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== Core Changes == * Poison renamed to Venom (and Poisonous to Venomous) === [[Castle]] Creatures === * {{Cnlite|Zealot}}: Cast Advanced {{Sn|Bless}} 1x per combat at 6 [[Power]] ** ''The new ability makes the unit more interesting and slightly more useful, since before Zealots were one of the weakest T5s, hardly used in any scenario.'' * {{Cnlite|Archangel}}: Speed 18 β {{rt|17}} ** ''Archdevils now have a chance to go before Archangels in combat, provided they are the attacker. It also makes easier for other T7s to be faster than Archangels.'' === [[Tower]] Creatures === * {{Cnlite|Stone Gargoyle}}: "Immune to [[Petrifying attack|Petrification]]" gained * {{Cnlite|Obsidian Gargoyle}}: Damage 2β3 β 2β{{gt|4}}; "Immune to [[Petrifying attack|Petrification]]" gained * {{Cnlite|Stone Golem}}: "Immune to [[Petrifying attack|Petrification]]" gained * {{Cnlite|Iron Golem}}: "Immune to [[Petrifying attack|Petrification]]" gained * {{Cnlite|Master Genie}}: [[Anti-Magic]] cast removed ** ''Casting Anti-Magic by genies was usually more annoying than helpful, since it stopped all other buffs from being cast.'' === [[Inferno]] Creatures === * {{Cnlite|Imp}}: Growth 15 + 8 β {{gt|18 + 9}} * {{Cnlite|Familiar}}: "[[Magic Channel]]" 20% β {{gt|33%}} * {{Cnlite|Hell Hound}}: Growth 5 β {{gt|7}} ** ''Higher growth should allow for more demon farming. Magic channel rate increased to make it a meaningful ability you might want in the final battle.'' === [[Necropolis]] Creatures === * {{Cnlite|Wraith}}s: Speed 7 β {{gt|8}} ** ''Since Vampire Lords are less available, and so are Dread Knights, perhaps Necropolis players might choose to upgrade Wraiths in order to have a fast token for extra movement points.'' * {{Cnlite|Ghost Dragon}}: [[Aging]] no longer considered a 5th level spell (cannot be resisted by [[Black Dragon]]s) === [[Dungeon]] Creatures === * {{Cnlite|Scorpicore}}: Cost 1050 β {{gt|1000}} {{g}}; Damage 14β20 β {{gt|16}}β20 === [[Stronghold]] Creatures === * {{Cnlite|Orc}}: "No [[melee penalty]]" gained * {{Cnlite|Orc Chieftain}}: "No [[melee penalty]]" gained ** ''Improving one of the weaker T3 shooters into a reasonable powerstack, while keeping the core identity of the unit.'' === [[Fortress]] Creatures === * {{Cnlite|Chaos Hydra}}: New ability: {{gt|Regenerates 25 HP per turn}} ** ''From my testing, 25 HP regeneration is enough to make small battles much easier, while having little impact on late-game battles.'' === [[Conflux]] Creatures === ''All elementals were made to fit into the same tier, and have the same growth. Perhaps this might make each type of elemental similarly desirable, depending on the context.'' * {{Cnlite|Air Elemental}}: Cost 250 β {{rt|350}} {{g}} * {{Cnlite|Storm Elemental}}: Cost 275 β {{rt|400}} {{g}} ** Air Elementals and Storm Elementals: Vulnerable to [[Meteor Shower]] and [[Implosion]]; Immune to [[Lightning Bolt]], [[Chain Lightning]], [[Titan's Lightning Bolt]] * {{Cnlite|Water Elemental}}: Cost 400 β {{gt|350}} {{g}}; Growth 6 β {{rt|5}} * {{Cnlite|Ice Elemental}}: Cost 375 β {{gt|350}} {{g}} * {{Cnlite|Fire Elemental}}: Cost 350 β {{gt|300}} {{g}}; Movement Ground β Flying * {{Cnlite|Energy Elemental}}: Cost 400 β {{gt|350}} {{g}} * {{Cnlite|Earth Elemental}}: Cost 400 β {{gt|350}} {{g}}; Growth 4 β {{gt|5}} * {{Cnlite|Magma Elemental}}: Cost 500 β {{gt|400}} {{g}} ** Earth Elementals and Magma Elementals: Vulnerable to [[Lightning Bolt]], [[Chain Lightning]], and [[Titan's Lightning Bolt]]; Immune to [[Meteor Shower]] and [[Implosion]] *** ''Fixing the inconsistency introduced by NWC'' * {{Cnlite|Phoenix}}: Speed 21 β {{rt|19}} === [[Factory]] Creatures === * {{Cnlite|Halfling (Factory)|name=Halfling}}: Attack 4 β {{rt|2}}; Shots 24 β {{rt|12}} * {{Cnlite|Halfling Grenadier}}: Shots 24 β {{rt|16}}; Damage 2β3 β {{rt|1}}β3; Attack 5 -> {{gt|6}} ** ''Probably the strongest T1 unit, with its own specialist as well. Now they are strong, but not ridiculous.'' * {{Cnlite|Gunslinger}}: Shots 16 β {{gt|24}} * {{Cnlite|Bounty Hunter}}: Damage: 14-24 β {{gt|18}}-24; Shots 24 β {{gt|32}}; Health 45 β {{gt|50}} ** ''A unit with a fun gimmick, which is nowhere near as useful as it seems. There are a lot of strategies for dealing with range troops, including Tactics, Haste, Forgetfulness, Air Shield or just fast tokens. Bounty Hunters ought to be the 2nd most powerful shooter, after Titans.'' * {{Cnlite|Juggernaut}}: Attack 23 β {{gt|28}}; Defense 23 β {{gt|28}}; Speed 7 β {{gt|8}}; Cost 3,500 {{g}} + 2 {{c}} β {{rt|4,000}} {{g}} + 2 {{c}} ** ''Solidifying the identity of the Juggernaut as a powerful, but very expensive unit.'' === [[Neutral]] Creatures === * {{Cnlite|Gold Golem}}: Level 5 β 4; Growth 3 β {{gt|4}} * {{Cnlite|Diamond Golem}}: Level 6 β 5; Growth 2 β {{gt|3}} * {{Cnlite|Enchanter}}: Level 6 β 5; Growth 2 β {{gt|3}}; [[Slow]] and [[Haste]] casts removed; [[Curse]] and [[Fortune]] casts added ** ''Reducing the randomness associated with rolling these two spells in combat with Enchanters present.'' === [[War Machine]]s === * {{Cnlite|Ammo Cart}}: Health 100 β {{gt|150}}; Defense 5 β {{gt|10}} * {{Cnlite|Ballista}}: Damage 2β3 β {{rt|1}}β3 * {{Cnlite|Cannon}}: Damage 4β7 β {{rt|3}}β7
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