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April Lee
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<span style="float:right;">__TOC__</span> <div style="float: left; margin-right:20px;">[[File:AprilLee.png]]</div> One of the {{homm3}} artists. == Interviews == * [[April Lee/Celestial Heavens interview]] {{clear|left}} == Gallery == '''Sources:''' * [https://web.archive.org/web/20231011184130/https://aprillee.tripod.com/portgamesindex.html An archive of the artist's website] Mouse over the images for the artist's comments and links to relevant pages. === {{roe}} === <gallery mode="packed-hover" heights="200px"> AprilLee_WoodElf.jpg|[[Wood Elf]]<br/>Here is a sketch of the Wood Elf units.<br/>I began H3 much like we did MM6, sketching characters, then modeling and animating them. AprilLee_GrandElf.jpg|Early [[Grand Elf]]<br/>Here is the upgrade of the Wood Elf, both of which I modeled and textured.<br/>There was a lot of pressure on those of us working on H3, because H2 had been so successful. The company was expanding and many new people were hired. It was a pretty traumatic time. AprilLee_GnollMarauder.jpg|[[Gnoll Marauder]]<br/>This is the upgrade for the Gnoll, both of which I modeled and textured and animated.<br/>I had a fun time digging up hyena textures to put on him. Of course, in the game, these guys are pretty tiny and most detail disappears. AprilLee_GnollWalk.gif|[[Gnoll]]<br/>This is the Gnoll's walk, at the size he appears in the game. AprilLee_CrimsonManticore.jpg|[[Scorpicore|Crimson Manticore]]<br/>I modeled, textured and animated both this upgrade and the regular troops. AprilLee_ItemsInterface.jpg|Items.<br/>I think I worked on almost all the items and artifacts, to some degree. These are some, placed in a mock-up interface, which I believe I designed, modeled and textured.<br/>Many of the other Items were passed from artist to artist, a practice that became prevalent for this game.<br/>I also worked on Adventure Objects and Combat Obstacles. </gallery> == See Also: == * [[Behind the Scenes]] * [[wikipedia:April Lee|Wikipedia article]] [[Category:Development Team|Lee, April]]
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