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| Siege combat is a special type of [[combat]] in Heroes III where the defending player has some significant advantages including [[Arrow towers]], a [[Moat]], and [[Siege walls]]. | | Siege combat is a special type of [[Combat]] in Heroes III where the defending player has some significant advantages including [[Arrow towers]], a [[Moat]], and [[Siege walls]]. |
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| A [[Town]] must have at least a [[Fort]] structure built in order to use siege combat, and the defenses are substantially improved upon construction of the [[Citadel]] and [[Castle]]. If there is no fortification built in the town, there is a usual [[battlefield]] instead, as if the combat were outside a town. | | A [[Town]] must have at least a [[Fort]] structure built in order to use siege combat, and the defenses are substantially improved upon construction of the [[Citadel]] and [[Castle]]. |
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| == Tips, combat tactics, and features ==
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| * Attacking creatures will get stuck in a moat for at least 1 combat round. This can be bypassed with the [[Teleport]] spell or by breaking or "trapping" the [[drawbridge]].
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| * Arrow towers can be incredibly effective in all stages of the game, due to their ability to bypass all ranged penalty and ignoring the [[defense]] stat of creatures.
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| * Catapults will damage the walls once per turn (can be augmented by the [[ballistics]] skill.) Walls can also be damaged by [[Earthquake]], [[Cannon]]{{-wh}} and by the special ability of the [[Cyclops]].
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| * [[Flying]] creatures can fly over walls, but they will usually become high priority targets for defending melee creatures as well as the arrow towers.
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| * The center arrow tower does the highest damage, and usually will not be destroyed until the main walls have been significantly damaged.
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| * Several towns have enhanced moats. Most notably, the [[Fortress]] has a high-damage moat that is 2 hexes wide. The [[Tower]] has land mines in place of a moat, which can occasionally detonate several times as creatures walk over them, but are generally considered weaker than standard moats, because they do not hinder movement.
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| [[File:Siege combat.png|center|link=|frame|A large siege playing out against a [[Stronghold]] town.]]
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| == Gallery ==
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| <gallery mode="packed-hover">
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| File:Castle-siege (HotA).png
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| File:Rampart-siege (HotA).png
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| File:Tower-siege (HotA).png
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| File:Inferno-siege (HotA).png
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| File:Necropolis-siege (HotA).png
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| File:Dungeon-siege (HotA).png
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| File:Stronghold-siege (HotA).png
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| File:Fortress-siege (HotA).png
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| File:Conflux-siege (HotA).png
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| File:Cove-siege.png
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| File:Factory-siege.png
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| File:HC-00 Data-VIDEO VID-defendall-bik-defendall.webm
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| File:HC-00 Data-VIDEO VID-LoseCSlp-bik-LoseCSlp.webm
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| </gallery>
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| [[Category: Combat]]
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| __NOTOC__
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