Template:Artifact Cape (HotA)

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Artifacts: Capes (Horn of the Abyss)
Artifact Slot Class Cost Effect Combination
 Cape of Conjuring Cape of Conjuring Cape Treasure 1500 Gold   Spell duration +3 Part of Ring of the Magi
 Dragon Wing Tabard Dragon Wing Tabard Cape Minor 4000 Gold   Spell Power +2
Knowledge +2
Part of Power of the Dragon Father
 Vampire's Cowl Vampire's Cowl Cape Minor 4000 Gold   Necromancy +5% Horn of the Abyss Part of Cloak of the Undead King
 Surcoat of Counterpoise Surcoat of Counterpoise Cape Major 4000 Gold   Magic Resistance +10% Part of Pendant of Reflection Horn of the Abyss
 Ambassador's Sash Ambassador's Sash Cape Major 5000 Gold   Surrendering cost is reduced by 10% Part of Diplomat's Cloak Horn of the Abyss
 Everflowing Crystal Cloak Everflowing Crystal Cloak Cape Major 5000 Gold   Resource Crystal +1 Part of Cornucopia
 Recanter's Cloak Recanter's Cloak Cape Major 8000 Gold   Prevents casting lvl 3+ spells
 Cape of Velocity Cape of Velocity Cape Major 10000 Gold   Unit speed +2
 Angel Wings Angel Wings Cape Relic 20000 Gold   Spell Fly permanent
 Cloak of the Undead King Cloak of the Undead King Combo Relic 12000 Gold   Ability to raise Skeletons,
Walking Dead, Wights or Liches
 Cape of Silence Cape of Silence Horn of the Abyss Cape Major 7500 Gold   Prevents casting lvl 1-2 spells
 Diplomat's Cloak Diplomat's Cloak Horn of the Abyss Combo Relic 15000 Gold   Surrendering cost is reduced by 30%
Allows retreat / surrender when battling neutral monsters / defending a town
Multiplies diplomatic army strength by 3

See also[edit]