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== Commander move == I'm not sure that's such a good idea. The WoG page was already quite big. It gets unwieldy. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 13:13, 12 June 2025 (UTC) :The principle is this: if we move Commanders, then why not move all other units to their own pages? Why not make artifact pages for all WOG artifacts? Why not give each WOG script its own page? I know the page is large, but it needs to be self-contained. WOG is already incredibly outdated and nobody plays old school WOG 3.59 any more. It's all ERA these days - bugs have been fixed, abilities and graphics are commonly changed, etc. so this page is just to archive what WOG "officially" was as of its last iteration. We can always make sections collapsible so people can show/hide whatever information they like to cut down on page space, but it really ought to be all in one place! [[File:Hero Cosmos small.png|link=user:phasma|β Phasma]] 13:46, 12 June 2025 (UTC) :I've added the toggles to show/hide headers now, so the visual clutter is gone. [[File:Hero Cosmos small.png|link=user:phasma|β Phasma]] 13:46, 12 June 2025 (UTC) ::I don't buy the slippery slope argument. Commanders are a very specific feature; one which is not exclusive to WoG as it is also fully supported by VCMI. It is already referenced on the Courtyard and Cathedral town pages. Basically all VCMI towns have a commander. Same cannot be said of miscellaneous scripts and artifacts. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 15:52, 12 June 2025 (UTC) :::Commanders are only supported in VCMI if WOG is enabled, so towns tend to have them for the sake of having a commander if WOG is enabled, otherwise they'd be lacking in that area and combats wouldn't be as fair. Courtyard is a VCMI mod and Cathedral was a concept when HOTA was still planning on using WOG as a base (and was since turned into a VCMI mod). I don't think it makes sense to say "Commanders can/should get their own page but other features can't/shouldn't," and the information is still here, just on the WOG page where everything else noteworthy about the mod is kept. WOG as it was as of 3.59 had brought a lot to the table for modders to play with and expand upon, but it was, ultimately, a buggy mess full of recoloured assets, kitbashed creatures, and is no longer played in that state; people who want that experience seek out doing so, while others use the fixed version we see in ERA or the scriptless version we see in VCMI. Having a single page that serves to archive WOG with key information that can be easily shown/hidden makes far more sense to me than sprouting off subpages when that isn't done for any other modded content that isn't HOTA or DOR, which are completely original expansions, hence why we document them. [[File:Hero Cosmos small.png|link=user:phasma|β Phasma]] 16:11, 12 June 2025 (UTC)
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