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	<updated>2026-05-26T10:11:01Z</updated>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Griffin_and_Royal_Griffin&amp;diff=62698</id>
		<title>Griffin and Royal Griffin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Griffin_and_Royal_Griffin&amp;diff=62698"/>
		<updated>2023-01-20T00:12:56Z</updated>

		<summary type="html">&lt;p&gt;Shadow lord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Castle creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 351&lt;br /&gt;
 | Name      = Griffin&lt;br /&gt;
 | Attack    = 8&lt;br /&gt;
 | Defense   = 8&lt;br /&gt;
 | Speed     = 6&lt;br /&gt;
 | Growth    = 7 [[Griffin Bastion|(+3)]]&lt;br /&gt;
 | Damage    = 3–6&lt;br /&gt;
 | Health    = 25&lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | Cost      = 200&lt;br /&gt;
 | Size      = 2&lt;br /&gt;
 | Special   = • Two [[retaliation]]s&lt;br /&gt;
 | U_AI_Value= 448&lt;br /&gt;
 | U_name    = Royal Griffin&lt;br /&gt;
 | U_attack  = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_defense = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 240&lt;br /&gt;
 | U_special = • &#039;&#039;&#039;Unlimited [[retaliation]]s&#039;&#039;&#039;&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Griffin Tower|Griffin|Royal Griffin|no_dwelling=|pad=5px 10px 3px 7px}}&lt;br /&gt;
&#039;&#039;&#039;Griffins&#039;&#039;&#039; and &#039;&#039;&#039;Royal Griffins&#039;&#039;&#039; are the level 3 creatures of [[Castle]]. They can be recruited from [[castle creature dwellings|Griffin Towers]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Griffins roost in special towers built for them on the castle grounds. Standard griffins are able to counterstrike against two attackers per turn. Royal griffins can counterstrike an unlimited number of attackers.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 85|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Building the [[Griffin Bastion]] increases griffins&#039; growth by 3 per week.&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Edric|Knight}} has griffins as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any griffins for each level attained after 3rd level, and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Griffins are fast flying units with relatively high health, an interesting special ability, and quite a good growth rate if you build the [[Griffin Bastion]]. However, they have rather low damage. Royal griffins make decent siege attacker due to their unlimited retaliations, which allows them to fly over the walls and give hits in the counter attacks.&lt;br /&gt;
&lt;br /&gt;
8/9 [[Attack]] and [[Defense]] is very high for level 3 unit. 3-6 [[damage]] is average by numbers, but lacking for otherwise strong, fast offensive troop like Griffins. 6 [[speed]] of Griffin is average, but 9 of Royal Griffin is something to reckon with. 25 [[health]] is above average.&lt;br /&gt;
&lt;br /&gt;
[[Bless]] and [[Curse]] have strong effect on them, changing their damage from average 4,5 to either 3 or 6. With Advanced [[Water Magic]] or [[Fire Magic]] these values change respectively to 2 or 7.&lt;br /&gt;
&lt;br /&gt;
[[Shield]] and [[Fire Shield]] seem to be the best defensive spells for Griffins, considering their Defense stat is already quite good and they work best fighting multiple enemy stacks at once. [[Stone Skin]] stacks with them, though, and additional reduction of damage taken might be useful.&lt;br /&gt;
&lt;br /&gt;
[[Prayer]] is all-around great, increasing attack, defense, and speed at once.&lt;br /&gt;
&lt;br /&gt;
[[Haste]] and [[Slow]] have powerful effect on Griffins, as their strength lies in being able to fight many stacks at once in melee combat. Slow can keep them from reaching the opposing army, and with Haste they can cross the battlefield in 1 turn.&lt;br /&gt;
&lt;br /&gt;
[[Bloodlust]] and [[Weakness]] have great effect on Griffins in melee, as they can strike many times per turn thanks to their extra retaliations.&lt;br /&gt;
&lt;br /&gt;
Because of their special ability [[Counterstrike]] is of limited use on Griffins and becomes useless on Royal Griffins.&lt;br /&gt;
&lt;br /&gt;
[[Mirth]] is hit-or-miss, as they usually deal most of their damage in opponent&#039;s turns, when retaliating so good [[morale]] is not as important. [[Fortune]] is a bit better than usual because they can strike several times per turn, so they have better chance to benefit from good [[luck]].&lt;br /&gt;
&lt;br /&gt;
Being 2-hexed troop that is able to fly and has extra retaliations, it&#039;s obvious that Griffins should be either in middle of enemy formation, or blocking some key position on the battlefield to exploit their special ability. Keep in mind that while they will certainly do some damage with their multiple hits per turn when surrounded, they are not as tough as, say, [[Iron Golem]]s, so have [[Cure]], [[Resurrection]], or stack of [[Archangel]]s in reserve if the Griffins take too many casualties.&lt;br /&gt;
&lt;br /&gt;
In Castle army they do well as a quick, strong flyer or a distracting stack that does far more damage than should be possible, thanks to their special ability. While enemy troops are busy dealing with Griffins (and keep taking damage from their retaliations), soften them up with your [[Archer]]s and [[Monk]]s and then deal the crushing blow with your own melee troops, like hard-hitting [[Crusader]]s. Or you could have [[Archangel]]s or your own hero resurrect Griffins when they are wiped out or take too many casualties to keep up. When sieging enemy town, remember that Griffins are not nearly as strong as Angels, so don&#039;t fly them over the walls without support unless you&#039;re sure they can deal with enemy army by themselves.&lt;br /&gt;
&lt;br /&gt;
They have natural synergy with [[Archangel]]s - one Archangel can resurrect 4 Griffins or Royal Griffins.&lt;br /&gt;
&lt;br /&gt;
When fighting Griffins, keep in mind that they are 2-hex sized, so they can be blocked more easily from reaching your vulnerable ranged units. They also don&#039;t hit that hard, despite looking dangerous - their strength comes from striking more often, not with more power. Slow them down, protect your troops with [[Force Field]], wipe them out from distance before they reach your lines. If forced into melee, focus on hitting them with no retaliation/strongest melee troops first - Griffins will retaliate twice and Royal Griffins will always retaliate, so reduce their numbers as much as possible first, before taking any damage. Unupgraded Griffins are less vulnerable to expendable stacks wasting their retaliations having two per turn, but this tactics can still be used against them.&lt;br /&gt;
&lt;br /&gt;
[[Direct damage spell]]s work well against Griffins, as their respectable defense and ability to keep fighting back won&#039;t help against magic and both kinds of Griffins have only 25 health. They have quite good weekly [[growth]] too, however, so don&#039;t count on weaker spells like [[Ice Bolt]] wiping them out in one cast.&lt;br /&gt;
&lt;br /&gt;
The best [[secondary skill]]s for Griffins are [[Offense]] and [[Armorer]]. Armorer is far more important than it normally would be, because Griffins&#039; damage does not come from them striking hard - their damage is average - but from them retaliating against as many enemy stacks as possible, and to be able to retaliate they must survive the enemy attacks, so reducing damage taken is quite important. [[Tactics]] might be useful, as Expert Tactics allows Royal Griffins to reach every corner of the battlefield in 1 turn, shield your ranged troops, or simply deny its use to enemy. [[Leadership]] might be useful in early to mid game, when it&#039;s not yet made redundant by Angels&#039; morale bonus, same town type bonus, and plentiful morale [[artifact]]s or objects. [[Luck_(secondary_skill)]] is better with Griffins than it normally is, because they strike more often than other troops and so they have increased chance to get a lucky strike.&lt;br /&gt;
&lt;br /&gt;
Because of this unusual combination of good stats, but average damage and health, and sort of &amp;quot;extra attacks&amp;quot; the best match for Griffins are might-oriented, defense-focused [[hero]]es, like [[Tazar]], [[Mephala]] or [[Neela]]. Of course offensive heroes like [[Crag Hack]] will be good too - retaliation is sort of attack and Offense specialization still increases its damage - but their Griffins will take greater casualties and they alone might not be enough to win every battle. [[Edric]] is decent starting hero, having Armorer and specialized in Griffins.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
*[[Griffin Conservatory]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;br /&gt;
&lt;br /&gt;
===Strategy ===&lt;br /&gt;
These guys really punish your enemies in the early game with their multiple retaliation ability, enemy neutrals gang up on you?, the griffins and archers will make them pay, royal griffins are even more effective with this tactic, with UNLIMITED retaliation, the stoneskin/shield spell will work well to reduce the griffin losses.&lt;/div&gt;</summary>
		<author><name>Shadow lord</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Griffin_and_Royal_Griffin&amp;diff=62697</id>
		<title>Griffin and Royal Griffin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Griffin_and_Royal_Griffin&amp;diff=62697"/>
		<updated>2023-01-20T00:11:55Z</updated>

		<summary type="html">&lt;p&gt;Shadow lord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Castle creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 351&lt;br /&gt;
 | Name      = Griffin&lt;br /&gt;
 | Attack    = 8&lt;br /&gt;
 | Defense   = 8&lt;br /&gt;
 | Speed     = 6&lt;br /&gt;
 | Growth    = 7 [[Griffin Bastion|(+3)]]&lt;br /&gt;
 | Damage    = 3–6&lt;br /&gt;
 | Health    = 25&lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | Cost      = 200&lt;br /&gt;
 | Size      = 2&lt;br /&gt;
 | Special   = • Two [[retaliation]]s&lt;br /&gt;
 | U_AI_Value= 448&lt;br /&gt;
 | U_name    = Royal Griffin&lt;br /&gt;
 | U_attack  = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_defense = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 240&lt;br /&gt;
 | U_special = • &#039;&#039;&#039;Unlimited [[retaliation]]s&#039;&#039;&#039;&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Griffin Tower|Griffin|Royal Griffin|no_dwelling=|pad=5px 10px 3px 7px}}&lt;br /&gt;
&#039;&#039;&#039;Griffins&#039;&#039;&#039; and &#039;&#039;&#039;Royal Griffins&#039;&#039;&#039; are the level 3 creatures of [[Castle]]. They can be recruited from [[castle creature dwellings|Griffin Towers]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Griffins roost in special towers built for them on the castle grounds. Standard griffins are able to counterstrike against two attackers per turn. Royal griffins can counterstrike an unlimited number of attackers.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 85|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Building the [[Griffin Bastion]] increases griffins&#039; growth by 3 per week.&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Edric|Knight}} has griffins as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any griffins for each level attained after 3rd level, and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Griffins are fast flying units with relatively high health, an interesting special ability, and quite a good growth rate if you build the [[Griffin Bastion]]. However, they have rather low damage. Royal griffins make decent siege attacker due to their unlimited retaliations, which allows them to fly over the walls and give hits in the counter attacks.&lt;br /&gt;
&lt;br /&gt;
8/9 [[Attack]] and [[Defense]] is very high for level 3 unit. 3-6 [[damage]] is average by numbers, but lacking for otherwise strong, fast offensive troop like Griffins. 6 [[speed]] of Griffin is average, but 9 of Royal Griffin is something to reckon with. 25 [[health]] is above average.&lt;br /&gt;
&lt;br /&gt;
[[Bless]] and [[Curse]] have strong effect on them, changing their damage from average 4,5 to either 3 or 6. With Advanced [[Water Magic]] or [[Fire Magic]] these values change respectively to 2 or 7.&lt;br /&gt;
&lt;br /&gt;
[[Shield]] and [[Fire Shield]] seem to be the best defensive spells for Griffins, considering their Defense stat is already quite good and they work best fighting multiple enemy stacks at once. [[Stone Skin]] stacks with them, though, and additional reduction of damage taken might be useful.&lt;br /&gt;
&lt;br /&gt;
[[Prayer]] is all-around great, increasing attack, defense, and speed at once.&lt;br /&gt;
&lt;br /&gt;
[[Haste]] and [[Slow]] have powerful effect on Griffins, as their strength lies in being able to fight many stacks at once in melee combat. Slow can keep them from reaching the opposing army, and with Haste they can cross the battlefield in 1 turn.&lt;br /&gt;
&lt;br /&gt;
[[Bloodlust]] and [[Weakness]] have great effect on Griffins in melee, as they can strike many times per turn thanks to their extra retaliations.&lt;br /&gt;
&lt;br /&gt;
Because of their special ability [[Counterstrike]] is of limited use on Griffins and becomes useless on Royal Griffins.&lt;br /&gt;
&lt;br /&gt;
[[Mirth]] is hit-or-miss, as they usually deal most of their damage in opponent&#039;s turns, when retaliating so good [[morale]] is not as important. [[Fortune]] is a bit better than usual because they can strike several times per turn, so they have better chance to benefit from good [[luck]].&lt;br /&gt;
&lt;br /&gt;
Being 2-hexed troop that is able to fly and has extra retaliations, it&#039;s obvious that Griffins should be either in middle of enemy formation, or blocking some key position on the battlefield to exploit their special ability. Keep in mind that while they will certainly do some damage with their multiple hits per turn when surrounded, they are not as tough as, say, [[Iron Golem]]s, so have [[Cure]], [[Resurrection]], or stack of [[Archangel]]s in reserve if the Griffins take too many casualties.&lt;br /&gt;
&lt;br /&gt;
In Castle army they do well as a quick, strong flyer or a distracting stack that does far more damage than should be possible, thanks to their special ability. While enemy troops are busy dealing with Griffins (and keep taking damage from their retaliations), soften them up with your [[Archer]]s and [[Monk]]s and then deal the crushing blow with your own melee troops, like hard-hitting [[Crusader]]s. Or you could have [[Archangel]]s or your own hero resurrect Griffins when they are wiped out or take too many casualties to keep up. When sieging enemy town, remember that Griffins are not nearly as strong as Angels, so don&#039;t fly them over the walls without support unless you&#039;re sure they can deal with enemy army by themselves.&lt;br /&gt;
&lt;br /&gt;
They have natural synergy with [[Archangel]]s - one Archangel can resurrect 4 Griffins or Royal Griffins.&lt;br /&gt;
&lt;br /&gt;
When fighting Griffins, keep in mind that they are 2-hex sized, so they can be blocked more easily from reaching your vulnerable ranged units. They also don&#039;t hit that hard, despite looking dangerous - their strength comes from striking more often, not with more power. Slow them down, protect your troops with [[Force Field]], wipe them out from distance before they reach your lines. If forced into melee, focus on hitting them with no retaliation/strongest melee troops first - Griffins will retaliate twice and Royal Griffins will always retaliate, so reduce their numbers as much as possible first, before taking any damage. Unupgraded Griffins are less vulnerable to expendable stacks wasting their retaliations having two per turn, but this tactics can still be used against them.&lt;br /&gt;
&lt;br /&gt;
[[Direct damage spell]]s work well against Griffins, as their respectable defense and ability to keep fighting back won&#039;t help against magic and both kinds of Griffins have only 25 health. They have quite good weekly [[growth]] too, however, so don&#039;t count on weaker spells like [[Ice Bolt]] wiping them out in one cast.&lt;br /&gt;
&lt;br /&gt;
The best [[secondary skill]]s for Griffins are [[Offense]] and [[Armorer]]. Armorer is far more important than it normally would be, because Griffins&#039; damage does not come from them striking hard - their damage is average - but from them retaliating against as many enemy stacks as possible, and to be able to retaliate they must survive the enemy attacks, so reducing damage taken is quite important. [[Tactics]] might be useful, as Expert Tactics allows Royal Griffins to reach every corner of the battlefield in 1 turn, shield your ranged troops, or simply deny its use to enemy. [[Leadership]] might be useful in early to mid game, when it&#039;s not yet made redundant by Angels&#039; morale bonus, same town type bonus, and plentiful morale [[artifact]]s or objects. [[Luck_(secondary_skill)]] is better with Griffins than it normally is, because they strike more often than other troops and so they have increased chance to get a lucky strike.&lt;br /&gt;
&lt;br /&gt;
Because of this unusual combination of good stats, but average damage and health, and sort of &amp;quot;extra attacks&amp;quot; the best match for Griffins are might-oriented, defense-focused [[hero]]es, like [[Tazar]], [[Mephala]] or [[Neela]]. Of course offensive heroes like [[Crag Hack]] will be good too - retaliation is sort of attack and Offense specialization still increases its damage - but their Griffins will take greater casualties and they alone might not be enough to win every battle. [[Edric]] is decent starting hero, having Armorer and specialized in Griffins.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
*[[Griffin Conservatory]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;br /&gt;
&lt;br /&gt;
===Strategy ===&lt;br /&gt;
These guys really punish your enemies in the early game with their multiple retaliation ability, enemy neutrals gang up on you?, the griffins and archers will make them pay, royal griffins are even more effective with this tactic, with ===unlimited === retaliation, the stoneskin/shield spell will work well to reduce the griffin losses.&lt;/div&gt;</summary>
		<author><name>Shadow lord</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archer_and_Marksman&amp;diff=62696</id>
		<title>Archer and Marksman</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archer_and_Marksman&amp;diff=62696"/>
		<updated>2023-01-20T00:07:59Z</updated>

		<summary type="html">&lt;p&gt;Shadow lord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Castle creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 126&lt;br /&gt;
 | Name      = Archer&lt;br /&gt;
 | Attack    = 6&lt;br /&gt;
 | Defense   = 3&lt;br /&gt;
 | Speed     = 4&lt;br /&gt;
 | Growth    = 9&lt;br /&gt;
 | Damage    = 2–3&lt;br /&gt;
 | Health    = 10&lt;br /&gt;
 | Shots     = 12&lt;br /&gt;
 | Cost      = 100&lt;br /&gt;
 | Special   = • [[Ranged attack]]&lt;br /&gt;
 | U_AI_Value= 184&lt;br /&gt;
 | U_name    = Marksman&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
 | U_damage  = 2–3 &#039;&#039;&#039;(x2)&#039;&#039;&#039;&lt;br /&gt;
 | U_shots   = &#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 150&lt;br /&gt;
 | U_special = • [[Ranged attack]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Double attack]]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Archers&#039; Tower|Archer|Marksman|no_dwelling=|pad=5px 10px 3px 3px}}&lt;br /&gt;
&#039;&#039;&#039;Archers&#039;&#039;&#039; and &#039;&#039;&#039;Marksmen&#039;&#039;&#039; are level 2 creatures of [[Castle]] recruited from [[Castle creature dwellings|Archers&#039; Tower]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Archers and marksmen are lightly armored troops armed with crossbows for [[ranged attack|ranged combat]] and daggers for light hand-to-hand fighting. Marksmen can get off two shots in each ranged attack.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 85|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
&lt;br /&gt;
*{{H|Valeska|Knight}} has archers as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any archer or marksman each level she attains after the 2nd level, and gives them a [[speed]] bonus of 1.&lt;br /&gt;
* {{H|Gelu|Ranger}} can upgrade Elves and Wood Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s.&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
They are critical in the early game, together with the [[Griffin and Royal Griffin|Griffins]], due to them being almost the only Castle ranged attackers, having good damage and also the marksmen&#039;s twice shot. However, with each ranged attack in a turn, the Marksmen will use up two shots, not one. Still, getting them damaged should be avoided, due to their hp and defense stats being equal and respectively lower than the level 1 [[Pikeman and Halberdier]].&lt;br /&gt;
&lt;br /&gt;
[[Attack]] of 6 is average, [[Defense]] of 3 is just bad. Combined with 10 [[Health]] they are very vulnerable to just anything that can hit them. [[Speed]] of 4-6 is below average, but Marksmen should still be able to act before at least some early game opponents.&lt;br /&gt;
&lt;br /&gt;
Probably best spells to use on Archers are [[Precision]] and (Advanced) [[Bless]] if they are upgraded to Marksmen. Defensive spells will not be of much use, as they are very fragile to begin with, unless you can protect them from melee attackers with [[Force Field]] and enemy has no way of dispelling it or their own ranged troops. Low health and quite good ranged damage makes Marksmen great targets for [[direct damage spells]]. Advanced [[Curse]] is also very effective.&lt;br /&gt;
&lt;br /&gt;
While Archers are basic ranged troops and not much to speak of, Marksmen are very cost-effective troop upgrade, as they literally deal double the Archers&#039; damage, provided they live to use their double shoot ability and it&#039;s not overkill. They don&#039;t get any other bonus apart from +2 Speed, however.&lt;br /&gt;
&lt;br /&gt;
In Castle army they provide basic ranged firepower, softening targets up for stronger melee troops to wipe out. In early game [[Pikeman and Halberdier|Pikemen and Halberdiers]] are good troops to pair Archers with, as they are quite tough, strong, and can tie a stronger enemy stack long enough for Archers to whittle it down. 1 [[Archangel]] can resurrect up to 10 Archers or Marksmen.&lt;br /&gt;
&lt;br /&gt;
[[Morale]] synergizes well with double attack, better than [[luck]], but they can get lucky strike on any of their two shooting attacks, both, or none.&lt;br /&gt;
&lt;br /&gt;
Obviously the best secondary skill to combine with Archers is [[Archery]]. Another important skill is [[Tactics]] as they are incredibly fragile and should be kept away from melee. [[Leadership]] can be useful until morale bonus becomes redundant. [[Valeska]] specializes in Archers and [[Orrin]]&#039;s specialty greatly increases their damage.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;br /&gt;
&lt;br /&gt;
===Strategy ===&lt;br /&gt;
OK, archers are good to boost the frontline griffins and pikemen in the early game to destroy most low-tier melee neutrals, upgrade them fast; marksmen deal twice the damage literally and are even more effective against those melees, possibly letting you take on tier 4-5 melees with minimal casualties, slow would help with this tactic a lot.&lt;/div&gt;</summary>
		<author><name>Shadow lord</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Peasant&amp;diff=62694</id>
		<title>Peasant</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Peasant&amp;diff=62694"/>
		<updated>2023-01-19T23:43:52Z</updated>

		<summary type="html">&lt;p&gt;Shadow lord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 15&lt;br /&gt;
 | Growth     = 25&lt;br /&gt;
 | Name       = Peasant&lt;br /&gt;
 | Attack     = 1&lt;br /&gt;
 | Defense    = 1&lt;br /&gt;
 | Damage     = 1&lt;br /&gt;
 | Health     = 1&lt;br /&gt;
 | Speed      = 3&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 10&lt;br /&gt;
 | No_spec    = &lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Hovel|Peasant|no_upg=|no_dwelling=|pad=5px 10px 3px 2px}}&lt;br /&gt;
&#039;&#039;&#039;Peasant&#039;&#039;&#039; is a level 1 [[neutral creature]] recruited from the [[Hovel]] found only in the [[Adventure Map]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;To know a peasant is to dread knowing a peasant. It seems the only hero eager to fight a peasant or have a peasant in their army ranks is the Necromancer.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 18|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Peasants were added in {{ab}} so there are no Peasants or [[Hovel]]s in {{roe}}.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In the Heroes of Might and Magic 3 community, the peasant has become the symbol of the weakest unit in the game, and also a good source of skeletons and memes, based on transforming the peasants into skeletons and also on their weakness.&lt;br /&gt;
----&lt;br /&gt;
Peasants have the lowest [[AI Value]] in the game at 15. If you sacrifice them at [[Altar of Sacrifice]], you will get no experience, no matter how many peasants are there!&lt;br /&gt;
----&lt;br /&gt;
[[Bone Dragon and Ghost Dragon|Ghost Dragons&#039;]] aging ability, which halves the unit&#039;s hit points, formally affects Peasants, but in fact it does nothing against them as Peasants have themselves only 1 hit point, and aging takes out &amp;quot;zero health points&amp;quot; (unless a health-boosting artifact is equipped).&lt;br /&gt;
----&lt;br /&gt;
Amusingly, the peasant is one of the &amp;quot;strongest&amp;quot; units in the game in terms of cost effectiveness. An Azure Dragon (whose gold {{g}} cost is 30000) will lose to a stack of 3000 peasants (also with a  cost 30000 gold {{g}}). Ranged units fare better against their peasant-equivalent stacks but none of the melee units, except [[Vampire Lord|Vampire Lords]], have any chance of surviving the peasant horde. Unfortunately, this is of little use in an actual game since 3000 peasants would require 120 weeks to accumulate from one dwelling, time in which other units will be accumulated in such numbers that the peasant legion won&#039;t be a threat at all.&lt;br /&gt;
----&lt;br /&gt;
In the former Heroes of Might and Magic games, the peasant was the first tier unit for the [[Castle]] equivalent faction, Farm in the first game and Knight in the second. They were both just as weak as the peasant found in Heroes of Might and Magic III, though, all stats having a value of 1.&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
The peasant has the lowest health and defense in the game, with a value of 1. Merely one hitpoint means that &#039;&#039;any&#039;&#039; damage dealt to Peasants will kill at least one unit, unless you have artifacts which improve your units&#039; health.&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
With a fixed damage of 1 and an attack stat of 1, peasants aren&#039;t affected by either [[Curse]] or [[Bless]], unless Bless is cast by [[Adela]], specialist in this spell, increasing their damage output based on the levels of peasant and Adela&#039;s. Usually, when they attack, in spite of their fixed damage and due to their low attack, they deal less damage than there are units in the stack.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
If recruited on the adventure map, the peasant joins the army for free. However, if recruited from a [[Refugee Camp]] or a [[Portal of Summoning]] built in a [[Dungeon]] town, they cost 10 gold {{g}} per unit, the lowest price in the game.&lt;br /&gt;
&lt;br /&gt;
However, for a weekly growth of 25 and a total cost of 250 gold {{g}} of full population per week, they are still not efficient at all, due to their low stats.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
A good tactic is to not recruit them. An even better one, if you&#039;re playing with a [[Necropolis]] army and hero, is to bring them to town and transform them into [[skeletons]] in the [[Skeleton Transformer]] (in {{hota}}, they can also be brought to a [[Skeleton Transformer (HotA)|Skeleton Transformer]] found on the adventure map if it&#039;s present), which has multiplied stats compared to the peasant.&lt;br /&gt;
&lt;br /&gt;
Against peasants, you can usually just kill them with the shooters, because they&#039;re that slow. Or even with melee attackers, if you&#039;re sure one or some of your troops won&#039;t die, which can happen if there are hundreds of peasants in a stack. Such numbers are a common thing for them and a pleasure for the [[Necropolis]] heroes.&lt;br /&gt;
&lt;br /&gt;
===Skill bonuses ===&lt;br /&gt;
The peasant benefits from few skills, among which [[Tactics]] so they can reach the enemy. However, they greatly benefit from [[Necromancy]] skill, at least when they are a neutral enemy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]{{keywords}}&lt;br /&gt;
&lt;br /&gt;
===Strategy ===&lt;br /&gt;
the peasants can kill 1 of any creature in high enough numbers. For example, 2000 peasants will kill 1 azure dragon, however the main strategy is to convert them to skeletons, which are waaaay better and easier to get huge numbers of. You can also sacrifice them at the altar of sacrifice, but it&#039;s too little XP to be worthwhile.&lt;/div&gt;</summary>
		<author><name>Shadow lord</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Peasant&amp;diff=62693</id>
		<title>Peasant</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Peasant&amp;diff=62693"/>
		<updated>2023-01-19T23:42:45Z</updated>

		<summary type="html">&lt;p&gt;Shadow lord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 15&lt;br /&gt;
 | Growth     = 25&lt;br /&gt;
 | Name       = Peasant&lt;br /&gt;
 | Attack     = 1&lt;br /&gt;
 | Defense    = 1&lt;br /&gt;
 | Damage     = 1&lt;br /&gt;
 | Health     = 1&lt;br /&gt;
 | Speed      = 3&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 10&lt;br /&gt;
 | No_spec    = &lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Hovel|Peasant|no_upg=|no_dwelling=|pad=5px 10px 3px 2px}}&lt;br /&gt;
&#039;&#039;&#039;Peasant&#039;&#039;&#039; is a level 1 [[neutral creature]] recruited from the [[Hovel]] found only in the [[Adventure Map]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;To know a peasant is to dread knowing a peasant. It seems the only hero eager to fight a peasant or have a peasant in their army ranks is the Necromancer.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 18|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Peasants were added in {{ab}} so there are no Peasants or [[Hovel]]s in {{roe}}.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In the Heroes of Might and Magic 3 community, the peasant has become the symbol of the weakest unit in the game, and also a good source of skeletons and memes, based on transforming the peasants into skeletons and also on their weakness.&lt;br /&gt;
----&lt;br /&gt;
Peasants have the lowest [[AI Value]] in the game at 15. If you sacrifice them at [[Altar of Sacrifice]], you will get no experience, no matter how many peasants are there!&lt;br /&gt;
----&lt;br /&gt;
[[Bone Dragon and Ghost Dragon|Ghost Dragons&#039;]] aging ability, which halves the unit&#039;s hit points, formally affects Peasants, but in fact it does nothing against them as Peasants have themselves only 1 hit point, and aging takes out &amp;quot;zero health points&amp;quot; (unless a health-boosting artifact is equipped).&lt;br /&gt;
----&lt;br /&gt;
Amusingly, the peasant is one of the &amp;quot;strongest&amp;quot; units in the game in terms of cost effectiveness. An Azure Dragon (whose gold {{g}} cost is 30000) will lose to a stack of 3000 peasants (also with a  cost 30000 gold {{g}}). Ranged units fare better against their peasant-equivalent stacks but none of the melee units, except [[Vampire Lord|Vampire Lords]], have any chance of surviving the peasant horde. Unfortunately, this is of little use in an actual game since 3000 peasants would require 120 weeks to accumulate from one dwelling, time in which other units will be accumulated in such numbers that the peasant legion won&#039;t be a threat at all.&lt;br /&gt;
----&lt;br /&gt;
In the former Heroes of Might and Magic games, the peasant was the first tier unit for the [[Castle]] equivalent faction, Farm in the first game and Knight in the second. They were both just as weak as the peasant found in Heroes of Might and Magic III, though, all stats having a value of 1.&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
The peasant has the lowest health and defense in the game, with a value of 1. Merely one hitpoint means that &#039;&#039;any&#039;&#039; damage dealt to Peasants will kill at least one unit, unless you have artifacts which improve your units&#039; health.&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
With a fixed damage of 1 and an attack stat of 1, peasants aren&#039;t affected by either [[Curse]] or [[Bless]], unless Bless is cast by [[Adela]], specialist in this spell, increasing their damage output based on the levels of peasant and Adela&#039;s. Usually, when they attack, in spite of their fixed damage and due to their low attack, they deal less damage than there are units in the stack.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
If recruited on the adventure map, the peasant joins the army for free. However, if recruited from a [[Refugee Camp]] or a [[Portal of Summoning]] built in a [[Dungeon]] town, they cost 10 gold {{g}} per unit, the lowest price in the game.&lt;br /&gt;
&lt;br /&gt;
However, for a weekly growth of 25 and a total cost of 250 gold {{g}} of full population per week, they are still not efficient at all, due to their low stats.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
A good tactic is to not recruit them. An even better one, if you&#039;re playing with a [[Necropolis]] army and hero, is to bring them to town and transform them into [[skeletons]] in the [[Skeleton Transformer]] (in {{hota}}, they can also be brought to a [[Skeleton Transformer (HotA)|Skeleton Transformer]] found on the adventure map if it&#039;s present), which has multiplied stats compared to the peasant.&lt;br /&gt;
&lt;br /&gt;
Against peasants, you can usually just kill them with the shooters, because they&#039;re that slow. Or even with melee attackers, if you&#039;re sure one or some of your troops won&#039;t die, which can happen if there are hundreds of peasants in a stack. Such numbers are a common thing for them and a pleasure for the [[Necropolis]] heroes.&lt;br /&gt;
&lt;br /&gt;
===Skill bonuses ===&lt;br /&gt;
The peasant benefits from few skills, among which [[Tactics]] so they can reach the enemy. However, they greatly benefit from [[Necromancy]] skill, at least when they are a neutral enemy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]{{keywords}}&lt;br /&gt;
&lt;br /&gt;
{{Strategy|&lt;br /&gt;
the peasants can kill 1 of any creature in high enough numbers. For example, 2000 peasants will kill 1 azure dragon, however the main strategy is to convert them to skeletons, which are waaaay better and easier to get huge numbers of. You can also sacrifice them at the altar of sacrifice, but it&#039;s too little XP to be worthwhile.&lt;/div&gt;</summary>
		<author><name>Shadow lord</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Shadow_lord&amp;diff=49877</id>
		<title>User:Shadow lord</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Shadow_lord&amp;diff=49877"/>
		<updated>2021-01-13T17:29:13Z</updated>

		<summary type="html">&lt;p&gt;Shadow lord: Created page with &amp;quot;alright so armageddons blade has conflux.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;alright so armageddons blade has conflux.&lt;/div&gt;</summary>
		<author><name>Shadow lord</name></author>
	</entry>
</feed>