Scorpicore - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Cyclops King}}&lt;br /&gt;
| {{watchable|Cyclops King Cast Up crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Dragon Fly}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Dragon Fly - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Gold Golem}}&lt;br /&gt;
| {{watchable|Gold Golem Unused Death crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Alternate death animation&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a result of death from a spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow Tower]]&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Shooting sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spell Effects and Sounds ===&lt;br /&gt;
*The game contains alternate animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They&#039;re very similar to the final animations, just slightly slower coming up and fading out.&lt;br /&gt;
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.&lt;br /&gt;
* Alternate [[Fire Shield]] sound&lt;br /&gt;
&amp;lt;gallery mode=traditional&amp;gt;&lt;br /&gt;
HOMM3 sprites c13spf0.gif|Alternate [[Fireball]] animation&lt;br /&gt;
HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morale and Luck values ===&lt;br /&gt;
In the game files, there are lines intended to show the hero&#039;s army&#039;s luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Negative [[luck]] &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Fear.png | [[Fear (spell)]] |link=Fear (spell)&lt;br /&gt;
Scroll_Fear.png | [[Fear (spell)]] scroll|link=Fear (spell)&lt;br /&gt;
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]&lt;br /&gt;
Unnamed Hero render.jpg | Unnamed Hero render&lt;br /&gt;
Unnamed Heroine render.jpg | Unnamed Heroine render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{ab}}==&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
==== Animations and Sounds ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature&lt;br /&gt;
! Animation&lt;br /&gt;
! Sound&lt;br /&gt;
! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Rogue}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Sounds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Faerie Dragon}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Faerie Dragon - CastSound.webm|audio=yes}}&lt;br /&gt;
| Shooting sound&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a casting sound&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building names ===&lt;br /&gt;
In the game files, alternate names for some of the Conflux creature dwellings are listed. They are as follows: &lt;br /&gt;
* Flower of Life - [[Pixies]]&lt;br /&gt;
* Enchanted Flower - [[Sprite|Sprites]]&lt;br /&gt;
* Temple of Clouds - [[Storm Elemental|Storm Elementals]]&lt;br /&gt;
* Temple of Ice - [[Ice Elemental|Ice Elementals]]&lt;br /&gt;
* Temple of Magma - [[Magma Elemental|Magma Elementals]]&lt;br /&gt;
* Temple of Magic - [[Magic Elemental|Magic Elementals]]&lt;br /&gt;
* Funeral Pyre - [[Phoenixes]]&lt;br /&gt;
&lt;br /&gt;
== {{sod}} ==&lt;br /&gt;
=== Combination artifacts ===&lt;br /&gt;
*Diplomat&#039;s Suit &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}} as [[Diplomat&#039;s Cloak]])&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Mire of Neutrality &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}} as [[Pendant of Reflection]])&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Ironfist of the Ogre]] &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Combat Favourable-Winds.png| [[Favorable Winds]] battlefield&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Bofcship.png | [[Airship]] building for [[Factory]]&lt;br /&gt;
Cove-in-extraTowers.png | [[Cove]] with additional fortifications which are unused in-game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The original concept for the airship was to have it tied to the Factory. Ultimately, [[Horn of the Abyss/Team Interview (2024)#Airship Yard|the decision was made]] to have airship yards only as map objects instead.&lt;br /&gt;
Also, another unused building exists in HotA. It&#039;s apparently some sort of fortifications for Cove last seen on the pre-Alpha screenshots.&lt;br /&gt;
&lt;br /&gt;
[[category: Game Content]]&lt;br /&gt;
[[category: Cut Content]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Lighthouse&amp;diff=194342</id>
		<title>Lighthouse</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Lighthouse&amp;diff=194342"/>
		<updated>2026-05-02T03:54:58Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Castle buildings}}&lt;br /&gt;
{{Building&lt;br /&gt;
 | town    = Castle&lt;br /&gt;
 | pre     = [[Shipyard]]&lt;br /&gt;
 | ore     = 10 {{O}}&lt;br /&gt;
 | gold    = 2000 {{G}}&lt;br /&gt;
 | effect  = Increases [[movement]] points by +500 when heroes move on [[water]] with a [[boat]].&lt;br /&gt;
}}&lt;br /&gt;
{{AMLocation&lt;br /&gt;
 | This lighthouse is now under your control, and all of your ships will now move further each turn.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Lighthouse is a building and a [[adventure map]] object which increases all ones heroes&#039; movement speed using boats by +500 movement points.&lt;br /&gt;
&lt;br /&gt;
The effect is cumulative (meaning that owning two Lighthouses increases all heroes&#039; movement points by a total of +1000 on water, and so on)&lt;br /&gt;
&lt;br /&gt;
[[Navigation]] secondary skill does not affect this bonus.&lt;br /&gt;
&lt;br /&gt;
Lighthouse can only be built in Castles with access to water, meaning that adjacent to the garrison tile must be at least one tile of water.&lt;br /&gt;
&lt;br /&gt;
Lighthouses on the adventure map can be located on dry land or directly on water. They count as [[mine]]s, which can be important if the [[Victory conditions|special victory condition]] is &amp;quot;flag all mines&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; a Lighthouse built in a [[Castle]] gives water movement bonus to all players: an owner, allies and enemies &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
* [[Navigation]]&lt;br /&gt;
&lt;br /&gt;
{{movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Legate&amp;diff=194341</id>
		<title>User talk:Legate</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Legate&amp;diff=194341"/>
		<updated>2026-05-02T03:22:25Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
= Current Discussions =&lt;br /&gt;
== Discord ==&lt;br /&gt;
Hi Legate! Could you please check the Discord DM I sent you? I sent you 32 suggested edits regarding the wiki content, but it seems you haven&#039;t seen them. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 03:21, 2 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TOC idea ==&lt;br /&gt;
See [[Legate/TOC test]] for an initial idea of how to move the TOC out of the main viewing area of every page. Ideally it would be nice to have it as a hover-over popup in the main left side bar.&lt;br /&gt;
* Back-burner for now due to differences between H3CSS and legacy.&lt;br /&gt;
&lt;br /&gt;
= Older discussions =&lt;br /&gt;
== Thank you ==&lt;br /&gt;
&lt;br /&gt;
Thank you for help with the Map Editor formatting. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
Nice work on Hero specialty‎‎! Now it looks more organized and clearer. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 04:41, 8 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page tagging ==&lt;br /&gt;
Could you please correctly tag HotA pages/info? Even so, thanks for the work on keeping the wiki up to date however you can. :) --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:07, 18 June 2024 (UTC)&lt;br /&gt;
* Sure! I really appreciate your help with the lore pages...you seem to know a lot more than me! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:10, 18 June 2024 (UTC)&lt;br /&gt;
* I saw you marking portions of pages as hota...I don&#039;t know what was introduced in different games in the M&amp;amp;M universe...I only know what is Homm3 vs HotA. Thoughts? I think for now I will mark everything introduced to homm3 in HotA as a HotA page, and you can fix them later? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:24, 18 June 2024 (UTC)&lt;br /&gt;
** That could work I guess. You can also check the fandom wiki (for example, a quick search for Balthazar confirms him as canon MM content). And on pages where I already contributed, I already tagged things accordingly, I believe. Regardless, there&#039;d be plenty of work to fully do this.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:26, 18 June 2024 (UTC)&lt;br /&gt;
** Any thoughts of what to do for heroes like [[Xex]] or [[Agar]]? They exist as part of the larger lore, but are only heroes in hota. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:29, 18 June 2024 (UTC)&lt;br /&gt;
*** I guess [[Tavin]] is also marked as hota even though he appears in the story text of AB. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:31, 18 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creature Artwork/Sketches ==&lt;br /&gt;
I saw you adding creature sketches from the game manual to their respective gallery. I found many of them in a sketch-only format in here: https://h3.heroes.net.pl/galeria/szkice&lt;br /&gt;
There might be more of them than just in the game&#039;s manual. But I&#039;d have to recheck the manual to be sure. Also, funnily enough, there&#039;s a steampunk-y version of the Devil dwelling - probably a nod to the series&#039; sci-fi roots, as well as time manipulation symbolism (Chronos with the scythe etc.). --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 17:39, 19 March 2025 (UTC)&lt;br /&gt;
* Yeah, I would prefer to eventually have just the sketch. For now, I&#039;m just taking a first pass through the existing pics in the manual, then we can replace them when we have the extra pics uploaded. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:42, 19 March 2025 (UTC)&lt;br /&gt;
* Created [[:Category: Creature sketches]] for if and whenever you would like to add them! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 17:43, 19 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
Thank you and the other users for everything you&#039;ve done! Didn&#039;t expect you to implement languages other than English.--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 18:16, 3 April 2025 (UTC)&lt;br /&gt;
* I think it is mostly Turnam, Phasma and imahero so far :) Good on them! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:08, 3 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Interviews ==&lt;br /&gt;
&lt;br /&gt;
I suppose the best approach for interviews would be to add them as subpages (so e.g. Gregory Fulton/Interview on Names in Heroes of Might and Magic III) and the main article would have a list of subpage links instead of having the text in full directly. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 18:13, 3 June 2025 (UTC)&lt;br /&gt;
* I think you are right. The interview text is getting rather long. Feel free to move the pages around/reformat as necessary. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:17, 3 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
&lt;br /&gt;
Hi! Don&#039;t mean to rush you, but I&#039;ve got [[Proposals#By_XEL|some small proposals]] for a couple pages. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 19:15, 5 August 2025 (UTC)&lt;br /&gt;
* Ah - didn&#039;t realize you were waiting for me on those! Yeah, I&#039;ll move Tidewater to the erathia list. For adding Harmondale to Contested Lands, I had gotten some pushback on that in the past ([[Talk:Contested Lands#Harmondale]]), so it is probably worth bringing it up on Discord before re-adding it. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:24, 5 August 2025 (UTC)&lt;br /&gt;
** I&#039;ll bring it up with Fire Paladin. Perhaps he meant that Harmondale politically isn&#039;t part of the nation that the protagonists of Seeds of Discontent establish.  While this is true, Harmondale is geographically a town in the Welnin region ([[Cloverfield]]-[[Mosswood]]-[[Forestdale]]) of the Contested Lands. MM7 is clear on that. It is shown on the MM7 printed map and town portal map as being in the part of the continent. The game also mentions that Harmondale is within Erathian borders and near Tularea. Castle Harmondale was built as a first line of defense during the Timber Wars, and the town is described as having been the site of human/elf conflict for centuries. MM7 also mentions that to the east of Harmondale is the center of the disputed region. Further, MM7 says &amp;quot;the contested lands of Harmondale and surrounds&amp;quot;, further linking the two. Also, the region around Harmondale is called Welnin in MM7. Even Harmondale&#039;s name rhymes with Forestdale. Of course, it&#039;s also clear from MM7 that Harmondale isn&#039;t part of the independent nation from Seeds, since it belongs to Erathia at the start of MM7. In fact, the independent nation was unable to de-facto control the whole Welnin region, since AvLee and Erathia still contest those lands in MM7, with big parts of the area belonging to Erathia by AB. It&#039;s even probable that the independent nation collapsed by the time of MM7, but that&#039;s open for interpretation. So, if we use the Contested Lands table as the geographic region from Seeds, Harmondale is definitely there. And even politically, not all the areas listed in the table are de-facto part of the independent nation in the end. But like I said, the Unaffiliated table may also suit Harmondale, given how its political status in MM7 explicitly depends on the player. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 06:40, 6 August 2025 (UTC)&lt;br /&gt;
Fire Paladin has confirmed to me that he indeed meant that Harmondale isn&#039;t part of the independent CL politically, and also said that, as he remembers, an older version if the page talked about Harmondale as if it&#039;s the capital of the CL or generally synonymous with it. Overall, I think it&#039;s safe to move Harmondale into the CL table as a town, since it&#039;s there geographically, with the actual articles going into the political details. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 15:59, 6 August 2025 (UTC)&lt;br /&gt;
* Sounds good to me! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:56, 6 August 2025 (UTC)&lt;br /&gt;
In the end, keeping it in Unaffiliated does indeed better reflects Harmondale&#039;s ambiguous political status, since it can canonically be AvLeean, Erathian or the capital of an independent nation, all being quite likely. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 13:22, 12 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Collaboration ==&lt;br /&gt;
Thanks for correcting the redirect in [[Lost Gold Mine]] (and other edit cleanups here and there over the past month), I initially pondered putting it in Tatalia minor locations, but changed my mind and forgot to fix the redirect :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 13:20, 12 August 2025 (UTC)&lt;br /&gt;
* No problem, it&#039;s been great having another person working on the lore side of things! Thanks for all your updates :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:17, 12 August 2025 (UTC)&lt;br /&gt;
** You (and by extension, the community) are welcome! --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 14:21, 12 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for correcting in [[Talk: Lost Lore]]. I didn&#039;t think it was the other way around, I just thought my wording about consulting was mistaken for some reason :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 22:42, 4 March 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shandar River ==&lt;br /&gt;
&lt;br /&gt;
Hi! I&#039;ve been meaning to respond to your thoughts on the Shandar River and the north Deyja lake for quite some time now, but can&#039;t remember on which talk you posted them. Would appreciate you giving a link. In the meantime, since I do remember the main gist, I&#039;ll respond here.&lt;br /&gt;
&lt;br /&gt;
You indeed may be on to something with the shape of the lake on the map and how the Shandar&#039;s. Perhaps the map maker who made that scenario in SoD had that lake in mind in a way. Hard to say with certaintly, but is possible that it was&lt;br /&gt;
&lt;br /&gt;
However, lore-wise it is hardly supposed to be that lake. The shape still doesn&#039;t look 1-to-1 (though there is some passing resemblance). Also, the general context of the campagn oes point out to it being in the western AvLee, not south AvLee, both [[Search for a Killer]] itself and [[To Strive, To Seek]], the latter taking place by a small tributary of the Shandar. Of course, that small tributary could still be in that part of AvLee even if the large lake is part of the main river&#039;s system. But still, it does point to that the Shandar is indeed supposed to be in the western reaches of AvLee, near the RoE-period porders with Erathia and Deyja.&lt;br /&gt;
&lt;br /&gt;
But there&#039;s also the broader context and the plot of the mission:&lt;br /&gt;
&lt;br /&gt;
For one thing, the scenario does call it a river, and even with that lake being connected to the Shandar, lakes are still called lakes in such cases, as far as I know. The scenario does allude to Gelu&#039;s forces navigating the actual river currents, and the message conveyed to the player is that a river divides the scenario map, not a lake.&lt;br /&gt;
&lt;br /&gt;
Secondly, if we assume that it&#039;s the same lake, that would mean that Gelu actually invades a huge swath of Deyja&#039;s northern border, including the areas featured in MM7, even the one with the [[Hall of the Pit]], thus near the capital. The plot of the scenario, however, doesn&#039;t really point to something like that.&lt;br /&gt;
&lt;br /&gt;
I&#039;m quite sure the Shandar just isn&#039;t represented on the SoD campaign maps. Kinda like the [[Steadwick#Gallery|huge lake which Steadwick is on]] also isn&#039;t. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 00:06, 16 August 2025 (UTC)&lt;br /&gt;
* [[Talk:Search for a Killer]] is where I put some comments. We should probably centralize this whole discussion to [[Talk: Shandar River]] and try to correlate all the sources of info we have on it. I assume the Shandar isn&#039;t mentioned in mm7? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:11, 19 August 2025 (UTC)&lt;br /&gt;
::No, it&#039;s not. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 11:20, 19 August 2025 (UTC)&lt;br /&gt;
::Also, made a centralized thread. [[Talk:Shandar_River#The_Deyjan_Lake_and_the_Shandar]] --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 11:35, 19 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Marishen ==&lt;br /&gt;
Based on what&#039;s described [https://heroes.thelazy.net/index.php?title=Antagarich_minor_locations&amp;amp;diff=167249&amp;amp;oldid=166736 here], I think it&#039;d be more accurate to move Marishen to the Erathia table, or simply not list it in location tables. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 03:10, 16 August 2025 (UTC)&lt;br /&gt;
* I am indifferent as to where Marishen/Dunwall/Bathi&#039;ere end up. Feel free to move them wherever you think best (just remember to change the redirects). --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:47, 18 August 2025 (UTC)&lt;br /&gt;
** I would&#039;ve done so already, but I don&#039;t yet know how to edit the location tables :) --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 21:03, 18 August 2025 (UTC)&lt;br /&gt;
** Done. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 01:49, 19 August 2025 (UTC)&lt;br /&gt;
:::Thanks! And, by following your edit, I figured out how to do that. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 12:01, 19 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Water_Elemental_and_Ice_Elemental&amp;diff=194331</id>
		<title>Water Elemental and Ice Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Water_Elemental_and_Ice_Elemental&amp;diff=194331"/>
		<updated>2026-05-01T14:31:38Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* Special Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxCreaturesNew}}&lt;br /&gt;
{{Creature/Water Elemental}}&lt;br /&gt;
{{Creature/Ice Elemental}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Elementals and Ice Elementals&#039;&#039;&#039; are the level 3 [[creature|creatures]] of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or the [[Water Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Water Elementals can also be summoned by the [[Summon Water Elemental]] spell. They are creatures summoned from the [[Plane of Water|Elemental Plane of Water]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno (spell)|Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 15|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait2&lt;br /&gt;
| dwelling       = Altar of Water&lt;br /&gt;
| dwelling2      = Water Elemental Conflux&lt;br /&gt;
| dwelling3      = Elemental Conflux&lt;br /&gt;
| creature1      = Water Elemental&lt;br /&gt;
| creature2      = Ice Elemental&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature specialties|specialty]] ==&lt;br /&gt;
* {{H|Kalt|Planeswalker}} (fixed-stat specialty)&lt;br /&gt;
* {{H|Lacus|Planeswalker}} (fixed-stat specialty)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Water and Ice Elementals are not vulnerable to {{Sn|Fire Wall}}, {{Sn|Land Mine}} and {{Sn|Fire Shield}}, although this is stated in the game manual and there is a &amp;quot;Vulnerable to Fire&amp;quot; line in the creature&#039;s information. However, they are vulnerable to {{Sn|Armageddon}}, {{Sn|Inferno|spell_link=Inferno (spell)}} and {{Sn|Fireball}}.&lt;br /&gt;
&lt;br /&gt;
*+100% to basic damage to {{Cnu|Fire Elemental|Energy Elemental}}.&lt;br /&gt;
* Ice Elementals: Can cast {{Sn|Protection from Water}} at advanced level at 6 power, 3 times per battle.&lt;br /&gt;
&lt;br /&gt;
Although Ice Elementals&#039; information states that they suffer no [[melee penalty]], that is not true (&#039;&#039;fixed in [[Horn of the Abyss]]{{-wh}}&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}}, Water Elementals are level 4 [[Neutral creature|Neutral creatures]]. They are recruited from [[Elemental Conflux]] or [[Water Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
[[File:Water Elemental portrait (RoE).png]]&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* Ice Elementals&#039; level bug is fixed.&lt;br /&gt;
* The in-game descriptions for both Water and Ice Elementals are updated.&lt;br /&gt;
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
Though &#039;&#039;&#039;Ice Elementals&#039;&#039;&#039; are level 3 units, the game considers them as level 4 in creature level-based calculations and &amp;quot;Random Monster 4&amp;quot; object in the [[Map Editor]] (&#039;&#039;fixed in [[Horn of the Abyss]]{{-wh}}&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Water Elemental}}&lt;br /&gt;
{{CreatureSounds|Ice Elemental|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Ice Elemental render.png&lt;br /&gt;
George-almond-water-elemental-02.jpg| Early sketch by [[George Almond]]&lt;br /&gt;
George-almond-water-elemental-01.jpg| Sketch by [[George Almond]]&lt;br /&gt;
George-almond-water-elemental11.jpg| Sketch by [[George Almond]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force might be [[Air Elemental and Storm Elemental|Storm Elementals]], as they have higher possible damage and are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats. As Ice Elementals have significant damage range, boost them with [[Bless]], and when playing against them, cast [[Curse]] on these units.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
* [[Comparison of Ranged Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cavalier_and_Champion&amp;diff=194329</id>
		<title>Cavalier and Champion</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cavalier_and_Champion&amp;diff=194329"/>
		<updated>2026-05-01T12:26:52Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* Special Ability: Jousting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CastleCreaturesNew}}&lt;br /&gt;
{{Creature/Cavalier}}&lt;br /&gt;
{{Creature/Champion}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cavaliers and Champions&#039;&#039;&#039; are the level 6 [[creature|creatures]] of [[Castle]]. They are recruited from the [[Castle creature dwellings|Training Grounds]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 86|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Training Grounds&lt;br /&gt;
| creature1      = Cavalier&lt;br /&gt;
| creature2      = Champion&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]].&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Tyris|Knight}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Jousting ==&lt;br /&gt;
Moving before the attack will increase their damage by 5% for each hex between their starting and ending position. This ability is only capped by the size of the battlefield, which allows their starting and ending positions to be a maximum of 18 tiles apart (for a 90% damage increase). Obviously they don&#039;t benefit from this ability when counterattacking, and their optimal attack conditions require them to move the longest distance possible.&lt;br /&gt;
&lt;br /&gt;
{{Cn|Pikeman|Halberdier|name=Pikemen and Halberdiers}} are immune to this jousting bonus, which means they only suffer the base damage from Cavaliers and Champions.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Cavalier}}&lt;br /&gt;
{{CreatureSounds|Champion}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Kenneth-thomson-cavalier.jpg| Cavalier&amp;lt;br&amp;gt;(model by [[Kenneth Thomson, Jr.]] and [[Steve Wasaff]])&lt;br /&gt;
Champion render.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
The jousting ability of Cavaliers can increase their damage up to +35% and Champions up to +45% without any speed-increasing effects, meaning their damage can be higher than any level 6&#039;s, but [[Naga and Naga Queen|Naga Queens]] and [[Black Knight and Dread Knight|Dread Knights]] compensate for this with their specialties. The increase can be even higher, if the hero can increase their speed for example with artifacts ([[Cape of Velocity]], [[Necklace of Swiftness]] or [[Ring of the Wayfarer]]) or with spells ([[Haste]] or [[Prayer]]). Additionally, using Tyris who specializes in Cavaliers and Champions or [[Sir Mullich]], whose troops receive +2 to speed, can increase the damage of Cavaliers and Champions significantly. Because of the jousting ability, a player should always prioritize to attack across as many hexes as possible.&lt;br /&gt;
&lt;br /&gt;
15/16 [[Attack]] and [[Defense]] is decent for level 6 unit. 15-25 [[damage]] is about average, but 20-25 of Champions is a bit better. In practice their damage done is almost always higher because even when dueling other stack in the middle of battlefield they can travel at least 3 hexes to get 15% bonus. Their first strikes from maximal possible range are especially powerful, as their average damage after moving full 9 hexes is 22,5 x 1,45 {{=}} 32,625, more than even [[Naga Queen|Naga Queens]] can normally do, and maximum is 36,25 per Champion. 100 [[health]] is above average, but they are not as tough as [[Black Knight|Black Knights]]. 7-9 [[Speed]] is good for a non-flying creature.&lt;br /&gt;
&lt;br /&gt;
[[Bless]] and [[Curse]] have much stronger effect on Cavaliers than Champions due to larger damage spread. Champions are usually more affected by spells changing their attack, like [[Bloodlust]] or [[Weakness]]. [[Shield]] and [[Stone Skin]] are probably their best defense buffs as they are quite fast and unless sieging a town, they will not be taking much ranged fire. Against level 7 creatures use [[Slayer]] combined with their jousting charge to ensure great damage. [[Frenzy]] can allow them to hit as hard as level 7 creatures themselves, but at cost of losing defense - if Frenzied Champions don&#039;t wipe the target out in first strike, they will be hit back hard too. [[Haste]] not only increases their initiative and range but also damage, if they can exploit it. [[Prayer]] increases their speed, attack and defense at once and stacks with Haste.&lt;br /&gt;
&lt;br /&gt;
When using Cavaliers and Champions, beware of [[Slow]], [[Force Field]], ground obstacles, powerful shooters hiding behind tough melee troops. Conversely, when fighting them, exploit these weaknesses - don&#039;t let them charge your units, hide behind obstacles, decimate them from range before mopping up with your own shock troops.&lt;br /&gt;
&lt;br /&gt;
Curiously, [[Berserk]] usually isn&#039;t so devastating on Cavaliers as it would be on some other troops, because the &amp;quot;nearest another troop&amp;quot; can be usually found just 1-2 hexes away, which means only 5-10% damage increase from jousting, if any at all.&lt;br /&gt;
&lt;br /&gt;
In Castle army they have natural synergy with [[Archangel|Archangels]] - one Archangel can resurrect one Cavalier or Champion.&lt;br /&gt;
&lt;br /&gt;
Their 2-hex size means some caution should be exercised when fighting against [[dragon|dragons]], especially when you also have Archangels and other melee units in army, as Archangels are also 2-hex sized and when attacking a 2-hex target, only 4 melee units at a time can do so safely (3 for 1-hex target) to not present 2 targets at once to dragon [[Breath attack|breath]]. They also might have some pathing issues in sieges or obstacle-ridden battlefields, as unlike Archangels they are land-bound. [[Remove Obstacle]] can be useful to solve such problems. [[Teleport]] might look useful, but take care not to teleport Cavaliers in a way that would rob them of their jousting damage bonus or leave them blocked by enemy stacks. Be especially careful to not let them cross [[moat|moats]] or clear out [[Tower]] [[Land mine|mines]], unless you have plenty of [[Resurrection|Resurrections]] available.&lt;br /&gt;
&lt;br /&gt;
Despite having above average stats and awesome damage potential they are not resilient enough to be [[Castle]] army tanks. Rather they are hit-and-runners who should charge into melee from the longest possible range, exploiting their special ability to kill enemy stack outright or at least weaken it as much as possible and then charge again at a different target. If they cannot charge, they lose much of their offensive power, as their base damage isn&#039;t that good. If you let them be surrounded, their otherwise rather average stats mean they will usually be wiped out, or win only at the cost of taking heavy casualties. Their 2-hex size also means they can be relatively easy lured into such traps, surrounded by tough troops, and then overwhelmed or shot at from close distance when they cannot escape or fight their way out.&lt;br /&gt;
&lt;br /&gt;
While their jousting ability allows them to theoretically defeat troops stronger than themselves thanks to greatly improved first strike, in prolonged melee combat they are no match for 7th level creatures or the stronger 6th level units like [[Naga Queen|Naga Queens]], who will likely wipe them out, and [[Dread Knight|Dread Knights]] who simply outclass them. Even [[Minotaur King|Minotaur Kings]], [[Ogre|Ogres]] and [[Crusader|Crusaders]] are a threat due to their toughness combined with high damage. Do not let them fight such an enemy unsupported.&lt;br /&gt;
&lt;br /&gt;
Obviously the best [[secondary skill|secondary skills]] for Cavaliers and Champions are [[Offense]] and [[Armorer]]. [[Tactics]] is very good, as it allows you to set them in the exact place they need to execute a jousting charge, or at least denies use of troop placement to enemy. [[Leadership]] might be redundant, as same army type grants +1, Angels provide another +1, and [[artifact|artifacts]] or objects granting [[morale]] bonus are plentiful. [[Armorer]] is a good choice for any fight in which your Champions will be unable to wipe the enemy out before taking some hits.&lt;br /&gt;
&lt;br /&gt;
While they synergize very well with any offense-focused hero like [[Crag Hack]], top-tier selections might not always be available. Any hero with [[Offense]] and [[Tactics]] or good chance to learn these will do well, like [[Tyraxor]], [[Dace]] or [[Shakti]]. [[Tyris]] is quite good starting hero, specialized in Cavaliers and Champions and having Tactics and Leadership that is later made redundant, but will do in early game. [[Loynis]] with his Prayer specialty might be useful, if for some reason you do not have Angels. Magic-oriented heroes can be surprisingly good as Champions can use some magic support, like [[Haste]], [[Bloodlust]] or even [[Slayer]]. Any hero armed with such spells or even better specializing in them will be a boon to Champions.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Firebird_and_Phoenix&amp;diff=194328</id>
		<title>Firebird and Phoenix</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Firebird_and_Phoenix&amp;diff=194328"/>
		<updated>2026-05-01T11:53:54Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxCreaturesNew}}&lt;br /&gt;
{{Creature/Firebird}}&lt;br /&gt;
{{Creature/Phoenix}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firebirds and Phoenixes&#039;&#039;&#039; are the level 7 [[creature]]s of [[Conflux]]. They are recruited from the [[Pyre (creature dwelling)|Pyre]]. {{showwithhota|Building the [[Vault of Ashes]]{{-wh}} increases the growth by 1 per week.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Firebirds are worldly manifestations of creatures from the elemental plane of fire. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. Phoenixes, the more powerful incarnation of the Firebird, can resurrect some of its number from the ashes of its own demise.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 17|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Taken from this plane of existence into the [[Plane of Fire|Realm of Fire]] the Phoenix has once again risen from the ashes to rule again. As the most powerful creature of the Conflux town the Phoenix serves the [[Great Conflux|Lords of Fire]] in order to rid the world of the Demons. Now able to withstand the elemental flames the Phoenix is a more powerful and dangerous opponent to the forces of evil.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[https://web.archive.org/web/20030807112728/http://www.3do.com:80/products/pc/heroes3/expansion/units/exp_pheonix.html Armageddon&#039;s Blade website description]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Pyre&lt;br /&gt;
| creature1      = Firebird&lt;br /&gt;
| creature2      = Phoenix&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature specialties|specialty]] ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Rebirth ==&lt;br /&gt;
&#039;&#039;&#039;Rebirth&#039;&#039;&#039; is a [[special ability]] of Phoenixes. It causes part of them to &amp;quot;rise from the ashes&amp;quot; if the whole stack is killed. The effect is similar to {{Sn|Resurrection}} spell, and it is permanent. The ability works only once per combat per stack.&lt;br /&gt;
&lt;br /&gt;
The number of Phoenixes reborn is equal to the number of phoenixes in the initial stack, divided by 5. Each of the remaining phoenixes has a 20% chance to be reborn. Thus, a stack of 5 phoenixes will always rebirth one, but a stack of 4 phoenixes has 41% chance to rebirth one Phoenix, 15.4% chance to rebirth 2, 2.6% to rebirth 3 and 0.2% to rebirth all 4 Phoenixes.&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* Firebird&#039;s cost 1500 {{g}} [[File:ArrowL-R.gif]] 2000 {{g}}&lt;br /&gt;
* Phoenix&#039;s cost 2000 {{g}} [[File:ArrowL-R.gif]] 3000 {{g}}.&lt;br /&gt;
* Phoenixes are vulnerable only to the central hex of [[Magog]]&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Firebird}}&lt;br /&gt;
{{CreatureSounds|Phoenix}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Phoenix08.jpg| Phoenix&amp;lt;br&amp;gt;(AB manual p17)&lt;br /&gt;
Phoenix render.jpg&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABab6-smk-H3ABab6.webm|Phoenix&amp;lt;br&amp;gt;([[A Blade in the Back]]{{-wa}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
&#039;&#039;&#039;Beware of breath attack which may kill your own troops as well.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although Firebirds and Phoenixes are immune to fire magic, they are not unaffected by fire-based creature attacks. For example [[Magog|Magogs]]&#039; fireball attack or [[Dragon|Dragons]]&#039; breath attacks are not considered to be magical, and therefore, they do harm Firebirds and Phoenixes. In the original game, they are considered to be one of the most overpowered level 7 unit because of their double growth, speed and specialty. They are useful for [[Dragogeddon]], as they&#039;re immune to [[Armageddon]] (&#039;&#039;note that in {{hota}}{{-wh}}, only Phoenixes are immune to it, therefore in HotA Firebirds are useless for Dragogeddon&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Though Phoenixes are not the strongest tier 7 creature, their main strength lies in their incredible speed. They are easily the fastest unit in the game and can cover the span of an entire battlefield with one movement. Even in low numbers, they are extremely handy in the ranks of a hero wielding powerful Expert spells like [[Slow]], [[Haste]] or [[Prayer]]. An army containing Phoenixes is next to guaranteed to strike first, unless the foe has multiple speed-boosting artifacts like [[Cape of Velocity]] and/or is [[Sir Mullich]]. This gives the Phoenix controller the ability to immediately buff their entire army or cripple the opponent&#039;s.&lt;br /&gt;
&lt;br /&gt;
The Phoenixes&#039; ability to resurrect themselves, although it only works on a very small number of creatures compared to the original stack size, can be quite annoying for an opponent. For instance, it can make it harder to get rid of a stack of phoenixes forcing a shooter into melee, or to kill all of a weaker hero&#039;s army before they retreat or surrender with their artifacts.&lt;br /&gt;
&lt;br /&gt;
They are creatures summoned from the [[Plane of Fire|Elemental Plane of Fire]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Snow_Elf_and_Steel_Elf&amp;diff=194327</id>
		<title>Snow Elf and Steel Elf</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Snow_Elf_and_Steel_Elf&amp;diff=194327"/>
		<updated>2026-05-01T11:24:00Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Snow Elf (HotA)}}&lt;br /&gt;
{{Creature/Steel Elf}}&lt;br /&gt;
{{About|Not to be confused with [[Snow Elf and High Elf]]{{-wd}}.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snow Elves&#039;&#039;&#039; and &#039;&#039;&#039;Steel Elves&#039;&#039;&#039; are the level 3 creatures of [[Bulwark]]. They can be recruited from the [[Hall of the Bold]].&lt;br /&gt;
&lt;br /&gt;
The special ability of Steel Elves is similar to the effect given by {{An|Bow of the Sharpshooter}}, but with a slight difference: the former can only make melee attacks against enemy creatures adjacent to them and cannot perform ranged attacks, thus provoking retaliation; whereas the latter enables ranged attacks without retaliation.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Hall of the Bold&lt;br /&gt;
| creature1      = Snow Elf (HotA)&lt;br /&gt;
| creature2      = Steel Elf&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Dhuin|Chieftain}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Snow Elf (HotA)|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Steel Elf|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Snow Elf.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Snow Elves are good tier 3 units. They&#039;re good shooters, quite tough and have no [[Melee penalty]]. The only downside is them having only &#039;&#039;4&#039;&#039; shots.&lt;br /&gt;
&lt;br /&gt;
Steel Elves are even better, having twice as many shots and being able to shoot even when blocked by enemy units.&lt;br /&gt;
&lt;br /&gt;
Combat tactics:&lt;br /&gt;
* It&#039;s best to use them with the [[Mountain Rams]] during the early game, with the Elves dealing primary damage as shooters, and the Rams finishing the wounded enemies or going for their shooters.&lt;br /&gt;
* Also, make sure to not prolong combat for too long or shoot from too far, since they have relatively few shots. Or better buy an [[Ammo Cart]].&lt;br /&gt;
* When having Jotunns, you may order the &#039;&#039;Steel&#039;&#039; Elves to wait, then teleport the Elves behind the enemy castle walls to attack enemy units at close range. Since they neither can be blocked by enemy units, nor have melee penalty, they&#039;ll shoot freely at enemies, while being close enough for full damage shots.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Score&amp;diff=194326</id>
		<title>Score</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Score&amp;diff=194326"/>
		<updated>2026-05-01T10:58:54Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each time a scenario or a campaign is won, the player&#039;s score is calculated and added to the High Score table, provided it is greater than the lowest-value entry in said table. &lt;br /&gt;
&lt;br /&gt;
The score is calculated using the following formula ({{wr}}{{-wa}}{{-ws}}):&lt;br /&gt;
: (200 - (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt;+10) / (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt;+5) + &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Gr&amp;lt;/span&amp;gt; + &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Gen&amp;lt;/span&amp;gt;) * &amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Difficulty&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;D&amp;lt;/span&amp;gt; is the number of days at the end of the game&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;T&amp;lt;/span&amp;gt; is the final number of castles and towns owned&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Gr&amp;lt;/span&amp;gt; is the Grail bonus of 25 points if the player installed the Grail in any town&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Gen&amp;lt;/span&amp;gt; is the Genocide bonus of 25 points if all other players have been defeated.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:pink&amp;quot;&amp;gt;Difficulty&amp;lt;/span&amp;gt; is the difficulty multiplier (0.8 for Easy, 1.0 for Normal, 1.3 for Hard, 1.6 for Very Hard and 2.0 for Impossible). &lt;br /&gt;
&lt;br /&gt;
{{swh|noicon=|&amp;lt;p&amp;gt;{{hota}} changed the scoring formula and increased the time penalty, reduced the Grail bonus, and introduced a new coefficient for map size. It should make reaching the maximum score of 500 more difficult, even impossible depending on the scenario. The way to maximize the score remains to conquer as many towns as possible in as little time as possible. {{wh}}&amp;lt;/p&amp;gt;}}&lt;br /&gt;
Each score is accompanied by a creature according to the following table:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left&amp;quot;&lt;br /&gt;
! colspan=3 | High Score {{ws}}&lt;br /&gt;
|-&lt;br /&gt;
!	Min	!!	Max	!!	Unit		&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	4	||{{Cnlite|Imp}}	&lt;br /&gt;
|-&lt;br /&gt;
|	5	||	8	||{{Cnlite|Gremlin}}	&lt;br /&gt;
|-&lt;br /&gt;
|	9	||	12	||{{Cnlite|Gnoll}}	&lt;br /&gt;
|-&lt;br /&gt;
|	13	||	16	||{{Cnlite|Troglodyte}}	&lt;br /&gt;
|-&lt;br /&gt;
|	17	||	20	||{{Cnlite|Familiar}}	&lt;br /&gt;
|-&lt;br /&gt;
|	21	||	24	||{{Cnlite|Skeleton}}	&lt;br /&gt;
|-&lt;br /&gt;
|	25	||	28	||{{Cnlite|Goblin}}	&lt;br /&gt;
|-&lt;br /&gt;
|	29	||	32	||{{Cnlite|Master Gremlin}}	&lt;br /&gt;
|-&lt;br /&gt;
|	33	||	36	||{{Cnlite|Hobgoblin}}	&lt;br /&gt;
|-&lt;br /&gt;
|	37	||	40	||{{Cnlite|Pikeman}}	&lt;br /&gt;
|-&lt;br /&gt;
|	41	||	44	||{{Cnlite|Infernal Troglodyte}}	&lt;br /&gt;
|-&lt;br /&gt;
|	45	||	48	||{{Cnlite|Skeleton Warrior}}	&lt;br /&gt;
|-&lt;br /&gt;
|	49	||	52	||{{Cnlite|Gnoll Marauder}}	&lt;br /&gt;
|-&lt;br /&gt;
|	53	||	56	||{{Cnlite|Walking Dead}}	&lt;br /&gt;
|-&lt;br /&gt;
|	57	||	60	||{{Cnlite|Centaur}}	&lt;br /&gt;
|-&lt;br /&gt;
|	61	||	64	||{{Cnlite|Halberdier}}	&lt;br /&gt;
|-&lt;br /&gt;
|	65	||	68	||{{Cnlite|Archer}}	&lt;br /&gt;
|-&lt;br /&gt;
|	69	||	72	||{{Cnlite|Lizardman}}	&lt;br /&gt;
|-&lt;br /&gt;
|	73	||	76	||{{Cnlite|Zombie}}	&lt;br /&gt;
|-&lt;br /&gt;
|	77	||	80	||{{Cnlite|Wolf Rider}}	&lt;br /&gt;
|-&lt;br /&gt;
|	81	||	84	||{{Cnlite|Centaur Captain}}	&lt;br /&gt;
|-&lt;br /&gt;
|	85	||	88	||{{Cnlite|Dwarf}}	&lt;br /&gt;
|-&lt;br /&gt;
|	89	||	92	||{{Cnlite|Harpy}}	&lt;br /&gt;
|-&lt;br /&gt;
|	93	||	96	||{{Cnlite|Lizard Warrior}}	&lt;br /&gt;
|-&lt;br /&gt;
|	97	||	100	||{{Cnlite|Gog}}&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left&amp;quot;&lt;br /&gt;
! colspan=3 | High Score {{ws}}&lt;br /&gt;
|-&lt;br /&gt;
!	Min	!!	Max	!!	Unit&lt;br /&gt;
|-&lt;br /&gt;
|	101	||	104	||{{Cnlite|Stone Gargoyle}}	&lt;br /&gt;
|-&lt;br /&gt;
|	105	||	108	||{{Cnlite|Marksman}}	&lt;br /&gt;
|-&lt;br /&gt;
|	109	||	112	||{{Cnlite|Orc}}	&lt;br /&gt;
|-&lt;br /&gt;
|	113	||	116	||{{Cnlite|Obsidian Gargoyle}}	&lt;br /&gt;
|-&lt;br /&gt;
|	117	||	120	||{{Cnlite|Wolf Raider}}	&lt;br /&gt;
|-&lt;br /&gt;
|	121	||	124	||{{Cnlite|Battle Dwarf}}	&lt;br /&gt;
|-&lt;br /&gt;
|	125	||	128	||{{Cnlite|Wood Elf}}	&lt;br /&gt;
|-&lt;br /&gt;
|	129	||	132	||{{Cnlite|Harpy Hag}}	&lt;br /&gt;
|-&lt;br /&gt;
|	133	||	136	||{{Cnlite|Magog}}	&lt;br /&gt;
|-&lt;br /&gt;
|	137	||	140	||{{Cnlite|Orc Chieftain}}	&lt;br /&gt;
|-&lt;br /&gt;
|	141	||	144	||{{Cnlite|Stone Golem}}	&lt;br /&gt;
|-&lt;br /&gt;
|	145	||	148	||{{Cnlite|Wight}}	&lt;br /&gt;
|-&lt;br /&gt;
|	149	||	152	||{{Cnlite|Serpent Fly}}	&lt;br /&gt;
|-&lt;br /&gt;
|	153	||	156	||{{Cnlite|Dragon Fly}}	&lt;br /&gt;
|-&lt;br /&gt;
|	157	||	160	||{{Cnlite|Wraith}}	&lt;br /&gt;
|-&lt;br /&gt;
|	161	||	164	||{{Cnlite|Water Elemental}}	&lt;br /&gt;
|-&lt;br /&gt;
|	165	||	168	||{{Cnlite|Earth Elemental}}	&lt;br /&gt;
|-&lt;br /&gt;
|	169	||	172	||{{Cnlite|Grand Elf}}	&lt;br /&gt;
|-&lt;br /&gt;
|	173	||	176	||{{Cnlite|Beholder}}	&lt;br /&gt;
|-&lt;br /&gt;
|	177	||	180	||{{Cnlite|Fire Elemental}}	&lt;br /&gt;
|-&lt;br /&gt;
|	181	||	184	||{{Cnlite|Griffin}}	&lt;br /&gt;
|-&lt;br /&gt;
|	185	||	187	||{{Cnlite|Air Elemental}}	&lt;br /&gt;
|-&lt;br /&gt;
|	188	||	190	||{{Cnlite|Hell Hound}}	&lt;br /&gt;
|-&lt;br /&gt;
|	191	||	193	||{{Cnlite|Evil Eye}}	&lt;br /&gt;
|-&lt;br /&gt;
|	194	||	196	||{{Cnlite|Cerberus}}	&lt;br /&gt;
|-&lt;br /&gt;
|	197	||	199	||{{Cnlite|Iron Golem}}	&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left&amp;quot;&lt;br /&gt;
! colspan=3 | High Score {{ws}}&lt;br /&gt;
|-&lt;br /&gt;
!	Min	!!	Max	!!	Unit&lt;br /&gt;
|-&lt;br /&gt;
|	200	||	202	||{{Cnlite|Ogre}}	&lt;br /&gt;
|-&lt;br /&gt;
|	203	||	205	||{{Cnlite|Swordsman}}	&lt;br /&gt;
|-&lt;br /&gt;
|	206	||	208	||{{Cnlite|Demon}}	&lt;br /&gt;
|-&lt;br /&gt;
|	209	||	211	||{{Cnlite|Royal Griffin}}	&lt;br /&gt;
|-&lt;br /&gt;
|	212	||	214	||{{Cnlite|Horned Demon}}	&lt;br /&gt;
|-&lt;br /&gt;
|	215	||	217	||{{Cnlite|Monk}}	&lt;br /&gt;
|-&lt;br /&gt;
|	218	||	220	||{{Cnlite|Dendroid Guard}}	&lt;br /&gt;
|-&lt;br /&gt;
|	221	||	223	||{{Cnlite|Medusa}}	&lt;br /&gt;
|-&lt;br /&gt;
|	224	||	226	||{{Cnlite|Pegasus}}	&lt;br /&gt;
|-&lt;br /&gt;
|	227	||	229	||{{Cnlite|Silver Pegasus}}	&lt;br /&gt;
|-&lt;br /&gt;
|	230	||	232	||{{Cnlite|Basilisk}}	&lt;br /&gt;
|-&lt;br /&gt;
|	233	||	235	||{{Cnlite|Vampire}}	&lt;br /&gt;
|-&lt;br /&gt;
|	236	||	238	||{{Cnlite|Mage}}	&lt;br /&gt;
|-&lt;br /&gt;
|	239	||	241	||{{Cnlite|Medusa Queen}}	&lt;br /&gt;
|-&lt;br /&gt;
|	242	||	244	||{{Cnlite|Crusader}}	&lt;br /&gt;
|-&lt;br /&gt;
|	245	||	247	||{{Cnlite|Gold Golem}}	&lt;br /&gt;
|-&lt;br /&gt;
|	248	||	250	||{{Cnlite|Ogre Mage}}	&lt;br /&gt;
|-&lt;br /&gt;
|	251	||	253	||{{Cnlite|Arch Mage}}	&lt;br /&gt;
|-&lt;br /&gt;
|	254	||	256	||{{Cnlite|Greater Basilisk}}	&lt;br /&gt;
|-&lt;br /&gt;
|	257	||	259	||{{Cnlite|Zealot}}	&lt;br /&gt;
|-&lt;br /&gt;
|	260	||	262	||{{Cnlite|Pit Fiend}}	&lt;br /&gt;
|-&lt;br /&gt;
|	263	||	265	||{{Cnlite|Diamond Golem}}	&lt;br /&gt;
|-&lt;br /&gt;
|	266	||	268	||{{Cnlite|Vampire Lord}}	&lt;br /&gt;
|-&lt;br /&gt;
|	269	||	271	||{{Cnlite|Dendroid Soldier}}	&lt;br /&gt;
|-&lt;br /&gt;
|	272	||	274	||{{Cnlite|Minotaur}}	&lt;br /&gt;
|-&lt;br /&gt;
|	275	||	277	||{{Cnlite|Lich}}	&lt;br /&gt;
|-&lt;br /&gt;
|	278	||	280	||{{Cnlite|Genie}}	&lt;br /&gt;
|-&lt;br /&gt;
|	281	||	283	||{{Cnlite|Gorgon}}	&lt;br /&gt;
|-&lt;br /&gt;
|	284	||	286	||{{Cnlite|Master Genie}}	&lt;br /&gt;
|-&lt;br /&gt;
|	287	||	289	||{{Cnlite|Roc}}	&lt;br /&gt;
|-&lt;br /&gt;
|	290	||	292	||{{Cnlite|Mighty Gorgon}}	&lt;br /&gt;
|-&lt;br /&gt;
|	293	||	295	||{{Cnlite|Minotaur King}}	&lt;br /&gt;
|-&lt;br /&gt;
|	296	||	298	||{{Cnlite|Power Lich}}	&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: left&amp;quot;&lt;br /&gt;
! colspan=3 | High Score {{ws}}&lt;br /&gt;
|-&lt;br /&gt;
!	Min	!!	Max	!!	Unit&lt;br /&gt;
|-&lt;br /&gt;
|	299	||	301	||{{Cnlite|Thunderbird}}	&lt;br /&gt;
|-&lt;br /&gt;
|	302	||	304	||{{Cnlite|Pit Lord}}	&lt;br /&gt;
|-&lt;br /&gt;
|	305	||	307	||{{Cnlite|Cyclops}}	&lt;br /&gt;
|-&lt;br /&gt;
|	308	||	310	||{{Cnlite|Wyvern}}	&lt;br /&gt;
|-&lt;br /&gt;
|	311	||	313	||{{Cnlite|Cyclops King}}	&lt;br /&gt;
|-&lt;br /&gt;
|	314	||	316	||{{Cnlite|Wyvern Monarch}}	&lt;br /&gt;
|-&lt;br /&gt;
|	317	||	319	||{{Cnlite|Manticore}}	&lt;br /&gt;
|-&lt;br /&gt;
|	320	||	322	||{{Cnlite|Scorpicore}}	&lt;br /&gt;
|-&lt;br /&gt;
|	323	||	325	||{{Cnlite|Efreeti}}	&lt;br /&gt;
|-&lt;br /&gt;
|	326	||	328	||{{Cnlite|Unicorn}}	&lt;br /&gt;
|-&lt;br /&gt;
|	329	||	331	||{{Cnlite|Efreet Sultan}}	&lt;br /&gt;
|-&lt;br /&gt;
|	332	||	334	||{{Cnlite|Cavalier}}	&lt;br /&gt;
|-&lt;br /&gt;
|	335	||	337	||{{Cnlite|Naga}}	&lt;br /&gt;
|-&lt;br /&gt;
|	338	||	340	||{{Cnlite|War Unicorn}}	&lt;br /&gt;
|-&lt;br /&gt;
|	341	||	343	||{{Cnlite|Black Knight}}	&lt;br /&gt;
|-&lt;br /&gt;
|	344	||	346	||{{Cnlite|Champion}}	&lt;br /&gt;
|-&lt;br /&gt;
|	347	||	349	||{{Cnlite|Dread Knight}}	&lt;br /&gt;
|-&lt;br /&gt;
|	350	||	352	||{{Cnlite|Naga Queen}}	&lt;br /&gt;
|-&lt;br /&gt;
|	353	||	355	||{{Cnlite|Behemoth}}	&lt;br /&gt;
|-&lt;br /&gt;
|	356	||	358	||{{Cnlite|Bone Dragon}}	&lt;br /&gt;
|-&lt;br /&gt;
|	359	||	361	||{{Cnlite|Giant}}	&lt;br /&gt;
|-&lt;br /&gt;
|	362	||	364	||{{Cnlite|Hydra}}	&lt;br /&gt;
|-&lt;br /&gt;
|	365	||	367	||{{Cnlite|Ghost Dragon}}	&lt;br /&gt;
|-&lt;br /&gt;
|	368	||	370	||{{Cnlite|Red Dragon}}	&lt;br /&gt;
|-&lt;br /&gt;
|	371	||	373	||{{Cnlite|Green Dragon}}	&lt;br /&gt;
|-&lt;br /&gt;
|	374	||	376	||{{Cnlite|Angel}}	&lt;br /&gt;
|-&lt;br /&gt;
|	377	||	379	||{{Cnlite|Devil}}	&lt;br /&gt;
|-&lt;br /&gt;
|	380	||	382	||{{Cnlite|Chaos Hydra}}	&lt;br /&gt;
|-&lt;br /&gt;
|	383	||	385	||{{Cnlite|Ancient Behemoth}}	&lt;br /&gt;
|-&lt;br /&gt;
|	386	||	388	||{{Cnlite|Arch Devil}}	&lt;br /&gt;
|-&lt;br /&gt;
|	389	||	391	||{{Cnlite|Titan}}	&lt;br /&gt;
|-&lt;br /&gt;
|	392	||	394	||{{Cnlite|Gold Dragon}}	&lt;br /&gt;
|-&lt;br /&gt;
|	395	||	397	||{{Cnlite|Black Dragon}}	&lt;br /&gt;
|-&lt;br /&gt;
|	398	||	500	||{{Cnlite|Archangel}}	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Azure_Dragon&amp;diff=194325</id>
		<title>Azure Dragon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Azure_Dragon&amp;diff=194325"/>
		<updated>2026-05-01T10:37:00Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* Special Ability: Fear */  Gargoyles are affected by Fear. Tested in SoD &amp;amp; HotA 1.8.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeutralCreaturesNew}}&lt;br /&gt;
{{Creature/Azure Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azure Dragons&#039;&#039;&#039; are level 7 [[neutral]] creatures that can be recruited from the [[Frozen Cliffs]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Little is known of the Azure Dragon. It is both rare and mighty, thus few have seen it, and fewer still have survived its attacks. This powerful creature is not much bigger than most [[Dragon|dragons]], but is said to be capable of enduring prolonged physical attack. It is said those standing face-to-face with an Azure Dragon tend to freeze from pure fear.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 20|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Of all the known Dragons the Azure is the most powerful. With a powerful build and massive size the Azure dragon can take and dish more damage than any other creature known to Antagarich. Usually only seen by themselves on lonely mountain peaks the Azure dragon is not a social creature. Only once every three hundred years does this creature look to mate, with the female then driving the male off to raise the young alone. Few survive to adulthood because of their violent and offensive nature. This is the prize any Dragon-Slayer would seek.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[https://web.archive.org/web/20030807185653/http://www.3do.com:80/products/pc/heroes3/expansion/units/exp_azure.html Armageddon&#039;s Blade website description]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{wh-}}&amp;quot;Sometimes, these creatures are also called &amp;quot;ice dragons&amp;quot;, although they have little in common with ice, or with any other element. They are astoundingly huge, ferocious and ancient. No one really knows if they came to be naturally, or if they were the work of some forerunner of [[Agar]] from before [[the Silence]]. Unlike the innately docile, or at least controllable, creatures that warlocks create with magic and alchemy, azure dragons are exceptionally intelligent and willful. Fortunately, they are quite rare, and besides, some [[knight|knights]] and [[mage|mages]] consider it their duty to slay at least one such creature, just to put a feather in their hat. Here&#039;s a good time to point out that the hunters killed these endeavors greatly outnumber the actual slayed [[dragon|dragons]]—but there is never a shortage of new madmen. The reputation gained by these Azure Dragons is thus peculiar, so they prefer to settle in places forgotten by the gods; sometimes, without meaning to, they also become guardians of ancient [[artifact|artifacts]] and other valuable things, just by way of making themselves a lair near one. If you manage to come across a dungeon where no human has set foot in a couple centuries, then there almost certainly is a monster of that kind waiting for you inside.&amp;quot;&#039;&#039; ― {{Hn|Dargem|0=}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitSmall&lt;br /&gt;
| dwelling       = Frozen Cliffs&lt;br /&gt;
| creature1      = Azure Dragon&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Mutare|Overlord}} {{withmaped}} (fixed-stat specialty)&lt;br /&gt;
* {{H|Mutare Drake|Overlord}} {{withmaped}} (fixed-stat specialty)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Fear ==&lt;br /&gt;
Azure Dragon&#039;s fear [[special ability]] is a passive ability, which means it does not require any specific action from the stack. The fear may occur only at the beginning of enemy stack&#039;s turn, causing them to freeze in fear of the Azure Dragons and effectively lose their chance to act that combat round. The working principle is very similar to bad [[morale]] and has a 10% chance of occurring, regardless of the number of Azure Dragons present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Fear :&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top&lt;br /&gt;
| &amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
;{{Cn|Azure Dragon}}s&lt;br /&gt;
{{Golems}}&lt;br /&gt;
{{Elementals}}&lt;br /&gt;
{{showwithhota|{{Mechanicals}}}}&lt;br /&gt;
| {{Undead}}&lt;br /&gt;
{{War Machines}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Azure Dragon}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Greg Fulton]] mentions Azure Dragons in [[Greg Fulton/Fanstratics Newsletters/8#Fanstratics Feature: Legendary ‘Boss’ Battles|Fanstratics Newsletter #8]] as &amp;quot;arguably the game’s first boss creatures&amp;quot;.&lt;br /&gt;
* Azure Dragons were added in {{ab}}, so there are no Azure Dragons or [[Frozen Cliffs]] in {{roe}}. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Azure Dragon render.gif| Model by [[Tracy Iwata]]&lt;br /&gt;
George-almond-azure-dragon.jpg| Sketch by [[George Almond]]&lt;br /&gt;
Azure-dragon.jpg&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABds4-smk-H3ABds4.webm| Azure Dragon&amp;lt;br&amp;gt;([[Azure Dragons (campaign scenario)|Azure Dragons]]{{-wa}} prologue)&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABds5-smk-H3ABds5.webm| A victorious [[Dracon]] with a slain Azure Dragon&amp;lt;br&amp;gt;([[Azure Dragons (campaign scenario)|Azure Dragons]]{{-wa}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Like all the neutral creatures, they cannot be upgraded. Azure Dragon have the highest [[Primary skill#Attack|attack]], [[Primary skill#Defense|defense]], [[damage]] and [[health]] values of all the creatures making them arguably the strongest units in the game. Placing Azure Dragons (as well as any living Dragons) in the [[Skeleton Transformer]] will give you [[Bone Dragon|Bone Dragons]] instead of regular [[Skeleton|Skeletons]]. They are also the most expensive unit in the game.&lt;br /&gt;
----&lt;br /&gt;
Azure Dragons have the highest [[AI Value]] of any creature, with 78845.&lt;br /&gt;
----&lt;br /&gt;
Even though in the game files themselves the Azure Dragon and other neutral dragons are considered to be level 7, the official editor shows they are level 10 (8 for [[Faerie Dragon]]). This is either due to code limitations and impossibility of creating a unit with tier higher than 7, either because the developers didn&#039;t have time, motivation or reason to add a new creature level in the game code and invest time in that, just telling us they are level 10, respectively 8. As such, even now their levels are still being debated.&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
The Azure Dragon has the highest defense and health stat in the entire game. In the early game, this creature is almost impossible to defeat without [[Mighty Gorgon|Mighty Gorgons]] or [[Sea Dog|Sea Dogs]].&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
This dragon&#039;s offensive powers are also the highest in the game. However, its damage stat compared to their growth might be too little in many cases.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
They are totally worth the cost, especially since you will usually have the possibility of recruiting them in mid-game, when you already have a decent army. A few Azure Dragons are very good to strengthen your army for their cost. However, don&#039;t buy them if your enemy is Fortress, maybe just one for their [[Fear]] ability. The Mighty Gorgons will kill weeks&#039; worth of them. Also, it&#039;s very hard to kill Azure Dragons who guard Frozen Cliffs without major losses.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
The Azure Dragons can be used in various ways, especially due to their speed and toughness. You can block shooters, use-up retaliations or even defend your own shooters. However, keep in mind that in late-game, the opponent might be able to dispose of them relatively easy, with its own troops or even [[Implosion]]. But on the other hand, they can be [[Resurrection|Resurrected]]. Additionally, their ability to spread [[Fear]] among the enemies, causing them to freeze and lose their combat round action, can turn the tide of the battle.&lt;br /&gt;
&lt;br /&gt;
=== Skill bonuses ===&lt;br /&gt;
You should not make your strategy around them, since they are already insanely good creatures. But maybe [[Offense]] would complement for their relatively low damage.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Fear (spell)]]&lt;br /&gt;
* [[Dragon]]&lt;br /&gt;
* [[Neutral creature]]}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stone_Gargoyle_and_Obsidian_Gargoyle&amp;diff=194324</id>
		<title>Stone Gargoyle and Obsidian Gargoyle</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stone_Gargoyle_and_Obsidian_Gargoyle&amp;diff=194324"/>
		<updated>2026-05-01T10:36:26Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* Special Ability: Non-living (Bloodless{{-wh}}) */  Gargoyles are affected by Fear. Tested in SoD &amp;amp; HotA 1.8.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TowerCreaturesNew}}&lt;br /&gt;
{{Creature/Stone Gargoyle}}&lt;br /&gt;
{{Creature/Obsidian Gargoyle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone Gargoyles and Obsidian Gargoyles&#039;&#039;&#039; are the second level creatures of [[Tower]]. They are recruited from the [[Parapet]]. Building the [[Sculptor&#039;s Wings]] increases gargoyles&#039; growth by 4 per week.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Stone and Obsidian Gargoyles are demon-form statues animated for use as troops. They attack with raking claws.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 113|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Parapet&lt;br /&gt;
| creature1      = Stone Gargoyle&lt;br /&gt;
| creature2      = Obsidian Gargoyle&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
*{{H|Piquedram|Alchemist}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Non-living (Bloodless{{-wh}}) ==&lt;br /&gt;
Though Stone and Obsidian Gargoyles are considered as [[non-living]], they are still affected by [[morale]], [[fear]] and [[mind spell]]s. In [[Horn of the Abyss]]{{-wh}}, they are called &amp;quot;Bloodless&amp;quot; instead of [[non-living]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Stone Gargoyle}}&lt;br /&gt;
{{CreatureSounds|Obsidian Gargoyle}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Their stats are good for a level 2 unit, but they are usually used as cannon fodder to protect the [[Gremlin and Master Gremlin|gremlins]] in the early game. Unfortunately, Gargoyles are immune to [[Resurrection]] and cannot be risen by [[Animate Dead]] as they aren&#039;t [[undead]].&lt;br /&gt;
&lt;br /&gt;
Despite their average [[Attack]] and [[Defense]], only 2-3 [[damage]] and mediocre 16 [[health]] they are quite fast after upgrade, having [[Speed]] of 9. Obsidian Gargoyles can be used offensively to block enemy ranged troops or tie up melee stacks while your [[Master Gremlin|Master Gremlins]] deal damage from distance.&lt;br /&gt;
&lt;br /&gt;
[[Bless]] and [[Curse]] have drastic effect on Gargoyles as despite just 1 point of damage range with 2-3 it means 1/3rd average damage more or less. When cast with Advanced [[Water Magic]] or [[Fire Magic]], Bless almost doubles their damage (2,5 to 4), and Curse more than halves it (2,5 to 1).&lt;br /&gt;
&lt;br /&gt;
The most important buff for Gargoyles should be [[Shield]] or [[Stone Skin]], as they are fragile but not particularly strong, so anything that helps them live and distract the enemy just a bit longer while your ranged stacks shoot at them is good.&lt;br /&gt;
&lt;br /&gt;
[[Non-living]] nature means some of the most debilitating spells and abilities will not work against Gargoyles. This includes [[Vampire Lord|life drain]], [[Ghost Dragon|aging]], [[Zombie|disease]], [[Wyvern Monarch|poison]]. However they have [[morale]] and [[mind spell|mind spells]] still work on them.&lt;br /&gt;
&lt;br /&gt;
Because they are relatively cheap, numerous, and fast, they make for good troops to overwhelm mainly ranged armies. They cannot keep up with real hard-hitters, though.&lt;br /&gt;
&lt;br /&gt;
Against [[Necropolis]] army, they can be used to stop [[Power Lich|Power Liches]] from shooting, denying them their powerful death cloud attack, or soak up [[Vampire Lord|Vampire Lords]] retaliation, similarly to [[Stone Golem and Iron Golem|Golems]] - Vampire Lords are not healed by attacking non-living target. Keep in mind that Gargoyles are not nearly as tough as Golems and are not likely to survive long in melee against powerful stacks like Vampire Lords.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 2 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armadillo_and_Bellwether_Armadillo&amp;diff=194323</id>
		<title>Armadillo and Bellwether Armadillo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armadillo_and_Bellwether_Armadillo&amp;diff=194323"/>
		<updated>2026-05-01T10:22:37Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Armadillo}}&lt;br /&gt;
{{Creature/Bellwether Armadillo}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armadillos and Bellwether Armadillos&#039;&#039;&#039; are the level 3 creatures of [[Factory]]. They are recruited from the [[Ranch]]. Building the [[Pen]] increases armadillos&#039; growth by 3 per week. &lt;br /&gt;
&lt;br /&gt;
When affected by {{Sn|Haste}}, their walking animation changes to them curling into a ball and rolling across the battlefield.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Ranch&lt;br /&gt;
| creature1      = Armadillo&lt;br /&gt;
| creature2      = Bellwether Armadillo&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
*{{H|Celestine|Artificer}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Armadillo}}&lt;br /&gt;
{{CreatureSounds|Bellwether Armadillo}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Docent-picolan-armadillo.png| Art by [[Docent Picolan]]&lt;br /&gt;
Armadillo render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Docent-picolan-bellwether armadillo.png| Art by [[Docent Picolan]]&lt;br /&gt;
Bellwether Armadillo render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory2B-bik-Factory2B.webm|thumbtime=0:00| An Armadillo with [[Henrietta]] and the [[Ironfist of the Ogre]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Armadillos are slow and have no abilities but serve as a living shield and a backup for shooters. Due to absence of useful abilities and relatively bad characteristics among level 3 creatures (Armadillos are worse than [[Griffins]] with analogical characteristics) and Factory creatures separately, they may be used as an &amp;quot;extra&amp;quot; creature before the introduction of both Factory level 7 creatures at mid-late game. Otherwise, they have to be used like &amp;quot;reserve&amp;quot; units in Factory garrisons.&lt;br /&gt;
&lt;br /&gt;
While both Armadillos and Bellwether Armadillos have very poor attack skill (even below average of all level 2 units), their high defence skill and above average HP make them somewhat durable. [[Celestine]]&#039;s specialty improves on their paltry speed, but doesn&#039;t provide much of a boost to their meek attack skill. Since their defence skill is high, [[Frenzy]] (especially [[Wrathmont]]&#039;s) should have a drastic effect on both Armadillos&#039; offensive output at the cost of their durability.&lt;br /&gt;
&lt;br /&gt;
When using the non-upgraded [[Couatls]]&#039; [[Meditation]], the player may use one or a few Armadillos as the cannon fodder, while casting [[Armageddon]], but they can get killed too early due their slowness.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shaman_and_Great_Shaman&amp;diff=194322</id>
		<title>Shaman and Great Shaman</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shaman_and_Great_Shaman&amp;diff=194322"/>
		<updated>2026-05-01T10:20:49Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Shaman}}&lt;br /&gt;
{{Creature/Great Shaman}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamans&#039;&#039;&#039; and &#039;&#039;&#039;Great Shamans&#039;&#039;&#039; are the level 5 creatures of [[Bulwark]]. They can be recruited from the [[Shaman Fane]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Shaman Fane&lt;br /&gt;
| creature1      = Shaman&lt;br /&gt;
| creature2      = Great Shaman&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Kriv|Elder}}&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
=== Special Ability: Spellcaster ===&lt;br /&gt;
Shamans and Great Shamans can cast {{Sn|Air Shield}} at advanced level at 6 power, 3 times per battle.&lt;br /&gt;
&lt;br /&gt;
=== Special Ability: Freezing Shot ===&lt;br /&gt;
Great Shamans have a 20% chance to freeze a target unit for 3 rounds after attacking them at range. The frozen unit loses the ability to move and act, similar to the effects of {{Sn|Blind}}, and receives 25% more damage from attacks while it remains frozen. Once the frozen unit receives damage, the freezing effect is removed.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Shaman|cast=y|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Great Shaman|cast=y}|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Shaman.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Shamans are quite sloggish but deal good damage. Great Shamans are even better, having a 20% chance to freeze a target, and being good at &amp;quot;crowd control&amp;quot;. When having them, split them into as much stacks as possible. Of the 5 stacks, at least 1 Great Shaman stack often freezes someone. It&#039;s especially advised to freeze fast, [[flying]] units and [[shooter]]s, since [[Bulwark]] completely lacks [[flying]] units, while most of its units are sloggish, and thus won&#039;t reach them (especially, the [[shooter]]s) quickly.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Jotunn_and_Jotunn_Warlord&amp;diff=194321</id>
		<title>Jotunn and Jotunn Warlord</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Jotunn_and_Jotunn_Warlord&amp;diff=194321"/>
		<updated>2026-05-01T10:20:03Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Jotunn}}&lt;br /&gt;
{{Creature/Jotunn Warlord}}&lt;br /&gt;
{{About|Not to be confused with [[Frost Giant and Jotun]]{{-wd}}.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jotunns&#039;&#039;&#039; and &#039;&#039;&#039;Jotunn Warlords&#039;&#039;&#039; are the level 7 creatures of [[Bulwark]]. They can be recruited from the [[Frosthome]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Frosthome&lt;br /&gt;
| creature1      = Jotunn&lt;br /&gt;
| creature2      = Jotunn Warlord&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
=== Special Ability: Teleport Allies ===&lt;br /&gt;
Jotunns can cast Expert {{Sn|Teleport}} on an allied stack once per combat. Jotunn Warlords have an unlimited amount of casts.&lt;br /&gt;
&lt;br /&gt;
=== Special Ability: Flier Speed Reduction ===&lt;br /&gt;
Jotunns and Jotunn Warlords decrease the [[Speed]] of enemy [[flying]] units in combat, though they do not affect creatures that move underground or via teleportation. The debuff remains in effect even after the death of the Jotunn or Jotunn Warlord stack(s). Much like effects that reduce [[Luck]] and [[Morale]], the debuff is not cumulative.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Jotunn|cast=y}}&lt;br /&gt;
{{CreatureSounds|Jotunn Warlord|cast=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Jotunns are very potent T7 units as they are available as early as [[Giant]]s, while being faster, cheaper, more durable, and possessing an amazing special ability. Upgrading them provides a massive boost for their abilities and HP pool, but the other stats see only a minor increase.&lt;br /&gt;
&lt;br /&gt;
With their passive ability and without any other speed modifiers, while Jotunns outspeed only [[Pegasus|Pegasi]] and [[Energy Elemental]]s, here&#039;s the list of [[flying]] creatures that are outspeeded by Jotunn Warlords: [[Obsidian Gargoyles]], [[Efreeti]], [[Vampire Lord]]s, [[Bone Dragon]]s, [[Harpy Hag]]s, [[Serpent Flies]], [[Sprite]]s, [[Stormbird]]s, [[Green Dragon]]s, [[Master Genie]]s, [[Scorpicore]]s, [[Red Dragon]]s, [[Thunderbird]]s, [[Wyvern Monarch]]s, [[Ayssid]]s and [[Couatl]]s.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Jotunn Warlord render.png&lt;br /&gt;
Jotunn concept.png|Early concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Yeti_and_Yeti_Runemaster&amp;diff=194320</id>
		<title>Yeti and Yeti Runemaster</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Yeti_and_Yeti_Runemaster&amp;diff=194320"/>
		<updated>2026-05-01T10:16:11Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Yeti (HotA)}}&lt;br /&gt;
{{Creature/Yeti Runemaster}}&lt;br /&gt;
{{About|Not to be confused with [[Yeti (DoR)|Yeti]]{{-wd}}.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yeti&#039;&#039;&#039; and &#039;&#039;&#039;Yeti Runesmasters&#039;&#039;&#039; are the level 4 creatures of [[Bulwark]]. They can be recruited from the [[Mountain Embassy]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Mountain Embassy&lt;br /&gt;
| creature1      = Yeti (HotA)&lt;br /&gt;
| creature2      = Yeti Runemaster&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Spadum|Chieftain}}&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
=== Special Ability: Negative Effect Recovery ===&lt;br /&gt;
Yeti and Yeti Runemasters recover from negative effects in one round of combat. This does not apply to effects without duration such as [[Binding]], {{Sn|Disrupting Ray}} or {{Sn|Berserk}}.&lt;br /&gt;
&lt;br /&gt;
=== Special Ability: Possesses Runes ===&lt;br /&gt;
Yeti Runesmasters possess {{ss2|Runes|Expert}} regardless of whether a hero has the skill or not. This effect only applies to the Yeti Runemasters themselves. If a hero also possesses Runes with Yeti Runemasters in their army, the effect of Runes is doubled on the Yeti Runesmasters. This makes the total bonus effects of Expert Runes at 9 Rune Levels (+6 [[Attack]], +6 [[Defense]], +3 [[Speed]]) effectively 18 Rune Levels (+12 [[Attack]], +12 [[Defense]], +6 [[Speed]]) on Yeti Runemasters.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Yeti (HotA)}}&lt;br /&gt;
{{CreatureSounds|Yeti Runemaster}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Yeti.jpg|Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
Yeti evolution.png|Sketch by [[Agar (Artist)|Agar]], models by [[Alex-ander]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Yetis have quite medium stats, aside from slowish speed. They, however, recover from negative effects in 1 turn, therefore not suffering from them so long. The only exceptions are [[Binding]], {{Sn|Disrupting Ray}} and {{Sn|Berserk}} (all of which happen in only 1 turn or under certain conditions).&lt;br /&gt;
&lt;br /&gt;
The Yeti Runemasters, while being not much better in raw stats, possess [[Runes]]. This means that in the long combats they become stronger, tougher and faster. When having them in your army, try to fight as long as possible, while minimizing your own casualties, for the Yetis Runemasters to reach their full potential.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mountain_Ram_and_Argali&amp;diff=194319</id>
		<title>Mountain Ram and Argali</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mountain_Ram_and_Argali&amp;diff=194319"/>
		<updated>2026-05-01T10:09:40Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Mountain Ram}}&lt;br /&gt;
{{Creature/Argali}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mountain Rams&#039;&#039;&#039; and &#039;&#039;&#039;Argali&#039;&#039;&#039; are the level 2 creatures of [[Bulwark]]. They can be recruited from the [[Frigid Spur]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Frigid Spur&lt;br /&gt;
| creature1      = Mountain Ram&lt;br /&gt;
| creature2      = Argali&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Eikthurn|Chieftain}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Aura of Magic Vulnerability ==&lt;br /&gt;
Argali project an aura of vulnerability to adjacent enemies, making them receive 20% more damage from spells. This effect does not stack with multiple units of Argali.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Mountain Ram}}&lt;br /&gt;
{{CreatureSounds|Argali}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[wikipedia:Argali|Argali]] in the real world are native to Central Asia and are the largest known species of wild sheep.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Mountain Rams and Argali are quite weak and fragile, but compensate it with their speed. It&#039;s best to use them with the [[Snow Elf (HotA)|Snow Elves]] during the early game, with the Elves dealing primary damage as [[shooter]]s, and the Rams finishing the wounded enemies or going for their shooters.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 2 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=191631</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=191631"/>
		<updated>2026-01-04T15:58:05Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from the selected friendly unit.&lt;br /&gt;
 | a_effect    = Removes all spell effects from the selected friendly {{gt|or enemy}} unit.&lt;br /&gt;
 | e_effect    = Removes all spell effects from {{gt|all}} units on the battlefield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When Expert Dispel is cast, everything on the battlefield belonging to a hero without {{An|Sphere of Permanence}} is affected. This includes &#039;&#039;&#039;ALL&#039;&#039;&#039; troops (including war machines), objects created by spells (e.g.{{Sn|Force Field}}), corpses on the battlefield and creatures with magic immunity (e.g. {{Cn|Black Dragon}}s). This means that &#039;&#039;&#039;ONLY&#039;&#039;&#039; Sphere of Permanence can provide immunity to Dispel, though in most cases, Dispel cast on corpses or creatures with magic immunity doesn&#039;t have any effect.&lt;br /&gt;
* For example, Dispel can be used to remove the effect of {{Cn|Ghost Dragon}}&#039;s [[Aging]] or {{Sn|Magic Mirror}} spell from {{Cn|Gold Dragon}}s.&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes {{Sn|Fire Wall}}s, {{Sn|Force Field}}s, {{Sn|Land Mine}}s and {{Sn|Quicksand}}s from the battlefield. {{showwithhota|(with the exception of [[Quicksand]] caused by the [[Dunes]]{{-wh}} [[magical terrain]])}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells/Abilities unaffected by Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Sn|Disrupting Ray}}&lt;br /&gt;
* {{Cn|Rust Dragon|name=Acid Breath}}{{-wa}}&lt;br /&gt;
* {{Cn|Wyvern Monarch}} {{showwithhota|and {{Cnu|Sea Serpent|Haspid}}{{-wh}}}} [[Poisonous]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}{{-wa}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Hn|Casmetra|Navigator}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Serpent Fly|Dragon Fly|name=Serpent and Dragon Flies}} &amp;lt;sup&amp;gt;&#039;&#039;*Note: Only dispel beneficial spells &#039;&#039;&amp;lt;/sup&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fire_Shield&amp;diff=191630</id>
		<title>Fire Shield</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fire_Shield&amp;diff=191630"/>
		<updated>2026-01-04T15:48:19Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = 20% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
 | a_effect    = {{gt|25%}} of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
 | e_effect    = {{gt|30%}} of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
}} Target allied stack gains a shield of fire, that damages all units trying to attack it in [[melee]]. Damage is based on damage done to enchanted unit, considering all attack bonuses of the attacker but not considering all defensive bonuses (Armorer, Attack-Defense difference(negative number), Shield etc) of the enchanted unit{{showwithhota|, as well as [[Luck|Bad Luck]]{{-wh}}}}. If the enchanted unit is totally destroyed, only the damage needed to kill it is used as a base for calculations. &lt;br /&gt;
&lt;br /&gt;
Fire Shield damage is considered spell like, as such, it is not affected by Luck or other attack modifiers. However, it is reduced by [[Golem]]&#039;s [[spell damage resistance]].&lt;br /&gt;
Damage taken by the enchanted unit must be greater than 3 or the Fire Shield will have no effect.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that even creatures that are normally immune to magic, but not Fire magic, for example {{Cn|Black Dragon}}s, {{Cn|Gold Dragon}}s or {{Cn|Magic Elemental}}s{{-wa}}, &#039;&#039;&#039;CAN&#039;&#039;&#039; take damage from this spell.&lt;br /&gt;
&lt;br /&gt;
All friendly unit Fire Shields (from hero magic{{showwithhota|, from {{An|Ironfist of the Ogre}}{{-wh}}}} and {{Cnu|Efreeti|Efreet Sultan}}) can be strengthened via {{An|Orb of Tempestuous Fire}} and {{Ss|Sorcery}}, but weakened by {{Sn|Protection from Fire}} spell.{{showwithhota| As of HotA 1.7.1{{-wh}}, the boost to [[Efreet Sultan]]&#039;s Fire Shield ability due to hero abilities such as hero magic and orbs has been removed. However, in HotA 1.8.0 {{-wh}}, this feature was added back again.}}&lt;br /&gt;
&lt;br /&gt;
{{Cn|Efreet Sultan}}s have an natural Fire Shield equivalent to the Basic Fire Shield. When affected by a Fire Shield spell, only the stronger Fire Shield takes effect. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to the damage from Fire Shield:&#039;&#039;&#039;&lt;br /&gt;
{{immune|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Fire Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level)&lt;br /&gt;
&#039;&#039;&#039;Creatures with natural Fire Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Efreet Sultan}}s (Basic level)&lt;br /&gt;
&#039;&#039;&#039;Artifacts capable of casting Fire Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{swh|{{An|Ironfist of the Ogre}}|(none)}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
Fire Shield has good synergy with defensive spells like [[Shield]] or [[Stone Skin]], since damage returned is based on damage dealt to shielded target pre mitigation. Spells like [[Cure]], [[Animate Dead]], or [[Resurrection]] will help to keep shielded troop alive for longer. [[Vampire Lord|Vampire Lords]] in particular might be better served with [[Counterstrike]], as Fire Shield damage does not heal/resurrect their casualties and lowers their potential healing.&lt;br /&gt;
&lt;br /&gt;
Because its damage is pretty much unavoidable, Fire Shield can be used as psychological warfare tool to present unwinnable situation to opponent - either ignore the shielded troop and possibly let it run wild, or take almost guaranteed heavy losses trying to kill it in melee if they cannot remove the Fire Shield or deal with the shielded stack in non-melee way.&lt;br /&gt;
&lt;br /&gt;
Countering Fire Shield generally means either [[Dispel|Dispelling]] it, ignoring the Fire Shielded stack by either spells like [[Blind]], [[Slow]] or just hoping it will not deal too much damage if left unchecked, or circumventing its mechanic by using ranged attacks and damage spells instead of melee. Otherwise prepare to take at least some losses, unless attacking with high health troops that might not be killed by Fire Shield damage. [[Protection from Fire]] greatly decreases power of Fire Shield. [[Iron Golem|Iron Golems]]&#039; magic resistance is at highly effective against Fire Shield - Fire Shield is considered as magical damage, so their damage reduction passive ability will sharply cut it down. Also, sending a [[Serpent Fly]] or Dragon Fly to attack a unit with Fire Shield will result in it getting dispelled.&lt;br /&gt;
&lt;br /&gt;
Fire Shield is best used on stacks that are going to be attacked often in melee, like [[Griffin|Griffins]] or [[Vampire Lord|Vampire Lords]]. It only works in melee, so it is of limited use against ranged troops. This spell works very well with [[Counterstrike]], adding extra damage that ignores most damage reductions to retaliation and doesn&#039;t count against limit of counterattacks per turn, and ensuring the attacker will take at least some damage even if they destroy your stack completely. This also means Fire Shield is great against high level melee troops (as shown in Examples section), as it makes &amp;quot;clean&amp;quot; sweeping enemy stacks up impossible by reflecting part of their usually high damage back to them, and ignoring their high [[defense]].&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* 100 Archangels attack 1 Imp with expert Fire Shield. 11750 damage is done by the Archangels. 4 health multiplied by 30% equals 1.2 health. The Fire Shield will do 1 damage to the Archangels.&lt;br /&gt;
* 100 Archangels attack 100 Imps with expert Fire Shield. 11750 damage is done by the Archangels. 400 health multiplied by 30% equals 120 health. The Fire Shield will do 120 damage to the Archangels.&lt;br /&gt;
* 10 Archangels attack 1 Efreet Sultan. 900 damage is done by the Archangels. 90 health multiplied by 20% equals 18 health. The Fire Shield will do 18 damage to the Archangels.&lt;br /&gt;
* 10 Archangels attack 10 Efreet Sultans. 900 damage is done by the Archangels. All Efreet Sultans die. 900 health multiplied by 20% equals 180 health. The Fire Shield will do 180 damage to the Archangels. No Archangels die.&lt;br /&gt;
* 14 Archangels attack 14 Efreet Sultans. 1260 damage is done by the Archangels. All Efreet Sultans die. 1260 health multiplied by 20% equals 252 health. The Fire Shield will do 252 damage to the Archangels. One Archangel dies.&lt;br /&gt;
* 14 Archangels attack 14 Efreet Sultans with 12 bonus Defense. 840 damage is done by the Archangels. 9 Efreet Sultans die, 5 survive. 840 health multiplied by 20% equals 168 health. The Fire Shield will do 168 damage to the Archangels. No Archangels die.&lt;br /&gt;
* 14 Archangels attack 14 Efreet Sultans with 16 bonus Defense. 700 damage is done by the Archangels. 7 Efreet Sultans die, 7 survive. 700 health multiplied by 20% equals 140 health. The Fire Shield will do 140 damage to the Archangels. No Archangels die.&lt;br /&gt;
* 14 Archangels attack 14 Efreet Sultans with 20 bonus Defense. 630 damage is done by the Archangels. 7 Efreet Sultans die, 7 survive. Since the defensive bonus from Defense is not considered, 700 health, which could be done without defensive bonuses, multiplied by 20% equals 140 health. The Fire Shield will do 140 damage to the Archangels. No Archangels die.&lt;br /&gt;
* 14 Archangels attack 14 Efreet Sultans with Expert Armorer. 1070 damage is done by the Archangels. 11 Efreet Sultans die, 3 survive. Since the defensive bonus from Armorer is not considered, 1260 health, which could be done without defensive bonuses, multiplied by 20% equals 252 health. The Fire Shield will do 252 damage to the Archangels. One Archangel dies.&lt;br /&gt;
* 1000 Archangels attack 1000 Efreet Sultans. 90000 damage is done by the Archangels. All Efreet Sultans die. 90000 health multiplied by 20% equals 18000 health. The Fire Shield will do 18000 damage to the Archangels. 72 Archangels die.&lt;br /&gt;
* 1000 Archangels attack 1000 Efreet Sultans with 20 bonus Defense and Expert Armorer. 38249 damage is done by the Archangels. 424 Efreet Sultans die, 576 survive. Since the defensive bonuses from bonus Defense and Armorer are not considered, 50000 damage, which could be done without defensive bonuses, multiplied by 20% equals 10000 health. The Fire Shield will do 10000 damage to the Archangels. 40 Archangels die.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Main_Page&amp;diff=190489</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Main_Page&amp;diff=190489"/>
		<updated>2025-12-20T09:49:35Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Pre-2024 Menu Overhaul=&lt;br /&gt;
==Guidelines for Talk pages==&lt;br /&gt;
Please click the &amp;quot;+&amp;quot; tab to ad a new section (new sections should be added at the end of a talk page), or if you are replying to someone, indent your contribution with one or more colons (:).  Finally, please sign your contributions with four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;).  Regards, [[User:Memetics|Memetics]] 09:01, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==untitled (first discussion post)==&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I am new here..First post to just say hi to all community.&lt;br /&gt;
&lt;br /&gt;
Thanks &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:212.235.107.146|212.235.107.146]] ([[User talk:212.235.107.146|talk]] • [[Special:Contributions/212.235.107.146|contribs]]) 00:04, 28 February 2010&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==untitled==&lt;br /&gt;
&lt;br /&gt;
Nice wiki you got here, but some tips, change the headline &amp;quot;Comments&amp;quot; to &amp;quot;notes&amp;quot; and use the talk page  &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:81.236.214.237|81.236.214.237]] ([[User talk:81.236.214.237|talk]] • [[Special:Contributions/81.236.214.237|contribs]]) 18:58, 6 September 2011&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Suplementy==&lt;br /&gt;
&lt;br /&gt;
Hello everyone   &lt;br /&gt;
   &lt;br /&gt;
First of all sorry that I write in this topic but I have some technical problem with the use of this forum. When I&#039;m trying to enter in the appropriate topic, I received a 404 error It&#039;s about the only topic in which I was able to enter. Do you have the same problems? What&#039;s going on?  &amp;lt;small&amp;gt;&amp;lt;span class=&amp;quot;autosigned&amp;quot;&amp;gt; — Preceding [[Wikipedia:Wikipedia:Signatures|unsigned]] comment was added by [[User:127.0.0.1|127.0.0.1]] ([[User talk:127.0.0.1|talk]] • [[Special:Contributions/127.0.0.1|contribs]]) 11:28, 17 February 2011&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;!-- Template:Unsigned --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clean-up of Talk page==&lt;br /&gt;
&lt;br /&gt;
Just cleaned up this Talk page: re-ordered the posts (newest section &amp;lt;strike&amp;gt;up top&amp;lt;/strike&amp;gt; at bottom, oldest &amp;lt;strike&amp;gt;at bottom&amp;lt;/strike&amp;gt; at the top; replies within sections indented below the original post), and added missing signatures with subst:Template:Unsigned.  For newbies: Please sign your contributions on Talk pages by adding four tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) at the end of your comment.  See the Wikipedia page on [[Wikipedia:Wikipedia:Signatures|signatures]] for help.  [[User:Memetics|Memetics]] 10:02, 26 June 2012 (UTC)&lt;br /&gt;
:Re-organized to conform with Wikimedia standards: newest sections go at end of Talk page.  Adding a section at the top to inform the wiki newbies about post order and signature requirements.  [[User:Memetics|Memetics]] 09:01, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Deleting Current events link ==&lt;br /&gt;
&lt;br /&gt;
Since we don&#039;t maintain the &#039;&#039;Current events&#039;&#039; page (the last edit was 20:59, 5 May 2008), should we delete it and remove the link in the Navigation box?  [[User:Memetics|Memetics]] 09:05, 11 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Switching Rampart and Tower in Towns Section ==&lt;br /&gt;
&lt;br /&gt;
The Campaign of Towns is ordered to Castle, Rampart, Tower, Inferno, Necropolis, Dungeon, Stronghold, Fortress, and Conflux.&lt;br /&gt;
&lt;br /&gt;
== What happened? ==&lt;br /&gt;
&lt;br /&gt;
This site used to be the top on search engines - and it seems to have lost content too. What&#039;s the deal?&lt;br /&gt;
&lt;br /&gt;
== Where can we gather beyond this site? ==&lt;br /&gt;
&lt;br /&gt;
I subscribed to Discord channel using a link on Main Page, but it seems to be inactive since 2018.--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 09:50, 28 March 2021 (UTC)&lt;br /&gt;
:Wouldn&#039;t a new place to gather be technically just as inactive?--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 10:15, 28 March 2021 (UTC)&lt;br /&gt;
::If you&#039;re looking for other people that like Heroes 3, the other [[discord servers]] have more active people. [[user:imahero|→ima]] 14:01, 28 March 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possibility of other Heroes wikis? ==&lt;br /&gt;
&lt;br /&gt;
Just wondering whether the site owner/admins would want to branch out to the other Heroes games (probably work through I and II first before tackling IV and V, etc.) as this wiki is near a state of total completion, minus lore bits and bobs. Once I (or anyone else) finishes uploading the SoD and HotA map images, the only things missing are a possible map templates list &amp;amp; pages, and of course the Factory information that nobody has yet. I know there are other wikis but I feel like none of them have the charm or dedication to total completion that this one and its contributors have. Thoughts? [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 04:37, 30 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add Keybinds to Pages list? ==&lt;br /&gt;
It might be useful for people to have a quick shortcut to the [[Keybinds]] page between [[Horn of the Abyss]] and [[Movement]] on the main page for ease of access. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 11:30, 4 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
=Post-2024 Menu Overhaul=&lt;br /&gt;
== Mod Downloads ==&lt;br /&gt;
The new outlook seems handy, but can&#039;t we transfer the download links down below to the &amp;quot;HD Mod&amp;quot; section or somewhere alike? I guess HotA is so big at this point it kind of solidified its position, but should these links stay here? I would do it myself but;&lt;br /&gt;
1.I don&#039;t know how to (I could probably just cut and import though),&lt;br /&gt;
2.I don&#039;t want to change something purely aesthetic without asking first (in the main page of all places),&lt;br /&gt;
3.I think it has been prohibited in order to minimize interference,&lt;br /&gt;
4.I don&#039;t know where to. The &amp;quot;HD Mod&amp;quot; section is, well, for that purpose alone. Perhaps we could replace that icon with something more generic and rename it to something like &amp;quot;Related Mods&amp;quot;? Just spitballing really.&lt;br /&gt;
--[[User:AdamEornom]]&lt;br /&gt;
: While the wiki has heretofore been focused mostly on Horn of the Abyss, I would like for it be a welcome place for all things projects related to Heroes 3. I see adding these links to the main page as a gesture in this direction. –[[user_talk:imahero|imahero]] 22:45, 29 January 2024 (UTC)&lt;br /&gt;
:: I can make a new menu for mods :) I&#039;ll post it on Discord later today! [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 16:53, 31 January 2024 (UTC)&lt;br /&gt;
:: It&#039;s on the main menu now under a new tab &amp;amp; feel free to change the links as you see fit. I&#039;ve linked WoG and VCMI to our pages for now! [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 00:24, 1 February 2024 (UTC)&lt;br /&gt;
::: Nice work! –[[user_talk:imahero|imahero]] 00:28, 1 February 2024 (UTC)&lt;br /&gt;
The wog launcher changed:&lt;br /&gt;
 Old:&lt;br /&gt;
 https://heroes3wog.net/heroes-3-launcher-download/&lt;br /&gt;
 New:&lt;br /&gt;
 https://heroes3wog.net/heroes-launcher-download/&lt;br /&gt;
&lt;br /&gt;
== Links to SoD, AB, HotA ==&lt;br /&gt;
* We all somehow missed links to [[SoD]], [[HotA]] and [[AB]]. Considering that the images already have &amp;quot;complete&amp;quot;, &amp;quot;Horn of the Abyss&amp;quot;, &amp;quot;Restoration of Erathia&amp;quot; &amp;quot;Armageddon&#039;s Blade&amp;quot; and &amp;quot;Shadow of Death&amp;quot; in each tab, how about we use these words as a placement of a link to the appropriate expansion pages? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
** Not a bad idea. Then we&#039;d just be missing a link to [[Heroes Chronicles]]. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 16:21, 31 January 2024 (UTC)&lt;br /&gt;
*** That&#039;s what the imagemaps wiki extension would be useful for, since really only the logos should be clickable in that case. I feel like the campaign pages are enough, personally, but if more people think it&#039;s a good idea then it&#039;s very doable with imagemaps. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 16:25, 31 January 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Changed Back ==&lt;br /&gt;
Why has the main page changed back to its original state? I think the new look is great. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 04:35, 6 February 2024 (UTC)&lt;br /&gt;
: It hasn&#039;t. I just noticed that if you have a slow internet connection, the new main page takes a while to show up. So I made the legacy main page appear immediately to be replaced when the page actually finishes loading. –[[user_talk:imahero|imahero]] 05:02, 6 February 2024 (UTC)&lt;br /&gt;
:: Unbelievable! That&#039;s so amazing... You really did a nice work! --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 05:15, 6 February 2024 (UTC)&lt;br /&gt;
: I liked the original. Can we get an opt-out page with old interface last? I don&#039;t like having everything splattered over several menus, that&#039;s impractical.&lt;br /&gt;
:: I added a modern/legacy toggle in the upper right corner. Let me know if you find a bug! –[[user_talk:imahero|imahero]] 06:59, 7 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New logo ==&lt;br /&gt;
Why does the new logo for this wiki have the word &amp;quot;unofficial&amp;quot; on it? There can&#039;t be an &amp;quot;official wiki&amp;quot; for this game. -- &#039;&#039;[[User:Nick Bud|Nick Bud]] ([[User talk:Nick Bud|talk]]) 07:21, 10 February 2024 (UTC)&#039;&#039;&lt;br /&gt;
* Well, that&#039;s exactly the point. It is unofficial. We don&#039;t have Ubisoft executives breathing down our backs and telling us what to put here, but we also don&#039;t have David Mullich checking if the articles are correct. This makes it unofficial - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
** The wiki in the Fandom system is simply called the &#039;&#039;Might &amp;amp; Magic wiki&#039;&#039; (rus: &amp;quot;Меч и Магия вики&amp;quot;). The fact that it is unofficial is immediately clear. I think this clarification is unnecessary. -- &#039;&#039;[[User:Nick Bud|Nick Bud]] ([[User talk:Nick Bud|talk]]) 13:30, 10 February 2024 (UTC)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== CSS style when hovering links ==&lt;br /&gt;
&lt;br /&gt;
since the links are stylised to the game&#039;s menu style, it would be nice to have a decent hover effect to mimic the effect from the game when hovering over the icons :)&lt;br /&gt;
&lt;br /&gt;
(I wanted to post an example image to see the effect, but since my account is freshly created I am not allowed to.)&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.mainpage .tabs-content div div:hover {&lt;br /&gt;
    -webkit-filter: drop-shadow(0px 0px 7px rgba(255, 255, 255, 1)) drop-shadow(0px 0px 4px rgba(255, 255, 255, 1));&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This goes to [[MediaWiki:Common.css]]&lt;br /&gt;
:*I love this idea and thought of doing it with individually created images I would make, but if this simple code function works then I am all for it! So much more refined and less heavy on image content. [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 04:24, 25 March 2024 (UTC)&lt;br /&gt;
::* Yes, in fact, icons, and much more can be done completely with CSS styles :) But since images are already done it&#039;s not necessary to do so. But if you want to help with web graphics, let me know (preferably on Discord, nickname: Jouki, or I can join the wiki&#039;s Discord). I am an admin on several other Wikis doing a &amp;quot;technician&amp;quot; role regarding graphics (mainly on Dead By Daylight) - just to prove I&#039;m not a random scammer or anything like that [[User:Jouki|Jouki]] ([[User talk:Jouki|talk]]) 08:20, 25 March 2024 (UTC)&lt;br /&gt;
:::* I added the css. Did it work? –[[user_talk:imahero|imahero]] 12:17, 28 April 2024 (UTC)&lt;br /&gt;
::::* Oh wow, it does! It looks wonderful! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 18:31, 28 April 2024 (UTC)&lt;br /&gt;
::::* Looks awesome! I love it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:06, 29 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Multi-language page capabilities ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
How about enabling [https://www.mediawiki.org/wiki/MediaWiki_Language_Extension_Bundle multi-language capabilities of MediaWiki], enabling contributions in other languages? There are many local communities of HoMMIII...	[[User:DG0lden|DG0lden]] ([[User talk:DG0lden|talk]])&lt;br /&gt;
* Are the translations provided by a service akin to using a browser extension? Or must they be provided manually? Using a translation extension is currently the best way to experience the wiki in other languages, and if these translations have to be provided manually, we&#039;d need a host of other contributors and maintainers to keep on top of things. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 18:11, 18 November 2024 (UTC)&lt;br /&gt;
:* At the moment, the automatic translation does not give the best results because the game was not translated 1:1. The terminology/names in other languages (I can speak for Ukrainian, Polish, and Russian) are different. So manual translation is the only option. I would say: if such translations are allowed, there should be a group of hosts as a prerequisite for allowing a certain language, for example, 3 people per language. 	[[User:DG0lden|DG0lden]] ([[User talk:DG0lden|talk]])&lt;br /&gt;
::* I&#039;m willing to translate any desired pages into Polish (but bear in mind that acidcave.net and h3.heroes.net are functioning website with all this data in polish already available). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
::* For Spanish there is https://portal.heroesofmightandmagic.es/HeroesIII/heroes3.php?pagina=h3_principal.php, but again, if this is not enough I can translate some pages into Spanish depending on what sort of information the players are missing. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
::* I&#039;d work on translation into Ukrainian, since there are no good HoMMIII portals in Ukrainian 	--[[User:DG0lden|DG0lden]] ([[User talk:DG0lden|talk]]) 19:42, 23 November 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Year ==&lt;br /&gt;
* Thank you all for contributing to this wiki. Sometimes it seems to have more info than the M&amp;amp;M wikia. Merry Christmas and Happy New Year to you all!--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 11:17, 31 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Song for the Father campaign link is incorrect ==&lt;br /&gt;
&lt;br /&gt;
Campaigns &amp;gt; Restoration of Erathia tab has incorrect link for Song for the Father campaign and instead links to Spoils of War. Can somebody fix this?&lt;br /&gt;
* It has already been fixed. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]])&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template_talk:Immune&amp;diff=190488</id>
		<title>Template talk:Immune</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template_talk:Immune&amp;diff=190488"/>
		<updated>2025-12-20T09:41:08Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We could alphabetize and make the dragons stack if we really wanted to... just need to logic the text... [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 21:44, 19 May 2021 (UTC)&lt;br /&gt;
:its ok for now, ill see to that later. i had great plans about replacing Hn templates by Hn2 and adding &#039;see also&#039;s for the [[List of spells]] anyways. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 23:44, 19 May 2021 (UTC)&lt;br /&gt;
::Another option would be to start learning the [https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual lua templating system]. The code would be much cleaner using lua in cases like this. [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 06:44, 20 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could someone please help modify this template to be compatible with show/hidewithhota, etc.? Thanks. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 09:40, 20 December 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Special_ability&amp;diff=190487</id>
		<title>Special ability</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Special_ability&amp;diff=190487"/>
		<updated>2025-12-20T09:35:41Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Special ability&#039;&#039;&#039; is a term typically referring to a creature&#039;s ability to actively or passively do something other than basic [[melee]] attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, [[Wyvern|Wyverns]]&#039; [[Poisonous]] ability requires them to attack or [[Retaliation|retaliate]]. Passive special ability means, that the creature does not have to do anything to use it. For example [[Undead]] is a special ability of all [[Necropolis]] creatures, which makes them - among other things - [[Immunity|immune]] to certain spells. A passive ability could also be considered a characteristic of a creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of active special abilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Hell Hound and Cerberus#Special Ability: 3-Headed Attack|3-headed attack]]&lt;br /&gt;
* [[Accurate shot]] {{withhota}}&lt;br /&gt;
* [[Acid breath]] {{withab}}&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
* [[Attack all adjacent enemies]]&lt;br /&gt;
* [[Binding]]&lt;br /&gt;
* [[Unicorn and War Unicorn#Special Ability: Blinding Attack|Blinding attack]]&lt;br /&gt;
* [[Breath attack]]&lt;br /&gt;
* [[Sandworm and Olgoi-Khorkhoi#Special Ability: Burrowing|Burrowing]] {{withhota}}&lt;br /&gt;
* [[Cast after shot]] {{withhota}}&lt;br /&gt;
* [[Curse]]&lt;br /&gt;
* [[Death blow]]&lt;br /&gt;
* [[Death cloud]]&lt;br /&gt;
* [[Death stare]]&lt;br /&gt;
* [[Detonation]] {{withhota}}&lt;br /&gt;
* [[Devour Corpses|Devour corpses]] {{withhota}}&lt;br /&gt;
* [[Disease]]&lt;br /&gt;
* [[Serpent Fly and Dragon Fly#Special Ability: Dispel Beneficial Spells|Dispel beneficial spells]]&lt;br /&gt;
* [[Double attack]]&lt;br /&gt;
* [[Ferocity]] {{withhota}}&lt;br /&gt;
* [[Fireball attack]]&lt;br /&gt;
* [[Flying]]&lt;br /&gt;
* [[Hate]]&lt;br /&gt;
* [[Heat stroke]] {{withhota}}&lt;br /&gt;
* [[Fangarm#Special Ability: Hypnotizing attack|Hypnotizing attack]] {{withhota}}&lt;br /&gt;
* [[Jousting]]&lt;br /&gt;
* [[Life drain]]&lt;br /&gt;
* [[Lightning strike]]&lt;br /&gt;
* [[Meditation]] {{withhota}}&lt;br /&gt;
* [[Retaliation|No enemy retaliation]]&lt;br /&gt;
* [[Melee penalty|No melee penalty]]&lt;br /&gt;
* [[Obstacle penalty|No obstacle penalty]]&lt;br /&gt;
* [[Range penalty|No range penalty]] {{withab}}&lt;br /&gt;
* [[Paralyzing Venom]]&lt;br /&gt;
* [[Petrifying attack]]&lt;br /&gt;
* [[Poisonous]]&lt;br /&gt;
* [[Ranged attack]]&lt;br /&gt;
* [[Repair]] {{withhota}}&lt;br /&gt;
* [[Spellcaster]]&lt;br /&gt;
* [[Strike and return]]&lt;br /&gt;
* [[Summon demons]]&lt;br /&gt;
* [[Serpent Fly and Dragon Fly#Special Ability: Weakness|Weakness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of passive special abilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Stone Gargoyle and Obsidian Gargoyle#Special Ability: Non-living (Bloodless)|Bloodless]] {{withhota}}&lt;br /&gt;
* [[Crystal generation]] {{withab}}&lt;br /&gt;
* [[Dragon]]&lt;br /&gt;
* [[Leprechaun|Double friendly units Luck chance]] {{withhota}}&lt;br /&gt;
* [[Elemental]]&lt;br /&gt;
* [[Azure_Dragon#Special Ability: Fear|Fear]] {{withab}}&lt;br /&gt;
* [[Efreeti and Efreet Sultan#Special Ability: Natural Fire Shield|Fire shield]]&lt;br /&gt;
* [[Nix and Nix Warrior|Ignore enemy&#039;s attack skill]] {{withhota}}&lt;br /&gt;
* [[Behemoth and Ancient Behemoth|Ignore enemy&#039;s defense skill]]&lt;br /&gt;
* [[Luck|+/- Luck]]&lt;br /&gt;
* [[Magic channel]]&lt;br /&gt;
* [[Magic channeler]]&lt;br /&gt;
* [[Magic damper]]&lt;br /&gt;
* [[Faerie Dragon#Special Ability: Natural Magic Mirror|Magic mirror]] {{withab}}&lt;br /&gt;
* [[Magic resistance]]&lt;br /&gt;
* [[Aura of magic resistance]]&lt;br /&gt;
* [[Mana drain]]&lt;br /&gt;
* [[Mechanical]] {{withhota}}&lt;br /&gt;
* [[Morale|+/- Morale]]&lt;br /&gt;
* [[Non-living]]&lt;br /&gt;
* [[Preemptive shot]] {{withhota}}&lt;br /&gt;
* [[Halfling and Halfling Grenadier|Ranged attack ignores enemy&#039;s defense skill]] {{withhota}}&lt;br /&gt;
* [[Rebirth]] {{withab}}&lt;br /&gt;
* [[Regeneration]]&lt;br /&gt;
* [[Revenge]] {{withhota}}&lt;br /&gt;
* [[Sandwalker]] {{withab}}&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
* [[Spell immunity]]&lt;br /&gt;
* [[Spying]] {{withab}}&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
* [[Retaliation|Unlimited retaliations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creature specialties|*]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Fortress_creature_table&amp;diff=190486</id>
		<title>Template:Fortress creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Fortress_creature_table&amp;diff=190486"/>
		<updated>2025-12-20T09:34:24Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Gnoll|              Fortress |1            | 3| 5| 2| 3|   6| 4|12|   56|   50|             |}}&lt;br /&gt;
{{Creature table row|Gnoll Marauder|     Fortress |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 4| 6| 2| 3|   6| 5|12|   90|   70|             |}}&lt;br /&gt;
{{Creature table row|Lizardman|          Fortress |2            | 5| 6| 2| 3|  14| 4| 9|  126|  110|             |[[Ranged attack|Ranged]] (12 shots)}}&lt;br /&gt;
{{Creature table row|Lizard Warrior|     Fortress |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 6| 8| 2| 5|  15| 5| 9|  156|  140|             |[[Ranged attack|Ranged]] (24 shots)}}&lt;br /&gt;
{{Creature table row|Serpent Fly|        Fortress |3            | 7| 9| 2| 5|  20| 9| 8|  268|  220|             |[[Flying]], [[Serpent Fly and Dragon Fly#Special Ability: Dispel Beneficial Spells|Dispels beneficial spells]]}}&lt;br /&gt;
{{Creature table row|Dragon Fly|         Fortress |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 8|10| 2| 5|  20|13| 8|  312|  240|             |[[Flying]], [[Serpent Fly and Dragon Fly#Special Ability: Dispel Beneficial Spells|Dispels beneficial spells]], [[Serpent Fly and Dragon Fly#Special Ability: Weakness|Weakness]]}}&lt;br /&gt;
{{Creature table row|Basilisk|           Fortress |4            |11|11| 6|10|  35| 5| 4|  552|  325|             |[[Petrifying attack]]}}&lt;br /&gt;
{{Creature table row|Greater Basilisk|   Fortress |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12|12| 6|10|  40| 7| 4|  714|  400|             |[[Petrifying attack]]}}&lt;br /&gt;
{{Creature table row|Gorgon|             Fortress |5            |10|14|12|16|  70| 5| 3|  890|  525|             |}}&lt;br /&gt;
{{Creature table row|Mighty Gorgon|      Fortress |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|11|16|12|16|  70| 6| 3| 1028|  600|             |[[Death stare]] (10% chance per unit)}}&lt;br /&gt;
{{Creature table row|Wyvern|             Fortress |6            |14|14|14|18|  70| 7| 2| 1350|  800|             |[[Flying]]}}&lt;br /&gt;
{{Creature table row|Wyvern Monarch|     Fortress |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|14|14|18|22|  70|11| 2| 1518| 1100|             |[[Flying]], [[Poisonous]]}}&lt;br /&gt;
{{Creature table row|Hydra|              Fortress |7            |16|18|25|45| 175| 5| 1| 4120| 2200|             |No enemy [[retaliation]], [[Attack all adjacent enemies|Attacks all adjacent enemies]]}}&lt;br /&gt;
{{Creature table row|Chaos Hydra|        Fortress |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|18|20|25|45| 250| 7| 1| 5931| 3500|1 {{sulfur}} |No enemy [[retaliation]], [[Attack all adjacent enemies|Attacks all adjacent enemies]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 8]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Serpent_Fly_and_Dragon_Fly&amp;diff=190485</id>
		<title>Serpent Fly and Dragon Fly</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Serpent_Fly_and_Dragon_Fly&amp;diff=190485"/>
		<updated>2025-12-20T09:33:09Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* Special Ability: Dispel Beneficial Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FortressCreaturesNew}}&lt;br /&gt;
{{Creature/Serpent Fly}}&lt;br /&gt;
{{Creature/Dragon Fly}}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Serpent and Dragon Flies&#039;&#039;&#039; are the level 3 creatures of [[Fortress]]. They are recruited from the [[Serpent Fly Hive]]. Both flies apply their dispelling ability every time they attack. No creatures are immune to it and it can not be [[Magic resistance|resisted]] in any way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;These giant, flying insects attack by striking with their tail stingers. Their attacks dispel any beneficial spells affecting their target. In addition, the Dragon Flies have the ability to cast [[Weakness]] on their opponent every time they attack.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Shadow of Death Manual Page 24|SoD manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Serpent Fly Hive&lt;br /&gt;
| creature1      = Serpent Fly&lt;br /&gt;
| creature2      = Dragon Fly&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Korbac|Beastmaster}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability ==&lt;br /&gt;
These creature spells are not affected by the [[Lucid Pools]] [[terrain]], but are affected by [[Magic Plains]].&lt;br /&gt;
&lt;br /&gt;
=== Special Ability: Dispel Beneficial Spells ===&lt;br /&gt;
Serpent and Dragon Flies cast {{Sn|Dispel}} at advanced level after attack, thus enabling them to dispel {{Sn|Anti-Magic}}. It should be noted that they can only dispel beneficial magic.&lt;br /&gt;
&lt;br /&gt;
=== Special Ability: Weakness ===&lt;br /&gt;
Dragon Flies cast {{Sn|Weakness}} at advanced level after attack. The spell lasts for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} and {{ab}} ==&lt;br /&gt;
In the original {{roe}} and {{ab}} versions, Serpent and Dragon Flies both had an Attack of 6 and a Defense of 8. Dragon Flies also did not have the ability to cast Weakness. Their stats were buffed and the Weakness was ability added for {{sod}} as well as {{roe}} patch 1.3 and {{ab}} patch 2.1.&lt;br /&gt;
&lt;br /&gt;
==[[Horn of the Abyss]]==&lt;br /&gt;
* Fortress heroes spawn with a minimum of three Serpent Flies in the stack instead of two (2-4 to 3-4).&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Serpent Fly}}&lt;br /&gt;
{{CreatureSounds|Dragon Fly|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Official Renders ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Serpent Fly render.gif&lt;br /&gt;
Dragon Fly render.gif| Model by [[Tracy Iwata]]&lt;br /&gt;
Dragon Fly render (alt).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Upgrade Serpent Flies to Dragon Flies as soon as possible. As third-level creatures both Serpent and Dragon Flies are easy to acquire, and with great [[speed]] of 9 or 13 they make excellent creatures for rushing through the map, thus being useful for a supportive/secondary hero. Hero with only Serpent or Dragon Flies in the army will move rapidly to scout areas, and with high spell points and [[Primary skill#Power skill|power skill]] can even get through [[wandering creature|wandering creatures]]. Due to their Dispel ability, Serpent and Dragon Flies will be very useful when attacking enemy units buffed with spells such as [[Bless]], [[Bloodlust]], or [[Haste]], which will no longer affect them after the flies strike. Defend these units as they are somewhat fragile, as opposed to [[Basilisk and Greater Basilisk|Basilisks]] and [[Gorgon and Mighty Gorgon|Gorgons]]. There can be even an army made only of Dragon Flies, with dozens in each slot.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Dragon Fly Hive]]}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Conflux_creature_table&amp;diff=190484</id>
		<title>Template:Conflux creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Conflux_creature_table&amp;diff=190484"/>
		<updated>2025-12-20T09:31:21Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Pixie|             Conflux |1            | 2| 2| 1| 2|  3| 7|20|   55|  25|               |[[Flying]]}}&lt;br /&gt;
{{Creature table row|Sprite|            Conflux |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 2| 2| 1| 3|  3| 9|20|   95|  30|               |[[Flying]], No enemy [[retaliation]]}}&lt;br /&gt;
{{Creature table row|Air Elemental|     Conflux |2            | 9| 9| 2| 8| 25| 7| 6|  356| 250|               |[[Elemental]], [[Spell immunity|Immune]] to [[Meteor Shower]], [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]], [[Titan&#039;s Lightning Bolt]] and [[Armageddon]], +100% to basic damage to [[Earth Elemental|Earth and Magma Elementals]]}}&lt;br /&gt;
{{Creature table row|Storm Elemental|   Conflux |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 9| 9| 2| 8| 25| 8| 6|  486| 275|               |[[Ranged attack|Ranged]] (24 shots), [[Elemental]], [[Spell immunity|Immune]] to [[Meteor Shower]], [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]], [[Titan&#039;s Lightning Bolt]] and [[Armageddon]], +100% to basic damage to [[Earth Elemental|Earth and Magma Elementals]], [[Spellcaster]] ([[Protection from Air]])}}&lt;br /&gt;
{{Creature table row|Water Elemental|   Conflux |3            | 8|10| 3| 7| 30| 5| 6|  315| 300|               |[[Elemental]], [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]], [[Vulnerability|Vulnerable]] to [[Fireball]], [[Inferno (spell)|Inferno]] and [[Armageddon]], +100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]]}}&lt;br /&gt;
{{Creature table row|Ice Elemental|     Conflux |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 8|10| 3| 7| 30| 6| 6|  380| 375|               |[[Ranged attack|Ranged]] (24 shots), [[Elemental]], [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]], [[Vulnerability|Vulnerable]] to [[Fireball]], [[Inferno (spell)|Inferno]] and [[Armageddon]], +100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]], [[Spellcaster]] ([[Protection from Water]])}}&lt;br /&gt;
{{Creature table row|Fire Elemental|    Conflux |4            |10| 8| 4| 6| 35| 6| 5|  345| 350|               |[[Elemental]], Fire [[Spell immunity|immunity]], [[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]], +100% to basic damage to [[Water Elemental|Water and Ice Elementals]]}}&lt;br /&gt;
{{Creature table row|Energy Elemental|  Conflux |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12| 8| 4| 6| 35| 8| 5|  470| 400|               |[[Elemental]], [[Flying|Teleporting]], Fire [[Spell immunity|immunity]], [[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]], +100% to basic damage to [[Water Elemental|Water and Ice Elementals]], [[Spellcaster]] ([[Protection from Fire]])}}&lt;br /&gt;
{{Creature table row|Earth Elemental|   Conflux |5            |10|10| 4| 8| 40| 4| 4|  330| 400|               |[[Elemental]], [[Spell immunity|Immune]] to [[Lightning Bolt]], [[Chain Lightning]], [[Titan&#039;s Lightning Bolt]] and [[Armageddon]], [[Vulnerability|Vulnerable]] to [[Meteor Shower]], +100% to basic damage to [[Air Elemental|Air and Storm Elementals]]}}&lt;br /&gt;
{{Creature table row|Magma Elemental|   Conflux |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|11|11| 6|10| 40| 6| 4|  490| 500|               |[[Elemental]], [[Spell immunity|Immune]] to [[Lightning Bolt]], [[Chain Lightning]], [[Titan&#039;s Lightning Bolt]] and [[Armageddon]], [[Vulnerability|Vulnerable]] to [[Meteor Shower]], +100% to basic damage to [[Air Elemental|Air and Storm Elementals]], [[Spellcaster]] ([[Protection from Earth]])}}&lt;br /&gt;
{{Creature table row|Psychic Elemental| Conflux |6            |15|13|10|20| 75| 7| 2| 1669|{{swh|950|750}}|    |[[Elemental]], No enemy [[retaliation]], [[Attack all adjacent enemies|Attacks all adjacent enemies]], -50% damage to creatures with [[Mind spell]]s [[Spell immunity|immunity]]}}&lt;br /&gt;
{{Creature table row|Magic Elemental|   Conflux |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|15|13|15|25| 80| 9| 2| 2012|{{swh|1200|800}}|   |[[Elemental]], No enemy [[retaliation]], [[Attack all adjacent enemies|Attacks all adjacent enemies]], [[Spell immunity|Magic immunity]], -50% damage to creatures with [[Spell immunity|Magic immunity]]}}&lt;br /&gt;
{{Creature table row|Firebird|          Conflux |7            |18|18|30|40|150|15|{{swh|1|2}}|{{swh|4336|4547}}|{{swh|2000|1500}}||[[Flying]], [[Breath attack]], {{swh|50% Fire [[resistance]]|[[School of Fire Magic|Fire]] [[Spell immunity|immunity]]}}}}&lt;br /&gt;
{{Creature table row|Phoenix|           Conflux |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|21|18|30|40|200|21|{{swh|1|2}}|6721|{{swh|3000|2000}}|1 {{m}}|[[Flying]], [[Breath attack]], [[School of Fire Magic|Fire]] [[Spell immunity|immunity]], [[Rebirth]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{hidewithhota|NOTE: [[Ice Elemental|Ice Elementals]] are considered by the game to be level 4, [[Energy Elemental|Energy Elementals]] level 5 and [[Magma Elemental|Magma Elementals]] level 3.}}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 9]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Dungeon_creature_table&amp;diff=190483</id>
		<title>Template:Dungeon creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Dungeon_creature_table&amp;diff=190483"/>
		<updated>2025-12-20T09:14:11Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Troglodyte|         Dungeon |1            | 4| 3| 1| 3|   5| 4|14|   59|   50|             |Immune to [[Blind]]ing and [[Stone gaze]]}}&lt;br /&gt;
{{Creature table row|Infernal Troglodyte|Dungeon |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 5| 4| 1| 3|   6| 5|14|   84|   65|             |Immune to [[Blind]]ing and [[Stone gaze]]}}&lt;br /&gt;
{{Creature table row|Harpy|              Dungeon |2            | 6| 5| 1| 4|  14| 6| 8|  154|  130|             |[[Flying]], [[Strike and return]]}}&lt;br /&gt;
{{Creature table row|Harpy Hag|          Dungeon |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 6| 6| 1| 4|  14| 9| 8|  238|  170|             |[[Flying]], [[Strike and return]], No enemy [[retaliation]]}}&lt;br /&gt;
{{Creature table row|Beholder|           Dungeon |3            | 9| 7| 3| 5|  22| 5| 7|  336|  250|             |[[Ranged attack|Ranged]] (12 shots), No [[melee penalty]]}}&lt;br /&gt;
{{Creature table row|Evil Eye|           Dungeon |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|10| 8| 3| 5|  22| 7| 7|  367|  280|             |[[Ranged attack|Ranged]] (24 shots), No [[melee penalty]]}}&lt;br /&gt;
{{Creature table row|Medusa|             Dungeon |4            | 9| 9| 6| 8|  25| 5| 4|  517|  300|             |[[Ranged attack|Ranged]] (4 shots), No [[melee penalty]], [[Petrifying attack]]}}&lt;br /&gt;
{{Creature table row|Medusa Queen|       Dungeon |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|10|10| 6| 8|  30| 6| 4|  577|  330|             |[[Ranged attack|Ranged]] (8 shots), No [[melee penalty]], [[Petrifying attack]]}}&lt;br /&gt;
{{Creature table row|Minotaur|           Dungeon |5            |14|12|12|20|  50| 6| 3|  835|  500|             |Positive [[Morale]]}}&lt;br /&gt;
{{Creature table row|Minotaur King|      Dungeon |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|15|15|12|20|  50| 8| 3| 1068|  575|             |Positive [[Morale]]}}&lt;br /&gt;
{{Creature table row|Manticore|          Dungeon |6            |15|13|14|20|  80| 7| 2| 1547|  850|             |[[Flying]]}}&lt;br /&gt;
{{Creature table row|Scorpicore|         Dungeon |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|16|14|14|20|  80|11| 2| 1589| 1050|             |[[Flying]], [[Paralyzing venom]]}}&lt;br /&gt;
{{Creature table row|Red Dragon|         Dungeon |7            |19|19|40|50| 180|11| 1| 4702| 2500|1 {{sulfur}} |[[Dragon]], [[Flying]], [[Breath attack]], 1-3 lvl spells [[Spell immunity|immunity]]}}&lt;br /&gt;
{{Creature table row|Black Dragon|       Dungeon |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|25|25|40|50| 300|15| 1| 8721| 4000|2 {{sulfur}} |[[Dragon]], [[Flying]], [[Breath attack]], [[Spell immunity|Magic immunity]], [[Hate]]s [[Titans]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 6]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Neutral_creature_table&amp;diff=190481</id>
		<title>Template:Neutral creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Neutral_creature_table&amp;diff=190481"/>
		<updated>2025-12-20T09:12:32Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Peasant        | Neutral |1| 1| 1| 1| 1|   1| 3|25|   15|   10|               |}}&lt;br /&gt;
{{Creature table row|Halfling       | Neutral |1| 4| 2| 1| 3|   4| 5|15|   75|   40|               |[[Ranged attack|Ranged]] (24 shots), Positive [[Luck]]|only=sod}}&lt;br /&gt;
{{Creature table row|Boar           | Neutral |2| 6| 5| 2| 3|  15| 6| 8|  145|  150|               |}}&lt;br /&gt;
{{Creature table row|Rogue          | Neutral |2| 8| 3| 2| 4|  10| 6| 8|  135|  100|               |[[Spying]]}}&lt;br /&gt;
{{Creature table row|Leprechaun     | Neutral |2| 8| 5| 3| 5|  15| 5| 9|  208|  100|               |Doubles friendly units [[Luck]] chance, [[Spellcaster]] ([[Fortune]])|only=hota}}&lt;br /&gt;
{{Creature table row|Mummy          | Neutral |3| 7| 7| 3| 5|  30| 5| 7|  270|  300|               |[[Undead]], [[Mummy#Special Ability: Curse|Curse]]}}&lt;br /&gt;
{{Creature table row|Nomad          | Neutral |3| 9| 8| 2| 6|  30| 7| 7|  345|  200|               |[[Sandwalker]]}}&lt;br /&gt;
{{Creature table row|Sharpshooter   | Neutral |4|12|10| 8|10|  15| 9| 4|  585|  400|               |[[Ranged attack|Ranged]] (32 shots), No [[Range penalty|range]] and [[obstacle penalty]]}}&lt;br /&gt;
{{Creature table row|Satyr          | Neutral |4|10|11| 6|10|  35| 7| 4|  518|  300|               |[[Spellcaster]] ([[Mirth]])|only=hota}}&lt;br /&gt;
{{Creature table row|Steel Golem    | Neutral |4|10|11| 6| 8|  45| 6| 4|  597|  400|               |[[Unliving]], [[Spell damage resistance]] (+80%)|only=hota}}&lt;br /&gt;
{{Creature table row|Troll          | Neutral |5|14| 7|10|15|  40| 7| 3| 1024|  500|               |[[Regeneration]]}}&lt;br /&gt;
{{Creature table row|Gold Golem     | Neutral |5|11|12| 8|10|  50| 5| 3|  600|  500|               |[[Unliving]], [[Spell damage resistance]] (+85%)}}&lt;br /&gt;
{{Creature table row|Fangarm        | Neutral |5|12|12| 8|12|  50| 6| 3|  929|  600|               |[[Flying]], [[Mind spell]]s [[Spell immunity|immunity]], Unlimited retaliations, [[Fangarm#Special Ability: Hypnotizing attack|Hypnotizing attack]]|only=hota}}&lt;br /&gt;
{{Creature table row|Diamond Golem  | Neutral |6|13|12|10|14|  60| 5| 2|  775|  750|               |[[Unliving]], [[Spell Damage Resistance]] (+95%)}}&lt;br /&gt;
{{Creature table row|Enchanter      | Neutral |6|17|12|14|14|  30| 9| 2| 1210|  750|               |[[Ranged attack|Ranged]] (32 shots), No [[Melee penalty|melee]] and [[obstacle penalty]], [[Spellcaster]]}}&lt;br /&gt;
{{Creature table row|Faerie Dragon  | Neutral |7|20|20|20|30| 500|15| 1|{{swh|30501|19580}}|10000|8 {{gem}}|[[Dragon]], [[Flying]], [[Spellcaster]], Natural [[Faerie Dragon#Special Ability: Natural Magic Mirror|Magic Mirror]]}}&lt;br /&gt;
{{Creature table row|Rust Dragon    | Neutral |7|30|30|50|50| 750|17| 1|26433|15000|14 {{sulfur}}|[[Dragon]], [[Flying]], [[Breath attack]], [[Acid breath]]}}&lt;br /&gt;
{{Creature table row|Crystal Dragon | Neutral |7|40|40|60|75| 800|16| 1|39338|20000|10 {{crystal}}|[[Dragon]], [[Crystal generation]], [[Magic resistance]] (+20%)}}&lt;br /&gt;
{{Creature table row|Azure Dragon   | Neutral |7|50|50|70|80|1000|19| 1|78845|30000|20 {{mercury}}|[[Dragon]], [[Flying]], [[Breath attack]], [[Fear]], Fearless, 1-3 lvl spells [[Spell immunity|immunity]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fangarm&amp;diff=190480</id>
		<title>Fangarm</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fangarm&amp;diff=190480"/>
		<updated>2025-12-20T09:10:58Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* Special Ability: Hypnotize */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{NeutralCreaturesNew}}&lt;br /&gt;
{{Creature/Fangarm}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fangarms&#039;&#039;&#039; are level 5 [[neutral creature|neutral creatures]] recruited from the [[Ziggurat]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitSmallNoExp&lt;br /&gt;
| dwelling       = Ziggurat&lt;br /&gt;
| creature1      = Fangarm&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Hypnotizing attack ==&lt;br /&gt;
Fangarms cast advanced {{Sn|Hypnotize}} for 3 rounds on an attacked stack.&lt;br /&gt;
&lt;br /&gt;
Spell Power of the spell is equal to the number of creatures in a Fangarm squad while checking the possibility of applying Hypnotize (this means it affects a squad with total health (counting damage of current attack) not greater than 20 + 25*(Fangarm count)). If the requirements of casting Hypnotize are met, it will be cast with 100% chance. In case of a successful cast of Hypnotize, attacked stack won&#039;t retaliate (or won&#039;t attack twice if Fangarms are counterattacking).&lt;br /&gt;
&lt;br /&gt;
Fangarms under the effect of {{Sn|Berserk}} will hypnotize creatures attacked by them and transfer control over them to the other player. &lt;br /&gt;
&lt;br /&gt;
Fangarms will not hypnotize already hypnotized units.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
With the {{An|Horn of the Abyss}} equipped, the hero will automatically raise Fangarms from all dead stacks of living creatures (no matter allied or enemy) on the battlefield. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Total Hit Points of this stack will be equal to half of the slain stack&#039;s total Hit Points, but the quantity of Fangarms summoned cannot exceed half of the quantity of creatures in the slain stack. Slaying Fangarms will not trigger this effect.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Fangarm|summon=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Cove Fangarm 01.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Cove Fangarm 02.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Cove Fangarm 03.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Cove Pirate Fangarm.jpg|[[Pirate]] and [[Fangarm]]&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Before fighting Fangarms, always try to count your HP and compare it with Fangarm&#039;s Hypnosis power. Any of your unit stacks getting hypnotized can cause you to lose the battle. &lt;br /&gt;
&lt;br /&gt;
Fangarms retaliation cannot be removed using one-stacks; additionally, one-stacks with HP above 15 have a chance of surviving a Fangarm&#039;s attack and removing your powerstack&#039;s retaliation. It is advised to try to body-block the Fangarm with low hp one-stacks and kill him in as few blows as possible with the main stack. &lt;br /&gt;
&lt;br /&gt;
When split, Fangarms are much weaker than in a single stack. Fangarms in split stacks have much lower power of their Hypnotize spell on attack and therefore pose much less of a threat. A fast powerstack can often outmanoeuvre the Fangarms and kill them. &lt;br /&gt;
&lt;br /&gt;
Using [[Orb of Vulnerability]] allows you to Hypnotize or Berserk a Fangarm, in turn making it able to Hypnotize other creatures for you. &lt;br /&gt;
&lt;br /&gt;
Fangarms are a reference to the Cthulhu, an ancient creature devised by Howard Philips Lovecraft. &lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Fangarm&amp;quot; comes from Norwegian. It means &amp;quot;tentacle&amp;quot;. &lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Horn of the Abyss (artifact)]]&lt;br /&gt;
* [[Neutral creature]]}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fear_(spell)&amp;diff=190479</id>
		<title>Fear (spell)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fear_(spell)&amp;diff=190479"/>
		<updated>2025-12-20T09:03:58Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the hidden spell. [[Azure Dragon]]s have [[special ability]] with the same name.}}&lt;br /&gt;
{{Spell&lt;br /&gt;
 | image       = Fear.png&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | no_text     =&lt;br /&gt;
 | level       = 4&lt;br /&gt;
 | cost        = 16/8&lt;br /&gt;
 | duration    = &lt;br /&gt;
 | b_effect    = Strikes an enemy unit with such fear that it becomes unable to attack and nearly unable to move.&lt;br /&gt;
 | a_effect    = Same as basic effect, but penalty to movement is {{gt|twice}} that of basic fear.&lt;br /&gt;
 | e_effect    = Same as basic effect, but penalty to movement is {{gt|three}} times that of basic fear.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Sn|Fear|spell_link=Fear (spell)}}&#039;&#039;&#039; spell was a disabled feature of {{roe}} version 1.2. The spell could not appear in [[Mage Guild]], but a hero could get a message after defeating the guards in a [[Pyramid]], that he has learned Fear spell: - &#039;&#039;&amp;quot;Upon defeating the monsters, you decipher an ancient glyph on the wall, telling the secrets of the spell - &#039;Fear ( disabled )&#039;.&amp;quot;&#039;&#039; However, it also informs that the spell is disabled, and it will never appear in the [[spell book]]. The feature was removed in version 1.3.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to [[Greg Fulton]] in [[Greg Fulton/Fanstratics Newsletters/5#HoMM3 Questions|Fanstratics Newsletter #5]], &amp;quot;The Fear spell was‘cut’because it was little more than‘bad morale’in another form.  Later, I thought it was better to convert the mechanic into the Fear ability for the [[Azure Dragon]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
* [[School of Air Magic]]&lt;br /&gt;
* [[School of Earth Magic]]&lt;br /&gt;
* [[School of Fire Magic]]&lt;br /&gt;
* [[School of Water Magic]]&lt;br /&gt;
* [[List of spells]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Cut Content]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Azure_Dragon&amp;diff=190478</id>
		<title>Azure Dragon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Azure_Dragon&amp;diff=190478"/>
		<updated>2025-12-20T08:59:27Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeutralCreaturesNew}}&lt;br /&gt;
{{Creature/Azure Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azure Dragons&#039;&#039;&#039; are level 7 [[neutral]] creatures that can be recruited from the [[Frozen Cliffs]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Little is known of the Azure Dragon. It is both rare and mighty, thus few have seen it, and fewer still have survived its attacks. This powerful creature is not much bigger than most [[Dragon|dragons]], but is said to be capable of enduring prolonged physical attack. It is said those standing face-to-face with an Azure Dragon tend to freeze from pure fear.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 20|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Of all the known Dragons the Azure is the most powerful. With a powerful build and massive size the Azure dragon can take and dish more damage than any other creature known to Antagarich. Usually only seen by themselves on lonely mountain peaks the Azure dragon is not a social creature. Only once every three hundred years does this creature look to mate, with the female then driving the male off to raise the young alone. Few survive to adulthood because of their violent and offensive nature. This is the prize any Dragon-Slayer would seek.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[https://web.archive.org/web/20030807185653/http://www.3do.com:80/products/pc/heroes3/expansion/units/exp_azure.html Armageddon&#039;s Blade website description]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{wh-}}&amp;quot;Sometimes, these creatures are also called &amp;quot;ice dragons&amp;quot;, although they have little in common with ice, or with any other element. They are astoundingly huge, ferocious and ancient. No one really knows if they came to be naturally, or if they were the work of some forerunner of [[Agar]] from before [[the Silence]]. Unlike the innately docile, or at least controllable, creatures that warlocks create with magic and alchemy, azure dragons are exceptionally intelligent and willful. Fortunately, they are quite rare, and besides, some [[knight|knights]] and [[mage|mages]] consider it their duty to slay at least one such creature, just to put a feather in their hat. Here&#039;s a good time to point out that the hunters killed these endeavors greatly outnumber the actual slayed [[dragon|dragons]]—but there is never a shortage of new madmen. The reputation gained by these Azure Dragons is thus peculiar, so they prefer to settle in places forgotten by the gods; sometimes, without meaning to, they also become guardians of ancient [[artifact|artifacts]] and other valuable things, just by way of making themselves a lair near one. If you manage to come across a dungeon where no human has set foot in a couple centuries, then there almost certainly is a monster of that kind waiting for you inside.&amp;quot;&#039;&#039; ― {{Hn|Dargem|0=}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitSmall&lt;br /&gt;
| dwelling       = Frozen Cliffs&lt;br /&gt;
| creature1      = Azure Dragon&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Mutare|Overlord}} {{withmaped}} (fixed-stat specialty)&lt;br /&gt;
* {{H|Mutare Drake|Overlord}} {{withmaped}} (fixed-stat specialty)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Fear ==&lt;br /&gt;
Azure Dragon&#039;s fear [[special ability]] is a passive ability, which means it does not require any specific action from the stack. The fear may occur only at the beginning of enemy stack&#039;s turn, causing them to freeze in fear of the Azure Dragons and effectively lose their chance to act that combat round. The working principle is very similar to bad [[morale]] and has a 10% chance of occurring, regardless of the number of Azure Dragons present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Fear :&#039;&#039;&#039;&lt;br /&gt;
{|&lt;br /&gt;
|- valign=top&lt;br /&gt;
| &amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
;{{Cn|Azure Dragon}}s&lt;br /&gt;
{{Golems}}&lt;br /&gt;
{{Gargoyles}}&lt;br /&gt;
{{Elementals}}&lt;br /&gt;
{{showwithhota|{{Mechanicals}}}}&lt;br /&gt;
| {{Undead}}&lt;br /&gt;
{{War Machines}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Azure Dragon}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Greg Fulton]] mentions Azure Dragons in [[Greg Fulton/Fanstratics Newsletters/8#Fanstratics Feature: Legendary ‘Boss’ Battles|Fanstratics Newsletter #8]] as &amp;quot;arguably the game’s first boss creatures&amp;quot;.&lt;br /&gt;
* Azure Dragons were added in {{ab}}, so there are no Azure Dragons or [[Frozen Cliffs]] in {{roe}}. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Azure Dragon render.gif| Model by [[Tracy Iwata]]&lt;br /&gt;
George-almond-azure-dragon.jpg| Sketch by [[George Almond]]&lt;br /&gt;
Azure-dragon.jpg&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABds4-smk-H3ABds4.webm| Azure Dragon&amp;lt;br&amp;gt;([[Azure Dragons (campaign scenario)|Azure Dragons]] prologue)&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABds5-smk-H3ABds5.webm| A victorious [[Dracon]] with a slain Azure Dragon&amp;lt;br&amp;gt;([[Azure Dragons (campaign scenario)|Azure Dragons]] epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Like all the neutral creatures, they cannot be upgraded. Azure Dragon have the highest [[Primary skill#Attack|attack]], [[Primary skill#Defense|defense]], [[damage]] and [[health]] values of all the creatures making them arguably the strongest units in the game. Placing Azure Dragons (as well as any living Dragons) in the [[Skeleton Transformer]] will give you [[Bone Dragon|Bone Dragons]] instead of regular [[Skeleton|Skeletons]]. They are also the most expensive unit in the game.&lt;br /&gt;
----&lt;br /&gt;
Azure Dragons have the highest [[AI Value]] of any creature, with 78845.&lt;br /&gt;
----&lt;br /&gt;
Even though in the game files themselves the Azure Dragon and other neutral dragons are considered to be level 7, the official editor shows they are level 10 (8 for [[Faerie Dragon]]). This is either due to code limitations and impossibility of creating a unit with tier higher than 7, either because the developers didn&#039;t have time, motivation or reason to add a new creature level in the game code and invest time in that, just telling us they are level 10, respectively 8. As such, even now their levels are still being debated.&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
The Azure Dragon has the highest defense and health stat in the entire game. In the early game, this creature is almost impossible to defeat without [[Mighty Gorgon|Mighty Gorgons]] or [[Sea Dog|Sea Dogs]].&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
This dragon&#039;s offensive powers are also the highest in the game. However, its damage stat compared to their growth might be too little in many cases.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
They are totally worth the cost, especially since you will usually have the possibility of recruiting them in mid-game, when you already have a decent army. A few Azure Dragons are very good to strengthen your army for their cost. However, don&#039;t buy them if your enemy is Fortress, maybe just one for their [[Fear]] ability. The Mighty Gorgons will kill weeks&#039; worth of them. Also, it&#039;s very hard to kill Azure Dragons who guard Frozen Cliffs without major losses.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
The Azure Dragons can be used in various ways, especially due to their speed and toughness. You can block shooters, use-up retaliations or even defend your own shooters. However, keep in mind that in late-game, the opponent might be able to dispose of them relatively easy, with its own troops or even [[Implosion]]. But on the other hand, they can be [[Resurrection|Resurrected]]. Additionally, their ability to spread [[Fear]] among the enemies, causing them to freeze and lose their combat round action, can turn the tide of the battle.&lt;br /&gt;
&lt;br /&gt;
=== Skill bonuses ===&lt;br /&gt;
You should not make your strategy around them, since they are already insanely good creatures. But maybe [[Offense]] would complement for their relatively low damage.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Fear (spell)]]&lt;br /&gt;
* [[Dragon]]&lt;br /&gt;
* [[Neutral creature]]}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Cove_creature_table&amp;diff=190477</id>
		<title>Template:Cove creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Cove_creature_table&amp;diff=190477"/>
		<updated>2025-12-20T08:56:32Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|only=hota| Nymph       | Cove |1            | 5| 2| 1| 2|  4| 6|16|  57|  35|        | [[Flying|Teleporting]], [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]}}&lt;br /&gt;
{{Creature table row|only=hota| Oceanid     | Cove |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 6| 2| 1| 3|  4| 8|16|  75|  45|        | [[Flying|Teleporting]], [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]}}&lt;br /&gt;
{{Creature table row|only=hota| Crew Mate   | Cove |2            | 7| 4| 2| 4| 15| 5| 9| 155| 110|        | }}&lt;br /&gt;
{{Creature table row|only=hota| Seaman      | Cove |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 8| 6| 3| 4| 15| 6| 9| 174| 140|        | }}&lt;br /&gt;
{{Creature table row|only=hota| Pirate      | Cove |3            | 8| 6| 3| 7| 15| 6| 7| 312| 225|        | [[Ranged attack|Ranged]] (4 shots), No [[Melee penalty|melee penalty]]}} &lt;br /&gt;
{{Creature table row|only=hota| Corsair     | Cove |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|10| 8| 3| 7| 15| 7| 7| 407| 275|        | [[Ranged attack|Ranged]] (4 shots), No [[Melee penalty|melee penalty]], No enemy [[Retaliation|retaliation]]}} &lt;br /&gt;
{{Creature table row|only=hota| Sea Dog     | Cove |3&amp;lt;sup&amp;gt;++&amp;lt;/sup&amp;gt;|12|11|3| 7| 15| 8| 7| 602| 375|        | [[Ranged attack|Ranged]] (12 shots), No [[Melee penalty|melee penalty]], No enemy [[Retaliation|retaliation]], [[Accurate shot]]}}&lt;br /&gt;
{{Creature table row|only=hota| Stormbird   | Cove |4            |10| 8| 6| 9| 30| 9| 4| 502| 275|        | [[Flying]]}}&lt;br /&gt;
{{Creature table row|only=hota| Ayssid      | Cove |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|11| 8| 6|10| 30|11| 4| 645| 325|        | [[Flying]], [[Ferocity]]}}&lt;br /&gt;
{{Creature table row|only=hota| Sea Witch   | Cove |5            |12| 7|10|14| 35| 6| 3| 790| 515|        | [[Ranged attack|Ranged]] (12 shots), [[Cast after shot|Spellcaster]] (after shot, [[Weakness]] / [[Disrupting Ray]])}}&lt;br /&gt;
{{Creature table row|only=hota| Sorceress   | Cove |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12| 9|10|16| 35| 7| 3| 852| 565|        | [[Ranged attack|Ranged]] (12 shots), [[Cast after shot|Spellcaster]] (after shot, [[Weakness]] / [[Disrupting Ray]])}}&lt;br /&gt;
{{Creature table row|only=hota| Nix         | Cove |6            |13|16|18|22| 80| 6| 2|1415|1000|        | Ignores 30% of enemy [[attack]] value}}&lt;br /&gt;
{{Creature table row|only=hota| Nix Warrior | Cove |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|14|17|18|22| 90| 7| 2|2116|1300|        | Ignores 60% of enemy [[attack]] value}}&lt;br /&gt;
{{Creature table row|only=hota| Sea Serpent | Cove |7            |22|16|30|55|180| 9| 1|3953|2200|1 {{s}} | [[Poisonous]]}}&lt;br /&gt;
{{Creature table row|only=hota| Haspid      | Cove |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|29|20|30|55|300|12| 1|7220|4000|2 {{s}} | [[Poisonous]], [[Revenge]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 10]]&lt;br /&gt;
[[Category:Templates (HotA)]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Tower_creature_table&amp;diff=190476</id>
		<title>Template:Tower creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Tower_creature_table&amp;diff=190476"/>
		<updated>2025-12-20T08:53:38Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Gremlin|            Tower |1            | 3| 3| 1| 2|   4| 4|16|   44|   30|          |}}&lt;br /&gt;
{{Creature table row|Master Gremlin|     Tower |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 4| 4| 1| 2|   4| 5|16|   66|   40|          |[[Ranged attack|Ranged]] (8 shots)}}&lt;br /&gt;
{{Creature table row|Stone Gargoyle|     Tower |2            | 6| 6| 2| 3|  16| 6| 9|  165|  130|          |{{swh|[[Bloodless]]|[[Unliving]]}}, [[Flying]]}}&lt;br /&gt;
{{Creature table row|Obsidian Gargoyle|  Tower |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 7| 7| 2| 3|  16| 9| 9|  201|  160|          |{{swh|[[Bloodless]]|[[Unliving]]}}, [[Flying]]}}&lt;br /&gt;
{{Creature table row|Stone Golem|        Tower |3            | 7|10| 4| 5|  30| 3| 6|  250|  150|          |[[Unliving]], [[Spell damage resistance]] +50%}}&lt;br /&gt;
{{Creature table row|Iron Golem|         Tower |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 9|10| 4| 5|  35| 5| 6|  412|  200|          |[[Unliving]], [[Spell damage resistance]] +75%}}&lt;br /&gt;
{{Creature table row|Mage|               Tower |4            |11| 8| 7| 9|  25| 5| 4|  570|  350|          |[[Ranged attack|Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]], [[Magic channeler]]}}&lt;br /&gt;
{{Creature table row|Arch Mage|          Tower |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12| 9| 7| 9|  30| 7| 4|  680|  450|          |[[Ranged attack|Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]], [[Magic channeler]]}}&lt;br /&gt;
{{Creature table row|Genie|              Tower |5            |12|12|13|16|  40| 7| 3|  884|  550|          |[[Flying]], [[Hate]]s [[Efreeti and Efreet Sultan|Efreet and Efreet Sultans]]}}&lt;br /&gt;
{{Creature table row|Master Genie|       Tower |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12|12|13|16|  40|11| 3|  942|  600|          |[[Flying]], [[Spellcaster]], [[Hate]]s [[Efreeti and Efreet Sultan|Efreet and Efreet Sultans]]}}&lt;br /&gt;
{{Creature table row|Naga|               Tower |6            |16|13|20|20| 110| 5| 2| 2016| 1100|          |No enemy [[retaliation]]}}&lt;br /&gt;
{{Creature table row|Naga Queen|         Tower |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|16|13|30|30| 110| 7| 2| 2840| 1600|          |No enemy [[retaliation]]}}&lt;br /&gt;
{{Creature table row|Giant|              Tower |7            |19|16|40|60| 150| 7| 1| 3718| 2000|1 {{gem}} |[[Mind spell]]s [[Spell immunity|immunity]]}}&lt;br /&gt;
{{Creature table row|Titan|              Tower |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|24|24|40|60| 300|11| 1| 7500| 5000|2 {{gem}} |[[Ranged attack|Ranged]] (24 shots), No [[melee penalty]], [[Mind spell]]s [[Spell immunity|immunity]], [[Hate]]s [[Black Dragon]]s}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 3]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Luck&amp;diff=190474</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Luck&amp;diff=190474"/>
		<updated>2025-12-20T08:43:32Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* Horn of the Abyss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center; margin:0 0 10px 7px; float:right;&amp;quot;&lt;br /&gt;
! Rating&lt;br /&gt;
! Chance&lt;br /&gt;
! %&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 1/8 || 12.5%&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 1/12 || 8.3%&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 1/24 || 4.2%&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| -1{{-wh}} || 1/12|| 8.3%&lt;br /&gt;
|-&lt;br /&gt;
| -2{{-wh}} || 1/6 || 16.7%&lt;br /&gt;
|-&lt;br /&gt;
| -3{{-wh}} || 1/4 || 25.0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Luck-3 HotA.gif| Cursed&lt;br /&gt;
File:Luck-2 HotA.gif| Awful&lt;br /&gt;
File:Luck-1 HotA.gif| Bad&lt;br /&gt;
File:LuckN.gif| Normal&lt;br /&gt;
File:Luck.gif| Good&lt;br /&gt;
File:Luck+2.gif| Great&lt;br /&gt;
File:Luck+3.gif| Irish&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; is a combat variable that allows a creature to deal double {{swh|total|base}} damage in combat. As can be seen from the table on the right, there are three levels in luck modifier: positive (+1), good (+2) and excellent (+3). Luck can also be neutral (zero), which means that a creature stack cannot get a &amp;quot;lucky strike&amp;quot;. Creature stack&#039;s luck modifier depends mainly on hero&#039;s luck status, but can also be affected by spells ([[Fortune]], [[Misfortune]]) or creature abilities (e.g. [[Devil]]s). Additionally, {{sod}} expansion introduced [[magical terrain]]s that can affect luck modifiers. Hero&#039;s luck depends on equipped [[artifact]]s, possible [[Luck (skill)|luck secondary skill]] and/or visited [[Adventure Map]] locations.&lt;br /&gt;
&lt;br /&gt;
== Luck affecting features ==&lt;br /&gt;
&#039;&#039;&#039;Adventure Map locations:&#039;&#039;&#039;&lt;br /&gt;
* [[Faerie Ring]] increases luck +1 until next battle&lt;br /&gt;
* [[Fountain of Fortune (adventure map)|Fountain of Fortune]] gives random amount of luck from -1 to +3 until next battle&lt;br /&gt;
* [[Idol of Fortune]] increases luck +1 until next battle on odd days (+1 to morale on even days, and on day seven gives both luck and morale +1)&lt;br /&gt;
* [[Mermaids]] increases luck +1 until next battle &lt;br /&gt;
* [[Rally Flag]] increases luck +1 (and morale +1) until next battle &lt;br /&gt;
* [[Swan Pond]] increases luck +2 until next battle (also causes hero to lose all remaining movement points for the day)&lt;br /&gt;
* [[Event]]s may increase or decrease luck from -3 to +3.&lt;br /&gt;
* [[Pyramid]] decreases a hero&#039;s luck by -2 if visited after the guards have been defeated.&lt;br /&gt;
* [[Clover Field]]{{-ws}} increases luck neutrally [[alignment|aligned]] creatures by +2&lt;br /&gt;
* [[Cursed Ground]] entirely disables luck effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Cards of Prophecy}} increases luck +1&lt;br /&gt;
* {{An|Clover of Fortune}} increases luck +1&lt;br /&gt;
* {{An|Ladybird of Luck}} increases luck +1&lt;br /&gt;
* {{An|Still Eye of the Dragon}} increases luck +1 (gives also +1 to [[morale]])&lt;br /&gt;
* {{An|Pendant of Courage}} increases luck +3 (gives also +3 to [[morale]])&lt;br /&gt;
* {{An|Hourglass of the Evil Hour}} negates all positive luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buildings:&#039;&#039;&#039;&lt;br /&gt;
* [[Rampart]]&#039;s [[Fountain of Fortune]] increases luck of defending hero by +2 when defending against siege.&lt;br /&gt;
* [[Rampart]]&#039;s grail building [[Spirit Guardian]] increases owners all heroes&#039; luck by +2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Devil}} decreases enemy luck by -1&lt;br /&gt;
* {{Cn|Arch Devil}} decreases enemy luck by {{swh|-2|-1}}&lt;br /&gt;
* {{swh|{{Cnu|Halfling (Factory)|Halfling Grenadier|Halfling and Halfling Grenadier}}{{-wh}}|{{Cn|Halfling}}{{-wa}}|noicon=}} always has luck value of at least +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&lt;br /&gt;
* {{Ss|Luck|link=Luck (secondary skill)}} [[secondary skill]] increases luck by +1, +2 or +3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells:&#039;&#039;&#039;&lt;br /&gt;
* {{Sn|Fortune}} increases luck by +1 or +2 (or +3, if the hero has a [[hero specialty|specialty]] in fortune)&lt;br /&gt;
* {{Sn|Misfortune}} decreases luck by -1 or -2.&lt;br /&gt;
&lt;br /&gt;
== [[Horn of the Abyss]] ==&lt;br /&gt;
* Negative luck was introduced; while under effects of negative luck, the stack has a chance (-1: 1/12 -2: 1/6, -3: 1/4) to cause half the damage&lt;br /&gt;
* Hourglass of the Evil Hour neutralizes luck only if it is positive&lt;br /&gt;
* Luck triggered in combat now increases damage by exactly 2 times, instead of adding +100% to base damage alone&lt;br /&gt;
* Triggered luck or bad luck now changes the damage inflicted on every target hit, instead of just one &lt;br /&gt;
* Creatures in battle without a hero can now be subjected to the effect of good and bad luck (originally, luck never worked for creatures without a hero)&lt;br /&gt;
* {{cn|Arch Devil}}s decrease enemy luck by 2 (instead of 1 from the original)&lt;br /&gt;
* {{cn|Leprechaun}}s double friendly unit luck chance and can cast [[Fortune]]&lt;br /&gt;
* {{an|Runes of Imminency}} decrease enemy&#039;s luck by 1&lt;br /&gt;
* {{an|Demon&#039;s Horseshoe}} decreases enemy&#039;s luck by 1&lt;br /&gt;
* {{an|Shaman&#039;s Puppet}} decreases enemy&#039;s luck by 2&lt;br /&gt;
* [[Mineral Spring]] grants +1 luck until next battle and +600 [[movement points]] until the end of the day&lt;br /&gt;
* [[Fields of Glory]] magical terrain gives all troops -2 luck&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
In the game files, Luck variable values have names: Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). This is most likely a leftover element of {{homm2}}.&lt;br /&gt;
&lt;br /&gt;
{{luck navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Factory_creature_table&amp;diff=190473</id>
		<title>Template:Factory creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Factory_creature_table&amp;diff=190473"/>
		<updated>2025-12-20T08:41:33Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|only=hota|Halfling (Factory)| Factory |1            | 4| 2| 1| 3|  4| 5|15|  75|  40|        | [[Ranged attack|Ranged]] (24 shots), Positive [[Luck]]|image=Halfling (Factory)}}&lt;br /&gt;
{{Creature table row|only=hota|Halfling Grenadier| Factory |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 5| 2| 2| 3|  4| 6|15|  95|  60|        | [[Ranged attack|Ranged]] (24 shots), Positive [[Luck]], Ranged attack ignores 20% of enemy&#039;s [[defense]] skill}}&lt;br /&gt;
{{Creature table row|only=hota|Mechanic| Factory |2            | 6| 5| 3| 4| 14| 6| 8| 186| 140|        | [[Breath attack]], [[Repairing]] (10 HP per unit)}}&lt;br /&gt;
{{Creature table row|only=hota|Engineer| Factory |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 7| 5| 3| 5| 16| 7| 8| 278| 170|        | [[Breath attack]], [[Repairing]] (20 HP per unit)}}&lt;br /&gt;
{{Creature table row|only=hota|Armadillo| Factory |3            | 5|10| 3| 5| 25| 4| 6| 198| 200|        | }} &lt;br /&gt;
{{Creature table row|only=hota|Bellwether Armadillo| Factory |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 5|11| 3| 5| 25| 6| 6| 256| 230|        | }} &lt;br /&gt;
{{Creature table row|only=hota|Automaton| Factory |4            |12|10| 7| 7| 30| 8| 5| 669| 350|        | [[Mechanical]], [[Detonation]]}}&lt;br /&gt;
{{Creature table row|only=hota|Sentinel Automaton| Factory |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12|10| 9| 9| 30| 9| 5| 947| 450|        | [[Mechanical]], [[Detonation]], No enemy [[retaliation]]}}&lt;br /&gt;
{{Creature table row|only=hota|Sandworm| Factory |5            |13|12|12|16| 50| 8| 3| 991| 575|        | [[Flying|Burrowing]], Immune to [[Blind]]ing and [[Stone gaze]]}}&lt;br /&gt;
{{Creature table row|only=hota|Olgoi-Khorkhoi| Factory |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|15|12|12|16| 60|10| 3|1220| 650|        | [[Flying|Burrowing]], Immune to [[Blind]]ing and [[Stone gaze]], [[Devour Corpses|Devours corpses]]}}&lt;br /&gt;
{{Creature table row|only=hota|Gunslinger| Factory |6            |17|12|14|24| 45| 7| 2|1351| 800|        | [[Ranged attack|Ranged]] (16  shots), [[Preemptive shot]] (once per round)}}&lt;br /&gt;
{{Creature table row|only=hota|Bounty Hunter| Factory |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|18|14|14|24| 45| 8| 2|1454|1100|        | [[Ranged attack|Ranged]] (24  shots), [[Preemptive shot]] (unlimited)}}&lt;br /&gt;
{{Creature table row|only=hota|Couatl| Factory |7            |17|17|25|45|160|11| 1|3574|2000|        | [[Flying]], [[Meditation]] (skiping a turn)}}&lt;br /&gt;
{{Creature table row|only=hota|Crimson Couatl| Factory |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|21|21|25|45|200|15| 1|5341|3500|1 {{c}} | [[Flying]], [[Meditation]] (without skipping a turn)}}&lt;br /&gt;
{{Creature table row|only=hota|Dreadnought| Factory |7            |18|20|40|50|200| 6| 1|3879|2200|1 {{c}} | [[Mechanical]], [[Heat stroke]]}}&lt;br /&gt;
{{Creature table row|only=hota|Juggernaut| Factory |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|23|23|40|50|300| 7| 1|6433|3500|2 {{c}} | [[Mechanical]], [[Heat stroke]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 11]]&lt;br /&gt;
[[Category:Templates (HotA)]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Devour_Corpses&amp;diff=190472</id>
		<title>Devour Corpses</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Devour_Corpses&amp;diff=190472"/>
		<updated>2025-12-20T08:39:39Z</updated>

		<summary type="html">&lt;p&gt;Sanust: Changed redirect target from Sandworm and Olgoi-Khorkhoi#Special abilities to Sandworm and Olgoi-Khorkhoi#Special Ability: Devour Corpses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Sandworm and Olgoi-Khorkhoi#Special Ability: Devour Corpses]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Rampart_creature_table&amp;diff=190471</id>
		<title>Template:Rampart creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Rampart_creature_table&amp;diff=190471"/>
		<updated>2025-12-20T08:28:50Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Centaur|            Rampart |1            | 5| 3| 2| 3|  8| 6|14|  100|   70|              |}}&lt;br /&gt;
{{Creature table row|Centaur Captain|    Rampart |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 6| 3| 2| 3| 10| 8|14|  138|   90|              |}}&lt;br /&gt;
{{Creature table row|Dwarf|              Rampart |2            | 6| 7| 2| 4| 20| 3| 8|  138|  120|              |[[Magic resistance|Resistance]] (+20%)}}&lt;br /&gt;
{{Creature table row|Battle Dwarf|       Rampart |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 7| 7| 2| 4| 20| 5| 8|  209|  150|              |[[Magic resistance|Resistance]] (+40%)}}&lt;br /&gt;
{{Creature table row|Wood Elf|           Rampart |3            | 9| 5| 3| 5| 15| 6| 7|  234|  200|              |[[Ranged attack|Ranged]] (24 shots)}}&lt;br /&gt;
{{Creature table row|Grand Elf|          Rampart |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 9| 5| 3| 5| 15| 7| 7|  331|  225|              |[[Ranged attack|Ranged]] (24 shots), [[Double attack]]}}&lt;br /&gt;
{{Creature table row|Pegasus|            Rampart |4            | 9| 8| 5| 9| 30| 8| 5|  518|  250|              |[[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{Creature table row|Silver Pegasus|     Rampart |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 9|10| 5| 9| 30|12| 5|  532|  275|              |[[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{Creature table row|Dendroid Guard|     Rampart |5            | 9|12|10|14| 55| 3| 3|  517|  350|              |[[Binding]]}}&lt;br /&gt;
{{Creature table row|Dendroid Soldier|   Rampart |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 9|12|10|14| 65| 4| 3|  803|  425|              |[[Binding]]}}&lt;br /&gt;
{{Creature table row|Unicorn|            Rampart |6            |15|14|18|22| 90| 7| 2| 1806|  850|              |[[Unicorn and War Unicorn#Special Ability: Blinding Attack|Blinding attack]], [[Aura of magic resistance|Aura of Resistance]] (+20%)}}&lt;br /&gt;
{{Creature table row|War Unicorn|        Rampart |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|15|14|18|22|110| 9| 2| 2030|  950|              |[[Unicorn and War Unicorn#Special Ability: Blinding Attack|Blinding attack]], [[Aura of magic resistance|Aura of Resistance]] (+20%)}}&lt;br /&gt;
{{Creature table row|Green Dragon|       Rampart |7            |18|18|40|50|180|10| 1| 4872| 2400|1 {{crystal}} |[[Dragon]], [[Flying]], [[Breath attack]], 1-3 lvl spells [[Spell immunity|immunity]]}}&lt;br /&gt;
{{Creature table row|Gold Dragon|        Rampart |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|27|27|40|50|250|16| 1| 8613| 4000|2 {{crystal}} |[[Dragon]], [[Flying]], [[Breath attack]], 1-4 lvl spells [[Spell immunity|immunity]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 2]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Special_ability&amp;diff=190470</id>
		<title>Special ability</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Special_ability&amp;diff=190470"/>
		<updated>2025-12-20T08:27:13Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Special ability&#039;&#039;&#039; is a term typically referring to a creature&#039;s ability to actively or passively do something other than basic [[melee]] attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, [[Wyvern|Wyverns]]&#039; [[Poisonous]] ability requires them to attack or [[Retaliation|retaliate]]. Passive special ability means, that the creature does not have to do anything to use it. For example [[Undead]] is a special ability of all [[Necropolis]] creatures, which makes them - among other things - [[Immunity|immune]] to certain spells. A passive ability could also be considered a characteristic of a creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of active special abilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Hell Hound and Cerberus#Special Ability: 3-Headed Attack|3-headed attack]]&lt;br /&gt;
* [[Accurate shot]] {{withhota}}&lt;br /&gt;
* [[Acid breath]] {{withab}}&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
* [[Attack all adjacent enemies]]&lt;br /&gt;
* [[Binding]]&lt;br /&gt;
* [[Unicorn and War Unicorn#Special Ability: Blinding Attack|Blinding attack]]&lt;br /&gt;
* [[Breath attack]]&lt;br /&gt;
* [[Sandworm and Olgoi-Khorkhoi#Special Ability: Burrowing|Burrowing]] {{withhota}}&lt;br /&gt;
* [[Cast after shot]] {{withhota}}&lt;br /&gt;
* [[Curse]]&lt;br /&gt;
* [[Death blow]]&lt;br /&gt;
* [[Death cloud]]&lt;br /&gt;
* [[Death stare]]&lt;br /&gt;
* [[Detonation]] {{withhota}}&lt;br /&gt;
* [[Sandworm and Olgoi-Khorkhoi#Special Ability: Devour Corpses|Devour]] {{withhota}}&lt;br /&gt;
* [[Disease]]&lt;br /&gt;
* [[Serpent Fly and Dragon Fly#Special Ability: Dispel Beneficial Magic|Dispel beneficial magic]]&lt;br /&gt;
* [[Double attack]]&lt;br /&gt;
* [[Ferocity]] {{withhota}}&lt;br /&gt;
* [[Fireball attack]]&lt;br /&gt;
* [[Flying]]&lt;br /&gt;
* [[Hate]]&lt;br /&gt;
* [[Heat stroke]] {{withhota}}&lt;br /&gt;
* [[Fangarm#Special Ability: Hypnotize|Hypnotize]] {{withhota}}&lt;br /&gt;
* [[Jousting]]&lt;br /&gt;
* [[Life drain]]&lt;br /&gt;
* [[Lightning strike]]&lt;br /&gt;
* [[Meditation]] {{withhota}}&lt;br /&gt;
* [[Retaliation|No enemy retaliation]]&lt;br /&gt;
* [[Melee penalty|No melee penalty]]&lt;br /&gt;
* [[Obstacle penalty|No obstacle penalty]]&lt;br /&gt;
* [[Range penalty|No range penalty]] {{withab}}&lt;br /&gt;
* [[Paralyzing Venom]]&lt;br /&gt;
* [[Petrifying attack]]&lt;br /&gt;
* [[Poisonous]]&lt;br /&gt;
* [[Ranged attack]]&lt;br /&gt;
* [[Repair]] {{withhota}}&lt;br /&gt;
* [[Spellcaster]]&lt;br /&gt;
* [[Strike and return]]&lt;br /&gt;
* [[Summon demons]]&lt;br /&gt;
* [[Serpent Fly and Dragon Fly#Special Ability: Weakness|Weakness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of passive special abilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Stone Gargoyle and Obsidian Gargoyle#Special Ability: Non-living (Bloodless)|Bloodless]] {{withhota}}&lt;br /&gt;
* [[Crystal generation]] {{withab}}&lt;br /&gt;
* [[Dragon]]&lt;br /&gt;
* [[Elemental]]&lt;br /&gt;
* [[Azure_Dragon#Special Ability: Fear|Fear]] {{withab}}&lt;br /&gt;
* [[Efreeti and Efreet Sultan#Special Ability: Natural Fire Shield|Fire shield]]&lt;br /&gt;
* [[Nix and Nix Warrior|Ignore enemy&#039;s attack skill]] {{withhota}}&lt;br /&gt;
* [[Behemoth and Ancient Behemoth|Ignore enemy&#039;s defense skill]]&lt;br /&gt;
* [[Luck|+/- Luck]]&lt;br /&gt;
* [[Magic channel]]&lt;br /&gt;
* [[Magic channeler]]&lt;br /&gt;
* [[Magic damper]]&lt;br /&gt;
* [[Faerie Dragon#Special Ability: Natural Magic Mirror|Magic mirror]] {{withab}}&lt;br /&gt;
* [[Magic resistance]]&lt;br /&gt;
* [[Aura of magic resistance]]&lt;br /&gt;
* [[Mana drain]]&lt;br /&gt;
* [[Mechanical]] {{withhota}}&lt;br /&gt;
* [[Morale|+/- Morale]]&lt;br /&gt;
* [[Non-living]]&lt;br /&gt;
* [[Preemptive shot]] {{withhota}}&lt;br /&gt;
* [[Rebirth]] {{withab}}&lt;br /&gt;
* [[Regeneration]]&lt;br /&gt;
* [[Revenge]] {{withhota}}&lt;br /&gt;
* [[Sandwalker]] {{withab}}&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
* [[Spell immunity]]&lt;br /&gt;
* [[Spying]] {{withab}}&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
* [[Retaliation|Unlimited retaliations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creature specialties|*]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Unicorn_and_War_Unicorn&amp;diff=190469</id>
		<title>Unicorn and War Unicorn</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Unicorn_and_War_Unicorn&amp;diff=190469"/>
		<updated>2025-12-20T08:26:23Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* Special Ability: Blind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RampartCreaturesNew}}&lt;br /&gt;
{{Creature/Unicorn}}&lt;br /&gt;
{{Creature/War Unicorn}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unicorns and War Unicorns&#039;&#039;&#039; are the level 6 creatures of [[Rampart]]. They are recruited from the [[Unicorn Glade]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind|blinding]] an opponent. Both unicorn units project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 106|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Unicorn Glade&lt;br /&gt;
| dwelling2      = Unicorn Glade2&lt;br /&gt;
| link2          = Unicorn Glade&lt;br /&gt;
| creature1      = Unicorn&lt;br /&gt;
| creature2      = War Unicorn&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
*{{H|Clancy|Ranger}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability ==&lt;br /&gt;
=== Special Ability: Aura of Magic Resistance===&lt;br /&gt;
Unicorns and War Unicorns project an aura of [[magic resistance]] to adjacent hexes, however, the Aura of Resistance does not apply to the creature itself.&lt;br /&gt;
&lt;br /&gt;
=== Special Ability: Blinding Attack ===&lt;br /&gt;
Unicorns and War Unicorns have a 20% chance to blind their target stack for 3 rounds at advanced level. This ability uses the {{Sn|Blind}} spell. However, [[Fiery Fields]] [[terrain]] does not affect creature spells. The ability is affected by the [[Magic Plains]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Unicorn}}&lt;br /&gt;
{{CreatureSounds|War Unicorn|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Unicorn render.gif| Model by [[Tracy Iwata]]&lt;br /&gt;
War Unicorn render.gif&lt;br /&gt;
SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBd-smk-H3x2 NBd.webm|thumbtime=0:05|Unicorns in a Rampart army&amp;lt;br&amp;gt;([[Driving for the Boots]]{{-ws}} prologue)&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETA-smk-SECRETA.webm|Unicorns&amp;lt;br&amp;gt;([[The Grail (campaign scenario)|The Grail]]{{-wr}} prologue)&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETC-smk-SECRETC.webm|A War Unicorn on a [[Contested Lands]] banner&amp;lt;br&amp;gt;([[Independence]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the [[blind|blinding]] ability makes them fierce opponents, and the [[Magic resistance|aura of magic resistance]] is helpful from time to time. For example, when a mass damage spell (e.g. [[Fireball]] or [[Meteor Shower]]) is cast on multiple Unicorn stacks which are adjacent to each other, there&#039;s an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the [[blind]] effect is applied. Also, you may use only War Unicorns in your secondary hero&#039;s army (it may be [[Clancy]], who will give them brilliant speed 10, or [[Gem]], who will heal them fast with [[First Aid Tent]]) so as to rush through the map.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Fortress_creature_table&amp;diff=190468</id>
		<title>Template:Fortress creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Fortress_creature_table&amp;diff=190468"/>
		<updated>2025-12-20T08:23:42Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Gnoll|              Fortress |1            | 3| 5| 2| 3|   6| 4|12|   56|   50|             |}}&lt;br /&gt;
{{Creature table row|Gnoll Marauder|     Fortress |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 4| 6| 2| 3|   6| 5|12|   90|   70|             |}}&lt;br /&gt;
{{Creature table row|Lizardman|          Fortress |2            | 5| 6| 2| 3|  14| 4| 9|  126|  110|             |[[Ranged attack|Ranged]] (12 shots)}}&lt;br /&gt;
{{Creature table row|Lizard Warrior|     Fortress |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 6| 8| 2| 5|  15| 5| 9|  156|  140|             |[[Ranged attack|Ranged]] (24 shots)}}&lt;br /&gt;
{{Creature table row|Serpent Fly|        Fortress |3            | 7| 9| 2| 5|  20| 9| 8|  268|  220|             |[[Flying]], [[Serpent Fly and Dragon Fly#Special Ability: Dispel Beneficial Magic|Dispels beneficial magic]]}}&lt;br /&gt;
{{Creature table row|Dragon Fly|         Fortress |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 8|10| 2| 5|  20|13| 8|  312|  240|             |[[Flying]], [[Serpent Fly and Dragon Fly#Special Ability: Dispel Beneficial Magic|Dispels beneficial magic]], [[Serpent Fly and Dragon Fly#Special Ability: Weakness|Weakness]]}}&lt;br /&gt;
{{Creature table row|Basilisk|           Fortress |4            |11|11| 6|10|  35| 5| 4|  552|  325|             |[[Petrifying attack]]}}&lt;br /&gt;
{{Creature table row|Greater Basilisk|   Fortress |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12|12| 6|10|  40| 7| 4|  714|  400|             |[[Petrifying attack]]}}&lt;br /&gt;
{{Creature table row|Gorgon|             Fortress |5            |10|14|12|16|  70| 5| 3|  890|  525|             |}}&lt;br /&gt;
{{Creature table row|Mighty Gorgon|      Fortress |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|11|16|12|16|  70| 6| 3| 1028|  600|             |[[Death stare]] (10% chance per unit)}}&lt;br /&gt;
{{Creature table row|Wyvern|             Fortress |6            |14|14|14|18|  70| 7| 2| 1350|  800|             |[[Flying]]}}&lt;br /&gt;
{{Creature table row|Wyvern Monarch|     Fortress |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|14|14|18|22|  70|11| 2| 1518| 1100|             |[[Flying]], [[Poisonous]]}}&lt;br /&gt;
{{Creature table row|Hydra|              Fortress |7            |16|18|25|45| 175| 5| 1| 4120| 2200|             |No enemy [[retaliation]], [[Attack all adjacent enemies|Attacks all adjacent enemies]]}}&lt;br /&gt;
{{Creature table row|Chaos Hydra|        Fortress |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|18|20|25|45| 250| 7| 1| 5931| 3500|1 {{sulfur}} |No enemy [[retaliation]], [[Attack all adjacent enemies|Attacks all adjacent enemies]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 8]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Castle_creature_table&amp;diff=190467</id>
		<title>Template:Castle creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Castle_creature_table&amp;diff=190467"/>
		<updated>2025-12-20T08:21:10Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Pikeman|        Castle |1            | 4| 5| 1| 3|  10| 4|14|   80|   60|          | Immune to [[Jousting]]}}&lt;br /&gt;
{{Creature table row|Halberdier|     Castle |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 6| 5| 2| 3|  10| 5|14|  115|   75|          | Immune to [[Jousting]]}}&lt;br /&gt;
{{Creature table row|Archer|         Castle |2            | 6| 3| 2| 3|  10| 4| 9|  126|  100|          | [[Ranged attack|Ranged]] (12 shots)}}&lt;br /&gt;
{{Creature table row|Marksman|       Castle |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 6| 3| 2| 3|  10| 6| 9|  184|  150|          | [[Ranged attack|Ranged]] (24 shots), [[Double attack]]}}&lt;br /&gt;
{{Creature table row|Griffin|        Castle |3            | 8| 8| 3| 6|  25| 6| 7|  351|  200|          | [[Flying]], Two [[retaliation]]s}}&lt;br /&gt;
{{Creature table row|Royal Griffin|  Castle |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 9| 9| 3| 6|  25| 9| 7|  448|  240|          | [[Flying]], Unlimited [[retaliation]]s}}&lt;br /&gt;
{{Creature table row|Swordsman|      Castle |4            |10|12| 6| 9|  35| 5| 4|  445|  300|          | }}&lt;br /&gt;
{{Creature table row|Crusader|       Castle |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12|12| 7|10|  35| 6| 4|  588|  400|          | [[Double attack]]}}&lt;br /&gt;
{{Creature table row|Monk|           Castle |5            |12| 7|10|12|  30| 5| 3|{{swh|582|485}}|400|  | [[Ranged attack|Ranged]] (12 shots)}}&lt;br /&gt;
{{Creature table row|Zealot|         Castle |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12|10|10|12|  30| 7| 3|  750|  450|          | [[Ranged attack|Ranged]] (24 shots), No [[melee penalty]]}}&lt;br /&gt;
{{Creature table row|Cavalier|       Castle |6            |15|15|15|25| 100| 7| 2| 1946| 1000|          | [[Jousting]]}}&lt;br /&gt;
{{Creature table row|Champion|       Castle |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|16|16|20|25| 100| 9| 2| 2100| 1200|          | [[Jousting]]}}&lt;br /&gt;
{{Creature table row|Angel|          Castle |7            |20|20|50|50| 200|12| 1| 5019| 3000|1 {{gem}} | [[Flying]], [[Hate]]s [[Devil]]s}}, [[Morale]] +1&lt;br /&gt;
{{Creature table row|Archangel|      Castle |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|30|30|50|50| 250|18| 1| 8776| 5000|3 {{gem}} | [[Flying]], [[Hate]]s [[Devil]]s, [[Angel and Archangel#Special Abilities|Resurrection]], [[Morale]] +1}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 1]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Cove_creature_table&amp;diff=190466</id>
		<title>Template:Cove creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Cove_creature_table&amp;diff=190466"/>
		<updated>2025-12-20T08:18:35Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|only=hota| Nymph       | Cove |1            | 5| 2| 1| 2|  4| 6|16|  57|  35|        | [[Flying|Teleporting]], Immune to [[Ice Bolt]] and [[Frost Ring]]}}&lt;br /&gt;
{{Creature table row|only=hota| Oceanid     | Cove |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 6| 2| 1| 3|  4| 8|16|  75|  45|        | [[Flying|Teleporting]], Immune to [[Ice Bolt]] and [[Frost Ring]]}}&lt;br /&gt;
{{Creature table row|only=hota| Crew Mate   | Cove |2            | 7| 4| 2| 4| 15| 5| 9| 155| 110|        | }}&lt;br /&gt;
{{Creature table row|only=hota| Seaman      | Cove |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 8| 6| 3| 4| 15| 6| 9| 174| 140|        | }}&lt;br /&gt;
{{Creature table row|only=hota| Pirate      | Cove |3            | 8| 6| 3| 7| 15| 6| 7| 312| 225|        | [[Ranged attack|Ranged]] (4 shots), No [[Melee penalty|melee penalty]]}} &lt;br /&gt;
{{Creature table row|only=hota| Corsair     | Cove |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|10| 8| 3| 7| 15| 7| 7| 407| 275|        | [[Ranged attack|Ranged]] (4 shots), No [[Melee penalty|melee penalty]], No enemy [[Retaliation|retaliation]]}} &lt;br /&gt;
{{Creature table row|only=hota| Sea Dog     | Cove |3&amp;lt;sup&amp;gt;++&amp;lt;/sup&amp;gt;|12|11|3| 7| 15| 8| 7| 602| 375|        | [[Ranged attack|Ranged]] (12 shots), No [[Melee penalty|melee penalty]], No enemy [[Retaliation|retaliation]], [[Accurate shot]]}}&lt;br /&gt;
{{Creature table row|only=hota| Stormbird   | Cove |4            |10| 8| 6| 9| 30| 9| 4| 502| 275|        | [[Flying]]}}&lt;br /&gt;
{{Creature table row|only=hota| Ayssid      | Cove |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|11| 8| 6|10| 30|11| 4| 645| 325|        | [[Flying]], [[Ferocity]]}}&lt;br /&gt;
{{Creature table row|only=hota| Sea Witch   | Cove |5            |12| 7|10|14| 35| 6| 3| 790| 515|        | [[Ranged attack|Ranged]] (12 shots), [[Cast after shot|Spellcaster]] (after shot, [[Weakness]] / [[Disrupting Ray]])}}&lt;br /&gt;
{{Creature table row|only=hota| Sorceress   | Cove |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12| 9|10|16| 35| 7| 3| 852| 565|        | [[Ranged attack|Ranged]] (12 shots), [[Cast after shot|Spellcaster]] (after shot, [[Weakness]] / [[Disrupting Ray]])}}&lt;br /&gt;
{{Creature table row|only=hota| Nix         | Cove |6            |13|16|18|22| 80| 6| 2|1415|1000|        | Ignores 30% of enemy [[attack]] value}}&lt;br /&gt;
{{Creature table row|only=hota| Nix Warrior | Cove |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|14|17|18|22| 90| 7| 2|2116|1300|        | Ignores 60% of enemy [[attack]] value}}&lt;br /&gt;
{{Creature table row|only=hota| Sea Serpent | Cove |7            |22|16|30|55|180| 9| 1|3953|2200|1 {{s}} | [[Poisonous]]}}&lt;br /&gt;
{{Creature table row|only=hota| Haspid      | Cove |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|29|20|30|55|300|12| 1|7220|4000|2 {{s}} | [[Poisonous]], [[Revenge]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 10]]&lt;br /&gt;
[[Category:Templates (HotA)]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Stronghold_creature_table&amp;diff=190465</id>
		<title>Template:Stronghold creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Stronghold_creature_table&amp;diff=190465"/>
		<updated>2025-12-20T08:16:51Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Goblin|             Stronghold|1            | 4| 2| 1| 2|   5| 5|15|   60|   40|              |}}&lt;br /&gt;
{{Creature table row|Hobgoblin|          Stronghold|1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 5| 3| 1| 2|   5| 7|15|   78|   50|              |}}&lt;br /&gt;
{{Creature table row|Wolf Rider|         Stronghold|2            | 7| 5| 2| 4|  10| 6| 9|  130|  100|              |}}&lt;br /&gt;
{{Creature table row|Wolf Raider|        Stronghold|2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 8| 5| 3| 4|  10| 8| 9|  203|  140|              |[[Double attack]]}}&lt;br /&gt;
{{Creature table row|Orc|                Stronghold|3            | 8| 4| 2| 5|  15| 4| 7|  192|  150|              |[[Ranged attack|Ranged]] (12 shots)}}&lt;br /&gt;
{{Creature table row|Orc Chieftain|      Stronghold|3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 8| 4| 2| 5|  20| 5| 7|  240|  165|              |[[Ranged attack|Ranged]] (24 shots)}}&lt;br /&gt;
{{Creature table row|Ogre|               Stronghold|4            |13| 7| 6|12|  40| 4| 4|  416|  300|              |}}&lt;br /&gt;
{{Creature table row|Ogre Mage|          Stronghold|4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|13| 7| 6|12|  60| 5| 4|  672|  400|              |[[Spellcaster]] ([[Bloodlust]])}}&lt;br /&gt;
{{Creature table row|Roc|                Stronghold|5            |13|11|11|15|  60| 7| 3| 1027|  600|              |[[Flying]]}}&lt;br /&gt;
{{Creature table row|Thunderbird|        Stronghold|5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|13|11|11|15|  60|11| 3| 1106|  700|              |[[Flying]], [[Lightning strike]]}}&lt;br /&gt;
{{Creature table row|Cyclops|            Stronghold|6            |15|12|16|20|  70| 6| 2| 1266|  750|              |[[Ranged attack|Ranged]] (16 shots), Can attack [[siege walls]]}}&lt;br /&gt;
{{Creature table row|Cyclops King|       Stronghold|6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|17|13|16|20|  70| 8| 2| 1443| 1100|              |[[Ranged attack|Ranged]] (24 shots), Can attack [[siege walls]]}}&lt;br /&gt;
{{Creature table row|Behemoth|           Stronghold|7            |17|17|30|50| 160| 6| 1| 3162| 1500|              |Ignores 40% of enemy [[defense]] value}}&lt;br /&gt;
{{Creature table row|Ancient Behemoth|   Stronghold|7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|19|19|30|50| 300| 9| 1| 6168| 3000|1 {{crystal}} |Ignores 80% of enemy [[defense]] value}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 7]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Stronghold_creature_table&amp;diff=190464</id>
		<title>Template:Stronghold creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Stronghold_creature_table&amp;diff=190464"/>
		<updated>2025-12-20T08:13:40Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Goblin|             Stronghold|1            | 4| 2| 1| 2|   5| 5|15|   60|   40|              |}}&lt;br /&gt;
{{Creature table row|Hobgoblin|          Stronghold|1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 5| 3| 1| 2|   5| 7|15|   78|   50|              |}}&lt;br /&gt;
{{Creature table row|Wolf Rider|         Stronghold|2            | 7| 5| 2| 4|  10| 6| 9|  130|  100|              |}}&lt;br /&gt;
{{Creature table row|Wolf Raider|        Stronghold|2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 8| 5| 3| 4|  10| 8| 9|  203|  140|              |[[Double attack]]}}&lt;br /&gt;
{{Creature table row|Orc|                Stronghold|3            | 8| 4| 2| 5|  15| 4| 7|  192|  150|              |[[Ranged attack|Ranged]] (12 shots)}}&lt;br /&gt;
{{Creature table row|Orc Chieftain|      Stronghold|3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 8| 4| 2| 5|  20| 5| 7|  240|  165|              |[[Ranged attack|Ranged]] (24 shots)}}&lt;br /&gt;
{{Creature table row|Ogre|               Stronghold|4            |13| 7| 6|12|  40| 4| 4|  416|  300|              |}}&lt;br /&gt;
{{Creature table row|Ogre Mage|          Stronghold|4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|13| 7| 6|12|  60| 5| 4|  672|  400|              |[[Spellcaster]] ([[Ogre and Ogre Mage#Special Ability: Spellcaster|Bloodlust]])}}&lt;br /&gt;
{{Creature table row|Roc|                Stronghold|5            |13|11|11|15|  60| 7| 3| 1027|  600|              |[[Flying]]}}&lt;br /&gt;
{{Creature table row|Thunderbird|        Stronghold|5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|13|11|11|15|  60|11| 3| 1106|  700|              |[[Flying]], [[Lightning strike]]}}&lt;br /&gt;
{{Creature table row|Cyclops|            Stronghold|6            |15|12|16|20|  70| 6| 2| 1266|  750|              |[[Ranged attack|Ranged]] (16 shots), Can attack [[siege walls]]}}&lt;br /&gt;
{{Creature table row|Cyclops King|       Stronghold|6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|17|13|16|20|  70| 8| 2| 1443| 1100|              |[[Ranged attack|Ranged]] (24 shots), Can attack [[siege walls]]}}&lt;br /&gt;
{{Creature table row|Behemoth|           Stronghold|7            |17|17|30|50| 160| 6| 1| 3162| 1500|              |Ignores 40% of enemy [[defense]] value}}&lt;br /&gt;
{{Creature table row|Ancient Behemoth|   Stronghold|7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|19|19|30|50| 300| 9| 1| 6168| 3000|1 {{crystal}} |Ignores 80% of enemy [[defense]] value}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 7]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Special_ability&amp;diff=190463</id>
		<title>Special ability</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Special_ability&amp;diff=190463"/>
		<updated>2025-12-20T08:06:32Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Special ability&#039;&#039;&#039; is a term typically referring to a creature&#039;s ability to actively or passively do something other than basic [[melee]] attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, [[Wyvern|Wyverns]]&#039; [[Poisonous]] ability requires them to attack or [[Retaliation|retaliate]]. Passive special ability means, that the creature does not have to do anything to use it. For example [[Undead]] is a special ability of all [[Necropolis]] creatures, which makes them - among other things - [[Immunity|immune]] to certain spells. A passive ability could also be considered a characteristic of a creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of active special abilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Hell Hound and Cerberus#Special Ability: 3-Headed Attack|3-headed attack]]&lt;br /&gt;
* [[Accurate shot]] {{withhota}}&lt;br /&gt;
* [[Acid breath]] {{withab}}&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
* [[Attack all adjacent enemies]]&lt;br /&gt;
* [[Binding]]&lt;br /&gt;
* [[Unicorn and War Unicorn#Special Ability: Blind|Blinding]]&lt;br /&gt;
* [[Breath attack]]&lt;br /&gt;
* [[Sandworm and Olgoi-Khorkhoi#Special Ability: Burrowing|Burrowing]] {{withhota}}&lt;br /&gt;
* [[Cast after shot]] {{withhota}}&lt;br /&gt;
* [[Curse]]&lt;br /&gt;
* [[Death blow]]&lt;br /&gt;
* [[Death cloud]]&lt;br /&gt;
* [[Death stare]]&lt;br /&gt;
* [[Detonation]] {{withhota}}&lt;br /&gt;
* [[Sandworm and Olgoi-Khorkhoi#Special Ability: Devour Corpses|Devour]] {{withhota}}&lt;br /&gt;
* [[Disease]]&lt;br /&gt;
* [[Serpent Fly and Dragon Fly#Special Ability: Dispel Beneficial Magic|Dispel beneficial magic]]&lt;br /&gt;
* [[Double attack]]&lt;br /&gt;
* [[Ferocity]] {{withhota}}&lt;br /&gt;
* [[Fireball attack]]&lt;br /&gt;
* [[Flying]]&lt;br /&gt;
* [[Hate]]&lt;br /&gt;
* [[Heat stroke]] {{withhota}}&lt;br /&gt;
* [[Fangarm#Special Ability: Hypnotize|Hypnotize]] {{withhota}}&lt;br /&gt;
* [[Jousting]]&lt;br /&gt;
* [[Life drain]]&lt;br /&gt;
* [[Lightning strike]]&lt;br /&gt;
* [[Meditation]] {{withhota}}&lt;br /&gt;
* [[Retaliation|No enemy retaliation]]&lt;br /&gt;
* [[Melee penalty|No melee penalty]]&lt;br /&gt;
* [[Obstacle penalty|No obstacle penalty]]&lt;br /&gt;
* [[Range penalty|No range penalty]] {{withab}}&lt;br /&gt;
* [[Paralyzing Venom]]&lt;br /&gt;
* [[Petrifying attack]]&lt;br /&gt;
* [[Poisonous]]&lt;br /&gt;
* [[Ranged attack]]&lt;br /&gt;
* [[Repair]] {{withhota}}&lt;br /&gt;
* [[Spellcaster]]&lt;br /&gt;
* [[Strike and return]]&lt;br /&gt;
* [[Summon demons]]&lt;br /&gt;
* [[Serpent Fly and Dragon Fly#Special Ability: Weakness|Weakness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of passive special abilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Stone Gargoyle and Obsidian Gargoyle#Special Ability: Non-living (Bloodless)|Bloodless]] {{withhota}}&lt;br /&gt;
* [[Crystal generation]] {{withab}}&lt;br /&gt;
* [[Dragon]]&lt;br /&gt;
* [[Elemental]]&lt;br /&gt;
* [[Azure_Dragon#Special Ability: Fear|Fear]] {{withab}}&lt;br /&gt;
* [[Efreeti and Efreet Sultan#Special Ability: Natural Fire Shield|Fire shield]]&lt;br /&gt;
* [[Nix and Nix Warrior|Ignore enemy&#039;s attack skill]] {{withhota}}&lt;br /&gt;
* [[Behemoth and Ancient Behemoth|Ignore enemy&#039;s defense skill]]&lt;br /&gt;
* [[Luck|+/- Luck]]&lt;br /&gt;
* [[Magic channel]]&lt;br /&gt;
* [[Magic channeler]]&lt;br /&gt;
* [[Magic damper]]&lt;br /&gt;
* [[Faerie Dragon#Special Ability: Natural Magic Mirror|Magic mirror]] {{withab}}&lt;br /&gt;
* [[Magic resistance]]&lt;br /&gt;
* [[Aura of magic resistance]]&lt;br /&gt;
* [[Mana drain]]&lt;br /&gt;
* [[Mechanical]] {{withhota}}&lt;br /&gt;
* [[Morale|+/- Morale]]&lt;br /&gt;
* [[Non-living]]&lt;br /&gt;
* [[Preemptive shot]] {{withhota}}&lt;br /&gt;
* [[Rebirth]] {{withab}}&lt;br /&gt;
* [[Regeneration]]&lt;br /&gt;
* [[Revenge]] {{withhota}}&lt;br /&gt;
* [[Sandwalker]] {{withab}}&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
* [[Spell immunity]]&lt;br /&gt;
* [[Spying]] {{withab}}&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
* [[Retaliation|Unlimited retaliations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creature specialties|*]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Fortress_creature_table&amp;diff=190462</id>
		<title>Template:Fortress creature table</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Fortress_creature_table&amp;diff=190462"/>
		<updated>2025-12-20T08:03:39Z</updated>

		<summary type="html">&lt;p&gt;Sanust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Creature table}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Creature table row|Gnoll|              Fortress |1            | 3| 5| 2| 3|   6| 4|12|   56|   50|             |}}&lt;br /&gt;
{{Creature table row|Gnoll Marauder|     Fortress |1&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 4| 6| 2| 3|   6| 5|12|   90|   70|             |}}&lt;br /&gt;
{{Creature table row|Lizardman|          Fortress |2            | 5| 6| 2| 3|  14| 4| 9|  126|  110|             |[[Ranged attack|Ranged]] (12 shots)}}&lt;br /&gt;
{{Creature table row|Lizard Warrior|     Fortress |2&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 6| 8| 2| 5|  15| 5| 9|  156|  140|             |[[Ranged attack|Ranged]] (24 shots)}}&lt;br /&gt;
{{Creature table row|Serpent Fly|        Fortress |3            | 7| 9| 2| 5|  20| 9| 8|  268|  220|             |[[Flying]], [[Serpent Fly and Dragon Fly#Special Ability: Dispel Beneficial Magic|Dispel beneficial magic]]}}&lt;br /&gt;
{{Creature table row|Dragon Fly|         Fortress |3&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;| 8|10| 2| 5|  20|13| 8|  312|  240|             |[[Flying]], [[Serpent Fly and Dragon Fly#Special Ability: Dispel Beneficial Magic|Dispel beneficial magic]], [[Serpent Fly and Dragon Fly#Special Ability: Weakness|Weakness]]}}&lt;br /&gt;
{{Creature table row|Basilisk|           Fortress |4            |11|11| 6|10|  35| 5| 4|  552|  325|             |[[Petrify]]}}&lt;br /&gt;
{{Creature table row|Greater Basilisk|   Fortress |4&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|12|12| 6|10|  40| 7| 4|  714|  400|             |[[Petrify]]}}&lt;br /&gt;
{{Creature table row|Gorgon|             Fortress |5            |10|14|12|16|  70| 5| 3|  890|  525|             |}}&lt;br /&gt;
{{Creature table row|Mighty Gorgon|      Fortress |5&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|11|16|12|16|  70| 6| 3| 1028|  600|             |[[Death stare]] (10% chance per unit)}}&lt;br /&gt;
{{Creature table row|Wyvern|             Fortress |6            |14|14|14|18|  70| 7| 2| 1350|  800|             |[[Flying]]}}&lt;br /&gt;
{{Creature table row|Wyvern Monarch|     Fortress |6&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|14|14|18|22|  70|11| 2| 1518| 1100|             |[[Flying]], [[Poisonous]]}}&lt;br /&gt;
{{Creature table row|Hydra|              Fortress |7            |16|18|25|45| 175| 5| 1| 4120| 2200|             |No enemy [[retaliation]], [[Attack all adjacent enemies]]}}&lt;br /&gt;
{{Creature table row|Chaos Hydra|        Fortress |7&amp;lt;sup&amp;gt;+&amp;lt;/sup&amp;gt;|18|20|25|45| 250| 7| 1| 5931| 3500|1 {{sulfur}} |No enemy [[retaliation]], [[Attack all adjacent enemies]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{creature table template &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates|Creature table 8]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Serpent_Fly_and_Dragon_Fly&amp;diff=190461</id>
		<title>Serpent Fly and Dragon Fly</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Serpent_Fly_and_Dragon_Fly&amp;diff=190461"/>
		<updated>2025-12-20T08:00:53Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* Special Ability: Dispel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FortressCreaturesNew}}&lt;br /&gt;
{{Creature/Serpent Fly}}&lt;br /&gt;
{{Creature/Dragon Fly}}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Serpent and Dragon Flies&#039;&#039;&#039; are the level 3 creatures of [[Fortress]]. They are recruited from the [[Serpent Fly Hive]]. Both flies apply their dispelling ability every time they attack. No creatures are immune to it and it can not be [[Magic resistance|resisted]] in any way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;These giant, flying insects attack by striking with their tail stingers. Their attacks dispel any beneficial spells affecting their target. In addition, the Dragon Flies have the ability to cast [[Weakness]] on their opponent every time they attack.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Shadow of Death Manual Page 24|SoD manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Serpent Fly Hive&lt;br /&gt;
| creature1      = Serpent Fly&lt;br /&gt;
| creature2      = Dragon Fly&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Korbac|Beastmaster}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability ==&lt;br /&gt;
These creature spells are not affected by the [[Lucid Pools]] [[terrain]], but are affected by [[Magic Plains]].&lt;br /&gt;
&lt;br /&gt;
=== Special Ability: Dispel Beneficial Magic ===&lt;br /&gt;
Serpent and Dragon Flies cast {{Sn|Dispel}} at advanced level after attack, thus enabling them to dispel {{Sn|Anti-Magic}}. It should be noted that they can only dispel beneficial magic.&lt;br /&gt;
&lt;br /&gt;
=== Special Ability: Weakness ===&lt;br /&gt;
Dragon Flies cast {{Sn|Weakness}} at advanced level after attack. The spell lasts for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} and {{ab}} ==&lt;br /&gt;
In the original {{roe}} and {{ab}} versions, Serpent and Dragon Flies both had an Attack of 6 and a Defense of 8. Dragon Flies also did not have the ability to cast Weakness. Their stats were buffed and the Weakness was ability added for {{sod}} as well as {{roe}} patch 1.3 and {{ab}} patch 2.1.&lt;br /&gt;
&lt;br /&gt;
==[[Horn of the Abyss]]==&lt;br /&gt;
* Fortress heroes spawn with a minimum of three Serpent Flies in the stack instead of two (2-4 to 3-4).&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Serpent Fly}}&lt;br /&gt;
{{CreatureSounds|Dragon Fly|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Official Renders ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Serpent Fly render.gif&lt;br /&gt;
Dragon Fly render.gif| Model by [[Tracy Iwata]]&lt;br /&gt;
Dragon Fly render (alt).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Upgrade Serpent Flies to Dragon Flies as soon as possible. As third-level creatures both Serpent and Dragon Flies are easy to acquire, and with great [[speed]] of 9 or 13 they make excellent creatures for rushing through the map, thus being useful for a supportive/secondary hero. Hero with only Serpent or Dragon Flies in the army will move rapidly to scout areas, and with high spell points and [[Primary skill#Power skill|power skill]] can even get through [[wandering creature|wandering creatures]]. Due to their Dispel ability, Serpent and Dragon Flies will be very useful when attacking enemy units buffed with spells such as [[Bless]], [[Bloodlust]], or [[Haste]], which will no longer affect them after the flies strike. Defend these units as they are somewhat fragile, as opposed to [[Basilisk and Greater Basilisk|Basilisks]] and [[Gorgon and Mighty Gorgon|Gorgons]]. There can be even an army made only of Dragon Flies, with dozens in each slot.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Dragon Fly Hive]]}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hell_Hound_and_Cerberus&amp;diff=190460</id>
		<title>Hell Hound and Cerberus</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hell_Hound_and_Cerberus&amp;diff=190460"/>
		<updated>2025-12-20T07:57:39Z</updated>

		<summary type="html">&lt;p&gt;Sanust: /* Special Ability: 3-Headed Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfernoCreaturesNew}}&lt;br /&gt;
{{Creature/Hell Hound}}&lt;br /&gt;
{{Creature/Cerberus}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hell Hounds and Cerberi&#039;&#039;&#039; are level 3 creatures of [[Inferno]]. They are recruited from the [[Kennels]]. Building the [[Cages]] increases [[Hell Hound and Cerberus]] growth by 3 per week.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;These demon canines have a fearsome bite and good mobility. Cerberi have three heads and can attack three adjacent enemies in a single attack.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 97|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Kennels&lt;br /&gt;
| creature1      = Hell Hound&lt;br /&gt;
| creature2      = Cerberus&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Fiona|Demoniac}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: 3-Headed Attack ==&lt;br /&gt;
While hell hounds have no special ability, cerberi have an ability phrased as 3-headed attack. It allows cerberi to attack three adjacent hexes at the same time causing individual damage to the hexes. The adjacent hexes are determined from the direction of the attack. The hexes affected by cerberi&#039;s attack is the target hex, and the ones to the left and to the right to it. However, creatures that are two hexes wide do not suffer double damage from cerberi&#039;s attack. Additionally, cerberus attack do not enable a [[retaliation]] from the target. When a [[Luck]]y Strike (or Unlucky Strike{{-wh}}) occurs, the effect applies only to the creature that directly attacks, and has no effect on other creatures.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} and {{ab}} ==&lt;br /&gt;
In {{roe}} and {{ab}}, there was unique situation when damage of the unit decreased after upgrade (2-7 for [[Hell Hound|Hell Hounds]] and 2-5 for [[Cerberi]]). It was changed in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Hell Hound}}&lt;br /&gt;
{{CreatureSounds|Cerberus}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Hell Hound render.gif| Model by [[Tracy Iwata]]&lt;br /&gt;
Cerberus render.gif&lt;br /&gt;
Cerberi.jpg&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL1A-bik-EVIL1A.webm|A Cerberus with an Arch Devil&amp;lt;br&amp;gt;([[A Devilish Plan]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Their damage range is quite wide, which makes them benefit greatly from [[Bless]] spell. However, Bless is one of the spells that cannot appear in [[Inferno]] [[mage guild|mage guilds]]. On the other hand, [[Curse]] makes them significantly weaker.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Attack_all_adjacent_enemies&amp;diff=190459</id>
		<title>Attack all adjacent enemies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Attack_all_adjacent_enemies&amp;diff=190459"/>
		<updated>2025-12-20T07:56:19Z</updated>

		<summary type="html">&lt;p&gt;Sanust: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Attack all adjacent enemies&amp;#039;&amp;#039;&amp;#039; is a special ability of Hydras and Chaos Hydras and Psychic and Magic Elementals.  If creatures with this special ability attack multiple creatures with a Fire Shield, they get the damage from all Fire Shields.  When a Lucky Strike (or Unlucky Strike{{-wh}}) occurs, the effect applies only to the creature that directly attacks, and has no effect on other crea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Attack all adjacent enemies&#039;&#039;&#039; is a [[special ability]] of [[Hydra and Chaos Hydra|Hydras and Chaos Hydras]] and [[Psychic Elemental and Magic Elemental|Psychic and Magic Elementals]].&lt;br /&gt;
&lt;br /&gt;
If creatures with this special ability attack multiple creatures with a [[Fire Shield]], they get the damage from all Fire Shields.&lt;br /&gt;
&lt;br /&gt;
When a [[Luck]]y Strike (or Unlucky Strike{{-wh}}) occurs, the effect applies only to the creature that directly attacks, and has no effect on other creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures that attack all adjacent enemies&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Hydra|Chaos Hydra|name=Hydras and Chaos Hydras}}&lt;br /&gt;
* {{Cnu|Psychic Elemental|Magic Elemental|name=Psychic and Magic Elementals}}{{-wa}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cast_after_shot&amp;diff=190458</id>
		<title>Cast after shot</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cast_after_shot&amp;diff=190458"/>
		<updated>2025-12-20T07:45:42Z</updated>

		<summary type="html">&lt;p&gt;Sanust: Redirected page to Sea Witch and Sorceress#Special Ability: Spellcaster (After Shot)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sea Witch and Sorceress#Special Ability: Spellcaster (After Shot)]]&lt;/div&gt;</summary>
		<author><name>Sanust</name></author>
	</entry>
</feed>