Editing Armorer

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Secondary skills}}
{{Secondary skills}}
{{Secondary skill
{{Secondary skill
| B_effect = reduces all damage inflicted against the hero's troops by 5%.
| B_effect = Buff, Combat, Physical Damage Reduction, reduces all damage inflicted against the hero's troops by 5%.
| A_effect = reduces all damage inflicted against the hero's troops by 10%.
| A_effect = Buff, Combat, Physical Damage Reduction, reduces all damage inflicted against the hero's troops by 10%.
| E_effect = reduces all damage inflicted against the hero's troops by 15%. }}
| E_effect = Buff, Combat, Physical Damage Reduction, reduces all damage inflicted against the hero's troops by 15%. }}


'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.
'''Armorer''' is a [[secondary skill]], that reduces the physical damage done to hero's creatures. Physical damage means damage done by enemy creatures engaged in [[melee]] or [[ranged attack|ranged]] combat. Armorer secondary skill does not reduce damage from spells cast by enemy heroes or creatures.


'''Bug:''' the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount (fixed in {{hota}}{{-wh}}).
'''Heroes who specialize in armorer skill:'''
* [[Mephala]] the [[Ranger]]
* [[Neela]] the [[Alchemist]]
* [[Tazar]] the [[Beastmaster]]


{{nosnippet}}'''Heroes with Armorer as a starting skill:'''
It should be noted, that due to a bug in the game, the damage from [[arrow tower]]s during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount.
* [[File:Beastmaster portrait.gif]] All [[Beastmaster]]s start with Basic Armorer except [[Tazar]], who starts with Advanced.
* {{H2|Edric|Knight}}
* {{H2|Galthran|Death Knight}} (NOTE: Banned by default in {{hota}}{{-wh}})
* {{H2|Marius|Demoniac}} (Advanced Armorer)
* {{H2|Roland|Knight}} {{withmaped}}
* {{H2|Illor|Captain}}{{-wh}}
* {{H2|Tark|Captain}} {{withmapedhota}}
* {{H2|Floribert|Mercenary}}{{-wh}}


'''Heroes with {{PAGENAME}} as a specialty and a starting skill:'''
== Discussion ==
* {{H2|Mephala|Ranger}} (Basic Armorer)
Armorer skill is unquestionably one of the most useful secondary skills in the game.
* {{H2|Neela|Alchemist}} (Basic Armorer)
* {{H2|Tazar|Beastmaster}} (Advanced Armorer)
* {{H2|Dury|Mercenary}}{{-wh}} (Basic Armorer)


Heroes with Armorer specialty receive 5% bonus per level to their Armorer skill.
At expert level it reduces 15% of all physical damage, which, though not strictly speaking true, effectively increases allied creatures' health by 15%.


==Chance to get==
This on the other hand leads to less casualties in battles, and more troops for the next battle. Especially in extra large maps this may give the needed edge to vanquish the enemy and bring peace to people that did not necessairily expect it in given quantities but were quite horribly anguished at not supplying any.
{{Secondary skill chance explanation}}
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1 (lowest)| 7| 4| 5| 2| 6| 1 (lowest)| 6| 4|10 (highest)| 4| 5| 1 (lowest)| 2| 1 (lowest)| 5| 3}}{{end of nosnippet}}


==Comparison to Defense primary skill==
[[Category: Secondary skills]]
__NOTOC__


This table shows how much extra Defense skill the hero of an attacked unit would need to have in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers. E.g.: to get the same protective effect as 10 positive defense/attack balance with advanced Armorer skill you will need 10 + 3 defense/attack balance without the skill. For the practical use all the decimals should be rounded.
== Creatures with Similiar Features ==
{| class="wikitable mw-collapsible mw-collapsed"
[[Golem]]s, which can reduce induced magical damage ([[Tower]] units [[Stone Golem]] have 50% magical damage reduction, [[Iron Golem]]s have 75% damage reduced and the neutral units [[Gold Golem]] have 85% magical damage reduction and finally 95% magical damage reduction [[Diamond Golem]])
|+
! Armorer level / Difference between Defense skill and Attack skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
|-
| Basic || 2 || 1.9 || 1.9 || 1.8 || 1.8 || 1.8 || 1.7 || 1.6 || 1.6 || 1.5 || 1.5 || 1.4 || 1.4 || 1.3 || 1.3 || 1.2 || 1.2 || 1.1 || 1.1 || 1.1 || 2 || 1.9 || 1.9 || 1.8 || 1.8 || 1.8 || 1.7 || 1.6 || 1.6 || 1.5 || 1.5 || 1.4 || 1.4 || 1.3 || 1.3 || 1.2 || 1.2 || 1.1 || 1.1 || 1 || 1
|-
| Advanced || 4 || 3.9 || 3.8 || 3.7 || 3.6 || 3.5 || 3.4 || 3.3 || 3.2 || 3.1 || 3 || 2.9 || 2.8 || 2.7 || 2.6 || 2.5 || 2.4 || 2.3 || 2.4 || 3.2 || 4 || 3.9 || 3.8 || 3.7 || 3.6 || 3.5 || 3.4 || 3.3 || 3.2 || 3.1 || 3 || 2.9 || 2.8 || 2.7 || 2.6 || 2.5 || 2.4 || 2.3 || 2.2 || 2.1 || 2
|-
| Expert || 6 || 5.8 || 5.7 || 5.5 || 5.4 || 5.2 || 5.1 || 4.9 || 4.8 || 4.6 || 4.5 || 4.3 || 4.2 || 4 || 3.9 || 3.8 || 3.6 || 3.9 || 4.6 || 5.3 || 6 || 5.8 || 5.7 || 5.5 || 5.4 || 5.2 || 5.1 || 4.9 || 4.8 || 4.6 || 4.5 || 4.3 || 4.2 || 4 || 3.9 || 3.8 || 3.6 || 3.4 || 3.3 || 3.1 || 3
|}


{{fanopinion|
== Creatures with Healing ([[Regenerating]] or [[Life Drain]])==
Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures' health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both [[Rampart]] and [[Fortress]] have slow but very tough units with abilities which make them perfect for defending towns, namely [[Dwarf and Battle Dwarf|Dwarves]], [[Dendroid Guard and Dendroid Soldier|Dendroids]], and [[Gorgon and Mighty Gorgon|Gorgons]]), thus if you start in Rampart or Fortress, [[Mephala]] or [[Tazar]] would be a very good choice since they make your towns truly impregnable.
[[Regenerating]] Units can like using [[First Aid Tent]] regenerate health like [[Wight]]s, [[Wraith]]s [[Troll]]s
}}<!-- end of fan opinion -->


{{secondary skill 'see also'}}
[[Vampire Lord]]s can ressurect using [[Life Drain]]
*[[Comparison of Armorer, Offense and Archery]]


[[Category: Secondary skills]]
== Spells with physical damage reduction==
__NOTOC__
*[[Air Shield]], 3rd level [[Air Magic]] spell, reduces physical damage from ranged attacks
*[[Shield]], 1st level [[Earth Magic]] spell, reduces physical damage from melee attacks
 
== Spells with Unit paralysis==
*[[Forgetfulness]], 3th level [[Water Magic]] spell, paralyses ranged attacks.
*[[Blind]], 2nd level [[Fire Magic]] spell, paralyses units.
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)