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* Classes of the heroes in taverns and their starting troops roll
* Classes of the heroes in taverns and their starting troops roll
* Artifacts, resources, mines, spells, spell research order in mirrored towns
* Artifacts, resources, mines, spells, spell research order in mirrored towns
* Monsters, their number and presence of the upgraded stack
* Monsters and their count
* Rewards in creature banks
* Rewards in creature banks


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== Creation of a Mirror template ==
== Creation of a Mirror template ==
'''Warning''' Template generator contains some bugs and restrictions. Usually creating more complex, non-standard templates will result in randomly messed-up generations.
Right now mirror templates are not handled by the HotA [[Template Editor]]. It is possible however, to create a base template with this tool and then transform it into the mirror template. Edition of the template file can be performed with any csv or text editor (f.e. Txt Edit by GrayFace).
Right now mirror templates are not handled by the HotA [[Template Editor]]. It is possible however, to create a base template with this tool and then transform it into the mirror template. Edition of the template file can be performed with any csv or text editor (f.e. Txt Edit by GrayFace).
* Change the name of the folder containg rmg.txt, to '''mt_YourTemplateName''' or '''h3YourTemplateName'''. Folder name must begin with '''mt_''' or '''h3'''.
* Change the name of the folder containg rmg.txt, to '''mt_YourTemplateName''' or '''h3YourTemplateName'''. Folder name must begin with '''mt_''' or '''h3'''.
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**** '''t1''' - Two Way Monolith or Portal. Choose a number between 0-20 (without 8), to select the monolith color and type.
**** '''t1''' - Two Way Monolith or Portal. Choose a number between 0-20 (without 8), to select the monolith color and type.
**** '''o1''' - Monolith One Way Entrance. Choose any number between 0-11, to select the monolith color and type.
**** '''o1''' - Monolith One Way Entrance. Choose any number between 0-11, to select the monolith color and type.
**** '''e1''' - Monolith One Way Exit. Choose any number between 0-11, to select the monolith color and type. '''WARNING''' - one way exits are currently bugged and won't work properly for non-host in online lobby. This can be temporary fixed - after launching the game each player needs to generate such map f.e. on a single player mode. This puts some data to temporary HD Mod cache. This will work until H3 is closed.
**** '''e1''' - Monolith One Way Exit. Choose any number between 0-11, to select the monolith color and type.
**** '''s''' - [[Subterranean Gate]]. Impossible to select a variant.
**** '''s''' - [[Subterranean Gate]]. Impossible to select a variant.
**** '''r''' - Unknown
**** '''r''' - Unknown
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* If maximum number of object on the map is restricted, half of them will be generated on surface and half underground. F.e. maximum number of 16 [[Star Axis]] can appear on surface and 16 underground.
* If maximum number of object on the map is restricted, half of them will be generated on surface and half underground. F.e. maximum number of 16 [[Star Axis]] can appear on surface and 16 underground.
* When using the number of the zones in any calculation, f.e. for the dwellings values, only surface is taken into the account. Then, the underground is mirrored.
* When using the number of the zones in any calculation, f.e. for the dwellings values, only surface is taken into the account. Then, the underground is mirrored.
* When Red color is not a human player, the remaining player positions will be shifted, it might result in an unplayable scenario. If human is picked only on a secondary color in the pair (f.e. Red computer + Blue human), human will receive AI's resources ([[Difficulty level]]). Most likely AI strenght will be correctly assigned to the difficulty, but it wasn't confirmed.
* Normal border guard connections cannot be created on mirror maps


== Monoliths' codes ==
 
== Monoliths codes ==
{| frame=box cellpadding="7" style="border-collapse:collapse; background-color:lavender; text-align:center;"  
{| frame=box cellpadding="7" style="border-collapse:collapse; background-color:lavender; text-align:center;"  
|-
|-
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|-
|-
| colspan=10 bgcolor=#ddddea |'''Monolith One Way Exits (bugged):'''
| colspan=10 bgcolor=#ddddea |'''Monolith One Way Exits:'''
|-
|-
|
|
| [[File:Monolith One Way Exit1.gif]]<br><b>e0</b> Blue
| [[File:Monolith One Way Exit1.gif]]<br><b>o0</b> Blue
| [[File:Monolith One Way Exit2.gif]]<br><b>e1</b> Pink
| [[File:Monolith One Way Exit2.gif]]<br><b>o1</b> Pink
| [[File:Orange Monolith One Way Exit.gif]]<br><b>e2</b> Orange
| [[File:Orange Monolith One Way Exit.gif]]<br><b>o2</b> Orange
| [[File:Yellow Monolith One Way Exit.gif]]<br><b>e3</b> Yellow
| [[File:Yellow Monolith One Way Exit.gif]]<br><b>o3</b> Yellow
| [[File:Turquoise Monolith One Way Exit.gif]]<br><b>e8</b> Turquoise
| [[File:Turquoise Monolith One Way Exit.gif]]<br><b>o8</b> Turquoise
| [[File:Violet Monolith One Way Exit.gif]]<br><b>e9</b> Violet
| [[File:Violet Monolith One Way Exit.gif]]<br><b>o9</b> Violet
| [[File:Chartreuse Monolith One Way Exit.gif]]<br><b>e10</b> Chartreuse
| [[File:Chartreuse Monolith One Way Exit.gif]]<br><b>o10</b> Chartreuse
| [[File:White Monolith One Way Exit.gif]]<br><b>e11</b> White
| [[File:White Monolith One Way Exit.gif]]<br><b>o11</b> White
|
|
|-
|-
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|-
|-
| colspan=10 bgcolor=#ddddea |'''Portal One Way Exits (bugged):'''
| colspan=10 bgcolor=#ddddea |'''Portal One Way Exits:'''
|-
|-
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| [[File:Purple Portal One Way Exit.gif]]<br><b>e4</b> Purple
| [[File:Purple Portal One Way Exit.gif]]<br><b>o4</b> Purple
| [[File:Orange Portal One Way Exit.gif]]<br><b>e5</b> Orange
| [[File:Orange Portal One Way Exit.gif]]<br><b>o5</b> Orange
| [[File:Red Portal One Way Exit.gif]]<br><b>e6</b> Red
| [[File:Red Portal One Way Exit.gif]]<br><b>o6</b> Red
| [[File:Cyan Portal One Way Exit.gif]]<br><b>e7</b> Cyan
| [[File:Cyan Portal One Way Exit.gif]]<br><b>o7</b> Cyan
|
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| [[File:Blue Two Way Portal.gif]]<br><b>t20</b> Blue
| [[File:Blue Two Way Portal.gif]]<br><b>t20</b> Blue
|-
|-
| colspan=10 bgcolor=#ddddea |'''Subterranean Gate:'''
|-
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| [[File:Subterranean_Gate.gif]]<br><b>s</b> Any terrain
| [[File:Subterranean_Gate_(snow).gif]]<br><b>s</b> Snow terrain
|}
|}


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* [[HD mod]]
* [[HD mod]]
* [[Template Editor]]
* [[Template Editor]]
[[Category:Generated Maps]]
[[Category:HD mod]]
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