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'''Shots''' refers to the number of times a [[ranged unit]] may fire per battle. Every time the ranged unit shoots during [[combat]] it loses a shot. If the unit has a [[special ability]] to shoot twice or receives a [[morale]], it loses two shots instead of one. Although the [[War machine#Ballista|Ballista]] says it has shots, it cannot run out, and goes into negatives instead of becoming unable to shoot. [[Ammo Cart]] provides unlimited number of shots for ranged units as long as it is in one piece. The shots start to decrease right after the Ammo Cart is destroyed. '''4 shots:''' * {{Cn|Corsair}} {{withhota}} * {{Cn|Medusa}} * {{Cn|Pirate}} {{withhota}} '''8 shots:''' * {{Cn|Cannon}} {{withhota}} * {{Cn|Master Gremlin}} * {{Cn|Medusa Queen}} '''12 shots:''' * {{Cn|Archer}} * {{Cn|Beholder}} * {{Cn|Gog}} * {{Cn|Lich}} * {{Cn|Lizardman}} * {{cn|Monk}} * {{Cn|Orc}} * {{Cn|Sea Dog}} {{withhota}} * {{Cn|Sea Witch}} {{withhota}} * {{Cn|Sorceress}} {{withhota}} '''16 shots:''' * {{Cn|Cyclops}} * {{Cn|Gunslinger}} {{withhota}} '''24 shots''' * {{Cn|Arch Mage}} * {{Cn|Ballista}} - Shoots twice from Advanced [[Artillery]] * {{Cn|Bounty Hunter}} {{withhota}} * {{Cn|Catapult}} - Shoots twice from Advanced [[Ballistics]] * {{Cn|Cyclops King}} - Shoots twice at walls * {{Cn|Ice Elemental}} {{withab}} * {{Cn|Evil Eye}} * {{Cn|Grand Elf}} - Shoots twice * {{Cn|Halfling}} {{withab}} * {{Cn|Halfling Grenadier}} {{withhota}} * {{Cn|Lizard Warrior}} * {{Cn|Mage}} * {{Cn|Magog}} * {{Cn|Marksman}} - Shoots twice * {{Cn|Orc Chieftain}} * {{Cn|Power Lich}} * {{Cn|Storm Elemental}} {{withab}} * {{Cn|Titan}} * {{Cn|Wood Elf}} * {{Cn|Zealot}} '''32 shots:''' * {{Cn|Enchanter}} {{withab}} * {{Cn|Sharpshooter}} {{withab}} [[Category: Combat]] __NOTOC__
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