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Day of Reckoning
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== Features == ;[[Town]]s * {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisse, and vikings * {{town|Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes' spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]]. * {{town|Forge}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement. ;[[Terrain]]s * [Grotto terrain]: a dark loam-like soil. * [Forge terrain]: a polluted wasteland, with a slightly greenish tint. ;[[Creature]]s {| border cellpadding="2" class="unsortable" frame=box cellspacing=0 ! style="text-align:center;" | Alternative Creatures ! style="text-align:center;" | {{town|Palace}} Creatures ! style="text-align:center;" | {{town|Grotto}} Creatures ! style="text-align:center;" | {{town|Forge}} Creatures ! style="text-align:center;" | {{town|Neutral}} Creatures |- | {{town|Castle|noname=}} {{CnuAlt|Templar|Paladin}} || {{Cnu|Nisse|image=Placeholder|Tomte|image2=Placeholder}} || {{Cnu|Arachne|image=Placeholder|Crimson Arachne|image2=Placeholder}} || {{Cnu|Grunt|Foot Soldier|image=Placeholder|image2=Placeholder}} || {{Cn|Triton|image=Placeholder|name=Triton}} |- | {{town|Rampart|noname=}} {{CnuAlt|Dryad|Oak Dryad}} || {{CnuAlt|Viking|Einheri}} || {{Cnu|Coeurl|???|image=Placeholder|image2=Placeholder}} || {{Cnu|Cyber-Dead|image=Placeholder|Cyber-Zombie|image2=Placeholder|name=Cyber-Dead and Cyber-Zombie|Day of Reckoning}} || {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}} |- | {{town|Tower|noname=}} {{Cnu|Simurgh|image=Placeholder|Astral Simurgh|image2=Placeholder}} || {{CnuAlt|Ice Maiden|Yuki Onna}} || || {{Cnu|Pyro|image=Placeholder|Pyromaniac|image2=Placeholder}} || {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}} |- | {{town|Inferno|noname=}} {{CnuAlt|Succubus|Lilim}} || {{CnuAlt|White Tiger|Sabertooth}} || || {{Cnu|Stinger|image=Placeholder|Bruiser|image2=Placeholder|name=Stinger and Bruiser|Day of Reckoning}} || |- | {{town|Necropolis|noname=}} {{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}} || {{CnuAlt|Snow Elf|High Elf|image=Snow Elf (DoR)}} || || {{Cnu|Jump Soldier|image=Placeholder|Jump Trooper|image2=Placeholder|name=Jump Soldier and Jump Trooper|Day of Reckoning}} || |- | {{town|Dungeon|noname=}} {{CnuAlt|Illithid|Alhoon}} || {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Yeti (DoR)}} || || {{Cnu|Tank|image=Placeholder|Heavy Tank|image2=Placeholder|name=Tank and Heavy Tank|Day of Reckoning}} || |- | {{town|Stronghold|noname=}} {{Cnu|Berserker|image=Placeholder|???|image2=Placeholder|name=Berserker and ???|Day of Reckoning}} || {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Kirin and Sacred Kirin|Kirin and Sacred Kirin}} || || {{Cnu|Juggernaut|image=Placeholder|Dreadnought|image2=Placeholder|name=Juggernaut and Dreadnought|Day of Reckoning}} || |- | {{town|Fortress|noname=}} {{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}} || {{Cnu|Palace_7|image=Placeholder|Palace_7_U|image2=Placeholder|name=Valkyrie|Day of Reckoning}} || || || |- | {{town|Conflux|noname=}} {{Cnu|Wood Elemental|image=Placeholder|??? Elemental|image2=Placeholder|name=Wood Elemental and ??? Elemental|Day of Reckoning}} || {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}} || || || |- | {{town|Conflux|noname=}} {{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}} || || || || |} ;[[Hero]]es {| border cellpadding="2" class="unsortable" frame=box cellspacing=0 ! colspan=2 style="text-align:center;" | {{town|Palace}} Heroes ! colspan=2 style="text-align:center;" | {{town|Grotto}} Heroes ! colspan=2 style="text-align:center;" | {{town|Forge}} Heroes |- ! Jarls ! Oracles ! Wardens ! Sorcerers ! Cyborgs ! Technicians |- | [[Sil-Gandir]] || [[Falagar]] || || || Codgur || |- | Deedlit || [[Jinara]] || || || || |- | Ruprecht || Igrod || || || || |- | [[Vol]] || Andross || || || || |- | [[Larn]] || [[Numas]] || || || || |} ;[[Secondary Skill]]s * Balance changes to [[Eagle Eye]]. * New skill: Initiative, give a bonus to a selected creature's initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it. * New skill: Vitality, gives a bonus to creatures' health. Common skill of Wardens, and Sorcerers have a good chance of learning it. * A new "campaign skill", presumably by opposition to the faction skills above being "combat" skills. ;[[Campaigns]] * [Camp_1] * [Camp_2] * [Camp_3] ;Miscellaneous * Dozens of new map objects, including: ** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer's Hut]] variants, some new Forge-fied objects, etc. ** Fortified walls and [[garrison]]s themed after each town faction. ** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes. ** New banks, including with new types of reward, such as increasing mana. ** New spell shrines, including for specific spell schools or spell types instead of spell levels. ** New types of [[Treasure Chest]]s. * Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new. * An entire new engine, Basilisk. The engine allows moddabilty. * Some of the features from [[Heroes 3 HD|HD mod]] will be available in DoR. * A search function for spells and artifacts. * Keyboard shortcuts for spells. * A zoomable map. * New optional water shader for the water terrain. * New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III. * Potentially new [[road]] types, based on a hint that "asphalt and concrete and all that stuff" can have "other applications than a terrain".
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