Editing Monk and Zealot
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{{Castle creatures}}{{Creature | {{Castle creatures}}{{Creature | ||
| AI_Value = 485 | | AI_Value = 485 | ||
| Name = Monk | | Name = Monk | ||
| Attack = 12 | | Attack = 12 | ||
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| U_shots = '''24''' | | U_shots = '''24''' | ||
| U_cost = 450 | | U_cost = 450 | ||
| U_special = • [[Ranged attack]]<br>• | | U_special = • [[Ranged attack]]<br>• No [[melee penalty]] | ||
}} | }} | ||
{{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}} | {{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}} | ||
'''Monks''' and '''Zealots''' are | '''Monks''' and '''Zealots''' are level 5 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]]. | ||
''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ||
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== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | *{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | ||
* {{H|Dracon|Wizard | * {{H|Dracon|Wizard}} can upgrade Mages and Arch Mages (also [[Monk and Zealot|Monks and Zealots]]) into [[Enchanter]]s. | ||
=={{hota}}== | =={{hota}}== | ||
* In Hota | * In Hota [[AI Value]] of Monks was increased to 582. | ||
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]] | * Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]] | ||
{{Fanopinion| | {{Fanopinion| | ||
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Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery. | Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery. | ||
}}<!-- end of fan opinion --> | }}<!-- end of fan opinion --> | ||
{{creature 'see also'}} | {{creature 'see also'}} | ||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |