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=={{roe}}== ===Adventure Map Objects=== <gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;"> Image: Market of Time.webp| Certain maps include [[Market of Time]] (e.g., Titan's Winter, Warmongers in RoE [[1.4|1.0]]). Image: Windmill (unused).webp| Alternative [[Windmill]] Image: Gnoll Hut2-dwelling.webp| Alternative [[Gnoll Hut]] (present in Gelea's Champions scenario) Image: School of Magic (unused).webp| Alternative [[School of Magic]] File:HoMM3 sprite ADCFRA0.webp| Alternative [[Campfire]] File:Obelisk 6.webp| Red [[Obelisk]] for underground terrain <sup>*''(added in {{hota}})''</sup> File:AVLHOLU0.webp| Alternative underground hole (current is identical to sand hole) <sup>*''(added in {{hota}})''</sup> </gallery> *Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category. === Unused creatures === <gallery mode=traditional> File:Banshee render.jpg|[[Will-o-the-Wisp]] File:Lobstrosity concept art.jpg|[[Lobstrosity]] </gallery> ==== Animations ==== <gallery mode=traditional> File:Zealot Cast Up crop.webp|Spell casting animations for [[Zealot|Zealots]] File:Centaur Shoot Straight crop.webp|[[Centaur|Centaurs]] have unused shooting animation and unused shooting sound (HoMM2 leftover). File:Centaur Captain Shoot Straight crop.webp|[[Centaur Captain|Centaur Captains]] have unused shooting animation and unused shooting sound (HoMM2 leftover). File:Dendroid Soldier Cast Up crop.webp|Spell casting animations for [[Dendroid Soldier|Dendroid Soldiers]] File:War Unicorn Cast Up crop.webp|Spell casting animations for [[War Unicorn|War Unicorns]] File:Efreeti Cast Straight crop.webp|Spell casting animations for [[Efreet]] File:Efreet Sultan Cast Straight crop.webp|Spell casting animations for [[Efreet|Efreet Sultans]] File:Vampire Lord Cast Up crop.webp|Spell casting animations for [[Vampire Lord|Vampire Lords]] File:Dread Knight Cast Up crop.webp|Spell casting animations for [[Dread Knight|Dread Knights]] File:Harpy Hag Cast Straight crop.webp|Spell casting animations for [[Harpy Hag|Harpy Hags]] File:Beholder Unused Death crop.webp|Alternative [[Beholder]]'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup> File:Evil Eye Unused Death crop.webp|Alternative [[Evil Eye]]'s death animation and death sound <sup>*''(added in {{hota}} as a result of death from a spell)''</sup> File:Minotaur King Cast Up crop.webp|Spell casting animations for [[Minotaur King|Minotaur Kings]] File:Cyclops King Cast Up crop.webp|Spell casting animations for [[Cyclops King|Cyclops Kings]] File:Gold Golem Unused Death crop.webp|Alternative [[Gold Golem]] death animation <sup>*''(added in {{hota}} as a result of death from a spell)''</sup> </gallery> ==== Sounds ==== *Spellcasting sounds for: **[[War Unicorn|War Unicorns]] **[[Efreet Sultan|Efreet Sultans]] **[[Harpy Hag|Harpy Hags]] **[[Minotaur King|Minotaur Kings]] **[[Manticore|Manticores]] **[[Scorpicore|Scorpicores]] **[[Serpent Fly and Dragon Fly|Dragon Flies]] *Unused sound of [[Magog|Magog's]] Fireball *[[Devils|Devils']] moving sound *Alternative [[Lich|Liches']] melee sound (HoMM2 leftover) *Leftover HoMM2 shooting turret sound ===Alternative spell effects and sounds=== *The game contains alternative animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They're very similar to the final animations, just slightly slower coming up and fading out. *Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1. *Alternative [[Fire Shield]] sound <gallery mode=traditional> File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]] </gallery> ===Morale and Luck values=== In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). ===Miscellaneous=== * Negative [[luck]] <sup>*''(added in {{hota}})''</sup> <gallery mode="traditional"> Fear.png | Fear spell |link=Fear (spell) File:Scroll_Fear.png | Fear spell scroll|link=Fear (spell) HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]] Unnamed Hero render.jpg | Unnamed Hero render Unnamed Heroine render.jpg | Unnamed Heroine render </gallery>
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