https://heroes.thelazy.net//api.php?action=feedcontributions&user=Corbario&feedformat=atomHeroes 3 wiki - User contributions [en]2024-03-29T08:06:47ZUser contributionsMediaWiki 1.40.1https://heroes.thelazy.net//index.php?title=Faerie_Dragon&diff=20265Faerie Dragon2015-04-04T12:24:03Z<p>Corbario: </p>
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<div>{{Creature<br />
| Growth = 1<br />
| Name = Faerie Dragon<br />
| Attack = 20<br />
| Defense = 20<br />
| Damage = 20–30<br />
| Health = 500<br />
| Speed = 15<br />
| Movement = [[Flying]]<br />
| Size = 2<br />
| No_shots = <br />
| Res = [[File: Resource Gem 20x18.gif]]<br />
| ResCost = 8<br />
| Cost = 10000<br />
| Special = [[Spellcaster]] + Natural [[Magic mirror]] + Counts as [[dragon]]<br />
| Onlyone =<br />
}} <br />
<br />
'''Faerie Dragons''' are [[neutral creature]]s, that can only be recruited from the [[Magic Forest]] founded on the [[Adventure Map]]. <br />
<br />
{{Table|p%|Spell|{{Empty}}||align=left|float=left}}<br />
| 22% || [[Ice Bolt]]<br />
|-<br />
| 22% || [[Lightning Bolt]]<br />
|-<br />
| 21% || [[Fireball]]<br />
|-<br />
| 10% || [[Magic Arrow]]<br />
|-<br />
| 10% || [[Frost Ring]]<br />
|-<br />
| 5% || [[Inferno]]<br />
|-<br />
| 5% || [[Meteor Shower]]<br />
|-<br />
| 5% || [[Chain Lightning]]<br />
|}<br />
== Spellcasting special ability ==<br />
Faerie Dragons' main attack method is cast offensive spells. They can cast up to five spells per combat. The spells are randomly chosen from the group, that can be seen from the table on the left with the cast probabilites. The spells are cast at advanced expertise, and with spell power equal to five times the number of Faerie Dragons in the stack.<br />
<br />
It has been confirmed, that Faerie Dragons can cast Meteor Shower, Inferno, Fireball, and Frost Ring on Cursed Ground, but the spells will not do any damage. The only effective spell is [[Magic Arrow]].<br />
<br />
[[Category: Creatures]]<br />
__NOTOC__</div>Corbariohttps://heroes.thelazy.net//index.php?title=Trivia&diff=20255Trivia2015-03-29T14:31:38Z<p>Corbario: </p>
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<div>'''Did you know''' is collection of small bits of information about {{homm3}}. <br />
<br />
== Verified statements ==<br />
* All [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]].<br />
* All effects of creature abilities (e.g. [[dendroids]]' [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s' [[poison]], which can be [[cure]]d though.<br />
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.<br />
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side.<br />
* [[Anti-Magic]] can only be removed with expert level [[Dispel]] or with [[Dragon Fly]]'s dispel ability (the ability was introduced in {{roe}} 1.4).<br />
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.<br />
* [[Arrow tower]]s causes more damage to heroes with [[Armorer]], although it should be the other way round. This also applies to [[Air Shield]].<br />
* Artifacts affect also [[Clone]]d creatures.<br />
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but [[Berserk]] have no effect.<br />
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.<br />
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].<br />
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].<br />
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage|Ogre Magi]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].<br />
* [[Dispel]] nor [[Cure]] cannot remove the effect of [[Disrupting Ray]].<br />
* Even though [[Black Dragon]]s are immune to all creature abilites (e.g. [[stone gaze]]), they can still be [[bind]]ed by [[dendroid]]s.<br />
* Even though [[Black Dragon]]s are immune to all spells, they still receive damage from [[Efreet Sultan]]s' Fire Shield.<br />
* Having at least one [[Rogue]] in hero's army has the same effect basic [[Visions]] has.<br />
* [[Land Mine]]s do no affect creatures with magic immunity (e.g. [[Magic Elemental]]s) (''Heroes v1.4 or Complete only'')<br />
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.<br />
* [[Master Genie]]s can and will cast Cure on friendlies.<br />
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].<br />
* Only spell that can affect [[Black Dragon]]s is expert level of [[Dispel]].<br />
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).<br />
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]] unlike [[Golem]]s or [[Elemental]]s.<br />
* [[Orb of Vulnerability]] breaks creatures' natural immunities to magic, but not artifact-granted immunities.<br />
* [[Tower]] [[moat]]'s [[Land Mine]]s are treated similarly as the spell, and therefore they can be [[Dispel]]led, creatures with magic immunities are unaffected by them, and [[Orb of Tempestuous Fire]] increase their damage.<br />
* [[Tree of Knowledge]] gives experience equal to the difference between hero's next level and current level.<br />
* [[Windmill]] never produces [[wood]] ({{W}}).<br />
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).<br />
* It's possible for a hero to have no troops if you deposit them at [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as pre-battle music ends.<br />
<br />
== Unverfied claims ==<br />
* [[Archangel]]s resurrect less creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?<br />
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?<br />
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?<br />
* That Luck stacks with the [[Dread Knight]]'s Death Blow?<br />
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* The odds of Wandering Monsters joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).<br />
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?<br />
* [[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?<br />
<br />
== False claims ==<br />
* Battles in [[mine]]s are always considered to take place in [[Subterranean]] terrain. (Version 4.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 28 March 2014 (CET))<br />
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)<br />
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))<br />
<br />
[[Category: Miscellaneous]]</div>Corbariohttps://heroes.thelazy.net//index.php?title=Armageddon&diff=20254Armageddon2015-03-29T14:20:16Z<p>Corbario: </p>
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<div>{{Fire spells}}{{Spell<br />
| school = fire magic<br />
| level = 4<br />
| cost = 24<br />
| duration = instant<br />
| b_effect = All troops take (30 + (power &times; 50)) points of damage.<br />
| a_effect = All troops take (60 + (power &times; 50)) points of damage.<br />
| e_effect = All troops take (120 + (power &times; 50)) points of damage.<br />
}} It damages all creatures on the battlefield, including the caster's own troops. However, few creatures can resist the spell due their [[Spell immunity|spell immunities]].<br />
<br />
{| style="float:left; margin: 0.5em 1em 0.5em 0em; border: 1px solid black;"<br />
| <small><br />
<br />
Units immune to Armageddon:<br />
*[[Efreet]]i/[[Efreet Sultan]]s<br />
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s<br />
*[[Magma Elemental]]s<br />
*[[Firebird]]s/[[Phoenix]]es<br />
*[[Magic Elemental]]s<br />
*[[Gold Dragon|Gold]]/[[Black Dragon]]s<br />
|}<br />
<br />
== Discussion ==<br />
Armageddon may cause severe damage; in fact, only [[Implosion]] may cause more damage. However, Implosion affects only a single creature stack while Armageddon affects all the creatures (and [[war machine]]s) on the battlefield causing more collateral damage than Implosion. Because Armageddon enables to damage all creatures, it has become part of one of the most renowed tactics often called [[Dragogeddon]]. The tactic requires creatures immune to Armageddon, and preferably as fast as possible. Before {{ab}} and [[Phoenix]], [[Black Dragon]]s were the fastest creature with immunity to Armageddon, and that is where the name of the tactic has probably been derived. When the hero's army only consist immune creatures, the hero may cast Armageddon without damaging his own creatures in the process causing severe collateral damage.<br />
<br />
Highest possible damage for Armageddon is 14905 points per unit. This requires level 108 hero with Expert Fire Magic, Expert Sorcery, [[Orb of Tempestuous Fire]], maximum Power (99) and Sorcery as hero's specialty (bonus 5% to Sorcery per level). Maximum of unit stacks in battle is 20 per side + 3 [[War Machines]] per side. Therefore, maximum damage to deal to all units on battlefield, provided no spell immunity or resistance is in play, is 14905 * 46 = 685930 points of damage. However, if all creatures on battlefield are [[Water Elemental]]s, which are vulnerable to fire, highest possible damage is 14905 * 2 * 40 + 14905 * 6 = 1281830. For example, [[Implosion]] maximum damage is 22711.<br />
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== See also ==<br />
* [[Armageddon's Blade (Artifact)|Armageddon's Blade]]<br />
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[[Category: Spells]]<br />
__NOTOC__</div>Corbariohttps://heroes.thelazy.net//index.php?title=Implosion&diff=20253Implosion2015-03-29T13:54:58Z<p>Corbario: </p>
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<div>{{Earth spells}}{{Spell<br />
| school = earth magic<br />
| level = 5th<br />
| cost = 30<br />
| duration = instant<br />
| b_effect = Target, enemy troop receives (100 + (power &times; 75)) damage.<br />
| a_effect = Target, enemy troop receives (200 + (power &times; 75)) damage.<br />
| e_effect = Target, enemy troop receives (300 + (power &times; 75)) damage.<br />
}} From the [[direct damage spells]] with a damage dealing capability of 300 + (power &times; 75), it is the most destructive spell for a single creature stack. From the spells that can cause collateral damage, [[Armageddon]] is the most destructive.<br />
<br />
Implosion also has the highest slope value of 75, which means that for every point [[power]] increases Implosion does 75 points more damage. In comparison, Armageddon has 50, [[Chain Lightning]] has 40 and [[Magic Arrow]] has 10.<br />
<br />
The highest possible damage for Implosion casted by a player is 22711 points of damage. This requires Expert Earth Magic (or [[Rockland]], or [[Magic plains]]), Expert Sorcery, Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (108) and [[Orb of Silt]]. 14986 (c. 66%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to one unit by one spell by a player. It is, however, possible for [[Faerie Dragon]] to cast spells of technically infinite strength. For highest possible damage to deal to multiple units at once by one spell, see [[Armageddon]].<br />
{| style="float:left; margin: 0.5em 1em 0.5em 0em; border: 1px solid black;"<br />
| <small><br />
<br />
Units immune to Implosion:<br />
* [[Magic Elemental]]s<br />
* [[Black Dragon]]s<br />
|}<br />
<br />
[[Category: Spells]]<br />
__NOTOC__</div>Corbariohttps://heroes.thelazy.net//index.php?title=Implosion&diff=20252Implosion2015-03-29T13:54:11Z<p>Corbario: </p>
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<div>{{Earth spells}}{{Spell<br />
| school = earth magic<br />
| level = 5th<br />
| cost = 30<br />
| duration = instant<br />
| b_effect = Target, enemy troop receives (100 + (power &times; 75)) damage.<br />
| a_effect = Target, enemy troop receives (200 + (power &times; 75)) damage.<br />
| e_effect = Target, enemy troop receives (300 + (power &times; 75)) damage.<br />
}} From the [[direct damage spells]] with a damage dealing capability of 300 + (power &times; 75), it is the most destructive spell for a single creature stack. From the spells that can cause collateral damage, [[Armageddon]] is the most destructive.<br />
<br />
Implosion also has the highest slope value of 75, which means that for every point [[power]] increases Implosion does 75 points more damage. In comparison, Armageddon has 50, [[Chain Lightning]] has 40 and [[Magic Arrow]] has 10.<br />
<br />
The highest possible damage for Implosion casted by a player is 22711 points of damage. This requires Expert Earth Magic (or [[Rocklands]], or [[Magic plains]], Expert Sorcery, Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (108) and [[Orb of Silt]]. 14986 (c. 66%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to one unit by one spell by a player. It is, however, possible for [[Faerie Dragon]] to cast spells of technically infinite strength. For highest possible damage to deal to multiple units at once by one spell, see [[Armageddon]].<br />
{| style="float:left; margin: 0.5em 1em 0.5em 0em; border: 1px solid black;"<br />
| <small><br />
<br />
Units immune to Implosion:<br />
* [[Magic Elemental]]s<br />
* [[Black Dragon]]s<br />
|}<br />
<br />
[[Category: Spells]]<br />
__NOTOC__</div>Corbario