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== Expert [[Fire Magic]] == For Expert Fire Magic, all [[Creature Bank]]s fall into two categories: those with ranged units and those without. The ranged-unit banks have a fixed strategy, while the non-ranged banks share a consistent Fire Wall placement approach. === [[Cyclops Stockpile]] and [[Medusa Stores]] === [[File:Grid-cb 1.gif|200px|right]] [[File:Grid-cb 3.gif|200px|right]] {| width={{{width|}}} cellspacing=0 cellpadding=2 style="border:1px solid; border-color:rgba(0,0,0,0); text-align: center; color:black; background:#{{Tan 4}}; margin-left:8px; float:right; margin-bottom: 10px; " |- style="background-color:#{{Tan 2}};" | '''%''' | valign=middle align=middle | '''Guards''' | '''Content''' | '''XP''' |- {{Creature bank row|30 %|Cyclops|20|4x {{W}} {{M}} {{O}}<br>{{---}}{{-}}{{S}} {{C}} {{Gem}}||XP=1400|T1=}} {{Creature bank row|30 %|Cyclops|30|6x {{W}} {{M}} {{O}}<br>{{---}}{{-}}{{S}} {{C}} {{Gem}}||XP=2100|T1=}} {{Creature bank row|30 %|Cyclops|40|8x {{W}} {{M}} {{O}}<br>{{---}}{{-}}{{S}} {{C}} {{Gem}}||XP=2800|T1=}} {{Creature bank row|10 %|Cyclops|50|10x {{W}} {{M}} {{O}}<br>{{---}}{{---}}{{S}} {{C}} {{Gem}}||XP=3500|T1=}} |} {| width={{{width|}}} cellspacing=0 cellpadding=2 style="border:1px solid; border-color:rgba(0,0,0,0); text-align: center; color:black; background:#{{Tan 4}}; margin-left:8px; float:right; margin-bottom: 10px; " |- style="background-color:#{{Tan 2}};" | '''%''' | valign=middle align=middle | '''Guards''' | '''Content''' | '''XP''' |- {{Creature bank row|30 %|Medusa|20|2000 {{Gold}}<br>5 {{Sulfur}}||XP=500<br>''(520)''|T1=}} {{Creature bank row|30 %|Medusa|30|3000 {{Gold}}<br>6 {{Sulfur}}||XP=750<br>''(780)''|T1=}} {{Creature bank row|30 %|Medusa|40|4000 {{Gold}}<br>8 {{Sulfur}}||XP=1000<br>''(1040)''|T1=}} {{Creature bank row|10 %|Medusa|50|5000 {{Gold}}<br>10 {{Sulfur}}||XP=1250<br>''(1300)''|T1=}} |} The following battles '''MUST''' be fought using {{Cn|Sprite}}s, and have specific requirements regarding Luna's {{Ps|Power}} value. In other words, these battles are more like set patterns or formulas β typically, the guards cannot be defeated unless the exact sequence is followed. We will use Cyclops Stockpile as an example to demonstrate how to use Fire Wall to defeat ranged units in the Creature Bank, covering both upgraded and non-upgraded stacks. Each group of ranged units must step on the Fire Wall '''TWICE''' to perish. Below are the minimum {{Ps|Power}} value required to defeat the guards in the Cyclops Stockpile and the Medusa Stores. {| class="wikitable" |- ! Type !! Small !! Medium !! Big !! Huge |- | Cyclops Stockpile || 4 {{Cn|Cyclops}} * 5<br>2 {{Ps|Power}} || 6 {{Cn|Cyclops}} * 5<br>6 {{Ps|Power}} || 8 {{Cn|Cyclops}} * 5<br>9 {{Ps|Power}} || 10 {{Cn|Cyclops}} * 5<br>13 {{Ps|Power}} |- | Medusa Stores || 4 {{Cn|Medusa}}s * 5<br>0 {{Ps|Power}} || 6 {{Cn|Medusa}}s * 5<br>0 {{Ps|Power}} || 8 {{Cn|Medusa}}s * 5<br>0 {{Ps|Power}} || 10 {{Cn|Medusa}}s * 5<br>2 {{Ps|Power}} |} There is a 50% chance of getting an upgraded stack in the lower left corner (C hex). It should be noted that even if the guards include upgraded stacks, the minimum required Power skill value remains unchanged. The hero's 7 unit slots '''MUST''' be filled with {{Cn|Sprite}}s in the following order and quantities: '''1, 3, 2, 2, 4, 1, 1'''. The Fire Wall placement and Sprites' movement '''MUST''' strictly follow the procedure outlined below. <gallery widths="600px" heights="450px"> Image:Firewall Guide ExpertFire Cyclops 1.png|(1.) We will first explain using the case with upgraded units. Move the Sprites in the directions indicated by the red arrows in the image, and cast Fire Wall at the orange mark. Note that due to the presence of upgraded units, the Cyclops King in slot 4 will act first, and its maximum movement range is already shown in gray on the map. Image:Firewall Guide ExpertFire Cyclops 2.png|(2.) Now that all the Sprites have completed their actions, it's time for the Cyclops to act. Due to the proximity and the melee engagement value, when they cannot shoot because they are too close to the enemy, they will opt to melee attack the largest number of Sprites stacks they can reach. After this round of actions, the Cyclops in slots 1 and 5 each step on the Fire Walls placed on both sides and perish, and the Cyclops in slot 3 moves to a hex where they will be within range of the initial Fire Wall placement for the next round. Meanwhile, the Cyclops Kings move towards the upper-left corner, setting up an opportunity for the Pixies in the next round to engage both units simultaneously at close range. Image:Firewall Guide ExpertFire Cyclops 3.png|(3.) In the next turn, cast a Fire Wall in the upper-left area, have the single Sprite move adjacent to the Cyclops to engage in melee, and use the larger stacks of Sprites to lure them into stepping on the Fire Wall. By placing just two Fire Walls, all the defending units can be completely eliminated. Image:Firewall Guide ExpertFire Cyclops 4.png|(4.) Next, we explain the case without upgraded units. The Fire Wall placement and movement on the right side of the battlefield in the first round are identical. The difference lies on the left side: a stack of 2 Sprites is used to lure the Cyclops in slot 3, causing it to move toward the priority-1 direction (upper-right) to the farthest extent of its movement range. Image:Firewall Guide ExpertFire Cyclops 5.png|(5.) After the first round, since the Cyclops in slot 3 cannot reach the stack of 3 Sprites, they will instead target the stack of 2 Sprites. Place the second Fire Wall in the lower-right hex relative to them, and position a single Sprite from the right side to engage them in melee. This forces the Cyclops in slot 3, following ''The Coordinate Priority Principle'', to move in the priority-3 direction (lower-right) and step on the Fire Wall twice. Meanwhile, the Cyclops in slot 4, not being engaged in melee, will use their ranged attack to eliminate the stack of 3 Sprites. Image:Firewall Guide ExpertFire Cyclops 6.png|(6.) Finally, we need to place a third Fire Wall to eliminate the remaining Cyclops in slot 4, using a method similar to the previous step. Interestingly, fighting a guard with upgraded units actually consumes less mana and results in fewer perished Sprites than fighting one without upgraded units. </gallery> The same method applies to defeating the guards in the Medusa Stores, so it will not be elaborated further here. === Non-Ranged Banks === === Summary ===
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