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== Factory (First Concept) == {{TownsIn|Factory (First Concept)|townimage=Factory (First Concept) Town Background.png}} All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=105 DF2 topic]. This alternate concept of the [[Factory]] was a design that sat somewhere between [[New World Computing]]'s [[Forge (NWC)|Forge]] (with elements of [[MDT Forge (VCMI)|Mod Design Team's Forge]]) and the released version of the Factory town. It was a hybrid that took elements from both sides of the aisle: the advanced technology of the futuristic Forge; the steampunk-esque aesthetic of the Factory; Shield Bearers akin to those of the MDT Forge; and walking [[Land Mine|Land Mines]] reminiscent of [[Victoria]]'s specialty. This is reflected in the faction's description: ''"After the events of {{mm7}}, [[Kastore]] was unable to obtain an oscillation amplifier for the [[Heavenly Forge]], a nanoreplicator left by the [[Ancients]]. The Heavenly Forge was restored to an extent, through trial and error and a splash of magic. Metaphorically, the Forge now resembles a supercomputer with assorted programs loaded via inputs made through telegraph keys. After some tinkering, Kastore and his comrades gained access to individual elements of technology from the 19th to the 24th centuries: hydraulics, chemical weapons, electric motors, electrical dischargers, and blasters.'' ''The faction's style is, overall, "medieval techno". A certain mixture of elements of steampunk, dieselpunk, cyberpunk in small quantities, revolutionary France, Middle Ages-style dark fantasy, and totalitarianism. There will be NO cyborgs (in the full sense of the word). There are pseudo-cyborgs - with artificial organs restored by magic, as well as technoliches and cyberliches - iron skeletons revived by necromancy (both types are found only among heroes). Among the units, only fighters in exoskeletons can be called cyborgs in a certain sense, the sensors of the servosystems of which are possibly connected to the body directly at several points."'' <sup>Adapted from DF2 thread</sup> The Factory's battle tactics revolved around a blitzkrieg aimed to take out their opponents within the first few rounds of combat; if they took too long to annihilate their foes, they would suffer great irrecoverable losses. The faction may also have been weak to magical assaults, as ''"magic interferes with electronics and interacts poorly with complex mechanics."'' There was also the idea of "ββcombat links", whereby various units would have been directly and/or indirectly designed to work in pairs, with one unit being strengthened at the expense of the other. For example, the Technomage (shooter/mage) misses a turn, but its counterpart, the Servitor (Level 2 tanky infantry) is significantly strengthened. Chemical weapons were also found in the Factory's arsenal: the siege unit had the ability to consume Mercury to spew a gas cloud (with an area the size of [[Inferno (spell)|Inferno]]) that poisoned all living units inside it (except for upgraded Factory units), and one of the factions's units, the Glider, would attack enemies by throwing vessels containing a poisonous substance at them. {{clear|both}} === Gallery === <gallery mode="packed-hover" heights="100px"> Donko factory1st rookie.gif| Rookie Agar Factory Concept Dragoon.jpg| Dragoon Agar Factory Concept Infantryman.jpg| Infantryman Agar Factory Concept Servitor.jpg| Servitor Agar Factory Concept Stormtrooper.jpg| Stormtrooper Agar Factory Concept Stormtrooper Guard 01.jpg| Stormtrooper Guard Agar Factory Concept Stormtrooper Guard 02.jpg| Stormtrooper Guard Donko factory1st motorized inf.jpg| Motorized Infantry Agar Factory Concept Glider.jpg| Glider Agar Factory Concept Living Mine.jpg| Living Mine Agar Factory Concept Mortar.jpg| Mortar Agar Factory Concept Technomage.jpg| Technomage Donko factory1st technomage.gif| Technomage Donko factory1st technomage2.gif| Technomage Agar Factory Concept Technoknight.jpg| Technoknight Agar Factory Concept Heroes 01.jpg| Heroes:<br>Amelie, Mendoza, [[Morton]]<br>---<br>Ibrahim, Callahan Agar Factory Concept Heroes 02.jpg| Heroes:<br>Sofia, Matthias, Alberto Agar Factory Concept Heroes 03.jpg| Heroes:<br>White Noise, [[Victoria]], Leonard<br>---<br>Gertrude, Rufus, Eternal Guardian Agar Factory Concept Heroes 04.jpg| Heroes:<br>Guillaume, Tiberius<br>---<br>Zelda Donko factory1st buildings.jpg| Assorted buildings Donko factory1st sb dwelling.jpg| Shield Bearer dwelling Donko factory1st sb dwelling2.jpg| Upg. Shield Bearer dwelling Donko factory1st sb dwelling3.jpg| 3rd Upg. Shield Bearer dwelling Donko factory1st ts.jpg| Town screen concept </gallery>
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