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{{Secondary skills}} | {{Secondary skills}} | ||
{{Secondary skill | {{Secondary skill | ||
| B_effect = gives control of the ballista to the hero, allowing one shot with a 50% chance to inflict double damage. | |||
| B_effect = gives control of the ballista | | A_effect = gives control of the ballista to the hero, allowing two shots with a 75% chance to inflict double damage. | ||
| A_effect = gives control of the ballista | | E_effect = gives control of the ballista to the hero, allowing two shots which inflict double damage. | ||
| E_effect = gives control of the ballista | |||
}} | }} | ||
'''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] | '''Artillery''' is a [[secondary skill]] that gives the hero manual control over [[war machine]] [[Ballista]] during [[combat]] and control over the [[arrow towers]] when defending a town during siege. Basic Artillery provides a 50% chance that ballista inflicts double damage. For Advanced Artillery this is a 75% chance and for Expert Artillery a 100% chance. Advanced and Expert Artillery also enable the ballist to [[double attack|shoot twice]] in a row, instead of once. | ||
'''Heroes with Artillery as a starting skill:''' | |||
* {{H|Arlach|Overlord}} – Basic Artillery | |||
* {{H|Christian|Knight}} – Basic Artillery | |||
* {{H|Gerwulf|Beastmaster}} – Basic Artillery | |||
* {{H|Gurnisson|Barbarian}} – Basic Artillery | |||
* {{H|Ignissa|Planeswalker}} – Basic Artillery | |||
* {{H|Pasis|Planeswalker}} – Basic Artillery | |||
* {{H|Pyre|Demoniac}} – Basic Artillery | |||
* {{H|Vokial|Death Knight}} – Basic Artillery | |||
* {{H|Zubin|Battle Mage}} – Basic Artillery | |||
'''Heroes with | '''Heroes with Ballista as specialty:''' | ||
* {{ | * {{H|Arlach|Overlord}} | ||
* {{ | * {{H|Christian|Knight}} | ||
* {{ | * {{H|Gerwulf|Beastmaster}} | ||
* {{ | * {{H|Gurnisson|Barbarian}} | ||
* {{H|Torosar|Alchemist}}* | |||
* Interestingly, Torosar has specialty Artillery but does not start by default with Artillery skill. | |||
* | |||
' | == Discussion == | ||
Though not the worst skill, Artillery is of limited use. Whereas it may be useful early on in the game, at least on resource-poor maps of impossible difficulty, later on it usually provides considerably less bonus [[damage]] to a hero's army than do [[secondary skill]]s such as [[Offense]] or [[Archery]] (see Figure 1). Moreover, given that a [[ballista]] has only 250 [[health]] and acts last during the combat round, it may be destroyed in battles even before it can inflict any significant damage. Another disadvantage of Artillery is that the ballista is not deployed when attacking [[creature bank]]s or defending against a siege. However, the control that Artillery provides over [[arrow towers]] in sieges can be valuable, also because it enables the defending hero to cast the first or last [[spell]] in each round. | |||
'''Heroes with | '''Recommended for:''' Heroes in the early game with high attack (especially [[Barbarians]]), since a high attack skill increases the Ballista's damage considerably. Artillery is also a superior skill for secondary heroes whose only purpose is to defend towns, as Artillery gives control of the [[Arrow Tower]]s during a town siege. However, be cautious of using this skill on main heroes if you think that you will be playing a long game, since Artillery quickly becomes weaker the longer the game goes on. | ||
== | {| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; float:left" | ||
| align=center | [[File: ArcheryVSArtillery.png|670px]] | |||
|- | |||
| '''Explanation''': Imagine that on Week 1 Day 2 you have a [[ballista]] and 12 [[Grand Elf|Grand Elves]] (7 from your town and 5 from your heroes). If your hero has 5 [[attack]], would his army deal more damage with Advanced Artillery (e.g., a level 2 [[Gurnisson]]) or with Advanced [[Archery]] (e.g., a level 2 [[Jabarkas]])? Figure 1 shows that in this case you need at least 17 [[Grand Elf|Grand Elves]] for Advanced [[Archery]] to do more damage than Advanced Artillery on [[grass]] (see I). With only 12 [[Grand Elf|Grand Elves]] and a [[ballista]], Advanced Artillery may in this stage therefore help you most to advance your hero and kingdom. However, imagine that on Week 2 Day 1, you buy 19 extra [[Grand Elf|Grand Elves]] (14 from your town and 5 from a tavern hero) and that your hero, after gaining some levels, now has an [[attack]] of 9. Would this hero with an army of 31 [[Grand Elf|Grand Elves]] and a [[ballista]] benefit more from Expert Artillery or Expert [[Archery]]? Figure 1 shows that because this hero has more than 16 [[Grand Elf|Grand Elves]], Expert [[Archery]] is the better choice here (see II). This demonstrates that later on in most games Artillery rapidly becomes less useful than [[Archery]] (or [[Offense]]), An exception may be maps on impossible difficulty with insufficient money to recruit extra troops, which allows heroes with Artillery to gain and possibly maintain a notable advantage. | |||
''' | '''Note''': The Figure is also valid for armies with other ranged units than Grand Elves (e.g., 7 [[Grand Elf|Grand Elves]] on [[grass]] equal 8 [[Medusa]]s on [[subterranean]]). Special circumstances such as [[morale]], [[hero specialty|hero specialties]], archery artifacts, [[spell]]s and ranged units getting killed or blocked during battle are not factored in. | ||
|} | |||
'''Figure 1''': ''Required Number of Ranged Units for Archery to Deal More Bonus Damage than Artillery Does as a Function of Hero’s Attack and Skill Level''. | |||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
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