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{{inhota}} {{Secondary skills}} {{Secondary skill | B_effect = allows the hero's units to accumulate up to 3 Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:<p>1: +2 [[Attack]], 2: +2 [[Defense]], 3: +1 [[Speed]]. | A_effect = allows the hero's units to accumulate up to {{gt|6}} Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:<p>1: +2 [[Attack]], 2: +2 [[Defense]], 3: +1 [[Speed]].<p>4: +2 [[Attack]], 5: +2 [[Defense]], 6: +1 [[Speed]]. | E_effect = allows the hero's units to accumulate up to {{gt|9}} Rune Levels in combat. Each Rune Level gives bonuses to their creatures' stats:<p>1: +2 [[Attack]], 2: +2 [[Defense]], 3: +1 [[Speed]].<p>4: +2 [[Attack]], 5: +2 [[Defense]], 6: +1 [[Speed]].<p>7: +2 [[Attack]], 8: +2 [[Defense]], 9: +1 [[Speed]]. }} The bonuses of all achieved Rune Levels are cumulative. The unit gains +1 Rune Level when it attacks; +2 Rune Levels when it takes damage; +3 Rune Levels when it takes a defensive stance. All classes may learn Runes from a [[Bulwark|Bulwark's]] [[Sieidi of the Runes]] if they have any level of {{ss|Scholar}}. Only {{Cl|Chieftain}}s and {{Cl|Elder}}s may learn [[Runes]] without {{ss|Scholar}}. '''Related factors:''' * {{Cn|Yeti Runemaster}}: Always benefits from the effects of Expert Runes; if the hero has the Runes skill, its effect is added to the Yeti Runemasters' inherent Runes effect (up to +12/+12/+6 [[Attack]]/[[Defense]]/[[Speed]] respectively at 9 Rune Levels). == Chance to get == {{Secondary skill chance explanation}} {{ZET SEC SKILL CHANCE TABLE|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{rt|0}}|{{gt|4}}|{{gt|4}}}} {{secondary skill 'see also'}} [[Category: Secondary skills]]
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