Editing Movement
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== Initial points at the beginning of the day == | == Initial points at the beginning of the day == | ||
{| | {{Table|Creature<br>speed|Base<br>movement}} | ||
|- | |- | ||
| 3 | | 3 | ||
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* [[Adventure Map]] locations: | * [[Adventure Map]] locations: | ||
** [[Stables]] (also a Castle specific structure) | ** [[Stables]] (also a Castle specific structure) | ||
** [[Lighthouse]] (also a Castle specific structure) | ** [[Lighthouse]] (also a Castle specific structure) | ||
* [[Artifact]]s: | * [[Artifact]]s: | ||
** [[Boots of Speed]] | ** [[Boots of Speed]] | ||
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** [[Sea Captain's Hat]] | ** [[Sea Captain's Hat]] | ||
The main factor for movement affecting all heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest creature to the initial movement points can be seen in the table on the right. Artifacts increasing creatures' speed (like [[Necklace of Swiftness]]), the hero speciality of [[Sir Mullich]] and [[native terrain]] bonuses don't affect the base movement, but | The main factor for movement affecting all heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest creature to the initial movement points can be seen in the table on the right. Artifacts increasing creatures' speed (like [[Necklace of Swiftness]]), the hero speciality of [[Sir Mullich]] and [[native terrain]] bonuses don't affect the base movement, but hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does. | ||
Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom's heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations. | Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +400 (+300{{-wh}}) movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom's heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations. | ||
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== Consumption of the movement points == | == Consumption of the movement points == | ||
{| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{ | {| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Grey 2}}; float:right;" | ||
|+ style="text-align:center;" | | |+ style="text-align:center;" | Movepoints consumption | ||
|- style="background-color:#{{ | |- style="background-color:#{{grey 3}};" | ||
! Terrain | ! Terrain | ||
! width=35px| % | ! width=35px| % | ||
! width=35px| Str.<br>step | ! width=35px| Str.<br>step | ||
! width=35px| Diag.<br>step | ! width=35px| Diag.<br>step | ||
|- style="background-color: | |- style="background-color:lightgray;" | ||
| style="text-align:left;"| [[File:Dirt (s).gif]] [[Dirt]]<br>[[File:Grass (s).gif]] [[Grass]]<br>[[File:Lava (s).gif]] [[Lava]]<br>[[File:Subterranean (s).gif]] [[Subterranean]]<br>[[File:Water (s).gif]] [[Water]]<br>[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141 | | style="text-align:left;"| [[File:Dirt (s).gif]] [[Dirt]]<br>[[File:Grass (s).gif]] [[Grass]]<br>[[File:Lava (s).gif]] [[Lava]]<br>[[File:Subterranean (s).gif]] [[Subterranean]]<br>[[File:Water (s).gif]] [[Water]]<br>[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}|| 100%|| 100|| 141 | ||
|- | |- | ||
| style="text-align:left;" | [[File:Rough (s).gif]] [[Rough]]<br />[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176 | | style="text-align:left;" | [[File:Rough (s).gif]] [[Rough]]<br />[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}|| 125%|| 125|| 176 | ||
|- style="background-color: | |- style="background-color:lightgray;" | ||
| style="text-align:left;" | [[File:Sand (s).gif]] [[Sand]]<br>[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212 | | style="text-align:left;" | [[File:Sand (s).gif]] [[Sand]]<br>[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212 | ||
|- | |- | ||
| style="text-align:left;" | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247 | | style="text-align:left;" | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247 | ||
|- style="background-color: | |- style="background-color:lightgray;" | ||
| style="text-align:left;" | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106 | | style="text-align:left;" | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106 | ||
|- | |- | ||
| style="text-align:left"| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91 | | style="text-align:left"| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91 | ||
|- style="background-color: | |- style="background-color:lightgray;" | ||
| style="text-align:left;" | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70 | | style="text-align:left;" | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70 | ||
|- | |- |