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=== Desired Enhancements === Not entirely sure I want to open this can of worms or not, but wanted to record this somewhere: * Quality of Life ** Add an option to make simultaneous turns more useful for co-op players (humans vs. AI). Either: 1) Don't break simultaneous turns ever, or 2) Automatically restart simultaneous turns at the end of the day it was broken. Currently, to restart simultaneous turns, we have to save the game, quit out and rehost. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:50, 29 January 2024 (UTC) * Tools ** Add to the [[Map Editor]] some way to view/set multiple victory/loss conditions. Multiple campaign scenarios have this (e.g. [[Fall of Sandro]]), but this currently cannot be done for custom scenarios. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:50, 29 January 2024 (UTC) ** Add Grail and Spell Scrolls to all Artifact choices (f.e. Crossover Options in the Campaign Editor). Currently the grail cannot be added anywhere and the Scrolls can be added in some places (f.e. Seer's huts or Hero Placeholders) but not others. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 01:15, 30 January 2024 (UTC) * Gameplay ** Add an alternate form of Expert Dispel to allow targeting a single unit. Maybe something like the alternate attack for harpies/ranged units? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:48, 7 January 2025 (UTC) ** Ideas for missing specialties (these could be too powerful for a standard hero, but could be fun for a campaign hero (like [[Adrienne]]): *** Air Magic - 1) Air spells +50% damage, 2) (Probably too far different from existing specialties...) When an Air spell is cast, also cast a random [[School of Air Magic|Air Buff spell]] for free. *** Ballistics - Catapult acts before arrow towers *** Earth Magic - 1) Earth spells +50% damage, 2) (Probably too far different from existing specialties...) Cast a single [[School of Earth Magic|Earth Utility spell]] for free before the first round of combat. *** Leadership - Increase positive/Reduce negative [[morale]] chance by 50% *** Luck - Increase positive/Reduce negative [[luck]] chance by 50% *** Pathfinding - Reduce minimum move cost 85 -> 80 *** Scholar - Can teach/learn spells of +1 level. Also provides a spellbook if the other hero doesn't have one. **** Recommend [[Xanthor]] (or [[Marcus Finch]]) for this specialty. *** Tactics - 1) Extra level of tactics, 2) +2 hexes to normal tactics *** Water Magic - Water spells cost 50% less *** Wisdom - 1) Hero can learn any spell without needing Wisdom, 2) Hero learns a random spell on level-up
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