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	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-04-06T22:22:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mage_Guild&amp;diff=192048</id>
		<title>Mage Guild</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mage_Guild&amp;diff=192048"/>
		<updated>2026-01-09T13:04:25Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&lt;br /&gt;
{{Mage Guilds}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
Mage guilds are structures that teach heroes new [[spell]]s, refill hero&#039;s [[spell points]] when they stay overnight in town, and the place where heroes can acquire a [[spell book]] for a price of 500 {{G}}. Mage guilds may be upgraded level-by-level up to the fifth level in most of the towns. The exceptions are [[Stronghold]] and [[Fortress]] which may only upgrade mage guild up to level three, followed by [[Castle]], [[Cove]]{{-}}{{withhota}} and [[Bulwark]]{{-}}{{withhota}} which may upgrade mage guild up to level four. For each level, a random set of spells becomes available at the guild, based on the given town&#039;s probabilities for specific spells. For example, [[Inferno]] towns have higher odds of having [[School of Fire Magic|fire school]] spells. A mage guild upgraded up to level five will teach:&lt;br /&gt;
* Five 1st level spells&lt;br /&gt;
* Four 2nd level spells&lt;br /&gt;
* Three 3rd level spells (highest mage guild in Stronghold and Fortress)&lt;br /&gt;
* Two 4th level spells (highest mage guild in Castle and Cove{{-}}{{withhota}})&lt;br /&gt;
* One 5th level spell&lt;br /&gt;
&lt;br /&gt;
Additionally, [[Tower]] with [[Library]] will teach one extra spell of each level, and [[Conflux]]{{-}}{{withab}} with [[Aurora Borealis]] will teach every non-banned spell. It should be noted that the map maker can disable almost all spells in the map editor, although at least one spell has to be left available. In such case, some of the slots may be left empty when the mage guild is built or upgraded. In addition to variances in spell probabilities, there are several spells that cannot appear in each town&#039;s mage guild.&lt;br /&gt;
&lt;br /&gt;
{{Spell probability table}}&lt;br /&gt;
&lt;br /&gt;
{{Unavailable spells by town}}&lt;br /&gt;
&lt;br /&gt;
==Mage guilds appearance==&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border:1 solid; text-align:center; background-color:#{{Purple 4}}; margin-right:20px; margin-bottom:10px; float:left;&amp;quot;&lt;br /&gt;
| {{swh|noicon=|[[File: Adventure Map Castle capitol (HotA).webp|x64px]]|[[File: Adventure Map Castle capitol.webp|x64px]]}}&amp;lt;p&amp;gt;[[Castle]] || [[File:Castle Mage Guild level 1 large.gif]] || [[File:Castle Mage Guild level 2 large.gif]] || [[File:Castle Mage Guild level 3 large.gif]] || [[File:Castle Mage Guild level 4 large.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|noicon=|[[File: Adventure Map Rampart capitol (HotA).webp|x64px]]|[[File: Adventure Map Rampart capitol.webp|x64px]]}}&amp;lt;p&amp;gt;[[Rampart]] || [[File:Rampart Mage Guild level 1 large.gif]] || [[File:Rampart Mage Guild level 2 large.gif]] || [[File:Rampart Mage Guild level 3 large.gif]] || [[File:Rampart Mage Guild level 4 large.gif]] || [[File:Rampart Mage Guild level 5 large.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|noicon=|[[File: Adventure Map Tower capitol (HotA).webp|x64px]]|[[File: Adventure Map Tower capitol.webp|x64px]]}}&amp;lt;p&amp;gt;[[Tower]] || [[File:Tower Mage Guild level 1 large.gif]] || [[File:Tower Mage Guild level 2 large.gif]] || [[File:Tower Mage Guild level 3 large.gif]] || [[File:Tower Mage Guild level 4 large.gif]] || [[File:Tower Mage Guild level 5 large.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|noicon=|{{watchable|Adventure Map Inferno capitol (HotA).webp|height=64px}}|{{watchable|Adventure Map Inferno capitol.webp|height=64px}}}}&amp;lt;p&amp;gt;[[Inferno]] || [[File:Inferno Mage Guild level 1 large.gif]] || [[File:Inferno Mage Guild level 2 large.gif]] || [[File:Inferno Mage Guild level 3 large.gif]] || [[File:Inferno Mage Guild level 4 large.gif]] || [[File:Inferno Mage Guild level 5 large.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|noicon=|[[File: Adventure Map Necropolis capitol (HotA).webp|x64px]]|[[File: Adventure Map Necropolis capitol.webp|x64px]]}}&amp;lt;p&amp;gt;[[Necropolis]] || [[File:Necropolis Mage Guild level 1 large.gif]] || [[File:Necropolis Mage Guild level 2 large.gif]] || [[File:Necropolis Mage Guild level 3 large.gif]] || [[File:Necropolis Mage Guild level 4 large.gif]] || [[File:Necropolis Mage Guild level 5 large.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|noicon=|[[File: Adventure Map Dungeon capitol (HotA).webp|x64px]]|[[File: Adventure Map Dungeon capitol.webp|x64px]]}}&amp;lt;p&amp;gt;[[Dungeon]] || [[File:Dungeon Mage Guild level 1 large.gif]] || [[File:Dungeon Mage Guild level 2 large.gif]] || [[File:Dungeon Mage Guild level 3 large.gif]] || [[File:Dungeon Mage Guild level 4 large.gif]] || [[File:Dungeon Mage Guild level 5 large.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|noicon=|[[File: Adventure Map Stronghold capitol (HotA).webp|x64px]]|[[File: Adventure Map Stronghold capitol.webp|x64px]]}}&amp;lt;p&amp;gt;[[Stronghold]] || [[File:Stronghold Mage Guild level 1 large.gif]] || [[File:Stronghold Mage Guild level 2 large.gif]] || [[File:Stronghold Mage Guild level 3 large.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|noicon=|{{watchable|Adventure Map Fortress capitol (HotA).webp|height=64px}}|{{watchable|Adventure Map Fortress capitol.webp|height=64px}}}}&amp;lt;p&amp;gt;[[Fortress]] || [[File:Fortress Mage Guild level 1 large.gif]] || [[File:Fortress Mage Guild level 2 large.gif]] || [[File:Fortress Mage Guild level 3 large.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|noicon=|[[File: Adventure Map Conflux capitol (HotA).webp|x64px]]|[[File: Adventure Map Conflux capitol.webp|x64px]]}}&amp;lt;p&amp;gt;[[Conflux]] || [[File:Conflux Mage Guild level 1 large.gif]] || [[File:Conflux Mage Guild level 2 large.gif]] || [[File:Conflux Mage Guild level 3 large.gif]] || [[File:Conflux Mage Guild level 4 large.gif]] || [[File:Conflux Mage Guild level 5 large.gif]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Cove capitol.webp|Cove|link=Cove|x64px]]&amp;lt;p&amp;gt;[[Cove]]{{-wh}} || [[File:Cove Mage Guild level 1 large.gif]] || [[File:Cove Mage Guild level 2 large.gif]] || [[File:Cove Mage Guild level 3 large.gif]] || [[File:Cove Mage Guild level 4 large.gif]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
| {{watchable|Adventure Map Factory capitol.webp|height=64px}}&amp;lt;p&amp;gt;[[Factory]]{{-wh}} || [[File:Factory Mage Guild level 1 large.gif]] || [[File:Factory Mage Guild level 2 large.gif]] || [[File:Factory Mage Guild level 3 large.gif]] || [[File:Factory Mage Guild level 4 large.gif]] || [[File:Factory Mage Guild level 5 large.gif]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
| [[File:Adventure Map Bulwark capitol.webp|Bulwark|link=Bulwark|x64px]]&amp;lt;p&amp;gt;[[Bulwark]]{{-wh}} || [[File:Bulwark Mage Guild level 1 large.png]] || [[File:Bulwark Mage Guild level 2 large.png]] || [[File:Bulwark Mage Guild level 3 large.png]] || [[File:Bulwark Mage Guild level 4 large.png]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Buildings common to all towns]]&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Rust_Dragon&amp;diff=188609</id>
		<title>Rust Dragon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Rust_Dragon&amp;diff=188609"/>
		<updated>2025-11-09T10:28:39Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeutralCreaturesNew}}&lt;br /&gt;
{{Creature/Rust Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rust Dragons&#039;&#039;&#039; are level 7 [[neutral creature|neutral creatures]] recruited from the [[Sulfurous Lair]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rust Dragons are known to hunt [[Gorgon and Mighty Gorgon|Gorgons]], and live and feed in [[Sulfurous Lair|sulfur mines]]. With this appetite, Rust Dragons spew a concentrated acid as their primary attack. This acid is capable of eating through the strongest armor, lowering the defense of its target while inflicting further damage.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 19|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bloodthirsty and vicious this beast cannot wait to make the next hero into a midday snack. Rust Dragons are known to hunt Gorgons. It is said the best way to meet a Rust Dragon is when it’s heading North and you’re heading South. Able to take and give massive amounts of damage and a penchant for blood and gore, these beasts are any kingdom’s worst nightmare.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[https://web.archive.org/web/20030807112523/http://www.3do.com:80/products/pc/heroes3/expansion/units/exp_rust.html Armageddon&#039;s Blade website description]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitSmall&lt;br /&gt;
| dwelling       = Sulfurous Lair&lt;br /&gt;
| creature1      = Rust Dragon&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Mutare|Overlord}} {{withmaped}} (fixed-stat specialty)&lt;br /&gt;
* {{H|Mutare Drake|Overlord}} {{withmaped}} (fixed-stat specialty)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Acid Breath ==&lt;br /&gt;
Acid breath [[special ability]] may occur after a stack of Rust Dragons have attacked target creature stack and before the stack has a chance to [[Retaliation|retaliate]]. The breath reduces the target stack&#039;s [[Defense]] by 3, and has a 20% chance to cause 25 additional [[damage]] per attacking unit.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Rust Dragon}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Rust Dragons were added in {{ab}}, so there are no Rust Dragons or [[Sulfurous Lair|Sulfurous Lairs]] in {{roe}}. They also prominently appear in the [[Rust Dragons]] scenario from the [[Dragon Slayer]] campaign in from {{ab}}.&lt;br /&gt;
&lt;br /&gt;
{{video|AB CD-Heroes3-DATA-Heroes3 vid-H3ABds2-smk-H3ABds2|550px}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
George-almond-rust-dragon.jpg| Sketch by [[George Almond]]&amp;lt;br&amp;gt;(AB manual p20)&lt;br /&gt;
Rust Dragon render.gif| Model by [[Tracy Iwata]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
With their incredibly high speed, health, and attack damage, Rust Dragons are generally considered the third strongest creatures in the game, following only [[Azure Dragon|Azure Dragons]] and [[Crystal Dragon|Crystal Dragons]] in raw stats.&lt;br /&gt;
&lt;br /&gt;
Placing Rust Dragons (as well as any living Dragons) in the [[Skeleton Transformer]] will give you [[Bone Dragon|Bone Dragons]] instead of regular [[Skeleton|Skeletons]].&lt;br /&gt;
----&lt;br /&gt;
Even though in the game files themselves the Rust Dragon and other neutral dragons are considered to be level 7, the official editor shows they are level 10 (8 for [[Faerie Dragon]]). This is either due to code limitations and impossibility of creating a unit with tier higher than 7, either because the developers didn&#039;t have time, motivation or reason to add a new creature level in the game code and invest time in that, just telling us they are level 10, respectively 8. As such, even now their levels are still being debated.&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
Rust Dragons are true tanks; same defense as an [[Archangel]] and thrice the health, these dragons will endure much damage in early, mid-game and even some in late-game. In early game especially, it is pointless to fight them without [[Mighty Gorgon|Mighty Gorgons]] or [[Sea Dog|Sea Dogs]] or powerful spells.&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
With a fixed damage of 50, same as an Angel or Archangel, and same attack stat as the latter, the Rust Dragons will usually deal less damage than expected. However, they are backed up by their toughness, speed and their very strategical ability, [[Acid breath]], which reduces the target stack&#039;s defense for the rest of the battle, its effect being cumulative too. Keep in mind, they can also strike two troops by breath attack, just like most dragons.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
For a significantly lower cost in gold {{g}} than a [[Crystal Dragon|Crystal Dragon&#039;s]], the Rust Dragon&#039;s more &amp;quot;expensive&amp;quot; price to pay is the sulfur {{s}}, especially for a [[Dungeon]] army. Unless having a large amount of special resources, if playing with a Dungeon army you might not want to recruit more than one for the tactical advantage. Otherwise, it&#039;s a good addition for its price, as any neutral dragon.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
The strategy of a Rust Dragon is simple: block shooters, lower defense of enemy troops and soak retaliations. Aside from their powerful stats, they are vulnerable to spells, so beware of [[Implosion]] if you don&#039;t have more than 2 such dragons. On the other hand, they can be [[Resurrection|resurrected]] if you have enough [[spell power]] or buffed by positive spells.&lt;br /&gt;
&lt;br /&gt;
If the enemy army is more of a threat and these dragons&#039; numbers are low, you should not prioritize them too much. To fight them, it is needed to have high stats and many high level troops, so they can deal enough damage to kill them. As said before, spells such as Implosion are good.&lt;br /&gt;
&lt;br /&gt;
=== Skill bonuses ===&lt;br /&gt;
Due to their raw strength, Rust Dragons don&#039;t get too much of a benefit from hero skills, aside from maybe [[Offense]], since their damage is relatively low.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=*[[Dragon]]&lt;br /&gt;
* [[Neutral creature]]}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Rust_Dragon&amp;diff=188608</id>
		<title>Rust Dragon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Rust_Dragon&amp;diff=188608"/>
		<updated>2025-11-09T10:27:03Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeutralCreaturesNew}}&lt;br /&gt;
{{Creature/Rust Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rust Dragons&#039;&#039;&#039; are level 7 [[neutral creature|neutral creatures]] recruited from the [[Sulfurous Lair]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rust Dragons are known to hunt [[Gorgon and Mighty Gorgon|Gorgons]], and live and feed in [[Sulfurous Lair|sulfur mines]]. With this appetite, Rust Dragons spew a concentrated acid as their primary attack. This acid is capable of eating through the strongest armor, lowering the defense of its target while inflicting further damage.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 19|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bloodthirsty and vicious this beast cannot wait to make the next hero into a midday snack. Rust Dragons are known to hunt Gorgons. It is said the best way to meet a Rust Dragon is when it’s heading North and you’re heading South. Able to take and give massive amounts of damage and a penchant for blood and gore, these beasts are any kingdom’s worst nightmare.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[https://web.archive.org/web/20030807112523/http://www.3do.com:80/products/pc/heroes3/expansion/units/exp_rust.html Armageddon&#039;s Blade website description]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitSmall&lt;br /&gt;
| dwelling       = Sulfurous Lair&lt;br /&gt;
| creature1      = Rust Dragon&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Mutare|Overlord}} {{withmaped}} (fixed-stat specialty)&lt;br /&gt;
* {{H|Mutare Drake|Overlord}} {{withmaped}} (fixed-stat specialty)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Acid Breath ==&lt;br /&gt;
Acid breath [[special ability]] may occur after a stack of Rust Dragons have attacked target creature stack and before the stack has a chance to [[Retaliation|retaliate]]. The breath reduces the target stack&#039;s [[defense]] by 3, and has 20% chance to cause additional [[damage]] amount of 25 points per attacking unit.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Rust Dragon}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Rust Dragons were added in {{ab}}, so there are no Rust Dragons or [[Sulfurous Lair|Sulfurous Lairs]] in {{roe}}. They also prominently appear in the [[Rust Dragons]] scenario from the [[Dragon Slayer]] campaign in from {{ab}}.&lt;br /&gt;
&lt;br /&gt;
{{video|AB CD-Heroes3-DATA-Heroes3 vid-H3ABds2-smk-H3ABds2|550px}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
George-almond-rust-dragon.jpg| Sketch by [[George Almond]]&amp;lt;br&amp;gt;(AB manual p20)&lt;br /&gt;
Rust Dragon render.gif| Model by [[Tracy Iwata]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
With their incredibly high speed, health, and attack damage, Rust Dragons are generally considered the third strongest creatures in the game, following only [[Azure Dragon|Azure Dragons]] and [[Crystal Dragon|Crystal Dragons]] in raw stats.&lt;br /&gt;
&lt;br /&gt;
Placing Rust Dragons (as well as any living Dragons) in the [[Skeleton Transformer]] will give you [[Bone Dragon|Bone Dragons]] instead of regular [[Skeleton|Skeletons]].&lt;br /&gt;
----&lt;br /&gt;
Even though in the game files themselves the Rust Dragon and other neutral dragons are considered to be level 7, the official editor shows they are level 10 (8 for [[Faerie Dragon]]). This is either due to code limitations and impossibility of creating a unit with tier higher than 7, either because the developers didn&#039;t have time, motivation or reason to add a new creature level in the game code and invest time in that, just telling us they are level 10, respectively 8. As such, even now their levels are still being debated.&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
Rust Dragons are true tanks; same defense as an [[Archangel]] and thrice the health, these dragons will endure much damage in early, mid-game and even some in late-game. In early game especially, it is pointless to fight them without [[Mighty Gorgon|Mighty Gorgons]] or [[Sea Dog|Sea Dogs]] or powerful spells.&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
With a fixed damage of 50, same as an Angel or Archangel, and same attack stat as the latter, the Rust Dragons will usually deal less damage than expected. However, they are backed up by their toughness, speed and their very strategical ability, [[Acid breath]], which reduces the target stack&#039;s defense for the rest of the battle, its effect being cumulative too. Keep in mind, they can also strike two troops by breath attack, just like most dragons.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
For a significantly lower cost in gold {{g}} than a [[Crystal Dragon|Crystal Dragon&#039;s]], the Rust Dragon&#039;s more &amp;quot;expensive&amp;quot; price to pay is the sulfur {{s}}, especially for a [[Dungeon]] army. Unless having a large amount of special resources, if playing with a Dungeon army you might not want to recruit more than one for the tactical advantage. Otherwise, it&#039;s a good addition for its price, as any neutral dragon.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
The strategy of a Rust Dragon is simple: block shooters, lower defense of enemy troops and soak retaliations. Aside from their powerful stats, they are vulnerable to spells, so beware of [[Implosion]] if you don&#039;t have more than 2 such dragons. On the other hand, they can be [[Resurrection|resurrected]] if you have enough [[spell power]] or buffed by positive spells.&lt;br /&gt;
&lt;br /&gt;
If the enemy army is more of a threat and these dragons&#039; numbers are low, you should not prioritize them too much. To fight them, it is needed to have high stats and many high level troops, so they can deal enough damage to kill them. As said before, spells such as Implosion are good.&lt;br /&gt;
&lt;br /&gt;
=== Skill bonuses ===&lt;br /&gt;
Due to their raw strength, Rust Dragons don&#039;t get too much of a benefit from hero skills, aside from maybe [[Offense]], since their damage is relatively low.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=*[[Dragon]]&lt;br /&gt;
* [[Neutral creature]]}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_spells&amp;diff=186271</id>
		<title>List of spells</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_spells&amp;diff=186271"/>
		<updated>2025-10-26T22:31:14Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: Tweaks on Slayer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Combat Damage Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot; style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Lvl&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | [[File:Spell points small.png|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Damage&amp;lt;br&amp;gt;Equation&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | AOE&amp;lt;br&amp;gt;Size&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; |  1 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; |  1 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 10 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 10 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 25 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | 25 {{Ps|Power|0=}}&amp;lt;br&amp;gt;Dmg/SP&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Notes&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Creature&amp;lt;br&amp;gt;Caster&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Magic Arrow}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | All&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/30 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 40&lt;br /&gt;
| 10&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 130&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 32.5&lt;br /&gt;
| 280&lt;br /&gt;
| 70&lt;br /&gt;
|&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Lightning Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/50 + (power × 25)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 75&lt;br /&gt;
| 9.38&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 300&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 37.5&lt;br /&gt;
| 675&lt;br /&gt;
| 84.38&lt;br /&gt;
|&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}{{cn|Thunderbird|noname=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Destroy Undead}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/50 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| 60*&lt;br /&gt;
| 5*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 150*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 12.5*&lt;br /&gt;
| 300*&lt;br /&gt;
| 25*&lt;br /&gt;
| Damages all [[undead]] troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Chain Lightning}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25/50/100 + (power × 40)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| 140*&lt;br /&gt;
| 7*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 500*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25*&lt;br /&gt;
| 1100*&lt;br /&gt;
| 55*&lt;br /&gt;
| Strikes up to 5 troops&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Titan&#039;s Lightning Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 0&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 600&lt;br /&gt;
| inf&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 600&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | inf&lt;br /&gt;
| 600&lt;br /&gt;
| inf&lt;br /&gt;
| Requires {{An|Titan&#039;s Thunder}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Death Ripple}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/30 + (power × 5)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| 35*&lt;br /&gt;
| 4.375*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 80*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10*&lt;br /&gt;
| 155*&lt;br /&gt;
| 19.38*&lt;br /&gt;
| Damages all [[living]] troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Meteor Shower}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25/50/100 + (power × 25)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 3-wide&lt;br /&gt;
| 125*&lt;br /&gt;
| 10.42*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 350*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 29.17*&lt;br /&gt;
| 725*&lt;br /&gt;
| 60.42*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Implosion}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 30/25&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 100/200/300 + (power × 75)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 375&lt;br /&gt;
| 18.75&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1050&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 52.5&lt;br /&gt;
| 2175&lt;br /&gt;
| 108.75&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fire Wall}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|10/20/50 + (power × 15)|10/20/50 + (power × 10)}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 2/3-hex&lt;br /&gt;
| {{swh|65*|60*}}&lt;br /&gt;
| {{swh|10.83*|10*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|200*|150*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|33.33*|25*}}&lt;br /&gt;
| {{swh|425*|300*}}&lt;br /&gt;
| {{swh|70.83*|50*}}&lt;br /&gt;
| Damages all units passing through hexes&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fireball}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 15/30/60 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 3-wide&lt;br /&gt;
| 70*&lt;br /&gt;
| 5.83*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 160*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 13.34*&lt;br /&gt;
| 310*&lt;br /&gt;
| 25.83*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Land Mine}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 18/15&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 25/50/100 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 4/6/8-hex&lt;br /&gt;
| 110*&lt;br /&gt;
| 7.33*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 200*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 13.34*&lt;br /&gt;
| 350*&lt;br /&gt;
| 23.33*&lt;br /&gt;
| Damages first unit passing through each hex&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Armageddon}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|30/60/120 + (power × 40)|30/60/120 + (power × 50)}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | *&lt;br /&gt;
| {{swh|160*|170*}}&lt;br /&gt;
| {{swh|8*|8.5*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|520*|620*}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{swh|26*|31*}}&lt;br /&gt;
| {{swh|1120*|1370*}}&lt;br /&gt;
| {{swh|56*|68.5*}}&lt;br /&gt;
| Damages all troops&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Inferno|spell_link=Inferno (spell)}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 20/40/80 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 5-wide&lt;br /&gt;
| 90*&lt;br /&gt;
| 7.5*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 180*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 15*&lt;br /&gt;
| 330*&lt;br /&gt;
| 27.5*&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Ice Bolt}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 10/20/50 + (power × 20)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 1&lt;br /&gt;
| 70&lt;br /&gt;
| 11.67&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 250&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 41.67&lt;br /&gt;
| 550&lt;br /&gt;
| 91.67&lt;br /&gt;
| &lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Frost Ring}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 15/30/60 + (power × 10)&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 3-wide&lt;br /&gt;
| 70*&lt;br /&gt;
| 7.78*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 160*&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 17.78*&lt;br /&gt;
| 310*&lt;br /&gt;
| 34.4*&lt;br /&gt;
| Does not damage center hex.&lt;br /&gt;
| {{cn|Faerie Dragon|noname=|image=Faerie Dragon (HotA)}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.&lt;br /&gt;
&lt;br /&gt;
(*) NOTE: All damage/spell point efficiency is calculated based on:&lt;br /&gt;
* Hitting one target&lt;br /&gt;
* Expert proficiency&lt;br /&gt;
&lt;br /&gt;
== Combat Utility Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot; style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Lvl&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | [[File:Spell points small.png|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Creature&amp;lt;br&amp;gt;Caster&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Artifact&amp;lt;br&amp;gt;Caster&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Haste}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[speed]] of the selected/all friendly unit(s) by 3/5.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Disrupting Ray}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[defense]] of the selected unit by 3/4/5.&lt;br /&gt;
| {{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fortune}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[luck]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| {{showwithhota|{{cn|Master Genie|noname=}}{{cn|Leprechaun|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Precision}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[ranged attack]] of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Air}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Air Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Storm Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Air Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from [[ranged attack]]s by the selected/all friendly unit(s) by 25%/50%.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Hypnotize}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 18/15&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target enemy troop of less than (10/20/50 + (power × 25)) health is put under your control.&lt;br /&gt;
| {{showwithhota|{{Cn|Fangarm|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Counterstrike}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target/All allied troop(s) can [[retaliation|retaliate]] against 1/2 additional attacks per round.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Magic Mirror}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target allied troop has a 20%/30%40% chance of being reflecting enemy spells to a random enemy troop.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Air Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Air Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from hand-to-hand attacks by the selected/all friendly unit(s) by 15%/30%.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Slow}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[speed]] of the selected/all enemy unit(s) by {{swh|75%/(50% + 1)|75%/50%}}.&lt;br /&gt;
| {{cn|Enchanter|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Stone Skin}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[defense]] of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Quicksand}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Quicksand pits are placed in 4/6/8 random hexes.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Animate Dead}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reanimates (30/60/160 + (power × 50)) HP of killed friendly [[undead]] creatures permanently.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Anti-Magic}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target, allied troop becomes immune to spells with max level 3/4/5.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Earthquake}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 20/17&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Does one point of damage to 2/3/4 random castle walls during [[siege]] combat.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Force Field}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | A 2/3-hex wide force wall is created at target hex. Movement through these hexes is blocked.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Earth}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Earth Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Magma Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Resurrection}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 20/16&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reanimates (40/80/160 + (power × 50)) HP of killed friendly [[living]] creatures for the current battle/permanently.&lt;br /&gt;
| {{cn|Archangel|noname=}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Sorrow}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[morale]] of the selected/all enemy unit(s) by 1/2.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Earth Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{Cn|Earth Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Bloodlust}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[attack]] strength for hand-to-hand attacks of the selected/all friendly unit(s) by 3/6.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Ogre Mage|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Curse}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Causes the selected/all enemy unit(s) to inflict minimum damage/(minimum damage - 1) when attacking.&lt;br /&gt;
| {{cn|Black Knight|noname=}}{{cn|Dread Knight|noname=}}{{cn|Mummy|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Fire}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Fire Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Energy Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Blind}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 10/8&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Selected enemy unit cannot act until attacked, dispelled or effect wears off. [[retaliation|Retaliates]] at 50%/25%/0% strength.&lt;br /&gt;
| {{cn|Unicorn|noname=}}{{cn|War Unicorn|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Misfortune}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[luck]] of the selected/all enemy unit(s) by 1/2.&lt;br /&gt;
| &lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Berserk}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 20/16&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target attacks nearest troop. All creatures in a 1/2/3 hex radius affected.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fire Shield}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 20%/25%/30% of hand-to-hand damage inflicted on target, allied troop is counter-inflicted on attackers of the troop.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{showwithhota|{{An|Ironfist of the Ogre|noname=}}{{-wh}}}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Frenzy}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Friendly troop&#039;s [[attack]] is increased by 100%/150%/200% of its [[defense]] and its [[defense]] is reduced to 0.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Slayer}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target allied troop&#039;s [[attack]] is increased by 8 against (Bsc) behemoths, dragons,&amp;lt;br&amp;gt; {{hidewithhota|and{{-}}}}hydras{{showwithhota|, firebirds{{-wh}}, sea serpents{{-wh}}, and couatls{{-wh}}}}/(Adv) devils and angels/(Exp) giants{{showwithhota| and dreadnoughts{{-wh}}}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Sacrifice}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target, non-[[undead]] friendly troop is sacrificed.&amp;lt;br&amp;gt;Reanimates (power + sac&#039;d troop&#039;s base HP + 3/6/10) × # sac&#039;d) HP of non-[[undead]] friendly creatures permanently.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Fire Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × {{swh|2/2.5/3|2/3/4}}) {{swh|{{Cn|Fire Elemental|image=Fire Elemental (HotA)}}s|{{Cn|Fire Elemental}}s|noicon=}}.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Bless}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Causes the selected/all friendly unit(s) to inflict maximum damage/(maximum damage + 1) when attacking.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Cure}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 6/5&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Removes all negative spell effects from the selected/all friendly unit(s) and heals for (10/20/30 + (power x 5)) HP&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Enchanter|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Dispel}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Removes all spell effects from the (Bsc) selected friendly/(Adv) selected enemy/(Exp) all unit(s).&lt;br /&gt;
| {{Cn|Serpent Fly||noname=}}{{Cn|Dragon Fly||noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Protection from Water}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 5/4&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the damage received from Water Spells by the selected/all friendly unit(s) by {{swh|50%/75%|30%/50%}}.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{cn|Ice Elemental|noname=}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Remove Obstacle}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 7/5&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Removes a (Bsc) non-magic obstacle/(Adv) Fire Wall/(Exp) magical obstacle from the battlefield.&amp;lt;br&amp;gt;Integrated obstacles (such as cliffs) are not affected.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Weakness}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Reduces the [[attack]] of the selected/all enemy unit(s) by 3/6.&lt;br /&gt;
| {{Cn|Dragon Fly||noname=}}{{showwithhota|{{cnu|Sea Witch|Sorceress|noname=}}{{-wh}}{{-}}}}{{cn|Enchanter|noname=}}&lt;br /&gt;
| {{An|Armor of the Damned|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Forgetfulness}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Debuff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Targets a selected/all enemy ranged troop(s).&amp;lt;br&amp;gt;(Bsc) Half/(Adv) All the creatures cannot shoot. Half the creatures cannot melee attack.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Mirth}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 12/9&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[morale]] of the selected/all friendly unit(s) by 1/2.&lt;br /&gt;
| {{cn|Master Genie|noname=}}{{showwithhota|{{cn|Satyr|noname=}}{{-wh}}}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Teleport}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 3&lt;br /&gt;
| 15/12/6/3&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Target allied troop instantly moves to an unoccupied target hex.&amp;lt;br&amp;gt;(Bsc) Except over walls or moats. (Adv) Except over moats. (Exp) No restrictions.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Clone}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 24/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Creates a duplicate of target, friendly troop with max level 5/6/7. The duplicate is dispelled if it receives any damage.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Prayer}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| Buff&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases the [[attack]], [[defense]], and [[speed]] of the selected/all friendly unit(s) by 2/4.&lt;br /&gt;
| {{cn|Master Genie|noname=}}&lt;br /&gt;
| {{An|Angelic Alliance|noname=}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Water Elemental}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| Utility&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Summons a troop of (power × 2/3/4) {{Cn|Water Elemental}}s.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; NOTE: These creatures cast a modified version of the spell. See the corresponding creature page for details.&lt;br /&gt;
&lt;br /&gt;
== Adventure Map Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot;  style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Lvl&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | [[File:Spell points small.png|link=Spell Points]]&amp;lt;br&amp;gt;Cost&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Effect&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Visions}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | All&lt;br /&gt;
| 2&lt;br /&gt;
| 4/2&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Increases information shown in scouting reports about wandering creatures. Range = SP &amp;lt;br /&amp;gt;&#039;&#039;(Adv)&#039;&#039; Additionally reveals the information about enemy heroes. Range is increased to SP×2&amp;lt;br /&amp;gt; &#039;&#039;(Exp)&#039;&#039; Additionally reveals the information about enemy towns. Range is increased to SP×3&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|View Air}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2/1&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Displays the location of all artifacts on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Displays the location of all artifacts and heroes on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Exp)&#039;&#039; Displays the location of all artifacts, heroes, and towns on the view world screen.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Disguise}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 4/2&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Shows to enemies all the units in the caster&#039;s army as the most powerful unit.&amp;lt;br /&amp;gt;&#039;&#039;(Adv)&#039;&#039; Hides the numbers of creatures in each stack.&amp;lt;br /&amp;gt;&#039;&#039;(Exp)&#039;&#039; Shows all the units in the caster&#039;s army as the most powerful unit affiliated to the starting town.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Dimension Door}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 25/20&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Teleports hero to a selected location on the adventure map.&amp;lt;br&amp;gt;The spell may be cast 1/2/3/4 times per day.&amp;lt;br&amp;gt;Reduces the hero&#039;s movement by 300 &#039;&#039;(bas)&#039;&#039;/200 &#039;&#039;(exp)&#039;&#039; [[movement points]].&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Fly}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| 5&lt;br /&gt;
| 20/15&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Allows the hero to move over water/obstacles with 40%/20%/0% penalty.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|View Earth}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2/1&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | &#039;&#039;(Bas)&#039;&#039; Displays the location of all resources on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Displays the location of all resources and mines on the view world screen.&amp;lt;br&amp;gt;&#039;&#039;(Exp)&#039;&#039; Displays the location of all resources, mines and terrain on the view world screen.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Town Portal}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 16/12&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Hero is teleported to the nearest &#039;&#039;(bas)&#039;&#039; or any &#039;&#039;(adv)&#039;&#039; allied unoccupied town.&amp;lt;br&amp;gt;Reduces the hero&#039;s [[movement]] by 300 &#039;&#039;(bas)&#039;&#039;/200 &#039;&#039;(exp)&#039;&#039; [[movement points]].&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Summon Boat}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 1&lt;br /&gt;
| 8/7&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 50%/75%/100% chance to summon the closest unoccupied boat to the hero&#039;s location.&amp;lt;br&amp;gt;Can summon player/neutral owned &#039;&#039;(bas)&#039;&#039; or enemy&#039;s &#039;&#039;(adv)&#039;&#039; boats.&amp;lt;br&amp;gt;&#039;&#039;(Adv)&#039;&#039; Creates a boat if no eligible boats exist.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Scuttle Boat}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 2&lt;br /&gt;
| 8/6&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | 50%/75%/100% chance to destroy an unoccupied boat in the visibility zone.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | {{Sn|Water Walk}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| 4&lt;br /&gt;
| 12/8&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Allows the hero to move over water with 40%/20%/0% movement cost penalty.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[School of Air Magic]]&lt;br /&gt;
* [[School of Earth Magic]]&lt;br /&gt;
* [[School of Fire Magic]]&lt;br /&gt;
* [[School of Water Magic]]&lt;br /&gt;
* [[Fear (spell)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Horn of the Abyss]] [[Category:Spells]]&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Slayer&amp;diff=186264</id>
		<title>Slayer</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Slayer&amp;diff=186264"/>
		<updated>2025-10-26T22:19:02Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: Typo?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target allied troop&#039;s attack rating is increased by eight against behemoths, dragons, hydras{{swh|, firebirds, sea serpents, and couatls|, and firebirds}}.&lt;br /&gt;
 | a_effect    = Same as basic effect, except the attack bonus {{gt|also affects devils and angels}}.&lt;br /&gt;
 | e_effect    = Same as advanced effect, except the attack bonus {{gt|also affects giants{{swh| and dreadnoughts|}}}}.&lt;br /&gt;
}} It grants the target troop a fixed +8 [[attack]] bonus against the specified lvl 7 units, depending on the level of expertise in [[fire magic]].&lt;br /&gt;
&lt;br /&gt;
This spell is the strongest attack-increasing effect in game, except possibly [[Frenzy]] but also without its defensive drawback, granting +8 attack, but only against very specific 7th level units, and only ever to a single stack per cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Slayer:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Coronius|Druid}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Slayer:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Coronius|Druid}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Slayer:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&#039;&#039;Note that this immunity means that they cannot have the spell cast on them. It is not a protection against the attack bonus from the spell cast on a creature attacking them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Slayer:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
To make this work, the game uses a hidden creature ability called [[King]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Slayer depends on your enemies&#039; army makeup - if you never encounter any valid targets, this spell becomes useless. On the other hand, if you regularly fight dragons or other &amp;quot;monstrous&amp;quot; level 7+ units, it can be a great damage buff, especially in endgame when direct damage spells are less effective than buffs/debuffs due to raw hit points/damage numbers.&lt;br /&gt;
&lt;br /&gt;
Against &amp;quot;valid&amp;quot; targets Slayer is slightly stronger than [[Bloodlust]]/[[Precision]], as it grants +8 attack regardless of situation, but it is also more expensive and cannot affect more than 1 stack per cast.&lt;br /&gt;
&lt;br /&gt;
Being 4th level spell, unlike most buffs it can be cast on [[Green Dragon|Green Dragons]] and [[Red Dragon|Red Dragons]].&lt;br /&gt;
&lt;br /&gt;
[[Fire Magic]] skill increases Slayer&#039;s potential, allowing it to affect wider pool of targets. Typically (without Fire Magic skill) it will only have an effect when fighting Dragons, [[Hydras]] and [[Behemoths]]. On Advanced level [[Angels]] and [[Devils]] are also included. Finally with Expert Fire Magic [[Giant|Giants]]/[[Titan|Titans]] also suffer increased attacker&#039;s strength.&lt;br /&gt;
&lt;br /&gt;
It is costly and inefficient spell, though, with relatively high mana cost and quite specialized effect - always targets 1 stack, only works vs specific targets, requires Fire Magic to achieve its full potential, and if you do have Expert Fire Magic chances are you prefer AoE [[Berserk]] anyway to use your enemies&#039; own strength against them or [[Blind|Blinding]] them one by one.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necropolis&amp;diff=180036</id>
		<title>Necropolis</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necropolis&amp;diff=180036"/>
		<updated>2025-10-19T12:24:54Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: Typos?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownNew&lt;br /&gt;
| name            = Necropolis&lt;br /&gt;
| alignment       = Evil&lt;br /&gt;
| class_1         = Death Knight&lt;br /&gt;
| class_1_plural  = Death Knights&lt;br /&gt;
| class_2         = Necromancer&lt;br /&gt;
| class_2_plural  = Necromancers&lt;br /&gt;
| country         = Deyja&lt;br /&gt;
| description     = Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities to weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies.&lt;br /&gt;
| source          = Restoration of Erathia&lt;br /&gt;
| page            = 100&lt;br /&gt;
| terrain         = Dirt&lt;br /&gt;
| commonGold      = 37000&lt;br /&gt;
| commonWood      = 45&lt;br /&gt;
| commonOre       = 40&lt;br /&gt;
| mageGold        = 6000&lt;br /&gt;
| mageWood        = 25&lt;br /&gt;
| mageOre         = 25&lt;br /&gt;
| mageMercury     = 28&lt;br /&gt;
| mageSulfur      = 28&lt;br /&gt;
| mageCrystal     = 28&lt;br /&gt;
| mageGems        = 28&lt;br /&gt;
| dwellingGold    = 48400&lt;br /&gt;
| dwellingWood    = 60&lt;br /&gt;
| dwellingOre     = {{swh|65|70|noicon=}}&lt;br /&gt;
| dwellingMercury = {{swh|31|32|noicon=}}&lt;br /&gt;
| dwellingSulfur  = {{swh|15|22|noicon=}}&lt;br /&gt;
| dwellingCrystal = 17&lt;br /&gt;
| dwellingGems    = 17&lt;br /&gt;
| uniqueGold      = 6000&lt;br /&gt;
| uniqueWood      = 20&lt;br /&gt;
| uniqueOre       = -&lt;br /&gt;
| uniqueMercury   = -&lt;br /&gt;
| uniqueSulfur    = -&lt;br /&gt;
| uniqueCrystal   = -&lt;br /&gt;
| uniqueGems      = -&lt;br /&gt;
| totalGold       = 97400&lt;br /&gt;
| totalWood       = 150&lt;br /&gt;
| totalOre        = {{swh|130|135|noicon=}}&lt;br /&gt;
| totalMercury    = {{swh|59|60|noicon=}}&lt;br /&gt;
| totalSulfur     = {{swh|43|50|noicon=}}&lt;br /&gt;
| totalCrystal    = 45&lt;br /&gt;
| totalGems       = 45&lt;br /&gt;
| troopGold       = 26920&lt;br /&gt;
| troopWood       = -&lt;br /&gt;
| troopOre        = -&lt;br /&gt;
| troopMercury    = 2&lt;br /&gt;
| troopSulfur     = -&lt;br /&gt;
| troopCrystal    = -&lt;br /&gt;
| troopGems       = -&lt;br /&gt;
| sp_banned_1_1   = Bless&lt;br /&gt;
| sp_banned_1_2   = Cure&lt;br /&gt;
| sp_banned_3_1   = Destroy Undead&lt;br /&gt;
| sp_banned_3_2   = Hypnotize&lt;br /&gt;
| sp_banned_4_1   = Prayer&lt;br /&gt;
| sl_banned_4_1   = Prayer&lt;br /&gt;
| sp_banned_5_1   = Magic Mirror&lt;br /&gt;
| sp_banned_5_2   = Summon Fire Elemental&lt;br /&gt;
| sp_banned_5_3   = Summon Water Elemental&lt;br /&gt;
| name_1          = Agony&lt;br /&gt;
| name_2          = Blackquarter&lt;br /&gt;
| name_3          = Blight&lt;br /&gt;
| name_4          = Cessacioun&lt;br /&gt;
| name_5          = Coldreign&lt;br /&gt;
| name_6          = Coldsoul&lt;br /&gt;
| name_7          = Death&#039;s Gate&lt;br /&gt;
| name_8          = Dark Cloud&lt;br /&gt;
| name_9          = Dark Eternal&lt;br /&gt;
| name_10         = Ghostwind&lt;br /&gt;
| name_11         = Grave Raven&lt;br /&gt;
| name_12         = Haunt&#039;s Wind&lt;br /&gt;
| name_13         = Sanctum&lt;br /&gt;
| name_14         = Shadow Keep 	&lt;br /&gt;
| name_15         = Terminus&lt;br /&gt;
| name_16         = Worm Warren&lt;br /&gt;
}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Necropolis-in-background.png| Town background&lt;br /&gt;
Necropolis-Prerelease-in.png|Fully upgraded Necropolis&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Necropolis Castle render.png|Castle&lt;br /&gt;
Necropolis Mage Guild render.png|Mage Guild&lt;br /&gt;
Necropolis Soul Prison render.png|Soul Prison&lt;br /&gt;
Necropolis Town Hall render.png|Town Hall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Necropolis armies have many units with abilities to weaken their opponents. This may give them an advantage over an equal or even a stronger opponent.&lt;br /&gt;
&lt;br /&gt;
* All Necropolis&#039; creatures are [[undead]], which means that they are unaffected by [[morale]]. They are also immune to all [[mind spell|mind spells]] as well as [[Curse]], [[Bless]], [[Resurrection]] and [[Death Ripple]].&lt;br /&gt;
&lt;br /&gt;
* Necropolis is considered one of the most powerful towns. It has very strong 4th and 6th level creatures, as well as mighty shooters. [[Vampire Lord|Vampire Lords]] and [[Dread Knight|Dread Knights]] are among the strongest in their respective levels, and while having [[Power Lich|Power Liches]] in an army consisting of living creatures may have problematic because of the [[death cloud]] attack, in the army of undead, it is an advantage. Skeletons are around average rank of 1st level creatures, but due to [[Necromancy]] secondary skill, their numbers can be significantly greater than other 1st level creatures. The downside is, that [[Walking Dead|Walking Deads]], [[Wight|Wights]], and [[Bone Dragon|Bone Dragons]] are all among the weakest creatures of their respective levels. In fact, [[Bone Dragon]] is perhaps the weakest 7th level creature.&lt;br /&gt;
&lt;br /&gt;
* Necropolis has excellent magic capabilities. It can build level 5th [[Mage Guild]] and has few special spells like [[Animate Dead]] and [[Death Ripple]] to support the armies. Also, undead hordes are immune to [[mind spell|mind spells]], which greatest advantage is that they cannot be [[blind|blinded]] or &amp;quot;[[berserk|berserked]]&amp;quot;. In addition, undead do not suffer from negative [[morale]] (nor do they benefit from positive). This makes the [[Spirit of Oppression]] a useful tool for Necropolis armies.&lt;br /&gt;
&lt;br /&gt;
* Perhaps the most outstanding feature closely related to Necropolis is [[Necromancy]] [[secondary skill]]. It enables heroes with the skill to &amp;quot;harvest&amp;quot; [[Skeleton|Skeletons]] (or [[Skeleton Warrior|Skeleton Warriors]]) from enemy armies as well as allied creatures. It is possible for a hero with Necromancy skill to come out from a battle with more troops than he went to it.&lt;br /&gt;
&lt;br /&gt;
* An advantageous tactics with Necropolis is &amp;quot;harvesting&amp;quot; skeletons with the [[Necromancy]] [[secondary skill]]. At expert level Necromancy allows 30% (15% in {{hota}}) of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with two structures: [[Necromancy Amplifier]](s) and [[Soul Prison]]. Amplifiers can typically be constructed in necropolis towns, while Soul Prison is the [[grail building]] of Necropolis. Each amplifier increases the percentage points by +10% (5% in {{hota}}). &lt;br /&gt;
&lt;br /&gt;
* There are also artifacts that can increase the skill: [[Amulet of the Undertaker]] increases the percentage points by +5% (2.5% in {{hota}}), [[Vampire&#039;s Cowl]] by +10% (5% in {{hota}}) and [[Dead Man&#039;s Boots]] by +15% (7.5% in {{hota}}). The artifacts combine to the [[Cloak of the Undead King]] which gives another +30% (15% in {{hota}}) to the [[Necromancy]] skill. With these artifacts and one amplifier, the Necromancy secondary skill can be increased to 100% (50% in {{hota}}). Additionally, two heroes specialize in Necromancy, [[Isra]] and [[Vidomina]]. Combining either of them with one amplifier and all three artifacts, it is possible in {{hota}} to reach 100% skill level in necromancy at level 67, which means that possibly all the creatures killed in combat will be brought back as skeletons.&lt;br /&gt;
&lt;br /&gt;
* Harvesting leads to a situation, where it is profitable for heroes with Necromancy (mainly Death Knights and Necromancers) to carry through combats with wandering creatures instead of letting them flee if they are substantially less creatures and want to quit the battlefield. So, special months (see [[growth]]) where some creature types population doubles is actually a boon for Necropolis skeleton harvesters. This is especially valid for low-level creatures that come in large numbers, like hobgoblins. Random units blocking pathways on the map thus become a motivational boost because those wandering creatures mean additional [[Skeleton|Skeletons]].&lt;br /&gt;
&lt;br /&gt;
* Even without Necromancy, you can turn any creature into [[Skeletons]]. This means that free level 1 map dwellings (like for [[Gremlins]] and [[Imps]]) will give you free skeletons indirectly, thanks to the [[Skeleton Transformer]]. That means you don&#039;t even need wandering enemies or the Necromancy secondary skill to raise huge hordes of skeletons as the Necropolis, and outnumber other towns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
*A variety of good heroes to choose from.&lt;br /&gt;
*A variety of strategies available.&lt;br /&gt;
*Units are unaffected by negative [[Morale]] thus unaffected also by [[Sorrow]] or [[Spirit of Oppression]], mixing with other [[Town]] type units still has a penalty on units of other towns.&lt;br /&gt;
*Unaffected by [[Mind spells]] like [[Elemental|Elementals]], even [[Blind]] does not function on [[Undead]] units.&lt;br /&gt;
*[[Necromancy]] is a powerful secondary skill that only Necropolis town heroes can utilize effectively and that every [[Necropolis]] hero typically has. Given affordable [[Necromancy amplifier]] buildings (10% point building bonus to [[Necromancy]], &#039;&#039;&#039;unique&#039;&#039;&#039; town [[secondary skill]] boost building feature for all own heroes on the map, safe the [[Navigation]] centric building [[Lighthouse]] the only [[secondary skill]] bonus enhancer building available in the game) in [[Necropolis]] towns and a range of artifacts that further enhance the skill percentage like [[Vampire%27s_Cowl|Vampire&#039;s Cowl]] it is rather easy to recruit a small but steady number of [[Undead]] from most other creatures after fights. Every successful fight will increase the number of level 1 units one has even to astronomical amounts of stack sizes for steady motivation boosts after each encounter. [[Undead]] generally are [[Animate Dead]] resurrectable during combat additionally and the [[Skeleton Transformer]] in a [[Necropolis]] town can change foreign units to [[Skeleton|Skeletons]] so mixing foreign units with [[Necropolis]] town units does not make them suffer [[morale]] penalty when converting them to [[Skeleton|Skeletons]] first, one can recruit units off fights with the opponent and they are rather hard to kill and easily replenished given enough mana or [[Necromancy]] skill bonus points which are readily available via buildings or artifacts or even hero specials.&lt;br /&gt;
*[[Vampire Lord|Vampire Lords]] are by far the most cost-efficient level 4 unit (and arguably the most cost-efficient unit in the game), as they can beat armies of much greater size as long as they are not (like [[Undead]], [[Unliving|Constructs]] or [[Elemental|Elementals]]) immune to the Vampire Lords&#039; [[Life drain]] ability and as long as the Vampire Lords are used properly (with [[Blind]] on extra enemy stacks for example or [[Counterstrike]] on the [[Vampire Lord|Vampire Lords]] amidst low number/low hp enemy stacks, alternated with [[Animate Dead]] to help out if the [[Life Drain]] to damage inbound ratio is proving destructive to the [[Vampire Lord]] stack - perhaps also using [[Haste]] and the [[Flying]] feature of the [[Vampire Lord|Vampire Lords]] to switch opponent melee stacks to feasible ones or to seek a safe point to replenish via [[Animate Dead]], [[Cure]] or [[First Aid]]).&lt;br /&gt;
* The level 3 spell [[Animate Dead]] (which the necromancer hero [[Thant]] has built in) can resurrect units in combat, and they &#039;&#039;&#039;stay&#039;&#039;&#039; resurrected after combat regardless of if the caster has [[Earth Magic]] or not. So given a good balance of [[Thant|Thants]] undead and repairable units compared to the opponent, enough mana for the resurrects and having [[Shackles of War]] for unlimited turns (a smaller version would be using [[Blind]] on all remaining enemy units and killing one [[blind|blinded]] stack each turn, keeping the enemy locked until  the enemy hero is lost to the opponent and the artifacts if any are transferred) he would not lose any units in combat but also often get additional [[Necromancy]] created skeletons (which would hamper movement on the adventure map a little, as [[Skeleton|Skeletons]] are slow creatures (and even with [[Town Portal]] and [[Dimension Door]] there&#039;s an [[adventure map]] movement penalty to consider)).&lt;br /&gt;
*There are number of artifacts that are only useful to Necropolis (artifacts enhancing the created creature number of the unique secondary skill [[Necromancy]] like [[Cloak of the Undead King]], but also [[Pendant of Death]] which counters the mini, undead-only version of [[Armageddon]], damaging all undead on the battlefield, even those recruited in no Necropolis but on the adventure map).&lt;br /&gt;
*This town has the highest chance to get [[Berserk]] in the Mage Guild.&lt;br /&gt;
*Both Necropolis hero types begin with a spell book.&lt;br /&gt;
* The -1 to enemy morale ability for the Bone and Ghost Dragon means that neutral mobs except for Minotaurs will never get an extra turn in battle, giving the Necromancer/Death Knight greater control of the battlefield, reducing losses over time, and eventually resulting in a larger, stronger army. When upgraded to Ghost Dragons, they become faster than all units below level 7, allowing the Necromancer to cast the first spell unless the opponent has a Firebird/Phoenix or an upgraded Black Dragon, Gold Dragon, Arch Angel, or Arch Devil. The Ghost Dragon&#039;s aging attack can be terrifying in huge battles when split into 3 stacks and used to age the opponent&#039;s best stacks, though useless in small battles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* Necropolis produces the least amount of units per week. (Not counting Necromancy).&lt;br /&gt;
* Half of the troops are weak for their level ([[Walking Dead]] and [[Zombie|Zombies]] slow armies down, [[Wight and Wraith|Wights and Wraiths]] have below average stats, and the Bone and Ghost Dragons are the least resilient level 7 troops in the game).&lt;br /&gt;
* Only one ranged attacker ([[Lich]]/[[Power Lich]]) which has a [[Melee penalty]], no [[Double attack]], and cannot attack Siege Walls. Because they&#039;re level 5 it may take some time before they can be recruited which can leave the army without any ranged capabilities.&lt;br /&gt;
* The undead cannot be [[Bless|Blessed]].&lt;br /&gt;
* Unaffected by positive [[Morale]]. Mixing creatures of other town types without converting them to [[Skeleton|Skeletons]] via [[Skeleton Transformer]] first will get them negative [[Morale]] of course, on the other hand [[Spirit of Oppression]] is a very nice thing to have for any Necropolis hero with only Necropolis units in the party as it does not do any harm to [[Necropolis]] units. The [[Dread Knight|Dread Knights]]&#039; [[Death blow]] feature works largely (no [[Luck]] bonus for the second strike) like an attack only, no movement [[Morale]] bonus would, but at a higher probability of 20% (high [[Morale]] has 12.5% of activating a second action each creature) and it is a natural feature.&lt;br /&gt;
* Difficulties in the early game, where your slow level 1 and level 2 creatures are not the best to conquer mines and explore the map (and in the endgame a host of in-combat resurrectable skeletons might hamper adventure map transfers (to re-flag buildings for instance) safe for [[Town Portal]] which is a nice (and often &#039;&#039;banned&#039;&#039;) spell to jump the adventure map)).&lt;br /&gt;
* Necropolis heroes cannot learn [[First Aid]], even though their blacksmith produces first aid tents.&lt;br /&gt;
* While [[Armageddon]] can show up in the Mage Guild, it&#039;s not that helpful for Necropolis units since they don&#039;t have innate fire magic immunity (though [[Anti-Magic]] can somewhat compensate for this). Moreover, a [[Rampart]], [[Inferno]], [[Dungeon]], or [[Conflux]] hero may capture a Necropolis and learn Armageddon, which will be used in a proper way via [[Dragogeddon]].&lt;br /&gt;
* Dirt which is Necropolis&#039;s [[native terrain]] doesn&#039;t give any [[movement penalty]] to the enemy.&lt;br /&gt;
* This town is often considered too strong and thus is &#039;&#039;banned&#039;&#039; in many multiplayer games/tournaments. In {{hota}}, all percentages for [[Necromancy]] got halved in an attempt to balance this and also [[Galthran]] got replaced by [[Ranloo]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some thoughts&#039;&#039;&#039;&lt;br /&gt;
If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to single-handedly take out large numbers of low-level creatures. Combine with &amp;quot;counterstrike&amp;quot; to get even better effect. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The month of the Hobgoblin&amp;quot; and the like are [[Necromancers]]&#039; wet dream. Just take your strongest hero and stockpile Skeletons. [[Necromancy]] adds a little bit of motivation on clearing maps - who needs experience and levelups, when there&#039;s [[Skeletons]] aplenty?&lt;br /&gt;
&lt;br /&gt;
The Necropolis has only a few units they can rely on, the others can wait with being bought and, in time, even be ignored. The reliable units are: [[Skeleton Warrior|Skeleton Warriors]], [[Vampire Lord|Vampire Lords]], [[Power Lich|Power Liches]] and [[Dread Knight|Dread Knights]].&lt;br /&gt;
&lt;br /&gt;
You get [[Skeleton Warrior|Skeleton Warriors]] only if your ranks are full at the *end* of combat and if you have a stack of [[Skeleton Warrior|Skeleton Warriors]] and no stack of [[Skeleton|Skeletons]]. The downside is that you get less than if you&#039;d get normal [[Skeleton|Skeletons]] (2/3rds as many). Therefore, if it is logistically manageable, it would be better to try and get a horde of normal [[Skeleton|Skeletons]] first, and then upgrade them at a Necropolis or Hill Fort for the last battle.&lt;br /&gt;
&lt;br /&gt;
If there are any Level 1 dwellings nearby, recruit them and take them to the Necropolis. If you have a [[Skeleton Transformer]], you&#039;re practically getting free [[Skeleton|Skeletons]], and even free [[Skeleton Warrior|Skeleton Warriors]] if there is a [[Hill Fort]] close by too.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{Town &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Necropolis]]&lt;br /&gt;
__notoc__&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Buildings_specific_to_each_town_type&amp;diff=172921</id>
		<title>Buildings specific to each town type</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Buildings_specific_to_each_town_type&amp;diff=172921"/>
		<updated>2025-10-12T20:01:12Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: Added Bank and Mana Generator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&#039;&#039;&#039;Buildings specific to each town type&#039;&#039;&#039; (a.k.a &#039;&#039;&#039;specific buildings&#039;&#039;&#039; or &#039;&#039;&#039;unique buildings&#039;&#039;&#039;) are structures that can&#039;t be built in all [[town]]s. They  technically include [[blacksmith]]s and [[resource silo]]s as stated in the {{roe}} manual, because their functions vary from town to town. It is also worth mentioning that shipyards and artifact merchants are not &#039;&#039;unique&#039;&#039; per say, they are simply not common. Shipyards are specific to Castle, Necropolis, Fortress, Conflux, and Cove {{withhota}}; followed by artifact merchants specific to Tower, Dungeon, Conflux, and Factory {{withhota}}.&lt;br /&gt;
&lt;br /&gt;
* [[Grail buildings]]&lt;br /&gt;
* [[Artifact Merchants]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Horde building]]&lt;br /&gt;
* [[Brotherhood of the Sword]]&lt;br /&gt;
* [[Lighthouse]]&lt;br /&gt;
* [[Stables]]&lt;br /&gt;
* [[Treasury]]&lt;br /&gt;
* [[Fountain of Fortune]]&lt;br /&gt;
* [[Mystic Pond]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Lookout Tower]]&lt;br /&gt;
* [[Wall of Knowledge]]&lt;br /&gt;
* [[Brimstone Stormclouds]]&lt;br /&gt;
* [[Castle Gate]]&lt;br /&gt;
* [[Order of Fire]]&lt;br /&gt;
* [[Cover of Darkness]]&lt;br /&gt;
* [[Necromancy Amplifier]]&lt;br /&gt;
* [[Skeleton Transformer]]&lt;br /&gt;
* [[Portal of Summoning]]&lt;br /&gt;
* [[Mana Vortex]]&lt;br /&gt;
* [[Battle Scholar Academy]]&lt;br /&gt;
* [[Ballista Yard]]&lt;br /&gt;
* [[Freelancer&#039;s Guild]]&lt;br /&gt;
* [[Escape Tunnel]]&lt;br /&gt;
* [[Hall of Valhalla]]&lt;br /&gt;
* [[Blood Obelisk]]&lt;br /&gt;
* [[Cage of Warlords]]&lt;br /&gt;
* [[Glyphs of Fear]]&lt;br /&gt;
* [[Magic University]]&lt;br /&gt;
* [[Grotto (Cove building)|Grotto]]{{-wh}}&lt;br /&gt;
* [[Thieves&#039; Guild (Cove building)|Thieves&#039; Guild]]{{-wh}}&lt;br /&gt;
* [[Bank]]{{-wh}}&lt;br /&gt;
* [[Mana Generator]]{{-wh}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special buildings]]&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_wars_in_Enroth_(world)&amp;diff=170999</id>
		<title>List of wars in Enroth (world)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_wars_in_Enroth_(world)&amp;diff=170999"/>
		<updated>2025-08-26T15:07:44Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all wars that are known to have taken place in the world of [[Enroth (planet)|Enroth]]. Names in parentheses are descriptions or guesses - feel free to add the real name if you know it!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=5px style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Name (Game/Campaign)&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | [[The Silence|Date]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Attacker(s)&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Defender(s)&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white; width: 400px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ([[Aliant]]-[[Vissias]] war){{-wll}}&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| ~0 AS&lt;br /&gt;
| [[Aliant]]&lt;br /&gt;
| [[Vissias]]&lt;br /&gt;
| Stalemate&amp;lt;br&amp;gt;[[Aliant]] destroyed&amp;lt;br&amp;gt;[[Vissias]] destroyed&lt;br /&gt;
| Ended when [[Mayor Alan]] set off a powerful [[Ancient]] weapon causing the [[Day of Fire]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[Jarg]]&#039;s war against Bracaduun)&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Barbarian|Barbarians]]&lt;br /&gt;
| [[Bracaduun]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Bracaduun]] destroyed (temporarily)&lt;br /&gt;
| Mentioned in the [[Warlords of the Wasteland]] campaign&lt;br /&gt;
|-&lt;br /&gt;
| ([[Tarnum]]&#039;s war against Bracaduun)&amp;lt;br&amp;gt;{{---}}{{---}}[[Warlords of the Wasteland]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Barbarian|Barbarians]]&lt;br /&gt;
| [[Bracaduun]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Bracaduun]] destroyed&amp;lt;br&amp;gt;[[Barbarian Empire]] founded and destroyed&amp;lt;br&amp;gt;[[Gavin Magnus]] killed and becomes immortal&amp;lt;br&amp;gt;[[Rion Gryphonheart]] founds [[Erathia]]&amp;lt;br&amp;gt;[[Tarnum]] killed and becomes the [[Immortal Hero]]&amp;lt;br&amp;gt;[[Gavin Magnus]] founds [[Bracada]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Conquest of the Underworld]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Conquest of the Underworld]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| [[Underworld]] kingdoms&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Underworld]] kingdoms destroyed&lt;br /&gt;
| Instigated by [[Jorm]] and [[Duke Deezelisk]] kidnapping the soul of [[Rion Gryphonheart]] from [[Paradise]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ([[Masters of the Elements|War of the Elements]])&amp;lt;br&amp;gt;{{---}}{{---}}[[Masters of the Elements]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Elemental Lords]]&lt;br /&gt;
| [[Bracada]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolt of the Beastmasters|First Tatalian War]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Revolt of the Beastmasters]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Mudland|Mudlanders]]&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Tatalia]] founded&amp;lt;br&amp;gt;[[Mad King Gryphonheart]] killed&amp;lt;br&amp;gt;[[Prince Niven]] becomes king of [[Erathia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Timber Wars]]&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 646-789 AS&lt;br /&gt;
| [[AvLee]]&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| Stalemate&lt;br /&gt;
| A series of border conflicts which continued for one and a half centuries&lt;br /&gt;
|-&lt;br /&gt;
| (Fall of [[Phynaxia]])&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 864 AS&lt;br /&gt;
| [[AvLee]]&lt;br /&gt;
| [[Phynaxia]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Phynaxia]] destroyed&lt;br /&gt;
| After being destroyed, the lands of [[Phynaxia]] are eventually absorbed into [[Erathia]].&lt;br /&gt;
|-&lt;br /&gt;
| War of Dove and Crow&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| (not recorded,&amp;lt;br&amp;gt;but prior to 1083 AS)&lt;br /&gt;
| [[Temple of the Sun]]&lt;br /&gt;
| [[Temple of the Moon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin-Ogre Wars]]&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| (not recorded, but prior to 1172 AS)&amp;lt;br&amp;gt;{{wh}}1100s AS&lt;br /&gt;
| [[Ogre|Ogres]]&lt;br /&gt;
| [[Goblin|Goblins]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Gowdar Deep]] [[Goblin|Goblins]] are wiped off the face of [[Jadame]]&lt;br /&gt;
| [[Morton]]{{-wh}} was one of the few survivors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Succession Wars#First War of Enrothian Succession|First War of Enrothian Succession]]&amp;lt;br&amp;gt;{{---}}{{---}}{{homm1}}&lt;br /&gt;
| 1110s AS&lt;br /&gt;
| [[Morglin Ironfist]]&lt;br /&gt;
| Queen Lamanda&amp;lt;br&amp;gt;Lord Slayer&amp;lt;br&amp;gt;Lord Alamar&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Morglin Ironfist]] becomes king of [[Enroth (nation)|Enroth]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Succession Wars#Second War of Enrothian Succession|Second War of Enrothian Succession]]&amp;lt;br&amp;gt;{{---}}{{---}}{{homm2}}&lt;br /&gt;
| 1150s AS&lt;br /&gt;
| [[Archibald Ironfist]]&lt;br /&gt;
| [[Roland Ironfist]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;[[Roland Ironfist]] becomes king of [[Enroth (nation)|Enroth]]&amp;lt;br&amp;gt;[[Archibald Ironfist]] turned to stone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Contested Lands]] Rebellion){{-wll}}&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 1151 AS&lt;br /&gt;
| Descendants of [[Phynaxia]]&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&lt;br /&gt;
| The rebellion was fomented by [[Connel Traxton]], a general who was jealous of [[Catherine Gryphonheart]]&#039;s rapid rise through the ranks of the [[Erathia|Erathian]] military.&lt;br /&gt;
|-&lt;br /&gt;
| ([[Kreegan]] Invasion)&amp;lt;br&amp;gt;{{---}}{{---}}{{mm6}}&amp;lt;br&amp;gt;{{---}}{{---}}[[Forged in Fire]]: [[World on Fire]]{{-wh}}&lt;br /&gt;
| 1162 AS&lt;br /&gt;
| [[Kreegan|Kreegans]]&lt;br /&gt;
| [[Eeofol]]&amp;lt;br&amp;gt;[[Erathia]]&amp;lt;br&amp;gt;[[AvLee]]&amp;lt;br&amp;gt;[[Enroth (nation)|Enroth]]&lt;br /&gt;
| Attackers partially win&amp;lt;br&amp;gt;[[Eeofol]] now under [[Kreegan]] control&amp;lt;br&amp;gt;[[King Roland Ironfist]] is captured&amp;lt;br&amp;gt;[[Halfling|Halflings]] flee to [[Jadame]]{{-wh}}&lt;br /&gt;
| The [[Kreegan|Kreegans]] invaded the planet of [[Enroth (planet)|Enroth]] during the [[Night of Shooting Stars]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[Sandro]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}[[Shadow of Death]]&lt;br /&gt;
| 1160s AS&lt;br /&gt;
| [[Necromancer|Necromancers]], then [[Deyja]]&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[AvLee]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Restoration Wars]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Restoration of Erathia]]&lt;br /&gt;
| 1164-1167 AS&lt;br /&gt;
| [[Nighon]]&amp;lt;br&amp;gt;[[Eeofol]]&amp;lt;br&amp;gt;[[Deyja]]&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[AvLee]] (affiliated)&amp;lt;br&amp;gt;[[Bracada]] (affiliated)&amp;lt;br&amp;gt;Rogue [[Deyja|Deyjan]] Lords&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&amp;lt;br&amp;gt;[[Lord Haart]] killed and re-animated as a lich&amp;lt;br&amp;gt;[[Lich King Gryphonheart]] killed&lt;br /&gt;
| Began with the murder of [[King Nicolas Gryphonheart]] by [[Deyja]]. [[King Nicolas Gryphonheart]] was then re-animated as a lich and seized control of [[Deyja]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[Krewlod]]-[[Tatalia]] war)&amp;lt;br&amp;gt;{{---}}{{---}}[[Spoils of War]]: [[Greed]]&lt;br /&gt;
| ~1165 AS&lt;br /&gt;
| Unclear;&amp;lt;br&amp;gt;Either [[Krewlod]] or [[Tatalia]]&lt;br /&gt;
| Unclear;&amp;lt;br&amp;gt;Either [[Krewlod]] or [[Tatalia]]&lt;br /&gt;
| Stalemate&amp;lt;br&amp;gt;[[Erathia]] reclaims all lands and ends the war.&lt;br /&gt;
| A sub-conflict of the [[Restoration Wars]]. [[Tatalia]] and [[Krewlod]] seized parts of [[Erathia]] before coming into conflict with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ([[Contested Lands]] Revolution)&amp;lt;br&amp;gt;{{---}}{{---}}[[Seeds of Discontent]]&lt;br /&gt;
| ~1167 AS&lt;br /&gt;
| A portion of the [[Contested Lands]]&#039; people&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[AvLee]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;A capital is established at the town of [[Welnin]].&amp;lt;br&amp;gt;Further interactions with other factions are not mentioned, if any.&lt;br /&gt;
| A conflict for independence in the [[Contested Lands]] that followed (or happened during the final stages of) the events described in [[Song for the Father]].&amp;lt;br&amp;gt;May have been instigated by [[Archibald Ironfist]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[War of the Blade]])&amp;lt;br&amp;gt;{{---}}{{---}}[[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Forged in Fire]]: [[Homecoming (HotA)]]{{-wh}}&lt;br /&gt;
| 1171 AS&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[Elemental Lords]]&amp;lt;br&amp;gt;[[Halfling|Halflings]]&lt;br /&gt;
| [[Eeofol]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] seized by [[Gelu]]&amp;lt;br&amp;gt;[[Lucifer Kreegan]] killed&amp;lt;br&amp;gt;[[Halflings]] return to [[Eeofol]]{{-wh}}&lt;br /&gt;
| Started because of [[Lucifer Kreegan]]&#039;s desire to set the world on fire with [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]].&amp;lt;br&amp;gt;In the official game, [[Tavin&#039;s Guerillas|Halfling Guerillas]] assist in the war, in {{hota}}{{-wh}}, this is expanded to assistance from all the refugees of [[Terra Nova]] (once [[Kastore]] takes over).&lt;br /&gt;
|-&lt;br /&gt;
| ([[Haart Lich]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}[[Playing with Fire]]&lt;br /&gt;
| 1171 AS&lt;br /&gt;
| [[Necromancer|Necromancers]]&lt;br /&gt;
| [[Tatalia]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&amp;lt;br&amp;gt;[[Haart Lich]] is killed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Nighon]] civil war)&amp;lt;br&amp;gt;{{---}}{{---}}[[Dragon&#039;s Blood]]&lt;br /&gt;
| 1171-1173 AS&lt;br /&gt;
| [[Mutare Drake]]&lt;br /&gt;
| [[Nighon]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Mutare Drake]] becomes Queen of [[Nighon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Mutare Drake]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}[[Clash of Dragons]]&lt;br /&gt;
| 1173-1175 AS&lt;br /&gt;
| [[Nighon]]&lt;br /&gt;
| [[AvLee]]&amp;lt;br&amp;gt;[[Bracada]]&amp;lt;br&amp;gt;[[Erathia]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&amp;lt;br&amp;gt;[[Mutare Drake]] is killed{{-wll}}&amp;lt;br&amp;gt;[[Dracon]] is killed{{-wll}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Kilgor]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 1172-1177 AS&lt;br /&gt;
| [[Krewlod]]&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[Tatalia]]&lt;br /&gt;
| Stalemate&amp;lt;br&amp;gt;[[The Reckoning]]: [[Enroth (planet)|Enroth]] rendered uninhabitable&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Heroes from other games]]&lt;br /&gt;
* [[List of games set in Enroth (world)]]&lt;br /&gt;
* [[Lost Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Storyline]]&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Artifact&amp;diff=167233</id>
		<title>Talk:Artifact</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Artifact&amp;diff=167233"/>
		<updated>2025-08-18T20:31:02Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: /* &amp;quot;Hommage&amp;quot; to &amp;quot;Homage&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone have all the text strings the game has for picking up an artifact? You know, &amp;quot;While passing a lake, a beautiful woman emerges holding a treasure chest. Inside is the DRAGON FLAMETONGUE. After taking it, she disappears as quickly as she came.&amp;quot; I was curious how many of those there are in the game and whether there are ones specific to particular artifacts or if they&#039;re all generic. [[User:Abelhawk|Abelhawk]] ([[User talk:Abelhawk|talk]]) 22:00, 16 May 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Here you go: [[Artifact Events]] ―[[user:imahero|imahero]] 00:01, 17 May 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Ah, &#039;&#039;events&#039;&#039;. Perfect. Thanks! [[Special:Contributions/97.75.177.146|97.75.177.146]] 00:15, 17 May 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Distribution of a defeated enemy hero&#039;s artifacts with a full backpack and some free slots ==&lt;br /&gt;
In this case, everything depends on the map editor&#039;s artifact sequence (ARTSLOTS.TXT in H3bitmap.lod):&lt;br /&gt;
#Head&lt;br /&gt;
#Shoulders&lt;br /&gt;
#Neck&lt;br /&gt;
#Right Hand&lt;br /&gt;
#Left Hand&lt;br /&gt;
#Torso&lt;br /&gt;
#Right Ring, Left Ring&lt;br /&gt;
#Feet&lt;br /&gt;
#Misc 1-5&lt;br /&gt;
which means when an enemy has a necklace, boots, and a misc artifact equipped and you have only feet, misc or both slots free, you&#039;ll get none of these artifacts. With neck and feet free slots you&#039;ll get the necklace only. (With two free slots in a backpack you will get necklace and boots).--[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 21:23, 20 July 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
==In-game artifact descriptions==&lt;br /&gt;
{{talk:artifact/descriptions|col=collapsed}}&lt;br /&gt;
&lt;br /&gt;
== Buy artifacts on the adventure map (hota) ==&lt;br /&gt;
&lt;br /&gt;
In the first scenario of [[All In]] campaign, you may &#039;&#039;buy&#039;&#039; [[Necklace of Ocean Guidance]] on the adventure map. Can anyone write in this article about artifact buying (by &#039;Leprechaun&#039;)?--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 20:11, 6 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Actually, it&#039;s a new feature which was introduced in HotA 1.7.0 map editor, special artifact pickup conditions. You can customize pickup conditions, for example, combat with monster, requires wisdom/leadership (similar to HoMM2), requires gold and resource. The author just set the condition in map editor, with custom messages. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 15:16, 7 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Hommage&amp;quot; to &amp;quot;Homage&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Should the &amp;quot;hommage&amp;quot; in &amp;quot;They were introduced in Horn of the Abyss as Diplomat&#039;s Cloak, Pendant of Reflection and Ironfist of the Ogre, alongside with Golden Goose as an hommage to Heroes of Might and Magic II.&amp;quot; be changed to &amp;quot;homage&amp;quot;? I don&#039;t know whether it was intentional, but I think it is a gorgeous pun and I am currently unwilling to change it.&lt;br /&gt;
* Haha! Nah, I think that is just a typo :) Fixing... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:50, 18 August 2025 (UTC)&lt;br /&gt;
** Alrightie, thanks for the action.&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Artifact&amp;diff=166885</id>
		<title>Talk:Artifact</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Artifact&amp;diff=166885"/>
		<updated>2025-08-15T23:59:55Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: /* &amp;quot;Hommage&amp;quot; to &amp;quot;Homage&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone have all the text strings the game has for picking up an artifact? You know, &amp;quot;While passing a lake, a beautiful woman emerges holding a treasure chest. Inside is the DRAGON FLAMETONGUE. After taking it, she disappears as quickly as she came.&amp;quot; I was curious how many of those there are in the game and whether there are ones specific to particular artifacts or if they&#039;re all generic. [[User:Abelhawk|Abelhawk]] ([[User talk:Abelhawk|talk]]) 22:00, 16 May 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Here you go: [[Artifact Events]] ―[[user:imahero|imahero]] 00:01, 17 May 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
::Ah, &#039;&#039;events&#039;&#039;. Perfect. Thanks! [[Special:Contributions/97.75.177.146|97.75.177.146]] 00:15, 17 May 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Distribution of a defeated enemy hero&#039;s artifacts with a full backpack and some free slots ==&lt;br /&gt;
In this case, everything depends on the map editor&#039;s artifact sequence (ARTSLOTS.TXT in H3bitmap.lod):&lt;br /&gt;
#Head&lt;br /&gt;
#Shoulders&lt;br /&gt;
#Neck&lt;br /&gt;
#Right Hand&lt;br /&gt;
#Left Hand&lt;br /&gt;
#Torso&lt;br /&gt;
#Right Ring, Left Ring&lt;br /&gt;
#Feet&lt;br /&gt;
#Misc 1-5&lt;br /&gt;
which means when an enemy has a necklace, boots, and a misc artifact equipped and you have only feet, misc or both slots free, you&#039;ll get none of these artifacts. With neck and feet free slots you&#039;ll get the necklace only. (With two free slots in a backpack you will get necklace and boots).--[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 21:23, 20 July 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
==In-game artifact descriptions==&lt;br /&gt;
{{talk:artifact/descriptions|col=collapsed}}&lt;br /&gt;
&lt;br /&gt;
== Buy artifacts on the adventure map (hota) ==&lt;br /&gt;
&lt;br /&gt;
In the first scenario of [[All In]] campaign, you may &#039;&#039;buy&#039;&#039; [[Necklace of Ocean Guidance]] on the adventure map. Can anyone write in this article about artifact buying (by &#039;Leprechaun&#039;)?--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 20:11, 6 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Actually, it&#039;s a new feature which was introduced in HotA 1.7.0 map editor, special artifact pickup conditions. You can customize pickup conditions, for example, combat with monster, requires wisdom/leadership (similar to HoMM2), requires gold and resource. The author just set the condition in map editor, with custom messages. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 15:16, 7 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Hommage&amp;quot; to &amp;quot;Homage&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Should the &amp;quot;hommage&amp;quot; in &amp;quot;They were introduced in Horn of the Abyss as Diplomat&#039;s Cloak, Pendant of Reflection and Ironfist of the Ogre, alongside with Golden Goose as an hommage to Heroes of Might and Magic II.&amp;quot; be changed to &amp;quot;homage&amp;quot;? I don&#039;t know whether it was intentional, but I think it is a gorgeous pun and I am currently unwilling to change it.&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_wars_in_Enroth_(world)&amp;diff=163088</id>
		<title>List of wars in Enroth (world)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_wars_in_Enroth_(world)&amp;diff=163088"/>
		<updated>2025-07-08T15:09:16Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: Removed the Restoration Wars note about the Seeds of Discontent events.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all wars that are known to have taken place in the world of [[Enroth (planet)|Enroth]]. Names in parentheses are descriptions or guesses - feel free to add the real name if you know it!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=5px style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Name (Game/Campaign)&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | [[The Silence|Date]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Attacker(s)&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Defender(s)&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white; width: 400px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ([[Aliant]]-[[Vissias]] war){{-wll}}&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| ~0 AS&lt;br /&gt;
| [[Aliant]]&lt;br /&gt;
| [[Vissias]]&lt;br /&gt;
| Stalemate&amp;lt;br&amp;gt;[[Aliant]] destroyed&amp;lt;br&amp;gt;[[Vissias]] destroyed&lt;br /&gt;
| Ended when [[Mayor Alan]] set off a powerful [[Ancient]] weapon causing the [[Day of Fire]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[Jarg]]&#039;s war against Bracaduun)&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Barbarian]]s&lt;br /&gt;
| [[Bracaduun]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Bracaduun]] destroyed (temporarily)&lt;br /&gt;
| Mentioned in the [[Warlords of the Wasteland]] campaign&lt;br /&gt;
|-&lt;br /&gt;
| ([[Tarnum]]&#039;s war against Bracaduun)&amp;lt;br&amp;gt;{{---}}{{---}}[[Warlords of the Wasteland]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Barbarian]]s&lt;br /&gt;
| [[Bracaduun]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Bracaduun]] destroyed&amp;lt;br&amp;gt;[[Barbarian Empire]] founded and destroyed&amp;lt;br&amp;gt;[[Gavin Magnus]] killed and becomes immortal&amp;lt;br&amp;gt;[[Rion Gryphonheart]] founds [[Erathia]]&amp;lt;br&amp;gt;[[Tarnum]] killed and becomes the [[Immortal Hero]]&amp;lt;br&amp;gt;[[Gavin Magnus]] founds [[Bracada]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Conquest of the Underworld]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Conquest of the Underworld]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| [[Underworld]] kingdoms&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Underworld]] kingdoms destroyed&lt;br /&gt;
| Instigated by [[Jorm]] and [[Duke Deezelisk]] kidnapping the soul of [[Rion Gryphonheart]] from [[Paradise]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ([[Masters of the Elements|War of the Elements]])&amp;lt;br&amp;gt;{{---}}{{---}}[[Masters of the Elements]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Elemental Lords]]&lt;br /&gt;
| [[Bracada]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolt of the Beastmasters|First Tatalian War]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Revolt of the Beastmasters]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Mudland]]ers&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Tatalia]] founded&amp;lt;br&amp;gt;[[Mad King Gryphonheart]] killed&amp;lt;br&amp;gt;[[Prince Niven]] becomes king of [[Erathia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Timber Wars]]&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 646-789 AS&lt;br /&gt;
| [[AvLee]]&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| Stalemate&lt;br /&gt;
| A series of border conflicts which continued for one and a half centuries&lt;br /&gt;
|-&lt;br /&gt;
| (Fall of [[Phynaxia]])&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 864 AS&lt;br /&gt;
| [[AvLee]]&lt;br /&gt;
| [[Phynaxia]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Phynaxia]] destroyed&lt;br /&gt;
| After being destroyed, the lands of [[Phynaxia]] are eventually absorbed into [[Erathia]].&lt;br /&gt;
|-&lt;br /&gt;
| War of Dove and Crow&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| (not recorded,&amp;lt;br&amp;gt;but prior to 1083 AS)&lt;br /&gt;
| [[Temple of the Sun]]&lt;br /&gt;
| [[Temple of the Moon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin-Ogre Wars]]&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| (not recorded, but prior to 1172 AS)&amp;lt;br&amp;gt;{{wh}}1100s AS&lt;br /&gt;
| [[Ogre]]s&lt;br /&gt;
| [[Goblin]]s&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Gowdar Deep]] [[Goblin]]s are wiped off the face of [[Jadame]]&lt;br /&gt;
| [[Morton]]{{-wh}} was one of the few survivors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Succession Wars#First War of Enrothian Succession|First War of Enrothian Succession]]&amp;lt;br&amp;gt;{{---}}{{---}}{{homm1}}&lt;br /&gt;
| 1110s AS&lt;br /&gt;
| [[Morglin Ironfist]]&lt;br /&gt;
| Queen Lamanda&amp;lt;br&amp;gt;Lord Slayer&amp;lt;br&amp;gt;Lord Alamar&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Morglin Ironfist]] becomes king of [[Enroth (nation)|Enroth]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Succession Wars#Second War of Enrothian Succession|Second War of Enrothian Succession]]&amp;lt;br&amp;gt;{{---}}{{---}}{{homm2}}&lt;br /&gt;
| 1150s AS&lt;br /&gt;
| [[Archibald Ironfist]]&lt;br /&gt;
| [[Roland Ironfist]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;[[Roland Ironfist]] becomes king of [[Enroth (nation)|Enroth]]&amp;lt;br&amp;gt;[[Archibald Ironfist]] turned to stone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Contested Lands]] Rebellion){{-wll}}&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 1151 AS&lt;br /&gt;
| Descendants of [[Phynaxia]]&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&lt;br /&gt;
| The rebellion was fomented by [[Connel Traxton]], a general who was jealous of [[Catherine Gryphonheart]]&#039;s rapid rise through the ranks of the [[Erathia]]n military.&lt;br /&gt;
|-&lt;br /&gt;
| ([[Kreegan]] Invasion)&amp;lt;br&amp;gt;{{---}}{{---}}{{mm6}}&amp;lt;br&amp;gt;{{---}}{{---}}[[Forged in Fire]]: [[World on Fire]]{{-wh}}&lt;br /&gt;
| 1162 AS&lt;br /&gt;
| [[Kreegan]]s&lt;br /&gt;
| [[Eeofol]]&amp;lt;br&amp;gt;[[Erathia]]&amp;lt;br&amp;gt;[[AvLee]]&amp;lt;br&amp;gt;[[Enroth (nation)|Enroth]]&lt;br /&gt;
| Attackers partially win&amp;lt;br&amp;gt;[[Eeofol]] now under [[Kreegan]] control&amp;lt;br&amp;gt;[[King Roland Ironfist]] is captured&amp;lt;br&amp;gt;[[Halfling]]s flee to [[Jadame]]{{-wh}}&lt;br /&gt;
| The [[Kreegan]]s invaded the planet of [[Enroth (planet)|Enroth]] during the [[Night of Shooting Stars]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[Sandro]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}[[Shadow of Death]]&lt;br /&gt;
| 1160s AS&lt;br /&gt;
| [[Necromancer]]s, then [[Deyja]]&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[AvLee]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Restoration Wars]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Restoration of Erathia]]&lt;br /&gt;
| 1164-1167 AS&lt;br /&gt;
| [[Nighon]]&amp;lt;br&amp;gt;[[Eeofol]]&amp;lt;br&amp;gt;[[Deyja]]&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[AvLee]] (affiliated)&amp;lt;br&amp;gt;[[Bracada]] (affiliated)&amp;lt;br&amp;gt;Rogue [[Deyja]]n Lords&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&amp;lt;br&amp;gt;[[Lord Haart]] killed and re-animated as a lich&amp;lt;br&amp;gt;[[Lich King Gryphonheart]] killed&lt;br /&gt;
| Began with the murder of [[King Nicolas Gryphonheart]] by [[Deyja]]. [[King Nicolas Gryphonheart]] was then re-animated as a lich and seized control of [[Deyja]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[Krewlod]]-[[Tatalia]] war)&amp;lt;br&amp;gt;{{---}}{{---}}[[Spoils of War]]: [[Greed]]&lt;br /&gt;
| ~1165 AS&lt;br /&gt;
| Unclear;&amp;lt;br&amp;gt;Either [[Krewlod]] or [[Tatalia]]&lt;br /&gt;
| Unclear;&amp;lt;br&amp;gt;Either [[Krewlod]] or [[Tatalia]]&lt;br /&gt;
| Stalemate&amp;lt;br&amp;gt;[[Erathia]] reclaims all lands and ends the war.&lt;br /&gt;
| A sub-conflict of the [[Restoration Wars]]. [[Tatalia]] and [[Krewlod]] seized parts of [[Erathia]] before coming into conflict with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ([[Contested Lands]] Revolution)&amp;lt;br&amp;gt;{{---}}{{---}}[[Seeds of Discontent]]&lt;br /&gt;
| ~1167 AS&lt;br /&gt;
| A portion of the [[Contested Lands]]&#039; people&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[AvLee]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;A capital is established at the town of [[Welnin]].&amp;lt;br&amp;gt;Further interactions with other factions are not mentioned, if any.&lt;br /&gt;
| A conflict for independence in the [[Contested Lands]] that followed (or happened during the final stages of) the events described in [[Song for the Father]].&amp;lt;br&amp;gt;May have been instigated by [[Archibald Ironfist]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[War of the Blade]])&amp;lt;br&amp;gt;{{---}}{{---}}[[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Forged in Fire]]: [[Homecoming (HotA)]]{{-wh}}&lt;br /&gt;
| 1171 AS&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[Elemental Lords]]&amp;lt;br&amp;gt;[[Halfling]]s&lt;br /&gt;
| [[Eeofol]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] seized by [[Gelu]]&amp;lt;br&amp;gt;[[Lucifer Kreegan]] killed&amp;lt;br&amp;gt;[[Halflings]] return to [[Eeofol]]{{-wh}}&lt;br /&gt;
| Started because of [[Lucifer Kreegan]]&#039;s desire to set the world on fire with [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]].&amp;lt;br&amp;gt;In the official game, [[Tavin&#039;s Guerillas|Halfling Guerillas]] assist in the war, in {{hota}}{{-wh}}, this is expanded to assistance from all the refugees of [[Terra Nova]] (once [[Kastore]] takes over).&lt;br /&gt;
|-&lt;br /&gt;
| ([[Haart Lich]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}[[Playing with Fire]]&lt;br /&gt;
| 1171 AS&lt;br /&gt;
| [[Necromancer]]s&lt;br /&gt;
| [[Tatalia]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&amp;lt;br&amp;gt;[[Haart Lich]] is killed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Nighon]] civil war)&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 1171-1173 AS&lt;br /&gt;
| [[Mutare Drake]]&lt;br /&gt;
| [[Nighon]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Mutare Drake]] becomes Queen of [[Nighon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Mutare Drake]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}[[Clash of Dragons]]&lt;br /&gt;
| 1173-1175 AS&lt;br /&gt;
| [[Nighon]]&lt;br /&gt;
| [[AvLee]]&amp;lt;br&amp;gt;[[Bracada]]&amp;lt;br&amp;gt;[[Erathia]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&amp;lt;br&amp;gt;[[Mutare Drake]] is killed{{-wll}}&amp;lt;br&amp;gt;[[Dracon]] is killed{{-wll}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Kilgor]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 1172-1177 AS&lt;br /&gt;
| [[Krewlod]]&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[Tatalia]]&lt;br /&gt;
| Stalemate&amp;lt;br&amp;gt;[[The Reckoning]]: [[Enroth (planet)|Enroth]] rendered uninhabitable&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Heroes from other games]]&lt;br /&gt;
* [[List of games set in Enroth (world)]]&lt;br /&gt;
* [[Lost Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Storyline]]&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:List_of_wars_in_Enroth_(world)&amp;diff=163018</id>
		<title>Talk:List of wars in Enroth (world)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:List_of_wars_in_Enroth_(world)&amp;diff=163018"/>
		<updated>2025-07-07T07:37:37Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: /* Seeds of Discontent Tie-In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page could probably use a disclaimer that it is WIP. The wars on Enroth (continent) are not yet mentioned, as aren&#039;t those on Jadame, and someone who knows the lore very well would be needed to thoroughly polish this page.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 19:03, 22 July 2024 (UTC)&lt;br /&gt;
:Hello, do I add the disclaimer on top of the page? I was just about to post here that it is a WIP and give some suggestions. --[[User:Voketsin|Voketsin]]&lt;br /&gt;
:The reason I put Enroth in the title and not Antagarich is to include the Succession wars. if you think it is better for this page to talk just about Antagarich, I don&#039;t mind any edits. Also sorry for the many edits on this page, I&#039;m new to editing and am still figuring things out. --[[User:Voketsin|Voketsin]]&lt;br /&gt;
Hello, this is the first page I create, due to lack of knowledge and time I leave this page very incomplete for now, in the hopes that more knowledgeable and experienced editors will make it into a presentable page. I will, of course, contribute where I can. Here are some things that I can&#039;t/don&#039;t have the time to add: 1.Links to pages, such as the page for the restoration wars 2.the version of the game where each war is explored more in depth 3.Many other wars 4.Dates 5.possibly splitting up the series of wars into singular wars - e.g. - restoration wars to be split into the war between the krewlod-nighon alliance and erathia, the war between tatalia and erathia, the war between krewlod and erathia, the war between deyja and erathia --[[User:Voketsin|Voketsin]]&lt;br /&gt;
::It&#039;s only now that I noticed that this page was made by a new contributor. Welcome, Voketsin! :) I thought it might have been Legate or someone else, so I just simply suggested making a disclaimer template. Me or someone else will make one, but you can also check, say, {{tl|indor}} or {{tl|inhota}} for an example of how to make a template. Adding it is just adding &amp;lt;nowiki&amp;gt;{{templatename}}&amp;lt;/nowiki&amp;gt; to a page, I believe.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 20:21, 22 July 2024 (UTC)&lt;br /&gt;
:: Welcome Voketsin! Always good to have a new contributor! And I was actually thinking of making a page like this at some point, so great idea :) Always feel to reach out for help, a bunch of us have wiki experience and I know FirePaladin2 is great for lore/general quality pointers...they&#039;ve helped me in the past too! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:20, 23 July 2024 (UTC)&lt;br /&gt;
::: Thank you both for the kind words. I have a lot of questions, but I assume this page probably isn&#039;t the best place. I&#039;ll ask a few anyway; I was wondering if there is some sort of page that explains the features of the wiki that aren&#039;t that intuitive. I&#039;ve learned a lot simply from seeing how other editors do things, but sometimes its hard to find what I&#039;m looking for. Also how do you add clickable links? Is it just [[ ]] with the page name between the parentheses? Should all edits on discussion pages be marked as minor? --[[User:Voketsin|Voketsin]] ([[User talk:Voketsin|talk]]) 20:13, 23 July 2024 (UTC)&lt;br /&gt;
:::: This is a classic [[wikipedia:MediaWiki|MediaWiki]] installation (same software as Wikipedia and a &#039;&#039;lot&#039;&#039; of other wikis), so generally you can do a web search with &amp;quot;help mediawiki&amp;quot;, for example &amp;quot;help mediawiki table&amp;quot;, &amp;quot;help mediawiki image gallery&amp;quot;, &amp;quot;help mediawiki template&amp;quot;, etc. and you should get answers this way. And indeed, internal links &amp;lt;nowiki&amp;gt;[[look like this]], external links [https://look.like.that instead], and template calls {{look|like this}}&amp;lt;/nowiki&amp;gt;. You can also use some HTML tags, as well as a few extra tags like the nowiki I used to put these fake links before. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 13:05, 24 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seeds of Discontent Tie-In ==&lt;br /&gt;
&lt;br /&gt;
Hi, I am not certain whether we should mention the Contested Lands revolution(?) that happens in RoE, so I wanted to ask it here in case it hasn&#039;t been already discussed before. As far as my understanding goes, it can be easily connected to the Restoration Wars with the sentence of &amp;quot;For the first time in the history of the Contested Lands, humans and elves have fought alongside one another to defend the region from invaders.&amp;quot;. In fact, based on what I gathered, it happening after/during the Restoration Wars is the only option going solely off the source material. But I have no idea what happened after the events described at the Seeds of Discontent campaign. I don&#039;t know when they happened, even approximately. My idea is to add a section alluding to the stuff as an extra to the bottom. Would it do?&lt;br /&gt;
* Yeah, I wasn&#039;t sure whether to add it as a separate conflict or not...I just added an outcome of &#039;Contested Lands formed&#039; to the main Restoration War row. I had broken out the Tatalia-Krewlod sub-conflict, so if you want, you can add a line for the Contested Lands revolution too. You can see the info we have on that campaign&#039;s timing on [[Talk: Timeline]]. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 01:45, 7 July 2025 (UTC)&lt;br /&gt;
** Thanks for the link, it was a gold mine of fun. I added another section dedicated to the Seeds of Discontent events; and if you wouldn&#039;t mind, I want to ask two questions: First, is it alright for the relevant note in the Restoration Wars section to be removed? I didn&#039;t think about it like that until recently, but is the Contested Lands stuff a part of the Restoration Wars where the &amp;quot;restoration&amp;quot; bit failed? If it is, it should probably be mentioned in the newly put up section that the whole thing is a sub-conflict. And second, could the Contested Lands stuff technically be unrelated to other events entirely? I think this is a stretch, but aside from Ryland being specifically called out in the second campaign mission, there is nothing that explicitly matches. I am asking this because I pondered whether I should add some &amp;quot;possibly&amp;quot;s into that section.&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_wars_in_Enroth_(world)&amp;diff=163017</id>
		<title>List of wars in Enroth (world)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_wars_in_Enroth_(world)&amp;diff=163017"/>
		<updated>2025-07-07T07:19:09Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: A section for the Seeds of Discontent events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all wars that are known to have taken place in the world of [[Enroth (planet)|Enroth]]. Names in parentheses are descriptions or guesses - feel free to add the real name if you know it!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; cellpadding=5px style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Name (Game/Campaign)&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | [[The Silence|Date]]&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Attacker(s)&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Defender(s)&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white&amp;quot; | Result&lt;br /&gt;
! style=&amp;quot;background-color:#{{Olive 1}}; color:white; width: 400px;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| ([[Aliant]]-[[Vissias]] war){{-wll}}&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| ~0 AS&lt;br /&gt;
| [[Aliant]]&lt;br /&gt;
| [[Vissias]]&lt;br /&gt;
| Stalemate&amp;lt;br&amp;gt;[[Aliant]] destroyed&amp;lt;br&amp;gt;[[Vissias]] destroyed&lt;br /&gt;
| Ended when [[Mayor Alan]] set off a powerful [[Ancient]] weapon causing the [[Day of Fire]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[Jarg]]&#039;s war against Bracaduun)&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Barbarian]]s&lt;br /&gt;
| [[Bracaduun]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Bracaduun]] destroyed (temporarily)&lt;br /&gt;
| Mentioned in the [[Warlords of the Wasteland]] campaign&lt;br /&gt;
|-&lt;br /&gt;
| ([[Tarnum]]&#039;s war against Bracaduun)&amp;lt;br&amp;gt;{{---}}{{---}}[[Warlords of the Wasteland]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Barbarian]]s&lt;br /&gt;
| [[Bracaduun]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Bracaduun]] destroyed&amp;lt;br&amp;gt;[[Barbarian Empire]] founded and destroyed&amp;lt;br&amp;gt;[[Gavin Magnus]] killed and becomes immortal&amp;lt;br&amp;gt;[[Rion Gryphonheart]] founds [[Erathia]]&amp;lt;br&amp;gt;[[Tarnum]] killed and becomes the [[Immortal Hero]]&amp;lt;br&amp;gt;[[Gavin Magnus]] founds [[Bracada]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Conquest of the Underworld]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Conquest of the Underworld]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| [[Underworld]] kingdoms&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Underworld]] kingdoms destroyed&lt;br /&gt;
| Instigated by [[Jorm]] and [[Duke Deezelisk]] kidnapping the soul of [[Rion Gryphonheart]] from [[Paradise]].&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ([[Masters of the Elements|War of the Elements]])&amp;lt;br&amp;gt;{{---}}{{---}}[[Masters of the Elements]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Elemental Lords]]&lt;br /&gt;
| [[Bracada]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolt of the Beastmasters|First Tatalian War]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Revolt of the Beastmasters]]&lt;br /&gt;
| (not recorded)&lt;br /&gt;
| [[Mudland]]ers&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Tatalia]] founded&amp;lt;br&amp;gt;[[Mad King Gryphonheart]] killed&amp;lt;br&amp;gt;[[Prince Niven]] becomes king of [[Erathia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Timber Wars]]&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 646-789 AS&lt;br /&gt;
| [[AvLee]]&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| Stalemate&lt;br /&gt;
| A series of border conflicts which continued for one and a half centuries&lt;br /&gt;
|-&lt;br /&gt;
| (Fall of [[Phynaxia]])&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 864 AS&lt;br /&gt;
| [[AvLee]]&lt;br /&gt;
| [[Phynaxia]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Phynaxia]] destroyed&lt;br /&gt;
| After being destroyed, the lands of [[Phynaxia]] are eventually absorbed into [[Erathia]].&lt;br /&gt;
|-&lt;br /&gt;
| War of Dove and Crow&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| (not recorded,&amp;lt;br&amp;gt;but prior to 1083 AS)&lt;br /&gt;
| [[Temple of the Sun]]&lt;br /&gt;
| [[Temple of the Moon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin-Ogre Wars]]&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| (not recorded, but prior to 1172 AS)&amp;lt;br&amp;gt;{{wh}}1100s AS&lt;br /&gt;
| [[Ogre]]s&lt;br /&gt;
| [[Goblin]]s&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Gowdar Deep]] [[Goblin]]s are wiped off the face of [[Jadame]]&lt;br /&gt;
| [[Morton]]{{-wh}} was one of the few survivors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Succession Wars#First War of Enrothian Succession|First War of Enrothian Succession]]&amp;lt;br&amp;gt;{{---}}{{---}}{{homm1}}&lt;br /&gt;
| 1110s AS&lt;br /&gt;
| [[Morglin Ironfist]]&lt;br /&gt;
| Queen Lamanda&amp;lt;br&amp;gt;Lord Slayer&amp;lt;br&amp;gt;Lord Alamar&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Morglin Ironfist]] becomes king of [[Enroth (nation)|Enroth]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Succession Wars#Second War of Enrothian Succession|Second War of Enrothian Succession]]&amp;lt;br&amp;gt;{{---}}{{---}}{{homm2}}&lt;br /&gt;
| 1150s AS&lt;br /&gt;
| [[Archibald Ironfist]]&lt;br /&gt;
| [[Roland Ironfist]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;[[Roland Ironfist]] becomes king of [[Enroth (nation)|Enroth]]&amp;lt;br&amp;gt;[[Archibald Ironfist]] turned to stone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Contested Lands]] Rebellion){{-wll}}&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 1151 AS&lt;br /&gt;
| Descendants of [[Phynaxia]]&lt;br /&gt;
| [[Erathia]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&lt;br /&gt;
| The rebellion was fomented by [[Connel Traxton]], a general who was jealous of [[Catherine Gryphonheart]]&#039;s rapid rise through the ranks of the [[Erathia]]n military.&lt;br /&gt;
|-&lt;br /&gt;
| ([[Kreegan]] Invasion)&amp;lt;br&amp;gt;{{---}}{{---}}{{mm6}}&amp;lt;br&amp;gt;{{---}}{{---}}[[Forged in Fire]]: [[World on Fire]]{{-wh}}&lt;br /&gt;
| 1162 AS&lt;br /&gt;
| [[Kreegan]]s&lt;br /&gt;
| [[Eeofol]]&amp;lt;br&amp;gt;[[Erathia]]&amp;lt;br&amp;gt;[[AvLee]]&amp;lt;br&amp;gt;[[Enroth (nation)|Enroth]]&lt;br /&gt;
| Attackers partially win&amp;lt;br&amp;gt;[[Eeofol]] now under [[Kreegan]] control&amp;lt;br&amp;gt;[[King Roland Ironfist]] is captured&amp;lt;br&amp;gt;[[Halfling]]s flee to [[Jadame]]{{-wh}}&lt;br /&gt;
| The [[Kreegan]]s invaded the planet of [[Enroth (planet)|Enroth]] during the [[Night of Shooting Stars]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[Sandro]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}[[Shadow of Death]]&lt;br /&gt;
| 1160s AS&lt;br /&gt;
| [[Necromancer]]s, then [[Deyja]]&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[AvLee]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Restoration Wars]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Restoration of Erathia]]&lt;br /&gt;
| 1164-1167 AS&lt;br /&gt;
| [[Nighon]]&amp;lt;br&amp;gt;[[Eeofol]]&amp;lt;br&amp;gt;[[Deyja]]&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[AvLee]] (affiliated)&amp;lt;br&amp;gt;[[Bracada]] (affiliated)&amp;lt;br&amp;gt;Rogue [[Deyja]]n Lords&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&amp;lt;br&amp;gt;[[Lord Haart]] killed and re-animated as a lich&amp;lt;br&amp;gt;[[Lich King Gryphonheart]] killed&amp;lt;br&amp;gt;Independent [[Contested Lands]] formed&lt;br /&gt;
| Began with the murder of [[King Nicolas Gryphonheart]] by [[Deyja]]. [[King Nicolas Gryphonheart]] was then re-animated as a lich and seized control of [[Deyja]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[Krewlod]]-[[Tatalia]] war)&amp;lt;br&amp;gt;{{---}}{{---}}[[Spoils of War]]: [[Greed]]&lt;br /&gt;
| ~1165 AS&lt;br /&gt;
| Unclear;&amp;lt;br&amp;gt;Either [[Krewlod]] or [[Tatalia]]&lt;br /&gt;
| Unclear;&amp;lt;br&amp;gt;Either [[Krewlod]] or [[Tatalia]]&lt;br /&gt;
| Stalemate&amp;lt;br&amp;gt;[[Erathia]] reclaims all lands and ends the war.&lt;br /&gt;
| A sub-conflict of the [[Restoration Wars]]. [[Tatalia]] and [[Krewlod]] seized parts of [[Erathia]] before coming into conflict with each other.&lt;br /&gt;
|-&lt;br /&gt;
| ([[Contested Lands]] Revolution)&amp;lt;br&amp;gt;{{---}}{{---}}[[Seeds of Discontent]]&lt;br /&gt;
| ~1167 AS&lt;br /&gt;
| A portion of the [[Contested Lands]]&#039; people&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[AvLee]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;A capital is established at the town of [[Welnin]].&amp;lt;br&amp;gt;Further interactions with other factions are not mentioned, if any.&lt;br /&gt;
| A conflict for independence in the [[Contested Lands]] that followed (or happened during the final stages of) the events described in [[Song for the Father]].&amp;lt;br&amp;gt;May have been instigated by [[Archibald Ironfist]].&lt;br /&gt;
|-&lt;br /&gt;
| ([[War of the Blade]])&amp;lt;br&amp;gt;{{---}}{{---}}[[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]]&amp;lt;br&amp;gt;{{---}}{{---}}[[Forged in Fire]]: [[Homecoming (HotA)]]{{-wh}}&lt;br /&gt;
| 1171 AS&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[Elemental Lords]]&amp;lt;br&amp;gt;[[Halfling]]s&lt;br /&gt;
| [[Eeofol]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] seized by [[Gelu]]&amp;lt;br&amp;gt;[[Lucifer Kreegan]] killed&amp;lt;br&amp;gt;[[Halflings]] return to [[Eeofol]]{{-wh}}&lt;br /&gt;
| Started because of [[Lucifer Kreegan]]&#039;s desire to set the world on fire with [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]].&amp;lt;br&amp;gt;In the official game, [[Tavin&#039;s Guerillas|Halfling Guerillas]] assist in the war, in {{hota}}{{-wh}}, this is expanded to assistance from all the refugees of [[Terra Nova]] (once [[Kastore]] takes over).&lt;br /&gt;
|-&lt;br /&gt;
| ([[Haart Lich]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}[[Playing with Fire]]&lt;br /&gt;
| 1171 AS&lt;br /&gt;
| [[Necromancer]]s&lt;br /&gt;
| [[Tatalia]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&amp;lt;br&amp;gt;[[Haart Lich]] is killed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Nighon]] civil war)&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 1171-1173 AS&lt;br /&gt;
| [[Mutare Drake]]&lt;br /&gt;
| [[Nighon]]&lt;br /&gt;
| Attackers win&amp;lt;br&amp;gt;[[Mutare Drake]] becomes Queen of [[Nighon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Mutare Drake]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}[[Clash of Dragons]]&lt;br /&gt;
| 1173-1175 AS&lt;br /&gt;
| [[Nighon]]&lt;br /&gt;
| [[AvLee]]&amp;lt;br&amp;gt;[[Bracada]]&amp;lt;br&amp;gt;[[Erathia]]&lt;br /&gt;
| Defenders win&amp;lt;br&amp;gt;Status quo is restored&amp;lt;br&amp;gt;[[Mutare Drake]] is killed{{-wll}}&amp;lt;br&amp;gt;[[Dracon]] is killed{{-wll}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ([[Kilgor]]&#039;s Offensive)&amp;lt;br&amp;gt;{{---}}{{---}}(none)&lt;br /&gt;
| 1172-1177 AS&lt;br /&gt;
| [[Krewlod]]&lt;br /&gt;
| [[Erathia]]&amp;lt;br&amp;gt;[[Tatalia]]&lt;br /&gt;
| Stalemate&amp;lt;br&amp;gt;[[The Reckoning]]: [[Enroth (planet)|Enroth]] rendered uninhabitable&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Heroes from other games]]&lt;br /&gt;
* [[List of games set in Enroth (world)]]&lt;br /&gt;
* [[Lost Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Storyline]]&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:List_of_wars_in_Enroth_(world)&amp;diff=163015</id>
		<title>Talk:List of wars in Enroth (world)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:List_of_wars_in_Enroth_(world)&amp;diff=163015"/>
		<updated>2025-07-06T19:19:50Z</updated>

		<summary type="html">&lt;p&gt;Vonixous: /* Seeds of Discontent Tie-In */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page could probably use a disclaimer that it is WIP. The wars on Enroth (continent) are not yet mentioned, as aren&#039;t those on Jadame, and someone who knows the lore very well would be needed to thoroughly polish this page.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 19:03, 22 July 2024 (UTC)&lt;br /&gt;
:Hello, do I add the disclaimer on top of the page? I was just about to post here that it is a WIP and give some suggestions. --[[User:Voketsin|Voketsin]]&lt;br /&gt;
:The reason I put Enroth in the title and not Antagarich is to include the Succession wars. if you think it is better for this page to talk just about Antagarich, I don&#039;t mind any edits. Also sorry for the many edits on this page, I&#039;m new to editing and am still figuring things out. --[[User:Voketsin|Voketsin]]&lt;br /&gt;
Hello, this is the first page I create, due to lack of knowledge and time I leave this page very incomplete for now, in the hopes that more knowledgeable and experienced editors will make it into a presentable page. I will, of course, contribute where I can. Here are some things that I can&#039;t/don&#039;t have the time to add: 1.Links to pages, such as the page for the restoration wars 2.the version of the game where each war is explored more in depth 3.Many other wars 4.Dates 5.possibly splitting up the series of wars into singular wars - e.g. - restoration wars to be split into the war between the krewlod-nighon alliance and erathia, the war between tatalia and erathia, the war between krewlod and erathia, the war between deyja and erathia --[[User:Voketsin|Voketsin]]&lt;br /&gt;
::It&#039;s only now that I noticed that this page was made by a new contributor. Welcome, Voketsin! :) I thought it might have been Legate or someone else, so I just simply suggested making a disclaimer template. Me or someone else will make one, but you can also check, say, {{tl|indor}} or {{tl|inhota}} for an example of how to make a template. Adding it is just adding &amp;lt;nowiki&amp;gt;{{templatename}}&amp;lt;/nowiki&amp;gt; to a page, I believe.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 20:21, 22 July 2024 (UTC)&lt;br /&gt;
:: Welcome Voketsin! Always good to have a new contributor! And I was actually thinking of making a page like this at some point, so great idea :) Always feel to reach out for help, a bunch of us have wiki experience and I know FirePaladin2 is great for lore/general quality pointers...they&#039;ve helped me in the past too! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:20, 23 July 2024 (UTC)&lt;br /&gt;
::: Thank you both for the kind words. I have a lot of questions, but I assume this page probably isn&#039;t the best place. I&#039;ll ask a few anyway; I was wondering if there is some sort of page that explains the features of the wiki that aren&#039;t that intuitive. I&#039;ve learned a lot simply from seeing how other editors do things, but sometimes its hard to find what I&#039;m looking for. Also how do you add clickable links? Is it just [[ ]] with the page name between the parentheses? Should all edits on discussion pages be marked as minor? --[[User:Voketsin|Voketsin]] ([[User talk:Voketsin|talk]]) 20:13, 23 July 2024 (UTC)&lt;br /&gt;
:::: This is a classic [[wikipedia:MediaWiki|MediaWiki]] installation (same software as Wikipedia and a &#039;&#039;lot&#039;&#039; of other wikis), so generally you can do a web search with &amp;quot;help mediawiki&amp;quot;, for example &amp;quot;help mediawiki table&amp;quot;, &amp;quot;help mediawiki image gallery&amp;quot;, &amp;quot;help mediawiki template&amp;quot;, etc. and you should get answers this way. And indeed, internal links &amp;lt;nowiki&amp;gt;[[look like this]], external links [https://look.like.that instead], and template calls {{look|like this}}&amp;lt;/nowiki&amp;gt;. You can also use some HTML tags, as well as a few extra tags like the nowiki I used to put these fake links before. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 13:05, 24 July 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Seeds of Discontent Tie-In ==&lt;br /&gt;
&lt;br /&gt;
Hi, I am not certain whether we should mention the Contested Lands revolution(?) that happens in RoE, so I wanted to ask it here in case it hasn&#039;t been already discussed before. As far as my understanding goes, it can be easily connected to the Restoration Wars with the sentence of &amp;quot;For the first time in the history of the Contested Lands, humans and elves have fought alongside one another to defend the region from invaders.&amp;quot;. In fact, based on what I gathered, it happening after/during the Restoration Wars is the only option going solely off the source material. But I have no idea what happened after the events described at the Seeds of Discontent campaign. I don&#039;t know when they happened, even approximately. My idea is to add a section alluding to the stuff as an extra to the bottom. Would it do?&lt;/div&gt;</summary>
		<author><name>Vonixous</name></author>
	</entry>
</feed>