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{{campaign navigational box|hc=expanded|theworldtree=expanded}}
{{campaign navigational box|hc=expanded|theworldtree=expanded}}'''A Distant Cry''' is the first scenario of the [[The World Tree]] campaign in [[Heroes Chronicles]]{{-}}{{withhc}}.
{{scenario
== Campaign ==
| scenario      = {{PAGENAME}}
=== Prologue ===
| description    = Tarnum must defeat all Necropolis towns in the area. If Tarnum loses a battle then the entire campaign is lost for it is he that everyone relies on.  Heroes are limited to level eight, but Tarnum and his two best Heroes will transfer over.
[[File:H3ABab1.png|400px|thumb]]
| underground    = enabled
[[Tarnum]] traveled alone, drawn to a distant, sparsely populated region to save something called the [[World Tree]].  He didn't know what it was, or even what threatened it, yet he felt he was the only one who could help.
| num_play      = 4/1
| size          = S
| source        = hc
| victory        = def_all
| loss          = all
| allies        = {{pink}}
| enemies        = {{red}}{{green}}{{teal}}
| difficulty    = Normal
| bonus          = {{BonusR|Wood|10}}{{BonusCr|Hobgoblin|20}}
| carry          = {{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}}
| max_lvl        = 8
| Cmap          = [[File:Cmap hota 4.png|400px|xxx]]
| image_size    = tiny
| u_image_size  = tiny
}}


== Prologue ==
== Scenario ==
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABab1-smk-H3ABab1|src=HC-05|thumbtime=0:00|float=left}}
=== Map description ===
{{town|Neutral|noname=}} Unnamed male historian: [[Tarnum]] traveled alone, drawn to a distant, sparsely populated region to save something called the [[World Tree]]He didn't know what it was, or even what threatened it, yet he felt he was the only one who could help.
Tarnum must defeat all Necropolis towns in the area.  If Tarnum loses a battle then the entire campaign is lost for it is he that everyone relies onHeroes are limited to level eight, but Tarnum and his two best Heroes will transfer over.


{{clear|both}}
=== Starting options ===
*Give 20 {{Cn|Hobgoblin|name=Hobgoblins}} to {{H|Tarnum|image=Tarnum Barbarian|0=}}
*Receive 10 {{w}} [[Wood]]


== Scenario ==
=== Timed events ===
=== Timed events ===
{| class="sortable wikitable" cellpadding=5px
{| class="sortable wikitable" cellpadding=5px
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{| class="sortable wikitable" cellpadding=5px
{| class="sortable wikitable" cellpadding=5px
! Location
! Location
! Color
! Player
! Type
! Type
! Name
|-
|-
| style="text-align:center;" | 3, 24, 1
| style="text-align:center;" | 3, 24, 1
| style="text-align:center;" | {{red}}
| style="text-align:center;" | {{red}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
| style="padding-left:7px; padding-right:5px;" |
|-
|-
| style="text-align:center;" | 4, 28, 0
| style="text-align:center;" | 4, 28, 0
| style="text-align:center;" | {{pink}}
| style="text-align:center;" | {{pink}}
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}
| style="padding-left:7px; padding-right:5px;" |
|-
|-
| style="text-align:center;" | 9, 3, 1
| style="text-align:center;" | 9, 3, 1
| style="text-align:center;" | {{teal}}
| style="text-align:center;" | {{teal}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
| style="padding-left:7px; padding-right:5px;" |
|-
|-
| style="text-align:center;" | 26, 13, 1
| style="text-align:center;" | 26, 13, 1
| style="text-align:center;" | {{green}}
| style="text-align:center;" | {{green}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}
| style="padding-left:7px; padding-right:5px;" |
|}
 
==== Monsters ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Type
! Message
|-
| style="text-align:center;" | 2, 31, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Skeleton Warrior}}
| style="padding-left:7px; padding-right:5px;" | Ahead, you spot the scene of an old battle.  The skeletal remains of fallen soldiers litter the ground, and a foul stench wafts toward you.  But wait!  One of them moves!  It stands, brandishing a sword much in need of a polish.<p>Then another stands, and another.  This is a trap!</p>
|-
| style="text-align:center;" | 4, 19, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Zombie}}
| style="padding-left:7px; padding-right:5px;" | The familiar, awful moaning that echoes endlessly through these tunnels gets louder and louder as you follow this path.  Finally, out of the darkness stumble the source of the sound - Zombies!<p>You're too close to avoid them, so you lift your sword looking forward to ending that horrible noise.</p>
|}
|}


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{| class="sortable wikitable" cellpadding=5px
{| class="sortable wikitable" cellpadding=5px
! Location
! Location
! Color
! Player
! Hero
! Hero
|-
|-
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| style="text-align:center;" | {{green}}
| style="text-align:center;" | {{green}}
| style="padding-left:7px; padding-right:5px;" | {{H|Thant|Necromancer}}
| style="padding-left:7px; padding-right:5px;" | {{H|Thant|Necromancer}}
|}
==== Monsters ====
{| class="sortable wikitable" cellpadding=5px
! Location
! Type
! Message
|-
| style="text-align:center;" | 2, 31, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Skeleton Warrior}}
| style="padding-left:7px; padding-right:5px;" | Ahead, you spot the scene of an old battle.  The skeletal remains of fallen soldiers litter the ground, and a foul stench wafts toward you.  But wait!  One of them moves!  It stands, brandishing a sword much in need of a polish.<p>Then another stands, and another.  This is a trap!</p>
|-
| style="text-align:center;" | 4, 19, 0
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Zombie}}
| style="padding-left:7px; padding-right:5px;" | The familiar, awful moaning that echoes endlessly through these tunnels gets louder and louder as you follow this path.  Finally, out of the darkness stumble the source of the sound - Zombies!<p>You're too close to avoid them, so you lift your sword looking forward to ending that horrible noise.</p>
|}
|}


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|}
|}


[[Category:Campaign scenarios]]
[[Category:Campaign scenarios]]{{keywords}}
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