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| {{Stronghold creatures}}{{Creature | | {{creaturestats|Stronghold|8|4|12|2-5|15|4|''None''|Creature_Orc.jpg|7|150 [[Gold]]}} |
| | Town = Stronghold
| | ==Dwelling== |
| | AI_Value = 192
| | Orc is recruited in [[Orc Tower]]. |
| | Name = Orc
| | ==Upgrading== |
| | Attack = 8
| | Can be upgraded to [[Orc Chieftain]] for 15 [[gold]] per Orc. |
| | Defense = 4
| | ==Description== |
| | Speed = 4
| | Armed with throwing axes, Orcs and [[Orc Chieftain]]s have an effective ranged attack. At close range, their low [[speed]] and defensive values, and the ranged attacker [[melee]] penalty, make them vulnerable. |
| | Growth = 7
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| | Damage = 2–5
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| | Health = 15
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| | Shots = 12
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| | Cost = 150
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| | Special = • [[Ranged attack]]
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| | U_AI_Value= 240
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| | U_name = Orc Chieftain
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| | U_speed = '''5'''
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| | U_health = '''20'''
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| | U_shots = '''24'''
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| | U_cost = 165
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| }}
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| {{Cram|Orc Tower|Orc|Orc Chieftain|no_dwelling=|pad=2px 10px 3px 7px}} | | {{Stronghold units}} |
| '''Orcs and Orc Chieftains''' are the level 3 creatures of [[Stronghold]]. They are recruited from the [[Stronghold creature dwellings|Orc Tower]].
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| ''"Armed with throwing axes, orcs and orc chieftains have an effective ranged attack. At close range, their low speed and defensive values, and the ranged attacker [[melee|hand-to-hand]] damage penalty, make them vulnerable."{{-}}<sup>[[Restoration of Erathia Manual Page 109|RoE manual]]''</sup>
| | {{Town creatures |
| | | | town = Stronghold |
| <div style="clear:left;"></div>
| | | lvl_1B = Goblin |
| == Heroes with a specialty == | | | lvl_1U = Hobgoblin |
| {{H|Jabarkas|Barbarian}} has orcs as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any orcs or orc chieftains for each level attained after 3rd level and gives them a [[speed]] bonus of 1.
| | | lvl_2B = Wolf rider |
| | | | lvl_2U = Wolf raider |
| =={{hota}}== | | | lvl_3B = Orc |
| In {{hota}}, Orcs and Orc Chieftains got a new appearance closer to that of orcs from Heroes II and IV:
| | | lvl_3U = Orc chieftain |
| | | | lvl_4B = Ogre |
| [[File:Orc_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Orc_portrait_(HotA).gif]]{{-}}{{-}}[[File:Orc (HotA) (adventure map).gif]]{{-}}{{-}}[[File:Creature Orc (HotA).gif]]
| | | lvl_4U = Ogre mage |
| | | | lvl_5B = Roc |
| [[File:Orc Chieftain_portrait.gif]]{{-}}[[File:ArrowL-R.gif]]{{-}}[[File:Orc Chieftain_portrait_(HotA).gif]]{{-}}{{-}}[[File:Orc Chieftain (HotA) (adventure map).gif]]{{-}}{{-}}[[File:Creature Orc Chieftain (HotA).gif]]
| | | lvl_5U = Thuderbird |
| | | | lvl_6B = Cyclops |
| {{Fanopinion|
| | | lvl_6U = Cyclops king |
| Slow and easy to kill when engaged, they should be upgraded immediately, since 4 speed is too little for the adventure map. They are also the only [[Stronghold]] shooter for a long time, since you will obtain [[Cyclopes]] only later on, usually even after obtaining [[Behemoths]]. However, when having got Cyclopes, focus on them as main shooters, as they are not only stronger but significantly faster than Orcs (especially when upgraded - Cyclops Kings have brilliant speed for a ranged unit), and have an ability to destroy fortifications. When you play with [[Jabarkas]], you may still keep Orcs as your main force though, as they will not only get stronger as the game goes by, but also get a speed bonus which means that Orcs won't slow you down on the map too much. They are also very cheap for a Level 3 unit.
| | | lvl_7B = Behemoth |
| | | | lvl_7U = Ancient behemoth |
| [[Bless]] and [[Precision]] are great buffs for Orcs, who have big damage range from almost useless to decent. Similarly, when playing against Stronghold, cast [[Curse]] on Orcs if the enemy doesn't have notable amounts of stronger units.
| | }} |
| }}<!-- end of fan opinion -->
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| {{creature 'see also'}}
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| * [[Comparison of Level 3 Creatures]]
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| * [[Comparison of Ranged Creatures]]
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| [[Category: Creatures]] | | [[Category: Creatures]] |
| __NOTOC__
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