Editing Pathfinding
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
}} | }} | ||
'''Pathfinding''' is a [[secondary skill]], that reduces the [[movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] | '''Pathfinding''' is a [[secondary skill]], that reduces the [[movement penalty]] for rough [[terrain]]s. A hero with expert pathfinding secondary skills treats all terrains as [[grass]], which means that the hero suffers no penalty for crossing [[rough]], [[sand]], [[snow]] or [[swamp]] terrain types. Penalty reductions from the skill level are tabulated below. | ||
{{ | {| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; background:#{{Grey 2}};" | ||
|+ style="text-align:left" | Terrain penalties with different levels of Pathfinding: | |||
|- style="background-color:#{{grey 3}};" | |||
! Terrain | |||
! width=50px| None | |||
! width=50px| Basic | |||
! width=50px| Advanced | |||
! width=50px| Expert | |||
|- | |||
| style="text-align:left;"| [[File:Dirt (s).gif|link=]] [[Dirt]]<br>[[File:Grass (s).gif|link=]] [[Grass]]<br>[[File:Lava (s).gif|link=]] [[Lava]]<br>[[File:Subterranean (s).gif|link=]] [[Subterranean]]<br>[[File:Highlands (s).gif|link=]] [[Highlands]]{{-}}{{withhota}}|| 100%|| 100%|| 100%|| 100% | |||
|- style="background-color:lightgray;" | |||
| style="text-align:left; "| [[File:Rough (s).gif|link=]] [[Rough]]<br>[[File:Wasteland (s).gif|link=]] [[Wasteland]]{{-}}{{withhota}}|| 125%|| 100%|| 100%|| 100% | |||
|- | |||
| style="text-align:left; "| [[File:Sand (s).gif|link=]] [[Sand]]<br>[[File:Snow (s).gif|link=]] [[Snow]]|| 150%|| 125%|| 100%|| 100% | |||
|- style="background-color:lightgray;" | |||
| style="text-align:left"| [[File:Swamp (s).gif|link=]] [[Swamp]]||175%||150%||125%||100% | |||
|} | |||
'''Heroes with Pathfinding as a starting skill:''' | '''Heroes with Pathfinding as a starting skill:''' | ||
* {{H2|Clancy|Ranger}} | * {{H2|Clancy|Ranger}} (Basic) | ||
* {{H2|Gretchin|Barbarian}} | * {{H2|Gretchin|Barbarian}} (Basic) | ||
* {{H2|Korbac|Beastmaster}} | * {{H2|Korbac|Beastmaster}} (Basic) | ||
* {{H2|Andal|Navigator}}{{ | * {{H2|Andal|Navigator}} (Basic) {{withhota}} | ||
* {{H2|Corkes|Captain}}{{ | * {{H2|Corkes|Captain}} (Basic) {{withhota}} | ||
* {{H2|Leena|Captain}}{{ | * {{H2|Leena|Captain}} (Basic) {{withhota}} | ||
==Chance to get== | ==Chance to get== | ||
{{Secondary skill chance explanation}} | {{Secondary skill chance explanation}} | ||
{{ZET SEC SKILL CHANCE TABLE| 4| 2 (lowest)| 7| 5| 4| 2 (lowest)| 4| 4| 4| 6| 5| 2 (lowest)| 8 (highest)| 4| 8 (highest)| 2 (lowest)| 6| 2 (lowest)| 8 (highest)| 6| | {{ZET SEC SKILL CHANCE TABLE| 4| 2 (lowest)| 7| 5| 4| 2 (lowest)| 4| 4| 4| 6| 5| 2 (lowest)| 8 (highest)| 4| 8 (highest)| 2 (lowest)| 6| 2 (lowest)| 8 (highest)| 6}} | ||
|} | |||
{{user commentary| | {{user commentary| | ||
The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, [[Logistics]] is sufficient. However, if a map has vast territories very hard to pass (e.g. [[swamp]]), Pathfinding works decently | The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, [[Logistics]] is sufficient. However, if a map has vast territories very hard to pass (e.g. [[swamp]]), Pathfinding works decently. Playing against [[Tower]] or [[Fortress]] is a reason to use Logistics and Pathfinding. | ||
Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' [[native terrain]]s | The feasibility of pathfinding rests heavily on the characteristics of the map. On a map with very few areas of rough terrain, pathfinding is useless, but on maps containing a lot of rough terrains it becomes extremely valuable - potentially even more so than [[Logistics]]. Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions' [[native terrain]]s include rough terrains, which may affect the necessity of pathfinding. | ||
=== Things that ruin Pathfinding === | === Things that ruin Pathfinding === | ||
* An army on native terrain | * An army on native terrain | ||
* [[Nomad]]'s on sand terrain | * [[Nomad]]'s on sand terrain | ||
Line 34: | Line 49: | ||
* [[Fly]] | * [[Fly]] | ||
* [[Angel Wings]] | * [[Angel Wings]] | ||
* [[Wayfarer's Boots]] {{withhota}} | * [[Wayfarer's Boots]] {{withhota}} | ||
* [[Lodestar]] makes all terrains native to Cove armies {{withhota}} | * [[Lodestar]] makes all terrains native to Cove armies {{withhota}} | ||
Line 40: | Line 54: | ||
{{secondary skill 'see also'}} | {{secondary skill 'see also'}} | ||
[[Category: Secondary skills]] | [[Category: Secondary skills]] | ||
__NOTOC__ | __NOTOC__{{keywords}} |