Editing Direct damage spells
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'''Direct damage spells''' | '''Direct damage spells''' is a term that typically refers to [[spell]]s whose effect causes immediate damage to the creature stack(s) on the battlefield instead of weakening them, controlling them, hindering their movement or creating summoned creature stacks that attack them - aside from [[adventure map]] spells that make the army [[water walk|cross water]], [[fly| walk over mountains]] or [[town portal|transfer directly to any owned town]], [[visions|look at army sizes on the adventure map]], [[view air|look at shrouded parts of the adventure map]] or combat spells that ressurect units during combat. | ||
Many (and the most powerful single target spell [[Implosion]]) deal single target damage and damage to only a single stack, but there are also arcing ([[Chain Lightning]]), splashing ([[Fireball]], [[Meteor Shower]]) and whole battlefield spells ([[Armageddon]], [[Destroy Undead]], [[Death Ripple]]) - [[Destroy Undead]] only deals damage to undead, a spell inbuilt immunity of the enemy that most spells except [[Death Ripple]] lack, although quite some creatures are [[spell immunity|immune]] to spell schools, [[dragon|immune to a level range of spells]], [[troglodyte|immune to single spells]] or enjoy [[magic resistance]]. | |||
[[Earthquake]] is a spell that works like [[Cyclops]] units (or the [[Catapult]]) would - it damages the siege walls and not units. | |||
[[Category:Terms]] | [[Quicksand]] is a spell that stops movement when a unit steps into it, [[Force Field]] makes part of the battlefield impassable, [[fire wall]] damages units that pass through it - those are not direct damage spells but battlefield related support spells that may hurt or hinder the opponent, but not instantly. | ||
Damage spells can magically be evaded by casting [[Anti-Magic]] on units or having artefacts on the hero like [[Pendant of Negativity]] that makes the whole army immune to spells like [[Lightning Bolt]] or [[Chain Lightning]]. | |||
[[Magic Mirror]] can (up to a percentage of 40%) reflect hurtfull spells back to a stack of the enemy casters army. | |||
Damage spells also cannot be cast in anti magic areas like the [[Anti-Magic Garrison]]. | |||
===First Level Spells=== | |||
*[[Magic Arrow]] (one stack, Constant 10 and [[Spell Power]]*10 (Basic) / [[Spell Power]]*20 (Adv) / [[Spell Power]]*30 (Expert) damage) | |||
===Second Level Spells=== | |||
*[[Death Ripple]] (all living units, Constant 10 (Basic), Constant 20 (Adv), Constant 30(Expert) and [[Spell Power]]*5 damage) | |||
*[[Fire Wall]] (units going through the wall or pausing there, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*10 damage) | |||
*[[Ice Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*20 damage) | |||
*[[Lightning Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*25 damage) | |||
===Third Level Spells=== | |||
*[[Destroy Undead]] | |||
*[[Earthquake]] (Only targets [[Castle (structure)|Castle]] walls and towers) | |||
*[[Fireball]] | |||
*[[Frost Ring]] | |||
*[[Land Mine]] | |||
===Fourth Level Spells=== | |||
*[[Armageddon]] | |||
*[[Chain Lightning]] | |||
*[[Inferno (spell)]] | |||
*[[Meteor Shower]] | |||
===Fifth Level Spells=== | |||
*[[Implosion]] | |||
*[[Titan's Lightning Bolt]] | |||
== Spell tables == | |||
{| class=wikitable | |||
!Spell Name!!School!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage | |||
|- | |||
|[[Destroy Undead]]||[[School of Air Magic|Air]]||No, Whole Battlefield (Undead Only)||10 dmg (1x)||20 dmg (2x)|| 50 dmg (5x) ||10 dmg / spell power | |||
|- | |||
|[[Armageddon]]||[[School of Fire Magic|Fire]]||No, Whole Battlefield (Safe [[Spell immunity]] or likewise)|| 30 dmg (0.6x) || 60 dmg (1.2x)|| 120 dmg (2.4x) || 50 dmg / spell power point | |||
|- | |||
|[[Magic Arrow]]||*Any*||Yes||10 dmg (1x)|| 20 dmg (2x) || 30 dmg (3x)|| 10 dmg / spell power point | |||
|- | |||
|[[Lightning Bolt]]||[[School of Air Magic|Air]]||Yes||10 dmg (0.4x) || 20 dmg (0.8x)|| 50 dmg (2x) ||25 dmg / spell power point | |||
|} | |||
[[Category: Terms]] | |||
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