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{{Miscellaneous artifacts}}{{Combination artifact
{{Combination artifacts}}{{Combination artifact
  | class  = relic
  | class  = relic
  | slot    = misc
  | slot    = miscallaneous
| blocked = ring x2
  | combo_3 =  
  | combo_3 =  
  | art_1  = Ring of Life
  | art_1  = Ring of Life
  | art_2  = Ring of Vitality
  | art_2  = Ring of Vitality
  | art_3  = Vial of Lifeblood
  | art_3  = Vial of Lifeblood
  | cost    = 20000
  | cost    = N/A
| event  = You trip over the Elixir of Life, dust it off, and stick it in your pack.
  | effect  = All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures.
  | effect  = All creatures get a 25% health bonus and gain the regeneration ability. Does not work on Undead or unliving creatures.<br>'''Components effect:''' +4 [[HP]].
}}
}}


In addition to the regular bonuses from combined artifacts, the Elixir of Life increases basic [[health]] of all living creatures by 25% (rounded down) and gives them a [[Regenerating|regeneration]] ability similar to that of [[Troll]]s or [[Wraith]]s  (regenerate maximum 50 points of health). Neither of these abilities applies to [[Undead]] or [[non-living|non-living (unliving)]] units, they only get +4 [[HP]] bonus from components.
In addition to the regular bonuses, the Elixir of Life provides a 25% [[Health]] bonus to all living creatures in the hero's army.  [[Undead]] and [[non-living]] units are not affected. All affected creatures gain a [[Regenerating|regeneration]] ability similar to that of a [[Troll]] or [[Wraith]].


The 25% health bonus is calculated using a creature's base health before other bonuses are added, so [[Imp]] will get 4 + 1 + 4 health, not 4 + 4 + 2.
Requires the following artifacts to create:
*[[Ring of Life]]
*[[Ring of Vitality]]
*[[Vial of Lifeblood]].


{{Artifact 'see also'}}
Base [[Cost]]: 100.000 [[gold]]
*[[Elixir of Life (campaign)]]
 
== Comments & debate ==
The 25% health bonus is calculated using the creature's base health before the other bonuses are added.  So for example, [[Master Gremlin]]s would get just +1 for the 25% bonus, giving them 5 hit points.  Then the other bonuses are added in: +4 more points, for a total of 9 health.
 
The regeneration ability only adds the base number of hit points that a [[Troll]] has (40) and does NOT necessarily maximize the hitpoints of the actual creatures affected.  The regeneration ability is more powerful on creatures with high health, like [[Behemoth]]s or other level 7 creatures, or the various [[Dragon]]s added in {{ab}}.
 
The description is redundant when it says, "Undead or unliving," as Undead creatures ''are'' unliving.
 
== See also ==
* [[Elixir of Life (Campaign)]].


[[Category: Relic artifacts]]
[[Category: Relic artifacts]]
[[Category: Combination artifacts]]
[[Category: Combination artifacts]]
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