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== Research/Explain concepts == {{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.<br>'''NOTE:''' There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}} # How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)? # I think there is a maximum number of spells that can affect a creature stack, but I can't find any info on the wiki about it. #* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply. #* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC) # When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount? #* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp? # How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)? #* Is the "movepoints consumption table" on [[Fly]] accurate with the [[Pathfinding]] update? # Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can't explain the bug clearly. Maybe HotA has fixed this bug, but I'm sure that SoD has this bug. #* I've seen this bug in SoD and I'm fairly certain it's been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) #* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth. <!-- == Discussion == {{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}} * (none) -->
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